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Soma Cruz
Soma Cruz is the reincarnation of the Dark Lord, Count Dracula and the main protagonist of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow respectively. Nearly 18 years had passed since Count Dracula’s final defeat at the hands of Julius Belmont, and his powers were sealed away forevermore by the Vampire Killer. With nothing left to do, Dracula reincarnated into a new body with the same powers, but no memories of his past.
18 more years passed since then, and the young adult Soma Cruz went to witness the lunar eclipse alongside his best friend and potential romantic partner, Mina Hakuba. However, as soon as the eclipse occurred, Dracula’s Castle was erected and the two were pulled into it.
This character has mature themes and concepts, thus those of young age are ill-advised to look through these. | |||||||||||||||||||||||||||||||
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| Count Dracula - Dracula Wraith - Soma Cruz - Smash Bros. | |||||||||||||||||||||||||||||||
| Origin | |||||||||||||||||||||||||||||||
| Origin | Castlevania: Aria of Sorrow | ||||||||||||||||||||||||||||||
| Creator | Koji Igarashi | ||||||||||||||||||||||||||||||
| First Appearance | Castlevania: Aria of Sorrow | ||||||||||||||||||||||||||||||
| Actor | Japanese Hikaru Midorikawa English Erik Davies | ||||||||||||||||||||||||||||||
| Characteristics | |||||||||||||||||||||||||||||||
| Species | Human | ||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||
| Pronouns | He/Him | ||||||||||||||||||||||||||||||
| Sexuality | Heterosexual | ||||||||||||||||||||||||||||||
| Age | 18 (Aria of Sorrow), 19 (Dawn of Sorrow), 20 (Requiem of the Divine Abyss) | ||||||||||||||||||||||||||||||
| Birthday | Unknown | ||||||||||||||||||||||||||||||
| Height | Unknown | ||||||||||||||||||||||||||||||
| Weight | Unknown | ||||||||||||||||||||||||||||||
| Ethnicity | Japanese | ||||||||||||||||||||||||||||||
| Status | Deceased (Modern era); Alive during main timeline | ||||||||||||||||||||||||||||||
| Alignment | Neutral Good; Chaotic Evil (Dark Lord Soma route) | ||||||||||||||||||||||||||||||
| Archetype | Reincarnated Being | ||||||||||||||||||||||||||||||
| Occupation | High School Student | ||||||||||||||||||||||||||||||
| Time Period | 2035 (Aria of Sorrow), 2036 (Dawn of Sorrow), 2037 (Requiem of the Divine Abyss) | ||||||||||||||||||||||||||||||
| Language | Japanese, English | ||||||||||||||||||||||||||||||
| Homeworld | Earth | ||||||||||||||||||||||||||||||
| Relationships | |||||||||||||||||||||||||||||||
| Affiliations | Mina Hakuba, Genya Arikado, Julius Belmont, Hammer, Yoko Belnades | ||||||||||||||||||||||||||||||
| Enemies | Aspect of Chaos, Julius Belmont (Dark Lord route), Yoko Belnades (Dark Lord route), Genya Arikado (Dark Lord route) | ||||||||||||||||||||||||||||||
Background
Soma immediately woke up in the castle and was greeted by a man named Genya Arikado, who was actually the legendary son of Dracula, Alucard. Arikado explained that they were in Dracula’s Castle, just before a monster attacked Soma. After defeating the monster, Soma unwillingly absorbed its soul, much to his surprise.
Arikado would explain that this is the Power of Dominance, an ability used only by the Dark Lord. Soma was confused as to what this could mean, but fought through the castle to find answers nonetheless. Eventually, he ran into a man named Graham Jones, who believed himself to be the reincarnation of Dracula and would stop at nothing to prove such. He also met a mysterious man known only as J, who was drawn to the castle but had not a single memory about who he was.
As Soma continued onwards, both Soma and J came to realize who they were. J recognized himself as Julius Belmont, the legendary warrior who defeated Count Dracula, whilst Soma regrettably learned that he was, in fact, Dracula’s reincarnation.
With both of these realizations met, Soma was able to defeat Graham, but came face-to-face with Julius. Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Soma managed to defeat the man, and promised that he had no intention of hurting anyone.
In truth, Arikado had told Soma of the source of Dracula’s powers, the primordial being Chaos, and that Soma would only prevent his transformation into the Dark Lord if he destroyed Chaos. Because of this, Soma travelled into the Chaotic Realm, and faced down the being. Surprisingly, the boy was able to defeat it once and for all, seemingly destroying the source of his powers.
However, only a year later, a group of three powerful people confronted Soma. Celia Fortner, a powerful witch who worships Dracula, and her two lackeys, Dmitrii Blinov and Dario Bossi, two men who she plans on having become the new Dark Lord.
In order to enact her plans, Celia goes on to torment Soma time and time again, although he fights her and her lackeys off several times. However, Celia would even go as far as to create a mock-up Mina, and execute her in front of Soma, so that she may draw out his Dark Lord side.
Unfortunately for Celia, Soma was aware of her tricks and did not fall for the Fake Mina. Soma would go on to finally defeat Celia and Dario, before moving onto Dmitrii. He was a special case, as his ability was to perfectly mimic the abilities of others; which he used to mimic Soma’s Power of Dominance.
Despite how hard he tried, however, Dmitrii’s form was not able to withstand bearing the Power of Dominous, and he burst into a giant eldritch demon of pure malice and hatred. Soma used the last of his powers to finally take out the transformed Dmitrii and end Celia’s plot, once and for all.
Soma returned back to Mina Hakuba, along with newfound friends Genya Arikado, Julius Belmont, Yoko Belnades and Hammer.
A year later, Death would appear before him asking him if he was responsible for Dracula's Castle resurrecting, though Soma says he has nothing to do with that, with Death leaving him to his life. For some reason, Soma does not go to the castle.
General Information
Other Names: Dracula Vlad Ţepeş, Mathias Cronqvist (His original self before he reincarnated)
Origin: Castlevania: Aria of Sorrow
First Appearance: Castlevania: Aria of Sorrow
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Koji Igarashi
Actor
- Japanese Voice Actor: Hikaru Midorikawa
- English Voice Actor: Erik Davies
Gender: Male
Sexuality: Heterosexual
Pronouns: He/Him
Age: 18 in Aria of Sorrow, 19 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[2], listed as 19 in the Dawn of Sorrow manual[3]), 20 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)
Birth Year: 2017 (Listed as 19 in the Dawn of Sorrow manual[4], which takes place in 2036)
Time Period: 2035 (During Aria of Sorrow), 2036 (During Dawn of Sorrow), 2037 (During Requiem of the Divine Abyss)
Timeline: Main Timeline
Homeworld: Earth
Residence: Japan
Story Role: Main Protaognist, Reincarnated Being
Legacy: Local Legacy (Many dark lords are aware of Soma Cruz's existence and wish to return him back to being Dracula)
Influence: Personal Influence
Language: Japanese (Soma is a natural Japanese-born person), English
Classification: High School Student, Dark Lord (In the bad ending), Dracula's Reincarnation[5], Child of the Night[6] (As Dark Lord Soma)
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
Occupation: None
Affiliations: Mina Hakuba (Childhood friend and love interest), Genya Arikado (Son of his former self, a guardian of Soma), Julius Belmont, Hammer, Yoko Belnades
Enemies: Aspect of Chaos (Specifically Dracula's Evil Will), Julius Belmont (In Dark Lord Soma route), Yoko Belnades (In Dark Lord Soma Route), Genya Arikado (In Dark Lord Soma Route)
Height: Unknown
Weight: Unknown
- During his Time: Alive, Deceased in the Dark Lord Soma Route (Killed by Julius Belmont & Alucard)
- Modern Time: Deceased (As he existed back in 2000s, he is naturally dead from old age)
Date of Death: 2036 in the Dark Lord Soma Route, Unknown otherwise
Alignment: Neutral Good (Soma despite being Dracula's reincarnation, wants to protect the world[8]), Chaotic Evil in the Dark Lord Soma route (Has fully regained his memories and thus persona as Dracula, who is noted to be absolute evil[9], and the root of all evil, being unparalleled in his cruelty[10]. The evil within Dracula comes from those who seek chaos and destruction[11])
Protection Level: Global Protector (Soma despite being Dracula's reincarnation, wants to protect the world[12])
Threat Level: Global Threat in Dark Lord Soma Route (Upon returning back to being the Dark Lord his plan was to kill off the entire human race[13])
Codex Statistics
Key: Pre-Dracula's Powers Absorbed | Post-Dracula's Powers Absorbed
Key Information
Grade: S
Tier: At least 9-A, likely Far Higher. Even Higher with Sheer Will | At least 9-A, likely Far Higher. Even Higher with Sheer Will, Even Higher with Empowerment
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[14], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[15])
Dimensionality: 3-D
Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[16]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[17], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[18], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[19])
Attack Potency: At least Room level (Potency) (Can fight and defeat the likes of Death[20], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[21], Dracula also serves as the absolute evil, the opposite to God[22], where for God to be perfectly good, there must be a being of perfect darkness[23], being the entity opposite to God[24], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[25]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[26]), likely Far Higher (Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[27], that have a yield range of 1-10 kilotons of TNT). Even Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[28]. Alucard notes that having something to protect surpasses the limits of strength[29]) | At least Room level (Potency), likely Far Higher (Absorbed back his powers of 1999 Dracula[30], which serves as the absolute evil, the opposite to God[31], where for God to be perfectly good, there must be a being of perfect darkness[32], being the entity opposite to God[33]). Even Higher with Sheer Will, Even Higher with Empowerment (Can fight and defeat a source of Chaos[34], which is the source of Dracula's power[35], through the empowerment of his friends, all of them combining their powers to contact Soma[36], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[37])
Durability: At least Room level, likely Far Higher. Even Higher with Sheer Will | At least Room level, likely Far Higher. Even Higher with Sheer Will, Even Higher with Empowerment
Striking Strength: At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will | At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will, Even Higher with Empowerment
Lifting Strength: At least Class 10 (Due to all the souls he's absorbed, he should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[38] where logs can weigh around 15 to 5 tons[39] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[40]). Even Higher with Sheer Will | At least Class 10 (Absorbed back his powers of 1999 Dracula[41], which serves as the absolute evil, the opposite to God[42], where for God to be perfectly good, there must be a being of perfect darkness[43], being the entity opposite to God[44]). Even Higher with Sheer Will, Even Higher with Empowerment
Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[45]). At Most Faster Than Light (As Soma has the abilities to absorb the powers of those he kills and add it to his own, this would include enemies such as the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[46]). Far Higher with Sheer Will | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[47]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[48], where for God to be perfectly good, there must be a being of perfect darkness[49], being the entity opposite to God[50], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[51] and the White Demon, who can move at the speed of light at short distances[52]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[53], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[54]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[55]). Far Higher with Sheer Will, Even Higher with Empowerment
Attack Speed: At most Faster Than Light (Can tag Death[56], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[57], Dracula also serves as the absolute evil, the opposite to God[58], where for God to be perfectly good, there must be a being of perfect darkness[59], being the entity opposite to God[60], , making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[61] and the White Demon, who can move at the speed of light at short distances[62]). Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will, Even Higher with Empowerment
Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will, Even Higher with Empowerment
Stamina: Superhuman (Fought his way through the entirety of Dracula's Castle, fighting against various bosses and enemies without tiring)
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[63]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[64], which exist on top of another dimension[65]. The castle is directly steered by Dracula's power[66]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[67]. The castle can make glyphs that teleport one outside of the castle by standing over it[68]. A lot of these creatures are summoned from Hell[69]. The castle has magic energies that seal the gateway to hell[70])
Key: Early/Mid Game | Late/End Game
Key Information
- Early/Mid Game: This covers the early to mid game portions of Soma's journey in Dawn of Sorrow, ending around the time Soma goes to fight Dario Bossi in a rematch.
- Late/End Game: This covers the late to end game portions of Soma's journey in Dawn of Sorrow, starting after he defeats Dario Bossi and doesn't get the Dark Lord Soma route.
Grade: S
Tier: At least 9-A, likely Far Higher. Even Higher with Sheer Will | At least 9-A, likely Far Higher. Even Higher with Sheer Will
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[71], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[72])
Dimensionality: 3-D
Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[73]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[74], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[75], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[76])
Attack Potency: At least Room level (Potency) (Lost his powers upon leaving the castle during the events of Aria of Sorrow, not being able to use any of the powers he gained[77], though he was able to fight and defeat a Golem with just a knife[78], who should be comparable, if not superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[79]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[80]), likely Far Higher (Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[81], that have a yield range of 1-10 kilotons of TNT). Even Higher with Sheer Will | At least Room level (Potency), likely Far Higher (Fought and defeated the Menance, a creature that was the result of Dmitrii Blinov being unable to withstand the power of dominance fusing all of the demons under his dominance into one beings[82]). Even Higher with Sheer Will
Durability: At least Room level, likely Far Higher. Even Higher with Sheer Will | At least Room level, likely Far Higher. Even Higher with Sheer Will
Striking Strength: At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will | At least Room Class (Potency), likely Far Higher. Even Higher with Sheer Will
Lifting Strength: At least Class 10 (Even at his weakest he can fight and defeat a Golem with just a knife[83], where he should be at least comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[84] where logs can weigh around 15 to 5 tons[85] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[86]). Even Higher with Sheer Will | At least Class 10. Even Higher with Sheer Will
Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[87]). At most Faster Than Light at top speeds (Soma moves so fast that the light projections behind him have difficulty keeping up[88]). Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds. Far Higher with Sheer Will
Attack Speed: At most Faster Than Light (Can tag Dario Bossi, a dark lord candidate, who serves as the absolute evil, the opposite to God[89], where for God to be perfectly good, there must be a being of perfect darkness[90], being the entity opposite to God[91], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[92] and the White Demon, who can move at the speed of light at short distances[93]). Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will
Reaction Speed: At most Faster Than Light. Even Higher with Sheer Will | At most Faster Than Light. Even Higher with Sheer Will
Stamina: Superhuman (Traveled through the entierty of several villages, fighting against various bossess to stop Celia without showing signs of tiring)
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[94]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[95], which exist on top of another dimension[96]. The castle is directly steered by Dracula's power[97]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[98]. The castle can make glyphs that teleport one outside of the castle by standing over it[99]. A lot of these creatures are summoned from Hell[100]. The castle has magic energies that seal the gateway to hell[101])
Key Information: This key covers the Dark Lord Soma route, where he is corrupted and essentially becomes Dracula again.
Key Information
Grade: S
Tier: At least 9-A, likely Far Higher, Higher every resurrection, Far Higher with Empowerment
Cardinality: Finite
Power Source: Chaos (All monsters and creatures are Creatures of Chaos[102], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[103])
Dimensionality: 3-D
Power Source: Has a Cosmic level Power Source from Chaos (The source of Dracula's power comes[104]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[105], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[106], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[107])
Attack Potency: At least Room level (Potency) (Can fight and harm Julius Belmont, 2000s Alucard, and Yoko Belnades[108], where Julius is noted by 2000s Alucard that Julius is the strongest of them all[109] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[110]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[111]), likely Far Higher (Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[112], that have a yield range of 1-10 kilotons of TNT), Much Higher every resurrection (Dracula's strength increases each time he revives[113]. Every 100 years[114] Dracula gets[115] stronger and stronger[116]), Even Higher with Empowerment (Dracula can[117] call upon[118] the Power of[119] Darkness to gain[120] a new form that[121] greatly upgrades all of his statistics[122])
Durability: At least Room level, likely Far Higher, Much Higher every resurrection, Even Higher with Empowerment
Striking Strength: At least Room Class (Potency), likely Far Higher, Much Higher every resurrection, Even Higher with Empowerment
Lifting Strength: At least Class 10 (Dracula serves as the absolute evil, the opposite to God[123], where for God to be perfectly good, there must be a being of perfect darkness[124], being the entity opposite to God[125], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[126] where logs can weigh around 15 to 5 tons[127]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[128]). At least Class G with Magic (Even with just the remnants of his magic[129], Dracula's magic could lift his entire castle[130]), Much Higher every resurrection, Even Higher with Empowerment
Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[131]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[132], where for God to be perfectly good, there must be a being of perfect darkness[133], being the entity opposite to God[134], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[135] and the White Demon, who can move at the speed of light at short distances[136]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[137], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[138]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[139]). Even Higher with Empowerment
Attack Speed: At most Faster Than Light, Higher every resurrection, Even Higher with Empowerment
Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[140]. Death decides who lives and who dies[141]. As a dark lord, Soma has the power of dominance, where he naturally has all of the monsters spirits within him[142], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[143] and the White Demon, who can move at the speed of light at short distances[144]), Higher every resurrection, Even Higher with Empowerment
Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[145], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[146], this stream of chaos being the entire chaotic ream[147]. Dracula is noted to possess infinite magic[148])
Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[149]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[150], which exist on top of another dimension[151]. The castle is directly steered by Dracula's power[152]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[153]. The castle can make glyphs that teleport one outside of the castle by standing over it[154]. A lot of these creatures are summoned from Hell[155]. The castle has magic energies that seal the gateway to hell[156])
Intelligence: Supergenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[157], and experiments with the principles of God's creation of the world[158], along with being said to be as great a task as recreating God's creation of the Earth[159]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[160]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[161])
Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[162]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[163]. Mathias' learning made him an exception to a largely illiterate society[164])
- Magic (Through utilizing magic, one has to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[165])
- Non-Standard Interaction (Extra-Planar Interaction; Magic is able to interact with beings such as Camilla Fernandez[168], Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[169])
- Limited Immersion & Dimensional Travel (3+1-D; Magic users can align their magic with the magic of another to enter into painting worlds[170])
- Summoning (Magic can be used in order to summon weapons and items inscribed in grimoires[171])
- Soul Manipulation (Yoko through the use of magic discovered a new ability to draw the monster souls out and use them[172])
- Superhuman Physical Characteristics
- Enhanced Senses (Soma noticed he was being observed and realized it was not a human[173])
- Energy Absorption (Soma can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[174])
- Sheer Will (Soma was doing all he could from being consumed by the dark magical energy he got from regaining his memories as Dracula[175])
- Domination & Power Absorption (Soma wields the[176] power of dominance[177], giving him the ability to wield the abilities of monsters he's killed[178], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[179]. Soma himself even refers to it as the power to rule[180]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[181]. This domination even applies to inanimate objects giving him abilities[182]).
- Resistance to
- Dracula's Castle's Abilities (Unaffected by the effects Dracula's castle[183]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[184], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[185])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[186])
- Possession (The castle possesses objects with its magic, such as a ouija table[187])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[188]. The Castle has doors sealed off without solving puzzles[189]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[190])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[191], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[192]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[193]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[194]. The castle increases one's dark desires, allowing Dracula to easily control them[195]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[196])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[197])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[198])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[199]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[200])
- Curse Manipulation (The Curse status that spirits inflict[201] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[202])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[203]. Can cause the glass murals to come to life and attack[204])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[205])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[206])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[207], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[208] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[209], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[210], or Charlotte fading from existence due to them messing with the history of the Grimoires[211], Maria starting to fade because Richter's history is being rewritten[212], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[213]. The text alterations also make the monsters stronger[214]. With the real world and world of grimoires being considered the same or "equal"[215], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[216]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[217])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[218], which alter grimoires, which do not adhere to the laws of reality[219])
- Power Modification (The vital souls are noted to be apart of the Castle's power[220], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[221]. The Chaos of the Grimoire destabilized the magic of the others[222])
- Dracula's Castle's Abilities (Unaffected by the effects Dracula's castle[183]). The Castle Abilities Include:
- Penetration Damage (Bladed Penetration; With Disc Armor, shreds enemies to bits with a spinning disc[223]. With Harpy, shoots out razor-like feathers[224])
- Invisibility (With Nemesis, cloaking shield that makes one invisible before enemies eyes[225])
- Invulnerability (Metaphysical Invulnerability; With Kyoma Demon, grants temporary invincibility[226])
- Power Absorption (With Dryad, grows stronger by stealing HP from its enemies[227])
- Energy Projection (With Beam Skeleton, fires a deadly beam[228]. With Legion, fires an array of lasers[229]. With Man-Eater, shoots a ripple laser[230])
- Petrification (With Cockatrice, fires a beam of petrification[231])
- Magic (With Demon Lord, unleashes a furious barrage of magic upon enemies[232])
- Weapon Creation (With Axe Armor, throws axes at enemies[233]. With Durga, throws katanas[234]. With Evil Butcher, throws sharpened butcher knives[235]. With Red Minotaur, swings an oversized axe[236]. With Ripper, stabs enemies with a blood-soaked knife[237]. With Skull Archer, fires enchanted arrows[238]. With Tiny Devil, creates a blade vortex around its foes[239])
- Time Stop (1-T; With Chronomage, gains the ability to stop time[240])
- Summoning (With Ghost, summons a spirit that will fight evil[241])
- Power Modification (With Killer Mantle, gains the ability to swap the health and magic of enemies[242], allowing one to kill their enemy immediately through swapping their health and magic[243])
- Subjective Reality & Dream Manipulation (With Nightmare, summons nightmares to use as weapons[244])
- Sleep Manipulation (With Siren, song casts a spell upon enemies[245])
- Bone Manipulation (With Giant Skeleton, throws giant skulls[246]. With Skeleton, throws bones[247])
- Animal Manipulation (With Altair, summons and hurls eagles[248]. With Blue Crow, attacks by flying crows at the enemies[249]. With Student Witch, releases a lethal cat that runs full-speed at enemies[250])
- Mind Manipulation (With Killer Doll, mesmerizes the enemy[251])
- Electricity Manipulation (With Lightning Doll, discharges lightning from its fingertips[252])
- Water Manipulation (With Merman, fires a water pistol[253]. With Mudman, slings mud at enemies[254])
- Web Manipulation (With Arachne, ensnares enemies using a sticky web[255])
- Poison Manipulation (With Skull Millione, weakens its enemies with its poisoned claws[256])
- Sound Manipulation (With Bat, attacks using supersonic waves[257]. With Mandragora, kills enemies with scream[258])
- Heat Manipulation (With Waiter Skeleton, slings hot curry at its foes[259])
- Explosion Manipulation (With Bomber Armor, astounding amount of destructive power[260]. With Needles, tosses mines into the air that explode at fixed intervals[261]. With Une, buries land mines throughout its turf[262]. With Zombie Soldier, throws hand grenades[263])
- Penetration Damage (With Axe Armor, throws an axe upwards[269]. With Disc Armor, hurls a sharp-edged circular blade[270])
- Summoning (With Amalaric Sniper, summons an archer to support him[271]. With Dead Mate, summons a dog[272]. With Fleaman, summons fleaman[273]. With Guillotiner, summons guillotiner from hell[274]. With Homunculus, summons a homunculus[275]. With Larva, summons a larva[276]. With Mollusca, summons a mollusca[277]. With Slime, summons a bouncy slime[278]. With Student Witch, summons a cat[279]. With Zombie, summons a zombie[280])
- Magic & Homing Attack (With Witch, launches magic shots that track targets[281])
- Dimensional Travel (With Paranoia, gains the ability to enter mirrors and travel into mirror worlds[282])
- Lifeforce Absorption (With Succubus, regains health by drinking blood[283])
- Time Stop (1-T; With Zephyr, stops time[284]. With time in Castlevania being so potent that not even eternity can withstand time[285], along with even artificial life being subject to the laws of time[286])
- Transferal & Pocket Reality Manipulation (With Imp, creates space that inflicts spiritual damage, that swaps the health and magic values of enemies on screen[287])
- Spatial Manipulation (With Puppet Master, throws a puppet and switch places with it[288])
- Electricity Manipulation (With Rycuda, summons thunderbolts[289])
- Bone Manipulation (With Skeleton, throws bones[290])
- Ice Manipulation & Absolute Zero (With Frozen Shade, creates a blade of ice that causes freezing[291]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[292])
- Darkness Manipulation (With Malachi, summons a dark sphere that spews dark energy[293])
- Card Manipulation (With Killer Clown, throws cards as weapons[294])
- Explosion Manipulation (With Killer Fish, launches torpedoes in water[295])
- Water Manipulation (With Merman, shoots a stream of water[296])
- Fog Manipulation (With Abaddon, summons a cloud of locusts to swarm foes[297])
- Fire Manipulation (With Aguni, creates a pillar of fire that races across the ground[298]. With Flame Demon, shoots devastating fireballs[299]. With Ukoback, sets fires[300]. With Waiter Skeleton, serves delicious curry[301])
- Hellfire Manipulation (With Hellfire, fires 3 firealls at the enemy[302])
- Holy Manipulation & Energy Manipulation (With Erinys, unleashes divine energy that causes widespread damage[303])
- Transformation (With Curly, transforms into a demon that rushes at enemies[304]. With Devil, transforms into a demon that rushes at enemies[305]. With Manticore, transforms into a magical beast that rushes at enemies[306])
- Statistics Boost (With Great Armor, strength is increased 120%[308])
- Summoning (With Alastor, summons "Alastor" the familiar[310]. With Imp, summons "Imp" the familiar[311])
- Healing (With Alura Une, restores health[312])
- Lifeforce Absorption (With Persephone, absorb enemies health with a magical item[313])
- Attack Reflection (With Witch, repels bullets with shield[314])
- Perfect Guard (With Final Guard, guard against enemy attacks[315])
- Weapon Creation (With Death, attacks enemies using sickles[316])
- Breath Attack & Petrification (With Catoblepas, breathes a petrifying cloud into the air[317])
- Shockwave Generation (With Black Panther, generates shockwaves while dashing[318])
- Fire Manipulation (With Bone Pillar, radiates flame[319]. With Buer, creates a revolving wall of flame[320])
- Density Manipulation (With Flying Armor, falling speed slows down and jump distance increases[321]. With Medusa Head, ability to stop in mid-air[322])
- Forcefield Manipulation (With Giant Ghost, provides a protective barrier[323])
- Darkness Manipulation (With Shadow Knight, his shadow fights beside him[324])
- Additional Limbs (With Manticore, grows a tail[325])
- Invulnerability (With Iron Golem, transforms into an invincible Iron Golem[326])
- Flight (With Flying Armor, reduces the speed of falling[327]. With Medusa Head, becomes capable of hovering in one location[328])
- Transformation (Shapeshifting; With Barbariccia, transforms into Barbariccia[329]. With Bat Company, transforms into a bat and flies[330]. With Valkyrie, transforms into a Valkyrie, and charges at foes[331])
- Summoning (With Alastor, summons Alastor as a familiar[332]. With Alura Une, summons Alura une as a guardian[333]. With Bat, summons a bat familiar[334]. With Bone Ark, summons a skeleton to provide transportation[335]. With Corpseweed, summons corpseweed as a familiar[336]. With Gaibon, summons Gaibon as a familiar[337]. With Great Armor, summons Great Armor as a familiar[338]. With Harpy, summons Harpy as a familiar[339]. With Mini Devil, summons a mini devil as a familiar[340]. With Needles, summon Needles as a familiar[341]. With Quetzalcoatl, summons Quetzalcoatl as a familiar[342])
- Weapon Control (With Armor Knight, attacks with spinning spear[343])
- Petrification (With Catoblepas, breaths clouds of petrifying gas[344])
- Shockwave Generation (With Black Panther, moves at high speed while creating a shockwave[345])
- Lifeforce Absorption (With Persephone, enable "Magic Vacuum" which vacuums up enemy health[346])
- Energy Projection (With Gergoth, fires a devastating laser beam[347])
- Statistics Boost (With Devil, enters a pact with the devil to sharply raise strength[348]. With Final Guard, gains iron-clad defense[349]. With Flying Humanoid, raises intelligence and luck[350])
- Darkness Manipulation (With Yeti, creates a white orb of dark power that grows as it rolls[351])
- Air Manipulation (With Spin Devil, creates tornadoes[352])
- Soul Manipulation (With Ghost, separates from his body and conducts reconnaissance[353])
- Poison Manipulation (With Gorgon, breathes a toxic gas[354]. With Mushussu, grows a poisonous tail[355])
- Fire Manipulation (With Buer, wears a cloak of tumbling fire[356])
- Mortality Manipulation & Fate Manipulation (Temporal Fate; With Death, summons the Grim Reaper's scythe to attack enemies[358]. Where Death governs the fate of death[359], being noted to have the power to govern the end of all living things[360]. Death decides who lives and who dies[361], and can use his scythes to kill abstractions such as distance and sound[362]. Death decides who lives and who dies[363])
- Extrasensory Perception (With Peeping Eye, identifies breakable walls[364])
- Aquatic Breathing (With Skula, allows one to walk while underwater[365])
- Water Walking (With Undine, walk on water surfaces[366])
- Restoration (With Arc Demon, restores magic as damage is inflicted[367])
- Healing (With Giant Worm, when motionless, health is gradually restored[368]. With Zombie Officer, jumping while taking damage restores health[369])
- Super Armor (With Iron Golem, withstand a lot of damage without flinching[370])
- Statistics Boost (With Bael, intelligence is increased by 12[371]. With Basilisk, defensive strength increases and offensive strength decreases[372]. With Dead Crusader, CON is increased by 16[373]. With Erinys, increases experience points by 120%[374]. With Ghost Dancer, luck is increased by 4[375]. With Golem, strength is increased by 12[376]. With Gorgon, CON is increased by 12[377]. With Gremlin, luck is increased by 8[378]. With Headhunter, collect souls to increase strength[379]. With Lilith, intelligence increased by 8[380]. With Lubicant, gains strength as it loses health[381]. With Minotaur, strength is increased by 8[382]. With Quetzalcoatl, CON increased by 8[383]. With Red Crow, intelligence is increased by 4[384]. With Skeleton Knight, strength is increased by 4[385]. With Stolas, intelligence is increased by 16[386]. With Triton, strength increased by 16[387]. With White Dragon, CON is increased by 4[388]. With Wooden Golem, magic recovery rate is increased[389]. With Zombie, becomes stronger when poisoned[390])
- Attack Reflection (With Dead Warrior, deflects normal attacks[391])
- Lifeforce Absorption (With Succubus, absorbs enemies health when an ordinary attack is delivered[392]).
- Extrasensory Perception (With Peeping Eye, can identify breakable walls[396])
- Regeneration (With The Creature, restores health gradually[397]. With Ouija Table, sits in the chair to regain health[398])
- Super Armor (With Draghignazzo, raises resistance to flinching upon taking damage[399])
- Accelerated Development (With Mothman, gains more experience points[400])
- Statistics Boost (With Bone Pillar, increases constitution[401]. With Ghost Dancer, raises luck[402]. With Golem, raises strength[403]. With Dead Pirate, may cause greater damage on enemies attacked from behind[404]. With Lilith, increases intelligence[405]. With Skelerang, enhances throwing ability[406]. With Skeleton Farmer, enhances the performance of plant type abilities[407]. With Stolas, raises intelligence, however lowers strength[408]. With Wakwak Tree, raises constitution, however lowers strength[409]. With Treant, increases magic recovery speed[410])
- Damage Reduction (With Dead Crusader, reduces the amount of damages from attacks[411])
- Power Modification (With Dead Warrior, use bullet typed souls while executing standard attacks[412])
- Nullification
- Poison Nullification: With Giant Slug, nullifies poison[413].
- Curse Nullification: With Killer Doll, nullifies curses[414].
- Petrification Nullification: With Tombstone, nullifies petrification[415].
- Consumption (Physical Consumption; With Ghoul, eats food that is normally unpalatable[416])
- Breath Attack & Poison Manipulation (With Bugbear, breathes a toxic gas[417])
- Statistics Boost (With Balore, shatters certain blocks that Soma regularly cannot[420])
- Acrobatics (With Hippogryph, can jump higher through pressing Up + L button[421])
- Multiple Jumps (With Malphas, execute double jump[422])
- Unrestricted Movement (With Mud Demon, prevents loss of mobility even in sand[423]. With Procel, increases mobility in the water[424])
- Aquatic Breathing (With Rahab, gains the ability to move underwater[425])
- Mimicry (With Doppelganger, switch souls and equipment freely[426])
Is a Creature of the Night, which gives:
- Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[427], one of Dracula's bats easily destroyed a stone ground block[428])
- Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[429])
- Immortality
- Ageless: The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[430].
- Immortal Metaphysical Aspect: Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[431].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[432], along with ignoring the very passage of time[433]. With their souls being completely free from time[434]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[435])
- Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[436])
- Empowerment (Creatures of the night are empowered by the night[437], becoming stronger when it's night time[438])
- Evolution (Creatures of chaos can inherit evil natures[439] awakening into stronger enemies with new abilities and less weaknesses[440])
- Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[441]. This has also been shown with slain heads reviving as an angry wraith[442])
- Regeneration
- Type: Cyclical (Creatures of chaos are in a state of a "regeneration cycle"[443]).
- Source: Unholy Regeneration
- Capabilities: Even the castle from Castlevania is a Creature of Chaos[444], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[445]. Rebirth for creatures seem to their aspects, as the castle itself in every game essentially crumbles or fades away yet comes back in a new form[446].
- Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[447])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[448])
- Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[449]. With the real world and world of grimoires being considered the same or "equal"[450], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[451])
- Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[452]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[453]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[454], or Charlotte fading from existence due to them messing with the history of the Grimoires[455], Maria starting to fade because Richter's history is being rewritten[456], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[457]. The text alterations also make the monsters stronger[458]. With the real world and world of grimoires being considered the same or "equal"[459], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[460])
- Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[461])
- Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[462]. The Chaos of the Grimoire destabilized the magic of the others[463]).
- Resistance to
- Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[464]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[465])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[466], with their souls being completely free from time[467]. With time in Castlevania being so potent that not even eternity can withstand time[468], along with even artificial life being subject to the laws of time[469]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[470])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[471], with their souls being completely free from time[472], with fate being a truth wound by time[473])
Is a Vampire, which gives:
- Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[474])
- Stealth Mastery (Vampires are able to attack stealthily in search of human blood[475])
- Disguise Mastery (Vampires will sometimes disguise themselves[476] as villages in order to get near one[477])
- Immortality
- Ageless: Vampires defy God's decree that life should be limited, and exist for eternity[478], with Mathias noting he has eternal life[479]. Aeon notes that vampires exist for eternity[480]. Walter is noted to be a vampire that has eternal life[481]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[482].
- Immortal Metaphysical Aspect: Vampires will someday come back to life despite them being killed due to being immortal[483].
- Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[484], along with ignoring the very passage of time[485]. With their souls being completely free from time[486]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[487])
- Free Will (Vampires do not follow the hand of God and instead choose of their own free will[488], defying God's decree[489])
- Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[490])
- Surface Scaling (Vampires can stand on ceilings[491])
- Flight (Vampires can either naturally levitate grow wings to fly[492], turn into a bat[493], or into mist[494])
- Immersion (Vampires can infuse magic into paintings to increase their power[495])
- Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[496]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[497])
- Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[498])
- Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[499]. Vampires can disguise themselves as humans[500])
- Teleportation (Vampires possess the ability to teleport freely[501]. Even non-threatening vampires such as Rosa, fade out from view[502])
- Power Suppression (Vampires can submerge their own vampiric powers if needed[503])
- Life-Force Absorption (Vampires can consume one's lifeforce[504], allowing them to heal themselves through biting into a victim[505])
- Vampirification (Vampires can turn others into vampires[506], Walter turned Rinaldo's daughter into a vampire[507])
- Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[508])
- Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[509])
- Animal Manipulation (Bats serve under the control of vampires[510], being freely spawnned by any vampire[511])
- Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[512])
- Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[513])
- Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[514])
- Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[515]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[516]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[517], or Charlotte fading from existence due to them messing with the history of the Grimoires[518], Maria starting to fade because Richter's history is being rewritten[519], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[520]. The text alterations also make the monsters stronger[521]. With the real world and world of grimoires being considered the same or "equal"[522], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[523])
- Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[524])
- Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[525]. The Chaos of the Grimoire destabilized the magic of the others[526]).
- Resistance to
- Temperatures (Vampires bodies turn cold, with them feeling no heat[527])
- Biological Manipulation (Vampires biological functions are no longer required for them[528])
- Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[529], with their souls being completely free from time[530]. With time in Castlevania being so potent that not even eternity can withstand time[531], along with even artificial life being subject to the laws of time[532])
- Mortality Manipulation ("Death" loses all meaning for Vampires, as they[533] defy God's decree that life should be limited, and exist for eternity[534]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[535])
- Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[536], with their souls being completely free from time[537], with fate being a truth wound by time[538])
- Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[539])
As Mathias absorbed Walter's soul to become Dracula[540], he has:
- Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[541])
- Darkness Manipulation (Due to the Ebony Stone[542], his demonic power allows him to make it eternally night in the forest under his control[543])
- Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[544])
- Domination (Walter has demons under his control[545])
- Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[546])
- Blessed (Noted that Walter is beloved by the eternal night[547])
- Teleportation (Teleported Sara to his side[548])
- Electricity Manipulation (Walter uses electricity to appear before Leon[549])
- Telekinesis (Telekinetically returned Sara to Leon[550])
- Sleep Manipulation (Walter can put one to sleep[551])
- Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[552])
- Light Manipulation & Teleportation (Can create pillars of light that he teleports around[553])
- Energy Projection (Can shoot out energy projectiles[554])
- Homing Attack (Walter can shoot out energy projectiles that home in on the target[555])
- Explosion Manipulation (Can shoot out orbs that explode on impact[556]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[557])
- Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[558])
- Fire Manipulation (Conjures multiple pillars of fire underneath the target[559])
- Superhuman Physical Characteristics (Leon and Mathias were the reason a company of knights were said to be invincible[560])
- Genius Intelligence (Mathias is a genius tactician, who they call "Cronqvist the Wise"[561])
- Weapon Mastery (Leon and Mathias were the reason a company of knights were said to be invincible[562], which should indicate that Mathias was a master of the weapons used by the Knight brigade)
- Energy Absorption (Mathias can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[563])
- Alchemy, Magic & Principle Manipulation (Mathias is the only person who truly understands alchemy, where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[564])
- Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[565])
- Human Achievements (When disguising himself as Malus, he could masterfully play the violin[566])
- Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[567])
- Animal Taming (Dracula can tame bicorns[568])
- Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[569]. Dracula is noted to be the most terrifying creature in existence[570])
- Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[571])
- Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[572]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[573]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[574]. Dracula has a natural aura of Darkness around him[575])
- Immortality
- Ageless: Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[576].
- Life and Death Immunity: Death serves Dracula with unfailing loyalty[577], where Death is noted to govern the fate of death[578], being noted to have the power to govern the end of all living things[579], and can use his scythes to kill abstractions such as distance and sound[580]. Death decides who lives and who dies[581]. *Reincarnation (Non-Cycle, Memory Remembrance; Despite being[582] killed for good by[583] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[584])
- Regeneration
- At least Low-Godly normally: Freely burned away his body to fly out with his soul to create a new form[585]. Can regenerate from just his blood[586]. Regenerated back a new body from just his head[587]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[588].
- Mid-Godly with Regeneration Cycle: Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[589], only being ended by sealing his castle within a solar eclipse[590].
- Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[591]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[592])
- Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[593])
- Supernatural Luck (Dracula's mere eye grants one a boost of luck[594])
- Extrasensory Perception (Dracula's eyeball can see invisible objects[595]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[596]. Can see the Bitterfly, a mutated insect, visible only to magicians[597]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[598])
- Transformation
- Shapeshifting: Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[599]. Appeared before Simon Belmont as a flock of bats[600]. Mathias can transform into a bat[601]. Can transform into a werewolf[602]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[603]. Can turn into a beast that moves so fast it catches on fire[604].
- Body Morphing: Can morph his body to sprouted wings, allowing him to fly with that, asides from his occasional levitation[605]. Has done this against Richter/Maria to unleash his full power[606].
- Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[607], giving him a form with massive wings[608], transform into a bat[609], naturally levitate[610])
- Afterimage Creation (Moves so fast he leaves afterimages behind[611])
- Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[612])
- Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[613]. Dracula can[614] call upon[615] the Power of[616] Darkness to gain[617] a new form that[618] greatly upgrades all of his statistics[619])
- Resurrection
- Self-Resurrection: It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[620]. Through this end he can gather the magic needed to revive through negative human emotions[621].
- Repeated Resurrection, Resurrection of the Deceased: Through absorbing human blood, even on his corpse, he can come back to life[622]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[623]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[624].
- Resurrection of Multiple Targets, Resurrection of the Deceased: Dracula revived dark gods with his powers[625].
- Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[626]. Caused the entire background to become warped ad distorted[627]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[628])
- Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[629]. Brings down pillars of light that he uses to teleport around[630]. Causes a beam of light to appear that he can teleport around with[631]. Dracula's death causes the light beam to come across the entire castle and teleport it away[632]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[633]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[634])
- Duplication (Can create four giant heads of his to attack with[635]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[636])
- Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[637])
- Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[638])
- Possession (Can put his soul within a painting and bring it to life to use as an attack[639]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[640]. Dracula's remains created a second spirit within Maxim that possessed him[641] leaving Maxim's body and possessing Dracula's remains[642] spawning way to Dracula's Wraith[643]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[644])
- Statistics Amplification (Dracula's strength increases each time he revives[645]. Every 100 years[646] Dracula gets[647] stronger and stronger[648]. Noted by Richter to get stronger every reincarnation[649])
- Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[650])
- Statistics Reduction (It's noted that every 100 years[651] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[652]. One that wears Dracula's clothes will have their luck reduced[653], however it is noted by Simon that Dracula grows stronger each time he revives)
- Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[654]. Could telekinetically lift the blocks around in his boss fight[655])
- Contract Bestowal (Dracula can convince one into making a binding vow with him without their awareness[656])
- Battlefield Removal
- Forced Teleportation: Can teleport other targets, such as teleporting Simon's wife to his arms[657]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[658]. Forcibly teleported him and Cornell upon transforming into his true form[659].
- Application Based: Upon transforming he caused him and Richter/Maria to be put into a new realm[660].
- Breath Attack (Can shoot out attacks and projectiles from his mouth[661]. Can shoot fireballs out of his breath[662]. Can shoot fire out of his mouth[663]. Shoots out glyphs from his mouth[664]. Shot a giant energy ball from his mouth in his true form[665])
- Energy Projection (Can shoot out eye lasers[666]. Can shoot energy beams out of his eyes and hands[667]. Can shoot energy projectiles out into 4 directions diagonally[668]. Created energy orbs around him that he can shoot outwards to attack[669]. Can shoot energy projectiles from the sky that split and attack anything on the ground[670]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[671]. Can shoot out three energy projectiles that expand[672]. Can shoot out a laser attack that travels across the ground and expand outwards[673])
- Curtain Fire
- Homing Attack (Can shoot out several energy projectiles that home in on the target[676])
- Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[677]. Unleashed a massive shockwave in his true form[678])
- Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[679], along with increase one's strength[680]. Dracula's mere fang can increase one's defenses[681]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[682]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[683]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[684])
- Fusionism (Dracula was able to fuse the abilities of a bat with those a human[685], in an alternate timeline)
- Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[686]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[687])
- Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[688])
- Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[689])
- Nullification (Passive {For all of them})
- Curse Nullification: Dracula's mere eye has the power to negate curses[690].
- Petrification Nullification: His mere heart has the power to negate petrification[691].
- Poison Negation: His mere rib has the power to negate poison[692].
- Sealing Nullification: The power of Dominus can completely rid seals[693]. Easily broke a seal placed by the man-beast on a creature[694].
- Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[695])
- Summoning (Dracula can summon enemies to fight for him[696]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[697])
- Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[698])
- Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [699], which Lucy notes to be impossible with her being the only one able to send people into grimoires[700])
- Absorption (Dracula can absorb any darkness based attack[701])
- Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[702])
- Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[703])
- Power Absorption & Domination (His reincarnation Soma, wields the[704] power of dominance[705], giving him the ability to wield the abilities of monsters he's killed[706], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[707]. Soma himself even refers to it as the power to rule[708]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[709]. This domination even applies to inanimate objects giving him abilities[710])
- Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[711], Dmitri Blinov, can perfectly copy techniques after just being hit by them[712], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[713])
- Information Analysis (One of the Dark Lord candidates that inherit his dark powers[714], Dmitri Blinov, who scanned the the memories of Soma's past lives[715])
- Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[716])
- Erasure
- Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[719], even though Death appearing in the books is through nothing more than him possessing his image written in the text[720], where he can reform himself endlessly and no damage actually mattered to him[721])
- Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[722]. Can shoot out 3 fire projectiles at once from his cape[723]. Can shoot out green fireballs every time he jumps[724]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[725]. Can shoot out large fireballs from his cape[726]. Causes pillars of pinkish fire to rise up[727]. Can create an entire tornado of hellfire[728]. Can burn his body to the point of nothing remaining but his soul[729]. Caused all of the candles in the background to light up and blind the entire room before he appeared[730]. Can set fire enemies that track onto a target[731]. Can conjure fire from glyphs that drop down and spread outwards[732]. One of the Dark Lord candidates that inherit his dark powers[733], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[734], and burned an entire room[735]. Along with this Dario can use fire to teleport[736])
- Holy Manipulation (Can use Demonic Megiddo[737], which contains holy power[738])
- Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[739])
- Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[740])
- Familiar Summoning (Dracula's evil and magic is the reason why devil forging exists[741], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[742])
- Blood Manipulation (Can spit out blood as an attack[744]. Can create spheres of blood from his attacks[745]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[746])
- Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[747]. Can disconnect his soul from his body[748]. God is unable to help the souls of those terminated by Dracula's hand[749])
- Animal Manipulation (Can shoot bats out of his mouth[750]. Can shoot out three bats to attack[751]. Sends out bats to attack for him[752])
- Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[753]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[754]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[755]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from succumbing to the effects of the Dominus[756])
- Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[757]. Dominus was the source that took Shanoa's memories[758]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[759])
- Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[760])
- Fear Manipulation (Dracula's mere rib bone is enough to make[761] an ordinary hero feel like a spineless coward[762])
- Mortality Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[763])
- Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[764]. Cause massive electricity around the area before appearing[765]. Causes multiple lightning bolts to rain down as he appears[766]. Sent down electricity attacks against Desmond[767]. Sent out a massive electricity wave[768]. Creates massive electricity orbs from his glyphs[769]. Summoned electricity from his hand that went across a small area[770]. Electricity formed around him while he transformed into his adult state[771]. Easily pushed Cornell back with the electricity field around him[772])
- Curse Manipulation (Dracula placed a curse on[773] Simon after Simon defeated him, one that could only be undone[774] by finding the five body parts of Dracula, resurrecting him and then defeating him[775], though if Simon takes too long he will die from the curse regardless of killing Dracula[776]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[777]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[778], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[779]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[780])
- Disease Manipulation (The demonic curse caused a hideous plague and dire famine[781])
- Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[782]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[783]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[784])
- Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[785]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[786]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[787])
- Glyph Manipulation (Conjures glyphs across the ground that create explosions[788]. The glyphs also summon enemies to attack[789])
- Explosion Manipulation (Creates massive explosions from his glyphs[790]. Can shoot out explosive projectiles from his lower mouth[791])
- Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[792])
- Water Manipulation (Creates giant water bubbles that attack the target[793])
- Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[794])
- Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[795]. Shanoa with the dominus is using a power of Dracula's[796], where Aeon notes that power is governed by time[797]. With time in Castlevania being so potent that not even eternity can withstand time[798], along with even artificial life being subject to the laws of time[799])
- Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[800], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[801] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[802], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[803], or Charlotte fading from existence due to them messing with the history of the Grimoires[804], Maria starting to fade because Richter's history is being rewritten[805], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[806]. The text alterations also make the monsters stronger[807]. With the real world and world of grimoires being considered the same or "equal"[808], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[809]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[810])
- Law Manipulation (Vital Souls are all just a part of Dracula's powers[811], which alter grimoires, which do not adhere to the laws of reality[812])
- Power Modification (Vital Souls are all just a part of Dracula's powers[813], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[814]. The Chaos of the Grimoire destabilized the magic of the others[815]).
- Resistance to
- Extreme Heats (Unaffected by moving so fast he catches on fire[816])
- Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[817])
- Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[818], where Dracula's mere rib bone reflects all projectiles back[819])
- Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[820]. Dracula's mere ribs protects from the powers of wickedness[821])
- Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[822])
- Curse Manipulation (Dracula's mere heart clears curses[823])
- Time Manipulation (1-T; Noted that the stop watch has no effect on moving platforms in the castle and most bosses[824]. With time in Castlevania being so potent that not even eternity can withstand time[825], along with even artificial life being subject to the laws of time[826])
- Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[827]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[828]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[829]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[830])
- Fire Manipulation (Dracula is naturally strongly resistant to fire-based attacks[831])
- Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[832])
- Poison Manipulation (Dracula is naturally immune to poison based attacks[833])
- Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[834])
- Soul Manipulation (Dracula's soul was put in a vessel, yet despite many organizations efforts, their glyphs couldn't even scratch him[835])
- Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[836])
- Fate Manipulation & Mortality Manipulation (Death serves Dracula with unfailing loyalty[837], where Death is noted to govern the fate of death[838], being noted to have the power to govern the end of all living things[839], and can use his scythes to kill abstractions such as distance and sound[840]. Death decides who lives and who dies[841])
- Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[842], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[843])
- Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[844])
- Resistance to
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[845]). The Castle Abilities Include:
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[846], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[847])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[848])
- Possession (The castle possesses objects with its magic, such as a ouija table[849])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[850]. The Castle has doors sealed off without solving puzzles[851]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[852])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[853], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[854]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[855]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[856]. The castle increases one's dark desires, allowing Dracula to easily control them[857]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[858])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[859])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[860])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[861]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[862])
- Curse Manipulation (The Curse status that spirits inflict[863] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[864])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[865]. Can cause the glass murals to come to life and attack[866])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[867])
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[868])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[869], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[870] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[871], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[872], or Charlotte fading from existence due to them messing with the history of the Grimoires[873], Maria starting to fade because Richter's history is being rewritten[874], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[875]. The text alterations also make the monsters stronger[876]. With the real world and world of grimoires being considered the same or "equal"[877], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[878]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[879])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[880], which alter grimoires, which do not adhere to the laws of reality[881])
- Power Modification (The vital souls are noted to be apart of the Castle's power[882], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[883]. The Chaos of the Grimoire destabilized the magic of the others[884])
- Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[845]). The Castle Abilities Include:
The castle is directly steered by Dracula's power[885], and has these effects:
- Magic (The castle pulses with dark magical power[886]. The castle uses magic to do things like re-animate corpses[887], along with skeletons[888])
- Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[889], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[890])
- Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[891])
- Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[892], with these chairs being acknowledged in rooms in the castle with a description[893])
- Possession (The castle possesses objects with its magic, such as a ouija table[894])
- Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[895])
- Mind Bestowal (The castle can bestow a mind through its magic[896])
- Soul Bestowal (The castle can bestow a soul through its magic[897]. Imbued the Mud Man with a tormented soul[898])
- Power Bestowal (The castle grants enemies to attack under the power of magic[899]. The magic of Dracula's power that empowers the owl enemy[900])
- Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[901])
- Sealing (Dracula's magic captured Aguni, a primitive god of fire[902]. The Castle has doors sealed off without solving puzzles[903]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[904])
- Telekinesis (The Castle can lift parts of levels apart[905]. The castle has blocks that float and levitate up and downwards to crush opponents or send them into spikes[906])
- Immersion (Can bring paintings to life and have them attack[907])
- Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[908]. The Castle can also do this without mirror worlds[909], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[910])
- Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[911]. The castle has objects that fade in and out while trying to platform on them[912])
- Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[913], and invisible platforms[914])
- Necromancy (The castle can raise the dead to attack whoever enters a room[915]. The castle reanimates human bones as monsters by its evil magic[916]. The Castle created the Executioner from numerous dead bodies[917])
- Fusionism (The Castle can create an abomination made from numerous dead bodies[918])
- Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[919], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[920]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[921]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[922]. The castle increases one's dark desires, allowing Dracula to easily control them[923]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[924])
- Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[925])
- Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[926])
- Blood Manipulation (The castle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[927]. The Castle has areas where its blood can form new enemies[928])
- Acid Manipulation (The castle has areas of acid rain falling[929])
- Size Manipulation (Magically enlarged a toad through the use of demonic baptism[930])
- Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[931]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[932])
- Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[933])
- Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[934])
- Gravity Manipulation (3-D; The castle has rooms with reverse gravity[935])
- Curse Manipulation (The Curse status that spirits inflict[936] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[937])
- Mortality Manipulation (The castle can bring inanimate statues to life to attack[938]. Can cause the glass murals to come to life and attack[939])
- Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[940])
- Plant Manipulation (The castle can cause even the trees to attack[941]. The castle can cause the plants and leaves to form a wraith[942])
- Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[943]. Evil energy can create barriers blocking one until they defeat all enemies[944])
- Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[945])
- Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[946]. Brought a wandering merchant in through swallowing him into a dense fog[947]. The castle has magic energies that seal the gateway to hell[948])
- Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[949]. The castle can make glyphs that teleport one outside of the castle by standing over it[950]. A lot of these creatures are summoned from Hell[951])
- Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[952])
- Spatial Manipulation (3-D; The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[953]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[954]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[955])
- Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[956])
- Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[957]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[958]. Can summon enemies through the lightning bolts it makes[959])
- Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation)
- Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[960])
- Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[961], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[962] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[963], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[964], or Charlotte fading from existence due to them messing with the history of the Grimoires[965], Maria starting to fade because Richter's history is being rewritten[966], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[967]. The text alterations also make the monsters stronger[968]. With the real world and world of grimoires being considered the same or "equal"[969], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[970]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[971])
- Law Manipulation (The vital souls are noted to be apart of the Castle's power[972], which alter grimoires, which do not adhere to the laws of reality[973])
- Power Modification (The vital souls are noted to be apart of the Castle's power[974], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[975]. The Chaos of the Grimoire destabilized the magic of the others[976]).
- Resistance to
- Time Stop (1-T; Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[977]. Noted that the stop watch has no effect on moving platforms in the castle[978]. Christopher stopping time on an elevator does not stop the elevator from moving[979], machinery still moves along[980], and floating objects still float[981]. With time in Castlevania being so potent that not even eternity can withstand time[982], along with even artificial life being subject to the laws of time[983])
The[984] Power of Dominance[985], giving him the ability to wield the abilities of monsters he's killed[986], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[987], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:
- Immortality (Unknown Type) & Pain Tolerance (With White Dragon[988], which are immortals immune to pain and suffering[989])
- Penetration Damage
Bladed Penetration: With Axe Armor, an armored knight that wields a giant axe[992]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[993]. With Mad Diver, a zombie with long claws that travels freely underground[994]. With Skeleton Swordman, a skeleton that brandishes a broad sword[995]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[996]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[997]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[998].
- Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[999])
- Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[1000]. With Stone Skull, indestructible spinning skull[1001])
- Aura (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[1002])
- Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[1006])
- Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[1007])
- Undead Physiology
- Zombie Physiology: With Zombie, a freshly buried corpse animated by magic[1008]. With Skeleton, a human skeleton animated by magic[1009]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1010]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1011]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1012]. With Hanged Man, the zombie of a man who died by hanging[1013]. With Flying Zombie, zombies which attack even when cut in half[1014].
- Skeleton Physiology: With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[1015]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[1016]. With Skeleton Soldier, the bleached bones of a dead soldier[1017]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[1018]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[1019]. With Wolf Skeleton, a wolf's skeleton animated by magic[1020]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[1021]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1022].
- Other: With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[1023]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[1024].
- Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[1025])
- Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[1026]. With Ghost Soldier, the ghost of a soldier that died in vain[1027]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[1028]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[1029]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[1030]. With Ghost, a vengeful spirit that died with unresolved grudges[1031]. With Dead Fencer, a monster endowed with the soul of a noble[1032])
- Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[1033])
- Regeneration (With Red Skeleton[1034], who endlessly[1035] regenerates[1036], from any kind[1037] of damage due to it absorbing blood[1038])
- Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[1039])
- Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[1040])
- Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1041])
- Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[1042]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[1043])
- Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[1044]. With Medusa Heads, can petrify from touch alone[1045]. With Stone Rose, a mutated plant that petrifies from its seeds[1046])
- Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[1047])
- Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1048])
- Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[1049])
- Absolute Access (With Succubus, female demons that invades men's dreams[1050])
- Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[1053]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[1054]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[1055]. With Nova Skeleton, wields fearsome beam weapon[1056])
- Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[1057], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[1058])
- Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[1059]. With Lesser Demon, short magic-wielding demon, summons demonic allies[1060])
- Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[1061])
- Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[1062]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1063]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[1064]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[1065])
- Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1067]. With Flame Sword, an evil sword that possesses the elemental properties of fire[1068]. With Merman, a red merman that attacks be spewing fire[1069]. With Flame Elemental, a knight surrounded by red hot flames[1070]. With Orc, operates in packs and attacks from long distances with burning arrows[1071]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1072]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[1073]. With Fire War, fireball-spitting wolfs[1074])
- Breath Attack (With Hellhound, a dog that breathes red hot flames[1075]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[1076]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[1077])
- Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[1078])
- Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[1081]. With Curse Diva, curses the living with its deadly song[1082])
- Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[1083]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[1084])
- Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[1085])
- Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[1086])
- Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[1087]. With Curse Diva, curses the living with its deadly song[1088])
- Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[1089])
- Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[1090]. With Frost Sword, an evil sword that possesses the elemental properties of ice[1091]. With Frost Demon, a demon that wields absolute cold[1092], and a total command of cold, freezing anything in its path with blasts of ice[1093]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1094]. With Frost Elemental, a knight that harnesses arctic chill[1095]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[1096]. With Frozen Shade, an ice-wielding female spirit[1097])
- Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[1098]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[1099]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1100]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[1101]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[1102])
- Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1103]. With Poison Lizard, a Lizard Man that spews a deadly poison[1104]. With Skeleton Flower, a flower made of bones, spews deadly poison[1105]. With Spittle Bone, a 4-legged skeleton, drips poison[1106]. With Balloon Pod, holds countless poison seeds[1107]. With Arachne, a female spider, her bodily fluids are highly toxic[1108])
- Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1109])
- Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[1110])
- And far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[1111], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[1112], this stream of chaos being the entire chaotic ream[1113]. Dracula is noted to possess infinite magic[1114]).
- Resistance to
- Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1115]. With Flame Elemental, a knight surrounded by red hot flames[1116]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1117])
- Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1118]. With Frost Elemental, a knight that harnesses arctic chill[1119])
- Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1120])
- Regeneration Negation (With Red Skeleton[1121], who endlessly[1122] regenerates[1123], from any kind[1124] of damage due to it absorbing blood[1125])
- Weapon Creation (Created a giant battle axe to attack[1126])
- Teleportation (Teleports around while attacking his opponent[1127])
- Flight (Able to levitate in the air without much difficulty[1128])
- Hell Manipulation & Aura (Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[1129])
- Hellfire Manipulation (Shoots out three fireballs of hellfire[1130])
- Text Manipulation & Plot Manipulation (Through a beast being bedeviled by Soma, it gained the ability to overwrite the grimoire's text[1131])
- Penetration Damage (Blade Penetration; With Valmanway, creates a bladed vortex that slices enemies to pieces[1132])
- Petrification (With Milican's Sword, can turn enemies to stone[1133])
- Ice Manipulation (With Rahab's sword, enchanted sword of ice[1134])
- Holy Manipulation (With Rongunis Spear, holy spear[1136])
- Electricity Manipulation (With Gunger, lightning-infused spear[1137]. With Tallhammer, lightning-summoning hammer[1138]. With Vjaya, wrought by the lightning of Indra[1139])
- Poison Manipulation (With Hrunting, poison-secreting sword[1140]. With Poison Fist, adds poison to Soma's punches[1141])
- Matter Manipulation (With Positron Rifle, fires positive electrons[1142])
- Darkness Manipulation (With Kaladbolg, a sword of darkness[1143])
- Fire Manipulation (With Laevatain, enchanted sword of fire[1144])
- Accelerated Development (With Sherman Ring, increases experience points when you walk wearing this ring[1149])
- Supernatural Luck (With Gold Ring, makes enemies leave behind more money when ring is worn[1150]. With Rare Ring, increases the appearance rate of rare items[1151]. With Soul Eater Ring, increases the appearance rate of spirits[1152])
- Restoration (With Rune Ring, increases the rate at which mind points are restored[1153])
- Chaos Manipulation (With the Chaos Ring, contains the powers of chaos[1154])
- Purification (With Anti-Venom, cures poison[1155]. With Uncurse Potion, nullifies the effects of curses[1156])
- Restoration (With Mind Up, restores 20% mind points[1157]. With High Mind Up, restores 200 mind points[1158]. With Mana Prism, restores all mind points[1159])
- Healing (With Potion, restores 100 health[1160]. With high potion, restores 200 health[1161]. With Super Potion, restores all health[1162])
- Blessed (With Burtgang, a sword blessed with divinity, it is designed for defense first[1165]. With Silver Gun, shoots silver bullets that have ritually blessed[1166])
- Petrification (With Milican's Sword, a sword that may petrify the target[1167])
- Penetration Damage (Bladed Penetration; With Chakram, a throwing weapon with a sharp, circular blade[1168])
- Ice Manipulation (With Ice Brand, a demonic sword that freezes all that it touches[1169])
- Air Manipulation (With Valmanway, a sword whose name means "Blessed Wind"[1171])
- Explosion Manipulation (With RPG, a rocket-propelled grenade[1172])
- Electricity Manipulation (With Gungner, a divine thunderbolt that pierces everything it touches[1173]. A Mjollnjr, a hammer of a thunder-god[1174])
- Poison Manipulation (With Hrunting, a frightening sword that contains venom in its blade[1175])
- Blessed (With Serenity Robe, a blessed robe that calms the spirit[1176])
- Luck Manipulation (With Three 7's, clothes that summon luck[1177]).
- Resistance to
- Accelerated Development (With Shaman Ring, gain more experience points[1181])
- Supernatural Luck (With Gold Ring, a ring that makes monsters drop more money[1182]. With Rare Ring, raises the appearance of rare items[1183]. With Soul Eater Ring, a ring that raises the appearance of souls[1184])
- Restoration (With Rune Ring, a ring that boosts the speed of mind points restoration[1185])
- Suppression (With Mina's Talisman, said to suppress dark souls)
- Empowerment & Chaos Manipulation (With Chaos Ring, a ring that ceaselessly draws dark power from chaos, Soma's mind points regenerates very quickly[1186])
- Purification (With Anti-Venom, cures poison[1187]. With Uncurse Potion, nullifies the effects of curses[1188])
- Restoration (With Mind Up, restores 100 mind points[1189]. With High Mind Up, restores 200 mind points[1190]. With Mana Prism, restores all mind points[1191])
- Healing (With Potion, restores 100 health[1192]. With high potion, restores 200 health[1193]. With Super Potion, restores all health[1194])
Aria of Sorrow
| Weapon | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ascalon | Famous sword of the dragon slayers. | ATK +102 | Hammer's Shop | |
| Balmung | Legendary sword of the dragon slayers. | ATK +100 | The Arena | |
| Bamboo Sword | Sword fashioned from bamboo. | STR +20 | The Chapel | |
| Baselard | Your standard dagger. | ATK +19 | Hammer's Shop | Zombie, Evil Butcher |
| Bastard Sword | Long sword with a broad blade and hilt. | ATK +16 | The Study | |
| Battle Axe | Axe designed for hand-to-hand combat. | ATK +50 | Minotaur, Red Minotaur | |
| Broadsword | Wide-bladed sword. | ATK +20 | The Study, Hammer's Shop | |
| Burtang | Mystical sword of protection. | ATK +50, DEF +2, CON +2 | Clock Tower | |
| Cestus | Fist attachment used for punching. | ATK +20 | Castle Corridor | |
| Claimh Solais | Sword with a sparkling blade. | ATK +106, DEF +4, STR +7, CON +7, INT +7 | Forbidden Area | |
| Combat Knife | Knife designed for hand-to-hand combat. | ATK +24 | Hammer's Shop | Zombie Soldier, Zombie Officer |
| Claymore | Well-balanced sword. | ATK +32 | Hammer's Shop | |
| Cutall | Short sword for stabbing. | ATK +20 | Dance Hall, Hammer's Shop | |
| Dainslef | Ultimate magical sword. | ATK +96, DEF -1, CON -2, INT -2 | Inner Quarters | |
| Death's Sickle | Soul-hunting scythe of Death. | ATK +130, LCK +13 | Clock Tower | |
| Durandal | Sword forged by the hands of giants. | ATK +58 | Giant Skeleton | |
| Estoc | Sword with a thin, needle-like blade. | ATK +31 | Hammer's Shop | Dead Crusader |
| Excalibur | Legendary sword in the stone. | ATK +120 | Boss Rush Mode | |
| Final Sword | Sword carried by the Final Guard | ATK +108 | Final Guard | |
| Gabolg | Spear forged by witches. | ATK +58 | Witch | |
| Gladius | Ancient Roman sword. | ATK +22 | Hammer's Shop | Manticore |
| Gram | Famous sword known as "Gram". | ATK +38 | Hammer's Shop | |
| Great Sword | Heavy longsword. | ATK +40 | Great Armor | |
| Gunger | Lightning-infused spear. | ATK +29 | Top Floor | |
| Hammer | Your standard hammer. | ATK +34 | The Study, Hammer's Shop | Rock Armor |
| Hand Gun | Uses 9mm Parabellum rounds. | ATK +1 | Underground Reservoir | |
| Hrunting | Poison-secreting sword. | ATK +30 | Inner Quarters | |
| Joyeuse | Beautiful sword made out of gold. | ATK +64 | Forbidden Area | |
| Kaiser Knuckle | Your fist becomes as strong as an angry god. | ATK +10 | The Study | |
| Kaladbolg | Sword of Darkness. | ATK +84 | Top Floor | |
| Katana | No-descript sword. | ATK +31 | Hammer's Shop | |
| Knife | Cheap pocketknife. | ATK +5 | Start game with it | |
| Kunitsuna | Said to have killed a demon. | ATK +30 | Skull Millione | |
| Laevatain | Enchanted sword of fire. | ATK +65 | The Arena | Flame Demon |
| Lance | Long spear used by cavalry soldiers. | ATK +32 | Castle Corridor, Hammer's Shop | Nightmare |
| Mach Punch | Throws punches faster than the eye can see. | ATK +5 | Werejaguar | |
| Milican's Sword | Can turn enemies to stone. | ATK +34 | Underground Reservoir | Basilik, Big Golem |
| Muramasa | Its blade is hungry for blood. | ATK +44 | Lubicant | |
| Mystletain | Sword carved from a sacred tree. | ATK +36 | Clock Tower | Dryad |
| Onikiri | Said to have killed a demon. | ATK +31 | Cagnazzo | |
| Osafune | Sword with a very long blade. | ATK +38 | Underground Reservoir | |
| Partizan | Spear with an extra-wide tip. | ATK +39 | Hammer's Shop | Valkyrie |
| Poison Fist | Adds poison to your punches. | ATK +60 | Skull Millione | |
| Positron Rifle | Fires positive electrons. | ATK +50 | Boss Rush Mode | |
| Rahab's Sword | Enchanted sword of ice. | ATK +52 | Underground Reservoir | Man-Eater |
| Rapier | Sword made for stabbing. | ATK +14 | The Chapel, Hammer's Shop | Skeleton Knight |
| Rogunis Spear | Holy spear. | ATK +102 | Underground Reservoir | Erinys |
| Scimitar | Curved blade with sharp edge. | ATK +25 | Hammer's Shop | |
| Short Sword | Short Sword. | ATK +8 | Castle Corridor | |
| Silver Gun | Fires sterling silver bullets. | ATK +42 | The Arena | |
| Spear | Standard spear. | ATK +17 | Hammer's Shop | Winged Skeleton |
| Tallhammer | Lightning-summoning hammer. | ATK +56 | The Chapel | Dance Hall |
| Trident | Spear with a three-pronged tip. | ATK +28 | Hammer's Shop | Triton |
| Valmanway | Creates a bladed vortex that slices enemies to pieces. | ATK +2 | Boss Rush Mode | |
| Vjaya | Wrought by the lightning of Indra. | ATK +30 | Castle Corridor | |
| Warhammer | Hammer designed for hand-to-hand combat. | ATK +45 | Hammer's Shop | |
| Whip Knuckle | Allows you to throw whip-like punches. | ATK +49 | Weretiger | |
| Whip Sword | Extendable sword. | ATK +16 | The Study | |
| Yasatsuna | Said to have killed a demon. | ATK +40 | Castle Corridor |
Dawn of Sorrow
| Weapon | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ascalon | A dragon-slaying sword. | ATK +80 | Yoko's Shop | |
| Axe | A sturdy axe with a single-edged head. | ATK +45 | Hammer's Shop | Axe Armor |
| Balmung | A demonic dragon-slaying sword. | ATK +94 | Yoko's Shop | |
| Baselard | A short sword with an I-shaped shaft. | ATK +15 | Hammer's Shop | |
| Battle Axe | A combat axe with a double-edged head. | ATK +65 | Yoko's Shop, Hammer's Shop | |
| Bhuj | A very heavy combat axe. | ATK +90 | Yoko's Shop | |
| Blunt Sword | A sword with a dull cutting edge. | ATK +18 | Wizardry Lab, Hammer's Shop | Barbariccia |
| Boomerang | A throwing weapon with a curved blade. | ATK +6 | Hammer's Shop | Skelerang |
| Brass Knuckles | Metal knuckles to be worn on fists. | ATK +5 | Hammer's Shop | |
| Brionac | A demonic five-pronged spear. | ATK +68 | Yoko's Shop | |
| Burtgang | A sword blessed with divinity. It is designed for defense first. | ATK +58, DEF +8, CON +10 | Yoko's Shop | |
| Cestus | Hard knuckle guards worn by ancient boxers. | ATK +12 | Demon Guest House, Yoko's Shop, Hammer's Shop | |
| Chakram | A throwing weapon with a sharp, circular blade. | ATK +12 | Amalaric Sniper | |
| Cinquedia | A bejeweled short sword featuring elaborate ornamentation. | ATK +25 | Hammer's Shop | |
| Claimh Solais | An indefatigable sword. Its blade glitters with light. | ATK +120 | Yoko's Shop | |
| Claymore | A heavy, two-handed sword. | ATK +28 | The Lost Village, Hammer's Shop | |
| Combat Knife | A military-issue combat knife. | ATK +11 | Wizardry Lab | |
| Cutall | A short sword of East Indian origin. | ATK +19 | Demon Guest House | |
| Cutlass | A sword used by cavalry riders. | ATK +20 | Yoko's Shop, Hammer's Shop | |
| Dainself | A demonic sword of finality. | ATK +72, STR +6, CON +6, INT +6 | Yoko's Shop | |
| Death Scythe | A scythe used by Death to gather souls. | ATK +166 | Yoko's Shop | |
| Durandal | A sword of giants that was tempered by fairies. | ATK +61 | The Pinnacle, Yoko's Shop | |
| Estoc | A sword made for stabbing. | ATK +32 | Condemned Tower | |
| Falchion | A sword with a wide, crescent blade used by Normans. | ATK +39 | Yoko's Shop, Hammer's Shop | Dead Pirate |
| Final Sword | A sword taken from a Final Guard. | ATK +110 | Yoko's Shop | |
| Fleuret | A small sword. | ATK +20 | Garden of Madness | |
| Fragarach | A demonic sword in the shape of a cross. | ATK +32 | The Pinnacle, Yoko's Shop | |
| Garian Sword | A flexible, articulated sword made for executions. | ATK +40 | Yoko's Shop | |
| Geiborg | A spear tempered by witches. | ATK +80 | Yoko's Shop | |
| Golden Axe | An axe crafted from gold. Its performance is outstanding. | ATK +140 | Yoko's Shop | |
| Great Axe | A huge battle axe. It is exceptionally heavy. | ATK +115 | Yoko's Shop | |
| Great Sword | A massive sword that is made to smash through its targets. | ATK +50 | Demon Guest House, Yoko's Shop | |
| Gungner | A divine thunderbolt that pierces everything it touches. | ATK +56 | Yoko's Shop | |
| Halberd | A long pole fitted with a wide blade. | ATK +40 | Dark Chapel, Yoko's Shop, Hammer's Shop | |
| Handgun | Fires 9mm rounds. | ATK +15 | Garden of Madness, Hammer's Shop | |
| Hrunting | A frightening sword that contains venom in its blade. | ATK +38 | Yoko's Shop | |
| Ice Brand | A demonic sword that freezes all that it touches. | ATK +48 | Yoko's Shop | |
| Joyeuse | An extravagantly beautiful sword. Quite valuable. | ATK +43 | Yoko's Shop | |
| Kaiser Knuckle | Imbues knuckles with divine rage. | ATK +15 | Yoko's Shop | |
| Kaladbolg | A demonic sword tempered by fairies. | ATK +65 | Yoko's Shop | |
| Katana | A traditional sword used by samurai. | ATK +24 | Yoko's Shop, Hammer's Shop | Draghignazzo |
| Knife | A cheap pocket knife. It cuts poorly. | ATK +7 | Hammer's Shop | |
| Kotetsu | A sword named after the legendary swordsmith, Nagasone Kotetsu. | ATK +31 | Dark Chapel, Yoko's Shop | Malacoda |
| Kris Naga | A beautifully decorated sword made of damask. | ATK +45 | Hammer's Shop | |
| Kunitsuna | Onimaru Kunitsuna, a sword said to have slain Oni demons. | ATK +58 | Yoko's Shop | |
| Laevatain | An intensely hot sword that scorches everything it touches. | ATK +2 | Yoko's Shop | |
| Lance | A spear used by knights. | ATK +49 | The Pinnacle, Yoko's Shop | |
| Long Sword | A common type of sword. | ATK +26 | Dark Chapel, Yoko's Shop, Hammer's Shop | |
| Longinus | A spear of divinity. | ATK +92 | Yoko's Shop | |
| Mace | A large club. | ATK +32 | The Lost Village, Hammer's Shop | |
| Mach Punch | Enables punches to be thrown at the speed of sound. | ATK +30 | Yoko's Shop | |
| Main Gauche | A sword designed for superior defense. | ATK +24 | Hammer's Shop | |
| Masamune | A famed Japanese samurai sword. | ATK +39 | Yoko's Shop, Hammer's Shop | |
| Milican's Sword | A sword that may petrify the target. | ATK +1 | Yoko's Shop | |
| Mjollnjr | A hammer of a thunder-god. | ATK +28 | Yoko's Shop | |
| Morgenstern | A club with a star-shaped head. A brutal weapon. | ATK +50 | Yoko's Shop | |
| Muramsa | A sword with a macabre reputation. | ATK +84 | Yoko's Shop | |
| Mystletain | A sword hewn from the wood of a divine tree. | ATK +28 | Yoko's Shop | |
| Nebula | A holy chain with a will of its own. | ATK +52 | Yoko's Shop | |
| Nunchakus | Only a true master can wield a weapon this deadly. | ATK +30 | "Boss Rush" Mode | |
| Osafune | A Japanese sword with the full name of Bizen Osafune Nagamitsu. | ATK +48 | Can only create it | |
| Partizan | A long pole tipped with a broad blade. | ATK +32 | Yoko's Shop, Hammer's Shop | Dead Warrior |
| Rapier | A thrusting sword with a tapered blade. | ATK +16 | Hammer's Shop | |
| RPG | Rocket-propelled grenade. | ATK +100 | "Boss Rush" Mode | |
| Short Sword | A sword with a stubby blade. | ATK +15 | The Lost Village, Hammer's Shop | |
| Silver Gun | Shoots silver bullets that have ritually blessed. | ATK +30 | Hammer's Shop | |
| Small Sword | A light and easy-to-handle sword. | ATK +28 | Garden of Madness | |
| Spear | A standard spear. | ATK +24 | The Lost Village, Hammer's Shop | Armor Knight |
| Terror Bear | An insidious stuffed toy filled with iron sand. | ATK +1 | "Boss Rush" Mode | |
| Throwing Sickle | A small throwing sickle used by ninjas. | ATK +30 | Hammer's Shop | |
| Tomahawk | A battle axe designed for throwing. | ATK +20 | Hammer's Shop | Great Axe Armor |
| Trident | A three-pronged spear. | ATK +58 | Yoko's Shop | |
| Valmanway | A sword whose name means "Blessed Wind". | ATK +36 | Yoko's Shop | |
| Whip Knuckle | Equip to throw whip-like punches. | ATK +20 | Yoko's Shop | |
| Whip Sword | A sword with a whip-like blade. | ATK +36 | Yoko's Shop | |
| Yasutsuna | Doujikiri Yasutsuna a sword said to have cut off a demon's arm. | ATK +69 | Yoko's Shop |
Aria of Sorrow
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Armor of Fire | Stronger against fire attributed attacks. | DEF +34 | Castle Corridor, Hammer's Shop | |
| Armor of Water | Stronger against water attributed attacks. | DEF +33 | Underground Reservoir, Hammer's Shop | |
| Army Jacket | Jacket woven from a special fiber that is difficult to cut. | DEF +23 | Hammer's Shop | Zombie Officer |
| Blocking Mail | Parries attacks on occasion. | DEF +35 | Dead Crusader | |
| Casual Clothes | Normal, casual clothing. | DEF +5 | Start game with it | |
| Cloth Tunic | Tunic sewn from cloth. | DEF +7 | Zombie, Fleaman | |
| Copper Plate | Breastplate of hammered copper. | DEF +18 | Castle Corridor, Hammer's Shop | Rock Armor |
| Death's Robe | Robe once worn by Death himself. | DEF +44, ATK +3, STR +4, CON +4, INT +13, LCK +13 | Clock Tower | |
| Demon's Mail | Stronger against darkness-attributed attacks. | DEF +49, ATK +9, STR +9 | Demon Lord | |
| Dracula's Tunic | Tunic possessing the powers of Dracula. | DEF +41, ATK +6, STR +6, CON +6, INT +6, LCK +6 | Top Floor | |
| Elfin Robe | Clothing woven by an elf. | DEF +26, INT +10 | Underground Reservoir | |
| Eversing | Fine suit of armor guaranteed to last forever. | DEF +45 | Underground Reservoir | |
| Gold Plate | Breastplate of pure gold. | DEF +38 | Hammer's Shop | Final Guard |
| Gym Clothes | Clothing worn when practicing a sport or martial arts. | DEF +12, CON +2 | Durga | |
| Iron Plate | Breastplate of iron. | DEF +25 | Hammer's Shop | Valkyrie, Disc Armor, Great Armor |
| Leather Plate | Breastplate made of leather. | DEF +10 | Axe Armor | |
| Ninja Suit | Loose-fitting garb of ninjas. | DEF +13, ATK +2, STR +2, CON +2 | Inner Quarters | |
| Olrox's Suit | Armored suit once worn by Olrox. | DEF +37, ATK +2, STR +2, CON +2, INT +2 | The Arena | |
| Pitch Black Suit | Black suit as black as the night sky. | DEF +32, INT +3 | Clock Tower | |
| Samurai Armor | Red body armor used by samurai warriors. | DEF +20, ATK +3 | Dance Hall | Dead Warrior |
| Silk Robe | Tunic sewn from silk. | DEF +9, INT +5 | The Chapel | |
| Silver Plate | Breastplate of pure silver. | DEF +35 | Hammer's Shop | |
| Soldier Uniform | Uniform worn by a soldier who fought in the Demon Castle War. | DEF +20, ATK +2, STR +2 | Hammer's Shop | |
| Steel Plate | Breastplate forged from steel. | DEF +31 | Hammer's Shop | Bomber Armor |
| War Fatigues | Sturdy clothing made especially for the battlefield. | DEF +15, ATK +3, STR +3 | Hammer's Shop |
Dawn of Sorrow
| Armor | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Aquarius | A water-resistant robe that is imbued with elemental power. | DEF +28 | Wizardry Lab | Frozen Shade |
| Army Jacket | A jacket woven with a special fabric that resists cuts. | DEF +24 | Cursed Clock Tower | |
| Biker Jacket | A leather jacket worn by motorcyclists. | DEF +13, STR +2 | Quetzlcoatl | |
| Blocking Mail | A mail suit that occasionally blocks attacks. | DEF +25 | Dead Crusader | |
| Breastplate | A breastplate fashioned from iron. | DEF +12 | Garden of Madness, Hammer's Shop | Bomber Armor, Valkyrie |
| Casual Clothes | Clothes worn regularly. | DEF +3 | Start game with | |
| Chain Mail | A suit made of woven chains. | DEF +25 | Subterranean Hell | Great Axe Armor |
| Cloth Tunic | A simple garment made of cloth. | DEF +4 | Hammer's Shop | Zombie |
| Cuirass | A torso armor with a rounded profile. | DEF +38 | Final Guard | |
| Death's Robe | A robe once worn by Death. | DEF +42, STR +4, CON +4, INT +13, LCK +4 | "Boss Rush" Mode | |
| Demon's Mail | A mail suit that is imbued with demonic power. | DEF +56 | Arc Demon | |
| Dracula's Tunic | A tunic imbued with Dracula's dark power. | DEF +44, STR +6, CON +6, INT +6, LCK +6 | Demon Guest House | |
| Elfin Robe | A robe woven by elves. | DEF +16, INT +8 | Garden of Madness | |
| Eversing | An armor tempered by a waterfall over many millenniums. | DEF +46 | Subterranean Hell | |
| Gym Clothes | An athletic training suit. | DEF +7, CON +2 | Hammer's Shop | Slaughterer |
| Hauberk | Chain mail made for easy movement. | DEF +31 | Erinys | |
| Justaucorps | A luxurious suit with fine detailing throughout. | DEF +16, STR +1, INT +1 | Demon Guest House | |
| Kung Fu Suit | Looks like it can make you stronger. | DEF +9, STR +1 | Fleaman | |
| Leather Armor | A suit of armor crafted out of leather. | DEF +8 | Hammer's Shop | Axe Armor |
| Mage Robe | A robe worn by mages. | DEF +10, INT +5 | Witch | |
| Ninja Suit | A ninja's combat garment. | DEF +17, STR +2, CON +2 | Garden of Madness | |
| Olrox's Suit | A suit favored by Count Olrox. | DEF +38, STR +2, CON +2, INT +2 | Demon Guest House | |
| Pitch Black Suit | A suit that is the color of inky darkness. | DEF +29, INT +2 | Succubus | |
| Ring Mail | A mail suit with metal rings sewn on. | DEF +16 | Demon Guest House, Hammer's Shop | Great Armor |
| Scale Mail | A mail suit with scale-like plates sewn on. | DEF +20 | Cursed Clock Tower, Hammer's Shop | Disc Armor |
| Serenity Robe | A blessed robe that calms the spirit. | DEF +34, INT +10 | Wizardry Lab | |
| Silk Robe | A robe made of woven silk. | DEF +4, INT +2 | Hammer's Shop | Persephone |
| Three 7's | Clothes that summon luck. | CON +7, INT +7, LCK +7 | Garden of Madness | Killer Clown |
| War Fatigues | Sturdy clothes made for military use. | DEF +15, STR +3 | Demon Guest House | |
| Wyrm Robe | A fire-resistant robe made from the hide of a wyrm. | DEF +22 | Flame Demon |
Aria of Sorrow
| Accessory | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Ancient Belt | A belt that lends its wearer a positive attitude. | ATK +1, DEF +7, STR +1, CON +5, LCK +1 | Quezlcoat, Kicker Skeleton | |
| Black Belt | Proof of excellence in martial arts. | ATK +5, DEF +3, STR +5, CON +2 | Werewolf | |
| Black Cloak | Pitch black cloak reminiscent of the night sky. | DEF +5, INT +2 | The Arena | |
| Cape | Unexceptional cloth cloak. | DEF +1 | Castle Corridor | |
| Chaos Ring | Contains the powers of chaos. | ATK +1, DEF +2, STR +1, CON +1, INT +1, LCK +1 | Chaotic Realm | |
| Crimson Cloak | Blood-red cloak. | DEF +3, INT +1 | Hammer's Shop | Ripper |
| Flame Necklace | Necklace adorned with a fire symbol. | DEF +2, INT +1 | Curly | |
| Gold Ring | Makes enemies leave behind more money when you wear this ring. | DEF +1 | Underground Cemetery | |
| Heart Pendant | Heart-shaped pendant. | DEF +1, LCK +1 | The Study | Succubus |
| Lucky Charm | Lucky charm sold in Hakuba Shrine. | LCK +3 | Castle Corridor | |
| Pendant | Ordinary pendant. | LCK +1 | Underground Reservoir | Lilith |
| Rare Ring | Increases the appearance rate of rare items. | LCK +5 | The Arena | |
| Red Scarf | A bright red scarf. | ATK +1, DEF +2, STR +1, CON +1 | Kicker Skeleton | |
| Rune Ring | Increases the rate at which MP is restored. | DEF +2 | Underground Reservoir | |
| Satan's Ring | Satan himself once wore this ring. | ATK +2, DEF +7, STR +2, CON +2, INT +2 | Top Floor | |
| Scarf | Warm and cozy. | DEF +2 | Castle Corridor | Persephone |
| Sherman Ring | Increases experience points when you walk wearing this ring. | DEF +1 | Dance Hall | |
| Skull Necklace | Eerie-looking necklace. | DEF +3, LCK -1 | Curly, Devil | |
| Soul Eater Ring | Increases the appearance rate of spirits. | LCK +5 | Hammer's Shop | |
| Tear of Blood | Precious stone as red as blood. | ATK +1, DEF +9, STR +1, CON +1, INT +1 | Top Floor |
Dawn of Sorrow
| Accessory | Description | Stats | Found | Drop |
|---|---|---|---|---|
| Black Belt | A black belt worn by skilled fighters. | DEF +2, STR +5 | Werewolf | |
| Black Cloak | A cloak the color of inky darkness. | DEF +5 | Ripper | |
| Bloody Stud | A deep-red stud earring made of ruby. | DEF +5, INT +2 | Wizardry Lab | |
| Cape | A plain cape. | DEF +2 | The Lost Village | |
| Chaos Ring | A ring that ceaselessly draws dark power from chaos. Soma's MP regenerates very quickly. | DEF +1, STR +1, CON +1, INT +1 | The Abyss (once all of the souls are collected) | |
| Crimson Cloak | A cloak in a vivid crimson color. | DEF +4 | The Lost Village | |
| Flame Necklace | A necklace that symbolizes fire. | DEF +2, INT +5 | Succubus | |
| Gold Ring | A ring that makes monsters drop more money. | DEF +1 | Wizardry Lab | |
| Gold Stud | A stud earring made of gold. | DEF +4, INT +1 | The Lost Village | |
| Heart Pendant | A heart-shaped pendant. | DEF +1, LCK +2 | Heart Eater | |
| Hoop Earring | An earring in the shape of a hoop. | DEF +1, INT +1 | The Lost Village | |
| Lucky Charm | A good-luck charm for prosperity. | LCK +1 | Hammer's Shop | |
| Megingiord | A belt worn by a deity of war. It amplifies power. | DEF +5, STR +10 | Dark Chapel | |
| Mina's Talisman | A talisman from Hakuba Shrine. Said to suppress dark souls. | No boost | Demon Guest House | |
| Neck Warmer | A cold-beating garment made of a new synthetic material. | DEF +3, CON +10 | The Lost Village | |
| Pendant | A plain pendant. | LCK +1 | Hammer's Shop | Ghoul |
| Platinum Stud | An expensive stud earring made of platinum. | DEF +6, INT +1 | Cursed Clock Tower | |
| Power Belt | A belt that provides support to muscles. | DEF +3, STR +2 | Dark Chapel | |
| Rare Ring | A ring that raises the appearance of rare items. | LCK +5 | Silenced Ruins | |
| Red Scarf | A red scarf that has an air of melancholy. | DEF +2, CON +5 | Hammer's Shop | |
| Rosary | Beads with a cross made of silver. | DEF +3, INT +10 | Wizardry Lab | |
| Rune Ring | A ring that boosts the speed of MP restoration. | DEF +1 | Demon Guest House | |
| Satan's Ring | A ring once worn by the dark lord. | DEF +6, STR +3, CON +3, INT +3 | The Pinnacle | |
| Scarf | A scarf made of knitted wool. | DEF +1, CON +2 | Hammer's Shop | |
| Shaman Ring | Gain more experience points. | DEF +1 | Cursed Clock Tower | |
| Silver Stud | A stud earring made of silver. | DEF +3, INT +1 | Condemned Tower | |
| Skull Necklace | A macabre necklace. | DEF +5, INT +2, LCK -1 | Devil | |
| Soul Eater Ring | A ring that raises the appearance of souls. | LCK +5 | Hammer's Shop | |
| Tear of Blood | A red jewel the color of blood. | DEF +8, STR +1, CON +1, INT +1 | The Lost Village | |
| Traveler Cape | A sturdy cape popular among travelers. | DEF +3 | Dark Chapel | |
| Turquoise Stud | A stud earring embedded with a blue-green gem. | DEF +2, INT +1 | Demon Guest House |
Aria of Sorrow
| Item | Description | Found | Drop | |
|---|---|---|---|---|
| Anti-Venom | Counteracts the effects of poison. | The Chapel, Hammer's Shop | Poison Worm | |
| High Mind Up | Restores 50% of your MP. | The Chapel, Inner Quarters, Underground Reservoir, Chaotic Realm, Hammer's Shop | Devil, Arc Demon | |
| High Potion | Restores 400 HP. | The Chapel, Dance Hall, Inner Quarters, Underground Cemetery, The Arena, Hammer's Shop | Golem, Stolas | |
| Mana Prism | Restores ALL of your MP. | Dance Hall, Underground Reservoir, Top Floor, Chaotic Realm | Demon Lord | |
| Mind Up | Restores 20% of your MP. | Castle Corridor, The Chapel, Inner Quarters, Student Witch, Hammer's Shop | Bone Pillar, Imp, Tiny Devil | |
| Potion | Restores 100 HP. | Castle Corridor, Hammer's Shop | Arachne, Cockatrice | |
| Super Potion | Restores ALL HP. | Underground Reservoir, Top Floor, Chaotic Realm | Shadow Knight | |
| Uncurse Potion | Nullifies the effects of curses. | The Study, Hammer's Shop | Ectoplasm, Cagnazzo |
| Item | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Beef Curry | Quite an addictive flavor. | HP +800 | Waiter Skeleton | ||
| Coffee | Decaffeinated coffee. | HP +200 | Durga | ||
| Cream Puff | Soft, fluffy, and sweet. | HP +180 | Giant Worm | ||
| Cream Soda | Has a cherry on top. | HP +200 | Student Witch | ||
| Grapes | Fresh and juicy. | HP +150 | Wooden Golem | ||
| Meat Strip | Restores 29 HP. | HP +29 | Minotaur, Gorgon | ||
| Melon | A melon of the finest quality. | HP +600 | The Study | Witch, Alura Une | |
| Milk | Low-fat milk. | HP +150 | Catobeplas, Werewolf, Gorgon | ||
| Persimmon | A bitter fruit. | HP +80 | Dryad | ||
| Potato Pancake | The burnt edges are the best part. | HP +400 | Triton | ||
| Pudding | It wiggles and jiggles. | HP +200 | Underground Reservoir | Chronomage, Succubus | |
| Ramen | Noodles floating in a broth made from pork bones. | HP +500 | Killer Mantle | ||
| Rotten Meat | A lab of rotting beef. | HP -200 | Zombie Soldier, Flesh Golem | ||
| Spoiled Milk | It expired three years ago. | HP -800 | Evil Butcher, Flesh Golem | ||
| Strawberry | A plump, sweet strawberry. | HP +300 | Persephone | ||
| Tea | Sip it slowly and relax. | HP +180 | Ghost Dancer | ||
| Tasty Meat | Restores 290 HP. | HP +290 | Underground Reservoir | Killer Fish, Red Minotaur, Needle |
Dawn of Sorrow
| Item | Description | Found | Drop | |
|---|---|---|---|---|
| Anti-Venom | Cures poison. | Dark Chapel, Hammer's Shop | Mollusca | |
| High Mind Up | Restores 200 MP. | Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop | Malachi | |
| High Potion | Restores 200 HP. | The Lost Village, Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop | ||
| Mana Prism | Restores all of your MP. | Demon Guest House, Silenced Ruins, The Pinnacle | Arc Demon, Stolas | |
| Mind Up | Restores 100 MP. | Wizardry Lab, Condemned Tower, Hammer's Shop | Devil | |
| Potion | Restores 100 HP. | The Lost Village, Dark Chapel, Subterranean Hell, Hammer's Shop, "Boss Rush" Mode | ||
| Super Potion | Restores all HPs. | Wizardry Lab, Subterranean Hell, Silenced Ruins | Final Guard | |
| Uncurse Potion | Nullifies the effects of curses. | Hammer's Shop |
| Item | Description | Stats | Found | Drop | |
|---|---|---|---|---|---|
| Amanita | A toxic mushroom that induces hallucinations. | HP -100 | Subterranean Hell | Wakwak Tree | |
| Beef Curry | Mouth-wateringly delicious. | HP +500 | Waiter Skeleton | ||
| Boiled Starfish | Has a firm, jelly-like texture. | HP +120 | Decarabia | ||
| Caviar | One of the world's three great delicacies. Sturgeon eggs. | All HP | The Lost Village | ||
| Coffee | Decaffeinated coffee. | HP +100 | Lilith | ||
| Corn Soup | A creamy soup with croutons. | HP +80 | The Lost Village | ||
| Cream Puff | Soft, fluffy, and sweet. | HP +80 | Student Witch | ||
| Cream Soda | Topped with a cherry. | HP +100 | Witch | ||
| Foie Gras | One of the world's three great delicacies. Duck liver paste. | All HP | Wizardry Lab | ||
| Fried Chicken | Crispy fried chicken thigh. | HP +129 | Rycuda | ||
| Grapes | Bursting with flavorful juice. | HP +60 | Alura Une | ||
| Hamburger | A food made of fried, minced meat sandwiched in pieces of bread. | HP +30 | Killer Clown | ||
| Hot Dog | The king of junk food. | HP +60 | Hell Boar | ||
| Ice Cream | A thick vanilla ice cream loaded with egg yolks. | HP +50 | Frozen Shade | ||
| Meat Strip | Restores 29 HP. | HP +29 | Catoblepas, Needles | ||
| Melon | A melon of the finest quality. | HP +300 | Erinys | ||
| Milk | Low-fat milk—for your bones. | HP +60 | Gorgon, Catoblepas | ||
| Mushroom | A deliciously appetizing mushroom. | HP +100 | Subterranean Hell | ||
| Noodles | Noodles floating in a broth made from pork bones. | HP +300 | Heart Eater | ||
| Paella | A veritable cornucopia of seafood. | HP +120 | Cave Troll | ||
| Pancake | It's nothing without maple syrup. | HP +70 | Valkyrie | ||
| Piroshki | Russian-style fried meat dumpling. | HP +50 | Slaughterer | ||
| Pudding | It wiggles and jiggles. | HP +100 | Dead Mate | ||
| Pumpkin Pie | Sweet and delicious. | HP +60 | The Lost Village | ||
| Rice Ball | Simple, but tasty. | HP +290 | Dead Warrior | ||
| Rotten Meat | A slab of rotting beef. | HP -200 | Ghoul | ||
| Rusty Tin Food | Are you brave enough to open it? | HP -600 | Subterranean Hell | Dead Pirate | |
| Salmon Meuniere | A seafood dish seasoned with curry powder. | HP +120 | Killer Fish | ||
| Spaghetti | Served al dente. | HP +150 | Manticore, Mushussu | ||
| Spoiled Milk | Its expiration date is from three years ago. | HP -400 | Hell Boar | ||
| Strawberry | A plump, sweet strawberry. | HP +150 | Persephone | ||
| Tasty Meat | Restores 290 HP. | HP +290 | Condemned Tower | Gorgon | |
| Tea | Sip slowly and relax. | HP +80 | Ghost Dancer | ||
| Tinned Spinach | May give the illusion of bulking up muscle mass. | HP +40 | The Creature | ||
| Truffle | One of the world's three great delicacies. Rare black mushroom. | All HP | The Pinnacle |
Notable Techniques
Standard Vampire Abilities
- Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[1195] regenerate[1196], from any kind[1197] of damage due to it absorbing blood[1198].
- Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
- Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
- Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.
Souls
Aria of Sorrow
| Soul | Description | MP | Found |
|---|---|---|---|
| Altair | Summons and hurls eagles. | 22 | Floating Garden (Room connected to save point in floating area of Garden) |
| Arachne | Ensnares enemies using a sticky web. | 15 | Study, Dance Hall (First hallway in Dance Hall) |
| Axe Armor | Throws axes at enemies. | 22 | Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room) |
| Balore | Packs a deadly punch. | 120 | The Arena (Defeat Balore) |
| Bat | Attacks using supersonic waves. | 5 | Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room) |
| Beam Skeleton | Fires a deadly beam. | 28 | The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door) |
| Biphron | Shoots out a series of exploding fireballs. | 35 | Underground Cemetery (First room in Cemetery, enter from left) |
| Blue Crow | Attacks by flying crows at enemies. | 10 | Castle Corridor (Vertical room above 2nd Corridor save point) |
| Bomber Armor | Astounding amount of destructive power. | 80 | Clock Tower, Underground Reservoir (Four rooms left of first Tower save point) |
| Chronomage | Ability to stop time. | 96 | Inner Quarters (Hallway right below Quarters save point) |
| Cockatrice | Fires a beam of petrifaction. | 24 | Floating Garden (First large room in Garden) |
| Demon Lord | Unleashes a furious barrage of magic upon enemies. | 38 | Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm) |
| Disc Armor | Shreds enemies to bits with a spinning disc. | 34 | Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point) |
| Dryad | Grows stronger by stealing HP from its enemies. | 33 | Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left) |
| Durga | Throws katanas. | 20 | Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left) |
| Evil Butcher | Throws sharpened butcher knives. | 5 | Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right) |
| Fish Head | Shoots fireballs. | 18 | Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)
Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right) |
| Fleaman | Hops around madly. | 15 | Chapel, Dance Hall (Hallway above entrance to Study, enter from left) |
| Ghost | Summons a spirit that will fight evil. | 16 | Castle Corridor, Chapel (First hallway of Chapel area) |
| Giant Skeleton | Throws giant skulls. | 19 | The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk) |
| Gladiator | Throws wheels at enemies. | 30 | The Arena, Chaotic Realm (Two rooms right of Arena warp point) |
| Harpy | Shoots out razor-like feathers. | 25 | Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor) |
| Killer Doll | Mesmerizes the enemy. | 20 | Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left) |
| Killer Fish | Attacks enemies underwater. Perishes when out of water. | 16 | Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir) |
| Killer Mantle | Ability to swap HP and MP of enemies. | 19 | The Arena (Room outside of Arena save point) |
| Kyoma Demon | Temporary invincibility. | 80 | Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors) |
| Legion | Fires an array of lasers. | 66 | Underground Cemetery (Defeat Legion, you must knock off all 4 shells) |
| Lightning Doll | Discharges lightning from its fingertips. | 46 | Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room) |
| Mandragora | Kills enemies with scream. | 110 | Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream) |
| Man-Eater | Shoots a ripple laser. | 22 | Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point) |
| Merman | Fires a water pistol. | 14 | Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit) |
| Mudman | Slings mud at enemies. | 20 | Forbidden Area (First hallway in Forbidden Area) |
| Needles | Tosses mines into the air that explode at fixed intervals. | 15 | Clock Tower, Underground Reservoir (Two rooms left of Tower warp point) |
| Nemesis | Cloaking shield makes you invisible before enemies eyes. | 65 | Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom) |
| Nightmare | Summons nightmares to use as weapons. | 30 | Underground Reservoir |
| Red Minotaur | Swings an oversized axe. | 150 | The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit) |
| Ripper | Stabs enemies with a blood-soaked knife. | 35 | Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden) |
| Rock Armor | Tosses boulders at enemies. | 22 | Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway) |
| Siren | Song casts a spell upon enemies. | 10 | Castle Corridor (Hallway that connects Clock Tower to Top Floor) |
| Skeleton | Throws bones. | 8 | Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point) |
| Skull Archer | Fires enchanted arrows. | 8 | Castle Corridor, Study (Vertical room above 2nd Corridor save point) |
| Skull Millione | Weakens its enemies with its poisoned claws. | 25 | The Arena (Room outside of Arena warp point, enter from right) |
| Slime | Hurls slimeballs at enemies. | 20 | Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem) |
| Student Witch | Releases a lethal cat that runs full-speed at enemies. | 20 | Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance) |
| Tiny Devil | Creates a blade vortex around its foes. | 18 | Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left) |
| Ukoback | Sets fires in mid-air. | 12 | Underground Reservoir (Vertical room just before entrance to Underground Cemetery) |
| Une | Buries land mines throughout its turf. | 20 | Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point) |
| Valkyrie | Slashes enemies with its sword. | 50 | Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom) |
| Waiter Skeleton | Slings hot curry at its foes. | 30 | Dance Hall (First hallway in Hall) |
| Werejaguar | Packs an extremely powerful straight punch. | 40 | Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left) |
| Weretiger | Packs an extremely powerful uppercut. | 40 | The Arena (Long hallway at very top of Arena, has entrance on left only) |
| Werewolf | Creates a fountain of magical fire. | 28 | Floating Garden (First floating area near top of map if you exited left from Garden) |
| Winged Skeleton | Throws spears. | 12 | Castle Corridor (Obtained during game intro sequence) |
| Zombie Soldier | Throws hand grenades. | 14 | Castle Corridor (Long hallway above and right of 2nd Corridor save point) |
Dawn of Sorrow
| Bullet Soul | Description | Found |
|---|---|---|
| Abaddon | Summon a cloud of locusts to swarm foes. | Abyss |
| Aguni | Create a pillar of fire that races across the ground. | Pinnacle |
| Amalaric Sniper | Summon an archer to support you. | Dark Chapel |
| Axe Armor | Throw an axe upwards. | Lost Village, Demon Guest House |
| Cave Troll | Attack by lashing out the tongue. | Subterranean Hell, Wizardy Lab |
| Decarabia | Hurl a Decarabia. | Subterranean Hell |
| Dead Mate | Summon a dog. | Silenced Ruin |
| Disc Armor | Hurl a sharp-edged circular blade. | Condemned Tower |
| Erinys | Unleash divine energy that causes widespread damage. | Pinnacle, Abyss |
| Fish Head | Throw Fish Head's head. | Subterranean Hell |
| Flame Demon | Shoot devastating fireballs. | Pinnacle, Abyss, Demon Guest House |
| Fleaman | Summon Fleaman. | Condemned Tower |
| Frozen Shade | Create a blade of ice that causes freezing. | Subterranean Hell, Abyss |
| Great Axe Armor | Perform a spinning sweep with a huge axe. | Condemned Tower, Wizardy Lab, Lost Village |
| Guillotiner | Summon Guillotiner from hell. | Pinnacle, Dark Chapel |
| Hell Boar | Knock down enemies with power-packed uppercuts. | Lost Village, Dark Chapel |
| Hellfire | Fire 3 fireballs at the enemy. | Beat the Game + with hard |
| Homunculus | Summon Homunculus. | Wizardy Lab |
| Imp | Create space that inflicts spiritual damage. | Cursed Clocktower |
| Killer Clown | Throw cards as weapons. | Demon Guest House |
| Killer Fish | Launch torpedoes in water. | Subterranean Hell, Wizardy Lab |
| Larva | Summon Larva. | Silenced Ruin |
| Malachi | Summon a dark sphere that spew dark energy. | Abyss, Cursed Clocktower, Demon Guest House, Pinnacle |
| Malacoda | Attack with a tail. | Abyss |
| Merman | Shoot a stream of water. | Subterranean Hell, Wizardy Lab |
| Mollusca | Summon a mollusca. | Garden of Madness |
| Paranoia | Gain the ability to enter mirrors. | Demon Guest House |
| Puppet Master | Throw a puppet and switch places with it. | Demon Guest House |
| Ripper | Throw knifes. | Abyss, Mine of Judgment |
| Rycuda | Summon Tunderbolts. | Garden of Madness |
| Skeleton | Throw bones. | Lost Village, Wizardy Lab, Demon Quest House, Lost Ruins |
| Slaughterer | Smack enemies with quick straight punches. | Wizardy Lab |
| Slime | Summon a bouncy slime. | Wizardy Lab |
| Slogra | Throw spears. | Mine of Judgment |
| Student Witch | Summon a cat. | Lost Village, Wizardy Lab |
| Succubus | Regain HP by drinking blood. | Pinnacle, Demon Guest House, Abyss |
| Ukoback | Set fires. | Subterranean Hell |
| Une | Throw une at a foe. | Subterranean Hell, Garden of Madness |
| Waiter Skeleton | Serve delicious curry. | Demon Guest House, Silenced Ruin |
| Warg | Use fangs to tear at foes. | Lost Village |
| Witch | Launch magic shots that track targets. | Dark Chapel, Demon Guest House |
| Yorick | Kick a skull like a ball. | Garden of Madness |
| Zephyr | Stop time. | Cursed Clocktower |
| Zombie | Summon Zombie. | Lost Village |
Aria of Sorrow
| Soul | Description | Found | |
|---|---|---|---|
| Alastor | Summons "Alastor" the familiar. | 3 MP/sec | Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom) |
| Alura Une | Restores health. | 60 MP/sec | Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left) |
| Big Golem | Punches enemies. | 5 MP/sec | Underground Reservoir (Two rooms left of Reservoir save point) |
| Black Panther | Generates shock waves while you dash. | 2 MP/sec | Top Floor (Room after fighting Graham) |
| Bone Pillar | Radiates flame. | 30 MP/sec | Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway) |
| Buer | Creates a revolving wall of flame. | 5 MP/sec | Castle Corridor, Study (Small room directly right of Study save point) |
| Cagnazzo | Punches enemies. | 5 MP/sec | Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left) |
| Catoblepas | Breathes a petrifying cloud into the air. | 15 MP/sec | Study, Dance Hall (Room up of Study save point, enter from right) |
| Creaking Skull | Supports a battle from behind. | 5 MP/sec | Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right) |
| Curly | Transforms into a demon that rushes at enemies. | 30 MP/sec | Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left) |
| Death | Attacks enemies using sickles. | 10 MP/sec | Clock Tower (Defeat Death) |
| Devil | Transforms into a demon that rushes at enemies. | 30 MP/sec | Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left) |
| Final Guard | Guards against enemy attacks. | 60 MP/sec | Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft) |
| Flying Armor | Falling speed slows down and jump distance increases. | 5 MP/sec | Castle Corridor (End of 2nd long water passage) |
| Giant Bat | Transforming into a bat gives you the ability to fly. | 30 MP/sec | The Arena (Room after Balore battle) |
| Giant Ghost | Provides a protective barrier. | 5 MP/sec | Chapel (First vertical room at end of first Chapel hallway) |
| Great Armor | STR is increased 120%. | 60 MP/sec | Clock Tower (Exit room outside 2nd Tower save point at bottom) |
| Imp | Summons "Imp", the familiar. | 3 MP/sec | Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side) |
| Manticore | Transforms into a magical beast that rushes at enemies. | 30 MP/sec | Floating Garden (Second floating area near top of map if you exited left from Garden) |
| Medusa Head | Ability to stop in mid-air. | 10 MP/sec | Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point) |
| Persephone | Absorb enemies HP with a magical item. | 15 MP/sec | Inner Quarters (Small room directly right of Chronomage in Quarters) |
| Shadow Knight | His shadow fights beside him. | 5 MP/sec | Chaotic Realm (A few rooms below the final save point) |
| Sky Fish | While praying, both LCK and STR increase for a moment. | 60 MP/sec | Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it) |
| Witch | Repels bullets with shield. | 3 MP/sec | Inner Quarters (Headhunter boss room in Inner Quarters) |
Dawn of Sorrow
| Soul | Description | MP | Found |
|---|---|---|---|
| Alastor | Summon Alastor as a familiar. | Abyss, Pinnacle | |
| Alura Une | Summon Alura Une as a Guardian. | Subterranean Hell | |
| Armor Knight | Attack with spinning spear. | Lost Village | |
| Barbariccia | Transform into Barbariccia. | Dark Chapel, Garden of Madness | |
| Bat | Summon Bat as familiar. | Lost Village, Silenced Ruins | |
| Bat Company | Transform into a bat and fly. | Silenced Ruin | |
| Black Panther | Move at high speed while creating a shockwave. | Abyss | |
| Bone Ark | Summon a skeleton to provide transportation. | Subterranean Hell, Silenced Ruin | |
| Buer | Wear a cloak of tumbling fire. | Demon Guest House | |
| Catoblepas | Breath clouds of petrifying gas. | Garden of Madness, Cursed Clocktower, Dark Chapel | |
| Corpseweed | Summon Corpseweed as a familiar. | Garden of Madness | |
| Death | Summon the Grim Reaper's scythe to attack enemies. | Mine of Judgment | |
| Devil | Enter a pact with the Devil to sharply raise STR. | Cursed Clocktower, Silenced Ruin, Demon Guest House | |
| Final Guard | Gain iron-clad defense. | Abyss, Pinnacle | |
| Flying Armor | Reduce the speed of falling. | Lost Village | |
| Flying Humanoid | Raise INT and LCK. | Cursed Clocktower | |
| Gaibon | Summon Gaibon as a familiar. | Mine of Judgment | |
| Gergoth | Fire devastating laser beam. | Condemned Tower | |
| Ghost | Separate from the body and conduct reconnaissance. | Wizardy Lab | |
| Gorgon | Breathe a toxic gas. | Silenced Ruin | |
| Great Armor | Summon Great Armor as a familiar. | Dark Chapel | |
| Harpy | Summon Harpy as a familiar. | Cursed Clocktower | |
| Iron Golem | Transform into an invincible Iron Golem. | Demon Guest House, Abyss | |
| Manticore | Grow a tail. | Wizardy Lab | |
| Medusa Head | Become capable of hovering in one location. | Cursed Clocktower | |
| Mini Devil | Summon Mini Devil as a familiar. | Dark Chapel | |
| Mushussu | Grow a poisonous tail. | Pinnacle | |
| Needles | Summon Needles as a familiar. | Subterranean Hell | |
| Persephone | Enable "Magic Vacuum". Vacuums up enemy HP. | Demon Guest House | |
| Quetzalcoatl | Summon Quetzalcoatl as a familiar. | Dark Chapel | |
| Skull Archer | Shoot arrows with deadly accuracy. | Wizardy Lab, Silenced Ruin | |
| Spin Devil | Create tornadoes. | Lost Village | |
| Valkyrie | Transform into a Valkyrie and charge at foes. | Dark Chapel | |
| Yeti | Create a white orb of dark power that grows as it rolls. | Lost Village | |
| Werewolf | Perform short dashes. | Pinnacle, Condemned Tower | |
| White Dragon | Breathe fire. | Abyss, Dark Chapel |
Aria of Sorrow
| Soul | Description | Found |
|---|---|---|
| Arc Demon | Restores MP as damage is inflicted upon him. | Inner Quarters (Top room past Chronomage in Quarters, enter from bottom) |
| Bael | INT is increased by 12. | The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom) |
| Basilisk | Defensive strength increases and offensive strength decreases. | Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right) |
| Dead Crusader | CON is increased by 16. | Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point) |
| Dead Warrior | Deflect normal attacks by pressing Up + R. | Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left) |
| Ectoplasm | Immunity to curses. | Study (Room above Study save point) |
| Erinys | Increases experience points by 120%. | The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door) |
| Flesh Golem | Enjoys eating the oddest things. | Underground Reservoir (Room directly above waterfall in Reservoir, small room to right) |
| Gargoyle | Immunity to petrification. | Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right) |
| Ghost Dancer | LCK is increased by 4. | Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom) |
| Giant Worm | When motionless, HP are gradually restored. | Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms) |
| Golem | STR is increased by 12. | Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom) |
| Gorgon | CON is increased by 12. | Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right) |
| Gremlin | LCK is increased by 8. | Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room) |
| Headhunter | Collect souls to increase strength. | Inner Quarters (Defeat Headhunter boss) |
| Iron Golem | Withstand a lot of damage without flinching. | Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit) |
| Lilith | INT is increased by 8. | Inner Quarters (Long hallway below Inner Quarters warp point, enter from right) |
| Lubicant | Gains strength as it loses HP. | The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door) |
| Mimic | Increases money as damage is incurred. | Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area) |
| Minotaur | STR is increased by 8. | Study, Dance Hall (Hallway right below upper Hall save point, enter from left) |
| Peeping Eye | Identifies breakable walls. | Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room) |
| Poison Worm | Immunity to poison. | Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room) |
| Quezlcoatl | CON is increased by 8. | Chapel, Dance Hall (Small room directly above Hall warp point) |
| Red Crow | INT is increased by 4. | Floating Garden (Top right of 4 main rooms in Garden, enter from top left side) |
| Skeleton Knight | STR is increased by 4. | Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom) |
| Skula | Allows you to walk while underwater. | Clock Tower (Room after Death battle) |
| Stolas | INT is increased by 16. | Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms) |
| Succubus | Absorbs enemies HP when an ordinary attack is delivered. | The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point) |
| Triton | STR is increased by 16. | Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side) |
| Tsuchinoko | Allows you to buy goods at cheaper prices. | Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him) |
| Undine | Walk on water surfaces. | Inner Quarters (Area above and right of Headhunter boss) |
| White Dragon | CON is increased by 4. | Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room) |
| Wooden Golem | MP recovery rate is increased. | Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left) |
| Zombie | Becomes stronger when poisoned. | Castle Corridor (Any of the first few hallways in the Corridor) |
| Zombie Officer | Jumping while taking damage restores health | Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room) |
Dawn of Sorrow
| Soul | Description | MP | Found |
|---|---|---|---|
| Arc Demon | Gain resistance to dark spells and attacks. | Abyss | |
| Bone Pillar | Increase CON. | Dark Chapel | |
| Bugbear | Breathe a toxic gas. | Mine of Judgment, Pinnacle | |
| The Creature | Restore HP gradually. | Wizardy Lab, Dark Chapel | |
| Dead Crusader | Reduce the amount of damages from attacks. | Pinnacle, Silenced Ruin | |
| Dead Pirate | May cause greater damage on enemies attacked from behind. | Subterranean hell, Cursed Clocktower | |
| Dead Warrior | Use Bullet typed souls while executing standard attacks. | Pinnacle | |
| Draghignazzo | Raise resistance to flinching upon taking damage. | Condemned Tower | |
| Giant Slug | Nullify Poison. | Mine of Judgment, Abyss | |
| Ghoul | Eat food that is normally unpalatable. | Silenced Ruin, Garden of Madness | |
| Ghost Dancer | Raise LCK. | Demon Guest House, Dark Chapel | |
| Golem | Raise STR. | Wizardy Lab | |
| Heart Eater | Obtain more hearts. | Abyss, Wizardy Lab | |
| Killer Doll | Nullify Curses. | Demon Guest House | |
| Lilith | Increase INT. | Demon Guest House | |
| Mimic | Gain money when taking damage. | Garden of Madness, Wizardy Lab, Subterranean Hell, Demon Guest House | |
| Mothman | Gain more experience points. | Pinnacle | |
| Ouija Table | Sit in the chair to regain health. | Lost Village | |
| Peeping Eye | Identify breakable walls. | Lost Village, Silenced Ruin, Demon Guest House | |
| Skelerang | Enhance throwing ability. | Lost Village, Demon Guest House, Silenced Ruin, Garden of Madness | |
| Skeleton Ape | Throw a foe with incredible power. | Garden of Madness, Lost Village, Condemned Tower | |
| Skeleton Farmer | Enhance the performance of plant type abilities. | Garden of Madness | |
| Stolas | Raise INT and lower STR. | Abyss | |
| Tanjelly | Gain resistance to physical attacks. | Cursed Clocktower, Mine of Judgment | |
| Tombstone | Nullify petrification. | Dark Chapel | |
| Treant | Increase MP recovery speed. | Garden of Madness | |
| Wakwak Tree | Lower STR and raise CON. | Garden of Madness |
| Soul | Description | Found |
|---|---|---|
| Balore | Touch the touch screen to shatter certain blocks. | Wizardy Lab |
| Doppelganger | Switch souls and equipment using the X button. | Garden of Madness |
| Hippogryph | Press Up + L button to jump higher. | Abyss |
| Malphas | Execute Double jump. | Dark Chapel |
| Mud Demon | Prevent loss of mobility even in sand. | Abyss |
| Procel | Increase mobility in water. | Subterranean Hell |
| Rahab | Gain ability to move underwater. | Subterranean Hell |
Other
Standard Tactics: Soma will use one of his various souls that best suit the situation, along with one of his various armors or items.
Weaknesses: Soma’s powers are derived from Chaos despite his good nature, and thus he is very close to succumbing to evil at all times. He is incredibly hot headed and transformed into the Dark Lord upon seeing a fake Mina be killed.
Note
- Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip despite Leon being a pure and noble warrior[1199]. Simon's doppelganger can harm him with the vampire killer, despite Simon being a noble hero. Holy Water even works and harms enemies such as the "Holy Armor"[1200], a knight who has natural holy powers[1201]. Corrupted enemies such as Charlie Vincent, use holy water attacks on Carrie and Reinhardt[1202]. Characters like Jonathan Morris wear armor like the Holy Mail, an armor that reduces damage from holy attacks[1203].
- The Sky Fish feat moving so fast that it appears as a beam of light and only slows once time is stopped[1204] is a natural indication of Faster Than Light travel as at the speed of light, time is zero from its perspective. Soma Cruz having a hard time catching up with it initially does not mess with his scaling either as we know it's an unquantifiable level into Faster than Light at the most.
- Soma does not need Dracula's power to have the power of dominance, as it originated in Soma's own soul[1205].
- Soma does not lose the Power of Dominance upon leaving the castle despite what he says at the beginning of Dawn of Sorrow, Genya Arikado confirms that the power never returned, but was always with Soma, he just never had a need for it since he fled the castle, setting free all the souls that he gained dominance over[1206].
- While vampires have some weakness to sunlight and can burn overtime in them[1207], higher tier vampires[1208], can stand out in the sunlight just fine[1209] without being weakened. It should also be noted even with Dhamphir's like Alucard, in original lore, he was considered a full vampire yet could stand out in the sunlight perfectly fine.
Explanation
Usage of games like Castlevania Legends & Castlevania: Circle of the Moon
Castlevania Legends
The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[1210]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.
Castlevania: Circle of the Moon
Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.
Why abilities from them are still usable for main timeline
These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1211]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.
Trivia
- The name Soma means "body" in Greek, which may refer to the fact that he can be considered as a receptacle for the souls he absorbs, and thus justify the fact that he holds the Power of Dominance. Soma also means "The nectar of immortality" in Sanskrit, which can be a hint to the fact that the soul of Dracula inside him is immortal. It is also worth mentioning that the name Soma is sometimes connected with Chandra, the Hindu moon god. His last name is somewhat of a pun, Cruz is the Spanish and Portuguese word for "cross", which is commonly used against vampires in fiction.
- His Japanese name is Kurusu Sōma (来須 蒼真); Sōma is his given name. The kanji that compose his name mean, in order:
- "come/next" (kuru)
- "by all means" (su)
- "pale/blue" (sō)
- "truth/reality" (ma)
- Taken together, the name hints that he is the true inheritor of Dracula's power and will definitely receive them. Interestingly, the kanji for "pale" is also used as a euphemism for being inexperienced or unripe. Thus, probably in Aria of Sorrow, Soma has not yet reached his full potential.
- His Japanese name is Kurusu Sōma (来須 蒼真); Sōma is his given name. The kanji that compose his name mean, in order:
- According to an interview made to Koji Igarashi by Nintendo Dream magazine, the name "Soma" was taken from an Indian ritual drink called soma, as well as director Junichi Murakami's son, whose name is Soma.
- Likewise, the surname "Cruz" was chosen in part in reference to Spanish actress Penélope Cruz, who at the time had recently visited Japan[1212].
- By 2035, Soma Cruz is living at Hakuba-chō, a town on the Nagano prefecture in Japan[1213].
- In Nintendo Power's pre-release coverage for Castlevania: Dawn of Sorrow, they mistakenly referred to Soma as "Sora Cruz".
- Soma's iconic white coat makes a cameo in the game Castlevania: Curse of Darkness. Referred to by the name of "Special Ops", it is one of the many body armors in the game that can be forged through weapon combining. Unfortunately, its stats leave a lot to be desired.
- Dark Lord Soma is the only final boss to be unique to an alternate character mode.
- Soma does not appear in the Beta version of Castlevania: Moonlight Rhapsody, along with Shanoa.
Misconceptions
"Gaiden" means "Non-Canon" or "Alternate Timeline"
This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.
The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.
The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.
This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.
IGA Statements Quoted by a Fan
Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:
- Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
- IGA: Judgment is a work that surpasses space and time and brings them together.
- Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
- IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.
Now these seem like pretty clear-cut statements until you start to try to find where these come from.
They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.
There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.
Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.
He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.
There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.
Thus all of these quotes are merely hearsay until shown or proven otherwise.
Remakes/Remasters Being Non-Canon
This comes from an Iga quote that says:
- "IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
- Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."
Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.
Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[1214], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[1215], though it borrows a lot of elements from Castlevania NES.
Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[1216] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[1217].
Iga Only Allows Stuff He Works on To Be Canon
There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.
Iga is a Producer of Castlevania: Circle of the Moon
A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.
Elements and Statements can be used from Lords of Shadows for the main continuity
This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[1218]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.
Codex Statistics Questions
Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[1219], attempted to destroy the specific era of time[1220], cause all beings everywhere to disappear, forever[1221] and that the age was on the verge of collapse[1222]?
A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[1223], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[1224], meaning this is an overtime feat that scales to no one physically.
Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[1225]?
A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.
Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?
A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[1226] Julia didn't come save him, and Isaac died within the castle[1227]. In other cases the Castle does not collapse[1228], but instead slowly fades away[1229]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.
Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?
A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[1230].
Battle Records
Regular Soma Cruz
27 - 0 - 0
Dark Lord Soma
27 - 1 - 0 - 1
- Julius Belmont - Fight[1240]
- Conditions: None.
- Location: Floating Garden
- Note: It was revealed by the end of the fight that Julius was suppressing himself so much that Soma noted his strength wasn't even that of a vampire hunter.
- Chaos - Fight[1241]
- Conditions: Soma had the empowerment of his friends, all of them combining their powers to contact Soma[1242].
- Location: Chaotic Realm
- Note: Soma admitted he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[1243].
None.
None.
- Julius Belmont, Alucard, & Yoko Belnades - Fight[1260]
- Conditions: Julius, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
- Location: The Abyss
- Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.
None
- Julius Belmont - Fight[1261]
- Conditions: None.
- Location: Top Floor
- Note: The game ends before showing the actual fight, thus it's not truly known who won, though it was most likely Julius.
References
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