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Soma Cruz

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Articles About Dracula
Main Timeline Count Dracula - Dracula Wraith - Soma Cruz
Non-Canon Netflix Castlevania - Lords of Shadow - Smash Bros.
I wish it hadn't come to this, either. That feeling of being on the verge of death is something I'd like to wipe from my memory. People may say I'm Dracula's reincarnation, but the real me is just a normal human being. Even so, I understand when the time comes for me to fight. I want to protect the world. It's where Mina and I have spent our entrie lives. That's why we must crush Death's plans. And if the power of dominance is the only way to do that...then, so be it.
~ Soma's Grimoire Memory to Alucard

Background

Soma Cruz is the reincarnation of the Dark Lord, Count Dracula and the main protagonist of Castlevania: Aria of Sorrow and Castlevania: Dawn of Sorrow respectively. Nearly 18 years had passed since Count Dracula’s final defeat at the hands of Julius Belmont, and his powers were sealed away forevermore by the Vampire Killer. With nothing left to do, Dracula reincarnated into a new body with the same powers, but no memories of his past.

18 more years passed since then, and the young adult Soma Cruz went to witness the lunar eclipse alongside his best friend and potential romantic partner, Mina Hakuba. However, as soon as the eclipse occurred, Dracula’s Castle was erected and the two were pulled into it.

Soma immediately woke up in the castle and was greeted by a man named Genya Arikado, who was actually the legendary son of Dracula, Alucard. Arikado explained that they were in Dracula’s Castle, just before a monster attacked Soma. After defeating the monster, Soma unwillingly absorbed its soul, much to his surprise.

Arikado would explain that this is the Power of Dominance, an ability used only by the Dark Lord. Soma was confused as to what this could mean, but fought through the castle to find answers nonetheless. Eventually, he ran into a man named Graham Jones, who believed himself to be the reincarnation of Dracula and would stop at nothing to prove such. He also met a mysterious man known only as J, who was drawn to the castle but had not a single memory about who he was.

As Soma continued onwards, both Soma and J came to realize who they were. J recognized himself as Julius Belmont, the legendary warrior who defeated Count Dracula, whilst Soma regrettably learned that he was, in fact, Dracula’s reincarnation.

With both of these realizations met, Soma was able to defeat Graham, but came face-to-face with Julius. Julius fought Soma with plans to kill him, but realized Soma’s true intentions and stopped. Soma managed to defeat the man, and promised that he had no intention of hurting anyone.

In truth, Arikado had told Soma of the source of Dracula’s powers, the primordial being Chaos, and that Soma would only prevent his transformation into the Dark Lord if he destroyed Chaos. Because of this, Soma travelled into the Chaotic Realm, and faced down the being. Surprisingly, the boy was able to defeat it once and for all, seemingly destroying the source of his powers.

However, only a year later, a group of three powerful people confronted Soma. Celia Fortner, a powerful witch who worships Dracula, and her two lackeys, Dmitrii Blinov and Dario Bossi, two men who she plans on having become the new Dark Lord.

In order to enact her plans, Celia goes on to torment Soma time and time again, although he fights her and her lackeys off several times. However, Celia would even go as far as to create a mock-up Mina, and execute her in front of Soma, so that she may draw out his Dark Lord side.

Unfortunately for Celia, Soma was aware of her tricks and did not fall for the Fake Mina. Soma would go on to finally defeat Celia and Dario, before moving onto Dmitrii. He was a special case, as his ability was to perfectly mimic the abilities of others; which he used to mimic Soma’s Power of Dominance.

Despite how hard he tried, however, Dmitrii’s form was not able to withstand bearing the Power of Dominous, and he burst into a giant eldritch demon of pure malice and hatred. Soma used the last of his powers to finally take out the transformed Dmitrii and end Celia’s plot, once and for all.

Soma returned back to Mina Hakuba, along with newfound friends Genya Arikado, Julius Belmont, Yoko Belnades and Hammer.

A year later, Death would appear before him asking him if he was responsible for Dracula's Castle resurrecting, though Soma says he has nothing to do with that, with Death leaving him to his life. For some reason, Soma does not go to the castle.

General Information

Name: Soma Cruz[1]

Other Names: Dracula Vlad Ţepeş, Mathias Cronqvist (His original self before he reincarnated)

Origin: Castlevania: Aria of Sorrow

First Appearance: Castlevania: Aria of Sorrow

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Koji Igarashi

Actor

  • Japanese Voice Actor: Hikaru Midorikawa
  • English Voice Actor: Erik Davies

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 in Aria of Sorrow, 19 in Dawn of Sorrow (A year has passed since the events of Aria of Sorrow[2], listed as 19 in the Dawn of Sorrow manual[3]), 20 in Requiem of the Divine Abyss (The events of the novel take place a year after Dawn of Sorrow)

Homeworld: Earth

Residence: Japan

Story Role: Main Protaognist, Reincarnated Being

Classification: High School Student, Dark Lord (In the bad ending), Dracula's Reincarnation[4], Child of the Night[5] (As Dark Lord Soma)

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[6]

Occupation: None

Affiliations: Mina Hakuba (Childhood friend and love interest), Genya Arikado (Son of his former self, a guardian of Soma), Julius Belmont, Hammer, Yoko Belnades

Enemies: Aspect of Chaos (Specificaly Dracula's Evil Will), Julius Belmont (In Dark Lord Soma route), Yoko Belnades (In Dark Lord Soma Route), Genya Arikado (In Dark Lord Soma Route)

Height: Unknown

Weight: Unknown

Status

  • During his Time: Alive, Deceased in the Dark Lord Soma Route (Killed by Julius Belmont & Alucard)
  • Modern Time: Deceased (As he existed back in 2000s, he is naturally dead from old age)

Date of Death: 2036 in the Dark Lord Soma Route, Unknown otherwise

Alignment: Neutral Good (Soma despite being Dracula's reincarnation, wants to protect the world[7]), Chaotic Evil in the Dark Lord Soma route (Has fully regained his memories and thus persona as Dracula, who is noted to be absolute evil[8], and the root of all evil, being unparalleled in his cruelty[9]. The evil within Dracula comes from those who seek chaos and destruction[10])

Protection Level: Global Protector (Soma despite being Dracula's reincarnation, wants to protect the world[11])

Threat Level: Global Threat in Dark Lord Soma Route (Upon returning back to being the Dark Lord his plan was to kill off the entire human race[12])

Codex Statistics

Key: Pre-Dracula's Powers Absorbed | Post-Dracula's Powers Absorbed

Key Information

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will, Even Higher with Empowerment

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat the likes of Death[13], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[14], Dracula also serves as the absolute evil, the opposite to God[15], where for God to be perfectly good, there must be a being of perfect darkness[16], being the entity opposite to God[17], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[18]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[19]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[20], that have a yield range of 1-10 kilotons of TNT), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[21]. Alucard notes that having something to protect surpasses the limits of strength[22]) | At least Town level (Potency) (Absorbed back his powers of 1999 Dracula[23], which serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26]), Far Higher with Sheer Will, Even Higher with Empowerment (Can fight and defeat a source of Chaos[27], which is the source of Dracula's power[28], through the empowerment of his friends, all of them combining their powers to contact Soma[29], with Soma himself even admitting he could not have won that final battle by himself with everyone's kind words and encouragement, leading him to victory giving him the strength to win[30])

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will, Even Higher with Empowerment

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will, Even Higher with Empowerment

Lifting Strength: At least Class 10 (Due to all the souls he's absorbed, he should be superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[31] where logs can weigh around 15 to 5 tons[32] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[33]), Far Higher with Sheer Will | At least Class 10 (Absorbed back his powers of 1999 Dracula[34], which serves as the absolute evil, the opposite to God[35], where for God to be perfectly good, there must be a being of perfect darkness[36], being the entity opposite to God[37]), Far Higher with Sheer Will, Even Higher with Empowerment

Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[38]). At Most Faster Than Light (As Soma has the abilities to absorb the powers of those he kills and add it to his own, this would include enemies such as the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[39]). Far Higher with Sheer Will | At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[40]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[41], where for God to be perfectly good, there must be a being of perfect darkness[42], being the entity opposite to God[43], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[44] and the White Demon, who can move at the speed of light at short distances[45]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[46], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[47]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[48]). Far Higher with Sheer Will, Even Higher with Empowerment

Attack Speed: At most Faster Than Light (Can tag Death[49], where Alucard notes that Death is a force to be recokned with, where not one other of Dracula's henchman being able to compare[50], Dracula also serves as the absolute evil, the opposite to God[51], where for God to be perfectly good, there must be a being of perfect darkness[52], being the entity opposite to God[53], , making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[54] and the White Demon, who can move at the speed of light at short distances[55]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will, Even Higher with Empowerment

Stamina: Superhuman (Fought his way through the entirety of Dracula's Castle, fighting against various bosses and enemies without tiring)

Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[56]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[57], which exist on top of another dimension[58]. The castle is directly steered by Dracula's power[59]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[60]. The castle can make glyphs that teleport one outside of the castle by standing over it[61]. A lot of these creatures are summoned from Hell[62]. The castle has magic energies that seal the gateway to hell[63])

Key: Early/Mid Game | Late/End Game

Key Information

  • Early/Mid Game: This covers the early to mid game portions of Soma's journey in Dawn of Sorrow, ending around the time Soma goes to fight Dario Bossi in a rematch.
  • Late/End Game: This covers the late to end game portions of Soma's journey in Dawn of Sorrow, starting after he defeats Dario Bossi and doesn't get the Dark Lord Soma route.

Grade: S

Tier: At least 7-C, Far Higher with Sheer Will | At least 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Lost his powers upon leaving the castle during the events of Aria of Sorrow, not being able to use any of the powers he gained[64], though he was able to fight and defeat a Golem with just a knife[65], who should be comparable, if not superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[66]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[67]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[68], that have a yield range of 1-10 kilotons of TNT) | At least Town level (Potency) (Fought and defeated the Menance, a creature that was the result of Dmitrii Blinov being unable to withstand the power of dominance fusing all of the demons under his dominance into one beings[69]), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Even at his weakest he can fight and defeat a Golem with just a knife[70], where he should be at least comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[71] where logs can weigh around 15 to 5 tons[72] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[73]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Should scale above Leon Belmont, who was able to escape Walter's Castle by running from the top floor to the entrance, before the entire structure collapsed[74]). At most Faster Than Light at top speeds (Soma moves so fast that the light projections behind him have difficulty keeping up[75]). Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds. Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Dario Bossi, a dark lord candidate, who serves as the absolute evil, the opposite to God[76], where for God to be perfectly good, there must be a being of perfect darkness[77], being the entity opposite to God[78], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[79] and the White Demon, who can move at the speed of light at short distances[80]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman (Traveled through the entierty of several villages, fighting against various bossess to stop Celia without showing signs of tiring)

Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[81]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[82], which exist on top of another dimension[83]. The castle is directly steered by Dracula's power[84]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[85]. The castle can make glyphs that teleport one outside of the castle by standing over it[86]. A lot of these creatures are summoned from Hell[87]. The castle has magic energies that seal the gateway to hell[88])

Key Information: This key covers the Dark Lord Soma route, where he is corrupted and essentially becomes Dracula again.

Key Information

Grade: S

Tier: At least 7-C, Higher every resurrection, Far Higher with Empowerment. Has a 2-C Power Source from Chaos

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and harm Julius Belmont, 2000s Alucard, and Yoko Belnades[89], where Julius is noted by 2000s Alucard that Julius is the strongest of them all[90] making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[91]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[92]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[93], that have a yield range of 1-10 kilotons of TNT), Higher every resurrection (Dracula's strength increases each time he revives[94]. Every 100 years[95] Dracula gets[96] stronger and stronger[97]), Far Higher with Empowerment (Dracula can[98] call upon[99] the Power of[100] Darkness to gain[101] a new form that[102] greatly upgrades all of his statistics[103]). Has a Universe level Power Source from Chaos (The source of Dracula's power comes[104]. from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[105], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[106], this stream of chaos being the entire chaotic ream which has millions of stars and galaxies spinning[107])

Durability: At least Town level, Higher every resurrection, Far Higher with Empowerment

Striking Strength: At least Town Class (Potency), Higher every resurrection, Far Higher with Empowerment

Lifting Strength: At least Class 10 (Dracula serves as the absolute evil, the opposite to God[108], where for God to be perfectly good, there must be a being of perfect darkness[109], being the entity opposite to God[110], making him far superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[111] where logs can weigh around 15 to 5 tons[112]. Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[113]). At least Class G with Magic (Even with just the remnants of his magic[114], Dracula's magic could lift his entire castle[115]), Higher every resurrection, Far Higher with Empowerment

Travel Speed: At least Superhuman regularly (Dracula can take many forms when traveling, whether it be a wolf, bat, or a beast who moves so fast it catches on fire[116]). At most Faster Than Light at top speed (Dracula serves as the absolute evil, the opposite to God[117], where for God to be perfectly good, there must be a being of perfect darkness[118], being the entity opposite to God[119], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[120] and the White Demon, who can move at the speed of light at short distances[121]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[122], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[123]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[124]). Far Higher with Empowerment

Attack Speed: At most Faster Than Light, Higher every resurrection, Far Higher with Empowerment

Reaction Speed: At most Faster Than Light (Superior to Olrox, who can dodge Death's ability to kill distance and sound when he attacks[125]. Death decides who lives and who dies[126]. As a dark lord, Soma has the power of dominance, where he naturally has all of the monsters spirits within him[127], making him the strongest and fastest of them all, which should make him beyond even enemies like the Sky Fish, who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[128] and the White Demon, who can move at the speed of light at short distances[129]), Higher every resurrection, Far Higher with Empowerment

Stamina: Limitless (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[130], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[131], this stream of chaos being the entire chaotic ream[132]. Dracula is noted to possess infinite magic[133])

Range: Standard Melee, Extended Melee with Weapons, Hundreds of Meters with Pistol. Thousands of Kilometers with Curse Manipulation (After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[134]), Multi-Universal with his powers (The castle is directly steered by Mathias' power[135], which exist on top of another dimension[136]. The castle is directly steered by Dracula's power[137]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[138]. The castle can make glyphs that teleport one outside of the castle by standing over it[139]. A lot of these creatures are summoned from Hell[140]. The castle has magic energies that seal the gateway to hell[141])

Intelligence: Supergenius Intelligence (Mathias is the only person who truly understands alchemy, having studied and being a lead component in the secret arts of alchemy, a science that experiments with the arcane[142], and experiments with the principles of God's creation of the world[143], along with being said to be as great a task as recreating God's creation of the Earth[144]. Alchemy and Magic are one and the same, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[145]. Mathias is a genius tactician, who they call "Cronqvist the Wise"[146])

Knowledge: Grandmaster level (Noted to have a detailed knowledge of alchemy, a science that experiments with the arcane[147]. Due to the passing of his wife, Mathias devised a plan to take revenge on God for stealing Elisabetha by becoming a vampire and living eternally, manipulating Leon, Sara, Walter and his monsters to obtain his goal[148]. Mathias' learning made him an exception to a largely illiterate society[149])


Powers and Techniques

Superhuman Physical Characteristics, Enhanced Senses (Soma noticed he was being observed and realized it was not a human[154]), Energy Absorption (Soma can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[155]), Sheer Will (Soma was doing all he could from being consumed by the dark magical energy he got from regaining his memories as Dracula[156]), Domination & Power Absorption (Soma wields the[157] power of dominance[158], giving him the ability to wield the abilities of monsters he's killed[159], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[160]. Soma himself even refers to it as the power to rule[161]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[162]. This domination even applies to inanimate objects giving him abilities[163]).



Resistance to Dracula's Castle's Abilities (Unaffected by the effects Dracula's castle[164]). The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[165], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[166]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[167]), Possession (The castle possesses objects with its magic, such as a ouija table[168]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[169]. The Castle has doors sealed off without solving puzzles[170]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[171]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[172], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[173]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[174]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[175]. The castle increases one's dark desires, allowing Dracula to easily control them[176]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[177]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[178]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[179]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[180]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[181]), Curse Manipulation (The Curse status that spirits inflict[182] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[183]), Life Manipulation (The castle can bring inanimate statues to life to attack[184]. Can cause the glass murals to come to life and attack[185]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[186]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[187]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[188], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[189] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[190], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[191], or Charlotte fading from existence due to them messing with the history of the Grimoires[192], Maria starting to fade because Richter's history is being rewritten[193], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[194]. The text alterations also make the monsters stronger[195]. With the real world and world of grimoires being one and the same[196], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[197]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[198]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[199], which alter grimoires, which do not adhere to the laws of reality[200]), Power Modification (The vital souls are noted to be apart of the Castle's power[201], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[202]. The Chaos of the Grimoire destabilized the magic of the others[203])

Penetration Damage (Bladed Penetration; With Disc Armor, shreds enemies to bits with a spinning disc[204]. With Harpy, shoots out razor-like feathers[205]), Invisibility (With Nemesis, cloaking shield that makes one invisible before enemies eyes[206]), Invulnerability (Metaphysical Invulnerability; With Kyoma Demon, grants temporary invincibility[207]), Power Absorption (With Dryad, grows stronger by stealing HP from its enemies[208]), Energy Projection (With Beam Skeleton, fires a deadly beam[209]. With Legion, fires an array of lasers[210]. With Man-Eater, shoots a ripple laser[211]), Petrification (With Cockatrice, fires a beam of petrification[212]), Magic (With Demon Lord, unleashes a furious barrage of magic upon enemies[213]), Weapon Creation (With Axe Armor, throws axes at enemies[214]. With Durga, throws katanas[215]. With Evil Butcher, throws sharpened butcher knives[216]. With Red Minotaur, swings an oversized axe[217]. With Ripper, stabs enemies with a blood-soaked knife[218]. With Skull Archer, fires enchanted arrows[219]. With Tiny Devil, creates a blade vortex around its foes[220]), Time Stop (With Chronomage, gains the ability to stop time[221]), Summoning (With Ghost, summons a spirit that will fight evil[222]), Power Modification (With Killer Mantle, gains the ability to swap the health and magic of enemies[223], allowing one to kill their enemy immedieatly through swapping their health and magic[224]), Subjective Reality & Dream Manipulation (With Nightmare, summons nightmares to use as weapons[225]), Sleep Manipulation (With Siren, song casts a spell upon enemies[226]), Bone Manipulation (With Giant Skeleton, throws giant skulls[227]. With Skeleton, throws bones[228]), Animal Manipulation (With Altair, summons and hurls eagles[229]. With Blue Crow, attacks by flying crows at the enemies[230]. With Student Witch, releases a lethal cat that runs full-speed at enemies[231]), Mind Manipulation (With Killer Doll, mesmerizes the enemy[232]), Electricity Manipulation (With Lightning Doll, discharges lightning from its fingertips[233]), Water Manipulation (With Merman, fires a water pistol[234]. With Mudman, slings mud at enemies[235]), Web Manipulation (With Arachne, ensnares enemies using a sticky web[236]), Poison Manipulation (With Skull Millione, weakens its enemies with its poisoned claws[237]), Sound Manipulation (With Bat, attacks using supersonic waves[238]. With Mandragora, kills enemies with scream[239]), Heat Manipulation (With Waiter Skeleton, slings hot curry at its foes[240]), Explosion Manipulation (With Bomber Armor, astounding amount of destructive power[241]. With Needles, tosses mines into the air that explode at fixed intervals[242]. With Une, buries land mines throughout its turf[243]. With Zombie Soldier, throws hand grenades[244]) & Fire Manipulation (With Biphron, shoots out a series of exploding fireballs[245]. With Fish Head, shoots fireballs[246]. With Flame Demon, burns enemies to a crisp with its ultra hot flames[247]. With Ukoback, sets fires in mid-air[248]. With Werewolf, creates a fountain of magical fire[249])
Penetration Damage (With Axe Armor, throws an axe upwards[250]. With Disc Armor, hurls a sharp-edged circular blade[251]), Summoning (With Amalaric Sniper, summons an archer to support him[252]. With Dead Mate, summons a dog[253]. With Fleaman, summons fleaman[254]. With Guillotiner, summons guillotiner from hell[255]. With Homunculus, summons a homunculus[256]. With Larva, summons a larva[257]. With Mollusca, summons a mollusca[258]. With Slime, summons a bouncy slime[259]. With Student Witch, summons a cat[260]. With Zombie, summons a zombie[261]), Magic & Homing Attack (With Witch, launches magic shots that track targets[262]), Dimensional Travel (With Paranoia, gains the ability to enter mirrors and travel into mirror worlds[263]), Lifeforce Absorption (With Succubus, regains health by drinking blood[264]), Time Stop (With Zephyr, stops time[265]. With time in Castlevania being so potent that not even eternity can withstand time[266], along with even artificial life being subject to the laws of time[267]), Transferal & Pocket Reality Manipulation (With Imp, creates space that inflicts spiritual damage, that swaps the health and magic values of enemies on screen[268]), Spatial Manipulation (With Puppet Master, throws a puppet and switch places with it[269]), Electricity Manipulation (With Rycuda, summons thunderbolts[270]), Bone Manipulation (With Skeleton, throws bones[271]), Ice Manipulation & Absolute Zero (With Frozen Shade, creates a blade of ice that causes freezing[272]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[273]), Darkness Manipulation (With Malachi, summons a dark sphere that spews dark energy[274]), Card Manipulation (With Killer Clown, throws cards as weapons[275]), Explosion Manipulation (With Killer Fish, launches torpedoes in water[276]), Water Manipulation (With Merman, shoots a stream of water[277]), Fog Manipulation (With Abaddon, summons a cloud of locusts to swarm foes[278]), Fire Manipulation (With Aguni, creates a pillar of fire that races across the ground[279]. With Flame Demon, shoots devastating fireballs[280]. With Ukoback, sets fires[281]. With Waiter Skeleton, serves delicious curry[282]), Hellfire Manipulation (With Hellfire, fires 3 firealls at the enemy[283]), Holy Manipulation & Energy Manipulation (With Erinys, unleashes divine energy that causes widespread damage[284])

Transformation (With Curly, transforms into a demon that rushes at enemies[285]. With Devil, transforms into a demon that rushes at enemies[286]. With Manticore, transforms into a magical beast that rushes at enemies[287]), & Flight (With Giant Bat, transforming into a bat gives you the ability to fly[288]), Statistics Boost (With Great Armor, strength is increased 120%[289]), & Blessed (With Sky Fish, while praying, both luck and strength increase for a moment[290]), Summoning (With Alastor, summons "Alastor" the familiar[291]. With Imp, summons "Imp" the familiar[292]), Healing (With Alura Une, restores health[293]), Lifeforce Absorption (With Persephone, absorb enemies health with a magical item[294]), Attack Reflection (With Witch, repels bullets with shield[295]), Perfect Guard (With Final Guard, guard against enemy attacks[296]), Weapon Creation (With Death, attacks enemies using sickles[297]), Breath Attack & Petrification (With Catoblepas, breathes a petrifying cloud into the air[298]), Shockwave Generation (With Black Panther, generates shockwaves while dashing[299]), Fire Manipulation (With Bone Pillar, radiates flame[300]. With Buer, creates a revolving wall of flame[301]), Density Manipulation (With Flying Armor, falling speed slows down and jump distance increases[302]. With Medusa Head, ability to stop in mid-air[303]), Forcefield Manipulation (With Giant Ghost, provides a protective barrier[304]), Darkness Manipulation (With Shadow Knight, his shadow fights beside him[305])
Additional Limbs (With Manticore, grows a tail[306]), Invulnerability (With Iron Golem, transforms into an invincible Iron Golem[307]), Flight (With Flying Armor, reduces the speed of falling[308]. With Medusa Head, becomes capable of hovering in one location[309]), Transformation (Shapeshifting; With Barbariccia, transforms into Barbariccia[310]. With Bat Company, transforms into a bat and flies[311]. With Valkyrie, transforms into a Valkyrie, and charges at foes[312]), Summoning (With Alastor, summons Alastor as a familiar[313]. With Alura Une, summons Alura une as a guardian[314]. With Bat, summons a bat familiar[315]. With Bone Ark, summons a skeleton to provide transportation[316]. With Corpseweed, summons corpseweed as a familiar[317]. With Gaibon, summons Gaibon as a familiar[318]. With Great Armor, summons Great Armor as a familiar[319]. With Harpy, summons Harpy as a familiar[320]. With Mini Devil, summons a mini devil as a familiar[321]. With Needles, summon Needles as a familiar[322]. With Quetzalcoatl, summons Quetzalcoatl as a familiar[323]), Weapon Control (With Armor Knight, attacks with spinning spear[324]), Petrification (With Catoblepas, breaths clouds of petrifying gas[325]), Shockwave Generation (With Black Panther, moves at high speed while creating a shockwave[326]), Lifeforce Absorption (With Persephone, enable "Magic Vacuum" which vacuums up enemy health[327]), Energy Projection (With Gergoth, fires a devastating laser beam[328]), Statistics Boost (With Devil, enters a pact with the devil to sharply raise strength[329]. With Final Guard, gains iron-clad defense[330]. With Flying Humanoid, raises intelligence and luck[331]), Darkness Manipulation (With Yeti, creates a white orb of dark power that grows as it rolls[332]), Air Manipulation (With Spin Devil, creates tornadoes[333]), Soul Manipulation (With Ghost, separates from his body and conducts reconnaissance[334]), Poison Manipulation (With Gorgon, breathes a toxic gas[335]. With Mushussu, grows a poisonous tail[336]), Breath Attack (With White Dragon, breathes fire[337]) & Fire Manipulation (With Buer, wears a cloak of tumbling fire[338]), Death Manipulation & Fate Manipulation (With Death, summons the Grim Reaper's scythe to attack enemies[339]. Where Death governs the fate of death[340], being noted to have the power to govern the end of all living things[341]. Death decides who lives and who dies[342], and can use his scythes to kill abstractions such as distance and sound[343]. Death decides who lives and who dies[344])

Extrasensory Perception (With Peeping Eye, identifies breakable walls[345]), Aquatic Breathing (With Skula, allows one to walk while underwater[346]), Water Walking (With Undine, walk on water surfaces[347]), Restoration (With Arc Demon, restores magic as damage is inflicted[348]), Healing (With Giant Worm, when motionless, health is grdually restored[349]. With Zombie Officer, jumping while taking damage restores health[350]), Super Armor (With Iron Golem, withstand a lot of damage without flinching[351]), Statistics Boost (With Bael, intelligence is increased by 12[352]. With Basilisk, defensive strength increases and offensive strength decreases[353]. With Dead Crusader, CON is increased by 16[354]. With Erinys, increases experience points by 120%[355]. With Ghost Dancer, luck is increased by 4[356]. With Golem, strength is increased by 12[357]. With Gorgon, CON is increased by 12[358]. With Gremlin, luck is increased by 8[359]. With Headhunter, collect souls to increase strength[360]. With Lilith, intelligence increased by 8[361]. With Lubicant, gains strength as it loses health[362]. With Minotaur, strength is increased by 8[363]. With Quetzalcoatl, CON increased by 8[364]. With Red Crow, intelligence is increased by 4[365]. With Skeleton Knight, strength is increased by 4[366]. With Stolas, intelligence is increased by 16[367]. With Triton, strength increased by 16[368]. With White Dragon, CON is increased by 4[369]. With Wooden Golem, magic recovery rate is increased[370]. With Zombie, becomes stronger when poisoned[371]), Attack Reflection (With Dead Warrior, deflects normal attacks[372]), Lifeforce Absorption (With Succubus, absorbs enemies health when an ordinary attack is delivered[373]).



Resistance to Curse Manipulation (With Ectoplasm, grants immunity to curses[374]), With Gargoyle, grants immunity to petrification[375]), Poison Manipulation (With Poison Worm, grants an immunity to poison[376])

Extrasensory Perception (With Peeping Eye, can identify breakable walls[377]), Regeneration (With The Creature, restores health gradually[378]. With Ouija Table, sits in the chair to regain health[379]), Super Armor (With Draghignazzo, raises resistance to flinching upon taking damage[380]), Accelerated Development (With Mothman, gains more experience points[381]), Statistics Boost (With Bone Pillar, increases constitution[382]. With Ghost Dancer, raises luck[383]. With Golem, raises strength[384]. With Dead Pirate, may cause greater damage on enemies attacked from behind[385]. With Lilith, increases intelligence[386]. With Skelerang, enhances throwing ability[387]. With Skeleton Farmer, enhances the performance of plant type abilities[388]. With Stolas, raises intelligence, however lowers strength[389]. With Wakwak Tree, raises constitution, however lowers strength[390]. With Treant, increases magic recovery speed[391]), Damage Reduction (With Dead Crusader, reduces the amount of damages from attacks[392]), Power Modification (With Dead Warrior, use bullet typed souls while executing standard attacks[393]), Nullification (Poison Nullification; With Giant Slug, nullifies poison[394]. Curse Nullification; With Killer Doll, nullifies curses[395]. Petrification Nullification; With Tombstone, nullifies petrification[396]), Consumption (Physical Consumption; With Ghoul, eats food that is normally unpalatable[397]), Breath Attack & Poison Manipulation (With Bugbear, breathes a toxic gas[398])

Resistance to Physical Attacks (With Tanjelly, gains a resistance to physical attacks[399]), Darkness Manipulation (With Arc Demon, gains resistance to dark spells and attacks[400])

Statistics Boost (With Balore, shatters certain blocks that Soma regularly cannot[401]), Acrobatics (With Hippogryph, can jump higher through pressing Up + L button[402]), Multiple Jumps (With Malphas, execute double jump[403]), Unrestricted Movement (With Mud Demon, prevents loss of mobility even in sand[404]. With Procel, increases mobility in the water[405]), Aquatic Breathing (With Rahab, gains the ability to move underwater[406]), Mimicry (With Doppelganger, switch souls and equipment freely[407])

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[408], one of Dracula's bats easily destroyed a stone ground block[409]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[410]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[411]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[412]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[413]. With their souls being completely free from time[414]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[415]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[416]), Empowerment (Creatures of the night are empowered by the night[417], becoming stronger when it's night time[418]), Evolution (Creatures of chaos can inherit evil natures[419] awakening into stronger enemies with new abilities and less weaknesses[420]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[421]. This has also been shown with slain heads reviving as an angry wraith[422]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[423], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[424], with this state being referred to as a "regeneration cycle"[425]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[426]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[427]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[428]. With the real world and world of grimoires being one and the same[429], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[430]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[431]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[432]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[433], or Charlotte fading from existence due to them messing with the history of the Grimoires[434], Maria starting to fade because Richter's history is being rewritten[435], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[436]. The text alterations also make the monsters stronger[437]. With the real world and world of grimoires being one and the same[438], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[439]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[440]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[441]. The Chaos of the Grimoire destabilized the magic of the others[442]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[443]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[444]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[445], with their souls being completely free from time[446]. With time in Castlevania being so potent that not even eternity can withstand time[447], along with even artificial life being subject to the laws of time[448]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[449]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[450], with their souls being completely free from time[451], with fate being a truth wound by time[452])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[453]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[454]), Disguise Mastery (Vampires will sometimes disguise themselves[455] as villages in order to get near one[456]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[457], with Mathias noting he has eternal life[458]. Aeon notes that vampires exist for eternity[459]. Walter is noted to be a vampire that has eternal life[460]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[461]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[462]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[463]. With their souls being completely free from time[464]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[465]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[466], defying God's decree[467]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[468]), Surface Scaling (Vampires can stand on ceilings[469]), Flight (Vampires can either naturally levitate grow wings to fly[470], turn into a bat[471], or into mist[472]), Immersion (Vampires can infuse magic into paintings to increase their power[473]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[474]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[475]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[476]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[477]. Vampires can disguise themselves as huamns[478]), Teleportation (Vampires possess the ability to teleport freely[479]. Even non-threatening vampires such as Rosa, fade out from view[480]), Power Suppression (Vampires can submerge their own vampiric powers if needed[481]), Life-Force Absorption (Vampires can consume one's lifeforce[482], allowing them to heal themselves through biting into a victim[483]), Vampirification (Vampires can turn others into vampires[484], Walter turned Rinaldo's daughter into a vampire[485]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[486]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[487]), Animal Manipulation (Bats serve under the control of vampires[488], being freely spawnned by any vampire[489]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[490]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[491]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[492]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[493]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[494]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[495], or Charlotte fading from existence due to them messing with the history of the Grimoires[496], Maria starting to fade because Richter's history is being rewritten[497], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[498]. The text alterations also make the monsters stronger[499]. With the real world and world of grimoires being one and the same[500], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[501]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[502]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[503]. The Chaos of the Grimoire destabilized the magic of the others[504]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[505]), Biological Manipulation (Vampires biological functions are no longer required for them[506]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[507], with their souls being completely free from time[508]. With time in Castlevania being so potent that not even eternity can withstand time[509], along with even artificial life being subject to the laws of time[510]), Death Manipulation ("Death" loses all meaning for Vampires, as they[511] defy God's decree that life should be limited, and exist for eternity[512]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[513]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[514], with their souls being completely free from time[515], with fate being a truth wound by time[516]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[517])

As Mathias absorbed Walter's soul to become Dracula[518], he has: Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[519]), Darkness Manipulation (Due to the Ebony Stone[520], his demonic power allows him to make it eternally night in the forest under his control[521]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[522]), Domination (Walter has demons under his control[523]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[524]), Blessed (Noted that Walter is beloved by the eternal night[525]), Teleportation (Teleported Sara to his side[526]), Electricity Manipulation (Walter uses electricity to appear before Leon[527]), Telekinesis (Telekinetically returned Sara to Leon[528]), Sleep Manipulation (Walter can put one to sleep[529]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[530]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[531]), Energy Projection (Can shoot out energy projectiles[532]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[533]), Explosion Manipulation (Can shoot out orbs that explode on impact[534]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[535]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[536]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[537])

Superhuman Physical Characteristics (Leon and Mathias were the reason a company of knights were said to be invincible[538]), Genius Intelligence (Mathias is a genius tactician, who they call "Cronqvist the Wise"[539]), Weapon Mastery (Leon and Mathias were the reason a company of knights were said to be invincible[540], which should indicate that Mathias was a master of the weapons used by the Knight brigade), Energy Absorption (Mathias can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[541]), Magic & Principle Manipulation (Mathias is the only person who truly understands alchemy, where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[542])
Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[543]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[544]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[545]), Animal Taming (Dracula can tame bicorns[546]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[547]. Dracula is noted to be the most terrifying creature in existence[548]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[549]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[550]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[551]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[552]. Dracula has a natural aura of Darkness around him[553]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[554]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[555], where Death is noted to govern the fate of death[556], being noted to have the power to govern the end of all living things[557], and can use his scythes to kill abstractions such as distance and sound[558]. Death decides who lives and who dies[559]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[560] killed for good by[561] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[562]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[563]. Can regenerate from just his blood[564]. Regenerated back a new body from just his head[565]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[566]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[567], only being ended by sealing his castle within a solar eclipse[568]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[569]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[570]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[571]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[572]), Extrasensory Perception (Dracula's eyeball can see invisible objects[573]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[574]. Can see the Bitterfly, a mutated insect, visible only to magicians[575]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[576]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[577]. Appeared before Simon Belmont as a flock of bats[578]. Mathias can transform into a bat[579]. Can transform into a werewolf[580]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[581]. Can turn into a beast that moves so fast it catches on fire[582]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[583]. Has done this against Richter/Maria to unleash his full power[584]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[585], giving him a form with massive wings[586], transform into a bat[587], naturally levitate[588]), Afterimage Creation (Moves so fast he leaves afterimages behind[589]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[590]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[591]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[592]. Through this end he can gather the magic needed to revive through negative human emotions[593]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[594]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[595]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[596]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[597]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[598]. Caused the entire background to become warped ad distorted[599]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[600]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[601]. Brings down pillars of light that he uses to teleport around[602]. Causes a beam of light to appear that he can teleport around with[603]. Dracula's death causes the light beam to come across the entire castle and teleport it away[604]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[605]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[606]), Duplication (Can create four giant heads of his to attack with[607]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[608]), Empowerment (Dracula can[609] call upon[610] the Power of[611] Darkness to gain[612] a new form that[613] greatly upgrades all of his statistics[614]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[615]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[616]), Possession (Can put his soul within a painting and bring it to life to use as an attack[617]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[618]. Dracula's remains created a second spirit within Maxim that possessed him[619] leaving Maxim's body and possessing Dracula's remains[620] spawning way to Dracula's Wraith[621]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[622]), Statistics Amplification (Dracula's strength increases each time he revives[623]. Every 100 years[624] Dracula gets[625] stronger and stronger[626]. Noted by Richter to get stronger every reincarnation[627]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[628]), Statistics Reduction (It's noted that every 100 years[629] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[630]. One that wears Dracula's clothes will have their luck reduced[631], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[632]. Could telekinetically lift the blocks around in his boss fight[633]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[634]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[635]. Forcibly teleported him and Cornell upon transforming into his true form[636]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[637]), Breath Attack (Can shoot out attacks and projectiles from his mouth[638]. Can shoot fireballs out of his breath[639]. Can shoot fire out of his mouth[640]. Shoots out gylphs from his mouth[641]. Shot a giant energy ball from his mouth in his true form[642]), Energy Projection (Can shoot out eye lasers[643]. Can shoot energy beams out of his eyes and hands[644]. Can shoot energy projectiles out into 4 directions diagonally[645]. Created energy orbs around him that he can shoot outwards to attack[646]. Can shoot energy projectiles from the sky that split and attack anything on the ground[647]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[648]. Can shoot out three energy projectiles that expand[649]. Can shoot out a laser attack that travels across the ground and expand outwards[650]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[651]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[652]), Homing Attack (Can shoot out several energy projectiles that home in on the target[653]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[654]. Unleashed a massive shockwave in his true form[655]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[656], along with increase one's strength[657]. Dracula's mere fang can increase one's defenses[658]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[659]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[660]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[661]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[662], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[663]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[664]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[665]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[666]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[667]. Petrification Nullification; His mere heart has the power to negate petrification[668]. Poison Negation; His mere rib has the power to negate poison[669]. Sealing Nullification; The power of Dominus can completely rid seals[670]. Easily broke a seal placed by the man-beast on a creature[671]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[672]), Summoning (Dracula can summon enemies to fight for him[673]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[674]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[675]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [676], which Lucy notes to be impossible with her being the only one able to send people into grimoires[677]), Absorption (Dracula can absorb any darkness based attack[678]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[679]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[680]), Power Absorption & Domination (His reincarnation Soma, wields the[681] power of dominance[682], giving him the ability to wield the abilities of monsters he's killed[683], this is described by Yoko as the power to rule over and command monsters, coming as naturally as breathing for Soma[684]. Soma himself even refers to it as the power to rule[685]. Some refers to it in Dawn of Sorrow as "the power to seize the souls of my enemies"[686]. This domination even applies to inanimate objects giving him abilities[687]) Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[688], Dmitri Blinov, can perfectly copy techniques after just being hit by them[689], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[690]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[691], Dmitri Blinov, who scanned the the memories of Soma's past lives[692]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[693]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[694]. Abstract Erasure; Noted through Soma using Dracula's power of dominance he can erase Death from existence[695]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[696], even though Death appearing in the books is through nothing more than him possessing his image written in the text[697], where he can reform himself endlessly and no damage actually mattered to him[698]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[699]. Can shoot out 3 fire projectiles at once from his cape[700]. Can shoot out green fireballs everytime he jumps[701]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[702]. Can shoot out large fireballs from his cape[703]. Causes pillars of pinkish fire to rise up[704]. Can create an entire tornado of hellfire[705]. Can burn his body to the point of nothing remaining but his soul[706]. Caused all of the candles in the background to light up and blind the entire room before he appeared[707]. Can set fire enemies that track onto a target[708]. Can conjure fire from glyphs that drop down and spread outwards[709]. One of the Dark Lord candidates that inherit his dark powers[710], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[711], and burned an entire room[712]. Along with this Dario can use fire to teleport[713]), Holy Manipulation (Can use Demonic Megiddo[714], which contains holy power[715]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[716]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[717]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[718], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[719]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[720]), Blood Manipulation (Can spit out blood as an attack[721]. Can create spheres of blood from his attacks[722]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[723]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[724]. Can disconnect his soul from his body[725]. God is unable to help the souls of those terminated by Dracula's hand[726]), Animal Manipulation (Can shoot bats out of his mouth[727]. Can shoot out three bats to attack[728]. Sends out bats to attack for him[729]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[730]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[731]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[732]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[733]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[734]. Dominus was the source that took Shanoa's memories[735]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[736]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[737]), Fear Manipulation (Dracula's mere rib bone is enough to make[738] an ordinary hero feel like a spineless coward[739]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[740]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[741]. Cause massive electricity around the area before appearing[742]. Causes multiple lightning bolts to rain down as he appears[743]. Sent down electricity attacks against Desmond[744]. Sent out a massive electricity wave[745]. Creates massive electricity orbs from his gylphs[746]. Summoned electricity from his hand that went across a small area[747]. Electricity formed around him while he transformed into his adult state[748]. Easily pushed Cornell back with the electricity field around him[749]), Curse Manipulation (Dracula placed a curse on[750] Simon after Simon defeated him, one that could only be undone[751] by finding the five body parts of Dracula, resurrecting him and then defeating him[752], though if Simon takes too long he will die from the curse regardless of killing Dracula[753]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[754]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[755], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[756]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[757]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[758]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[759]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[760]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[761]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[762]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[763]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[764]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[765]. The gylphs also summon enemies to attack[766]), Explosion Manipulation (Creates massive explosions from his glyphs[767]. Can shoot out explosive projectiles from his lower mouth[768]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[769]), Water Manipulation (Creates giant water bubbles that attack the target[770]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[771]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[772]. Shanoa with the dominus is using a power of Dracula's[773], where Aeon notes that power is governed by time[774]. With time in Castlevania being so potent that not even eternity can withstand time[775], along with even artificial life being subject to the laws of time[776]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[777], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[778] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[779], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[780], or Charlotte fading from existence due to them messing with the history of the Grimoires[781], Maria starting to fade because Richter's history is being rewritten[782], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[783]. The text alterations also make the monsters stronger[784]. With the real world and world of grimoires being one and the same[785], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[786]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[787]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[788], which alter grimoires, which do not adhere to the laws of reality[789]), Power Modification (Vital Souls are all just a part of Dracula's powers[790], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[791]. The Chaos of the Grimoire destabilized the magic of the others[792]).



Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[793]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[794]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[795], where Dracula's mere rib bone reflects all projectiles back[796]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[797]. Dracula's mere ribs protects from the powers of wickedness[798]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[799]), Curse Manipulation (Dracula's mere heart clears curses[800]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[801]. With time in Castlevania being so potent that not even eternity can withstand time[802], along with even artificial life being subject to the laws of time[803]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[804]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[805]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[806]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[807]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[808]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[809]), Poison Manipulation (Dracula is naturally immune to poison based attacks[810]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[811]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[812]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[813], where Death is noted to govern the fate of death[814], being noted to have the power to govern the end of all living things[815], and can use his scythes to kill abstractions such as distance and sound[816]. Death decides who lives and who dies[817]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[818], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[819]), Power Mimicry (One who copies the Power of Dominance requires their soul to withstand the power that it holds, being unable to control it and having the demons under their dominance come out of them[820])
Resistance to Dracula's Castle's Abilities (His reincarnation is unaffected by the effects Dracula's castle[821]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[822], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[823]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[824]), Possession (The castle possesses objects with its magic, such as a ouija table[825]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[826]. The Castle has doors sealed off without solving puzzles[827]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[828]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[829], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[830]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[831]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[832]. The castle increases one's dark desires, allowing Dracula to easily control them[833]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[834]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[835]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[836]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[837]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[838]), Curse Manipulation (The Curse status that spirits inflict[839] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[840]), Life Manipulation (The castle can bring inanimate statues to life to attack[841]. Can cause the glass murals to come to life and attack[842]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[843]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[844]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[845], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[846] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[847], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[848], or Charlotte fading from existence due to them messing with the history of the Grimoires[849], Maria starting to fade because Richter's history is being rewritten[850], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[851]. The text alterations also make the monsters stronger[852]. With the real world and world of grimoires being one and the same[853], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[854]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[855]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[856], which alter grimoires, which do not adhere to the laws of reality[857]), Power Modification (The vital souls are noted to be apart of the Castle's power[858], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[859]. The Chaos of the Grimoire destabilized the magic of the others[860])
The castle is directly steered by Dracula's power[861], and has these effects:

Magic (The castle pulses with dark magical power[862]. The castle uses magic to do things like re-animate corpses[863], along with skeletons[864]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[865], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[866]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[867]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[868], with these chairs being acknowledged in rooms in the castle with a description[869]), Possession (The castle possesses objects with its magic, such as a ouija table[870]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[871]), Mind Bestowal (The castle can bestow a mind through its magic[872]), Soul Bestowal (The castle can bestow a soul through its magic[873]. Imbued the Mud Man with a tormented soul[874]), Power Bestowal (The castle grants enemies to attack under the power of magic[875]. The magic of Dracula's power that empowers the owl enemy[876]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[877]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[878]. The Castle has doors sealed off without solving puzzles[879]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[880]), Telekinesis (The Castle can lift parts of levels apart[881]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[882]), Immersion (Can bring paintings to life and have them attack[883]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[884]. The Castle can also do this without mirror worlds[885], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[886]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[887]. The castle has objects that fade in and out while trying to platform on them[888]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[889], and invisible platforms[890]), Necromancy (The castle can raise the dead to attack whoever enters a room[891]. The castle reanimates human bones as monsters by its evil magic[892]. The Castle created the Executioner from numerous dead bodies[893]), Fusionism (The Castle can create an abomination made from numerous dead bodies[894]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[895], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[896]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[897]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[898]. The castle increases one's dark desires, allowing Dracula to easily control them[899]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[900]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[901]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[902]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[903]. The Castle has areas where its blood can form new enemies[904]), Acid Manipulation (The castle has areas of acid rain falling[905]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[906]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[907]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[908]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[909]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[910]), Gravity Manipulation (The castle has rooms with reverse gravity[911]), Curse Manipulation (The Curse status that spirits inflict[912] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[913]), Life Manipulation (The castle can bring inanimate statues to life to attack[914]. Can cause the glass murals to come to life and attack[915]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[916]), Plant Manipulation (The castle can cause even the trees to attack[917]. The castle can cause the plants and leaves to form a wraith[918]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[919]. Evil energy can create barriers blocking one until they defeat all enemies[920]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[921]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[922]. Brought a wandering merchant in through swallowing him into a dense fog[923]. The castle has magic energies that seal the gateway to hell[924]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[925]. The castle can make glyphs that teleport one outside of the castle by standing over it[926]. A lot of these creatures are summoned from Hell[927]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[928]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[929]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[930]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[931]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[932]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[933]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[934]. Can summon enemies through the lightning bolts it makes[935]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[936]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[937], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[938] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[939], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[940], or Charlotte fading from existence due to them messing with the history of the Grimoires[941], Maria starting to fade because Richter's history is being rewritten[942], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[943]. The text alterations also make the monsters stronger[944]. With the real world and world of grimoires being one and the same[945], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[946]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[947]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[948], which alter grimoires, which do not adhere to the laws of reality[949]), Power Modification (The vital souls are noted to be apart of the Castle's power[950], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[951]. The Chaos of the Grimoire destabilized the magic of the others[952]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[953]. Noted that the stop watch has no effect on moving platforms in the castle[954]. Christopher stopping time on an elevator does not stop the elevator from moving[955], machinery still moves along[956], and floating objects still float[957]. With time in Castlevania being so potent that not even eternity can withstand time[958], along with even artificial life being subject to the laws of time[959])

The[960] Power of Dominance[961], giving him the ability to wield the abilities of monsters he's killed[962], rule over and command monsters, as Dracula hosts countless spirits within his castle, endlesslly wandering the castle[963], he has the ability to use every ability a monster that appeared in the castle has in the series, giving him:

Immortality (Unknown Type) & Pain Tolerance (With White Dragon[964], which are immortals immune to pain and suffering[965]), Penetration Damage (Physical Penetration; With Skeleton Archer, a skeleton equipped with a bow and arrow[966]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[967]), Bladed Penetration; With Axe Armor, an armored knight that wields a giant axe[968]. With Evil Sword, a sword possessed by an evil spirit, it cuts through anything and everything[969]. With Mad Diver, a zombie with long claws that travels freely underground[970]. With Skeleton Swordman, a skeleton that brandishes a broad sword[971]. With Executioner, in life, he chopped off the heads of thousands of innocent convicted men[972]. WitH Skeleton Blaze, a quick-moving, ninja-like skeleton, uses razor claws and swift footwork to confuse and then kill[973]. With Slogra, a direct subordinate of Death, his multiple lance strikes are especially strong against airborne foes[974]), Burrowing (With Mad Diver, a zombie with long claws that travels freely underground[975]), Invulnerability (Metaphysical Invulnerability; With Golden Knight, a soldier with special armor that only takes damage from magical attacks[976]. With Stone Skull, indestructible spinning skull[977]), Aura & Invisibility (With Phantom, a monster that dons the aura of darkness and cannot be seen by the naked eye[978]. With Hunting Girl, invisible huntress spirit[979]. With Bitterfly's, mutated insects visible only to magicians[980]. With Invisible Man, a magician who gained invisiblity, but gave up his soul in return[981]), Soullessness (With Soulless, a soulless human brought into being by an Undead Parasite[982]), Irregular Physiology (With Dullahan, a headless armored knight, it wanders in search of its lost head[983]), Undead Physiology (Zombie Physiology; With Zombie, a freshly buried corpse animated by magic[984]. With Skeleton, a human skeleton animated by magic[985]. With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[986]. With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[987]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[988]. With Hanged Man, the zombie of a man who died by hanging[989]. With Flying Zombie, zombies which attack even when cut in half[990]. Skeleton Physiology; With Spartacus, the bones of a swordsman of the Roman Era, as skilled with the sword as he was in life[991]. With Skeleton Knight, the bleached bones of a dead knight, attacks under the power of magic[992]. With Skeleton Soldier, the bleached bones of a dead soldier[993]. With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[994]. With Skeleton Hunter, an elite Skeleton Archer, has excellent accuracy[995]. With Wolf Skeleton, a wolf's skeleton animated by magic[996]. With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[997]. With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[998]. Other; With Undead Parasite, undead infested by parasites from working on constructing the filthy Great Shrine[999]. With Legion, a seething lump of flesh made from innumerable human sacrifices, crushes foes with its massive weight[1000]), Berserk Mode & Bloodlust (With Crazy Armor, cast-off pieces of armor brought together by an evil intent, does nothing but attack all it sees[1001]), Incorporeality (With Vassago, an evil spirit said to be summoned by those who seek knowledge[1002]. With Ghost Soldier, the ghost of a soldier that died in vain[1003]. With Ghost Knight, the ghost of a knight that died still holding on to grudges[1004]. With Ghost Warrior, the ghost of a warrior that died in a sneak attack[1005]. With Rune Spirit, a spirit born from the hatred of animals massacred by humans[1006]. With Ghost, a vengeful spirit that died with unresolved grudges[1007]. With Dead Fencer, a monster endowed with the soul of a noble[1008]), Resurrection (With Skeleton Warrior, the bones of a warrior animated by magic, persistently returns to life[1009]), Regeneration (With Red Skeleton[1010], who endlessly[1011] regenerates[1012], from any kind[1013] of damage due to it absorbing blood[1014]), Intangibility (Elemental Intangibility; With the Mist, a mist that swallows up the living[1015]), Transformation (Shapeshifting; With Werewolf, a shape-shifting lycanthrope[1016]), Magic (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1017]), Lifeforce Absorption (With Spirit, an evil spirit that sucks up people's life energy[1018]. With Succubus, a monster that sucks up a person's essence by taking advantage of their feelings[1019]), Petrification (With Medusa, a legendary monster whose gaze can turn people to stone[1020]. With Medusa Heads, can petrify from touch alone[1021]. With Stone Rose, a mutated plant that petrifies from its seeds[1022]), Body Control (With Storm Skeleton, the bones of a person who died in a storm, comes apart and attacks in pieces[1023]), Healing (With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1024]), Corruption & Statistics Boost (With Dead Warlock, a black magic user who spreads corruption, raises other monsters' attack and defense strengths[1025]), Dimensional Travel (With Astral Fighter, a Skeleton Fighter that teleports using the Astral Plane[1026]. With Astral Knight, a Skeleton Knight that teleports using the Astral Plane[1027]), Absolute Access (With Succubus, female demons that invades men's dreams[1028]), Energy Projection (With Buckbaird, an evil eye that gazes from the darkness and shoots out an energy beam from its eye[1029]. With Cyclops, a huge one-eyed giant that fires a bema from its mono-eye[1030]. With Red Ogre, a huge red devil, unstoppable once enraged and capable of firing a beam from its eye[1031]. With Nova Skeleton, wields fearsome beam weapon[1032]), Mimicry (With Doppelganger, a monster that looks like its target and is able to replicate their powers, weapons, and abilities[1033], later Doppelgangers can perfectly mimic physiology and abilities with no limitations[1034]), Necromancy & Summoning (With Necromancer, an evil magic user who made a deal with the devil, allowing him to summon monsters one after another[1035]. With Lesser Demon, short magic-wielding demon, summons demonic allies[1036]), Paralysis Inducement & Soul Manipulation (With Nominon, an evil soul-sucking spirit that paralyzes its victims[1037]), Flight (With Gargoyle, a monster with wings, red eyes, and a hide as hard as stone[1038]. With Wizard, a magic user who moves via levitation, attacks with long-range magic, and heals other monsters[1039]. With Gaibon, a direct subordinate of Death, his powers of flight give him an advantage over foes on the ground[1040]. With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[1041]) & Animal Manipulation (With bats, animals that fly and serve under the control of a vampire[1042]), Breath Attack (With Hellhound, a dog that breathes red hot flames[1043]. With Cockatrice, a cockerel-like monster capable of great agility, spews stone breath or swings its tail to attack[1044]. With Wyvern, likes high places and lives on a mountaintop, its flaming breath reaches far down the mountainside[1045]) & Fire Manipulation (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1046]. With Flame Sword, an evil sword that possesses the elemental properties of fire[1047]. With Merman, a red merman that attacks be spewing fire[1048]. With Flame Elemental, a knight surrounded by red hot flames[1049]. With Orc, operates in packs and attacks from long distances with burning arrows[1050]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1051]. With Lizard Shaman, a leader of lizardmen that uses fire magic, also armed with a lance from which it blows fire[1052]. With Fire War, fireball-spitting wolfs[1053]), Air Manipulation (With Jin, a monster born of wind, hidden inside a rapidly spinning whirlwind, attacks with blades of air[1054]) & Vacuum Manipulation (With Harpy, an airborne monster with a woman's torso, attacks with vacuum pockets that shred air and flesh alike[1055]. With Evil Core, a core of evil made from hatred, envy, anger, and other dark emotions, sucks in whomever it can[1056]), Sound Manipulation (With Armored Sprinter, a powered-up wolf-like monster, wears spiked armor and fires ultrasonic blasts from its mouth[1057]. With Curse Diva, curses the living with its deadly song[1058]), Paper Manipulation (With Unicorn, a horned monster that can control paper, uses a selection of papers for varied attacks[1059]. With Amduscias, a horse-like monster known as the Artist of Hell, attacks using a bizarre tornado of ripped out book pages[1060]), Elemental Manipulation & Chaos Manipulation (With Chaos Sword, a sword that possesses all elemental properties and attacks as it changes[1061]), Hellfire Manipulation (With Flame Demon, a demon that wields the fires of Hell[1062]), Curse Manipulation (With Ectoplasm, the manifestation of tormented souls seeking vengeance, moves slowly and curses all who touch it[1063]. With Curse Diva, curses the living with its deadly song[1064]), Water Manipulation (With Merman, a pure-blood merman, attacks by ramming or shooting water from its mouth[1065]), Ice Manipulation & Absolute Zero (With Fish Man, a blue merman that attacks by spewing ice[1066]. With Frost Swod, an evil sword that possesses the elemental properties of ice[1067]. With Frost Demon, a demon that wields absolute cold[1068], and a total command of cold, freezing anything in its path with blasts of ice[1069]. With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1070]. With Frost Elemental, a knight that harnesses arctic chill[1071]. With Frost Dragon, a relative of the White Dragon, capable of ice based attacks[1072]. With Frozen Shade, an ice-wielding female spirit[1073]), Electricity Manipulation (With Thunder Sword, an evil sword that possesses the elemental properties of lightning[1074]. With Thunder Demon, a demon that wields the thunder that rolls in the heavens[1075]. With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1076]. With Thunder Dragon, a relative of the White Dragon, capable of thunder-based attacks[1077]. With Thunder Demon, an electric demon with command of thunder, can summon bolts onto the enemies' heads from far away[1078]), Poison Manipulation (With Poison Zombie, a zombie that spews deadly poison that can rot flesh on contact[1079]. With Poison Lizard,a Lizard Man that spews a deadly poison[1080]. With Skeleton Flower, a flower made of bones, spews deadly poison[1081]. With Spittle Bone, a 4-legged skeleton, drips poison[1082]. With Balloon Pod, holds countless poison seeds[1083]. With Arachne, a female spider, her bodily fluids are highly toxic[1084]), Illusion Manipulation (With Mirage Skeleton, a skeleton that uses illusions of self to protect itself[1085]), Explosion Manipulation (With Bomb Knight, a bomb-tossing armored knight[1086]), and far more through the Power of Dominance (The source of Dracula's power comes from the chaos that exists in the center of Dracula's castle, a product of wicked human intentions and hearts that seek destruction[1087], with the castle itself being a spiritual world existing as a product of Dracula's magic where a stream of chaos exists within it[1088], this stream of chaos being the entire chaotic ream[1089]. Dracula is noted to possess infinite magic[1090]).

Resistance to Extreme Heats (With Flame Zombie, a zombie born from a fire victim, it emits flames from its body[1091]. With Flame Elemental, a knight surrounded by red hot flames[1092]. With Efreet, a monster enveloped entirely in flames, uses its complete control of this fire to attack[1093]), Extreme Colds (With Frost Zombie, a zombie born of a corpse that froze to death, it is cloaked in cold[1094]. With Frost Elemental, a knight that harnesses arctic chill[1095]), Electricity Manipulation (With Thunder Elemental, a knight surrounded by lightning who unleashes flashes of light[1096]), Regeneration Negation (With Red Skeleton[1097], who endlessly[1098] regenerates[1099], from any kind[1100] of damage due to it absorbing blood[1101])

Weapon Creation (Created a giant battle axe to attack[1102]), Teleportation (Teleports around while attacking his opponent[1103]), Flight (Able to levitate in the air without much difficulty[1104]), Hell Manipulation & Aura (Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[1105]), Hellfire Manipulation (Shoots out three fireballs of hellfire[1106]), Text Manipulation & Plot Manipulation (Through a beast being bedeviled by Soma, it gained the ability to overwrite the grimoire's text[1107])

Penetration Damage (Blade Penetration; With Valmanway, creates a bladed vortex that slices enemies to pieces[1108]), Petrification (With Milican's Sword, can turn enemies to stone[1109]), Ice Manipulation & Absolute Zero (With Rahab's sword, enchanted sword of ice[1110]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1111]), Holy Manipulation (With Rongunis Spear, holy spear[1112]), Electricity Manipulation (With Gunger, lightning-infused spear[1113]. With Tallhammer, lightning-summoning hammer[1114]. With Vjaya, wrought by the lightning of Indra[1115]), Poison Manipulation (With Hrunting, poison-secreting sword[1116]. With Poison Fist, adds poison to Soma's punches[1117]), Matter Manipulation (With Positron Rifle, fires positive electrons[1118]), Darkness Manipulation (With Kaladbolg, a sword of darkness[1119]), Fire Manipulation (With Laevatain, enchanted sword of fire[1120]),
Accelerated Development (With Sherman Ring, increases experience points when you walk wearing this ring[1125]), Supernatural Luck (With Gold Ring, makes enemies leave behind more money when ring is worn[1126]. With Rare Ring, increases the appearance rate of rare items[1127]. With Soul Eater Ring, increases the appearance rate of spirits[1128]), Restoration (With Rune Ring, increases the rate at which mind points are restored[1129]), Chaos Manipulation (With the Chaos Ring, contains the powers of chaos[1130])

Blessed (With Burtgang, a sword blessed with divinity, it is designed for defense first[1141]. With Silver Gun, shoots silver bullets that have ritually blessed[1142]), Petrification (With Milican's Sword, a sword that may petrify the target[1143]), Penetration Damage (Bladed Penetration; With Chakram, a throwing weapon with a sharp, circular blade[1144]), Ice Manipulation & Absolute Zero (With Ice Brand, a demonic sword that freezes all that it touches[1145] Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[1146]), Air Manipulation (With Valmanway, a sword whose name means "Blessed Wind"[1147]), Explosion Manipulation (With RPG, a rocket-propelled grenade[1148]), Electricity Manipulation (With Gungner, a divine thunderbolt that pierces everything it touches[1149]. A Mjollnjr, a hammer of a thunder-god[1150]), Poison Manipulation (With Hrunting, a frightening sword that contains venom in its blade[1151])
Accelerated Development (With Shaman Ring, gain more experience points[1157]), Supernatural Luck (With Gold Ring, a ring that makes monsters drop more money[1158]. With Rare Ring, raises the apppearance of rare items[1159]. With Soul Eater Ring, a ring that raises the appearance of souls[1160]), Restoration (With Rune Ring, a ring that boosts the speed of mind points restoration[1161]), Suppression (With Mina's Talisman, said to suppress dark souls), Empowerment & Chaos Manipulation (With Chaos Ring, a ring that ceaselessly draws dark power from chaos, Soma's mind points regenerates very quickly[1162])


Equipment

Aria of Sorrow
Weapon Description Stats Found Drop
Ascalon Famous sword of the dragon slayers. ATK +102 Hammer's Shop
Balmung Legendary sword of the dragon slayers. ATK +100 The Arena
Bamboo Sword Sword fashioned from bamboo. STR +20 The Chapel
Baselard Your standard dagger. ATK +19 Hammer's Shop Zombie, Evil Butcher
Bastard Sword Long sword with a broad blade and hilt. ATK +16 The Study
Battle Axe Axe designed for hand-to-hand combat. ATK +50 Minotaur, Red Minotaur
Broadsword Wide-bladed sword. ATK +20 The Study, Hammer's Shop
Burtang Mystical sword of protection. ATK +50, DEF +2, CON +2 Clock Tower
Cestus Fist attachment used for punching. ATK +20 Castle Corridor
Claimh Solais Sword with a sparkling blade. ATK +106, DEF +4, STR +7, CON +7, INT +7 Forbidden Area
Combat Knife Knife designed for hand-to-hand combat. ATK +24 Hammer's Shop Zombie Soldier, Zombie Officer
Claymore Well-balanced sword. ATK +32 Hammer's Shop
Cutall Short sword for stabbing. ATK +20 Dance Hall, Hammer's Shop
Dainslef Ultimate magical sword. ATK +96, DEF -1, CON -2, INT -2 Inner Quarters
Death's Sickle Soul-hunting scythe of Death. ATK +130, LCK +13 Clock Tower
Durandal Sword forged by the hands of giants. ATK +58 Giant Skeleton
Estoc Sword with a thin, needle-like blade. ATK +31 Hammer's Shop Dead Crusader
Excalibur Legendary sword in the stone. ATK +120 Boss Rush Mode
Final Sword Sword carried by the Final Guard ATK +108 Final Guard
Gabolg Spear forged by witches. ATK +58 Witch
Gladius Ancient Roman sword. ATK +22 Hammer's Shop Manticore
Gram Famous sword known as "Gram". ATK +38 Hammer's Shop
Great Sword Heavy longsword. ATK +40 Great Armor
Gunger Lightning-infused spear. ATK +29 Top Floor
Hammer Your standard hammer. ATK +34 The Study, Hammer's Shop Rock Armor
Hand Gun Uses 9mm Parabellum rounds. ATK +1 Underground Reservoir
Hrunting Poison-secreting sword. ATK +30 Inner Quarters
Joyeuse Beautiful sword made out of gold. ATK +64 Forbidden Area
Kaiser Knuckle Your fist becomes as strong as an angry god. ATK +10 The Study
Kaladbolg Sword of Darkness. ATK +84 Top Floor
Katana No-descript sword. ATK +31 Hammer's Shop
Knife Cheap pocketknife. ATK +5 Start game with it
Kunitsuna Said to have killed a demon. ATK +30 Skull Millione
Laevatain Enchanted sword of fire. ATK +65 The Arena Flame Demon
Lance Long spear used by cavalry soldiers. ATK +32 Castle Corridor, Hammer's Shop Nightmare
Mach Punch Throws punches faster than the eye can see. ATK +5 Werejaguar
Milican's Sword Can turn enemies to stone. ATK +34 Underground Reservoir Basilik, Big Golem
Muramasa Its blade is hungry for blood. ATK +44 Lubicant
Mystletain Sword carved from a sacred tree. ATK +36 Clock Tower Dryad
Onikiri Said to have killed a demon. ATK +31 Cagnazzo
Osafune Sword with a very long blade. ATK +38 Underground Reservoir
Partizan Spear with an extra-wide tip. ATK +39 Hammer's Shop Valkyrie
Poison Fist Adds poison to your punches. ATK +60 Skull Millione
Positron Rifle Fires positive electrons. ATK +50 Boss Rush Mode
Rahab's Sword Enchanted sword of ice. ATK +52 Underground Reservoir Man-Eater
Rapier Sword made for stabbing. ATK +14 The Chapel, Hammer's Shop Skeleton Knight
Rogunis Spear Holy spear. ATK +102 Underground Reservoir Erinys
Scimitar Curved blade with sharp edge. ATK +25 Hammer's Shop
Short Sword Short Sword. ATK +8 Castle Corridor
Silver Gun Fires sterling silver bullets. ATK +42 The Arena
Spear Standard spear. ATK +17 Hammer's Shop Winged Skeleton
Tallhammer Lightning-summoning hammer. ATK +56 The Chapel Dance Hall
Trident Spear with a three-pronged tip. ATK +28 Hammer's Shop Triton
Valmanway Creates a bladed vortex that slices enemies to pieces. ATK +2 Boss Rush Mode
Vjaya Wrought by the lightning of Indra. ATK +30 Castle Corridor
Warhammer Hammer designed for hand-to-hand combat. ATK +45 Hammer's Shop
Whip Knuckle Allows you to throw whip-like punches. ATK +49 Weretiger
Whip Sword Extendable sword. ATK +16 The Study
Yasatsuna Said to have killed a demon. ATK +40 Castle Corridor

Dawn of Sorrow

Weapon Description Stats Found Drop
Ascalon A dragon-slaying sword. ATK +80 Yoko's Shop
Axe A sturdy axe with a single-edged head. ATK +45 Hammer's Shop Axe Armor
Balmung A demonic dragon-slaying sword. ATK +94 Yoko's Shop
Baselard A short sword with an I-shaped shaft. ATK +15 Hammer's Shop
Battle Axe A combat axe with a double-edged head. ATK +65 Yoko's Shop, Hammer's Shop
Bhuj A very heavy combat axe. ATK +90 Yoko's Shop
Blunt Sword A sword with a dull cutting edge. ATK +18 Wizardry Lab, Hammer's Shop Barbariccia
Boomerang A throwing weapon with a curved blade. ATK +6 Hammer's Shop Skelerang
Brass Knuckles Metal knuckles to be worn on fists. ATK +5 Hammer's Shop
Brionac A demonic five-pronged spear. ATK +68 Yoko's Shop
Burtgang A sword blessed with divinity. It is designed for defense first. ATK +58, DEF +8, CON +10 Yoko's Shop
Cestus Hard knuckle guards worn by ancient boxers. ATK +12 Demon Guest House, Yoko's Shop, Hammer's Shop
Chakram A throwing weapon with a sharp, circular blade. ATK +12 Amalaric Sniper
Cinquedia A bejeweled short sword featuring elaborate ornamentation. ATK +25 Hammer's Shop
Claimh Solais An indefatigable sword. Its blade glitters with light. ATK +120 Yoko's Shop
Claymore A heavy, two-handed sword. ATK +28 The Lost Village, Hammer's Shop
Combat Knife A military-issue combat knife. ATK +11 Wizardry Lab
Cutall A short sword of East Indian origin. ATK +19 Demon Guest House
Cutlass A sword used by cavalry riders. ATK +20 Yoko's Shop, Hammer's Shop
Dainself A demonic sword of finality. ATK +72, STR +6, CON +6, INT +6 Yoko's Shop
Death Scythe A scythe used by Death to gather souls. ATK +166 Yoko's Shop
Durandal A sword of giants that was tempered by fairies. ATK +61 The Pinnacle, Yoko's Shop
Estoc A sword made for stabbing. ATK +32 Condemned Tower
Falchion A sword with a wide, crescent blade used by Normans. ATK +39 Yoko's Shop, Hammer's Shop Dead Pirate
Final Sword A sword taken from a Final Guard. ATK +110 Yoko's Shop
Fleuret A small sword. ATK +20 Garden of Madness
Fragarach A demonic sword in the shape of a cross. ATK +32 The Pinnacle, Yoko's Shop
Garian Sword A flexible, articulated sword made for executions. ATK +40 Yoko's Shop
Geiborg A spear tempered by witches. ATK +80 Yoko's Shop
Golden Axe An axe crafted from gold. Its performance is outstanding. ATK +140 Yoko's Shop
Great Axe A huge battle axe. It is exceptionally heavy. ATK +115 Yoko's Shop
Great Sword A massive sword that is made to smash through its targets. ATK +50 Demon Guest House, Yoko's Shop
Gungner A divine thunderbolt that pierces everything it touches. ATK +56 Yoko's Shop
Halberd A long pole fitted with a wide blade. ATK +40 Dark Chapel, Yoko's Shop, Hammer's Shop
Handgun Fires 9mm rounds. ATK +15 Garden of Madness, Hammer's Shop
Hrunting A frightening sword that contains venom in its blade. ATK +38 Yoko's Shop
Ice Brand A demonic sword that freezes all that it touches. ATK +48 Yoko's Shop
Joyeuse An extravagantly beautiful sword. Quite valuable. ATK +43 Yoko's Shop
Kaiser Knuckle Imbues knuckles with divine rage. ATK +15 Yoko's Shop
Kaladbolg A demonic sword tempered by fairies. ATK +65 Yoko's Shop
Katana A traditional sword used by samurai. ATK +24 Yoko's Shop, Hammer's Shop Draghignazzo
Knife A cheap pocket knife. It cuts poorly. ATK +7 Hammer's Shop
Kotetsu A sword named after the legendary swordsmith, Nagasone Kotetsu. ATK +31 Dark Chapel, Yoko's Shop Malacoda
Kris Naga A beautifully decorated sword made of damask. ATK +45 Hammer's Shop
Kunitsuna Onimaru Kunitsuna, a sword said to have slain Oni demons. ATK +58 Yoko's Shop
Laevatain An intensely hot sword that scorches everything it touches. ATK +2 Yoko's Shop
Lance A spear used by knights. ATK +49 The Pinnacle, Yoko's Shop
Long Sword A common type of sword. ATK +26 Dark Chapel, Yoko's Shop, Hammer's Shop
Longinus A spear of divinity. ATK +92 Yoko's Shop
Mace A large club. ATK +32 The Lost Village, Hammer's Shop
Mach Punch Enables punches to be thrown at the speed of sound. ATK +30 Yoko's Shop
Main Gauche A sword designed for superior defense. ATK +24 Hammer's Shop
Masamune A famed Japanese samurai sword. ATK +39 Yoko's Shop, Hammer's Shop
Milican's Sword A sword that may petrify the target. ATK +1 Yoko's Shop
Mjollnjr A hammer of a thunder-god. ATK +28 Yoko's Shop
Morgenstern A club with a star-shaped head. A brutal weapon. ATK +50 Yoko's Shop
Muramsa A sword with a macabre reputation. ATK +84 Yoko's Shop
Mystletain A sword hewn from the wood of a divine tree. ATK +28 Yoko's Shop
Nebula A holy chain with a will of its own. ATK +52 Yoko's Shop
Nunchakus Only a true master can wield a weapon this deadly. ATK +30 "Boss Rush" Mode
Osafune A Japanese sword with the full name of Bizen Osafune Nagamitsu. ATK +48 Can only create it
Partizan A long pole tipped with a broad blade. ATK +32 Yoko's Shop, Hammer's Shop Dead Warrior
Rapier A thrusting sword with a tapered blade. ATK +16 Hammer's Shop
RPG Rocket-propelled grenade. ATK +100 "Boss Rush" Mode
Short Sword A sword with a stubby blade. ATK +15 The Lost Village, Hammer's Shop
Silver Gun Shoots silver bullets that have ritually blessed. ATK +30 Hammer's Shop
Small Sword A light and easy-to-handle sword. ATK +28 Garden of Madness
Spear A standard spear. ATK +24 The Lost Village, Hammer's Shop Armor Knight
Terror Bear An insidious stuffed toy filled with iron sand. ATK +1 "Boss Rush" Mode
Throwing Sickle A small throwing sickle used by ninjas. ATK +30 Hammer's Shop
Tomahawk A battle axe designed for throwing. ATK +20 Hammer's Shop Great Axe Armor
Trident A three-pronged spear. ATK +58 Yoko's Shop
Valmanway A sword whose name means "Blessed Wind". ATK +36 Yoko's Shop
Whip Knuckle Equip to throw whip-like punches. ATK +20 Yoko's Shop
Whip Sword A sword with a whip-like blade. ATK +36 Yoko's Shop
Yasutsuna Doujikiri Yasutsuna a sword said to have cut off a demon's arm. ATK +69 Yoko's Shop
Aria of Sorrow
Armor Description Stats Found Drop
Armor of Fire Stronger against fire attributed attacks. DEF +34 Castle Corridor, Hammer's Shop
Armor of Water Stronger against water attributed attacks. DEF +33 Underground Reservoir, Hammer's Shop
Army Jacket Jacket woven from a special fiber that is difficult to cut. DEF +23 Hammer's Shop Zombie Officer
Blocking Mail Parries attacks on occasion. DEF +35 Dead Crusader
Casual Clothes Normal, casual clothing. DEF +5 Start game with it
Cloth Tunic Tunic sewn from cloth. DEF +7 Zombie, Fleaman
Copper Plate Breastplate of hammered copper. DEF +18 Castle Corridor, Hammer's Shop Rock Armor
Death's Robe Robe once worn by Death himself. DEF +44, ATK +3, STR +4, CON +4, INT +13, LCK +13 Clock Tower
Demon's Mail Stronger against darkness-attributed attacks. DEF +49, ATK +9, STR +9 Demon Lord
Dracula's Tunic Tunic possessing the powers of Dracula. DEF +41, ATK +6, STR +6, CON +6, INT +6, LCK +6 Top Floor
Elfin Robe Clothing woven by an elf. DEF +26, INT +10 Underground Reservoir
Eversing Fine suit of armor guaranteed to last forever. DEF +45 Underground Reservoir
Gold Plate Breastplate of pure gold. DEF +38 Hammer's Shop Final Guard
Gym Clothes Clothing worn when practicing a sport or martial arts. DEF +12, CON +2 Durga
Iron Plate Breastplate of iron. DEF +25 Hammer's Shop Valkyrie, Disc Armor, Great Armor
Leather Plate Breastplate made of leather. DEF +10 Axe Armor
Ninja Suit Loose-fitting garb of ninjas. DEF +13, ATK +2, STR +2, CON +2 Inner Quarters
Olrox's Suit Armored suit once worn by Olrox. DEF +37, ATK +2, STR +2, CON +2, INT +2 The Arena
Pitch Black Suit Black suit as black as the night sky. DEF +32, INT +3 Clock Tower
Samurai Armor Red body armor used by samurai warriors. DEF +20, ATK +3 Dance Hall Dead Warrior
Silk Robe Tunic sewn from silk. DEF +9, INT +5 The Chapel
Silver Plate Breastplate of pure silver. DEF +35 Hammer's Shop
Soldier Uniform Uniform worn by a soldier who fought in the Demon Castle War. DEF +20, ATK +2, STR +2 Hammer's Shop
Steel Plate Breastplate forged from steel. DEF +31 Hammer's Shop Bomber Armor
War Fatigues Sturdy clothing made especially for the battlefield. DEF +15, ATK +3, STR +3 Hammer's Shop

Dawn of Sorrow

Armor Description Stats Found Drop
Aquarius A water-resistant robe that is imbued with elemental power. DEF +28 Wizardry Lab Frozen Shade
Army Jacket A jacket woven with a special fabric that resists cuts. DEF +24 Cursed Clock Tower
Biker Jacket A leather jacket worn by motorcyclists. DEF +13, STR +2 Quetzlcoatl
Blocking Mail A mail suit that occasionally blocks attacks. DEF +25 Dead Crusader
Breastplate A breastplate fashioned from iron. DEF +12 Garden of Madness, Hammer's Shop Bomber Armor, Valkyrie
Casual Clothes Clothes worn regularly. DEF +3 Start game with
Chain Mail A suit made of woven chains. DEF +25 Subterranean Hell Great Axe Armor
Cloth Tunic A simple garment made of cloth. DEF +4 Hammer's Shop Zombie
Cuirass A torso armor with a rounded profile. DEF +38 Final Guard
Death's Robe A robe once worn by Death. DEF +42, STR +4, CON +4, INT +13, LCK +4 "Boss Rush" Mode
Demon's Mail A mail suit that is imbued with demonic power. DEF +56 Arc Demon
Dracula's Tunic A tunic imbued with Dracula's dark power. DEF +44, STR +6, CON +6, INT +6, LCK +6 Demon Guest House
Elfin Robe A robe woven by elves. DEF +16, INT +8 Garden of Madness
Eversing An armor tempered by a waterfall over many millenniums. DEF +46 Subterranean Hell
Gym Clothes An athletic training suit. DEF +7, CON +2 Hammer's Shop Slaughterer
Hauberk Chain mail made for easy movement. DEF +31 Erinys
Justaucorps A luxurious suit with fine detailing throughout. DEF +16, STR +1, INT +1 Demon Guest House
Kung Fu Suit Looks like it can make you stronger. DEF +9, STR +1 Fleaman
Leather Armor A suit of armor crafted out of leather. DEF +8 Hammer's Shop Axe Armor
Mage Robe A robe worn by mages. DEF +10, INT +5 Witch
Ninja Suit A ninja's combat garment. DEF +17, STR +2, CON +2 Garden of Madness
Olrox's Suit A suit favored by Count Olrox. DEF +38, STR +2, CON +2, INT +2 Demon Guest House
Pitch Black Suit A suit that is the color of inky darkness. DEF +29, INT +2 Succubus
Ring Mail A mail suit with metal rings sewn on. DEF +16 Demon Guest House, Hammer's Shop Great Armor
Scale Mail A mail suit with scale-like plates sewn on. DEF +20 Cursed Clock Tower, Hammer's Shop Disc Armor
Serenity Robe A blessed robe that calms the spirit. DEF +34, INT +10 Wizardry Lab
Silk Robe A robe made of woven silk. DEF +4, INT +2 Hammer's Shop Persephone
Three 7's Clothes that summon luck. CON +7, INT +7, LCK +7 Garden of Madness Killer Clown
War Fatigues Sturdy clothes made for military use. DEF +15, STR +3 Demon Guest House
Wyrm Robe A fire-resistant robe made from the hide of a wyrm. DEF +22 Flame Demon
Aria of Sorrow
Accessory Description Stats Found Drop
Ancient Belt A belt that lends its wearer a positive attitude. ATK +1, DEF +7, STR +1, CON +5, LCK +1 Quezlcoat, Kicker Skeleton
Black Belt Proof of excellence in martial arts. ATK +5, DEF +3, STR +5, CON +2 Werewolf
Black Cloak Pitch black cloak reminiscent of the night sky. DEF +5, INT +2 The Arena
Cape Unexceptional cloth cloak. DEF +1 Castle Corridor
Chaos Ring Contains the powers of chaos. ATK +1, DEF +2, STR +1, CON +1, INT +1, LCK +1 Chaotic Realm
Crimson Cloak Blood-red cloak. DEF +3, INT +1 Hammer's Shop Ripper
Flame Necklace Necklace adorned with a fire symbol. DEF +2, INT +1 Curly
Gold Ring Makes enemies leave behind more money when you wear this ring. DEF +1 Underground Cemetery
Heart Pendant Heart-shaped pendant. DEF +1, LCK +1 The Study Succubus
Lucky Charm Lucky charm sold in Hakuba Shrine. LCK +3 Castle Corridor
Pendant Ordinary pendant. LCK +1 Underground Reservoir Lilith
Rare Ring Increases the appearance rate of rare items. LCK +5 The Arena
Red Scarf A bright red scarf. ATK +1, DEF +2, STR +1, CON +1 Kicker Skeleton
Rune Ring Increases the rate at which MP is restored. DEF +2 Underground Reservoir
Satan's Ring Satan himself once wore this ring. ATK +2, DEF +7, STR +2, CON +2, INT +2 Top Floor
Scarf Warm and cozy. DEF +2 Castle Corridor Persephone
Sherman Ring Increases experience points when you walk wearing this ring. DEF +1 Dance Hall
Skull Necklace Eerie-looking necklace. DEF +3, LCK -1 Curly, Devil
Soul Eater Ring Increases the appearance rate of spirits. LCK +5 Hammer's Shop
Tear of Blood Precious stone as red as blood. ATK +1, DEF +9, STR +1, CON +1, INT +1 Top Floor

Dawn of Sorrow

Accessory Description Stats Found Drop
Black Belt A black belt worn by skilled fighters. DEF +2, STR +5 Werewolf
Black Cloak A cloak the color of inky darkness. DEF +5 Ripper
Bloody Stud A deep-red stud earring made of ruby. DEF +5, INT +2 Wizardry Lab
Cape A plain cape. DEF +2 The Lost Village
Chaos Ring A ring that ceaselessly draws dark power from chaos. Soma's MP regenerates very quickly. DEF +1, STR +1, CON +1, INT +1 The Abyss (once all of the souls are collected)
Crimson Cloak A cloak in a vivid crimson color. DEF +4 The Lost Village
Flame Necklace A necklace that symbolizes fire. DEF +2, INT +5 Succubus
Gold Ring A ring that makes monsters drop more money. DEF +1 Wizardry Lab
Gold Stud A stud earring made of gold. DEF +4, INT +1 The Lost Village
Heart Pendant A heart-shaped pendant. DEF +1, LCK +2 Heart Eater
Hoop Earring An earring in the shape of a hoop. DEF +1, INT +1 The Lost Village
Lucky Charm A good-luck charm for prosperity. LCK +1 Hammer's Shop
Megingiord A belt worn by a deity of war. It amplifies power. DEF +5, STR +10 Dark Chapel
Mina's Talisman A talisman from Hakuba Shrine. Said to suppress dark souls. No boost Demon Guest House
Neck Warmer A cold-beating garment made of a new synthetic material. DEF +3, CON +10 The Lost Village
Pendant A plain pendant. LCK +1 Hammer's Shop Ghoul
Platinum Stud An expensive stud earring made of platinum. DEF +6, INT +1 Cursed Clock Tower
Power Belt A belt that provides support to muscles. DEF +3, STR +2 Dark Chapel
Rare Ring A ring that raises the appearance of rare items. LCK +5 Silenced Ruins
Red Scarf A red scarf that has an air of melancholy. DEF +2, CON +5 Hammer's Shop
Rosary Beads with a cross made of silver. DEF +3, INT +10 Wizardry Lab
Rune Ring A ring that boosts the speed of MP restoration. DEF +1 Demon Guest House
Satan's Ring A ring once worn by the dark lord. DEF +6, STR +3, CON +3, INT +3 The Pinnacle
Scarf A scarf made of knitted wool. DEF +1, CON +2 Hammer's Shop
Shaman Ring Gain more experience points. DEF +1 Cursed Clock Tower
Silver Stud A stud earring made of silver. DEF +3, INT +1 Condemned Tower
Skull Necklace A macabre necklace. DEF +5, INT +2, LCK -1 Devil
Soul Eater Ring A ring that raises the appearance of souls. LCK +5 Hammer's Shop
Tear of Blood A red jewel the color of blood. DEF +8, STR +1, CON +1, INT +1 The Lost Village
Traveler Cape A sturdy cape popular among travelers. DEF +3 Dark Chapel
Turquoise Stud A stud earring embedded with a blue-green gem. DEF +2, INT +1 Demon Guest House
Aria of Sorrow
Item Description Found Drop
Anti-Venom Counteracts the effects of poison. The Chapel, Hammer's Shop Poison Worm
High Mind Up Restores 50% of your MP. The Chapel, Inner Quarters, Underground Reservoir, Chaotic Realm, Hammer's Shop Devil, Arc Demon
High Potion Restores 400 HP. The Chapel, Dance Hall, Inner Quarters, Underground Cemetery, The Arena, Hammer's Shop Golem, Stolas
Mana Prism Restores ALL of your MP. Dance Hall, Underground Reservoir, Top Floor, Chaotic Realm Demon Lord
Mind Up Restores 20% of your MP. Castle Corridor, The Chapel, Inner Quarters, Student Witch, Hammer's Shop Bone Pillar, Imp, Tiny Devil
Potion Restores 100 HP. Castle Corridor, Hammer's Shop Arachne, Cockatrice
Super Potion Restores ALL HP. Underground Reservoir, Top Floor, Chaotic Realm Shadow Knight
Uncurse Potion Nullifies the effects of curses. The Study, Hammer's Shop Ectoplasm, Cagnazzo
Item Description Stats Found Drop
Beef Curry Quite an addictive flavor. HP +800 Waiter Skeleton
Coffee Decaffeinated coffee. HP +200 Durga
Cream Puff Soft, fluffy, and sweet. HP +180 Giant Worm
Cream Soda Has a cherry on top. HP +200 Student Witch
Grapes Fresh and juicy. HP +150 Wooden Golem
Meat Strip Restores 29 HP. HP +29 Minotaur, Gorgon
Melon A melon of the finest quality. HP +600 The Study Witch, Alura Une
Milk Low-fat milk. HP +150 Catobeplas, Werewolf, Gorgon
Persimmon A bitter fruit. HP +80 Dryad
Potato Pancake The burnt edges are the best part. HP +400 Triton
Pudding It wiggles and jiggles. HP +200 Underground Reservoir Chronomage, Succubus
Ramen Noodles floating in a broth made from pork bones. HP +500 Killer Mantle
Rotten Meat A lab of rotting beef. HP -200 Zombie Soldier, Flesh Golem
Spoiled Milk It expired three years ago. HP -800 Evil Butcher, Flesh Golem
Strawberry A plump, sweet strawberry. HP +300 Persephone
Tea Sip it slowly and relax. HP +180 Ghost Dancer
Tasty Meat Restores 290 HP. HP +290 Underground Reservoir Killer Fish, Red Minotaur, Needle

Dawn of Sorrow

Item Description Found Drop
Anti-Venom Cures poison. Dark Chapel, Hammer's Shop Mollusca
High Mind Up Restores 200 MP. Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop Malachi
High Potion Restores 200 HP. The Lost Village, Dark Chapel, Demon Guest House, Subterranean Hell, Hammer's Shop
Mana Prism Restores all of your MP. Demon Guest House, Silenced Ruins, The Pinnacle Arc Demon, Stolas
Mind Up Restores 100 MP. Wizardry Lab, Condemned Tower, Hammer's Shop Devil
Potion Restores 100 HP. The Lost Village, Dark Chapel, Subterranean Hell, Hammer's Shop, "Boss Rush" Mode
Super Potion Restores all HPs. Wizardry Lab, Subterranean Hell, Silenced Ruins Final Guard
Uncurse Potion Nullifies the effects of curses. Hammer's Shop
Item Description Stats Found Drop
Amanita A toxic mushroom that induces hallucinations. HP -100 Subterranean Hell Wakwak Tree
Beef Curry Mouth-wateringly delicious. HP +500 Waiter Skeleton
Boiled Starfish Has a firm, jelly-like texture. HP +120 Decarabia
Caviar One of the world's three great delicacies. Sturgeon eggs. All HP The Lost Village
Coffee Decaffeinated coffee. HP +100 Lilith
Corn Soup A creamy soup with croutons. HP +80 The Lost Village
Cream Puff Soft, fluffy, and sweet. HP +80 Student Witch
Cream Soda Topped with a cherry. HP +100 Witch
Foie Gras One of the world's three great delicacies. Duck liver paste. All HP Wizardry Lab
Fried Chicken Crispy fried chicken thigh. HP +129 Rycuda
Grapes Bursting with flavorful juice. HP +60 Alura Une
Hamburger A food made of fried, minced meat sandwiched in pieces of bread. HP +30 Killer Clown
Hot Dog The king of junk food. HP +60 Hell Boar
Ice Cream A thick vanilla ice cream loaded with egg yolks. HP +50 Frozen Shade
Meat Strip Restores 29 HP. HP +29 Catoblepas, Needles
Melon A melon of the finest quality. HP +300 Erinys
Milk Low-fat milk—for your bones. HP +60 Gorgon, Catoblepas
Mushroom A deliciously appetizing mushroom. HP +100 Subterranean Hell
Noodles Noodles floating in a broth made from pork bones. HP +300 Heart Eater
Paella A veritable cornucopia of seafood. HP +120 Cave Troll
Pancake It's nothing without maple syrup. HP +70 Valkyrie
Piroshki Russian-style fried meat dumpling. HP +50 Slaughterer
Pudding It wiggles and jiggles. HP +100 Dead Mate
Pumpkin Pie Sweet and delicious. HP +60 The Lost Village
Rice Ball Simple, but tasty. HP +290 Dead Warrior
Rotten Meat A slab of rotting beef. HP -200 Ghoul
Rusty Tin Food Are you brave enough to open it? HP -600 Subterranean Hell Dead Pirate
Salmon Meuniere A seafood dish seasoned with curry powder. HP +120 Killer Fish
Spaghetti Served al dente. HP +150 Manticore, Mushussu
Spoiled Milk Its expiration date is from three years ago. HP -400 Hell Boar
Strawberry A plump, sweet strawberry. HP +150 Persephone
Tasty Meat Restores 290 HP. HP +290 Condemned Tower Gorgon
Tea Sip slowly and relax. HP +80 Ghost Dancer
Tinned Spinach May give the illusion of bulking up muscle mass. HP +40 The Creature
Truffle One of the world's three great delicacies. Rare black mushroom. All HP The Pinnacle

Notable Techniques

Standard Vampire Abilities

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[1171] regenerate[1172], from any kind[1173] of damage due to it absorbing blood[1174].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Souls

Aria of Sorrow
Soul Description MP Found
Altair Summons and hurls eagles. 22 Floating Garden (Room connected to save point in floating area of Garden)
Arachne Ensnares enemies using a sticky web. 15 Study, Dance Hall (First hallway in Dance Hall)
Axe Armor Throws axes at enemies. 22 Castle Corridor, Chapel (Room in between 1st and 2nd save points in Corridor, before 1st boss room)
Balore Packs a deadly punch. 120 The Arena (Defeat Balore)
Bat Attacks using supersonic waves. 5 Castle Corridor, Chapel, Underground Reservoir (Room left of 1st save point in Corridor, several Bats in the room)
Beam Skeleton Fires a deadly beam. 28 The Arena, Chaotic Realm (Third Arena challenge near save point, third and bottom door)
Biphron Shoots out a series of exploding fireballs. 35 Underground Cemetery (First room in Cemetery, enter from left)
Blue Crow Attacks by flying crows at enemies. 10 Castle Corridor (Vertical room above 2nd Corridor save point)
Bomber Armor Astounding amount of destructive power. 80 Clock Tower, Underground Reservoir (Four rooms left of first Tower save point)
Chronomage Ability to stop time. 96 Inner Quarters (Hallway right below Quarters save point)
Cockatrice Fires a beam of petrifaction. 24 Floating Garden (First large room in Garden)
Demon Lord Unleashes a furious barrage of magic upon enemies. 38 Chaotic Realm (Several rooms near 2nd and 3rd save point in Realm)
Disc Armor Shreds enemies to bits with a spinning disc. 34 Inner Quarters, Floating Garden, Clock Tower (Room left of first Tower save point)
Dryad Grows stronger by stealing HP from its enemies. 33 Underground Reservoir, Forbidden Area (Two rooms left of Reservoir warp point, enter from left)
Durga Throws katanas. 20 Chapel, Dance Hall, Inner Quarters (First hallway in Chapel, enter from left)
Evil Butcher Throws sharpened butcher knives. 5 Study, Dance Hall (Horizontal hallway up/left from lower Hall save point, enter from right)
Fish Head Shoots fireballs. 18 Underground Reservoir, Forbidden Area, Chaotic Realm (Bottom right corner of large square room on far right of Reservoir)

Flame Demon Burns enemies to a crisp with its ultra hot flames. 44 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from right)

Fleaman Hops around madly. 15 Chapel, Dance Hall (Hallway above entrance to Study, enter from left)
Ghost Summons a spirit that will fight evil. 16 Castle Corridor, Chapel (First hallway of Chapel area)
Giant Skeleton Throws giant skulls. 19 The Arena, Chaotic Realm (Few rooms before 2nd save in Realm, room left of Gladiator and Basilisk)
Gladiator Throws wheels at enemies. 30 The Arena, Chaotic Realm (Two rooms right of Arena warp point)
Harpy Shoots out razor-like feathers. 25 Clock Tower, Forbidden Area (Hallway that connects Clock Tower to Top Floor)
Killer Doll Mesmerizes the enemy. 20 Castle Corridor, Dance Hall, Inner Quarters (Vertical room left of bottom save in Hall, enter from bottom left)
Killer Fish Attacks enemies underwater. Perishes when out of water. 16 Castle Corridor, Underground Reservoir, Forbidden Area (First long water corridor in Reservoir)
Killer Mantle Ability to swap HP and MP of enemies. 19 The Arena (Room outside of Arena save point)
Kyoma Demon Temporary invincibility. 80 Hallway to right of Quarters warp point, enter from left (The Kyoma demon is the monster that appears inside certain mirrors)
Legion Fires an array of lasers. 66 Underground Cemetery (Defeat Legion, you must knock off all 4 shells)
Lightning Doll Discharges lightning from its fingertips. 46 Inner Quarters, Clock Tower, Underground Reservoir (Starting from 2nd Tower save, travel 3 rooms towards 1st save, 3rd room)
Mandragora Kills enemies with scream. 110 Floating Garden, Underground Reservoir (Room directly below Reservoir warp point, you have to kill it when its out of the ground right before the scream)
Man-Eater Shoots a ripple laser. 22 Underground Reservoir (Exit the bottom right of large room outside of Reservoir warp point)
Merman Fires a water pistol. 14 Castle Corridor, Underground Reservoir (Room left of 1st save point in Corridor, in water pit)
Mudman Slings mud at enemies. 20 Forbidden Area (First hallway in Forbidden Area)
Needles Tosses mines into the air that explode at fixed intervals. 15 Clock Tower, Underground Reservoir (Two rooms left of Tower warp point)
Nemesis Cloaking shield makes you invisible before enemies eyes. 65 Dance Hall, Inner Quarters (Vertical room right of Quarters save point, enter from bottom)
Nightmare Summons nightmares to use as weapons. 30 Underground Reservoir
Red Minotaur Swings an oversized axe. 150 The Arena, Top Floor (Mid level area of large open area of Top Floor, enter from right, the Killer Mantle soul will kill them in one hit)
Ripper Stabs enemies with a blood-soaked knife. 35 Floating Garden, Underground Cemetery (Room connected to save point in floating area of Garden)
Rock Armor Tosses boulders at enemies. 22 Castle Corridor, Chapel, Study (Horizontal hallway below 1st Chapel hallway)
Siren Song casts a spell upon enemies. 10 Castle Corridor (Hallway that connects Clock Tower to Top Floor)
Skeleton Throws bones. 8 Castle Corridor, Chapel, Underground Reservoir (Several long hallways in Corridor after 1st save point)
Skull Archer Fires enchanted arrows. 8 Castle Corridor, Study (Vertical room above 2nd Corridor save point)
Skull Millione Weakens its enemies with its poisoned claws. 25 The Arena (Room outside of Arena warp point, enter from right)
Slime Hurls slimeballs at enemies. 20 Underground Reservoir, Chaotic Realm (Two rooms right of Flesh Golem in Reservoir, see Flesh Golem)
Student Witch Releases a lethal cat that runs full-speed at enemies. 20 Study, Inner Quarters (Hallway in Quarters just before Top Floor entrance)
Tiny Devil Creates a blade vortex around its foes. 18 Castle Corridor, Chapel, Underground Reservoir (Hallway leading to 3rd Corridor save point, enter from left)
Ukoback Sets fires in mid-air. 12 Underground Reservoir (Vertical room just before entrance to Underground Cemetery)
Une Buries land mines throughout its turf. 20 Chapel, Underground Reservoir (Horizontal hallway in Chapel below 1st save point)
Valkyrie Slashes enemies with its sword. 50 Inner Quarters, Clock Tower (Room above and right of Headhunter boss, enter from bottom)
Waiter Skeleton Slings hot curry at its foes. 30 Dance Hall (First hallway in Hall)
Werejaguar Packs an extremely powerful straight punch. 40 Underground Cemetery, Forbidden Area (First room in Cemetery, enter from left)
Weretiger Packs an extremely powerful uppercut. 40 The Arena (Long hallway at very top of Arena, has entrance on left only)
Werewolf Creates a fountain of magical fire. 28 Floating Garden (First floating area near top of map if you exited left from Garden)
Winged Skeleton Throws spears. 12 Castle Corridor (Obtained during game intro sequence)
Zombie Soldier Throws hand grenades. 14 Castle Corridor (Long hallway above and right of 2nd Corridor save point)

Dawn of Sorrow

Bullet Soul Description Found
Abaddon Summon a cloud of locusts to swarm foes. Abyss
Aguni Create a pillar of fire that races across the ground. Pinnacle
Amalaric Sniper Summon an archer to support you. Dark Chapel
Axe Armor Throw an axe upwards. Lost Village, Demon Guest House
Cave Troll Attack by lashing out the tongue. Subterranean Hell, Wizardy Lab
Decarabia Hurl a Decarabia. Subterranean Hell
Dead Mate Summon a dog. Silenced Ruin
Disc Armor Hurl a sharp-edged circular blade. Condemned Tower
Erinys Unleash divine energy that causes widespread damage. Pinnacle, Abyss
Fish Head Throw Fish Head's head. Subterranean Hell
Flame Demon Shoot devastating fireballs. Pinnacle, Abyss, Demon Guest House
Fleaman Summon Fleaman. Condemned Tower
Frozen Shade Create a blade of ice that causes freezing. Subterranean Hell, Abyss
Great Axe Armor Perform a spinning sweep with a huge axe. Condemned Tower, Wizardy Lab, Lost Village
Guillotiner Summon Guillotiner from hell. Pinnacle, Dark Chapel
Hell Boar Knock down enemies with power-packed uppercuts. Lost Village, Dark Chapel
Hellfire Fire 3 fireballs at the enemy. Beat the Game + with hard
Homunculus Summon Homunculus. Wizardy Lab
Imp Create space that inflicts spiritual damage. Cursed Clocktower
Killer Clown Throw cards as weapons. Demon Guest House
Killer Fish Launch torpedoes in water. Subterranean Hell, Wizardy Lab
Larva Summon Larva. Silenced Ruin
Malachi Summon a dark sphere that spew dark energy. Abyss, Cursed Clocktower, Demon Guest House, Pinnacle
Malacoda Attack with a tail. Abyss
Merman Shoot a stream of water. Subterranean Hell, Wizardy Lab
Mollusca Summon a mollusca. Garden of Madness
Paranoia Gain the ability to enter mirrors. Demon Guest House
Puppet Master Throw a puppet and switch places with it. Demon Guest House
Ripper Throw knifes. Abyss, Mine of Judgment
Rycuda Summon Tunderbolts. Garden of Madness
Skeleton Throw bones. Lost Village, Wizardy Lab, Demon Quest House, Lost Ruins
Slaughterer Smack enemies with quick straight punches. Wizardy Lab
Slime Summon a bouncy slime. Wizardy Lab
Slogra Throw spears. Mine of Judgment
Student Witch Summon a cat. Lost Village, Wizardy Lab
Succubus Regain HP by drinking blood. Pinnacle, Demon Guest House, Abyss
Ukoback Set fires. Subterranean Hell
Une Throw une at a foe. Subterranean Hell, Garden of Madness
Waiter Skeleton Serve delicious curry. Demon Guest House, Silenced Ruin
Warg Use fangs to tear at foes. Lost Village
Witch Launch magic shots that track targets. Dark Chapel, Demon Guest House
Yorick Kick a skull like a ball. Garden of Madness
Zephyr Stop time. Cursed Clocktower
Zombie Summon Zombie. Lost Village
Aria of Sorrow
Soul Description Found
Alastor Summons "Alastor" the familiar. 3 MP/sec Chaotic Realm (A few rooms before the 2nd save point in Realm, enter from bottom)
Alura Une Restores health. 60 MP/sec Underground Cemetery, Forbidden Area (Second room in Cemetery, enter from left)
Big Golem Punches enemies. 5 MP/sec Underground Reservoir (Two rooms left of Reservoir save point)
Black Panther Generates shock waves while you dash. 2 MP/sec Top Floor (Room after fighting Graham)
Bone Pillar Radiates flame. 30 MP/sec Chapel, Study, Dance Hall, Floating Garden (Open area above first Chapel hallway)
Buer Creates a revolving wall of flame. 5 MP/sec Castle Corridor, Study (Small room directly right of Study save point)
Cagnazzo Punches enemies. 5 MP/sec Underground Cemetery, Forbidden Area (Very top right room of Cemetery, enter from left)
Catoblepas Breathes a petrifying cloud into the air. 15 MP/sec Study, Dance Hall (Room up of Study save point, enter from right)
Creaking Skull Supports a battle from behind. 5 MP/sec Castle Corridor, Dance Hall (In lower areas of Hall, stone floors and walls, first hallway to right)
Curly Transforms into a demon that rushes at enemies. 30 MP/sec Inner Quarters (Room to right of Headhunter boss in Quarters, enter from left)
Death Attacks enemies using sickles. 10 MP/sec Clock Tower (Defeat Death)
Devil Transforms into a demon that rushes at enemies. 30 MP/sec Floating Garden, Clock Tower (Sink into water in Tower near 1st save point and go left)
Final Guard Guards against enemy attacks. 60 MP/sec Top Floor, Chaotic Realm (Single room shortly after second save in Realm (left in elevator shaft)
Flying Armor Falling speed slows down and jump distance increases. 5 MP/sec Castle Corridor (End of 2nd long water passage)
Giant Bat Transforming into a bat gives you the ability to fly. 30 MP/sec The Arena (Room after Balore battle)
Giant Ghost Provides a protective barrier. 5 MP/sec Chapel (First vertical room at end of first Chapel hallway)
Great Armor STR is increased 120%. 60 MP/sec Clock Tower (Exit room outside 2nd Tower save point at bottom)
Imp Summons "Imp", the familiar. 3 MP/sec Inner Quarters, Floating Garden, Underground Reservoir (Top left of 4 big rooms in Garden, enter from top right side)
Manticore Transforms into a magical beast that rushes at enemies. 30 MP/sec Floating Garden (Second floating area near top of map if you exited left from Garden)
Medusa Head Ability to stop in mid-air. 10 MP/sec Clock Tower, Underground Reservoir, The Arena, Chaotic Realm (Room outside first Tower save point)
Persephone Absorb enemies HP with a magical item. 15 MP/sec Inner Quarters (Small room directly right of Chronomage in Quarters)
Shadow Knight His shadow fights beside him. 5 MP/sec Chaotic Realm (A few rooms below the final save point)
Sky Fish While praying, both LCK and STR increase for a moment. 60 MP/sec Two rooms left of Reservoir save point (Have to use Chronomage soul, it is that fast streak of light that flies it)
Witch Repels bullets with shield. 3 MP/sec Inner Quarters (Headhunter boss room in Inner Quarters)

Dawn of Sorrow

Soul Description MP Found
Alastor Summon Alastor as a familiar. Abyss, Pinnacle
Alura Une Summon Alura Une as a Guardian. Subterranean Hell
Armor Knight Attack with spinning spear. Lost Village
Barbariccia Transform into Barbariccia. Dark Chapel, Garden of Madness
Bat Summon Bat as familiar. Lost Village, Silenced Ruins
Bat Company Transform into a bat and fly. Silenced Ruin
Black Panther Move at high speed while creating a shockwave. Abyss
Bone Ark Summon a skeleton to provide transportation. Subterranean Hell, Silenced Ruin
Buer Wear a cloak of tumbling fire. Demon Guest House
Catoblepas Breath clouds of petrifying gas. Garden of Madness, Cursed Clocktower, Dark Chapel
Corpseweed Summon Corpseweed as a familiar. Garden of Madness
Death Summon the Grim Reaper's scythe to attack enemies. Mine of Judgment
Devil Enter a pact with the Devil to sharply raise STR. Cursed Clocktower, Silenced Ruin, Demon Guest House
Final Guard Gain iron-clad defense. Abyss, Pinnacle
Flying Armor Reduce the speed of falling. Lost Village
Flying Humanoid Raise INT and LCK. Cursed Clocktower
Gaibon Summon Gaibon as a familiar. Mine of Judgment
Gergoth Fire devastating laser beam. Condemned Tower
Ghost Separate from the body and conduct reconnaissance. Wizardy Lab
Gorgon Breathe a toxic gas. Silenced Ruin
Great Armor Summon Great Armor as a familiar. Dark Chapel
Harpy Summon Harpy as a familiar. Cursed Clocktower
Iron Golem Transform into an invincible Iron Golem. Demon Guest House, Abyss
Manticore Grow a tail. Wizardy Lab
Medusa Head Become capable of hovering in one location. Cursed Clocktower
Mini Devil Summon Mini Devil as a familiar. Dark Chapel
Mushussu Grow a poisonous tail. Pinnacle
Needles Summon Needles as a familiar. Subterranean Hell
Persephone Enable "Magic Vacuum". Vacuums up enemy HP. Demon Guest House
Quetzalcoatl Summon Quetzalcoatl as a familiar. Dark Chapel
Skull Archer Shoot arrows with deadly accuracy. Wizardy Lab, Silenced Ruin
Spin Devil Create tornadoes. Lost Village
Valkyrie Transform into a Valkyrie and charge at foes. Dark Chapel
Yeti Create a white orb of dark power that grows as it rolls. Lost Village
Werewolf Perform short dashes. Pinnacle, Condemned Tower
White Dragon Breathe fire. Abyss, Dark Chapel
Aria of Sorrow
Soul Description Found
Arc Demon Restores MP as damage is inflicted upon him. Inner Quarters (Top room past Chronomage in Quarters, enter from bottom)
Bael INT is increased by 12. The Arena, Top Floor (Square room up and left from Top Floor warp point, enter from bottom)
Basilisk Defensive strength increases and offensive strength decreases. Top Floor, Chaotic Realm (Bottom of large open room in Top Floor, enter from right)
Dead Crusader CON is increased by 16. Underground Reservoir, The Arena, Chaotic Realm (Vertical room directly above room outside Arena warp point)
Dead Warrior Deflect normal attacks by pressing Up + R. Floating Garden (Bottom right of 4 big rooms in Garden, enter from bottom left)
Ectoplasm Immunity to curses. Study (Room above Study save point)
Erinys Increases experience points by 120%. The Arena, Top Floor, Chaotic Realm (Second Arena challenge near save point, second door)
Flesh Golem Enjoys eating the oddest things. Underground Reservoir (Room directly above waterfall in Reservoir, small room to right)
Gargoyle Immunity to petrification. Chapel, Underground Reservoir, The Arena, Top Floor, Forbidden Area (Second room in Arena, enter from bottom right)
Ghost Dancer LCK is increased by 4. Chapel, Dance Hall (Large square shaped room in Dance Hall, enter from bottom)
Giant Worm When motionless, HP are gradually restored. Underground Reservoir (Starting from Reservoir warp point, head towards left save point 4 rooms)
Golem STR is increased by 12. Floating Garden, Clock Tower (Second vertical room above first Tower save point, enter from bottom)
Gorgon CON is increased by 12. Floating Garden, Underground Reservoir (Two rooms directly below Reservoir warp point, enter from right)
Gremlin LCK is increased by 8. Clock Tower (Starting from 2nd Tower save, travel 5 rooms towards 1st save, 5th room)
Headhunter Collect souls to increase strength. Inner Quarters (Defeat Headhunter boss)
Iron Golem Withstand a lot of damage without flinching. Top Floor, Chaotic Realm (Room below large open area of Top Floor (beside Hyppogryph soul). Use the Killer Mantle to kill Iron Golem in one hit)
Lilith INT is increased by 8. Inner Quarters (Long hallway below Inner Quarters warp point, enter from right)
Lubicant Gains strength as it loses HP. The Arena, Top Floor, Chaotic Realm (First Arena challenge near save point, top door)
Mimic Increases money as damage is incurred. Forbidden Area, Dance Hall, Chaotic Realm (Room with Joyeuse sword at end of path past ship in Forbidden Area)
Minotaur STR is increased by 8. Study, Dance Hall (Hallway right below upper Hall save point, enter from left)
Peeping Eye Identifies breakable walls. Castle Corridor (Room left of 2nd Corridor save, enter and exit from bottom of room)
Poison Worm Immunity to poison. Underground Reservoir, Forbidden Area (Two rooms directly below Reservoir warp point in middle of room)
Quezlcoatl CON is increased by 8. Chapel, Dance Hall (Small room directly above Hall warp point)
Red Crow INT is increased by 4. Floating Garden (Top right of 4 main rooms in Garden, enter from top left side)
Skeleton Knight STR is increased by 4. Castle Corridor, Chapel, Dance Hall (Small vertical room near 3rd Corridor save point (at the bottom)
Skula Allows you to walk while underwater. Clock Tower (Room after Death battle)
Stolas INT is increased by 16. Top Floor, Chaotic Realm (From Top Floor warp point, head up and left 3 rooms)
Succubus Absorbs enemies HP when an ordinary attack is delivered. The Arena, Top Floor, Chaotic Realm (Small room two rooms up from Arena save point)
Triton STR is increased by 16. Underground Reservoir, Chaotic Realm (Two rooms directly below Reservoir warp point, enter either side)
Tsuchinoko Allows you to buy goods at cheaper prices. Dance Hall (Room left of Big Golem boss battle, keep entering and exiting until he is above ground to kill him)
Undine Walk on water surfaces. Inner Quarters (Area above and right of Headhunter boss)
White Dragon CON is increased by 4. Castle Corridor, Chapel, Dance Hall (Few rooms above and right of 2nd Corridor save point, single room)
Wooden Golem MP recovery rate is increased. Dance Hall (Horizontal room below first hallway in Dance Hall, enter from left)
Zombie Becomes stronger when poisoned. Castle Corridor (Any of the first few hallways in the Corridor)
Zombie Officer Jumping while taking damage restores health Castle Corridor, Chapel, Dance Hall (Room right of Corridor warp point, enter and exit from warp room)

Dawn of Sorrow

Soul Description MP Found
Arc Demon Gain resistance to dark spells and attacks. Abyss
Bone Pillar Increase CON. Dark Chapel
Bugbear Breathe a toxic gas. Mine of Judgment, Pinnacle
The Creature Restore HP gradually. Wizardy Lab, Dark Chapel
Dead Crusader Reduce the amount of damages from attacks. Pinnacle, Silenced Ruin
Dead Pirate May cause greater damage on enemies attacked from behind. Subterranean hell, Cursed Clocktower
Dead Warrior Use Bullet typed souls while executing standard attacks. Pinnacle
Draghignazzo Raise resistance to flinching upon taking damage. Condemned Tower
Giant Slug Nullify Poison. Mine of Judgment, Abyss
Ghoul Eat food that is normally unpalatable. Silenced Ruin, Garden of Madness
Ghost Dancer Raise LCK. Demon Guest House, Dark Chapel
Golem Raise STR. Wizardy Lab
Heart Eater Obtain more hearts. Abyss, Wizardy Lab
Killer Doll Nullify Curses. Demon Guest House
Lilith Increase INT. Demon Guest House
Mimic Gain money when taking damage. Garden of Madness, Wizardy Lab, Subterranean Hell, Demon Guest House
Mothman Gain more experience points. Pinnacle
Ouija Table Sit in the chair to regain health. Lost Village
Peeping Eye Identify breakable walls. Lost Village, Silenced Ruin, Demon Guest House
Skelerang Enhance throwing ability. Lost Village, Demon Guest House, Silenced Ruin, Garden of Madness
Skeleton Ape Throw a foe with incredible power. Garden of Madness, Lost Village, Condemned Tower
Skeleton Farmer Enhance the performance of plant type abilities. Garden of Madness
Stolas Raise INT and lower STR. Abyss
Tanjelly Gain resistance to physical attacks. Cursed Clocktower, Mine of Judgment
Tombstone Nullify petrification. Dark Chapel
Treant Increase MP recovery speed. Garden of Madness
Wakwak Tree Lower STR and raise CON. Garden of Madness
Soul Description Found
Balore Touch the touch screen to shatter certain blocks. Wizardy Lab
Doppelganger Switch souls and equipment using the X button. Garden of Madness
Hippogryph Press Up + L button to jump higher. Abyss
Malphas Execute Double jump. Dark Chapel
Mud Demon Prevent loss of mobility even in sand. Abyss
Procel Increase mobility in water. Subterranean Hell
Rahab Gain ability to move underwater. Subterranean Hell

Other

Standard Tactics: Soma will use one of his various souls that best suit the situation, along with one of his various armors or items.

Weaknesses: Soma’s powers are derived from Chaos despite his good nature, and thus he is very close to succumbing to evil at all times. He is incredibly hot headed and transformed into the Dark Lord upon seeing a fake Mina be killed.

Note

Trivia

  • The name Soma means "body" in Greek, which may refer to the fact that he can be considered as a receptacle for the souls he absorbs, and thus justify the fact that he holds the Power of Dominance. ​Soma also means "The nectar of immortality" in Sanskrit, which can be a hint to the fact that the soul of Dracula inside him is immortal. It is also worth mentioning that the name Soma is sometimes connected with Chandra, the Hindu moon god. His last name is somewhat of a pun, Cruz is the Spanish and Portuguese word for "cross", which is commonly used against vampires in fiction.
    • His Japanese name is Kurusu Sōma (来須 蒼真); Sōma is his given name. The kanji that compose his name mean, in order:
      • "come/next" (kuru)
      • "by all means" (su)
      • "pale/blue" ()
      • "truth/reality" (ma)
    • Taken together, the name hints that he is the true inheritor of Dracula's power and will definitely receive them. Interestingly, the kanji for "pale" is also used as a euphemism for being inexperienced or unripe. Thus, probably in Aria of Sorrow, Soma has not yet reached his full potential.
  • According to an interview made to Koji Igarashi by Nintendo Dream magazine, the name "Soma" was taken from an Indian ritual drink called soma, as well as director Junichi Murakami's son, whose name is Soma.
    • Likewise, the surname "Cruz" was chosen in part in reference to Spanish actress Penélope Cruz, who at the time had recently visited Japan[1184].
  • By 2035, Soma Cruz is living at Hakuba-chō, a town on the Nagano prefecture in Japan[1185].
  • In Nintendo Power's pre-release coverage for Castlevania: Dawn of Sorrow, they mistakenly referred to Soma as "Sora Cruz".
  • Soma's iconic white coat makes a cameo in the game Castlevania: Curse of Darkness. Referred to by the name of "Special Ops", it is one of the many body armors in the game that can be forged through weapon combining. Unfortunately, its stats leave a lot to be desired.
  • Dark Lord Soma is the only final boss to be unique to an alternate character mode.
  • Soma does not appear in the Beta version of Castlevania: Moonlight Rhapsody, along with Shanoa.

Battle Records

Regular Soma Cruz
27 - 0 - 0

Dark Lord Soma
27 - 1 - 0 - 1



  • Creaking Skull - Fight[1186]
    • Conditions: None.
    • Location: Castle Corridor
  • Manticore - Fight[1187]
    • Conditions: None.
    • Location: Chapel
  • Great Armor - Fight[1188]
    • Conditions: None.
    • Location: Study
  • Big Golem - Fight[1189]
    • Conditions: None.
    • Location: Dance Hall
  • Headhunter - Fight[1190]
    • Conditions: None.
    • Location: Inner Quarters
  • Legion - Fight[1193]
    • Conditions: None.
    • Location: Underground Cemetery
  • Graham Jones - Fight[1194]
    • Conditions: None.
    • Location: Top Floor

  • Flying Armor - Fight[1199]
    • Conditions: None.
    • Location: Lost Village
  • Balore - Fight[1200]
    • Conditions: None.
    • Location: Wizardry Lab
  • Dmitrii Blinov - Fight[1201]
    • Conditions: None.
    • Location: Dark Chapel
  • Malphas - Fight[1202]
    • Conditions: None.
    • Location: Dark Chapel
  • Dario Bossi - Fight[1203]
    • Conditions: None.
    • Location: Garden of Madness
  • Puppet Master - Fight[1204]
    • Conditions: None.
    • Location: Demon Guest House
  • Gergoth - Fight[1205]
    • Conditions: None.
    • Location: Condemned Tower
  • Zephyr - Fight[1206]
    • Conditions: None.
    • Location: Cursed Clock Tower
  • Rahab - Fight[1207]
    • Conditions: None.
    • Location: Subterranean Hell
  • Dario Bossi - Fight[1209]
    • Conditions: Match was a rematch.
    • Location: Pinnacle
  • Paranoia - Fight[1210]
    • Conditions: None.
    • Location: Demon Guest House
  • Aguni - Fight[1211]
    • Conditions: None.
    • Location: Pinnacle
  • Abaddon - Fight[1213]
    • Conditions: None.
    • Location: Abyss


None.


None.

None


  • Julius Belmont - Fight[1216]
    • Conditions: None.
    • Location: Top Floor
    • Note: The game ends before showing the actual fight, thus it's not truly known who won, though it was most likely Julius.

References

  1. Castlevania: Aria of Sorrow Prologue
  2. Castlevania: Dawn of Sorrow Prologue
  3. Castlevania: Dawn of Sorrow Game Manual Pages 22-23
  4. Castlevania: Dawn of Sorrow Prologue
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania Lament of Innocence
  7. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  8. Castlevania: The Arcade Dracula Boss Fight
  9. Castlevania: The Dracula X Chronicles Game Manual Page 4
  10. Castlevania: Aria of Sorrow Graham Boss
  11. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  12. Castlevania: Dawn of Sorrow Dark Lord Bad Ending
  13. Castlevania: Aria of Sorrow
  14. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  15. Castlevania: Aria of Sorrow Ending
  16. Castlevania: Dawn of Sorrow Dark Lord Candidates
  17. Castlevania: Dawn of Sorrow Ending
  18. Castlevania Judgement: True Story Mode, Golem
  19. Castlevania Judgment Golem Ultimate Attack
  20. Castlevnaia: Symphony of the Night
  21. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  22. Castlevania: Nocturne of Recollection Intro
  23. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania: Aria of Sorrow Final Boss
  28. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  29. Castlevania: Aria of Sorrow Final Boss
  30. Castlevania: Aria of Sorrow Ending
  31. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  32. Estimating Weight of Logs and Standing Timber Page 2
  33. Castlevania: Curse of Darkness
  34. Castlevania: Aria of Sorrow Graham Jones Boss Fight
  35. Castlevania: Aria of Sorrow Ending
  36. Castlevania: Dawn of Sorrow Dark Lord Candidates
  37. Castlevania: Dawn of Sorrow Ending
  38. Castlevania: Lament of Innocence Ending
  39. Castlevania Aria of Sorrows
  40. Castlevania: The Dracula X Chronicles Final Boss
  41. Castlevania: Aria of Sorrow Ending
  42. Castlevania: Dawn of Sorrow Dark Lord Candidates
  43. Castlevania: Dawn of Sorrow Ending
  44. Castlevania Aria of Sorrows
  45. Castlevania Grimoire of Souls Enemy Compendium Showcase
  46. Castlevania: Symphony of the Night
  47. Castlevania Harmony of Dissonance
  48. Castlevania: Grimoire of Souls Prologue level
  49. Castlevania: Aria of Sorrow
  50. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  51. Castlevania: Aria of Sorrow Ending
  52. Castlevania: Dawn of Sorrow Dark Lord Candidates
  53. Castlevania: Dawn of Sorrow Ending
  54. Castlevania Aria of Sorrows
  55. Castlevania Grimoire of Souls Enemy Compendium Showcase
  56. Castlevania: Curse of Darkness Intro
  57. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  58. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  59. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  60. Castelvania: Lament of Innocence
  61. Castlevania: Lament of Innocence
  62. Castlevania: Symphony of the Night Bestiary No. 21
  63. Castlevania: Order of Ecclesia
  64. Castlevania: Dawn of Sorrow Prologue
  65. Castlevania: Dawn of Sorrow Prologue
  66. Castlevania Judgement: True Story Mode, Golem
  67. Castlevania Judgment Golem Ultimate Attack
  68. Castlevnaia: Symphony of the Night
  69. Castlevania: Dawn of Sorrow Final Boss
  70. Castlevania: Dawn of Sorrow Prologue
  71. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  72. Estimating Weight of Logs and Standing Timber Page 2
  73. Castlevania: Curse of Darkness
  74. Castlevania: Lament of Innocence Ending
  75. Castlevania: Dawn of Sorrow
  76. Castlevania: Aria of Sorrow Ending
  77. Castlevania: Dawn of Sorrow Dark Lord Candidates
  78. Castlevania: Dawn of Sorrow Ending
  79. Castlevania Aria of Sorrows
  80. Castlevania Grimoire of Souls Enemy Compendium Showcase
  81. Castlevania: Curse of Darkness Intro
  82. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  83. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  84. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  85. Castelvania: Lament of Innocence
  86. Castlevania: Lament of Innocence
  87. Castlevania: Symphony of the Night Bestiary No. 21
  88. Castlevania: Order of Ecclesia
  89. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  90. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  91. Castlevania Judgement: True Story Mode, Golem
  92. Castlevania Judgment Golem Ultimate Attack
  93. Castlevnaia: Symphony of the Night
  94. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  95. Super Castlevania IV Game Manual Pages 4-5
  96. Castlevania Chronicles Game Manual Page 4
  97. Super Castlevania IV
  98. Castlevania: Curse of Darkness Final Boss
  99. Castlevania Chronicles Final Boss
  100. Castlevania III: Dracula's Curse Final Boss
  101. Castlevania: Adventure Rebirth
  102. Castlevania: Dracula X Chronicles
  103. Castlevania 64 Final Boss
  104. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”"
  105. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  106. Castlevania: Aria of Sorrow Graham Boss
  107. Castlevania: Aria of Sorrow Chaotic Realm
  108. Castlevania: Aria of Sorrow Ending
  109. Castlevania: Dawn of Sorrow Dark Lord Candidates
  110. Castlevania: Dawn of Sorrow Ending
  111. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  112. Estimating Weight of Logs and Standing Timber Page 2
  113. Castlevania: Curse of Darkness
  114. Castlevania: Curse of Darkness
  115. Castlevania: Curse of Darkness
  116. Castlevania: The Dracula X Chronicles Final Boss
  117. Castlevania: Aria of Sorrow Ending
  118. Castlevania: Dawn of Sorrow Dark Lord Candidates
  119. Castlevania: Dawn of Sorrow Ending
  120. Castlevania Aria of Sorrows
  121. Castlevania Grimoire of Souls Enemy Compendium Showcase
  122. Castlevania: Symphony of the Night
  123. Castlevania Harmony of Dissonance
  124. Castlevania: Grimoire of Souls Prologue level
  125. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  126. Castlevania Judgment Death True Story Mode
  127. Castlevania: Aria of Sorrow Prologue
  128. Castlevania Aria of Sorrows
  129. Castlevania Grimoire of Souls Enemy Compendium Showcase
  130. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  131. Castlevania: Aria of Sorrow Graham Boss
  132. Castlevania: Aria of Sorrow Chaotic Realm
  133. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  134. Castlevania: Curse of Darkness Intro
  135. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  136. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  137. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  138. Castelvania: Lament of Innocence
  139. Castlevania: Lament of Innocence
  140. Castlevania: Symphony of the Night Bestiary No. 21
  141. Castlevania: Order of Ecclesia
  142. Lament of Innocence Perfect Guidebook
  143. Castlevania: Lament of Innocent
  144. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  145. Castlevania: Portrait of Ruin
  146. Lament of Innocence Perfect Guidebook
  147. Lament of Innocence Perfect Guidebook
  148. Lament of Innocence Perfect Guidebook
  149. Castlevania: Lament of Innocence Intro
  150. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  151. Konami of Europe's Camilla Fernandez profile
  152. Castlevania: Portrait of Ruin
  153. Castlevania: Grimoire of Souls Prologue Stage 1
  154. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Half a day earlier [Somewhere in Japan]
    “Well, Soma-kun…… see you ~”
    “Ah, see you.”
    This young man said farewell to his childhood friend and watched her climb the stone stairs towards the shrine.
    There is nothing peculiar about this youth. He has the features of an ordinary college student living peacefully in Japan. However-----
    When he can no longer see her, he suddenly sharpened his vision and turned around to see darkness forming behind him.
    “……Hey? What do you want from me? You seemed to be sneaking around for a while.”
    He noticed that he was being observed by something since a while ago.
    And he saw that it was probably not human.
    -----An thought……no need to think
    Feeling tension in his heart, the youth ----- Soma Cruz prepared to silence his breathing.
    He only sees himself as an ordinary Japanese living an ordinary life. But he has seen all types of monsters and can surely attest that they exist.
    He is the object of surveillance of cults since he has something that cannot be found in other human beings.
    -----Dracula’s soul."
  155. Castlevania: Lament of Innocence Game Manual Page 10
  156. Castlevania: Aria of Sorrow Graham Jones Boss
  157. Castlevania: Aria of Sorrow Prologue
  158. Castlevania: Dawn of Sorrow Prologue
  159. Castlevania: Aria of Sorrow Prologue
  160. Castlevania: Aira of Sorrow Meeting Yoko Belnades
  161. Castlevania: Aria of Sorrow
  162. Castlevania: Dawn of Sorrow Prologue
  163. Castlevania: Aria of Sorrow
  164. Castlevania: Aria of Sorrow
  165. Castlevania: Harmony of Dissonance
  166. Castlevania: Harmony of Dissonance
  167. Castlevania: Symphony of the Night Bestiary No. 40
  168. Castlevania: Symphony of the Night Bestiary No. 16
  169. Castlevania: Portrait of Ruin Bestiary No. 133
  170. Castlevania: Lament of Innocence
  171. Castlevania 64
  172. Castlevania: Portrait of Ruin
  173. Castlevania: Portrait of Ruin
  174. Castlevania: Harmony of Dissonance
  175. Castlevania: Circle of the Moon
  176. Castlevania: Circle of the Moon
  177. Castlevania: Order of Ecclesia Bestiary No. 061
  178. Castlevania: Portrait of Ruin Bestiary No. 131
  179. Castlevania: Symphony of the Night Bestiary No. 44
  180. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  181. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  182. Castlevania: Grimoire of Souls
  183. Castlevania 64
  184. Castlevania Chronicles
  185. Castlevania Chronicles
  186. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  187. Castlevania: Curse of Darkness Bestiary No. 115
  188. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  189. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  190. Castlevania: Grimoire of Souls Prologue Stage 4
  191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  193. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  196. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  197. Castlevania: Portrait of Ruin
  198. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  199. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  200. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  201. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  202. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  203. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  204. Castlevania: Aria of Sorrow Disc Armor Soul Description
  205. Castlevania: Aria of Sorrow Harpy Soul Description
  206. Castlevania: Aria of Sorrow Nemesis Soul Description
  207. Castlevania: Aria of Sorrow Kyoma Demon Soul Description
  208. Castlevania: Aria of Sorrow Dryad Soul Description
  209. Castlevania: Aria of Sorrow Beam Skeleton Soul Description
  210. Castlevania: Aria of Sorrow Legion Soul Description
  211. Castlevania: Aria of Sorrow Man-Eater Soul Description
  212. Castlevania: Aria of Sorrow Cockatrice Soul Description
  213. Castlevania: Aria of Sorrow Demon Lord Soul Description
  214. Castlevania: Aria of Sorrow Axe Armor Soul Description
  215. Castlevania: Aria of Sorrow Durga Soul Description
  216. Castlevania: Aria of Sorrow Evil Butcher Soul Description
  217. Castlevania: Aria of Sorrow Red Minotaur Soul Description
  218. Castlevania: Aria of Sorrow Ripper Soul Description
  219. Castlevania: Aria of Sorrow Skull Archer Soul Description
  220. Castlevania: Aria of Sorrow Tiny Devil Soul Description
  221. Castlevania: Aria of Sorrow Chronomag Soul Description
  222. Castlevania: Aria of Sorrow Ghost Soul Description
  223. Castlevania: Aria of Sorrow Killer Mantle Soul Description
  224. Castlevania: Aria of Sorrow
  225. Castlevania: Aria of Sorrow Nightmare Soul Description
  226. Castlevania: Aria of Sorrow Siren Soul Description
  227. Castlevania: Aria of Sorrow Giant Skeleton Soul Description
  228. Castlevania: Aria of Sorrow Skeleton Soul Description
  229. Castlevania: Aria of Sorrow Altair Soul Description
  230. Castlevania: Aria of Sorrow Blue Crow Soul Description
  231. Castlevania: Aria of Sorrow Student Witch Soul Description
  232. Castlevania: Aria of Sorrow Killer Doll Soul Description
  233. Castlevania: Aria of Sorrow Lightning Doll Soul Description
  234. Castlevania: Aria of Sorrow Merman Soul Description
  235. Castlevania: Aria of Sorrow Mudman Soul Description
  236. Castlevania: Aria of Sorrow Arachne Soul Description
  237. Castlevania: Aria of Sorrow Skull Millione Soul Description
  238. Castlevania: Aria of Sorrow Bat Soul Description
  239. Castlevania: Aria of Sorrow Mandragora Soul Description
  240. Castlevania: Aria of Sorrow Waiter Skeleton Soul Description
  241. Castlevania: Aria of Sorrow Bomber Armor Soul Description
  242. Castlevania: Aria of Sorrow Needles Soul Description
  243. Castlevania: Aria of Sorrow Une Soul Description
  244. Castlevania: Aria of Sorrow Zombie Soldier Soul Description
  245. Castlevania: Aria of Sorrow Biphron Soul Description
  246. Castlevania: Aria of Sorrow Fish Head Soul Description
  247. Castlevania: Aria of Sorrow Flame Demon Soul Description
  248. Castlevania: Aria of Sorrow Ukoback Soul Description
  249. Castlevania: Aria of Sorrow Werewolf Soul Description
  250. Castlevania: Dawn of Sorrow Axe Armor Soul Description
  251. Castlevania: Dawn of Sorrow Disc Armor Soul Description
  252. Castlevania: Dawn of Sorrow Amalaric Sniper Soul Description
  253. Castlevania: Dawn of Sorrow Dead Mate Soul Description
  254. Castlevania: Dawn of Sorrow Fleaman Soul Description
  255. Castlevania: Dawn of Sorrow Guillotiner Soul Description
  256. Castlevania: Dawn of Sorrow Homunculus Soul Description
  257. Castlevania: Dawn of Sorrow Larva Soul Description
  258. Castlevania: Dawn of Sorrow Mollusca Soul Description
  259. Castlevania: Dawn of Sorrow Slime Soul Description
  260. Castlevania: Dawn of Sorrow Student Witch Soul Description
  261. Castlevania: Dawn of Sorrow Zombie Soul Description
  262. Castlevania: Dawn of Sorrow Witch Soul Description
  263. Castlevania: Dawn of Sorrow Paranoia Soul Description
  264. Castlevania: Dawn of Sorrow Succubus Soul Description
  265. Castlevania: Dawn of Sorrow Zephyr Soul Description
  266. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  267. Castlevania Judgment Aeon's Hyper Attack on Golem
  268. Castlevania: Dawn of Sorrow Imp Soul Description
  269. Castlevania: Dawn of Sorrow Puppet Master Soul Description
  270. Castlevania: Dawn of Sorrow Rycuda Soul Description
  271. Castlevania: Dawn of Sorrow Skeleton Soul Description
  272. Castlevania: Dawn of Sorrow Frozen Shade Soul Description
  273. Castlevania: Curse of Darkness Absolute Zero Ring Description
  274. Castlevania: Dawn of Sorrow Malachi Soul Description
  275. Castlevania: Dawn of Sorrow Killer Clown Soul Description
  276. Castlevania: Dawn of Sorrow Killer Fish Soul Description
  277. Castlevania: Dawn of Sorrow Killer Merman Soul Description
  278. Castlevania: Dawn of Sorrow, Abaddon Soul Description
  279. Castlevania: Dawn of Sorrow Aguni Soul Description
  280. Castlevania: Dawn of Sorrow Flame Demon Soul Description
  281. Castlevania: Dawn of Sorrow Ukoback Soul Description
  282. Castlevania: Dawn of Sorrow Waiter Skeleton Soul Description
  283. Castlevania: Dawn of Sorrow Hellfire Soul Description
  284. Castlevania: Dawn of Sorrow Erinys Soul Description
  285. Castlevania: Aria of Sorrow Curly Soul Description
  286. Castlevania: Aria of Sorrow Devil Soul Description
  287. Castlevania: Aria of Sorrow Manticore Description
  288. Castlevania: Aria of Sorrow Giant Bat Soul Description
  289. Castlevania: Aria of Sorrow Great Armor Soul Description
  290. Castlevania: Aria of Sorrow Sky Fish Soul Description
  291. Castlevania: Aria of Sorrow Alastor Soul Description
  292. Castlevania: Aria of Sorrow Imp Soul Description
  293. Castlevania: Aria of Sorrow Alura Une Soul Description
  294. Castlevania: Aria of Sorrow Persephone Soul Description
  295. Castlevania: Aria of Sorrow Witch Soul Description
  296. Castlevania: Aria of Sorrow Final Guard Soul Description
  297. Castlevania: Aria of Sorrow Death Soul Description
  298. Castlevania: Aria of Sorrow Cateoblepas Description
  299. Castlevania: Aria of Sorrow Black Panther Soul Description
  300. Castlevania: Aria of Sorrow Bone Pillar Soul Description
  301. Castlevania: Aria of Sorrow Buer Soul Description
  302. Castlevania: Aria of Sorrow Flying Armor Soul Description
  303. Castlevania: Aria of Sorrow Medusa Head Soul Description
  304. Castlevania: Aria of Sorrow Giant Ghost Soul Description
  305. Castlevania: Aria of Sorrow Shadow Knight Soul Description
  306. Castlevania: Dawn of Sorrow Manticore Soul Description
  307. Castlevania: Dawn of Sorrow Iron Golem Soul Description
  308. Castlevania: Dawn of Sorrow Flying Armor Soul Description
  309. Castlevania: Dawn of Sorrow Medusa Head Soul Description
  310. Castlevania: Dawn of Sorrow Barbariccia Soul Description
  311. Castlevania: Dawn of Sorrow Bat Company Soul Description
  312. Castlevania: Dawn of Sorrow Valkyrie Soul Description
  313. Castlevania: Dawn of Sorrow Alastor Soul Description
  314. Castlevania: Dawn of Sorrow Alura Une Soul Description
  315. Castlevania: Dawn of Sorrow Bat Soul Description
  316. Castlevania: Dawn of Sorrow Bone Ark Soul Description
  317. Castlevania: Dawn of Sorrow Corpseweed Soul Description
  318. Castlevania: Dawn of Sorrow Gaibon Soul Description
  319. Castlevania: Dawn of Sorrow Great Armor Soul Description
  320. Castlevania: Dawn of Sorrow Harpy Soul Description
  321. Castlevania: Dawn of Sorrow Mini Devil Soul Description
  322. Castlevania: Dawn of Sorrow Needles Soul Description
  323. Castlevania: Dawn of Sorrow Quetzalcoatl Soul Description
  324. Castlevania: Dawn of Sorrow Armor Knight Soul Description
  325. Castlevania: Dawn of Sorrow Catoblepas Soul Description
  326. Castlevania: Dawn of Sorrow Black Panther Soul Description
  327. Castlevania: Dawn of Sorrow Persephone Soul Description
  328. Castlevania: Dawn of Sorrow Gergoth Soul Description
  329. Castlevania: Dawn of Sorrow Devil Soul Description
  330. Castlevania: Dawn of Sorrow Final Guard Soul Description
  331. Castlevania: Dawn of Sorrow Flying Humanoid Soul Description
  332. Castlevania: Dawn of Sorrow Yeti Soul Description
  333. Castlevania: Dawn of Sorrow Spin Devil Soul Description
  334. Castlevania: Dawn of Sorrow Ghost Soul Description
  335. Castlevania: Dawn of Sorrow Gorgon Soul Description
  336. Castlevania: Dawn of Sorrow Mushussu Soul Description
  337. Castlevania: Dawn of Sorrow White Dragon Soul Description
  338. Castlevania: Dawn of Sorrow Buer Soul Description
  339. Castlevania: Dawn of Sorrow Death Soul Description
  340. Castlevania Judgment Aeon's Hyper Attack on Death
  341. Castlevania Judgment Death Story Mode Intro
  342. Castlevania Judgment Death True Story Mode
  343. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  344. Castlevania Judgment Death True Story Mode
  345. Castlevania: Aria of Sorrow Peeping Eye Soul Description
  346. Castlevania: Aria of Sorrow Skula Soul Description
  347. Castlevania: Aria of Sorrow Undine Soul Description
  348. Castlevania: Aria of Sorrow Arc Demon Soul Description
  349. Castlevania: Aria of Sorrow Giant Worm Soul Description
  350. Castlevania: Aria of Sorrow Zombie Officer Soul Description
  351. Castlevania: Aria of Sorrow Iron Golem Description
  352. Castlevania: Aria of Sorrow Bael Soul Description
  353. Castlevania: Aria of Sorrow Basilisk Soul Description
  354. Castlevania: Aria of Sorrow Dead Crusader Soul Description
  355. Castlevania: Aria of Sorrow Erinys Soul Description
  356. Castlevania: Aria of Sorrow Ghost Dancer Soul Description
  357. Castlevania: Aria of Sorrow Golem Soul Description
  358. Castlevania: Aria of Sorrow Gorgon Soul Description
  359. Castlevania: Aria of Sorrow Gremlin Soul Description
  360. Castlevania: Aria of Sorrow Headhunter Soul Description
  361. Castlevania: Aria of Sorrow Lilith Soul Description
  362. Castlevania: Aria of Sorrow Lubicant Soul Description
  363. Castlevania: Aria of Sorrow Minotaur Soul Description
  364. Castlevania: Aria of Sorrow Quetzalcoatl Soul Description
  365. Castlevania: Aria of Sorrow Red Crow Soul Description
  366. Castlevania: Aria of Sorrow Skeleton Knight Soul Description
  367. Castlevania: Aria of Sorrow Stolas Soul Description
  368. Castlevania: Aria of Sorrow Triton Soul Description
  369. Castlevania: Aria of Sorrow White Dragon Soul Description
  370. Castlevania: Aria of Sorrow Wooden Golem Soul Description
  371. Castlevania: Aria of Sorrow Zombie Soul Description
  372. Castlevania: Aria of Sorrow Dead Warrior Soul Description
  373. Castlevania: Aria of Sorrow Succubus Soul Description
  374. Castlevania: Aria of Sorrow Ectoplasm Soul Description
  375. Castlevania: Aria of Sorrow Gargoyle Soul Description
  376. Castlevania: Aria of Sorrow Poison Worm Soul Description
  377. Castlevania: Dawn of Sorrow Peeping Eye Soul Description
  378. Castlevania: Dawn of Sorrow The Creature Soul Description
  379. Castlevania: Dawn of Sorrow Ouija Table Soul Description
  380. Castlevania: Dawn of Sorrow Draghignazzo Soul Description
  381. Castlevania: Dawn of Sorrow Mothman Soul Description
  382. Castlevania: Dawn of Sorrow Bone Pillar Soul Description
  383. Castlevania: Dawn of Sorrow Ghost Dancer Soul Description
  384. Castlevania: Dawn of Sorrow Golem Soul Description
  385. Castlevania: Dawn of Sorrow Dead Pirate Soul Description
  386. Castlevania: Dawn of Sorrow Lilith Soul Description
  387. Castlevania: Dawn of Sorrow Skelerang Soul Description
  388. Castlevania: Dawn of Sorrow Skeleton Farmer Soul Description
  389. Castlevania: Dawn of Sorrow Stolas Soul Description
  390. Castlevania: Dawn of Sorrow Wakwak Tree Soul Description
  391. Castlevania: Dawn of Sorrow Treant Soul Description
  392. Castlevania: Dawn of Sorrow Dead Crusader Soul Description
  393. Castlevania: Dawn of Sorrow Dead Warrior Soul Description
  394. Castlevania: Dawn of Sorrow Giant Slug Soul Description
  395. Castlevania: Dawn of Sorrow Killer Doll Soul Description
  396. Castlevania: Dawn of Sorrow Tombstone Soul Description
  397. Castlevania: Dawn of Sorrow Ghoul Soul Description
  398. Castlevania: Dawn of Sorrow Bugbear Soul Description
  399. Castlevania: Dawn of Sorrow Tanjelly Soul Description
  400. Castlevania: Dawn of Sorrow Arc Demon Soul Description
  401. Castlevania: Dawn of Sorrow Balore Soul Description
  402. Castlevania: Dawn of Sorrow Hippogryph Soul Description
  403. Castlevania: Dawn of Sorrow Malphas Soul Description
  404. Castlevania: Dawn of Sorrow Mud Demon Soul Description
  405. Castlevania: Dawn of Sorrow Procel Soul Description
  406. Castlevania: Dawn of Sorrow Rahab Soul Description
  407. Castlevania: Dawn of Sorrow Doppelganger Soul Description
  408. Super Castlevania IV Stage B-1
  409. Castlevania: Circle of the Moon
  410. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  411. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  412. Haunted Castle Revisited Dominus Collection
  413. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  414. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  415. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  416. Castlevania: Curse of Darkness Manga Volume 1
  417. Castlevania II: Simon's Quest Night Transition
  418. Castlevania II: Simon's Quest Online Game Manual Page 4
  419. Castlevania: Lament of Innocence Bestiary No. 058
  420. Castlevania: Lament of Innocence Bestiary No. 059
  421. Castlevania: Curse of Darkness Bestiary No. 009
  422. Castlevania: Curse of Darkness Bestiary No. 005
  423. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  424. Castlevania: Symphony of the Night
  425. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  426. Castlevania: Lament of Innocence Bestiary No. 064
  427. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  428. Castlevania: Grimoire of Souls Prologue
  429. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  430. Castlevania: Portrait of Ruin
  431. Castlevania: Grimoire of Souls Prologue Stage 4
  432. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  433. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  434. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  435. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  436. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  437. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  438. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  439. Castlevania: Portrait of Ruin
  440. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  441. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  442. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  443. Castlevania III: Dracula's Quest
  444. Castlevania: Curse of Darkness Absolute Zero Ring Description
  445. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  446. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  447. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  448. Castlevania Judgment Aeon's Hyper Attack on Golem
  449. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  450. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  451. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  452. Castlevania Judgment Aeon Hyper Attack on Death
  453. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  454. Castlevania: Legacy of Darkness Game Manual Page 35
  455. Castlevania: Legacy of Darkness Game Manual Page 35
  456. Castlevania 64
  457. Castlevania: Lament of Innocence
  458. Castlevania: Lament of Innocence
  459. Castlevania Judgment Aeon Hyper Attack on Alucard
  460. Lament of Innocent Perfect Guidebook
  461. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  462. Castlevania: Lament of Innocence
  463. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  464. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  465. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  466. Castlevania: Curse of Darkness Manga Volume 1
  467. Castlevania: Lament of Innocence
  468. Castlevania 64
  469. Castlevania 64
  470. Castlevania 64 Vampire Boss
  471. Castlevania: The Dracula X Chronicles Intro
  472. Castlevania 64 Vampire Boss
  473. Castlevania: Portrait of Ruin
  474. Castlevania: Lament of Innocence
  475. Castlevania: Lament of Innocence
  476. Castlevania: Lament of Innocence
  477. Castlevania: The Dracula X Chronicles Intro
  478. Castlevania 64
  479. Castlevania: Portrait of Ruin
  480. Castlevania 64 Flower Garden Cutscene
  481. Castlevania: Symphony of the Night
  482. Castlevania: Order of Shadows
  483. Castlevania 64
  484. Castlevania: Lament of Innocence Bestiary No. 078
  485. Castlevania: Lament of Innocence
  486. Castlevania: Lament of Innocence Bestiary No. 064
  487. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  488. Castlevania: Lament of Innocence Bestiary No. 002
  489. Castlevania 64 Vampire Boss
  490. Castlevania: Curse of Darkness
  491. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  492. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  493. Castlevania: Grimoire of Souls Prologue Stage 4
  494. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  495. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  496. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  497. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  498. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  499. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  500. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  501. Castlevania: Portrait of Ruin
  502. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  503. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  504. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  505. Castlevania: Lament of Innocence
  506. Castlevania: Lament of Innocence
  507. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  508. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  509. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  510. Castlevania Judgment Aeon's Hyper Attack on Golem
  511. Castlevania: The Dracula X Chronicles Stage 1
  512. Castlevania: Lament of Innocence
  513. Castlevania: Lament of Innocence
  514. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  515. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  516. Castlevania Judgment Aeon Hyper Attack on Death
  517. Castlevania: Lament of Innocence
  518. Castlevania: Lament of Innocence Final Boss
  519. Castlevania: Lament of Innocence
  520. Lament of Innocence Perfect Guidebook
  521. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  522. Castlevania: Lament of Innocence Game Manual Page 10
  523. Castlevania: Lament of Innocence Bestiary No. 057
  524. Castlevania: Lament of Innocence Bestiary No. 079
  525. Castlevania: Lament of Innocence Bestiary No. 080
  526. Castlevania: Lament of Innocence
  527. Castlevania: Lament of Innocence
  528. Castlevania: Lament of Innocence
  529. Castlevania: Lament Innocence
  530. Castlevania: Lament of Innocence
  531. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  532. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  533. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  534. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  535. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  536. Castlevania: Lament of Innocence
  537. Castlevania: Lament of Innocence
  538. Castlevania: Lament of Innocence Intro
  539. Lament of Innocence Perfect Guidebook
  540. Castlevania: Lament of Innocence Intro
  541. Castlevania: Lament of Innocence Game Manual Page 10
  542. Castlevania: Lament of Innocent
  543. Castlevania: Legacy of Darkness
  544. Castlevania 64 Intro
  545. Castlevania 64: True Final Boss
  546. Castlevania: 64 True Final Boss
  547. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  548. Castlevania: The Arcade Dracula Boss Fight
  549. Castlevania 64: True Final Boss
  550. Castlevania: The Dracula X Chronicles Final Boss
  551. Castlevania 64 True Final Boss
  552. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  553. Castlevania: The Dracula X Chronicles
  554. Castlevania: Lament of Innocence
  555. Castlevania Judgment
  556. Castlevania Judgment Aeon's Hyper Attack Sequences
  557. Castlevania Judgment Aeon's Hyper Attack on Death
  558. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  559. Castlevania Judgment Death True Story Mode
  560. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  561. Castlevania: Aria of Sorrow
  562. Castlevania: Dawn of Sorrow Prologue
  563. Haunted Castle Revisited Dominus Collection
  564. Castlevania Chronicles
  565. Castlevania III: Dracula's Curse Dracula Boss
  566. Castlevania: Harmony of Dissonance Final Boss
  567. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  568. Castlevania: Aria of Sorrow
  569. Vampire Killer MSX
  570. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  571. Castlevania III: Dracula's Curse Dracula Boss
  572. Castlevania: Symphony of the Night Eye of Vlad
  573. Castlevania II: Simon's Quest
  574. Castlevania: The Dracula X Chronicles
  575. Castlevania: Symphony of the Night Bestiary No. 106
  576. Castlevania: Aria of Sorrow Graham Boss
  577. Castlevania NES
  578. Haunted Castle Revisited Dominus Collection
  579. Castlevania: Lament of Innocence
  580. Castlevania: The Arcade Dracula Boss
  581. Castlevania II: Belmont's Revenge Game Manual Page 4
  582. Castlevania: The Dracula X Chronicles Final Boss
  583. Castlevania: The Arcade Dracula Boss
  584. Castlevania: The Dracula X Chronicles Final Boss
  585. Castlevania: Curse of Darkness Final Boss
  586. Castlevania: Symphony of the Night Final Boss
  587. Castlevania: Lament of Innocence
  588. Castlevania: Bloodlines Final Boss
  589. Castlevania III: Dracula's Curse
  590. Castlevania NES
  591. Castlevania III: Dracula's Curse Dracula Boss
  592. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  593. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  594. Castlevania Chronicles Game Manual Page 4
  595. Castlevania: Order of Shadows
  596. Castlevania: The Dracula X Chronicles Intro
  597. Castlevania III: Dracula's Curse
  598. Castlevania: The Dracula X Chronicles Final Boss
  599. Castlevania: Symphony of the Night Final Boss
  600. Castlevania: Bloodlines Final Boss
  601. Castlevania NES
  602. Super Castlevania IV Stage B-4
  603. Castlevania Chronicles
  604. Castlevania: The Adventure Rebirth
  605. Castlevania 64 True Final Boss
  606. Castlevania: The Dracula X Chronicles
  607. Haunted Castle Revisited Final Boss
  608. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  609. Castlevania: Curse of Darkness Final Boss
  610. Castlevania Chronicles Final Boss
  611. Castlevania III: Dracula's Curse Final Boss
  612. Castlevania: Adventure Rebirth
  613. Castlevania: Dracula X Chronicles
  614. Castlevania 64 Final Boss
  615. Haunted Castle Revisited Dominus Collection
  616. Castlevania: Curse of Darkness
  617. Vampire Hunter MSX
  618. Castlevania: Curse of Darkness Isaac Second Boss Fight
  619. Castlevania: Harmony of Dissonance
  620. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  621. Castlevania: Harmony of Dissonance
  622. Castlevania: Order of Ecclesia
  623. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  624. Super Castlevania IV Game Manual Pages 4-5
  625. Castlevania Chronicles Game Manual Page 4
  626. Super Castlevania IV
  627. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  628. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  629. Super Castlevania IV Game Manual Pages 4-5
  630. Super Castlevania IV Intro
  631. Castlevania: Curse of Darkness
  632. Haunted Castle Revisited Dominus Collection
  633. Castlevania III: Dracula's Curse Dracula Boss
  634. Haunted Castle Revisited Dominus Collection
  635. Castlevania 64 True Final Boss
  636. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  637. Castlevania: The Dracula X Chronicles Final Boss
  638. Haunted Castle Revisited Dominus Collection
  639. Castlevania: The Dracula X Chronicles Final Boss
  640. Castlevania: The Adventure ReBirth
  641. Castlevania: The Adventure ReBirth
  642. Castlevania 64 True Final Boss
  643. Haunted Castle Revisited Dominus Collection
  644. Castlevania III: Dracula's Curse Dracula Boss
  645. Castlevania: The Adventure
  646. Castlevania II: Belmont's Revenge
  647. Castlevania Chronicles
  648. Super Castlevania IV Stage B-4
  649. Castlevania: Curse of Darkness Final Boss
  650. Castlevania: Curse of Darkness Final Boss
  651. Super Castlevania IV Stage B-4
  652. Castlevania: The Dracula X Chronicles Final Boss
  653. Castlevania: Curse of Darkness Final Boss
  654. Castlevania: The Dracula X Chronicles Intro
  655. Castlevania 64 True Final Boss
  656. Castlevania II: Simon's Quest
  657. Castlevania: Harmony of Dissonance Nail of Vlad Description
  658. Castlevania: Harmony of Dissonance Fang of Vlad Description
  659. Castlevania: Order of Shadows
  660. Castlevania: Order of Shadows
  661. Castlevania: Order of Ecclesia
  662. Castlevania: Legends Page 12
  663. Castlevania: Curse of Darkness
  664. Castlevania: Harmony of Dissonance
  665. Castlevania II: Belmont's Revenge Game Manual Page 5
  666. Castlevania II: Simon's Quest
  667. Castlevania: Harmony of Dissonance Eye of Vlad Description
  668. Castlevania: Harmony of Dissonance Heart of Vlad Description
  669. Castlevania: Harmony of Dissonance Rib of Vlad Description
  670. Castlevania: Order of Ecclesia
  671. Castlevania: Legacy of Darkness
  672. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  673. Castlevania: The Arcade Dracula Boss
  674. Castlevania: Harmony of Dissonance
  675. Castlevania: Lament of Innocence Bestiary No. 064
  676. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  677. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  678. Castlevania: Symphony of the Night Bestiary No. 147
  679. Castlevania: Curse of Darkness Final Boss
  680. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  681. Castlevania: Aria of Sorrow Prologue
  682. Castlevania: Dawn of Sorrow Prologue
  683. Castlevania: Aria of Sorrow Prologue
  684. Castlevania: Aria of Sorrow Meeting Yoko Belnades
  685. Castlevania: Aria of Sorrow
  686. Castlevania: Dawn of Sorrow Prologue
  687. Castlevania: Aria of Sorrow
  688. Castlevania: Dawn of Sorrow Dark Lord Candidates
  689. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  690. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  691. Castlevania: Dawn of Sorrow Dark Lord Candidates
  692. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  693. Castlevania: Harmony of Dissonance
  694. Castlevania: Order of Ecclesia
  695. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Formerly this diabolical being with immeasurable power stood in Soma’s way twice.
    Except for the time when he was able to erase Death from existence by possessing Dracula’s [power of dominance] over the souls of monsters, his condition right now with his disregarded power and not even having a weapon was no match for his enemy."
  696. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  697. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  698. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  699. Castlevania: Order of Shadows
  700. Castlevania NES
  701. Castlevania: The Adventure ReBirth
  702. Castlevania III: Dracula's Curse Dracula Boss
  703. Castlevania: Order of Shadows
  704. Haunted Castle Revisited Dominus Collection
  705. Castlevania: Curse of Darkness Final Boss
  706. Haunted Castle Revisited Dominus Collection
  707. Castlevania Chronicles
  708. Super Castlevania IV
  709. Castlevania: The Adventure ReBirth
  710. Castlevania: Dawn of Sorrow Dark Lord Candidates
  711. Castlevania: Dawn of Sorrow
  712. Castlevania: Dawn of Sorrow Dario Boss
  713. Castlevania: Dawn of Sorrow Dario Boss
  714. Castlevania Judgment Dracula Ultimate Attack
  715. Castlevania: Lament of Innocence
  716. Castlevania: Curse of Darkness Final Boss
  717. Castlevania: Legacy of Darkness Dracula Boss
  718. Castlevania: Curse of Darkness
  719. Castlevania: Curse of Darkness Page 14
  720. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  721. Castlevania III: Dracula's Curse Dracula Boss
  722. Castlevania: Curse of Darkness Final Boss
  723. Castlevania: The Dracula X Chronicles Final Boss
  724. Castlevania: Portrait of Ruin Final Boss
  725. Haunted Castle Revisited Dominus Collection
  726. Castlevania: The Arcade Dracula Boss Fight
  727. Haunted Castle Revisited Dominus Collection
  728. Castlevania: The Adventure
  729. Castlevania: Bloodlines Final Boss
  730. History of Castlevania - Crescent of the Moon Pages 22-23
  731. Castlevania: Harmony of Dissonance
  732. Castlevania: Order of Ecclesia
  733. Castlevania: Order of Ecclesia
  734. Castlevania: Order of Ecclesia
  735. Castlevania: Order of Ecclesia
  736. Castlevania: Curse of Darkness Volume 2 Chapter 3
  737. Castlevania: Order of Ecclesia
  738. Castlevania II: Simon's Quest
  739. Castlevania II: Simon's Quest Game Manual Page 9
  740. Castlevania: Order of Ecclesia
  741. Haunted Castle Revisited Dominus Collection
  742. Super Castlevania IV Stage B-4
  743. Super Castlevania IV Stage B-4
  744. Castlevania: Order of Shadows
  745. Castlevania: Curse of Darkness Final Boss
  746. Castlevania: The Adventure ReBirth
  747. Castlevania: Legacy of Darkness Dracula Boss Fight
  748. Castlevania 64 True Final Boss
  749. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  750. Castlevania II: Simon's Quest Game Manual Page 4
  751. Castlevania Judgment True Story Simon Belmont Ending
  752. History of Castlevania - Crescent of the Moon Pages 14-15
  753. Castlevania II: Simon's Quest
  754. Castlvania: Order of Shadows
  755. Castlevania: Curse of Darkness Intro
  756. Castlevania: Curse of Darkness Final Boss
  757. Castlevania: Curse of Darkness Ending
  758. Castlevania: Curse of Darkness Intro
  759. Castlevania: Curse of Darkness Intro
  760. Castlevania: Curse of Darkness Isaac Second Fight
  761. Castlevania: The Dracula X Chronicles Intro
  762. Castlevania: Order of Ecclesia
  763. Castlevania: The Dracula X Chronicles Intro
  764. Castlevania: Portrait of Ruin
  765. Castlevania: The Adventure ReBirth
  766. Castlevania: The Adventure ReBirth
  767. Castlevania: The Adventure ReBirth
  768. Castlevania: Bloodlines Final Boss
  769. Castlevania: Bloodlines Final Boss
  770. Castlevania: The Adventure ReBirth
  771. Akumajou Densetsu Famicon Ending
  772. Castlevania: Curse of Darkness Ending
  773. Castlevania: Order of Ecclesia
  774. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  775. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  776. Castlevania Judgment Aeon's Hyper Attack on Golem
  777. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  778. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  779. Castlevania: Grimoire of Souls Prologue Stage 4
  780. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  781. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  782. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  783. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  784. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  785. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  786. Castlevania: Portrait of Ruin
  787. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  788. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  789. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  790. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  791. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  792. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  793. Castlevania: The Dracula X Chronicles Final Boss
  794. Castlevania: Portrait of Ruin
  795. Castlevania: Aria of Sorrow
  796. Castlevania II: Simon's Quest
  797. Castlevania: Curse of Darkness Bestiary No. 159
  798. Castlevania II: Simon's Quest
  799. Castlevania 64 True Final Boss
  800. Castlevania II: Simon's Quest
  801. History of Castlevania - Crescent of the Moon Pages 12-13
  802. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  803. Castlevania Judgment Aeon's Hyper Attack on Golem
  804. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  805. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  806. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  807. Castlevania: Portrait of Ruin
  808. Castlevania: Symphony of the Night Bestiary No. 147
  809. Castlevania: Symphony of the Night Bestiary No. 147
  810. Castlevania: Symphony of the Night Bestiary No. 147
  811. Castlevania: Portrait of Ruin
  812. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  813. Castlevania Judgment
  814. Castlevania Judgment Aeon's Hyper Attack Sequences
  815. Castlevania Judgment Aeon's Hyper Attack on Death
  816. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  817. Castlevania Judgment Death True Story Mode
  818. Castlevania: Rondo of Blood Death Boss
  819. Castlevania: Lament of Innocence Ending
  820. Castlevania: Dawn of Sorrow Final Boss
  821. Castlevania: Aria of Sorrow
  822. Castlevania: Harmony of Dissonance
  823. Castlevania: Harmony of Dissonance
  824. Castlevania: Symphony of the Night Bestiary No. 40
  825. Castlevania: Symphony of the Night Bestiary No. 16
  826. Castlevania: Portrait of Ruin Bestiary No. 133
  827. Castlevania: Lament of Innocence
  828. Castlevania 64
  829. Castlevania: Portrait of Ruin
  830. Castlevania: Portrait of Ruin
  831. Castlevania: Harmony of Dissonance
  832. Castlevania: Circle of the Moon
  833. Castlevania: Circle of the Moon
  834. Castlevania: Order of Ecclesia Bestiary No. 061
  835. Castlevania: Portrait of Ruin Bestiary No. 131
  836. Castlevania: Symphony of the Night Bestiary No. 44
  837. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  838. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  839. Castlevania: Grimoire of Souls
  840. Castlevania 64
  841. Castlevania Chronicles
  842. Castlevania Chronicles
  843. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  844. Castlevania: Curse of Darkness Bestiary No. 115
  845. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  846. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  847. Castlevania: Grimoire of Souls Prologue Stage 4
  848. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  849. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  850. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  851. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  852. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  853. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  854. Castlevania: Portrait of Ruin
  855. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  856. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  857. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  858. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  859. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  860. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  861. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  862. Castlevania: Portrait of Ruin
  863. Castlevania: Lament of Innocence Bestiary No. 003
  864. Castlevania: Lament of Innocence Bestiary No. 004
  865. Castlevania: Harmony of Dissonance
  866. Castlevania: Harmony of Dissonance
  867. Castlevania: Symphony of the Night Bestiary No. 40
  868. Castlevania: Curse of Darkness
  869. Castlevania: Curse of Darkness Save Room Chair
  870. Castlevania: Symphony of the Night Bestiary No. 16
  871. Castlevania: Portrait of Ruin
  872. Castlevania: Curse of Darkness Bestiary No. 014
  873. Castlevania: Curse of Darkness Bestiary No. 025
  874. Castlevania: Portrait of Ruin Bestiary No. 10
  875. Castlevania: Lament of Innocence Bestiary No. 029
  876. Castlevania: Order of Ecclesia Bestiary No. 061
  877. Castlevania: Lament of Innocence Bestiary No. 046
  878. Castlevania: Portrait of Ruin Bestiary No. 133
  879. Castlevania: Lament of Innocence
  880. Castlevania 64
  881. Castlevania Chronicles
  882. Super Castlevania IV
  883. Super Castlevania IV
  884. Castlevania Chronicles
  885. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  886. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  887. Castlevania: Curse of Darkness Chair Room
  888. Castlevania: Legacy of Darkness Tower of Sorcery
  889. Castlevania: The Adventure ReBirth
  890. Super Castlevania IV
  891. Castelvania: Lament of Innocence
  892. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  893. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  894. Castlevania Curse of Darkness Bestiary No. 002
  895. Castlevania: Portrait of Ruin
  896. Castlevania: Portrait of Ruin
  897. Castlevania: Harmony of Dissonance
  898. Castlevania: Circle of the Moon
  899. Castlevania: Circle of the Moon
  900. Castlevania: Order of Ecclesia Bestiary No. 061
  901. Castlevania: Portrait of Ruin Bestiary No. 131
  902. Castlevania: Lament of Innocence Bestiary No. 051
  903. Castlevania: Curse of Darkness Bestiary No. 008
  904. Castlevania 64
  905. Castlevania III: Dracula's Curse Castle Dungeon
  906. Castlevania: Symphony of the Night Bestiary No. 44
  907. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  908. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  909. Castlevania: Bloodlines Stage 6-2 First Room
  910. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  911. Castlevania: Bloodlines Stage 6-3 First Room
  912. Castlevania: Grimoire of Souls
  913. Castlevania 64
  914. Castlevania Chronicles
  915. Castlevania Chronicles
  916. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  917. Haunted Castle Revisited Dominus Collection
  918. Super Castlevania IV
  919. Haunted Castle Revisited Dominus Collection
  920. Castlevania: Grimoire of Souls Prologue level
  921. Castlevania Chronicles
  922. Haunted Castle Arcade Stage 03
  923. Castlevania: Harmony of Dissonance
  924. Castlevania: Order of Ecclesia
  925. Castelvania: Lament of Innocence
  926. Castlevania: Lament of Innocence
  927. Castlevania: Symphony of the Night Bestiary No. 21
  928. Castlevania: Symphony of the Night Underground Caverns
  929. Castlevania III: Dracula's Curse
  930. Super Castlevania IV
  931. Castlevania: Aria of Sorrow Prologue
  932. Castlevania: Aria of Sorrow Prologue
  933. Castlevania: Harmony of Dissonance Ending
  934. Castlevania: Lament of Innocence
  935. Castlevania III: Dracula's Curse
  936. Castlevania: Curse of Darkness Bestiary No. 115
  937. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  938. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  939. Castlevania: Grimoire of Souls Prologue Stage 4
  940. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  941. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  942. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  943. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  944. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  945. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  946. Castlevania: Portrait of Ruin
  947. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  948. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  949. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  950. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  951. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  952. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  953. Super Castlevania IV Stage 8-1
  954. History of Castlevania - Crescent of the Moon Pages 12-13
  955. Castlevania: The Adventure ReBirth
  956. Castlevania: The Adventure ReBirth
  957. Castlevania: The Adventure ReBirth
  958. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  959. Castlevania Judgment Aeon's Hyper Attack on Golem
  960. Castlevania: Aria of Sorrow Prologue
  961. Castlevania: Dawn of Sorrow Prologue
  962. Castlevania: Aria of Sorrow Prologue
  963. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  964. Castlevania: Symphony of the Night Bestiary No. 112
  965. Castlevania: The Arcade White Dragon Boss
  966. Castlevania: Lament of Innocence Bestiary No. 021
  967. Castlevania: Lament of Innocence Bestiary No. 052
  968. Castlevania: Lament of Innocence Bestiary No. 005
  969. Castlevania: Lament of Innocence Bestiary No. 006
  970. Castlevania: Lament of Innocence Bestiary No. 009
  971. Castlevania: Lament of Innocence Bestiary No. 011
  972. Castlevania: Lament of Innocence Bestiary No. 053
  973. Castlevania: Curse of Darkness Bestiary No. 006
  974. Castlevania: Curse of Darkness Bestiary No. 030
  975. Castlevania: Lament of Innocence Bestiary No. 009
  976. Castlevania: Lament of Innocence Bestiary No. 001
  977. Castlevania: Symphony of the Night Bestiary No. 3
  978. Castlevania: Lament of Innocence Bestiary No. 064
  979. Castlevania: Symphony of the Night Bestiary No. 62
  980. Castlevania: Symphony of the Night Bestiary No. 106
  981. Castlevania: Portrait of Ruin Bestiary No. 21
  982. Castlevania: Lament of Innocence Bestiary No. 066
  983. Castlevania: Lament of Innocence Bestiary No. 65
  984. Castlevania: Lament of Innocence Bestiary No. 003
  985. Castlevania: Lament of Innocence Bestiary No. 004
  986. Castlevania: Lament of Innocence Bestiary No. 014
  987. Castlevania: Lament of Innocence Bestiary No. 030
  988. Castlevania: Lament of Innocence Bestiary No. 041
  989. Castlevania: Lament of Innocence Bestiary No. 054
  990. Castlevania: Symphony of the Night Bestiary No. 104
  991. Castlevania: Lament of Innocence Bestiary No. 056
  992. Castlevania: Lament of Innocence Bestiary No. 029
  993. Castlevania: Lament of Innocence Bestiary No. 034
  994. Castlevania: Lament of Innocence Bestiary No. 046
  995. Castlevania: Lament of Innocence Bestiary No. 052
  996. Castlevania: Lament of Innocence Bestiary No. 036
  997. Castlevania: Lament of Innocence Bestiary No. 049
  998. Castlevania: Lament of Innocence Bestiary No. 060
  999. Castlevania: Lament of Innocence Bestiary No. 074
  1000. Castlevania: Curse of Darkness Bestiary No. 148
  1001. Castlevania: Curse of Darkness Bestiary No. 020
  1002. Castlevania: Lament of Innocence Bestiary No. 007
  1003. Castlevania: Lament of Innocence Bestiary No. 013
  1004. Castlevania: Lament of Innocence No. 020
  1005. Castlevania: Lament of Innocence Bestiary No. 023
  1006. Castlevania: Lament of Innocence Bestiary No. 26
  1007. Castlevania: Lament of Innocence Bestiary No. 043
  1008. Castlevania: Curse of Darkness Bestiary No. 025
  1009. Castlevania: Lament of Innocence Bestiary No. 046
  1010. Castlevania: Lament of Innocence Bestiary No. 017
  1011. Castlevania: Symphony of the Night Bestiary No. 2
  1012. Castlevania: Lament of Innocence Bestiary No. 017
  1013. Castlevania: Curse of Darkness Bestiary No. 8
  1014. Castlevania: Portrait of Ruin Bestiary No. 29
  1015. Castlevania: Lament of Innocence Bestiary No. 031
  1016. Castlevania: Symphony of the Night
  1017. Castlevania: Curse of Darkness Bestiary No. 012
  1018. Castlevania: Lament of Innocence Bestiary No. 010
  1019. Castlevania: Lament of Innocence Bestiary No. 076
  1020. Castlevania: Lament of Innocence Bestiary No. 077
  1021. Castlevania: Symphony of the Night Bestiary No. 28
  1022. Castlevania: Symphony of the Night Bestiary No. 29
  1023. Castlevania: Lament of Innocence Bestiary No. 049
  1024. Castlevania: Curse of Darkness Bestiary No. 012
  1025. Castlevania: Curse of Darkness Bestiary No. 040
  1026. Castlevania: Lament of Innocence Beastary No. 019
  1027. Castlevania: Lament of Innocence Beastary No. 027
  1028. Castlevania: Symphony of the Night Bestiary No. 95
  1029. Castlevania: Lament of Innocence Bestiary No. 033
  1030. Castlevania: Curse of Darkness Bestiary No. 017
  1031. Castlevania: Curse of Darkness Bestiary No. 152
  1032. Castlevania: Symphony of the Night Bestiary No. 110
  1033. Castlevania: Lament of Innocence Bestiary No. 072
  1034. Castlevania: Symphony of the Night Bestiary No. 36
  1035. Castlevania: Curse of Darkness Bestiary No. 077
  1036. Castlevania: Symphony of the Night Bestiary No. 82
  1037. Castlevania Order of Ecclesia Bestiary No. 008
  1038. Castlevania: Lament of Innocence Bestiary No. 024
  1039. Castlevania: Curse of Darkness Bestiary No. 012
  1040. Castlevania: Curse of Darkness Bestiary No. 041
  1041. Castlevania: Curse of Darkness Bestiary No. 078
  1042. Castlevania: Lament of Innocence Bestiary No. 002
  1043. Castlevania: Lament of Innocence Bestiary No. 012
  1044. Castlevania: Curse of Darkness Bestiary No. 010
  1045. Castlevania: Curse of Darkness Bestiary No. 031
  1046. Castlevania: Lament of Innocence Bestiary No. 014
  1047. Castleania: Lament of Innocence Bestiary No. 015
  1048. Castlevania: Lament of Innocence Bestiary No. 042
  1049. Castlevania: Lament of Innocence Bestiary No. 069
  1050. Castlevania: Curse of Darkness Bestiary No. 013
  1051. Castlevania: Curse of Darkness Bestiary No. 015
  1052. Castlevania: Curse of Darkness Bestiary No. 066
  1053. Castlevania: Symphony of the Night Beaastiary No. 117
  1054. Castlevania: Curse of Darkness Bestiary No. 093
  1055. Castlevania: Curse of Darkness Bestiary No. 078
  1056. Castlevania: Curse of Darkness Bestiary No. 115
  1057. Castlevania: Curse of Darkness Bestiary No. 080
  1058. Castlevania: Order of Ecclesia Bestiary No. 051
  1059. Castlevania: Curse of Darkness Bestiary No. 105
  1060. Castlevania: Curse of Darkness Bestiary No. 106
  1061. Castlevania: Lament of Innocence Bestiary No. 051
  1062. Castlevania: Lament of Innocence Bestiary No. 016
  1063. Castlevania: Curse of Darkness Bestiary No. 039
  1064. Castlevania: Order of Ecclesia Bestiary No. 051
  1065. Castlevania: Curse of Darkness Bestiary No. 004
  1066. Castlevania: Lament of Innocence Bestiary No. 038
  1067. Castlevania: Lament of Innocence Bestiary No. 039
  1068. Castlevania: Lament of Innocence Bestiary No. 040
  1069. Castlevania: Curse of Darkness Bestiary No. 065
  1070. Castlevania: Lament of Innocence Bestiary No. 041
  1071. Castlevania: Lament of Innocence Bestiary No. 070
  1072. Castlevania: Curse of Darkness Bestiary No. 045
  1073. Castlevania: Symphony of the Night Bestiary No. 49
  1074. Castlevania: Lament of Innocence Bestiary No. 047
  1075. Castlevania: Lament of Innocence Bestiary No. 048
  1076. Castlevania: Lament of Innocence Bestiary No. 071
  1077. Castlevania: Curse of Darkness Bestiary No. 046
  1078. Castlevania: Curse of Darkness Bestiary No. 063
  1079. Castlevania: Lament of Innocence Bestiary No. 030
  1080. Castlevania: Lament of Innocence Bestiary No. 035
  1081. Castlevania: Lament of Innocence Bestiary No. 044
  1082. Castlevania: Symphony of the Night Bestiary No. 9
  1083. Castlevania: Symphony of the Night Bestiary No. 102
  1084. Castlevania: Order of Ecclesia Bestiary No. 056
  1085. Castlevania: Lament of Innocence Bestiary No. 060
  1086. Castlevania: Symphony of the Night Bestiary No. 103
  1087. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  1088. Castlevania: Aria of Sorrow Graham Boss
  1089. Castlevania: Aria of Sorrow Chaotic Realm
  1090. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  1091. Castlevania: Lament of Innocence Bestiary No. 014
  1092. Castlevania: Lament of Innocence Bestiary No. 069
  1093. Castlevania: Curse of Darkness Bestiary No. 015
  1094. Castlevania: Lament of Innocence Bestiary No. 041
  1095. Castlevania: Lament of Innocence Bestiary No. 070
  1096. Castlevania: Lament of Innocence Bestiary No. 071
  1097. Castlevania: Lament of Innocence Bestiary No. 017
  1098. Castlevania: Symphony of the Night Bestiary No. 2
  1099. Castlevania: Lament of Innocence Bestiary No. 017
  1100. Castlevania: Curse of Darkness Bestiary No. 8
  1101. Castlevania: Portrait of Ruin Bestiary No. 29
  1102. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1103. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1104. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1105. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1106. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  1107. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  1108. Castlevania: Aria of Sorrow Valmanway Description
  1109. Castlevania: Aria of Sorrow Milican's Sword Description
  1110. Castlevania: Aria of Sorrow Rahab's Sword Description
  1111. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1112. Castlevania: Aria of Sorrow Rongunis Spear Description
  1113. Castlevania: Aria of Sorrow Gunger Description
  1114. Castlevania: Aria of Sorrow Tallhammer Description
  1115. Castlevania: Aria of Sorrow Vjaya Description
  1116. Castlevania: Aria of Sorrow Hrunting Description
  1117. Castlevania: Aria of Sorrow Poison Fist Description
  1118. Castlevania: Aria of Sorrow Positron Rifle Description
  1119. Castlevania: Aria of Sorrow Kaladbolg Description
  1120. Castlevania: Aria of Sorrow Laevatain Description
  1121. Castlevania: Aria of Sorrow Blocking Mail Description
  1122. Castlevania: Aria of Sorrow Armor of Fire Description
  1123. Castlevania: Aria of Sorrow Armor of Water Description
  1124. Castlevania: Aria of Sorrow Demon's Mail Description
  1125. Castlevania: Aria of Sorrow Sherman Ring Description
  1126. Castlevania: Aria of Sorrow Gold Ring Description
  1127. Castlevania: Aria of Sorrow Rare Ring Description
  1128. Castlevania: Aria of Sorrow Soul Eater Ring Description
  1129. Castlevania: Aria of Sorrow Rune Ring Description
  1130. Castlevania: Aria of Sorrow Chaos Ring Description
  1131. Castlevania: Aria of Sorrow Anti-Venom Description
  1132. Castlevania: Aria of Sorrow Uncurse Potion Description
  1133. Castlevania: Aria of Sorrow Mind Up Description
  1134. Castlevania: Aria of Sorrow High Mind Up Description
  1135. Castlevania: Aria of Sorrow Mana Prism Description
  1136. Castlevania: Aria of Sorrow Potion Description
  1137. Castlevania: Aria of Sorrow High Potion Description
  1138. Castlevania: Aria of Sorrow Super Potion Description
  1139. Castlevania: Dawn of Sorrow Magic Seals Introduction
  1140. Castlevania: Dawn of Sorrow Game Manual Pages 6-7
  1141. Castlevania: Dawn of Sorrow Burtgang Description
  1142. Castlevania: Dawn of Sorrow Silver Gun Description
  1143. Castlevania: Dawn of Sorrow Milican's Sword Description
  1144. Castlevania: Dawn of Sorrow Chakram Description
  1145. Castlevania: Dawn of Sorrow Ice Brand Description
  1146. Castlevania: Curse of Darkness Absolute Zero Ring Description
  1147. Castlevania: Dawn of Sorrow Valmanway Description
  1148. Castleania: Dawn of Sorrow RPG Description
  1149. Castlevania: Dawn of Sorrow Gungner Description
  1150. Castlevania: Dawn of Sorrow Mjollnjr Description
  1151. Castlevania: Dawn of Sorrow Hrunting Description
  1152. Castlevania: Dawn of Sorrow Serenity Robe Description
  1153. Castlevania: Dawn of Sorrow Three 7's Description
  1154. Castlevania: Dawn of Sorrow Army Jacket Description
  1155. Castlevania: Dawn of Sorrow Aquarius Description
  1156. Castlevania: Dawn of Sorrow Wyrm Robe Description
  1157. Castlevania: Dawn of Sorrow Shaman Ring Description
  1158. Castlevania: Dawn of Sorrow Gold Ring Description
  1159. Castlevania: Dawn of Sorrow Rare Ring Description
  1160. Castlevania: Dawn of Sorrow Soul Eater Ring Description
  1161. Castlevania: Dawn of Sorrow Rune Ring Description
  1162. Castlevania: Dawn of Sorrow Chaos Ring Description
  1163. Castlevania: Dawn of Sorrow Anti-Venom Description
  1164. Castlevania: Dawn of Sorrow Uncurse Potion Description
  1165. Castlevania: Dawn of Sorrow Mind Up Description
  1166. Castlevania: Dawn of Sorrow High Mind Up Description
  1167. Castlevania: Dawn of Sorrow Mana Prism Description
  1168. Castlevania: Dawn of Sorrow Potion Description
  1169. Castlevania: Dawn of Sorrow High Potion Description
  1170. Castlevania: Dawn of Sorrow Super Potion Description
  1171. Castlevania: Symphony of the Night Bestiary No. 2
  1172. Castlevania: Lament of Innocence Bestiary No. 017
  1173. Castlevania: Curse of Darkness Bestiary No. 8
  1174. Castlevania: Portrait of Ruin Bestiary No. 29
  1175. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  1176. Castlevania: Circle of the Moon
  1177. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  1178. Castlevania 64 Charlie Vincent Boss
  1179. Castlevania: Grimoire of Souls Chapter 9 Soma Cruz
  1180. Castlevania: Dawn of Sorrow Prologue
  1181. Castlevania 64 Rose Encounter
  1182. Castlevania 64 Carrie Bad Ending
  1183. Castlevania III: Dracula's Curse Alucard Ending
  1184. IGA: "I wanted a name that would translate well to foreign players. As for "Cruz", well... at the time, Penélope Cruz had just visited Japan. It also has some associations with "cross" that I liked. "Soma" is taken from the name of the Indian ritual drink soma. And actually, director Murakami's son's name is Soma. — Aria of Sorrow – 2003 Developer Interview at Shmuplations
  1185. NTT Pub Castlevania: Akatsuki no Minuet Official Guide.
  1186. Castlevania: Aria of Sorrow
  1187. Castlevania: Aria of Sorrow
  1188. Castlevania: Aria of Sorrow
  1189. Castlevania: Aria of Sorrow
  1190. Castlevania: Aria of Sorrow
  1191. Castlevania: Aria of Sorrow
  1192. Castlevania: Aria of Sorrow
  1193. Castlevania: Aria of Sorrow
  1194. Castlevania: Aria of Sorrow
  1195. Castlevania: Aria of Sorrow
  1196. Castlevania: Aria of Sorrow
  1197. Castlevania: Aria of Sorrow Final Boss
  1198. Castlevania: Aria of Sorrow Ending
  1199. Castlevania: Dawn of Sorrow
  1200. Castlevania: Dawn of Sorrow
  1201. Castlevania: Dawn of Sorrow
  1202. Castlevania: Dawn of Sorrow
  1203. Castlevania: Dawn of Sorrow
  1204. Castlevania: Dawn of Sorrow
  1205. Castlevania: Dawn of Sorrow
  1206. Castlevania: Dawn of Sorrow
  1207. Castlevania: Dawn of Sorrow
  1208. Castlevania: Dawn of Sorrow
  1209. Castlevania: Dawn of Sorrow
  1210. Castlevania: Dawn of Sorrow
  1211. Castlevania: Dawn of Sorrow
  1212. Castlevania: Dawn of Sorrow
  1213. Castlevania: Dawn of Sorrow
  1214. Castlevania: Dawn of Sorrow
  1215. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  1216. Castlevania: Aria of Sorrow Bad Ending