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Raptros

From The Codex
Revision as of 17:16, 23 September 2024 by GiverOfThePeace (talk | contribs) (→‎References: clean up and re-categorisation per CFD)

Background

Raptros is a dragon-like creature, he is one of two playable monsters to not have an origin. Nothing is known about Raptros as no origin was provided within the game or media. This ultimately makes them the most mysterious character in the entire game. The only information about their past is provided by the It Came From The Skies poster, which claims Raptros is a monster "from a lost age", heavily implying Dinosaurian origins.

General Information

Name: Raptros

Origin: War of the Monsters

First Appearance: War of the Monsters

Latest Appearance: War of the Monsters

Company: Incog Inc. Entertainment, Sony Computer Entertainment

Creator: Dylan Jobe, Kellan Hatch

Sex: Male

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Century Airfield in It Came From The Skies

Story Role: Monster, Fighter

Classification: Monster

Species: Dragon

State of Being: Regular

Physiology: Mutant Physiology

Occupation: None

Enemies: Congar, Togera, Robo-47, Preytor, Kineticlops, Agamo, Magmo, Ultra V, Zorgulon

Status: Alive in his ending, Deceased otherwise (Killed by the monster chosen by the player)

Date of Death: In It Came From The Skies

Alignment: Chaotic Evil (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[1], and wish to destroy one another[2])

Threat Level: Global Threat (All of the monsters desire to claim the world as their own, extinguishing all life on earth[3])

Codex Statistics

Tier: High 8-C, Higher with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Buster) (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[4]), Higher with Special Attack (Special attacks do far more damage then a monsters regular attack[5])

Durability: Large Building level (Monsters can tank being punched through buildings hard enough to cause them to fully crash apart[6])

Striking Strength: Large Building Class (Buster)

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send each other flying)

Travel Speed: Superhuman (Through sheer size, Togera should be able to move at these speeds)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Zorgulon can fight in multiple fights and can keep fighting at full capacity even if heavily damage)

Range: Tens of Meters through sheer size, Higher with Fire Manipulation

Intelligence: High Animalistic (Despite being animals, the monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[7]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[8])


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[9], and wish to destroy one another[10]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[11]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[12]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[13] the toxic vapors of the aliens spaceships[14])


Pick Up Equipment

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Notable Techniques

  • Fire Breath: Raptros' long range attack is fire breath that reaches a medium distance and does fair damage. Opponents remain on fire for a time after the attack has ended, dealing additional damage.
  • Long Flight: H-H-H
  • Mad Dash: H-H-L
  • Dragon Flip: L-L-L-L
  • Tooth & Claw: L-L-L-H-H-H
  • Flaming Fists: H-L-H-L-H-L-H

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Raptros will fly around as he physically attack his opponent along with breathing fire.

Weaknesses: Nothing notable.

Trivia

  • Purchasing the first skin unlocks Raptros in adventure mode.
  • Development of Raptros was most likely drawn from a combination of Godzilla's enemy, King Ghidorah (aggressive behavior), the flying reptile Rodan (having a mate), and/or the traditional Dragon of legend and lore.
  • Raptros appears as a twin-attack in Stage 5 at Century Airfield.
  • At the start of the level in adventure mode, the twin Raptros are attacking Century Airfield, which is a nod to Toho's Rodan (1956) where the pair attack the JSDF.
  • Raptros' 4th costume may be inspired by a character from the canceled game, Primal Rage 2, known as Necrosan, the god of death, who also is a dragon with an exterior skeletal structure.
  • A possible origin provided by fans could be Raptros being a newly-discovered dinosaur skeleton, and after the UFOs hit, alien fuel drips down onto the skeleton and reforms it. This is often speculated due to the fourth skin being a plausible hint.
    • it could also be presumed that raptros was frozen in ice, and freed by a crash fire.
    • Another possible theory is that raptros actually came from the prehistoric era, and was accidentally brought to the present by aliens.
    • Raptros could also just have been a fictional dragon brought to reality by alien technology.
  • Raptros' 2nd skin is a negative colored pallet swap of the 1st, like many other monsters
    • It's based off of Sparkles the Dragon, another monster from the Goosebumps series, which first appears in Be Afraid! - Be Very Afraid!
  • Raptros might be a reference and/or homage to Gyaos, a dragon-like monster from the movie Gamera vs. Gyaos (1967)
    • He may also be a reference to Smaug, a dragon who is the main antagonist of J.R.R. Tolkien's 1937 novel, The Hobbit.
  • Him and Zorgulon are the only monsters to NOT have origin.
    • He, alongside Zorgulon and Kineticlops are only monsters to not have costumes themed after machinery.

Battle Records

This battle record is with the Raptros Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO
  • Cerebulon - Fight
    • Conditions: None.
    • Location: Capitol

None.

None.

References

  1. War of the Monsters Game Manual page 14
  2. War of the Monsters Adventure Mode
  3. War of the Monsters Adventure Game Manual pages 2-3
  4. War of the Monsters Game Manual Pages 2-3
  5. War of the Monsters Togera Special Attacks
  6. War of the Monsters Adventure Mode
  7. War of the Monsters Game Manual Page 9
  8. War of the Monsters Game Manual Page 11
  9. War of the Monsters Game Manual page 14
  10. War of the Monsters Adventure Mode
  11. War of the Monsters Game Manual Page 14
  12. War of the Monsters Game Manual Page 11
  13. War of the Monsters intro
  14. War of the Monsters Game Manual Pages 2-3
  15. War of the Monsters Game Manual Page 13
  16. War of the Monsters Game Manual Page 14
  17. War of the Monsters Game Manual Page 13
  18. War of the Monsters Game Manual Page 13