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Funtime Freddy

From The Codex
Revision as of 14:33, 22 November 2024 by GiverOfThePeace (talk | contribs) (→‎[[Powers and Techniques]]: re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
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Hey, Bon-Bon! I thi-think that's the birthday boy over there-ere! We should go give him a SURPRISE!
~ Funtime Freddy
What a Party Pooper!
~ Funtime Freddy
Calm down and go back to sleep! No one is here!
~ Bon-Bon

Background

Funtime Freddy is a major antagonist who first appeared in Five Nights at Freddy's: Sister Location as the titular, secondary antagonist. He is a circus-themed version of Freddy Fazbear. He is also one of the entertainers from the Funtime Auditorium, which is located from the east of Circus Baby's Entertainment and Rental (although he isn't seen in the said auditorium). The other being Funtime Foxy.

This dropdown contains the synopsis of Funtime Freddy's story. Read at your own risk as you may be spoiled otherwise!

Physical Appearance

Funtime Freddy's design is very similar to Withered Freddy from the second game with a metal suit, blue eyes, thinner eyebrows, wearing a top hat with a purple stripe (similar to Toy Freddy's hat), a black bowtie, and two black buttons on his chest, as well as a set of human-like teeth. His head appears to be squarish and less bulky than Freddy's version from Five Nights at Freddy's 2, but not as round as one in Five Nights at Freddy's. He is a white/purple bear animatronic, far different from his counterparts. The light-purple color is featured on his muzzle, stomach, shoulders, elbows, knees, insides of his ears, cheeks, eye-sockets, a stripe from his top hat, thighs, knuckles from his left hand, and the top areas from both feet. His left hand has five fingers and holds a microphone with a purple handle. He does not have a right hand, his right arm ending instead in Bon-Bon like a hand-puppet. Like Funtime Foxy, he sports a circular speaker located under his bowtie.

Like other animatronics from the game, outside of Funtime Freddy's endoskeleton head are metallic "face-plates" that form his actual face. His endoskeleton face is much flatter with the muzzle and jaw being less wider than the "suit" head itself. There is also a grey circle printed on the middle of the endoskeleton chest. Funtime Freddy stands at a height of 6.0 ft or 182 cm tall and weighs 350 lbs or 159 kg.

In Five Nights at Freddy's: Help Wanted, Funtime Freddy's design remains nearly identical, and is mostly unchanged. In Five Nights at Freddy's AR: Special Delivery, Funtime Freddy's light purple color on his muzzle, stomach, shoulders, elbows, and knees, has given way to a gleaming pinkish color. Other than that, his other parts and body design still remain the same as his original, however for realism purposes, his design receives specular refection.

Bon-Bon

Bon-Bon (otherwise known as the Bonnie Hand Puppet by the HandUnit and Bon for short from the audio files), is a hand puppet and a part of Funtime Freddy, replacing the right hand and is also one of the seven animatronics (twelve if the Custom Night animatronics are counted) in the game. Bon Bon also calms Funtime Freddy down when in the Breaker Room. His physical design is similar to Bonnie from the first game with the aesthetic of Toy Bonnie from the second game, sporting red blush cheeks. He is colored a brilliant blue with turquoise on his stomach, paws, muzzle, and the insides of his ears. Like his original counterpart, he also wears a red bowtie. He possesses an endoskeleton jaw and, like Funtime Freddy, also has a set of human-like teeth. Similar to his appearance from the second game, he wears a single black button in the middle of his chest; This button is a reboot button. His eyes are purple in color and, like many of his counterparts, also lacks eyebrows. His overall appearance is greatly similar to Bonnie's appearance from FNAF World. Bon-Bon is also able to detach from Funtime Freddy’s hand at any given moment.

In Five Nights at Freddy's AR: Special Delivery, Bon-Bon's design remains the same as his original, however for realism purposes, his design receives specular refection.

Personality

Funtime Freddy is an energetic animatronic bear who enjoys entertaining children but secretly is a psychotic, deranged and sadistic animatronic laughing with glee as he attempts to kill his victims and takes delight in the tormenting of them. He speaks in a raspy, bloodthirsty voice with a crazed, hysterical tone. He also has an echo in his voice like a stereotypical robot, and also glitches since he is broken. Funtime Freddy also taunts the player, saying that the only thing he wants is to take the lives of innocent people for the sake of it. He also taunts his victims helplessness, saying no one will hear them scream. Funtime Freddy even wants to traumatize and haunt his victims if he can’t kill them. He is also arrogant as when he loses he will refuse to accept it and believes his adversaries simply got lucky. Bon Bon's demeanor appears as the definite foil to his hand-puppeteer. Unlike Freddy, Bon Bon is rather calm and often speaks in a feminine, high-pitched voice—which can only be heard on Night 2—which he uses to calm Funtime Freddy down.

General Information

Name: Funtime Freddy, Bon-Bon

Origin: Five Nights at Freddy's: Sister Location

Sex: None. Built to be Male for Animatronic. Male for the Soul

Age: Unknown at the time of the victim's death, Animatronic is at least in his 40's (Similar to Circus Baby)

Classification: Funtime Animatronic

Species: Animatronic

State of Being: Regular for the Soul, Nonliving for the Animatronic

Occupation: None

Height: 6 feet (Listed in his official blueprints to be 6 feet)

Weight: 350 lbs (Listed in his official blueprints to be 350 lbs)

Affiliations: Afton Robotics

Status: Undead (Spirit), Active (Animatronic)

Alignment: Chaotic Evil (Funtime Freddy was built by Afton to lure in and trap kids inside of him, effectively killing them)

Codex Statistics

Tier: 9-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Potency) (Should be comparable to the other animatronics, who can crush skulls and people, survive collapsing buildings, and are unharmed by a car crash that broke through a billboard. Can one-shot the security guard. They should scale to their novel counterparts due to being just as canon to the games, and are noted as alternate continuities. The animatronics in the novels can tear off bathroom doors, destroy other animatronics their size, break open hinged doors, casually snap people's necks, break open a ceiling, break through a slide, and punch holes through people)

Durability: Wall level (Comparable to other animatronics who can survive collapsing buildings and car crashes)

Striking Strength: Wall Class (Potency)

Lifting Strength: Peak Human (In The Silver Eyes, it is stated that the animatronics are capable of lifting and tossing large arcade cabinets as if they were toys)

Travel Speed: Superhuman (Comparable to Freddy Fazbear, who can run across from the right end of Fazbear's Pizza to the left end in seconds. Comparable to Mangle, who can climb from the lower vent to the ceiling seemingly in a second)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: Limitless by the virtue of being a robot possessed by a soul

Range: Standard Melee, Extended Melee with his claw

Intelligence: Above Average Intelligence (Able to convince the other funtimes to remove Baby from being in control of Ennard and took control himself. Has lured children while also killing them)


Powers and Techniques

Superhuman Physical Characteristics, Body Control (Animatronics are able to be dismantled, such as Mangle and move around despite that), Enhanced Senses (Can see and move around in the dark. Has a proximity sensor and 360 pivot to sense other people), Stealth Mastery (All animatronics are capable of hiding within the cameras, requiring the night guard to use the technology of the building to find them. Can quickly leave out of sight once a room goes dark), Inorganic Physiology (Non-living Object), Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance), Invisibility (Can turn invisible via cloaking), Sound Manipulation, Perception Manipulation, Illusion Manipulation, & Mind Manipulation (Type 1; The animatronics at times can make the building change. Afton created a chip and disc that produces a sound wave. This makes the person's mind overwhelmed, making them think of what they should be, causing people and their surroundings to change shape and distorts your mind[1]. This applies to the games as similar chips can be seen within the Funtimes, and the plot of Afton's animatronics engulfing people is also seen within Sister Location), Passive Technological Manipulation (An animatronic's mere appearance causes the technology to flicker and turn off, all animatronics upon entering a room causes the camera to go static), Natural Weaponry (Has a giant claw located from his stomach like Baby), Body Control (Can open up his face like every other Funtime), Sealing (His body can be used to contain people) Social Influencing (Convinced the other funtimes to remove Baby from Ennard and take over as the primary host), Sound Manipulation (Can mimic and change his voice).


Resistance to Electricity Manipulation (Every animatronic in Pizzeria Simulator can be shocked without much damage[2]. Sister Location animatronics can take controlled shocks[3])
Sheer Will & Limited Fusionism (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Undead Physiology (The Crying Children are spirits that are running off of vengeance. They will only truly disappear after their birthday party is complete), Flight (As ghost, they naturally can fly), Incorporeality & Invisibility (As dead spirits they're naturally incorporeal, and turn invisible after William Afton's supposed death), Possession (Like others in the verse, their sheer will of vengeance melded into the animatronic, making his body one with it. Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Astral Projection (Even if their bodies are separate from the animatronics, they can retain a form of sorts that is incorporeal), Time Travel (Should scale to Shadow Bonnie, who can travel back to the Crying Child's party and give them cake), Time Paradox Immunity (Grandfather Paradox; Unaffected by Shadow Bonnie going back in time and giving them cake as they still roam around in FNaF 1), Extrasensory Perception (Can see Shadow Freddy), Illusion Creation (The crying children can create hallucinations of their cries on walls)

Equipment

BonBon, Claw


Other

Standard Tactics: Funtime Freddy will typically hide around his surrounding area and kill his opponent, likely with his giant claw or by using Bon-Bon.

Weaknesses: Fire can remove his remnant if exposed to it for too long, causing his body to die.

References

  1. Five Nights at Freddy's: The Twisted Ones
  2. Five Nights at Freddy's Pizzeria Simulator Salvage Minigames
  3. Five Nights at Freddy's Pizzeria Simulator Night 1

Battle Records

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