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Zim
Summary
The Irken Invader Zim is the protagonist his eponymous series. He's an alien whose actions usually led to disaster, resulting on his superiors, the Almighty Tallest, sending him on a "Secret Mission" to Earth. Zim's primary desire is to conquer the planet and impress his superiors, though his clumsiness makes this an almost impossible job. Zim is an extraordinary genius more than capable of conquering Earth, but hardly uses his skills properly as when he's close to taking over the planet, his own negligence usually causes his downfall.
Zim is assisted by his enthusiastic robot GIR and opposed by his nemesis Dib, who wants to expose Zim to the world as an alien. It's suggested that Zim and Dib's rivality gives them both some form of motivation in their jobs.
Powers and Stats
Tier: Low 7-C | Low 7-C physically. His technology Varies from Low 7-C to High 5-A, up to 2-C via the Florpus hole. 2-A, likely High 2-A with sufficient preparation
Name: Zim
Origin: Invader Zim
Gender: Male
Age: At least 50
Classification: Invader, Irken
Attack Potency: Small Town level (Can injure Dib, who survived an explosion which created a massive crater and destroyed several robots. Should be comparable to Doctor Membrane who vaporized several robots) | Small Town level physically. His technology Varies from Small Town level normally (Can regularly match and overpower Dib) to Dwarf Star level (Used a bomb to blow up a planet, Can create devices that can destroy Earth. Can summon the Star Donkey, who can kick the earth towards the sun. Nearly destroyed his home planet during Operation Impending Doom I. Can possibly wrap the entire Earth within mechanical wiring), up to Low Macroverse level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide them with other realities). Macroverse level+, likely High Macroverse level+ with sufficient preparation (Created a muscle suit that is capable of exceeding an infinite number of sit-ups, which was bending the fabric of time and space in the process. Because of that, Zim (along with Dib) ended up in a void full of giant floating ab muscles, which one of them revealed they've ended up outside of infinite universes, threatening it along the way)
Dimensionality: 3-D | 3-D, 4-D likely 5-D with the Muscle suit
Travel Speed: Massively Hypersonic with Jetpack (Flew across the planet Jackers ship, which is large enough to capture planets, in seconds) | As before, FTL when piloting the Voot Cruiser (Flew to Mars in roughly a minute) and Massively FTL with the Voot Cruiser on autopilot (Flew from Irk, a planet outside of this galaxy, to Earth, in six months). Immeasurable with the Muscle suit
Combat Speed: At least Subsonic+ (Comparable to Dib who can fight with his robots. Should be comparable, albeit slower than Doctor Membrane who ran a large distance through a giant crowd in a split second), higher with spider legs | FTL to Massively FTL with the Voot Cruiser. Immeasurable with the Muscle cut
Reaction Speed: FTL+ (Can pilot the Voot Cruiser, piloted Mars across the solar system while dodging Dib, who was piloting Mercury) | Immeasurable
Lifting Strength: Above Average Human (Can casually swing a kid around like a bat)
Striking Strength: Small Town Class | Macroversal+, likely High Macroversal+ with the Muscle suit
Durability: Small Town level, possibly Low Macroverse level (Survived a city-sized explosion from a distance. Comparable to Dib, who survived an explosion which created a massive crater and destroyed several robots. Should be comparable to Professor Membrane. Survived being inside the Florpus hole, which can collide realities together) | Unknown but should be higher than before. Macorverse level+, likely High Macroverse level+ with the muscle suit
Stamina: Very high
Range: Below Standard Melee Range physically, several meters with spider legs, far higher with communication devices | As before, planetary via bombs, interstellar via telescopes & teleportation, Low Macroverse level via the Florpus hole. Macroverse level+, likely High Macroverse level+ with sufficient preparation
Standard Equipment: GIR, Mini-Moose, The Voot Cruiser, PAK (His Mechanical Backpack), a pair of electric batons and an organ harvesting device, several advanced weaponry and devices. A tack which fuses a target with baloney.
Intelligence: Supergenius. Although hindered by his incompetence, Zim has vast knowledge about futuristic and advance technology, which he's able to create, fix and utilize. Claimed that Irken babies play with more advanced toys when inside one of Professor Menbrane's labs, after making a potion with Dib that seemily sped up his body being transmuted into a sausage. Managed to fool the entire Earth into helping him achieve one of his plans. Has outsmarted Dib and is capable of deceiving others into thinking he is human, while also adapting to Human life.
Weaknesses: Zim is brash, arrogant, as well as overconfident, and doesn't think things entirely through making him a threat to everyone, including himself. He can be kind of irrational as well. His body is also weak against the pollutants in Earth's water, as they are corrosive to his body, though he can compensate this weakness by applying paste to his skin. Cannot survive for more than 10 minutes without his PAK. The PAK can only take over those with Irken biology or an inanimate object (as it worked on a chair), should a human take it or those with incompatible features, they would die in 10 minutes. Is somewhat delusional in the sense that he sometimes doesn't get things being directly said to him, ignoring them or interpreting them in ways that may favor him/his ego
Key: Base | With preparation time and equipment
Others
Notable Victories:
Notable Losses:
Inconclusive Matches: