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Articles About Sora's Hearts
Sora
Kingdom Hearts Mainline - Manga - Data
Other Media World of Final Fantasy - Final Fantasy Record Keeper - Final Fantasy Brave Exvious
Non-Canon Super Smash Bros.
Vanitas
Kingdom Hearts Mainline - Manga - Data
Roxas
Kingdom Hearts Mainline - Manga - Data
Other Media Final Fantasy Record Keeper
Non-Canon Super Smash Bros.
Xion
Kingdom Hearts Mainline - Manga - Data
Non-Canon Super Smash Bros.

Although my heart may be weak, it's not alone.
It's grown with each new experience,
And it's found a home with all the friends I've made.
I've become part of their heart just as they've become part of mine.
And if they think of me now and then...
if they don't forget me... then our hearts will be one.
I don't need a weapon. My friends are my power!

~ Sora before reacquiring the Keyblade

No, not goodbye! When I wake up, I'll find you. And then there will be no lies. We're gonna be friends for real.
~ Sora to Naminé

Give me strength!
~ Sora upon entering a form

A scattered dream that's like a far-off memory.
A far-off memory that's like a scattered dream.
I want to line the pieces up-
yours and mine.

~ Sora in the opening of Kingdom Hearts II

I know the Keyblade didn't choose me, and I don't care. I'm proud to be a small part of something bigger - The people it did choose. My friends... they are my power!
~ Sora to Xemnas

They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home
~ Sora in the opening of Kingdom Hearts III

I've been having these weird thoughts lately
like is any of this for real or not?

~ Sora in the opening of Kingdom Hearts

Background

Sora is the main protagonist of the Kingdom Hearts Dark Seeker Saga series and is a playable character for most of the games. After his home world was consumed by darkness, Sora, and his friends Riku and Kairi, were separated from each other and sent to different worlds. Luckily for Sora, he was chosen by the Keyblade and was considered its master, which he used to seal the keyholes of various worlds to protect them from the darkness consuming them.

This dropdown contains the synopsis of Sora’s story. Read at your own risk as you may be spoiled otherwise!

Birth by Sleep

Sora and Riku are shown as best friends and rivals as they grew up. They are often seen around the islands battling with wooden swords, racing, and doing anything else that is competitive.

Some time prior to Birth by Sleep, Sora's newly born heart encounters the injured heart of Ventus and mends it, offering to help him restore his broken heart until help is not needed. This allows them to form a connection with one another, and causes Vanitas' face to resemble Sora's.

By the time Sora is four years old, he encounters Terra and Aqua, two Keyblade wielders of the generation before him, on separate occasions. He never spoke with Terra, but they have seen each other on Destiny Islands. Terra shows no interest in Sora because he is unable to sense his potential, and is instead attracted to Riku. Aqua recognizes their friendship as hers to Terra and Ventus and tells Sora to protect Riku if he were to fall into the hands of darkness, which he agrees to. Ventus had visited the islands multiple times but had never met Sora face to face.

Near the ending of Birth by Sleep, Sora and Riku rest on a beach. When they prepare to go home, Sora suddenly feels sad and sheds a single tear. Riku tells him that perhaps someone from another world connected to him is sad somewhere and tells him to try to reach him. Sora closes his eyes and reaches out, which results in him being sent to the Awakening and encountering Ventus' lost heart. It had lost its path and must return to slumber, though it is reluctant to do so and asks if it could become a part of Sora's heart. Sora accepts the request, saying that as long as he can make it happy by doing so, he is willing to.

Kingdom Hearts

One year after the events of Birth by Sleep, a mysterious little girl named Kairi came to their islands from a different place. She was adopted by the mayor, and Sora and Riku quickly became friends with her. Another day, Sora and Riku found a small, hidden cave on their islands. They search the "Secret Place" while discussing Kairi and the meteor shower that had recently fallen. They find a door with no handle at the back of the cave and, because they couldn't open it, they leave, but not before Riku sees the world's Keyhole.

During their childhood, Sora, Riku, and Kairi often wonder about what lay beyond their small world. By the time they reach adolescence, they decide to build a raft, in the hopes of sailing to other worlds. The day when they start construction, Sora dozes off on the shore of the beach and has an odd dream where he travels through an odd, dark realm and battles a massive dark creature. Sora is awakened by Kairi, and he goes to help get the provisions for the raft. However, the night before they set sail, a storm ravages the island along with a strange, dark force. Riku succumbs to the force, claiming he is not afraid of the darkness it so clearly embodied, while Sora tries and fails to save his friend from the darkness.

However, it is during the tempest that Sora first unlocks his potential as a Keyblade wielder, summoning the power of the Kingdom Key to battle the Heartless that now infested his home. He makes his way to the Secret Place where he finds Kairi, who disappears when their bodies meet, forcing Sora to battle the same dark creature from his dream. Sora defeats the monster, but he is swept off the island and thrown into a Corridor of Darkness, which lands him in a world called Traverse Town.

In Traverse Town, Sora meets Donald Duck and Goofy, the respective Royal Court Magician and Captain of the Royal Guard of Disney Castle. Under orders from The King, the pair are searching for two things: a mysterious 'key' and a man called Leon. As the King has disappeared in his own quest, Donald and Goofy accompany Sora and they start searching for their respective friends. In addition to that, Sora finds that his Keyblade might perhaps be the mysterious key the King had asked them to find.

Sora discovers that Riku is also searching for Kairi, though neither of them can find her. Maleficent sees her chance and tells Riku that Sora had replaced him and Kairi for Donald, Goofy, and the Keyblade. With this false knowledge, he sets out to find Kairi on his own as Sora travels to a number of worlds to stop the Heartless. From there, Sora locks the Keyholes out from the reach of the Darkness to protect the worlds' hearts.

His quest allows him to make countless new friends while the power of his heart increases, which also improves his Keyblade's power.

Upon reaching Hollow Bastion, Riku confronts Sora and reveals to him that Riku himself was the true Keyblade master, explaining that Sora "was just the delivery boy". Riku then claims the Keyblade for his own. Despite their guilt at doing so, Donald and Goofy are forced to abandon Sora because of the King's orders: to stay with whoever has the Keyblade. When Beast pulls himself up to continue to the castle, Sora tells him to be careful due to his injuries. However, Beast shrugs off Sora's worries, saying that he would not leave before he completed what he'd come there for; to find Belle. When asked what he came for, Sora realizes that he needs to show the same attitude as the Beast, and continues with him into the entrance hall of the castle.

There Sora meets Riku, Goofy, and Donald once more. Feeling guilty, Donald and Goofy return to Sora's side. Riku then asks Sora, "How do you intend to fight without a weapon?" to which Sora answers, "I don't need the Keyblade. I've got a better weapon. My heart!". Riku taunts Sora, calling his heart pathetic and weak. Sora proceeds to tell him that his friends strengthen his heart. At this, the Keyblade realizes that Riku has turned to darkness, and Sora's heart is far stronger than Riku's, so it returns to Sora. Enraged, Riku fights Sora and loses. Furious at his weakness, he makes the mistake of listening to a mysterious man. Opening his heart fully to darkness, he allows himself to be possessed by this man.

After this, the party encounters Maleficent and defeats her. Using a Keyblade born of six of the Princesses of Hearts' hearts, Riku unlocks the darkness in her heart before stepping away through a Corridor of Darkness. She transforms into a black, fire-breathing dragon from the proliferation of darkness in her heart, but is again defeated and the Heartless swallow her heart. Further into the depths of Hollow Bastion, Sora encounters Riku once more, and he calls himself "Ansem, Seeker of Darkness", who intends to find Kingdom Hearts itself. Although it is difficult to fight his best friend, Sora emerges victorious in the struggle.

Kairi is revealed to be one of the Seven Princesses of Heart who possess the power to open the Final Keyhole that leads to Kingdom Hearts, but because her heart laid within Sora, it cannot open, as explained by "Ansem". In order to return her heart and wake her up, Sora uses the Keyblade of Heart to remove both their hearts, sacrificing his humanity and becoming a Heartless, unknowingly creating Roxas and Naminé, the Nobodies of Sora and Kairi respectively. When he manages to reunite with Kairi after a brief stint as a Heartless, Kairi uses her light to restore his human form.

After regrouping in Traverse Town, Sora decides to return to Hollow Bastion to seal the Final Keyhole while he tries to reclaim Riku from the clutches of "Ansem". Kairi gives Sora her lucky charm since he insists that she should stay behind, even joking that she would be in his way.

Sora, Donald, and Goofy set sail to Hollow Bastion and seal the Final Keyhole after a battle with a powerful Heartless. The six Princesses of Heart then inform him of a new darkness approaching, and the trio travel to End of the World, the "Heartless world" of all the worlds that fell into darkness, where they confront and defeat "Ansem" once and for all. "Ansem", defeated, calls forth to Kingdom Hearts to fill him with the power of darkness, but Sora proclaims that Kingdom Hearts is not darkness, but light, and "Ansem" is destroyed by said light.

However, Heartless begin to swarm inside of the door and Sora, Donald, and Goofy rush forward to close it. As they attempt to close the Door to Darkness, Riku and King Mickey appear on the other side of the door and together, King Mickey and Sora seal it from both sides with Sora's Keyblade from the Realm of light and Mickey's Keyblade from the Realm of Darkness. However, Mickey and Riku become trapped behind the door as it closes shut, but not before Riku instructs Sora to take care of Kairi in his absence.

As the worlds begin to restore themselves, Sora sees Kairi on a platform of sand that is drifting away. Sora promises to return to her as soon as he finds Riku and King Mickey. The two are then separated as Kairi returns to Destiny Island without Sora or Riku.

Chain of Memories

After being separated from his friends, Sora wanders down on a long, meandering path with Donald and Goofy searching for a way to find Riku and Mickey, encountering Pluto on the way. When they reach a crossroad and call it a night, a mysterious man in a long black hooded cloak appears and informs Sora, "Along the road ahead lies something you need. However, in order to claim it, you must lose something that is dear to you". The man disappears and only one path remains. The trio follows the path which leads them to a mysterious castle known as Castle Oblivion. They enter the castle hoping to pick up some clues as to the whereabouts of their friends only to discover, as they ascend the floors of the fortress, they are beginning to lose their memories and become more and more uncertain of what they are truly after. Even Jiminy's journal has been erased of its entries.

Little do they know, their memories are being manipulated by a mysterious organization that seeks to capture and manipulate Sora. To do this, they use Naminé, a young "witch" who could rearrange the chains of memories in a person's mind and create new links between them. In order to make Sora forget Kairi, Naminé begins to replace his memories of Kairi with herself, partly because she is Kairi's Nobody and so is unable to completely erase her from Sora's memories. Meanwhile, a conflict between the members of the Organization leads to several encounters between Sora and Riku, whose memories of Kairi have also been replaced with ones containing Naminé.

The trio's uncertainty builds up to a point where they end up in Twilight Town, a place that Sora is fairly certain that he has never been in, and thus should not exist in his memory. Organization member IV, Vexen, reveals that it is a place that exists on the other side of Sora's heart, but is eliminated by Axel, another member of the Organization, before he can explain anything.

Axel ends up betraying Marluxia, the lord of Castle Oblivion, revealing that Marluxia and Larxene, the newest members of their group, intend to use Sora to overthrow the Organization. Axel manipulates Naminé into doing what she believes is right. Donald and Goofy try to reason with Sora about the whole situation later, but he is so stubborn that he separates from them to go on his own.

On Destiny Islands, Sora is touched to have finally found Naminé, who tries to make him remember who was truly important to him. After taking one look at the lucky charm, it returns to its original form and Naminé takes the temporary form of Kairi. Sora escapes the memory-based Destiny Islands and confronts Naminé, who reveals that she never existed in Sora's memory and that she has been replacing the person most important to him. Riku appears to them again and is again defeated by Sora. When Sora tries to help the injured Riku, he attacks Sora and gains the upper hand. Having left no choice, Naminé uses her power to break Riku's memories, and it causes him to collapse. Larxene comes forth to eliminate Sora and Riku, who is revealed to actually be a Riku Replica, created by Vexen.

When Larxene is about to eliminate Sora, Donald and Goofy catch up to save him. Although Sora had been a jerk to go on his own, they quickly forgive him and state how they would always stay together. Together, they defeat Larxene and Sora forgives a regretful Naminé for her actions. She promises to restore the memories of the trio once they reach the 13th Floor of Castle Oblivion, where Marluxia is waiting for them. Axel attempts to destroy Marluxia himself, but then Marluxia uses Naminé as a human shield. Sora steps in and defeats Axel. After finally catching up to them, Marluxia orders Naminé to completely erase Sora's memory so he could make Sora his puppet; Naminé refuses, but Sora orders her to do so in order to protect her from Marluxia's wrath. Fortunately, the Riku Replica, its true memories returned after his false ones are broken, arrives and saves Naminé before she was able to do so.

Then Sora, Donald, and Goofy step into the thirteenth floor's dimension where they fight Marluxia in an incredible battle.

Once Marluxia was defeated, Naminé asks that they step into Memory Pods that would rearrange their memories back to the way they were at the cost of breaking the links she created. She also informs him that the process will take some time, during which Sora, Donald, and Goofy would sleep as their memories are slowly restored. While they know that they would forget Naminé, Sora promises her that while she was forgotten, she would remain somewhere in his heart, never lost. And when he wakes up, they would become friends for real.

Right before he goes to sleep, Naminé informs him that some of his memories are unreachable and asks him to remember Kairi, because his memory of her is the light that would bring them all back. Sora then uses most of the power of his memories to remember Kairi before going to sleep for real.

358/2 Days

Naminé's powers are unable to do much to fix the problems, however, recovery becomes more apparent as they discover the existence of Roxas, Sora's Nobody, and Xion, a replica of Roxas created from his leaked memories. As Roxas and Sora are connected, and Xion is created from their intertwined memories, Sora's lost memory pieces found their way inside Xion through Roxas. This act causes Sora's memory restoration process to come to a complete stop.

The Organization intends to have Xion absorb Roxas, forming a "new Sora" under their control, an act that would erase Roxas and make it impossible for the real Sora to ever awaken. When Xion discovers this truth, she is willing to return to Sora, saving him at the cost of her existence.

But before she can, Axel comes to take her back to Organization XIII, starting a fight which Xion loses. During her captivity, she is stored within machine-like devices and given new powers so she may be able to absorb Roxas when the time comes.

Eventually, Roxas and Xion meet at the Clock Tower of Twilight Town, where she removes her hood, revealing that she now completely resembles Sora through the effects of his memory flow. Although she fights with all her strength, Roxas defeats her in the end, and as she disappears and returns to her origin she asks Roxas to free Kingdom Hearts from Xemnas' control.

Although Sora's lost memories are back where they should be, Roxas, Sora's body and soul, is still on the loose, preventing Sora's complete restoration. Riku hunts Roxas down and finds him just as both arrive at Memory's Skyscraper, Roxas having defected from the Organization. After an intense battle, Riku captures Roxas and brings him back to DiZ and Naminé.

Kingdom Hearts II

One year later, Sora, Donald, and Goofy awake in the basement of the Old Mansion located in Twilight Town with their former memories restored, although they cannot remember what happened in Castle Oblivion. But before they awake in Twilight Town, Roxas comes to see Sora and eventually fuses with him. Continuing their journey to find Riku and King Mickey, they set out traveling across new worlds, meeting old friends and enemies from the original Kingdom Hearts game while also making new friends. They continue the battle against the Heartless and now a new threat, the remaining members of the Organization they encountered in Chain of Memories.

Soon after exploring Twilight Town, Sora and company head off to the Mysterious Tower and Sora obtains new attire—on the advice of master sorcerer Yen sid considering Sora's first game outfit to be "too small"—from Flora, Fauna, and Merryweather. The new outfit enables Sora to transform into his Drive Form and attain special powers for each of them. The source of the clothing's magic is linked to Sora's heart, which is connected to everyone Sora had befriended, including Donald and Goofy. Sora was referred to as the "Key that connects everything" by Yen Sid, which is how Naminé's memory manipulation works.

Sora expresses his determination to bring Riku back home with him to Destiny Islands, where Kairi is waiting for them. The quest gets more complicated when Kairi herself gets kidnapped by Axel. Pete (who works for the resurrected Maleficent) and Organization XIII are causing trouble in the other worlds, and King Mickey refuses to give information regarding Riku. Sora must also discover why some of the members of Organization XIII address him as Roxas even after he clearly states his name is Sora. He travels to other worlds to find Riku and the King, help the worlds and stop Organization XIII. His new journey brings him to meet up with some old friends and make new ones.

At one point in the storyline, Donald and Goofy's homeworld becomes infested with Heartless, which is rather unusual considering their world's protection, and Sora visits their castle for the first time. While Donald and Goofy set out to warn the castle's residents about the danger, Sora escorts Queen Minnie to the audience chamber where the Cornerstone of Light is hidden under. He finds out that Pete and Maleficent have found a doorway to Timeless River, a past timeline of their world before the castle was built. With some help from Merlin, Sora, Donald, and Goofy travel through time and manage to stop Pete from destroying the Cornerstone of Light in the past, which also saves the castle for good.

Sora, with the help of the Hayner, Pence, Olette (three friends of Roxas in DiZ's simulated Twilight Town), and Axel (who sacrifices his existence), manages to find the route to the World That Never Was: which is the stronghold of the Organization, where Kingdom Hearts, created by gathering the countless hearts from the Heartless slain by Sora's Keyblade, resides. Soon after entering the world however, in the area of Memory's Skyscraper, Sora's group is ambushed by Samurai Nobodies and Sora is forced into a showdown with an Organization member, who turns out to be Roxas (disguised in his former Organization XIII cloak) on a platform of Awakening.

In Kingdom Hearts II Final Mix, you can fight Roxas instead of watching the fight between Sora and Roxas as a cutscene. At the start of the fight, Sora asks who Roxas is, and he answers "Someone from the dark.", then asks Sora: "Tell me...Tell me why he picked you!".

As Roxas is above and Sora below, he sees the picture of Riku, Kairi, Donald, and Goofy (as the platform's design). Roxas then says, "I see, that's why.", and continues the fight. Roxas knocks the Keyblade out of Sora's grasp, and as he goes to retrieve it, Roxas pins it down with his own Keyblade. Sora then reaches out for his Keyblade, which disappears and reappears in his hands, after which Sora quickly strikes while Roxas stands shocked, not knowing how that happened.

Ultimately, Sora's control over his Keyblade gave him the edge over Roxas, who collapses and reveals his face. As he and the scenery disappear, Roxas says to Sora "You make a good other." Sora reappears next to Donald and Goofy, who tell him that while he disappeared, they had to fight some Nobodies, and they continue towards the massive castle where Kairi awaits them.

Afterwards, Sora, Donald, Goofy, and King Mickey storm the Castle in search of their friends. They meet Saïx at the Hall of Empty Melodies, who tells them that Kingdom Hearts is near completion, and it only needed "one more dose from the Keyblade Bearer." He summons hordes of Shadows and disappears to go after Maleficent and Pete who were also in the castle. The Heartless overpower Sora, but are destroyed by a rain of laser bullets. Sora then engages in a battle with Xigbar and soon defeats him. He finds Kairi and Riku (with the appearance of Ansem, Seeker of Darkness, which is the price he paid to help Sora wake up).

Sora, Riku, Kairi, Donald, and Goofy make it to the Proof of Existence of the Organization, in which there are only two places to go. They enter one of the odd pathways only to encounter Luxord. Although Luxord traps everyone but Sora in cards, he is still defeated by the Keyblade master. Next, they enter Addled Impasse where they find Saïx staring up at the moon. Saïx points out that only Roxas could have made it this far in one piece and Sora gets angry and prepares to attack him. Saïx blows Riku and Kairi away and uses the power of the moon to fight. After one of Sora's most difficult battles, Saïx is finally defeated. Sora then questions who Roxas is and why he was constantly being called by that name when Riku finally reveals to Sora that Roxas is his Nobody.

With the mysteries of Roxas' identity finally solved, they continue on. Fighting their way up the winding paths of the Castle That Never Was, Sora, Riku, and the others encounter King Mickey and DiZ, now revealed to be the former ruler of Radiant Garden, before it was taken over and renamed Hollow Bastion, Ansem the Wise, who was trying to absorb Kingdom Hearts into his machine and encode it as data. Xemnas appears to see who is tampering with Kingdom Hearts and finds his old teacher. Then Xemnas finally tells Sora and the others of his true plan, to make a Kingdom out of hearts. One that he would rule. Unfortunately, Kingdom Hearts proved too strong for Ansem's machine, and with his final words, he tells Sora the rest is up to him and tells Roxas, "Roxas, I doubt you can hear me but, I am sorry", before the machine explodes, taking Ansem with it. The energy released in the explosion destroys a good deal of Kingdom Hearts and reverts Riku's appearance to the way it was.

Near the pinnacle of the castle, Heartless appear in vast hordes. Maleficent and Pete show up and stall them while the party heads toward their final battle. When they reach the Altar of Naught at the pinnacle of the castle, they confront Xemnas, the leader of Organization XIII. After a short conversation with the Nobody, Sora is taken by Xemnas to the front of Memory's Skyscraper for a one-on-one battle. After an intense fight, Sora defeats Xemnas and is transported back to his friends.

However, Xemnas appears again and, despite the protests of the group, enters and absorbs Kingdom Hearts. The party was in luck though, and by the will of the worlds a door to Kingdom Hearts is made. Sora, Riku and the King open the door with their Keyblades, breaking the barrier separating them from Xemnas. The party enters but Sora, Riku, Donald and Goofy become separated from King Mickey and Kairi because of Xemnas.

Inside, they discover that Kingdom Hearts was made by the Superior to look like the World That Never Was. They charge through and quickly get to Xemnas and battle him, with Xemnas in armor using the tactics of the rest of the Organization. After they seemingly defeat the Organization leader and return to the Altar of Naught, Roxas emerges from Sora's body to speak with Naminé before she fuses with Kairi. Before this, Naminé opens a door to lead them out of the World That Never Was. He informs Sora that whenever he and Kairi are together, Roxas and Naminé will be together as well. Naminé then joins with Kairi to complete herself, while Roxas returns to Sora's body making Sora whole.

Unfortunately, before Sora and Riku can enter the Corridor, Xemnas attacks once again on the Captain's Seat of an enormous Dragon Nobody. In an epic air battle they manage to defeat this form of Xemnas as well. Riku is injured by Xemnas, who strikes at both with his Ethereal Blades. Falling through the air on the brink of defeat, Sora grabs Riku's Keyblade and batters Xemnas with both. Returning it to Riku, they use a bolt of light and dark energy to finish off Xemnas.

Afterward, Sora must help Riku walk, as he sustained a heavy injury from one of Xemnas' Ethereal Blades. They wander through the eternal abyss and eventually come to a dark beach under a pale moon, the Dark Margin. Resting at the shoreline, they discuss their adventures and friendship, and come to the conclusion that they did what they set out to do, and agreed that "If worlds are made of light and darkness, we'll be the darkness." The Realm of Light was safe, and they could now sit and let peace envelop them.

As they listen to the waves, a bottle containing a letter that Kairi wrote washes onto the shore. Riku picks it up, and, after reading it, gives it to Sora, believing him to be the proper recipient. The letter reads:

"Thinking of you, wherever you are.
We pray for our sorrows to end, and hope that our hearts will blend.
Now I will step forward to realize this wish.
And who knows:
starting a new journey may not be so hard,
or maybe it has already begun.
There are many worlds, but they share the same sky —
one sky, one destiny."
-Kairi

After Sora reads it, the door to light appears, and both Sora and Riku use it to return to their homeworld: Destiny Islands.

Having brought Riku back home and reunited at last with all his friends in one piece, Sora is finally able to return Kairi's lucky charm] to her, saying "We-We're back!" and Kairi corrects him saying "You're home". Kairi extends her arm to Sora, and he grasps her hand while simultaneously returning the charm he kept for her all this time.

Some time later, Sora is walking around in the Secret Cave. He smiles while looking at all the pictures he and Kairi had drawn over the years. He glances down at the picture of Kairi and himself. He sees that Kairi drew the other half of a paopu fruit, and smiles to himself, mimicking Kairi's actions from a year ago.

Much later, Sora asks Riku what he thinks the door to light was. Riku replies that it was Sora's heart; "It's always closer than you think". Kairi runs up to them breathlessly and gives them a bottle she found, containing a letter from King Mickey. The trio reads the letter.

Dream Drop Distance

Sora and Riku are first seen at Destiny Islands in their Kingdom Hearts outfits, having been sent back by Yen Sid to the time shortly before their world falls to sleep. Sora wonders how far the raft can take them. They soon begin to sail on the ocean, but they end up in a storm and undergo an attack by Ursula, whom Sora recognizes. After the battle, they end up in a whirlpool and get separated. A keyhole opens, allowing Sora and Riku entrance to the Sleeping Worlds.

After this, a conversation between the kids and Yen Sid is shown. Yen Sid tells them about Master Xehanort and that both of them should become Keyblade Masters in order to face this new threat. Sora claims that even without taking the Mark of Mastery exam, no one can beat the two of them. Yen Sid then sends them to the Realm of Sleep.

Sora wakes up in Traverse Town, noticing the change of his outfit, which he presumes is "more of Master Yen Sid's magic". He immediately goes searching for Riku, though he runs into Neku Sakuraba instead. Neku explains the concept of Dream Eaters to Sora and leads him to the Third District, where a hooded figure attacks them. Sora attempts to help Neku but eventually falls asleep.

Sora later wakes up and chooses to find Neku, discovering new areas of Traverse Town that he's never seen before. He meets Rhyme, who helps on his search for Neku; when they find him, Neku apologizes to Sora. Rhyme suddenly disappears and more hooded figures appear, only to summon a giant Dream Eater, which Sora defeats. Sora then sees a transparent Riku, who disappears into Young Xehanort. Joshua then appears with Rhyme and Neku, and Sora realizes that he and Riku are parallel to each other.

Sora travels to La Cité des Cloches, where Judge Claude Frollo stops him. He wonders if Sora is a gypsy, because of his unusual clothes and appearance. When Phoebus comes to tell that there are monsters on the loose, Sora runs to fight them and eventually meets Quasimodo, who saves Esmeralda. Sora and Phoebus follow them to Notre Dame's attics. After some time, Sora meets Phoebus and Quasimodo again and they travel to the Court of Miracles, where Sora gets knocked out by a Dream Eater, while Frollo takes Esmeralda away. Sora wakes up and travels back to the city, where Quasimodo saves Esmeralda. Sora destroys a Dream Eater and sees Frollo fall to his defeat, while Phoebus saves Quasimodo from the same fate. In the cathedral, Sora says farewell to Quasimodo and the others. When he is about to leave, Young Xehanort appears and calls him a hypocrite for freeing one prisoner but keeping another. Vanitas' image also appears besides Young Xehanort, making Sora confused as the villain vanishes into darkness and Keyhole of Sleep appears. Sora unlocks it and wonders what Xehanort meant by saying his heart is a prison.

Sora then travels to The Grid, where he meets guards. When introducing himself, guards try to take him prisoner, but Sora escapes. He meets Rinzler first, then is introduced as well to Kevin, Sam, and Quorra, who inform him that Rinzler is actually Tron. Believing that Tron remembers him, Sora is determined to meet him. With Quorra's help, Sora finds Rinzler and tells him to try and remember him; however, Rinzler attacks him and Quorra before fleeing. Young Xehanort then reappears, this time with Xemnas. Xemnas tells Sora he has so many memories that can't be his alone. Sora is then sent away by strong winds, while Xemnas and Xehanort disappear. When meeting again with Rinzler and CLU, CLU tells Sora that he will turn Rinzler back to Tron, if Sora hands over his Keyblade. Sora says that he will not give it up since it gives him the "chance to make everyone happy". CLU then sends Rinzler to attack Sora. After a battle, Sora tries to remind Tron again, but CLU throws his identity disc at Sora, causing Rinzler to push Sora to safety before falling out of sight. CLU leaves to retrieve Rinzler, and Sora unlocks The Grid's Keyhole of Sleep.

When Sora arrives at The World That Never Was, where he lands near Memory's Skyscraper and encounters Xigbar. Xigbar explains that Ansem, the brown-robed man, had contact with Sora when he first entered the Sleeping Worlds from Destiny Islands, allowing the Organization to track Sora through his dreams and lead him to this world. Angered, Sora blames Xigbar for what happened and prepares to fight, and Xigbar notes that he is glaring at him like Ventus always did, even calling Sora as "Roxas". He then jumps above Sora and fires twelve arrows around him, eleven of which spawn unknown hooded figures, and the remaining one spawns Young Xehanort, who offers his hand and tells Sora to come with him. Sora then immediately drops.

Sora wakes, realizing he is at Destiny Islands, where Young Xehanort is sitting just next to him. They watch the other Young Xehanort, who meets "Ansem", who grants him abilities to time travel. "Ansem" then approaches Sora, who shouts in fear. In the next scene, Sora and Young Xehanort are still on the islands during nighttime. They see Sora running into the secret cave and they talk a little until Kairi steps out from the cave towards Sora. The next scene shows Sora falling from the air with other Soras. The real Sora lands on his feet and sees the Sora copies moving about Traverse Town. Young Xehanort talks to him about his journeys through Traverse Town.

Sora then wakes up at Dark City back in his Kingdom Hearts II attire. He immediately sees Naminé, who tries to run away from him, but Sora grabs her arm. Namine then turns into Xion. Sora is unaware of her identity, yet unconsciously sheds a tear as she runs off. Sora runs after her, only to meet Roxas. Roxas tells Sora that they should share all memories and emotions, but Sora denies this by saying that Roxas is just Roxas and they are not the same. He also thinks that Roxas should be able to exist by himself. Roxas is surprised, and shares his painful memories with Sora before vanishing. Sora starts to blame Organization XIII for what they have done, but then he hears Riku's voice that warns him about chasing after illusions.

Sora later meets Kairi and Riku who turn into Aqua and Terra. Sora then turns into Ventus and stares at them. Aqua and Terra turn around and walk away and Ventus is trying to reach them, but he slows down and turns back into Sora. Sora then watches as Riku and Kairi vanish, changing into Terra and Aqua for a second. He then remembers his meeting with Aqua, a long time ago.

Sora meets Xigbar and Xemnas again and they have a conversation, where Xemnas reveals that Organization XIII was created in order to form the Thirteen Hearts of Darkness, which Master Xehanort could use in the future. Kingdom Hearts was created in order to move pieces of Xehanort's heart into thirteen vessels. However, Xemnas discovered that Nobodies actually can cultivate new hearts, so he and Xigbar left the others in the dark about this fact to maintain their loyalty to their cause. Xigbar then reveals to Sora that he is chosen to be the final vessel of Xehanort's heart, after which Sora summons his Keyblade, saying "Connected hearts are my power." Then Kairi, Riku, Roxas, Xion, Ventus, Aqua, Terra, Mickey, Donald, and Goofy appear behind him as illusions, stunning Xigbar, who tells Xemnas to take care of Sora. After a fight, Sora is completely tired and lies on the ground with darkness surrounding his body. Young Xehanort then appears, telling him that his clothes, bearing a sneaky Recusant's Sigil, feed the darkness within him, since, unlike Riku, Sora never made any protection against his inner darkness

Sora is then seen sitting at Where Nothing Gathers. Riku and Mickey are attempting to save him when Master Xehanort attempts to split Sora's heart and make him one of his incarnations. Though Xemnas and Ansem subdue them, Lea appears and blocks Master Xehanort's attack. After that, Master Xehanort, along with his new Organization XIII, vanishes. Riku, Lea, and the others return to the Mysterious Tower, where Yen Sid sends Riku into Sora's heart in order to save him from falling into darkness. Whilst there, Riku discovers that Roxas, Ventus, and Xion still reside within Sora's heart, as does a copy of Ansem the Wise.

After that, Sora wakes up and he, Donald, and Goofy have a tea party; Riku wakes up and Sora hugs him, relieved his friend is okay as well. Yen Sid then tells them that only Riku passed the Mark of Mastery. Sora, however, does not appear to be sad at all, and he even congratulates Riku. Lea then reveals that he also has a Keyblade and that he will help them in the near future. Sora then returns to the Realm of Sleep in order to thank all the Spirit Dream Eaters he had become friends with.

-A fragmentary passage-

Sometime later, Sora returns to the Mysterious Tower from a secret mission and is dismayed to learn that Riku, Mickey, and Lea have left for their own missions. Yen Sid then tells Sora that he has, once again, lost most of his power after being captured by Master Xehanort. He then goes on to tell him that he must reclaim his lost power by following his heart, and reuniting with his friends, and advises Sora to visit a hero who had lost and then regained his strength.

Sora, Donald, and Goofy depart, but don't get very far because Sora doesn't know where to go. He and Donald begin arguing about this, until Goofy says, "May your heart be your guiding key," an old saying of the ancient Keyblade wielders. Sora repeats it to himself and realizes where they must go. He opens a gateway to Olympus Coliseum, which they then go through to visit Hercules.

Kingdom Hearts III

Sora awakens in the Dive to the Heart, after looking through memories of his past he ends up at the edge of The Final World where he encounters and defeats a semi-transparent Darkside.

Per Master Yen Sid's instructions, Sora, Donald, and Goofy travel to Olympus Coliseum to seek training from Hercules. As they reach the world, they encounter Hades, who uses the titans to attack Thebes and claim his place in Olympus. As they form an alliance to save the civilians from the Heartless, Sora asked Hercules how he regains his strength to save the people he loves. Hercules replies that he regains his strength when Megara is in danger. After saving the civilians from the heartless, Megara returns with Pegasus to inform Hercules that Olympus is in danger and he heads back to Olympus to save Zeus and the rest of the Gods. When they reach Olympus, they see Hades and the rest of the Titans, who plan to confine Zeus and the rest of the Gods with ice and lava. After rescuing Zeus and the gods, Hercules punches Hades in the face before he leaves Olympus. As Hercules wanted to answer Sora's question, he realizes that he should figure out his own ways to regain his strength by fighting "with all his heart".

At the Mysterious Tower, Sora reported to Yen Sid that he might not be able to regain his strength at the time being. Despite the worries of acquiring the power of waking, he remains optimistic and believes that he can relearn his powers and skills. They are greeted by Riku and Mickey, who are assigned to find Aqua in the Dark World but to no avail. As they suspect that Aqua might have fallen into the great abyss of darkness, Sora volunteers to save Aqua from the Dark World. After receiving his new garments from Yen Sid and the fairies, he receives a heartbinder as a good luck charm before traveling to another world. In the Gummi Ship, Chip and Dale report to Sora, Donald, and Goofy, via Gummiphone, with new instructions on using the Gummiphone and a brief conversation with Ienzo. As Donald and Goofy learn that Sora has another heart resided inside of him, who Sora believes it belongs to Roxas', Ienzo decides to further study Sora's physical condition and the other heart that's resided in him since he was very young.

Sora proceeds to Twilight Town to initially create data and a vessel for Roxas. As they are walking around the town, they recollect old memories of encountering Maleficent, Xigbar, and Pete as well as Sora's encounter with Roxas in the data Sleeping Worlds. Goofy explains that the data Sleeping Worlds are part of the test to see whether Sora is able to face his fears and past hurts. Sora further explains that losing friends and "having no one to turn to was the worst kind of hurt" but it is a process to appreciate his friendships with Riku and Kairi.

As Sora is determined to find Roxas, his conversation is cut short by Nobodies and hordes of Heartless. After saving Hayner, Pence, and Olette, they ask for Roxas' whereabouts but they can't remember him until Goofy shows a photo of them with Roxas together. They told them that that was the other digital version of Twilight Town, where their data version of themselves befriended Roxas. As Sora and the rest of the friends enter the Old Mansion, Pence enters the Door of Darkness system to activate the transporter to access the virtual Twilight Town. Ienzo helps the rest of them to enter into the system to allow Sora to enter into the virtual world. Inside the virtual world, he plans to rebuild Roxas by decoding Ansem's Code. After being pressured by both Xemnas and Ansem, Seeker of Darkness, Sora chooses to restore Roxas into the real Twilight Town. As he converses with Riku regarding the replica program, Sora learns that Roxas can only be resurrected by making a vessel for him to live. Without Even's help, Sora's plan to revive Roxas might not happen. Eventually, the trio proceeds to Destiny Islands where Sora finds the Master's Defender lying abandoned in the sand. Sora proceeds to the Dark World via the Secret Place, only to see Riku and Mickey battle with Anti-Aqua, who has succumbed to the Darkness. He helps both Riku and Mickey to save Aqua and bring her back to the Destiny Islands. Sora, Donald, Goofy, and Aqua then venture out to Castle Oblivion where Sora, Donald, and Goofy have lost their memories. Aqua summons the Master Defender Keyblade and unlocks Castle Oblivion, transforming it to its original form, the Land of Departure.

Together, they enter the main hall to find Ventus, still sleeping due to his heart residing inside Sora. Vanitas soon arrives to complement Aqua on her "neat trick" as no one was able to find Ventus in over ten years. Aqua takes it upon herself to battle Vanitas while ensuring Sora, Donald and Goofy remain out of the battle. After the fight, Vanitas attempts to break the barrier surrounding them both with Aqua intervening just before it breaks. Sora, in a desperate attempt to help Aqua, manages to unlock Ventus' heart from within himself and wakes Ventus from his comatose state, saving Aqua and forcing Vanitas to retreat. The group returns to the Mysterious Tower to rendezvous with Riku, Mickey, Kairi and Lea. Aqua reminisces over Sora, Riku, and Kairi having met them when they were children. Lea and Ventus also have a reunion, with Ventus learning that Lea is now a Keyblade Wielder. Sora mentions to the group that he wishes that Terra, Roxas, and Naminé could be there with them while Aqua, Ventus, Lea, and Kairi take responsibility for each missing person. Yen Sid tells the group to prepare for the final battle to come. Sora, Riku, and Kairi return to the Destiny Islands for one last moment of peace where Kairi asks Sora to exchange paopu fruit. They hope to keep each other safe in the battle.

The seven Guardians of Light along with Donald and Goofy arrive at the Keyblade Graveyard, ready to clash with the thirteen seekers of darkness. They are greeted by Master Xehanort. Gradually, Xemnas, Ansem, Vanitas and Young Xehanort also arrive to taunt the seven guardians of their impending failure. The seekers of darkness then unleash a massive swarm of Heartless, Nobodies and Unversed for the Guardians to fight.

After defeating the swarm of enemies, Sora, Donald, and Goofy catch up to the other guardians of light. The guardians come across Terra still under Xehanort's control but before they have time to act, Terra overpowers the guardians and proceeds to kill Sora and Kairi only to be stopped by Donald and Goofy. After the attack and seeing Donald, Ventus, and Axel injured, Sora begins to doubt himself but then suddenly a massive swarm of Heartless forms a huge tornado that sucks up all the guardians except for Sora and Riku. After seeing this, Sora breaks down in tears and says that his friends gave him strength and he's useless on his own. Riku tells Sora that he doesn't believe any of that before he takes a stand and blocks the swarm of Heartless to defend Sora. This ultimately ends in Riku getting consumed by the Heartless and then the Heartless proceed to attack Sora. Sora wakes up in The Final World. He encounters the Nameless Star as well as a bodiless Naminé. Sora is guided back to the realm of light with the help of Kairi and Chirithy and uses the power of waking to revive his friends. However, Young Xehanort warns that abusing this power will result in him losing his own heart again. Returning moments before their defeat, the guardians of light eliminate most of the Organization's members; in the process, Terra, his heart revealed to be inside Xehanort's guardian, regains control of his body and reunites with Aqua and Ventus, while Lea reunites with Xion, whom Vexen restored for the Organization, and Roxas, who regains his own heart to protect Lea and Xion.

When only Xehanort remains, he provokes Sora into attacking him by destroying Kairi's body, allowing Xehanort to acquire the χ-blade and summon Kingdom Hearts. Using Xehanort's power of time travel against him, Sora, Donald, and Goofy transport him to his boyhood training grounds of Scala ad Caelum, where they defeat him. After the other Keyblade wielders rejoin the trio, Eraqus' spirit emerges from Terra's body and convinces Xehanort to surrender. Xehanort and Eraqus depart together to Kingdom Hearts, while Sora and his friends use the χ-blade to close Kingdom Hearts and return to their own time. Trying to save Kairi, Sora uses the power of waking again to revive her; despite the risk of becoming lost forever, Sora promises to return.

Sora appears in The Final World and explains his situation to Chirithy under the belief that using the Power of Waking to save Kairi shouldn't be that hard, considering he had already saved six hearts before. Chirithy explains to Sora what will happen if he saves Kairi; he will lose the power of waking and will vanish from the world and be unable to return. Sora throws caution to the wind and expresses his desire to save Kairi. Chirithy then explains what Sora must do. He must travel back in time and connect with the hearts of the Seven Guardians of Light during the final showdown at the Keyblade Graveyard.

Sora then proceeds to connect with Ventus, Aqua, Terra, Roxas, and himself. Needing only two more connections, Sora was forced to witness Xehanort slaying Kairi again but proceeds to Scala ad Caelum before his past self arrives with Donald and Goofy. Sora then chases an image of Kairi and collects five fragments of her heart. After collecting them Xehanort arrives and tells him he is too late while turning his attention to his past self who has just arrived in Scala. Sora quickly connects with himself again and traces his connection between himself and Riku while the latter was fighting off the Replica Xehanorts with the other guardians. Sora then connects with Mickey and aids him in finishing the battle. With seven connections, Sora finally re-completes Kairi to her original form.

The two quickly embrace, but their reunion is cut short with the arrival of Master Xehanort. Kairi and Sora then proceed to battle Master Xehanort and succeed. After the two assist the other guardians in closing Kingdom Hearts, they then leave for their own time. Sora takes Kairi to the final world and introduces her to Chrithy. He states he wants to bring Chrithy home to his friend, as waiting while you can do something is pointless. Sora and Kairi proceed to visit the various locations the other guardians left after Sora's initial departure, even releasing Naminé's heart from Kairi.

Sora's friends gather at the Destiny Islands, where Kairi stays beside Sora and the latter says something to Kairi before he fades away.

Sora awakens in an unfamiliar city. Disoriented, he walks the streets observing where he is, eventually finding himself at a crosswalk staring at a building with the number "104" displayed.

Sora then wakes up in a nighttime version of The Final World. He then calls out to anyone who can hear him. He soon hears a voice and runs towards it. When finding the source of the voice he recognizes the mysterious person as Yozora. Yozora asks Sora how he knows who he is while also making it clear Yozora knows who he is. Yozora states that he doesn't normally look the way he does now and tells Sora that they aren't in the real world right now. Yozora summons his weapons and the two youths soon teleport over to Quadratum on top of the 104 building. Yozora states after accidentally stumbling there and going through some trials he was asked to "save" Sora. Sora questions why he would summon his weapons. Yozora doesn't answer and the two proceed to fight.

After Yozora is defeated, he states that his powers must not be needed yet. Sora asks him what he meant by that, but Yozora shrugs off the question and disappears while smiling. A flash of light appears and Sora then appears in The Final World. Sora then wonders if any of this is real and states nothing makes sense to him.

Kingdom Hearts IV

A year later, Sora awakens in Quadratum and meets Strelitzia, who explains to him that this world works as an "afterlife" for them. At some point while in this world, Sora fights a giant Heartless, who appears in the middle of the city.

Statistics

Key: Pre-Keyblade | Pre-Monstro Escape | Pre-Hollow Bastion | End of the World | Trinity Limit Sora

Tier: 10-B, 9-C with Wooden Sword | 9-B, Higher with Trinity Limits and Special Abilities | 9-A, Higher with Special Abilities | At least High 8-C, possibly 8-B, 9-C with Wooden Sword, Higher with Trinity Limits and Special Abilities | 7-B, Higher with Trinity Limits and Special Abilities

Name: Sora

Origin: Kingdom Hearts

Sex: Male

Age: 14

Classification: Human, Keyblade Wielder, Warrior of Light

Status: Alive up until defeating Ansem-possessed Riku at Hollow Bastion, momentarily Deceased upon releasing his heart (Sacrificed his heart to set Kairi's free, turning him into a heartless until Kairi brought him back to the light and restoring his body)

Alignment: Chaotic Good (Though his main goal throughout Kingdom Hearts is to find Riku and Kairi, he has shown to be one with good intentions and tries his best to be a real hero. Has gone out of his way to save several people and even sacrificed his own life to safe Kairi's)

Dimensionality: 3-D

Attack Potency: Human level (Is a regular healthy teenager who partakes in sparring matches regularly), Peak Human with Toy Sword (Is a wooden sword capable of breaking wooden boxes with several strikes) | At least Wall level (Has the Keyblade in his possession now, thus allowing him to fight the heartless. Fodder heartless can create large stone pillars several meters tall, while more powerful heartless are capable of destroying large stone walls through sheer force. Could destroy a stone tower alongside Donald and Goofy early on. Should be somewhat comparable to a newly empowered Genie Jafar who destroyed a large area of the floor while transforming), Higher with Trinity Limits (Trinity Limits allow Sora to perform feats he couldn't do previously such as break through metal bars), and Special Abilities (Special Abilities are moves that consume MP that perform far more damage than Sora's standard combo. His first special ability was Sonicblade acquired from Cloud) | Room level (Stronger than before. Can defeat Battleship Heartless which are miniature pirate ships that fire cannonballs and missiles), Higher with Trinity Limits and Special Abilities (Has gained the use of Ars Arcanum after beating Captain Hook, and Strike Raid after completing the Pegasus Cup in the Coliseum) | At least Large Building level, possibly City Block level (Defeated Maleficent after she received massive amounts of darkness. Prior to reaching Hollow Bastion, Sora and co faced Oogie Boogie after he absorbed enough darkness to fuse with and become his entire manor, which Maleficent should be superior to (See Note[1])), Peak Human level with Toy Sword, Higher with Trinity Limits and Special Abilities (Acquired Ragnarok after beating Riku in the Grand Hall and Trinity Limit after completing the Hades Cup) | City level (Was able to defeat Ansem, Seeker of Darkness, who is the most powerful darkness Sora has faced to date), Higher with Trinity Limits and Special Abilities

Durability:

Striking Strength:

Lifting Strength: Above Average (Can lift and push around wooden crates half his size with ease)

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina: Superhuman (Can traverse many worlds for days at a time without showing much exhaustion)

Range: Standard Melee physically, Extended Melee with Keyblade, Tens of Meters with magic, summons, and Special Abilities, Planetary with Keyblade Beam (Can seal the hearts of worlds. The Keyblade Beam was able to reach the moon of Halloween Town)

Intelligence: Gifted (Though Sora is merely a kid, his skill with a weapon is notable enough that he can keep up with both Donald and Goofy in combat. As Sora progressed through more worlds, his skill increased enough, allowing him to beat the likes of Leon, Yuffie, Cloud, and Hercules in the coliseum)


Powers and Abilities

Summoning and Soul Manipulation (Summon Gems allow Sora to call upon the power of strong-hearted allies to aid him in battle), Sound Manipulation and Shockwave Generation (Can summon Simba with the Earthshine Gem to create powerful shockwaves with his roar to attack his opponents), Magic (With the Genie's Lamp, Sora can summon Genie to use Sora's spells at a more rapid pace), Healing, Restoration, and Creation (The Naturespark Gem summons Bambi to heal Sora's HP and MP and create special items in combat), Invulnerability, Flight, and Water Manipulation (Type 1; Can summon Dumbo with the Watergleam Gem, allowing Sora to remain invulnerable to damage, fly, and fire streams of water at foes), Healing and Pseudo-Resurrection (Can summon Tinker Bell to constantly heal Sora and co and even resurrect him if he loses all his health), Fire Manipulation and Curtain Fire (Can use the Fireglow to summon Mushu to spit fireballs at foes at a rapid pace)


Standard Equipment

  • The Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") is the most recognizable and the first Keyblade to appear in the Kingdom Hearts series, and is the form used in almost all depictions of the weapon. It has appeared somewhere within every game in the series, the Keyblade can be morphed based on its keychain.

Keychains:

Image Keyblade Name Description Obtain
Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") The key chain attached draws out the Keyblade's true form and power. Speak to Riku while the Heartless are attacking Destiny Islands.
Jungle King (ネイティブワーク Neitibu Wāku?, lit. "Native Work") Has a long reach, but seldom deals critical blows. Lock the Keyhole in Deep Jungle.
Three Wishes (デザイアーランプ Dezaiā Ranpu?, lit. "Desire Lamp") A powerful weapon that is difficult to deflect. Lock the Keyhole in Agrabah.
Wishing Star (ウィッシュスター Wisshu Sutā?, lit. "Wish Star") Has a short reach, but always finishes up a combo attack with a powerful critical blow. Chest at Gepetto's House in Traverse Town after clearing Monstro.
Spellbinder (エグザミネイション Eguzamineishon?, lit. "Examination") Raises max MP by 2, and significantly enhances magic and summon power. Speak to Merlin in the Magician's Study in Traverse Town after acquiring all seven first-level magic spells.
Crabclaw (トレジャーオブシー Torejā obu Shī?, lit. "Treasure of Sea") Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage. Lock the Keyhole in Atlantica.
Pumpkinhead (パンプキンヘッド Panpukinheddo?) Has a long reach and the ability to deal a string of critical blows. Lock the Keyhole in Halloween Town.
Fairy Harp (フェアリーハープ Fearī Hāpu?) Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows. Lock the Keyhole in Neverland.
Olympia (パワーオブヒーロー Pawā obu Hīrō?, lit. "Power of Hero") A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows. Chest in the Coliseum Lobby in Olympus Coliseum after completing the Phil Cup, Pegasus Cup, and Hercules Cup.
Lady Luck (ラストリゾート Rasuto Rizōto?, lit. "Last Resort") Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage. White Trinity Mark in the Lotus Forest in Wonderland.
Oblivion (過ぎ去りし思い出 Sugisarishi Omoide?, lit. "Passing Memories") Possesses colossal power, but reduces max MP by 1. Chest in the Grand Hall in Hollow Bastion.
Divine Rose (ラヴィアンローズ Ra Vi an Rōzu?, lit. "La Vie en Rose") A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows. Speak with Belle in the Library in Hollow Bastion.
Oathkeeper (約束のお守り Yakusoku no Omamori?, lit. "Oath's Charm") Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows. Speak to Kairi in the Secret Waterway in Traverse Town after rescuing her.
Lionheart (ライオンハート Raionhāto?) Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage. Defeat Leon and Cloud in the Hades Cup at Olympus Coliseum.
Diamond Dust (ダイヤモンドダスト Daiyamondo Dasuto?) Greatly enhances magic and summon power. Raises max MP by 3. Complete the Gold Match in Olympus Coliseum (Final Mix only).
One-Winged Angel (片翼の天使 Katayoku no Tenshi?) Has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2 Complete the Platinum Match in Olympus Coliseum (Final Mix only).
Ultima Weapon (アルテマウェポン Arutema Wepon?) The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes. Item synthesis.

Image Keyblade Name Description Obtain
Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") The default weapon. Not very powerful, but reliable and easy to handle. Default for Sora
Three Wishes (デザイアーランプ Dezaiā Ranpu?, lit. "Desire Lamp") Fairly strong with a fast swing. Breakable objects in Agrabah.
Crabclaw (トレジャーオブシー Torejā obu Shī?, lit. "Treasure of Sea") Easy to handle with an impressive recovery time after card breaks. Breakable objects in Atlantica.
Pumpkinhead (パンプキンヘッ Panpukinheddo?) Easy to handle with a fast recovery after card breaks. Breakable objects in Halloween Town.
Fairy Harp (フェアリーハープ Fearī Hāpu?) Easy to handle with a formidable swing speed. Breakable objects in Neverland.
Wishing Star (ウィッシュスター Wisshu Sutā?, lit. "Wish Star") Not very powerful, but very easy to handle. Breakable objects in Monstro.
Spellbinder (エグザミネイション Eguzamineishon?, lit. "Examination") A special attack card with lightning-based attacks. Chest in Tigger's Playground.
Metal Chocobo (メタルチョコボ Metaru Chokobo?) A special attack card that can break through physical defenses. A bit difficult to handle. Key to Rewards room in Olympus Coliseum.
Olympia (パワーオブヒーロー Pawā obu Hīrō?, lit. "Power of a Hero") Powerful with a quick recovery after card breaks. Breakable objects in Olympus Coliseum.
Lionheart (ライオンハート Raionhāto?) A special attack card with fire-based attacks. Key to Rewards room in Traverse Town.
Lady Luck (ラストリゾート Rasuto Rizōto?, lit. "Last Resort") A balanced weapon that is easy to handle. Breakable objects in Wonderland.
Divine Rose (ラヴィアンローズ Ra Vi an Rōzu?, lit. "La Vie en Rose") Features a powerful strike and fast swing. Breakable objects in Hollow Bastion.
Oathkeeper (約束のお守り Yakusoku no Omamori?, lit. "Oath's Charm") A well-balanced weapon with a very powerful thrust. Speak with Naminé after defeating the Darkside on Destiny Islands.
Oblivion (過ぎ去りし思い出 Sugisarishi Omoide?, lit. "Passing Memories") A special attack card that can break through physical defenses. First-class strength. Clear Floor 12 in Castle Oblivion.
Ultima Weapon (アルテマウェポン Arutema Wepon?) The strongest attack card to be found. Castle Oblivion Bounty.
Diamond Dust (ダイヤモンドダスト Daiyamondo Dasuto?) A special attack card with ice-based attacks. Powerful and the easiest to handle. Breakable objects in Castle Oblivion.
One-Winged Angel (片翼の天使 Katayoku no Tenshi?) A special attack card with fire-based attacks. Exceptional combo finish. Chests or Moogle Shop in Twilight Town or Castle Oblivion.
Image Keyblade Name Description Obtain
Star Seeker (スターシーカー Sutā Shīkā?) An attack card with a powerful combo finish and the shortest recovery time from card breaks. Key to Rewards room on Floor 13 in Castle Oblivion.
Monochrome (モノクローム Monokurōmu?) A special attack card that can break through physical defenses. Takes time to recover from card breaks. 2nd Olympus Coliseum Reward.
Follow the Wind (フォローザウィンド Forō za Windo?) A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. 2nd Neverland Reward.
Hidden Dragon (ヒドゥンドラゴン Hidun Doragon?) An attack card with weak strikes but powerful combo finishes. Traverse Town Bounty.
Photon Debugger (フォトンデバッガー Foton Debaggā?) A special attack card with lightning-based attacks. 2nd Destiny Islands Reward.
Bond of Flame (ボンドオブフレイム Bondo obu Fureimu?) A special attack card with fire-based attacks. Delivers exceptionally powerful strikes. 2nd Halloween Town Reward.
Total Eclipse (トータルエクリプス Tōtaru Ekuripusu?) A special attack card that can break through physical defenses. Takes time to recover from card breaks. 2nd Olympus Coliseum Reward.
Midnight Roar (ミッドナイトロアー Middonaito Roā?) A well-balanced weapon with a powerful thrust and a short recovery time from card breaks. 2nd Neverland Reward.
Maverick Flare (ヘレティックフレア Heretikku Furea?, lit. "Heretic Flare") An attack card with weak strikes but powerful combo finishes. 2nd Traverse Town Bounty.
Two Become One (めぐりあう二人 Meguriau Futari?, lit. "Serendipitous Duo") A weapon with a powerful thrust and combo finish. 2nd Destiny Islands Reward.

Image Keyblade Name Description Obtain
Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") A keychain attached to the Keyblade. Increases defense at critical moments. Mysterious Enemy" at The Old Mansion.
Star Seeker (スターシーカー Sutā Shīkā?) Increases maximum combo by 1 when in midair. Speak to Flora, Fauna, and Merryweather in Mysterious Tower.
Hidden Dragon (ヒドゥンドラゴン Hidun Doragon?) Restores MP relative to the amount of damage taken. Defeat Shan-Yu in The Land of Dragons.
Hero's Crest (ヒーローズクレスト Hīrōzu Kuresuto?) Increases the damage of the finishing move in the air relative to the number of hits in the combo. Defeat the Hydra in Olympus Coliseum.
Monochrome (モノクローム Monokurōmu?) Increases the effect of restoration items used on the field. Complete Timeless River.
Follow the Wind (フォローザウィンド Forō za Windo?) Draws in nearby orbs. Defeat Captain Barbossa in Port Royal.
Circle of Life (サークルオブライフ Sākuru obu Raifu?) Has great strength, increasing MP restoration speed after MP is consumed. Talk to Simba in the Oasis of Pride Lands.
Oathkeeper (約束のお守り Yakusoku no Omamori?, lit. "Oath's Charm") Enhances magic and increases the duration of a Drive Form. Unlock the Gate in Twilight Town.
Gull Wing (ガルウィング Garuwingu?) Greatly increases the amount of experience gained when defeating an enemy at a critical moment. Speak with the Gullwings after the Battle of the 1000 Heartless in Hollow Bastion.
Photon Debugger (フォトンデバッガー Foton Debaggā?) Increases damage done by thunder-based attacks. Defeat the Hostile Program in the Space Paranoids.
Rumbling Rose (ランブリングローズ Ranburingu Rōzu?) Has great strength, allowing finishing combo moves to be unleashed successively. Reunite with Beast in Beast's Castle.
Mysterious Abyss (ワンダーオブアビス Wandā obu Abisu?, lit. "Wonder of Abyss") Enhances magic to increase damage dealt by blizzard-based attacks. Complete Ursula's Revenge in Atlantica.
Guardian Soul (ガーディアンソウル Gādian Souru?) Has great strength, increasing the amount of damage dealt from Reaction Commands. Defeat Hades in the Underworld of Olympus Coliseum.
Wishing Lamp (ウィッシーズランプ Wisshīzu Ranpu?, lit. "Wishes Lamp") Wishes come true by increasing the drop rate of munny, HP and MP orbs. Defeat Jafar in Agrabah.
Sweet Memories (スウィートメモリー Suwīto Memorī?, lit. "Sweet Memory") Although it does not enhance attack strength, it increases the drop rate of items. Complete The Expotition mini-game in the Hundred Acre Wood.
Decisive Pumpkin (ホーリーパンプキン Hōrī Panpukin?, lit. "Holy Pumpkin") The greater number of combos landed, the more damage is dealt, leading to a strong finishing move! Defeat The Experiment in Halloween Town.
Sleeping Lion (スリーピングライオン Surīpingu Raion?) Well-balanced with strength and magic, increasing maximum ground-based combos by 1. Talk to Leon before the second visit to Space Paranoids.
Bond of Flame (ボンドオブフレイム Bondo obu Fureimu?) Enhances magic to increase damage dealt by fire-based attacks. Defeat the Nobodies in Betwixt and Between.
Two Become One (めぐりあう二人 Meguriau Futari?, lit. "Serendipitous Duo") A weapon of great strength and magic that has a special effect. Defeat Roxas in front of Memory's Skyscraper.
Oblivion (過ぎ去りし思い出 Sugisarishi Omoide?, lit. "Passing Memories") Has great strength, and allows the Drive Gauge to restore quickly during MP Charge. Reunite with Riku in The World That Never Was.
Fatal Crest (フェイタルクレスト Feitaru Kuresuto?) Increases strength during MP Charge and allows unlimited chaining of combos.

When equipped, the combo finishing move is disabled.

Complete the Goddess of Fate Cup.
Fenrir (フェンリル Fenriru?) Has great range and strength, but maximum ground and midair combos are decreased by 1. Speak with Cloud after defeating Sephiroth in Radiant Garden, then return to the Dark Depths and speak to Sephiroth.
Ultima Weapon (アルテマウェポン Arutema Wepon?) The Keyblade above all others, holding all power and will increase MP restoration rate, once all MP has been consumed. Item synthesis.
Winner's Proof (ウイナーズプルーフ Uināzu Purūfu?) Has high strength and holds an excellent magic power. When the enemies are defeated, experience points are not gained. Complete all of the Mushroom XIII minigames.
Image Keyblade Name Description Obtain
Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") The Keyblade Sora began his journey with. It provides a balanced boost in Strength and Magic. Default
Skull Noise (スカルノイズ Sukaru Noizu?) A Keyblade that provides a balanced boost in Strength and Magic. Clear Traverse Town
Guardian Bell (ガーディアンベル Gādian Beru?) A Keyblade with long reach that provides an extra boost in Magic. Clear La Cité des Cloches
Ferris Gear (フェリスギア Ferisu Gia?) A Keyblade that triggers fewer Reality Shifts, but compensates with an extra boost in Strength and Magic. Clear Prankster's Paradise
Dual Disc (デュアルディスク Dyuaru Disuku?) A Keyblade that provides an extra boost in Strength and makes it easier to land critical hits. Clear The Grid
Knockout Punch (トドメナックル Todome Nakkuru??, lit. "Finisher Knuckle") A Keyblade that lands fewer critical hits, but compensates with a Strength boost and more frequent Reality Shifts. Clear Traverse Town for the second time
All for One (オールフォーワン Ōru Fō Wan?) A Keyblade that triggers fewer Reality Shifts, but compensates with a boost in Magic and more frequent critical hits. Clear Country of the Musketeers
Counterpoint (ファンタジーノーツ Fantajī Nōtsu?, lit. "Fantasy Notes") A Keyblade with long reach that provides an exra boost in Magic and mkes it easier to trigger Reality Shifts. Clear Symphony of Sorcery
Sweet Dreams (スイートドリーム Suīto Dorīmu?, lit. "Sweet Dream") A Keyblade with long reach that provides an extra boost in Strength and makes it easier to land critical hits. Clear all cups in Flick Rush
Divewing (ダイブウィング Daibu Wingu?) A Keyblade that provides an extra boost in Magic and makes it easier to land critical hits. Get A ranks on every Dive
End of Pain (エンドオブペイン Endo Obu Pein?) A Keyblade with high magical power and critical hit rate, but reduces the occurrence of Reality Shift. Defeat all special portals
Ultima Weapon (アルテマウェポン Arutema Wepon?) An outstanding Keyblade that boosts all stats, and makes it easy to both land critical hits and trigger Reality Shifts. Defeat Julius
Unbound (オーバードライブ Ōbādoraibu?, lit. "Overdrive") Keyblade perfection. It boosts all stats, while making it easy to land critical hits and even easier to trigger Reality Shifts. Defeat all secret portals
Image Keyblade Name Description Obtain
Kingdom Key (キングダムチェーン Kingudamu Chēn?, lit. "Kingdom Chain") Your very first Keyblade. Default.
Hero's Origin (ヒーローズオリジン Hīrōzu Orijin?) A keyblade with an emphasis on strength. Clear Olympus.
Shooting Star (Keyblade) (Shooting Star シューティングスター?, Shūtingu Sutā) A keyblade with an emphasis on magic. Clear Twilight Town.
Favorite Deputy (ファボデピュティ Fabo Depyuti?) A keyblade with an emphasis on Strength. Clear Toy Box.
Ever After (エバーアフター Ebā Afutā?) A keyblade with an emphasis on magic. Clear The Kingdom of Corona.
Happy Gear (ハッピーギア Happī Gia?) A keyblade with an emphasis on strength. Clear Monstropolis.
Crystal Snow (クリスタルスノウ Kurisutaru Sunou?) A keyblade with an emphasis on magic. Clear Arendelle.
Hunny Spout (ハニートレンタ Hanī Torenta?) A well-balanced keyblade. Clear 100 Acre Wood.
Wheel of Fate (ラダーオブフェイト Radā obu Feito?) A keyblade with an emphasis on strength. Clear The Caribbean.
Nano Gear (ナノギア Nano Gia?) A well-balanced keyblade. Clear San Fransokyo.
Starlight (スターライト Sutaaraito?, lit. "Starlight") A Keyblade that survives from antiquity. Obtained after meeting Ephemer in the Keyblade Graveyard.
Grand Chef (グランシェフ Guran Shefu?) A keyblade with an emphasis on magic. Obtain a 5 star rating at Le Grand Bistro.
Classic Tone (クラッシクノーツ Kurasshiku Nōtsu?) A keyblade with an emphasis on magic. Set a high score in every Classic Kingdom game.
Ultima Weapon (アルテマウェポン Arutema Wepon?) The supreme Keyblade. Created through synthesis.

Consumable Items:

Item Description
Potion (ポーション
Pōshon
?)
Restores 30 HP of one character. Can be equipped.
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 60 HP of one character. Can be equipped by party members.
Ether (エーテル
Ēteru
?)
Restores 3 MP of one character. Can be equipped by party members.
Elixir (エリックサー
Erikkusā
?)
Fully restores a character's HP and MP. Can be equipped by party members.
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 30 HP of each party member. Can be equipped by party members.
Mega-Ether (メガエーテル
Mega Ēteru
?)
Restores 3 MP of each party member. Can be equipped by party members.
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores the party's HP and MP. Can be equipped by party members.
Image Item Description
Potion (ポーション
Pōshon
?)
Restores 40% of the target's HP. An equippable item.
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 60% of the target's HP. An equippable item.
Ether (エーテル
Ēteru
?)
Fully restores target's MP. Restores Charge Gauge during MP Charge. An equippable item.
Elixir (エリックサー
Erikkusā
?)
Fully restores target's HP and MP. An equippable item.
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 40% of the Party's HP. An equippable item.
Mega-Ether (メガエーテル
Mega Ēteru
?)
Fully restores Party's MP. Restores Charge Gauge during MP Charge. An equippable item.
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores Party's HP and MP. An equippable item.
Image Item Description
Potion (ポーション
Pōshon
?)
Restores 80 HP to one teammate. (Equippable)
Hi-Potion (ハイポーション
Haipōshon
?)
Restores 160 HP to one teammate. (Equippable)
Mega-Potion (メガポーション
Mega Pōshon
?)
Restores 160 HP to your whole team. (Equippable)
Ether (エーテル
Ēteru
?)
Restores 100 MP to one teammate. If you are recharging MP, this restores half the gauge. (Equippable)
Hi-Ether (ハイエーテル
Hai Ēteru
?)
Fully restores MP to one teammate. If you are recharging MP, this fully restores the gauge. (Equippable)
Mega-Ether (メガエーテル
Mega Ēteru
?)
Fully restores MP to your whole team. (Equippable)
Refocuser (フォーカスリカバー
Fōkasu Rikabā
?, lit. "Focus Recover")
Restores 40% of the Focus Gauge.
Hi-Refocuser (ハイフォーカスリカバー
Hai Fōkasu Rikabā
?, lit. "High Focus Recover")
Restores the entire Focus Gauge.
Panacea (オールキュア
Ōru Kyua
?, lit. "All-Cure")
Removes all negative status effects from one teammate and provides temporary immunity. (Equippable)
Elixir (エリックサー
Erikkusā
?)
Fully restores HP/MP/Focus to one teammate and removes all negative status effects. (Equippable)
Megalixir (ラストエリクサー
Rasuto Erikusā
?, lit. "Last Elixir")
Fully restores HP/MP/Focus to your whole team and removes all negative status effects. (Equippable)

Item Description
Tent (テント
Tento
?)
Fully restores the party's HP. Can only be used from the menu.
Camping Set (キャンプセット
Kyanpu Setto
?, lit. "Camp Set")
Restores all HP and 3 MP of each party member. Can only be used from the menu.
Cottage (コテージ
Kotēji
?)
Fully restores the party's HP and MP. Can only be used from the menu.
Power Up (パワーアップ
Pawā Appu
?, lit. "Power Up")
Raises Strength by 1. Can only be used from the menu.
Defense Up (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Raises Defense by 1. Can only be used from the menu.
AP Up (APアップ
AP Appu
?)
Raises max AP by 1. Can only be used from the menu.
Image Item Description
Tent (テント
Tento
?)
Fully Restores Party's HP and MP. Usable only from the Main Menu.
Drive Recovery (ドライヴリカバー
Doraivu Rikabā
?, lit. "Drive Recover")
Restores up to one full Drive Gauge. Usable only from the Main Menu.
Restores up to three full Drive Gauges. Usable only from the Main Menu.
High Drive Recovery (ハイドライヴリカバー
Hai Doraivu Rikabā
?, lit. "High Drive Recover")
Restores up to three full Drive Gauges. Usable only from the Main Menu.
Restores all Drive Gauges. Usable only from the Main Menu.
Power Boost (パワーアップ
Pawā Appu
?, lit. "Power Up")
Increases Strength by 1. Usable only from the Main Menu.
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Increases Magic by 1. Usable only from the Main Menu.
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Increases Defense by 1. Usable only from the Main Menu.
AP Boost (APアップ
AP Appu
?, lit. "AP Up")
Raises maximum AP by 1. Usable only from the Main Menu.
Image Item Description
Tent (テント
Tento
?)
Fully restores HP/MP/Focus to your whole team. Use this item from the menu.
Strength Boost (パワーアップ
Pawā Appu
?, lit. "Power Up")
Permanently raises Strength by 1. Use this item from the menu.
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Permanently raises Magic by 1. Use this item from the menu.
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Guard Up")
Permanently raises Defense by 1. Use this item from the menu.
AP Boost (APアップ
AP Appu
?, lit. "AP Up")
Permanently raises Maximum AP by 1. Use this item from the menu.


Optional Equipment

Kingdom Gummi Ship:

Articles About Gummi Ships
Kingdom Hearts Games - Manga

Gummi Ship Profile

Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks". It seemed that my opening the door has opened a path to interworld travel.
We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade". The Keyblade is said to hold phenomenal power.
One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door I have opened.

~ Ansem Report 9

Background
The Gummi Ship (グミシップ Gumi Shippu?) is the main method of transportation between worlds in Kingdom Hearts, Kingdom Hearts II and Kingdom Hearts III. The other games use other mechanics for transportation. Several characters, including King Mickey and Sora, as well as groups like the Heartless and the Nobodies, use Gummi Ships to move between worlds. These ships are made entirely of Gummi Blocks, made of special Gummi material that allows to travel between Worlds. Although Gummi travel seems to have originated with King Mickey, it is now mostly handled by his loyal subjects Chip and Dale, as well as Radiant Garden refugee Cid and Pinocchio's father, Geppetto.

This dropdown contains the synopsis of the Gummi Ship's history. Read at your own risk as you may be spoiled otherwise!


Before Kingdom Hearts
Gummi Ships are constructed of the material that fell upon the worlds as a result of their doors being opened.Template:Storylink

King Mickey was the first to create a Gummi Ship and used it to visit Ansem the Wise in Radiant Garden to discover the reason why the worlds were disappearing. Both Ansem and his apprentice, Xehanort, were fascinated by the Gummi technology, and discovered it was possible because the Heartless had destroyed the world barriers.

Kingdom Hearts
Sora, Donald, and Goofy all use the Gummi Ship to sail across the worlds. Using the most open routes possible, the trio traverse the universe in hopes of locating the King and Riku. Riku first discovers that a Corridor of Darkness works faster than any ship but drains one's life force. After sealing the Keyhole of Hollow Bastion, Leon reveals that when the Heartless are extinguished, it will be impossible to traverse worlds anymore because the world barriers will be reconstructed. Sora, although disappointed, knows it will be for the best. It is unknown what happened to the Gummi Ship after the trio landed in the End of the World, but it presumably stays in the world until it collapses, and then falls into the void of darkness.

Kingdom Hearts II
Yen Sid magically retrieves the Gummi Ship and returns it to Sora and company when they arrive at his tower. King Mickey likely uses his Gummi Ship to travel across worlds as well. In Radiant Garden, Uncle Scrooge reveals how the Gummi Ships were made. This time around, the gang have to unlock Gates in order to make it across worlds before Heartless appear there. Once again, it is unknown what happened to the Gummi Ship when The World That Never Was fell apart, but it is likely that it was recovered and used for Mickey to report to Yen Sid about the location of Ventus' heart later on.

Kingdom Hearts 3D: Dream Drop Distance
Mickey, Donald and Goofy use the Gummi Ship to travel from the Mysterious Tower to Disney Castle to confront Maleficent, and likely use it to return.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
In order for Sora to regain the powers he lost when Xehanort kidnapped his body, Yen Sid directs Sora and his friends to go seek training from Hercules at Olympus Coliseum. On board the Gummi Ship, Sora initially has trouble finding a route, but at Goofy's urging, takes Yen Sid's words to heart and uses his heart as his "guiding key", opening a Gate to the world.

Kingdom Hearts III
Sora, Donald, and Goofy often sit in the cockpit of the Gummi Ship as they decide what to do next and keep up with Riku, Mickey, and Ienzo on the Gummiphone.

After Xehanort's defeat, Riku uses the Gummi Ship to pick up Naminé at Radiant Garden, and Roxas, Xion, Hayner, Pence, Olette, Isa, and Lea at Twilight Town, and brings them all to the Destiny Islands for a party.

Statistics
Tier: 8-C, High 8-C with additional gummi pieces

Name: Gummi Ship, specific name varies based on the origin and model type

Origin: Kingdom Hearts

Age: At least 9-years-old (King Mickey met with Ansem the wise via Gummi Ship travel[3] at Radiant Garden, which was at least nine years ago)

Classification: Space Ship, Gummi Block Construction

Users: King Mickey, Sora, Donald, Goofy, Riku, Cid, Leon, Yuffie, and Aerith

Terrain: The Realm of Light

Dimensionality: 3-D

Attack Potency: Building level (Can destroy large meteoroids and other Gummi ships), Large Building level with additional gummi pieces (Can equip additional gummi weapons capable of one-shotting several large asteroids at once)

Durability: Building level (Can survive attacks from Heartless Gummi Ships. Gummi Blocks, originally made from the barrier between worlds[4], are able to survive atmospheric reentry)

Speed: FTL (Can travel to other worlds in a short timeframe. Worlds are described as being entire stars apart, making the distance between worlds light-years apart)

Combat Speed: Speed of Light (Uses laser-based attacks with its various Gummi weapons and are called lasers)

Stamina: Superhuman (Can traverse interstellar distances in quick succession even while severely damaged)

Range: Dozens of Meters with weapons (The lasers go far outward only stopping once colliding with an enemy), Hundreds of Meters with Radar Sensing (Can track nearby enemies with the Radar Gummi), Interstellar with Warp Gummi (Can travel to different star systems nigh-instantly)


Powers and Abilities

Superhuman Physical Characteristics, Flight, Spaceflight (Is designed to fly through space to travel between worlds[5]), Fusionism (Gummi Blocks are a rubber-like material that fuses with other Gummi Blocks[6]), Large Size (Type 1 for regular Gummi Ships. Gummi Ships are significantly larger than regular people. Type 0 for Teeny Ships. Teeny Gummi Ships are around the same size as a Gummi Ship cockpit), Acrobatics (Can perform dodge roll maneuvers to avoid damage), Limited Intangibility (Phasing. The Gummi Blocks were originally made from the barriers between worlds[7], allowing them to phase through barriers that haven't collapsed yet[8]), Vacuum Manipulation (Has a magnetic-like vacuum that pulls in nearby items), Curtain Fire (The innate Highwind model is capable of spread fire when firing attacks), Electricity Manipulation and Homing Attack (The Gummi Ship can fire multiple electricity-based projectiles that home in on nearby targets), Invulnerability (Type 1. Remains invulnerable whilst performing a dodge roll, which can be amplified by abilities), Radar Sensing (Has a built-in radar that tracks nearby enemies and obstacles). Resistance to Gravity Manipulation, Biological Manipulation, Cosmic Radiations (Can survive the vacuums of space), Extreme Heats (Gummi Blocks were originally made from the barrier encompassing worlds. When the door to a world's heart opens, the barrier collapses and falls to the surface like a comet[9]), Magma Manipulation (The Gummi Blocks are resistant to magma and don't catch fire when submerged by it)

Damage Reduction and Statistics Amplification (All Gummi Blocks innately reduce damage due to their elastic morphing physiology, along with increase a Gummi Ship's stats based on the particular part), Power Modification, Restoration, and Statistics Amplification (Cure-G, Curaga-G, Life-G, Full-life-G, Bubble Helm G, Flat Helm G, Solid Helm G, Sphere Helm G, Bridge G, Big Bridge G, Mini Helm G, and Long Helm G provide various effects to a Gummi Ship such as modifying healing items, restoring ARMs to full power, boosting Gummi Ship power, and amplifying Gummi weapon output), Teleportation (Warp Gummies allow a Gummi Ship to warp to other worlds), Radar Sensing and Information Analysis (Scan-G, Antenna G, and Parabola G scan enemies ahead and can scan an enemy's health), Transformation (Type 3. Transformation-G allows a Gummi Ship to morph and transform into another Gummi Ship), Forcefield Creation (Shield-G, Shield2-G, Shield G, and Large Shield G provide a protective barrier around a Gummi Ship that absorbs damage), Invisibility Negation (Esuna-G reveals invisible objects with its lights), Minor Attack Nullification (Shield G, Large Shield G, Shell G, and Large Shell G block and nullify enemy fire)

Damage Boost (Cannon Upgrade, Laser Upgrade, Slash Upgrade, SW Upgrade, and Impact Upgrade increase the attack power of a Gummi Ship), Statistics Amplification (Roll Upgrade, Speed Upgrade, Mobility Upgrade, and Intrepid Warrior increase the statistics of a Gummi Ship), Damage Reduction (Defender reduces damage when the Gummi Ship is at low enough health), Enhanced Vacuum Manipulation (Draw increases the range for picking up items), minor Transmutation (Medal Converter turns heal items into medal items), Healing Modification (Heal Upgrade increases the potency of heal items), Resurrection (Auto-Life allows the Gummi Ship to restore its health instead of being destroyed), Regeneration (Auto-Regen causes the Gummi Ship to regenerate health automatically), Ship Modification (Formation Change and Active Formation changes the formation of Teeny Gummi Ships)

Standard Equipment
Various Gummi Blocks


Other
Weaknesses: Taking too much damage causes the Gummi Ship to make a tactical retreat. Otherwise none notable.


Notable Techniques

Abilities and Sleights:

Ability AP Cost Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
1 Dive and roll to evade attack by pressing the button while moving. Sora: Defeat the Guard Armor at the Third District
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Guard against an enemy attack by pressing the button. Sora: LV 36 Choose the Dream Sword at the Dive to the Heart. / LV 9 Choose the Dream Shield at the Dive to the Heart. / LV 24 Choose the Dream Rod at the Dive to the Heart.
Sora: LV 24 / LV 15 / LV 33
Counterattack (カウンター
Kauntā
?, lit. "Counter")
2 Strike back after parrying an enemy blow. Successful counterattacks restore MP. Sora: LV 15 / LV 45 / LV 57
Combo Master (コンボマスター
Konbo Masutā
?)
3 Deliver combo attacks even if attacks do not land. Sora: LV 50 / LV 54 / LV 55
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Extends ground combo attack by one step. Equip more to extend it further. Sora: LV 66 / LV 87 / LV 93
Sora: LV 93 / LV 96 / LV 99
Sora: Complete the Phil Cup alone.
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Extends aerial combo attack by one step. Equip more to extend it further. Sora: LV 72 / LV 93 / LV 24
Sora: LV 96 / LV 99 / LV 45
Critical Plus (クリティカルアップ
Kuritikaru Appu
?, lit. "Critical Up")
3
2
Increases odds of dealing critical damage. Equip more to boost effect. Sora: LV 84 / LV 48 / LV 96
Sora: LV 99 / LV 75 / LV 100
Sora: Complete the Hercules Cup alone.
Slapshot (スラップショット
Surappushotto
?)
1 Rapidly strike enemies ahead of you. Occasionally deals critical damage. Sora: LV 12 / LV 6 / LV 69
Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
1 Rush and strike a distant enemy. Sora: LV 6 / LV 39 / LV 51
Vortex (ヴォルテックス
Vorutekkusu
?)
1 Close the distance to nearby enemies with this powerful spinning attack. Sora: LV 57 / LV 78 / LV 84
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Leap at an airborne enemy and strike a mighty blow. Sora: LV 60 / LV 84 / LV 36
Blitz (ファイナルブレイク
Fainaru Bureiku
?, lit. "Final Break")
3
2
Strike enemies ahead of you with a powerful finishing combo. Sora: LV 33 / LV 60 / LV 78
Hurricane Blast (ハリケーンピリオド
Harikēn Piriodo
?, lit. "Hurricane Period")
2 From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. Sora: LV 27 / LV 51 / LV 18
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
3 Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. Sora: LV 39 / LV 69 / LV 12
Stun Impact (スタンインパクト
Sutan Inpakuto
?)
2 Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. Sora: LV 51 / LV 18 / LV 6
Gravity Break (グラビティブレイク
Gurabiti Bureiku
?)
2 Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. Sora: Complete the Hercules Cup time trial.
Zantetsuken (ザンテツケン
Zantetsuken
?)
2 Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. Sora: Defeat the Kurt Zisa
Ability AP Cost Description Obtained
Scan (ライブラ
Raibura
?, lit. "Libra")
1 View an enemy's HP gauge during battle. Sora: LV 9 / LV 21 / LV 15
Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
2 Attract nearby HP/MP balls, munny, and items. Equip two to attract them from even further away. Sora: LV 75 / LV 57 / LV 72
Encounter Plus (エンカウントアップ
Enkaunto Appu
?, lit. "Encounter Up")
1 Increases odds of encountering enemies in the field. Sora: Synthesize 15 different items.
MP Haste (MPヘイスト
MP Heisuto
?)
3 Boosts MP recovery rate in battle, allowing more spellcasting. Sora: LV 45 / LV 72 / LV 21
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
3 Recover MP whenever you're hit in battle. Heavier damage restores more MP. Equip more to boost effect. Sora: LV 87 / LV 100 / LV 75
Berserk (バーサク
Bāsaku
?)
1 Boosts attack power when HP is critically low. Combine with a weapon skill for more power. Sora: LV 78 / LV 9 / LV 60
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
2 Keep 1 HP even after taking a critical hit. Sora: LV 48 / LV 36 / LV 90
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
5 Stop enemies from breaking Cure ability on self. Sora: LV 69 / LV 27 / LV 39
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
2 Receive more munny and HP/MP balls in battle. Equip to entire party to boost effect. Sora: LV 100 / LV 42 / LV 63
Lucky Strike (ラックアップ
Rakku Appu
?, lit. "Luck Up")
2 Raises luck so that enemies drop rare items more often. Equip to entire party to boost effect. Sora: LV 90 / LV 24 / LV 48
Tech Boost (テックアップ
Tekku Appu
?, "Tech Up")
2 Increases Tech Points obtained by parrying enemy attacks. Equip more to boost effect. Sora: LV 18 / LV 12 / LV 27
Sora: LV 81
Sora: Complete the Phil Cup time trial.
Sora: Rescue 90 puppies.
Cheer (召喚MPアップ
Shōkan MP Appu
?, lit. "Summon MP Up")
1 Increases the summons' MP gauge, giving them more time and attacks per battle. Equip to entire party to boost effect. Sora: Clear Pooh's Hunny Hunt with at least 100 licks, Block Tigger with at least 150 points, Pooh's Swing with at least 40 yards, Tigger's Giant Pot within 30 seconds, and Pooh's Muddy Path within five minutes.
Ability AP Cost Description Obtained
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
3 Slash an enemy while rushing past. Select followup attack at right time for a combo. [Mid-range attack. Cost: 2 MP.] Sora: Speak with Cloud after defeating Cerberus in the Preliminary Tournament.
Ars Arcanum (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
3 (Original Japanese release only)
4
A formidable attack. After a combo, select followup attack again for a double combo. [Short-range attack. Cost: 3 MP.] Sora: Defeat Captain Hook.
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
3 Hurl the Keyblade at an enemy. Select followup attack at right time for a combo. [Long-range attack. Cost: 2 MP.] Sora: Complete the Pegasus Cup.
Ragnarok (ラグナロク
Ragunaroku
?)
3 (Original Japanese release only)
4
After aerial combo, select followup attack at right time to unleash Ragnarok. [For airborne targets. Cost: 3 MP.] Sora: Defeat Riku at the Grand Hall.
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
1 Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.] Sora: Complete the Hades Cup.
Ability AP Cost Description Obtained
High Jump (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Party: Chest at the Monstro: Mouth.
Mermaid Kick (マーメイドキック
Māmeido Kikku
?)
Swim faster and more powerfully. In Atlantica, press the button repeatedly to accelerate. Party: Defeat Ursula at Ursula's Lair.
Glide (グライド
Guraido
?)
While in the air, press the button to ride the air currents. Hold down the button to remain aloft. Party: Lock the Keyhole at Neverland.
Superglide (スーパーグライド
Sūpāguraido
?)
While in the air, press the button to fly at high speed. Hold down the button to remain aloft. Party: Defeat Chernabog.

Ability Description Obtained
Dodge Roll (ドッジロール
Dojji Rōru
?)
Roll away from harm. Sora performs a roll, while Riku performs a somersault, or dashes forward in Dark Mode. Available from the beginning.
High Jump (ハイジャンプ
Hai Janpu
?)
Powers up your jump, allowing you to reach higher places. Clear Monstro's Room of Beginnings.
Glide (グライド
Guraido
?)
While in the air, press the button to ride the air currents. Hold down the button to remain aloft. Enter Neverland.
Super Glide (スーパーグライド
Sūpā Guraido
?)
While in the air, press the button to fly at high speed. Hold down the button to remain aloft. Reward
Sleight Description Obtained Card Combination
Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
Slide toward distant targets for a close-range attack. Level 2 + + (10-15)
Three attack cards of the same type.
Stun Impact (スタンインパクト
Sutan Inpakuto
?)
Stun surrounding enemies with a single attack. Level 7 + + (20-23)
Three attack cards of the same type.
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
Hurl the Keyblade forward, stunning and dealing damage to enemies in its path. Level 12 + + (24-26)
Blitz (ファイナルブレイク
Fainaru Bureiku
?, lit. "Final Break")
Deliver up to three blows in a powerful jumping combo upon the enemy. Level 17 + + (10-15)
Three attack cards of differing types.
Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight.
Zantetsuken (ザンテツケン
Zantetsuken
?)
Break a card and render it unreloadable until the end of the battle.
Level 22
+ + (0/27)
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Rocket across the field, striking down any enemies in the way for up to seven attacks. Level 27 + + (20-23)
Three attack cards of differing types.
Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight.
Ars Arcanum (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
Rain a flurry of up to thirteen attacks upon the enemy. Level 42 + + (1-6)
Press when it flashes on-screen to add an attack. Pressing when it isn't on-screen will cancel the sleight.
Ragnarok (ラグナロク
Ragunaroku
?)
Leap into the air and fire a stream of rays in front of you. Level 52 + + (7-9)
Use the left stick to determine the direction of fire. Press to fire sooner, but less rays are fired.
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
Inflict heavy damage on all enemies in sight. Enter Castle Oblivion. + +
+ +
+ +
+ +
+ +
+ +

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with . Roxas: Defeat the Twilight Thorn
Limit Form: Default
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with . Sora: Defeat the Possessor and Thresholder
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Attacks a target from left to right during a midair combo with ☐. Sora: Defeat the Grim Reaper on The Black Pearl
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Jumps high into the air while attacking at the end of a combo with ☐.
Sora: Defeat the Blizzard Lord and Volcanic Lord
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
3 When knocked down, quickly regains balance and counterattacks with . Sora: Defeat the Dark Thorn
Valor Form: Default
Wisdom Form: Default
Retaliating Smash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
When knocked down, quickly regains balance and attacks with . Lion Form: Default
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a target. Sora: Defeat the Nobodies at the Betwixt and Between
Limit Form: Default
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora: Free the Cornerstone of Light
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
2 Unleashes a guard-piercing attack on a slightly distant target while keeping up your own guard. Sora: Defeat the Prison Keeper
Slide Dash (スライドダッシュ
Suraido Dasshu
?)
2 Instantly closes in on and attacks a far target. Sora: Clear the trap at the Village Cave
Limit Form: Default
Vicinity Break (ラウンドブレイク
Raundo Bureiku
?, lit. "Round Break")
2 Unleashes a powerful attack when surrounded. Sora: Defeat the Hostile Program
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora: Complete the Battle of the 1000 Heartless
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora: Defend the Solar Sailer Simulation
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora: Defeat Shan-Yu
Limit Form: Default
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
2 Unleashes a powerful aerial attack on distant targets. Sora: Clear "Maniac" Phil's Training
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora: Save the Medallion
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora: Defeat Captain Barbossa
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
3 Draws enemies in to unleash a finishing combo move. Damage dealt is relative to magic skill. Sora: Defeat Hades
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora: Defeat Cerberus
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora: Reach Valor Form LV2
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora: Reach Wisdom Form LV2
Auto Limit (オートリミット
Ōto Rimitto
?)
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora: Reach Limit Form LV2
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora: Reach Master Form LV2
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora: Reach Final Form LV2
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable. Sora: Escort Queen Minnie to the throne
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora: Defeat Pete at The Lock
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form: Default
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attacks several targets at once. Valor Form: Default
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form: Default
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form: Default
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with . Valor Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with . Valor Form: Default
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form: Default
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form: Default
Final Form: Default
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form: Default
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form: Default
Sonic Rave (ソニックレイヴ
Sonikku Reivu
?)
A Limit Command that unleashes an attack on an enemy as you pass by. Press at the right tempo for a combo. MP Cost: 60 Limit Form: Default
Last Arcanum (ラストアルカナム
Rasuto Arukanamu
?)
A Limit Command that unleashes a powerful combo attack. Press for a consecutive combo. MP Cost: 75 Limit Form: Default
Strike Raid (ストライクレイド
Sutoraiku Reido
?)
A Limit Command that allows you to throw the Keyblade at the target. Press for a combo. MP Cost: 65 Limit Form: Default
Infinity (ラグナロク
Ragunaroku
?, lit. "Ragnarok")
A Limit Command that can be unleashed by pressing after an aerial combo. MP Cost: 80 Limit Form: Default
Zantetsuken (ザンテツケン
Zantetsuken
?)
Unleashes a finishing combo move on a single target. This powerful attack can instantly eliminate weaker enemies. Limit Form: Default
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
Unleashes a finishing combo move when surrounded. Damage dealt is relative to magic skill. Limit Form: Default
Hurricane Period (ハリケーンピリオド
Harikēn Piriodo
?)
Unleashes a powerful finishing combo move consisting of an aerial barrage. Limit Form: Default
Zantetsu Counter (ザンテツカウンター
Zantetsu Kauntā
?)
Unleashes Zantetsuken by selecting Attack while guarding. Limit Form: Default
Reflect Combo (リフレクトコンボ
Rifurekuto Konbo
?)
Blocks enemy attacks with Guard by pressing during a combo. Limit Form: Default
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form: Default
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form: Default
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form: Default
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form: Default
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form: Default
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form: Default
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form: Default
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form: Default
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with . Lion Form: Default
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with . Lion Form: Default
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with . Lion Form: Default
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form: Restore Simba's confidence.
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down . Lion Form: Reach Wildebeest Valley
Ability AP Description Obtained
High Jump LV1 (ハイジャンプLV1
Hai Janpu LV1
?)
2 Jump a little higher than usual. The longer is pressed down, the higher the jump. Sora: Reach Valor Form LV3
Valor Form: Default
High Jump LV2 (ハイジャンプLV2
Hai Janpu LV2
?)
2 Jump even higher than before! The longer is pressed down, the higher the jump. Sora: Reach Valor Form LV5
Valor Form: Reach Valor Form LV3
High Jump LV3 (ハイジャンプLV3
Hai Janpu LV3
?)
2 Now you can jump really high! The longer is pressed down, the higher the jump. Sora: Reach Valor Form LV7
Valor Form: Reach Valor Form LV5
High Jump MAX (ハイジャンプMAX
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longer is pressed down, the higher the jump. Valor Form: Reach Valor Form LV7
Quick Run LV1 (エアスライドLV1
Ea Suraido LV1
?, lit. "Air Slide LV1")
2 Tilt the left stick and push to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV3
Wisdom Form: Default
Quick Run LV2 (エアスライドLV2
Ea Suraido LV2
?, lit. "Air Slide LV2")
2 Tilt the left stick and push to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV5
Wisdom Form: Reach Wisdom Form LV3
Quick Run LV3 (エアスライドLV3
Ea Suraido LV3
?, lit. "Air Slide LV3")
2 Tilt the left stick and push to sprint rapidly. Keep the button pressed down for distance. Sora: Reach Wisdom Form LV7
Wisdom Form: Reach Wisdom Form LV5
Quick Run MAX (エアスライドMAX
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left stick and push to sprint rapidly. Keep the button pressed down for distance. Wisdom Form: Reach Wisdom Form LV7
Dodge Roll LV1 (ドッジロールLV1
Dojji Rōru LV1
?)
3 Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. Sora: Reach Limit Form LV3
Limit Form: Default
Dodge Roll LV2 (ドッジロールLV2
Dojji Rōru LV2
?)
3 Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. Sora: Reach Limit Form LV5
Limit Form: Reach Limit Form LV3
Dodge Roll LV3 (ドッジロールLV3
Dojji Rōru LV3
?)
3 Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. Sora: Reach Limit Form LV7
Limit Form: Reach Limit Form LV5
Dodge Roll MAX (ドッジロールLV4
Dojji Rōru MAX
?)
Dodge enemy attacks by tilting the left stick and pressing . More efficient at higher levels. Limit Form: Reach Limit Form LV7
Aerial Dodge LV1 (エアドッジLV1
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3 Press in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV3
Master Form: Default
Aerial Dodge LV2 (エアドッジLV2
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3 Press in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV5
Master Form: Reach Master Form LV3
Aerial Dodge LV3 (エアドッジLV3
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3 Press in midair to jump again. It is useful for dodging enemy attacks. Sora: Reach Master Form LV7
Master Form: Reach Master Form LV5
Aerial Dodge MAX (エアドッジMAX
Ea Dojji MAX
?, lit. "Air Dodge MAX")
Press in midair to jump again. It is useful for dodging enemy attacks. Master Form: Reach Master Form LV7
Glide LV1 (グライドLV1
Guraido LV1
?)
3 Press in midair to ride the wind. Keep the button pressed down for longer action. Sora: Reach Final Form LV3
Final Form: Default
Glide LV2 (グライドLV2
Guraido LV2
?)
3 Press in midair to ride the wind at a moderate speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV5
Final Form: Reach Final Form LV3
Glide LV3 (グライドLV3
Guraido LV3
?)
3 Press in midair to ride the wind at great speed. Keep the button pressed down for longer action. Sora: Reach Final Form LV7
Final Form: Reach Final Form LV5
Glide MAX (グライドMAX
Guraido MAX
?)
Press in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. Final Form: Reach Final Form LV7
Ability AP Description Obtained
Synch Blade (シンクロブレード
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Valor Form: Default
Master Form: Default
Final Form: Default
HP Gain (HPゲイン
HP Gein
?)
Restores Sora's HP when a Limit Command lands. Limit Form: Default
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Unleashes magic combos endlessly. Master Form: Default
Light & Darkness (ライト&ダーク
Raito & Dāku
?, lit. "Light & Dark")
Has a special secret effect.
(Increases chance of turning into Anti or Final form)
Two Become One
Scan (ライブラ
Raibara
?, lit. "Libra")
2 Inspects the target's current HP. Roxas/Sora: Defeat Axel in the Sandlot
King Mickey: Default
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Quickly regains balance with when knocked down. Roxas/Sora: Defeat the Dusks at the Station of Serenity
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Sora: Reach Valor Form LV4
Sora: Reach Valor Form LV6
Valor Form: Default
Lion Form: Default (x2)
Sleeping Lion
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. Sora: Reach Master Form LV4
Sora: Reach Master Form LV6
Valor Form: Default
Master Form: Default (x2)
Lion Form: Default (x2)
King Mickey: Default
Star Seeker
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
5 Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Sora: LV 7 / LV 9 / LV 17
Decisive Pumpkin
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
4 Increases the damage of the finishing move in the air relative to the number of hits in the combo. Sora: LV 36 / LV 44 / LV 73
Hero's Crest
Reaction Boost (リアクションアップ
Riakushon Appu
?, lit. "Reaction Up")
2 Increases damage dealt by Reaction Commands. Roxas: Start of the Third Day
(Critical Mode only)
Sora: LV 15 / LV 23 / LV 33
Guardian Soul
Finishing Plus (フィニッシュプラス
Finishhu Purasu
?, lit. "Finish Plus")
5 Unleash successive finishing moves after combos. Roxas: Start of the Third Day
Sora: LV 49 / LV 65 / LV 85
Rumbling Rose
Negative Combo (コンボマイナス
Konbo Mainasu
?, lit. "Combo Minus")
2 Decreases maximum combo on the ground and in midair by 1. Sora: LV 44 / LV 73 / LV 36
Fenrir
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
5 Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active. Sora: LV 65 / LV 85 / LV 49
Fatal Crest
Damage Drive (ダメージドライヴ
Damēji Doraivu
?)
3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. Sora: LV 33 / LV 15 / LV 23
Drive Boost (ドライヴブースト
Doraivu Būsuto
?)
3 Allows greater restoration of the Drive Gauge during MP Charge. Sora: LV 25 / LV 28 / LV 47
Oblivion
Form Boost (フォームブースト
Fōmu Būsuto
?)
5 Increases the duration of each Drive Form. Sora: Reach Final Form LV4
Sora: Reach Final Form LV6
Oathkeeper
Summon Boost (サモンブースト
Samon Būsuto
?)
5 Increases the amount of time the Summon will stay. Sora: Clear the trap at The Cave of Wonders: Stone Guardians
Combination Boost (コンビブースト
Konbi Būsuto
?)
4 Increases the amount of time spent for Limits. Sora: LV 31 / LV 39 / LV 59
Experience Boost (EXPチャンス
EXP Chansu
?, lit. "EXP Chance")
4 Increases the amount of experience gained when defeating an enemy in a tight situation. Sora: LV 9 / 17 / 7
Gull Wing
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Casting Cure on yourself will continue even when attacked. Sora: LV 20
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
2 Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. Sora: LV 12
Draw (ドロー
Dorō
?)
3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Sora: LV 28 / LV 47 / LV 25
Sora: Reach Limit Form LV4
Limit Form: Default
Master Form: Default
Follow the Wind
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
4 Increases drop rate of munny, and HP and MP orbs. Equip the whole Party to further increase the drop rate. Sora: LV 73 / LV 36 / LV 44
Lucky Lucky (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Sora: Reach Limit Form LV6
Limit Form: Default
Drive Converter (ドライヴコンバータ
Doraivu Konbāta
?)
5 Increases the drop rate of drive orbs in place of munny. Equip more to increase the effect. Sora: LV 41 / LV 53 / LV 99
Sweet Memories
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases damage done by fire-based attacks. Sora: LV 23 / LV 33 / LV 15
Bond of Flame
Rising Dragon
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Increases damage done by blizzard-based attacks. Sora: LV 39 / LV 59 / LV 31
Donald Duck: Defeat Demyx at the Castle Gates
Jack Skellington: Default
Mysterious Abyss
Shaman's Relic
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
5 ncreases damage done by thunder-based attacks. Sora: LV 53 / LV 99 / LV 41
Photon Debugger
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
2 Increases effect done by healing items on the field. Sora: LV 17 / LV 7 / LV 9
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. Sora: Reach Wisdom Form LV4
Limit Form: Default
MP Haste (MPヘイスト
MP Heisuto
?)
3 Increases MP restoration speed after MP is fully consumed. Sora: Reach Wisdom Form LV6
Limit Form: Default
Final Form: Default
MP Hastera (MPヘイスラ
MP Heisura
?)
4 Original description: 'Greatly increases MP restoration speed after MP is fully consumed. Master Form: Default
MP Hastega (MPヘイスガ
MP Heisuga
?)
5 Remarkably increases MP restoration speed after MP is fully consumed. Wisdom Form: Default
Wisdom Form: Default
Ultima Weapon
Defender (ディフェンダー
Difendā
?)
3 Increases defense in a pinch. Sora: LV 59 / LV 31 / LV 39
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
5 Halves damage taken at critical moments. Equip two to accelerate the effect. Sora: LV 99 / LV 41 / LV 53
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
4 Ensures 1 HP remains after taking massive damage. Sora: LV 85 / LV 49 / LV 65
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
4 Ensures 1 HP remains after taking damage from a combo. Sora: LV 47 / LV 25 / LV 28

Ability Max. Number Description Ability Link
HP Boost (HPアップ
HP Appu
?, lit. "HP Up")
5 Increases your HP. Multi-install the ability to bump it up even further. R & R Seal, Zolephant
Cera Terror, Keeba Tiger, Skelterwild, Tyranto Rex
Aura Lion, Drill Sye, Eaglider, Fishboné, Hebby Repp, Iceguin Ace, Kooma Panda, Me Me Bunny, Pegaslick, Pricklemane, Staggerceps, Toximander
Cyber Yog, Drak Quack, Ducky Goose, Fin Fatale, Juggle Pup, Lord Kyroo, Meow Wow, Necho Cat, Ryu Dragon, Sir Kyroo, Tama Sheep, Wheeflower, Yoggy Ram
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases the damage dealt by your fire attacks. Multi-install the ability to deal even more damage. Hebby Repp, Tyranto Rex
Chef Kyroo, Peepsta Hoo, Ryu Dragon, Tatsu Blaze
Drak Quack, Eaglider, Sudo Neku, Yoggy Ram
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
3 Increases the damage dealt by your blizzard attacks. Multi-install the ability to deal even more damage. Iceguin Ace, Skelterwild
Peepsta Hoo, Tatsu Steed
Juggle Pup, Sudo Neku
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
3 Increases the damage dealt by your thunder attacks. Multi-install the ability to deal even more damage. Cyber Yog, Necho Cat, Thunderaffe
Lord Kyroo, Peepsta Hoo, Sudo Neku
Electricorn, Frootz Cat
Water Boost (ウォータアップ
Wōta Appu
?, lit. "Water Up")
3 Increases the damage dealt by your water attacks. Multi-install the ability to deal even more damage. Fin Fatale
Fishboné, Sir Kyroo, Zolephant
Cure Boost (ケアルアップ
Kearu Appu
?, lit. "Cure Up")
3 Increases the amount of HP you recover with Cure commands. Multi-install the ability to recover even more. Sir Kyroo
Lord Kyroo, Wheeflower
Aura Lion, Electricorn, Iceguin Ace, Zolephant
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
3 Increases the effectiveness of recovery item commands. Multi-install the ability for an even larger improvement. Chef Kyroo, Drak Quack, Ducky Goose
Escarglow, Juggle Pup, Kooma Panda, Ursa Circus
Drill Sye, Meow Wow, Pricklemane
Attack Haste (アタックヘイスト
Atakku Heisuto
?)
5 Shortens reload time for all attack commands in your deck. Multi-install the ability for even quicker reloading. Frootz Cat, Thunderaffe, Ursa Circus
Eaglider, Electricorn, Flowbermeow, Halbird, Keeba Tiger
Fin Fatale, Me Me Bunny, Pricklemane, Tatsu Blaze, Woeflower
Cera Terror, Cyber Yog, Drill Sye, Fishboné, Jestabocky, Komory Bat, Meowjesty
Aura Lion, Juggle Pup, Kooma Panda, Lord Kyroo, Meow Wow, Sir Kyroo, Toximander
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
5 Shortens reload time for all magic commands in your deck. Multi-install the ability for even quicker reloading. Frootz Cat, Majik Lapin
Flowbermeow, Halbird, Necho Cat, Pegaslick, Sudo Neku
Ghostabocky, Komory Bat, Tama Sheep, Tatsu Blaze, Tatsu Steed, Woeflower
Ducky Goose, Hebby Repp, Jestabocky, Meowjesty, Wheeflower
Aura Lion, Fishboné, Iceguin Ace, Juggle Pup, Lord Kyroo, Meow Wow, Toximander
Attack Boost (アタックアップ
Atakku Appu
?, lit. "Attack Up")
3 Increases the damage you deal with physical attacks. Multi-install the ability to deal even more damage. Keeba Tiger, Tyranto Rex, Ursa Circus
Aura Lion, Cera Terror, Cyber Yog, Kooma Panda, Ryu Dragon
Chef Kyroo, Drak Quack, Drill Sye, Eaglider, Electricorn, Fin Fatale, Fishboné, Ghostabocky, Halbird, Juggle Pup, Komory Bat, Lord Kyroo, Me Me Bunny, Pricklemane, Sir Kyroo, Staggerceps, Tatsu Blaze, Toximander
Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
3 Increases the damage you deal with magic. Multi-install the ability to deal even more damage. Majik Lapin, Sudo Neku
Ducky Goose, Iceguin Ace, Jestabocky, Necho Cat, Ryu Dragon, Tatsu Steed, Wheeflower
Chef Kyroo, Drak Quack, Electricorn, Ghostabocky, Hebby Repp, Juggle Pup, Komory Bat, Lord Kyroo, Meow Wow, Meowjesty, Peepsta Hoo, R & R Seal, Sir Kyroo, Tama Sheep, Woeflower
Defense Boost (ガードアップ
Gādo Appu
?, lit. "Guard Up")
3 Decreases the damage you take from attacks. Multi-install the ability to take even less damage. Kab Kannon, KO Kabuto, Skelterwild
Drill Sye, Escarglow, Me Me Bunny, Meowjesty, Ryu Dragon, Yoggy Ram, Zolephant
Cera Terror, Chef Kyroo, Drak Quack, Electricorn, Fishboné, Hebby Repp, Kooma Panda, Lord Kyroo, Meow Wow, Pegaslick, Pricklemane, R & R Seal, Staggerceps, Tama Sheep
Fire Screen (ファイアガード
Faia Gādo
?, lit. "Fire Guard")
5 Increases your resistance to fire attacks. Multi-install the ability to bump it up even further. Yoggy Ram
Hebby Repp
Chef Kyroo, Eaglider, Escarglow, Kab Kannon, KO Kabuto, Tatsu Blaze, Tyranto Rex
Pricklemane
Blizzard Screen (ブリザドガード
Burizado Gādo
?, lit. "Blizzard Guard")
5 Increases your resistance to blizzard attacks. Multi-install the ability to bump it up even further. Juggle Pup, KO Kabuto, Tatsu Steed
Escarglow, Iceguin Ace, Kab Kannon, Majik Lapin
Ducky Goose
Thunder Screen (サンダーガード
Sandā Gādo
?, lit. "Thunder Guard")
5 Increases your resistance to thunder attacks. Multi-install the ability to bump it up even further. Jestabocky, KO Kabuto
Cyber Yog, Kab Kannon, Thunderaffe
Escarglow
Water Screen (ウォータガード
Wōta Gādo
?, lit. "Water Guard")
5 Increases your resistance to water attacks. Multi-install the ability to bump it up even further. Sir Kyroo, Wheeflower, Zolephant
EscarglowKab Kannon, Tama Sheep
Fin Fatale
Dark Screen (ダークガード
Dāku Gādo
?, lit. "Dark Guard")
5 Increases your resistance to dark attacks. Multi-install the ability to bump it up even further. Ghostabocky
Staggerceps
Fishboné, Komory Bat, Toximander, Woeflower
Escarglow, Majik Lapin, Me Me Bunny, Meowjesty
Light Screen (ホーリーガード
Hōrī Gādo
?, lit. "Holy Guard")
5 Increases your resistance to light attacks. Multi-install the ability to bump it up even further. Pegaslick
Aura Lion, Flowbermeow, Staggerceps
Escarglow, Me Me Bunny, Meow Wow, Meowjesty
Mini Block (ミニマムガード
Minimamu Gādo
?, lit. "Minimum Guard")
1 Fully protects you from mini status. Cera Terror, Drill Sye, Kooma Panda, R & R Seal, Toximander
Blindness Block (ブラインガード
Burain Gādo
?, lit. "Blind Guard")
1 Fully protects you from blind status. Ghostabocky, Iceguin Ace, Jestabocky, Kooma Panda, Peepsta Hoo, Toximander, Ursa Circus, Woeflower
Confusion Block (コンフュガード
Konfyu Gādo
?, lit. "Confuse Guard")
1 Fully protects you from confusion status. Cyber Yog, Electricorn, Komory Bat, Kooma Panda, Meow Wow, Necho Cat, Peepsta Hoo, R & R Seal, Tatsu Steed, Toximander
Bind Block (バインドガード
Baindo Gādo
?, lit. "Bind Guard")
1 Fully protects you from bind status. Eaglider, Kooma Panda, Meowjesty, Peepsta Hoo, R & R Seal, Tatsu Blaze, Tatsu Steed, Toximander, Wheeflower, Yoggy Ram
Poison Block (ポイズンガード
Poizun Gādo
?, lit. "Poison Guard")
1 Fully protects you from poison status. Drill Sye, Fishboné, Meow Wow, Peepsta Hoo, Pricklemane, R & R Seal, Skelterwild, Toximander
Slow Block (スロウガード
Surou Gādo
?, lit. "Slow Guard")
1 Fully protects you from slow status. Drill Sye, Eaglider, Fin Fatale, Ghostabocky, Hebby Repp, Me Me Bunny, R & R Seal, Sudo Neku, Tama Sheep, Thunderaffe
Sleep Block (スリプルガード
Suripuru Gādo
?, lit. "Sleep Guard")
1 Fully protects you from sleep status. Cera Terror, Fin Fatale, Keeba Tiger, Necho Cat, Pricklemane, Tama Sheep, Ursa Circus, Wheeflower
Stop Block (ストップガード
Stoppu Gādo
?, lit. "Stop Guard")
1 Fully protects you from stop status. Drill Sye, Halbird, Iceguin Ace, Majik Lapin, Pricklemane, Sir Kyroo, Tama Sheep
Reload Boost (リロードブースト
Rirōdo Būsuto
?)
1 Shortens the reload time for all commands installed in your deck whenever your HP falls below 25%. Drak Quack, Flowbermeow, Frootz Cat, Kab Kannon, KO Kabuto, Ryu Dragon, Skelterwild, Sudo Neku
Defender (ディフェンダー
Difendā
?)
1 Increases your Defense whenever your HP falls below 25%. Cera Terror, Drak Quack, Escarglow, Kab Kannon, Lord Kyroo, Me Me Bunny, Staggerceps, Ursa Circus
Ability Max. Number Description Ability Link
Combo Plus (コンボプラス
Konbo Purasu
?)
3 Adds one stroke to your ground combos. Multi-install the ability for even longer combos. Kooma Panda, Lord Kyroo, Me Me Bunny, Pricklemane, Ryu Dragon, Staggerceps,Sir Kyroo
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
3 Adds one stroke to your aerial combos. Multi-install the ability for even longer combos. Halbird
Chef Kyroo, Eaglider, Pegaslick
Combo Master (コンボマスター
Konbo Masutā
?)
1 Allows you to continue a combo unbroken even if one of your attacks fails to hit the enemy. Lord Kyroo, Ryu Dragon
(EXP Boost ?, EXPチャンス)
EXP Chansu
1 Doubles the EXP you receive whenever your HP falls below 25%. Cera Terror, Drill Sye, Keeba Tiger
EXP Walker (EXPウォーク
EXP Wōku
?, lit. "EXP Walk")
1 Awards you 1 EXP for every step you take. Skelterwild
Damage Syphon (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Asper")
1 Charges your Link Gauges as you take damage. Ducky Goose, Thunderaffe, Ursa Circus
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
1 Ensures you always retain 1 HP after an attack that would otherwise finish you off, unless you are already down to 1 HP. Aura Lion, Escarglow, Meowjesty, R & R Seal, Zolephant
Once More (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
1 Ensures you always retain 1 HP throughout a combo that would otherwise finish you off, unless you only have 1 HP to start with. Drak Quack, Flowbermeow, Tyranto Rex
Scan (ライブラ
Raibura
?, lit. "Libra")
1 Displays the HP of the targeted enemy. Default
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Prevents you from taking damage while using Cure commands. Aura Lion, Electricorn, Fishboné, Juggle Pup, Meow Wow
Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
5 Automatically scoops up nearby prizes for you. Multi-install the ability to increase range. Cyber Yog, Drak Quack, Ducky Goose, Ghostabocky, Jestabocky, Toximander, Woeflower, Yoggy Ram
Ability Max. Number Description Ability Link
Link Critical (リンククリティカル
Rinku Kuritikaru
?)
1 Charges a Link Gauge if you and that Spirit land your attacks at the same time. Meow Wow
Support Boost (サポートアップ
Sapōto Appu
?, lit. "Support Up")
3 Causes the effects of Spirit support magic to last longer. Multi-install the ability to extend the time further. Ducky Goose, Electricorn, Fin Fatale, Frootz Cat, Necho Cat, Peepsta Hoo, Tama Sheep, Tatsu Blaze
Waking Dream (ドリームリーヴ
Dorīmu Rīvu
?, lit. "Dream Leave")
1 Ensures Spirits always retain 1 HP after attacks that would otherwise finish them off, unless they are already down to 1 HP. Komory Bat

Ability AP Cost Description Obtained
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Press after taking damage in the air to right yourself. Sora: Defeat the Heartless in Andy's House[10]
Guardian Form: Default
Payback Strike (ブローカウンター
Burō Kauntā
?, lit. "Blow Counter")
5 Press after a successful aerial recovery to attack toward the target with a flurry of blows. Sora: Defeat Davy Jones
Block (リフレクトガード
Riforekuto Gādo
?, lit. "Reflect Guard")
2 Press to guard against frontal attacks. Sora: Default
Barrier (リフレク
Rifureku
?, lit. "Reflec")
Press to guard against attacks from all directions. Guardian Form: Default
Counter Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
4 Press after a successful block to slash at nearby targets. You can only install one reprisal ability. (Reprisal) Sora: Defeat the Nobodies at the Hills[10]
Counter Impact (リベンジインパクト
Ribenji Inpakuto
?, lit. "Revenge Impact")
4 Press after a successful block to send surrounding foes flying. You can only install one reprisal ability. (Reprisal) Sora: Defeat the Unversed at the Lobby & Offices[10]
Counter Kick (リベンジダイブ
Ribenji Daibu
?, lit. "Revenge Dive")
4 Press after a successful block to attack distant foes. You can only install one reprisal ability. (Reprisal) Sora: Defeat the Anchor Raiders in Davy Jones' Locker[10]
Counter Blast (バリアクラッカー
Baria Kurakkā
?, lit. "Barrier Cracker")
Press after a successful block to send surrounding foes flying. (Reprisal) Guardian Form: Default
Final Blow (ファイナルブロー
Fainaru Burō
?)
5 Press after performing a reprisal to instantly move next to the target and continue attacking. Sora: Defeat the army of enemies at the Keyblade Graveyard[10]
Risk Dodge (リスクドッジ
Risuku Dojji
?)
3 Press right after an enemy breaks your guard to perform a variety of special evasive actions. You can counterattack while risk dodging by pressing . Sora: Defeat the third group of Nobodies at the Middle Tier[10]
Quick Slash (クイックスラッシュ
Kuikku Surasshu
?)
3 Strike a nearby target with a quick upward slash. Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Light Form: Default
Dark Form: Default
Flash Step (フラッシュステップ
Furasshu Suteppu
?)
3 Charge a faraway target while blocking. Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Light Form: Default
Dark Form: Default
Radial Blaster (ラジアルカット
Rajiaru Katto
?, lit. "Radial Cut")
3 Launch blade projectiles at nearby enemies. Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Light Form: Default
Dark Form: Default
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Launch a horizontal spinning attack toward a target high above. Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Light Form: Default
Double Form OKP: Default
Dark Form: Default
Double Form OBV: Default
Aerial Dive (エリアルダイヴ
Eriaru Daivu
?)
2 Launch a vertical spinning attack toward a target down below. Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Light Form: Default
Dark Form: Default
Falling Slash (スラッシュドロップ
Surasshu Doroppu
?, lit. "Slash Drop")
2 While airborne, slash downward to attack targets on the ground. Sora: Defeat the King of Toys
Light Form: Default
Dark Form: Default
Speed Slash (ラピッドスラッシュ
Rapiddo Surasshu
?, lit. "Rapid Slash")
3 Attack with three consecutive attacks. (Combo finisher) Sora: Defeat the Supreme Smashers in Action Figures
Triple Rush (トリプルラッシュ
Toripuru Rasshu
?)
4 Close in on targets as you attack. (Combo finisher) Sora: Defeat all enemies in the Cooling Tank in the Tank Yard
Magic Flash (マジックフラッシュ
Majikku Furasshu
?)
5 Issue a flash of magic that sends foes flying. Your Magic stat determines damage. (Combo finisher) Sora: Defeat all enemies aboard Luxord's ship
Last Charge (ラストチャージ
Rasuto Chāji
?)
7 Unleash a devastating blow. Your magic stat determines damage. (Combo finisher) Sora: Available after beating the game; available from the beginning on New Game+ (Version 1.0.7+)
Rising Spiral (スパイラルアッパー
Supairaru Appā
?, lit. "Spiral Upper")
3 While performing a combo, press to launch enemies into the air. Sora: Defeat the Nobodies at the Wharf[10]
Light Form: Default
Dark Form: Default
Groundbreaker (グラウンドブレイカー
Guraundobureikā
?)
3 While performing a combo, press to slam enemies toward the ground. Sora: Defeat the Heartless at the Gorge[10]
Light Form: Default
Dark Form: Default
Focus Syphon (フォーカスアスピル
Fōkasu Asupiru
?, lit. "Focus Aspir")
3 Add a special shotlock to your repertoire that costs no Focus. You will absorb Focus from the targets you lock on to. Stack the ability to increase the effect. Sora: Obtain the AR Device
Sora: Get an A-rank in Verum Rex: Beat of Lead
Sora: Score 29,000 or more points in the Watermelon Flan mini-game
Unison Fire (ユニゾンファイア
Yunizon Faia
?)
3 Team up with Donald and roast your foes. (Combo finisher: near Donald) Sora: LV 8
Unison Blizzard (ユニゾンブリザド
Yunizon Burizado
?)
3 Team up with Donald and put foes on ice. (Combo finisher: near Donald) Sora: Score 20,000 or more points in the Grape Flan mini-game
Unison Thunder (ユニゾンサンダー
Yunizon Sandā
?)
3 Team up with Donald and strike the enemy with lightning. (Combo finisher: near Donald) Sora: Get an A-rank in Festival Dance
Fusion Spin (フュージョンスピン
Fyūjon Supin
?)
3 Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher: near Goofy) Sora: LV 10
Fusion Rocket (フュージョンロケット
Fyūjon Roketto
?)
3 Team up with Goofy and hurtle toward foes. (Combo finisher: near Goofy) Sora: Get an A-rank in Frozen Slider
Sonic Slash (ソニックスラッシュ
Sonikku Surasshu
?)
2 While in Flowmotion, press to perform two consecutive slashes. (Flowmotion attack) Sora: Default
Buzz Saw (ターンカッター
Tān Kattā
?, lit. "Turn Cutter")
2 While in Flowmotion, press to fly at foes with a spin attack. (Flowmotion attack) Sora: Default
Somersault (サマーソルト
Samāsoruto
?)
2 While swinging around a horizontal pole, press to perform a spinning attack in place. (Flowmotion attack) Sora: Default
Sonic Cleave (チャージブレイク
Chāji Bureiku
?, lit. "Charge Break")
2 While in Flowmotion, press to slash downward at foes. (Flowmotion attack) Sora: Default
(Explosion ?, エクスプロージョン)
Ekusupurōjon
Punish enemies with a ring of powerful, revolving orbs. Your Magic stat determines damage. (Combo finisher: while grounded) Second Form: Default
Lunge 'n' Launch (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
Lunge at foes with a devastating strike and launch them skyward. (Combo finisher: while grounded) Second Form: Default
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
Generate a magical aura that engulfs surrounding enemies. Your Magic stat determines damage. (Combo finisher: while grounded) Second Form: Default
Hurricane Winder (ハリケーンピリオド
Harikēn Piriodo
?, lit. "Hurricane Period")
Somersault at enemies and hit with a devastating series of blows. (Combo finisher: while airborne) Second Form: Default
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
Issue a devastating flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) Second Form: Default
Magnet Burst (マグネスプラッシュ
Magune Supurasshu
?, lit. "Magnet Splash")
Draw foes in, then expel them with a devastating blast. Your Magic stat determines damage. (Combo finisher: while airborne) Second Form: Default
Stun Impact (スタンインパクト
Sutan Inpakuto
?)
Project a shock wave that stuns enemies. Your Magic stat determines damage. Second Form: Default
Sonic Blade (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Strike at the enemy as you race by. Continue pressing when prompted to perform additional attacks. Second Form: Default
Ars Arcanum (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
Ravage the enemy with a devastating flurry of attacks. Continue pressing when prompted to perform additional attacks. Second Form: Default
Ancient Light (エンシェントブライト
Enshiento Buraito
?, lit. "Ancient Bright")
Annihilate surrounding foes with five columns of crisscrossing light. Your Magic stat determines damage. Second Form S: Default
Shield Spin (シールドスピン
Shīrudo Supin
?)
Spread your arms and spin at foes. (Combo finisher) Counter Shield: Default
Frying Pan: Default
Lightning Circle (ライトニングサークル
Raitoningu Sākaru
?)
Raise your shield and strike the area with lightning. (Combo finisher) Counter Shield: Default
Wrathful Fist (カウンターフィスト
Kauntā Fisuto
?, lit. "Counter Fist")
After charging your shield with Shield Charge, select Attack to hammer your foes with a giant fist and send them flying. Counter Shield: Default
Wrathful Flurry (カウンターラッシュ
Kauntā Rasshu
?, lit. "Counter Rush")
After fully charging your shield with Shield Charge, select Attack to hammer foes repeatedly with a giant fist and send them flying. Counter Shield: Default
Flame Circle (フレイムサークル
Fureimu Sākaru
?)
Raise your shield and scorch the area with fire. (Combo finisher) Frying Pan: Default
Flame Torrent (フレイムバースト
Fureimu Bāsuto
?, lit. "Flame Burst")
After charging your shield with Shield Charge, select Attack to scorch foes with a torrent of flame and send them flying. Frying Pan: Default
Flame Barrage (フレイムトルネード
Fureimu Torunēdo
?, lit. "Flame Tornado")
After fully charging your shield with Shield Charge, select Attack to scorch foes with a series of flame blasts and send them flying. Frying Pan: Default
Shield Charge (チャージガード
Chāji Gādo
?, lit. "Charge Guard")
Hold to temporarily guard against attacks from all directions. You can move while guarding, and successful blocks will charge the shield in stages. Counter Shield: Default
Frying Pan: Default
Sliding Shot (スライドショット
Suraido Shotto
?, lit. "Slide Shot")
Tilt and press to fire a blast of projectiles as you evade in that direction. Only works while in combat. Double Arrowguns: Default
Hunny Blasters: Default
Burst Shot (バーストショット
Bāsuto Shotto
?)
Fire a volley of simultaneous projectiles. (Combo finisher) Double Arrowguns: Default
Hunny Blasters: Default
Auto-Shot (ガトリングトショット
Gatoringu Shotto
?, lit. "Gatling Shot")
Hold to continually fire projectiles. Double Arrowguns: Default
Hunny Blasters: Default
Rising Blast (ブラストアッパー
Burasuto Appā
?, lit. "Blast Upper")
Knock enemies away and then blast them with a projectile. (Combo finisher) Magic Launcher: Default
Hunny Launcher: Default
Final Impact (ファイナルインパクト
Fainaru Inpakuto
?)
Fire a projectile that results in a wide blast. Magic Launcher: Default
Hunny Launcher: Default
Charged Shot (チャージショット
Chāji Shotto
?, lit. "Charge Shot")
Hold to charge up energy and release it as a projectile. Magic Launcher: Default
Hunny Launcher: Default
Ground Wallop (グランドノッカー
Gurando Nokkā
?, lit. "Ground Knocker")
Slam a giant hammer into the ground. (Combo finisher: while grounded) Hyper Hammer: Default
Boom Hammer: Default
Aerial Wallop (エリアルノッカー
Eriaru Nokkā
?, lit. "Aerial Knocker")
Smack downward with a giant hammer. (Combo finisher: while airborne) Hyper Hammer: Default
Boom Hammer: Default
Flying Clobber (エリアルスタンプ
Eriaru Sutanpu
?, lit. "Aerial Stamp")
While in flowmotion, press to take a swing at foes. (Flowmotion attack) Hyper Hammer: Default
Boom Hammer: Default
Dire Drill (ドリルブレイク
Doriru Bureiku
?, lit. "Drill Break")
Lunge toward foes with a giant drill. (Combo finisher: while airborne) Drill Punch: Default
Clock Drill: Default
Corkscrew Uppercut (グランドアッパー
Gurando Appā
?, lit. "Ground Upper")
Launch foes into the air with a giant drill. (Combo finisher: while grounded) Drill Punch: Default
Clock Drill: Default
Drill Pillars (アースピラー
Āsu Pirā
?, lit. "Earth Pillar")
When surrounded, call forth countless drills from beneath the enemy's feet. (Combo finisher: while grounded) Drill Punch: Default
Clock Drill: Default
Golden Rays (ゴールドレイ
Gōrudo Rei
?, lit. "Gold Ray")
Blast enemies with a crisscross of magical light. (Combo finisher) Mirage Staff: Default
Revolving Rays (リーバスレイ
Ribāsu Rei
?, lit. "Reverse Ray")
Fire blasts of magical light as you turn. (Combo finisher) Mirage Staff: Default
Avatar Barrage (アバターショット
Abatā Shotto
?, lit. "Avatar Shot")
Strike at foes along with the doubles you have created with Avatar Shift. Mirage Staff: Default
Gear Maelstrom (ギアヴォルテックス
Gia Vorutekkusu
?, lit. "Gear Vortex")
Tear into foes with humongous, rotating claws. (Combo finisher) Agile Claws: Default
Anchor Shot (アンカーショット
Ankā Shotto
?)
Hook your yo-yos on distant foes and quickly pull yourself closer. Twin Yo-Yos: Default
Backspin (バックスピン
Bakkusupin
?)
Face away as you spin your yo-yos at foes. (Combo finisher) Twin Yo-Yos: Default
Walk the Dog (ウォーク・ザ・ドッグ
Wōku za Doggu
?)
Enlarge your yo-yos and fling them toward foes. (Combo finisher) Twin Yo-Yos: Default
Ice Vortex (アイスヴォルテックス
Aisu Vorutekkusu
?)
Tear into foes with humongous, rotating claws. (Combo finisher) Blizzard Claws: Default
Winter Breeze (ウィンタースラッシュ
Wintā Surasshu
?, lit. "Winter Slash")
Spin at foes and repeatedly attack with your arm-blades. (Combo finisher: while grounded) Blizzard Blades: Default
(Absolute Zero ?, アブソリュートゼロ)
Abusoryūto Zero
Summon icicles from the ground that send foes flying. (Combo finisher: while grounded) Blizzard Blades: Default
Blizzard Storm (ブリザードストーム
Burizādo Sutōmu
?)
Execute a spin kick that cuts through enemies. (Combo finisher: while airborne) Blizzard Blades: Default
Spear Rush (スピアラッシュ
Supia Rasshu
?)
Summon a host of halberds to strike at foes. (Combo finisher) Highwind: Default
Spear Rain (スピアレイン
Supia Rein
?)
Rain countless halberds down on unwitting foes. (Combo finisher) Highwind: Default
Spear Dive (スピアダイブ
Supia Daibu
?)
While in flowmotion, press to lunge toward enemies. (Flowmotion attack) Highwind: Default
Storm Spinner (ストームスピナー
Sutōmu Supinā
?)
Launch enemies skyward and unleash a series of attacks. (Combo finisher) Storm Flag: Default
Cyclone (ability) (Cyclone サイクロン?,
Saikuron)
Whip up a violent storm. (Combo finisher) Storm Flag: Default
Rocket Fist (ロケットフィスト
Roketto Fisuto
?)
Morph the Nano Arms into a giant fist and send foes reeling. (Combo finisher) Nano Arms: Default
Nano Shield (ナノシールド
Nano Shīrudo
?)
Press to guard against attacks from all directions. Nano Arms: Default
Nano Counter (ナノカウンター
Nano Kauntā
?)
Press after a successful block to send surrounding foes flying. (Reprisal) Nano Arms: Default
Spiral Drove (スパイラルダイブ
Supairaru Daibu
?, lit. "Spiral Dive")
Summon a circle of blades that dive at the enemy like birds. (Combo finisher) Ultimate Form: Default
Radiant Brands (シャイニングチャージ
Shainingu Chāji
?, lit. "Shining Charge")
Attack enemies from underfoot with blades of light. (Combo finisher) Ultimate Form: Default
Circle of Light (サークルオブライト
Sākuru obu Raito
?)
Call forth blades of light that coil their way outward. (Combo finisher) Ultimate Form: Default
Blade Barrier (ブレードウォール
Burēdo Wōru
?, lit. "Blade Wall")
Press to guard against attacks from all directions. Ultimate Form: Default
Counter Blade (ブレードリベンジ
Burēdo Ribenji
?, lit. "Blade Revenge")
Press after a successful block to strike back at surrounding foes with blades of light. (Reprisal) Ultimate Form: Default
Zantetsuken (ザンテツケン
Zantetsuken
?)
Hold your Keyblade in reverse grip and launch a charging strike. Light Form: Default
Dark Form: Default
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
Plant your Keyblade and create a shockwave to blow away nearby enemies. Your magic stat determines damage. (Combo finisher) Light Form: Default
Dark Form: Default
Black Hole (イベントホライズン
Ibento Horaizun
?, lit. "Event Horizon")
Summon a pillar of light that sends foes flying. Your magic stat determines damage. (Combo finisher) Light Form: Default
Triple Edge (トリプルエッジ
Toripuru Ejji
?)
Issue a flurry of attacks that sends enemies reeling. (Combo finisher: while airborne) Light Form: Default
Dark Form: Default
Spinning Rush (スピニングラッシュ
Supiningu Rasshu
?)
Issue a flurry of attacks that sends enemies hurtling. (Combo finisher: while airborne) Light Form: Default
Dark Form: Default
Spiral Charge (スパイラルエンド
Supairaru Endo
?, lit. "Spiral End")
Spin your Keyblade while furiously charging the enemy. (Combo finisher) Light Form: Default
Dark Form: Default
Light Guard (ライトガード
Raito Gādo
?)
Press to guard against attacks from all directions. Light Form: Default
Light Burst (ライトバースト
Raito Bāsuto
?)
Press after a successful block to send surrounding foes flying. (Reprisal) Light Form: Default
Dark Break (ダークブレイク
Dāku Bureiku
?)
Plant your Keyblade and release dark energy to attack surrounding enemies. Your magic stat determines damage. (Combo finisher) Dark Form: Default
Dark Guard (ダークガード
Dāku Gādo
?)
Press to guard against attacks from all directions. Dark Form: Default
Dark Burst (ダークバースト
Dāku Bāsuto
?)
Press after a successful block to send surrounding foes flying. (Reprisal) Dark Form: Default
Double Blast (ダブルブラスト
Daburu Burasuto
?)
Unleash a forward shockwave to send enemies flying. Your magic stat determines damage. (Combo finisher) Double Form: Default
Equilibrium Burst (バーストストリーム
Bāsuto Sutorīmu
?, lit. "Burst Stream")
Call forth both the light and darkness to attack the enemy. Your magic stat determines damage. (Combo finisher) Double Form: Default
Flash Charge (フラッシュチャージ
Furasshu Chāji
?)
A sweeping strike followed by a devastating thrust. Your magic stat determines damage. (Combo finisher) Double Form: Default
Mirage Thrust (ミラージュスラスト
Mirāju Surasuto
?)
Pierce the enemy with light and darkness. Your magic stat determines damage. (Combo finisher) Double Form: Default
Spinning Strike (スピンドロップ
Supin Doroppu
?, lit. "Spin Drop")
Launch a vertical spinning attack toward a target down below. Double Form: Default
Launching Thrust (ブラストビート
Burasuto Bīto
?, lit. "Blast Beat")
While performing a combo, press to launch enemies into the air. Double Form: Default
Dual Guard (クロスガード
Kurosu Gādo
?, lit. "Cross Guard")
Press to guard against attacks from all directions. Double Form: Default
Dual Smasher (クロススマッシャー
Kurosu Sumasshā
?, lit. "Cross Smasher")
Press after a successful block to counter with crossed Keyblades. (Reprisal) Double Form: Default
Offensive Slide (スラッシュスライド
Surasshu Suraido
?, lit. "Slash Slide")
Deal damage to enemies you touch while performing a superslide. Agile Claws: Default
Blizzard Claws: Default
Winding Strike (スパイラルクラッシュ
Supairaru Kurasshu
?, lit. "Spiral Crash")
While in flowmotion, press to execute a flurry of attacks. (Flowmotion attack) Agile Claws: Default
Blizzard Claws: Default
Ultimate Finish (フィニッシュアーツ
Finisshu Ātsu
?, lit. "Finish Arts")
Unlock your Keyblade's full potential and perform a powerful move. Counter Shield: Default
Magic Launcher: Default
Hunny Launcher: Default
Drill Punch: Default
Mirage Staff: Default
Blizzard Blades: Default
Twin Yo-Yos: Default
Storm Flag: Default
Clock Drill: Default
Frying Pan: Default
Ultimate Form: Default
Double Form: Default
Ability AP Cost Description Obtained
High Jump (ハイジャンプ
Hai Janpu
?)
2 Leap high into the air. The longer you hold, the higher the jump. Sora: Defeat Angelic Amber
Second Form: Default
Guardian Form: Default
Element Form: Default
Doubleflight (ダブルフライト
Daburufuraito
?)
2 Press while in midair to jump a second time. Sora: Defeat the Frost Serpents after the Trinity Sled section in Arendelle
Element Form: Default
Dodge Roll (ドッジロール
Dojji Rōru
?)
3 While grounded, tilt and press to roll in that direction and evade attacks. Sora: Default
Air Slide (エアスライド
Ea Suraido
?)
1 While airborne, tilt and press to air dash in that direction and evade attacks. Stack the ability to increase the effect. Sora: Default
Sora: Defeat the Heartless at the Valley of Ice[10]
Sora: Defeat the Raging Vulture[10]
Blitz Form: Default
Aerial Dodge (エアドッジ
Ea Dojji
?, lit. "Air Dodge")
3 While airborne, tilt and press to spin in that direction and evade attacks. Only works when in combat. Sora: Default
Avatar Shift (アバターシフト
Abatā Shifuto
?)
Tilt and press to create a double as you evade in that direction. Only works in combat. Mirage Staff: Default
Offensive Dodge (スラッシュドッジ
Surasshu Dojji
?, lit. "Slash Dodge")
Deal damage to enemies while performing evasive maneuvers. Agile Claws: Default
Blizzard Claws: Default
Blizzard Blades: Default
Nano Arms: Default
Diving Dodge (ダイブドッジ
Daibu Dojji
?, lit. "Dive Dodge")
Tilt and press to dive beneath the ground and evade in that direction. Only works while in combat. Drill Punch: Default
Clock Drill: Default
Backslide (バックスライド
Bakkusuraido
?)
Press to slide backward and evade attacks. Magic Launcher: Default
Twin Yo-Yos: Default
Offensive Backslide (バックスラッシュ
Bakkusurasshu
?, lit. "Backslash")
Press to slide backward and evade attacks, dealing damage to enemies as you go. Agile Claws: Default
Blizzard Claws: Default
Blizzard Blades: Default
Sonic Dodge (ソニックドッジ
Sonikku Dojji
?)
While grounded, tilt and press to roll in that direction and evade attacks. Light Form: Default
Dark Form: Default
Sonic Step (ソニックステップ
Sonikku Suteppu
?)
While grounded, tilt and press to roll in that direction and evade attacks. Double Form: Default
Glide (グライド
Guraido
?)
1 Hold while in midair to glide at high speed. Sora: Defeat the army of enemies at the Keyblade Graveyard
Blitz Form: Default
Wall Kick (ウォールキック
Wōru Kikku
?)
1 Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver) Sora: Default
Pole Spin (ポールスポン
Pōru Supin
?)
1 Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) Sora: Default
Pole Swing (ポールスイング
Pōru Suingu
?)
1 Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) Sora: Default
Superjump (スーパージャンプ
Sūpājanpu
?)
2 While in flowmotion, press to catapult into the air. (Flowmotion maneuver) Sora: Defeat the Chaos Carriage at the Wetlands
Superslide (スーパースライド
Sūpāsuraido
?)
1 While in flowmotion, tilt and press to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver) Sora: Default
Sora: Defeat Sköll[10]
Sora: Save Big Hero 6 from the Darkubes[10]
Blitz Form: Default (x3)
Hover (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Skate along the ground. Mirage Staff: Default
Ultimate Form: Default
Ice Slide (アイススライド
Aisu Suraido
?)
Skate along the ground as if it were ice. Blizzard Blades: Default
Teleport (テレポ
Terepo
?)
Instantly close the distance between you and the target. Ultimate Form: Default
Ability AP Cost Description Obtained
EXP Incentive (EXPバーゲン
EXP Bāgen
?, lit. "EXP Bargain")
Increase the EXP you earn in combat. Full Course Bonus (3+ 3-star dishes)
Scan (ライブラ
Raibura
?, lit. "Libra")
1 See the remaining HP of the targeted enemy. Sora: Default
Riku: Default
Aqua: Default
Roxas: Default
Kairi: Default
Magic Combo Thrift (マジックコンボセーヴ
Majikku Konbo Sēvu
?, lit. "Magic Combo Save")
3 Reduce MP cost by 1 with each successive magic cast. Sora: LV 44[11] / LV 2[12] / LV 46[13]
Element Form: Default
MP Thrift (MPセーヴ
MP Sēvu
?, lit. "MP Save")
Decrease MP cost by 20%. Stack the ability to increase the effect. Heartless Maul+
Flanniversary Badge
MP Safety (MPセーフティー
MP Sēfutī
?)
0 Disable recharging when MP runs out. Only Cure magic and link commands will trigger a recharge. Sora: Defeat the Demon Tide at the Tram Common
Extra Cast (MPリーヴ
MP Rīvu
?, lit. "MP Leave")
3 Cast magic or use a magic skill one extra time between running out of MP and recharging. Cure magic and link commands will still trigger a recharge. Buzz: Default
Master Medal
Rune Ring
Assist Friends (フレンドエイド
Furendo Eido
?, lit. "Friend Aid")
1 Use healing items and magic on friends. Sora: Default
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto Lock Magic")
1 Automatically lock on to targets when attacking with magic. Sora: Default
Combo Master (コンボマスター
Konbo Masutā
?)
4 Continues combos even if your swings miss the enemy. Sora: Defeat the Unversed on the Second Floor and make Boo laugh[10]
Second Form: Default
Guardian Form: Default
Element Form: Default
Strike Form: Default
Blitz Form: Default
Ultimate Form: Default
Light Form: Default
Dark Form: Default
Double Form: Default
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Perform combo finishers at any point mid-combo by pressing Template:Button. Strike Form: Default
Combo Plus (コンボプラス
Konbo Purasu
?)
4 Add one extra move to your ground combos. Stack the ability to increase the effect. Sora: LV 2[11] / LV 6[12] / LV 6[13]
Sora: LV 9[11] / LV 30[12] / LV 24[13]
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
4 Add one extra move to your aerial combos. Stack the ability to increase the effect. Sora: LV 4[11] / LV 16[12] / LV 14[13]
Sora: LV 16[11] / LV 40[12] / LV 32[13]
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
While recharging MP, increase your Strength by 1 and continue combos endlessly. Full Course Bonus (4+ 3-star dishes)
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Continue magic combos as long as you like. Mickey Clasp
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
5 Increases ground combo damage in proportion to the length of the combos. Stack the ability to increase the effect. Sora: LV 20[11] / LV 46[12] / LV 36[13]
Ultima Weapon
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
5 Increases Aerial combo damage in proportion to the length of the combos. Stack the ability to increase the effect. Sora: LV 24[11] / LV 50[12] / LV 42[13]
Ultima Weapon
Magic Galvanizer (マジックコンボアップ
Majikku Konbo Appu
?, lit. "Magic Combo Up")
5 Increase the damage you deal with magic in proportion to the length of your combo. Stack the ability to increase the effect. Sora: LV 46[11] / LV 26[12] / LV 50[13]
Element Form: Default
Reprisal Boost (カウンターアップ
Kauntā Appu
?, lit. "Counter Up")
3 Increase the damage you deal with reprisals by 50%. Sora: LV 40[11] / LV 24[12] / LV 20[13]
Aqua: Default
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
4 Deal 20% more damage with fire attacks. Stack the ability to increase the effect. Sora: LV 14[11] / LV 9[12] / LV 16[13]
Dawn Till Dusk
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Deal 20% more damage with blizzard attacks. Stack the ability to increase the effect. Sora: LV 30[11] / LV 18[12] / LV 38[13]
Crystal Snow: LV 9
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
4 Deal 20% more damage with thunder attacks. Stack the ability to increase the effect. Sora: LV 34[11] / LV 34[12] / LV 40[13]
Astrolabe
Astrolabe+
Water Boost (ウォータアップ
Wōta Appu
?, lit. "Water Up")
4 Deal 20% more damage with water attacks. Stack the ability to increase the effect. Sora: LV 18[11] / LV 12[12] / LV 28[13]
Master Medal
Water Cufflink
Yin-Yang Cufflink
Aero Boost (エアロアップ
Earo Appu
?, lit. "Aero Up")
4 Deal 20% more damage with aero attacks. Stack the ability to increase the effect. Sora: LV 38[11] / LV 38[12] / LV 48[13]
Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
4 Always retain at least 1 HP if you are hit while you have 2 HP or more. Sora: LV 48[11] / LV 42[12] / LV 30[13]
Guardian Form: Default
Ultimate Form: Default
Withstand Combo (コンボリーヴ
Konbo Rīvu
?, lit. "Combo Leave")
4 Always retain at least 1 HP if you are hit while you have 2 HP or more. You will remain protected throughout the enemy's combo. Sora: LV 26[11] / LV 28[12] / LV 4[13])
Guardian Form: Default
Ultimate Form: Default
(Firaza ?, ファイガン)
Faigan
Generate Firaza situation commands without meeting the requirements. Stack the ability to increase the odds. Dawn Till Dusk
Fire Cufflink
Full Course Bonus (2+ 3-star dishes)
(Blizzaza ?, ブリザガン)
Burizagan
Generate Blizzaza situation commands without meeting the requirements. Stack the ability to increase the odds. Midnight Blue
Blizzard Cufflink
Full Course Bonus (2+ 3-star dishes)
(Thundaza ?, サンダガン)
Sandagan
Generate Thundaza situation commands without meeting the requirements. Stack the ability to increase the odds. Phantom Green
Thunder Cufflink
Full Course Bonus (3+ 3-star dishes)
(Waterza ?, ウォタガン)
Wotagan
Generate Waterza situation commands without meeting the requirements. Stack the ability to increase the odds. Wheel of Fate
Water Cufflink
Full Course Bonus (3+ star-3 dishes)
(Aeroza ?, エアロガン)
Earogan
Generate Aeroza situation commands without meeting the requirements. Stack the ability to increase the odds. Ever After: LV 4
Aero Cufflink
Full Course Bonus (3+ 3-star dishes)
(Curaza ?, ケアルガン)
Kearugan
Add Curaza to your repertoire of situation commands. Full Course Bonus (5 3-star dishes)
Magic Roulette (マジックルーレット
Majikkurūretto
?)
Generate a powerful situation command such as Firaza without meeting the requirements. Elemental Encoder
Advent Red
More Grand Magic (グランマジック
Guran Majikku
?, lit. "Grand Magic")
Generate grand magic commands more often. Full Course Bonus (5 3-star dishes)
Grand Magic Extender (マジックタイム
Majikku Time
?, lit. "Magic Time")
3 Extend the availability period of grand magic commands. Stack the ability to increase the effect. Sora: LV 42[11] / LV 20[12] / LV 44[13]
Sora: Score 20,000 or more points in the Banana Flan mini-game
Sora: Get an A-rank on Flash Tracer Course B
Situation Boost (シチュエーションアップ
Shichuēshon Appu
?, lit. "Situation Up")
Fill situation command gauges more quickly as you defeat enemies. Ultima Weapon
Oathkeeper: LV 4
Oblivion: LV 4
Formchange Extender (シチュエーションタイム
Shichuēshon Taimu
?, lit. "Situation Time")
3 Extend the availability period of formchange commands. Stack the ability to increase the effect. Sora: Score 20,000 or more points in the Cherry Flan mini-game
Kingdom Key: LV 4
Hero's Origin: LV 4
Shooting Star: LV 4
Favorite Deputy: LV 4
Hunny Spout: LV 6
Nano Gear: LV 6
Wheel of Fate: LV 6
Starlight: LV 4
Midnight Blue: LV 4
Phantom Green: LV 4
Dawn Till Dusk: LV 4
Oathkeeper: LV 9
Oblivion: LV 9
Elemental Encoder: LV 4
Advent Red: LV 4
Attraction Enhancer (アトラクションアップ
Atorakushon Appu
?, lit. "Attraction Up")
3 Increase how often CHANCE! indicators appear when using attractions. Stack the ability to increase the effect. Sora: LV 12[11] / LV 44[12] / LV 18[13]
Sora: Get an A-rank on Flash Tracer Course A
Attraction Extender (アトラクションタイム
Atorakushon Time
?, lit. "Attraction Time")
3 Extend the availability period of attraction commands. Stack the ability to increase the effect. Sora: LV 22
Sora: Score 17,000 or more points in the Strawberry Flan mini-game
Sora: Score 15,000 or more points in the Honeydew Flan mini-game
Extend the availability period of all situation commands each time a new situation command appears. Full Course Bonus (2+ 3-star dishes)
Link Extender (リンクブースト
Rinku Būsuto
?, lit. "Link Boost")
4 Extend the duration of link commands. Sora: LV 32[11] / LV 48[12] / LV 34[13])
Auto-Finish (オートフィニッシュ
Ōto Finisshu
?)
3 Automatically trigger the Finish command when a situation command's timer runs out in combat. Sora: LV 5
Hidden Potential (オーバーカム
Ōbākamu
?, lit. "Overcome")
Gain additional Strength and Magic when battling powerful foes. Second Form: Default
Guardian Form: Default
Element Form: Default
Strike Form: Default
Blitz Form: Default
Ultimate Form: Default
Light Form: Default
Dark Form: Default
Double Form: Default
Double Team (ジョインフォース
Join Fōsu
?, lit. "Join Force")
Deal extra damage when attacking the same target as Sora. Sora: Default
Damage Control (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
4 Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect. Sora: Default
Sora: LV 50[11] / 32[12] / 2[13]
(Defender ?, ディフェンダー)
Difendā
3 Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the odds. Guardian Form: Default
Top Condition (ベストコンディション
Besuto Kondishon
?, lit. "Best Condition")
Start every battle with your whole team at full HP. Full Course Bonus (3+ 3-star dishes)
Wizard's Ruse (ウィザードスター
Wizādo Sutā
?, lit. "Wizard Star")
Potentially recover HP proportionate to the MP you expend. Stack the ability to increase the effect. Grand Chef
Star Medal
Wisdom Ring
HP Walker (ウォークヒーリング
Wōku Hīringu
?, lit. "Walk Healing")
4 Recover HP as you walk or run. Stack the ability to increase the effect. Blitz Form: Default
Forest Clasp
MP Walker (ウォークリジェネ
Wōku Rijene
?, lit. "Walk Regen")
1 Recover MP as you walk or run. MP recharging speed remains unchanged. Stack the ability to increase the effect. Blitz Form: Default
Laughter Pin
Block Replenisher (ガードリジェネ
Gādo Rijene
?, lit. "Guard Regen")
3 Recover 3 MP with every successful block. Sora: LV 36[11] / LV 36[12] / LV 9[13]
Damage Syphon (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Aspir")
3 Recover MP each time you take damage. Stack the ability to increase the effect. Save the Queen
Save the Queen+
Save the King
Save the King+
Fire Chain
Blizzard Chain
Thunder Chain
Dark Chain
Aqua Chaplet
Aero Armlet
Star Medal
Moon Amulet
Star Charm
Cosmic Arts
Fire Syphon (ファイアアスピル
Faia Asupiru
?, lit. "Fire Aspir")
Recover MP when you take fire damage. Stack the ability to increase the effect. Knight's Shield+
Fire Bangle
Fira Bangle
Firaga Bangle
Firaza Bangle
Master Medal
Blizzard Syphon (ブリザドアスピル
Burizado Asupiru
?, lit. "Blizzard Aspir")
Recover MP when you take blizzard damage. Stack the ability to increase the effect. Aegis Shield+
Blizzard Choker
Blizzara Choker
Blizzaga Choker
Blizzaza Choker
Master Medal
Thunder Syphon (サンダーアスピル
Sandā Asupiru
?, lit. "Thunder Aspir")
Recover MP when you take thunder damage. Stack the ability to increase the effect. Star Shield+
Thunder Trinket
Thundara Trinket
Thundaga Trinket
Thundaza Trinket
Master Medal
Water Syphon (ウォータアスピル
Wōta Asupiru
?, lit. "Water Aspir")
Recover MP when you take water damage. Stack the ability to increase the effect. Storm Anchor
Storm Anchor+
Elven Bandanna
Divine Bandanna
Master Medal
Aero Syphon (エアロアスピル
Earo Asupiru
?, lit. "Aero Aspir")
Recover MP when you take aero damage. Stack the ability to increase the effect. Clockwork Shield+
Wind Fan
Storm Fan
Master Medal
Dark Syphon (ダークアスピル
Dāku Asupiru
?, lit. "Dark Aspir")
Recover MP when you take dark damage. Stack the ability to increase the effect. Dark Form: Default
Double Form: Default
Shadow Anklet
Dark Anklet
Midnight Anklet
Chaos Anklet
Star Medal
MP Haste (MPヘイスト
MP Heisuto
?)
3 Recharge MP 10% faster when you run out. Stack the ability to increase the effect. Sora: LV 6[11] / LV 4[12] / LV 12[13]
Second Form: Default
Starlight
Classic Tone
Classic Tone: LV 6
Classic Tone: LV 9
Sorcerer's Ring
Yin-Yang Cufflink
Bronze Necklace
Silver Necklace
Master's Necklace
MP Hastera (MPヘイスラ
MP Heisura
?)
Recharge MP 20% faster when you run out. Stack the ability to increase the effect. Blitz Form: Default
Ultimate Form: Default
Save the Queen
Flanniversary Badge
MP Hastega (MPヘイスガ
MP Heisuga
?)
Recharge MP 30% faster when you run out. Stack the ability to increase the effect. Element Form: Default
Save the Queen+
Crystal Regalia
Mickey Clasp
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Always finish casting recovery magic, even if you are hit by attacks in the process. Sora: LV 28[11] / LV 14[12] / LV 26[13]
Element Form: Default
Ultimate Form: Default
Ever After
Cure Converter (ケアルコンバータ
Kearu Konbāta
?)
Fill situation command gauges as you spend MP on Cure magic. Stack the ability to increase the effect. Buster Ring
Phantom Ring
Valor Ring
Orichalcum Ring
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Boost")
2 Increase the effect of healing items used in battle by 50%. Stack the ability to increase the effect. Baymax: Default
Warhammer+
Hero's Glove
Star Medal
Burn Protection (バーンガード
Bān Gādo
?, lit. "Burn Guard")
Prevent the burning status. Knight's Shield+
Firefighter Rosette
Junior Medal
Cloud Protection (クラウドガード
Kuraudo Gādo
?, lit. "Cloud Guard")
Prevent the cloud status. Storm Anchor+
Umbrella Rosette
Junior Medal
Sneeze Protection (スニーズガード
Sunīzu Gādo
?, lit. "Sneeze Guard")
Prevent the sneeze status. Clockwork Shield+
Mask Rosette
Junior Medal
Freeze Protection (フリーズガード
Furīzu Gādo
?, lit. "Freeze Guard")
Prevent the freeze status. Crystal Snow
Aegis Shield+
Snowman Rosette
Junior Medal
Electric Protection (エレキガード
Ereki Gādo
?, lit. "Electric Guard")
Prevent the electrified status. Star Shield+
Insulator Rosette
Junior Medal
Stun Protection (スタンガード
Sutan Gādo
?, lit. "Stun Guard")
Prevent the stun status. Nano Gear
Save the King+
Master Medal
Treasure Magnet (ドロー
Dorō
?, lit. "Draw")
1 Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. Sora: LV 3
Sora: Score 23,000 or more points in the Orange Flan mini-game
Kingdom Key
Junior Medal
Magic Treasure Magnet (マジックドロー
Majikku Dorō
?, lit. "Magic Draw")
Automatically draw in and collect prizes from enemies defeated with magic, no matter how far away they are. Element Form: Default
Shooting Star
Master Medal
Mage's Earring
Slayer's Earring
Master Treasure Magnet (マスタードロー
Masutā Dorō
?, lit. "Master Draw")
5 Automatically draw in and collect nearby prizes, no matter how far away they are. Sora: Collect all treasures in Frozen Slider
Second Form: Default
Draw Ring
Lucky Strike (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Increase how often enemies drop items. Stack the ability to increase the effect. Second Form: Default
Favorite Deputy
Elemental Encoder
Master Medal
Lucky Ring
Critical Counter (クリティカルカウンター
Kuritikaru Kauntā
?)
5 Deal extra damage with reprisals by blocking right before an enemy attack lands. Sora: Default (Critical Mode)
Critical Recharge (クリティカルチャージ
Kuritikaru Chāji
?, lit. "Critical Charge")
3 Fill situation command gauges more quickly while recharging MP. Sora: Default (Critical Mode)
Critical Converter (クリティカルコンバータ
Kuritikaru Konbāta
?)
1 Green attraction indicators no longer appear, but filling the gauge always produces a formchange command. Indicators may still appear for certain battles. Sora: Default (Critical Mode)
Prize Proliferator (プライズフィーバー
Puraizu Fībā
?, lit. "Prize Fever")
Increase the number of HP prizes, MP prizes, Focus prizes, and munny prizes that appear by 50%. Full Course Bonus (2+ 3-star dishes)
Rags to Riches (ミリオネア
Mirionea
?, lit. "Millionaire")
Convert all prizes to munny prizes. Full Course Bonus (4+ 3-star dishes)
HP Converter (HPコンバータ
HP Konbāta
?)
Convert all HP prizes to large HP prizes. Oblivion
Bronze Amulet
MP Converter (MPコンバータ
MP Konbāta
?)
Convert all MP prizes to large MP prizes. Oathkeeper
Advent Red
Silver Amulet
Focus Converter (フォーカスコンバータ
Fōkasu Konbāta
?)
Convert all Focus prizes to large Focus prizes. Happy Gear
Munny Converter (マニーコンバータ
Manī Konbāta
?)
Convert all Munny prizes to large Munny prizes. Gold Amulet
Harvester (ハーベスト
Hābesuto
?, lit. "Harvest")
3 Pick up one extra cooking ingredient each time you gather. Hunny Spout
Gourmand's Ring
Cuisine Extender (ランチタイム
Ranchi Taimu
?, lit. "Lunch Time")
Extend the duration of cuisine bonuses by 50%. Full Course Bonus
Hearty Meal (パワーランチ
Pawā Ranchi
?, lit. "Power Lunch")
Increase cuisine stat bonuses by 25%. Full Course Bonus (1+ 3-star dishes)
Chef Extraordinaire (カリスマシェフ
Karisuma Shefu
?, lit. "Charismatic Chef")
Earn an excellent rating more easily when cooking with Little Chef. Grand Chef: LV 3
Gourmand's Ring
Frontline Photographer (バトルフォトグラファー
Batoru Fotogurafā
?, lit. "Battle Photographer")
Stay in Gummiphone camera mode during combat, even if you are staggered by attacks. Hero's Belt
Multilock (マルチロック
Maruchirokku
?)
Lock on to multiple targets at once. Double Arrowguns: Default
Hunny Blasters: Default
Guardbreaker (ガードブレイク
Gādo Bureiku
?, lit. "Guard Break")
Prevent your weapon attacks from being deflected. Hyper Hammer: Default
Boom Hammer: Default
Drill Punch: Default
Clock Drill: Default
Highwind: Default
Storm Flag: Default
Double Form: Default
Hunny Shot (ハニーショット
Hanī Shotto
?)
Launch projectiles that honeycoat enemies they touch. Hunny Blasters: Default
Hunny Launcher: Default
Nano Transform (トランスフォーム
Toransufōmu
?, lit. "Transform")
Use the Nano Arms' unique properties to transform it into other shapes. Nano Arms: Default
Ability AP No. of Locks Description Keyblade/Obtained
King of Hearts (キングオブハート
Kingu obu Hāto
?, lit. "King of Heart")
1~23 Fire a burst of magical projectiles from the end of your Keyblade. Kingdom Key, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red
Ragnarok (ラグナロク
Ragunaroku
?)
24 Fire streams of brilliant light that fly at targets. Kingdom Key, Midnight Blue, Phantom Green, Dawn Till Dusk, Elemental Encoder, Advent Red
Drain Shock (ドレインショック
Dorein Shokku
?)
1~15 Absorb HP from targets. Hero's Origin
Atomic Deluge (アトミックヘビーレイン
Atomikku Hebī Rein
?, lit. "Atomic Heavy Rain")
16 Use a shield to scatter lightning in all directions. Hero's Origin
Meteor Shower (メテオシャワー
Meteo Shawā
?)
1~17 Spin your Keyblade and send shooting stars careening toward targets. Shooting Star
Diving Barrage (ダイブバラージュ
Daibu Barāju
?, lit. "Dive Barrage")
18 Rain magical arrows down on targets from directly overhead. Shooting Star
Cluster Cannonade (クラスターランチャー
Kurasutā Ranchā
?, lit. "Cluster Launcher")
18 Launch a giant rocket that splits into many smaller projectiles. Shooting Star
Ghost Horde (ゴーストデュエル
Gōsuto Dyueru
?, lit. "Ghost Duel")
1~11 Create avatars that charge at targets repeatedly. Favorite Deputy
Drill Dive (ドリルダイブ
Doriru Daibu
?)
12 Warp around and fly at targets repeatedly. Favorite Deputy
Shimmering Drops (ゴールデンドロップ
Gōruden Doroppu
?, lit. "Golden Drop")
1~27 Absorb HP from targets. Ever After
Spectral Rays (プリズムレイ
Purizumu Rei
?, lit. "Prism Ray")
28 Attack by surrounding yourself with reflectors and bouncing magical light off them. Ever After
Snakebite (スネークバイト
Sunēkubaito
?)
1~17 Fire a burst of snake-like projectiles from the end of your Keyblade. Happy Gear
Warp Trick (デジョントリック
Dejon Torikku
?, lit. "Dezone Trick")
18 Create a network of portals and attacks from all directions. Happy Gear
(Diamond Dust ?, ダイヤモンドダスト)
Daiyamondo Dasuto
1~23 Launch a series of spinning ice blades toward targets. Crystal Snow
Frozen Crescents (フローズンクレセント
Furōzen Kuresento
?, lit. "Frozen Crescent")
24 Slash at targets repeatedly with blades of ice. Crystal Snow
Hunny Burst (ハニーバースト
Hanī Bāsuto
?)
1~27 Fire a burst of honey projectiles from the end of your Keyblade. Hunny Spout
Hunny Drizzle (ハニーダウンプール
Hanī Daunpūru
?, lit. "Honey Downpour")
28 Rain honey down on targets from directly overhead. Hunny Spout
Sweet Surprise (ホーミングランチャー
Hōmingu Ranchā
?, lit. "Homing Launcher")
28 Launch a giant glob of honey that splits into many smaller projectiles. Hunny Spout
Cubic Stream (キュービックトレイン
Kyūbikku Torein
?, lit. "Cubic Train")
1~23 Spin your Keyblade and send block-like projectiles careening toward targets. Nano Gear
Zone Connector (ゾーンコネクター
Zōn Konekutā
?)
24 Create a network of portals and attack from all directions. Nano Gear
Blade Storm (ソードストーム
Sōdo Sutōmu
?, lit. "Sword Storm")
1~31 Launch a series of spinning wind blades toward targets. Wheel of Fate
Flag Rampage (フラッグランページ
Furaggu Ranpēji
?)
32 Slash at targets repeatedly with blades of wind. Wheel of Fate
Blades of the Round (エッジオブラウンド
Ejji obu Raundo
?, lit. "Edge of Round")
1~23 Launch a series of spinning blades of light toward targets. Starlight
Union Ragnarok (ユニオンラグナロク
Yunion Ragunaroku
?)
24 Fire streams of brilliant light that fly at targets. Starlight
Steam Spiral (スパイラルスチーム
Supairaru Suchīmu
?, lit. "Spiral Steam")
1~31 Spin your Keyblade and send fireworks careening toward targets. Grand Chef
Fruit Crusher (フルーツクラッシュ
Furūtsu Kurasshu
?, lit. "Fruits Crush")
32 Use a shield to scatter fruit in all directions. Grand Chef
Phantom Rush (ファントムラッシュ
Fantomu Rasshu
?)
1~15 Create avatars that charge at targets repeatedly. Classic Tone
Noise Flux (ノイジージャンプ
Noijī Janpu
?, lit. "Noisy Jump")
16 Warp around and fly at targets repeatedly. Classic Tone
Infinity Circle (インフィニティサークル
Infiniti Sākuru
?)
1 Gather magical forces and unleash them, devastating the surrounding area. Ultima Weapon
Sunray Blast (サンセットブライト
Sansetto Buraito
?, lit. "Sunset Bright")
1~31 Spin your Keyblade and send shards of light careening toward targets. Oathkeeper
Stellar Inception (ステラインセプション
Sutera Insepushon
?)
32 Blast enemies with a galaxy of stars. Oathkeeper, Oblivion
Bladefury Eclipse (ドーンエクリプス
Dōn Ekuripusu
?, lit. "Dawn Eclipse")
1~31 Launch a series of spinning dark blades toward targets. Oblivion
Focus Syphon (フォーカスアスピル
Fōkasu Asupiru
?, lit. "Focus Asper")
3 18 Add a special shotlock to your repertoire that costs no Focus. You will absorb Focus from the targets you lock on to. Stack the ability to increase the effect. Sora: Obtain the AR Device, Get an A-rank in Verum Rex: Beat of Lead, Score 29,000 or more points in the Watermelon Flan mini-game.


Other

Standard Tactics:

Weaknesses:

References

  1. Note: Sora and co do not scale to Oogie Boogie when they defeat his manor form. This is because they had to target weak points around his body to fully kill him for good.
  2. A toy sword made of wood.
    ~ Kingdom Hearts; Wooden Sword Description
  3. Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks". It seemed that my opening the door has opened a path to interworld travel.
    We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade". The Keyblade is said to hold phenomenal power.
    One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door I have opened.

    ~ Ansem's Report 9
  4. To study the Heartless behavior, I picked one out for observation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence.
    It had a large keyhole, but didn't seem to be locked. So I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy? That night I observed a great meteor shower in the sky. Could it be related to the door that I have opened?

    ~ Ansem's Report 5
  5. Simply astonishing! Today I had a guest from another world. He is a king, and his vessel is built of the material that composed the meteors. He called the pieces "gummi blocks". It seemed that my opening the door has opened a path to interworld travel.
    We talked for countless hours, but one story in particular caught my interest: that of a key called the "Keyblade". The Keyblade is said to hold phenomenal power.
    One legend says its wielder saved the world, while another says that he wrought chaos and ruin upon it. I must know what this Keyblade is. A key opens doors. It must be connected to the door I have opened.

    ~ Ansem's Report 9
  6. I am studying material from the meteors that rained down that fateful night. What a find! The material is foreign to our world. It is elastic to the touch, and when two pieces are combined, they bond easily. None of the records even mention such a substance.
    Was it introduced to this world when I opened the door? I wonder how many other such materials drift through the atmosphere of this tiny world... I wish I could soar off and find out! Could there be uncharted worlds up there? My curiosity never ceases to grow.
    But I should stop speaking of such unrealistic dreams. For now, there is no way to venture outside this world. My people and I are all but prisoners of this tiny place.

    ~ Ansem's Report 7
  7. I am studying material from the meteors that rained down that fateful night. What a find! The material is foreign to our world. It is elastic to the touch, and when two pieces are combined, they bond easily. None of the records even mention such a substance.
    Was it introduced to this world when I opened the door? I wonder how many other such materials drift through the atmosphere of this tiny world... I wish I could soar off and find out! Could there be uncharted worlds up there? My curiosity never ceases to grow.
    But I should stop speaking of such unrealistic dreams. For now, there is no way to venture outside this world. My people and I are all but prisoners of this tiny place.

    ~ Ansem's Report 7
  8. To study the Heartless behavior, I picked one out for observation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence.
    It had a large keyhole, but didn't seem to be locked. So I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy? That night I observed a great meteor shower in the sky. Could it be related to the door that I have opened?

    ~ Ansem's Report 5
  9. To study the Heartless behavior, I picked one out for observation. It wiggled its antennae and, as if sensing a target, headed deep into the castle. In the deepest part of the castle, its antennae began vibrating, as if searching for something. Suddenly, a strange door appeared. I'd never known of its existence.
    It had a large keyhole, but didn't seem to be locked. So I opened the door. What I saw on the other side mystified me. What was that powerful mass of energy? That night I observed a great meteor shower in the sky. Could it be related to the door that I have opened?

    ~ Ansem's Report 5
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 Learned after the Dive to the Heart segment in Critical Mode.
  11. 11.00 11.01 11.02 11.03 11.04 11.05 11.06 11.07 11.08 11.09 11.10 11.11 11.12 11.13 11.14 11.15 11.16 11.17 11.18 11.19 11.20 11.21 11.22 Choose the Power of the Warrior at the Dive to the Heart.
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 12.19 12.20 12.21 12.22 Choose the Power of the Mystic at the Dive to the Heart.
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 Choose the Power of the Guardian at the Dive to the Heart.

Battle Records

None.

None.

None.