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Olimar (Original Trilogy)
Summary
Olimar is the protagonist of Pikmin 1 and 2 and a side character in Pikmin 3. He had crash landed on PNF-404 while flying through space and lost a number of pieces to his ship. Fortunately for him, he met the Pikmin and safely gathered all the lost parts to successfully fly back home after retrieving all of his missing parts with them. However, he is tasked in the sequel game Pikmin 2 to return to the planet with a new employee, Louie, and find enough treasure to fix the company debt for all of time.
Powers and Stats
Tier: 9-B | 10-C | 4-C
Name: Olimar
Origin: Pikmin
Gender: Male
Age: Likely in his late 30s to early 40s
Classification: Alien
Attack Potency: Wall level (Can hurt other captains from Pikmin 3. Said Captains can tank the bomb rocks that emit this much energy), Below Average Human level (Should be no weaker than the Pikmin or low-tier enemies), Star level (A weapon on the S.S Dolphin can blow up entire stars)
Dimensionality: 3-D | 4-D with S.S Dolphin's hax
Travel Speed: Supersonic (Can outpace the gun fire from Man at Legs), Supersonic (No faster than his Pikmin on foot), Massively FTL+ with S.S Dolphin (S.S Dolphin & Drake can travel 275,000 light years in seconds and beyond "super light speed")
Combat Speed: High Hypersonic (Can scale to Pikmin, who can launch each other above the clouds in seconds), High Hypersonic (Scales to the Pikmin in combat), Massively FTL+ (S.S Dolphin can shoot meteors while flying at these speeds)
Reaction Speed: High Hypersonic (Can fight off Mushroom Pikmin who scale to the original Pikmin), High Hypersonic (Scales to the Pikmin), Massively FTL+ (S.S Dolphin can react to other ships such as space pirates)
Lifting Strength: Below Average (Can lift roughly 350 grams)
Striking Strength: Wall level, Below Average Human level, Star level
Durability: Wall level (Can tank the bomb rock explosions), Below Average Human level (Should be no different than the standard Pikmin and early game Pikmin 3 Captains, who can survive reentry)
Stamina: High (Can go days without food and rest and still be able to work)
Range: Below Average melee range (Can only punch a few centimeters far), Extended melee range with Pikmin (Can throw pikmin long distances), Intergalactic range to Macrocosmic+ with S.S Dolphin (Said ship can affect reality on these scales)
Superhuman Physical Characteristics, Sound Manipulation, Empathic Manipulation, Purification, and limited Mind Manipulation with his whistle (Can remove status effects within the environment and Pikmin such as fires, water, paralysis, electricity, poison, and Dweevil acid. The Pluckaphone inspires Pikmin to pluck themselves. Can temporarily stun enemies with the whistle), Regeneration (Mid. Can survive and regenerate after being flattened), Immortality (Type 3, 6 and 4. Can survive numerous fatal blows and regenerate from them. Will be brought back to his ship after being killed or, in some cases, incapacitated), Small Size (Type 2), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will he deflowered and burrowed into the ground), Statistics Amplification with the Ultra-spicy spray (When used, this spray increases the physical stats of Pikmin during combat), Information Analysis (Captains will receive information upon getting near targets), Stealth Mastery (Due to their small size, Captains can easily hide in small areas), Light Manipulation with the Stellar Orb, Summoning (Can summon Pikmin from the union), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR, One Hit Kill, and Paralysis Inducement (Can do all of this with the cherry powers), Resistance to Fire Manipulation, Electricity Manipulation, Water Manipulation, Poison Manipulation, and Disease Manipulation (Olimar's suit naturally protects him from these elements), Resistance to Mind Manipulation and Madness Manipulation (Type 3; Resist the Waterwraith's abilities)
All previous abilities. Fire Manipulation and Resistance to Fire Manipulation (Red Pikmin have these attributes), Electricity Manipulation, Electricity Absorption, and One Hit Kill (Yellow Pikmin have these attributes), Water Manipulation and Self-Sustenance (Blue Pikmin have these attributes), Immortality (Type 7 and 8; Pikmin are reliant on the onion and will endlessly be resurrected. Is technically dead), Biological Manipulation (Yellow Pikmin can change the color of their flowers), Explosion Manipulation and Paralysis Inducement with Bomb Rocks
Superhuman Physical Characteristics, Self-Sustenance (Type 1, 2, and 3), Spaceflight, Hammerspace, Immortality (Type 4; Guard Satellite protects the ship at all times), Electricity Generation, Gravity Manipulation, Regeneration (Mid. Repair-type bolt can repair anything in the ship including the engine), Spatial Manipulation, Time Manipulation, and Transmutation (Chronos Reactor can manipulate space-time and transmutate it into pure energy), Resistance to Radiation Manipulation and Fire Manipulation
Standard equipment: Pikmin, various suits, whistles, accessories, and sprays
Intelligence: Genius (Is a Scientist and Biologist who designed the Bowsprit for the S.S Dolphin. Studied the Pikmin species)
Weaknesses: Cannot breathe oxygen and must wear a spacesuit while on unknown planets.
Notable Attacks/Techniques:
Pikmin throw: Olimar throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes
Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin
Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin
Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would
White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses
Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes
Key: Base | Olimin | With S.S Dolphin
Other
Notable Victories:
Notable Losses:
Inconclusive Matches: