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Pikmin

From The Codex
Revision as of 20:27, 26 February 2020 by GiverOfThePeace (talk | contribs)

Summary

Pikmin are a plant-animal life-form first encountered by Captain Olimar when his ship crash-lands on an uncharted planet in Pikmin. The Pikmin are loyal to their leaders, although their criteria for deciding a leader is unclear. They come in a number of different types, each indicating a unique set of attributes that better suit them to different environments and tasks. Most Pikmin are 1.2cm, from the top of the head to the feet, and have a vaguely humanoid shape, allowing them to walk, run, carry and fight. Different types can have different shapes or sizes. Atop any Pikmin's head is a stem, topped with a leaf, bud, or flower, depending on their maturity.

Captain Olimar was noted in Pikmin to wonder, a bit uneasily, why the Pikmin don't attack him, and he speculated that they might see him as a "parental figure". However, the Antenna Beetle being able to control Pikmin with its sound might prove that it is in fact the whistle that makes Pikmin non-aggressive.

Biology

Although each species has different characteristics, most Pikmin have the same general appearance: a roughly humanoid body shape, two round eyes, two arms and two legs, two hands and two feet – each with three digits – and a tall stem on which a single leaf, bud, or five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root structures.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it is likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. Pikmin probably don't have any sort of lungs (however, the Blue Pikmin are observed to have gill structures), but their leaves, buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin; inversely, walking in shallow water in which their leaf/bud/flower does not touch (as seen in the Shower Room) is fine. When killed, Pikmin disappear and a ghost flies into the air, sometimes after releasing a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood – this is best seen when the Cloaking Burrow-nit attacks.

Pikmin start off as seeds ejected from the Onion, which, after landing on the ground, transform into sprouts. A leader must pluck a sprout so that the Pikmin may come out. While idle, the Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cutscene at the end of Pikmin 2, would suggest that Pikmin are somehow bioluminescent, though what causes this and what function it might serve in the wild has never been explained.

Regular Pikmin are able to carry (at least) ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin when they are drowning in water. Pikmin are also capable of basic speech and can even be heard saying English phrases like "Ok!" and "Yahoo!" after being plucked from the ground. When in a group they will sometimes sing parts of Ai no Uta in Pikmin 2. If left idle for a long time, Pikmin will moan at each other. From what is heard, it can be assumed that Pikmin language is very simple and primitive.

Stages

Pikmin can be divided into three stages. In the first of these, the Pikmin will have a leaf on their stem, which changes to a bud and then a flower as the stage increases. Leaf Pikmin are the slowest and least efficient at performing tasks, but as the stage goes up the movement speed and task efficiency increases.

Pikmin can go up in stage in several ways. The most common way is by being fed nectar. Alternately, they may be left underground before being plucked, where they will gradually mature with time, or, in Pikmin 3, they can be sprayed. When knocked to the ground in battle in Pikmin or Pikmin 2, Pikmin have a chance of losing their maturity and decreasing in stage. They will never go down in stage in Pikmin 3.

In Pikmin, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

Powers and Stats

Tier: At least 10-C, 10-A with Purple Pikmin, higher with multiple of them attacking at once

Name: Pikmin (Name of species), Red Pikmin, Yellow Pikmin, Blue Pikmin, Purple Pikmin, White Pikmin, Rock Pikmin, Winged Pikmin etc. (Not all Pikmin types have been discovered)

Origin: Pikmin

Gender: Unknown (Has no confirmed sex and are hermaphrodites like many plants.)

Age: Unknown

Classification: Plant-like Creatures, Pikmin

Attack Potency: At least Below Average Human level+ (Puffmin can harm Olimar, and pikmin can harm Puffmins), Athlete level with Purple Pikmin (Purple Pikmin have ten times the strength of a regular pikmin and can one-shot most enemies regular Pikmin can't), higher with multiple of them attacking at once (Up to 100 pikmin can attack enemies at once, in many cases killing enemies nigh-instantly)

Dimensionality: 3-D

Travel Speed: Supersonic (White Pikmin can outpace the gun fire from Man at Legs)

Combat Speed: High Hypersonic (Can launch each other above the clouds in seconds)

Reaction Speed: High Hypersonic (Can react to Puffmin)

Lifting Strength: Below Average, higher with multiple of them (With 100 Purple Pikmin can lift the "Doomsday Apparatus"[a 1 kilogram dumbbell)

Striking Strength: At least Below Average Human Class+, Human Class with Purple Pikmin higher with multiple of them attacking at once

Durability: At least Below Average Human level+ (Puffmin can tank hits from Pikmin and Pikmin can tank hits from Puffmin), Athelete level for Purple Pikmin, higher for Rock Pikmin (Unlike most pikmin, Rock Pikmin can survive getting crushed by bosses that attack by crushing pikmin, such as the Shaggy Longlegs)

Stamina: Superhuman (Constantly do heavy lifting [for them], fighting, and treasure hunting for an entire day without getting tired)

Range: Below Average Melee Range (Can only attack a few centimeters far), Standard Melee Range when thrown, Low Macroversal with Vibration Manipulation and Paralysis Inducement

Powers and Abilities: Superhuman Physical Characteristics, Acrobatics, Small Size (Type 2), Enhanced Senses (White Pikmin can sense buried treasure), Accelerated Development (Pikmin naturally mature overtime becoming faster and stronger when they go from leaf to bud to flower), Fire Manipulation (Red Pikmin have these attributes), Electricity Manipulation, Electricity Absorption, and One Hit Kill (Yellow Pikmin have these attributes), Water Manipulation and Self-Sustenance (Blue Pikmin have these attributes), Flight (With wing pikmin), Immortality (Type 8; Pikmin are reliant on the onion and will endlessly be resurrected. Even if a pikmin dies, they have a chance of leaving a sprout behind.), Biological Manipulation (Yellow Pikmin can change the color of their flowers), Explosion Manipulation and Paralysis Inducement with Bomb Rocks, Acid Manipulation (White Pikmin can shoot out acidic fluid), Poison Manipulation (White Pikmin can poison enemies that eat them), Reactive Evolution (Pikmin went from having electricity one-shot them to electricity only somewhat stunning them), Non-Physical Interaction (Purple Pikmin can bring the Waterwraith into their dimension), Vibration Manipulation & Paralysis Inducement (If thrown, will land with a shockwave-creating thud that damages and paralyzes enemies even to enemies anchored in another dimensions), Resistance to Extreme Colds (Pikmin can naturally travel through snow based areas and underneath caves), Extreme Heats & Fire Manipulation (Red Pikmin are unaffected by fire), Water Manipulation (Blue Pikmin aren't affected by water based attacks), Electricity Manipulation (Yellows are unaffected by electricity), Blunt Force Trauma (Rock Pikmin cannot be squished and are naturally harder to eat), Air Manipulation (Purple Pikmin cannot be blown away), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Resists the Waterwraith's abilities that make one go fearful and insane upon sight), Poison Manipulation (White Pikmin are immune to poisons)

Standard Equipment: Nothing notable

Intelligence: Animalistic (Pikmin naturally require a leader to do actions, however they can fight for themselves and by Pikmin 2 have become competent enough to fight enemies without Olimar or another captains command. Blue Pikmin are intelligent enough to understand that their other brethren are drowning and will proceed to save them)

Weaknesses: Asides from Bulbmin, every Pikmin either only resists one elemental type or none of them. Purples and Rocks resist no elemental types, and any Pikmin that's not a blue pikmin or Winged Pikmin can drown. Though if a Winged Pikmin does get caught off guard they can fall in the water and proceed to drown themselves. However this weakness can be avoided with the help of Blue Pikmin throwing them out fo that situation,

Gallery

Pikmin 2

Pikmin 3

Super Smash Bros. series

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: