The official discord link if you wish to join the discord: https://discord.gg/j5RKwCvAFu

Support the wiki on our official Ko-Fi page or Patreon page!

The Judge

From The Codex
Revision as of 23:36, 29 November 2024 by GiverOfThePeace (talk | contribs) (re-categorisation per CFD)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Nothing remains now except for our regrets.
Empty Warehouse
Avatar Beat

Background

The Judge, also known as Pablo, is the first non-player character encountered in the game. He is initially found in Zone 0 and appears throughout the rest of the game in various places. He is most likely the Guardian for Zone 0, for which he possesses a card much like other guardians for each Zone.

The cat appears, at first, to have dropped out of the game at the conclusion of moving through Zone 2 (playing no role in Zone 3). He, in fact, appears again in The Room. At the near end of the game, The Player is offered a choice to instead control The Judge instead of The Batter. The default, standard ending assumes that The Player declines the offer.

The Judge takes no side during most of the game, but he occasionally aids The Player by giving them hints. At the end of the game, before The Batter can flip the switch found at the very end of the level The Room, The Judge steps in and requests The Player's assistance in stopping The Batter. The cat's exact motivations for this change of heart is unknown, although the reversal may stem from a deeply emotional reaction to the unavoidable deaths of Hugo and The Queen moments ago in the game.

If The Player denies the request, The Batter will face The Judge in battle. The fight will serve as a peculiar kind of bookend to the game, given that The Player started off things with a mock battle against the cat in Zone 0. Upon The Judge's defeat, The Batter is free to proceed to the switch and flip it into the "OFF" position. Flicking this will fade the screen to black, followed by a message box informing The Player that "The switch is now on OFF". After this, the credits roll. It is often presumed (although by no means certain) that this means the complete destruction of not just The Room but the entire OFF world.

If The Player accepts, they will control The Judge in a battle against The Batter, who will transform into a spectre-like monster (this is confirmed as not a specific physical alteration but as a change in perspective). If he is defeated, the game ends. The Judge is aware that there is no way to reverse the actions the Batter and The Player made but prefers this over The Batter finishing his mission. He is then seen traversing the railway of the purified Zone 1.

General Information

Name: The Judge, Pablo, Le Juge (Original French name)

Origin: OFF

First Appearance: OFF

Latest Appearance: OFF

Creator: Mortis Ghost

Sex: Male

Pronouns: He/Him

Age: Unknown

Homeworld: World of OFF

Residence: Zone 0

Story Role: Tutorial Person, Protagonist, Meta Character

Classification: Boss

Species: Cat

State of Being: Regular

Physiology: Feline Physiology

In-Universe Creator: Hugo

Occupation: Possible Zone Guardian

Affiliations: The Batter (Formerly), Valerie (His brother), The Puppeteer (Becomes formerly in the canon ending)

Enemies: The Batter, The Puppeteer

Status: Deceased in the official ending (The Judge was killed by The Batter in the canon ending), Alive in the Secret Ending (Due to The Puppeteer joining him, he was able to destroy The Batter and prevent him from purifying the last world and flipping the switch to OFF)

Alignment: Neutral Good (Initially only helped The Batter because he believed he was on a pilgrimage to purify the world but once he saw the evil he actually did he went to stop him)

Protection Level: Cosmic Protector (Fought against The Batter to prevent him from pulling The Switch, which would erase all of reality)

Codex Statistics

Grade: S

Tier: At least 8-C, likely Far Higher

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Building level (Potency), likely Far Higher (Could fight The Batter at the end of the game as the Final Boss. The Judge can even defeat him depending on the ending)

Durability: At least Building level, likely Far Higher

Striking Strength: At least Building Class (Potency), likely Far Higher

Lifting Strength: Unknown: True Class

Travel Speed: Superhuman (Can move far faster than The Batter), Speed of Light in the nothingness (Stated to be able to travel in the nothingness at the speed of light)

Attack Speed: Superhuman (Can tag The Batter)

Reaction Speed: Superhuman

Stamina: Very High

Range: Standard Melee, likely Higher with Competences, Kilometers with abilities (Likely created Zone 0 which like other zones should be the size of an islet)

Intelligence: Unknown Intelligence

Knowledge: At least Expert level (The Judge is far smarter than The Batter. The Batter was someone who could solve all the puzzles in the game with the help of The Pupeteer. These puzzles include puzzles that require one to read the Read Me or find hidden numbers and meanings behind various locations. This also includes puzzles like finding the entrance to Dedan’s office, which according to an Elsen has never been found. The Batter is also capable of telling when he’s fighting a losing battle and will immediately adapt by finding the opponent’s weakness and using it against them in order to defeat them as he did to Enoch. The Judge notes Batter’s mastery of battle borders on brilliancy)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, 4th Wall Awareness (Is completely aware of The Player), Enhanced Senses (Can still attack enemies while under the blinded status effect), Cosmic Awareness (Is aware of The Player’s existence, even before they install the game), Self-Sustenance (Respiratory & Nutritional; Can travel in the nothingness, is not affected by the loss of the meat element), Plot Manipulation (Traditional, Story Manipulation; Killing the Judge during the tutorial will cause him to die and the plot ending), Non-Standard Interaction (Metaphysical Interaction; Should be comparable to other Zone Guardians and Batter who can harm and kill specters, undead ghost, and can harm nonexistent enemies within purified zones. Abstract Interaction; Should be comparable to Batter who can harm and kill abstract specters and speech bubbles. Can imbue his attacks with abstract ideas and concepts), Irreversible Damage (Stated that he would've killed The Player through killing The Batter), possible Space-Time Manipulation, Reality Warping, Conceptual Manipulation, Linguistic Manipulation, Matter Manipulation, Creation, Energy Manipulation, Elemental Manipulation, Information Manipulation, Text Manipulation & Pocket Reality Manipulation (He likely created zone 0, a pocket reality, which is sculpted from the energy given by The Queen it also contains it's own space and time as it's separate from the other zones from the nothingness, a place outside of space-time. Likely also created the elements. Zone guardians would have also created and have their energy tied to the concepts of their world which upon Batter killing them, it erases areas to the extent that they no longer have names and are replaced with “???” along with books and signs being unreadable, and color along with everything being gone), Power Nullification (Can inflict the mute status effect which disables someone from using competences with “Unknown Sclerosis”), Sense Manipulation (Can inflict the blind status effect with “Atypical Sclerosis”), Poison Manipulation (Can inflict the poison status effect with “Purulent Sclerosis”), Paralysis Inducement (Can inflict the palsy status effect with “Staggering Sclerosis”), possible Durability Negation (His competences heavily implies he directly attacks the brain or arteries), Information Analysis (With “eye”, a general item that can analyze an enemies statistics), Healing & Resurrection (With various healing and revival items), Statistics Amplification (The orbs boost one's stats), Teleportation & Dimensional Travel (Should be comparable to the other zone guardians who can teleport directly into the nothingness and back to their zones).

Resistance to Madness Manipulation (Does not go insane due to lack of sugar, which is directly stated to make people go mad without it), Metaphysics Manipulation (Soul Manipulation; Can take attacks from Batter and his Add-Ons), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, & Purification (Can travel in the nothingness, a non-existent realm outside of space-time. Unaffected by the Batter’s purification of a zone, which upon purifying zones he erases to them to an extent that the names for areas get re-named “???”, along with books, and posters becoming unreadable. It is even noted that the color and everything is gone), Metal Manipulation (Can take attacks from the metal attribute. Can walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute)


Equipment

  • Luck ticket: Recovers a moderate amount of HP (100 HP).
  • Fortune ticket: Recovers a large amount of HP (1000 HP).
  • Silver flesh: Recovers a moderate amount of competence (50 CP).
  • Golden flesh: Recovers a large amount of Competence (100 CP).
  • Joker: Revives a character (Revives and restores 25% max HP).
  • Moloch’s meat: Cures the Poison condition.
  • Belial’s meat: Cures all negative status alterations except Death.
  • Abaddon’s meat: Fully restores the team’s HP and competence out of combat and cures all status conditions. Unusable in battle.
  • Inspiration: Object that’s utilizable in combat. Deals 75 base damage to a single enemy, increasing with Attack and Esprit.
  • Expiration: Object that’s utilizable in combat. Deals 400 base damage to a single enemy, increasing with Attack and Esprit.
  • Eye: Analyses the enemies’ characteristics. Equivalent to using Wide Angle.
  • Taurus-orb: Increases Judge’s max HP by 50.
  • Libra-orb: Increases Judge’s max competence by 15.
  • Scorpio-orb: Increases Judge’s max offense by 5.
  • Gemini-orb: Increases a Judge’s max defense by 5
  • Capricorn-orb: Increases a Judge's esprit by 5.
  • Virgo-orb: Increases Judge’s agility by 5.

Notable Techniques

  • Conniving Aneurysm: Special attack with low impact.
  • Malignant Aneurysm: Special attack with average impact.
  • Critical Aneurysm: Special attack with considerable impact.
  • Aneurysm Rupture: Special attack with incredible impact.
  • Unknown Sclerosis: Can inflict Mute status effect, which causes one’s competence to be disabled.
  • Atypical Sclerosis: Can inflict Blind status effect, which causes one to have their accuracy dropped from being blind.
  • Purulent Sclerosis: Can inflict Poison status effect, continuously dealing them damage that ignores their armor and durability.
  • Staggering Sclerosis: Can inflict Palsy status effect, halting them and their competence in their tracks and leaving them vulnerable.

Other

Standard Tactics: The Judge will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences.

Weaknesses: The Judge is overconfident, as shown during the ending where he placed all his hopes on The Player joining his side instead of The Batter’s and ultimately losing in The Batter’s ending.

Note

  • A lot of OFF’s explanations and concepts are very limited and require many different interpretations, thus making it difficult to completely ascertain what certain elements mean, thus using what one can piece together in game along with Mortis’ statements, we have supplied the following profile.

Battle Records

1-1-0


  • The Batter - Fight
    • Conditions: The Batter had help from his add-ons.
    • Location: The Room
    • Note: The Judge only wins if the puppeteer decides to choose his side.

  • The Batter - Fight
    • Conditions: The Batter had help from his add-ons.
    • Location: The Room
    • Note: The Batter only wins if the puppeteer decides to choose his side.

None.