“ | Why'd the clown drive over the cup? He wanted to crack him up. | „ |
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Beppi the Clown
“ | What'd the Balloon animals think of the cup? Quite the gob-let-down! | „ |
“ | Knock knock. Who's there? Charlie. Charlie who? Charlie horse! | „ |
“ | What do you call a cup that falls off a swing? A tumbler! | „ |
Background
Beppi The Clown is a character in Cuphead residing in Inkwell Isle Two as one of the first bosses in that region. He is the main boss of the Carnival Kerfuffle. Beppi uses many-carnival-based forms to fight along with use the battlefield, a roller coaster, to his advantage.
General Information
Name: Beppi the Clown
Origin: Cuphead
Sex: Male
Age: Old enough to enter casinos
Classification: Clown
Codex Statistics
Key: Phase One | Phase Two | Phase Three | Phase Four
Tier: 9-A | 9-A | 9-A | 9-A
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (On par with Cuphead and Mugman who are much stronger than they were at Inkwell Isle One. Relative to Djimmi the Great) | Room level (Larger than before) | Room level | Room level (Much larger than before)
Durability: Room level (Should be comparable to Djimmi the Great. Can tank an onslaught of attacks from Cuphead and Mugman) | Room level | Room level | Room level
Travel Speed: Superhuman (Faster than Cuphead and Mugman who can move at speeds relative to sound) | Immobile | Superhuman | Superhuman
Attack Speed: Supersonic (Should be comparable to Cuphead and Mugman who uses a minigun for their air battles, which their ground weapons should be comparable to. Should be superior to Hilda Berg) | Supersonic | Supersonic | Supersonic
Reaction Speed: Supersonic (Can dodge Cuphead and Mugman's attacks and is comparable to similar foes) | Supersonic | Supersonic | Supersonic
Lifting Strength: Unknown | Unknown | Unknown | Class 5 (He can sustain his own weight which should be comparable to smaller characters)
Striking Strength: Room Class | Room Class | Room Class | Room Class
Stamina: High (Should be comparable to Cuphead and Mugman)
Range: Standard Melee, Higher with transformations, Tens of Meters with horses
Intelligence: Average Intellignece
Knowledge: Journeyman level
Powers and Techniques
All previous base powers. Inorganic Physiology (Is a balloon), Flight, Elasticity, Air Manipulation and Creation (Constantly pumps air to create balloon dogs to attack foes)
All previous base powers. Telekinesis (Can fire horseshoes in particular patterns)
All previous base powers. Large Size (Type 1), Inorganic Physiology (Is a chair swing), Dimensional Storage and Summoning (can summon penguins from his mouth)
Equipment
Bumper Car, Horses, and helium tanks
Other
Weaknesses: None Notable
Battle Records
None.
None.
None.