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Crazy Hand

From The Codex
Revision as of 20:04, 13 February 2021 by PlozBot (talk | contribs) (→‎Others: clean up)
Mua-hah-hah-hah-hah!
~ Crazy Hand’s entering laugh

Background

Crazy Hand is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but he is more chaotic in general, befitting his impulsive and destructive nature. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like Master Hand, is always fought on a version of Final Destination.

Powers and Stats

Tier: At least Low 2-C, possibly 2-B

Name: Crazy Hand

Origin: Super Smash Bros.

Gender: Male

Age: Unknown (Crazy Hand is often theorized to be the representation of the other hand of a child playing pretend with his toys, the child grows up overtime with the toys turning into trophies, and them notably getting older, though it is unknown if this is officially canon nor the official age of the child nor the official age of his abstract representation, Crazy Hand)

Classification: Equal of Master Hand, Representation of Destruction

Attack Potency: At least Macrocosmic level+ (Is Master Hand’s equal. Is far superior to beings such as Arceus and Dialga who birthed time and created the universe. His equal Master Hand fought 50 clones of all the Smash protagonists which allowed them to conquer both light and darkness. Has consistently fought the Smash cast as their final boss in Classic Mode. Is the personification of destruction in the Smash Bros. universe, his equal Master Hand is the creator of the Smash Bros. universe. Is the link between the real world and the imaginary world of the Smash Bros. Universe), possibly Macroverse level (His equal Master Hand has several statements of being the creator of the Super Smash Bros. universe which has countless timelines)

Dimensionality: 4-D

Travel Speed: MFTL+ (Flies to a distant galaxy in a couple of seconds)

Combat Speed: MFTL+ (Can tag the Smash Cast including the likes of Kirby who reacted to Galeem's beams and characters who can spot dodge light based attacks)

Reaction Speed: MFTL+

Lifting Strength: Unknown

Striking Strength: At least Macrocosmic+, possibly Macroversal

Durability: At least Macrocosmic level+, possibly Macroverse level (Can collide with Master Hand, his equal)

Stamina: Likely Limitless

Range: Hundreds of Meters with projectile based attacks, Macroversal with abilities

Powers and Abilities: Superhuman Physical Characteristics, Inorganic Physiology (Is merely a floating hand), Large Size (Type 0), Higher-Dimensional Existence, Abstract Existence (Type 2. Is the embodiment of destruction and is described to personify it), Reality Warping, Sound Manipulation (Can laugh despite only being a hand), Flight (His natural state is flying and he can maneuver around as such), Vibration Manipulation (Slams the ground hard enough to cause massive shaking), Energy Projection (Can shoot out energy lasers out of his finger tips. Can create an energy ball that he slams into the ground), Creation, Explosion Manipulation & Fire Manipulation (Can create bombs that sets one on fire. Can create five blue fire balls that circle around him), Smoke Manipulation (Generates smoke from a lot of his attacks), Magnetism Manipulation & Electricity Manipulation (Naturally generates electricity, creates a magnetic attraction with Master Hand that also generates electricity), Darkness Manipulation (Can generate darkness damage), Spatial Manipulation, Black Hole Creation & BFR (Type 1. Can tear open a hole in the fabric of space creating a black hole pulling enemies in), Light Manipulation, Status Effect Inducement & Mind Manipulation (Creates a light that once it finds the opponent causes them to get confused), Teleportation (Can teleport around), Ice Manipulation (Can freeze enemies), Duplication (Can create duplicates of the fighters), Law Manipulation (Master Orders contain battles with special rules, which can vary between a 1-minute timed battle, a 2-minute stock battle, a 1-minute coin battle, a stamina battle, and a horde battle. Additional effects, such as characters being able to reflect projectiles, or starting equipped with certain items, may also be present)

Standard Equipment: Nothing notable.

Intelligence: Extraordinary Genius (Craves to fight against the greatest warriors that have defeated all the prior fighters, is one of the most difficult challenges, with enough skill to perfectly mimic other forms and change up patterns in order to beat the fighter.)

Standard Tactics: Crazy Hand is a natural wild card where his moves depend on what he decides to use.

Weaknesses: Naturally insane.

Notable Attacks/Techniques:

Big Swipe Crazy Hand makes a large swipe across the stage.
Finger Bomb Crazy Hand drops a series of bombs from his fingertips.
Finger Drill Crazy Hand drills down into the player.
Frozen Rope Crazy Hand extends his index finger to about three times its length for a poke attack that freezes.
Jetstream Crazy Hand flies into the background, circles around, and rams the player.
Laser Nail Crazy Hand fires blue lasers from his fingertips.
Paralyzing Gaze Crazy Hand manifests an eye between his fingers that circles a beam of light around the stage. If the player is caught within the eye's line of sight, the light beam will briefly track their movement as it will charges up and unleashes a dark purple energy burst that stuns the player. The beam of light will circle around again if it is dodged the first time, making it hard to avoid the lock-on phase if done with improper timing.
Pentaflame Crazy Hand produces five blue fireballs that circle around him. The fireballs first move outwards, then back inwards, before finally spreading outwards again. All fireballs deal aura damage.
Roving Void Crazy Hand produces a black hole that proceeds to hover around the stage by itself (allowing Crazy Hand to do something else in the meantime). Being caught results in a grab that leads into a meteor smash. Like Master Hand's Finger Bullet, when Crazy Hand has low health, he creates two voids.
Shovel Claw Crazy Hand digs his fingers into the ground and swipes them back out as a clawing attack. The force of the swipe also creates a yellow shockwave that travels along the ground, which can be reflected.
Spasm Crazy Hand drops to the ground and flops around.
Spider Walk Crazy Hand skitters across the stage.
Squeeze Crazy Hand's pummel, with the addition of flower damage after grab release. At low health, he buries the player, who will remain submerged longer if the opponent has already dealt a fair amount of damage.
Snap Teleport Crazy Hand teleports by snapping his fingers.
Move Damage Description
Cross Punch Crazy Hand punches across the stage, with Master Hand catching him.
Dual Lasers The two hands both use Laser Nail at once, sweeping across the entire stage.
Dual Sweep Crazy Hand runs his fingers across the stage like a plow, while Master Hand flies in the other direction with an uppercut.
Shadow Puppet The two hands form a canine-like shape and emit three damaging "barks", the third, much larger than the rest, causes the player character to get stunned if unblocked and within range.
Static Discharge The two hands rub the back of their hands to charge up with electricity, then slap the stage to release electricity that covers the whole stage platform.
Zoom In Master Hand and Crazy Hand create a "picture frame" (with their index fingers and thumbs), causing the screen to zoom in and flames to cover the corners in a similar vein to Sudden Death. During this time, the blast lines are closer, and the player can get KO'd much more easily. This effect is only temporary.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches: