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Mary Schmidt
Mary Schmidt is the main protagonist of Five Nights at Candy's. She works as the restaurant's security guard and receives instructions each night on how to proceed. Upon completing Custom Night, she ends up being fired. She is paid after surviving Night 5 and receives additional compensation at the end of Night 6.
She is the mother of Marylin Schmidt, the main protagonist of Five Nights at Candy's 2.
Background
| This dropdown contains the synopsis of Mary’s story. Read at your own risk as you may be spoiled otherwise! |
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She appears as a playable character in the cutscene featured on Night 6, where the player controls a younger version of her during the Grand Reopening of Rat & Cat's Theater, prior to the events of Five Nights at Candy's 3. In this scene, she enters the stage room and sees a crowd of happy children and adults watching The Rat and The Cat, in their non-withered condition, performing on stage. Mary's brother approaches the edge of the stage, and The Rat slowly bends down and reaches out toward the boy, horrifying the crowd. In a secret minigame unlocked after completing "Fishing with Candy," the player controls Mary before the events of Five Nights at Candy's. She visits the 1987 location of Freddy Fazbear's Pizza, where she sees the Puppet, which reminds her of Vinnie. Mary then begins experiencing hallucinations of Vinnie blended with the Puppet's appearance. Mary returns as the main protagonist of Five Nights at Candy's 3, now as a child undergoing therapy and gradually recalling the murder she witnessed, which has traumatized her. She tries to survive her hallucinations at night, while the timeline of the incident is revealed through cutscenes after each night is completed. In the cutscenes that play after Nights 1 and 3, Mary plays hide-and-seek with The Rat actor before the show and is discovered hiding either in a closet or under a table. In the cutscenes after Nights 2 and 4, The Cat actor invites her to play hide-and-seek instead. On Night 5, The Rat is about to begin a game of hide-and-seek with a large group of children, and Mary decides to join. She searches for a hiding spot, but all of her usual places are already taken. The "Staff Only" room, which had been inaccessible before, is now open, and The Cat is seen running out of it. Mary enters the room and hides inside the closet. After Mary hides, The Rat enters the room, saying he saw her go in and intends to find her. From inside the closet, Mary witnesses The Puppeteer confronting The Rat for being drunk during work hours. The Puppeteer tells him to think about what would happen if the parents discovered a performer was drunk and urges him to "Think of our careers! Think of the children!" The Rat takes offense at the mention of the children, shouting that they love him and accusing The Puppeteer of being jealous that he is more talented. The Puppeteer orders The Rat to remove his costume and go home, but The Rat refuses. The Puppeteer then tries to pry off The Rat's mask. The Rat fights back and grabs The Puppeteer's neck, but is shoved away and strikes the back of his neck on the sharp edge of Vinnie's bench, dying instantly. The Cat enters the room and asks what happened. The Puppeteer claims it was an accident. The Cat insists they call an ambulance and the police, but The Puppeteer refuses, wanting instead to lie to the authorities by saying The Rat had always been unstable and was found that way. The Cat assures him it was an honest mistake and that they must tell the truth. As The Cat goes to the telephone to contact the authorities, The Puppeteer sneaks up behind him and strangles him to death. The Puppeteer then calls the police, claims he found both of his co-workers dead, takes his diploma, and leaves the room while Mary remains hidden in the closet. As the Truth Ending fades in, a doctor's report on Mary's case is displayed, stating that the police should be notified of the new information and that the case should be reopened. After the events of Night 5, Mary emerges from her hiding spot and makes her way to the restaurant's entrance. A police officer at the scene tries to comfort her while she cries, but she spots her father, runs to him, and hugs him, apologizing for having gone inside. The cutscene ends with a note from a psychologist. |
Appearance
General Description: Mary Schmidt is depicted as a young girl in a pixelated, retro art style.
Facial Features: She has pale skin, dark black hair, and black eyes. Her hair is styled with two large pigtails or buns on the sides of her head.
In her adult sprite she has a pale, white face with short, dark gray or black hair. Her eyes are large, black, and hollow-looking, and she has a small black mouth.
Clothing/Outfit: A black top or dress with green accents. She wears a green bow or tie at her collar and a black skirt. Her legs are thin, and she wears brown or dark-colored shoes.
In her adult sprite, she has a plain gray top with short sleeves and a gray skirt or pants. Her forearms and hands are white, contrasting with her gray sleeves. Gray legs and feet.
Variations:
- Five Nights at Candy's 2: Her hair is brown, and she has green details on her pigtails. Her outfit features brighter green accents.
- Five Nights at Candy's 3: Her hair is black, and she has green details on her pigtails. Her outfit has a darker green collar and tie.
Personality
- Creative: The Therapist notes repeatedly that Mary has a very creative mind and lets her creativity run wild.
- Happy: After dealing with her trauma the therapist notes that Mary is far happier and cheerful.
Goals
- Keep an eye on the animatronics[1] (Succeeded).
- Recover from her trauma (Succeeded).
Relationships
Mary's Dad
While Mary's brother is out at camp, Mary's dad brings her to the Rat & Cat Theater.
He mostly stays in the background and lets her have her fun.
However, when the incident happens he tries to fight his way back into the building as he can't find his daughter, when she comes out he consoles her as she is breaking down crying.
It's revealed during the Pre-Night 1 Dreamscape that the Cassette Tape Player Mary is using in her dreams was made by her dad as a way to fight against the nightmares and let her have a peaceful sleep.
The Rat & The Cat
Mary meets with The Rat and The Cat during each theater day, with them wanting to play hide & seek with her. They find her each time no matter where she hides.
During the last big hide and seek with The Rat all the kids take Mary's hiding spots so she goes into the backroom to hide where she witnesses the murder of The Rat & The Cat by Vinnie.
Blaming herself for it, she visualizes the Rat and Cat as monsters in her nightmare trying to attack her.
After some therapy she learns and accepts that it isn't her fault and makes her way to a near complete recovery.
Vinnie
While unknown if it is a hallucination or actually Vinnie in the beginning, he continuously blames her for what happened that night[2].
He initially had no relation to her other then saying hello to her at the theater.
However, when the incident happened and Mary was the only one to witness it and report it to the police, he blames her for why he has been locked behind bars.
He attempts to face against her in the true final night but loses[3].
General Information
Name: Mary Schmidt[4]
Origin: Five Nights at Candy's
Overall Series: Five Nights at Candy's
Greater Franchise: Fazbear Fanverse Initiative
First Appearance: Five Nights at Candy's
Latest Appearance: Five Nights at Candy's 3
Company: N/A
Creator: Emil Macko
Actor: N/A
Gender: Female
Sexuality: Heterosexual (Had a daughter)
Pronouns: She/Her
Handedness: Likely Right-Handed
Age: Unknown
Birthday: Unknown
Time Period
- Five Nights at Candy's 3: 1960s
- Five Nights at Candy's 1: November 1987[4]
- Five Nights at Candy's 2: 2007
Timeline: Five Nights at Candy's Timeline (As apart of the Fazbear Fanverse Initiative)
Homeworld: Earth
Residence: Unnamed House
Story Role: Main Protagonist
Legacy: Local Legacy
Influence: Personal Influence
Language: English
Ethnicity: German (As her last name is Schmidt, a German name)
Religion: Unknown
Classification: Dreamer
Species: Human
State of Being: Regular
Physiology: Humanoid Physiology
In-Universe Creator: Unknown
Occupation: Night Guard[1] (Though she was fired shortly after[5])
Combat Style: Street Fighting
Affiliations: Origami Cat, Mary's Dad, Mary's Brother
Enemies: Candy the Cat, The Rat, Vinnie, Old Candy, Cindy the Cat
Height: Unknown
Weight: Unknown
Status: Alive
Alignment: Neutral Good
Protection Level: Street Protector
- Type(s) of Potential: Fixed Potential
- Level of Potential: Fixed
- Description: Hasn't had any real statements to showcase anything beyond the standard potential.
- Limitations: Standard limitations.
Archetype: Everyman / Artist
Codex Statistics
Grade: C
Tier: 10-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: Technological for Camera Systems as a Night Guard
Attack Potency: Average Human level
Durability: Average Human level
Striking Strength: Average Human Class
Lifting Strength: Average Human Class
Travel Speed: Average Human Speed
Attack Speed: Average Human Speed
Reaction Speed: Average Human Reactions
Stamina: Average
Range: Standard Melee, Several Meters with Flashlight, Tens of Meters with Technology (As a night guard is able to view around the entire Candy's Burger and Fries Restaurant)
Intelligence: Average Intelligence
Expert level (Mary is noted to be a well-experienced guard from what the Junior Manager read in their resume[1]. Noted to be doing a great job at her job and is already above their previous security guard[6])
Expert level (Mary is a very good artist even at such a young age[2])
Expert level (Can repeatedly fend off against Monster Rat and Monster Cat despite them coming back stronger each night[7])
- Human Achievements (Mary is a very good artist even at such a young age[2]. After reaching the end of her recovery Mary began drawing more regularly and letting her creativity go wild[8])
- Lucid Dreaming (In order for Mary's nightmares to end, she has to face her fears gaining control over her nightmares to fight back against them[2]. She is also aware that she's dreaming[9])
- Dreaming Existence (The Origami Cat is Mary's manifestation that explains to her what to do in the dreams and how to fight off the monsters[9])
- External Assistance (The Origami Cat is there to protect Mary from the nightmares, even giving her tips and tricks on how to beat them[9])
- Supernatural Protection (The Origami Cat protects Mary during Night Null, by finding Origami Cat after Shadow Candy attacks, they restore back any loss time Shadow Candy stole[10]. If Mary is ever lost in the deepscape, the Orgami Cat can teleport her back[9])
- Light Manipulation (With her flashlight[11] allows her to navigate her dark room[12]. Along with this she scares away the nightmares when flashing her light on them[12], when they're in her room, the flashlight is used to shine on them long enough until they run under the bed[12] and then flashes them again when they fall for her bait which makes them run out of the room[12])
Cassette Tape Player
- Description: The Cassette Tape Player is an item that Mary's dad gave her to play at night due to her nightmares[9].
- Usage: Used to help her sleep better and more peacefully[9].
- Function: The Tape Player doubles the time it takes to complete nights[13].
Flashlight
- Description: A flashlight used by the protagonist of Five Nights at Candy's 3.
- Usage: Used to navigate her dark room. Used to shine on nightmares when they are in her room until they run under the bed, and then flash them again when they fall for her bait which makes them run out of the room.
- Function: Navigate her dark room and scare away the monsters by flashing the light at them.
Cameras
- Description: Working as the night guard, Mary has access to the cameras in the building, allowing her to check if anyone broke in to the establishment or where the animatronics are.
- Usage: Used to see areas that have intruders or where the animatronics have moved.
- Function: The camera comes with a special night vision function due to the building's lights being off at night.
Notable Techniques
Lure
As explained by the Origami Cat, when the monsters are hiding under the bed, Mary can turn the other way and lure them out of their hiding spot to flash them with her flashlight.
Other
Standard Tactics
- Five Nights at Candy's 3: Mary sits on her bed and uses her flashlight to survey the room for where the monsters may be hiding. She also plays her Cassette Tape so that the night moves by faster.
- Five Nights at Candy's: Mary sits in the main office and uses the cameras to check where to close doors and the ticket booth.
Weaknesses
- Building Weaknesses: When closing the door in the security office, takes power and the longer they're closed the more power they drained[14]. The restaurant only has a certain amount of power at night due to being hooked up to its backup power generator[14].
- Night Vision Weaknesses: Night Vision drains power faster when its on[14].
- Origami Cat Weaknesses: The Origami Cat cannot bring her back from the deepscape if she is out in the darkness[9].
- Unique Weaknesses: Mary suffers from reoccurring trauma of blaming herself for what happened during the incident[2]. Her trauma required her to seek professional help from a therapist[2]. Her trauma manifested in the Rat and Cat looking like monsters[2] that come out to attack her[12]. However, through help with a therapist she comes to learn it wasn't her fault and to not blame herself for what Vinnie did[15].
Explanations
Dreamscape
The dreamscape[9] is an area where one is somewhat dreaming[9]. One can communicate with one in the dreamscape from the deepscape and vice versa. To truly dream, Mary goes to sleep within the dreamscape to face off against the nightmares[9]. The room in the Dreamscape gets more and more filled the more Mary remembers[16].
Deepscape
The Deepscape is a place where Mary's deepest memories are[9]. It comprises of glowing particles that make up a path so that Mary can safely travel[9] as traversing off the path is where the shadows will get her[9]. The Deepscape's design changes with each night, where later nights the Monster Cat spawns where it causes a timer to count down whenever Mary steps off the path[16]. When Mary becomes familiar with the unfamiliar, the deepscape has dream trees grow which serve as guides to let Mary know where she is[16].
Trivia
Gallery
Misconceptions
Mary Schmidt and Mike Schmidt are related
While many people claim Mary Schmidt's brother to be Mike Schmidt or that her husband is Mike Schmidt, the protagonist of the first Five Nights at Freddy's, there has never been confirmed a relation between the two.
From what's seen, her husband is unnamed and her brother is never depicted to be Mike Schmidt.
Battle Records
1 - 0 - 0
References
- ↑ 1.0 1.1 1.2 1.3 Five Nights at Candy’s Remastered Night 1 Phone Call
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Five Nights at Candy's 3 Intro
- ↑ 3.0 3.1 Five Nights at Candy’s 3 Final Night Intro
- ↑ 4.0 4.1 Five Nights at Candy’s Remastered Night 5 Ending Paycheck
- ↑ Five Nights at Candy’s Remastered Custom Night Ending
- ↑ Five Nights at Candy’s Remastered Night 3 Phone Call
- ↑ Five Nights at Candy's 3 Pre-Night 2 Dreamscape
- ↑ Five Nights at Candy's 3 The Final Night True Ending
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 Five Nights at Candy's 3 Pre-Night 1 Minigame
- ↑ Five Nights at Candy's Remastered Night Null
- ↑ 11.0 11.1 Five Nights at Candy's 3 Loading Screen
- ↑ 12.0 12.1 12.2 12.3 12.4 Five Nights at Candy's 3
- ↑ Five Nights at Candy's 3 Night 1 Tutorial
- ↑ 14.0 14.1 14.2 Five Nights at Candy's Remastered Night 1 Phone Call
- ↑ Five Nights at Candy's 3 Night 5 Minigame
- ↑ 16.0 16.1 16.2 Five Nights at Candy's 3 Pre-Night 4 Minigame
- ↑ Screenshot if twitter link ever dies
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