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Geras

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


I have died a thousand deaths to prepare for this battle. My defeat is impossible. Yours, inevitable.
~ Geras to Raiden in Mortal Kombat 11
An artificial construct, built by Kronika, he faithfully serves her goal of restarting time and rewriting history. By Kronika’s design, Geras exists as a fixed point in time. Every time Geras is killed he is reborn, each time becoming more resilient against the manner of his death.
~ Mortal Kombat 11 bio
Duty is my highest calling.
~ Geras to Liu Kang
Because I have faith in your vision for this new era. I am content to be its guardian.
~ Geras to Liu Kang, after Liu Kang asks him why he chose not to be the Keeper of Time.
Reconstructed by Liu Kang at the dawn of his New Era, Geras remains eternal and unkillable. He retains the memories of all the innumerable timelines he has watch pass and fade. In this New Era, Geras monitors events to make sure that they are faithful to Liu Kang's vision. When they deviate from their intended path, it is Geras' responsibility to correct them. As threats begin to mount, Geras works tirelessly to defend reality. But to succeed, he must first identify the mastermind behind the plot to destroy Liu Kang's New Era.
~ Mortal Kombat 1 bio

Background

Geras is a character in the Mortal Kombat fighting game series. An immortal, artificial construct created by the former Keeper of Time, Kronika, Geras is now one of the two Keepers of Time alongside Liu Kang, and watches over the timelines & the New Era with his new master & friend.

Geras made his debut in Mortal Kombat 11 as a playable character while serving as an antagonist in the game's Story Mode.

Geras returns in Mortal Kombat 1 as a playable character while also serving as a supporting character in the game's Story Mode.

This dropdown contains the synopsis of ’s story. Read at your own risk as you may be spoiled otherwise!

Mortal Kombat 11
He is first seen collecting vials of Jinsei from the underground reservoir under the Shaolin Temple. When the past timeline versions of Liu Kang and Kung Lao arrive and defeat their present revenant counterparts, Geras blocks them from retrieving the stolen Jinsei and is promptly decapitated by Kung Lao's razor hat, only to reveal to the warriors his status as a fixed constant in time, his death undone in moments. He then battles the warriors and is defeated, but after the monks recover the vials of Jinsei and attempt to attack him again, the construct freezes time, allowing Geras recover the Jinsei, with Kronika arriving moments later, her servant presenting the vials of Jinsei to her. Though Geras wishes to eliminate the Shaolin warriors, Kronika advises against it, still needing their revenant selves to aid them.

After Sub-Zero and Scorpion destroy the Cyber Lin Kuei Assembly plant, Geras recruits the past and present incarnations of Kano with promises of a hefty payoff and the Black Dragon being superior in the New Era, to repair the damaged and comatose Sektor, while simultaneously inquiring if Sektor's design could be mass produced. After both Kano's agree to repair and begin production of more Cyber Lin Kuei, Geras assures the past incarnation of Erron Black that they will receive their payment.

After Special Forces arrive at the Black Dragon Fight Club to rescue the past incarnations of Sonya Blade and Johnny Cage, Geras arrives, ignoring or outright killing any soldier between himself and the Cage family, determined to kill them to erase Cassie Cage from the present. Geras fails in his mission and his body is destroyed by Cassie with a grenade, but even though he begins to reform, the Special Forces escape with the Cage family in tow.

When Raiden leads the united fronts of the Shaolin, Outworld's armies, and Special Forces to storm Kronika's Keep aboard Kharon's fleet, Geras appears before the Thunder God, wearing new armor, and battles Raiden to keep him from reaching Kronika. Though Raiden defeats Geras, the constructs mockingly reiterates his inability to die. This proves to his undoing, as Raiden binds him with a heavy chain and anchor, knocking Geras into the Blood Seas below, which is bottomless. Raiden states since Geras is unable to die by drowning, he will be confined to sink forever, never to escape.

Mortal Kombat 11 Aftermath
Suspicious with the familiar outsiders, Geras and Frost alerted to his creator Kronika, who is in disbelief, due to the fact the Void is inescapable. He was tasked to find Shang Tsung, Nightwolf, and Fujin. He, along with Frost and the Cyber Lin Kuei, arrive at Wu Shi Academy, attempting to capture them.

After Nightwolf defeats Geras, he cuts off his arms. One of Geras’ arms reattaches itself. Shang Tsung then opens a portal to Chaosrealm as Fujin uses some wind to blow Geras into it. Geras’ still unattached arm grabs Nightwolf's leg, but he simply kicks it into the portal. Shang Tsung claims that Havik will keep Geras "entertained".

Geras, wearing his new armor from the unaltered timeline when he fought Raiden, confronts Sindel and the rejuvenated Shao Kahn in the Soul Chamber, and demands their services to Kronika. Feeling betrayed by Kronika due to Kitana gaining the Outworld throne, Shao Kahn refuses his services and instead decides to attack the construct with Sindel. Being defeated, Sindel knocks a weakened Geras away where Shao Kahn approaches and mercilessly beats a downed Geras over the head repeatedly with his Wrath Hammer, completely destroying his head with one final slam. Despite his Immortality and regeneration capabilities, Geras is not seen again after his defeat in the Soul Chamber, leaving his status and whereabouts completely unknown. Until Liu Kang, as the new Keeper of Time revives and recreates him for the New Era.

Mortal Kombat 1
As a fixed point in time, Geras retains his memories of all the timelines he has experienced. When forging his new timeine, Liu Kang reconstructed Geras, changing him from a bruting enforcer to his wise friend and partner. For eons, Geras has respectfully served Liu Kang as the Guardian of the Hourglass, watching over the timeline for Liu Kang so he can fulfill his duty as the Protector of Earthrealm, making Geras a Keeper of Time alongside his friend.

Geras was one of, if not the first, beings that Liu Kang recreated upon restarting time. He watched over and advised Liu Kang as he reconstructed the realms, filled them with life, and then crafted a destiny for each mortal within. He was also present when Liu Kang relinquished his Titan powers and, fearing Liu Kang would have need of them again, stored them away inside a figuring gifted to Liu Kang by the Great Kung Lao. Afterwards, Geras was appointed the guardian of the Hourglass whilst Liu Kang took the role of demigod Protector of Earthrealm.

Geras remained in the courtyard of the Hourglass overlooking events for countless eons, only leaving to grant Liu Kang counsel, and he did so after noticing that Shang Tsung had deviated from the fate Liu Kang had crafted from him and returned once more to the role of a sorcerer. After being warned of this, Liu Kang asked his friend to continue monitoring the Hourglass for information. Doing so, Geras also discovered that the same individual had changed the fates of Quan Chi and General Shao as well, and informed Liu Kang of this, too. Though Liu Kang wondered if this individual could be Kronika, Geras stated that it was impossible, since Titans cannot be reborn after death.

Once more replaying the events in the Hourglass, Geras makes the startling realization that the strange individual is from another timeline that exists alongside the one Liu Kang created. With this in mind, Liu Kang realizes that he would need to request Sindel to call off her attack in Earthrealm by showing her how history is being manipulated. Geras warns Liu Kang that Liu Kang would require revealing his role as the Keeper of Time, to which Liu Kang says that he has no choice but to do so. In addition to this information, Liu Kang also summons Geras in Empress Sindel's presence in Outworld to prove to her that he was the Keeper of Time that restarted the universe, as Geras shows them their old lives in the previous timeline along with Kronika. Just then, General Shao and his forces enter, and Geras is trapped alongside Tanya & princesses Kitana and Mileena inside the Amulet of Shinnok. After Sindel and Liu Kang free them, the two groups join forces to attack the Deadly Alliance's fortress on Earthrealm, where they plan to attack with Emperor Yin's Dragon Army. There, they find out that the person behind the scenes was the Shang Tsung of the previous timeline, whom Liu Kang battled for the Hourglass. Their battle had two conclusions that created two separate timelines ruled by both respectively. Titan Shang Tsung betrays the Deadly Alliance, stating his intentions to destroy all life within this timeline and merge it into his own.

With Empress Sindel mortally wounded by her Dark counterpart and the Dragon Army awakening, the allies flee into the foothills near the fortress, where the mortal Shang Tsung poses a theory that his doppelganger is incorrect and that there are more than two timelines. Geras states that the theory is possible, but the search for more timelines could only be conducted by a Keeper of Time. Liu Kang reminds him that he gave up his power as a Titan, but Geras reveals that he had hidden it. He and Liu Kang leave to retrieve it, with Liu Kang remarking that Geras could have taken it for himself, but Geras replies that he is content to merely be a guardian and had faith in the vision Liu Kang created for the New Era.

After Liu Kang retrieves his Titan power, he searches the timelines and finds & reunites with a Titaness Kitana, who joins him as an ally. Shortly after, he also finds Titan versions of Raiden and Kung Lao, who all agree that Shang Tsung is a threat that must be dealt with. Shang Tsung himself invades the Hourglass courtyard, reveling in the knowledge that there are other timelines to conquer and that he can now simply destroy Liu Kang's by erasing his Hourglass. Commanding his minions to defeat Kang and his forces, Shang Tsung begins working to destroy the Hourglass while Geras works to stop him. When Liu Kang and his Titan allies are victorious, Shang Tsung is forced to flee. The Titans conclude that they must raise an army of other Titans and invade Shang Tsung's timeline to destroy him before he destroys the rest of them.

Geras accompanies them, battling for the fate of the multiverse in a second Battle of Armageddon, where he and the new Forces of Light are victorious.

General Information

Name: Geras

Origin: Mortal Kombat 11

Sex: Male

Age: Over Eons Old (It is noted that Geras is so old that time will cease to have meaning[1], and will live past the end of the universe[2])

Classification: Fixed point in time, Servant of Kronika, Servant of Liu Kang

Species: Unknown

Occupation: Keeper of Time (In an alternate timeline)

Status: Alive

Alignment: Lawful Evil as a servant of Kronika (Serves Kronika and enacts her will to be done), Lawful Good as a servant of Liu Kang (Serves Liu Kang and has faith in his vision for the new era)

Codex Statistics

Key: Regular State | Keeper of Time

Tier: 9-B, Higher after a Thosuand Deaths | At least 9-B. 2-B with Hourglass

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level (Can fight against kombatants who are greater then their Mortal Kombat 1 selves, as the timeline has been altered to before the events of the first Mortal Kombat tournament and goes twenty years into the future, where they are able to crack and break bones with multiple different krushing blows. The original timeline kombatants are able to break wood, stone, steel, ruby, marble, bricks, iron, silver, gold, titanium, amber, pearl, sapphire, platinum, and diamond blocks[3]. Kombatants can also break stone tables in half[4], along with push other kombatants through several walls[5]), Higher after a Thosuand Deaths (Grew far more powerful after a thousand deaths to where he could intercept Raiden's torpedo[6]) | At least Wall level. Multi-Universe level with Hourglass (Shao Kahn with the power of the hourglass merged billions of timelines into a singularity[7])

Durability: Wall level. Acausality makes him incredibly difficult to kill | At least Wall level. Acausality makes him incredibly difficult to kill

Striking Strength: Wall Class | At least Wall Class

Lifting Strength: Class K (Comparable to other kombatants who can rip out hearts[8], punch off heads[9], rip off limbs[10], rip off half of one's body[11], rip out one's entire skeleton[12], rip out one's entire spinal cord[13], which takes over one million newtons) | Class K

Travel Speed: Peak Human (As a well-trained martial artist, he should be at this level. Should be comparable or superior to a kid Shujinko, who could easily outrun a man training to be the fastest man in all of Earthrealm[14]) | Peak Human

Attack Speed: Superhuman | Superhuman

Reaction Speed: Superhuman (Kombatants can react to Johnny Cage's shadow kick, which has him move so fast he leaves behind afterimages) | Superhuman

Stamina: Limitless (Geras was sent into the blood sea to fall forever within it's waters, where he would not die but merely be trapped forever[15]), Limitless as Keeper of Time (The job of Keeper of Time requires one to watch over time for eternity[16])

Range: Standard Melee, Tens of Meters with Sand Manipulation, up to Universal with Time Manipulation (Can stop time within the entire universe[17])

Intelligence: Genius Intelligence (Geras fought against the Great Kung Lao[18]), Cosmic Intelligence as the Keeper of Time (As he is the Keeper of Time[19], he has complete control of time and fate[20]. Rain used the hourglass to find the true story of his parentage[21]. Kuai Lang used the hourglass to rewind time and study every second of Bi Han's life to see why he became corrupted[22]. With the hourglass, Sonya Blade could see every terror in the realms[23]) & as Guardian of Time (As Geras serves as the Guardian of time, he is aware of everyone's past, present, and future[24])


Powers and Techniques

Superhuman Physical Characteristics, Aquatic Breathing & Self-Sustenance (Respiratory Self-Sustenance, Nutritional Self-Sustenance, & Restful Self-Sustenance; Drowning is incapable of killing Geras as he will just adapt to it. Geras does not require sleep, sustenance, or the need to breathe[25]), Immortality (Ageless; It is noted that Geras is so old that time will cease to have meaning[26], and will live past the end of the universe[27]), Acausality (Temporal Singularity; Geras is a fixed point in time where he will be restored back to his fixed point whenever killed[28], where Geras further explains that as fixed point in time he is a singularity where all points in history meet[29]. Multiple bullet wounds do nothing to Geras as he can walk through an entire battalion shooting him[30]. His body will even restore from all of it being destroyed[31]. Geras will even live when the universe itself dies[32]), Singular Existence (Geras is a fixed point in time, where Geras further explains that as fixed point in time he is a singularity where all points in history meet[33], meaning in truth there is only a singular Geras in existence and other Geras' are other creations of Kronika rather then being alternative timeline versions of himself[34]), Adaptation (With every death and rebirth, Geras grows stronger[35]), Time Manipulation (Can stop time within the entire universe[36]. Stopped Liu Kang and Kung Lao in time[37]. Can stop one in time with temporal advantage[38]. Can reverse time on himself to phase away from an attack[39]. Can reverse time on others[40]. Can add more seconds on the match timer along with remove seconds from the match timer[41]), Intangibility (Temporal; Can reverse time on himself to phase away from an attack[42]), Sand Manipulation (The sands of time converge around his body, where he is able to create constructs and weapons out of them to attack his enemies[43]. Can sink one into the sand and remove the sand cutting the person's body in half[44]), Weapon Creation (Can make physical weapons out of his sand[45]), Afterimage Creation (Through his temporal nature, he can make sand clones of himself[46]), Penetration Damage (Can conjure his sand into sharp spikes that stab through the opponent[47]), Teleportation (Can create a sand clone of himself to teleport into[48]), Erasure (Space-Time Erasure; Completely undoes one's existence with one of his brutalities[49]. Geras noted in his intro against Scorpion that he can erase him, from both "this life and the next"[50]), Duplication (Can create clones of himself to attack while he stops one in time[51]), Invulnerability (Physical Invuleranbility; Can create an entire sand shield around him to where if he's attacked it will just teleport him back to his original spot[52])

Immortality (Ageless; Fujin used the hourglass to live thousands of lifetimes to truly understand humans[54]. Kung Lao became an immortal lord of time[55]), Retrocognition, Clairvoyance, & Cosmic Awareness (Rain used the hourglass to find the true story of his parentage[56]. Kuai Lang used the hourglass to rewind time and study every second of Bi Han's life to see why he became corrupted[57]. With the hourglass, Sonya Blade could see every terror in the realms[58]), Time Manipulation & Fate Manipulation (Rambo with the hourglass initially tried to right every wrong in history but realized this would mean he'd need to decide the fates of billions[59]. The Terminator used the hourglass to reboot history constantly to end all of humanity in the war between humans and machines[60]. Kuai Lang used the hourglass to re-scuplt the Sands of Time and change Bi-Han's life to turn him into a good person[61]. Shang Tsung noted that with the hourglass he is the master of time and fate[62]. Johnny Cage rewrote the timeline to where Sonya Blade didn't die[63]. Kung Lao rewrote the timeline from the Great Kung Lao dying to Goro and instead becoming the champion of Mortal Kombat[64]. The Sands of Time guide the destiny of the realms and every soul therein[65]), Freedom of Manifestation, Hacking & Technology Manipulation (Robocop having the power of Kronika swept away the limits of his designers put on his programming[66]), Power Bestowal (Liu Kang with Kronika's power shared it with the people he trusted and loved most[67]), Erasure (Space-Time Erasure; Kronika planned to erase everyone with her temporal armageddon[68]. Kronika noted that she can wipe Raiden from history entirely[69]. Milena used Kronika's powers to erase Kitana out of the timeline and take her place[70]), Dimensional Travel (Kronika's power allowed Shang Tsung to roam infinite timelines and feast upon the souls of billions[71]), Fusionism (Shao Kahn with the power of the hourglass merged billions of timelines into a singularity[72]. Kronika caused a massive time-merger that merged the past and present characters together[73]. Kronika caused a massive time-merger that merged the past and present characters together[74]), Nullification (Power Nullification; Kronika's temporal armageddon was weakening even the powers of the Elder Gods[75]), Immortality Negation (Liu Kang taking back his power cost him his immortality[76])

Equipment

  • Knuckle Duster: A weapon he creates out of sand to deliver a fatal blow to an enemy.
  • Stone Sword: A weapon he creates out of sand to slash through an enemy.
  • Sand Hammers: A weapon he creates out of sand to use apart of his grab on an enemy.
  • Temporal Anchor: The Temporal Anchor is a relic used by Geras in Mortal Kombat 11. It is placed on the middle of his chest where his heart is. It is also one of Geras's gear items alongside his Sand Battery that is kustomizable with several designs to choose from.
  • Sand Battery: The Sand Battery is one of the relics used by Geras in Mortal Kombat 11. Alongside the Temporal Anchor, it is one of Geras's customizable gear items, with numerous variants available.

Notable Techniques


  • Wrestling: Wrestling is a fighting style used by Geras in Mortal Kombat 11 and Mortal Kombat 1.

  • Temporal Advantage: Geras flashes his hands at the opponent, momentarily freezing them in time before sending a second time blast that knocks the opponent away. If Geras is hit right as he freezes the opponent, there is a chance the opponent will be affected by hitstun, allowing Geras to attack the opponent as if they were stunned by the attack due to not performing the second blast. Amplifying the attack has Geras completely freeze the opponent in time and not deliver the second blast, leaving the opponent vulnerable for Geras to attack. Unlike regular stun attacks, Geras can attack the opponent with any attack while they are stunned, even if they are stuck with knockdown attacks or even uppercuts. When the effect wears off, the opponent will suffer the effects of the last attack used on them. While the opponent is stunned, Geras cannot perform any of his Krushing Blows on them until they are unfrozen. If Geras uses his Fatal Blow during this time before the effect ends, it ends the effect prematurely.
  • Sand Trap: Geras creates a sand portal underneath the opponent's feet, causing them to fall in. After they are sucked in, Geras uses the sand surrounding them to pick them up and summon two sand hammer that crush the opponent with in the air. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. When breaking the armor of a Breakaway, the attack deals slightly increased damage. The attack can be used at different ranges, called Close/Far/Very Far Sand Trap, respectively. Using Very Far Sand Trap can strike the opponent from full-screen distance. If the attack is used on an opponent who is blocking while standing or breaks armor, the attack turns into a Krushing Blow, causing the hammers that crush the opponent to have an increased impact, shattering the opponent's ribcage and increasing the damage of the attack by almost double the original. This Krushing Blow can only trigger if the opponent is stand blocking this attack and this attack alone and will not trigger during a combo unless it breaks armor. This Krushing Blow can only be triggered by either of these conditions once during the match. Like with the original, when breaking the armor of a Breakaway, the attack deals slightly increased damage.
  • Titan Tackle: Geras tackles the opponent and carries them a great distance before throwing them on the ground. Holding the attack's input will have Geras travel an increased distance based on hold long the button is held. If this is done, Geras can carry the opponent halfway across the arena while throwing them significantly away from Geras. If Geras uses the attack in the corner of the arena, he spawns a stone wall behind the opponent, slams the opponent into it instead of throwing them to the ground and punches them straight in the face while they are seated by the wall with his Knuckle Duster for increased damage. This will also happen if Geras travels with the opponent and manages to reach the corner of the arena in the process. This attack is capable of striking an opponent during a Getup Roll, similar to a standard Throw. Unlike most Throw-based special attacks, this attack cannot miss ducking opponents. If the attack is performed and Geras travels the maximum distance the attack offers and spawns the stone wall, the attack will turn into a Krushing Blow, where Geras slams them into the wall like normal, but when he punches the opponent with his Knuckle Duster, it crushes the opponent's skull inwards and deals double the attack's damage.
  • Big Fist: Geras forms his Knuckle Duster and punches the opponent in the face, knocking them away nearly full-screen distance. This attack can miss ducking opponents. If Geras performs the attack twice in a row on the opponent as Kounters or Punishes, the attack turns into a Krushing Blow, which has Geras punch the opponent in the chest rather than the face, shattering the front of the opponent's ribcage, dealing over three times the attack's original damage and knocking the opponent away full-screen distance.
  • Sand Simulacrum: Geras creates a sand-made clone of himself that sits on the fightline. If Geras or his opponent walk into in, the clone becomes less visible, but it does nothing to both fighters. The attack can be used at different ranges, called Close/Far/Very Far Sand Simulacrum, respectively. Using Very Far Sand Simulacrum can spawn a clone from full-screen distance. Geras can only place one clone at a time. Geras can perform follow-up effects with this attack.
    • Time Warp: Geras teleports to the sand clone, replacing it and reappearing in its place. If the opponent is standing in the clone when Geras teleports, they will simply be moved out of the way.
    • Erase Simulacrum: Geras can amplify the attack to destroy the clone, rather than teleport to it, causing an explosion of sand in the clone's location. If the opponent is near the exploding sand, they are launched high in the air for a juggle. Geras is extremely safe if the opponent blocks the exploding clone.
  • Sand Pillar: Geras spawns a spiked sand pillar underneath the opponent, knocking them in the air and away form Geras. When used in the corner of an arena, the attack offers an extremely brief moment of combo extensions in some instances; otherwise, the opponent is knocked away. The attack can be used at different ranges, called Close/Far/Very Far Sand Pillar, respectively. Using Very Far Sand Pillar can strike the opponent from full-screen distance. Amplifying the attack delays when the pillar spawns, in which an hourglass appears over its location before being summoned. The pillar will still summon even if Geras is attacked. Additionally, Geras recovers from the attack much faster when amplified and is also extremely safe when this version of the attack is blocked by the opponent.
  • Shifting Sands: Geras spawns a large patch of moving sand, preventing the opponent from moving out of it. The opponent can however dash out of the sand and also jump out of it, however if they are in the center of the sand, they may not entirely escape. Using movement based abilities, such as charges and teleports, are unaffected. The attack can be used at different ranges, called Close/Far/Very Far Shifting Sands, respectively. Using Very Far Shifting Sands can hinder the opponent at full-screen distance.
  • Stepping It Back: After performing a Basic Attack, Geras can revert time and return to his original position immediately after performing said Basic Attack. Doing this requires and consumes one bar of Offensive Meter when used. Geras can also utilize this in a combo when timed correctly. Geras cannot revert time if he performs his Uppercut. This modifies Geras' Basic Attacks when equipped and requires two ability slots when equipped.
  • Reawakened: Energy explodes from Geras after he is reduced to 0 health, knocking the opponent away. Immediately after, Geras reverts time back to where he was before the final blow, regaining health and continuing the fight. This ability can only be used once Geras has been reduced to 30% or less health and can only be activated if Geras has lost a round, whether this being the first or second of the match. The health gained back depends on how much of his Defensive and Offensive Meter he has. Upon successfully resurrecting, Geras will lose all his current Defensive and Offensive Meter. This ability requires two ability slots when equipped.
  • Reverse Time: Geras reverts time, returning to the last position he was standing in before the attack was used. In some instances, Geras will also be returned health. This ability requires two ability slots when equipped.
  • Lost Time & Spare Time: Depending on an input, Geras can either remove or increase the duration of the round timer. Both effects can only be activated once per round. This ability requires two ability slots when equipped.
    • Spare Time: Geras increases the round's active timer by 30 seconds.
    • Lost Time: Geras removes 30 seconds from the round's active timer. If the round timer is at or below 30 seconds, Geras will only reduce time to 10 seconds on the active timer.
  • Quick Sand: Geras creates a sand portal underneath the opponent, similar to Sand Trap, only instead he teleports behind the opponent, pulls them out of the portal they are sinking into by the face, forces them to their knees and delivers a powerful chop to the side of their neck. This attack has armor breaking properties, ignoring the armor granted by specific abilities and Fatal Blows. When breaking the armor of a Breakaway, the attack deals slightly increased damage. The attack can be used at different ranges, called Close/Far/Very Far Quick Sand, respectively. Using Very Far Quick Sand can strike the opponent from full-screen distance. When connecting the attack and teleporting, Geras becomes immune to projectiles. This ability replaces Sand Trap when equipped. If this attack misses twice in a row, the next time the attack connects or breaks armor, regardless of if it has missed or not, it will turn into a Krushing Blow, where after Geras forces the opponent to their knees, the chop to the neck now shatters the neck and nearly severs it, dealing over double the attack's original damage. This Krushing Blow can only be triggered by either of these conditions once during the match. Like with the original, when breaking the armor of a Breakaway, the attack deals slightly increased damage. This Krushing Blow will not perform if Geras performs the attack after a regular Quick Sand if the regular requirements were met.
  • Bed of Spikes: Geras grabs the opponent by the throat, summons several stone spikes and throws the opponent onto them, impaling them. This ability replaces Titan Tackle when equipped. Amplifying the attack has Geras change the spikes into a sand portal, in which he throws the opponent into, where they are then thrown out into the air for a juggle.
  • Gauntlet Of The Ages: Geras now charges Big Fist instead of immediately striking the opponent with his Knuckle Duster. The longer Geras charges Big Fist, the more damage it will do the next time Geras performs the attack or uses his uppercut. This damage increase also applies to the Krushing Blow version of Geras' uppercut, but not when he strikes the opponent during his Fatal Blow. Geras is completely vulnerable when charging Big Fist. Geras is also given different options while charging the attack. This ability modifies and replaces Big Fist when equipped.
    • History Lesson: Geras performs Big Fist, however this version of the attack is slightly slower than the original due to its charging properties. This version has the same knockback effect when successfully connecting the attack like the original, however, when this version is blocked by the opponent, Geras is safe when blocked and the attack creates considerable pushback. As stated above, the damage of this version of the attack is dependent on how long Geras charges the attack, dealing the original damage or dealing over double the original damage when fully charged. Performing the attack fully charged turns it into a Krushing Blow any time after fully charging the attack, with the punch shattering the opponent's ribcage, dealing over double the fully charged version's original damage and dealing over four times the original attack's damage and knocking the opponent away full-screen distance. This Krushing Blow can be performed during a combo unlike its original version.
    • Cancel: Geras cancels the attack while he is charging his fist. This can be done at any moment of charging the attack.

  • Stasis Assault: Geras uppercuts the opponent into the air and then reverses time, placing them in front of him again. While they are frozen in time, Geras punches them in the stomach and slashes their throat and chest with his sword before burying it in their shoulder. Finally, he cracks them over the head with a rock-covered fist before unfreezing time and punching them to the ground.
  • Colliding Worlds: Geras phases through time to get close to his opponent. Once he reaches the opponent, he breaks the opponent's neck allowing the Kameo fighter to take over. As the portal opens, Geras punches the opponent through it, then catches another version of the opponent and slam them to their skulls.

  • Foward Throw: Geras clotheslines his opponent, then hurls them skyward. He teleports in front of them, catches them as they fall, and slams them into the ground head-first.
  • Backward Throw: Geras grabs the opponent and throws them onto a sand anvil behind him. Before they can get up, he forms a sand hammer that strikes the anvil, hitting the opponent.
  • Matter of Time: Geras performs a series of punches with the final uppercut knocking the opponent away. When used in the corner of an arena, Geras can continue combos. The final strike of this combo is capable of being Flawless Blocked by the opponent, leaving Geras vulnerable to Flawless Block Attacks.
  • Out of Time: Geras performs two punches followed by an overhead punch that knocks the opponent to the ground, where he then picks them up effortlessly and delivers a back breaker over his knee and tosses them away in the opposite direction. If the only the third punch of the combo connects, the rest of the combo turns into a Krushing Blow should Geras continue the rest of the combo. If done correctly, when Geras performs the back breaker, it will crush and shatter the opponent's ribcage and spine over his knee and deal almost double the combo's original damage. This Krushing Blow cannot be triggered on opponents left open for a free hit by interactables.
  • Xuid & Guid: Geras shoulder rams the opponent, grabs and spins them in the opposite direction and kicks them in the chest, knocking them away. When Geras grabs the opponent after shoulder ramming them, he re-stands the opponent. If this combo is performed on an opponent who is in the corner of the arena, the combo turns into a Krushing Blow, with the final kick shattering the opponent's ribcage and dealing over double the combo's original damage.
  • Dangerous Chronology: Geras punches the opponent in the thigh and trips them by summoning a rock from behind. As the opponent is down, Geras grabs them by one of their legs and stomps on the opposite leg, after which he walks away. The rock that Geras summons to trip the opponent before grabbing their leg is considered a projectile. Additionally, the rock that Geras summons is capable of being Flawless Blocked by the opponent, leaving Geras completely vulnerable. If this combo is performed on the opponent as a Kounter or Punish, the combo turns into a Krushing Blow, with the stomp breaking the opponent's leg and dealing over double the combo's original damage.

  • The Klassic: Geras performs his uppercut, decapitating the opponent with a rising uppercut with his Knuckle Duster with their spine still attached. This Brutality is shared with every character.
  • Pulled Apart: Geras performs his Dangerous Chronology combo and rips off the opponent's leg after stomping on the opposite leg.
  • Back Blown Out: Geras performs a Titan Tackle, carrying the opponent to the corner and forming the stone wall, only this time, he punches the opponent in the face three times with his Knuckle Duster before delivering an overhead slam that completely crushes the opponent's head.
  • Evil Anvils: Geras performs a TBackward Throw, only this time, the opponent is crushed by the stone hammer on the stone anvil, destroying their entire upper body in the process.
  • Trapped: Geras performs a Sand Trap, only this time, when the opponent sinks into the portal, their legs are ripped off in the portal and they are launched into the air where they are crushed by the sand hammers with the force so strong, their head pops off.
  • Sinking Feeling: Geras performs a Quick Sand, only this time instead of forcing the opponent to their knees after teleporting, Geras puts them in a rear-naked choke with enough force that causes the opponent's eyes to fly out of their sockets.
  • Stick It Out: Geras performs a Foward Throw with the head-first slam killing the opponent on impact. Their lower body sticks out of the ground and twitches as Geras performs his Brutality Victory Pose.

Paused in Time: Geras performs a Temporal Advantage, causing the opponent to disintegrate by each layer of their body after being frozen in time.

  • Break Down: Geras performs a Bed of Spikes and keeps the sand spikes up. After a second the spikes tear the opponent's body apart.
  • Unstoppable Force: Geras performs an amplified Sand Pillar, leaving the opponent confused. After a short period of time a giant sand fist falls from above, smashing the opponent with several blows.
  • Breaking Out: Geras performs his Out Of Time kombo, ripping the opponent's spine from their chest with a final hit.
  • From Another Time: Geras performs a Throw. He shoves his opponent and grabs a Wrath Hammer from a portal, then he starts smashing the opponent's skull.
  • Just Rip It Off: Geras summons a Sandstorm, tearing the opponent's flesh to skeleton.

  • Phasing Through Time: Time: Geras disappears into sand and reappears behind his opponent, punching a hole through their pectoral. He then appears in front of his opponent and performs an uppercut to create a gash in their other pectoral. Finally, he appears behind the opponent again and strikes the back of their head with a powerful palm strike, causing their face to fly off and their brain to fly out of their skull.
  • Peeling Back: Geras summons a sand wall behind the opponent and punches them to the wall with his sand fist, who bounces forward from the impact. Geras kicks his opponent into the sand wall, immobilizing them. Geras then grabs the opponent's hand and rips the flesh off their arm, proceeding to finish the unfortunate enemy off by completely tearing off their front half, spilling the victim's internal organs in the process.
  • Sand Storm: Geras summons a sand tornado around him and the opponent and closes it in, forcing the opponent to Geras. Geras then grabs the opponent and grinds the opponent's left side against the sand tornado, thus removing their left side of their body. Geras then slams them overhead into the ground with one hand, destroying the upper body, leaving only their upside-down legs behind.
  • Temporal Execution: Geras conjures a time portal behind himself and pulls off the head and spine of another version of the opponent, smashing the opponent on the jaw with it and breaking it off. He then hands the head to the opponent who look at it in disbelief, as the head's jaw has already been broken off. A time portal soon opens behind them, and past Geras pulls their head and spine out and closes the portal.

  • Friendship - Beach Party: Geras walks up to a pile of sand and uses his abilities to move through time to rapidly make a sandcastle in the sand.

Other

Standard Tactics: Geras will use hand to hand combat along with different temporal abilities on top of transforming his arms into different weapons.

Weaknesses: As Geras cannot at all die, characters can put him into situations where he's either put into an infinite death loop or incapable of escaping as he will stay in a state for eternity.

Note: It is noted by Ed Boon that characters surviving fatal blows and X-Rays are purely an in-game only thing and that in cutscene only characters like Raiden could survive a bullet to the head.

Trivia

  • Geras' sand and time-control powers are likely based on the idiom "sands of time", which refers to the passage of time as being like sand in an hourglass.
  • Geras and Kronika are the first characters (except Taven in the Konquest mode of Mortal Kombat: Armageddon) in the Mortal Kombat series with the complete ability to manipulate time.
    • While other characters such as Raiden and Shang Tsung can also alter time, they do not have full control over it like Kronika and Geras who can completely affect the overall timeline.
      • While Raiden changed the timeline in Mortal Kombat (2011), he never had total control like Kronika and Geras.
      • Shang Tsung can restore himself to his youth while also bestowing longevity towards others[77], as he did to Erron Black, but just like with Raiden, he never had actual control of time itself.
  • Geras shares his name with the Greek god of old age, Γῆρας (Ancient Greek: Geras).
    • Additionally, the word 'geras' in Ancient Greek refers to the virtue where the more geras a man acquired in his life, the more fame, excellence and courage he was considered to have.
  • Geras is the first character with the ability to affect the match timer.
  • Geras is one of the few characters in the series' canon that cannot truly die, the other notable ones being Shinnok, the Elder Gods, and Geras' creator, Kronika. However, he is one of the few immortal characters not of a Godly ranking or origin.
    • Freddy Krueger, Jason Voorhees and Spawn also share this trait, however they are non-canon guest characters.
    • Kung Lao decapitates Geras in Mortal Kombat 11's Story Mode, only for the latter's head to turn into sand and rematerializes itself on his body.
    • Geras also directly states that he exists at a fixed point in time, and thusly can never truly be eliminated.
    • This is further supported more with interactions with Cassie and Skarlet.
  • In a Kombat Kast #1, Geras was stated by Stephanie Brownback to be the Mortal Kombat 11 equivalent of a mini-boss character like Goro, Kintaro, Motaro, Moloch and others.
  • In early builds of Mortal Kombat 11, Geras had blue-colored blood. In later builds, the color of his blood is red like most of the other characters. No official statement explaining this change has been released.
  • When the roster section was first added to the Mortal Kombat 11 website Geras was referred to as Terminas. In the files for Mortal Kombat 11, Geras is labeled as "Ter", this suggests that Geras' original name was Terminas before being changed at some point through development.
  • Due to his immense lifespan, Geras has many interesting interactions in the Arcade about different parts of history.
    • Geras is aware of the Tarkatans's well-known, long-standing servitude within the Outworld Empire.
    • An interaction with Erron Black has Geras state he was shot by American lawman Wyatt Earp in 1881.
    • An interaction with Cassie Cage shows Geras likening her to Joan of Arc.
    • Interactions with Cassie and Erron reveals Geras has died over a billion times.
    • Geras is aware of what happened to Jade during the Outworld invasion of Earthrealm.
      • Geras is also aware of who Jade's parents are and them giving her away for "freedom".
    • An interaction with Johnny Cage has Geras state he has interacted with Cage's ancestors at one point in time.
    • Geras is aware of Liu Kang's death by Raiden in every timeline.
    • An interaction with Sub-Zero reveals he has vast knowledge of Lin Kuei history.
      • Additionally, Geras experienced the thawing of the Ice Age.
    • Despite not being present during the event, he is aware of Kung Lao's death at the hands of Shao Kahn.
    • He has fought Nightwolf across many timelines, including different Matokan warriors that carried the mantle of Nightwolf.
    • He is aware of Argus' infidelity when interacting with Rain.
      • Geras is also aware of who Amara is.
    • Geras is aware of Sindel betraying Edenia and her rising corruption of greed and power.
    • Geras' knowledge of history and timelines expands to the guest characters as well;
      • Geras indirectly knows The Terminator's motives and creators from his respective timelines.
      • Geras of aware of The Joker's real identity, however he never reveals it.
      • Geras has fought other versions of Spawn, though prefers the Hellspawn's Medieval counterpart.
      • Geras is aware of RoboCop's demise and his suffering after being remade.
      • Geras is aware of who Sheriff Teasle is and disapproves of Rambo's retaliation against him.
        • Geras has also witnessed all of Rambo's past battles.
  • An interaction with Scorpion reveals Geras escaped the Sea of Blood after his defeat by Raiden thanks to a passing leviathan that tried to eat him.
  • Geras is the second character in the Mortal Kombat series that can resurrect after losing a round. The first being the guest character Jason Vorhees in Mortal Kombat X, and the third being D'Vorah in Mortal Kombat 11 with Geras.
  • Both Geras and Shao Kahn share the same name for two separate finishers called Back Blown Out. Geras' is a Brutality while Shao Kahn's is a Fatality, respectively.
  • Geras is the first character with a delayed stun ability, this being his Temporal Advantage ability. Unlike most stuns, Geras can land certain attacks that would otherwise end a character's combo should they use a traditional stun ability.
    • Due to this, Geras is the third character with a non-traditional stun ability, the first being Jason Voorhees and the second being Leatherface.
  • Despite using a stone sword during his Fatal Blow, Geras never uses one during gameplay.
  • The way the opponent disintegrates during Geras's Paused In Time Brutality may be a reference to the Marvel Superhero film Avengers: Infinity War, where the main antagonist Thanos disintegrates half of all life in the Universe after amassing all six Infinity Stones in the films ending.
  • In the character select menu and using Johnny Cage's Announcer Voice Pack, Johnny Cage will nickname Geras "Busta Tymes", this nickname is a reference to fellow real-life American rapper, Busta Rhymes.
  • In the Arcade, many characters question where Geras is from during interactions, to which he always responds by saying he "hails" from Kronika's Keep, where Kronika created him.
    • This Keep is never seen in the Story Mode, however it makes its debut as part of the Aftermath DLC Expansion.

References

  1. Mortal Kombat 1 Kung Lao vs Geras interaction
  2. Mortal Kombat 1 Geras vs General Shao interaction
  3. Mortal Kombat Trilogy, Mortal Kombat (2011), and Mortal Kombat X Test Your Might Minigames
  4. Mortal Kombat Shaolin Monks Test Your Might Minigame
  5. Mortal Kombat vs. DC Universe Test Your Might Minigame
  6. Mortal Kombat 11 Story
  7. Mortal Kombat 11 Shao Kahn Ending
  8. Mortal Kombat Aracde Kano's Fatality
  9. Mortal Kombat Aracde Johnny Cage's Fatality
  10. Mortal Kombat II Jax's Fatality
  11. Mortal Kombat II Johnny Cage's Fatality
  12. Mortal Kombat 3 Kano's Fatality
  13. Mortal Kombat Aracade Sub-Zero's Fatality
  14. Mortal Kombat: Deception Konquest Mode
  15. Mortal Kombat 11 Story
  16. Mortal Kombat 11 Kabal Ending
  17. Mortal Kombat 1 Geras Moveset
  18. Mortal Kombat 11 Story Chapter 3 Liu Kang/Kung Lao
  19. Mortal Kombat 11 Story Chapter 1 Cassie Cage
  20. Mortal Kombat 11 Shang Tsung Ending
  21. Mortal Kombat 11 Rain Ending
  22. Mortal Kombat 11 Sub-Zero Ending
  23. Mortal Kombat 11 Sonya Blade Ending
  24. Mortal Kombat 1 Geras interactions
  25. Mortal Kombat 11 Story
  26. Mortal Kombat 1 Kung Lao vs Geras interaction
  27. Mortal Kombat 1 Geras vs General Shao interaction
  28. Mortal Kombat 11 Story Chapter 3 Liu Kang/Kung Lao
  29. Mortal Kombat 1 Geras vs Reptile interaction
  30. Mortal Kombat 11 Story
  31. Mortal Kombat 11 Story
  32. Mortal Kombat 1 Geras vs General Shao interaction
  33. Mortal Kombat 1 Geras vs Reptile interaction
  34. Mortal Kombat 11 Geras vs Geras Interaction
  35. Mortal Kombat 11 Story Chapter 3 Liu Kang/Kung Lao
  36. Mortal Kombat 1 Geras Moveset
  37. Mortal Kombat 11 Story Chapter 3 Liu Kang/Kung Lao
  38. Mortal Kombat 11 Geras Moveset
  39. Mortal Kombat 11 Geras moveset
  40. Mortal Kombat 11 Geras Fatal Blow
  41. Mortal Kombat 11 Geras moveset
  42. Mortal Kombat 11 Geras moveset
  43. Mortal Kombat 11 Geras Moveset
  44. Mortal Kombat 11 Geras Brutalities
  45. Mortal Kombat 11 Geras Moveset
  46. Mortal Kombat 11 Geras Moveset
  47. Mortal Kombat 11 Geras Moveset
  48. Mortal Kombat 11 Geras Moveset
  49. Mortal Kombat 11 Geras Brutalities
  50. Mortal Kombat 11 Geras vs Scorpion Intro Dialogue
  51. Mortal Kombat 1 Geras Moveset
  52. Mortal Kombat 1 Geras Moveset
  53. Mortal Kombat 1 Geras interactions
  54. Mortal Kombat 11 Fujin Ending
  55. Mortal Kombat 11 Kung Lao Ending
  56. Mortal Kombat 11 Rain Ending
  57. Mortal Kombat 11 Sub-Zero Ending
  58. Mortal Kombat 11 Sonya Blade Ending
  59. Mortal Kombat 11 Rambo Ending
  60. Mortal Kombat 11 Terminator Ending
  61. Mortal Kombat 11 Sub-Zero Ending
  62. Mortal Kombat 11 Shang Tsung Ending
  63. Mortal Kombat 11 Johnny Cage Ending
  64. Mortal Kombat 11 Kung Lao Ending
  65. Mortal Kombat 11 Chapter 1 Cassie Cage
  66. Mortal Kombat 11 Robocop Ending
  67. Mortal Kombat 11 Liu Kang Ending
  68. Mortal Kombat 11 Chapter 3 Liu Kang/Kung Lao
  69. Mortal Kombat 11 Story Chapte 2 Kotal Kahn
  70. Mortal Kombat 11 Milena Ending
  71. Mortal Kombat 11 Shang Tsung Ending
  72. Mortal Kombat 11 Shao Kahn Ending
  73. Mortal Kombat 11 Chapter 2 Kotal Kahn
  74. Mortal Kombat 11 Chapter 2 Kotal Kahn
  75. Mortal Kombat 11 Chapter 3 Liu Kang/Kung Lao
  76. Mortal Kombat 1 Liu Kang Ending
  77. https://www.youtube.com/watch?v=5Uh1CpMQNsQ

Battle Records

None.

None.

None.