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Kronika
From The Codex
“ | The arc of the universe bends to my will. | „ |
~ Kronika to Shinnok in Mortal Kombat 11 |
“ | I do not serve. I am a Titan. | „ |
~ Kronika to Shang Tsung in Mortal Kombat 11 |
Background
Kronika is a character in the Mortal Kombat fighting game series. A Titaness and former Keeper of Time, she is the mother of the Elder Gods Shinnok and Cetrion.
Kronika made her debut in Mortal Kombat 11, serving as the non-playable boss and the main antagonist in the game's Story Mode, while also being an announcer for the game's Arcade. She later serves as a tertiary antagonist in the Aftermath Story Mode expansion.
This dropdown contains the synopsis of Kronika’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Origin: Mortal Kombat 11
Sex: Female
Age: Over Eons Old (The job of Keeper of Time requires one to watch over time for eternity[2])
Classification: Time Titan
Species: Titan
Occupation: Keeper of Time[3]
Status: Deceased (Was turned ino glass by Fire God Liu Kang and then broken apart[4])
Alignment: Lawful Evil (Due to holding history, Kronika had been corrupted and drove her mad[5], attempting to restart a new history where good and evil are in perfect balance, erasing everyone in the process)
Codex Statistics
Grade: S
Tier: At least 9-B, Higher when merged with Cetrion, Far Higher with the Crown. 2-B with Hourglass
Cardinality: Finite (The Hourglass is Beyond ℵ0)
Dimensionality: 3-D
Power Source: The Crown
Attack Potency: At least Wall level (Can fight against kombatants who are greater then their Mortal Kombat 1 selves, as the timeline has been altered to before the events of the first Mortal Kombat tournament and goes twenty years into the future, where they are able to crack and break bones with multiple different krushing blows. The original timeline kombatants are able to break wood, stone, steel, ruby, marble, bricks, iron, silver, gold, titanium, amber, pearl, sapphire, platinum, and diamond blocks[6]. Kombatants can also break stone tables in half[7], along with push other kombatants through several walls[8]), Higher when merged with Cetrion (Merged with Cetrion[9]), Far Higher with the Crown (The Crown while not properly held by mortals is enough to amplify them to defeat Elder Gods like Cetrion[10]). Multi-Universe level with Hourglass (Shao Kahn with the power of the hourglass merged billions of timelines into a singularity[11])
Durability: At least Wall level, Higher when merged with Cetrion, Far Higher with the Crown
Striking Strength: At least Wall Class, Higher when merged with Cetrion, Far Higher with the Crown
Lifting Strength: Class K (Comparable to other kombatants who can rip out hearts[12], punch off heads[13], rip off limbs[14], rip off half of one's body[15], rip out one's entire skeleton[16], rip out one's entire spinal cord[17], which takes over one million newtons), Higher when merged with Cetrion, Far Higher with the Crown
Travel Speed: Peak Human (As a well-trained martial artist, he should be at this level. Should be comparable or superior to a kid Shujinko, who could easily outrun a man training to be the fastest man in all of Earthrealm[18])
Attack Speed: Superhuman
Reaction Speed: Superhuman (Kombatants can react to Johnny Cage's shadow kick, which has him move so fast he leaves behind afterimages)
Stamina: Limitless (The job of Keeper of Time requires one to watch over time for eternity[19])
Range: Standard Melee, up to Multi-Universal with her abilities (As she is the Keeper of Time[20], she has complete control of time and fate[21], Shao Kahn with the power of the hourglass merged billions of timelines into a singularity[22]), Multiversal+ with Dimensional Travel (Kronika's power allowed Shang Tsung to roam infinite timelines and feast upon the souls of billions[23])
Intelligence: Cosmic Intelligence (As she is the Keeper of Time[24], she has complete control of time and fate[25]. Rain used the hourglass to find the true story of his parentage[26]. Kuai Lang used the hourglass to rewind time and study every second of Bi Han's life to see why he became corrupted[27]. With the hourglass, Sonya Blade could see every terror in the realms[28])
Powers and Techniques
Equipment
- Kronika's Crown: Kronika's Crown is an ancient relic and focal point of immense temporal magic created and wielded by the Keeper of Time, the Titan Kronika. It is one of her most valuable tools, as it serves to nourish her with all the souls ever gathered by the wicked sorcerer Shang Tsung, and is the key to controlling her Hourglass.
- The Hourglass: The Hourglass, once referred to as Kronika's Hourglass, is one of the most powerful artifacts in the Mortal Kombat universe. It is crucial to the flow of time and the fates of everyone, as poor usage and damage can bring about the end of not just the timeline, but reality itself.
Notable Techniques
*Energy Burst Ability: Kronika causes a large, circular burst of energy around her that launches her opponent in the air for a juggle if they are in the radius of the energy burst.
- Teleport: Kronika teleports through time, reappearing either in front, behind her opponent or behind her opponent at a further distance.
- Energy Burst Teleport Ability: Kronika teleports behind her opponent, but upon reappear, she creates an energy burst identical to her Energy Burst Ability. The opponent is launched in the air, allowing her to continue combos if it successfully hits.
- Automatic Teleport Ability: After taking a certain number of hits, Kronika will automatically teleport. She can do this in the middle of her opponent’s combo as well as immediately teleporting if she is knocked down.
- Lingering Sphere Ability: Kronika creates a giant lingering sphere similar to the one created during her Energy Burst Ability on her opponent that remains on the fightline for some time. If she remains inside the sphere, she will regain health. If her opponent remains inside, they take Damage-Over-Time.
- Rotating Sphere Ability: Kronika creates three rotating orbs that orbit her body. She can perform different attacks with them and can perform them regardless of how many she has.
- Remain: Kronika keeps the orbs in orbit around her body. Should her opponent make contact with them, they will take damage. If this happens, Kronika can continue or perform combos when timed correctly.
- Launch: Kronika sends the orbs at the opponent as projectiles. Regardless of how many she has, she will send them at the opponent, but must have at least one to perform this attack. She can also perform this version as soon as she summons the orbs. When the orbs make contact with her opponent, they launch them into the air for a juggle.
- Projectile Ability: Kronika summons two slow moving orbs that track and follow her opponent. Should they successful make contact, her opponent will then be frozen in time, setting them up for a free hit.
- Time Sphere Ability: Kronika summons a large blue sphere on the fightline that results in a different effect based on how she want it to be used.
- Projectile: After the summon, the sphere shoots four blue energy blasts in a cone within the vicinity of the sphere, which launch the opponent in the air for a juggle if it successfully connects.
- Energy Beam: After the summon, the sphere shoots a beam of Time Energy across the fightline. If it successfully makes contact with the opponent, they will travel back in time to their original position and remain frozen in time for a moment, setting them up for a free time.
- Duplicate Fighter Ability: During the match, once Kronika reaches a certain amount of health (66% and 33% in Klassic Towers or 50% in Story Mode), she calls upon a fighter from any timeline to briefly fight for her. The fighter has reduced health when being called, but their damage dealt remains the same. Additionally, their appearance can be completely different from the default appearance in the Arcade or even the Story Mode. Once the fighter is defeated, Kronika will return to fight again.
- Augment Immunity: When starting a match against Kronika, any Augment equipped to the opponent's gear is completely ignored despite having them active during the entirety of the Tower before fighting her.
- Juggle Immunity: During any fight, Kronika is immune to the effects of juggle abilities and combos. She can still be knocked down as a result of taking too much damage, but can not be juggled during a combo. Upon being knocked down, she will immediately get up by teleporting.
- Krushing Blow Immunity: During any fight, Kronika is immune to any Krushing Blow, regardless of requirement. The cinematic for the Krushing Blow will never take effect as a result, but the attacks can still be performed as normal.
- Fatal Blow Immunity: During any fight, Kronika is immune to all Fatal Blows. She will still take damage from the initial strike or strikes, but the actual Fatal Blow will never commence. She will usually be knocked down as a result.
Other
Standard Tactics: Kronika uses her powers of time along with hand to hand combat and energy spheres and blast in combat. She will also summon other warriors from other timelines to aid her when she takes too much damage.
Weaknesses: Once a titan is destroyed, they cannot be revived[69].
Note: It is noted by Ed Boon that characters surviving fatal blows and X-Rays are purely an in-game only thing and that in cutscene only characters like Raiden could survive a bullet to the head. Kronika herself is immune to fatal blows and krushing blows.
Trivia
- Kronika is the first female final boss in Mortal Kombat history.
- She also happens to be the first female announcer in Mortal Kombat.
- Kronika is an unplayable boss. This makes her the first boss to be unplayable since Shao Kahn in Mortal Kombat (2011), if Shinnok's Corrupted Form in Mortal Kombat X is not counted.
- She was originally a male character with a similar name.
- Her name may be a reference to Chronos, the personification of time in pre-Socratic philosophy, often mistaken with the ruler of Titans in Greek Mythology, Cronus.
- While this is a recurring historical and philosophical mistake, this might have been inspired the idea that Kronika is a Titan, much like Cronus is in Greek mythology.
- Kronika's alteration of the past means that each and every Arcade Ladder ending in all previous games that are designated "non-canon" actually did occur as part of timelines that she later discarded as failed experiments.
- One of Raiden's flashbacks also show that her experiments also included the Mortal Kombat vs. DC Universe timeline, possibly indicating she has expansive knowledge of the DC Universe.
- Judging by some of Cetrion's interactions, it's revealed that both she and Shinnok follow their mother Kronika's plans, and it's Cetrion's role to face Shinnok, as he was the darkness to her light.
- This explains why Shinnok's beheading made it impossible for the siblings to clash and unbalanced the dark and light in reality, creating the catalyst for Kronika to reset the timeline.
- Kronika is the first known character to be a Titan in the Mortal Kombat series.
- Kronika and Geras are the first characters, with the exception of Taven in the Konquest Mode of Mortal Kombat: Armageddon, with the complete ability to manipulate time.
- While other characters such as Raiden and Shang Tsung can also alter a degree of time, they do not have full control over it like nor can they manipulate it like Kronika and Geras.
- While Raiden changed the timeline in Mortal Kombat (2011), he never had total control like Kronika and Geras.
- Shang Tsung can restore himself to his youth while also bestowing longevity towards others, as he did to Erron Black, but just like with Raiden, he never had actual control of time itself.
- Between Geras and Kronika, only Geras actually uses his ability to manipulate time during gameplay, such as his abilities to revert time after attacks and combos, revert time to resurrect himself from defeat and his ability to affect the match timer. Geras briefly uses his abilities in the Story Mode, resurrecting himself, freezing Liu Kang and Kung Lao in time and trying to restore his severed arms at the hands of Nightwolf.
- While other characters such as Raiden and Shang Tsung can also alter a degree of time, they do not have full control over it like nor can they manipulate it like Kronika and Geras.
- Kronika is secretly the overarching antagonist of the entire Mortal Kombat series. Many points prove this idea;
- Kronika is Shinnok's mother and designed him to be the ultimate evil of the series, regardless of his foul actions.
- Kronika admitted to Revenant Liu Kang that she crafted Shang Tsung's destiny on collecting souls to her own means of retaining them whenever she needed them for timecraft.
- Raiden learned that Kronika has destined him to fight and eventually kill Liu Kang on every timeline - including Armageddon and in Mortal Kombat (2011). Only the combined forces of both of them broke the cycle and resulted in Kronika's defeat.
- Kronika is the only boss of the new timeline who cannot be juggled. She is immune to all pop-up attacks, interactables, Fatal Blows and Krushing Blows.
- Kronika is the second boss character in the series to have a "Neutral" alignment, with the first being Blaze.
- Kronika is the only character with a Fatality that does not end in slow motion or a frozen frame, as she repeats the entirety of her Fatality after she finishes it and is declared the winner.
- Kronika is one of six announcers for Mortal Kombat 11 and one of five unlockable announcers. The other four are Shao Kahn, Raiden, Johnny Cage and RoboCop.
- She is only selectable by entering a code given by playing Mortal Kombat Mobile.
- Kronika appears in Geras' outro, Kronika's Blessing.
- Kronika is the first Titan and one of the few Immortals in the series to die on-screen.
- Despite possessing combos, special attacks, a Fatality, and the ability to dash forward or backwards, Kronika lacks the ability to jump, as well lacking an uppercut, any form of a basic Throw attack and a Fatal Blow.
- This is a major difference between Shinnok’s Corrupted form in Mortal Kombat X as he possessed every form of basic gameplay mechanic including combos, throws, specials, an X-Ray attack, a Fatality and several Brutalities.
- Shao Kahn in Mortal Kombat (2011) possessed special attacks, basic attacks and two Fatalities, however he seemed to lack combos, or if he had them, he had very few as almost all his special attacks produced juggle effects or could be used repeatedly during combos.
- This is a major difference between Shinnok’s Corrupted form in Mortal Kombat X as he possessed every form of basic gameplay mechanic including combos, throws, specials, an X-Ray attack, a Fatality and several Brutalities.
- Kronika has two appearances in the game when fighting her. During the final battle of a Character Tower in the Towers of Time, the standard Arcade or fighting her in the Story Mode, she has her default appearance but wears her Crown. With the release of Aftermath, Fujin and Shang Tsung both fight her in their respective Chapters, this time with her Crown being absent due to them using it.
- Kronika is the only character in the game to lack a Friendship.
- Shang Tsung uses Kronika's likeness to deceive a new iteration of himself and Quan Chi in the new timeline.
- Kronika also appears in flashbacks when Liu Kang reveals his role in creating the timeline to Sindel and Kitana.
References
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Kabal Ending
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Ending
- ↑ Mortal Kombat 1 Story
- ↑ Mortal Kombat Trilogy, Mortal Kombat (2011), and Mortal Kombat X Test Your Might Minigames
- ↑ Mortal Kombat Shaolin Monks Test Your Might Minigame
- ↑ Mortal Kombat vs. DC Universe Test Your Might Minigame
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Shao Kahn Ending
- ↑ Mortal Kombat Aracde Kano's Fatality
- ↑ Mortal Kombat Aracde Johnny Cage's Fatality
- ↑ Mortal Kombat II Jax's Fatality
- ↑ Mortal Kombat II Johnny Cage's Fatality
- ↑ Mortal Kombat 3 Kano's Fatality
- ↑ Mortal Kombat Aracade Sub-Zero's Fatality
- ↑ Mortal Kombat: Deception Konquest Mode
- ↑ Mortal Kombat 11 Kabal Ending
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Shang Tsung Ending
- ↑ Mortal Kombat 11 Shao Kahn Ending
- ↑ Mortal Kombat 11 Shang Tsung Ending
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Shang Tsung Ending
- ↑ Mortal Kombat 11 Rain Ending
- ↑ Mortal Kombat 11 Sub-Zero Ending
- ↑ Mortal Kombat 11 Sonya Blade Ending
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Story Chapter 2 Kotal Kahn
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Story
- ↑ Mortal Kombat 11 Story Chapter 2 Kotal Kahn
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Story Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Arcade Mode Kronika Boss
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Kronika moveset
- ↑ Mortal Kombat 11 Fujin Ending
- ↑ Mortal Kombat 11 Kung Lao Ending
- ↑ Mortal Kombat 11 Rain Ending
- ↑ Mortal Kombat 11 Sub-Zero Ending
- ↑ Mortal Kombat 11 Sonya Blade Ending
- ↑ Mortal Kombat 11 Rambo Ending
- ↑ Mortal Kombat 11 Terminator Ending
- ↑ Mortal Kombat 11 Sub-Zero Ending
- ↑ Mortal Kombat 11 Shang Tsung Ending
- ↑ Mortal Kombat 11 Johnny Cage Ending
- ↑ Mortal Kombat 11 Kung Lao Ending
- ↑ Mortal Kombat 11 Chapter 1 Cassie Cage
- ↑ Mortal Kombat 11 Robocop Ending
- ↑ Mortal Kombat 11 Liu Kang Ending
- ↑ Mortal Kombat 11 Chapter 3 Liu Kang/Kung Lao
- ↑ Mortal Kombat 11 Story Chapte 2 Kotal Kahn
- ↑ Mortal Kombat 11 Milena Ending
- ↑ Mortal Kombat 11 Shang Tsung Ending
- ↑ Mortal Kombat 11 Shao Kahn Ending
- ↑ Mortal Kombat 11 Chapter 2 Kotal Kahn
- ↑ Mortal Kombat 11 Chapter 2 Kotal Kahn
- ↑ Mortal Kombat 11 Chapter 3 Liu Kang/Kung Lao
- ↑ Mortal Kombat 1 Liu Kang Ending
- ↑ Mortal Kombat 1 Story
Battle Records
None.