- Superhuman Physical Characteristics
- Human Achievements (Ninten, Ana, & Lloyd all showcase great singing and dancing skills, with even Teddy saying it was a great song)
- Multilingualism (It is noted that Ninten understands animal talk, something not done through his PSI telepathy)
- Social Influencing
- Social Status: From agreeing to help Pippi, a child who strayed into the cemetery, and agreeing to help with the problem at the zooNinten quickly became a famous celebrity that everyone's talking about.
- Charisma: Ninten has a natural charm to where girls that meet him for the first time will call him really cute, with Pippi asking Ninten about how she looks and hopes she meets Ninten again sometime, giving Ninten a symbol of their bond with the Franklin Badge. A magicant resident notes that Ninten is very strange but she thinks she might like him. Called a charming boy by a lady with her noting that if anyone can return the Rosemary mansion back to normal if it's him. With him doing this having her re-name her son after Ninten. His charm makes it where even adult women will offer him beer. Ana fell in love with him during their journey.
- Conversationalist: Ninten is able to listen to the worries of a janitor and speak with him, knowing what to say to get the janitor to take him to the roof while also letting the janitor vent his frustrations.
- Vehicular Mastery
- Air Vehicles: Ninten is able to drive planes, being able to spin them in circles.
- Land Vehicles: Ninten is able to drive around in a tank and wield its weaponry just fine. Sea Vehicles; Ninten can drive around within a boat.
- Weapon Mastery (Uses baseball bats as his primary weapon of choice, however he can also use boomerangs and slingshots)
- Genius Intelligence (Naturally requires genius levels of intellect to use PSI accurately and correctly)
- Enhanced Senses (Still able to hit enemies even while blinded. Can sense when enemies are nearby through the check system)
- Extrasensory Perception (Can sense danger in places that people who normally can see ghost can’t)
- Sheer Will (Accepted his fate to go on a journey to save the world, traveling into cemeteries, an abandoned zoo, the dark well of magicant, an abandoned factory, an abandoned town, rosemary's haunted mansion without much fear)
- Regeneration (Mid-Low overtime; Able to take attacks such as zombie bites, animal bites, and explosions without being hindered and can heal from them with PSI and by eating food items. Can quickly recover from being dehydrated. Staying at a rest area overnight completely recovers Hp and Pp)
- Astral Projection (When party members are unconscious they are immediately transported to the hospital until they're picked up, where the cast will have ghost sprites that are acknowledged by characters, and characters directly feeling their presence, and acknowledging they are speaking to their "soul", showing the cast create an astral projection from their soul that observes the party while they are unconscious in the hospital)
- Reliance (Reliance [On Universal System], Partial Protection; Losing a battle causes the defeat to be unwritten, becoming a bad dream and allowing the Ninten and co. to wake up at their last save location)
- Fate Protection, Time Manipulation (1-T), & Dream Manipulation (Passive; Ninten is among a chosen one apart of a universal system of destiny[7], along with being watched over by The Player. Just like in Ness’ game over that him dying is all merely a bad dream)
- Possible Divine Protection (prayers in the MOTHER series are directly noted to be God being with the person[8], with Paula being able to use prayers to have various supernatural effects to happen in the battle with her prayers being used to ultimately defeat Giygas where in the original translation, Paula was praying directly to God[9]. In MOTHER 1 Ninten is told by Ana's father that they will be victorous on their journey and that his prayers will be heard)
- Save and Load with Ninten's Dad (Can create save points for Ninten, the save point can be anywhere he decides to record Ninten's progress)
- Information Analysis (Able to identify the strengths and weaknesses of an opponent along with their stats. At the end of the game Maria’s conscious is able to help Ninten and co. with the check stat)
- Accuracy Manipulation (Ninten’s increase of wisdom raises the chance of inflicting status ailments on an enemy, whether from items or certain PSI techniques. Increasing the fight stat increases the odds of the attack landing and of it being a critical hit)
- Statistics Boost & Rage Power (Capable of increasing his offense through screaming)
- Damage Boost (With smash attacks, can deal far more damage then he can regularly)
- Accelerated Development (Battle & Leveling, Physical Stats & Abilities; Naturally gets stronger as he progresses, naturally gaining resistances and abilities through leveling up. Grew to where the Starman became a regular random encounter when he was previously an entire boss)
- Healing (Fully singing the Eight Melodies fully heals the party, the light of the crystal representing Maria’s conscious will heal Ninten and co.)
- Non-Standard Interaction (Soul Interaction; Can kill and interact with ghosts. Abstract Interaction; Can physically interact and fight enemies from magicant who are abstract representations and feelings of one’s mind)
- Observation (Unconscious Manifestation; Through ignoring the Forgotten Man, Ninten makes him disappear, it is noted by a resident of Magicant that he was once well known but everyone forgot him)
- Empathic Manipulation (Defeating enemies causes them to lose their bloodlust and calm down)
- Has the potential for:
- Subjective Reality, Creation, Illusion Creation (Standard Illusions), & Mind Manipulation (Magicant is a universe created entirely from the users own memories[10]. It exists only within the mind of the user and is shaped entirely by their thoughts and desires. Magicant World's are shaped from the users perspective. Maria for example warped her own world to fit her views as a Queen. Ness's Magicant was shaped almost like a Town with stars and planets in the background. Along with that, users of Magicant can create weapons, equipments, healing items, and inhabitants that represent a certain side to their mind (A strong example would be the Flying Men which represents the users own courage). Some inhabitants act as enemies that will attack or serve as either a memory of the users own experience or simple civilians. It's unknown if there is a Sea of Eden in other variations of Magicant, however it is stated by Talah Rama that the Truth makes itself known to humanity with Magicant. Magicant only disappears once the goal of the user has been met. To provide some insight, Maria's goal was to recover from amnesia and remember the melody she sung to Giygas, and Ness's goal was to awaken his full potential by touching the Universal System. The journey has to be a momentous part of the person's life that culminates in an event that causes them to look inward and triggers the ability to access their magicant).
- Resistance to
- Cold Temperatures (Can casually walk around in light clothing while walking around the snow-covered town of Snowman)
- Disease Manipulation & Zombification (Zombie bites do not affect him)
- Poison Manipulation (Resists the effects of the stinger)
- Mind Manipulation & Madness Manipulation (Can resist Giygas’s influence, even while he’s fighting him, whose black clouds appearing over the mountains caused all the townsfolk and its people to go crazy. No matter how much Ninten goes through he keeps a cheerful look on his face throughout his journey. Force decreases the chances of puzzled, confusion, or sleep working on Ninten)
- Sleep Manipulation (Force decreases the chances of puzzled, confusion, or sleep working on Ninten)
- Sense Manipulation, Poison Manipulation, & Paralysis (The more Ninten’s strength raises the less chance he has of being hit with Blindness, Poison and Paralysis)
- Information Analysis (If Ninten is put into a position where he checks himself there will be no effect)
- Power Nullification (Can resist PSI Block)
- Radiation Manipulation, Temperature Manipulation, Air Manipulation & Poison Manipulation (Can endure the Nuclear Reactor Robot’s explosion without suffering any adverse effects, which would include an intense pulse or wave of heat, light, air pressure, and radiation including a lack of oxygen and carbon monoxide poisoning)
- Psionics & Energy Manipulation (PSI is the manipulation of psionic energy, being described as a mysterious and useful power[11])
- Telekinesis (PSI Users such as Ninten can use their psi to telekinetically unbend a spoon, along with Ness as an infant being able to telekinetically move his baby bottle)
- Telepathy (PSI users all naturally share PSI Telepathy, Ninten uses this to be able to read minds and speak to animals, Paula uses it to telepathically call to Ness in her dreams, along with telepathically speak to other members of the Chosen Four from across towns or even continents. The ability seems to be universal to all PSI users as their consciousness no matter their age is fully aware and can speak with people)
- Power Bestowal (Limited; PSI users can give PSI abilities to other PSI users, such as when an infant used their mind to give Ninten PSI Teleport, or when the Chosen Four taught a monkey how to use PSI Teleport).
- Healing & Resurrection (With PSI Lifeup, heals a large amount of health depending on the level of lifeup. With PSI SuperHealing, completely resurrects an unconscious ally)
- Sleep Manipulation (With PSI Hypnosis, puts the enemy to sleep)
- Statistics Amplification (With PSI Defense Up, raises defense, stacking this causes them to take almost no damage from enemy attacks when prior the enemy could deal devastating damage to them. With Quick Up, raises his speed. With PSI Offense Up, raises his offense up)
- Statistics Reduction (With PSI Defense Down, lowers the defense of an enemy, stacking this lowers their defense considerably to the point that they could easily be defeated when prior they were difficult to defeat)
- Teleportation (With PSI Teleport, this ability allows Ninten to go wherever he's gone before, even allowing him to leave magicant)
- Purification (Material Purification; With PSI Healing, it negates poison, paralysis, being turned to stone, sleeping, and death)
- Forcefield Creation & Attack Reflection (With PSIShield and PSI PowerShield. PSIShield halves the damage taken and power shield passively reflects attacks back)
- Intangibility & Portal Creation (Spatial (At least 4-D); With Dimension Slip, Ninten slips into dimensional space to escape from battles, causing him and the party to be unable to be interacted with by enemies)



