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Lance

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Pokémon/Lance
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Lance was a member of Indigo Plateau's Elite Four, stationed between the Kanto and Johto region, during the events of Pokémon Red/Blue and Pokémon Firered and Leafgreen. He later becomes the Champion of the entire Plateau three years later, during the events of Pokémon Gold/Silver, and Pokémon Heartgold/Soulsilver. As a result, Lance serves as one of, if not the final Trainer fought during the game's story.

Lance

Ah! I heard about you, Red! I lead the Elite Four! You can call me Lance the dragon trainer! You know that dragons are mythical Pokémon! They're hard to catch and raise, but their powers are superior! They're virtually indestructible! Well, are you ready to lose? Your League challenge ends with me, Red!
~ Lance

I've been waiting for you. Gold! I knew that you, with your skills, would eventually reach me here. There's no need for words now. We will battle to determine who is the stronger of the two of us. As the most powerful trainer and as the Pokémon League Champion… I, Lance the dragon master, accept your challenge!
~ Lance

Ah! I've heard about you, Red! I lead the Elite Four. You can call me Lance the dragon Trainer. You know that dragons are mythical Pokémon. They're hard to catch and raise, but their powers are superior. They're virtually indestructible. There's no being clever with them. Well, are you ready to lose? Your League challenge ends with me, Red!
~ Lance

It's been a long time since I last came here. This is where we commemorate the League Champion for all eternity. Their courageous Pokémon are also inducted. Here today, we witnessed the rise of a new League Champion--a Trainer who feels compassion for, and trust toward, all Pokémon. A trainer who succeeded through perseverance and determination. The new League Champion who has all the makings of greatness! Gold, allow me to register you and your partners as Champions!
~ Lance

There's no need for words now. We will battle to determine who is the stronger of the two of us. I, Lance the Dragon-type master, accept your challenge!
~ Lance
Origin
Origin Pokémon
Gender Male
Age Unknown, around 20 years old
Occupation Pokémon Trainer, Pokémon Champion, Dragon Master

Background

Titled the Dragon Master, Lance specializes in raising and training Dragon Type Pokémon. He and his younger cousin, Clair, were raised in Blackthorn City by their grandfather, who was an elder of the Dragon's Den. This kickstarted Lance's career as the Dragon Master, forging him into the strongest trainer of Kanto and Johto.

Although he has participated in the climactic fights against both Red and Blue Oak, he is more notable for his participation in the thwarting of Team Rocket. When the evil team infiltrated and disrupted the Lake of Rage, Lance briefly left his position as Champion to assist Gold in taking them down.

He later faced off against Gold in the Indigo Plateau's championship match, which he lost after a tough battle. Although Gold was marked down into the Hall of Fame, Lance remained as Champion of the Plateau, while Gold went on to continue his journey across the regions. Lance later appeared in the Unova region's Pokémon World Tournament, where he fought in the Champion's Tournament.

General Information

Name: Lance

Origin: Pokémon

Gender: Male

Age: Unknown, around 20 years old

Classification: Pokémon Trainer, Pokémon Champion, Dragon Master

Codex Statistics

Key: Lance | Lance’s Pokémon

Tier: 9-B. Far Higher with Bonds | At least 8-C, likely Far Higher. 6-B with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Bonds

Attack Potency: Wall level (Potency) (Comparable to his durability). Far Higher with Bonds | At least Building level (Potency), likely Far Higher (Trainer Pokémon are normally stronger then wild Pokémon also grow stronger with Badges[1], with Lance being a League Champion level trainer his team is easily superior to a wild Rhyhorn, who can collapse and topple buildings through tackling[2]). Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[3]. Lance is the Champion of the Indigo Plateau[4]. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[5], with this being in reference to Mewtwo[6], being noted to have its battle abilities raised to the ultimate ability[7], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[8], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[9] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[10])

Durability: Wall level (Humans can tank explosions that destroy an entire wooden bridge[11]. Trainers are unaffected by falls that cause the screen to shake[12]). Far Higher with Bonds (Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[13]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[14] and Charizard flying into him from Mewtwo's telekinesis[14]) | At least Building level, likely Far Higher. Country level with Bonds

Striking Strength: Wall Class (Potency). Far Higher with Bonds | At least Building Class (Potency), likely Far Higher. Country Class (Potency) with Bonds

Lifting Strength: Average Human Class. Far Higher with Bonds | At least Superhuman Class (Champion Level Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[15]). Far Higher with Bonds

Travel Speed: Average Human Speed. Far Higher with Bonds | Supersonic flight speed (Lance's Dragonites can circle the globe in 16 hours). Far Higher with Bonds

Attack Speed: Average Human Speed. Far Higher with Bonds | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)

Reaction Speed: Average Human Reactions. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[16], where the trainer and the Pokémon are completely in sync[17] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them) | At least Supersonic. Massively Hypersonic with Bonds

Stamina: Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)

Range: Standard Melee, Far Higher with Pokémon moves

Intelligence: Unknown Intelligence

Knowledge: Grandmaster level (Lance is able to commandeer a dozen wildly different Pokémon with extreme proficiency, rising to the top as the Champion of both the Kanto and Johto region. As the most powerful trainer of the two regions, his battle expertise far outstretches that of the Gym Leaders, most of whom have years to decades of experience. His Pokémon’s intelligences should essentially be an extension of Lance’s battle expertise. Lance should scale to other champions as well who can use and fight such Pokémon as Metagross, who is smarter than a supercomputer)



Lance and his Pokémon share strong Bonds, giving them:




Naturally has Pokémon Physiology, which grants:















Name: Lance’s Dragonite

Gender: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 62 (Gen I) | 50 (Gen II) | 60 (Gen III) | 72 (Gen III Rematch) | 50 (Gen IV) | 75 (Gen IV Rematch) | 50 (Gen V) | 50 (Gen V Rematch) | 140 (Masters EX)

Abilities: Inner Focus - The Pokémon is protected from flinching. Multiscale - Reduces damage the Pokémon takes when its HP is full.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Sitrus Berry - When held by a Pokémon, it will be used in battle to restore 30 HP.
  • Persim Berry - A hold item that heals confusion in battle
  • Focus Sash - An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
  • Yache Berry - If held by a Pokémon, it weakens a foe's supereffective Ice-type attack.

Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Gender: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Dragonite

Gender: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)

Ability: Inner Focus - The Pokémon is protected from flinching.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."

Name: Lance’s Gyarados

Gender: Male

Category: Atrocious Pokémon

Type: Water, Flying

Level: 58 (Gen I) | 44 (Gen II) | 56 (Gen III) | 68 (Gen III Rematch) | 46 (Gen IV) | 68 (Gen IV Rematch) | 140 (Masters EX)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."

Name: Lance’s Aerodactyl

Gender: Male

Category: Fossil Pokémon

Type: Rock, Flying

Level: 60 (Gen I) | 46 (Gen II) | 58 (Gen III) | 70 (Gen III Rematch) | 48 (Gen IV)

Abilities: Pressure - The Pokémon raises opposing Pokémon's PP usage. Rock Head - Protects the Pokémon from recoil damage.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."

Name: Lance’s Charizard

Gender: Male

Category: Flame Pokémon

Type: Fire, Flying

Level: 46 (Gen I) | 48 (Gen IV) | 68 (Gen IV Rematch)

Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."

Name: Lance’s Salamence

Gender: Male

Category: Dragon Pokémon

Type: Dragon, Flying

Level: 72 (Gen IV Rematch) | 50 (Gen V)

Ability: Intimidate - Lowers the foe's Attack stat.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Lum Berry - A hold item that heals any status problem in battle.
  • Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.

Pokédex Entry: "When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."

Name: Lance’s Garchomp

Gender: Male

Category: Mach Pokémon

Type: Dragon, Ground

Level: 72 (Gen IV Rematch)

Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."

Name: Lance’s Altaria

Gender: Male

Category: Humming Pokémon

Type: Dragon, Flying

Level: 73 (Gen IV Rematch)

Ability: Natural Cure - All status conditions heal when the Pokémon switches out.

Obtained: Unknown, likely caught in a Poké Ball

Pokédex Entry: "Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."

Name: Lance’s Kingdra

Gender: Male

Category: Dragon Pokémon

Type: Water, Dragon

Level: 66 (Gen III Rematch) | 50 (Gen V)

Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.

Pokédex Entry: "Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."

Name: Lance’s Hydreigon

Gender: Male

Category: Brutal Pokémon

Type: Dark, Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
  • Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.

Pokédex Entry: "This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."

Name: Lance’s Haxorus

Gender: Male

Category: Axe Jaw Pokémon

Type: Dragon

Level: 50 (Gen V) | 50 (Gen V Rematch)

Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
  • Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.

Pokédex Entry: "They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."

Name: Lance’s Flygon

Gender: Male

Category: Mystic Pokémon

Type: Ground, Dragon

Level: 50 (Gen V)

Ability: Levitate - Gives full immunity to all Ground-type moves.

Obtained: Unknown, likely caught in a Poké Ball

Held Items:

  • Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.

Pokédex Entry: "The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."


  • Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
  • Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
  • Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
  • Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
  • Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
  • Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
  • Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
  • Full Restore: A medicine that fully restores the HP and heals any status problems of a single Pokémon.
  • Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
  • Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.


Notable Techniques


  • Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
  • Slam: The foe is slammed with a long tail, vines, etcetera, to inflict damage.
  • Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
  • Dragon Rage: This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
  • Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Supersonic: The user generates odd sound waves from its body. It may confuse the target.
  • Bite: The foe is bitten with viciously sharp fangs. It may make the target flinch.
  • Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
  • Slash: The foe is attacked with a slash of claws, etcetera It has a high critical-hit ratio.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Thunderbolt: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.


  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.


  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
  • Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
  • Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.


  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
  • Thunder Fang: The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.


  • Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
  • Fire Fang: The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.


  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Safeguard: The user creates a protective field that prevents status problems for five turns.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
  • Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.


  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
  • Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
  • Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.


  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.


  • Double Team: The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
  • Dragon Breath: The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
  • Perish Song: Any Pokémon that hears this song faints in three turns unless it switches out of battle.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.


  • Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
  • Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.


  • Extreme Speed: The user charges the foe at blinding speed. This attack always goes before any other move.
  • Ice Punch: The foe is punched with an icy fist. It may leave the target frozen.
  • Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.


  • Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
  • Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Stone Edge: The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.


  • Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
  • Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.


  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
  • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.


  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
  • Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.


  • Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
  • Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
  • Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
  • U-turn: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.


  • Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
  • Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.


  • Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
  • Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
  • Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
  • Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.


  • Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
  • Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
  • Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
  • Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.


Other

Standard Tactics: Lance utilizes his Pokémon and exploits type weaknesses and advantages along with making sure to use status buffs and debuffs.

Weaknesses

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[108]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Battle Records

References

  1. Pokémon Gym Badges
  2. Pokémon Brilliant Diamond & Shining Pearl Rhyhorn Pokedex Entry
  3. 3.0 3.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  4. 4.0 4.1 Pokémon Heatgold and Soulsilver Champion Lance Fight
  5. Pokémon Fire Red & Leaf Green Cerulean Cave Description
  6. Pokémon Fire Red & Leaf Green Mewtwo Battle
  7. Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  8. Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  9. Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  10. Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  11. Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
  12. Pokémon Crystal Olivine Tower
  13. Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
  14. 14.0 14.1 Pokémon Origins Red vs. Mewtwo
  15. Pokémon Crystal Getting HM 04
  16. 16.0 16.1 Pokémon Red/Blue/Green Champion Battle
  17. 17.0 17.1 17.2 Pokémon ORAS - Max Affection
  18. Pokémon Firered & Leafgreen Catching Pokémon Tutorial
  19. 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 Pokémon Red Lance Battle
  20. Pokémon X & Y Max Affection
  21. Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  22. 22.0 22.1 22.2 22.3 Pokémon Legends Arceus
  23. 23.0 23.1 23.2 23.3 Pokémon Fire Red
  24. Pokémon Sun & Moon SOS Encounters
  25. 25.0 25.1 Pokémon Move: Struggle
  26. Pokémon Legends Z-A
  27. 27.0 27.1 Pokémon Emerald
  28. Pokémon Masters Sabrina and Olympia Conversations
  29. Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  30. Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  31. Pokémon Lets Go Pikachu Lets go Eevee
  32. Pokémon Legends: Z-A
  33. Pokémon Crystal
  34. Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  35. Pokémon Move: Swagger
  36. Pokémon Legends Arceus Intro Segment
  37. Pokémon Move: Sheer Cold
  38. Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  39. Pokémon X & Y Snowbelle City Top-Left Most House
  40. Pokémon Move: Gastro Acid
  41. 41.0 41.1 41.2 Pokémon Dragon Rage
  42. 42.0 42.1 42.2 Pokémon Dragon Rage Description
  43. 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 43.8 Pokémon Firered/Leafgreen Lance Battle
  44. 44.0 44.1 44.2 Pokémon Yellow Lance Battle
  45. Pokémon Silver Dragonite Pokedex Entry
  46. Pokémon Ruby/Sapphire Dragonite Pokedex Entry
  47. Pokémon Red/Blue Dragonite Pokedex Entry
  48. Pokémon Ultra Sun Dragonite Pokedex Entry
  49. Pokémon Moon Dragonite Pokedex Entry
  50. 50.0 50.1 50.2 50.3 50.4 50.5 Pokémon Leafgreen Lance Battle
  51. Pokémon Focus Sash
  52. 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 52.17 Pokémon Heartgold/Soulsilver Lance Battle
  53. Pokémon Heartgold/Soulsilver Clair & Lance Double Team Battle
  54. 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 Pokémon Gold/Silver Lance Battle
  55. 55.0 55.1 Pokémon Heartgold/Soulsilver Rocket Admins Double Team with Lance Battle
  56. Pokémon Barrier
  57. 57.0 57.1 57.2 57.3 Pokémon Black/White 2 Lance Battle
  58. Pokémon Thunder
  59. 59.0 59.1 Pokémon Thunder Wave
  60. Pokémon Blizzard
  61. 61.0 61.1 61.2 61.3 Pokémon Crystal Lance Battle
  62. Pokémon Ruby Gyarados Pokedex Entry
  63. Pokémon Sapphire Gyarados Pokedex Entry
  64. Pokémon Emerald Gyarados Pokedex Entry
  65. Pokémon Waterfall Outside of Battle
  66. Pokémon Crystal Aerodactyl Pokedex Entry
  67. Pokémon Diamond/Pearl/Platinum Aerodactyl Pokedex Entry
  68. Pokémon Shield Aerodactyl Pokedex Entry
  69. Pokémon Swift
  70. Pokémon Supersonic
  71. 71.0 71.1 Pokémon Crystal Charizard Pokedex Entry
  72. Pokémon Diamond/Pearl/Platinum Charizard Pokedex Entry
  73. Pokémon HeatGold Charizard Pokedex Entry
  74. Pokémon Red/Blue Charizard Pokedex Entry
  75. Cite error: Invalid <ref> tag; no text was provided for refs named Pokémon Lets Go Pikachu/Lets Go Eevee Lance Battle
  76. Pokémon Emerald Salamence Pokedex Entry
  77. Pokémon Ruby Salamence Pokedex Entry
  78. Pokémon Sapphire Salamence Pokedex Entry
  79. Pokémon HeartGold/SoulSilver Salamence Pokedex Entry
  80. Pokémon Diamond Garchomp Pokedex Entry
  81. Pokémon Black/White & Black/White 2 Garchomp Pokedex Entry
  82. Pokémon Sword Garchomp Pokedex Entry
  83. Pokémon Ultra Moon Garchomp Pokedex Entry
  84. Pokémon Shield Altaria Pokedex Entry
  85. Pokémon Ruby Altaria Pokedex Entry
  86. Pokémon Emerald Altaria Pokedex Entry
  87. Pokémon FireRed Seadra Pokedex Entry
  88. Pokémon Yellow Seadra Pokedex Entry
  89. Pokémon Shield Seadra Pokedex Entry
  90. Pokémon Silver Seadra Pokedex Entry
  91. Pokémon Crystal Seadra Pokedex Entry
  92. Pokémon Sapphire Seadra Pokedex Entry
  93. Pokémon Let's Go Pikachu/Let's Go Eevee Lance Battle
  94. Pokémon Gold Kingdra Pokedex Entry
  95. Pokémon Silver Kingdra Pokedex Entry
  96. Pokémon Let's Go Pikachu/Let's Go Eevee Exeggutor Pokedex Entry
  97. Pokémon Shield Exeggutor Pokedex Entry
  98. Pokémon Sun Exeggutor Pokedex Entry
  99. Pokémon Black Hydreigon Pokedex Entry
  100. Pokémon Black Haxorus Pokedex Entry
  101. Pokémon Y/Alpha Sapphire Haxorus Pokedex Entry
  102. Pokémon Ruby Flygon Pokedex Entry
  103. Pokémon Emerald Flygon Pokedex Entry
  104. Pokémon Move: Swagger
  105. 105.0 105.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  106. Pokémon One Hit KO Mechanics
  107. Pokémon Ruby Route 116 Trainer Tip Sign
  108. Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

Versus Threads


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