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Pikachu-colored Pichu
Pikachu-colored Pichu is a male pichu variant from Pokémon Diamond, Pearl and Platinum. When transfered into HeartGold & SoulSilver, he will give you access to a special Spiky-eared Pichu.
| Pikachu-colored Pichu | |
|---|---|
| Articles About Pikachu-colored Pichu | |
| Spiky-eared Pichu - Pikachu-colored Pichu - Ukulele Pichu | |
| Origin | |
| Origin | Pokémon Diamond, Pearl and Platinum |
| Creator | Satoshi Tajiri |
| First Appearance | Pokémon Diamond, Pearl and Platinum |
| Actor | N/A |
| Characteristics | |
| Species | Pokémon |
| Gender | Male |
| Pronouns | He/Him |
| Sexuality | Heterosexual |
| Age | Unknown |
| Birthday | Unknown |
| Ethnicity | Pichu |
| Status | Alive |
| Alignment | True Neutral (Without a Trainer), Lawful Neutral (With a Trainer) |
| Archetype | Elemental Animal |
| Occupation | Trainer Pokémon |
| Time Period | Modern Day |
| Language | Pokémon Language |
| Combat Style | Elemental Combat |
| Homeworld | Earth |
| Relationships | |
| Affiliations | Lucas/Dawn, Ethan/Lyra |
| Enemies | N/A |
Name Meaning
It's name comes from the fact it is a shiny pichu, which makes him resemble his evolution, Pikachu.
Appearance
General Description: Pichu is a small, ground-dwelling rodent Pokémon with yellow fur. Its ear-tips, collar, and tail are black and angular. Pichu's red cheek pouches can store small amounts of electricity, and its tiny nose looks like a dot. Pichu is classified as a quadruped, but it can walk easily on its hind legs.
General Information
Name: Pichu
Nicknames: Pikachu-colored Pichu
Origin: Pokémon Diamond, Pearl and Platinum
Overall Series: Pokémon
First Appearance: Pokémon Diamond, Pearl and Platinum]
Company: Gamefreak
Creator: Satoshi Tajiri
Actor: N/A
Gender: Male (Pikachu-colored Pichu is always a male Pichu)
Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])
Pronouns: He/Him
Handedness: Right-Handed
Age: Unknown
Birthday: Unknown
Time Period: Modern Day
Timeline: Main Timeline
Homeworld: Earth
Residence: With Ethan/Lyra
Story Role: Recruitable Monster
Legacy: Unknown Legacy
Influence: Personal Influence (Is needed in order for Ethan/Lyra to meet Spiky-eared Pichu)
Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)
Ethnicity: Pichu
Religion: N/A
Classification: Tiny Mouse Pokémon
Species: Pichu
State of Being: Regular
Physiology: Pokémon Physiology
In-Universe Creator: Arceus
Occupation: Trainer Pokémon
Combat Style: Elemental Combat
Caught By: Lucas/Dawn
Affiliations: Lucas/Dawn, Ethan/Lyra
Enemies: N/A
Height: 0.3 meters (Pichu are on average 0.3 meters tall)
Weight: 2 Kilograms (Pichu are on average 2 kilograms)
Status: Alive
- Without a Trainer: True Neutral (Due to being unskilled at storing electricity, Pichu may let out a jolt if amused or startled[2])
- With a Trainer: Lawful Neutral (Pokémon under a trainer will follow whatever their trainer commands as long as they have the proper amount of badges or level of strength, explaining why Pokémon will freely follow evil teams with no issues)
Threat Level: Street Threat (Despite her small size Pichu can zap adult humans, However, if she does so, he also surprises herself.[3])
- Type(s) of Potential: Growth Potential
- Level of Potential: Fixed
- Description: Pokémon doing battle and[4] winning will gain[5] experience and level up, becoming stronger,[6] and may learn new moves[7].
- Limitations: Once a Pokémon reaches level 100, they are unable to grow further.
Archetype: Elemental Animal
Codex Statistics
Grade: A
Tier: 9-B. Up to 6-B with Bonds
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Comparable with with weak Pokémon such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[8], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]). Up to Country level (Potency) with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[10]. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[11]. Pikachu-colored Pichu is given to Lucas/Dawn[12], and can be used by them throughout the entire game[12], where Lucas/Dawn can face off against Champion level teams like Cynthia[13]. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[14], with this being in reference to Mewtwo[15], being noted to have its battle abilities raised to the ultimate ability[16], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[17], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[18] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[19]). Elemental Attacks allow her to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[20] or Dynamaxed[21] which far outpace the showings of regular pokémon)
Durability: At least Wall level. Up to Country level with Bonds
Striking Strength: At least Wall Class (Potency). Up to Country Class (Potency) with Bonds
Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[22], which should make them superior to Chuck who can lift and throw a large boulder[23])
Travel Speed: Superhuman Speed. Far Higher with Bonds
Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Up to Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)
Reaction Speed: At least Supersonic. Up to Massively Hypersonic with Bonds
Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)
Range: Standard Melee
Intelligence: Average intelligence (Pikachu is seen as a naturally intelligent species[24]. Pokémon are intelligent creatures capable of communicating with other member of their species[25], even being able to run TV Programs on their own[26]. Pokémon are capable of holding various kinds of jobs such as working at a café[27], construction work[28], customer service, cloth making, power line setting and various others)
Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[29])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[30].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[31] gaining new abilities that their previous form did not have[6])
- Aura (All people and Pokémon have an aura that characters like Lucario can sense[32])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[34])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[35])
- Pain Tolerance (Pokémon can take their pain being forcibly split without passing out, and can keep fighting despite being stabbed by spikes[36])
- Pierce Resistance
- Standard Pierce Resistance: Pokémon can take constant hits from stabbing attacks without dying, such as horn attack, horn drill, crunch where the Pokémon use their sharp fangs, and more.
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[37]
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[4] winning will gain[5] experience and level up becoming stronger[6] and may learn new moves[7].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[38])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[39])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Escape Prevention (If a Pokémon becomes agitated[40] one cannot flee[40])
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[41]).
- Limited Resistance to
- Absolute Zero (The move sheer cold causes Pokémon to only faint instead of die[42], which is noted to be a blast of absolute zero cold)
- Fire Manipulation (Pokémon can take being burned and only faint from it[43])
- Poison Manipulation (Pokémon will eventually cure itself of poison after being brought down to 1 HP or lose the poison status after fainting. Many poison type attacks such as Malignant Chain only has a chance of poisoning the user)
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[8])
- Sealing (Pokémon normally require being damaged or inflicted with status conditions[44] to attempt to be caught[4] usually only working after multiple attempts[4])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[45])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[46])
- Emotion Manipulation (If a Pokémon becomes agitated, the ranger cannot convey their feelings of friendship as well[40], where the Capture Styler is a device Rangers can use to communicate their feelings to Pokémon to befriend them[47] making them no longer dangerous[48])
- Gravity Manipulation (Pokémon can still fight and perform moves while under intense gravity, only being restricted from flying and levitating)
- Spirit Manipulation (Spirit Break at worst only makes a Pokémon faint[49] where the move is made to break a Pokémon's spirit, lowering their special attack stat. Pokémon can take hits from Final Flicker[50], a burst attack where Chandelure consumes one's spirit)
- Spatial Manipulation (Spacial Rend at worst only makes a Pokémon faint[51], where Palkia tears the foe along with the space around them being able to land critical hits more easily)
- Time Manipulation (Roar of Time at worst only makes a Pokémon faint[52] where Dialga blasts the target with power that distorts even time itself, though it cannot move on the next turn)
- Black Hole Manipulation (Pokémon at worst faint from Gardevoir's black hole attacks[53], it is even noted in all of Gardevoir's Pokédex entries that they will create a small black hole to protect her trainer[54])
- Distortion World (Pokémon can naturally exist and fight within the Distortion World[55]). The Distortion World gives a resistance to the following:
- Law Manipulation & Physics Manipulation (Cynthia describes the distortion world as "A world where the rules are broken"[55]. When describing the Reverse World in an interview, concepts such as E=mc^2, matter, and anti-matter where brought into the mind of Junichi Masuda[56])
- Space-Time Manipulation (Cyrus likens the Distortion World to existing on the other strand of DNA[55], where time doesn't flow and space isn't stable[55] being opposite to the universe[55])
Pikachu-colored Pichu shares a strong bond with Lucas/Dawn, giving them:
- Supernatural Bond (Bonds are the result of the connection between a Pokémon and their trainer[10], where the trainer and the Pokémon are completely in sync[57] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. In Origins, Red notes due to his connection with his Pokémon it feels as if he's taking the same amount of damage as them[58])
- Pressure Points (A trainer and Pokémon at maximum bond can be so in sync they can automatically land critical hits[57]. A bonded Pokémon can land a critical hit wishing to be praised. Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Accelerated Development
- Other/Leveling
- Physical Stats & Abilities: Bonded Pokémon gets boosted experience in battle[59].
- Other/Leveling
- Autopilot (Even while asleep a Pokémon will hear their trainers call and dodge an attack)
- Sheer Will (Due to the strong bond between a Pokémon and their trainer, they will sometimes refuse to faint even if at 1 HP and hit by a critical hit. Through sheer determination a Pokémon can heal its burn status effect so its trainer wouldn't worry)
- Statistics Amplification (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[11]. Giovanni describes the strength of the Ultra Sun/Moon's as great and realizes its due to the care he put into his Pokémon[60]. Pokémon with strong bonds can fight against legendaries).
- Resistance to
- Status Effect Inducement
- Paralysis Inducement (Pokémon can gather all of their energy to break through its paralysis)
- Temperature Manipulation & Fire Manipulation (Can blow on its burns to remove the burn status effect from itself)
- Poison Manipulation (Can expel the poison from itself so that their Trainer wouldn't worry)
- Sleep Manipulation (Can shake itself awake so that the Trainer won't worry)
- Status Effect Inducement
- Superhuman Physical Characteristics
- Small Size
- Small Animal Sized: Pichu are on average 0.3 meters tall.
- Electricity Manipulation (Due to still being unskilled at storing electricity, Pichu will discharge electricity unitentionally at any shock[61]. Can zap adults humans[62] and charge generators[63])
- Immunity to
- Electric Type Moves
- Electricity Manipulation (Naturally has Volt Tackle which has Pichu electrify himself and charge the target to inflict damage. This damages Pichu quite a lot and may paralyzes the target. Naturally has Charge which has Pichu charge power to boost the power of the next Electric move he uses. This also boosts his special defense stat)
- Paralysis Inducement (For Volt Tackle)
- Statistics Boost (For Charge)
- Electricity Manipulation (Naturally has Volt Tackle which has Pichu electrify himself and charge the target to inflict damage. This damages Pichu quite a lot and may paralyzes the target. Naturally has Charge which has Pichu charge power to boost the power of the next Electric move he uses. This also boosts his special defense stat)
- Electric Type Moves
- Electricity Manipulation (Thunder Shock has Pichu attack with a jolt of electricty that may paralyzes the target. Thunder Wave has Pichu launch a weak jolt of electricity that paralyzes the target. Nuzzle has Pichu attack by nuzzling its electrified cheeks against the target, leaving them with paralysis. Spark has Pichu attack the target with an electrically charged tackle which may leave them with paralysis. Volt Tackle has Pichu electrify himself and charge the target to inflict damage. This damages Pichu quite a lot and may paralyzes the target. Thunderbolt has Pichu crash down a strong electric blast to onto the target which may leave them paralyzed. Thunder has Pichu drop a thunderbolt onto the target which may leave them paralyzed. Charge which has Pichu charge power to boost the power of the next Electric move he uses. This also boosts his special defense stat)
- Paralysis Inducement (For every move but charge)
- Statistics Boost (For Charge)
- Electricity Manipulation (Thunder Shock has Pichu attack with a jolt of electricty that may paralyzes the target. Thunder Wave has Pichu launch a weak jolt of electricity that paralyzes the target. Nuzzle has Pichu attack by nuzzling its electrified cheeks against the target, leaving them with paralysis. Spark has Pichu attack the target with an electrically charged tackle which may leave them with paralysis. Volt Tackle has Pichu electrify himself and charge the target to inflict damage. This damages Pichu quite a lot and may paralyzes the target. Thunderbolt has Pichu crash down a strong electric blast to onto the target which may leave them paralyzed. Thunder has Pichu drop a thunderbolt onto the target which may leave them paralyzed. Charge which has Pichu charge power to boost the power of the next Electric move he uses. This also boosts his special defense stat)
- Normal Type Moves
- Statistics Reduction (Tail Whip has Pichu cutely wag his tail at the target, making them less wary and lowering their defense stat. Play Nice has Pichu the target become friends, lowering the latter's will to fight which lowers their attack stat)
- Social Influencing (Sweet Kiss has Pichu kiss the target with a sweet, angelic cuteness that causes confusion)
- Priority Moves
Pichu can be taught the following techniques through a move tutor:
- Normal Type Moves
- Status Effect Inducement
- Energy Projection (Swift has Pichu shoot Star-shaped rays at the tagert which will never miss)
- Sound Manipulation (Snore has Pichu while sleeping, inflicts damage on a target from making a harsh noise which may make them flinch. Uproar has Pichu attacks in an uproar for three turns, waking up any sleeping Pokémon and preventing anyone from sleeping)
- Statistics Boost (Helping Hand has Pichu assist her ally by boosting the power of their attack)
- Bug Type Moves
- Electric Type Moves
- Electricity Manipulation (Shockwave has Pichu strike the target with a quick jolt of electricity that never misses. Electroweb has Pichu capture opposing Pokémon in an electric net to inflict damage which lowers thier speed stat. Thunder Punch has Pichu punch with an electrified fist which may leave the target with paralysis)
- Undodgeable Attacks (For Shockwave)
- Thread Manipulation and Statistics Reduction (For Electroweb)
- Paralysis Inducement (For Thunder Punch)
- Electricity Manipulation (Shockwave has Pichu strike the target with a quick jolt of electricity that never misses. Electroweb has Pichu capture opposing Pokémon in an electric net to inflict damage which lowers thier speed stat. Thunder Punch has Pichu punch with an electrified fist which may leave the target with paralysis)
Pichu can be taught the following techniques through TMs:
- Electric Type Moves
- Electricity Manipulation (Thunderbolt has Pichu crash down a strong electric blast to onto the target which may leave them paralyzed. Thunder has Pichu drop a thunderbolt onto the target which may leave them paralyzed. Charge Beam has Pichu fire a concentrated bundle of electricity that may also raise her Special Attack stat. Thunder Wave has Pichu launch a weak jolt of electricity that paralyzes the target. Shockwave has Pichu strike the target with a quick jolt of electricity that never misses. Volt Switch has Pichu attack with electricity, then quickly rush back to switch places with a party Pokémon in waiting. Wild Charge has Pichu shrouds himself in electricity and smash into the opponent, taking some recoil damage. Electric Terrain has Pichu electrify the ground under everyone’s feet for five turns. powering up Electric type moves and and making Pokémon on the ground unable to fall asleep. [https://pokemondb.net/move/electro-ball Electro Ball has Pichu hurl an electric orb at the target. the faster Pichu is then the opponent, the greater then damage.)
- Paralysis Inducement (For Thunder Wave, Thunderbolt, and thunder)
- Statistics Boost (For Charge Beam and Electro Ball)
- Undodgeable Attacks (For Shockwave)
- Forced Switch (For Volt Switch)
- Electricity Manipulation (Thunderbolt has Pichu crash down a strong electric blast to onto the target which may leave them paralyzed. Thunder has Pichu drop a thunderbolt onto the target which may leave them paralyzed. Charge Beam has Pichu fire a concentrated bundle of electricity that may also raise her Special Attack stat. Thunder Wave has Pichu launch a weak jolt of electricity that paralyzes the target. Shockwave has Pichu strike the target with a quick jolt of electricity that never misses. Volt Switch has Pichu attack with electricity, then quickly rush back to switch places with a party Pokémon in waiting. Wild Charge has Pichu shrouds himself in electricity and smash into the opponent, taking some recoil damage. Electric Terrain has Pichu electrify the ground under everyone’s feet for five turns. powering up Electric type moves and and making Pokémon on the ground unable to fall asleep. [https://pokemondb.net/move/electro-ball Electro Ball has Pichu hurl an electric orb at the target. the faster Pichu is then the opponent, the greater then damage.)
- Normal Type Moves
- Social Influencing (Swagger has Pichu enrage the opponent causing them to confuse themself. Attract has Pichu infatuate targets of the opposite gender making them less likely to attack. Captivate has Pichu charm targets of the opposite gender harshly lowering their special attack stat. Confide has Pichu tell the target a secret and the target loses its ability to concentrate, lowering the target's special attack. Encore has Pichu compel the target to keep using only the move it last used for three turns)
- Autopilot (While asleep, Sleep Talk will make Pichu randomly use one of the moves she knows)
- Substitution (Substitute has Pichu make a copy of herself using some of her health, using the copy as a decoy to protect her from attacks)
- Emotional Empowerment (Frustration grows more powerful the less Pichu likes her trainer. Return, grows more powerful the more Pichu likes her trainer)
- Power Modification (Hidden power varies in type and intensity depending on the Pokémon using it. Natural Gift varies in type and intensity depending on the berry Pichu holds. Tera Blast has Pichu, if Terastallized, unleashe energy of his Tera Type. Secret Power has Pichu attack the target with a secret power that has added effects varying on the Pichu's environment.)
- Statistics Reduction (If in a psychic terrain, it lowers speed by one stage. If in a misty terrain, it lowers special attack by one stage. If soaring or at sky pillar, it lowers speed by one stage. If on shallow water or in a marshland it lowers speed by one stage. If on water or underwater it lowers attack by one stage. If in a sandy or rocky terrain it lowers accuracy by one stage)
- Status Effect Inducement (If in a cave it causes flinching)
- Fire Manipulation (If in a volcanic terrain, it causes the burn status)
- Ice Manipulation (If in a snow or ice terrain, it causes the freeze status)
- Sleep Manipulation (If in a grass field or grassy terrain, it causes sleep)
- Paralysis Inducement (If in an electric terrain, it causes paralysis. If in buildings, paved/plain terrain, or wifi/linked battles, it causes paralysis. If in the Distortion World it causes paralysis)
- Forcefield Manipulation (Protect enables Pichu to evade all attacks by putting up a forcefield to protect herself)
- Illusion Manipulation & Afterimage Creation
- Standard Illusions: Double Team has Pichu creates illusory copies of herself to raise evasiveness.
- Light Manipulation (Flash has Pichu flash a bright light that cuts the target's accuracy and can be used to illuminate dark areas)
- Statistics Boost (Facade doubles in power if Pichu is poisoned, paralyzed, or has a burn)
- Sheer Will (Endure has Pichu endure an attack with at least one HP. This move’s chance of failing rises if used in succession)
- Sound Manipulation (Round has Pichu attack the target with a song, if others use the move, they will act immedieatly after the initial user and the power of their Rounds will be boosted. Echoed Voice has Pichu attacks the target with an echoing voice, as the move is used every turn, it does greater damage. Uproar has Pichu attacks in an uproar for three turns, waking up any sleeping Pokémon and preventing anyone from sleeping)
- Paralysis Inducement (Body Slam has Pichu drop onto the target with its full body weight which may leave them paralyzed)
- Psychic Type Moves
- Restoration (Rest has Pichu fall asleep and recovers all injuries and cures itself of status effects)
- Light Manipulation (Light Screen has Pichu create a wall of light that cuts damage from special attacks for five turns. Reflect has Pichu create a wall of light that cuts damage from physical attacks for five turns)
- Fairy Type Moves
- Social Influencing (Charm has Pichu gaze at the opponent rather charmingly and making it less wary, dropping its attack stat)
- Mind Manipulation (Sweet Kiss has Pichu kiss the target with a sweet, angelic cuteness that causes confusion)
- Statistics Reduction (Play Rough has Pichu attack by playing rough with the target which may lower their attack stat)
- Sound Manipulation (Disarming Voice has Pichu let out a charming cry, which emotionally damages the target. this attack never misses)
- Spatial Manipulation (Dynamax Pokémon warp the space around them to appear larger than they truly are)
- Weather Manipulation (Dynamax Pokémon create storms within their dens which grow stronger for each pokémon defeated until trainers get blown out of it)
- Vibration Manipulation (Dynamax Pokémon can create a shockwave which nullifies stat changes and abilities)
- Nullification
- Statistics Nullification: The shockwave negates both positive and negative stat change from all other pokémons. It also removes negative stat changes from the user.
- Power Nullification: The shockwave negates all the abilities of the opposing pokémon.
- Purification (The Shockwave cures the user if affacted by a status condition)
- Bypassing
- Forcefield Bypassing: Max Moves can also bypass the moves protect which has a forcefield up[64].
- Precognition Bypassing: Max Moves can also bypass the moves detect where the person sees the future and readies to defend themself[64].
- Undodgeable Attacks (Dynamax moves cannot miss even when accuracy is lowered[64])
- Self-Destruction (Dynamaxed/Gigantamaxed Pokémon explode[64] once defeated)
- Forcefield Manipulation (Dynamaxed/Gigantamaxed Pokémon can create a forcefield to protect themself with[64], along with also being able to use Max Guard)
- Dragon Type Moves
- Air Manipulation and Statistics Reduction (Max Wyrmind[64] summons a dragon type tornado, this decreases the opponent physical attack)
- Flying Type Moves
- Air Manipulation and Statistics Amplification (Can shoot a violent tornado with Max Airstream[64], this upgrades the user's speed)
- Electric Type Moves
- Electricity Manipulation (Max Lightning[64] is an electric move, summons an electric terrain upon use)
- Energy Projection
- Normal Type Moves
- Energy Manipulation
- Energy Projection (Max Strike[64] summons a giant beam out of the ground which lowers the opponent's speed)
- Energy Manipulation
- Fighting Type Moves
- Statistics Amplification (Max Knuckles[64] summons a giant punch that upgrades the user physical attack)
- Grass Type Moves
- Plant Manipulation, Mortality Manipulation, Explosion Manipulation and Healing (Max Overgrowth[64] creates giant mushrooms that explode on the opponent, this summons a grassy terrain upon use who heals everyone on it)
- Bug Type Moves
- Explosion Manipulation and Statistics Reduction (Max Flutterby[64] sends giant butterfly that rush to explode on the opponent, this greatly lowers special attack)
- Dark Type Moves
- Darkness Manipulation and Statistics Reduction (Max Darkness[64] is a dark type move that lowers the opponents special defense)
- Ground Type Moves
- Earth Manipulation (Max Quake[64] is a Ground type move that upgrades Special Defense)
- Rock Type Moves
- Earth Manipulation & Weather Manipulation (Max Rockfall[64] is a rock type move that summons a sandstorm)
- Ice Type Moves
- Ice Manipulation and Weather Manipulation (Can use Max Hailstorm[64] summons a hail upon use)
- Water Type Moves
- Water Manipulation and Weather Manipulation (Can use Max Geyser[64] summons a rain upon use)
- Steel Type Moves
- Metal Manipulation and Statistics Amplification (Max Steelspike[64] is a steel type move, this amplifies the defense of the user)
- Ghost Type Moves
- Telekinesis and Statistics Reduction (Max Phantasm[64] use's giant floating object to attack the opponent, this reduces the opponent defense)
- Normal Type Moves
- Forcefield Manipulation (Max Guard[64] creates a giant forcefield around the Dynamax Pokémon)
- Resistance to
- Statistics Reduction (Dynamax moves cannot miss even when accuracy is lowered[64])
- Sealing (Dynamaxed/Gigantamaxed Pokémon must be heavily damaged before they can be captured[65])
- Status Effect Inducement (Dynamaxed/Gigantamaxed Pokémon Cannot be flinched)
- Power Swapping (Dynamaxed/Gigantamaxed Pokémon's abilities can't be changed with the opponent's)
- Battlefield Removal, Forced Switch and Intimidation (Dynamaxed/Gigantamaxed Pokémon are unaffected by Whirlwind and Roar)
- Mind Manipulation (Dynamaxed/Gigantamaxed Pokémon can't be forced to repeat the same move)
- Nullification (Dynamaxed/Gigantamaxed Pokémon's moves can't be disable)
- One Hit Kill and Absolute Zero (Dynamaxed/Gigantamaxed Pokémon are immune to OHK moves which would include Sheer Cold)
- Damage Transferal (Dynamax Pokémon are immune to Destiny Bond)
- Mimicry
- Physiology Mimicry Users of Impostor or Transform cannot turn into Dynamax Pokémons.
- Power Mimicry Max Moves cannot be copied
- Weight-based attacks (Dynamax Pokémon are immune to weight-based attacks)
- Immunity to
- Elemental Manipulation
- Normal: Normal Types are naturally immune to ghost type moves
- Ghost: Ghost Types are naturally immune to normal type moves and fighting type moves
- Normal Type Moves
- Fighting Type Moves
- Dark: Dark Types are naturally immune to psychic type moves
- Steel: Steel Types are naturally immune to poison type moves
- Fairy: Fairy Types are naturally immune to dragon type moves
- Elemental Manipulation
- Resistance to
- Limited Mimicry
- Physiology Mimicry: The typing of Terastallized Pokémon cannot be copied by Transform.
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves
- Electric: Electric Types are naturally resistant to electric type moves, flying type moves, and steel type moves
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Ice: Ice Types are naturally resistant to ice type moves
- Fighting: Fighting Types are naturally resistant to bug type moves, rock type moves, and dark type moves
- Poison: Poison Types are naturally resistant to grass type moves, fighting type moves, poison type moves, bug type moves, and fairy type moves
- Ground: Ground Types are naturallly resistant to posion type attacks and rock type attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Psychic: Psychic Types are naturally resistant to fighting type moves and psychic type moves
- Bug: Bug Types are naturally resistant to grass type moves, fighting type moves and ground type moves
- Rock: Rock Types are naturally resistant to normal type moves, fire type moves, poison type moves, and flying type moves
- Ghost: Ghost Types are naturally resistant to poison type moves and bug type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves
- Dark: Dark Types are naturally resistant to ghost type moves and dark type moves
- Steel: Steel Types are naturally resistant to normal type moves, grass type moves, ice type moves, flying type moves, psychic type moves, bug type moves, rock type moves, dragon type moves, steel type moves, and fairy type moves
- Fairy: Fairy Types are naturally resistant to fighting type moves, bug type moves, and dark type moves
Everstone
- Description: The Everstone (Japanese: かわらずのいし Unchanging Stone) is a type of held item introduced in Generation II. It prevents the holder from evolving.
- Usage: Used as a held item.
- Function: When held by a Pokémon it prevents them from evolving.
Notable Techniques
Other
Standard Tactics: If startled Pichu will unintentionally let out a jolt of electricity[2]. When commanded by his trainer, it is whatever the trainer commands him to do.
Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[66]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[30]. Pokémon become too scared to move when dealing with an entity[67] that cannot be ID'd[67].Startling a Pokémon in the middle of its evolution will cause it to not evolve[68].
- Type Weakness: Electric Type moves are not very effective against other electric types, grass types, and dragon types and have no effect on ground types. As an electric type, Pichu is weak to ground type attacks.
- Unique Weaknesses: Pichu is still unskilled at storing electricity[2].
Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
| Status Effects | |||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||
Pokedéx Entries
| Pokémon HeartGold | |
| It is not yet skilled at storing electricity. It may send out a jolt if amused or startled. |
| Pokémon Soulsilver | |
| Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself. |
Gallery
Codex Statistics Questions
Q: Shouldn't end game Pokémon scale to Groudon raising the continents?
A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[69]. So this would be through abilities and not Attack Potency.
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
Battle Records
None.
None.
None.
References
- ↑ Pokémon Move Attract
- ↑ 2.0 2.1 2.2 Pichu HeartGold Pokédex Entry
- ↑ Pichu SoulSilver Pokédex Entry
- ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Fire Red
- ↑ 5.0 5.1 Pokémon Legends: Z-A
- ↑ 6.0 6.1 6.2 Pokémon Emerald
- ↑ 7.0 7.1 Pokémon Crystal
- ↑ 8.0 8.1 8.2 Pokémon Legends Arceus
- ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
- ↑ 10.0 10.1 Pokémon Red/Blue/Green Champion Battle
- ↑ 11.0 11.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
- ↑ 12.0 12.1 Pokémon Diamond/Pearl/Platinum Pikachu-colored Pichu Event
- ↑ Pokémon Diamond/Pearl/Platinum Cynthia Battle
- ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
- ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
- ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
- ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
- ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
- ↑ Pokémon Sword & Shield Max Raid Battle
- ↑ Pokémon Yellow Intro
- ↑ Pokémon Gold Chuck Battle
- ↑ Pokémon Gold Pikachu Pokédex Entry "This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat."
- ↑ Hey You, Pikachu!
- ↑ Pokémon Channel
- ↑ Pokémon Café ReMix
- ↑ Timburr Pokédex Entry Pokémon White
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 30.0 30.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ Pokémon Lucario Pokédex Entires
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Move Spike
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ 40.0 40.1 40.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Move Will O Wisp
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ Pokémon Ranger Intro Capture
- ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
- ↑ Pokémon Move: Spirit Break
- ↑ Pokkén Tournament: Chandelure Final Flicker
- ↑ Pokémon Move: Spacial Rend
- ↑ Pokémon Move: Roar of Time
- ↑ Pokkén Tournament Gardevoir Burst Attacks
- ↑ Pokémon Gardevoir Pokédex Entries
- ↑ 55.0 55.1 55.2 55.3 55.4 Pokémon Platinum Distortion World
- ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title." - ↑ 57.0 57.1 Pokémon ORAS - Max Affection
- ↑ Pokémon Origins File 1: Red
- ↑ Pokémon X & Y Max Affection
- ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
- ↑ Pichu Crystal Pokédex Entry
- ↑ Pichu FireRed Pokédex Entry
- ↑ Pokémon Stadium 2 Pichu's Power Plant
- ↑ 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 64.11 64.12 64.13 64.14 64.15 64.16 64.17 64.18 64.19 64.20 64.21 Pokémon Sword And Shield Gigantamax
- ↑ Pokémon Sword And Shield Gigantamax Battles
- ↑ Pokémon Move: Swagger
- ↑ 67.0 67.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
- ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie
Versus Threads
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