Pikachu-colored Pichu

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Pokémon/Pikachu-colored Pichu
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Pikachu-colored Pichu is a male pichu variant from Pokémon Diamond, Pearl and Platinum. When transfered into HeartGold & SoulSilver, he will give you access to a special Spiky-eared Pichu.

Pikachu-colored Pichu
Articles About Pikachu-colored Pichu
Spiky-eared Pichu - Pikachu-colored Pichu - Ukulele Pichu
Origin
Origin Pokémon Diamond, Pearl and Platinum
Creator Satoshi Tajiri
First Appearance Pokémon Diamond, Pearl and Platinum
Actor N/A
Characteristics
Species Pokémon
Gender Male
Pronouns He/Him
Sexuality Heterosexual
Age Unknown
Birthday Unknown
Ethnicity Pichu
Status Alive
Alignment True Neutral (Without a Trainer), Lawful Neutral (With a Trainer)
Archetype Elemental Animal
Occupation Trainer Pokémon
Time Period Modern Day
Language Pokémon Language
Combat Style Elemental Combat
Homeworld Earth
Relationships
Affiliations Lucas/Dawn, Ethan/Lyra
Enemies N/A

Name Meaning

It's name comes from the fact it is a shiny pichu, which makes him resemble his evolution, Pikachu.

Pikachu-colored Pichu — Names by Language
Language Title
Japanese ピカチュウカラーのピチュー (Pikachu Karā no Pichū)
French Pichu aux couleurs de Pikachu
Spanish Pichu del color de Pikachu
German Pikachu-farbenes Pichu
Italian Pichu color Pikachu

Appearance

General Description: Pichu is a small, ground-dwelling rodent Pokémon with yellow fur. Its ear-tips, collar, and tail are black and angular. Pichu's red cheek pouches can store small amounts of electricity, and its tiny nose looks like a dot. Pichu is classified as a quadruped, but it can walk easily on its hind legs.

General Information

Name: Pichu

Nicknames: Pikachu-colored Pichu

Origin: Pokémon Diamond, Pearl and Platinum

Overall Series: Pokémon

First Appearance: Pokémon Diamond, Pearl and Platinum]

Company: Gamefreak

Creator: Satoshi Tajiri

Actor: N/A

Gender: Male (Pikachu-colored Pichu is always a male Pichu)

Sexuality: Heterosexual (Attract only works on Pokémon of the opposite gender[1])

Pronouns: He/Him

Handedness: Right-Handed

Age: Unknown

Birthday: Unknown

Time Period: Modern Day

Timeline: Main Timeline

Homeworld: Earth

Residence: With Ethan/Lyra

Story Role: Recruitable Monster

Legacy: Unknown Legacy

Influence: Personal Influence (Is needed in order for Ethan/Lyra to meet Spiky-eared Pichu)

Language: Pokémon Language (Pokémon are seemingly able to communicate with each other and understand each other even if they're completely different species)

Ethnicity: Pichu

Religion: N/A

Classification: Tiny Mouse Pokémon

Species: Pichu

State of Being: Regular

Physiology: Pokémon Physiology

In-Universe Creator: Arceus

Occupation: Trainer Pokémon

Combat Style: Elemental Combat

Caught By: Lucas/Dawn

Affiliations: Lucas/Dawn, Ethan/Lyra

Enemies: N/A

Height: 0.3 meters (Pichu are on average 0.3 meters tall)

Weight: 2 Kilograms (Pichu are on average 2 kilograms)

Status: Alive

Alignment

Threat Level: Street Threat (Despite her small size Pichu can zap adult humans, However, if she does so, he also surprises herself.[3])

Potential

Archetype: Elemental Animal

Codex Statistics

Grade: A

Tier: 9-B. Up to 6-B with Bonds

Cardinality: Finite

Dimensionality: 3-D

Power Source: Electricity

Attack Potency: Wall level (Potency) (Comparable with with weak Pokémon such as Magikarp who has one of the weakest attack stats and even with stats this low it can can break apart large boulders overtime[8], crater the ground with splash[9] break trees in half over time[9] and break frozen trees in half over time[9]). Up to Country level (Potency) with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[10]. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[11]. Pikachu-colored Pichu is given to Lucas/Dawn[12], and can be used by them throughout the entire game[12], where Lucas/Dawn can face off against Champion level teams like Cynthia[13]. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[14], with this being in reference to Mewtwo[15], being noted to have its battle abilities raised to the ultimate ability[16], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[17], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[18] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[19]). Elemental Attacks allow her to affect characters that are Far Stronger (Even if a Pokémon is far higher leveled than another Pokémon, they can still exploit their weaknesses or use attacks that ignore stat differences altogether. Elemental Attacks also allow Pokémon to defeat Pokémon that have Mega Evolved[20] or Dynamaxed[21] which far outpace the showings of regular pokémon)

Durability: At least Wall level. Up to Country level with Bonds

Striking Strength: At least Wall Class (Potency). Up to Country Class (Potency) with Bonds

Lifting Strength: Likely Superhuman Lifting (Oak views wild Pokémon like Pikachu such a threat that he had to immediately throw a Pokéball[22], which should make them superior to Chuck who can lift and throw a large boulder[23])

Travel Speed: Superhuman Speed. Far Higher with Bonds

Attack Speed: At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Up to Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)

Reaction Speed: At least Supersonic. Up to Massively Hypersonic with Bonds

Stamina: Superhuman (Pokémon are naturally hardwired for combat, being able to still battle at full capacity while badly poisoned)

Range: Standard Melee

Intelligence: Average intelligence (Pikachu is seen as a naturally intelligent species[24]. Pokémon are intelligent creatures capable of communicating with other member of their species[25], even being able to run TV Programs on their own[26]. Pokémon are capable of holding various kinds of jobs such as working at a café[27], construction work[28], customer service, cloth making, power line setting and various others)

Knowledge: Journeyman level (Pokémon are naturally hardwired for combat, whether for sport or survival, in which they are capable of using a wide range of moves)





Pikachu-colored Pichu shares a strong bond with Lucas/Dawn, giving them:



Pichu can be taught the following techniques through a move tutor:

Pichu can be taught the following techniques through TMs:





Everstone

  • Description: The Everstone (Japanese: かわらずのいし Unchanging Stone) is a type of held item introduced in Generation II. It prevents the holder from evolving.
  • Usage: Used as a held item.
  • Function: When held by a Pokémon it prevents them from evolving.

Notable Techniques

Pichu(Pikachu-Colored Pichu)Lv. 30
Games Pokémon Diamond, Pearl and Platinum
Region Japanese, American and PAL
Distribution Method Movie (Japan) Wi-Fi (America and PAL)
Distribution Location In-Life (Japan) Wi-Fi (America and PAL)
Distribution Period 19 June 2009 to 31 August 2009 (Japan) 5 March 2010 to 25 March 2010 (America and PAL)
Poké Ball Cherish Ball
Held Item Everstone
Level 30
Nature Jolly
Ability Static
Moves
Charge Electric Special
Volt Tackle Electric Physical
Endeavor Normal Special
Endure Normal Physical

Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
10 Thunder Wave Electric Status — 100 Paralyzes the target.
13 Sweet Kiss Fairy Status — 75 Confuses the target.
18 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
10 Thunder Wave Electric Status — 100 Paralyzes the target.
13 Sweet Kiss Fairy Status — 75 Confuses the target.
18 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
10 Sweet Kiss Fairy Status — 75 Confuses the target.
13 Thunder Wave Electric Status — 100 Paralyzes the target.
18 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
5 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
10 Sweet Kiss Fairy Status — 75 Confuses the target.
13 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
18 Thunder Wave Electric Status — 100 Paralyzes the target.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
4 Play Nice Normal Status — — Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
8 Sweet Kiss Fairy Status — 75 Confuses the target.
12 Nuzzle Electric Physical 20 100 deals damage and paralyzes the target
16 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
20 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
4 Play Nice Normal Status — — Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
8 Sweet Kiss Fairy Status — 75 Confuses the target.
12 Nuzzle Electric Physical 20 100 deals damage and paralyzes the target
16 Nasty Plot Dark Status — — Raises the user's Special Attack by two stages. Stats can be raised to a maximum of +6 stages each.
20 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
Pichu — Moves
Lv. Move Type Cat. Power Acc. Effects
1 Growl Normal Status — 100 Lowers the target's Attack by one stage. Stats can be lowered to a minimum of -6 stages.
1 Quick Attack Normal Physical 40 100 deals damage and has a priority of +1.
1 Tail Whip Normal Status — 100 Lowers the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages.
1 Thunder Shock Electric Special 40 100 Deals damage and has a 10% chance of paralyzing the target.
4 Thunder Wave Electric Status — 90 paralyzes the opponent.
12 Nuzzle Electric Physical 20 100 deals damage and paralyzes the target
16 Spark Electric Physical 65 100 deals damage and has a 30% chance of paralyzing the target.
20 Charm Fairy Status — 100 Lowers the target's Attack by two stage. Stats can be lowered to a minimum of -6 stages.
25 Thunderbolt Electric Special 90 100 deals damage and has a 10% chance of paralyzing the target.
30 Charge Electric Status — — raises the user's Special Defense by one stage, and if this Pokémon's next move is a damage-dealing Electric-type attack, it will deal double damage
35 Light Screen Psychic Status — — reduces damage from Special attacks by 50%, for 5 turns.
40 Thunder Electric Special 110 70 deals damage and has a 30% chance of paralyzing the target.
99 Volt Tackle Electric Physical 120 100 deals damage and has a 10% chance of paralyzing the target, but the user receives 1⁄3 of the damage it inflicted in recoil.

Pichu — Moves
Move Type Cat. Power Acc. Effects
Headbutt Normal Physical 70 100 deals damage and has a 30% chance of causing the target to flinch.
Helping Hand Normal Status — — In Double Battles, boosts the power of the partner's move.
Magnet Rise Electric Status — — User becomes immune to Ground-type moves for 5 turns.
Mud-Slap Ground Special 20 100 Deals damage and lowers the target's Accuracy by one stage. Stats can be lowered to a minimum of -6 stages each.
Rollout Rock Physical 30 90 Deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn. If the user has used Defense Curl in any previous turn (without switching out) then Rollout doubles in power.
Signal Beam Bug Special 75 100 deals damage and has a 10% chance of confusing the target.
Snore Normal Special 50 100 Deals damage and has a 30% chance of causing the target to flinch. However, it can only be used while the user is asleep.
Swift Normal Special 60 ∞ Deals damage and never misses.
Uproar Normal Special 90 100 Deals damage for 3 turns. During this time, no Pokémon on the field will be able to sleep, and any sleeping Pokémon will be woken up.
Covet Normal Physical 60 100 deals damage and steals the target's held item.
Electroweb Electric Special 55 95 deals damage and lowers the target's Speed by one stage. Stats can be lowered to a minimum of -6 stages each.
Iron Tail Steel Physical 100 75 deals damage and has a 30% chance of lowering the target's Defense by one stage. Stats can be lowered to a minimum of -6 stages each.
Shock Wave Electric Special 60 ∞ deals damage and ignores changes to the Accuracy and Evasion stats.
Thunder Punch Electric Physical 75 100 deals damage and has a 10% chance of paralyzing the target.
TM Moves
TM Move Type Cat. Power Acc.
01 Take Down Normal Physical 90 85
02 Charm Fairy Status — 100
03 Fake Tears Dark Status — 100
04 Agility Psychic Status — —
07 Protect Normal Status — —
18 Thief Dark Physical 60 100
19 Disarming Voice Fairy Special 40 ∞
20 Trailblaze Grass Physical 50 100
23 Charge Beam Electric Special 50 90
25 Facade Normal Physical 70 100
32 Swift Normal Special 60 ∞
37 Draining Kiss Fairy Special 50 100
43 Fling Dark Physical — 100
47 Endure Normal Status — —
48 Volt Switch Electric Special 70 100
50 Rain Dance Water Status — —
55 Dig Ground Physical 80 100
58 Brick Break Fighting Physical 75 100
66 Body Slam Normal Physical 85 100
68 Thunder Punch Electric Physical 75 100
70 Sleep Talk Normal Status — —
72 Electro Ball Electric Special — 100
74 Reflect Psychic Status — —
75 Light Screen Psychic Status — —
81 Grass Knot Grass Special — 100
82 Thunder Wave Electric Status — 90
85 Rest Psychic Status — —
103 Substitute Normal Status — —
122 Encore Normal Status — 100
123 Surf Water Special 90 100
126 Thunderbolt Electric Special 90 100
127 Play Rough Fairy Physical 90 90
130 Helping Hand Normal Status — —
134 Reversal Fighting Physical — 100
136 Electric Terrain Electric Status — —
140 Nasty Plot Dark Status — —
147 Wild Charge Electric Physical 90 100
166 Thunder Electric Special 110 70
171 Tera Blast Normal Special 80 100
173 Charge Electric Status — —
211 Electroweb Electric Special 55 95


Other

Standard Tactics: If startled Pichu will unintentionally let out a jolt of electricity[2]. When commanded by his trainer, it is whatever the trainer commands him to do.

Weaknesses

Explanations

Status Effects

The following is an explanation of the various status effects of Pokémon

Status Effects
Name Effect Apperances
Burned Reduces one's physical attack and takes damage overtime from the burns. Usually caused by Fire type moves and generally lasts indefinitely unless an external item, ability like shed skin, or move like rest is used. In Generation 1, a burned Pokémon takes damage equal to 1/16 of its maximum health. In Generation 2, a burned Pokémon takes damage equal to 1/8 of its maximum health. In Generation 8 onward, a burned Pokémon takes damage equal to 1/16 of its maximum health. Burn status can be caused by the following moves: Beak Blast (if a Pokémon makes contact with the user of the move during the move's charging phase), Blaze Kick, Blazing Torque, Blue Flare, Burning Bulwark (If contact is made with the user of the move), Burning Jealously (If the Pokémon has increased stats during that turn), Ember, Fire Blast, Fire Fang, Fire Punch, Flame Wheel, Flamethrower, Flare Blitz, Fling (if holding a Flame Orb), Heat Wave, Ice Burn, Infernal Parade, Inferno, Matcha Gotcha, Lava Plume, Psycho Shift (If the user of the move is already inflicted with the burn status), Pyro Ball, Sacred Fire, Sandsear Storm, Scald, Scorching Sands, Searing Shot, Secret Power (when used on a volcano), Shadow Fire, Sizzly Slide, Steam Eruption, Tri Attack, and Will-O-Wisp. Most Pokémon Games
Freeze Prevents any action in battle. Usually caused by Ice type moves and generally only lasts for multiple turns, they can be thawed out early if hit by a fire move. The thaw out chance ranges from generation, in Generation 2 the thaw out chance is a 25/256 chance. In Generation 3, the thaw out chance is 20% each turn. In Pokémon Champions, the thaw out chance is 25% each turn. In Generation 1, a frozen Pokémon cannot break out unless hit by a fire-type move that can inflict burn or if an opponent uses the move Haze. Frozen status can be caused by the moves: Blizzard, Freeze-Dry, Freezing Glare, Ice Beam, Ice Fang, Ice Punch, Powder Snow, Secret Power (when used in snow or ice weather), Shadow Chill, or Tri Attack. Most Pokémon Games
Frostbite In Pokémon Legends: Arceus, the freeze status conditions is replcaaed with frostbite. Frostbite has the Pokémon lose 1/16 of their maximum health every turn and reduces damage dealt by a frostbitten Pokémon's special moves. Pokémon Legends: Arceus
Paralysis Has a chance of preventing any action in battle and lowers speed stat. Usually caused by Electric type skills, it lasts indefinitely without external help, any ability like shed skin, or a move like rest. In later games, attacking a shocked enemy is guaranteed to cause a critical hit. Paralysis in general has a 25% chance of having a Pokémon be unable to attack asides from Pokémon Champions. In Generation 1, paralysis reduces a Pokemon's speed by 75% rounded down due to a stats modification glitch (along with this, using moves like agility would return the dropped speed to normal and double it and the speed drop would stay even after being cured of Paralysis using an item or through Rest). In Generation 2, the irregularities are fixed. In Generations 7 and 8 the paralysis reduces the Pokémon's speed by 50%. In Pokémon Legends: Z-A, the paralysis is changed to reduce the affected Pokémon's movement speed during battle. In Pokémon Champions, paralyzed Pokémon have a 12.5% chance to be fully paralyzed. The ability to paralyze can be done by the following moves: Body Slam, Bolt Strike, Bounce, Buzzy Buzz, Combat Torque, Dire Claw, Discharge, Dragon Breath, Fling (if holding a Light Ball), Force Palm, Freeze Shock, G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Lick, Nuzzle, Psycho Shift (if user of the attack is already paralyzed), Secret Power (When used on plain terrain, building floors, link battles, Sky Battles, Distortion World, or Electric Terrain is in effect), Shadow Bolt, Spark, Splishy Splash, Stoked Sparksurfer, Stun Spore, Thunder, Thunder Fang, Thunder Punch, Thunder Shock, Thunder Wave, Thunderbolt, Tri Attack, Volt Tackle, Wildbolt Storm, and Zap Cannon. Most Pokémon Games
Poison Depletes health at the end of each turn, often persisting on the field. In Generation 1 a poisoned Pokémon takes damage equal to 1/16 of their maximum health at the end of every turn. A badly poisoned Pokémon still takes 1/16 of their maximum health at first, however the damage increases by 1/16 each time it takes poison damage. In Generation 2, the damage is lowered to 1/8 of its maximum damage and poison damage taken by a badly poisoned Pokémon doesn't interact with other types of recurrent damage. From Generation 1 to 4 all poisoned Pokémon in a trainer's party loses 1 HP for every four steps taken (in FireRed and LeafGreen it's instead every five steps). In Generation 1 to 3, the poison Pokémon will take poison damage until they faint. In Generation 4, a poisoned Pokémon's HP will be brought to 1 and then they will cure themself of poison. In Generation 5 to 8 poisoned Pokémon no longer take poison damage outside of battle. In Legends: Z-A, poisoned Pokémon take damage whil it is outside its Poké Ball. The moves that inflict poison are as follows: Baneful Bunker (If Pokémon makes contact with the user of the move), Barb Barrage, Cross Poison, Dire Claw, Fling (if holding Poison Barb), G-Max Befuddle, G-Max Malodor, G-Max Stun Shock, Gunk Shot, Mortal Spin, Noxious Toruqe, Poison Gas, Poison Jab, Poison Powder, Poison Sting, Poison Tail, Psychco Shift (if the user of the move is poisoned), Secret Power (When used in tall grass), Shell Side Arm, Sludge, Sludge Bomb, Sludge Wave, Smog, Toxic Spikes, Toxic Thread, and twineedle. Most Pokémon Games
Confusion Confused Pokémon become indecisive and may either attack a random enemy or attack themself. In Generations 1-6 it was a 50% chance of the Pokémon hurting itself in confusion. In Generation 7 and onwards, it was a 33% chance of the Pokémon hurting itself in confusion. In Legends: Z-A, confusion causes the Pokémon to move sporadically. The following moves cause confusion: Axe Kick, Chatter, Confuse Ray, Confusion, Dizzy Punch, Dynamic Punch, Flatter, G-Max Gold Rush, G-Max Smite, Hurricane, Magical Torque, Psybeam, Rock Climb, Secret Power (only when used on a rocky surface), Shadow Panic, Signal Beam, Strange Steam, Supersonic, Swagger, Sweet Kiss, Teeter Dance, and Water Pulse. Most Pokémon Games
Infatuation Infatuated Pokémon have a chance of not attacking the Pokémon they're infatuated with. There is a 50% chance of the move failing due to infatuation. The following moves cause infatuation: Attract and G-Max Cuddle. Most Pokémon Games
Flinch The Pokémon flinches from an attack, costing them their turn. Only Pokémon with abilites like inner focus will prevent flinching. The following moves cause flinch: Air Slash, Astonish, Bite, Bone Club, Dark Pulse, Double Iron Bash, Dragon Rush, Extrasensory, Fake Out, Fiery Wrath, Fire Fang, Fling (only if King's Rock or or Razor Fang is held), Floaty Fall, Headbutt, Heart Stamp, Hyper Fang, Ice Fang, Icicle Crash, Iron Head, Low Kick, Mountain Gale, Needle Arm, Rock Slide, Rolling Kick, Secret Power (only in caves, rocky terrain, burial grounds, or in space), Sky Attack, Snore (Only if asleep), Steamroller, Stomp, Thunder Fang, Triple Arrows, Twister, Upper Hand, Waterfall, Zen Headbutt, and Zing Zap. Most Pokémon Games
Sleep Prevents any action in battle. The Pokémon is asleep and will normally take some turns to wake up. In Generation 1, sleep lasts for 1-7 turns, with a 1/4 chance to wake up turn 1 and a 1/8 chance to wake up in 2-6 turns. In Generation 2 sleep lasts 2-8 turns, the Pokémon has a 1/4 chance oto wake up in 2 turns or 5 turns and a 1/8 chanc eot wake up in 3 turns, 4 turns, 6 turns, or 7 turns. In Generation 3 sleep lasts 2-5 turns. In Generation 5, sleep now lasts 2-4 turns. In Pokémon Champions, sleep now lasts 2-3 turns. The following moves cause sleep: Dark Void, Dire Claw, G-Max Befuddle, G-Max Snooze, Grass Whistle, Hypnosis, Lovely Kiss, Psycho Shift (if user is asleep), Relic Song, Rest, Secret Power (only in long grass, tall grass, or grassy terrain being in affect), Sing, Sleep Powder, Spore, Wicked Torque, and Yawn. Most Pokémon Games
Drowsy The replacement for the sleep status in the Legends games. It has a chance of the afflicted Pokémon being unable to move along with taking increased damage from attacks. Pokémon Legends: Arceus and Pokémon Legends: Z-A
Fainted Can no longer participate in battle. In most games, if the all Pokémon faint, the trainer whites out and returns back to their last save with some of their money gone. Can only be recovered with revives, healing at a bed or Pokémon Center, or through specific moves. Most Pokémon Games
Wrap Prevents any action from a unit until the wrap ends. Pokémon Generation 1

Pokedéx Entries

Pokémon HeartGold
It is not yet skilled at storing electricity. It may send out a jolt if amused or startled.


Pokémon Soulsilver
Despite its small size, it can zap even adult humans. However, if it does so, it also surprises itself.

Codex Statistics Questions

Q: Shouldn't end game Pokémon scale to Groudon raising the continents?

A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[69]. So this would be through abilities and not Attack Potency.

Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?

A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.

Battle Records

None.

None.

None.

References

  1. ↑ Pokémon Move Attract
  2. ↑ 2.0 2.1 2.2 Pichu HeartGold Pokédex Entry
  3. ↑ Pichu SoulSilver Pokédex Entry
  4. ↑ 4.0 4.1 4.2 4.3 4.4 Pokémon Fire Red
  5. ↑ 5.0 5.1 Pokémon Legends: Z-A
  6. ↑ 6.0 6.1 6.2 Pokémon Emerald
  7. ↑ 7.0 7.1 Pokémon Crystal
  8. ↑ 8.0 8.1 8.2 Pokémon Legends Arceus
  9. ↑ 9.0 9.1 9.2 Pokémon: Magikarp Jump
  10. ↑ 10.0 10.1 Pokémon Red/Blue/Green Champion Battle
  11. ↑ 11.0 11.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
  12. ↑ 12.0 12.1 Pokémon Diamond/Pearl/Platinum Pikachu-colored Pichu Event
  13. ↑ Pokémon Diamond/Pearl/Platinum Cynthia Battle
  14. ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
  15. ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
  16. ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
  17. ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
  18. ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
  19. ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
  20. ↑ Pokémon Legends: Z-A Rogue Mega Evolution Battle
  21. ↑ Pokémon Sword & Shield Max Raid Battle
  22. ↑ Pokémon Yellow Intro
  23. ↑ Pokémon Gold Chuck Battle
  24. ↑ Pokémon Gold Pikachu Pokédex Entry "This intelligent POKéMON roasts hard BERRIES with electricity to make them tender enough to eat."
  25. ↑ Hey You, Pikachu!
  26. ↑ Pokémon Channel
  27. ↑ Pokémon Café ReMix
  28. ↑ Timburr Pokédex Entry Pokémon White
  29. ↑ Pokémon Sun & Moon SOS Encounters
  30. ↑ 30.0 30.1 Pokémon Move: Struggle
  31. ↑ Pokémon Legends Z-A
  32. ↑ Pokémon Lucario Pokédex Entires
  33. ↑ Pokémon Masters Sabrina and Olympia Conversations
  34. ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
  35. ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
  36. ↑ Pokémon Move Spike
  37. ↑ Pokémon Lets Go Pikachu Lets go Eevee
  38. ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
  39. ↑ Pokémon Move: Swagger
  40. ↑ 40.0 40.1 40.2 Pokémon Ranger: Guardian Signs Agitated Pokémon Tutorial
  41. ↑ Pokémon Legends Arceus Intro Segment
  42. ↑ Pokémon Move: Sheer Cold
  43. ↑ Pokémon Move Will O Wisp
  44. ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
  45. ↑ Pokémon X & Y Snowbelle City Top-Left Most House
  46. ↑ Pokémon Move: Gastro Acid
  47. ↑ Pokémon Ranger Intro Capture
  48. ↑ Pokémon Ranger Guardian Signs Dolce Island Ukulele Pichu Battle
  49. ↑ Pokémon Move: Spirit Break
  50. ↑ Pokkén Tournament: Chandelure Final Flicker
  51. ↑ Pokémon Move: Spacial Rend
  52. ↑ Pokémon Move: Roar of Time
  53. ↑ Pokkén Tournament Gardevoir Burst Attacks
  54. ↑ Pokémon Gardevoir Pokédex Entries
  55. ↑ 55.0 55.1 55.2 55.3 55.4 Pokémon Platinum Distortion World
  56. ↑ Pokémon Creators on Platinum Giratina Reverse World "IGN: What was the inspiration for the new concepts in Pokémon Platinum? Do you think the process for coming up with new concepts has changed since the first Pokémon games were developed?
    Junichi Masuda: We created Platinum with a new method of determining the game's direction that was based on the image of one Pokémon - Giratina. When I imagined Giratina, the idea of a "reversed world" came to my mind. I thought of concepts such as "E=mc2" and matter and antimatter. There is no top or bottom, no left or right. We increased the number of developers for Diamond and Pearl, so we wanted to clarify the game concepts for the team before we started the project Its better to hammer out the overall vision of the game first, and then all the team members will work towards that vision by throwing out ideas. The concept of "ultimate" was what we started out with for this title."
  57. ↑ 57.0 57.1 Pokémon ORAS - Max Affection
  58. ↑ Pokémon Origins File 1: Red
  59. ↑ Pokémon X & Y Max Affection
  60. ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
  61. ↑ Pichu Crystal Pokédex Entry
  62. ↑ Pichu FireRed Pokédex Entry
  63. ↑ Pokémon Stadium 2 Pichu's Power Plant
  64. ↑ 64.00 64.01 64.02 64.03 64.04 64.05 64.06 64.07 64.08 64.09 64.10 64.11 64.12 64.13 64.14 64.15 64.16 64.17 64.18 64.19 64.20 64.21 Pokémon Sword And Shield Gigantamax
  65. ↑ Pokémon Sword And Shield Gigantamax Battles
  66. ↑ Pokémon Move: Swagger
  67. ↑ 67.0 67.1 Pokémon Yellow Pokémon Tower Without Silph Scope
  68. ↑ Pokémon Ruby Route 116 Trainer Tip Sign
  69. ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie

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