Lance
Lance was a member of Indigo Plateau's Elite Four, stationed between the Kanto and Johto region, during the events of Pokémon Red/Blue and Pokémon Firered and Leafgreen. He later becomes the Champion of the entire Plateau three years later, during the events of Pokémon Gold/Silver, and Pokémon Heartgold/Soulsilver. As a result, Lance serves as one of, if not the final Trainer fought during the game's story.
| Lance | |||||||||||||||||||||||||||||||
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| Origin | |||||||||||||||||||||||||||||||
| Origin | Pokémon | ||||||||||||||||||||||||||||||
| Gender | Male | ||||||||||||||||||||||||||||||
| Age | Unknown, around 20 years old | ||||||||||||||||||||||||||||||
| Occupation | Pokémon Trainer, Pokémon Champion, Dragon Master | ||||||||||||||||||||||||||||||
Background
Titled the Dragon Master, Lance specializes in raising and training Dragon Type Pokémon. He and his younger cousin, Clair, were raised in Blackthorn City by their grandfather, who was an elder of the Dragon's Den. This kickstarted Lance's career as the Dragon Master, forging him into the strongest trainer of Kanto and Johto.
Although he has participated in the climactic fights against both Red and Blue Oak, he is more notable for his participation in the thwarting of Team Rocket. When the evil team infiltrated and disrupted the Lake of Rage, Lance briefly left his position as Champion to assist Gold in taking them down.
He later faced off against Gold in the Indigo Plateau's championship match, which he lost after a tough battle. Although Gold was marked down into the Hall of Fame, Lance remained as Champion of the Plateau, while Gold went on to continue his journey across the regions. Lance later appeared in the Unova region's Pokémon World Tournament, where he fought in the Champion's Tournament.
General Information
Name: Lance
Origin: Pokémon
Gender: Male
Age: Unknown, around 20 years old
Classification: Pokémon Trainer, Pokémon Champion, Dragon Master
Codex Statistics
Key: Lance | Lance’s Pokémon
Tier: 9-B. Far Higher with Bonds | At least 8-C, likely Far Higher. 6-B with Bonds
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Potency) (Comparable to his durability). Far Higher with Bonds | At least Building level (Potency), likely Far Higher (Trainer Pokémon are normally stronger then wild Pokémon also grow stronger with Badges[1], with Lance being a League Champion level trainer his team is easily superior to a wild Rhyhorn, who can collapse and topple buildings through tackling[2]). Country level (Potency) with Bonds (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[3]. Lance is the Champion of the Indigo Plateau[4]. Only Champion level Pokémon and trainers are allowed within Cerulean Cave due to how dangerous the Pokémon are in there[5], with this being in reference to Mewtwo[6], being noted to have its battle abilities raised to the ultimate ability[7], and referred to as the most powerful Pokémon of all in the Mystery Dungeon games[8], putting it relative if not above Rayquaza, who destroyed a meteor that was of this size[9] that Xatu described as something that messes with the very balance of the world and would cause great destruction if it hit[10])
Durability: Wall level (Humans can tank explosions that destroy an entire wooden bridge[11]. Trainers are unaffected by falls that cause the screen to shake[12]). Far Higher with Bonds (Bonds naturally turn both Pokémons strength and humans strength into power, extreme examples showcase Brendan/May with their Mega Rayquaza and taking no damage from the impact of Mega Rayquaza crashing through a meteor[13]. Less extreme examples include Red tanking his Charizard flying down from an attack from Mewtwo[14] and Charizard flying into him from Mewtwo's telekinesis[14]) | At least Building level, likely Far Higher. Country level with Bonds
Striking Strength: Wall Class (Potency). Far Higher with Bonds | At least Building Class (Potency), likely Far Higher. Country Class (Potency) with Bonds
Lifting Strength: Average Human Class. Far Higher with Bonds | At least Superhuman Class (Champion Level Pokémon should have strength comparable to Pokémon that use strength, which gives them the power to move boulders[15]). Far Higher with Bonds
Travel Speed: Average Human Speed. Far Higher with Bonds | Supersonic flight speed (Lance's Dragonites can circle the globe in 16 hours). Far Higher with Bonds
Attack Speed: Average Human Speed. Far Higher with Bonds | At least Supersonic (Pokémon are able to dodge moves like sonic boom, screech metal sound, and supersonic). Massively Hypersonic with Bonds (As Champion level Pokémon Trainer and Teams are considered capable of dealing with Legendaries, they should be comparable to Raikou, who is noted to embody lightning speed and came down with the lightning bolt)
Reaction Speed: Average Human Reactions. Far Higher with Bonds (Bonds are the result of the connection between a Pokémon and their trainer[16], where the trainer and the Pokémon are completely in sync[17] and the Pokémon will make sure to listen to its trainers commands, even if its asleep. Due to commanding his Pokémon's every action, he should be able to react as fast as them) | At least Supersonic. Massively Hypersonic with Bonds
Stamina: Superhuman (Could contend in a prolonged fight with Gold, and prove a challenge for him, and thus should be comparable. Gold was able to travel across the entirety of Johto, topple Team Rocket, earn every Gym Badge, become Pokémon League Champion, and then do the exact same in Kanto, without taking a rest) | Superhuman (Lance’s Pokémon have shown to fight alongside him, although their moves are limited by PP and need to be recharged fairly frequently)
Range: Standard Melee, Far Higher with Pokémon moves
Intelligence: Unknown Intelligence
Knowledge: Grandmaster level (Lance is able to commandeer a dozen wildly different Pokémon with extreme proficiency, rising to the top as the Champion of both the Kanto and Johto region. As the most powerful trainer of the two regions, his battle expertise far outstretches that of the Gym Leaders, most of whom have years to decades of experience. His Pokémon’s intelligences should essentially be an extension of Lance’s battle expertise. Lance should scale to other champions as well who can use and fight such Pokémon as Metagross, who is smarter than a supercomputer)
- Superhuman Physical Characteristics
- Human Achievements (Lance is the Pokémon Champion of the Indigo League)
- Sealing (With Poké Balls, can catch wild Pokémon and seal them within the Pokeballs to use as partners[18])
- Healing (Lance has recovery items such as full restores to fully heal his Pokémon's health and remove any status ailments[4]. Lance can use hyper potions to restore 200 HP for his Pokémon[19])
Lance and his Pokémon share strong Bonds, giving them:
- Supernatural Bond (Bonds are the result of the connection between a Pokémon and their trainer[16], where the trainer and the Pokémon are compeltely in sync[17] and the Pokémon will make sure to listen to its trainers commands, even if its asleep)
- Pressure Points (A trainer and Pokémon at maximum bond can be so in sync they can automatically land critical hits[17]. A bonded Pokémon can land a critical hit wishing to be praised. Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Accelerated Development
- Other/Leveling
- Physical Stats & Abilities: Bonded Pokémon gets boosted experience in battle[20].
- Other/Leveling
- Autopilot (Even while asleep a Pokémon will hear their trainers call and dodge an attack)
- Sheer Will (Due to the strong bond between a Pokémon and their trainer, they will sometimes refuse to faint even if at 1 HP and hit by a critical hit. Through sheer determination a Pokémon can heal its burn status effect so its trainer wouldn't worry)
- Statistics Amplification (If the trainers bonds are close with a Pokémon, it can hit harder then normal and is described to be the true source of their maximum potential brought out by the trainer. It's noted by Cyrus that one can turn their bonds with their Pokémon into strength[3]. Giovanni describes the strength of the Ultra Sun/Moon's as great and realizes its due to the care he put into his Pokémon[21]. Pokémon with strong bonds can fight against legendaries).
- Resistance to
- Status Effect Inducement
- Paralysis Inducement (Pokémon can gather all of their energy to break through its paralysis)
- Temperature Manipulation & Fire Manipulation (Can blow on its burns to remove the burn status effect from itself)
- Poison Manipulation (Can expel the poison from itself so that their Trainer wouldn't worry)
- Sleep Manipulation (Can shake itself awake so that the Trainer won't worry)
- Status Effect Inducement
Naturally has Pokémon Physiology, which grants:
- Superhuman Physical Characteristics
- Pressure Points (Critical hits are in actuality pressure point strikes, with the Japaense version noting "Hit a pressure point!")
- Helper Call (Pokémon can call for help from other Pokémon, its own species, or higher evolutions[24])
- Non-Standard Interaction
- Spirit Interaction: Every Pokémon through the usage of struggle can harm even ghost type Pokémon[25].
- Non-Standard Damage (All Pokémon have a special attack stat, a stat different from physical attacks that ignores physical defense in place of special defense)
- Non-Standard Defenses (All Pokémon have a special defense stat, a stat different from physical defense made to defend against special attacks)
- Autopilot (Pokémon can avoid attacks even while they're sleeping)
- Evolution (Pokémon under correct conditions can evolve[26] gaining new abilities that their previous form did not have[27])
- Acausality
- Supernatural Protection (The luminance light of Arceus guides and protects all Pokémon[29])
- Statistics Boost (When Pokémon use a move that is the same type as they are the move's power is increased by 50 percent[30])
- Impact Resistance
- Standard Impact Resistance: Pokémon can recover from being flattened[31])
- Accelerated Development
- Battle & Leveling
- Physical Stats & Abilities: Pokémon doing battle and[23] winning will gain[32] experience and level up becoming stronger[27] and may learn new moves[33].
- Battle & Leveling
- Enhanced Senses (Pokémon are able to sense when the seasons change[34])
- Emotional Empowerment (Pokémon can have their attack greatly raise from anger but doing so may also confuse them[35]. Pokémon can become enraged and greatly increase their stats[22])
- Purification (Pokémon can heal themselves from status effect put on them after several turns[22])
- Consumption (Pokémon can ingest items such as soda pops or eat food to regain health and recover from status effects)
- Size Manipulation (It is mentioned by Laventon that each and every Pokémon is able to shrink itself down to minuscule size[36]).
- Limited Resistance to
- Resistance to
- Pressure Points (Pokémon can generally still keep fighting even after taking a critical hit[22])
- Sealing (Pokémon normally require to be damaged or inflicted with status conditions[38] to attempt to be caught[23] only working after multiple attempts[23])
- Sense Manipulation (Pokémon can eat Nomel Berries which are so sour that makes one bite impossible to taste for three days)
- Ice Manipulation (It's noted to be difficult to freeze a Pokémon[39])
- Acid Manipulation (Pokémon take no damage from moves like Gastro Acid and instead just have their abilities suppressed[40])
- Dragon Type Attacks
- Normal Type Moves
- Forcefield Manipulation (Safeguard creates a protective field around Dragonite that protects them from status effects[43])
- Nullification
- Status Effect Nullification: Safeguard negates status effects.
- Forcefield Manipulation (Safeguard creates a protective field around Dragonite that protects them from status effects[43])
- Energy Manipulation
- Superhuman Physical Characteristics
- Flight (Dragonite has an impressive build that lets it freely fly over raging seas without trouble[45]. Can circle the globe in just sixteen hours[46])
- Aquatic Breathing (Referred to as a Marine Pokémon[47]. A captain dubbed Dragonite "the sea incarnate"[48])
- Berserk Mode (If Dragonite is enraged, it will smash everything to smithereens before it's satisfied[49])
- Nullification
- Technique Nullifiacation: Inner Focus prevents moves like fake out from flinching Dragonite[50].
- Resistance to
- Elemental Manipulation
- Dragon: Dragon Types aren't very effected by fire, water, grass, and electric type attacks. However Dragonite loses their electric resistance due to being dual-typed with flying)
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Elemental Manipulation
- Healing (Dragonite has a sitrus berry as a hold item, letting it restore 30 HP if its health gets too low[43])
- Purification (Has a persim berry that cures it from the confusion status effect[50])
- Damage Reduction
- Extra Hit Based Damage Reduction: Holds a Focus Sash, which will leave it at 1 HP regardless of attack[51].
- Dragon Type Moves
- Can use dragon type moves like Dragon Rush[52].
- Berserk Mode (Outrage makes Dragonite rampage[50])
- Statistics Amplification (Dragon Dance boosts its Attack and Speed)
- Summoning (With Draco Meteor, summons meteors in the sky[53])
- Air Manipulation (With Twister, shoots out a small tornado for a standar dragon type attack[54])
- Flying Type Attacks
- Psychic Type Moves
- Normal Type Moves
- Fire Type Moves
- Electric Type Moves
- Ice Type Moves
- Dragon Type Moves
- Penetration Damage (With Dragon Claw, slashes at the opponent with its sharp claws[50])
- Air Manipulation (Twister has Dragonite create a tornado)
- Electric Type Moves
- Electricity Manipulation (Thunder Wave and Thunder attack with electricity)
- Ice Type Moves
- Normal Type Moves
- Fire Type Moves
- Fire Manipulation (Flamethrower unleashes a blast of fire)
- Ground Type Moves
- Vibration Manipulation & Earth Manipulation (Causes an earthquake with Earthquake)
- Healing (With Sitrus Berry, recovers 30 HP if their health gets too low[52])
- Dragon Type Moves
- Berserk Mode (Outrage makes Dragonite rampage[54])
- Summoning (With Draco Meteor, summons a flurry of meteors to attack with[52])
- Air Manipulation (Twister has Dragonite create a tornado)
- Electric Type Moves
- Electricity Manipulation
- Paralysis Inducement (Thunder Wave paralyses the foe)
- Electricity Manipulation
- Normal Type Moves
- Forcefield Manipulation (Safeguard creates a protective field around Dragonite that protects them from status effects[54])
- Nullification
- Status Effect Nullification: Safeguard negates status effects.
- Energy Manipulation
- Forcefield Manipulation (Safeguard creates a protective field around Dragonite that protects them from status effects[54])
- Ice Type Moves
- Ice Manipulation (Blizzard creates an icy blizzard that can freeze the foe)
- Fire Type Moves
- Berserk Mode (The structural change of Magikarp's brain cells into Gyarados makes it wildly violent in nature[62]. Once a Gyarados goes on a rampage its ferociously violent blood doesn't calm down until it has burned everything down[63])
- Aquatic Breathing (Gyarados live underwater)
- Intimidation (Gyarados induces fear on foes with Intimidate that cuts their attack in half[43])
- Statistics Boost (Moxie boosts attack after knocking out any Pokémon)
- Fire Manipulation (Gyarados will appear and burn everything to the ground with intensely hot flames when humans begin to fight[64]).
- Resistance to
- Elemental Manipulation
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves, though Gyarados loses the ice resistance due to being a dual type with flying
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Elemental Manipulation
- Water Type Moves
- Dragon Type Moves
- Normal Type Moves
- Intimidation
- Damage Boost (Flail gets stronger, the lower Gyarados's HP)
- Energy Manipulation
- Ground Type Moves
- Earth Manipulation & Vibration Manipulation (Gyarados can cause earthquakes with Earthquake)
- Electric Type Moves
- Ice Manipulation
- Ice Manipulation (Gyarados attacks with ice using Ice Fang)
- Flight (Aerodactyl naturally flies with its wings, being noted to have flown freely and fearlessly through the skies[66])
- Natural Weaponry (Aerodactyl's teeth are compared to saw blades[67], being capable of even shreding through the skin of a steel type[68])
- Nullification
- Recoil Nullification: Rock Head prevents recoil damage.
- Intimidation (Pressure puts pressure on an opposing Pokémon raising its PP usage. Unnerve makes the foes too nervous to eat berries).
- Resistance to
- Elemental Manipulation
- Rock: Rock naturally resists normal type attacks, fire type attacks, poison type attacks, and flying type attacks
- Normal Type Attacks
- Fire Manipulation
- Poison Manipulation
- Flying Type Attacks
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves, however Aerodactyl loses it's grass resistance due to being a dual type with rock
- Rock: Rock naturally resists normal type attacks, fire type attacks, poison type attacks, and flying type attacks
- Elemental Manipulation
- Rock Type Moves
- Ground Type Moves
- Vibration Manipulation (Causes tremors with EarthquakesCite error: Closing
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- Vibration Manipulation (Causes tremors with EarthquakesCite error: Closing
- Dark Type Moves
- Normal Type Moves
- Can use moves like Take Down where Aerodactyl slams into the opponent hard enough to cause recoil damage to itself[19].
- Undodgeable Attacks (With Swift[44], an attack that can never miss, skipping accuracy checks altogether[69])
- Electric Type Moves
- Flight (Charizard can naturally fly, being noted that it uses its wings to fly high[71])
- Accelerated Development
- Reactive Power Level (Charizard's fire burns hotter if it has experienced harsh battles[72]. Blaze makes it where Fire-Type moves are powered up when Pokémon's HP is low)
- Statistics Boost (Solar Power boosts special attack but lowers health in sunshine)
- Emotional Empowerment (If Charizard becomes furious, the flame at the tip of its tail flares up in a light blue shade[73])
- Fire Manipulation (Charizard spits fires hot enough to melt boulders and can cause forest fires unintentionally[74]).
- Resistance to
- Elemental Manipulation
- Fire: Fire types are naturally resistant to fire type moves, grass type moves, ice type moves, bug type moves, steel type moves, and fairy type moves, however Charizard loses his ice resistance due to being dual typed with flying.
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Elemental Manipulation
- Fire Type Moves
- Flying Type Moves
- Normal Type Moves
- Pressure Points (Knows normal type moves like Slash[54], which have a high critical hit ratio)
- Energy Manipulation
- Dark Type Moves
- Darkness Manipulation (Shadow Claw is said to be made of shadows)
- Dragon Type Moves
- Energy Manipulation
- Berserk Mode (When angered, Salamence loses all thought and rampages out of control[76])
- Evolution (Through Salamence's powerful desire of wanting to grow wings, a sudden mutation in the Pokémon's cells had it sprout magnificent wings[77])
- Berserk Mode (Salamence is said to be uncontrolalble if enraged)
- Intimidation (With Intimidate, Salamance cuts the foes attack power in half[52])
- Statistics Boost (Moxie boosts attack after knocking out any Pokémon)
- Fire Manipulation (Salamence to express its joy of growing wings flies and wheels all over the sky while spouting flames from its mouth[78]. The cause of this scorches fields and mountains[79])
- Resistance to
- Elemental Manipulation
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Salamence loses the electric type resistance due to being dual typed with flying
- Fire Manipulation
- Water Manipulation
- Grass Type Attacks
- Elemental Manipulation
- Purification (Lum Berry will fully heal Salamence and cure it of all status effects)
- Damage Boost (Expert Belt boosts the power of supereffective moves)
- Dragon Type Attacks
- Normal Type Attacks
- Healing & Purification (With Rest, restores all of its health and cures status ailments by falling asleep)
- Fire Type Attacks
- Fire Manipulation (Salamence spouts fire from its mouth with Flamethrower)
- Dark Type Attacks
- Darkness Manipulation (Shadow Claw is said to be made of shadows)
- Ground Type Attacks
- Earth Manipulation & Vibration Manipulation (Salamence can cause earthquakes with Earthquake)
- Enhanced Senses (The protuberances on its head serve as sensors that can detect nearby prey)
- Flight (Garchomp can fold up its body and extend its wings, flying at sonic speeds[80])
- Contact Damage (Rough Skin makes an enemy take damage from touching the Pokémon)
- Statistics Boost (Sand Veil raises evasion in a sandstorm)
- Air Manipulation (When it moves at high speed, it created blades of wind that fell trees[81]).
- Resistance to
- Extreme Heats (Garchomp naturally makes its home in volcanic mountains[82])
- Air Manipulation (Garchomp's scales reduce wind resistance[83])
- Elemental Manipulation
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Garchomp loses the water type and grass type resistance due to being dual typed with ground
- Fire Manipulation
- Electricity Manipulation
- Dragon Type Attacks
- Ground Type Attacks
- Stealth Mastery (Sand Veil allows for it to hide in sandstorms, to increase evasiveness)
- Earth Manipulation & Vibration Manipulation (Garchomp is a Ground Type, and can use Earthquake)
- Normal Type Attacks
- Intimidation (Roar scared the opponent into running off, to be replaced by another combatant)
- Statistics Amplification (Swords Dance increases Garchomp's attack power[52])
- Flight
- Intimidation (Altaria threatens opponents with shrill cries before attacking them without mercy[84])
- Purification (Natural Cure heals all status effects when Altaria switches out)
- Nullification
- Weather Nullification: Cloud Nine suppresses all effects brought by weather.
- Empathic Manipulation (Altaria's songs bring dreamy wonderment to the listeners[85])
- Fire Manipulation (Altaria is noted to launch intensely hot fireballs from its mouth[86]).
- Resistance to
- Elemental Manipulation
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Altaria loses the electric type resistance due to being dual typed with flying
- Flying: Flying Types are naturally resistant to grass type moves, fighting type moves, and bug type moves
- Elemental Manipulation
- Dragon Type Moves
- Normal Type Moves
- Contact Damage
- Statistics Boost (Sniper makes it where moves become powered up even further if a critical hit is landed)
- Nullification
- Status Effect Inducement (Touching the back fin of a Seadra causes numbness[88])
- Consumption & Vacuum Manipulation (Seadra's mouth has strong suction powers, where in an instant Seadra can suck in food that's larger than the opening of its mouth[89])
- Poison Manipulation (Seadra's fin-tips leak poison[90]. If approach, it uses its toxic spikes to fend off the intruder[91])
- Water Manipulation (Seadra generates whirlpools by spinning its body, whirlpools being strong enough to swalllow even fishing boats[92]).
- Water Type Moves
- Dragon Type Moves
- Energy Manipulation
- Energy Projection (With Dragon Pulse, shoots out a massive shockwave energy attack)
- Energy Manipulation
- Normal Type Moves
- Energy Manipulation
- Energy Projection (With Hyper Beam, shoots out a massive beam attack)
- Energy Manipulation
- Statistics Boost (Swift Swim raises speed in rain. Sniper powers up moves once a Pokémon lands a critical hit)
- Nullification
- Aquatic Breathing (Kingdra lives underwater)
- Water Manipulation (Kingdra can create whirlpools by yawning[94])
- Air Manipulation (Kingdra causes tornadoes as it awakens[95]).
- Resistance to
- Elemental Manipulation
- Water: Water Types are naturally resistant to fire type moves, water type moves, ice type moves, and steel type moves, however Kingdra loses their ice type resistance due to being dual typed with dragon
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Kingdra loses the electric type and grass type resistance due to being dual typed with water
- Elemental Manipulation
- Statistics Amplification (Scope Lens increases Kingdra's critical hit ratio. Swift Swim boosts Kingdra's Speed stat when it's raining)
- Water Type Moves
- Dragon Type Moves
- Normal Type Moves
- Statistics Amplification (Swords Dance increases Kingdra's attack power)
- Energy Manipulation
- Ice Type Moves
- Ice Manipulation (Ice Beam unleashes a beam of ice)
- Steel Type Moves
- Light Manipulation & Statistics Reduction (Flash Cannon gathers and releases light energy. It also lowers the foe's Sp. Defence stat)
- Statistics Boost (Chlorophyll raises one's speed in sunshine)
- Creation (Harvest creates another Berry after one is used)
- Multiple Personalities
- Multiple Organisms: Exeggutor's three heads each have their own thoughts[96].
- Psionics (Exeggutor's three heads can put out powerful psychic energy[97])
- Telepathy (Each of the three heads use telepathy to discuss their plans before coming to a joint decision[98]).
- Resistance to
- Elemental Manipulation
- Grass: Grass Types are naturally resistant to water type moves, electric type moves, grass type moves, and ground type moves
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Exeggutor loses the fire type resistance due to being dual typed with grass
- Elemental Manipulation
- Grass Type Moves
- Absorption (With Mega Drain, absorbs one's energy and adds it to their own)
- Dragon Type Moves
- Energy Manipulation
- Energy Projection (With Dragon Pulse, shoots out a massive shockwave energy attack)
- Energy Manipulation
- Normal Type Moves
- Energy Manipulation
- Energy Projection (With Hyper Beam, shoots out a massive beam attack)
- Energy Manipulation
- Psychic Type Moves
- Mind Manipulation (With Psychic, a powerful psychic type attack that attacks with a wave of psychic energy, has a chance at confusing the opponent)
- Levitation (Levitate has a Pokémon levitating in the air, making them unaffected by ground type attacks)
- Flight (Noted that Hydreigon travels the skies on its six wings[99]).
- Damage Reduction (The Chople Berry weakens a foe's supereffective Fighting Type attack)
- Dark Type Moves
- Darkness Manipulation (Can use moves like Dark Pulse, attacking the opponent with darkness)
- Dragon Type Moves
- Summoning (Draco Meteor summons meteors in the sky)
- Vibration Manipulation (Dragon Pulse is described as a shockwave)
- Ground Type Attacks
- Earth Manipulation (Earth Power makes the ground erupt)
- Statistics Reduction (Earth Power and Focus Blast lower the target's Sp. Def stat)
- Earth Manipulation (Earth Power makes the ground erupt)
- Fire Type Attacks
- Fire Manipulation (Fire Blast attacks with flames)
- Fighting Type Moves
- Energy Manipulation
- Energy Projection (Focus Blast launches an energy blast)
- Energy Manipulation
- Intimidation (Unnerve makes the foe nervous and unable to eat berries)
- Natural Weaponry (Their tusks are so strong that they can cut steel[100])
- Coated Skin (Haxorus' are covered in hard armor[101])
- Statistics Boost (Rivalry boosts the attack if the opponent is the same gender)
- Resistance Manipulation (Mold Breaker allows for[57] Haxorus to use moves on a foe regardless of their abilities).
- Statistics Amplification (Choice Scarf boosts the Speed stat)
- Damage Reduction (The Haban Berry weakens a foe's supereffective Dragon Type attack)
- Dragon Type Moves
- Berserk Mode (Can use Outrage, which sends it into a blind rage for a few turns)
- Normal Type Moves
- Statistics Amplification (Swords Dance increases Haxorus's attack power)
- Ground Type Moves
- Rock Type Moves
- Earth Manipulation (It attacks with rocks using Rock Slide)
- Levitation (Levitate has a Pokémon levitating in the air, making them unaffected by ground type attacks)
- Flight (Flygon flapping tis wings whips up a cloud of sand that always envelops it in a sandstorm while flying[102])
- Resistance to
- Elemental Manipulation
- Dragon: Dragon Types are naturally resistant to fire type moves, water type moves, electric type moves, and grass type moves, however Flygon loses the water type and grass type resistance due to being dual typed with ground
- Fire Manipulation
- Electricity Manipulation
- Elemental Manipulation
- Ground Type Moves
- Earth Manipulation (Can use Earth Power which erupts the ground)
- Statistics Reduction (Earth Power lowers the target's Sp. Def stat)
- Earth Manipulation (Can use Earth Power which erupts the ground)
- Dragon Type Moves
- Summoning (Draco Meteor summons meteors in the sky)
- Grass Type Moves
- Light Manipulation & Energy Manipulation
- Energy Projection (Gathers and attacks with a beam of light using Solar Beam)
- Light Manipulation & Energy Manipulation
Name: Lance’s Dragonite
Gender: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 62 (Gen I) | 50 (Gen II) | 60 (Gen III) | 72 (Gen III Rematch) | 50 (Gen IV) | 75 (Gen IV Rematch) | 50 (Gen V) | 50 (Gen V Rematch) | 140 (Masters EX)
Abilities: Inner Focus - The Pokémon is protected from flinching. Multiscale - Reduces damage the Pokémon takes when its HP is full.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Sitrus Berry - When held by a Pokémon, it will be used in battle to restore 30 HP.
- Persim Berry - A hold item that heals confusion in battle
- Focus Sash - An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP.
- Yache Berry - If held by a Pokémon, it weakens a foe's supereffective Ice-type attack.
Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."
Name: Lance’s Dragonite
Gender: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."
Name: Lance’s Dragonite
Gender: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 47 (Gen II) | 54 (Gen III) | 66 (Gen III Rematch) | 49 (Gen IV)
Ability: Inner Focus - The Pokémon is protected from flinching.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Incur the wrath of this normally calm Pokémon at your peril, because it will smash everything to smithereens before it's satisfied."
Name: Lance’s Gyarados
Gender: Male
Category: Atrocious Pokémon
Type: Water, Flying
Level: 58 (Gen I) | 44 (Gen II) | 56 (Gen III) | 68 (Gen III Rematch) | 46 (Gen IV) | 68 (Gen IV Rematch) | 140 (Masters EX)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Once Gyarados goes on a rampage, its ferociously violent blood doesn't calm until it has burned everything down. There are records of this Pokémon's rampages lasting a whole month."
Name: Lance’s Aerodactyl
Gender: Male
Category: Fossil Pokémon
Type: Rock, Flying
Level: 60 (Gen I) | 46 (Gen II) | 58 (Gen III) | 70 (Gen III Rematch) | 48 (Gen IV)
Abilities: Pressure - The Pokémon raises opposing Pokémon's PP usage. Rock Head - Protects the Pokémon from recoil damage.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Aerodactyl is a Pokémon from the age of dinosaurs. It was regenerated from DNA extracted from amber. It is imagined to have been the king of the skies."
Name: Lance’s Charizard
Gender: Male
Category: Flame Pokémon
Type: Fire, Flying
Level: 46 (Gen I) | 48 (Gen IV) | 68 (Gen IV Rematch)
Ability: Blaze - Powers up Fire Type moves when the Pokémon's HP is low.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Charizard flies around the sky in search of powerful opponents. It breathes fire of such great heat that it melts anything. However, it never turns its fiery breath on any opponent weaker than itself."
Name: Lance’s Salamence
Gender: Male
Category: Dragon Pokémon
Type: Dragon, Flying
Level: 72 (Gen IV Rematch) | 50 (Gen V)
Ability: Intimidate - Lowers the foe's Attack stat.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Lum Berry - A hold item that heals any status problem in battle.
- Expert Belt - An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves.
Pokédex Entry: "When angered, it loses all sense of itself and destroys everything around it. The destruction will continue until Salamence has tired itself out."
Name: Lance’s Garchomp
Gender: Male
Category: Mach Pokémon
Type: Dragon, Ground
Level: 72 (Gen IV Rematch)
Ability: Sand Veil - Boosts the Pokémon's evasion in a sandstorm.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "It is said that when one runs at High speed, its wings create blades of wind that can fell nearby trees."
Name: Lance’s Altaria
Gender: Male
Category: Humming Pokémon
Type: Dragon, Flying
Level: 73 (Gen IV Rematch)
Ability: Natural Cure - All status conditions heal when the Pokémon switches out.
Obtained: Unknown, likely caught in a Poké Ball
Pokédex Entry: "Altaria sings in a gorgeous soprano. Its wings are like cotton clouds. This Pokémon catches updrafts with its buoyant wings and soars way up into the wild blue yonder."
Name: Lance’s Kingdra
Gender: Male
Category: Dragon Pokémon
Type: Water, Dragon
Level: 66 (Gen III Rematch) | 50 (Gen V)
Ability: Swift Swim - Boosts the Pokémon's Speed stat in rain.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Scope Lens - An item to be held by a Pokémon. It is a lens that boosts the holder's critical-hit ratio.
Pokédex Entry: "Kingdra sleeps on the seafloor where it is otherwise devoid of life. When a storm arrives, the Pokémon is said to awaken and wander about in search of prey."
Name: Lance’s Hydreigon
Gender: Male
Category: Brutal Pokémon
Type: Dark, Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- White Herb - An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once.
- Chople Berry - If held by a Pokémon, it weakens a foe's supereffective Fighting-type attack.
Pokédex Entry: "This brutal Pokémon travels the skies on its six wings. Anything that moves seems like a foe to it, triggering its attack."
Name: Lance’s Haxorus
Gender: Male
Category: Axe Jaw Pokémon
Type: Dragon
Level: 50 (Gen V) | 50 (Gen V Rematch)
Ability: Mold Breaker - Moves can be used on the target regardless of its Abilities.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Choice Scarf - An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move.
- Haban Berry - Weakens a supereffective Dragon type attack against the holding Pokémon.
Pokédex Entry: "They are kind but can be relentless when defending territory. They challenge foes with tusks that can cut steel."
Name: Lance’s Flygon
Gender: Male
Category: Mystic Pokémon
Type: Ground, Dragon
Level: 50 (Gen V)
Ability: Levitate - Gives full immunity to all Ground-type moves.
Obtained: Unknown, likely caught in a Poké Ball
Held Items:
- Power Herb - A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn.
Pokédex Entry: "The flapping of its wings sounds like singing. To prevent detection by enemies, it hides itself by flapping up a cloud of desert sand."
- Poké Ball: A ball thrown to catch a wild Pokémon. It is designed in a capsule style.
- Great Ball: A good, quality Ball that offers a higher Pokémon catch rate than a standard Poké Ball.
- Ultra Ball: A very high-grade Ball that offers a higher Pokémon catch rate than a Great Ball.
- Potion: The best Ball with the ultimate performance. It will catch any wild Pokémon without fail.
- Super Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 50 points.
- Hyper Potion: A spray-type wound medicine. It restores the HP of one Pokémon by 200 points.
- Max Potion: A spray-type wound medicine. It fully restores the HP of one Pokémon.
- Full Restore: A medicine that fully restores the HP and heals any status problems of a single Pokémon.
- Revive: A medicine that revives a fainted Pokémon, restoring HP by half the maximum amount.
- Max Revive: A medicine that revives a fainted Pokémon, restoring HP fully.
Notable Techniques
- Agility: The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
- Slam: The foe is slammed with a long tail, vines, etcetera, to inflict damage.
- Barrier: The user throws up a sturdy wall that sharply raises its Defense stat.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Hydro Pump: The foe is blasted by a huge volume of water launched under great pressure.
- Dragon Rage: This attack hits the target with a shock wave of pure rage. This attack always inflicts 40 HP damage.
- Leer: The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Supersonic: The user generates odd sound waves from its body. It may confuse the target.
- Bite: The foe is bitten with viciously sharp fangs. It may make the target flinch.
- Take Down: A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Safeguard: The user creates a protective field that prevents status problems for five turns.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Twister: The user whips up a vicious tornado to tear at the opposing team. It may also make targets flinch.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Rain Dance: The user summons a heavy rain that falls for five turns, powering up Water-type moves.
- Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
- Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
- Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
- Wing Attack: The foe is struck with large, imposing wings spread wide to inflict damage.
- Slash: The foe is attacked with a slash of claws, etcetera It has a high critical-hit ratio.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Thunderbolt: A strong electric blast is loosed at the foe. It may also leave the foe paralyzed.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Ancient Power: The user attacks with a prehistoric power. It may also raise all the user's stats at once.
- Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Safeguard: The user creates a protective field that prevents status problems for five turns.
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Thunder: A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Rush: The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Blizzard: A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
- Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
- Flail: The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
- Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
- Thunder Fang: The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
- Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
- Fire Fang: The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Safeguard: The user creates a protective field that prevents status problems for five turns.
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
- Shadow Claw: The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio.
- Rest: The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Waterfall: The user charges the foe at an awesome speed. It can also be used to climb a waterfall.
- Ice Fang: The user bites with cold-infused fangs. It may also make the target flinch or leave it frozen.
- Thunder Wave: A weak electric charge is launched at the foe. It causes paralysis if it hits.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Roar: The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
- Double Team: The user begins moving so quickly that it creates illusory copies to raise its evasiveness.
- Dragon Breath: The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
- Perish Song: Any Pokémon that hears this song faints in three turns unless it switches out of battle.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Flamethrower: The foe is scorched with an intense blast of fire. The target may also be left with a burn.
- Hyper Beam: The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Air Slash: The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
- Extreme Speed: The user charges the foe at blinding speed. This attack always goes before any other move.
- Ice Punch: The foe is punched with an icy fist. It may leave the target frozen.
- Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
- Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Dragon Claw: Sharp, huge claws hook and slash the foe quickly and with great power.
- Crunch: The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Stone Edge: The user stabs the foe with a sharpened stone. It has a high critical-hit ratio.
- Surf: It swamps the area around the user with a giant wave. It can also be used for crossing water.
- Ice Beam: The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
- Flash Cannon: The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat.
- Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
- Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Rock Slide: Large boulders are hurled at the foe to inflict damage. It may also make the target flinch.
- Solar Beam: A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
- Draco Meteor: Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat.
- Earth Power: The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def.
- U-turn: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
- Dragon Dance: The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Aerial Ace: The user confounds the foe with speed, then slashes. The attack lands without fail.
- Fire Punch: The foe is punched with a fiery fist. It may leave the target with a burn.
- Outrage: The user rampages and attacks for two to three turns. However, it then becomes confused.
- Superpower: The user attacks the foe with great power. However, it also lowers the user's Attack and Defense.
- Swords Dance: A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
- Earthquake: The user sets off an earthquake that hits all the Pokémon in the battle.
- Dragon Pulse: The foe is attacked with a shock wave generated by the user's gaping mouth.
- Dark Pulse: The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
- Fire Blast: The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
- Focus Blast: The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def.
Other
Standard Tactics: Lance utilizes his Pokémon and exploits type weaknesses and advantages along with making sure to use status buffs and debuffs.
Weaknesses
- Lance Weaknesses: Lance himself is not a combatant and is theoretically left wide open to attack.
- Lance’s Pokémon Weaknesses
- Standard Pokémon Weaknesses: Pokémon being greatly angered causes them to be confused[104]. The usage of struggle makes the Pokémon take recoil damage, even if they've barely damaged an opponent[25]. Pokémon become too scared to move when dealing with an entity[105] that cannot be ID'd[105]. One Hit KO Moves do not work if the opponent is higher leveled[106]. Startling a Pokémon in the middle of its evolution will cause it to not evolve[107].
- Unique Weaknesses:Each are left wide open if Lance is unable to guide and command them. The Dragonites, Salamence, and Altaria are weak to Ice, Rock, Dragon, and Fairy Types. Gyarados is weak to Electric and Rock Types. Aerodactyl is weak to Rock, Steel, Water, Electric, and Ice Types. Charizard is weak to Rock, Water, and Electric Types. Garchomp is weak to Ice, Dragon, and Fairy Types. Kingdra is weak to Dragon and Fairy Types. Hydreigon is weak to Fairy, Fighting, Bug, Ice, and Dragon Types. Haxorus and Flygon are weak to Ice, Dragon, and Fairy Types.
Codex Statistics Questions
Q: Shouldn't end game Pokémon scale to Groudon raising the continents?
A: This is further elaborated on in more modern Pokedex entries that it used magma to do so and by evaporating the water, if you want to argue the Pokedex entires contradict each other, we have Team Rainbow Rocket, a segment based off what if timelines where the villains won, Maxie directly notes that he will use Groudon to do this exact thing of shrinking the oceans to raise the lands[108]. So this would be through abilities and not Attack Potency.
Q: Shouldn't at least late game Pokémon get Faster Than Light due to being able to dodge solar beam?
A: Solar beam is absorbing light and then shooting out a blast, it is not a light speed attack but an energy blast that absorbs light energy. On top of this, Pokémon cannot dodge this move without lowering the opponents accuracy or raising their own speed. Dazzling Gleam is a flash of light that is also 100% accuracy. Flash which is a literal flash of light is 100% accuracy. So it's clear light speed attacks are generally unmissable unless their accuracy drop or a character ups their speed to make it harder to tag them. Further examples of them not being this speed, Dragonite is pretty consistently stated in its pokedex as an impressive speed feat for it to circle the globe in 16 hours, and Garchomp is treated as impressive for being able to keep up with planes and fly at sonic speeds.
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Songs: |
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Explanations
Status Effects
The following is an explanation of the various status effects of Pokémon
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Battle Records
None
None
None
References
- ↑ Pokémon Gym Badges
- ↑ Pokémon Brilliant Diamond & Shining Pearl Rhyhorn Pokedex Entry
- ↑ 3.0 3.1 Pokémon Ultra Moon: Team Rainbow Rocket Cyrus Boss Fight
- ↑ 4.0 4.1 Pokémon Heatgold and Soulsilver Champion Lance Fight
- ↑ Pokémon Fire Red & Leaf Green Cerulean Cave Description
- ↑ Pokémon Fire Red & Leaf Green Mewtwo Battle
- ↑ Pokémon Heartgold & Soulsilver Mewtwo Pokedex Entry
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Mewtwo Event
- ↑ Pokémon Mystery Dungeon: Rescue Team DX - Rayquaza Destroys Falling Star
- ↑ Pokémon Mystery Dungeon: Rescue Team DX Xatu's Warning
- ↑ Pokémon Moon Cutscene - Tapu Koko saves the Player and Nebby
- ↑ Pokémon Crystal Olivine Tower
- ↑ Pokémon Omega Ruby/Alpha Sapphire - Delta Episode
- ↑ 14.0 14.1 Pokémon Origins Red vs. Mewtwo
- ↑ Pokémon Crystal Getting HM 04
- ↑ 16.0 16.1 Pokémon Red/Blue/Green Champion Battle
- ↑ 17.0 17.1 17.2 Pokémon ORAS - Max Affection
- ↑ Pokémon Firered & Leafgreen Catching Pokémon Tutorial
- ↑ 19.00 19.01 19.02 19.03 19.04 19.05 19.06 19.07 19.08 19.09 19.10 19.11 19.12 19.13 19.14 19.15 19.16 Pokémon Red Lance Battle
- ↑ Pokémon X & Y Max Affection
- ↑ Pokémon Ultra Moon: Team Rainbow Rocket Leader Giovanni Boss Fight
- ↑ 22.0 22.1 22.2 22.3 Pokémon Legends Arceus
- ↑ 23.0 23.1 23.2 23.3 Pokémon Fire Red
- ↑ Pokémon Sun & Moon SOS Encounters
- ↑ 25.0 25.1 Pokémon Move: Struggle
- ↑ Pokémon Legends Z-A
- ↑ 27.0 27.1 Pokémon Emerald
- ↑ Pokémon Masters Sabrina and Olympia Conversations
- ↑ Pokémon Legends Arceus Pokedex Entry "It is the heavenly fount from which pours the light that shines across Hisui. Its luminance guides and protects all Pokémon. Hisuian mythology states that Arceus is the creator of all things."
- ↑ Pokémon Scarlet & Violet Naranja Academy Types and Moves I "You may be familiar with Pokémon that are Grass, Fire, or Water type. There are eighteen such types in all, and every Pokémon species has at least one type-some have two. When Pokémon use a move that is the same type as they are, that move's power is increased by 50 percent. For Pokémon that have two types, moves of either type will receive this increase."
- ↑ Pokémon Lets Go Pikachu Lets go Eevee
- ↑ Pokémon Legends: Z-A
- ↑ Pokémon Crystal
- ↑ Pokémon Go Look forward to autumn-themed Pokémon, Berry bonuses, and Deerling coming as the seasons change! "Pokémon can sense when the seasons change! You can expect to see the following Pokémon appearing more often in the wild: Oddish, Vulpix, Bayleef, Hoothoot, Sudowoodo, Yanma, Pineco, Zigzagoon, Seedot, Shroomish, Plant Cloak Burmy, and Foongus."
- ↑ Pokémon Move: Swagger
- ↑ Pokémon Legends Arceus Intro Segment
- ↑ Pokémon Move: Sheer Cold
- ↑ Pokémon Scarlet & Violet Naranja Academy Status Conditions and Catching Pokémon "Dealing damage to a wild Pokémon makes it easier to catch in a Poké Ball, and inflicting status conditions on the Pokémon can make it easier still."
- ↑ Pokémon X & Y Snowbelle City Top-Left Most House
- ↑ Pokémon Move: Gastro Acid
- ↑ 41.0 41.1 41.2 Pokémon Dragon Rage
- ↑ 42.0 42.1 42.2 Pokémon Dragon Rage Description
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 43.6 43.7 43.8 Pokémon Firered/Leafgreen Lance Battle
- ↑ 44.0 44.1 44.2 Pokémon Yellow Lance Battle
- ↑ Pokémon Silver Dragonite Pokedex Entry
- ↑ Pokémon Ruby/Sapphire Dragonite Pokedex Entry
- ↑ Pokémon Red/Blue Dragonite Pokedex Entry
- ↑ Pokémon Ultra Sun Dragonite Pokedex Entry
- ↑ Pokémon Moon Dragonite Pokedex Entry
- ↑ 50.0 50.1 50.2 50.3 50.4 50.5 Pokémon Leafgreen Lance Battle
- ↑ Pokémon Focus Sash
- ↑ 52.00 52.01 52.02 52.03 52.04 52.05 52.06 52.07 52.08 52.09 52.10 52.11 52.12 52.13 52.14 52.15 52.16 52.17 Pokémon Heartgold/Soulsilver Lance Battle
- ↑ Pokémon Heartgold/Soulsilver Clair & Lance Double Team Battle
- ↑ 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 Pokémon Gold/Silver Lance Battle
- ↑ 55.0 55.1 Pokémon Heartgold/Soulsilver Rocket Admins Double Team with Lance Battle
- ↑ Pokémon Barrier
- ↑ 57.0 57.1 57.2 57.3 Pokémon Black/White 2 Lance Battle
- ↑ Pokémon Thunder
- ↑ 59.0 59.1 Pokémon Thunder Wave
- ↑ Pokémon Blizzard
- ↑ 61.0 61.1 61.2 61.3 Pokémon Crystal Lance Battle
- ↑ Pokémon Ruby Gyarados Pokedex Entry
- ↑ Pokémon Sapphire Gyarados Pokedex Entry
- ↑ Pokémon Emerald Gyarados Pokedex Entry
- ↑ Pokémon Waterfall Outside of Battle
- ↑ Pokémon Crystal Aerodactyl Pokedex Entry
- ↑ Pokémon Diamond/Pearl/Platinum Aerodactyl Pokedex Entry
- ↑ Pokémon Shield Aerodactyl Pokedex Entry
- ↑ Pokémon Swift
- ↑ Pokémon Supersonic
- ↑ 71.0 71.1 Pokémon Crystal Charizard Pokedex Entry
- ↑ Pokémon Diamond/Pearl/Platinum Charizard Pokedex Entry
- ↑ Pokémon HeatGold Charizard Pokedex Entry
- ↑ Pokémon Red/Blue Charizard Pokedex Entry
- ↑ Cite error: Invalid
<ref>tag; no text was provided for refs namedPokémon Lets Go Pikachu/Lets Go Eevee Lance Battle - ↑ Pokémon Emerald Salamence Pokedex Entry
- ↑ Pokémon Ruby Salamence Pokedex Entry
- ↑ Pokémon Sapphire Salamence Pokedex Entry
- ↑ Pokémon HeartGold/SoulSilver Salamence Pokedex Entry
- ↑ Pokémon Diamond Garchomp Pokedex Entry
- ↑ Pokémon Black/White & Black/White 2 Garchomp Pokedex Entry
- ↑ Pokémon Sword Garchomp Pokedex Entry
- ↑ Pokémon Ultra Moon Garchomp Pokedex Entry
- ↑ Pokémon Shield Altaria Pokedex Entry
- ↑ Pokémon Ruby Altaria Pokedex Entry
- ↑ Pokémon Emerald Altaria Pokedex Entry
- ↑ Pokémon FireRed Seadra Pokedex Entry
- ↑ Pokémon Yellow Seadra Pokedex Entry
- ↑ Pokémon Shield Seadra Pokedex Entry
- ↑ Pokémon Silver Seadra Pokedex Entry
- ↑ Pokémon Crystal Seadra Pokedex Entry
- ↑ Pokémon Sapphire Seadra Pokedex Entry
- ↑ Pokémon Let's Go Pikachu/Let's Go Eevee Lance Battle
- ↑ Pokémon Gold Kingdra Pokedex Entry
- ↑ Pokémon Silver Kingdra Pokedex Entry
- ↑ Pokémon Let's Go Pikachu/Let's Go Eevee Exeggutor Pokedex Entry
- ↑ Pokémon Shield Exeggutor Pokedex Entry
- ↑ Pokémon Sun Exeggutor Pokedex Entry
- ↑ Pokémon Black Hydreigon Pokedex Entry
- ↑ Pokémon Black Haxorus Pokedex Entry
- ↑ Pokémon Y/Alpha Sapphire Haxorus Pokedex Entry
- ↑ Pokémon Ruby Flygon Pokedex Entry
- ↑ Pokémon Emerald Flygon Pokedex Entry
- ↑ Pokémon Move: Swagger
- ↑ 105.0 105.1 Pokémon Yellow Pokémon Tower Without Silph Scope
- ↑ Pokémon One Hit KO Mechanics
- ↑ Pokémon Ruby Route 116 Trainer Tip Sign
- ↑ Pokémon UltraSun & UltraMoon - Vs Magma Leader Maxie
Versus Threads
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