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| “ | There's no time for that. I've got exploring to do! | „ |
| ~ Skater to Runner |
The Skater is a major character in the Run series, appearing in all 3 either as an unlockable or as a starting character. He likes to challenge himself, and will happily attempt to pass a level the hard way, just to improve his skills. He claims to have finished 49 "laps," presumably meaning he's finished each level 49 times. He is apparently still close to his family, but has never been gone for as long as in Run 3's plot.
Name: Skater, Ice Skater (With winter hat)
Origin: Run
Gender: Male
Age: Unknown
Classification: Alien, Skater
Species: Unknown
Occupation: Unknown
Status: Alive
Alignment: Neutral Good (Merely just a skater that likes to challenge himself and improve his skills)
Grade: B
Tier: 10-B
Cardinality: Finite
Dimensionality: 3-D
Power Source: N/A
Attack Potency: Human level (The Skater has no notable destructive feats)
Durability: Unknown: True level (Skater doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt). Respawning makes him difficult to kill (Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead making it hard to gauge his durability)
Striking Strength: Human Class
Lifting Strength: Average Human Class
Travel Speed: Superhuman (Officially noted to have a top running speed of 21 m/s, having 19.6 m/s normally, can finish every level 49 times and sees it as sport, stated to be faster then the entire cast asides from Bunny, met everyone on the planet in a brief amount of time)
Attack Speed: Superhuman
Reaction Speed: Superhuman
Stamina: Superhuman+ (Can run across the galaxy without getting winded. Can keep running at a relatively high speed. Hasn't been spotted to feel tired in the game and is noted that he hates staying still)
Range: Standard Melee, Universal with Gravity Manipulation
Intelligence: Unknown
Skates, Winter Hat, Rings
Respawning: Every time he falls into holes and gaps, he can respawn in the level, granting him the ability to use the trial-and-error method to figure out how to beat the level and go over the obstacle in front of him.
Invincibility: He doesn't seem to get hurt by any means in the game. Even if he hits a box while running at full speed, he simply stops, and won't get hurt. Also, since he can respawn, even falling into space won't kill him, and will send him back at the starting point instead.
Pain suppression: He is able to hit a box with his head and let it speed away in space, seen during the Bridge Building minigame. From the impact, it should be understood that he was also hit in the head by the box. However, he doesn't seem to mind the effect.
Standard Tactics: Characters in run never really fight, though it’s likely safe to assume their method of attacking is running into the opponent while also manipulating gravity.
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