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Inklings are the evolved species of squid that came to be after rising sea levels led to the extinction of humanity. 100 years before the events of Splatoon, rising sea levels made Inklings and Octarians engage in the Great Turf War to fight over the remaining territory left. At the end, the Inklings won, forcing the Octarians to retreat to deep and desolate areas such as Octo Valley and Octo Canyon.
Name: Inkling
Origin: Splatoon
Gender: Often advertised as Female
Age: Varies
Classification: Inkling, Squid
Tier: 9-A, Higher with abilities, Far Higher with Special Weapons, Sub Weapons, and the Rainmaker, 7-B, likely Far Higher with the Princess Cannon
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Room level (Can Super Jump fast enough to be set on fire and create this much KE. Can knock back DJ Octavio's mech punches that are this strong. Can defeat DJ Octavio who tanked this twice. Can effortlessly destroy large crates and completely destroy large pieces of gold and metal), Higher with abilities (Main Power Up and Damage Up can increase the power of Inkling's weapons), Far Higher with Special Weapons Sub Weapons and the Rainmaker (Most Special Weapons and Sub Weapons are able to 1 shot other inklings along with the rainmaker's direct blast, and can destroy powerful shields their main weapon struggles against. They also can destroy an entire truck casually and make the large ship of Manta Maria sink), at least City level, likely Far Higher (The Princess Cannon was able to overpower Commander Tartar's NILS statue by 888.8% and the NILS statue had enough power to destroy the city of Inkopolis along with the entire world overtime)
Durability: Room level (Can take attacks from other Inklings, Octolings, and DJ Octavio), Higher with Special Weapons, Armor, and Abilities (Inkling's have a variety of Special Weapons such as Ink Armor and Bubbler that can protect them from attacks that would normally one shot them. Agent's in the New Squidbeak Splatoon can equip multiple sets of armor that can let them take multiple attacks that would normally one shot them. The Defense Up ability can increase Inkling's Durability), at least City level likely Far Higher with forcefields (Inkling's Spawn Point's forcefield isn't damaged at all by Pearl's Princess Cannon)
Striking Strength: Room Class, Higher with abilities, Far Higher with Special Weapons
Lifting Strength: Superhuman (Inklings can carry weapons that are larger than them and even super jump across entire stages with them casually. They can also do this casually)
Travel Speed: Superhuman (Has several feats of afterimage creation), Supersonic+ with Super Jump (Can Super Jump fast enough to be set on fire which is 6,000km/h or Supersonic+. Inkling's can react and move away from Super Jumps and Super Jump Splashdowns), Higher with abilities
Attack Speed: Supersonic+ (Can keep up with other Inkling's attacks in combat), Higher with abilities
Reaction Speed: Supersonic+ (Inklings can react to Super Jumps and Super Jump Splashdowns which are far faster than normal Super Jumps. Can dodge sniper shots)
Stamina: Very High (Goggles and Rider fought the Octarian army who stole the Zapfish and Great Zapfish and rescued the Great Zapfish in the span of a whole day and were not tired in the end.)
Range: Varies from Extended Melee to up to Hundreds of Meters
Intelligence: Gifted (Inklings are very skilled in combat being able to use a large variety of weapons and taking part in turf wars just for fun. Inklings also see humans to have very little intelligence despite human's being able to create capsules to seal Judd for thousands of years along with Commander Tartar which stores all of humanity's knowledge and was able to build a weapon with the power to destroy the world. New Agents in the New Squidbeak Splatoon are also able to adapt very quickly being complimented on how good they are multiple times)
Superhuman Physical Characteristics, Acrobatics (Inklings can ride and jump across rails and do flips in air), Accelerated Development (Team Blue, a Team of C and B- Ranked Inklings were able to defeat the S4 an elite team of S+ ranked Inklings that are considered some of the strongest in Inkopolis, defeated Emperor, the king of Turf Wars who stomped the S4. They even defeated an X Ranked team), Flight (With a UFO or by eating a lot), Enhanced Senses (Bobble Hat can sense things preventing her from being ambushed. She also can sense that Goggles can be found in a very deep hole which ends up leading to Deepsea Metro, where he is located), limited Intangibility (As a squid Inklings can go through surfaces with space holes), Stealth Mastery (Can hide from enemies by being submerged and unseen in their ink), Afterimage Creation (Is shown multiple times), Weapon Mastery (Inklings are able to use a very large variety of weapons effectively in combat), Ink Manipulation (Inklings are able to generate their own ink as well as use ink for basically all their attacks), Biological Manipulation (Inklings are able to change their ink and hair color at their will), Status Effect Inducement and Paralysis Inducement (Low-Tide Ink can make their opponent stunned for some time), Surface Scaling (Inklings can swim up inked walls), Shapeshifting (Can shapeshift from a kid to a squid), Sealing (Ink can submerge objects and opponents within ink like goop in Super Mario Sunshine), Sound Manipulation (Pearl can created a shockwave which damaged a venue while she was singing), Healing (Inklings are able to fully naturally heal from their wounds after just a few seconds), Purification (The song Calamari Inkantation sung by the Squid Sisters is able to free Octoling's souls from brainwashing and defect from the Octarian forces), Transformation and Invulnerability (Inklings can transform into the invulnerable Kraken without a special weapon), Regeneration (Low-Godly. Inklings can fully regenerate their body from just a soul after just at maximum 100 seconds with Lifesavers as seen in Salmon Run), Forcefield Creation (Inkling's Spawn Points have a large invisible forcefield that protects it from attacks from any direction. If splatted, Inklings would just go back to their spawn point each and every time and regenerate them back from just a soul. Lifesavers can regenerate Inkling from just a soul. In Splatoon 3, Inklings have their own personal spawn point), Rage Power (As Shown here), Cloth Manipulation (Shown here and here), Empowerment (Inklings become stronger with their music), Broadway Force (The Squid Sisters' singing is able to make DJ Octavio and Cap'n Cuttlefish dance along), Extrasensory Perception (The X-Zone technique lets the user perceive their opponent's every move and position and read everything they do), Information Analysis (Army and his team analyses his opponents and puts down the data in their manual so they know what to expect from opponents so they can't get past them even if it's their first time ever fighting against them or seeing them), Dimensional Storage (Goggles can pull out several jars filled with pickled plums from thin air), Multiple Jumps (Can dodge roll in mid air), Mind Manipulation (Rider is able to see what Goggles is thinking of), Earth Manipulation (Goggles can turn himself into a rock), Invisibility and Intangibility Negation (Can reveal and make invisible and intangible kettles usable with their ink), Resistances to Extreme Heat (Inklings are able to stand normally on Octo Oven who 425 degrees they are also fine while being on a cooking pot while its cooking), Electricity Manipulation (Inklings are not harmed by the Zapfish's electric forcefield), Magnetism Manipulation, Reality Warping, Space-Time Manipulation (Cap'n Cuttlefish is unaffected by being in Deepsea Metro which has a strong magnetic force that's able distort space time), minor Resistance to Sealing (Inklings can minorly resist the sealing affects of enemy ink and can still slightly move around), Cold Temperatures (Inklings are fine in normal clothes while they are at the South Pole), Immunity to Bone Manipulation (Inkling's have no bones)
Flight (With Inkjet), Explosion Manipulation (With Splat Bombs, Burst Bombs, Suction Bombs, Curling Bombs, Ink Mine, Seeker, Torpedo, Fizzy Bombs, Point Sensor, Autobombs, Inkzooka, Bubble Blower, Splashdown, Inkjet, Inkstrike, Tenta Missles, Baller, Booyah Bomb, Ultra Stamp, and the Rainmaker), Sound Manipulation (With Killer Wail and the Princess Cannon), Intangibility (With Killer Wail and Sting Ray), Forcefield Creation (With the Rainmaker, Bubbler, Baller, Splashdown, Booyah Bomb, and Ink Armor), Transformation (With the Kraken), Invulnerability (With the Kraken and Splashdown), Power Bestowal (With Bubbler and Ink Armor), Extrasensory Perception (With the Echolocator, Ink Mine, and Point Sensor), Statistics Reduction & Poison Manipulation (With Disruptor and Toxic Mist, which reduces speed and ink usage), Homing Attack (With Seeker, Autobombs, Torpedo, Inkstrike, and Tenta Missles), Statistics Amplification (Ink Armor and Booyah Bomb can boost Inklings defense), Weather Manipulation (With Inkstorm), Energy Projection & Empowerment (With the Booyah Bomb, which gets powered up by the Booyahs of you and other Inklings), Teleportation (The Rainmaker can teleport itself back to a specific spot)
Ink Manipulation (With Ink Recovery Up, Inklings can recover their ink faster. With Ink Saver Main and Sub, Inklings consume less ink from their attacks), Multipliers (with ability doubler which doubles to effect of a sub ability, Can also stack several of the same Main and sub abilities to power up the affect of an ability), Damage Boost (Object Shredder boosts damage against objects), Statistics Amplification (Main Power Up and Damage Up can increase Inkling's attack power. Defense Up can increase Inklings Defense. With Comeback, Inklings respawn with faster run and swim speed, less ink consumption for both main and sub weapons, a faster special weapon charge, and faster ink recovery for 20 seconds. Last Ditch Effort makes Inklings Respawn faster, recover ink faster, and consume less ink for their main and sub weapons in the last 30 seconds of a battle. With Opening Gambit, Inklings have their swim and run speed boosted for the first 30 seconds of battle and adds another 7.5 seconds to the effect for each splat they get), Extrasensory Perception (With Haunt, Inklings can track down and see the location of who splatted them. Thermal Ink let's Inklings see the location of whoever they hit even though walls so they can't hide. Recon lets Inklings see the location of their opponent at their spawn point), limited Resistance to Explosion Manipulation (Bomb Sniffer and Bomb Defense Up DX can reduce damage done from indirect splashes from Bombs and Special Weapons), limited Resistance to Extrasensory Perception (The Cold Blooded affect on Bomb Defense Up DX can stop the tracking affects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray that other Inklings can use)
Corruption (Sanitized Ink can corrupt Inkling's and Octolings to just want to kill and destroy), Death Manipulation (When an opponent becomes fully sanitized they lose all their vital signs of life and become undead as stated by Marina), Mind Manipulation (Sanitized Opponents can have their minds manipulated to do specific things such as destroy or kill a specific person, they also lose all sense of feeling and emotion), Biological Manipulation (Sanitizing an opponent can change their colors fully), Power Bestowal (Partially Sanitized Rider's limiters were removed when corrupted so he can use infinite special attacks as well as Partially Sanitized Agent 3), Regeneration (Low Godly. Sanitized Octolings in Girl Power Station can regenerate multiple times from just a soul in girl power station without a spawn point), Data Manipulation (Sanitized Ink can manipulate the screens of Inkopolis to show the Kamambo Corporation logo)
Their large variety of Main Weapons, Sub Weapons, and Special Weapons. Spawn Points, Armor, Salmon Run uniform and a Lifesaver.
Goggles using the Thundersquid Jet technique
Army's team and their Inkling Army Manual technique
Aloha's team using their Disco Ball Dance technique
Gas Mask's team and their Sub Weapon Hell technique
Skull's Territory on Morray Towers
Emperor and his team on Emperor's Road
Emperor's Road completely stomping another team after a Turf War winning by 99.9%
Team Green using their Blaster Gatling Gun technique
Team New Emperor using their Eminence Arrow technique
Team X-Blood using their X-Fall technique
Vintage using his X-Zone technique
Skull explaining the X-Zone
Gloves telling his experience against the X-Zone








An inkling using a bubbler and passing the effect on to their team as well
An Inkling using the Inkzooka in Splatoon
An Inkling using the Inkstrike
An inkling attacking as the Kraken
An Inkling using a Killer Wail
An Inkling being able to track opponents with Echolocater
An Inkling using bomb rush with Burst Bombs and then with Splat Bombs.
An Inkling using Tenta Missles
An Inkling using Baller
An Inkling using Bomb Launcher
An Inkling using the Stingray
An Inkling using Splashdown
An Inkling using the Bubble Blower
An Inkling using the Inkjet
An Inkling using Inkstorm
An Inkling using the Ultra Stamp
An Inkling using Booyah Bomb
An Inkling using the Rainmaker
Pearl using her Princess Cannon in a Turf War
An Inkling throwing a Splat Bomb
An Inkling throwing a Burst Bomb
A Suction Bomb that was thrown and attached to a wall
An Inkling throwing a Curling Bomb
An Autobomb thrown by an inkling
An Inkmine deployed by an Inkling
The toxic mist left by Toxic Mist's explosion
An Inkling throwing a Point Sensor
An Inkling standing behind a Splash Wall
An Inkling deploying multiple Squid Beakons
A Sprinkler spreading ink
Inklings and an Octoling shaking a Fizzy Bomb
A torpedo chasing an Inkling
An Inkling throwing a Seeker
The explosion caused by Disruptor
Standard Tactics: Inklings are wildcards as many different Inklings have varying strategies. However, most involve attacking with their several weapons, using techniques and abilities, and teamwork to lead to victory.
Weaknesses: Inklings cannot swim.
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