Join the official community
       Join the Discord →
Support Human Rights
       Learn More →
Check out the Despera Fan Project
       See Project →
Support the wiki directly

The Hunter (Bloodborne)

From The Codex
(Redirected from The Hunter (Bloodborne))
Jump to navigationJump to search


"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Background

The Hunter serves as the player character and main protagonist of Soulsborne.

The Hunter's origins are left to the player's choice, allowing for a background that could include a modest upbringing, a troubled youth, a military past, noble heritage, or even a frail and unimpressive start, among other possibilities.

At some stage, the Hunter becomes aware of the existence of Paleblood and travels to Yharnam with the goal of obtaining it to transcend the hunt. Paleblood is a mystery to most ordinary citizens unaware of the Eldritch Truth, yet the Hunter had previously written a note to themselves referencing it, suggesting a level of knowledge about the Great Old Ones. Their desire for Paleblood to "transcend the hunt" can be interpreted in multiple ways:

  • They may have sought to abandon human limitations entirely and ascend as a Great One.
  • They may have wished to overcome the violent, bestial aspects of humanity, whether through ascension or enlightenment through the Eldritch Truth.
  • They may have aimed to break the endless cycle of the hunt by eradicating the source of the Beast Plague.
This dropdown contains the synopsis of The Hunter's story. Read at your own risk as you may be spoiled otherwise!

Prologue
After arriving in Yharnam, the Hunter is taken to Iosefka's Clinic, where a strange doctor prepares to perform a blood transfusion to seal their contract. Following the procedure, the Hunter falls unconscious and experiences a disturbing nightmare. Upon awakening, the doctor is gone, and the Hunter ventures out, encountering a Scourge Beast feeding on a corpse at the clinic's entrance.

Beyond the clinic lies Central Yharnam, a district overrun with deranged townsfolk. Along the way, the Hunter may encounter characters such as Gilbert and Eileen the Crow, a fellow hunter who explains the grim reality of the city's condition.

By activating one of the many Lamps scattered throughout Yharnam—or upon dying for the first time, often to the Scourge Beast—the Hunter is transported to the Hunter's Dream, a mysterious, otherworldly realm. Here, they meet the Messengers, pale imp-like creatures who appeared earlier in their nightmare, and receive their first weapons: a trick weapon, a firearm, and a Notebook.

Within the Workshop, the Hunter meets Gehrman, an old man confined to a wheelchair, who advises them to hunt beasts for their own sake. Using the Headstone of Awakening, the Hunter returns to Yharnam and proceeds to the Great Bridge, where the Cleric Beast awaits.

Endings When the Hunter speaks with Gehrman beneath the tree in the Hunter's Dream, he presents them with a choice: allow him to kill the Hunter and free them from their duty, returning them to the waking world, or refuse and fight him instead. There are three possible endings, with the third requiring the use of three One Third of Umbilical Cords.

  • Yharnam Sunrise:

If the Hunter agrees to Gehrman's offer, they turn around and kneel, allowing Gehrman to rise from his chair and swiftly decapitate them. The Hunter then awakens in what appears to be the true Yharnam, walking toward the sunrise. Afterward, the Doll is shown bidding the Hunter farewell and wishing them well in the "waking world."

  • Honoring Wishes:

If the Hunter refuses Gehrman's offer, he rises from his chair and initiates a battle. After defeating him, the Moon Presence appears and seizes the Hunter. In the following scene, the Doll is seen pushing the Hunter in a wheelchair, stating that the hunt will begin anew, suggesting the Hunter has taken Gehrman's place.

  • Childhood's Beginning:

If the Hunter refuses Gehrman’s offer and has consumed three One Third of Umbilical Cords beforehand, the sequence initially mirrors Honoring Wishes. However, when the Moon Presence grabs the Hunter, they unleash a white shockwave, repelling it and triggering an additional, final boss fight. Upon defeating the Moon Presence, the Doll is shown picking up a small black mass resembling a squid—the Hunter, now transformed into a Great One, destined to "lift humanity into its next childhood."

Appearance

  • Looks:

The Hunter in promotional artwork is depicted as a male figure with a lean, athletic build, though their appearance can vary depending on the player's customization. In official promotional artwork, the Hunter is shown with a masked or shadowed face.

  • Regular Clothes:

The standard outfit worn by the Hunter consists of a long, grey duster coat layered over dark, reinforced clothing suited for combat and exploration. They wear sturdy leather boots and gloves, offering protection and mobility. A black tricorn hat is commonly worn as part of the iconic ensemble, paired with a high collar or scarf that conceals much of the lower face.

  • Special Clothes:

While the Hunter can wear various armor sets acquired in-game, promotional depictions emphasize the outfit paired with the Saw Cleaver and Hunter Blunderbuss — signature weapons of the profession. These choices underscore the character’s role within the setting’s gothic and eldritch themes. The customizable nature of the Hunter's appearance allows for significant visual variation depending on player choices, including facial features, hair, and voice.

Personality

  • Silent Protagonist: The Hunter is characterized by their silence, lacking any spoken dialogue aside from combat-related sounds like grunts and cries of pain.
  • Capable of Communication: Despite not speaking, the Hunter can still interact meaningfully with others in Yharnam, such as directing NPCs to safety or receiving information, implying a form of non-verbal communication or mutual understanding.

Relationships

Gehrman

Gehrman is one of the first characters the Hunter meets within the Hunter's Dream, claiming to be a friend of the hunters.

He offers the Hunter any remaining weapons they can find within the Hunter's Dream.

When meeting with the Gehrman later, he explains to the Hunter to seek the Holy Chalice to open the tomb of the gods. He gives the Hunter a location to find one of the Holy Chalices.

At the end of the game, the Hunter's Dream is burning, when the Hunter approaches Gerhman he offers the Hunter a quick and merciless death so that he can awake from the dream, if the Hunter refuses Gerhman will fight against them.

Iosefka

Iosefka is a lady behind a door that refuses to let the Hunter in to he does not bring the disease to her patients, though she feels remorseful for this, giving him a blood vial of hers while praying for their safety.

Iosefka will commonly say "You're safe, thank goodness" if the Hunter visits the area after their first encounter.

Iosefka notes how the night is long, but morning always comes and someone of The Hunter's calibre won't fail them, saying they can speak face to face once the Hunt ends. They note that they shouldn't be thinking this, but they are looking forward to seeing what The Hunter looks like[1].

Gilbert

Gilbert is another NPC that can be talked through their window, the sickness has hit him to the point that he cannot even stand but he is willing to help the Hunter in anyway he can.

He gives the Hunter guidance, telling them how to make it to the Cathedral Ward.

Upon visiting Gilbert after reaching th Cathedral Ward, he'll note how he's of little help now, giving The Hunter the flamesprayer before telling The Hunter how the town gave him hope, their strange blood buying them time and being unharmed by the plague of beast, being content with the fact that he can die human. He tells the Hunter afterwards to not worry about him.

The Doll

The Doll exists within the dream to look after the Hunter. She asks the Hunter to pursue the echoes of blood and she shall channel them into their strength.

She tells the Hunter as he hunts beasts she will be there for them within the Hunter's Dream to embolden their sickly spirit.

The Doll will feel joy if The Hunter gives her a small hair ornament[2].

In rare moments the Hunter can find the doll praying for their safety[3].

The Doll makes mention to how the Hunters have told her about the church[4], which makes her question if gods love their creations[5], asking if the Hunter would ever think to love her as she is merely a creation by humans, while stating that she loves the Hunter as that's how she's been made[6].

General Information

Name: Varies (Depends on the name the player decides to give them[7])

Other Names: The Hunter, The Paleblood[8]

Origin: Bloodborne

First Appearance: Bloodborne

Company: Fromsoft

Creator: Hidetaka Miyazaki (The director of the game)

Actor

Gender: Varies (Depends on who the gender the player decides to choose[9])

Sexuality: Varies (Depends on what player decides to choose[10])

Pronouns: Varies

Handedness: Right-Handed (Uses their right hand as their dominant hand for striking attacks[11])

Age: Varies (Depends on what player decides to choose[12])

Time Period: 19th Century

Timeline: Bloodborne Timeline

Homeworld: Earth

Residence: Varies (The player decides the Hunter's origins and where they came from[13])

Story Role: The Protagonist, The Hero

Legacy: Worldwide Legacy (Hunters are well-known throughout Yharnam, being notably requested for help from people[14]. They're noted to possess massive value[15])

Influence: Global Influence (Killed the Moon Presence, which caused the Blood Moon which turned everyone across the world to turn insane)

Language: English

Ethnicity: Varies (Depends on what player decides for their ethnicity[16])

Religion: Yharnam (The Hunters worship the goddess Yharnam, to where the tomb of the gods carved up below Yharnam should be familiar to every hunter[17])

Classification: Paleblood[18], Hunter of Beasts[19], Vileblood[20] (If The Hunter chooses to swear oath to the Vilebloods[21])

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: "Gods" (The Doll makes mention to how Hunters have told her about the church and gods[22])

Occupation: Hunter[23]

Affiliations: The Doll, Gerhman (Formerly), Alfred, Oedon Chapel Dweller, Vilebloods (If The Hunter chooses to swear oath to the Vilebloods[24]), The League (If The Hunter agrees to join it[25])

Enemies: Gerhman, Cleric Beast, Father Gascoigne, Old Yharnam (Old Yharnam is a place where Hunters are not wanted[26])

Height: Varies (Depends on what player decides to choose[27])

Weight: Varies (Depends on what player decides to choose[28])

Status: Alive (The Hunter absorbed the Great One's soul and became a new Great One themself[29]), Deceased in the "Submit Your Life" Ending (Submits their life to Gerhman allowing themself to be killed[30])

Alignment: Neutral Good (The Hunter despite never speaking has shown to be kind-hearted in nature, helping people out despite the dreary world they exist in. They will help a little girl look for their mother[31]. The Hunter will try and give areas for the Young Girl to go to be safe, unfortunately not realizing she will either die if she tries to go to the Chapel or be killed by the Impostor Iosefka in Iosefka's clinic[32]. Even people that are rude and don't deserve the Hunter's kindness, they will point them a way to the Chapel for safety[33]. The Hunter points people to safe places even in towns full of enemies trying to kill them[34]. The Hunter doesn't judge people for things such as being a whore, being willing to take a whore's blood as an offering to help them on their journey[35]. The Hunter will dress themself as a member of the Healing Church to soothe the worries of a woman and bring her to safety[36])

Protection Level: Metropolitan Protector (The Hunter will try and give areas for the Young Girl to go to be safe, unfortunately not realizing she will either die if she tries to go to the Chapel or be killed by the Impostor Iosefka in Iosefka's clinic[37]. Even people that are rude and don't deserve the Hunter's kindness, they will point them a way to the Chapel for safety[38]. The Hunter points people to safe places even in towns full of enemies trying to kill them[39], protecting people from the beasts during the night of the hunt)

Potential

  • Type of Potential: Transcendent Potential
  • Level of Potential: Transcendent Potential
  • Description: Through absorbing the powers of the Great Old Ones, the potential of the Hunter reaches this level.
  • Limitations: Nothing notable.

Codex Statistics

Grade: S

Tier: At least 9-C, Higher with Weapons, Far Higher with Charged Attacks, Even Higher with Chip Damage

Cardinality: Finite

Dimensionality: 3-D

Power Source: Blood (Noted as a hunter that they use blood to enhance their weapons and flesh[40], the strength of their weapons, such as the Quicksilver Bullets depends greatly upon the wielder's bloodtinge[41])

Attack Potency: At least Bone level (Can fight and kill werewolves with their bare hands[42], being able to pierce their fists right through its body[43]. Noted as a hunter that they use blood to enhance their weapons and flesh[44]. The Hunter can roll into barrels and break them[45]), Higher with Weapons (Noted as a hunter that they use blood to enhance their weapons and flesh[46]. Weapons allow the Hunter to deal far more damage in combat then their bare fists could. Can fight and kill enemies that can break down weak wooden doors[47]. Can fight and defeat other hunters with their own weapons[48]), Far Higher with Charged Attacks (The Hunter can hold a heavy attack to do a charged attack, even with their bare fist, which inflicts more damage then their regular attacks[49]), Even Higher with Chip Damage (The Hunter can take on enemies far larger then it and slowly chip away at their health, eventually killing them despite the difference in size and strength[50]. Even monsters of this size, the Hunter can eventually whittle down its health and kill it[51]. Chip Damage is even acknowledged in the comics, where if an enemy shrugs off their attacks they simply keep hacking it until it stops moving[52])

Durability: At least Bone level, Higher with Armors (Armors are made for Hunter's to have better defenses against the beasts[53]. Items such as the Hunter Hat are described as a way to provide stable defence to anyone facing Yharnam's beastly threat[54]) Can withstand Far Stronger attacks with their Resilience (Can take attacks that removes a large portion of their health and can still get up and fight at full force[55]. Including gigantic axe swings from creatures that tower over them[56], giant wrecking balls swinging into them[57]). Their connection to the dream makes them incredibly difficult to kill (Hunters are sustained by the dream, gaining strength from Blood Echoes[58]. When The Hunter dies they awaken in the Hunter's Dream[59] where they can freely travel back to "reality" or "the nightmare"[60]. The world of Bloodborne has the Hunter's Dream and several areas referred to as "nightmare" with even Yharnam itself being left up to interpretation whether or not it serves as a nightmarish world or is truly a nightmare, with the Hunter able to enter at least into dreams such as the Hunter's Dream whenever they die, making even their death simply a dream[61], being further explained as a "world of grotesque scary horror"[62])

Striking Strength: At least Bone Class, Far Higher with Charged Attacks, Even Higher with Chip Damage

Lifting Strength: At least Superhuman (Can carry, lift, and attack with a massive hammer weapon such as the Kirkhammer[63]. The Hunter can carry, lift, and attack with Amygdalan Arm in combat against enemies[64])

Travel Speed: Regular Human

Attack Speed: Transonic+

Reaction Speed: Transonic+ (The Hunter can avoid musket fire[65] where firearm muzzle velocities range from 120 m/s to 370 m/s)

Stamina: Superhuman (The Hunter can take on enemies far larger then it and slowly chip away at their health, eventually killing them despite the difference in size and strength[66]. Can take attacks that removes a large portion of their health and can still get up and fight at full force[67]. Including gigantic axe swings from creatures that tower over them[68], giant wrecking balls swinging into them[69]. Hunters are able to stay awake for days, not needing to sleep[70])

Range: Standard Melee, Extended Melee with Melee Weapons, Several Meters with Chain Weapons, Tens of Meters with Molotovs, Hundreds of Meters with Firearms. At least Multi-Universal with Bell Items (With the Small Resonant Bell[71], assist the hunters of other worlds through using it[72]. With Sinister Resonant Bell[73], a resonating bell that cross the gaps of worlds, but this one made for misfortune and malice, ring to become the enemy of a hunter in another world[74]. With Beckoning Bell[75], receive assistance from the hunters of other worlds through using it[76])

Intelligence: Average level initially, Genius Intelligence through gaining Insight (The Hunter can gain insight which gives them the eldritch wisdom and is meant to drive one insane[77], allowing the hunter to see inanimate objects such as the doll[78] as alive and talking to them, leveling them up[79]. Consuming insight also allows The Hunter to be able to enlist cooperation of Hunters from other worlds[80])

Knowledge: Master level initially (The Hunter is capable of using a multitude of weapons in combat after just picking them up without much issue[81]), Cosmic level through gaining Insight (The Hunter can gain insight which gives them the eldritch wisdom and is meant to drive one insane[82]. Noted to be a skilled hunter, being adept, merciless, half-cut with blood, as the best hunters are[83]. Can fight and defeat other hunters with their own weapons[84])


Powers and Techniques










Equipment

Attire Stats

Physical DEF
Physical DEF
VS. Blunt
VS. Blunt
VS. Thrust
VS. Thrust
Blood DEF
Blood DEF
Arcane
Arcane
Fire
Fire
Bolt
Bolt
Slow Poison RES
Slow Poison RES
Rapid Poison RES
Rapid Poison RES
Frenzy RES
Frenzy RES
Beasthood
Beasthood

Attire Sets

Attire Physical DEF VS. Blunt VS. Thrust Blood DEF Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood

Ashen Hunter Set

250 260 220 250 190 190 200 62 107 137 176
Black Church Set
180 180 260 290 280 260 270 146 141 20 198
Bone Ash Set
290 180 150 140 140 330 320 80 70 101 31
Brador's Set
240 270 190 220 170 170 170 77 71 56 204
Butcher Set
270 170 270 180 230 190 280 134 132 80 70
Cainhurst Set
300 180 260 320 140 200 110 88 97 62 53
Charred Hunter Set
130 200 160 210 120 290 140 61 78 96 121
Choir Set
200 210 210 220 370 280 290 134 111 37 93
Constable Set
270 240 220 230 220 260 250 98 80 62 141
Common Yharnam Set
80 70 70 50 60 160 90 35 46 51 35
Crowfeather Set
240 280 220 320 200 210 210 134 88 138 46
Decorative Old Hunter Set
270 230 220 270 180 270 170 82 51 98 119
Doll Set
110 110 110 150 150 190 150 134 102 93 75
Executioner Set
230 290 260 250 270 240 270 134 121 49 111
Foreign Set
150 180 130 150 150 180 180 134 65 65 37
Gascoigne's Set
220 270 250 220 280 250 250 134 128 56 110
Gehrman's Hunter Set
190 170 170 210 130 170 150 63 70 98 88
Graveguard Set
210 220 200 220 270 230 280 122 119 135 98
Harrowed Set
310 250 230 250 280 230 270 149 141 20 114
Henryk's Hunter Set
250 250 230 210 190 250 360 51 101 108 146
Hunter Set
270 270 220 270 150 280 200 41 80 119 112
Knight Set
210 210 230 340 170 170 230 62 103 97 88
Madman Set
170 190 230 210 310 260 280 139 125 8 70
Maria Hunter Set
220 210 230 370 200 200 230 47 125 72 37
Old Hunter Set
270 200 230 270 200 310 140 86 45 105 129
Student Set
120 120 120 160 210 110 120 66 49 54 54
Tomb Prospector Set
220 230 270 250 310 270 270 133 129 31 110
White Church Set
200 200 250 330 290 270 280 134 135 25 91
Yahar'gul Black Set
280 250 220 210 160 180 150 108 90 99 86
Yamamura Set
210 170 200 240 230 370 190 82 81 75 57
Yharnam Hunter Set
250 230 250 220 230 270 250 116 98 101 116

Head

Name Physical DEF VS. Blunt VS. Thrust Blood DEF Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Beak Mask
50 40 40 60 30 40 30 8 10 40 2
Black Church Hat
40 40 40 50 60 50 50 20 19 2 13
Black Hood
20 30 20 30 20 30 30 8 6 8 4
Black Hooded Iron Helm
60 40 10 20 20 30 20 13 12 12 8
Blindfold Cap
30 40 40 40 70 50 50 15 13 4 13
Bone Ash Mask
60 30 40 20 20 60 60 11 9 14 8
Brador's Testimony
50 60 50 30 20 50 20 18 10 6 56
Butcher Mask
50 30 50 50 30 30 40 20 19 11 9
Cainhurst Helmet
60 40 40 60 20 40 10 12 13 8 7
Crown of Illusions
40 30 20 70 50 30 20 7 7 4 4
Doll Hat
10 10 10 20 20 30 20 14 10 13 10
Enlarged Head
20 60 0 20 50 20 20 6 6 1 0
Gascoigne's Cap
40 40 30 40 50 50 50 17 13 7 15
Gehrman's Hunter Cap
40 40 40 50 30 40 30 11 12 17 15
Gold Ardeo
50 40 60 40 40 40 70 12 15 13 16
Graveguard Mask
40 40 50 40 50 40 50 16 16 32 13
Gray Wolf Cap
50 40 40 50 20 58 30 9 12 19 37
Harrowed Hood
60 40 50 50 50 40 60 20 19 2 18
Henryk's Hunter Cap
50 50 40 40 20 30 60 7 14 15 20
Hunter Hat
50 50 40 50 20 50 30 5 11 14 16
Iron Yahar'gul Helm
60 40 10 20 20 30 10 5 7 9 12
Knight's Wig
30 40 40 60 40 30 50 8 14 13 12
Madman Hood
40 30 40 40 60 50 50 18 17 1 9
Maria Hunter Cap
40 40 40 50 40 70 30 6 17 10 4
Master's/One-Eyed Iron Helm
60 20 50 0 30 50 20 6 10 13 20
Mensis Cage
60 20 10 30 40 20 10 8 13 2 5
Old Hunter Cap
50 30 40 20 60 50 30 11 5 13 19
Old Hunter Top Hat
30 60 40 40 20 30 30 8 5 17 13
Rumpled Yharnam Hat
20 20 20 10 20 60 30 8 11 13 8
Tomb Prospector Hood
40 40 50 50 60 50 50 18 16 4 15
Top Hat
30 70 40 20 20 30 40 14 13 10 8
White Church Hat
30 40 40 60 60 60 60 21 18 3 12
Yamamura Hunter Cap
50 30 40 20 60 50 30 5 11 19 13
Yharnam Hunter Cap
50 40 40 40 50 50 50 16 13 14 16

Chest

Name Physical DEF VS. Blunt VS. Thrust Blood DEF Arcane Fire Bolt Slow Poison RE Rapid Poison RES Frenzy RES Beasthood
Ashen Hunter Garb
100 110 80 110 70 50 70 25 45 60 70
Beast Hide Garb
120 120 70 50 40 80 60 38 31 20 66
Black Church Garb
90 90 110 110 110 100 110 60 58 9 40
Bone Ash Armor
110 80 100 40 40 140 140 33 29 41 25
Butcher Garb
100 60 100 110 70 60 90 53 59 33 29
Cainhurst Armor
120 70 110 120 40 80 30 36 40 26 22
Charred Hunter Garb
110 100 70 100 40 140 60 29 37 45 58
Choir Garb
80 80 80 80 150 110 110 46 38 16 38
Constable's Garb
90 100 70 120 110 80 100 44 35 23 52
Crowfeather Garb
100 110 80 120 70 80 70 29 37 46 21
Decorative Old Hunter Garb
110 70 80 50 120 110 60 36 23 38 48
Doll Clothes
30 30 30 40 40 50 40 42 31 38 31
Executioner Garb
90 120 110 100 110 90 100 53 45 17 45
Foreign Garb
60 60 40 50 40 60 60 27 19 27 16
Gascoigne's Garb
90 110 100 80 110 110 100 52 40 23 45
Gehrman's Hunter Garb
100 80 80 100 50 80 70 33 37 52 46
Graveguard Robe
80 80 90 80 100 80 110 50 49 49 40
Harrowed Garb
120 80 90 110 90 90 110 56 58 9 44
Henryk's Hunter Garb
100 100 80 80 70 100 150 21 41 45 60
Hunter Garb
110 110/100 80 110 40 110 70 17 33 48/56 44/58
Khaki Haori
80 60 70 70 130 90 80 37 34 25 18
Knight's Garb
90 70 80 140 40 50 80 26 43 40 36
Madman Garb
80 70 80 80 120 110 110 59 52 4 29
Maria Hunter Garb
80 70 80 80 60 150 70 20 51 30 16
Noble Dress
50 60 40 130 60 40 70 23 31 27 38
Old Hunter Garb
100 70 80 50 120 100 70 36 19 44 48
Student Uniform
70 70/60 70/60 100/90 140 60 70 42 31 35 35/45
Sweaty Clothes
60 50 50 40 40 100 60 27 35 38 27
Tomb Prospector Garb
90 90 100 90 120 100 110 55 57 13 45
White Church Garb
80 80 110 120 110 100 110 63 55 11 36
Yahar'gul Black Garb
110 90 90 80 60 40 60 45 37 41 37
Yharnam Hunter Garb
110 80 90 90 80 100 90 48 40 41 48

Arms

Name Physical DEF VS. Blunt VS. Thrust Blood DEF Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Ashen Hunter Gloves
40 60 50 40 50 40 50 13 24 28 32
Bloodied Arm Bands
30 40 30 40 30 40 40 10 14 14 36
Bone Ash Gauntlets
60 30 50 30 40 70 70 17 15 22 13
Butcher Gloves
60 40 60 60 40 40 50 27 31 17 15
Cainhurst Gauntlets
60 30 50 70 40 40 30 19 21 13 11
Charred Hunter Gloves
60 40 40 50 40 70 40 15 20 24 30
Choir Gloves
40 40 40 40 70 60 70 24 20 8 20
Constable's Gloves
60 60 50 60 60 50 50 23 17 12 31
Crowfeather Manchettes
40 60 50 70 50 50 50 15 20 25 11
Doll Gloves
30 30 30 40 40 50 40 22 16 20 16
Executioner Gauntlets
40 60 40 50 60 50 50 26 24 9 24
Gascoigne's Gloves
40 60 60 50 60 60 40 28 21 12 24
Graveguard Manchettes
40 50 50 50 60 50 60 27 26 26 22
Harrowed Gloves
60 40 40 50 40 60 50 35 31 4 25
Henryk's Hunter Gloves
50 40 50 40 50 60 70 11 22 23 32
Hunter Gloves
50 50 50 50 40 60 50 9 17 27 25
Knight's Gloves
40 50 50 70 40 40 50 13 22 21 19
Madman Manchettes
40 40 50 40 60 60 60 29 27 1 15
Maria Hunter Gloves
50 50 50 50 50 70 50 10 27 15 8
Old Hunter Arm Bands
40 40 40 50 90 50 60 19 17 12 11
Old Hunter Gloves
60 50 50 40 60 60 50 19 10 23 29
Sullied Bandage
30 40 30 30 40 40 40 14 10 14 8
Surgical Long Gloves
40 40 50 70 50 50 50 32 31 4 22
Tomb Prospector Gloves
40 40 60 50 60 60 60 29 27 6 24
Yahar'gul Black Gloves
50 60 60 50 40 40 40 24 20 22 20
Yharnam Hunter Gloves
40 50 60 40 50 60 50 25 22 22 25

Legs

Name Physical DEF VS. Blunt VS. Thrust Blood DEF Arcane Fire Bolt Slow Poison RES Rapid Poison RES Frenzy RES Beasthood
Arianna's Shoes
40 50 40 50 40 40 50 14 18 16 2
Ashen Hunter Trousers
60 50 50 60 50 50 50 15 26 30 37
Black Church Trousers/Dress
50 50 60 70 60 60 60 34 33 5 23
Bloodied Trousers
40 50 40 50 40 50 50 11 16 16 46
Bone Ash Leggings
60 40 50 50 40 80 70 19 17 24 15
Butcher Trousers
60 40 60 60 50 50 50 32 34 19 17
Cainhurst Leggings
60 40 60 70 40 40 40 21 23 15 13
Charred Hunter Trousers
60 60 50 60 40 80 40 17 21 27 33
Choir Trousers
50 50 50 60 80 60 60 26 22 9 22
Constable's Trousers
60 50 60 70 60 50 50 25 18 14 35
Crowfeather Trousers
50 70 50 70 40 50 50 17 21 27 12
Decorative Old Hunter Trousers
70 50 50 40 70 70 40 19 13 20 29
Doll Skirt
40 40 40 50 50 60 50 24 18 22 18
Executioner Trousers
50 70 50 60 60 60 50 30 26 10 26
Foreign Trousers
40 50 40 40 50 50 50 16 11 16 9
Gascoigne's Trousers
50 60 60 50 60 60 50 31 23 14 26
Gehrman's Hunter Trousers
50 50 50 60 50 50 50 19 21 27 27
Graveguard Kilt
50 50 60 50 60 60 60 29 28 28 23
Harrowed Trousers
70 50 50 60 50 60 60 38 33 5 27
Henryk's Hunter Trousers
50 60 60 50 50 60 80 12 24 25 34
Hunter Trousers
60 60 50 60 50 60 50 10 19 30 27
Knight's Trousers/Dress
50 50 60 70 50 50 50 15 24 23 21
Madman Leggings
50 50 60 50 70 40 60 33 29 2 17
Maria Hunter Trousers
50 50 60 50 50 80 50 11 30 17 9
Old Hunter Trousers
60 50 60 40 70 60 50 20 11 25 33
Student Trousers
50 50 50 60 70 50 50 24 18 19 19
Tomb Prospector Trousers
50 60 60 60 70 60 50 31 29 8 26
Wine Hakama
40 40 50 50 90 50 60 21 19 19 15
White Church Trousers/Dress
50 40 50 80 70 60 60 36 31 7 21
Yahar'gul Black Trousers
60 60 60 60 40 40 40 26 21 24 21
Yharnam Hunter Trousers
50 60 60 50 50 60 60 27 23 24 27

Right Hand Weapons

*There has been an account of a RRT normal Whirligig Saw, needs confirmation

GEM KEY: R = Radial Gem | T = Triangle Gem | W = Waning Gem | C = Circle Gem

Weapon Name

Normal Uncanny Lost
Amygdalan Arm
80/

160

- 40/

80

- - 19 7 - - 200 - RRW RRT RTW
C/A E - D/C
Beast Claw
75/

150

- - - - 14 12 - - 180 - RTR RWR RTW
D/C E/D - D/D
Beast Cutter
92/

184

- - - - 11 9 - - 230 - RRT RRW RTW
D/C E/D - E/D
Beasthunter Saif
90/

180

- - - - 9 11 - - 200 - RRW RRT RTW
E/D D/B - D/C
Blade of Mercy
60/

120

- 30/

60

- - 7 11 - - 200 - RTR RWR RTW
- C/S - D/B
Bloodletter
90/

180

90/

180

- - - 14 6 16 - 270 - RRT RRW RTW
C/A - B/S D/C
Boom Hammer
90/

180

- - 60/

120

- 14 8 - - - RWR RTR RTW
C/A E - D/C
Burial Blade
80/

160

- 30/

60

- - 10 10 - - 200 - RWR RTR RTW
E/D C/B - D/B
Chikage
92/

184

92/

184

- - - 10 14 12 - 120 - RRT RRW RRC
E D/B C/S D
Church Pick
88/

176

- - - - 9 14 - - 250 - RRT RRW RTW
E/D D/B - D/C
Holy Moonlight Sword
90/

180

- 50/

100

- - 16 12 - 14 250 1 RTR RWR RTW
D/B D/C - C/A
Hunter Axe
98/

196

- - - - 9 8 - - 250 - RRT RRW RTW
D/B E/D - D/C
Kirkhammer
105/

210

- - - - 16 10 - - 250 - RTR RWR RTW
C/A E - D/B
Kos Parasite
- - 30/

60

- - - - - 20 600 2 RWR RTR RTW
- - - A/S
Logarius' Wheel
100/

200

- 25/

50

- - 20 12 - 10 300 - RRW RRT RTW
C/S - - D/C
Ludwig's Holy Blade
100/

200

- - - - 16 12 - - 250 - RRW RRT RTW
D/B D/B - D/B
Rakuyo
82/

164

- - - - 10 20 - - 200 - RRT RRW RTW
- C/A - D/C
Reiterpallasch
75/

150

75/

150

- - - 8 12 10 - 150 1 RTR RWR RTW
E C/A E/D D/B
Rifle Spear
85/

170

85/

170

- - - 10 11 9 - 180 1 RTR RWR RTW
E/D D/B D/B D/C
Saw Cleaver
90/

180

- - - - 8 7 - - 200 - RRW RRT RTW
D/C E/D - D/C
Saw Spear
85/

175

- - - - 7 8 - - 200 - RRW RRT RTW
D D/C - D/C
Simon's Bowblade
80/

160

80/

160

- - - 8 15 9 - 140 1 RTR RWR RTC
- C/S C/S C/D
Stake Driver
85/

170

- - - - 18 9 - - 200 - RTR RWR RTW
D/C D/C - D/C
Threaded Cane
76/

156

- - - - 7 9 - - 200 - RRT RRW RTW
E C/A - D/B
Tonitrus
80/

160

- - - 40/

80

12 8 - - 100 - RRW RRT RTW
D/B E - D
Whirligig Saw
95/

190

- - - - 18 12 - - 230 - RRW* RRT RTW
B/S E/D - D/B

Left Hand Weapons

Weapon Name
Imprints
Cannon
- 200/

600

- - - 30 13 - - 200 12 -
- - E/D -
Church Cannon
- 160/

480

- - - 27 - 16 - 200 10 -
- - E/D -
Evelyn
- 60/

140

- - - 9 11 18 - 100 1 C
- - B/S -
Fist of Gratia
60/

130

- - - - 7 9 5 - 200 - -
D/A - - -
Flamesprayer
- - - 45/

95

- - 8 - 8 100 1/1.4sec -
- - - D/B
Gatling Gun
- 80/

180

- - - 28 12 - - 200 1/?sec C
- - E/D -
Hunter Blunderbuss
- 20/

45

- - - 7 9 5 - 150 1 C
- - D/A -
Hunter Pistol
- 70/

160

- - - 7 9 5 - 100 1 C
- - D/A -
Hunter's Torch
- - - 50/

100

- 6 - - - 150 - -
- - - B
Loch Shield
- - - - - - - - - 160 - -
- - - -
Ludwig's Rifle
- 20/

55

- - - 9 10 9 - 150 1 C
- - E/D -
Piercing Rifle
- 80/

160

- - - 9 10 9 - 140 1 C
- - D/A -
Repeating Pistol
- 90/

200

- - - 10 11 8 - 80 2 C
- - D/B -
Rosmarinus
- - 30/

80

- - - 8 - 8 100 1/1.4sec -
- - - B/S
Torch
- - - 25 - 6 - - - 100 - -
- - - D
Wooden Shield
- - - - - - - - - 120 - -
- - - -

Consumables

Crafting Materials in Forspoken
Resource Where to find it
Grainstone You can get these by foraging around Cipal or inside treasure chests.
Feather You can get anywhere on the Athian continent, but they're hard to come by. Can be found in treasure chests.
Spinestone This rock is most commonly found in Praenost, particularly near cliffs.
Bumbershoot This mushroom can be found on the bark of trees where the Break is highly concentrated. Can be found in pouches and treasure chests in the Depths of Corruption.
Ringstone You can expect to find this rock in Plateau Hollow in Shepherd's Meadow, Visoria. Can also be found in Brass Hollow Refuge, Tanta Olas' library, and in Pionerr's Plain in Praenost.
Beamstone This rock will be available in Junoon, and in treasure chests throughout Athia and Locked Labyrinths.
Anglestone You can find this rock by foraging in Avoalet.
Diurnite You can get these stones by foraging throughout the Athian continent.
Wild Musk You can get these by foraging throughout the Athian continent.
Fluteblossom Found inside chests throughout the Athian continent.
Junoon's Mantle You can get these by foraging in Junoon's countryside.
Tall Aster You can get these by foraging in the Visorian Plains.
Shore Violet You can get these by foraging in Avoalet or inside treasure chests.
Crag Grass You can get these by foraging in Praenost.
Balm Flax One of the most common resources out there, you'll need it to craft Healing Draught. You can get these by foraging throughout the Athian continent.
Noctite You can get these by foraging throughout the Athian continent, but it's an extremely rare material.
Nugget If you're lucky, you'll find these inside Pilgrim's Refuges or when completing certain detours.
Fervid Cluster These are drops from enemies (Syntheras, Milleridae, Vorona).
Leaden Cluster These are drops from enemies (Miacis, Merycodus, Milleridae).
Lambent Cluster These are drops from enemies (Limnocyon, Teratornis, Vorona).
Welkin Cluster These are drops from enemies (Syntheras, Miacis, Merycodus).
Lucid Cluster These are drops from enemies (Chapalania, Protosuchus, Ramoceros).
Lucid Bloom These are rarer drops from enemies (Aiolornis, Arctodus, Borophagus, Goliath, Illingoceros, Mylodon, Nunda, Ogre, Quinkana, Recreant Knight, Sulcavis).
Welkin Bloom An advanced material level of Welkin Cluster. These can be dropped by enemies (Arctodus, Chapalania, Harpagos, Illingoceros, Kyptoceras, Mylodon, Nunda, Ogre, Protosuchus, Quinkana, Ramoceros, Thylacoleo).
Fervid Bloom An advanced material level of Fervid Cluster. These can be found in Praenost Castle, the Citadel in Praenost, Avoalet castle town, and Samum Coast. (Aiolornis, Amphicyon, Borophagus, Canis Dirus, Errant Soldier, Gruagach, Kyptoceras, Ogre, Recreant Knight, Stegotretus, Sulcavis, Troodon).
Leaden Bloom An advanced material level of Leaden Cluster. This item is dropped by enemies in Depths of Corruption: Praenost, the Untrodden Forest, and the Windy Hills. (Arctodus, Borophagus, Chapalania, Ilingoceros, Mylodon, Nunda, Ogre, Ramoceros, Thylacoleo).
Lambent Bloom An advanced material level of Lambent Cluster. This item is dropped by enemies in Pioneer's Plain, The Citadel, and Samum Coast. (Harpagos, Mylodon, Ogre, Palaeonictus, Protosuchus, Quinkana, Sulcavis, Unjust Enforcer, Varanus).
Leaden Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Wing, Gyre.
Welkin Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing.
Lucid Garland This item is dropped from Arcane enemies: Ogre, Goliath, Claw, Antler, Gyre.
Lambent Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Antler, Wing, Gyre.
Fervid Garland This item is dropped from Arcane enemies: Gigas, Carcass, Fang, Claw, Antler, Wing, Gyre.

Projectiles

Item Name Use Acquired
Molotov Cocktail Molotov cocktail that explodes violently when thrown. Found on corpses throughout Yharnam.
Numbing Mist Targets hit cannot regain HP. Sold by Messengers after obtaining Cainhurst Badge.
Oil Urn Projectile that reduces the fire resistance of enemies in a small area. Found on corpses throughout Yharnam.
Sold by Messengers after obtaining Powder Keg Hunter Badge.
Pebble Used to get the attention of a single enemy. Found on corpses throughout Yharnam.
Poison Knife Knife slathered in poison. Sold by Messengers after obtaining Cosmic Eye Watcher Badge.
Pungent Blood Cocktail A mature blood cocktail, thrown to attract beasts. Sold by Messengers after obtaining Saw Hunter Badge.
Rope Molotov Cocktail Exploding Molotov Cocktail that is thrown behind. Sold by Messengers after obtaining Powder Keg Hunter Badge.
Throwing Knife Finely serrated throwing knife. Scaling: strength D, skill A. Found on corpses throughout Yharnam.
Sold by Messengers after obtaining Saw Hunter Badge.

Chalices

Pthumeru Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
Pthumeru Chalice

Depth: 1 Area: Pthumeru || Ritual Blood (1) x2 Blood Echoes x1,000 || None || Kill the Blood-starved Beast.

Pthumeru Root Chalice

Depth: 1 Area: Pthumeru || Ritual Blood (1) x2 Tomb Mold (1) x3 Blood Echoes x1,000 || None || Kill the Merciless Watcher in Pthumeru Chalice. (Layer 2.)

Central Pthumeru Chalice

Depth: 2 Area: Pthumeru || Ritual Blood (2) x6 Blood Echoes x1,800 || None || Kill the Watchdog of the Old Lords in Pthumeru Chalice. (Layer 3.)

Central Pthumeru Root Chalice

Depth: 2 Area: Pthumeru || Ritual Blood (2) x8 Tomb Mold (2) x6 Blood Echoes x1,800 || Fetid: Sage's Wrist x2 || Kill the Keeper of the Old Lords in Central Pthumeru Chalice. (Layer 2.)

Lower Pthumeru Chalice

Depth: 3 Area: Pthumeru || Ritual Blood (3) x9 Blood Echoes x3,200 || None || Kill the Pthumerian Descendant in Central Pthumeru Chalice. (Layer 3.)

Lower Pthumeru Root Chalice

Depth: 3 Area: Pthumeru || Ritual Blood (3) x12 Tomb Mold (3) x8 Blood Echoes x3,200 || Fetid: Sage's Wrist x4 Rotted: Inflicted Organ x3 || Kill Rom, the Vacuous Spider in Lower Pthumeru Chalice. (Layer 3.)

Sinister Lower Pthumeru Root Chalice

Depth: 3 Area: Pthumeru || Ritual Blood (3) x12 Tomb Mold (3) x8 Blood Echoes x3,200 || Sinister Bell: Arcane Haze x19 || Sold by Messengers for 9,000 Blood Echoes inside Lower Pthumeru Chalice (Layer 4, behind illusory wall with pyromancer.)

Defiled Chalice

Depth: 4 Area: Pthumeru || Ritual Blood (4) x9 Bastard of Loran x2 Arcane Haze x22 Blood Echoes x5,500 || None || Kill the Bloodletting Beast in Lower Pthumeru Chalice. (Layer 4.)

Cursed and Defiled Root Chalice

Depth: 4 Area: Pthumeru || Ritual Blood (4) x10 Tomb Mold (4) x6 Blood Echoes x5,500 || Fetid: Sage's Hair x3 Rotted: Inflicted Organ x5 Curse: Bastard of Loran x3 || Kill the Watchdog of the Old Lords in Defiled Chalice. (Layer 2.)

Great Pthumeru Ihyll Chalice

Depth: 5 Area: Pthumeru || Ritual Blood (5) x9 Red Jelly x4 Arcane Haze x25 Living String x1 Blood Echoes x11,500 || None || Kill Amygdala in Defiled Chalice. (Layer 3.)

Pthumeru Ihyll Root Chalice

Depth: 5 Area: Pthumeru || Ritual Blood (5) x15 Tomb Mold (5) x15 Red Jelly x2 Blood Echoes x11,500 || Fetid: Sage's Hair x6 Rotted: Yellow Backbone x6 Curse: Bastard of Loran x3 || Kill the Headless Bloodletting Beast in Great Pthumeru Ihyll Chalice. (Layer 2.)

Sinister Pthumeru Ihyll Root Chalice

Depth: 5 Area: Pthumeru || Ritual Blood (5) x15 Tomb Mold (5) x15 Red Jelly x2 Blood Echoes x11,500 || Sinister Bell: Arcane Haze x32 || Sold by Messengers for 16,000 Blood Echoes inside Great Pthumeru Ihyll Chalice. (Layer 3 side area.)

Hintertomb Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
Hintertomb Chalice

Depth: 2 Area: Hintertomb || Ritual Blood (2) x3 Bloodshot Eyeball x3 Blood Echoes x1,800 || None || In a chest in Central Pthumeru Chalice. (Layer 2 side area.)

Hintertomb Root Chalice

Depth: 2 Area: Hintertomb || Ritual Blood (2) x8 Tomb Mold (2) x10 Bloodshot Eyeball x3 Blood Echoes x1,800 || Fetid: Sage's Wrist x2 || Kill the Undead Giant in Hintertomb Chalice. (Layer 2.)

Lower Hintertomb Chalice

Depth: 3 Area: Hintertomb || Ritual Blood (3) x6 Bloodshot Eyeball x6 Blood Echoes x3,200 || None || Kill the Blood-starved Beast in Hintertomb Chalice. (Layer 3.)

Lower Hintertomb Root Chalice

Depth: 3 Area: Hintertomb || Ritual Blood (3) x12 Tomb Mold (3) x3 Bloodshot Eyeball x6 Blood Echoes x3,200 || Fetid: Sage's Wrist x4 Rotted: Inflicted Organ x3 || Kill the Forgotten Madman in Lower Hintertomb Chalice. (Layer 2.)

Sinister Hintertomb Root Chalice

Depth: 3 Area: Hintertomb || Ritual Blood (3) x12 Tomb Mold (3) x3 Bloodshot Eyeball x6 Blood Echoes x3,200 || Sinister Bell: Arcane Haze x19 || Sold by Messengers for 10,000 Blood Echoes inside Lower Hintertomb Chalice (Layer 3.)

Loran Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
Ailing Loran Chalice

Depth: 4 Area: Loran || Ritual Blood (4) x9 Coldblood Flowerbud x4 Blood Echoes x5,500 || None || Kill Amygdala.

Ailing Loran Root Chalice

Depth: 4 Area: Loran || Ritual Blood (4) x14 Coldblood Flower Bulb x3 Tomb Mold (4) x3 Blood Echoes x5,500 || Fetid: Sage's Hair x3 Rotted: Inflicted Organ x5 || Kill the Blood-starved Beast in Ailing Loran Chalice. (Layer 2.)

Lower Loran Chalice

Depth: 5 Area: Loran || Ritual Blood (5) x9 Blooming Coldblood Flower x4 Blood Echoes x11,500 || None || Kill the Abhorrent Beast in Ailing Loran Chalice. (Layer 3.)

Lower Ailing Loran Root Chalice

Depth: 5 Area: Loran || Ritual Blood (5) x13 Blooming Coldblood Flower x4 Tomb Mold (5) x5 Red Jelly x1 Blood Echoes x11,500 || Fetid: Sage's Hair x6 Rotted: Yellow Backbone x6 Curse: Bastard of Loran x3 || Kill Loran Darkbeast in Lower Loran Chalice. (Layer 3.)

Sinister Lower Loran Root Chalice

Depth: 5 Area: Loran || Ritual Blood (5) x13 Blooming Coldblood Flower x4 Tomb Mold (5) x5 Red Jelly x1 Blood Echoes x11,500 || Sinister Bell: Arcane Haze x32 || Sold by Messengers for 18,000 Blood Echoes inside Lower Loran Chalice. (Layer 3.)

Isz Chalices

Name, Icon, Depth, Area Materials Needed Offerings Location
Great Isz Chalice

Depth: 5 Area: Isz || Ritual Blood (5) x9 Pearl Slug x3 Arcane Haze x25 Blood Echoes x11,500 || None || Kill Ebrietas, Daughter of the Cosmos.

Isz Root Chalice

Depth: 5 Area: Isz || Ritual Blood (5) x13 Tomb Mold (5) x5 Pearl Slug x3 Red Jelly x1 Blood Echoes x11,500 || Fetid: Sage's Hair x6 Rotted: Yellow Backbone x6 Curse: Bastard of Loran x3 || Kill Ebrietas, Daughter of the Cosmos in Great Isz Chalice (Layer 3.)

Sinister Isz Root Chalice

Depth: 5 Area: Isz || Ritual Blood (5) x13 Tomb Mold (5) x5 Pearl Slug x3 Red Jelly x1 Blood Echoes x11,500 || Sinister Bell: Arcane Haze x32 || Sold by Messengers for 20,000 Blood Echoes inside Great Isz Chalice (Layer 3.)

Multiplayer Items

Item Name Use Acquired
Beckoning Bell Summon another player into your game, you become the “host.” Messengers next to doll in Hunter's Dream after you obtain 1 Insight.
Old Hunter Bell Allows players to summon an allied NPC at Old Hunters locations. Pick up from steps of Hunter's Dream after you obtain 1 Insight.
Small Resonant Bell Join another player’s game, becoming a “guest.” Messengers after you obtain 1 Insight. (since 1.05)
Sinister Resonant Bell Used to invade another Hunter's world. Messengers after you obtain 1 Insight and buy Small Resonant Bell. (since 1.05)
Silencing Blank Abandon a co-op session.

Dismiss guests from your world. || Messengers after you obtain 1 Insight.

Notebook Write a note, or read a note left by another player. Messengers on the first visit to Hunter's Dream.
Vileblood Register Multiplayer scoreboard. Chest next to the shortcut lift in Cainhurst Castle.
League Staff Multiplayer scoreboard. Obtained from Valtr consuming 1 Vermin.

Key Items

Key Name Key Usage Key Location
Astral Clocktower Key Unlocks the gate to fight Lady Maria, of the Astral Tower The Old Hunters - Received after beating the Living Failures in the Research Hall.
Balcony Key Unlocks the door that's locked on the ground floor of the Research Hall. The Old Hunters - Adeline gives us the key when we give her the second brain fluid in the Research Hall.
Blood Gem Workshop Tool Unlocks the ability to reinforce weapons with Blood Gems. Treasure in chest in the library area after Tomb of Oedon.
Cainhurst Summons Grants access to Forsaken Castle Cainhurst. The Coach is triggered at the monument at Hemwick Crossing if you have killed the witches. In the Forbidden Woods village there's a hidden path near the dogs. Go through cave and the poison lake. Climb up the ladder and you will find a new way into the clinic. The summons is in this area.
Celestial Dial Use it in the area you fought Lady Maria to access the Fisher's Hamlet. The Old Hunters - Drops after killing Lady Maria in the Astral Clocktower.
Eye Pendant Activates the elevator leading to the Research Hall after the two church hunters. The Old Hunters - Found on the flame-beast atop the Nightmare Grand Cathedral altar.
Hunter Chief Emblem Unlocks the main gate at the Grand Cathedral. Sold by Bath Messenger for 10,000 Blood Echoes - Unlocks after killing the Cleric Beast.
Iron Door Key Key to the iron gate locking the great midlevel bridge. Located in the basement in the second half of the Micolash, Host of the Nightmare boss fight.
Laurence's Skull Awakens the flame-beast atop the Nightmare Grand Cathedral altar. The Old Hunters - Found on the replacing altar after sending the Research Hall elevator up.
Lecture Theatre Key Key to the Lecture Theatre in the Lecture Building. Desk of the amphitheatre-looking room in Lecture Building.
Lunarium Key Unlocks the Lunarium in Byrgenwerth College. On a counter, up a ladder near the top of Byrgenwerth College.
Oedon Tomb Key Unlocks the gate to Cathedral Ward. Dropped by Father Gascoigne.
Old Hunter Bell Allows players to summon allied NPCs at Old Hunters locations. Pick up from steps of Hunter's Dream after gaining one Insight.
Orphanage Key Unlocks the Orphanage. Dropped by a Brainsucker on the second floor in the Upper Cathedral Ward.
Queenly Flesh Remains of Annalise, Vileblood Queen of Cainhurst, used to revive her at the Altar of Despair. Dropped by Annalise, Queen of the Vilebloods.
Ring of Betrothal Can be used to propose marriage to Annalise, Queen of the Vilebloods. Obtained in Depth 5 Root Chalices.
Rune Workshop Tool Unlocks the ability to use Caryll Runes. Corpse in a small basement room, accessed from the room you fight the Witch of Hemwick.
Short Ritual Root Chalice Used to search for public Chalice Dungeons and requires no Ritual Materials to use. Currently available through: Insight Bath Messenger shop for 10 Insight (it is stated in item main page that "after defeating the third layer boss in Central Pthumeru" however this needs to be confirmed). Previously available through: Pthumerian Elder in Lower Hintertomb Chalice (Layer 3).
Small Hair Ornament Give to the Plain Doll to receive the Tear Stone. Old Abandoned Workshop in a cabinet.
Tonsil Stone Allows access to the Nightmare Frontier and Lecture Building 1st Floor through Amygdala (church building to right of Grand Cathedral). Obtained by talking to Patches the Spider, who is pretending to be an NPC that lives inside the house next to the caged dogs in the Forbidden Woods village.
Underground Cell Key Unlocks multiple doors in the prison before the two church hunters. The Old Hunters - Research Hall, must make a jump that's visible near a ladder in a dark room.
Underground Cell Inner Chamber Key Unlocks the door to Brador's cell. The Old Hunters - Received at the Lighthouse Shack lamp from The Harrowed Hunter at the end of his quest.
Unopened Summons Old unopened summons, calling someone to Cainhurst. Located on a desk in Cainhurst Castle beside Annalise, Queen of the Vilebloods.
Upper Cathedral Key Key to the Upper Cathedral Ward door. Inside a locked cage in Yahar'gul Chapel.
Workshop Haze Extractor Extract Arcane Haze from Ritual Materials. Found in a chest in the side area before the boss in Lower Pthumeru Chalice (2nd Layer).
Yharnam Stone Proof of your victory against Yharnam, Pthumerian Queen. Obtained by defeating Yharnam, Blood Queen of the Old Labyrinth.

Notable Techinques

Rally

A defining element of the hunter’s combat style, Rally allows for partial recovery of lost health by immediately retaliating after sustaining damage. This mechanic encourages a high-risk, aggressive approach to battle, where staying on the offensive is not only encouraged but necessary for survival. The effect hinges on the nature of the opponent—specifically, it only activates when fighting beings with some biological composition. Inorganic foes or spectral entities are unaffected, as the restorative mechanism relies on absorbing vitality through the enemy's blood.

Visceral Attack

This brutal maneuver capitalizes on an opponent's momentary vulnerability. When an incoming strike is interrupted—typically through the use of a firearm or specific arcane tools such as the Blacksky Eye or the Augur of Ebrietas—the enemy is briefly staggered. During this window, the hunter executes a vicious attack, driving a hand into the adversary’s chest or skull to tear away vital organs. This technique can also be triggered by delivering a fully charged heavy blow to an unsuspecting enemy, inducing the same staggered state and allowing for the devastating follow-up.

Blood Bullets

Hunters may resort to an extreme form of ammunition generation when resources are scarce. By sacrificing a portion of their own vitality, they can transmute blood into projectiles known as Blood Bullets. This technique provides a near-infinite supply of ammunition so long as the hunter retains sufficient health to fuel the process, enabling sustained use of firearms without relying solely on external stockpiles.

Iai Blow

A precise and rapid long-range slash attack that features a delayed initiation and exceptional lateral homing capability, allowing it to track moving targets effectively before landing the blow.

Launcher Combo

A swift, two-hit combination that propels the opponent skyward. This sequence is often integrated into more elaborate attack chains, setting up further aerial assaults or positioning shifts.

Double Overhead Slash

A powerful vertical attack delivered with both weapons. While it features a slight delay before execution, it grants temporary resistance to interruption (super armor), making it a formidable choice for interrupting an enemy’s momentum.

Double Lateral Slash

A wide, sweeping horizontal strike executed with both blades in unison. It delivers significant area coverage and is frequently used to punish groups or wide openings.

Cross Slash

A lunging attack that slices in an intersecting scissor-like motion. The converging angles make it difficult to avoid and particularly effective at closing gaps.

Transformation Attacks

These techniques are triggered during weapon mode shifts and are designed to disrupt or catch adversaries off guard during the brief transition between weapon forms.

Dive Bomb

The user leaps high into the air, momentarily suspends in midair, then plunges downward in a fixed trajectory. The landing generates an explosive impact and the move is capable of tracking targets horizontally during the descent.

Blood Burst

This area-based strike involves raising the weapon overhead and delivering a sudden burst of energy in a forward arc. The attack covers short to mid-range and is preceded by a noticeable shimmer of blue particles, providing a visual cue to attentive observers.

Blood Stinger

By lowering the blade to hip level, the wielder unleashes a diagonally aimed slash capable of reaching moderate distances. This move has a distinct wind-up, signaled by blue particles, and is sometimes followed by a second identical slash to increase pressure on the opponent.

Blood Lance

A heavily telegraphed thrust attack performed from a shoulder-level stance. It travels a great distance in a straight line and is often paired with an immediate follow-up—a wide horizontal sweep that shares the same range, effectively creating a two-phase long-range offensive.

Flying Cross

This airborne technique mimics the structure of the Cross Slash but with a slower startup and more exaggerated preparation. Upon connection, the move causes instant staggering, and if successful, the attacker will follow through with a visceral attack attempt, making it especially dangerous if not avoided.

Art of Quickening

This movement-based technique allows certain skilled combatants—such as Maria—to drastically increase their speed during battle. While active, the user becomes enveloped in a dense mist and can traverse large areas of an arena with near-instantaneous dashes. The ability serves both offensive and evasive purposes, creating unpredictable openings or escapes.

Other

Standard Tactics: The Hunter will use the weapons, items and gear that best fit the situation of combat, essentially being a wildcard as they are a silent protagonist fully controlled by the player.

Weaknesses

Trivia

  • The Hunter's clothing in the promotional material is most likely a reference to the French film "Brotherhood of the Wolf." Tricorn, mouth cover, duster and all.
  • The Hunter's original clothing when the game was still being referred to as "Project Beast" was the Charred Hunter Set alongside the Gray Wolf Cap. They used to be part of the same set, and they're still referred to as such in the files.
  • The ending "Childhood's Beginning" and its cutscene sequence are a homage to the plot of the science fiction novel Childhood's End.
  • The Hunter cameos as a 'bot in Astro Bot, labelled "Yharnam Tourist." The description reads "Destined for Greatness."
  • The Hunter begins the game wearing the Foreign Set and with the Hunter's Mark already equipped.
  • Whenever the Hunter kills a human enemy, they're sometimes called a "cursed beast"[267], this is likely in reference to what the insane humans now see the Hunter as.

Battle Records

23 - 0 - 0


  • Cleric Beast - Fight[268]
    • Conditions: None.
    • Location: Great Bridge in Central Yharnam
  • Father Gascoigne - Fight[269]
    • Conditions: None.
    • Location: Central Yharnam
  • Blood-starved Beast - Fight[270]
    • Conditions: None.
    • Location: Old Yharnam
  • Darkbeast Paarl - Fight[271]
    • Conditions: None.
    • Location: Graveyard of the Darkbeast, Old Yharnam
  • Vicar Amelia - Fight[272]
    • Conditions: None.
    • Location: Cathedral Ward
  • The Witch of Hemwick - Fight[273]
    • Conditions: None.
    • Location: Hemwick Charnel Lane
  • Martyr Logarius - Fight[274]
    • Conditions: None.
    • Location: Forsaken Cainhurst Castle
  • Shadow of Yharnam - Fight[275]
    • Conditions: None.
    • Location: Forbidden Woods
  • Rom, the Vacuous Spider - Fight[276]
    • Conditions: None.
    • Location: Moonside Lake
  • Amygdala - Fight[277]
    • Conditions: None.
    • Location: Nightmare Frontier
  • Celestial Emissary - Fight[278]
    • Conditions: None.
    • Location: Upper Cathedral Ward
  • Ebrielas, Daughter of the Cosmos - Fight[279]
    • Conditions: None.
    • Location: Upper Cathedral Ward
  • Ludwig the Accursed - Fight[280]
    • Conditions: None.
    • Location: Hunter's Nightmare
  • Ludwig, the Holy Blade - Fight[281]
    • Conditions: None.
    • Location: Hunter's Nightmare
  • Laurence, the First Vicar - Fight[282]
    • Conditions: None.
    • Location: Hunter's Nightmare
  • Living Failures - Fight[283]
    • Conditions: None.
    • Location: Hunter's Nightmare
  • Lady Maria of the Astral Clocktower - Fight[284]
    • Conditions: None.
    • Location: Astral Clocktower, Hunter's Nightmare
  • Orphan of Kos - Fight[285]
    • Conditions: None.
    • Location: Fishing Hamlet, Hunter's Nightmare
  • The One Reborn - Fight[286]
    • Conditions: None.
    • Location: Yahar'gul, Unseen Village
  • Micolash, Host of the Nightmare - Fight[287]
    • Conditions: None.
    • Location: Nightmare of Mensis
  • Mergo's Wet Nurse - Fight[288]
    • Conditions: None.
    • Location: Nightmare of Mensis
  • Gerhman, the First Hunter - Fight[289]
    • Conditions: None.
    • Location: Hunter's Dream
  • Moon Presence - Fight[290]
    • Conditions: None.
    • Location: Hunter's Dream

None.

None.

References

  1. Bloodborne Iosefka Door
  2. Bloodborne: Give the Small Hair Ornament to Doll
  3. Blodoborne Doll Rare Dialogue
  4. Bloodborne The Doll
  5. Bloodborne The Doll
  6. Bloodborne The Doll
  7. Bloodborne Contract
  8. Bloodborne Gilbert's Window
  9. Bloodborne Contract
  10. Bloodborne Contract
  11. Bloodborne
  12. Bloodborne Contract
  13. Bloodborne Contract
  14. Bloodborne
  15. Bloodborne
  16. Bloodborne Contract
  17. Bloodborne Alfred
  18. Bloodborne Intro
  19. Bloodborne
  20. Bloodborne Swear Oath to the Vilebloods
  21. Bloodborne Swear Oath to the Vilebloods
  22. Bloodborne The Doll
  23. Bloodborne Hunter's Dream
  24. Bloodborne Swear Oath to the Vilebloods
  25. Bloodborne Join the League
  26. Bloodborne Old Yharnam Entrance
  27. Bloodborne Contract
  28. Bloodborne Contract
  29. Bloodborne Moon Presence Boss
  30. Bloodborne Submit Your Life Ending
  31. Bloodborne Young Yharnam Girl Quest
  32. Bloodborne Young Yharnam Girl Quest
  33. Bloodborne
  34. Bloodborne Arianna Door
  35. Bloodborne Arianna Catherdral
  36. Bloodborne Adella
  37. Bloodborne Young Yharnam Girl Quest
  38. Bloodborne
  39. Bloodborne Arianna Door
  40. Bloodborne Hunter's Dream
  41. Bloodborne Quicksilver Bullets
  42. Bloodborne
  43. Bloodborne
  44. Bloodborne Hunter's Dream
  45. Bloodborne
  46. Bloodborne Hunter's Dream
  47. Bloodborne
  48. Bloodborne Hunter Enemies
  49. Bloodborne
  50. Bloodborne Cleric Beast Boss
  51. Bloodborne Amygdala Boss
  52. Bloodborne - The Bleak Dominion Issue 3
  53. Bloodborne Yharnam Hunter Grab
  54. Bloodborne Hunter Hat
  55. Bloodborne
  56. Bloodborne
  57. Bloodborne
  58. Bloodborne Coldblew Dew (1)
  59. Bloodborne First Death Cutscene
  60. Bloodborne Hunter's Dream
  61. Bloodborne "Drained of Blood" Interview: "Interviewer: So the world of Bloodborne has the Hunter's Dream, and then several areas referred to as nightmares. There's a world that serves as the game's “reality” as well, right?
    Miyazaki: Ah, so you're asking if areas like Yharnam are meant to be reality? Well, that has some implications within the story. Yharnam at night, with the Hunters and all, truly is a nightmare-like world, but is it actually a nightmare? Or was it? That kind of thing. I think different gamers will have different interpretations of that, especially depending on which ending they reach. That's something deliberate on our part. This might be going off-topic a bit, but I like reading about how gamers interpret or think about the story and world of my games. So I don't want to rob them of that space for open interpretation. That, after all, is part of the fun I get to have after development (laughs). Still, this can often be a delicate thing, and I'm not exactly an expert at it either, so I can't be confident yet about whether it'll go well or not. Apologies in advance if it doesn't, then.
  62. Bloodborne "Drained of Blood" Interview: Interviewer: We think creating this story where you're working inside of dreams allows you a lot of creative freedom. You can do things you normally couldn't do in reality. But if you go too far with that, it may all just get too crazy and players wouldn't find it fun. How do you manage that kind of balance, between reality and dreams?
    Miyazaki: I think you're absolutely right. It'd be no fun if you could just do whatever you wanted in dreams. So in this game, the setting of Yharnam is essentially based in reality. It's so dark and dismal that it's entirely possibly to interpret it as an actual nightmare in the end, but this isn't some kind of dream world where anything you can picture will come to life. I think that Bloodborne has aspects of both Gothic and Cthulhu-style horror, but it's the former that's depicted from the start and provides a guide for the game's visual feel. That's because Gothic horror is based more in the world of reality. Of course, that doesn't mean it's real – it's a world of grotesque scary horror. And here, you have a world like that which is gradually being eroded away by Cthulu-style horror. That kind of image.
  63. Bloodborne Kirkhammer
  64. Bloodborne Amygdalan Arm
  65. Bloodborne
  66. Bloodborne Cleric Beast Boss
  67. Bloodborne
  68. Bloodborne
  69. Bloodborne
  70. Bloodborne (2019) Issue 3
  71. Bloodborne Small Resonant Bell
  72. Bloodborne Small Resonant Bell
  73. Bloodborne Sinister Resonant Bell
  74. Bloodborne Sinister Resonant Bell
  75. Bloodborne Beckoning Bell
  76. Bloodborne Beckoning Bell
  77. Bloodborne Madman's Knowledge
  78. Bloodborne How to Awaken The Doll
  79. Bloodborne How to Awaken The Doll
  80. Bloodborne Insight
  81. Bloodborne Weapons
  82. Bloodborne Madman's Knowledge
  83. Bloodborne Old Yharnam
  84. Bloodborne Hunter Enemies
  85. Bloodborne
  86. Bloodborne
  87. Bloodborne Stealth Mechanics
  88. Bloodborne
  89. Bloodborne
  90. Bloodborne Saw Cleaver
  91. Bloodborne Ludwig's Holy Blade
  92. Bloodborne Burial Blade
  93. Bloodborne Blade of Mercy
  94. Bloodborne Kirkhammer
  95. Bloodborne Chikage
  96. Bloodborne Reiterpallasch
  97. Bloodborne Beasthunter Saif
  98. Bloodborne Rakuyo
  99. Bloodborne Holy Moonlight Sword
  100. Bloodborne Simon's Bowblade
  101. Bloodborne Simon's Bowblade
  102. Bloodborne Ludwig's Saw Spear
  103. Bloodborne Rifle Spear
  104. Bloodborne Hunters Axe
  105. Bloodborne Threaded Cane
  106. Bloodborne Beast Cutter
  107. Bloodborne Kirkhammer
  108. Bloodborne Boomhammer
  109. Bloodborne Reiterpallasch
  110. Bloodborne Rifle Spear
  111. Bloodborne Simon's Bowblade
  112. Bloodborne Simon's Bowblade
  113. Bloodborne Beast Claw
  114. Bloodborne Church Pick
  115. Bloodborne Rakuyo
  116. Bloodborne Whirligig Saw
  117. Bloodborne Stake Driver
  118. Bloodborne Logarius' Wheel
  119. Bloodborne Tonitrus
  120. Bloodborne Church Pick
  121. Bloodborne Bloodletter
  122. Bloodborne Amygdalan Arm
  123. Bloodborne View Specter
  124. Bloodborne: The Old Hunters Hunter's Nightmare
  125. Bloodborne Forsaken Castle Spirits
  126. Bloodborne Forsaken Castle Spirits
  127. Bloodborne: The Old Hunters Orphan of Kos Boss
  128. Bloodborne - The Bleak Dominion Issue 4
  129. Bloodborne
  130. Bloodborne
  131. Bloodborne Doll
  132. Bloodborne Channel Blood Echoes
  133. Bloodborne
  134. Bloodborne Cleric Beast Boss
  135. Bloodborne Coldblew Dew (1)
  136. Bloodborne First Death Cutscene
  137. Bloodborne Hunter's Dream
  138. Bloodborne "Drained of Blood" Interview: "Interviewer: So the world of Bloodborne has the Hunter's Dream, and then several areas referred to as nightmares. There's a world that serves as the game's “reality” as well, right?
    Miyazaki: Ah, so you're asking if areas like Yharnam are meant to be reality? Well, that has some implications within the story. Yharnam at night, with the Hunters and all, truly is a nightmare-like world, but is it actually a nightmare? Or was it? That kind of thing. I think different gamers will have different interpretations of that, especially depending on which ending they reach. That's something deliberate on our part. This might be going off-topic a bit, but I like reading about how gamers interpret or think about the story and world of my games. So I don't want to rob them of that space for open interpretation. That, after all, is part of the fun I get to have after development (laughs). Still, this can often be a delicate thing, and I'm not exactly an expert at it either, so I can't be confident yet about whether it'll go well or not. Apologies in advance if it doesn't, then.
  139. Bloodborne "Drained of Blood" Interview: Interviewer: We think creating this story where you're working inside of dreams allows you a lot of creative freedom. You can do things you normally couldn't do in reality. But if you go too far with that, it may all just get too crazy and players wouldn't find it fun. How do you manage that kind of balance, between reality and dreams?
    Miyazaki: I think you're absolutely right. It'd be no fun if you could just do whatever you wanted in dreams. So in this game, the setting of Yharnam is essentially based in reality. It's so dark and dismal that it's entirely possibly to interpret it as an actual nightmare in the end, but this isn't some kind of dream world where anything you can picture will come to life. I think that Bloodborne has aspects of both Gothic and Cthulhu-style horror, but it's the former that's depicted from the start and provides a guide for the game's visual feel. That's because Gothic horror is based more in the world of reality. Of course, that doesn't mean it's real – it's a world of grotesque scary horror. And here, you have a world like that which is gradually being eroded away by Cthulu-style horror. That kind of image.
  140. Bloodborne Rom, the Vacuous Spider Boss
  141. Bloodborne Blue Elixir
  142. Bloodborne "Drained of Blood" Interview: "Favorite Boss
    *Interviewer*: And your favorite boss?
    Miyazaki: That's another hard one. Hmm… Which would it be for this game? Maybe this is cheating a little, but if you ignore gameplay for a moment, it's Rom, the Vacuous Spider. From the design and atmosphere to that kind of plaintive air she has, I really like her. There are some oddly cute aspects to her moves and modeling.
    Interviewer: Another question from the community. A lot of foes in this game are nightmare-like in appearance. Are any of them based off scary experiences that you yourself have ever had? Or more generally, where do you get ideas for their designs?
    Miyazaki: I, personally, have never had any really scary or paranormal experiences. I don't have any occult powers, and I definitely haven't seen any ghosts. Maybe that's part of why I “look up to” things like that, like I talked about before. I suppose I'm a little jealous of people who are scared of the dark. So the inspiration for ideas comes from somewhere a little different. For this game, for example, one theme was the “inner clash” going on within the beast-type foes.
    The urge to transform into a beast is in conflict with the basic sense of humanity we all have. That humanity serves as a kind of shackle, keeping the transformation in its place. The stronger the shackle keeping that urge to transform in place is, the larger the recoil once that shackle is finally broken. The results cause you to transform into a larger creature, or a more twisted one. The struggle between these two urges is one concept here. You see that pretty clearly with the beast characters designed early on – especially the Cleric Beast, which serves as their icon of sorts. That connects with the idea that the cleric is really the most fearsome beast of them all."
  143. Bloodborne Top Hat
  144. Bloodborne
  145. Bloodborne Father Gascoigne Boss
  146. Bloodborne
  147. Bloodborne
  148. Bloodborne
  149. Bloodborne Moon Presence Boss
  150. Bloodborne Vicar Amelia Boss
  151. Bloodborne Hunter Enemies
  152. Bloodborne Coldblew Dew (1)
  153. Bloodborne First Death Cutscene
  154. Bloodborne Hunter's Dream
  155. Bloodborne "Drained of Blood" Interview: "Interviewer: So the world of Bloodborne has the Hunter's Dream, and then several areas referred to as nightmares. There's a world that serves as the game's “reality” as well, right?
    Miyazaki: Ah, so you're asking if areas like Yharnam are meant to be reality? Well, that has some implications within the story. Yharnam at night, with the Hunters and all, truly is a nightmare-like world, but is it actually a nightmare? Or was it? That kind of thing. I think different gamers will have different interpretations of that, especially depending on which ending they reach. That's something deliberate on our part. This might be going off-topic a bit, but I like reading about how gamers interpret or think about the story and world of my games. So I don't want to rob them of that space for open interpretation. That, after all, is part of the fun I get to have after development (laughs). Still, this can often be a delicate thing, and I'm not exactly an expert at it either, so I can't be confident yet about whether it'll go well or not. Apologies in advance if it doesn't, then.
  156. Bloodborne "Drained of Blood" Interview: Interviewer: We think creating this story where you're working inside of dreams allows you a lot of creative freedom. You can do things you normally couldn't do in reality. But if you go too far with that, it may all just get too crazy and players wouldn't find it fun. How do you manage that kind of balance, between reality and dreams?
    Miyazaki: I think you're absolutely right. It'd be no fun if you could just do whatever you wanted in dreams. So in this game, the setting of Yharnam is essentially based in reality. It's so dark and dismal that it's entirely possibly to interpret it as an actual nightmare in the end, but this isn't some kind of dream world where anything you can picture will come to life. I think that Bloodborne has aspects of both Gothic and Cthulhu-style horror, but it's the former that's depicted from the start and provides a guide for the game's visual feel. That's because Gothic horror is based more in the world of reality. Of course, that doesn't mean it's real – it's a world of grotesque scary horror. And here, you have a world like that which is gradually being eroded away by Cthulu-style horror. That kind of image.
  157. Bloodborne Emergency Quicksilver Bullet replenishment
  158. Bloodborne
  159. Bloodborne
  160. Bloodborne
  161. Bloodborne A Call Beyond
  162. Bloodborne Iosefka's Door
  163. Bloodborne Gilbert's Window
  164. Bloodborne Gilbert's Window
  165. Bloodborne "Drained of Blood" Interview: "Interviewer: There's a character in the game called Patches the Spider. Is that an upgrade or a downgrade for him? Did someone on the team have something against him?
    Miyazaki: That's not an 'upgrade', exactly (laughs). There are a lot of other spider men in the game apart from Patches, but all the others have long since gone insane. Patches, despite being exposed to enough of the world's mysteries to be transformed into a monster, has still retained his sanity and is still continuing with his research, Thinking about it that way, he's a pretty rare existence in this world. As his creator, I can't help but feel a sense of pride that he's made it this far."
  166. Bloodborne Madman's Knowledge
  167. Bloodborne Sedatives
  168. Bloodborne Frenzy Status
  169. Bloodborne Rom, the Vacuous Spider Boss
  170. Bloodborne Adella Fight
  171. Bloodborne: The Old Hunters Hunter's Nightmare
  172. Bloodborne Poison Status
  173. Bloodborne Poison Knife
  174. Bloodborne Silencing Blank
  175. Bloodborne Blue Elixir
  176. Bloodborne - Lady of the Lanterns Issue 4
  177. Bloodborne Lady Maria of the Astral Clocktower
  178. Bloodborne Hunter Enemies
  179. Bloodborne Coldblew Dew (1)
  180. Bloodborne First Death Cutscene
  181. Bloodborne Hunter's Dream
  182. Bloodborne "Drained of Blood" Interview: "Interviewer: So the world of Bloodborne has the Hunter's Dream, and then several areas referred to as nightmares. There's a world that serves as the game's “reality” as well, right?
    Miyazaki: Ah, so you're asking if areas like Yharnam are meant to be reality? Well, that has some implications within the story. Yharnam at night, with the Hunters and all, truly is a nightmare-like world, but is it actually a nightmare? Or was it? That kind of thing. I think different gamers will have different interpretations of that, especially depending on which ending they reach. That's something deliberate on our part. This might be going off-topic a bit, but I like reading about how gamers interpret or think about the story and world of my games. So I don't want to rob them of that space for open interpretation. That, after all, is part of the fun I get to have after development (laughs). Still, this can often be a delicate thing, and I'm not exactly an expert at it either, so I can't be confident yet about whether it'll go well or not. Apologies in advance if it doesn't, then.
  183. Bloodborne "Drained of Blood" Interview: Interviewer: We think creating this story where you're working inside of dreams allows you a lot of creative freedom. You can do things you normally couldn't do in reality. But if you go too far with that, it may all just get too crazy and players wouldn't find it fun. How do you manage that kind of balance, between reality and dreams?
    Miyazaki: I think you're absolutely right. It'd be no fun if you could just do whatever you wanted in dreams. So in this game, the setting of Yharnam is essentially based in reality. It's so dark and dismal that it's entirely possibly to interpret it as an actual nightmare in the end, but this isn't some kind of dream world where anything you can picture will come to life. I think that Bloodborne has aspects of both Gothic and Cthulhu-style horror, but it's the former that's depicted from the start and provides a guide for the game's visual feel. That's because Gothic horror is based more in the world of reality. Of course, that doesn't mean it's real – it's a world of grotesque scary horror. And here, you have a world like that which is gradually being eroded away by Cthulu-style horror. That kind of image.
  184. Bloodborne Madman's Knowledge
  185. Bloodborne How to Awaken The Doll
  186. Bloodborne How to Awaken The Doll
  187. Bloodborne Insight
  188. Bloodborne Moon Presence Boss
  189. Bloodborne Iosefka's Blood Vial Description
  190. Bloodborne Blood Vial
  191. Bloodborne Blood of Adella
  192. Bloodborne Gilbert Window
  193. Bloodborne Antidote
  194. Bloodborne Antidote
  195. Bloodborne Notebook
  196. Bloodborne Notebook
  197. Bloodborne Small Resonant Bell
  198. Bloodborne Small Resonant Bell
  199. Bloodborne Sinister Resonant Bell
  200. Bloodborne Sinister Resonant Bell
  201. Bloodborne Old Hunter Bone
  202. Bloodborne Beckoning Bell
  203. Bloodborne Beckoning Bell
  204. Bloodborne Old Hunter Bell
  205. Bloodborne Old Hunter Bell
  206. Bloodborne Silencing Blank
  207. Bloodborne Beast Blood Pellet
  208. Bloodborne Bone Marrow Ash
  209. Bloodborne Hunter's Mark
  210. Bloodborne Bolt Paper
  211. Bloodborne Fire Paper
  212. Blodborne Oil Urn
  213. Bloodborne Molotov Cocktail
  214. Bloodborne Molotov Cocktail
  215. Bloodborne Pungent Blood Cocktail
  216. Bloodborne Rosmarinus
  217. Bloodborne Lead Elixir
  218. Bloodborne Hand Lantern
  219. Bloodborne Blue Elixir
  220. Bloodborne Blue Elixir
  221. Bloodborne Poison Knife
  222. Bloodborne
  223. Bloodborne Threaded Cane
  224. Bloodborne Blade of Mercy
  225. Bloodborne Kirkhammer
  226. Bloodborne Simon's Bowblade
  227. Bloodborne Amygdalan Arm
  228. Bloodborne Quicksilver Bullets
  229. Bloodborne Tonitrus
  230. Bloodborne Tonitrus
  231. Bloodborne Boom Hammer
  232. Bloodborne Torch
  233. Bloodborne Boom Hammer
  234. Bloodborne Holy Moonlight Sword
  235. Bloodborne Holy Moonlight Sword
  236. Bloodborne Loch Shield
  237. Bloodborne Hunter Blunderbuss
  238. Bloodborne Stagger Mechanic
  239. Bloodborne Stagger Mechanic
  240. Bloodborne Stagger Mechanic
  241. Bloodborne Gatling Gun
  242. Bloodborne Piercing Rifle
  243. Bloodborne Church Cannon
  244. Bloodborne Kos Parasite
  245. Bloodborne Kos Parasite
  246. Bloodborne Beast Claw (Beast's Embrace Rune)
  247. Bloodborne Beast Claw (Beast's Embrace Rune)
  248. Bloodborne Accursed Brew
  249. Bloodborne Accursed Brew
  250. Bloodborne Accursed Brew
  251. Bloodborne Empty Phantasm Shell
  252. Bloodborne Executioner's Glove
  253. Bloodborne Executioner's Glove
  254. Bloodborne Blacksky Eye
  255. Bloodborne Blacksky Eye
  256. Bloodborne Augur of Ebrietas
  257. Bloodborne Augur of Ebrietas
  258. Bloodborne Madaras Whistle
  259. Bloodborne Beast Roar
  260. Bloodborne Tiny Tonitrus
  261. Bloodborne A Call Beyond
  262. Bloodborne Yharnam Hunter Grab
  263. Bloodborne Hunter Hat
  264. Bloodborne Henry's Hunter Garb
  265. Bloodborne Charred Hunter Garb
  266. Bloodborne Lead Elixir
  267. Bloodborne
  268. Bloodborne Cleric Beast Boss
  269. Bloodborne Father Gascoigne Boss
  270. Bloodborne Blood-starved Beast Boss
  271. Bloodborne Darkbeast Paarl Boss
  272. Bloodborne Vicar Amelia Boss
  273. Bloodborne The Witch of Hemwick Boss
  274. Bloodborne Martyr Logarius Boss
  275. Bloodborne Shadow of Yharnam Boss
  276. Bloodborne Rom, the Vacuous Spider Boss
  277. Bloodborne Amygdala Boss
  278. Bloodborne Celestial Emissary Boss
  279. Bloodborne Ebrielas, Daughter of the Cosmos Boss
  280. Bloodborne: The Old Hunters Ludwig the Accursed Boss
  281. Bloodborne: The Old Hunters Ludwig, the Holy Blade Boss
  282. Bloodborne: The Old Hunters Laurence, the First Vicar Boss
  283. Bloodborne: The Old Hunters Living Failures Boss
  284. Bloodborne: The Old Hunters Lady Maria of the Astral Clocktower Boss
  285. Bloodborne: The Old Hunters Orphan of Kos Boss
  286. Bloodborne The One Reborn Boss
  287. Bloodborne Micolash, Host of the Nightmare Boss
  288. Bloodborne Mergo's Wet Nurse Boss
  289. Bloodborne Gerhman, the First Hunter Boss
  290. Bloodborne Moon Presence Boss
  1. Bloodborne Hunter's Dream
  2. Bloodborne Intro
  3. Bloodborne
  4. Bloodborne Swear Oath to the Vilebloods