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Natsuhi Ushiromiya

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Umineko When They Cry/Natsuhi Ushiromiya
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Natsuhi Ushiromiya is the wife of Krauss Ushiromiya and oversees the management of the Ushiromiya family household and its servants.

"Spoilers Ahead"
This character has very important lore or story elements, with the profile having spoilers for the story and the fate of said character, avoid reading if one would like to pursue the verse without any spoilers for themself.
"Mature Content"
This character has mature themes and concepts, thus those of young age are ill-advised to look through these.
Natsuhi Ushiromiya
Origin
Origin Umineko When They Cry
Creator Ryukishi07
First Appearance Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2 (Manga), Umineko When They Cry - Episode 1 - Legend of the Golden Witch (Visual Novel)
Actor Emi Shinohara
Characteristics
Species Human
Gender Female
Pronouns She/Her
Sexuality Heterosexual
Age Unknown
Birthday July 30
Height Unknown
Weight Unknown
Ethnicity Japanese
Status Deceased
Alignment Chaotic Neutral
Archetype Everyman
Occupation Lady of Rokkenjima Island
Time Period 1986, 1998
Language Japanese
Combat Style Street Fighting
Homeworld Earth
Relationships
Affiliations Ushiromiya Family, Jessica Ushiromiya, Ange Ushiromiya, Battler Ushiromiya, Beatrice, Maria Ushiromiya, Lambdadelta
Enemies Beatrice, Ushiromiya Family, Erika Furudo, Dlanor A. Knox, Bernkastel, Featherine Augustus Aurora

Background

This dropdown contains the synopsis of Natsuhi Ushiromiya’s story. Read at your own risk as you may be spoiled otherwise!

Natsuhi comes from a line of Shinto priests, who arranged for her to marry into the Ushiromiya family. Initially unhappy with the arrangement, she eventually came to genuinely love Krauss.

After their marriage, Natsuhi faced the pressure of producing an heir to carry on the family line. In End of the Golden Witch, it is revealed that Kinzo gave her a baby to raise after she struggled to conceive. Feeling disgraced, Natsuhi took the child and a servant on a walk and pushed them off a cliff, killing both. She kept the incident a secret, leaving Genji and Kinzo to discover the bodies and cover up the truth. Later, Natsuhi gave birth to Jessica. End also reveals that after Kinzo's death in 1984, Natsuhi, Krauss, Nanjo, and several servants conspired to keep his passing a secret.

Requiem of the Golden Witch reveals that the child Natsuhi believed she had killed—Yasuda—actually survived the fall, though she suffered genital damage and was taken to the Fukuin House by Genji.

Legend of the Golden Witch
Natsuhi Ushiromiya is introduced in this arc as the wife of Krauss Ushiromiya. She is portrayed as a proud woman with a short temper, dedicated to acting as the perfect hostess for the extended family visiting for the annual conference. She is also noted to suffer from stress-induced headaches. Eva humiliates her by referring to her as a "borrowed womb" with no right to speak on financial matters, leaving Natsuhi distressed and in tears as their conflict is brought to light by Kumasawa. When the witch's letter arrives, Krauss secretly shows Natsuhi a gold ingot to convince her that the legend of Kinzo's gold is true. Natsuhi is upset that her husband had kept this from her. She retires to her room and receives a scorpion charm from Jessica, which she ties to her doorknob before going to sleep.

The next morning, Natsuhi finds her door covered in bloody handprints, with the charm still intact. She dismisses it as a prank but is later shocked and pained when she is called to the scene of the first murders and tries to keep the children away. After discovering that Kinzo is missing from his study, Natsuhi takes a rifle from his collection for self-defense. Eva grows suspicious of her involvement in Kinzo's disappearance, though Battler comes to her defense.

Following the discovery of Eva, Hideyoshi, Kinzo, and Kanon's bodies, the remaining survivors barricade themselves in Kinzo's study. A new letter from Beatrice leads Natsuhi to suspect the servants and Maria, who are then expelled from the study. When the three servants are later found dead in the parlor, Natsuhi is seen leaving with a letter of challenge from Beatrice. The two engage in a duel, and the children search for her when they hear a gunshot. They follow the sound and find Natsuhi dead on the floor.

Turn of the Golden Witch
In this chapter, the unexpected arrival of a guest named Beatrice leads the siblings to press Natsuhi and her husband for answers, only to learn that they had not invited her. That night, Natsuhi joins the other family members in the chapel, where they all acknowledge Beatrice's existence. The next morning, she and the other siblings are discovered as the first twilight sacrifices, their stomachs ripped open and stuffed with candy.

Since she dies early in the story, Natsuhi does not play a major role in this chapter. However, George, Gohda, and Shannon later revisit her corpse in the chapel to retrieve the key to her room and use her spirit mirror for protection against the witch.

Banquet of the Golden Witch
Natsuhi has a very minor role in this chapter. She attempts to participate as the other family members work to solve the epitaph, but she is unable to offer any real assistance and mostly stands by, listening and expressing confusion. She and Krauss are later killed by the Chiester Sisters on EVA-Beatrice's orders, shortly after Eva leaves the room to wash her face and make coffee. Their bodies are later found in the rose garden arbor.

Alliance of the Golden Witch
Natsuhi once again does not play a significant role in this chapter. After the siblings confront her and Krauss about Kinzo's status, Kinzo himself appears in the dining hall and summons Ronove, Gaap, and the Chiester Sisters, announcing his ceremony to revive Beatrice. Natsuhi is killed as one of the first twilight sacrifices and is only mentioned afterward when Battler surveys her corpse.

End of the Golden Witch
Natsuhi is the central focus of this episode, which explores her marriage to Krauss and their efforts to conceal Kinzo's death. At some point, she begins receiving threatening calls from the Man From 19 Years Ago, who claims to be her child and accuses her of ruining his life. He blackmails her into following his orders under the threat of exposing her "sin." His first instruction is for her to remain in her room all night until he calls again. Natsuhi reluctantly agrees, reflecting on her past and recalling a sea breeze.

The next morning, Natsuhi wakes to find her husband missing and her daughter Jessica dead, along with several others. The Man calls again, claiming to have kidnapped Krauss, whose voice can be heard in the background. After further threats, Natsuhi is told to hide in a closet inside an empty guest room.

She does so and watches as Hideyoshi enters, weeping over his son George's death. He is then attacked and killed by an unknown assailant. The rest of the family arrives to investigate, covers his body, and carries it away. Natsuhi emerges from hiding once they leave.

At some point during the calls, the Man directs Natsuhi to retrieve an item marked with her favorite season. She discovers it is autumn, a detail she has never revealed to anyone except Shannon.

Detective Erika Furudo, who has been investigating the murders, accuses Natsuhi of being the culprit. Because Natsuhi refused to mention the Man, she has no alibi to explain her absences. Eva, grieving the loss of her husband and son, verbally and physically attacks her. Natsuhi breaks down and reveals her sin.

Nineteen years ago, she and Krauss struggled to conceive. Kinzo gave her a baby to raise since she could not bear one herself. While walking with the child and a servant, Natsuhi grew resentful, believing Kinzo thought little of her. She handed the baby to the servant and pushed them both off a cliff, killing them. She kept this secret and later gave birth to Jessica.

In the meta-world, a court is convened to determine Natsuhi's guilt, with non-witches required to provide evidence for their red truths. Erika presents evidence against her, confirmed in red. Battler attempts to refute her claims but is ultimately impaled by the Red Truth. However, in the ????, Battler uncovers new evidence that clears Natsuhi of suspicion.

Dawn of the Golden Witch
Natsuhi does not play a significant role in this chapter, as she is chosen as one of the first twilight sacrifices and targeted by Chick Beato during the love trial. Beato initially struggles against her when Natsuhi produces her spirit mirror, but Battler intervenes and saves her.

Her body is later discovered in her room. Erika attempts to examine the corpse but receives only vague information. In reality, Natsuhi was only pretending to be dead as part of a larger prank, but Erika decapitates her. The corpse is found with its neck cleanly severed, making identification certain.

Natsuhi later appears in the tea party at Battler and Beatrice's wedding, where she reluctantly accepts Jessica and Kanon's union.

Requiem of the Golden Witch
In the Tea Party, the adults successfully solve the epitaph and are presented with ten tons of gold and a cash card worth one billion yen, which quickly leads to heated arguments. Krauss insists that the money can only be exchanged through him, and Natsuhi agrees, though she grows increasingly desperate as tensions rise. Eva tries to calm everyone by pointing out that the cash card alone is already a large sum. In her panic, Natsuhi charges at Eva, who accidentally shoots her in the head, triggering the Rokkenjima Massacre.

Twilight of the Golden Witch
Natsuhi dies during the second twilight of Bernkastel's game.

Outside of Bernkastel's game, she is seen helping the others fight against the theory goats.

Appearance

General Description: Natsuhi is a tall, middle-aged woman with fair skin, dark eyes, and dark brown hair slightly tinted with a reddish color. She keeps her hair tied up in a side ponytail. She is considered relatively attractive by both her nephew Battler and brother-in-law Rudolf, with the latter noting how her daughter Jessica inherited her features. She has an imposing figure, being both very slender and rather voluptuous.

Clothing/Outfit: A purple plum-vintage dress. Green earrings. A green medallion on a light purple necktie. High-heeled purple shoes.

Personality

  • Strict and Serious: Natsuhi is very strict and serious, described as "stiff" by multiple characters. Her strictness stems from growing up in a strict family.
  • Short-Tempered: Natsuhi hides a surprisingly short temper and tends to shout quite a bit.
  • Loyal and Responsible: Natsuhi is very loyal and responsible. She bottles up her feelings and writes them down in her diaries rather than expressing herself.
  • Cold to Jessica: Natsuhi regrets not building a good relationship with her daughter but does not know how. She is cold when Jessica does something she is not pleased with, in contrast to Rosa's hot-tempered treatment.
  • Prideful: Natsuhi's biggest weakness is her pride. She will do anything to protect the family's honor and is willing to sacrifice herself for the family head's honor. She cannot accept Yasu due to shame about being unable to conceive a child. If she accepts the baby, she gives them as much love as her biological daughter.
  • Unfortunate and Disrespected: Natsuhi is disrespected by most of her family, frequently suffers from headaches, and is often criticized by her sister-in-law. However, under constant pressure, she does not let herself be subdued psychologically and takes the lead quickly.

Goals

  • Prove herself to Kinzou Ushiromiya (Succeeded).

Relationships

Kanon

Kanon believes that Natsuhi views him as an enemy, stemming from a rumor that she is less strict toward male servants. Despite this perception, he mainly pities her, as he sees her as someone deeply pained—a conclusion drawn from having witnessed her crying alone.

Krauss Ushiromiya

Kraus is Natushi's husband, though it was an arranged marriage. Despite this, they both do love each other, though there are times where Krauss refuses to let Natsuhi stand by his side during matters concerning the Ushiromiya Family, having her run to her bed and cry.


Eva Ushiromiya

Eva and Natushi do not like each other. They are normally sending each other passive aggressive comments and during the first game Eva accuses Natushi of being the killer, only being stopped by Battler.

By the time of the Twilight of the Golden Witch both have reconciled their issues with each other.

General Information

Name: Natsuhi Ushiromiya[1]

Origin: Umineko When They Cry -Episode 1- Legend of the Golden Witch

Overall Series: Umineko When They Cry

Greater Franchise: 07th Expansion

First Appearance

  • Manga: Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
  • Visual Novel: Umineko When They Cry - Episode 1 - Legend of the Golden Witch

Company

  • Video Game:
    • Publisher
      • Japanese: 07th Expansion (For Windows) Taito (For FOMA), Alchemist (For the PS3 & PSP), Aibee (For iOS), Entergram (For Switch & PS4)
      • Worldwide: MangaGamer
  • Main Manga
    • Magazine: Monthly Shōnen Gangan, GFantasy, Gangan Joker, Gangan Online, Gangan Powered
    • Publisher
      • Japanese: Square Enix
      • English: Yen Press
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Magazine: Manga Palette Lite
    • Publisher: Ichijinsha
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Magazine: Dengeki G's Festival! Comic
    • Publisher: ASCII Media Works
  • Light Novel
    • Imprint: Kodansha Box
    • Publisher: Kodansha
  • Anime
    • Network: UHF Stations
    • Licensor: NIS America

Creator

  • Video Game
    • Developers: 07th Expansion
    • Writer: Ryukishi07
  • Main Manga
    • Writer: Ryukishi07
    • Illustrator: Kei Natsumi (Episode 1, 3, & 8), Jirō Suzuki (Episode 2), Sōichirō (Episode 4), Akitaka (Episode 5), Hinase Momoyama (Episode 6), Eita Mizuno (Episode 7)
  • Manga (Umineko Biyori: Rokkenjima e Yōkoso!!)
    • Writer: 07th Expansion
    • Illustrator: Makoto Fugetsu
  • Manga (Umineko no Naku Koro ni EpisodeX Rokkenjima of Higurashi crying)
    • Writer: 07th Expansion
    • Illustrator: Yuki Hiiro
  • Light Novel
    • Writer: Ryukishi07
    • Illustrator: Tomohi
  • Anime:
    • Studio: Studio Deen
    • Director: Chiaki Kon
    • Producers: Mika Nomura, Hiroyuki Ōmori, Takema Okamura
    • Writer: Toshifumi Kawase

Actor: Emi Shinohara

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Handedness: Right-Handed

Age: Unknown

Birthday: July 30[2]

Time Period

  • Before the Rokkenjima Incident: Before 1986
  • On the Game Board: 1986[3]
  • In the present world: 1998[3]

Timeline: Umineko Timeline

Homeworld: Earth

Residence: Rokkenjima Island

Story Role: Victims, Supporting Protagonist

Legacy: Local Legacy

Influence: Event Influence (Natsuhi attempting to kill Kinzou's baby is the very thing that spawns Beatrice)

Language: Japanese

Ethnicity: Japanese

Religion: N/A

Classification: Ninth in Line[1]

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: Unknown

Occupation: Lady of Rokkenjima Island

Ranking: Ninth[1]

Combat Style: Street Fighting

Affiliations: Ushiromiya Family, Jessica Ushiromiya (Daughter), Ange Ushiromiya, Battler Ushiromiya, Beatrice, Maria Ushiromiya, Lambdadelta, Eva Ushiromiya

Enemies: Beatrice, Ushiromiya Family, Eva Ushiromiya (Formerly), EVA-Beatrice, Erika Furudo, Dlanor A. Knox, Frederica Bernkastel, Featherine Augustus Aurora

Height: Unknown

Weight: Unknown

Status: Deceased (Died during the Rokkenjima Incident and now is in the Golden Land with her family)

Date of Death: October 4th, 1986

Alignment: Chaotic Neutral (Natsuhi committed murder 19 years from the Rokkenjima Incident where she pushed a servant down along with the baby out of anger for her own baby being stillborn and Kinzou forcing her to raise the new baby[4])

Potential

  • Type(s) of Potential: Fixed Potential
  • Level of Potential: Fixed
  • Description: Hasn't had any real statements to showcase anything beyond the standard potential.
  • Limitations: Standard limitations.

Archetype: Everyman

Codex Statistics

Grade: B

Tier: 10-B, 9-C with Winchester Rifle. Higher with Summoning

Cardinality: Finite

Dimensionality: 3-D

Power Source: Magic

Attack Potency: Average Human level, Bone level with Winchester Rifle. Higher with Summoning (Natsuhi has a pact with Beatrice the Golden Witch[5], where she will fight for Natsuhi and her innocence in the case[6])

Durability: Average Human level, Higher with Summoning

Striking Strength: Average Human Class, Higher with Summoning

Lifting Strength: Average Human Class, Higher with Summoning

Travel Speed: Average Human Speed, Higher with Summoning

Attack Speed: Average Human Speed, Higher with Summoning

Reaction Speed: Average Human Speed, Higher with Summoning

Stamina: Average

Range: Standard Melee Range, Hundreds of Meters with Firearms

Intelligence: Average Intelligence

Knowledge: Journeyman level


Natsuhi has a pact with Beatrice the Golden Witch[5], which means she has Beatrice helping her giving her:





Winchester Rifles

  • Description: During the first game Natsuhi arms herself with a rifle to deal with the intruder.
  • Usage: Used as weapons.
  • Function: Natushi uses it to try and duel Beatrice at the end of the first game.

Notable Techniques

Spirit Mirror

Natsuhi owns a spirit mirror which can provide deterrence to evil spirits and witches.

Naginata Wielding

Natsuhi is said to have skills in wielding a naginata.

Endless Magic

As the Endless Witch, Beatrice has the ability to control life and death and can revive and kill people as she pleases using the Endless Magic. She can also repair damaged objects and served as alchemical advisor to the Ushiromiya family, rumored to be the one who gave Kinzo the ten tons of gold. Beatrice is also shown levitating, flying, teleporting, reversing gravity, freezing time when she appears on the gameboard, and turning into a swarm of golden butterflies. She can burn someone to death just by thinking about it.

Golden Pipe and Sword

She uses her golden pipe as a wand and can transform it into a golden duel sword, as seen when she fights Erika.

Barriers and Defenses

With enough preparation, Beatrice is capable of erecting protective barriers which can repel any kind of human or magic attack. She also has outstanding resilience and defense, as seen during her duel with Virgilia when she is impaled by several spears only to heal herself soon after. However, Beatrice is burned when touching spiderwebs and can be harmed by spirit mirrors.

Furniture and Summoning

Despite her great power, Beatrice typically relies on her Furniture to act for her. She uses the Stakes of Purgatory to carry out murders on the island, later employing the Chiester Sisters Imperial Guard Corps and Flauros. She summons goat attendants to perform basic tasks, with Ronove acting as her head butler. During her fight with Virgilia, Beatrice proved capable of summoning giants that use shields of Hephaestus for protection, as well as two massive 100 metre tall "Shoulder War Towers of the Gods" with 360 ports each that fired spears of light. She also summoned the Aegis shield in combat as an absolute defense, which defended against Virgilia's own Divine Spear Gungnir by making it avoid the impact, as it is the law of the gods that an absolute spear and an absolute shield must not fight each other.

Butterfly Brooch

Beatrice owned a butterfly brooch that can guarantee true love, which she gave to Shannon after destroying the spirit mirror.


Standard Attacks (A Button)

Short-ranged, low damage dealing attacks, the typical fighter's attack, however these attacks come out fast[10].

Standard Attacks (B Button)

Average-ranged, average damage dealing attacks, these move also at decent speed[10].

Standard Attack (C Button)

High-ranged, high damage dealing attacks, however these attacks come out slow[10].

Partner Switch

The fighters can switch in with their partner fighter during battle[10].

Throw

A typical throw attack, can be countered if the opponent uses inputs throw at the same time[10].

Specials

When the special gauge is up, a character can utilize their special attacks[10].

EX Specials

Stronger specials that take away one of the fighters stocks[10].

Super

The fighter's super attack that causes two stocks to use[10].

Break Limit

A break limit is a gauge dictating how long fighters can block and guard from attacks before it breaks[10].

Touch

Guard Touch is a method to counter against guard breaks to temporarily stun the enemy[10].

Knockback Guard Touch causes the enemy to knockback from the counter[10].

Damage Touch is a combo breaker that causes the opponent to fly far away[10]. Though damage touch greatly increases the charge recovery time[10].

Assault Touch is an invicible dash attack that has the fighter crash into the opponent[10]. Though it greatly increases the charge recovery time[10]. Assault Touch can go through special attacks[10].

Stunning

Fighters can combo a fighter enough to where they enter a state where they're dizzy[10]. In this state, they cannot do bursts.

Metaworld Gauge

A red gauge appears beneath the timer. Once fully charged, a fighter can activate Meta-World at the cost of one stock, which alters the stage's appearance[12]. While Meta-World is active, the passive abilities of the activating fighter takes effect. The fighter also gains access to their meta attacks for the duration[12], as long as they continue performing the correct button inputs. The opponent can cancel Meta-World by activating it themselves as soon as it is declared[12]. In response, the first fighter may reactivate it again, provided they still have enough stocks[12].

Red Truths

The Red Truth is an absolute truth spoken in red text, introduced by Beatrice during her game with Battler. Everything said in red is the truth, and the speaker is under no obligation to provide further proof confirming what they say. Red truths cannot be used for things where the speaker cannot give an explanation, though they can tweak facts if an explanation can be provided.

It is normally advisable not to use red truths when one already has the advantage. They can be used to insult someone as if it were the truth, and can fix quick mistakes. In Episode 3, Beatrice notes that everything she speaks in red is absolute and unwavering truth with no room for dispute.

Battler discovers that red truths are a double-edged sword that can cut one down if used carelessly. The red is information that exposes the truth and allows a counterattack if used incorrectly.

The Red Truth is defined as an absolute truth and a tool available to witches. Witches can permit humans to use Red Truths. Red truths cannot be used to force oneself to speak in red when unable, which will cause suffocation. There are no red truths in the Human World.

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing.

Red truths can only be said about actual truth. If a witch's trick contradicts the red truth, it is a lie which breaks the rules.

There are two types of red truths: one that applies to a specific game board and one that is shared across all game boards and can operate outside the cat box.

Blue Truths

Blue Truths were introduced when Beatrice allowed Battler to use them in Episode 4. They function similarly to red truths, but the blue truth must deny the witch's position or it is not valid. For example, "There are five master keys" is not a valid blue truth as it does not deny the witch. Instead, it must be phrased as "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"

Blue truths allege that humanity and clever trickery are the truth of the matter. Witches can use blue truths too, as they exist purely to denote a theory that denies the opponent, forcing the opponent to disprove the blue with a red truth.

Blue truths not only refute red truths but make them unable to be used if their theory is too solid for a red truth to counter.

Golden Truths

Golden Truths were introduced when Battler rose to the level of a Game Master and used one to prove a corpse could be identified as Kinzou Ushiromiya after a red truth countered it. Golden truths can only be used by the Game Master. The strength of the truth varies; its power is equal to a red truth, sometimes inferior but other times superior.

Purple Truths

Purple Truths were introduced by Bernkastel during the final game. Purple statements have equivalent power to red truth. However, only the culprit is capable of lying in purple statements.


Other

Standard Tactics: Natsuhi will try and use her gun to fight, if it is Episode 5, Beatrice will help Natushi and fight on her behalf.

Weaknesses

Note

  • Beatrice's pact is only something available to Natsuhi during Episode 5, prior and later episodes this pact no longer exists. When making a Versus Threads it should be noted whether episode 5 Natushi is being used or not.

Explanations


Rokkenjima

Rokkenjima is an island in the Izu Archipelago South of Tokyo[94], being a small island no more than six miles across and owned by the wealthy Ushiromiya family[94]. The island is plentiful with wildlife (specifically large flocks of seagulls) being left largely untouched by the Ushiromiya family and they only disappear to incite disaster occurring[23]. The island was bought by the head of the Ushiromiya Family after the great Kanto earthquake nearly brought the clan to ruin in 1923[23].

During the events of Episode 3 and onward, Rokkenjima entered a state of being a layered world, where both scientific and magical theories coexist thus neither side can cancel out the others arguments[28].

Ushiromiya Family

A wealthy family that annually goes to Rokkenjima island for family gatherings[94]. There was a time when the great Kanto earthquake brought the Ushiromiya clan to ruin in 1923 but the head of the Ushiromiya family used his considerable talent and astonishingly good luck to revive the family's fortunes, being the one to have bought Rokkenjima where he makes his home[23]. This is done due to his legendary ten tons of gold that he used as the foundation of his fortune[27], which other members of the Ushiromiya family are trying to get through inheritance of finding the location of the gold[1]. According to Kinzou Ushiromiya he got ten tons of gold by making a contract with the witch Beatrice[27].

Those that marry into the Ushiromiya family are not treated the same as those born by blood into it[1], they are never allowed to wear the family's crest even after marrying into it and are treated like a complete outsider due to not sharing the blood[1] being considered by some of the family members "glorified maid-servant"[1] and insulted at the idea of receiving any orders from those that do not share the blood[1].

The family is sat in according to the line of succession which is as follows:[1] Head of the Family, Kinzou Ushiromiya[1] -> Future Head of House, Krauss Ushiromiya (Jessica's Father)[1] -> Second in Line, Eva Ushiromiya (George's Mother)[1] -> Third in Line, Rudolf Ushiromiya (Battler's Father)[1] -> Fourth in Line, Rosa Ushiromiya (Maria's Mother)[1] -> Fifth in Line, Jessica Ushiromiya[1] -> Sixth in Line, George Ushiromiya[1] -> Seventh in Line, Battler Ushiromiya[52] -> Eight in Line, Maria Ushiromiya[1] -> Ninth in Line, Natsuhi Ushiromiya (Jessica's Mother)[1] -> Tenth in Line, Hideoyoshi Ushiromiya (George's Father)[1] -> Eleventh in Line, Kyrie Ushiromiya (Rudolph's Second Wife)[1]

Spirit Attunement

It's explained by the family servant Chiyo Kumasawa that every human being has the ability to sense the presence of ghost, but this affinity gradually fades with age, characters like Maria Ushiromiya being the youngest of the family is able to sense oncoming calamities and disasters[94].

Witch of Rokkenjima

The Witch of Rokkenjima is a legend[23] that was told to the children of the Ushiromiyas about how Beatrice comes on dark, stormy nights wandering out of the forest in search of human sacrifices[1]. With this legend also comes a mystery with Beatrice's epitaph that reads as follows:

If you seek the Golden Land, follow the river and seek the key downstream, you will find a village. In this village, seek the shore of which two will speak. There the key to the Golden Land sleeps.

Whoever finds the eky should follow these directions to the Golden Land.

On the first night, offer up as sacrifices the six the key chooses.

On the second night, those who remain will tear apart the two who are close.

On the third night, those who remain will praise my noble name.

On the fourth night, gouge the head and kill.

On the fifth night, gouge the chest and kill.

On the sixth night, gouge the belly and kill.

On the seventh night, gouge the knee and kill.

On the eighth night, gouge the foot and kill.

On the night night, the witch will revive, and none shall be left alive.

On the tenth night, the journey will end, and you shall reach the capital in which the gold dwells.

The witch will praise the wise and bestow four treasures. One shall be all the gold in the Golden Land. One shall be the resurrection of the souls of all the dead. One shall be the ressurection of love lost. One shall be the witch, put into an eternal sleep.

Rest in peace, My beloved witch, Beatrice.

The Witch's Epitaph Manga

Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, at journey's end, you shall attain to the power of the Golden Land's treasures, once and for the last time.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my beloved witch, Beatrice.

The Witch's Epitaph Original English Translation
My beloved hometown, the sweetfish river running through it.

You who seek the Golden Land, follow its path downstream and seek the key.

If you follow the river downstream, you will find a village. In the village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

He who lays hand upon the key shall travel under the rules below.

At the first twilight, you shall lift up as sacrifice the six chosen by the key. At the second twilight, the surviving shall tear apart the two who are close. At the third twilight, the surviving shall praise my honorable name on high. At the fourth twilight, gouge the head and kill. At the fifth twilight, gouge the chest and kill. At the sixth twilight, gouge the stomach and kill. At the seventh twilight, gouge the knee and kill. At the eighth twilight, gouge the leg and kill. At the ninth twilight, the Witch shall be revived and none shall be left alive. At the tenth twilight, the journey shall end and you should reach the village of gold.

The Witch will praise the wise, and should bestow four treasures. One shall be, all the gold from the Golden Land. One shall be, the resurrection of the souls of all the dead. One shall be, even the resurrection of the lost love. One shall be, to put the Witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Original Witch Hunt Retranslation
Behold the sweetfish river running through my beloved hometown.

You who seek the Golden Land, follow its path downstream in search of the key.

As you travel down it, you will see a village. In that village, look for the shore the two will tell you of. There sleeps the key to the Golden Land.

The one who obtains the key must then travel to the Golden Land in accordance with these rules.

On the first twilight, offer the six chosen by the key as sacrifices. On the second twilight, those who remain shall tear apart the two who are close. On the third twilight, those who remain shall praise my noble name. On the fourth twilight, gouge the head and kill. On the fifth twilight, gouge the chest and kill. On the sixth twilight, gouge the stomach and kill. On the seventh twilight, gouge the knee and kill. On the eighth twilight, gouge the leg and kill. On the ninth twilight, the witch shall revive, and none shall be left alive. On the tenth twilight, the journey shall end, and you shall reach the capital where the gold dwells.

The witch shall praise the wise and bestow four treasures. One shall be all the gold from the Golden Land. One shall be the resurrection of all the dead souls. One shall be the resurrection of the love that was lost. One shall be to put the witch to sleep for all time.

Sleep peacefully, my most beloved witch, Beatrice.

The Witch's Epitaph Second Witch Hunt Retranslation

懐かしき、故郷を貫く鮎の川。

黄金郷を目指す者よ、これを下りて鍵を探せ。

川を下れば、やがて里あり。 その里にて二人が口にし岸を探れ。 そこに黄金郷への鍵が眠る。

鍵を手にせし者は、以下に従いて黄金郷へ旅立つべし。

第一の晩に、鍵の選びし六人を生贄に捧げよ。 第二の晩に、残されし者は寄り添う二人を引き裂け。 第三の晩に、残されし者は誉れ高き我が名を讃えよ。 第四の晩に、頭をえぐりて殺せ。 第五の晩に、胸をえぐりて殺せ。 第六の晩に、腹をえぐりて殺せ。 第七の晩に、膝をえぐりて殺せ。 第八の晩に、足をえぐりて殺せ。 第九の晩に、魔女は蘇り、誰も生き残れはしない。 第十の晩に、旅は終わり、黄金の郷に至るだろう。

魔女は賢者を讃え、四つの宝を授けるだろう。 一つは、黄金郷の全ての黄金。 一つは、全ての死者の魂を蘇らせ。 一つは、失った愛すらも蘇らせる。 一つは、魔女を永遠に眠りにつかせよう。

安らかに眠れ、我が最愛の魔女ベアトリーチェ。

The Witch's Epitaph Original Japanese Text

Despite it being a legend, Beatrice the witch is real and exists[30].

It is also revealed by Genji that Beatrice was the second lover of Kinzou who perished before the mansion was built and he spent years focusing on his dark arts in order to revive her[95].

Debates

There is a plane that watches the regular plane where one can deal with debating, effectively the same as a chess game[97], effectively being the same as viewing them from a different plane[97] where witches can simply restart over and over the game, the number of times they can play being entirely up to them[97].

Gameboards can have witches effectively get everything they want, making it harder to prove them wrong during a debate[98]. One can tweak facts previously established on the game board to effectively create new rules and truths[13].

Gameboards can have turns stalled if one of the members refuse to continue[28], one can even fall into the reality of the game board[28].

Death is also handled differently in the gameboard where the lost of a piece means they simply bide their time on the side of the chessboard[28]. One's voice cannot reach into the Game Board[99].

Along with this it has no effect on anything in the main world[100].

It is established further in Battler's game board against Eva Beatrice that witches are allowed to[101][102] resurrect the dead for testimony[101] the human side cannot use this move even if there's witches on their side[101]. Along with this, witches can[102] bind one in solid undeniable red truths that they cannot break out of unless they can deny the truth[102]. Though red can also be used to fully deny a witch[102] exposing the answers and destroying all the magic[102].

Witches can also add new pieces into the Gameboard that function as detectives[103].

Each gameboard is its own world with each one's conclusion having an effect on reality[103]. For example, Eva Ushiromiya being the only survivor in one of the gameboards allowed her to live in the real world and escape the island, even when Ange found other bottles that listed the other game worlds endings.

Each gameboard exists as one small game in the endless sea of Fragments[58].

Pawns

Pawns are pieces on the game board set by the people in the Metaworld.

Some pieces have awareness that they're pieces on the game board[61].

The rights a pawn are given within a game allow them to enforce their rights within the gameboard making them able to push others off of them if it gets in the way of their role in the game[104].

The injuries pawns receive in a game board[17] or events they experience within a game board[17] have no effect on those in the metaworld[105]. Battler even makes note that the versions of him and Beatrice on the game board aren't actually them but just pawns under the Game Master's control[82].

Pawns cannot do what it deems impossible, and will execute actions best suited to the original personality[82], Dlanor notes that due to this, if Battler and Beatrice of the game board were in the same position as the pawn they would have done the same thing[82]. Battler makes note that the people within the chessboard aren't a meter metaphor, they really are chessboard pieces[57].

Game Masters

Game Masters are the controllers of the game board. Erika getting the title and power of Game Master was able to construct a new truth on the game board and give it a new title[106].

In these games, they are telling entire stories and controlling it how they see fit with their pawns[33] with these gameboard stories being compared to films such as mysteries and splatter films[33].

The Game Master can establish an illusory court when one believes they have found the culprit[57].

Game Masters can make entire court trials based off the games they made[63].

Game Masters have full control over what is or isn't truth[64]. Through this control, they decide the story of the world and how it will play out[107].

Battler as Game Master was able to full reconstruct an entirely new Beatrice without her old memories[60].

Battler as Game Master learns how difficult in reality game board stories are to construct[59] with Beatrice constantly agonizing over contradictions in her story and a constant battle with logical fallacies[59] as inconsistencies within the story that cause paradoxes can prove fatal to the game and instantly cause it to fall flat on its face and disintegrate[59].

Noted during Ange and Featherine's discussion that the Game Master is allowed to smoothly alter their plot at will[89].

Game Masters can grant the power to one to pull the truth from someone[108], known as "the right to spectate"[108].

Death in the Gameboard

Death in the Game Board occurs in two ways[59] a pawn being removed from the game board, a "death" only in the game and once the game resets the pawn can be returned to life over and over[59], the other being the death of being outside of the game[59] where one loses interest in playing the game anymore, Beatrice gave up her victory during the previous game causing her to die and disappear[59] thus she will never come back to life[59].

It is later revealed that Beatrice as the game master made all of these stories as an attempt to hide the true story in Rokkenjima of the Ushiromiya's all being killed by Rudolf and Kyrie before Eva killed both of them[109].

Truths

Red Truths

In that case... From now on, when I speak the truth, I will use red.
~ Beatrice introducing the Red Truth

During the gameboard between Battler and Beatrice, she introduced the concept of red truths, where when she speaks the truth, she will use red[13]. Everything said in red is the truth[13], when speaking the truth one is under no obligation to provide further proof that will confirm the truth of what they say[13]. They cannot[13] be used[13] for things where they cannot give an explanation with a red truth[13]. Red truths can tweak facts if an explanation can be provided[13]. It is normally advisable to not use red truths when one already has the advantage[110]. They can be used even to insult one as if it was the truth[111] along with being used to fix quick mistakes[111]. In Episode 3 when explaining red truths again Beatrice notes everything she speaks in red is absolute and unwavering truth with no room for dispute[50]. Battler finds out the loophole to red truths as they're a double-edge sword that can cut one down if they're not too careful with it, where the red is actually information that exposes the truth and allows one to formulate a counterattack if used incorrectly[91].

The red truth is defined as an absolute truth, a tool available to witches[16]. It is later shown that witches can permit humans to use Red Truths[18].

Red Truths[18] cannot be used[18] to force oneself to speak in red when they cannot which will cause them to suffocate[18].

It is noted by Ronove that there are no red truths in the Human World[61].

The usage of a red truth effectively changes everyone's perception of logic, such as making everyone believe Kinzou could jump out of a third-story window and be perfectly unhurt upon landing[14].

Red Truths can only be said about actual truth[89], if a witch's trick contradicts the red truth then it is a lie which breaks the rules.

Battler later reveals there are two types of red truths, one for red that applies to a specific game board and a red truth that is shared across all game boards and can operate in the world outside of the cat box too[15].

Blue Truths

Beatrice: As of now, Battler, I will allow you to use the blue.

Battler: Blue...? Meaning that I can demand that you repeat my words if I say them in "blue"? Beatrice: Not quite. Your requests could be concerning any minute detail. But the blue truth must deny the witch's position, or it is not valid. Battler: ?

Beatrice: For example: "There are five master keys." This is merely a confirmation of the number of keys and does not deny the witch. In order to use the blue, you must change your phrasing. In actuality, there are more than five master keys, and the killer used an extra key to access the locked room! ...And by doing so, you have now forced the witch to respond.

Blue Truths are something Beatrice allowed Battler to use in Episode 4. They function similarly to red truths, however, the catch is that the blue truth must deny the witch's position or it is not valid[16].

For example, a blue truth cannot be used to claim "There are five master keys." as that does not deny the witch, instead the phrasing must be "In actuality, there are more than five master keys, and the killer used an extra key to access the locked room!"[16].

Blue truths alleges that humanity and clever trickery are the truth of the matter[16].

However, witches can use blue truths too as they exist purely to denote a theory that denies the opponent where the opponent must disporve the blue with a red truth[18].

Blue Truths not only refute Red Truths but make them unable to be used if their theory is too solid for a red truth to counter[17].

Golden Truths

The Golden Truth... It is the divine truth, derived through different means than the red truth. Its power is equal to the red truth- sometimes inferior, but other times superior!!
~ Dlanor on the Gold Truth

Golden Truths were first introduced when Battler raised to the level of a game master and used it to prove the corpse could be identified as Kinzou Ushiromiya after a red truth countered it[19]. However, golden truths can only be used by the Game Master[19] along with the strength of the truth varying, its power is equal to a red truth; sometimes inferior but other times superior[19].

Purple Truths

Purple statements have equivalent power to red truth. However, the culprit alone is capable of lying in purple statements.

During the final game made by Bernkastel, she introduced a new statement known as "Purple Statements" (otherwise Purple Truths)[20], Battler directly asks what they are with Bernkastel responding that it's a rule devised to make the story easier to understand, purple statements have the same power as red truth, however, only the culprit can lie in purple statements[20].

Souls

One's soul can linger even after they are killed[110].

Kinzou nearly resisted through his soul being erased until a red truth was placed on him[51].

Fate

When something is fated to happen it is hard to change such, if a vase is broken even if a witch uses magic to remember its original state the ultimate fate "the vase was smashed" has not been changed thus it will remember the true state and break[50].

The Endless Witch

The infinite realm that all witches ought to aspire to, the endless witch is free of all worldy suffering, certain to eternal bliss[50]. Life and Death are empty concepts to the Endless Witch[50].

The Endless Witch succession has them pass their most secret arts to a single pupil, once they pass down their arts they retire to further stem their propagation[112].

Normal custom includes that a witch from another sect makes a recommendation before a succession may occur[112].

Lambdadelta recommended EVA and Bernkastel recommended Ange[112].

Initially the name Beatrice was not passed down but it later became customary for the name to be inherited as well with EVA following suit giving ANGE the name of Beatrice[112].

Knox's Decalogue

The ten commandments created by Dlanor A. Knox's father and used in heresy trials.

Knox's 1st: It is forbidden for the culprit to be anyone not mentioned in the early part of the story.

Knox's 2nd: It is forbidden for supernatural agencies to be employed as a detective technique.

Knox's 3rd: It is forbidden for hidden passages to exist.

Knox's 4th: It is forbidden for unknown drugs or hard-to-understand scientific devices to be used.

Knox's 5th: (not included)

Knox's 6th: It is forbidden for accident or intuition to be employed as a detective technique.

Knox's 7th: It is forbidden for the detective to be the culprit.

Knox's 8th: It is forbidden for the case to be resolved with clues that are not presented.

Knox's 9th: It is permitted for observers to let their own conclusions and interpretations be heard.

Knox's 10th: It is forbidden for a character to disguise themselves as another without any clues.

The debate over the interpretation of these laws continues to this very day, and it has become the source of countless unfair controversies. While fundamentalists call any infringement upon these commandments heresy, revisionists point out that many canonized geniuses have violated these rules.

Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue

Knox's Decalogue were first mentioned by Bernkastel as a way to refute arguments used against Lambdadelta in their game.

Duel Pistol Set

A set of demon duel pistols prepared by Zepar and Furfur. The number of shots loaded depends on the format of the duel. In most cases, it holds just a single round.

The emotions of the duelers are loaded into them, and if one of their bullets grazes any part of the body, the concept of the target will be denied without exception.

In the past, duels were performed in the classic style with swords, but this took a great deal of time before an outcome was reached, which displeased certain impatient theatergoing witches.

For this reason, a duel weapon that would always kill with a single shot was asked for and created.

Of course, this weapon is not particularly popular among theatergoing witches who are fans of good-old drawn out, dramatic duels.

Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set

A pistol set created by Zepar and Furfur for duels that were made in order to reconcile impatient theatergoing witches.

Even if one grazes the other with a bullet, the concept of the target wil be denied without exception.

City of Books

"The Honored City of Books Curated By Her Majesty The Witch Of Theater, Drama, and observation", a massive "library" that contains all stories, including[115] where the entire stories in Umineko are merely a single book[115].

Virgilia describes it as a place where the witches who traverse the sea of fragments collect those fragments in text form and store them[116].

The City of Books is sacred territory under the administration of the Senate and there are holy barriers erected around it[116].

Only Witches of the Senate are allowed in the City of Books, though non-members can be given a special invitation that temporarily grants them entrance tot he sacred territory, but the invitations specify arriving on the dot, a second late tot he party's starting time and they automatically lose the effect[116].

Creators

Creators are mentioned multiple times throughout the series, however Lambdadelta defines them more properly, noting they are omniscient all-powerful beings beyond even witches[37].

Trivia

  • When Ryukishi07 originally drew Natsuhi, he intended for her design to be used for Beatrice, but later changed his mind upon realizing she did not fit the image of a witch and instead looked more like a human, leading him to cast her as Jessica's mother instead[121].
  • Ryukishi had initially planned for Natsuhi to have an affair with Gohda, but this idea was scrapped due to complaints from the staff[122].

Profiles

📁 Official Character Profiles
Umineko When They Cry

Alive
Ushiromiya Natsuhi

Krauss's wife.

She manages the household of the Ushiromiya head family in place of her husband, who takes little interest in such matters. She was in charge of all preparations and arrangements for this family conference.

She possesses a strong sense of responsibility and a great deal of pride.

However, neither her husband nor his siblings understand her very well, so her position is far from enviable.

右代宮 夏妃(なつひ)

蔵臼の妻。 家庭を顧みない夫に代わり、右代宮本家を切り盛りしている。 今回の親族会議の準備や手配も全て、彼女が取り仕切っている。

責任感が強くプライドが高い。 しかし、夫にもその兄弟たちにも理解されず、境遇はあまり良いとは言えない。

Umineko When They Cry - Episode 1 - Legend of the Golden Witch
Executed
Episode 1

Ushiromiya Natsuhi

Found shot to death in front of the witch's portrait.

How impudent of her to challenge a witch with nothing but a mere gun. Of course she'd end up like this. Kihihihihihihihihihi!

右代宮 夏妃(なつひ)

魔女の肖像画前にて、射殺された姿で発見された。

魔女に鉄砲からでも挑もうなんて、身の程知らずもいいところ。当然の結果なんですよ。 きゅうゅうゅうゅうゅうゅう。

Umineko When They Cry - Episode 1 - Legend of the Golden Witch
Episode 2

Ushiromiya Natsuhi

Her corpse was found in the chapel.

The direct cause of death is unknown, but it seems her stomach was cut open and her intestines pulled out after her death.

On top of that, sweets and candies were packed into her stomach.

Didn't I tell you? Stomachs are packed full of candy.

右代宮 夏妃(なつひ)

礼拝堂の中で死体が発見された。 直接の死因は不明だが、死後に腹部を 切開されて内臓を引き摺り出されたも のと思われる。 また、腹の中にはお菓子が詰め込まれ ていた。

言ったでしょう? お腹の中にはお菓子が詰まってるって。

Umineko When They Cry - Episode 2 - Turn of the Golden Witch
Episode 3

Ushiromiya Natsuhi

Her corpse was found in the rose garden arbor. The cause of her death is assumed to be strangling with a rope-like object. A stake-shaped weapon was sticking out of her calf.

Why do I even have to follow the epitaph in the first place? Is this some kind of game?

右代宮 夏妃(なつひ)

薔薇庭園の東屋で死体が発見された。 死因は紐状のものでの絞殺と推定される。 ふくらはぎ部分に杭状の凶器が突き立てられていた。

そもそも、何で碑文の通りにゃならきゃならないの? ゲーム?

Umineko When They Cry - Episode 3 - Banquet of the Golden Witch
Episode 4

Ushiromiya Natsuhi

Her corpse was found in the dining hall.

About half of her head was destroyed. It's probably reasonable to assume that she was murdered with a powerful gun or something similar.

However, the witnesses don't believe she was killed with a gun...

右代宮 夏妃(なつひ)

食堂にて死体が発見された。 頭部は半壊。強力な銃のようなもので 殺害されたと考えるのが妥当だろう。

ただし、目撃者たちは銃で殺されたとは 信じていない…。

Umineko When They Cry -Episode 4- Alliance of the Golden Witch
Episode 6

Ushiromiya Natsuhi

Her corpse was found in her room.

Her neck was completely severed by a blade.

The most perfect kind of corpse, both impossible to mistakenly identify as dead and completely recognizable.

右代宮 夏妃(なつひ)

蔵臼の書斎にて死体が発見される。

刃物により、首は完全に切断されていた。

絶対の死が確認でき、かつ身元の確 認も可能な、最完璧な死体。

Umineko When They Cry -Episode 6- Dawn of the Golden Witch
Ushiromiya Natsuhi

Her corpse was found in her room.

Furudo Erika didn't perform a proper investigation, so the details of the cause of death are unknown.

右代宮 夏妃(なつひ)

蔵臼の書斎にて死体が発見される。

古戸エリカに充分な検証がなく、 死因の詳細は不明。

Umineko When They Cry -Episode 6- Dawn of the Golden Witch

Misconceptions

Witches lose their powers as soon as one does not believe in them/One can simply debate a witches existence away

Throughout most of Umineko, Battler and Beatrice are debating over her existence, and Beatrice's strength slowly comes back with each game[52] due in part to the hesitation within Battler's heart[52]. Battler even establishes that simply refusing to believe in Beatrice is not enough to beat her and instead will turn him more and more into the defensive until he's simply overpowered and loses[52].

It should be noted too during majority of the first episode, none of the characters left alive believe in Beatrice asides from Maria Ushiromiya, yet she was still able to manifest in the end as she killed everyone[24].

On top of this, simply not believing would not be enough to work; Beatrice makes direct note that Battler has a strong resistance to magic thus her magic cannot reach him[24].

Of extra note, Battler directly has Bernkastel helping him[83], Lambdadelta slightly raising the chances of Battler winning[124], and Beatrice's own teacher explaining to Battler how to counter Beatrice's arguments[28]. Beatrice's teacher mainly being the reason for why Battler was able to argue against Beatrice's points[125]. It was even further noted by Lambdadelta and Bernkastel that Battler couldn't win Beatrice's game even with all of the sloppy loose ends it had and the amount of help he received[126]. Battler himself realizes while Beatrice faces against Bernkastel that she was going easy on him in all their games so that it would be a fair fight between them, constantly giving Battler hints until he got used to the game[64].

Beatrice explains to EVA-Beatrice that contemporary humans like Battler have a fundamental denial of all magic, being made of anti-magic toxins, which can be spread and weaken a witch[53].

It's further noted too that people who've lost their sight also lose all anti-magic power and magical resistance[127].

Even while Battler was battling against Eva-Beatrice, he couldn't truly deny her witch form for good and required Beatrice to use a red truth to kill off all magic there[101][102].

Kinzou further reaffirms that Battler was born with more of his anti-magical blood than anyone else[128].

It's noted by Maria during her status as the Witch of Origins that all humans are born with toxins that block magic[49].

It's noted by Greed that humans are walking blobs of anti-magic though she can manifest as long as a witch like Ange concentrates[49].

Despite all the anti-magic toxins, due to Ange fully believing in magic and her determination being strong she was able to have her familiars interact with the human world to kill all the guards that were after her[129][130].

Eva even tries to argue that there's no way for Ange to call the seven sisters of purgatory due to her anti-magic toxins, yet she still does[130].

Thus simply denying the existence of a witch is not enough to defeat them, as Battler himself with a narrative strong resistance to magic needs a lot of help to truly even counter Beatrice. On top of this, it's specifically noted in-universe that humans built up a strong anti-magic toxin overtime that became strong enough to deny a witch's existence[131], thus this is not a weakness that applies out of universe unless a series has a similar mechanic.

Magic Isn't Real

This comes from the arguments of debates over whether or not it's truly just characters having mental issues as a way to cope with scenarios.

For example, Maria believes she is the daughter of the Holy Ghost as a way to cope with the fact that her mom abused her whenever she asked about her dad.

However, it is proven that the Meta-World is an actual place[96] that witches reside in and there are many scenes throughout the series that can't truly be explained through characters hallucinations.

Such as Ange having her familiars directly interact with the human world and kill all of its people[129][130].

The truth of "magic isn't real"/"magic is real" debate is also answered multiple times in the Umineko franchise.

Using the final talk between Beatrice and Ange, Beatrice does a magic trick and asks Ange if it is magic of a sleight of hand[132] with Ange noting it's a cheap trick but it is also magic as Beatrice has taught her this magic to spread to others to give them happiness. No matter the magic one cannot use it properly and cannot see it without love[132].

It is also repeated multiple times throughout the series how there is no one true truth, it is everyone's point of view as to what their truth is.

Effectively magic is real but also isn't, it is in the situation of a catbox.

It should also be noted that the manga adaptation is directly noted to be an official answer from Ryukishi07 and is essentially the primary canon as it deals with extra info and more concise answers he did not add in the original Visual Novel[117], giving all the answers for the reader to conclude.

Witches can easily die to guns

This statement is noted by Ronove noting that witches are weak to weapons such as guns and require anti-bullet barriers in order to be made[53].

The issue is within the scan itself, within the context of Umineko, bullets specifically contain anti-magical power that cuts right through witches and demons.

Battle Records

0 - 3 - 0


None.



None.

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 3
  2. 07th Expansion All Character Settings Collection
  3. 3.0 3.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 13
  4. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 24 (Manga)
  5. 5.0 5.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 2 (Manga)
  6. 6.0 6.1 6.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14-15 (Manga)
  7. 7.0 7.1 7.2 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 21 (Manga)
  8. 8.0 8.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 5 (Manga)
  9. 9.0 9.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 17
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 10.23 10.24 10.25 10.26 10.27 10.28 10.29 Umineko: Golden Fantasia - Basic System Features
  11. Umineko: Golden Fantasia
  12. 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Umineko Golden Fantasia Metaworld Mechanic
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 18
  14. 14.0 14.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 15-16 (Manga)
  15. 15.0 15.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 5 (Manga)
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 10
  17. 17.0 17.1 17.2 17.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 16-17 (Manga)
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 22
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 27 (Manga)
  20. 20.0 20.1 20.2 20.3 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 11 (Manga)
  21. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 9
  22. 22.0 22.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 8
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 2
  24. 24.0 24.1 24.2 24.3 24.4 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 22
  25. 25.0 25.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 6
  26. 26.0 26.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 3 (Manga)
  27. 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 4
  28. 28.00 28.01 28.02 28.03 28.04 28.05 28.06 28.07 28.08 28.09 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 8
  29. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 15
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 10
  31. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 13
  32. The Banquet of the Golden Witch Episode 3
  33. 33.0 33.1 33.2 33.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 13
  34. 34.0 34.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 3
  35. 35.0 35.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 4
  36. 36.0 36.1 36.2 Umineko: When They Cry - Answers Arc Episode 5 Beatrice Profile
  37. 37.0 37.1 Umineko When They Cry -Episode 8- Twilight of the Golden Confession of a Golden Witch Part 3 (Manga)
  38. 38.0 38.1 38.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Tips Regarding Witches (Visual Novel)
  39. "6/ There’s some instances where a certain character seems to be criticizing not only the characters, but the readers themselves.
    He answered that in the world of Umineko, there’s the Chessboard, then the Meta Room, then the Witches World and it goes up like that. Different worlds are hierarchically piled up. Sometime the critic may be aimed at the characters in the world below, sometimes at the readers, but he’ll leave it at our imagination to guess when."
  40. [When They Cry] The First and Last Gift "The letter ended there.
    After reading that, there was nothing left but to take her up on the challenge. It had been awhile since Lambdadelta had played around with a game board of substance. Since Bernkastel had gone out of her way to pass it along, it was sure to be an entertaining one.
    Lambdadelta touched the Fragment.
    The moment she did, an array of constellations was suspended in the air, pivoting around the Fragment and forming a miniature galaxy.
    "…Oh, now this is nostalgic. So the stage is set in the Japanese countryside. Reminds me of Hinamizawa. …Though, it looks like this place is more desolate than Hinamizawa ever was. …Right then, time to pick my piece. Which one should I choose?"
    Lambdadelta held out a hand, and white, black, blue, and red pieces in various shapes and sizes, reminiscent of chess, appeared in the air.
    "Which one would be best? …Hmm…"
    To participate in a game within a Fragment, you first must send in a piece. In other words, this was much like the character select screen of a video game.
    After folding her arms and giving it some deep thought, she eventually settled on a black piece.
    She wasn't sure of the situation, but if the point of the game was to survive, she figured her best option would be a sturdy, clever all-rounder with a strong desire to live.
    "…In which case, it's gotta be this piece. Let's go, my other self."
    She plucked the piece out of midair, then tossed it into the galaxy.
    As soon as she did, an infinite number of dazzling lights scattered about, and within a moment, the world was completely buried in a sea of stars.
    Within those bright lights, Lambdadelta's consciousness was sucked away…"
  41. 41.0 41.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 11
  42. 42.0 42.1 42.2 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 23
  43. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 14 (Manga)
  44. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 11 (Manga)
  45. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 20
  46. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 22 (Manga)
  47. Umineko: When They Cry - Answers Arc Episode 5 Tips The Red Key (Visual Novel)
  48. Umineko: When They Cry - Questions Arc Episode 2 Characters Servant Kanon Executed "Servant Kanon
    The witch erased his corpse for fun.
    That alone caused an incredible uneasiness among the survivors.
    If that which exists resides in the human world,
    then that which does not exist is truly fantasy.
    Fantasy takes the form of what they fear."
  49. 49.0 49.1 49.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 7
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 1
  51. 51.0 51.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 23 (Manga)
  52. 52.0 52.1 52.2 52.3 52.4 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 3
  53. 53.0 53.1 53.2 53.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 13
  54. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 10
  55. Umineko: When They Cry - Questions Arc Episode 2 Tips Golden Butterfly Brooch
  56. 56.0 56.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 25 (Manga)
  57. 57.0 57.1 57.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 20 (Manga)
  58. 58.0 58.1 58.2 Umineko: Golden Fantasia Bernkastel & Lambdadelta Story
  59. 59.0 59.1 59.2 59.3 59.4 59.5 59.6 59.7 59.8 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 2 (Manga)
  60. 60.0 60.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 1 (Manga)
  61. 61.0 61.1 61.2 61.3 61.4 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 12
  62. Umineko When They Cry - Questions Arc
  63. 63.0 63.1 63.2 Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 21-24 (Manga)
  64. 64.0 64.1 64.2 64.3 64.4 64.5 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 21 (Manga)
  65. 65.0 65.1 65.2 65.3 Umineko: Golden Fantasia Beatrice Movelist
  66. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 27
  67. 67.0 67.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 31 (Manga)
  68. Umineko: When They Cry - Answers Arc Episode 6 All of the Goats Profile
  69. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 16 (Manga)
  70. 70.0 70.1 70.2 Umineko When They Cry -Episode 5- End of the Golden Witch (Visual Novel)
  71. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 14 (Manga)
  72. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 11 (Manga)
  73. Umineko: When They Cry - Answers Arc Episode 5 Ronove Profile
  74. Umineko: When They Cry - Answers Arc Episode 5 Gaap Profile
  75. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 21 (Manga)
  76. 76.0 76.1 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 11
  77. Umineko: When They Cry - Answers Arc Episode 6 Zepar Profile
  78. Umineko: When They Cry - Answers Arc Episode 6 Furfur Profile
  79. Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 6 (Manga)
  80. Episode 1 - Legend of the Golden Witch Chapter 19
  81. 81.0 81.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 22
  82. 82.0 82.1 82.2 82.3 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 18 (Manga)
  83. 83.0 83.1 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Secret Tea Part -????- (Manga)
  84. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 1
  85. Umineko: When They Cry - Answers Arc Episode 6 Spirit Mirror
  86. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 8
  87. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 7
  88. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 13
  89. 89.0 89.1 89.2 89.3 Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 16
  90. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 19
  91. 91.0 91.1 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 5
  92. Umineko: When They Cry - Questions Arc Episode 1 Tips The Seven Stakes of Purgatory (Visual Novel)
  93. Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 26 (Manga)
  94. 94.0 94.1 94.2 94.3 Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 1
  95. Umineko When They Cry - Episode 1 - Legend of the Golden Witch Chapter 18
  96. 96.0 96.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 36 (Manga)
  97. 97.0 97.1 97.2 "Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 10
  98. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 13
  99. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 12
  100. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 14
  101. 101.0 101.1 101.2 101.3 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 18
  102. 102.0 102.1 102.2 102.3 102.4 102.5 Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 19
  103. 103.0 103.1 Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 6
  104. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 12
  105. Umineko When They Cry -Episode 5- End of the Golden Witch Chapters 17-18 (Manga)
  106. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 25 (Manga)
  107. Umineko When They Cry -Episode 5- End of the Golden Witch Chapter 22 (Manga)
  108. 108.0 108.1 Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 3
  109. Umineko When They Cry -Episode 7- Requiem of the Golden Witch Chapter 46 (Manga)
  110. 110.0 110.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 19
  111. 111.0 111.1 Umineko When They Cry - Episode 2 - Turn of the Golden Witch Chapter 21
  112. 112.0 112.1 112.2 112.3 Umineko: When They Cry - Questions Arc Episode 3 Tips Regarding the Succession of Witches
  113. Umineko: When They Cry - Answers Arc Episode 5 Tips Knox's Decalogue
  114. Umineko: When They Cry - Answers Arc Episode 6 Duel Pistol Set
  115. 115.0 115.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 22 (Manga)
  116. 116.0 116.1 116.2 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 23 (Manga)
  117. 117.0 117.1 Say It In Red! An Interview with Ryukishi07 "APGNation: The character of Sayo Yasuda in Umineko is interesting. What were your thoughts in Sayo's creation? Additionally, what were your thoughts on her expansion in the Umineko manga?
    Ryukishi07: The secret of the character of Sayo is the core of Umineko's story, so her inner workings and development were designed carefully and with the utmost complexity.
    In the original version, in order to leave room for imagination for the reader to solve the mystery, I chose not to draw Sayo's secrets in great detail (of course, it's still possible to grasp, but I didn't show things in a way where everyone would get it.)
    With the manga version of Umineko, however, we considered the work to be a "period" to the "sentence" that is the world of Umineko.
    Because of this, when I met with Natsumi-sensei [Kei Natsumi, the artist of the manga adaptation of Umineko's eighth episode], I asked her to show all the secrets in a way that can easily be understood by anyone.
    Thus, all of the episode of Sayo that appeared in the EP8 manga is the official answer to the world of Umineko.
    By no means is the manga version an individual interpretation. It is an official answer from me, Ryukishi07."
  118. Say It In Red! An Interview with Ryukishi07 "APGNation: There are many of your works that have been adapted into anime or manga. How is it decided as to which works receive adaptations?
    Ryukishi07: Basically, we receive an offer from the company, and we accept it.
    So far, the availability of anime and manga adaptations of our works is made possible by courteous cooperation with such companies, and for this I am sincerely grateful.
    So, for those who are rooting for more anime and manga of our work, I would be happy if you could support the Japanese companies responsible. (laughs)"
  119. 119.0 119.1 Ryukishi07 x KEIYA Special Talk ""Will people be able to enjoy 'the fun of speculation' in the anime and manga versions too?"
    Ryuukishi: Of course. I have been supervising those very carefully. In Higurashi, there were some problems with presentation, and they were allowed to do as they pleased in certain areas. But this time, I have been checking very carefully to make sure there are 'no misconceptions in the presentation' this time, so I think people will be able to significantly enjoy speculation in those as well.
    Keiya: In that case, will people who only watch the anime be able to speculate about the series?
    Ryuukishi: There is an overwhelming difference in the amount of information contained in an anime and the original work, so it will probably be best to play the original as far as 'the number of hints' is concerned. But as I just said, mysteries in pictures and mysteries in text focus on foreshadowing in very different ways, so things that you didn't notice in the original might feel very out of place in the anime. Then when you return to the original and read the same scene again, you might suddenly feel that something is very suspicious in certain places...... The opposite holds true as well, since some places might not leave an impact when on screen, but the text would lead one to wonder "why is this part being described so thoroughly?" So it might be useful to see it through different mediums."
  120. Ryukishi07 x KEIYA Special Talk ""If you were to assign a difficulty to the other formats, would you say that they're easier or harder than the original?"
    Ryuukishi: I believe that the primary factors that decide the difficulty of a puzzle are the amount of hints and the amount of information. In that sense, you might be able to say that the original will actually be the easiest. As you know, things need to be condensed to fit in manga or anime versions. You can't just copy every line word for word and use the same description, so the amount of information naturally shrinks. Because of this, the original will always be easy as far as the quantity of information is concerned. Although there are also more fake leads in the original (laughs). But I wonder if that makes the difficulty equal between the two. Just like Higurashi, I think you should enter into Umineko from the type of media that you are most comfortable with. Then, when you also look at the different formats and see the information in a new light, you might be able to get close to something."
  121. Umineko Episode 1 Shinsou Kaimei Dokuhon "Ryukishi07: Actually, at first I thought Natsuhi was going to be Beatrice. But after I drew her and looked at her, I realized she didn't look like Beatrice. She has the face of a full-blooded human being, so I decided that she should be Jessica's mother."
  122. Episode 8 Shinsou Kaimei Dokuhon page 16
  123. 07th Expansion Umineko BBS
  124. Umineko When They Cry - Episode 2 - Turn of the Golden Witch Secret Tea Party -????- (Manga)
  125. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 9
  126. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 11
  127. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 16
  128. Umineko When They Cry - Episode 3 - Banquet of the Golden Witch Chapter 20
  129. 129.0 129.1 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 24 (Manga)
  130. 130.0 130.1 130.2 Umineko When They Cry -Episode 4- Alliance of the Golden Witch Chapter 25 (Manga)
  131. Umineko When They Cry -Episode 6- Dawn of the Golden Witch Chapter 4 (Manga)
  132. 132.0 132.1 Umineko When They Cry -Episode 8- Twilight of the Golden Witch Chapter 34 (Manga)

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