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User:GiverOfThePeace/Trailblazing Time

From The Codex

Background

The Trailblazer is the playable main protagonist of Honkai: Star Rail.

They are awakened during the opening events of the game by Kafka and Silver Wolf, who leave them to be found by March 7th and Dan Heng on Herta Space Station during the Antimatter Legion's invasion. The player gets to choose either Stelle (female) or Caelus (male), along with their Receptacle Codename.

The Trailblazer is obtained after completing the Trailblaze Mission Chaos in the Deep.

General Information

Name: Stelle (Female), Caelus (Male)

Nicknames: Trailblazer

Origin: Honkai: Star Rail

First Appearance: Honkai: Star Rail "Today Is Yesterday's Tomorrow", "Chaos in the Deep"

Latest Appearance: Honkai: Star Rail Penacony Arc

Company: Hoyoverse

Creator: David Jiang (Head producer), miHoYo

Sex: Female (Stelle), Male (Caelus)

Sexuality: Bi-Sexual (Regardless of the sex chosen the Trailblazer will flirt with people of the same sex as them considering men handsome even as a guy and flirting with women as a girl)

Pronouns: She/Her (Stelle), He/Him (Caelus)

Age: Unknown

Homeworld: Unknown

Residence: Astral Express

Story Role: Hero, Main Protagonist, Party Member

Classification: Stellaron, Trailblazer

Species: Artificial Body (The Traiblazer was an artificial body created for the purpose of hosting a Stellaron[1])

State of Being: Regular

Physiology: Humanoid Physiology

Occupation: Astral Express Member

Path: Trailblaze

Affiliations: Kafka (Noted by Blade that The Trailblazer once followed Kafka[2]), March 7th, Dan Heng, Himeko, Welt, Pom Pom, Xianzhou, Belobog (After helping them with the Stellaron)

Enemies:

Status: Alive

Alignment: Chaotic Good (The Trailblazer's mantra are that rules are made to be broken. Refused to leave Arlan behind, promising to protect him to get him to the master control room safely[3]. Helped out with the monsters attacking the Herta Space Station[4]. Went out of their way to help Arlan, checking how he is[5], and proceeded to help the researchers[6], along with helping the mental state of some of the researchers[7]. Noted to be "saintly". Has shown to be able to make people feel proud when talking to them along with being the one person everyone asks for help due to their suggestions always helping. The Astral Express follows the mission of Trailblaze, which consists of exploring unknown worlds to cotninue the journey ahead, understand the local culture and immerse themselves within it, establish a connection with the new world - rejoice with it and share its fears, and connect worlds together, carving an endless path)

Protection Level: Global Protector

Codex Statistics

Key:

Tier:

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: (Can fight the Doomsday Beast[8], who is noted to be the legion's Planet Destroyer[9])

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence:


Powers and Techniques

Superhuman Physical Characteristics, Aura (All characters that use ultimates have an massive aura around themself), Statistics Reduction (Breaking an enemy's weakness reduces their toughness to zero[13]), Restoration (Characters basic attacks recover skill stamina[14]), Observation (Unconscious Manifestation; In Honkai: Star Rail all of the world is born from mind and soul, with that power being memory[15]), Immortality (Reliance [On Memories]; To prevent oneself from being forgotten from the world, one makes the world remember them, if they are forgotten then they use their memories to re-create the world[16]), Imaginary Energy Manipulation (All paths originate and are formed from imaginary elements with it being philisophical concepts and a metaphysical aggregation of spirit), Velocity Manipulation (All ultimates allows a character to attack even in the middle of an enemies turn[17], with it being directly noted that ultimates are not affected by Action Order[18]), Information Analysis (All playable characters can view an enemy's weakness type by approaching them[19]).


Resistance to Antimatter Manipulation (All party members can take hits from antimatter legion members[20], who are made of antimatter), Quantum Manipulation (All party members can break out of quantum entanglement without any repercussions[21]), Matter Manipulation (All party members are able to interact with strange matter, which is an object that changes any matter into strange matter through colliding with normal matter)

Social Influencing (Conversationalist; Can help calm down researchers who are having panic attacks[22]. Has shown to be able to make people feel proud when talking to them along with being the one person everyone asks for help due to their suggestions always helping. Simply talking with the Trailblazer made Clara not feel so lost anymore. Noted by Misha that speaking with the Trailblazer makes them so happy. Can help people sort out their thoughts. Social Status; The Trailblazer is known as a big hero who saved the entire space station[23]. Charisma; Trailblazer is one of the first people people ask to talk with or hang out with. Most people have their full faith in them, expecting them never to come back empty handed. This faith cause people to usually go to the Trailblazer first before anyone whenever asking for help. Can cause friendships to emerge through fighting against people. People commonly ask them to join them in different activities such as gaming), Acausality (Unfixed Causality; Noted that everything Kafka tells The Trailbalzer to do is destiny from Elio's script[24], where Elio always tells the exact future, beng able to tell the exact time[25], where what is destined to happen will always happen[26] yet the Trailblazer is able to change the possibility of facing another battle[27] with even Kafka acknowlding it[28]. The Trailblazer can also refuse Kafka's request as a whole going against the script Elio laid out getting the "True Free Will" achievement), Free Will (The Trailblazer can also refuse Kafka's request as a whole going against the script Elio laid out getting the "True Free Will" achievement[29]. Those on the path of Trailblaze can escape their own dream bubbles and go into and manifest into reality, even if it's merely a memory of oneself, with Black Swan noting that should be impossible to do), Memory Manipulation & Fate Manipulation (The Trailblazer has the power to craft memories that can captivate the world and illuminate the universes future path[30]), Forcefield Manipulation (A forcefield was made around the Trailblazer while they were trying to protect March 7th from the Doomsday Beast[31]), Precognition (Premonitions; Saw numerous visions of the future while trying to protect March from a blast[32]).


Limited Resistance to Domination & Precognition (Temporal Precognition; The Trailblazer can choose to not join the Astral Express and stay at the Space Station, despite Kafka using her Spirit Whisper to tell them to join the crew[33], which gives her the power of suggestion capable of convincing people to accept her orders without a second thought[34], with the files further confirming this, stating that Spirit Whisper allows her to hypnotically manipulate others through language[35]. Along with Kafka noting this is the future Elio has written for them[36]), Resistance to Precognition (Destiny Perception; The Trailblazer is able to give Fu Xuan a gift that she did not foresee[37]), Stellaron Abilities (The Trailblazer is able to absorb the Stellaron into themself without any adverse effects[38], with it being noted that they were created for that purpose[39]), Dream Manipulation & Illusion Creation ("Real" Illusions; Once the Trailblazer realizes the dream is not real, they can break out of it and return to the rea world where the plan of The Order was to blend the real world and dream world together, with Black Swan even noting the world as an illusion[40])

Weapon Mastery (Bat Mastery; Uses a bat skillfully in combat being able to hit multiple targets at once with her hits[41]), Summoning (Can summon and de-summon her bat), Empowerment (With Stardust Ace, the Trailblazer empowers their bat to be far stronger then normal[42]), Statistics Boost (After using their ultimate, any attack they do gives themself an attack boost[43]. With "Perfect Pickoff", each time the Trailblazer inflicts weakness break on an enemy, the Trailblazer's attack increases), Status Effect Inducement (With the path of destruction, they are a physical user[44], where they can apply the bleed effect on enemies, dealing physical DoT[45])
Restoration (With "A Falling Star", when enemies are defeated due to the Trailblazer's ultimate, the Trailblazer regenerates additional energy[52]), Healing (With "An Unwilling Host, attacking an enemy with physical weakness restores the Trailblazer's health[53]), Statistics Boost (With "A Leading Whisper", skill level and talent level increases[54]. With "A Destructing Glance", when attacking an enemy with weakness break, critical hit rate is increased[55]. With "A Surviving Hope", ultimate level and basic level increase[56]. With "A Trailblazing Will", the Trailblazer's talent is also triggered when they defeat an enemy, in which the talent increases the Trailblazer's attack each time they inflicts weakness breaks on an enemy[57]),

Statistics Boost & Restoration (With DEF Boost, increases defense[59]. With ATK Boost, increases attack[60]. With HP Boost, maximum health increases by 4.0%[61]. With "Action Beats Overthinking", when the Trailblazer is protected by a shield at the beginning of the turn increases attack and regnerates energy[62]), Healing (With Unwavering Gallantry, using enhanced basic attack restores health[63]), Damage Reduction (With "The Strong Defends the Weak", after using skill, the damage taken by all allies reduces[64])
Statistics Boost (With "Earth-Shaking Resonance", when the Trailblazer uses their basic attack, deals additional fire damage[65]. With "Trail-Blazing Blueprint", skill level and talent level increases[66]. With "Nation-Building Oath", immedieatly gains 4 stacks of magma will at the beginning of the battle[67]. With "Spirit-Warming Flame", ultimate level and basic attack level increases[68]. With "City-Forging Bulwarks, after using an enhanced basic attack or ultimate, the Trailblazer's defense increases by 10%[69]), Damage Reduction (With "Time-Defying Tenacity", the shield applies to all allies from the Trailblazer's talent will block additional damage[70])

Imaginary Energy Manipulation & Status Effect Inducement (Path of Harmony Trailblazer is a user of the imaginary element, where imaginary attacks trigger a weakness break that deals imaginary damage and applies the imprisonment status effect, delaying the enemy's action and reducing their speed[71]. With "Swing Dance Etiqueete", deals imaginary damage), Statistics Boost (With "Now! I'm in the Band!", after the technique is used, at the start of the next battle, all allies break effect increases), Restoration (With "Full-on Aerial Dance, the Trailblazer immedieatly regenerates energy when an enemy target's weakness is broken), Power Bestowal (With "All-Out Footlight Parade, grants all allies the backup dancer effect)
Statistics Boost (With Break Enhance, increases break effect[72]. With DMG Boost: Imaginary, imaginary damage increases[73]. With "Dance With the One", when the number of eney targets on the field is 5 or more, super break damage increases[74]. With "Shuffle Along", when using skill, additionally increases toughness redution[75]), Resistance Boosting (With Effect RES Boost, increases effect resistance[76]), Status Effect Inducement (With "Hat of the Theater", additionally delays the enemy target's actions when allies break enemy weaknesses[77])
Restoration (With "Best Seat in the House", after using skill for the first time, immeideatly recovers a skill point[78]), Statistics Boost (With "Jailbreaking Rainbowwalk", when the battle starts, the Trailblazer's energy regeneration rate increases[79]. With "Sanatorium for Rest Notes", skill level and talent level increases[80]. With "Dove in Tophat", while the Trailblazer is on the field, increases the break effect of all teammates[81]. With "Poem Favors Rhytms of Old", ultimate level and basic attack level increases[82]. With "Tomorrow, Rest in Spotlight", number of additional damage applications by the skill increases[83]),


Equipment

Collapsing Sky

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"The death of all things is as natural as their birth. Time erodes everything, turning all tangible entities to dust."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone gives the buff Havoc, which at Superimposition level 1 increases the wearer's basic attack and skill damage by 20%. It increases to 25% at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Mutual Demise

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"How does one make perfect the past of a planet? Now — immediately — rend the planet asunder."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198

This light cone grants the buff Legion. At Superimposition level 1, if the wearer's current health is lower than 80%, critical hit rate increases by 12%. Critical hit rate increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Shattered Home

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Absolute control comes from the ability to inflict total destruction."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 9~198
This light cone grants the buff Eradication. At Superimposition 1, the wearer deals 20% more damage to enemy targets whose health percentage is greater than 50%. They deal 25% more damage at level 2, 30% at level 3, 35% at level 4, and 40% at level 5.

Amber

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Only those who aren't affected by time can survive in time."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 12~264
  • DEF: 15~330

This light cone grants the buff Stasis. At superimposition 1, increases defense of its wearer by 16%. If current health of its wearer is less than 50% of maximum health, increases defense by an extra 16%. At level 2, defense increases by 20%, and an extra 20% if health is less then 50%. At level 3, defense increases by 24%, and an extra 24% if health is less then 50%. At level 4, defense increases by 28%, and an extra 28% if health is less then 50%. At level 5, defense increases by 32%, and an extra 32% if health is less then 50%.

Defense

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"If you ever doubt these walls will lead us to victory, just look at these brave souls standing atop them."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264

This light cone grants the buff Revitalization. At Superimposition 1, when the wearer unleashes their Ultimate, they restore health by 18% of their maximum health. Health restoration increases to 21% at level 2, 24% at level 3, 27% at level 4, and 30% at level 5.

Pioneering

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"We will no longer fight alone. The IPC will stand alongside everyone in assistance."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 12~264
  • DEF: 12~264
The light cone grants the buff IPC. At Superimposition 1, when the wearer breaks an enemy's weakness, the wearer restores health by 12% of their maximum health. The health restoration increases to 14% at level 2, 16% at level 3, 18% at level 4, and 20% at level 5.

Chorus

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Fingers clutch to make a fist, strength is built via numbers. I give myself for something higher — the concept of us."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

The light cone grants the buff Concerted. After entering battle, increases the attack of all allies by 8%. Effects of the same type cannot stack. Attack increases to 9% at level 2, 10% at level 3, 11% at level 4, and 12% at level 5.

Mediation

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"What can be more joyous than purging disharmony?"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264

This light cone grants the buff Family. At Superimposition 1, upon entering battle, increases speed of all allies by 12 for 1 turn. Speed increases to 14 at level 2, 16 at level 3, 18 at level 4, and 20 at level 5.

Meshing Cogs

''A drop of strength condensed from time itself. All the seemingly insignificant moments come together to form the magnificent choir of fate.

"Harmony is achieved when everyone does their bit amidst the clunking of machines."''

~ Light Cone Description
  • HP: 38~846
  • ATK: 14~317
  • DEF: 12~264
The light cone grants the buff Fleet Triumph. At Superimposition 1, after the wearer uses attacks or gets hit, additionally regenerates 4 energy. This effect can only be triggered 1 time per turn. It additionally regenerates 5 energy a level 2, 6 energy at level 3, 7 energy at level 4, and 8 energy at level 5.

A Secret Vow

'The boy would always make sure that his gloves and elbow guards were in good shape before leaving.

He treasured his gloves more than anything because they were tight enough to hide secrets.

With this layer of protection, no one could see the bandages on his hand and the wound beneath them. He would be treated as if he was normal, and he would be greeted just like everyone else.

That was all he asked for.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Spare No Effort, which at Superimposition level 1, increases damage dealt by the wearer by 20%. The wearer also deals an extra 20% of damage to enemies whose current health percentage is equal to or higher than the wearer's current health percentage. At level 2 it increases to 25%, at leavel 3 it increases to 30%, at level 4 it increases to 35%, and at level 5 it increases to 40%.

Flames Afar

''"Package secured. I'll leave covering our retreat to you."

Their comrade's voice comes through the communicator.

They glance around the surroundings, watching as the savaged remnants of their enemies continue to pass through the complex architecture inside the vast and abandoned structure. They are drawing ever closer. "Please hold."

After a beat of quietude, a series of apocalyptic explosions rocket up into the sky. Waves of displaced air casts clouds of dust high across the battlefield, and smoke scatter in all directions, the blinding white cleaving light into the night. "You know they purposely planted loads of gunpowder in there, right?"

With a rustle, they flung open the cape as if they just finished a leisurely stroll. "Of course." "So, let's light it up. All I need to do is play the part of the match."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone gives the buff Deflagration. At Superimposition 1, when the cumulative health loss of the wearer during a single attack exceeds 25% of their maximum health, or if the amount of their own health they consume at one time is greater than 25% of their maximum health, immediately heals the wearer for 15% of their maximum health. At the same time, increases the damage they deal by 25% for 2 turns. This effect can only be triggered once every 3 turns. Damage increases to 31.25% at level 2, 37.5% at level 3, 43.75% at level 4, and 50% at level 5.

Indelible Promise

'A weathered past. A sworn duty to defend home. A dream to blaze a trail across the world—

These were entrusted to the unworldly youth by a pair of rough, calloused hands.

"Soon, we'll be able to go to a larger world." The boy happily accepted his inheritance. Guarded by youth, he could not feel the weight born by the object's significance.

"Of course. Before that time comes, however, guard this place well, Misha."

He thus engraved that promise deep inside his heart, holding to it forever and always.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Inheritance. At Superimposition level 1, increases the wearer’s break effect by 28%. When the wearer uses their ultimate, increases their critical hit rate by 15%, lasting for 2 turns. At level 2, break effect increases by 35% and critical hit rate increases by 18.75%. At level 3, break effect increases by 42% and critical hit rate increases by 22.5%. At level 4, break effect increases by 49% and critical hit rate increases by 26.25%. At level 5, break effect increases by 56% and critical hit rate increases by 30%.

Nowhere to Run

''This isn't the first time he's seen this man.

This man had become his own inseparable shadow. No matter how many times he runs this man through with his spear, the man always comes back.

He can neither lose to this man, nor truly win. Though he wants to run away, there is nowhere to run.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 24~529
  • DEF: 12~264

This light cone grants the buff Desperate Times. At Superimposition 1, increases the wearer's attack by 24%. Whenever the wearer defeats an enemy, they restore health equal to 12% of their attack. At level 2, attack increases to 30% and health restored is increased to 15% of their attack. At level 3, attack increases to 36% and health restored is increased to 18% of their attack. At level 4, attack increases to 42% and health restored is increased to 21% of their attack. At level 5, attack increases to 48% and health restored is increased to 24% of their attack.

Something Irreplaceable

''"Should a day come when even I'm not here anymore, please look after this database, Svarog."

(Who is this... Why is this message in my records...) "Do you have something that's irreplaceable, Svarog?" (Irreplaceable... broken parts... can simply be replaced...) "You'll definitely find it one day, Svarog." (Such things... will only cause trouble...)

"When that time comes... You should leave this place behind."''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone grants the buff Kinship. At Superimposition 1, increases the wearer's attack by 24%. When the wearer defeats an enemy or is hit, immediately restores health equal to 8% of the wearer's attack. At the same time, the wearer's damage is increased by 24% until the end of their next turn. This effect cannot stack and can only trigger 1 time per turn. At level 2, attack increases by 28%, health restored increases by 9%, and damage is increased by 28%. At level 3, attack increases by 32%, health restored increases by 10%, and damage is increased by 32%. At level 4, attack increases by 36%, health restored increases by 11%, and damage is increased by 36%. At level 5, attack increases by 40%, health restored increases by 12%, and damage is increased by 40%.

The Moles Welcome You

''"Moles, moles,"

"Leaving our holes," "Smart moles fear naught foes," "Moles, moles," "Bite your toes!"''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 12~264

This light cone grants the buff Fantastic Adventure. At Superimposition 1, when the wearer uses basic attack, skill, or ultimate to attack enemies, the wearer gains one stack of mischievous. Each stack increases the wearer's attack by 12%. Attack increases by 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Under the Blue Sky

''Under the blue sky, fields of wheat were dancing.

The young girl was carefully weaving a flower wreath, for her most beloved little sister.

That was when they were still the same height.

That was when they shared the same smile.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Rye Under the Sun. At Superimposition 1, increases the wearer's attack by 16%. When the wearer defeats an enemy, the wearer's critical hit rate increases by 12% for 3 turns. At level 2, attack increases by 20% and critical hit rate increases by 15%. At level 3, attack increases by 24% and critical hit rate increases by 18%. At level 4, attack increases by 28% and critical hit rate increases by 21%. At level 5, attack increases by 32% and critical hit rate increases by 24%.

Woof! Walk Time!

''Pity that no one has seen it...

Seen it screw up its nose and sniff around and dive into an empty path.

Pity that no one has seen it... Seen it retract its claws, enter the password, and leap into the embraces of freedom.

Has nobody seen it still...? A grown dog can now walk itself in space!''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330
This light cone grants the buff Run!. At Superimposition 1, increases the wearer's attack by 10%, and increases their damage to enemies afflicted with burn or bleed by 16%. This also applies to DoT. At level 2, attack increases to 12.5% and damage increases to 20%. At level 3, attack increases to 15% and damage increases to 24%. At level 4, attack increases to 17.5% and damage increases to 28%. At level 5, attack increases to 20% and damage increases to 32%.

Concert for Two

''"Big brother, what's this..."

"It's been so long since you sang with joy... I've built a stage for you, though it's... a bit rudimentary." "But the teacher thinks I'm not cut out for this..." "Nonsense, I think you sound amazing! And your dreams will definitely come true. You deserve to sing on a bigger stage..." ...

Many years later, she stood on a dazzling stage, looking at the surging fans below, but lost herself for a moment... On the long journey of chasing dreams, she would always remember that trusting gaze and her first "concert." No glamorous lights, no elaborate makeup, just a child building a stage to encourage another child to pursue their dreams.

"Now, our dreams have come true. But... are they still 'our' dreams?" She tightened her grip on the microphone. Before the next song began, she didn't even have time to feel sad.''

~ Light Cone Description
  • HP: 43~948
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Inspire. At Superimposition 1, increases the wearer's DEF by 16%. For every on-field character that has a shield, the damage dealt by the wearer increases by 4%. At level 2, defense increases to 20% and damage dealt increases to 5%. At level 3, defense increases to 24% and damage dealt increases to 6%. At level 4, defense increases to 28% and damage dealt increases to 7%. At level 5, defense increases to 32% and damage dealt increases to 8%.

Day One of My New Life

''"So happy I got to see Pom-Pom in new clothes today! I like it~"

"Today's my birthday! I'm still as cute as ever." "Today, I finally finally finally have a junior! Isn't that right, (Trailblazer)?"

We click the shutter many times without thinking. Do we do that to capture the happiness at that moment? Or to capture ourselves at that moment?''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff At This Very Moment. At Superimposition 1, increases wearer's defense by 16%. After entering battle, increases All-Type RES of all allies by 8%. Effects of the same type cannot stack. At level 2, defense increases to 18% and All-Type Res increases to 9%. At level 3, defense increases to 20% and All-Type Res increases to 10%. At level 4, defense increases to 22% and All-Type Res increases to 11%. At level 5, defense increases to 24% and All-Type Res increases to 12%.

Destiny's Threads Forewoven

''Destiny always tows the masses onward without reason, and she lurks within the darkness, waiting to inscribe the most crucial of instants.

Sorting, matching, shuffling, drawing... She simulates fate's hand in how it manipulates all variables for the masses, seeking the trajectory of truth beneath the visage of a disorderly exterior.

Finally, when all the characters are in their place, she brushes over the card faces that are in stasis, and assembles the unfathomable truth. "Still missing a card... So, I'll add one in."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 16~370
  • DEF: 21~463

This light cone grants the buff Insight. At Superimposition 1, increases the wearer's effect resistance by 12%. For every 100 defense the wearer has, increases the wearer's damage dealt by 0.8%, up to a maximum increase of 32%. At level 2, effect resistance increases to 14%, damage increases to 0.9% to 36% at maximum. At level 3, effect resistance increases to 16%, damage increases to 1.0% to 40% at maximum. At level 4, effect resistance increases to 18%, damage increases to 1.1% to 44% at maximum. At level 5, effect resistance increases to 20%, damage increases to 1.2% to 48% at maximum.

Landau's Choice

''"Did you not hear me? Don't go there ever again! What could you possibly be learning from those commoners!"

"But I've never heard any of the stories they tell about Belobog before..."

She pulled her brother behind her, denying him the chance to talk back. "You are both Landaus! One day, you'll face hard choices. Especially you, Serval."

She knew that her brother did nothing wrong, but she couldn't think of a rebuttal. She went to bed angry after the argument, vowing to herself: "I will be a grown-up one day. And when that day comes, I will make choices..." "My own choices..."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

This light cone grants the buff Time Fleets Away. At Superimposition 1, the wearer is more likely to be attacked, and damage taken is reduced by 16%. Damage taken is reduced to 18% at level 2, 20% at level 3, 22% at level 4, and 24% at level 5.

This Is Me!

''The girl could rock any outfit she chooses, but she was unsatisfied, judging by the dozen sets of clothing piled up behind her.

"Will this be the last outfit for today?"

She thought silently to herself and looked at the girl in the mirror. She looked extra happy on this day.

"Okay! This is me!"''

~ Light Cone Description
  • HP: 38~846
  • ATK: 16~370
  • DEF: 24~529

The light cone grants the buff New Chapter. At Superimposition 1, increases the wearer's defense by 16%. Increases the damage of the wearer when they use their ultimate by 60% of the wearer's defense. This effect only apply 1 time per enemy target. At level 2, defense increases to 20% and their ultimate is 75% of their defense. At level 3, defense increases to 24% and their ultimate is 90% of their defense. At level 4, defense increases to 28% and their ultimate is 105% of their defense. At level 5, defense increases to 32% and their ultimate is 120% of their defense.

Trend of the Universal Market

''The planet is receiving a revaluation...

"Will this project show that it's mutually beneficial to collect any outstanding debts?" "But we only need to convey one message — our existence."

"If it were to have a value of its own, then it must create value for the corporation."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 16~370
  • DEF: 18~396

The light cone grants the buff A New Round of Shuffling. At Superimposition 1, increases the wearer's defense by 16%. When the wearer is attacked, there is a 100% base chance to burn the enemy. For each turn, the wearer deals DoT that is equal to 40% of the wearer's defense for 2 turns. At level 2, defense increases to 20%, 105% base chance to burn an enemy, and DoT is equal to 50% of the wearer's defense. At level 3, defense increases to 24%, 110% base chance to burn an enemy, and DoT is equal to 60% of the wearer's defense. At level 4, defense increases to 28%, 115% base chance to burn an enemy, and DoT is equal to 70% of the wearer's defense. At level 5, defense increases to 32%, 120% base chance to burn an enemy, and DoT is equal to 80% of the wearer's defense.

We Are Wildfire

''She got used to people losing their homes.

And she got used to people losing their lives. But crying alone was useless.

"Wear this red scarf, and then we shall share each other's pain." "We are family. We are Wildfire."

The moment that pair of big hands held her head, she could no longer hold back her tears.''

~ Light Cone Description
  • HP: 33~740
  • ATK: 21~476
  • DEF: 21~463
This light cone grants the buff Teary-Eyed. At Superimposition 1, at the start of the battle, the damage dealt to all allies decreases by 8% for 5 turns. At the same time, immediately restores health to all allies equal to 30% of the respective health difference between the characters' maximum health and current health. At level 2, the damage dealt is decreased to 10% and the allies restore health equal to 35% of the respective health difference between the characters' maximum health and current health. At level 3, the damage dealt is decreased to 12% and the allies restore health equal to 40% of the respective health difference between the characters' maximum health and current health. At level 4, the damage dealt is decreased to 14% and the allies restore health equal to 45% of the respective health difference between the characters' maximum health and current health. At level 5, the damage dealt is decreased to 16% and the allies restore health equal to 50% of the respective health difference between the characters' maximum health and current health.

Carve the Moon, Weave the Clouds

''He immediately falls in love with the golden vessel and is about to buy it, but the Foxian girl drags him aside and whispers:

"Please return at night, Mr. Benefactor, and make up your mind then."

As promised, he returns at night. The same Foxian girl opens the door and smiles at him. "Please follow me, Mr. Benefactor."

A ray of moonlight shines onto the base of the etched plate. The artisan had traced the petals with lines of various depths, and he would not be able to see such details without the moonlight.

He finally recalls why this item is called "Carve the Moon, Weave the Clouds."''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

The light cone grants the buff Secret. At Superimposition 1, at the start of the battle and whenever the wearer's turn begins, one of the following effects is applied randomly: All allies' attack increases by 10%, all allies' critical damage increases by 12%, or all allies' energy regeneration rate increases by 6%. The applied effect cannot be identical to the last effect applied, and will replace the previous effect. The applied effect will be removed when the wearer has been knocked down. Effects of the similar type cannot be stacked. At level 2, attack increases to 12.5%, critical hit damage increases to 15%, or energy regeneration rate increases to 7.5%. At level 3, attack increases to 15%, critical hit damage increases to 18%, or energy regeneration rate increases to 9%. At level 4, attack increases to 17.5%, critical hit damage increases to 21%, or energy regeneration rate increases to 10.5%. At level 5, attack increases to 20%, critical hit damage increases to 24%, or energy regeneration rate increases to 12%.

Dance! Dance! Dance!

''"Why couldn't Hook do a spinning dance move, just like how Clara does?"

She clenched her tiny fists and pouted her cute lips, her chubby little face looking redder than ever under her signature felt hat. "Please, Mr. Svarog, can you please help Hook with this?" Without saying any words, Mr. Svarog began to hold out his robotic arm.

"I'm g—gonna be sick!!! Put me down now! Please!"''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Cannot Stop it!. At Superimposition 1, when the wearer uses their ultimate, all allies' actions are advanced forward by 16%. Actions are advanced foward by 18% at level 2, 20% at level 3, 22% at level 4, and 24% at level 5.

Dreamville Adventure

"Hello, dear viewers! Clockie and his pals have come to see you all again!"

"In the previous episode, Boss Stone discovered that Dreamville was sitting on a wealth of natural resources, and moved to seize control over the city. In response, Clockie joined forces with Brother Hanu and Origami Bird, and together, they sent Boss Stone and his goons running from Dreamville."

"But Boss Stone isn't going to be defeated that easily, and this time, he's gathered a legion of thugs to fufill his oath of turning Dreamville into a crater. In this episode, Clockie might just be standing against the greatest threat he ever faced!"

"What scheme will Clockie employ to escape from this crisis? And what new friends will join his party? Stay tuned for the latest episode of 'Dreamville Adventure'!"

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Solidarity. At Superimposition 1, after the wearer uses a certain type of ability such as basic attack, skill, or ultimate, all allies gain childishness, which increases allies' damage for the same type of ability as used by the wearer by 12%. Childishness only takes effect for the most recent type of ability the wearer used and cannot be stacked. The damage increases to 14% at level 2, 16% at level 3, 18% at level 4, and 20% at level 5.

For Tomorrow's Journey

''The hands of the compass keep turning until they point to the moment of dreams.

The Asdana system, overflowing with memoria, glows with a soft light outside the train's windows. The frontier prison within is currently engulfed in the fires of war.

"Hey guys, what do you suppose the world within the dream would look like?? I must meticulously map it out!" The girl, packing away her surveying tools, gazes at the new world within reach, filled with anticipation. "That place is a mess. Don't you run off once we get there. I won't have you two getting kidnapped again..." The man in cowboy attire grumbles as he cleans his weapon, then walks over to the sofa with a drink, shaking his head in resignation. "The Land of the Dreams promises infinite possibilities. We'll surely make our mark... Hey, conductor, if we fall in love with that place and never return, would you miss us?" The Nameless dressed like a gentleman winks at Pom-Pom, smiling. "'You can't joke at the conductor's expense like this!' Is that what you want to say, conductor?" The girl's mischievous grin spreads across her face. "You guys are! So! Mean!" Bubbles drift up and down in the glass as the Express fills up with joyful laughter. ... The youthful silhouettes of these Nameless get gradually swallowed by memoria. "Have a... safe... trip...please..." When the conductor turns their head, the Express is already empty. The conductor stand frozen, this scene hauntingly familiar, as if lived through countless times before.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 21~476
  • DEF: 15~330

This light cone grants the buff Bonds. At Superimposition 1, increases the wearer's attack by 16%. After the wearer uses their ultimate, increases their damage dealt by 18%, lasting for 1 turn. At level 2, attack increases to 20% and damage increases to 21%. At level 3, attack increases to 24% and damage increases to 24%. At level 4, attack increases to 28% and damage increases to 27%. At level 5, attack increases to 32% and damage increases to 30%.

Memories of the Past

''An old photo lies on the far end of the table in the guardian's residence.

She would always subconsciously move her eyes away whenever she happened to see it. The memories of the past had already become distant, but the dreams of today still linger.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

This light cone grants the buff Old Photo. At Superimposition 1, increases the wearer's break effect by 28%. When the wearer attacks, additionally regenerates 4 energy. This effect cannot be repeatedly triggered in a single turn. At level 2, break effect increases to 35% and energy regeneration increases to 5 energy. At level 3, break effect increases to 42% and energy regeneration increases to 6 energy. At level 4, break effect increases to 49% and energy regeneration increases to 7 energy. At level 5, break effect increases to 56% and energy regeneration increases to 8 energy.

Past and Future

''The wings of the paper kite in her hands were broken, brutally reminding her of her beloved's tragic passing.

She kneeled next to the fire of war, eyes full of sorrow.

"If you are the only one left to do this, then our sacrifice would..."

Gunfire raged on, painting the sky red without dampening its majesty. She looked up at the sky, eyes full of fury.''

~ Light Cone Description
  • HP: 43~952
  • ATK: 19~423
  • DEF: 18~396

The light cone grants the buff Kites from the Past. At Superimposition 1, when the wearer uses their skill, then the next ally taking action (except the wearer) deals 16% increased damage for 1 turn. Damage increases to 20% at level 2, 24% at level 3, 28% at level 4, and 32% at level 5.

Planetary Rendezvous

''She had no idea what to expect when she first started out on this journey.

All she knew was that she could at long last be rid of the judgmental eyes and petty bickering of her family. She felt she finally understood what the poet was trying to say. "One day, we would grow wings and forget what it was like to walk."

The light in her eyes became the glittering stars.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 15~330
The light cone grants the buff Departure. At Superimposition 1, upon battle entry, if an ally deals the same damage type as the wearer, DMG dealt increases by 12%. Damage dealt increases to 15% at level 2, 18% at level 3, 21% at level 4, and 24% at level 5.

Brither Than the Sun

''From birth, all that ever lay before him was but a lightless dungeon.

To this darkness, irrelevant sins bound him... irrelevant memories engulfed him. He writhed, gasping for breath with every fiber of his being, attempting to clasp a sliver of light in this fathomless ocean.

Until the day the general stepped into the lightless depths of this prison, he beheld a radiance shining brighter than the sun — the gaze of a young man.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 28~635
  • DEF: 18~396

This light cone gives the buff Defiant Till Death, which at Superimposition level 1, increases the wearer's critical hit rate by 18%. When the wearer uses their basic attack, they will gain 1 stack of Dragon's Call, lasting for 2 turns. Each stack of Dragon's Call increases the wearer's attack by 18% and energy regeneration rate by 6.0%. Dragon's Call may be stacked up to 2 times. At level 2, critical hit rate increases by 21%, attack by 21%, and energy regeneration by 7.0%. At level 3, critical hit rate increases by 24%, attack by 24%, and energy regeneration by 8.0%. At level 4, critical hit rate increases by 27%, attack by 27%, and energy regeneration by 9.0%. At level 5, critical hit rate increases by 30%, attack by 30%, and energy regeneration by 10.0%.

I Shall Be My Own Sword

''The blade shattered, plunging into the bone-chilling cold.

All earthly instruments are mere futilities, their worth discernible with a single glance. "What use do I have of swords?" She holds no attachment, nor does her gaze accommodate anything within.

"From now on, I shall be my own sword." To transcend perceived precipices and achieve unprecedented breakthroughs, one must regard themselves as "kindling" to fuel their own fire.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 26~582
  • DEF: 18~396

This light cone gives the buff "With This Evening Jade". At superimposition 1, increases the wearer's critical hit damage by 20%. When an ally (excluding the wearer) gets attacked or loses health, the wearer gains 1 stack of eclipse, up to a max of 3 stacks. Each stack of eclipse increases the damage of the wearer's next attack by 14.0%. When 3 stacks are reached, additionally enables the attack to ignore 12% of the enemy's defense. This effect will be removed after the wearer uses an attack. At level 2, crit damage increases by 23%, damage increases by 16.5% and ignores 14% of the enemy's defense. At level 3, crit damage increases by 26%, damage increases by 19.0% and ignores 16% of the enemy's defense. At level 4, crit damage increases by 29%, damage increases by 21.5% and ignores 18% of the enemy's defense. At level 5, crit damage increases by 32%, damage increases by 25.0% and ignores 20% of the enemy's defense.

On the Fall of an Aeon

''It began with a flash of light.

One by one, THEY fell as the threat of expiration loomed over THEM.

THEY had to stop self-replicating and rushed to embrace each other, trying to offer the right to reproduce in exchange for a possibility of survival.

THEY held hands in a show of unprecedented unity.

...But the Paths met an abrupt end, and THEY were headed to a true death.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 18~396

The light cone grants the buff "Moth to Flames". At superimposition 1, whenever the wearer attacks, their attack is increased by 8% in this battle. This effect can stack up to 4 times. After a character inflicts weakness break on an enemy, the wearer's damage increases by 12% for 2 turns. At level 2, the attack is increased by 10% and the damage increases by 15%. At level 3, the attack is increased by 12% and the damage increases by 18%. At level 4, the attack is increased by 14% and the damage increases by 21%. At level 5, the attack is increased by 16% and the damage increases by 24%.

The Unreachable Side

''He would come to this place every year, bringing new swords with him each time.

He had seen all the owners of the swords draw their last breath.

Every time he leaves, he would sorrowfully ponder...

When would his own blade be brought here by someone else?''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 26~582
  • DEF: 15~330
This light cone grants the buff Unfulfilled Yearning. At Superimposition 1, increase the wearer's critical hit rate and maximum health by 18%. After the wearer is attacked or consumes their own health, increases the wearer's damage by 24%. This effect is dispelled after the user uses an attack. At level 2, critical hit rate and maximum health are increased by 21%, while damage is increased by 28%. At level 3, critical hit rate and maximum health are increased by 24%, while damage is increased by 32%. At level 4, critical hit rate and maximum health are increased by 27%, while damage is increased by 36%. At level 5, critical hit rate and maximum health are increased by 30%, while damage is increased by 40%.

Inherently Unjust Destiny

''With the final card revealed, despondency, rage, helplessness, calm... Thousands of emotions immediately emerge from the faces of his opponents.

"Since we're already here, why don't we make everything more exciting?" He puts in all his chips. Those who have accepted their losses leave the table while muttering curses, secretly hoping that he would lose.

Victories, reputation, luck... He had never cared for any of that. He's only drunk on the moment that makes his very life quiver —Hell is only one decision away from heaven.

The chips are cast as lamentations ring out, dissipating in an instant when the dust finally settles, just like this illusory sense of satisfaction. "To have everything, or to lose everything, yet I have no power to choose..."''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 30~661

This light cone grants the buff All-In. At Superimposition 1, increases the wearer's defense by 40%. When the wearer provides a shield to an ally, the wearer's critical hit damage increases by 40%, lasting for 2 turns. When the wearer's follow-up attack hits an enemy target, there is a 100% base chance to increase the damage taken by the attacked enemy target by 10.0%, lasting for 2 turns. At level 2, defense increases to 46%, critical hit damage increases to 46%, and attack increases to 11.5%. At level 3, defense increases to 52%, critical hit damage increases to 52%, and attack increases to 13%. At level 4, defense increases to 58%, critical hit damage increases to 58%, and attack increases to 14.5%. At level 6, defense increases to 64%, critical hit damage increases to 64%, and attack increases to 16%.

Moment of Victory

''"If you want to cry after your loss, Gepard, then cry."

"But you need to stand back up even when you are crying, until you can defeat me... Even if it takes years."

A few years later, the boy no longer cried or lost to his sister.

Now on the battle field, the courageous Silvermane Guard captain will defend till the end no matter what — all to find the moment to completely destroy the enemy.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 21~476
  • DEF: 27~595

This light cone grants the buff Veridct. At Superimposition 1, increases the wearer's defense by 24% and effect hit rate by 24%. Increases the chance for the wearer to be attacked by enemies. When the wearer is attacked, increase their defense by an extra 24% until the end of the wearer's turn. At level 2, defense increases to 28%, effect hit rate increases to 28%, and their defense is increased to 28% when attacked. At level 3, defense increases to 32%, effect hit rate increases to 32%, and their defense is increased to 32% when attacked. At level 4, defense increases to 36%, effect hit rate increases to 36%, and their defense is increased to 36% when attacked. At level 5, defense increases to 40%, effect hit rate increases to 40%, and their defense is increased to 40% when attacked.

She Already Shut Her Eyes

''The ache in the middle of her forehead will accompany her for the rest of her life, but it is only a fraction of what she had experienced in the past.

She thought herself prescient until the departure of those for whom she cared. She now "sees" the world ever-changing, the times ever-shifting... But she already shut her eyes, because the future has already been determined...inside "the third eye."''

~ Light Cone Description
  • HP: 57~1,270
  • ATK: 19~423
  • DEF: 24~529

The light cone grants the buff Visioscape. At Superimposition 1, increases the wearer's maximum health by 24% and energy regeneration rate by 12%. When the wearer's health is reduced, all allies' damage dealt increases by 9.0%, lasting for 2 turns. At the start of every wave, restores health to all allies by an amount equal to 80% of their respective lost health. At level 2, maximum health is increased to 28%, energy regeneration rate increases to 14%, damage increases to 10.5% and allies regain 85% of respective lost health. At level 3, maximum health is increased to 32%, energy regeneration rate increases to 16%, damage increases to 12.0% and allies regain 90% of respective lost health. At level 4, maximum health is increased to 36%, energy regeneration rate increases to 18%, damage increases to 13.5% and allies regain 95% of respective lost health. At level 5, maximum health is increased to 40%, energy regeneration rate increases to 20%, damage increases to 15.0% and allies regain 100% of respective lost health.

Texture of Memories

''The universe was like a badland filled with rubbish.

There were the occasional treasure that lies undiscovered. THEY looked through the cracks of the past, choosing seeds of memory. ...If a new life was to be born, its seed has to be dead. Precious stones of pink, blue, and white were brought forth, twinkling gently in THEIR seed plot, even though the universe held onto its enigmatic silence.''

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 19~423
  • DEF: 24~529
The light cone grants the buff Treasure. At Superimposition 1, increases the wearer's effect resistance by 8%. If the wearer is attacked and has no shield, they gain a shield equal to 16% of their maximum health for 2 turns. This effect can only be triggered once every 3 turns. If the wearer has a shield when attacked, the damage they receive decreases by 12%. At level 2, effect resistance increases to 10%, shield is equal to 20% of maximum health, and damage received decreases to 15%. At level 3, effect resistance increases to 12%, shield is equal to 24% of maximum health, and damage received decreases to 18%. At level 4, effect resistance increases to 14%, shield is equal to 28% of maximum health, and damage received decreases to 21%. At level 5, effect resistance increases to 16%, shield is equal to 32% of maximum health, and damage received decreases to 24%.

But the Battle Isn't Over

''"Remember, the war with the monsters cannot be won by retreating."

"We are the last defense, the final iron wall between them and Belobog..." "We cannot retreat under any circumstances!"

She looks up to see the frozen earth and endless winter ahead. Business as usual. Only that... the figure at which she had been gazing is gone.''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants Heir. At Superimposition 1, increases the wearer's energy regeneration rate by 10% and regenerates 1 Skill Point when the wearer uses their ultimate on an ally. This effect can be triggered after every 2 uses of the wearer's Ultimate. When the wearer uses their skill, the next ally taking action (except the wearer) deals 30% more damage for 1 turn. At level 2, energy regeneration rate increases to 12% and deals 25% more damage. At level 3, energy regeneration rate increases to 14% and deals 40% more damage. At level 4, energy regeneration rate increases to 16% and deals 45% more damage. At level 5, energy regeneration rate increases to 18% and deals 50% more damage.

Earthly Escapade

''Just as fireworks can flicker, she too can shift between ten different colors in a minute.

When the light show nears its end, she sits high above, regarding the bustling masses beneath her feet with boredom. Thoughts flow and vanish, and slyness circulates across myriad eyes like a dancing kaleidoscope. "I've made my decision. This is how we're going to have fun today!"

Bouncing and hopping, she glides through the crowds, her golden-red tail flitting in and out of sight. "Keep up! The brightest fireworks are just about to begin!"''

~ Light Cone Description
  • HP: 52~1,164
  • ATK: 24~529
  • DEF: 21~463

The light cone grants the buff Capriciousness. At Superimposition 1, increases the wearer's critical hit damage by 32%. At the start of the battle, the wearer gains mask, lasting for 3 turns. While the wearer has mask, the wearer's allies have their critical hit rate increased by 10% and their critical hit damage increased by 28%. For every 1 skill point the wearer recovers (including skill points that exceed the limit), they gain 1 stack of Radiant Flame. And when the wearer has 4 stacks of Radiant Flame, all the stacks are removed, and they gain mask, lasting for 4 turns. At level 2, critical hit damage increases to 39%, critical hit rate increases to 11% and critical hit damage increases to 35% with mask. At level 3, critical hit damage increases to 46%, critical hit rate increases to 12% and critical hit damage increases to 42% with mask. At level 4, critical hit damage increases to 53%, critical hit rate increases to 13% and critical hit damage increases to 49% with mask. At level 5, critical hit damage increases to 60%, critical hit rate increases to 14% and critical hit damage increases to 56% with mask.

Flowing Nightglow

''Time flows through th emirror, metamorphosing the once inexperienced little girl into a seasoned songstress. She studies her reflection in the mirror. Time has altered all but her green eyes, which still remain as serene as a lake, as if recounting an unshakable faith.

"You seem in high spirits today" "Yes... after all, there's a very important 'performance'." "Indeed. The Charmony Festival's rehearsal is about to start. Please head to the preparation room." ...

She steps out from the dressing room, leaving behind the brilliant lights of the theater, fading into the distance.

"My stage lies not here." She closes her eyes, letting the night swallow her silhouette. "From the past to the present, my song has always been for..." "For those who have lost hope."''

~ Light Cone Description
  • HP: 43~948
  • ATK: 28~635
  • DEF: 21~463

The light cone grants the buff Pacify. At Superimposition 1, every time an ally attacks, the wearer gains 1 stack of Cantillation. Each stack of cantillation increases the wearer's energy regeneration rate by 3.0%, stacking up to 5 times. When the wearer uses their ultimate, removes cantillation and gains cadenza. Cadenza increases the wearer's attack by 48% and increases all allies' damage dealt by 24%, lasting for 1 turn. At level 2, energy regeneration rate increases to 3.5%, attack increases to 60%, and damage increases to 28%. At level 3, energy regeneration rate increases to 4.0%, attack increases to 72%, and damage increases to 32%. At level 4, energy regeneration rate increases to 4.5%, attack increases to 84%, and damage increases to 36%. At level 5, energy regeneration rate increases to 5.0%, attack increases to 96%, and damage increases to 40%.

Past Self in Mirror

She once loved to seal the moment when plum blossoms were on the verge of wilting and keep them close to her.

It has been many years since then. Many lifeforms — rambunctious, sweet, and everything in between — have bloomed from her hands, but the plum blossoms still wilt at their preordained times. It has been many years since then. Her visage in the mirror seems untouched by time. But, in the grand scheme of the cosmos, is she too destined to last for but a fleeting moment?

"If all is set for eventual demise, what purpose, then, does creation serve?" After a silence that seems to stretch to eternity, the winds blow, the petals fall, and the reflection in the mirror tenders the same answer as always. "For the day when plum blossoms are no longer kept." She deftly caresses the icy surface of the mirror. Such soliloquies have happened too many times for her to count.

~ Light Cone Description
  • HP: 48~1,058
  • ATK: 24~529
  • DEF: 24~529
The light cone grants the buff The Plum Fragrance In My Bones. At Superimposition 1, increases the wearer's break effect by 60%. When the wearer uses their ultimate, increases all allies' damage by 24%, lasting for 3 turns. Should the wearer's break effect exceed or equal 150%, 1 Skill Point will be recovered. At the start of each wave, all allies regenerate 10 energy immediately. Effects of the same type cannot stack. At level 2, break effect increases to 70%, damage increases to 28%, and all allies regenerate 12.5 energy. At level 3, break effect increases to 80%, damage increases to 32%, and all allies regenerate 15 energy. At level 4, break effect increases to 90%, damage increases to 36%, and all allies regenerate 17.5 energy. At level 5, break effect increases to 100%, damage increases to 40%, and all allies regenerate 20 energy.


Notable Techniques

Immortal Third Strike

The Trailblazer's out of battle technique. Immediately heals all allies for 15% of their respective maximum health.

Farewell Hit

The Trailblazer's basic attack, deals physical damage equal to 50% of the Trailblazer's attack to a single enemy.

At trace level 2, the attack damage increases to 60%. At trace level 3, the attack damage increases to 70%. At trace level 4, the attack damage increases to 80%. At trace level 5, the attack damage increases to 90%. At trace level 6, the attack damage increases to 100%.

RIP Home Run

The Trailblazer's skill attack, deals physical damage equal to 62.5% of the Trailblazer's attack to a single enemy and enemies adjacent to it.

At trace level 2, attack damage increases to 68.7%. At trace level 3, attack damage increases to 75%. At trace level 4, attack damage increases to 81.2%. At trace level 5, attack damage increases to 87.5%. At trace level 6, attack damage increases to 93.7%. At trace level 7, attack damage increases to 101.5%. At trace level 8, attack damage increases to 109.3%. At trace level 9, attack damage increases to 117.1%.

Perfect Pickoff

The Trailblazer's talent, each time the Trailblazer inflicts weakness break on an enemy, the Trailblazer's attack increases by 10%. This effect stacks up to 2 times.

At trace level 2, attack increases to 11%. At trace level 3, attack increases to 12%. At trace level 4, attack increases to 13%. At trace level 5, attack increases to 14%. At trace level 6, attack increases to 15%. At trace level 7, attack increases to 16.2%. At trace level 8, attack increases to 17.5%. At trace level 9, attack increases to 18.7%.

Stardust Ace

The Trailblazer's ultimate, choose between two attack modes to deliver a full strike.

Blowout: Farewell Hit deals physical damage equal to 300% of the Trailblazer's attack to a single enemy.

Blowout: RIP Home Run deals physical damage equal to 180% of the Trailblazer's attack to a single enemy, and physical damage equal to 108% of the Trailblazer's attack to enemies adjacent to it.

At trace level 2, mode 1 attack damage increases to 315%, mode 2 attack damage for targetted enemies increase to 189%, and mode 2 attack damage for adjacent enemies 113.4%. At trace level 3, mode 1 attack damage increases to 330%, mode 2 attack damage for targetted enemies increase to 198%, and mode 2 attack damage for adjacent enemies 118.8%. At trace level 4, mode 1 attack damage increases to 345%, mode 2 attack damage for targetted enemies increase to 207%, and mode 2 attack damage for adjacent enemies 124.2%. At trace level 5, mode 1 attack damage increases to 360%, mode 2 attack damage for targetted enemies increase to 216%, and mode 2 attack damage for adjacent enemies 129.6%. At trace level 6, mode 1 attack damage increases to 375%, mode 2 attack damage for targetted enemies increase to 225%, and mode 2 attack damage for adjacent enemies 135%. At trace level 7, mode 1 attack damage increases to 393.7%, mode 2 attack damage for targetted enemies increase to 236.2%, and mode 2 attack damage for adjacent enemies 141.7%. At trace level 8, mode 1 attack damage increases to 412.5%, mode 2 attack damage for targetted enemies increase to 247.5%, and mode 2 attack damage for adjacent enemies 148.5%. At trace level 9, mode 1 attack damage increases to 431.2%, mode 2 attack damage for targetted enemies increase to 258.7%, and mode 2 attack damage for adjacent enemies 155.2%.

Call of the Guardian

The Trailblazer's out of battle technique. At the start of the next battle, gains a shield that blocks damage equal to 30% of the Trailblazer's defense plus 384 for 1 turn.

Ice-Breaking Light

The Trailblazer's basic attack, deals fire damage equal to 50% of the Trailblazer's attack to a single enemy and gains 1 stack of Magma Will.

At trace level 2, the attack damage increases to 60%. At trace level 3, the attack damage increases to 70%. At trace level 4, the attack damage increases to 80%. At trace level 5, the attack damage increases to 90%. At trace level 6, the attack damage increases to 100%.

Ever-Burning Amber

The Trailblazer's defense skill, increases the Trailblazer's damage reduction by 40% and gains 1 stack of Magma Will, with a 100% base chance to taunt all enemies for 1 turn.

At trace level 2, damage reduction increases to 41%. At trace level 3, damage reduction increases to 42%. At trace level 4, damage reduction increases to 43%. At trace level 5, damage reduction increases to 44%. At trace level 6, damage reduction increases to 45%. At trace level 7, damage reduction increases to 46%. At trace level 8, damage reduction increases to 48%. At trace level 9, damage reduction increases to 49%.

Treasure of the Architects

The Trailblazer's talent, each time the Trailblazer is hit, they gain 1 stack of Magma Will for a max of 8 stacks. When Magma Will has no fewer than 4 stacks, the Trailblazer's basic attack becomes enhanced, dealing damage to a single enemy and adjacent enemies. When the Trailblazer uses basic attack, skill, or ultimate, apply a shield to all allies that absorbs damage equal to 4% of the Trailblazer's defense plus 20. The shield lasts for 2 turns.

At trace level 2, shield strength increases to 4.2% and additional shield increases to 32. At trace level 3, shield strength increases to 4.5% and additional shield increases to 41. At trace level 4, shield strength increases to 4.7% and additional shield increases to 50. At trace level 5, shield strength increases to 5% and additional shield increases to 56. At trace level 6, shield strength increases to 5.2% and additional shield increases to 62. At trace level 7, shield strength increases to 5.4% and additional shield increases to 67. At trace level 8, shield strength increases to 5.6% and additional shield increases to 71. At trace level 9, shield strength increases to 5.8% and additional shield increases to 76.

War-Flaming Lance

The Trailblazer's ultimate, deals fire damage equal to 50% of the Trailblazer's attack plus 75% of the Trailblazer's defense to all enemies. The next basic attack will be automatically enhanced and does not cost Magma Will.

At trace level 2, ultimate attack scaling increases to 55% and ultimate defense scaling increases to 82%. At trace level 3, ultimate attack scaling increases to 60% and ultimate defense scaling increases to 90%. At trace level 4, ultimate attack scaling increases to 65% and ultimate defense scaling increases to 97%. At trace level 5, ultimate attack scaling increases to 70% and ultimate defense scaling increases to 105%. At trace level 6, ultimate attack scaling increases to 75% and ultimate defense scaling increases to 112%. At trace level 7, ultimate attack scaling increases to 81% and ultimate defense scaling increases to 121%. At trace level 8, ultimate attack scaling increases to 87% and ultimate defense scaling increases to 131%. At trace level 9, ultimate attack scaling increases to 93% and ultimate defense scaling increases to 140%.

Now! I'm the Band!

The Trailblazer's out of battle technique. After the Technique is used, at the start of the next battle, all allies' break effect increases by 30%, lasting for 2 turns.

Swing Dance Etiquette

The Traiblazer's basic attack, deals imaginary damage equal to 50% of the Trailblazer's attack to a single enemy.

At level 2, the imaginary damage increases to 60% of the Trailblazer's attack. At level 3, the imaginary damage increases to 70% of the Trailblazer's attack. At level 4, the imaginary damage increases to 80% of the Trailblazer's attack. At level 5, the imaginary damage increases to 90% of the Trailblazer's attack. At level 6, the imaginary damage increases to 100% of the Trailblazer's attack. At level 7, the imaginary damage increases to 110% of the Trailblazer's attack.

Halftime to Make It Rain

The Trailblazer's skill, deals imaginary damage equal to 25% of the Trailblazer's attack to a single target enemy and additionally deals damage for 4 times, with each time dealing imaginary damage equal to 25% of the Trailblazer's attack to a random enemy.

At level 2, the imaginary damamge increases to 27.5%. At level 3, the imaginary damamge increases to 30%. At level 4, the imaginary damamge increases to 32.5%. At level 5, the imaginary damamge increases to 35%. At level 6, the imaginary damamge increases to 37.5%. At level 7, the imaginary damamge increases to 40.625%. At level 8, the imaginary damamge increases to 43.75%. At level 9, the imaginary damamge increases to 46.875%. At level 10, the imaginary damamge increases to 50%. At level 11, the imaginary damamge increases to 52.5%. At level 12, the imaginary damamge increases to 55%.

Full-on Aerial Dance

The Trailblazer immediately regenerates 5 energy when an enemy target's weakness is broken.

At level 2, energy renegeration increases to 5.5 energy. At level 3, energy renegeration increases to 6 energy. At level 4, energy renegeration increases to 6.5 energy. At level 5, energy renegeration increases to 7 energy. At level 6, energy renegeration increases to 7.5 energy. At level 7, energy renegeration increases to 8.125 energy. At level 8, energy renegeration increases to 8.75 energy. At level 9, energy renegeration increases to 9.375 energy. At level 10, energy renegeration increases to 10 energy. At level 11, energy renegeration increases to 10.5 energy. At level 12, energy renegeration increases to 11 energy.

All-Out Footlight Parade

The Trailblazer's ultimte. Grants all allies the backup dancer effect, lasting for 3 turns. This duration reduces by 1 at the start of Trailblazer's every turn. Allies that have the backup dancer effect have their break effect increased by 15%. And when they attack enemy targets that are in the weakness broken state, the toughness reduction of this attack will be converted into 1 instance of super break damage.

At level 2, break effect is increased to 16.5%. At level 3, break effect is increased to 18%. At level 4, break effect is increased to 19.5%. At level 5, break effect is increased to 21%. At level 6, break effect is increased to 22.5%. At level 7, break effect is increased to 24.375%. At level 8, break effect is increased to 26.25%. At level 9, break effect is increased to 28.125%. At level 10, break effect is increased to 30%. At level 11, break effect is increased to 31.5%. At level 12, break effect is increased to 33%.


  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases by 6.0%.
    • HP Boost: Maximum health increases by 8.0%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
  • Ready for Battle: At the start of the battle, immediately regenerates 15 energy.
  • Perseverance: Each Talent stack increases the Trailblazer's defense by 10%.
  • Fighting Will: When using skill or ultimate "Blowout: RIP Home Run", damage dealt to the target enemy is increased by 25%.

  • ATK Boost: Attack increases by 4.0%.
    • ATK Boost: Attack increases by 6.0%.
    • ATK Boost: Attack increases by 8.0%.
  • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 5.0%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 7.5%.
    • DEF Boost: Defense increases by 10.0%.
  • HP Boost: Maximum health increases by 4.0%.
    • HP Boost: Maximum health increases by 6.0%.
  • Unwavering Gallantry: Using enhanced basic attack restores health by 5% of the Trailblazer's maximum health.
  • The Strong Defends the Weak: After using skill, the damage taken by allies reduces by 15% for 1 turn.
  • Action Beats Overthinking: When the Trailblazer is protected by a shield at the beginning of the turn, increases attack by 15% and regenerates 5 energy until the action is over.

  • Break Enhance: Break effect increases by 5.3%.
    • Break Enhance: Break effect increases by 5.3%.
    • Break Enhance: Break effect increases by 8.0%.
    • Break Enhance: Break effect increases by 8.0%.
    • Break Enhance: Break effect increases by 10.7%.
  • Effect RES Boost: Effect resistance increases by 4.0%.
    • Effect RES Boost: Effect resistance increases by 6.0%.
  • DMG Boost: Imaginary: Imaginary damage increases by 3.2%.
    • DMG Boost: Imaginary: Imaginary damage increases by 4.8%.
    • DMG Boost: Imaginary: Imaginary damage increases by 6.4%.
  • Dance With the One: When the number of enemy targets on the field is 5 or more/4/3/2/1, the super break damage triggered by the backup dancer effect increases by 20%/30%/40%/50%/60%.
  • Shuffle Along: When using skill, additionally increases the toughness reduction of the first instance of damage by 100%.
  • Hate of the Theater: Additionally delays the enemy target's action by 30% when allies break enemy weaknesses.

A Falling Star

When enemies are defeated due to the Trailblazer's ultimate, the Trailblazer additionally regenerates 10 energy. This effect can only be triggered once per attack.

An Unwilling Host

Attacking an enemy with physical weakness restores the Trailblazer's health equal to 5% of the Trailblazer's attack.

A Leading Whisper

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

A Destructing Glance

When attacking an enemy with weakness break, critical rate is increased by 25%.

A Surviving Hope

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

A Trailblazing Will

The Trailblazer's talent is also triggered when they defeat an enemy.

Earth-Shaking Resonance

When the Trailblazer uses their basic attack, deal additional fire damage equal to 25% of the Trailblazer's defense. When the Trailblazer uses their enhanced basic attack, deals additional fire damage equal to 50% of the Trailblazer's defense.

Time-Defying Tenacity

The shield applied to all allies from the Trailblazer's talent will block additional damage equal to 2% of the Trailblazer's defense plus 27.

Trail-Blazing Blueprint

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Nation-Building Oath

Immediately gains 4 stacks of Magma Will at the beginning of the battle.

Spirit-Warming Flame

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

City-Forging Bulwarks

After using an enhanced basic attack or ultimate, the Trailblazer's defense increases by 10%. Stacks up to 3 times.

Best Seat in the House

After using skill for the first time, immediately recovers 1 skill points.

Jailbreaking Rainbowwalk

When the battle starts, the Trailblazer's energy regeneration rate increases by 25%, lasting for 3 turns.

Sanatorium for Rest Notes

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

Dove in Tophat

While the Trailblazer is on the field, increases the break effect of all teammates (excluding the Trailblazer), by an amount equal to 15% of the Trailblazer's break effect.

Poem Favors Rhythms of Old

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

Tomorrow, Rest in Spotlight

The number of additional damage applications by the skill increases by 2.

Other

Standard Tactics:

Weaknesses:

Miscellaneous Feats

Trivia

Gallery

Battle Records


  • Voidranger: Trampler - Fight[96]
    • Conditions: The Trailblazer, March 7th, and Dan Heng all fought the Voidranger together, while the Voidranger had two allies with them.
    • Location: Herta's Space Station
  • Doomsday Beast - Fight[97]
    • Conditions: The Trailblazer, March 7th, Dan Heng, and Himeko all fought together.
    • Location: Herta's Space Station

None.

None.

References

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