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Alia (Mega Man X): Difference between revisions

From The Codex
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[[Category:Regeneration Users]]
[[Category:Regeneration Users]]
[[Category:Resurrection Users]]
[[Category:Resurrection Users]]
[[Category:Save and Load Users]]
[[Category:Temporal Reload Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Non-Standard Interaction Users]]
[[Category:Transformation Users]]
[[Category:Transformation Users]]

Latest revision as of 13:23, 22 June 2024

I don't suppose I need to say it, but I - Alia - will also assist in navigation. Before you head into battle, be sure to choose a navigator to assist you. Of course, if you're feeling confident, you can always choose to go it solo.
~ Alia
I'll try to develop a program resistant to corruption and all viruses. ... Gate and I both longed for this.
~ Alia
Last week an outbreak of Maverick Reploids caused a riot at the Energy plant. Then Axl showed up to quell the unrest. The Mavericks disappeared from the scene without a trace. Then, three days ago, when Mechaniloids on the wharf went berserk, Axl destroyed the Mechaniloids that was blocking a ship's hatch, securing an escape route for the crew. This case did cause 16 casualties, however... In addition, Axl has shown up to assist in a total of 14 incidents involving Mavericks.
~ Alia
Can you hear me, Zero?
~ Alia
I'll try to develop a program resistant to corruption and all viruses. ... Gate and I both longed for this.
~ Alia
I'll handle it!
~ Alia

Background

Alia (エイリア) is a character of the Mega Man X series. She is a Reploid that works as an Operator, Navigator, and Computer Specialist of the Maverick Hunters and, like Douglas and Signas, first appeared in Mega Man X5. She briefs X, Zero, Axl and other Hunters about their missions and guides them through the areas, giving information about the objectives, recent developments, and spotted Mavericks. She also manages the transfer actions at Hunter Base. In Mega Man X8, she can be unlocked as a secret playable character, like her two Navigator comrades, Layer and Pallette, imitating the style and moves of X, though she is limited by the fact that she cannot use Armor Parts. Before working for the Hunters, Alia was part of a team of Reploid Research scientists and was close to her colleague, Gate.

Appearance

Alia is a female Reploid, possessing a slender and feminine design. Her armor is primarily red with pink and white accents along the edges. She has green lens crystals on her wrists and chest, and has an exposed head of blonde hair with a transceiver headset over both ears. In her first appearances she wore her hair in some sort of small bun behind her head, though she has since been seen wearing her hair down over her shoulders in the past with Gate and later in Mega Man X8. She is also capable of forming a buster on her arms, which has a design similar to X's X-Buster.

Personality

Alia is a very dutiful character. She tries to set her personal feelings and concerns aside (especially during the Nightmare Incident) to carry out her work for the sake of everyone. She cares deeply for the members of her team and does her best to guide them through their missions without them being harmed. Alia rarely shows any weaknesses, but the Nightmare Incident revealed a deeper, more emotional part of her personality, where she blames herself for Gate's reasons for becoming a Maverick and trying to wipe out all low-level Reploids to create a new nation under his ideal. Due to her past emotional confrontations and her scientific nature, Alia is a realist, claiming she does not believe in "miracles."

As a former Researcher, Alia is highly intelligent, possessing both advanced engineering and analytical skills. She is able to compile and construct new Armors when in possession of the necessary data provided by Dr. Light's holograms, and has even managed to reconstruct damaged Armors, although to date none of her reconstructions have ever been 100% complete. She has allegedly mastered every programming language.

This dropdown contains the synopsis of Alia’s story. Read at your own risk as you may be spoiled otherwise!

History

Researcher days

Before joining the Maverick Hunter forces, Alia used to work at a research lab analyzing the potential of Reploid engineering. She also used to have longer hair during that time (which she restored to its original length in Mega Man X8). One of her colleagues was Gate. Gate, who was obsessed with the unanalyzable DNA of X and Zero, devoted all his time and power into creating Reploids with DNA that had similar attributes. Eventually, he succeeded and was praised immensely, but unfortunately this also created jealousy and contempt between him and his colleagues. Though she regretted it afterwards, Alia was drawn into the conspiracy of the other researchers sabotaging Gate's creations, either by trapping and destroying them during their missions or having them declared Maverick for dubious reasons. She was directly involved in the destruction of Blizzard Wolfang and Gate's business acquaintance Ground Scaravich; but was forced to do so in both cases much to her chagrin. After Gate left full of hatred and bitterness, she decided to start all over again herself, becoming a member of the Maverick Hunters.

Mega Man X5

Alia made her debut in the X series as X and Zero's navigator. While she played no crucial role in the plot aside from aiding in level navigation, she does talk a bit in the ending where Zero went Maverick and X's memories of him were erased, commented on her doubts of X's return as a miracle and believing something to be behind it.

Mega Man X6

Alia's character was greatly expanded in Mega Man X6. Gate, her former colleague, obtained a piece of Zero's remains and had analyzed it, creating the Nightmare Virus, as well as the Reploid High-Max and the Zero Nightmare, a purple copy of Zero which was blamed by Gate as the source of the Nightmare, and started a made-up campaign against Zero to become a new hero for the people and Reploids. While X (and the later recovered, original Zero) investigated the areas and defeated the Nightmare Investigators, Reploids resurrected by Gate to analyze the Nightmare, Alia revealed to the Hunters that she used to work together with Gate in a Research Team and was part of a conspiracy to sabotage his Reploids, which had now been revived by the Nightmare Virus. Blaming herself for Gate's bitterness, she tried to convince him to surrender and stop his plans of creating a new nation for only top-level Reploids before he ended up himself being killed.

Although she tried her best, Gate didn't listen and fought X and Zero, ending up being defeated by them and damaged beyond repair by a revived Sigma. She was given a choice by X who had dragged Gate's remains out of his destroyed lab whether to try to repair him or not. What exactly became of Gate afterwards was never revealed.

Mega Man X7

Alia also assisted during the events of Red Alert by adding in stage navigation like before. She did not have a major impact on the plot like before, but she did show up in all three endings. She contacted Zero in his ending to wake him up and appeared in X and Axl's endings to discuss Axl's progress.

Mega Man X8

Like all other characters, Alia experienced a major design change in Mega Man X8. Like the others, Alia's appearance was thinned, removing all her bulkier body armor parts and exchanging them for some more slender ones. Apparently, she also decided to let her hair down again, like it used to be during her days as a researcher.

In the game's plot, Alia did her usual work supporting the Hunters with information about the stage layout, the upcoming bosses and eventually about Reploids which had a DNA core suitable enough for Axl to transform. She also analyzed the New Generation Reploids' source of viral immunity - their Copy Chip - and also revealed that the DNA of the New Generation Reploids resembled that of Sigma. She also located Sigma's base on the moon. Her final appearance in the game, although off-screen, was her call for X and the others after they had taken out Lumine.

As a hidden goodie, Alia can be unlocked as a playable character after completing the game once, using Alia as the player's Navigator at least two times more than Layer or Pallette or by entering a secret code at the title screen for the PS2 version or the Mega Man X Legacy Collection 2 version and then bought at the store. An Alia sound clip can be heard when entering the code correctly. Alia's movesets and abilities were modeled after those of X, being able to charge her Buster for more powerful attacks and receiving the same Special Weapons from defeated Mavericks as X can. However, as she is limited to the same abilities X has without any special armor equipped, she was unable to use any armor-based abilities, most notably the ability to charge up the gained weapons or being able to reduce the amount of damage received. Also, like with all other characters, her stats and abilities could be upgraded by finding Rare Metals and researching them. Though copying X's style, Alia, like the other two Navigators, received no pre-boss battle dialogue with the Mavericks when selected as part of the team.

General Information

Name: Alia

Origin: Mega Man X5

Sex: Female

Age: Unknown, at least an adult

Classification: Engineer

Species: Reploid

Occupation: Reploid Researcher (Formerly), Navigator, Maverick Hunter

Status: Destroyed (Despite never stating Alia has been destroyed, she never appears in Mega Man Z, and it's unlikely her body is still intact by Mega Man Legends)

Alignment: Lawful Good (As a part of the Maverick Hunters, Alia follows their command in assisting them to destroy the Mavericks whenever they start to cause chaos. This is to protect both humans and Reploid lives. She still cared for Gate, despite becoming corrupted with power)

Codex Statistics

Tier: 5-B

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Planet level (Fought and defeated Optic Sunflower, who used the data of the Final Weapon to perform his Earth Crush attack. Zero after gaining Optic Sunflower's weapon data can also use this attack with his Tenshouha technique. The Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. The data of things in Mega Man are portrayed as equal to their real world counterparts as shown consistently throughout the series multiple[1] times[2]. Optic Sunflower is also stated and shown to have control over data within cyberspace, being the root cause of the programs going haywire upon becoming Maverick. He also can download any data stored such as Cut Man's which was used to fight the Maverick Hunters. The Final Weapon's data should be stored as Mega Man Xtreme shows that the past data of entire stages is stored within cyberspaces. Comparable to Mega Man X who can fight and defeat emulated data[3][4] of himself and Awakened Zero fighting together at once. Comparable to Mega Man X who scales far above Mega Man and his era to the degree of Dr. Light putting a warning, him sealing X for 30 years, and him directly stating that no force on Earth would be able to stop him. Dr. Light even described the danger of X of being far beyond any of Dr. Wily's Incidents.[5] This would put him easily above Mega Man with his Double Gears and other Classic Era robots such as Duo whose fight with Evil Robot caused an explosion around Jupiter which was at this level)

Durability: Planet level (Can take hits from Optic Sunflower's Earth Crush, which uses the data of the Final Weapon from Mega Man X4, in which the Final Weapon was stated to be able to destroy the Earth and was going to be used by Sigma to do so. Survived hits from Lumine and Sigma)

Striking Strength: Planet Class

Lifting Strength: At Least Class G (Should scale far above the degree of Mega Man who was able to hold up Dr. Wily’s fortress at the end of Mega Man 5)

Travel Speed: Massively Hypersonic (Scales far above Mega Man. Should be undoubtedly superior to Duo who can keep up with Duo, who can travel around the earth destroying evil energy around this timeframe)

Combat Speed: Relativistic+ (Scales far above Mega Man and Duo. Comparable to X and Zero)

Reaction Speed: Relativistic+ (Comparable to both X and Zero)

Stamina: Limitless

Range: Standard Melee Range to Hundreds of Meters

Intelligence: Supergenius (Alia is the primary navigator for the Maverick Hunters. She guides X, Zero, and Axl throughout their missions and gives out various information on the locations and tips about the various Mavericks and other enemies they battle. Quickly rebuilt X's Falcon Armor, only losing the dash function in result. Discovered the origin of the Nightmare and its properties. She can also build the Falcon Armor and Gaea Armor from data given by Dr. Light. Former researcher at the Reploid Researcher Team. It's heavily implied that Alia created the Mother Elf)


Powers and Techniques

Superhuman Physical Characteristics, Genius Intelligence, Body Control & Natural Weaponry (Alia can transform her hands into the Alia Buster), Weapon Usage (Skilled in using her Alia Buster and other special weapons), Energy Projection (Alia can fire beams and charged beams from her Alia Buster. She can also fire a bigger beam), Damage Boost (Alia can charge her Alia Buster for stronger shots), Stealth Mastery (Can navigate throughout Pitch Black without getting caught, which is full of guards and watchers), Information Analysis (Alia analyses enemies and terrains to give X extra information to help him on his mission as shown here, here, and here), Surface Scaling (Capable of wall jumping), Enhanced Senses (Can navigate through areas such as Pitch Black), Self-Sustenance (All types; Is fine in space. Reploids naturally do not need to eat. They can also exist in water), Accelerated Development (All reploids made are all based off of X's design, making all reploids have limitless potential, which is also stated here), Inorganic Physiology (Non-Living Objects; Reploids are a new generation of robots which contain an innovative new feature, the ability to think, feel and make their own decisions), Rage Power & limited Invulnerability (Physical Invulnerability; When Reploids are damaged to about half their health, they gain an extra attack. Mavericks can enter an invicible state where they can do stronger attacks. Superior to their previous models where when Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Psuedo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; Reploids should have superior teleporters to the robot masters who naturally display teleportation through teleporters interplanetary distances[6], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Consciousness Transferal (Reploids can have their data moved into other bodies essentially posessing multiple of them), Divine Protection (After defeating ViA■ and destroying the Robot Destroy Program within him, The Player was able to fully correct the Deep Log in its entirety. However, Via says The Player's story isnt over and RiCO repeats this and says that there will be future program errors in the Deep Log for them to correct and it would be insecure for her alone to manage it alone. Therefore to solve this problem that can happen in the future, RiCO will summon The Player in order to correct any irregular data in the Deep Log as she did in the start of the game), Supernatural Resilience (Reploids can survive after being severely destroyed. All reploids souls are able to posses a new body if their old one is destroyed or return to their old one if separated. Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired), Immortality (Immortal Metaphysical Aspect; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (At least Mid; Should scale above all the Robot Masters who all regenerate after being flattened in Mega Man Powered Up. High-Godly as their Data Forms; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Repeated Resurrection; Atemporal Resurrection; Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Save & Load (As characters save their data they can back it up as long as their data stays stored and saved. With data further being explored through here), Non-Standard Interaction (Conceptual Interaction & Abstract Interaction; Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Transformation, Flight, Intangibility and Pseudo-Teleportation (Type 4; Can transform into a beam of light and teleport to specific locations. Alia should scale to Mega Man's intangibility in this state. Alia can also dash in the air), Attack Reflection Negation (Her bullets can destroy the Ride Armor, which normally deflects projectiles), Forcefield & Invulnerability Negation (Charged shots can destroy forcefields that would typically make regular bullets bounce off. Can bypass Burn Rooster's invulnerability), Vehicular Mastery (Land Vehicles; Able to ride and control the Ride Armor. Can drive the Ride Chaser during battle), Summoning (Can summon X, Zero, Axl, Layer, and Pallette. With them, she can use a Double Gauge Attack), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Healing (When swapped out, Alia can recover some damage inflicted. If the Double Gauge is full while having a partner, the partner can heal Alia when she has no more health), Power Absorption, Mimicry (Power Mimicry & Technique Mimicry), & Weapon Creation (When defeating a Maverick, Alia copies their ability, much like X).

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Can fight inside of a volcano near lava. Can navigate through cold areas. Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "consciousness" though it is different from the standard humans consciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[7]), Cosmic Radiations (Is fine in space. All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[8]), Information Manipulation & Conceptual Manipulation (Can take hits from characters that can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". All data resides in the deep log of each game's data and information of the Mega Man Franchise and many other Capcom franchises, with it being stated that data makes up the characters' personality, memories are data pieces that can be used to materialize hunter programs and also have the feelings of the characters, their data is even what determines their own canonicity in reality, with all characters being considered data alongside all universes being made of data. With data further being explored through here), Plot Manipulation (As data determines one's canonicity in reality and all universes are made of data, one would need to fully change one's data in order to change their narrative. With data further being explored through here), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Can take ice attacks from Lumine, who uses ice comparable to Drift Diamond. Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Unaffected by Gravity Antonion's black hole. Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Transmutation (Robot Masters and others are unaffected by the effects of the the mystery tank, which turns all weak enemies on screen into extra lives), Space-Time Manipulation & BFR (Robot masters are able to tank and survive attacks from the likes of Centaur Flash, which creates a dimensional distortion where he warps space and sends an opponent into a black hole, with even Robot Masters that have a weakness to it surviving its hits and not being sent into a black hole. Robot Masters can also take hits from Cut Man who can cut through space itself and leave dimensional tears that he can jump in).

Fought Sigma and was unaffected by his virus. Which makes her resistances comparable to X's, who can resist: Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and even when infected, X just take's normal life drain damage and then it wears off quickly. The Sigma Virus being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. X is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. X was stated to have perfect DNA in context of resisting the virus. X isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (X is unaffected by the Erasure Incident in Mega Man Xtreme 2)

Black Hole Creation (Squeeze Bomb creates a black hole), Earth Manipulation (Crystal Wall creates a crystal from below), Attack Reflection (Crystal Wall can also be used to reflect projectiles), Electricity Manipulation (With Thunder Dance, which electrifies others), Homing Attack (Thunder Dance ricochets to opponents when shot. Shadow Runner fires a projectile that homes in on the enemy), Ice Manipulation & Absolute Zero (Drift Diamond fires ice projectiles that freeze people to absolute zero), Fire Manipulation (Melt Creeper fires a wave of fire below), Explosion Manipulation (Green Spinner fires a rocket that explodes upon impact), Light Manipulation (Shining Ray creates a light based projectile that spreads into different shots)
Healing (Life Bottle Half and Life Bottle Full refills health. Spare Energy refills health once the user no longer has any. Speedy Recovery allows the user to heal faster), Restoration (Weapon Bottle Half and Weapon Bottle Full restores weapon energy. Weapon Charge refills weapon energy overtime. Weapon Converter refills weapon energy when the user is damaged), Statistics Amplification (Hyper AT increases the attack gauge. Life Up permanently increases health. Weapon Up permanently increases weapon energy. Super Recover recovers more life/energy from items), Creation (Metal Generator creates Metal Chips when walking).

Resistance to Spikes (Prickle Barrier allows the user to survive lethal spikes)[9]

Equipment

Alia Buster

  • Chips:
All Characters
Name of Part Description
Life Bottle Half Restores partial life only once.
Life Bottle Full Restores all life only once.
Life Charge Refills Life Tank.
Retry Chip 1 Allows player to retry stage when defeated.
Retry Chip 2 Allows player to retry stage when defeated.
Retry Chip 3 Allows player to retry stage when defeated.
Weapon Bottle Half Restores partial weapon energy only once (except for Giga Attacks).
Weapon Bottle Full Restores all weapon energy only once (except for Giga Attacks).
Weapon Charge Refills Weapon Tank.
Prickle Barrier Protects character from spikes only once. Leaves character with only 1 HP left.
Spare Energy Restores partial life when HP has been depleted. Does not protect against insta-kill traps (spikes, bottomless pits, etcetera).
Life Tank Permanent Tank that stores extra life energy. Replaces the Life Bottle if available.
Weapon Tank Permanent Tank that stores extra weapon energy. Replaces the Weapon Bottle if available.
Hyper AT More energy is filled inside Attack Gauge for attacks and refills.
Escape Boost Escape Capture moves faster. Escape from enemies easier.
Metal Generator Gain Metals by running. (Approximately 24 Metals per 6-8 steps of running)
Metal Discount 10% discount on chip redemption cost.
Chip Delete Removes Weapon and/or Life Tanks and Bottles. Does not refund metals.


Alia's Chips
Name of Part Description
Life Up

Increases max HP from 12 to 24 (18 in Hard Mode).

Life Up +1 Increases max HP from 24 to 30 (24 in Hard Mode).
Life Up +2 Increases max HP from 30 to 36 (30 in Hard Mode).
Double Barrier Doubles invincibility time when hit by enemies.
Speedy Recovery Speeds up HP recovery time while X/Alia is in reserve.
Weapon Up

Increases max weapon energy from 24 to 96 (72 in
Hard Mode).

Weapon Up +1 Increases max weapon energy from 96 to 120 (96 in
Hard Mode).
Weapon Up +2 Increases max weapon energy from 120 to 144 (120 in
Hard Mode).
Chain Combo

Increases time gap between combo executions, allowing a higher combo count to be accumulated.

Super Recover Recover more life/energy from life/energy refills.
Spike Walker Reduces speed of sliding down walls.
Weapon Converter Converts damage done to X/Alia to refill weapon gauge energy.

Notable Techniques

Weapon Boss Normal Version
Green Spinner
(グリーンスピナー)
Bamboo Pandamonium
(Bamboo Pandemonium)
Shoots a single green rocket straight forward that explodes upon contact with any obstacle. Can be used to break enemy barriers.
Shining Ray
(シャイニングレイ)
Optic Sunflower
(Optic Sunfloward)
Shoots a burst of light upward that spreads into eight directions of light rays, causing a wide range of attack. Alia has to be on solid ground to use this attack.
Shadow Runner
(シャドウランナー)
Dark Mantis
(Darkneid Kamakil)
Shoots out a black boomerang that can home in on targets to attack them. If there are no targets to home in, the boomerang will return to Alia and the energy used for that attack is restored.
Squeeze Bomb
(スクィーズボム)
Gravity Antonion
(Gravitate Ant-Onion)
Shoots out a purple orb that can attack enemies as well as absorb any solid projectile shots.
Crystal Wall
(クリスタルウォール)
Earthrock Trilobyte
(Earthrock Torirovich)
Creates a large crystal barrier that allows Alia to defend herself from projectile attacks by deflecting them with the barrier. Can be used to break certain enemies' defenses. Alia has to be on solid ground to use this attack.
Thunder Dancer
(サンダーダンサー)
Gigabolt Man-O-War
(Gigabolt Dokragen)
Shoots out a short-range thunderbolt that ricochets to other enemies nearby when the bolt hits one of them, taking multiple enemies out at once.
Drift Diamond
(ドリフトダイヤモンド)
Avalanche Yeti
(Ice-Snow Yetinger)
Shoots two snowflake shots that go diagonally forward similar to Mega Man X4's Twin Slasher that can freeze enemies upon contact.
Melt Creeper
(メルトクリーパー)
Burn Rooster
(Burn Kokekokker)
Shoots out a line of flames that go forward on the ground. If it hits a wall, it will stop there. But if it hits a downward step, it will continue the path downwards until it dissipates after travelling a short distance. Alia has to be on solid ground to use this attack.

Other

Standard Tactics: Alia will typically analyze her enemy and proceed to use her Alia Buster and Special Weapons.

Weaknesses: Has a limited amount of weapon energy. Certain locations can block her analysis. If her data is corrupted, she will be incapable of coming back.

References

  1. Cyber Peacock's stage takes place in Cyberspace
  2. Cyber Peacock is later fought again at the Final Weapon in the real world
  3. Mega Man X: Maverick Hunter Field Guide - Following the Great Repliforce War, Magma Dragoon's data was incorporated into an emulation for Hunters to test their skills against in the training area.
  4. Mega Man X Legacy Collection: X Challenge - X, it's time for a virtual training session. What would have happened if you'd faced Dr. Doppler AND his most fearsome creation at the same time?
  5. Mega Man X Japanese Manual - “X” presents many problems inconceivable in existing robots. There is a danger he may worry over or question even the absolute requirement for robots, “Do not harm a human.” The act of worrying in “X” marks a new epoch in robotics and is the first time this experiment has succeeded, but if it extends to matters that by their nature must not be questioned, it would be disastrous. In the worst case, if a robot were to harm humans deliberately, humankind would tremble with fear the like of which was unknown even in the days of the “Dr. Wily” incidents… I conclude that “X” is an extremely dangerous being. If I am to send “X” out into the world, he must have a verification period of 30 years at the least. However, I do not have that long to live, and regrettably there is no one who understands all my research to carry it on for me. Therefore I seal “X” here. If by some chance there is someone who discovers this capsule, as long as “X’s” thinking has not been fully analyzed, please leave him untouched. “X” is a robot laden with both unlimited possibility and unlimited danger…
  6. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  7. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  8. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  9. Mega Man X8 Chip List

Battle Records

None.

None.

None.