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Zim

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Zim
Main Series


I AM ZIM!!!


Invader's blood marches through my veins like giant radioactive rubber pants! The pants command me! Do not ignore my veins!


Once I take care of the humans, I will begin my war against...the bees!


The coming invasion... will not be stopped by your... BURRITOS!
~ Zim to Dib


Good question... but I don't care!
~ Zim to Dib

LIES!
~ Zim

Invader Zim - Opening Credits
End Credits

Background

The Irken Invader Zim is the protagonist of his eponymous series, Invader Zim. He's an alien whose actions usually led to disaster, resulting in his superiors, the Almighty Tallest, sending him on a "Secret Mission" to Earth. Zim's primary desire is to conquer the planet and impress his superiors, though his clumsiness makes this an almost impossible job. Zim is an extraordinary genius more than capable of conquering Earth, but hardly uses his skills properly as when he's close to taking over the planet, his own negligence usually causes his downfall.

Zim is assisted by his enthusiastic robot GIR and opposed by his nemesis Dib, who wants to expose Zim to the world as an alien. It's suggested that Zim and Dib's rivality gives them both some form of motivation in their jobs.

General Information

Name: Zim

Origin: Invader Zim

Sex: Male

Age: At least 50 (It is noted that not even Jhonen knows Zim's actual age, along with this Tak stated an event that happened 50 years ago that shows Tak and Zim still looking the same implying they age slower then humans[1])

Classification: Alien

Species: Irken

Occupation: Invader

Status: Alive

Alignment: Chaotic Evil (Zim is an insane egotistical megalomaniac Irken that wishes to conquer Earth and make all humans his slaves to appease his tallest, has tricked people such as Keef who just wanted to be Zim's friend and gouged his eyes out and replaced them with mechanical eyes to trick Keef into thinking a rabbid squirrel was Zim and got him attacked and nearly killed[2]. Along with this Zim has harvested the organs of all the kids in his school[3])

Codex Statistics

Tier: 8-A physically, Varies from 7-B to 5-B, up to High 3-A with Preparation, 2-B via the Florpus hole

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: City District level physically (Can injure Dib, who tanked Professor Membrane doing a massive ground explosion which destroyed nearby buildings, robots, and left a large crater] which was calculated at this. open a locked metal door via repeatedly ramming Throbulator into it. Cracked a door in half by slamming it open), Varies from City level (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city [4]) to Planet level (Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects[5]), up to Multi Supercluster level with Preparation (Created an object capable of absorbing infinite energy), Multi-Universe level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide them with other realities)

Durability: 'City District level (Comparable to Dib and Professor Membrane, who survived an explosion that created a massive crater and destroyed several robots. Mini Moose' doosmday activation destroyed Zim's entire house overtime and Zim tanked it. Tanked slamming into a door at high speeds with GIR's jet,[6] survived a fall from the top of a skyscraper to a dumpster,[7] survived crashing through a building.[8] Tanked an explosion that destroyed his entire lab[9])

Striking Strength: City District Class

Lifting Strength: Above Average Human (Can casually lift Keef around and swing him like a baseball bat[10]. Can casually bench press GIR)

Travel Speed: Superhuman on foot (Ran up the stairs quickly enough before a lady could turn her head.[11] Should be comparable to Tak who moved so fast she appeared as a blur.[12]. Should be comparable, albeit slower than Doctor Membrane who ran a large distance through a giant crowd in a split second), Higher with spider legs, Massively Hypersonic with Jetpack (Flew across the planet Jackers ship, which is large enough to capture planets, in seconds[13]), Unknown when piloting the Voot Cruiser (Flew to Mars in a short timeframe[14]) and Faster Than Light with the Voot Cruiser on autopilot (Flew from Irk, a planet so far away from Earth that the Irken Empire had no idea of it's existence despite being on a universal conquest, and having many galaxies and planets mapped out[15]. Should be comparable, albeit slower than Doctor Membrane who ran a large distance through a giant crowd in a split second)

Combat Speed: Superhuman (Comparable to Dib who can fight with his robots)

Reaction Speed: Superhuman (Can pilot the Voot Cruiser[16][17][18], piloted Mars across the solar system while dodging Dib, who was piloting Mercury[19])

Stamina: Superhuman+ (Traveled from the Irken Armada to Earth in 6 months without any rest and was still in top shape, could stay within a toilet for months without showing any form of body degression, even mocking Dib for his human composition making him fatter and weaker)

Range: Below Standard Melee physically, several meters with spider legs, Far Higher with communication devices, Kilometers with Water Manipulation (The water balloon flooded the entire city), Planetary with Mars (Can fly around on Mars to collide into objects), Interstellar with Guidance System Tractor, Multi-Universe level via the Florpus hole (The Florpus hole is a spatial anomaly of which sucks in anything nearby and collide them with other realities)

Intelligence: Supergenius (Zim was able to quickly make a parent teaching video program that inserts the data and knowledge from the video programs into the robot parents heads so that they could act as real parents in a few hours, the plan only really messed up due to GIR interfering with the data.[20] Gave GIR a guidance system that allowed him to find any location in the entire universe,[21] which Zim noted was the finest piece of Irken Tech that he improved upon.[22] Makes a compass out of items he found in the garbage that's fully magnetic attractable.[23] Was somehow capable of making a house 100% germ free before GIR came back in.[24] Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city.[25] Modified a school bus to be capable of space travel and sending them into a wormhole taking them into a dimension with just a moose.[26] Gave Peepi a device allowing him to grow in size and gain more power from absorbing electrical plants.[27] Is capable of repairing the Voot Cruiser, a high tech Irken device.[28] Notes that Professor Membrane's dimensional scope, a device that allows one to peer into alternate realities, is a mere play thing and that he's used more complicated devices.[29] This is further supported by him being capable of easily being capable of instantly using a device to open up the dimensional portal in Dib's head.[30] Along with this Dib directly admits Zim is the only other person with technology able to deal with parallel dimensions.[31] Fooled Dib through creating a Dib robot spy that claimed he came from a future where Zim won, tricking Dib to fall into a trap, fooled Doctor Membrane and even Gaz for a little while in the disguise.[32] Saw a hovercraft as weak in engineering.[33] Zim noted that he is the only one with the technology able to decode the files on Tak's card, making his technology superior to Professor Membrane's.[34] Created a behavior modulator to fix GIR's stupidity due to the Tallest making him out of spare scrapped parts.[35] Reprogrammed laser turrets on Hobo 13 to only aim at one person with having no knowledge prior about the laser turrets.[36] Won every single challenge on Hobo 13 despite everyone saying it is the hardest training sector and it being widely accepted he would've lost.[37] As shown in several episodes Zim can work with Irken Tech, said tech is hard for Dib to understand/comprehend requiring him to spy on Zim's base to learn more about it.[38] Was able to reprogram the evil zombie cyborgs in the last minute.[39] Fooled Dib into thinking his plane was to use orphans to take over the world when realistically his plan was to stall Dib so he'd let the reactor overload. Made modifications to a phantom suit allowing him to act like a ghost with it. While only 2 minutes old, after being injected with knowledge Zim found 40 shmillion mistakes in the knowledge given to him. Made a device that absorbs infinite energy. Hid in his house for months to keep Dib watching for him, slowly degressing Dib's body overtime allowing Zim to do whatever he wants without his main rival in the way, has a gadget capable of taking over the control room of Professor Membrane, upgraded Professor Membrane's braclet to have control of everything, fooled Dib through using his original legitimate depression as a ploy to make Dib think Zim no longer wanted to fight having him give Zim his dad's bracelet)


Powers and Techniques

Superhuman Physical Characteristics, Irken Physiology, Cartoon Physics (Low Potency. Can survive being flattened and greatly injured), Genius Intelligence, Consumption (Zim can consume and replace dozens of various organs within his body that aren't his without suffering any sickness[40]), Vehicular Mastery (Zim is a very skilled pilot, being capable of outmanuvering the likes of other aliens, such as the Planet Jackers where he delayed and stalled them with his fight while having his ship slowly drill the Earth out of the planet jacker's dome [41]), Acrobatics (Has[42] consistently[43] displayed[44] skills[45] in[46] acrobatics[47]), Martial Arts (Shown to have some martial arts knowledge such as being able to judo flip a fully grown woman [48]), Longevity (Irkens have a very long life span, with characters like Zim and Tak not changing much in appearance after 50 years.[49]), Stealth Mastery (Sneaked in to Slab's room and stole the disc back from him while also disabling the security system without him noticing[50]), Social Influencing (Zim convinced an entire news network based off wanting to find the paranormal that he's not an alien even after Dib had direct proof recorded on tape.[51] Zim noted the humans form of persuasion is far inferior to the Irkens which allowed him to sell over 1.2 million candy bars.[52] Zim's disguise can instantly make people believe he's not an alien even after they've seen his alien form.[53] Convinced a bunch of prisoners to stack on top of each other so that he himself could escape[54]), Cyborgization (Partial. Irking's PAK's are cybernetically connected to them after their birth, with the PAK having all the important components of them and the body just being something there to hold the PAK[55]), Preparation (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city.[56]), Self-Sustenance (Respiratory, Nutritional, and Restful; Has a built in invisible space gear around him that protects him from the vacuums of space.[57] Irken's do not require sleep, with the very idea being disgusting to Zim. could stay within a toilet for months without showing any form of body degression, even mocking Dib for his human composition making him fatter and weaker), Time Paradox Immunity (Both Zim and GIR seem to remember the events of what happened during "Bad, Bad Rubber Pig" beyond what future Zim wrote to past Zim.[58]), Supernatural Resilience (Able to still do actions and be alive after his brain has been replaced with a toy pig.[59] Should scale to all earth kids who survived having parts of their organs being stolen and replaced by inanimate objects[60]), Regeneration (Low-Mid; Zim has his entire skin burn out of his eyeballs and regenerates it back in the course of a day to night cycle.[61] Zim quickly healed his head after it was greatly deformed from the beating he took from one of the planet jacker's.[62] Zim noted that his broken skeleton would heal[63]), Psuedo-Avatar Creation (An Irken's PAK is everything that they are, it holds their memories, personality, emotions, etcetera The Zim we see is merely a psuedo-avatar made by the PAK and his death is truly not the end of Zim but merely a Zim body, his PAK also serves as his brain), Subjective Reality (All characters in Invader Zim can create alternate universes through their imagination. This is shown by Dib creating his own nightmare dimension that he directly calls an alternate universe. This is a real physical place as when Dib is capable of phasing in and out of his dimension he is able to escape the insane asylum in the main universe[64]), Enhanced Senses (His antennae can pick up vibrations.[65] Equipped with a helmet that allows him to see from far distances extremely clearly [66]), Shockwave Generation (After learning that there was no secret prize he Zim did a scream that caused a shockwave that flipped over student's desks[67]), Possession, Information Manipulation, Data Manipulation & Memory Manipulation (If Zim's body is separated from his PAK, then the PAK will attach itself to the nearest thing, in this case being Dib as it slowly implants all of Zim's personality, memories, data and information into Dib), Electricity Manipulation (Zim has a an electrical baton that can completely burn and chard a human.[68] The PAK also contains their powers), Life Manipulation (An Irken's PAK stores and controls their personality, their memories, and their motor functions, which the Emergency Attachment Protocol can be activated after an Irken PAK is removed from its body, and even attach to and upload a personality to other objects inanimate objects, giving them life), Limited Madness Manipulation (Those who try to absorb Zim's PAK or look into his mind will turn insane), Durability Negation & Biological Manipulation (Zim can remove organs from people to give himself some through a device in his PAK, replacing the spot their organs were with inanimate objects.[69] Could instantly remove all the fat from his body), Energy Projection (His PAK can create a blast of energy that fully destroys a portion of an elevator door[70]), Forcefield Creation (His PAK can generate an energy forcefield to protect him from attacks[71]), Perception Manipulation & Illusion Creation (Zim's headgear can show people illusionary horrific post-apocalyptic worlds, he can control these headgears and send them all around the city[72]), Irken skin can scare away lice and kill them,[73]).


Resistance to Disease Manipulation (It is stated that the cafeteria food has potentially killed people and greatly made them ill yet Zim and co. are fine from it[74]), Mind Manipulation (Resists the hypnotics effects of Pustulio who can affect even robots like GIR.[75] The PAK can prevent Zim from getting amnesia, and also can reactivate Zim after being exposed to a wave of stupidity turning him braindead.[76] Should be comparable to Dib and Gaz who resisted Tak's glare which sends hypnotic suggestions to the individual, with Tak noting it's due to their intelligence.[77] Could wear the mind controlling pants species without being mind controlled), Extreme Heats (Could resist heats enveloping all of Mars,[78] could stand right next to the sun and resist its heats[79]), Fragrance Manipulation (Unaffected by a stink that could fry the brains of some and put the rest uneasy [80]), Biological Manipulation (Unaffected by having his body contain dozens of organs that aren't his, along with noting that he's very healthy after this[81])

All previous powers and abilities, Enhanced Social Influencing (Zim pretending to be Santa Claus got the entire planet to praise him and bow down to him.[82] He later controls the entire crowd by pretending to be the Easter Platypus.[83] Was almost able to convince the entire school to vote him for president, with only the last second statement of the other side convincing the students of no school granting him the loss.[84] Zim was capable of convincing Squishy: Hugger of Worlds to not hug the Earth), Reactive Adaptation (Zim's body developed an immunity to earth foods which beforehand poisoned him[85]), Limited Clairvoyance (Zim was able to remember what someone said even though he wasn't there for the event[86]).
Resistance to Hot Grease (Zim can stay in a costume of hot grease for a long while and cover himself in hot grease to hide and escape inside the belly of a blob[87])

All previous powers and abilities, Enhanced Social Influencing (Convinced the entire world to hold hands to generate a massive cosmic energy to transfer Earth into the path of the Tallest Armada), Self-Destruction (Has a robotic cat that self-destructs upon contact).


Resistance to Reality Warping, Space-Time Manipulation (Could survive within the Florpus hole, a spatial anomaly of which sucks in anything nearby and collide them with other realities, along with changing the very animation to even have real life sections)

Erasure (Physical Erasure; His gnomes are equipped with a beam that completely erased Dib's cuffs, not even leaving behind a hint or trace of the cuffs[88]), Cosmic Awareness (Zim gave GIR a guidance system tractor allowing him to instantly find any location in the entire universe. Zim isn't aware of all locations in the universe either making this far more impressive.[89] His computer can track people from other planets [90]), Mind Manipulation & Perception Manipulation (Zim made special eyeballs to mind control Keef causing him to see a Squirrel as Zim, the Squirrel could even talk back from Keef's perspective.[91] Accidentally made a pimple with basic hypnotic powers that target those who see it. They are forced to obey Zim's commands and an extensive trance can make the targets forget what happened when it's over. Managed to control Dib and an entire school building with it.[92] Equipped with a power amplifier that amplified GIR creating waves of stupidness that turn people braindead [93]), Size Manipulation (Zim shrunk himself to a small size to go within Dib's body and control his nerves[94]), Extrasensory Perception (Zim is equipped with goggles that allow him to see all germs and microscopic beings[95]), Water Manipulation (Planned out and made a huge space station during a preparation sequence of 2 days which also involved him finding a way to get around his weakness to water and ending with him making a large water balloon that was resistant to the effects of atmospheric re-entry and could easily destroy meteors in it's way along with satellites, ending with it flooding the entire city [96]), Teleportation, BFR, Space-Time Manipulation, & Time Travel (Zim creates a space-time transport device to send objects into the past to replace it with other objects [97]), Retrocognition (With Zim's space-time transport device he can view one's past[98]), Fragrance Manipulation, Transmutation & Biological Manipulation (Was going to pull Dib's organs out of his body in his space station.[99] With a special tack created by Zim that at first causes the user to smell like bologna, and then rewrite their biological makeup to be bologna, bloating the being up until they eventually become a giant piece of bologna[100]), Sound Manipulation (Zim has a device that's able to change his voice[101]), Flight (Has a space suit that allows him to both breathe in space and is equipped with jets.[102] Zim gains access to Mars as an entire vehicle that he can use to travel with and collide into objects[103]), Invisibility (With the Megadoomer X-3 Combat Stealth Mech, the mech can go completely invisible[104]), Memory Manipulation (Zim swapped a police officer's mind with a squid's mind, making him have false memories such as being able to produce ink[105]), Illusion Creation (Standard Illusions; Trapped an unaware Dib in a realistic illusion comparable to that of the original universe, where Dib had been bestowed powers by an unknown alien species to which he had later declared war against the Irken race. Throughout the episode he has been aging and experiencing his entire life up until he grew old, where he had been convinced that it was all real. Once he admitted he threw a muffin at Zim, the people around him turned into Zim, to which they all laughed at him. Once the illusion was over, Dib was back to his normal age[106]), Technological Manipulation & Statistics Amplification (Zim programmed his suit to steal energy from other technology to amplify his own strength[107]), Time Manipulation (Zim suspended Dib in a variable time stasis field allowing him to control him moving in a state of slowed and fast time, after a massive explosion Dib was stuck in a state of slowed time[108]), Absorption (Created something capable of absorbing infinite energy), Teleportation (Irkens also have teleportation technology. This is shown in the episodes "The Nightmare Begins" when the Announcer tells the Irkens to take the complimentary teleporters to Conventia's surface,[109] and in "Bloaty's Pizza Hog" when Gaz takes a teleporter to Zim's Space Station[110]).


Resistance to Disease Manipulation (With a bunch of burgers made out of napkins, Zim is completely germ free and no germs can come on him[111])

All previous inventions and equipment minus Mars, Enhanced Senses (Zim can use mini moose like a binocular.[112] Zim is equipped with a bee suit that has a navigational antennae & night vision), Absorption & Information Manipulation (Zim can get his computer to drain a human of their knowledge, to form a new suit or object based off the knowledge drained.[113] The Santa suit can absorb anything in it's perimeters to grow stronger and more powerful[114]), Body Control (Implanted his brain with the Santa suit so he could control it freely[115]), Empathic Manipulation (With the happiness probe, can force someone to be happy[116]), Burrowing (Zim has a robotic gopher that can burrow underground and trap opponents in the ground[117]), Portal Creation (The Robotic Gopher can create a portal in the sky and fly up leaving[118]), Fragrance Manipulation (Zim is equipped with a bee suit which has offensive odor spray cannons), Energy Projection (Zim's secret weapon is equipped with laser cannons), Explosion Manipulation (Has blue liquid that causes one to explode if they get happy), Enhanced Invisibility (Has a phantom suit that is equipped with a stealth mode to go invisible, Zim has made modifications to it so that he can essentially become a ghost), Mind Manipulation (Had an entire alien race of mind controlling pants under his helm)

All previous inventions and equipment, Hacking (His computer can hack into the Almighty Tallest Armada's ship can access their flight plans), Life Manipulation (The Computer can use it's tentacles to drain energy around the entire neighborhood, if the tentacles are locked onto a human it will completely drain their lifeforce), Cloning (Made an imperfect clone of Professor Membrane), Energy Manipulation, Spatial Manipulation & Teleportation (Caused a massive space phase by having all the children of the world hold hands along with his Mini Moose being able to harness the dark energies of that power), BFR (Sent Professor Membrane a "schmillion lightyears away"), Reality Warping, Space-Time Manipulation, & Plot Manipulation (With The Florpus hole, a spatial anomaly of which sucks in anything nearby and collide them with other realities, along with changing the very animation to even have real life sections)


Equipment

  • GIR: The G Information Retrieval Unit, Zim's surrogate minion who was made from scrapped parts from the Almighty Tallest. Due to this he is heavily incompetent and completely stupid. GIR will display brief instances of complete functionality. Usually triggered by Zim giving an order, this "Duty Mode" is made manifest by the teal parts of GIR's body and eyes flashing red, his voice changing from high-pitched to harsh, deep and rough, and GIR himself snapping to attention, alert and utterly obedient. He concludes it with a salute and response of "Yes, sir!". These random bouts never last for long, though, and after a few seconds, GIR is right back to his gleeful, hyperactive self. GIR possesses "superior geographic abilities" that were given to him by Zim. In his head there are an array of various weapons, but he rarely uses them. There is also a great deal of empty space that he uses to store things, like a giant pile of rubber piggies, a puppy, or even a beehive. This is implied to be the "thermos" function stated by Tallest Red to be built into all SIR units. He also has X-ray vision, the ability to shoot lasers from his eyes, and jets in his feet. GIR can also analyze living things and inanimate objects, from species to intelligence. GIR is shown to be extremely strong as shown in the episode "Megadoomer", as he carried a huge plug around the neighborhood to Dib's house. He also seems to be very durable as he was also able to withstand a big explosion without being destroyed in the same episode. He is shown to be very fast in "Bad Bad Rubber Piggy" as he outran several missiles Dib shot at him.
  • Mini-Moose: Mini-Moose is Zim's other minion, he contains many more deadly super weapons in "Nubs of Doom", giving the name to what would have been its debut episode. Minimoose is also capable of giving speeches, as shown when he introduced Santa Claus and the teleporter to the people of Earth, who cheered massively; either due to Santa's presence, or that Minimoose made a satisfactory speech. Minimoose is also shown to be quite persuasive. In "Nubs of Doom", another speech was made by Minimoose to get the "Stop Piling Cows" protest group to leave the base. In Enter the Florpus, Minimoose has the power to channel cosmic energy powerful enough to move an entire planet from one place of the universe to another. He's also shown to have some telekinetic abilities, as he was able to remove a pizza sticker from a car without touching it.
  • The Voot Cruiser: The Voot Runner, known also as the Voot Cruiser, is the most out-of-date known Irken vehicle, presumably rendered obsolete by the Spittle Runner. This was the spacecraft Zim used regularly, from traveling on a six-month-long journey from Conventia to Earth, and is his primary mode of transportation throughout the series. By human standards, the Voot Cruiser is an extremely fast craft, capable of entering and exiting their solar system in mere minutes. In terms of color, the Voot is very similar to many Irken craft in that it seems to be composed of various shades of red or purple. In terms of propulsion, the Voot runs on an unknown fuel directed primarily through two rear nozzles on each side, directly under the utility pods. Through these nozzles, metal legs are also able to be deployed in the rare occasion the Voot needs them, such as when Zim is choosing a disguise. The weapons systems on the Voot Cruiser were only used in "Tak: The Hideous New Girl" and "Hamstergeddon". In the former, Zim flew out into space, pursuing Tak who oddly was making little use of her ship's weapons. In the latter, Zim goaded Peepi with two orbs, possibly balls of plasma or some kind of charged particles, fired from the cannons.
  • PAK: The PAK is a backpack-like device that is grafted to the spine of every Irken upon their hatching. Serving as a secondary brain, the PAK contains all of an Irken's personality and statistics. The device contains all of the Irken's knowledge, effectively serving as a auxiliary brain, and holds a great array of weapons or tools. It also contains the host's personality, charging cell, atmospheric processor, and a handy auto-reset that will "reactivate" an Irken if they suffer a fatal injury ("Plague of Babies"). It also seems to be able heal the host more quickly than would happen naturally. The PAK demonstrates to perfection the cybernetic development, and reliance, that Irkens possess. Unable to live without them, and essentially composed by them, the Irken and their PAK are essentially one and the same thing. It's been revealed a few times that the PAK is sentient in a way, as it can act outside of the will of its host. In deleted footage from the episode "Abducted", Zim falls through fire and is momentarily unconscious as he takes a nasty fall. His PAK legs activate, catching onto a ledge and carrying its limp owner to safety and given the chance, if a PAK is separated from its host, it will soon begin to seek out another, though it will at first attempt to reconnect with its original Irken owner. If this fails, it will attach to the first being available, and will slowly begin to replace the new host's personality with that of the Irken's. However, if the host is not Irken, then they, too, will presumably perish after ten minutes, but in this case after ten minutes with the PAK on. There has been one notable exception to this, as Zib has survived far longer with his Zim's PAK attached, however his DNA and appearance has been noticeably altered as a result. The PAK also has an "emergency attachment protocol" and is capable of connecting with other devices as was the case in Issue 25 in which cables came out of Zim's PAK and connected to Fitzoo-Menga's chair, temporarily giving Zim control of the hovering chair, dubbing himself "ChairZim". As well as containing the Irken's knowledge, the PAK also contains their memories, so Irkens would be unable to get amnesia if they receive head injury.
    • PAKs have been seen to contain the following tools:
      • Four mechanical, spider-like legs which can be used as:
        • A quick and versatile mode of transportation.
        • Laser cutters/laser blast
        • Shield generator
        • Sharp weapons.
        • Laser guns
  • Electric Batons: A pair of electric batons that can completely fry people.
  • Organ Harvesting Device: A device stored in his PAK that allows him to swap one's organs with inanimate objects.

Other

Standard Tactics: Despite his insanity, Zim uses preparation to his advantage, plotting out plans to stop his enemies or creating mechs/devices to attack them, due to this, Zim essentially works as a wild card as majority of his tactics revovle around his machinery and preparation. Without preparation Zim will use his PAK along with other Equipment, along with regular hand to hand fighting.

Weaknesses: Zim seems to be very hard of hearing. Zim is brash, arrogant, as well as overconfident, and doesn't think things entirely through making him a threat to everyone, including himself. He can be kind of irrational as well. His body is also weak against the pollutants in Earth's water, as they are corrosive to his body, though he can compensate for this weakness by applying paste to his skin. His body is also weak against meat, with no known way for him to resist it. Cannot survive for more than 10 minutes without his PAK. The PAK can only take over those with Irken biology or an inanimate object (as it worked on a chair), should a human take it or those with incompatible features, they would die in 10 minutes. Is somewhat delusional in the sense that he sometimes doesn't get things being directly said to him, ignoring them or interpreting them in ways that may favor him/his ego. The Megadoomer X-3 Combat Stealth Mech cannot turn Zim invisible and needs a nearby outlet to stay on, additionally it can overload draining an entire city of its electricity. Zim's GIR unit is extremely incompetent leading him to mess up most of Zim's overall plans. Zim is also afraid of animatronics.

Note 1: The body we see for Zim isn't actually Zim, the PAK is Zim, the body is just something to carry the PAK around, thus killing the body would not grant one a win as the PAK would merely attach itself to the nearest object and that will become Zim.

Note 2: Despite common misconception, Zim's intelligence is not hindered by his incompetence, a majority of the series has shown that Zim's plans failures is due to either Dib or Gaz thwarting them or GIR messing his plans up, it is almost always outside forces getting in the way of Zim's plan and not his own arrogance. The rare cases where it is Zim would be moreso PIS or ocassions that are massively outmatched by the occasions he's used his intelligence correctly.

Battle Records

None.

None.

None.

References

  1. Season 1 Episode 18 "Tak: The Hideous New Girl"
  2. Season 1 Episode 2 "Bestest Friend"
  3. Season 1 Episode 4 "Dark Harvest"
  4. Season 1 Episode 5 "The Wettening"
  5. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  6. Season 1 Episode 1 "The Nightmare Begins"
  7. Season 1 Episode 2 "Walk of Doom"
  8. Season 1 Episode 5 "Attack of the Saucer Morons"
  9. Season 1 Episode 20 "Walk For Your Lives"
  10. Season 1 Episode 3 "Friends"
  11. Season 1 Episode 10 "Plague of Babies"
  12. Season 1 Episode 18 "Tak: The Hideous New Girl"
  13. Season 1 Episode 9 "Planet Jackers"
  14. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  15. Season 1 Episode 1 "The Nightmare Begins"
  16. Season 1 Episode 1 "The Nightmare Begins"
  17. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  18. Season 1 Episode 18 "Tak: The Hideous New Girl"
  19. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  20. Season 1 Episode 2 "Parent Teacher Night"
  21. Season 1 Episode 2 "Walk of Doom"
  22. Season 1 Episode 2 "Walk of Doom"
  23. Season 1 Episode 2 "Walk of Doom"
  24. Season 1 Episode 4 "Germs"
  25. Season 1 Episode 5 "The Wettening"
  26. Season 1 Episode 7 "A Room With a Moose"
  27. Season 1 Episode 7 "Hamstergeddon"
  28. Season 1 Episode 10 "Plague of Babies"
  29. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  30. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  31. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  32. Season 1 Episode 13 "Future Dib"
  33. Season 1 Episode 14 "Door to Door"
  34. Season 1 Episode 18 "Tak: The Hideous New Girl"
  35. Season 1 Episode 19 "Gir's Gone Crazy and Stuff"
  36. Season 1 Episode 20 "Hobo 13"
  37. Season 1 Episode 20 "Hobo 13"
  38. Season 2 Episode 2 "Backseat Drivers Form Beyond the Stars"
  39. Season 2 Episode 3 "Zim Eats Waffles"
  40. Season 1 Episode 4 "Dark Harvest"
  41. Season 1 Episode 9 "Planet Jackers"
  42. Season 1 Episode 1 "The Nightmare Begins"
  43. Season 1 Episode 1 "The Nightmare Begins"
  44. Season 1 Episode 4 "Germs"
  45. Season 1 Episode 14 "FBI Warning"
  46. Season 1 Episode 14 "FBI Warning"
  47. Season 1 Episode 14 "FBI Warning"
  48. Season 1 Episode 5 "Attack of the Saucer Morons"
  49. Season 1 Episode 18 "Tak: The Hideous New Girl"
  50. Season 1 Episode 14 "FBI Warning"
  51. Season 1 Episode 13 "Mysterious Mysteries"
  52. Season 1 Episode 14 "Door to Door"
  53. Season 1 Episode 14 "FBI Warning"
  54. Season 1 Episode 14 "FBI Warning"
  55. Season 1 Episode 2 "Parent Teacher Night"
  56. Season 1 Episode 5 "The Wettening" Episode
  57. Season 1 Episode 9 "Planet Jackers"
  58. Season 1 Episode 8 "Bad, Bad Rubber Pig"
  59. Season 1 Episode 8 "Bad, Bad Rubber Pig"
  60. Season 1 Episode 4 "Dark Harvest"
  61. Season 1 Episode 2 "Parent Teacher Night"
  62. Season 1 Episode 9 "Planet Jackers"
  63. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  64. Season 1 Episode 12 "Halloween Spectacular of Spooky Doom Part 1 & 2"
  65. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  66. Season 1 Episode 10 "Plague of Babies"
  67. Season 1 Episode 14 "Door to Door"
  68. Season 1 Episode 3 "Friends"
  69. Season 1 Episode 4 "Dark Harvest"
  70. Season 1 Episode 10 "Plague of Babies"
  71. Season 1 Episode 10 "Plague of Babies"
  72. Season 1 Episode 14 "Door to Door"
  73. Season 1 Episode 17 "Lice"
  74. Season 1 Episode 4 "Dark Harvest"
  75. Season 1 Episode 8 "Rise of Zitoy"
  76. Season 1 Episode 10 "Plague of Babies"
  77. Season 1 Episode 18 "Tak: The Hideous New Girl"
  78. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  79. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  80. Season 1 Episode 11 "Bolognius Maximus"
  81. Season 1 Episode 4 "Dark Harvest"
  82. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  83. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  84. Season 2 Episode 5 "Voting of the Doomed"
  85. Season 2 Episode 3 "Zim Eats Waffles"
  86. Season 2 Episode 7 "The Frycook"
  87. Season 2 Episode 7 "The Frycook"
  88. Season 1 Episode 1 "The Nightmare Begins"
  89. Season 1 Episode 2 "Walk of Doom"
  90. Season 1 Episode 9 "Planet Jackers"
  91. Season 1 Episode 3 "Friends"
  92. Season 1 Episode 8 "Rise of Zitoy"
  93. Season 1 Episode 10 "Plague of Babies"
  94. Season 1 Episode 3 "NanoZim"
  95. Season 1 Episode 4 "Germs"
  96. Season 1 Episode 5 "The Wettening"
  97. Season 1 Episode 8 "Bad, Bad Rubber Pig"
  98. Season 1 Episode 8 "Bad, Bad Rubber Pig"
  99. Season 1 Episode 10 "Bloaty's Pizza Hog"
  100. Season 1 Episode 11 "Bolognius Maximus"
  101. Season 1 Episode 14 "FBI Warning"
  102. Season 1 Episode 9 "Planet Jackers"
  103. Season 1 Episode 15 "Battle of the Planets of Doom Parts 1 & 2"
  104. Season 1 Episode 17 "Megadoomer"
  105. Season 1 Episode 19 "GIR's Gone Crazy and Stuff"
  106. Season 1 Episode 19 "Dib's Wonderful Life of Doom"
  107. Season 1 Episode 20 "Hobo 13"
  108. Season 1 Episode 20 "Walk For Your Lives"
  109. Season 1 Episode 1 "The Nightmare Begins"
  110. Season 1 Episode 10 "Bloaty's Pizza Hog"
  111. Season 1 Episode 4 "Germs"
  112. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  113. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  114. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  115. Season 2 Episode 1 "The Most Horrible X-Mas Ever"
  116. Season 2 Episode 3 "Zim Eats Waffles"
  117. Season 2 Episode 4 "The Girl Who Cried Gnome"
  118. Season 2 Episode 4 "The Girl Who Cried Gnome"