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Golem (Castlevania): Difference between revisions

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==Background==
==Background==
'''Golem''' is a playable character in ''Castlevania Judgment'', with a design combining elements of both the Golem and Frankenstein’s Monster. In his story mode, it is revealed that the Time Rift grants him a degree of sentience, which he hopes to use to become fully human. However, his sentience can only be sustained within the rift, which, if left open, would threaten humanity. In the end, Golem sacrifices his chance at humanity to help seal the rift, saving mankind. Once the rift is closed, he loses his sentience and reverts to a mindless state. Tragically, he was later destroyed by a vampire hunter. His theme song, "Tower of Dolls," originates from ''Castlevania Chronicles''.
'''Golem''' is a playable character in ''[[Castlevania Judgment]]'', with a design combining elements of both the Golem and Frankenstein’s Monster. In his story mode, it is revealed that the Time Rift grants him a degree of sentience, which he hopes to use to become fully human. However, his sentience can only be sustained within the rift, which, if left open, would threaten humanity. In the end, Golem sacrifices his chance at humanity to help seal the rift, saving mankind. Once the rift is closed, he loses his sentience and reverts to a mindless state. Tragically, he was later destroyed by a vampire hunter. His theme song, "Tower of Dolls," originates from ''[[Castlevania Chronicles]]''.


==Personality==
==Personality==
Line 171: Line 171:
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Creature of the Night Weaknesses:''' [https://youtu.be/hvAhdyqMxw4?t=877 Creatures of the night become weaker when exposed to the morning sun]<ref>Castlevania II: Simon's Quest Day Transition</ref>. [https://drive.google.com/file/d/1r9VkvQT8h94xamu3QzTr3zqB82QBHS3Y/view?usp=sharing Garlic significantly weakens creatures of the night]<ref>Castlevania II: Simon's Quest Day Game Manual Page 11</ref>, [https://strategywiki.org/wiki/Castlevania_II:_Simon%27s_Quest/Mistranslations_and_re-translation#:~:text=At%20a%20graveyard,someone%20awaiting%20you. and causes demons to die if its placed on the ground]<ref>Castlevania II: Simon's Quest</ref>. [https://youtu.be/wC1EKRCUooA?t=7206 If a vital soul is defeated, the grimoire will revert back to its original content]<ref>Castlevania: Grimoire of Souls Chapter 2 A City of Fog</ref>.
*'''Unique Weaknesses:''' Golem has just awoken to self-awareness within the time rift, thus he does not understand much.
*'''Unique Weaknesses:''' Golem has just awoken to self-awareness within the time rift, thus he does not understand much.
==Note==
*Contrary to popular belief, holy attacks and the whips in Castlevania can affect and harm people that aren't apart of the creatures of the night. [https://youtu.be/WV_VI9PBM6o?list=PLA7CF8E257AE3FBAB&t=377 Leon's doppelganger can use holy water and holy attacks against him in this fight along with the alchemy whip] despite Leon being a pure and noble warrior<ref>Castlevania: Lament of Innocence Dark Palace Of Waterfalls</ref>. [https://youtu.be/K17MMp-shAI?t=41 Simon's doppelganger can harm him with the vampire killer], despite Simon being a noble hero. [https://youtu.be/FWEcT__cfx4?list=PLuQTRPQy8ZvBlgORefejqBGK7SO3aDW2j&t=389 Holy Water even works and harms enemies such as the "Holy Armor"]<Ref>Castlevania: Circle of the Moon</ref>, [https://youtu.be/ot6A0du2IVs?t=462 a knight who] [https://drive.google.com/file/d/1IeaPRA22SevU0aQDksrdBSu_c3mQYhwe/view?usp=sharing has natural holy powers]<ref>Castlevania: Grimoire of Souls Enemy Compendium Holy Knight</ref>.


==Trivia==
==Trivia==
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[[Category:Monster Characters]]
[[Category:Monster Characters]]
[[Category:Humanoid Characters]]
[[Category:Humanoid Characters]]
[[Category:Tragic Characters]]
[[Category:Primary Protagonists]]
[[Category:Primary Protagonists]]
[[Category:Protagonists]]
[[Category:Protagonists]]

Latest revision as of 13:02, 20 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


An artificial human being created by Carmilla. Perhaps due to a mutation, he awakens to self-awareness. Golem seeks the meaning of being alive: An artificial humanoid created by Carmilla. The Golem's self-awareness has been awakened within the time gap, and it wants to know the meaning of its existence.
~ Golem's Official Background

Background

Golem is a playable character in Castlevania Judgment, with a design combining elements of both the Golem and Frankenstein’s Monster. In his story mode, it is revealed that the Time Rift grants him a degree of sentience, which he hopes to use to become fully human. However, his sentience can only be sustained within the rift, which, if left open, would threaten humanity. In the end, Golem sacrifices his chance at humanity to help seal the rift, saving mankind. Once the rift is closed, he loses his sentience and reverts to a mindless state. Tragically, he was later destroyed by a vampire hunter. His theme song, "Tower of Dolls," originates from Castlevania Chronicles.

Personality

General Information

Name: Golem[10]

Origin: Castlevania Judgment

First Appearance: Castlevania Judgment

Company: Konami

Creator: Koji Igarashi

Actor: Hiroshi Shirokuma

Sex: Male

Sexuality: Unknown

Pronouns: He/Him

Age: Unknown

Homeworld: Earth

Residence: Unknown

Story Role: Being given Sentience

Classification: Living Puppet[11]

Species: Golem[12]

State of Being: Regular

Physiology: Golem Physiology

In-Universe Creator: Carmilla (Calls Carmilla his mama, implying she's his creator[13])

Occupation: None

Affiliations: Aeon (Aeon enlists him to help put a stop to the Time Reaper), Carmilla (Formerly), Death (Formerly)

Enemies: Time Reaper

Height: 300 cm[14]

Weight: Unknown

Status: Deceased (After leaving the time rift, Golem was destroyed by an unknown hunter[15])

Date of Death: Unknown

Alignment: Unaligned outside of the time rift (Golem is just a puppet built to serve his creator's will[16]), Neutral Good within the time rift (A soul took root in his artificial spirit upon entering the time rift, granting him self awareness, where he views fighting as bad and only fights when he must[17]. Upon realizing that leaving the time rift will have him lose his self-awareness he didn't like the idea of humans fearing him yet after hearing that all beings would disappear everywhere forever, he was more afraid of humans being gone then him being gone, showing his act of selfessness, stating he will fight for the humans[18]. He states to the Time Reaper that he will protect humans[19])

Protection Level: Cosmic Protector within the time rift (Fought and protected all of humanity from the Time Reaper, where if the time rift wasn't erased, all beings would disappear everywhere forever [20])

Threat Level: Street Threat outside of the time rift (Golem is just a puppet built to serve his creator's will of defending the ruins from whoever enters[21])

Codex Statistics

Grade: A

Tier: 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[22])

Durability: Town level

Striking Strength: Town Class (Potency)

Lifting Strength: At least Class 10 (Should be comparable to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[23] where logs can weigh around 15 to 5 tons[24] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[25])

Travel Speed: Below Average Human Speed regularly (Golem walks incredibly slow[26]), Superhuman with Shock Charge (Can hop a large distance in a short timeframe[27])

Attack Speed: At most Faster Than Light (Can tag Death[28] who can tag 1400s Alucard, who can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[29], where for God to be perfectly good, there must be a being of perfect darkness[30], being the entity opposite to God[31], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[32] and the White Demon, who can move at the speed of light at short distances[33])

Reaction Speed: At most Faster Than Light

Stamina: Pseudo-Limitless (Golem is artificial life, able to move endlessly due to the lightning around him)

Range: Extended Melee through sheer size (He is 300 centimeters in height[34]), Higher with Electricity Manipulation (His electrical attacks can spread outward[35]), Kilometers with Energy Projection (Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see[36])

Intelligence: Mindless Intelligence outside of the time rift (Golem is just a puppet built to serve his creator's will[37]), Genius Intelligence within the time rift (Despite just gaining self-awareness, he is immedieatly capable of speech and questioning philisophical and existential ideas, along with realizing that once he leaves the time rift he would lose his ability for self-awareness[38]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[39])

Knowledge: Mindless level outside of the time rift, Novice level within the time rift


Powers and Techniques

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[40], one of Dracula's bats easily destroyed a stone ground block[41]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[42]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[43]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[44]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[45]. With their souls being completely free from time[46]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[47]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[48]), Empowerment (Creatures of the night are empowered by the night[49], becoming stronger when it's night time[50]), Evolution (Creatures of chaos can inherit evil natures[51] awakening into stronger enemies with new abilities and less weaknesses[52]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[53]. This has also been shown with slain heads reviving as an angry wraith[54]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [55] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[56], with this state being referred to as a "regeneration cycle"[57]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[58]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[59]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[60]. With the real world and world of grimoires being one and the same[61]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[62]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[63]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[64], or Charlotte fading from existence due to them messing with the history of the Grimoires[65], Maria starting to fade because Richter's history is being rewritten[66], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[67]. The text alterations also make the monsters stronger[68]. With the real world and world of grimoires being one and the same[69]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[70]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger then them, such as Jonathan Morris' power being limited due to the alterations[71]. The Chaos of the Grimoire destabilized the magic of the others[72]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[73]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[74]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[75], with their souls being completely free from time[76]. With time in Castlevania being so potent that not even eternity can withstand time[77], along with even artificial life being subject to the laws of time[78]. Some creatures of chaos are immune to time stop, normally being boss level creatures[79]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[80], with their souls being completely free from time[81], with fate being a truth wound by time[82])

Superhuman Physical Characteristics, Acrobatics (Can jump a far distance into the air despite his bulk build[83]), Breath Attack & Energy Projection (Through charging all the electricity within him and overloading, he shoots out a mouth blast that vaporizes everything it touches as far as the eye can see[84]), Electricity Manipulation (Golem is able to charge the electricity on his body into his attacks causing strong electrical attacks[85]).

Resistance to Dracula's Castle (Golem can fight in the throne room in Dracula's Castle without any adverse effects[86]) The Castle Abilities Include:

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[87], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[88]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[89]), Possession (The castle possesses objects with its magic, such as a ouija table[90]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[91]. The Castle has doors sealed off without solving puzzles[92]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[93]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[94], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[95]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[96]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[97]. The castle increases one's dark desires, allowing Dracula to easily control them[98]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[99]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[100]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[101]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[102]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[103]), Curse Manipulation (The Curse status that spirits inflict[104] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[105]), Life Manipulation (The castle can bring inanimate statues to life to attack[106]. Can cause the glass murals to come to life and attack[107]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[108]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[109])

Equipment

Nothing notable.


Notable Techniques

Neutral Combo

Golem performs a straightforward three-hit combo with his heavy fists, delivering powerful strikes in close range.

Directional Combo

Golem uses a directional attack, delivering a two-hit combo that can be aimed in any direction, making it useful for targeting nearby opponents.

Jumping Attack

While airborne, Golem executes a mid-air attack, slamming down with force. This move catches enemies off guard and initiates attacks from above.

Shock Punch Left

Golem charges electricity into his punches, starting with a left punch.

Shock Punch Right

Golem charges electricity into his punches, starting with a right punch.

Shock Charge

Golem charges forward with a burst of power, shoulder-first. This move covers distance quickly and can be used to close gaps, catch opponents off guard, or interrupt their attacks.

Shock Press

Golem jumps into the air and slams down onto the ground with a massive electrical shockwave.

Shock Slam

Golem grabs the opponent, jumps into the air and slams them down with an electrical shockwave.

Shock Wave

Golem unleashes a massive electrical orb around him shooting electricity outward from his body.


Other

Standard Tactics: Golem uses strong punches infused with electricity and when he overloads, he shoots a massive energy beam out.

Weaknesses

Note

Trivia

For overall species

  • The Golem from Harmony of Dissonance is one of only two bosses in the game who receives non-neutral damage from an element, Golem resisting Thunder, and the Skull Knight, who is weak to it.
  • This same boss also possesses mirrored sprites: although it has a ball and chain on its right arm when it is first encountered, when it turns around, the ball and chain will appear on the left arm instead.
  • In Aria of Sorrow there is a rare chance a wooden golem would look like an iron golem, a good place to find it is in Dance Hall.

Battle Records

11-0-0


  • Alucard - Fight[118]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[119]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[120]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Trevor Belmont - Fight[121]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[122]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[123]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[124]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[125]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[126]
    • Conditions: Match was a rematch.
    • Location: Time Rift

None.

None.

References

  1. Castlevania Judgment Golem True Story Mode
  2. Castlevania Judgment Golem True Story Mode
  3. Castlevania Judgment Golem True Story Mode
  4. Castlevania Judgment Golem True Story Mode
  5. Castlevania Judgment Golem True Story Mode
  6. Castlevania Judgment Golem True Story Mode
  7. Castlevania Judgment Golem True Story Mode
  8. Castlevania Judgment Golem True Story Mode
  9. Castlevania Judgment Golem True Story Mode
  10. Castlevania Judgment
  11. Castlevania Judgment Golem True Story Mode
  12. Castlevania Judgment Golem True Story Mode
  13. Castlevania Judgment Golem True Story Mode
  14. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  15. Castlevania Judgment Golem True Story Mode Ending
  16. Castlevania Judgment Golem True Story Mode
  17. Castlevania Judgment Golem True Story Mode
  18. Castlevania Judgment Golem True Story Mode
  19. Castlevania Judgment Golem True Story Mode
  20. Castlevania Judgment Golem True Story Mode
  21. Castlevania Judgment Golem True Story Mode
  22. Castlevania Judgment Golem Ultimate Attack
  23. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  24. Estimating Weight of Logs and Standing Timber Page 2
  25. Castlevania: Curse of Darkness
  26. Castlevania Judgment Golem True Story Mode
  27. Castlevania Judgment Golem Moveset
  28. Castlevania Judgment Golem True Story Mode
  29. Castlevania: Aria of Sorrow Ending
  30. Castlevania: Dawn of Sorrow Dark Lord Candidates
  31. Castlevania: Dawn of Sorrow Ending
  32. Castlevania Aria of Sorrows
  33. Castlevania Grimoire of Souls Enemy Compendium Showcase
  34. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  35. Castlevania Judgment Golem Moveset
  36. Castlevania Judgment Golem Ultimate Attack
  37. Castlevania Judgment Golem True Story Mode
  38. Castlevania Judgment Golem True Story Mode
  39. Castlevania: Lament of Innocence Game Manual Page 10
  40. Super Castlevania IV Stage B-1
  41. Castlevania: Circle of the Moon
  42. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  43. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  44. Haunted Castle Revisited Dominus Collection
  45. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  46. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  47. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  48. Castlevania: Curse of Darkness Manga Volume 1
  49. Castlevania II: Simon's Quest Night Transition
  50. Castlevania II: Simon's Quest Online Game Manual Page 4
  51. Castlevania: Lament of Innocence Bestiary No. 058
  52. Castlevania: Lament of Innocence Bestiary No. 059
  53. Castlevania: Curse of Darkness Bestiary No. 009
  54. Castlevania: Curse of Darkness Bestiary No. 005
  55. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  56. Castlevania: Symphony of the Night
  57. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  58. Castlevania: Lament of Innocence Bestiary No. 064
  59. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  60. Castlevania: Grimoire of Souls Prologue
  61. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  62. Castlevania: Grimoire of Souls Prologue Stage 4
  63. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  64. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  68. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  69. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  70. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania III: Dracula's Quest
  74. Castlevania: Curse of Darkness Absolute Zero Ring Description
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  78. Castlevania Judgment Aeon's Hyper Attack on Golem
  79. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  82. Castlevania Judgment Aeon Hyper Attack on Death
  83. Castlevania Judgment Golem Moveset
  84. Castlevania Judgment Golem Ultimate Attack
  85. Castlevania Judgment Golem Moveset
  86. Castlevania Judgment
  87. Castlevania: Harmony of Dissonance
  88. Castlevania: Harmony of Dissonance
  89. Castlevania: Symphony of the Night Bestiary No. 40
  90. Castlevania: Symphony of the Night Bestiary No. 16
  91. Castlevania: Portrait of Ruin Bestiary No. 133
  92. Castlevania: Lament of Innocence
  93. Castlevania 64
  94. Castlevania: Portrait of Ruin
  95. Castlevania: Portrait of Ruin
  96. Castlevania: Harmony of Dissonance
  97. Castlevania: Circle of the Moon
  98. Castlevania: Circle of the Moon
  99. Castlevania: Order of Ecclesia Bestiary No. 061
  100. Castlevania: Portrait of Ruin Bestiary No. 131
  101. Castlevania: Symphony of the Night Bestiary No. 44
  102. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  103. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  104. Castlevania: Grimoire of Souls
  105. Castlevania 64
  106. Castlevania Chronicles
  107. Castlevania Chronicles
  108. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  109. Castlevania: Curse of Darkness Bestiary No. 115
  110. Castlevania II: Simon's Quest Day Transition
  111. Castlevania II: Simon's Quest Day Game Manual Page 11
  112. Castlevania II: Simon's Quest
  113. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  114. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  115. Castlevania: Circle of the Moon
  116. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  117. Castlevania Judgment Golem True Story Mode
  118. Castlevania Judgment Golem True Story Mode
  119. Castlevania Judgment Golem True Story Mode
  120. Castlevania Judgment Golem True Story Mode
  121. Castlevania Judgment Golem True Story Mode
  122. Castlevania Judgment Golem True Story Mode
  123. Castlevania Judgment Golem True Story Mode
  124. Castlevania Judgment Golem True Story Mode
  125. Castlevania Judgment Golem True Story Mode
  126. Castlevania Judgment Golem True Story Mode
  127. Castlevania Judgment Golem True Story Mode