Maria Renard

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I don't know what you mean, but I know you hurt a lot of people. No matter what you say, that's wrong!
~ Maria Renard to Count Dracula

Background

Maria Renard was a young woman born of the Renard Clan in the small town of Aljiba. Despite only being 12 years old, Maria was extremely talented in combat and was able to harness powerful animal spirits to help protect her. Her Clan was a legendary Clan that had once assisted the powerful Belmont family; granting Desmond Belmont doves to help him fight. Maria herself is even a Belmont.

However, one day, Aljiba was raided by Dracula’s forces upon his resurrection, and she, along with several other female villagers, were kidnapped and locked away in Dracula’s Castle. Thankfully, rushing in as fast as he could, the prodigious Richter Belmont came to rescue everyone.

Upon rescuing Maria, Richter insisted that she head back to the safety of the town, but she refused. Knowing that she could be of incredible help to Richter, Maria pleaded that she come along until he finally gave in and allowed for her to. Becoming a pair, Maria and Richter tore their way through Dracula’s Castle even faster than before.

At last, the two made their way into Dracula’s Throne room, where Maria stood back while Richter faced off against the Dark Lord. She pitched in sometimes to help heal Richter and empower him, finally allowing for Dracula’s defeat.

With the Dark Lord finally being defeated, Richter and Maria fled the castle as it crumbled behind them. The fight was over, and everyone was saved. Three years would pass, and Maria would continue her training as a vampire hunter.

One day, however, Maria sensed unease among her animal companions, and ventured into a forest to get answers. Before she knew it, a time vortex appeared before her and she was sucked in. A mysterious man named Aeon appeared, telling Maria of a plot by Galamoth, who has summoned a creature called the Time Reaper to destroy the Castlevania Timeline.

Agreeing to stop anything that she viewed as evil and a threat to the existence of her friends, Maria fought her way through the Time Rift, and faced off against several legendary fighters; including the ancestors of her friend Richter, Simon Belmont and Trevor Belmont. At last, she was able to face off against the Time Reaper itself, slaying it and concluding Galamoth’s evil plot.

Maria was sucked back through the Time Rift and returned to her own time, only to find that Richter Belmont had mysteriously vanished. Nearly two years passed since Richter’s disappearance, and the 17 year old Maria was quick to notice that Dracula’s Castle had risen once again.

Feeling that this may be linked to Richter’s disappearance, Maria ventured into the Castle, and ran into a man named Alucard. Maria found Alucard extremely mysterious and intriguing, thankful for his help but also developing some feelings for him. Before anything could be done, however, Alucard found Richter, and discovered that he had been placed under the possession of the dark priest Shaft, who made Richter become the Dark Lord of Dracula’s Castle.

Alucard fought Richter in an intense battle, managing to defeat him and free him from his possession. While Alucard went ahead to face off against Count Dracula, Maria took the shaken Richter and brought him outside of the Castle.

Once Alucard killed Dracula and the Castle started to crumble away, he appeared to Maria and Richter to say his parting words. However, Maria had developed feelings for Alucard, and chased after him after encouragement from Richter.

Maria’s future is completely unknown, although it is likely that her feelings for Alucard were unrequited. She would nonetheless go down in history as a powerful vampire hunter, on the same caliber as a member of the Belmont Clan.

General Information

Name: Maria Renard[1]

Origin: Castlevania: Rondo of Blood

First Appearance: Castlevania: Rondo of Blood

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Yoko Teppouzuka (Rondor of Blood), Hekiru Shiina (Young Maria, Symphony of the Night), Chisa Yokoyama (Adult Maria, Symphony of the Night), Sawa Ishige (The Dracula X Chronicles), Miyu Matsuki (Judgment), Chiwa Saito (Harmony of Despair)
  • English Voice Actor: Kimberly Forsythe (Symphony of the Night), Michelle Ruff (Symphony of the Night & The Dracula X Chronicles), Philece Sampler (Judgment & Harmon of Despair)

Assigned Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: 12 years old in Rondo of Blood (Listed as 12 years old in the Dracula X Chonicles game manual[2]), 15 years old in Judgment (Listed as 15 years old during the events of Castlevania Judgment[3]), 17 years old in Symphony of the Night (Takes place 5 years after the events of Rondo of Blood/The Dracula X Chronicles[4]), 18 years old in Nocturne of Recollection (A year has passed since the events of Symphony of the Night[5])

Birth Year: 1780 (As she is 12 years old during The Dracula X Chronicles[6], which takes place in 1792)

Time Period: 1792 (During Rondo of Blood/The Dracula X Chronicles), 1795 (During Castlevania Judgment), 1797 (During Symphony of the Night), 1798 (During Nocturne of Recollection)

Timeline: Main Timeline

Homeworld: Earth

Residence: Unknown

Story Role: Main Protagonist

Legacy: Worldwide Legacy (Leon started a legacy of the Belmont clan to hunting the night[7])

Influence: World-Changing Influence (By the 15th century, Dracula was so powerful that the church failed at attempting everything in its power to rid the world of him, having no choice but to turn to Trevor Belmont for salvation[8]), showing the Belmonts overall influence around the world, causing hope against the evil of the world)

Language: English

Classification: Relative of the Belmont Clan

Species: Human

State of Being: Regular

Physiology: Humanoid Physiology

In-Universe Creator: God[9]

Occupation: Vampire Hunter

Affiliations: Richter Belmont, Annette, Alucard

Enemies: Dracula, Death, Shaft, Magnus

Height: 155 cm during Castlevania Judgment[10]

Weight: Unknown

Status

  • During her Time: Alive
  • Modern Time: Deceased (As she existed back in 1700s, she is naturally dead from old age)

Date of Death: Unknown

Alignment: Neutral Good (Put her life on the line to defeat Dracula, even when she was a kid, and later did so again as an adult. Maria is noted by Shaft to have much purity[11]. Dracula even notes even as the world decays innocence like Maria still exists[12]. Maria does not regret her immense powers robbing her of a normal life as she can use it to protect her loved ones and would rather focus on using her powers to help those in need[13])

Protection Level: Global Protector (Leon started a legacy of the Belmont clan to hunting the night[14]. Fought and defeated Dracula, where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[15], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[16])

Codex Statistics

Key: Dracula X Chronicles | Symphony of the Night

Key Information

  • Dracula X Chronicles: This key covers Maria during the events of Dracula X/Rondo of Blood/Dracula X Chronicles.
  • Symphony of the Night: This key covers Maria during Symphony of the Night.

Grade: S (Shaft noted that Maria holds much power[17]. Eric Lecarde notes that Maria's power surpasses even that of a Belmont[18]) | S

Tier: At least 7-C, Higher with Iris's Charm | At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Can fight and defeat 1700s Dracula[19], Dracula also serves as the absolute evil, the opposite to God[20], where for God to be perfectly good, there must be a being of perfect darkness[21], being the entity opposite to God[22], with such power making him far superior to Golem from Castlevania Judgment, as he died to a random unknown hunter after his return from the time rift[23]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[24]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[25], that have a yield range of 1-10 kilotons of TNT), Higher with Iris's Charm (The power of Iris's chamr will let one destroy crystal walls[26]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[27]. Alucard notes that having something to protect surpasses the limits of strength[28]) | At least Town level (Potency), Far Higher with Sheer Will

Durability: At least Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will

Striking Strength: At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (The Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[29], during and before Trevor's time[30], the Belmont's were feared because of their immense power[31], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[32] where logs can weigh around 15 to 5 tons[33] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[34]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Comparable to Leon Belmont, who was able to escape Walter's Castle while running from the top floor to the entrance, before the entire structure collapsed[35]). At most Faster Than Light through full Aura (Comparable to Juste Belmont where Juste travels so fast that a light projection of him is left behind, enveloping with a blue aura around him[36]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light through full Aura, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1700s Dracula, who serves as the absolute evil, the opposite to God[37], where for God to be perfectly good, there must be a being of perfect darkness[38], being the entity opposite to God[39], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[40] and the White Demon, who can move at the speed of light at short distances[41]), Far Higher with Sheer Will | At most Faster Than Light , Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will

Stamina: Superhuman+ (Just like Richter, Maria fought through Dracula’s Castle before defeating Dracula himself. She was then able to fight through Dracula’s Castle a second time in order to find Richter’s whereabouts)

Range: Standard Melee, Extended Melee with Staff, Tens of Meters with animal spirits

Intelligence: Genius Intelligence (Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[42])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[43])


Powers and Techniques

Maria is a member of the Belmont Clan[44], making her apart of the Belmont Bloodline, which includes:











Equipment

Equipment

  • Staff: A large metallic pole staff with a cage on top, in which Osca the owl resides. Maria uses this to whack enemies.
  • Book of Music: Though relatively weak, Maria can use her singing voice as a weapon.

Summons

  • Osca: A snow white owl that can channel Maria’s animal spirits, and resides in her pole staff.
  • Dove: Maria summons a pure white dove that attacks the enemies in a short range.
  • Cat: A small white cat that jumps off of Maria and runs forwards, harming anything in its path.
  • Tortoise: Maria crouches down and a large turtle shell falls on top of her, acting as a protective barrier. She can crawl along the floor while the tortoise shell protects her.
  • Dragon: Maria summons a small human-sized dragon that flies around and attacks anything in its vicinity. It can also summon large waves to attack.
  • Red Bird: This summon has Maria unleash two cardinals above her, which fly around in an arc and attack anything in their path. It can also unleash pillars of flame.
  • Egg: Releases a chick when dropped that flies away through the enemy.

Notable Techniques

Normal Attacks

Neutral Combo (B + B + B)

Directional Combo (Left Stick + B + B + B)

Jumping Attack (Jump + B)

Suzaku Call (A + B)

Maria can call Suzaku's name and it imbues her owl with flames. The owl perched inside Maria's cage staff flies and spins Maria around, leaving a large trail of flames in its path.

Genbu Call (Left Stick + A + B)

Calls forth a giant turtle shell which falls on her opponent. It is the only attack that does not involve a direct attack by her owl Osca, who instead covers his eyes with his feathers during the whole ordeal.

Byakko Call (A + B)

Summons the spirit of the Cat into her owl, Osca, after Maria has jumped. The cat then compels the Owl to dive down to the ground, smashing Maria into the ground in the process.

Hold on a Minute (Right Trigger + A + B)

The follow-up to Byakko Call, in which the owl is compelled to fly low to the ground straight forward like a cat running on the ground, running into her opponent.

Seiryuu Call (Charge A + B - also aerial)

Maria imbues the owl with the power of Seiryuu, allowing her to form a massive wave to attack opponents with.

Guardian Knuckle (Left Trigger + B)

Maria summons a guardian spirit that delivers multiple punches on the opponent. </gallery>

Everybody, All Together Now!

In Castlevania Judgment, Maria Renard’s Super Finisher, "Everybody, All Together Now," sees her channeling the power of the Four Sacred Beasts. As she calls, “Come on everybody, give me your strength,” her owl absorbs their combined might. Maria charges her enemy with the owl in its cage, but the surge of power overwhelms her, causing her to stumble and release it. The owl escapes, rockets through the air, and launches a powerful dive attack on her opponent before landing humorously on her head.

Summon Four Holy Beasts

In Castlevania: Symphony of the Night, Maria Renard can summon the Four Holy Beasts—Suzaku, the fire bird; Genbu, the turtle; Seiryuu, the dragon; and Byakko, the white tiger—to grant temporary invincibility to herself or an ally. During the "Final Stage: Bloodlines" prelude, she casts this spell if Richter loses all his health while facing Dracula. Maria continues her prayer throughout the fight, sustaining the spell’s effect, which prevents Richter from taking damage until he defeats Dracula. In the Sega Saturn version, the playable Maria can activate this spell on herself by executing a complex input sequence (↑↗→↘↓↙←↖↑ [hold] ↓ + [ATTACK]). For around 34 seconds, she becomes invincible, inflicting damage simply by making contact with enemies. During this time, her Drop Kick, High Jump, Slide, and sub-weapons deal twice their usual damage.

Item Crashes

Item Crashes are a technique utilized by Maria that allow her to use special attacks with her sub-weapons. Performing an item crash takes more hearts then normally taken from the subweapon however in return the attack is capable of killing most enemies and greatly reducing a boss' health.

The item crashes are as follow:

Summon Suzaku

Two light-hitting red birds fly upwards at an angle to attack foes.

The great bird Suzaku is summoned, picks up Maria and fires a shower of fireballs all over the screen in a similar way to Richter's Hydro Storm. In Symphony of the Night, an armored great bird appears behind Maria, firing 20 pairs of fireballs in arcs above and below her at enemies.

Summon Byakko

A white tiger appears to pick up Maria and runs over an enemy on his level, damaging it. In Symphony of the Night, a white tiger appears behind Maria for about 5 seconds. Every time she attacks with her owls while it's present, it will also swipe its claws in front of her, similar to the Vorpal Blade and Crissaegrim.

Summon Seriyuu

Sends a powerful dragon flying forward to attack enemies.

A big dragon covers about all the screen, dealing big damage to all enemies. However, its Heart cost is very high. In Symphony of the Night a big dragon circles around Maria and through enemies for 5 seconds before flying off the screen.

Summon Genbu

Covers the player in a turtle's shell, leaving them slow but invincible.

A big turtle will appear from the background, damaging all enemies on screen. In Symphony of the Night, a stone turtle appears in the middle of a large vortex for about 5 seconds. The vortex itself has a Soul Steal effect, with the turtle absorbing the life energy of enemies within it. After disappearing, the turtle's absorbed energy would transfer to Maria, healing her. Maria summons all of her animal friends to either herself or an ally, granting invulnerability and heightened power.

Guardian Knuckle

Maria summons a guardian who delivers a flurry of punches in front of her.

Songbook

Twelve musical notes will appear all over the screen and stay there for several seconds, dealing continuous damage to enemies that touch them before disappearing.

Egg

Maria will drop an egg, which breaks open and a circle of birds emerges from it, with a red bird in the center of them. They will then fly off to one side of the screen, damaging all enemies in their path.

Key

Maria will hold the key up in the air, but it does nothing, however, any enemies that touch her will be harmed by contact damage.


Other

Standard Tactics: Maria will utilize her animal friends in combat, along with her own magic attacks and sub-weapons that best suit the situation.

Weaknesses: Maria has a weakness to the darkness element[258].

Note

Trivia

  • Maria's surname, renard, means "fox" in French.
Little Maria from Frankenstein.
(Universal Pictures, 1931)
  • Maria's original design in Castlevania: Rondo of Blood was possibly inspired by the minor character "Little Maria" (played by Marilyn Harris) from the 1931 horror film, Frankenstein. Maria is a little girl the creature befriends but who also accidentally kills. Maria Renard bears a striking resemblance to the film character: both are around the same age, have long hair styled in big curls, and wear a similar dress; and while the film is in black and white, it is believed Little Maria's dress was also pink (although apparently she had brown hair instead of blond). However, if Maria Renard is actually inspired by the film character is unconfirmed.
  • Her alternate appearance in the Gekkan PC Engine magazine is apparently based on her sprite from Rondo of Blood. This design also appears on the Portrait of Ruin images and is used as the basis for her appearance in Harmony of Despair.
  • In Symphony of the Night, Maria is referred as Richter Belmont's sister-in-law. After a newer version of the official timeline was released, it was stated that Maria is adopted by the Belmont family,[265] explaining how she became Richter's adopted sister. Maria herself is naturally a Belmont as games such as Grimoire of Soul and in Rondo of Blood, Dracula calls Maria "the blood of Belmont".
    • Note that the Japanese term "義妹" (gimai) could refer to either "sister-in-law" and "adopted sister".
  • Even though the US PlayStation version of Symphony of the Night profile indicates she had no relation to the Belmonts, the original Rondo of Blood instruction booklet does indicate she did have ties to them. This was reasserted in the North American instruction booklets of Castlevania: The Dracula X Chronicles[266] and Castlevania Judgment.[267]
  • In The Dracula X Chronicles, young Maria is wearing what looks like a boy's outfit, when other designs of her have always featured more feminine dresses or skirts.
  • Maria was originally mentioned to be prepared for a sacrificial ritual in the instruction booklet for Rondo of Blood. In the remake, this was changed to Shaft unlocking her latent abilities in an attempt to get her to serve Dracula. This revision is also apparent in Maria's Judgment appearance.
  • Maria's voice actress in The Dracula X Chronicles and its portable games, Michelle Ruff, also provided the voice of Shanoa in Castlevania: Order of Ecclesia.
  • In Castlevania Judgment, Maria is said to have become orphaned since her parents were killed by Dracula[268]. This comes from the remake of Rondo of Blood, in which she says her parents were killed but never reveals by who or when.
  • The Judgment version of Maria Renard was not well received by fans, mostly due to her abuse in comic relief, as well as her fixation on other female characters' anatomy, which made her appear hollow and unpleasant compared to her good nature and brave personality presented in the rest of her appearances.
  • Both of Maria's English and Japanese voice actresses in Castlevania Judgment, Philece Sampler and Miyu Matsuki, respectively, have already passed away.
  • The ending for the first Castlevania: Grimoire of Souls trailer features Maria singing with several cartoonish penguins (including Penta) dancing along, referring to the MSX game Penguin Adventure, where after beating the Freezaurus, they execute a similar dance.
  • When Simon Belmont and Genya Arikado first meet the younger version of Maria, Genya mentions that Maria and he (as Alucard) once fought each other, referencing the Sega Saturn and The Dracula X Chronicles versions of Symphony of the Night, which featured an additional boss battle against Maria just before fighting Richter Belmont.
  • Maria does not appear in the Beta version of Castlevania: Moonlight Rhapsody, other than in artwork.
  • Carrie Fernandez in Castlevania (N64) and Castlevania: Legacy of Darkness has Maria's Rondo of Blood clothes as her alternate outfit.
    • It is interesting that Carrie Fernandez has Maria's Rondo of Blood outfit as her alternate outfit as both of them share similarities. Both characters are 12 during their respective games, both are noted to possess mighty magical powers by an underling of Dracula, both dislike being treated as a kid, and both have had their parents killed by Dracula and mention their parents watching over them in heaven.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[269], attempted to destroy the specific era of time[270], cause all beings everywhere to disappear, forever[271] and that the age was on the verge of collapse[272]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[273], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[274], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[275]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[276] Julia didn't come save him, and Isaac died within the castle[277]. In other cases the Castle does not collapse[278], but instead slowly fades away[279]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[280].


Battle Records

With Rondo of Blood
27-1-0

With The Dracula X Chronicles
29-1-0

Combined
56-1-0


  • Wyvern - Fight[281]
    • Conditions: None.
    • Location: Village Ruins
  • Werewolf - Fight[282]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Water Dragon - Fight[283]
    • Conditions: None.
    • Location: Village Ruin
  • Bone Golem - Fight[284]
    • Conditions: None.
    • Location: Entrance, Lake Bridge
  • Minotaur - Fight[285]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dogether - Fight[286]
    • Conditions: None.
    • Location: The Chapel, Cemetery
  • Dullahan - Fight[287]
    • Conditions: None.
    • Location: Inner Halls, Mountain Range
  • Shaft - Fight[294]
    • Conditions: None.
    • Location: Hidden Docks, Marble Gallery

  • Wyvern - Fight[297]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Sea Serpent - Fight[298]
    • Conditions: None.
    • Location: Stage 1: Town Ruins
  • Werewolf - Fight[299]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Bone Golem - Fight[300]
    • Conditions: None.
    • Location: Stage 2: Main Hall, Stage 2': Lake Bridge
  • Minotaur - Fight[301]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dogether - Fight[302]
    • Conditions: None.
    • Location: Stage 3: The Chapel, Stage 3': The Graveyard
  • Dullahan - Fight[303]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Carmilla & Laura - Fight[304]
    • Conditions: None.
    • Location: Stage 4: The Dungeon, Stage 4': Mountain Range
  • Hydra - Fight[306]
    • Conditions: None.
    • Location: Stage 5': Hidden Docks
  • Vampire Annette - Fight[312]
    • Conditions: None.
    • Location: Stage 7: Clock Tower
    • Note: This is only accessible in the bad ending route, which is not in the main timeline.


  • Golem - Fight[316]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Grant Danasty - Fight[317]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Shanoa - Fight[318]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[319]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Sypha Belnades - Fight[320]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Cornell - Fight[321]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Alucard - Fight[322]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[323]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[324]
    • Conditions: Match was a rematch.
    • Location: Time Rift


  • Alucard - Fight[326]
    • Conditions: Maria was testing Alucard to see if he was willing to fight Richter.
    • Location: Marble Gallery

None

References

  1. Castlevania: Symphony of the Night
  2. Castlevania: The Dracula X Chronicles Game Manual Page 4
  3. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  4. Castlevania: Nocturne of Recollection Intro
  5. Castlevania: Nocturne of Recollection Intro
  6. Castlevania: The Dracula X Chronicles Game Manual Page 4
  7. Castlevania: Lament of Innocence Ending
  8. History of Castlevania - Crescent of the Moon Pages 16-17
  9. Castlevania Lament of Innocence
  10. BradyGames Order of Ecclesia Official Strategy Guide p. 143.
  11. Castlevania: The Dracula X Chronicles
  12. Castlevania: The Dracula X Chronicles
  13. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  14. Castlevania: Lament of Innocence Ending
  15. Akumajou Densetsu Famicon Intro English Patch
  16. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  17. Castlevania: The Dracula X Chronicles
  18. Castlevania Judgment Maria Renard True Story Mode, Maria vs. Eric Lecarde
  19. Castlevania: The Dracula X Chronicles Final Boss Maria Mode
  20. Castlevania: Aria of Sorrow Ending
  21. Castlevania: Dawn of Sorrow Dark Lord Candidates
  22. Castlevania: Dawn of Sorrow Ending
  23. Castlevania Judgment: True Story Mode, Golem
  24. Castlevania Judgment Golem Ultimate Attack
  25. Castlevania: Symphony of the Night
  26. Castlevania: The Dracula X Chronicles Alt Stage 4
  27. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  28. Castlevania: Nocturne of Recollection Intro
  29. History of Castlevania - Crescent of the Moon Pages 40-41
  30. History of Castlevania - Crescent of the Moon Pages 40-41
  31. Akumajou Densetsu Famicon Intro English Patch
  32. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  33. Estimating Weight of Logs and Standing Timber Page 2
  34. Castlevania: Curse of Darkness
  35. Castlevania: Lament of Innocence Ending
  36. Castlevania: Harmony of Dissonance
  37. Castlevania: Aria of Sorrow Ending
  38. Castlevania: Dawn of Sorrow Dark Lord Candidates
  39. Castlevania: Dawn of Sorrow Ending
  40. Castlevania Aria of Sorrows
  41. Castlevania Grimoire of Souls Enemy Compendium Showcase
  42. Castlevania: Lament of Innocence Game Manual Page 10
  43. Lament of Innocence Perfect Guidebook
  44. Castlevania: Grimoire of Souls Maria Renard Description
  45. History of Castlevania - Crescent of the Moon Pages 40-41
  46. History of Castlevania - Crescent of the Moon Pages 40-41
  47. Akumajou Densetsu Famicon Intro English Patch
  48. Castlevania: The Dracula X Chronicles Intro
  49. Castlevania: Dracula X Final Boss
  50. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  51. Castlevania: Lament of Innocence Game Manual Page 10
  52. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  53. Castlevania: The Belmont's Legacy Issue 1
  54. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  55. Castlevania Judgment
  56. Castlevania: Lament of Innocence Game Manual Page 10
  57. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  58. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  59. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  60. Castlevania: Curse of Darkness Trevor Boss Fight
  61. Castlevania: Harmony of Dissonance
  62. Castlevania: Lament of Innocence
  63. Castlevania: Lament of Innocence
  64. Haunted Castle Revisited Dominus Collection
  65. Castlevania III: Dracula's Curse
  66. Castlevania: The Adventure ReBirth
  67. Castlevania (N64)
  68. Castlevania: Lament of Innocence Final Boss
  69. Castlevania: The Arcade Death Boss Fight
  70. Castlevania Judgment Death True Story Mode
  71. Akumajo Dracula: Kabuchi no Tsuisoukyoku "““……Is there no way……Curtis can be saved.”
    “What have you misunderstood? I am Death. Human death only comprises a part of chaos. They can come back again as zombies or skeletons, but without a soul, dead bodies cannot be revived. And ----- there is no reason to perform that.”
  72. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Those scythes constructed by magic did not turn towards Olrox or Michelle, every scythe then gathered near the youth’s body.
    Then, those numerous blades made from magic overlapped with each other and with a powerful atrocious magic constructed a Death scythe in Death’s arm.
    “This false castle……You shall fall into chaos as a thing that denies the existence of the [lord]……[death] shall pass judgment on your sins!”
    Sensing the overwhelming existence of [death], Olrox again realized that the youth in front of him is [Death]------laughed out loud.
    “interesting…… So, death really exists! Thus I’ll use all my power…… to shatter that thing called [death].”
  73. Castlevania: Symphony of the Night Richter Mode Reverse Colosseum
  74. Castlevania: The Arcade White Dragon Boss
  75. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  76. Castlevania Judgment Death True Story Mode
  77. Castlevania: Rondo of Blood Death Boss
  78. Castlevania: Lament of Innocence Ending
  79. Castlevania Judgment Death True Story Mode Ending
  80. Castlevania: Harmony of Dissonance
  81. Castlevania: Curse of Darkness Bestiary No. 009
  82. Castlevania Judgment Tutorial
  83. Castlevania Judgment Simon Belmont Story Mode
  84. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  85. Castlevania: Lament of Innocence
  86. Castlevania: Curse of Darkness Volume 2 Chapter 3
  87. Castlevania: The Belmont Legacy #2
  88. Castlevania: Harmony of Dissonance
  89. Castlevania: Harmony of Dissonance
  90. Castlevania: Symphony of the Night Bestiary No. 106
  91. Castlevania: Aria of Sorrow
  92. Castlevania: Aria of Sorrow
  93. Castlevania: Aria of Sorrow Julius Boss
  94. Castlevania Legends Game Manual Page 12
  95. Castlevania: The Belmont Legacy #1
  96. Castlevania: Lament of Innocence
  97. Castlevania: Lament of Innocence Page 10
  98. Castlevania: Aria of Sorrow
  99. Castlevania: Harmony of Dissonance Game Manual Page 22
  100. Castlevania: Lament of Innocent
  101. Castlevania: Harmony of Dissonance
  102. Castlevania: Curse of Darkness Trevor Second Boss Fight
  103. Castlevania: Curse of Darkness Infinite Corridor
  104. Castlevania: Lament of Innocence
  105. Castlevania: Lament of Innocence Garden Forgotten By Time
  106. Castlevania Judgment Simon Belmont Ultimate Attack
  107. Castlevania Judgment Trevor Belmont Ultimate Attack
  108. Castlevania: Lament of Innocence Game Manual Page 10
  109. Castlevania: Legends Game Manual Page 8
  110. Castlevania: Lament of Innocence
  111. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  112. Castlevania Legends Game Manual Page 9
  113. Castlevania: Dawn of Sorrow
  114. Castlevania Chronicles
  115. Castlevania: Lament of Innocence
  116. Castlevania: Lament of Innocence
  117. Castlevania: The Dracula X Chronicles Stage 1
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence Bestiary No. 031
  120. Castlevania: Lament of Innocence
  121. Castlevania: Lament of Innocence Bestiary No. 010
  122. Castlevania (N64)
  123. Castlevania: Lament of Innocence Bestiary No. 016
  124. Castlevania: Lament of Innocence Game Manual Page 10
  125. Castlevania: Lament of Innocence Game Manual Page 11
  126. Castlevania: Lament of Innocence
  127. Castlevania NES Final Boss
  128. Castlevania III: Dracula's Curse Final Boss
  129. Castlevania: Dracula X Final Boss
  130. Castlevania (N64) Final Boss
  131. Castlevania Adventure Rebirth Final Boss
  132. Castlevania: Bloodlines Final Boss
  133. Castlevania II: Simon's Quest
  134. Castlevania: Order of Shadows
  135. Super Castlevania IV
  136. Castlevania III: Dracula's Curse
  137. Castlevania Harmony of Despair
  138. Castlevania: Order of Shadows
  139. Castlevania Chronicles
  140. Castlevania: Lament of Innocence
  141. Castlevania: Order of Ecclesia
  142. Castlevania: Curse of Darkness Trevor Boss Fight
  143. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  144. Castlevania Judgment Aeon's Hyper Attack on Golem
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence Bestiary No. 030
  147. Castlevania II: Simon's Quest
  148. Castlevania II: Simon's Quest Game Manual Page 9
  149. Castlevania: Curse of Darkness Bestiary No. 112
  150. Castlevania: Lament of Innocence
  151. Castlevania: Lament of Innocence Bestiary No. 040
  152. Castlevania: Curse of Darkness Bestiary No. 065
  153. Castlevania Nocturne of Recollection
  154. Castlevania: Lament of Innocence
  155. Castlevania: Lament of Innocence Bestiary No. 076
  156. Castlevania: Lament Innocence
  157. Castlevania III: Dracula's Curse Death Boss
  158. Castlevania Death Boss
  159. Castlevania: Rondo of Blood Death Boss
  160. Castlevania: Harmony of Dissonance Death Boss
  161. Castlevania (N64) Death Boss
  162. Castlevania Judgment Aeon's Hyper Attack Sequences
  163. Castlevania Judgment Aeon's Hyper Attack on Death
  164. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  165. Castlevania (N64) Renon Boss
  166. Castlevania (N64) Carrie Fernandez Bad Ending
  167. Castlevania: Aria of Sorrow
  168. Castlevania: Harmony of Dissonance
  169. Castlevania: Harmony of Dissonance
  170. Castlevania: Symphony of the Night Bestiary No. 40
  171. Castlevania: Symphony of the Night Bestiary No. 16
  172. Castlevania: Portrait of Ruin Bestiary No. 133
  173. Castlevania: Lament of Innocence
  174. Castlevania (N64)
  175. Castlevania: Portrait of Ruin
  176. Castlevania: Portrait of Ruin
  177. Castlevania: Harmony of Dissonance
  178. Castlevania: Circle of the Moon
  179. Castlevania: Circle of the Moon
  180. Castlevania: Order of Ecclesia Bestiary No. 061
  181. Castlevania: Portrait of Ruin Bestiary No. 131
  182. Castlevania: Symphony of the Night Bestiary No. 44
  183. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  184. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  185. Castlevania: Grimoire of Souls
  186. Castlevania (N64)
  187. Castlevania Chronicles
  188. Castlevania Chronicles
  189. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  190. Castlevania: Curse of Darkness Bestiary No. 115
  191. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  192. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  193. Castlevania: Grimoire of Souls Prologue Stage 4
  194. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  195. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  196. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  197. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  198. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  199. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  200. Castlevania: Portrait of Ruin
  201. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  202. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  203. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  204. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  205. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  206. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  207. Castlevania: Portrait of Ruin
  208. Castlevania: Lament of Innocent
  209. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  210. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  211. Konami of Europe's Camilla Fernandez profile
  212. Castlevania: Portrait of Ruin
  213. Castlevania: Grimoire of Souls Prologue Stage 1
  214. Castlevania: Dawn of Sorrow Yoko's Shop
  215. Castlevania: Symphony of the Night Maria mode
  216. Castlevania: Symphony of the Night Maria mode
  217. Castlevania: Symphony of the Night Maria mode
  218. Castlevania: Nocturne of Recollection Chapter 2: Omen
  219. Castlevania: Rondo of Blood
  220. Castlevania: Lament of Innocence Game Manual Page 10
  221. Castlevania: Nocturne of Recollection Chapter 6: Counterattack
  222. Castlevania: Symphony of the Night Maria mode
  223. Castlevania: The Dracula X Chronicles
  224. Castlevania: Symphony of the Night Maria mode
  225. Castlevania: Symphony of the Night Maria mode
  226. Castlevania: Symphony of the Night "Final Stage: Bloodlines"
  227. Castlevania: Symphony of the Night Maria mode
  228. Castlevania: Symphony of the Night "Final Stage: Bloodlines"
  229. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  230. Castlevania: Rondo of Blood
  231. Castlevania: Symphony of the Night Maria mode
  232. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  233. Castlevania: Rondo of Blood
  234. Castlevania: Rondo of Blood
  235. Castlevania: Rondo of Blood
  236. Castlevania: Rondo of Blood
  237. Castlevania: Rondo of Blood
  238. Castlevania: Rondo of Blood
  239. Castlevania: Rondo of Blood
  240. Castlevania: Rondo of Blood
  241. Castlevania: Rondo of Blood
  242. Castlevania: Symphony of the Night Maria mode
  243. Castlevania: Symphony of the Night Maria mode
  244. Castlevania: Symphony of the Night Maria mode
  245. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  246. Castlevania: Rondo of Blood
  247. Castlevania: Rondo of Blood
  248. Castlevania Judgment Maria Moveset
  249. Castlevania: Symphony of the Night Bestiary No. 140
  250. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  251. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  252. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  253. Castlevania: The Dracula X Chronicles Alt Stage 3
  254. Castlevania: Symphony of the Night Bestiary No. 2
  255. Castlevania: Lament of Innocence Bestiary No. 017
  256. Castlevania: Curse of Darkness Bestiary No. 8
  257. Castlevania: Portrait of Ruin Bestiary No. 29
  258. Castlevania: Symphony of the Night Bestiary No. 140
  259. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  260. Castlevania: Circle of the Moon
  261. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  262. Castlevania (N64) Charlie Vincent Boss
  263. Castlevania: Portrait of Ruin Holy Mail Description
  264. Castlevania Aria of Sorrows
  265. Akumajō Dracula timeline at Konami.jp
  266. Page 04 of the North American instruction booklet for Castlevania: The Dracula X Chronicles
  267. 21 of the North American instruction booklet for Castlevania Judgment
  268. 21 of the North American instruction booklet for Castlevania Judgment
  269. Castlevania Judgment Aeon True Story Mode Intro
  270. Castlevania Judgment Sypha Belnades True Story Mode
  271. Castlevania Judgment Golem True Story Mode
  272. Castlevania Judgment Death True Story Mode
  273. Castlevania Judgment Golem True Story Mode
  274. Castlevania Judgment Aeon True Story Mode Intro
  275. Castlevania: Curse of Darkness Ending
  276. Castlevania: Curse of Darkness Ending
  277. Castlevania: Curse of Darkness Ending
  278. Castlevania: Symphony of the Night Ending
  279. Castlevania: The Adventure Rebirth Ending
  280. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  281. Castlevania: Rondo of Blood
  282. Castlevania: Rondo of Blood
  283. Castlevania: Rondo of Blood
  284. Castlevania: Rondo of Blood
  285. Castlevania: Rondo of Blood
  286. Castlevania: Rondo of Blood
  287. Castlevania: Rondo of Blood
  288. Castlevania: Rondo of Blood
  289. Castlevania: Rondo of Blood
  290. Castlevania: Rondo of Blood Shaft Boss
  291. Castlevania: Rondo of Blood
  292. Castlevania: Rondo of Blood Shaft Boss
  293. Castlevania: Rondo of Blood Shaft Boss
  294. Castlevania: Rondo of Blood
  295. Castlevania: Rondo of Blood
  296. Castlevania: Rondo of Blood
  297. Castlevania: The Dracula X Chronicles
  298. Castlevania: The Dracula X Chronicles
  299. Castlevania: The Dracula X Chronicles
  300. Castlevania: The Dracula X Chronicles
  301. Castlevania: The Dracula X Chronicles
  302. Castlevania: The Dracula X Chronicles
  303. Castlevania: The Dracula X Chronicles
  304. Castlevania: The Dracula X Chronicles
  305. Castlevania: The Dracula X Chronicles
  306. Castlevania: The Dracula X Chronicles
  307. Castlevania: The Dracula X Chronicles
  308. Castlevania: The Dracula X Chronicles
  309. Castlevania: The Dracula X Chronicles
  310. Castlevania: The Dracula X Chronicles
  311. Castlevania: The Dracula X Chronicles
  312. Castlevania: The Dracula X Chronicles
  313. Castlevania: The Dracula X Chronicles
  314. Castlevania: The Dracula X Chronicles
  315. Castlevania Judgment Maria Story Mode
  316. Castlevania Judgment Maria Story Mode
  317. Castlevania Judgment Maria Story Mode
  318. Castlevania Judgment Maria Story Mode
  319. Castlevania Judgment Maria Story Mode
  320. Castlevania Judgment Maria Story Mode
  321. Castlevania Judgment Maria Story Mode
  322. Castlevania Judgment Maria Story Mode
  323. Castlevania Judgment Maria Story Mode
  324. Castlevania Judgment Maria Story Mode
  325. Castlevania Judgment Maria Story Mode
  326. Castlevania: Symphony of the Night