“ | Honey, listen to me. We made it this far. I will not stop until you're safe. Nothing is more important than that. You understand? Let's get going. | „ |
~ Chuck to Katey at the end of Dead Rising 2: Case Zero |
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<tabber> | <tabber> | ||
|-|Dead Rising 2=[[File:Dead_rising_chuck_full.png|right|400px]] | |-|Dead Rising 2=[[File:Dead_rising_chuck_full.png|right|400px]] | ||
{{Quote|Honey, listen to me. We made it this far. I will not stop until you're safe. Nothing is more important than that. You understand? Let's get going.|Chuck to Katey at the end of ''Dead Rising 2: Case Zero''}} | {{#tag:tabber| | ||
{{Quote|I know my way around a zombie or two.|Chuck Greene to Raymond Sullivan}} | {{!}}-{{!}}1={{Quote|Honey, listen to me. We made it this far. I will not stop until you're safe. Nothing is more important than that. You understand? Let's get going.|Chuck to Katey at the end of ''Dead Rising 2: Case Zero''}} | ||
{{Quote|Nobody likes shots, honey. But it's very important that you get this!|Chuck to Katey when trying to give her zombrex}} | {{!}}-{{!}}2={{Quote|I know my way around a zombie or two.|Chuck Greene to Raymond Sullivan}} | ||
{{Quote|Nothing's going to stop me from keeping you safe.|Chuck to Katey}} | {{!}}-{{!}}3={{Quote|Nobody likes shots, honey. But it's very important that you get this!|Chuck to Katey when trying to give her zombrex}} | ||
{{Quote|Daddy can fix anything.}} | {{!}}-{{!}}4={{Quote|Nothing's going to stop me from keeping you safe.|Chuck to Katey}} | ||
{{Quote|Nice place to visit, but I ain't gonna die here.}} | {{!}}-{{!}}5={{Quote|Daddy can fix anything.}} | ||
{{!}}-{{!}}6={{Quote|Nice place to visit, but I ain't gonna die here.}} | |||
}} | |||
|-|Dead Rising 3=[[File:Dead_rising_3_chuck_full.png|right|400px]] | |-|Dead Rising 3=[[File:Dead_rising_3_chuck_full.png|right|400px]] | ||
{{Quote|I used to be the guy that solved problems, not caused them.|Chuck to Katey}} | {{Quote|I used to be the guy that solved problems, not caused them.|Chuck to Katey}} | ||
|-|Endgame=[[File:Dead_Rising_Endgame_Chuck_Greene.png|right|400px]] | |-|Endgame=[[File:Dead_Rising_Endgame_Chuck_Greene.png|right|400px]] | ||
</tabber> | </tabber> | ||
[[File:Yt5s.io_-_Dead_Rising_2_OST_-_Chuck_Greene_(128_kbps).mp3|thumb|right|400px|Chuck Greene]] | |||
[[File:Yt5s.io_-_Dead_Rising_2_Off_The_Record_-_Firewater_(Chuck_Greene's_theme)_-HQ_+_Download-_(128_kbps).mp3|thumb|right|400px|Firewater]] | |||
==Background== | ==Background== | ||
'''Chuck Greene''' is the playable protagonist of ''Dead Rising 2'', ''Dead Rising 2: Case Zero'' and ''Dead Rising 2: Case West''. He also appears as a psychopath in the non-canon game ''Dead Rising 2: Off the Record'', and as a supporting character in ''Dead Rising: Road to Fortune'', ''Dead Rising: Endgame'' and ''Dead Rising 3''. | '''Chuck Greene''' is the playable protagonist of ''Dead Rising 2'', ''Dead Rising 2: Case Zero'' and ''Dead Rising 2: Case West''. He also appears as a psychopath in the non-canon game ''Dead Rising 2: Off the Record'', and as a supporting character in ''Dead Rising: Road to Fortune'', ''Dead Rising: Endgame'' and ''Dead Rising 3''. | ||
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Although he does not make a physical appears in Dead Rising 4, he's mentioned in a few of the games collectibles. In one of the newspaper collectibles, there is an article that can be found celebrating Katey's birth. According to the article, Katey was born in Las Vegas, Nevada at exactly 7:38PM. It also mentions that Chuck was racing in Ingleton, which means that he would have been to Los Perdidos prior to Dead Rising 3. Assuming that Katey was born in 2004, this means that Chuck had been famous in motocross for at least 4 years before the Las Vegas Outbreak in 2008. Chuck is once again mentioned through one of the Personal Mysteries. In the 'Terror is Romantic' personal mystery, it details a (intentionally badly written) fan fiction about TK and Chuck together in a romantic relationship. | Although he does not make a physical appears in Dead Rising 4, he's mentioned in a few of the games collectibles. In one of the newspaper collectibles, there is an article that can be found celebrating Katey's birth. According to the article, Katey was born in Las Vegas, Nevada at exactly 7:38PM. It also mentions that Chuck was racing in Ingleton, which means that he would have been to Los Perdidos prior to Dead Rising 3. Assuming that Katey was born in 2004, this means that Chuck had been famous in motocross for at least 4 years before the Las Vegas Outbreak in 2008. Chuck is once again mentioned through one of the Personal Mysteries. In the 'Terror is Romantic' personal mystery, it details a (intentionally badly written) fan fiction about TK and Chuck together in a romantic relationship. | ||
|} | |} | ||
== | ==General Information== | ||
'''Name:''' Chuck Greene | '''Name:''' Chuck Greene | ||
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'''Sex:''' Male | '''Sex:''' Male | ||
'''Age:''' | '''Age:''' 29 during Dead Rising 2 ([https://imgur.com/a/SYAZB4q Officially listed as 29]), 39 during Dead Rising 3 ([https://en.wikipedia.org/wiki/Dead_Rising#:~:text=Dead%20Rising%203%20(2013),-Main%20article%3A%20Dead&text=The%20third%20game%20in%20the,The%20time%20system%20returns. Dead Rising 3 takes place 10 years after Dead Rising 2]) | ||
'''Classification:''' Human, | '''Classification:''' Human, Former motocross champion | ||
Former motocross | |||
'''Species:''' Human | |||
'''Occupation:''' Former motocross driver | |||
'''[[Status]]:''' '''Alive''' | '''[[Status]]:''' '''Alive''' | ||
'''[[Alignment]]:''' '''Chaotic Good''' (Chuck is one that cares greatly for his daughter, going out of his way to risk his life fighting hundreds of zombies just to get her zombrex, all while doing this, [https://youtu.be/WPm-KCEuW_8?t=186 he goes out of his way to rescue survivors] from zombies [https://youtu.be/u4S-4_vt3So?list=PLCF3990581C895F70&t=208 or psychopaths]) | '''[[Alignment]]:''' '''Chaotic Good''' (Chuck is one that cares greatly for his daughter, going out of his way to risk his life fighting hundreds of zombies just to get her zombrex, all while doing this, [https://youtu.be/WPm-KCEuW_8?t=186 he goes out of his way to rescue survivors] from zombies [https://youtu.be/u4S-4_vt3So?list=PLCF3990581C895F70&t=208 or psychopaths]) | ||
==Codex Statistics== | |||
'''[[Tiering System|Tier]]:''' '''9-B''', '''Higher''' with most weapons | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' | ||
'''[[Attack Potency]]:''' '''Wall level''' ([https://youtu.be/0ucZoOjx73g?t=57 Can kick off heads], [https://youtu.be/0ucZoOjx73g?t=11 completely splatter heads with a DDT], [https://youtu.be/0ucZoOjx73g?t=19 crush a skull], [https://youtu.be/0ucZoOjx73g?t=32 kick enemies hard enough into glass to break it]. [https://youtu.be/wO4NDaVDiaU?t=60 Physically comparable to] [[Frank West]]), '''Higher''' with most weapons (Many of Chuck's weapons generally do far higher damage than his regular self, [https://youtu.be/fSQ7Yc2KtD8?t=1 especially with combo weapons]. [https://youtu.be/fSQ7Yc2KtD8?t=326 Some able] [https://youtu.be/fSQ7Yc2KtD8?t=680 to] [https://youtu.be/fSQ7Yc2KtD8?t=703 cause explosions]) | '''[[Attack Potency]]:''' '''Wall level''' ([https://youtu.be/0ucZoOjx73g?t=57 Can kick off heads], [https://youtu.be/0ucZoOjx73g?t=11 completely splatter heads with a DDT], [https://youtu.be/0ucZoOjx73g?t=19 crush a skull], [https://youtu.be/0ucZoOjx73g?t=32 kick enemies hard enough into glass to break it]. [https://youtu.be/cy-wP4abqaQ?t=3766 Can defeat a tiger]. [https://youtu.be/wO4NDaVDiaU?t=60 Physically comparable to] [[Frank West]]), '''Higher''' with most weapons (Many of Chuck's weapons generally do far higher damage than his regular self, [https://youtu.be/fSQ7Yc2KtD8?t=1 especially with combo weapons]. [https://youtu.be/fSQ7Yc2KtD8?t=326 Some able] [https://youtu.be/fSQ7Yc2KtD8?t=680 to] [https://youtu.be/fSQ7Yc2KtD8?t=703 cause explosions]) | ||
'''[[Durability]]:''' '''Wall level''' | '''[[Durability]]:''' '''Wall level''' ([https://youtu.be/LJmtH79PTWs?t=107 Survives a crane crashing into him], [https://youtu.be/LJmtH79PTWs?t=141 survives a helicopter crashing into him], and [https://youtu.be/XxTt_s5RmV0?t=2348 get run over by motorcycles, which can break through steel]) | ||
'''[[Striking Strength]]:''' '''Wall Class''' | '''[[Striking Strength]]:''' '''Wall Class''' | ||
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'''[[Speed|Travel Speed]]:''' '''Athletic Human''' ([https://youtu.be/rx0SM1rMX5Q?t=273 Kept up with a truck that started accelerating for a good bit]. Can easily keep up with [[Frank West]]), '''Higher''' with Quickstep ([https://youtu.be/Am4B38nSCDA?t=88 Drinking quicksteps allows Chuck to run far faster then before]) | '''[[Speed|Travel Speed]]:''' '''Athletic Human''' ([https://youtu.be/rx0SM1rMX5Q?t=273 Kept up with a truck that started accelerating for a good bit]. Can easily keep up with [[Frank West]]), '''Higher''' with Quickstep ([https://youtu.be/Am4B38nSCDA?t=88 Drinking quicksteps allows Chuck to run far faster then before]) | ||
'''[[Speed| | '''[[Speed|Attack Speed]]:''' '''Supersonic''' (Can tag [[Frank West]] who can hit Adam MacIntyre, [https://youtu.be/c6lBafsbHbs?t=322 who can dodge and deflect gunfire]) | ||
'''[[Reactions|Reaction Speed]]:''' '''Supersonic''' ([https://youtu.be/arMNBNx9cjs?list=PLCF3990581C895F70&t=485 Reacted as a gun was fired at him]. [https://youtu.be/NaLIIDalzTg?list=PLCF3990581C895F70&t=288 Reacted to a motorcycle's saw blades last second], [https://youtu.be/NaLIIDalzTg?list=PLCF3990581C895F70&t=356 which it's been shown regular humans can't react to even with full knowledge ot it beforehand]) | '''[[Reactions|Reaction Speed]]:''' '''Supersonic''' ([https://youtu.be/arMNBNx9cjs?list=PLCF3990581C895F70&t=485 Reacted as a gun was fired at him]. [https://youtu.be/NaLIIDalzTg?list=PLCF3990581C895F70&t=288 Reacted to a motorcycle's saw blades last second], [https://youtu.be/NaLIIDalzTg?list=PLCF3990581C895F70&t=356 which it's been shown regular humans can't react to even with full knowledge ot it beforehand]) | ||
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'''[[Stamina]]:''' '''Superhuman''' (Chuck goes around fighting thousands upon thousands of zombies every hour, needing to give his daughter her zombrex every 12 hours, without having any real rest or proper sleep and still being in peak condition) | '''[[Stamina]]:''' '''Superhuman''' (Chuck goes around fighting thousands upon thousands of zombies every hour, needing to give his daughter her zombrex every 12 hours, without having any real rest or proper sleep and still being in peak condition) | ||
'''[[Range]]:''' '''Standard Melee | '''[[Range]]:''' '''Standard Melee'''. '''Extended Melee''' to '''Hundreds of Meters''' with various weapons | ||
'''[[Intelligence]]:''' '''[[Genius Intelligence]]''' ([https://youtu.be/rx0SM1rMX5Q?t=427 Chuck through using a workbench can combine weapons together to create powerful weapons] [https://youtu.be/fSQ7Yc2KtD8?t=1 of different variety] . [https://youtu.be/7vdZ-6SzN6Y?t=138 Can fix a broken motorbike] [https://youtu.be/icT6YZf6jQg?t=766 after gaining all of the bike parts]) | |||
'''[[ | '''[[Knowledge]]:''' '''Grandmaster level''' ([https://youtu.be/cy-wP4abqaQ Has canonically defeated a majority of his psychopaths without actually using a weapon, meaning he has defeated several of the weapon using psychopaths with his bare hands]<ref>Note: While Chuck is shown in the boss fights of these clips to use weapons, the actual cutscenes [https://youtu.be/4CG4p1qxDHg?t=97 show the] [https://youtu.be/cy-wP4abqaQ?t=349 psychopaths] [https://youtu.be/cy-wP4abqaQ?t=611 die from] [https://youtu.be/cy-wP4abqaQ?t=1055 being beaten] [https://youtu.be/cy-wP4abqaQ?t=1959 to death] [https://youtu.be/cy-wP4abqaQ?t=2165 as there's no] [https://youtu.be/cy-wP4abqaQ?t=2875 visible wounds] [https://youtu.be/cy-wP4abqaQ?t=3135 on their body from piercing weapons], along with this, Chuck does not have any weapons on his person during these fights asides from the fights where he canonically does, [https://youtu.be/xHJ9sGNTqog?t=632 it's even shown Chuck's opening move in some of these battles is using his bare hands].</ref>) | ||
---- | ---- | ||
==[[Powers and Techniques]]== | |||
<tabber> | <tabber> | ||
|-|By Himself= | |-|By Himself= | ||
'''[[Superhuman Physical Characteristics]]''', '''[[Genius Intelligence]]''', '''[[Human Achievements]]''' ([https://youtu.be/UvmL_CUe0Dk?list=PLCF3990581C895F70&t=637 Was able to use the stage machine to properly match with Bibi's singing], [https://youtu.be/UvmL_CUe0Dk?list=PLCF3990581C895F70&t=706 with her noting he's the best stage manager she's ever had]), '''[[Martial Arts]]''' ([https://youtu.be/0ucZoOjx73g?t=17 Has moves such as leg sweeps], [https://youtu.be/0ucZoOjx73g?t=22 front kicks], [https://youtu.be/0ucZoOjx73g?t=32 double leg drop kick], [https://youtu.be/0ucZoOjx73g?t=37 foot sweeps], [https://youtu.be/dWf5S9EqRJo?list=PLCF3990581C895F70&t=784 has a boxing stance] [https://youtu.be/dWf5S9EqRJo?list=PLCF3990581C895F70&t=813 along with a mixed martial arts stance]), '''[[Acrobatics]]''' ([https://youtu.be/Nd5S3Zv6lXw?list=PLCF3990581C895F70&t=846 Can do kick-ups when knocked down on the floor]. [https://youtu.be/0ucZoOjx73g?t=26 Able to implement dodge rolls into his form of combat]), '''[[Social Influencing]]''' ([https://youtu.be/4LVfMFYEGzU?list=PLCF3990581C895F70&t=440 Can convince survivors that view the situation as hopeless to follow him to the safe house]), '''[[Stealth Mastery]]''' ([https://youtu.be/ab8n-UILbmE?list=PLCF3990581C895F70&t=175 Snuck into the Phenotrans building]), '''[[Accelerated Development]]''' (Leveling; Physical Stats & Abilities. As Chuck progresses [https://youtu.be/icT6YZf6jQg?t=515 he will level up]. This can increase various stats, such as his health, attack, speed, stock, or learn new skills), '''[[Weapon Mastery]]''' ([https://youtu.be/rx0SM1rMX5Q?t=546 Skilled in] [https://youtu.be/01KFumZOR7k?list=PLCF3990581C895F70&t=289 using] [https://youtu.be/4K_zEIR1GtU fire arms]<ref>Note: While Chuck is not the main character of Off the Record, the game runs under the same engine as Dead Rising 2 along with it essentially being a retelling of the events through Frank's perspective, thus the weapon usage should scale to Chuck</ref>, [https://youtu.be/igSVjEj4lnI?t=711 can use broadswords], [https://youtu.be/fSQ7Yc2KtD8?t=1 and skilled in various combo weapons]), '''[[Vehicular Mastery]]''' (Land Vehicles; [https://youtu.be/4CG4p1qxDHg?t=209 Chuck is a skilled motorcyclist], [https://youtu.be/4CG4p1qxDHg?t=240 being capable of escaping the military while on a bike he just finish fixing and dealing with zombies], [https://youtu.be/GGkXOKdVo8s?list=PLCF3990581C895F70&t=297 capable of riding his bike to mow down dozens of zombies]), '''[[Construction]]''' ([https://youtu.be/rx0SM1rMX5Q?t=427 Chuck through using a workbench can combine weapons together to create powerful weapons] [https://youtu.be/fSQ7Yc2KtD8?t=1 of different variety]), '''[[Dimensional Storage]]''' (Can keep large amounts of items in his inventory, [https://youtu.be/kj8Qle02-8Y?t=4013 which is acknowledged in universe that protagonist do this through one of] [[Frank West]]'s costumes [https://youtu.be/rRrSaNH-R-A?list=PLs1-UdHIwbo6vvRSH5_Wn8cicd-ztGiyT&t=531 and] [[Nick Ramos]]' costumes) | '''[[Superhuman Physical Characteristics]]''', '''[[Genius Intelligence]]''', '''[[Human Achievements]]''' ([https://youtu.be/UvmL_CUe0Dk?list=PLCF3990581C895F70&t=637 Was able to use the stage machine to properly match with Bibi's singing], [https://youtu.be/UvmL_CUe0Dk?list=PLCF3990581C895F70&t=706 with her noting he's the best stage manager she's ever had]), '''[[Martial Arts]]''' ([https://youtu.be/0ucZoOjx73g?t=17 Has moves such as leg sweeps], [https://youtu.be/0ucZoOjx73g?t=22 front kicks], [https://youtu.be/0ucZoOjx73g?t=32 double leg drop kick], [https://youtu.be/0ucZoOjx73g?t=37 foot sweeps], [https://youtu.be/dWf5S9EqRJo?list=PLCF3990581C895F70&t=784 has a boxing stance] [https://youtu.be/dWf5S9EqRJo?list=PLCF3990581C895F70&t=813 along with a mixed martial arts stance]), '''[[Acrobatics]]''' ([https://youtu.be/Nd5S3Zv6lXw?list=PLCF3990581C895F70&t=846 Can do kick-ups when knocked down on the floor]. [https://youtu.be/0ucZoOjx73g?t=26 Able to implement dodge rolls into his form of combat]), '''[[Social Influencing]]''' ([https://youtu.be/4LVfMFYEGzU?list=PLCF3990581C895F70&t=440 Can convince survivors that view the situation as hopeless to follow him to the safe house]), '''[[Stealth Mastery]]''' ([https://youtu.be/ab8n-UILbmE?list=PLCF3990581C895F70&t=175 Snuck into the Phenotrans building]), '''[[Accelerated Development]]''' (Leveling; Physical Stats & Abilities. As Chuck progresses [https://youtu.be/icT6YZf6jQg?t=515 he will level up]. This can increase various stats, such as his health, attack, speed, stock, or learn new skills), '''[[Weapon Mastery]]''' ([https://youtu.be/rx0SM1rMX5Q?t=546 Skilled in] [https://youtu.be/01KFumZOR7k?list=PLCF3990581C895F70&t=289 using] [https://youtu.be/4K_zEIR1GtU fire arms]<ref>Note: While Chuck is not the main character of Off the Record, the game runs under the same engine as Dead Rising 2 along with it essentially being a retelling of the events through Frank's perspective, thus the weapon usage should scale to Chuck.</ref>, [https://youtu.be/igSVjEj4lnI?t=711 can use broadswords], [https://youtu.be/fSQ7Yc2KtD8?t=1 and skilled in various combo weapons]), '''[[Vehicular Mastery]]''' (Land Vehicles; [https://youtu.be/4CG4p1qxDHg?t=209 Chuck is a skilled motorcyclist], [https://youtu.be/4CG4p1qxDHg?t=240 being capable of escaping the military while on a bike he just finish fixing and dealing with zombies], [https://youtu.be/GGkXOKdVo8s?list=PLCF3990581C895F70&t=297 capable of riding his bike to mow down dozens of zombies]), '''[[Construction]]''' ([https://youtu.be/rx0SM1rMX5Q?t=427 Chuck through using a workbench can combine weapons together to create powerful weapons] [https://youtu.be/fSQ7Yc2KtD8?t=1 of different variety]), '''[[Dimensional Storage]]''' (Can keep large amounts of items in his inventory, [https://youtu.be/kj8Qle02-8Y?t=4013 which is acknowledged in universe that protagonist do this through one of] [[Frank West]]'s costumes [https://youtu.be/rRrSaNH-R-A?list=PLs1-UdHIwbo6vvRSH5_Wn8cicd-ztGiyT&t=531 and] [[Nick Ramos]]' costumes). | ||
<br> | |||
'''[[Resistance]]''' to '''[[Zombification]]''' ([https://www.youtube.com/watch?v=kj8Qle02-8Y&t=934s&ab_channel=GameplayOnly Everyone became immune to the parasite disease after ''Dead Rising 3'']) | |||
|-|With Equipment= | |-|With Equipment= | ||
{{#tag:tabber| | {{#tag:tabber| | ||
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</tabber> | </tabber> | ||
---- | ---- | ||
==[[Equipment]]== | |||
*'''Transceiver:''' The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex. In ''Dead Rising 2'' "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies." | *'''Transceiver:''' The transceiver is used between Stacey and Chuck to communicate while Chuck roams Fortune City, as well as sending reminders to Chuck about giving Katey Greene her dose of Zombrex. In ''Dead Rising 2'' "the radio system has been much improved. Getting a call adds a short info blurb to Chuck's wristwatch...which can be checked with the touch of a button. You won't receive any more long annoying calls from Otis, which is a blessing to anyone who had to take one of his agonizingly slow calls while surrounded by zombies." | ||
*'''Zombrex:''' Ambuzol Vaspilatin or Zombrauctus Pendeo Autoinjectors, commercially marketed by Phenotrans as Zombrex, is a controversial drug in the Dead Rising universe that greatly slows the process of zombification. | *'''Zombrex:''' Ambuzol Vaspilatin or Zombrauctus Pendeo Autoinjectors, commercially marketed by Phenotrans as Zombrex, is a controversial drug in the Dead Rising universe that greatly slows the process of zombification. | ||
===[[Equipment|Optional Equipment]]=== | |||
<tabber> | <tabber> | ||
|-|Regular Weapons= | |-|Regular Weapons= | ||
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
|- | |- | ||
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|Put it on a zombie’s head to blind it. | |Put it on a zombie’s head to blind it. | ||
|} | |} | ||
</div> | |||
|-|Combo Weapons= | |-|Combo Weapons= | ||
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</tabber> | </tabber> | ||
---- | ---- | ||
==Notable Techniques== | |||
<div class="scrollable" style="overflow:auto; max-height:600px; width:{{{width|100%}}}; -moz-border-radius-topleft:0.5em; border:1px solid #AAAAAA; padding-left:0.5em; background:transparent;"> | |||
{| class="article-table" style="background-color:; border: 2px solid #000000; font-size:110%;width:60%;font-family:Coming Soon; text-transform: !important; " | |||
{| class="article-table" style="background-color: | |||
!Picture | !Picture | ||
!Skill | !Skill | ||
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|Quick way to dispatch crawling zombies on the ground. Also works on already dead zombies for an extra 25 pp. | |Quick way to dispatch crawling zombies on the ground. Also works on already dead zombies for an extra 25 pp. | ||
|} | |} | ||
</div> | |||
---- | ---- | ||
==Other== | |||
'''Standard Tactics:''' Chuck will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them. | '''Standard Tactics:''' Chuck will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them. | ||
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</tabber> | </tabber> | ||
[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Male Characters]] | [[Category:Male Characters]] | ||
[[Category:Video Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Game Characters]] | [[Category:Video Game Characters]] | ||
[[Category:Comicbook Characters]] | [[Category:Comicbook Characters]] | ||
[[Category:Graphic Novel Characters]] | [[Category:Graphic Novel Characters]] | ||
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[[Category:9-B]] | [[Category:9-B]] | ||
[[Category:Superhumans]] | [[Category:Superhumans]] | ||
[[Category: | [[Category:Genius Intelligence Users]] | ||
[[Category:Human Achievers]] | [[Category:Human Achievers]] | ||
[[Category:Martial | [[Category:Martial Arts Users]] | ||
[[Category: | [[Category:Acrobatics Users]] | ||
[[Category:Social Influencers]] | [[Category:Social Influencers]] | ||
[[Category:Stealth Masters]] | [[Category:Stealth Masters]] | ||
[[Category:Stealth Mastery Users]] | [[Category:Stealth Mastery Users]] | ||
[[Category:Stealth Users]] | [[Category:Stealth Mastery Users]] | ||
[[Category:Accelerated Development Users]] | [[Category:Accelerated Development Users]] | ||
[[Category:Weapon Masters]] | [[Category:Weapon Masters]] | ||
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[[Category:Firearm Users]] | [[Category:Firearm Users]] | ||
[[Category:Sword Users]] | [[Category:Sword Users]] | ||
[[Category:Swordsmen]] | |||
[[Category:Knife Users]] | [[Category:Knife Users]] | ||
[[Category:Pole Users]] | [[Category:Pole Users]] | ||
[[Category:Axe Users]] | [[Category:Axe Users]] | ||
[[Category: | [[Category:Explosives Users]] | ||
[[Category:Vehicle Users]] | [[Category:Vehicle Users]] | ||
[[Category:Vehicular Masters]] | [[Category:Vehicular Masters]] | ||
[[Category:Construction Users]] | [[Category:Construction Users]] | ||
[[Category: | [[Category:Hammerspace Users]] | ||
[[Category:Healing Users]] | [[Category:Healing Users]] | ||
[[Category:Statistics Amplification Users]] | [[Category:Statistics Amplification Users]] | ||
[[Category:Bestowal Users]] | |||
[[Category:Power Bestowal Users]] | [[Category:Power Bestowal Users]] | ||
[[Category:Durability Negation Users]] | [[Category:Durability Negation Users]] |
“ | Honey, listen to me. We made it this far. I will not stop until you're safe. Nothing is more important than that. You understand? Let's get going. | „ |
~ Chuck to Katey at the end of Dead Rising 2: Case Zero |
“ | I know my way around a zombie or two. | „ |
~ Chuck Greene to Raymond Sullivan |
“ | Nobody likes shots, honey. But it's very important that you get this! | „ |
~ Chuck to Katey when trying to give her zombrex |
“ | Nothing's going to stop me from keeping you safe. | „ |
~ Chuck to Katey |
“ | Daddy can fix anything. | „ |
“ | Nice place to visit, but I ain't gonna die here. | „ |
“ | I used to be the guy that solved problems, not caused them. | „ |
~ Chuck to Katey |
Chuck Greene is the playable protagonist of Dead Rising 2, Dead Rising 2: Case Zero and Dead Rising 2: Case West. He also appears as a psychopath in the non-canon game Dead Rising 2: Off the Record, and as a supporting character in Dead Rising: Road to Fortune, Dead Rising: Endgame and Dead Rising 3.
Former two-time national motocross champion, as well as a former "reckless playboy" who had settled into a happy family life, he is now a widower and the father of Katey Ann Greene, who was bitten by her zombified mother in the Las Vegas Outbreak. He is an extremely resourceful mechanic, able to repair and construct anything he can imagine. He is also a loving father who would do anything in order to protect his daughter from harm.
This dropdown contains the synopsis of Chuck Greene’s story. Read at your own risk as you may be spoiled otherwise! |
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Dead Rising: Road to Fortune
At the site of Chuck Greene's autocross tournament in the Las Vegas Arena, the crowd is cheering wildly, anxiously awaiting the start of the race. As Chuck mounts his bike, he tells Katey he loves her and shares a kiss with Pam (neither of them knowing this would be their last kiss). Pam takes Katey to the stands to watch the race and Chuck rolls up to the starting line. Over in the crowd, unbeknownst to anyone, Phenotrans security chief, Harjit Singh and his team of undercover Phenotrans' agents are eyeing the spectators meticulously. Each of them is carrying a jar full of queens, waiting for the opportune moment to release them into the city. The race begins, and Chuck quickly gains a solid lead over his competitors. With his wife and daughter cheering him on, Chuck soars high above the crowd and leaves the other racers behind in a cloud of dust. Meanwhile, Harjit decides the time is "now", and drops his jar of queens to the ground. Knowing that is the signal, the other Phenotrans agents do the same, and people start getting infected left and right. As Chuck makes another pass, a cheering Pam Greene is suddenly stung in the neck by a queen. When Katey asks her what happened, Pam shrugs it off and says that it was nothing more than a "bee sting". At this point, Harjit and his men have exited the arena and are driving out of Vegas as quickly as possible. Harjit makes a phone call to his boss, Marian Mallon, and tells her that so far, everything is going according to plan. Chuck Greene eventually crosses the finish line in first place, and triumphantly takes off his helmet and smiles happily. Happiness is quickly replaced with shock as he finally takes notice of what's happening in the stands. The "Las Vegas Outbreak" has begun. In a panic, Chuck frantically searches the zombified crowd for signs of his family. Likewise, within the crowd, Pam is desperately trying to protect Katey from the zombies; kicking or pushing aside any that get too close to them, and making her way towards the track as she tries to locate her husband. Chuck and Pam finally spot each other, and Chuck ramps up his bike. But before he can go another mile, a zombie suddenly jumps him, and knocks Chuck off his bike. Chuck manages to kill the zombie and reach his family, but while Katey seems fine, something strange is happening to Pam. At that moment Pam Greene's zombification completes itself, and she lunges at Katey, biting her in the left arm. Enraged, Chuck kicks his undead wife away, and tries to subdue her, but she overpowers him and knocks him to the ground. As Pam starts moving towards Katey again, Chuck grabs a screwdriver and impales his wife through the skull. After Pam dies, Chuck realizes that Katey is going to need Zombrex and hastily prepares to escape the city. As the two Greenes make their final preparations, Katey asks her father whether mommy was coming with them. In response, Chuck sadly glances over at Pam's corpse, mumbles to himself, helps Katey onto his bike, and tells her that this time, they were leaving mommy behind. Chuck and Katey frantically attempt to escape from the zombie-infested city. Chuck manages to blast through the crowd of zombies standing around his pickup truck (even though it costs him his bike), and hastily ushers Katey in. Ramping up the engine, Chuck's truck crashes its way out of the arena and onto the Vegas Strip where Chuck desperately begins searching for a pharmacy which may have some Zombrex. Luckily, he doesn't have to go too far. Unfortunately, Chuck realizes that getting out of his truck under these circumstances would be plain suicide. So he tells Katey to cover her face and crashes the truck through one of the pharmacy's windows instead. Placing Katey on the checkout counter, Chuck begins searching the shelves for Zombrex. Finally, he succeeds and turns around just in time to see a zombified pharmacy worker advancing on Katey. Chuck gets the zombie's attention, and the two of them engage in a fierce battle with Chuck ultimately prevailing. Suddenly, Katey's skin changes to a sickly-gray color, and she begins moaning in a sound that would become all-too-familiar if Chuck didn't act fast. In desperation, Chuck whips out the Zombrex and injects Katey through the neck (as opposed to her arm). Katey goes limp and doesn't make another sound. For the moment, Chuck thinks he has lost her, and somberly clutches her in his arms. But then Katey says "ow, daddy that hurt!" and happiness enters Chuck's life once again. Together they make their way back to Chuck's truck (killing a few zombies in the process), and manage to get out of the city without being detected by the military. At the series's conclusion, Chuck and Katey drive past a road sign reading "Welcome to Still Creek, Population 753". Dead Rising 2: Case Zero
Chuck must now give Katey two doses of Zombrex per day to keep her from turning into a zombie. Chuck and his daughter manage to escape to Still Creek, a town approximately 46 miles from Las Vegas. When they stop at a local gas station for more fuel, someone steals Chuck's truck, which also has his daughter's Zombrex in it. As a horde of zombies arrive, Chuck barricades Katey inside the gas station and fights his way to a crashed ambulance in the military's abandoned quarantine zone, where he finds an unopened vial of Zombrex. He then overhears from the walkie-talkie on a dead soldier that the army is arriving to clean up the town, and orders are that nobody is allowed to leave Still Creek until then. After obtaining a damaged motorcycle and repairing it, and killing a psychotic mechanic intent on adding Katey to his "trophy" collection, he escapes Still Creek with his daughter during the confusion of the military's cleanup operation. He eventually finds his truck again; the thief died from unknown causes. He obtains more Zombrex, Katey's picture and belongings as well as his signature yellow racing jacket, before finally continuing his journey. Dead Rising 2
According to a news report by Rebecca Chang, apparently someone impersonating Chuck caused the zombie outbreak in the Fortune City arena and the blame falls on him as well as the CURE protest group. Chuck tries to prove his innocence before the arrival of the military. Dead Rising 2: Case West
At the facility, they cut the power and begin to gather evidence while trying to find Frank's contact. However, the zombified tourists and resort workers from Fortune City that were harvested by Phenotrans and brought to the facility were released from their holding pens, creating an outbreak. They used the confusion to evade security personnel but still managed to rescue trapped scientists and researchers. Eventually, they learn that the Zombrex drug is actually not synthetic, that it is still made from Queens and Phenotrans have been using inmates, homeless people, and kidnapping others, turning them into zombies, and using them to manufacture Zombrex. After a confrontation with Marian Mallon and fighting Harjit Singh, they learn that Phenotrans has a cure but has withheld from releasing it to the public. Dr. Mallon then flees the facility, with a captured Isabela Keyes, and initiates the self-destruction of the facility. Chuck and Frank escape the facility unharmed with the evidence to clear Chuck's name and vow to rescue Isabela and bring down Phenotrans. Dead Rising: Endgame
Dead Rising 3
Katey decided to run away, believing herself as a burden towards her father after seeing Chuck becoming stressed from all the work he has been doing. Chuck began to ruthlessly search for his daughter after her disappearance. Luckily, Chuck was able to have someone to help search for his daughter; that man being Gary. After being informed of Katey's whereabouts, Chuck heads to Los Perdidos, California, only to find the city in a middle of a zombie outbreak. Days later, Chuck, with the help of Gary, finds Katey, only to see her kissing a mechanic and using her middle name as an identity. Although wary of Nick at first, Chuck warms up to him after they team up to stop General Hemlock. He also appears to accept the romantic connection between Nick and his daughter fairly quickly, but also reinforces the fact that her name is not Annie and he doesn't like her to be called that. It's unknown what happens to Chuck after Los Perdidos, but it's assumed that he returns to a normal life after Katey is cured and doesn't need Zombrex anymore. Dead Rising 4
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Name: Chuck Greene
Origin: Dead Rising 2
Sex: Male
Age: 29 during Dead Rising 2 (Officially listed as 29), 39 during Dead Rising 3 (Dead Rising 3 takes place 10 years after Dead Rising 2)
Classification: Human, Former motocross champion
Species: Human
Occupation: Former motocross driver
Status: Alive
Alignment: Chaotic Good (Chuck is one that cares greatly for his daughter, going out of his way to risk his life fighting hundreds of zombies just to get her zombrex, all while doing this, he goes out of his way to rescue survivors from zombies or psychopaths)
Tier: 9-B, Higher with most weapons
Dimensionality: 3-D
Attack Potency: Wall level (Can kick off heads, completely splatter heads with a DDT, crush a skull, kick enemies hard enough into glass to break it. Can defeat a tiger. Physically comparable to Frank West), Higher with most weapons (Many of Chuck's weapons generally do far higher damage than his regular self, especially with combo weapons. Some able to cause explosions)
Durability: Wall level (Survives a crane crashing into him, survives a helicopter crashing into him, and get run over by motorcycles, which can break through steel)
Striking Strength: Wall Class
Lifting Strength: Class 1 (Can rip both of a persons arms off their body, can casually lift human bodies above himself. Could pull a snack machine over to the door to block it from the zombies. Comparable to Frank West who can rip off a head, which requires at least 5,000 newtons of force)
Travel Speed: Athletic Human (Kept up with a truck that started accelerating for a good bit. Can easily keep up with Frank West), Higher with Quickstep (Drinking quicksteps allows Chuck to run far faster then before)
Attack Speed: Supersonic (Can tag Frank West who can hit Adam MacIntyre, who can dodge and deflect gunfire)
Reaction Speed: Supersonic (Reacted as a gun was fired at him. Reacted to a motorcycle's saw blades last second, which it's been shown regular humans can't react to even with full knowledge ot it beforehand)
Stamina: Superhuman (Chuck goes around fighting thousands upon thousands of zombies every hour, needing to give his daughter her zombrex every 12 hours, without having any real rest or proper sleep and still being in peak condition)
Range: Standard Melee. Extended Melee to Hundreds of Meters with various weapons
Intelligence: Genius Intelligence (Chuck through using a workbench can combine weapons together to create powerful weapons of different variety . Can fix a broken motorbike after gaining all of the bike parts)
Knowledge: Grandmaster level (Has canonically defeated a majority of his psychopaths without actually using a weapon, meaning he has defeated several of the weapon using psychopaths with his bare hands[1])
Weapon | Durability/Ammo | Damage | Category | Description |
---|---|---|---|---|
2x4 | 15 | 2 | Melee | Impact swing attack. |
Acetylene Tank | 30 | 2 | Explosive | Explosive weapon with propulsion. |
Acoustic Guitar | 10 | 2 | Melee | 3 swing attacks, can also be slammed onto zombies, blinding them. |
Ad Board | 15 | 1 | Melee | 2 swing attacks. |
Amplifier | 20 | 1 | Melee | 2 swing attacks and a heavy, push attack. |
Assault Rifle | 60 | 3 | Firearm | Accurate rifle that can shoot in 3-round bursts. |
Bag of Marbles | 1 | 0 | Novelty | Causes zombies that step on the marbles to slip. |
Barstool | 5 | 2 | Melee | Push attack and a heavy, ground-slam attack. |
Baseball Bat | 30 | 3 | Melee | 2 swing attacks and a heavy, swing attack. |
Basketball | 15 | 2 | Ranged | Thrown weapon that bounces at other nearby zombies. |
Bass Guitar | 30 | 3 | Melee | 3 swing attacks and a heavy, ground attack. |
Battery | 25 | 2 | Melee | 2 swing attacks and a heavy, push attack. |
Battleaxe | 40 | 4 | Melee | Slicing weapon with 3 swing attacks, a heavy, spinning attack and a jump attack. |
Beach Ball | 30 | 0 | Novelty | Thrown weapon that bounces at other nearby zombies. |
Bench | 20 | 3 | Melee | Has a big push attack that can clear out a large group of zombies in front of you. When it breaks it spawns a 2x4. |
Bingo Ball Cage | 10 | 2 | Melee | Has a swing attack and a heavy, throw attack. |
Blast Frequency Gun | 50 | 0 | Firearm | Special weapon engineered to be very effective versus gas zombies. |
Bow and Arrow | 30 | 2 | Ranged | Projectile weapon; the arrows will stick into zombies. |
Bowie Knife | 35 | 2 | Melee | Fast, slashing weapon with a brutal heavy attack. |
Bowling Ball | 15 | 3 | Melee | Swing attack that can cause a zombie’s head to explode when hit just right. In ranged mode you can charge up a unique bowling attack. The longer you charge, the more power in the throw. |
Box of Nails | 20 | 1 | Ranged | It’s possible for the nails to impale a zombie for a moment, causing it to suffer more damage. |
Boxing Gloves | 25 | 1 | Melee | 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode. |
Brick | 10 | 3 | Melee | Swing attack and a heavy, throw attack. |
Broadsword | 40 | 4 | Melee | Slicing weapon with 3 swings a heavy, overhead attack and a jump attack. |
Broom Handle | 20 | 3 | Melee | Thrust weapon with 2 thrust attacks and a heavy, push attack. |
Bucket | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Bull Skull | 40 | 3 | Melee | Worn on Chuck’s head. Has a headbutt attack and a heavy, charging attack. |
Cactus Plant | 8 | 2 | Melee | 2 swing attacks. |
Cardboard Box | 5 | 1 | Melee | 2 swing attacks; break it open to try to find something useful. |
Cardboard Cutout | 10 | 1 | Novelty | Basic swing attack. |
Cash Register | 10 | 3 | Melee | 3 swing attacks; break it open for some cash. |
Casino Chips | 30 | 1 | Novelty | Tosses a handful of chips per throw. |
Cement Saw | 40 | 4 | Melee | Mechanical weapon with 2 thrust attacks. |
Centurion Bust | 20 | 3 | Melee | 2 swing attacks. |
Chain Saw | 30 | 4 | Melee | Slicing weapon with 2 swing attacks and a heavy, spin attack. |
Chef Knife | 40 | 2 | Melee | Fast, slashing weapon with a unique and brutal heavy attack. |
Coffee Pot | 1 | 2 | Melee | Impact swing attack; causes coffee to splash on environment. |
Comedy Trophy | 20 | 2 | Melee | Impact swing attack. |
Computer Case | 15 | 2 | Melee | 3 attacks: 2 swings then a push attack. |
Construction Hat | 7 | 1 | Melee | Impact swing attack. |
Cooking Oil | 6 | 1 | Melee | Impact swing attack. When it’s broken, the oil on the floor will cause zombies to slip. |
Cooking Pot | 15 | 2 | Melee | 2 swing attacks. |
Croupier Stick | 5 | 1 | Melee | Impact swing attack and a unique and brutal heavy attack. |
Crowbar | 30 | 3 | Melee | Impact swing attack. |
Cushioned Tall Chair | 5 | 3 | Melee | Melee weapon with a push attack and a heavy, ground-slam attack. |
Dolly | 30 | 2 | Melee | Pushable weapon that has a swing attack if picked up. |
Donkey Lamp | 10 | 1 | Melee | Impact swing attack. |
Drill Motor | 40 | 3 | Melee | 2 swing attacks and a heavy, push attack. |
Drink Cart | 40 | 2 | Melee | Pushable weapon that can be found with wine and beer on it. It has a swing attack if picked up. |
Drum | 10 | 1 | Melee | 2 swing attacks and a heavy attack that slams the drum onto a zombie’s head, blinding it. |
Dumbbell | 20 | 3 | Melee | Impact swing attack. |
Dynamite | 10 | 5 | Explosive | Explosive weapon that can be stuck in a zombie’s mouth. |
Electric Guitar | 30 | 3 | Melee | 3 swing attacks and a heavy, spin attack. |
Fancy Bench | 20 | 2 | Melee | Has a big push attack that can clear out a large group of zombies in front of you. |
Fancy Painting | 2 | 0 | Novelty | Slam this over a zombie to pin its hands at its side, preventing it from attacking you. |
Fancy Small Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Fancy Tall Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Fire Axe | 35 | 3 | Melee | Limb-slicing weapon with 2 swings and a heavy, overhead-chop attack. |
Fire Extinguisher | 20 | 0 | N/A | Spray zombies long enough to freeze them. You’ll gain some PP when they’re shattered. |
Firecrackers | 20 | 0 | N/A | Stackable weapon that acts as a lure. Can be thrown to areas where you want zombies to gather. |
Flashlight | 15 | 2 | Melee | Impact swing attack. The flashlight turns on while it’s being held |
Flower Pot | 1 | 1 | Melee | Impact swing attack. |
Foam Hand | 10 | 0 | Melee | Swing attack. |
Folding Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Football | 10 | 1 | Ranged | Thrown weapon that bounces at other nearby zombies. |
Fountain Firework | 10 | 0 | N/A | Slam into a zombie’s mouth; the glowing light and sparks lure nearby zombies. |
Funny Painting | 5 | 0 | Novelty | Slam over a zombie to pin its hands at its side, preventing it from attacking you. |
Garbage Bag | 10 | 1 | Melee | 2 swing attacks. Break it open to try to find something useful. |
Garbage Can | 20 | 3 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Gas Barrel | 20 | 3 | N/A | 2 swing attacks. Mission-specific weapon. |
Gas Can | 30 | 2 | N/A | Single swing attack. Mission-specific weapon. Can be shot to release green gas. |
Gasoline Canister | 10 | 4 | Explosive | Impact swing attack and a heavy attack that slams the gas can into a zombie’s mouth. Try shooting it afterward. |
Gems | 20 | 1 | Ranged | Tosses a handful of gems per throw. |
Generator | 30 | 3 | N/A | 2 swing attacks. Mission-specific weapon. |
Giant Die | 40 | 2 | Novelty | Swing attack and a heavy, throw attack. |
Giant Pink Chain Saw | 80 | 4 | Melee | 2 swing attacks followed by a pelvic thrust attack and a heavy, spinning attack. |
Giant Stuffed Bull | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Donkey | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Elephant | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Rabbit | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Gift Shop Lamp | 10 | 1 | Melee | Impact swing attack. |
Goblin Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Golf Club | 20 | 3 | Ranged | Projectile launching weapon. Unique charging attack when in ranged mode, increasing the damage and throw force. |
Grenade | 10 | 5 | Explosive | Thrown explosive. |
Gumball Machine | 15 | 2 | Melee | 3 swing attacks. When it breaks, the gumballs will cause zombies to slip if they step on them. |
Handbag | 7 | 1 | Melee | Simple swing attack. |
Handgun | 30 | 2 | Firearm | Basic hand gun. |
Hanger | 5 | 1 | Melee | Slam into a zombie’s mouth. |
Highback Oak Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Hockey Stick | 30 | 2 | Melee | 2 swing attacks with a heavy, cross-check attack. |
Hunk of Meat | 10 | 0 | Novelty | A lure weapon that can be slammed in a zombie’s mouth. |
Indoor Garbage Can | 20 | 2 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Katana Sword | 40 | 4 | Melee | 4 slicing swing attacks and a jump attack. |
Keg | 20 | 2 | Melee | Simple swing attack. If shot it will spin around spewing beer, which zombies can slip on. |
Ketchup | 3 | 0 | N/A | Spray a zombie to color it red. |
Keyboard | 10 | 1 | Melee | Impact swing attack. |
Lamp | 3 | 1 | Melee | Impact swing attack. |
Lance | 30 | 3 | Melee | 2 thrust attacks and a heavy impact that tosses zombies over Chuck’s shoulder. |
Large Barrel | 10 | 2 | Melee | Swing attack and a heavy attack that slams the barrel over the top of a zombie, incapacitating it. |
Large Fern Tree | 6 | 1 | Melee | Swing attack. |
Large Planter | 6 | 2 | Melee | Swing attack. |
Large Potted Plant | 6 | 1 | Melee | Swing attack. |
Large Vase | 15 | 2 | Melee | 2 swing attacks. |
Large Wrench | 25 | 4 | Melee | Impact attack animation with a unique heavy attack. |
Lawn Dart | 10 | 2 | Ranged | Thrown weapon that aims for a zombie’s head. |
Lawn Mower | 80 | 2 | Melee | Pushable weapon that knocks zombies over and grinds them up. |
LCD Monitor | 10 | 1 | Melee | 2 swing attacks. |
Lead Pipe | 20 | 3 | Melee | Impact swing attack and a heavy, impact swing attack. |
Leaf Blower | 0 | N/A | Blows a zombie back lightly, keeping it at bay. It’s inevitable; they will get you. | |
Leaf Rake | 25 | 1 | Melee | 2 swing attacks. |
Liberty Torch | 25 | 2 | Novelty | 2 swing attacks. |
Lizard Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
LMG | 200 | 4 | Firearm | Heavy machine gun. |
Long Stick | 5 | 2 | Melee | 2 thrust attacks and a heavy, throw attack. |
Machete | 35 | 2 | Melee | Fast, limb-slicing swing attacks. |
Magician Sword | 35 | 3 | Melee | Fast, limb-slicing swing attacks. |
Mailbox | 30 | 3 | Melee | 3 swing attacks. |
Mannequin Female | 15 | 2 | Melee | 2 swing attacks. Breaks apart into multiple parts that are also weapons. |
Mannequin Male | 15 | 2 | Melee | 2 swing attacks. Breaks apart into multiple parts that are also weapons. |
Massager | 15 | 1 | Novelty | Impact swing attack. |
Mayonnaise | 3 | 0 | N/A | Spray a zombie to color it white. |
Meat Cleaver | 30 | 2 | Melee | Fast, slashing swing attacks. |
Medicine Ball | 25 | 2 | Melee | 2 swing attacks. |
Merc Assault Rifle | 30 | 4 | Firearm | High rate of fire with powerful shots. |
Metal Barricade | 40 | 3 | Melee | 2 swing attacks with a heavy, charging push attack. |
Metal Baseball Bat | 40 | 3 | Ranged | Projectile weapon that hits baseballs. |
Metal Garbage Can | 20 | 2 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Mic Stand | 20 | 2 | Melee | Thrust attack and a heavy, push attack. |
Military Case | 20 | 2 | Melee | 2 swing attacks. |
Mining Pick | 30 | 3 | Melee | 2 swing attacks. |
MMA Gloves | 20 | 1 | Melee | 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode. |
Money Case | 15 | 2 | N/A | 2 swing attacks. Breaks apart and rewards money. Mission-only weapon. |
Moosehead | 40 | 4 | Melee | 2 head-swinging attacks with a heavy, charging attack. |
Motor Oil | 15 | 1 | Melee | Impact swing attack. Breaking the bottle will cause an oil slick on the ground that can cause zombies to slip. |
Music Discs | 10 | 1 | Ranged | Tosses 1 disc per attack. |
Mustard | 3 | 0 | N/A | Spray a zombie to color it yellow. |
Newspaper Box | 25 | 3 | Melee | 2 swing attacks and a heavy, ground attack. |
Nightstick | 20 | 3 | Melee | Impact swing attack. |
Novelty Beer Mug | 20 | 2 | Novelty | Push attack and a heavy, ground-slam attack. |
Novelty Cell Phone | 10 | 2 | Novelty | 2 swing attacks and a heavy, spin attack. |
Novelty Liquor Bottle | 10 | 2 | Novelty | 2 swing attacks and a heavy, ground attack. When the item breaks it creates liquid on the ground that can cause zombies to slip. |
Novelty Perfume Bottle | 10 | 2 | Novelty | Swing attack. |
Novelty Poker Chip | 2 | Novelty | 2 swing attacks. | |
Padded Blue Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Paddle | 25 | 1 | Melee | 2 swing attacks with a heavy, cross-check attack. |
Paint Can | 5 | 2 | Melee | Impact swing attack; when it breaks it splashes green on zombies and the environment. |
Painting | 5 | 0 | Novelty | Slam over a zombie to pin its hands at its side, preventing it from attacking you. |
Pallet | 15 | 2 | Melee | 2 swing attacks. When it breaks apart it spawns a 2x4. |
Pan | 15 | 2 | Melee | Impact swing attack. Can be heated up on a stove to add a heavy, burning-face attack. |
Parasol | 30 | 2 | Melee | Thrust attack with a heavy, running-charge attack. |
Patio Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Patio Table | 30 | 2 | Melee | 2 swing attacks with a heavy, charge push attack. |
Peace Art | 6 | 1 | N/A | Impact swing attack. |
Pitchfork | 30 | 2 | Melee | 2 thrust attacks and a heavy impact attack that tosses zombies over Chuck’s shoulder. |
Plastic Bin | 15 | 2 | Melee | Swing attack and a heavy, ground-slam attack. |
Plastic Garbage Can | 15 | 2 | Melee | Swing attack. Break it open to try to find something useful. |
Plates | 20 | 1 | Ranged | Tosses 1 plate per attack. |
Playing Cards | 30 | 0 | Novelty | Tosses a handful of cards per throw. |
Plywood | 15 | 3 | Melee | 4 swing attacks. |
Power Drill | 50 | 2 | Melee | 4 stabbing attacks. |
Propane Tank | 25 | 5 | Explosive | Explosive weapon that has 2 swing attacks. |
Protestor Sign | 15 | 1 | Melee | Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back. |
Push Broom | 15 | 1 | Melee | Thrust attack with a heavy, cross-check attack. When it breaks it spawns the broom handle. |
Pylon | 30 | 0 | Novelty | Put on a zombie’s head to blind it. |
Queen | 10 | 5 | N/A | Smash to instantly kill all nearby zombies. |
Robot Bear | 18 | 0 | Novelty | 2 swing attacks and a heavy slam onto zombie attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Rocket Fireworks | 5 | 0 | Explosive | Slam-in-mouth attack and a heavy, lob throw attack in which Chuck tosses the firework rockets out in front of himself. |
Rocket Launcher | 50 | 4 | N/A | Mechanical explosive projectile-launching weapon. The rockets will also stick into zombies if they hit. Boss reward version (Reed). |
Rotating Display | 30 | 2 | Melee | 3 swing attacks. |
Roulette Wheel | 20 | 3 | Melee | Slam attack. |
Round Potted Plant | 10 | 2 | Melee | 2 swing attacks. |
Sandwich Board | 15 | 2 | Melee | 2 swing attacks. |
Saw Blade | 10 | 4 | Ranged | Thrown, slicing weapon that can go through multiple zombies as Chuck improves his Throw stat. |
Scissors | 3 | 1 | Melee | Slam into a zombie’s eyes to blind it. |
Servbot Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Serving Tray | 30 | 1 | Melee | Impact swing attack. |
Shampoo | 1 | 1 | N/A | Thrown weapon attack. When it breaks it leaves shampoo on the ground that causes zombies to slip. |
Shopping Boxes | 10 | 1 | Melee | 2 swing attacks. Break it open to try to find something useful. |
Shopping Valuables | 30 | 1 | N/A | 2 swing attacks. Mission-specific weapon. |
Shotgun | 20 | Firearm | Powerful, close-range gun. | |
Shower Head | 8 | 2 | Melee | Slam into a zombie’s head to cause it to bleed to death. |
Six Shooter | 60 | 4 | Firearm | Powerful handgun with a special heavy, hip-shooting attack. Boss weapon (Seymour). |
Skateboard | 4 | 1 | N/A | Get on it to take a ride. Get the Skateboarding magazine to ollie. |
Sledge Hammer | 35 | 4 | Melee | 2 swing attacks and a heavy, ground-slam attack. |
Small Fern Tree | 10 | 1 | Melee | 2 swing attacks. |
Small Painting | 5 | 0 | Novelty | Slam over a zombie’s head. |
Small Potted Plant | 2 | 1 | Melee | Impact swing attack. |
Small Suitcase | 10 | 2 | Melee | 2 swing attacks. |
Small Vase | 1 | 3 | Melee | Impact swing attack. |
Sniper Rifle | 20 | 5 | Firearm | Extremely powerful gun that can pierce multiple targets with each shot. In ranged mode, the scope can zoom in and out. |
Soccer Ball | 20 | 1 | Ranged | Kick at nearby zombies. Bounces at other nearby zombies. |
Speaker | 15 | 2 | Melee | 2 swing attacks. |
Spear | 35 | 3 | Melee | 2 thrust attacks and a heavy, throw attack. |
Spool of Wire | 40 | 2 | N/A | 2 swing attacks. Mission-specific weapon. |
Spot Light | 10 | 2 | Melee | Impact swing attack. |
Spray Paint | 10 | 0 | N/A | Spray attack that colors zombies the color of the spray paint. |
Square Sign | 15 | 2 | Melee | 4 swing attacks. |
Stand | 30 | 3 | Melee | 3 swing attacks and a heavy, ground attack. |
Steel Shelving | 30 | 2 | Melee | 2 swing attacks and a heavy, charging push attack. |
Step Ladder | 20 | 2 | Melee | 3 swing attacks and a heavy, ground attack. |
Stick Pony | 10 | 1 | Novelty | Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back. |
Stone Statue | 30 | 2 | Melee | 3 swing attacks. |
Stool | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Suitcase | 10 | 2 | Melee | 2 swing attacks. |
Swordfish | 25 | 3 | Melee | 2 thrust attacks with a heavy, impale attack. |
Table Lamp | 5 | 1 | Melee | Impact swing attack. |
Tennis Racquet | 40 | 1 | Ranged | Projectile weapon that hits tennis balls at zombies. The balls will bounce toward other nearby zombies as well. |
Tiki Mask | 15 | 2 | Novelty | 2 swing attacks. |
Tiki Torch | 15 | 2 | Melee | Thrust attack weapon with a heavy, swiping attack that lights zombies on fire. |
Tire | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Tomahawk | 35 | 2 | Melee | Fast, limb-slicing swing attacks. |
Toy Helicopter | 25 | 2 | Novelty | 2 swing attacks and a heavy, launch attack that causes the helicopter to hover in place, luring nearby zombies. |
Toy Spitball Gun | 20 | 0 | Novelty | Toy gun that shoots harmless plastic balls. |
Training Sword | 20 | 2 | Melee | 4 swing attacks. Blocks attacks in ranged mode. |
Treasure Chest | 10 | 3 | Novelty | 2 swing attacks. |
Utility Cart | 60 | 2 | Melee | Pushable weapon that has no swing attack if picked up, as it’s too awkward to swing. A push broom may be attached. |
Vacuum Cleaner | 20 | 2 | Melee | 2 thrust attacks and a heavy, cross-check attack. |
Velvet Bar | 15 | 2 | Melee | 2 thrust attacks and a heavy, cross-check attack. |
Vinyl Records | 10 | 0 | Ranged | Tosses 1 vinyl record per attack. |
Wacky Hammer | 20 | 0 | Novelty | Impact swing attack. |
Water Bottle | 15 | 1 | N/A | Impact swing attack. Spawned by water coolers when they break. |
Water Cooler | 15 | 2 | Melee | 3 swing attacks. The water bottle breaks off after a few attacks, becoming a weapon. |
Water Gun | 30 | 0 | Novelty | Novelty gun that shoots harmless water. |
Wheelchair | 40 | 2 | Melee | Pushable weapon that has a swing attack if picked up. Zombies can be knocked into the chair if you hit them from behind. Dump them out afterward by pressing the Jump button. |
Whipped Cream | 30 | 0 | Novelty | Spray weapon that colors zombies white. The weapon can be sprayed on the ground to create a splotch that causes zombies to slip. |
Yellow Tall Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Zombie Mask | 20 | 0 | Novelty | Put it on a zombie’s head to blind it. |
*Air Horn: Created by combining a Pylon with any color of Spray Paint.
*Slicecycle: Created by combining a Dirtbike with a Chainsaw.
Picture | Skill | Description | |||||
---|---|---|---|---|---|---|---|
Dodge Roll | Quickly avoid incoming attacks by rolling in the direction you are facing. | ||||||
Haymaker | Additional attack added to your arsenal which combines well with your punches. An instant kill punch to all, but the heavy zombies. Is a little slow. | ||||||
Elbow Drop | Powerful move which knocks down multiple zombies around you. The higher the jump, the greater the payoff. Negates all falling damage. | ||||||
Smash | Smashes a zombie's head into ground. For an instant kill, slam it into an object, a raised flooring, slight or higher, a wall, or another zombie. If a zombie is slammed into an object, the zombie will die, but the object will be destroyed in the process. | ||||||
Hands Off | Lifts a zombie lightly off the ground and tears its arms off, an instant kill. | ||||||
Chuck is invincible the moment he grabs a zombie's arms. This can be a good move to use while in the middle of a crowd. The body that Chuck kicks away can knock down other zombies as well. While Chuck is picking up the body, a player can aim the direction that he performs the kick in by moving the left thumbstick, or with WASD on PC.[3] | |||||||
Pick Up | Pick up a zombie (slow movement while carrying) and throw it at other zombies for instant kills. | ||||||
Kicks | |||||||
Jump Kick | A quick way to move around the environment and knock over a zombie in your path. | ||||||
Double Leg Drop Kick | A heavy frontal clear out attack capable of knocking down many zombies but leaves you vulnerable. Negates all falling damage. | ||||||
Front Kick | Focused standing kick attack which knocks a zombie away from you. | ||||||
Foot Sweep | Trips zombies in your way giving you time to escape or face a different threat. | ||||||
Counter zombie's grapple attacks | |||||||
Backdrop | When grabbed from behind, a fast rear defensive move where you will slam zombies backwards with all your body weight. | ||||||
DDT | When grabbed from in front a fast frontal defensive move which slams the attacker's head into the ground. | ||||||
Attack zombies on the ground | |||||||
Curb Stomp | Smash a zombie laying on the ground with the full force of your boot. | ||||||
Power Bomb | Picks up zombie laying on the ground and slams it again onto the ground, instantly killing it and knocking other zombies down. | ||||||
Field Goal | Quick way to dispatch crawling zombies on the ground. Also works on already dead zombies for an extra 25 pp. |
Standard Tactics: Chuck will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them.
Weaknesses: His weapons have limited durability, ammunition, or power supply. Can sometimes act cocky.
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