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Frank West
Background
Francis Algernon West, more commonly known as Frank West, is the playable protagonist of Dead Rising, Dead Rising: Chop Till You Drop, Dead Rising 2: Off the Record, and Dead Rising 4. He also appears as the deuteragonist of Dead Rising 2: Case West, a supporting character in Dead Rising: Road to Fortune and Dead Rising: Watchtower, and is mentioned in Dead Rising 2 and Dead Rising 3. His popularity has caused him to be referenced in many other video games after his initial appearance in 2006.
Description
Frank is a freelance photojournalist who has been quite active in his career, since he's covered wars, you know. He is also fairly strong, being a wrestler and cliche "badass". He has an unusually deep sense of determination to find the next big story, taking big risks in order to achieve his goals. Though he comes across as a loose cannon who doesn't like working for others, he does have a history of unlikely team-ups with individuals such as Chuck Greene, Isabela Keyes, Vicky Chu, and Brad Park. While he's not the most polished and professional person in his field, he is strong, genuinely kind and decent, and always operates on instinct. Not your typical journalist, Frank is quite capable of handling himself in combat and is very keen to help other survivors to safety. He becomes infamous after he manages to get the story of a lifetime after covering the first known zombie outbreak in US history. However, as the years progress, he fades out of the limelight leaving him a burnt-out has-been.
He also stars in the non-canon game Dead Rising 2: Off the Record, in which he takes the place of Chuck Greene in an alternate version of Fortune City. In this and Dead Rising 4, his attitude is far more cynical and his humor has more mean spirited punch lines than Case West and Dead Rising.
This dropdown contains the synopsis of Frank’s story. Read at your own risk as you may be spoiled otherwise! |
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General Information
Key: Human | Zombie
Name: Francis Algernon "Frank" West, Hank East (False alias)
Origin: Dead Rising
Sex: Male
Age: 36 by Dead Rising, 41 by Dead Rising 2, 45 by Dead Rising: Watchtower, 52 by Dead Rising 4
Classification: Savior of Willamette, Celebrity
Species: Human | Zombie
Occupation: Freelance photojournalist, College teacher | None
Status: Alive (Currently) | Undead (Formerly)
Alignment: Chaotic Good to Chaotic Neutral (Initially Frank was just your average photojournalist who goes out of his way for a big scoop. During the Willamette Incident, he would commonly help any survivor he sees and actively tries to convince them to come instead of just letting them die. Although he was about to let someone die and take a picture of said scene instead of trying to help. His actions would later help with the creation of Zombrex and attempt to stop those from holding the secret cure. However, by Dead Rising 4, Frank became less sympathetic. Often making jokes and having a snarky attitude during distress, death, and torture. He'll often not read the room. He did however sacrifice himself at the end of the game and try to still help people at the time while also showing care for Vick and helping survivors, showing he still has some good. He also genuinely felt sad with Hammond's death in the bad ending of Frank Rising) | Unaligned (Became a mindless zombie who solely just attacks and eats anyone in sight) to Chaotic Neutral (Regressed back to his original mindset as he was somewhat cured)
Codex Statistics
Key: Human | Zombie
Tier: 9-B, Higher with most weapons. Low 8-C with Stronger Weapons. Low 8-C with the Exo suit | Low 8-C
Cardinality: Finite
Dimensionality: 3-D
Attack Potency: Wall level (Capable of destroying metal racks, tables, and barrels with one hit. Strong enough to crush a zombie's skull, rip off their limbs and head, and pull out their intestines. Able to send zombies flying with one hit. Can defeat Evo Zombies, which can break through walls. Comparable to and can harm Chuck, who can defeat a tiger, survive a crane crashing into him, survive a helicopter crashing into him, and get run over by motorcycles, which can break through steel, while also being able to preform similar feats to Frank. Can harm those who can harm him), Higher with most weapons (Many of Frank's weapons generally do far higher damage than his regular weapons do, especially with combo weapons. Some able to cause explosions. Has access to RPGs. Certain weapons can blow up cars and trucks). Small Building level (The Holey Terror can vaporize zombies, requiring three gigajoules) with weapons. Small Building level with the Exo suit (As the strongest weapon in the game, it should be stronger than Frank's weapons that are capable of vaporizing zombies. Can fight other Exo suit users, which can survive multiple RPG rocket shots and are unharmed by explosions. Calder used the Exo suit to strew multiple train cars. Can freeze at least 14 zombies, a single one requiring this much energy with the Ice Power Up) | Small Building level (Can defeat Exo suit users)
Durability: Wall level (Can survive being sent flying from a car crash. Survived a helicopter crash after it was shot by an RPG rocket), Small Building level with the Exo suit (Exo suit users can survive multiple RPG rocket shots and weapons capable of vaporization) | Small Building level (Can take hits from Exo suit users. Unharmed by explosions and can survive rockets)
Striking Strength: Wall Class, Higher with most weapons. Room Class to Small Building Class with weapons. Small Building Class with the Exo suit | Small Building Class
Lifting Strength: Class 1 (Can rip off a head, which requires at least 5,000 newtons of force. Able to lift metal racks and use them as weapons), Class 100 with the Exo suit (Calder used his to strew multiple train cars) | Class 100 (Can overpower others wearing Exo suits)
Travel Speed: Athletic Human (Runs faster than all survivors. Can keep up with war veterans like Cliff), Higher with Quickstep | Athletic Human
Attack Speed: Supersonic (Can hit Adam MacIntyre, who can dodge and deflect gunfire. Defeated Evo Zombies, who can dodge gunfire) | Supersonic
Reaction Speed: Supersonic (Can dodge close range gunfire) | Supersonic
Stamina: Superhuman (During the Willamette Incident, Frank was fighting thousands upon thousands of zombies in addition to various psychopaths and military soldiers for 72 hours without any proper form of rest nor sleep while still being in perfect condition) | Limitless (Zombies are stated to never tire)
Range: Standard Melee. Extended Melee to Hundreds of Meters with various weapons | Standard Melee to Several Meters with abilities
Intelligence: Genius Intelligence (Frank can create combo weapons, weapons that are made up of random objects that he can find. Often building. Modified a military Exo suit with household items to grant it more powers) | Animalistic Intelligence (Before cure, due to being a typical zombie) to Genius Intelligence (Partial cure, got back his original mindset)
Knowledge: Master level (Frank is a skilled photojournalist and became a celebrity, along with selling two top selling books. He has the ability to make use of anything as a weapon in dire situations. Despite never firing a gun at a person, Frank can still keep up with those with gun experience. He's kept up with multiple members with years of combat experience, stating to do so with ease) | Animalistic level to Master level
Powers and Techniques
Equipment
Camera, Baseball Bats
Optional Equipment
Dead Rising 2
Weapon | Durability/Ammo | Damage | Category | Description |
---|---|---|---|---|
2x4 | 15 | 2 | Melee | Impact swing attack. |
Acetylene Tank | 30 | 2 | Explosive | Explosive weapon with propulsion. |
Acoustic Guitar | 10 | 2 | Melee | 3 swing attacks, can also be slammed onto zombies, blinding them. |
Ad Board | 15 | 1 | Melee | 2 swing attacks. |
Amplifier | 20 | 1 | Melee | 2 swing attacks and a heavy, push attack. |
Assault Rifle | 60 | 3 | Firearm | Accurate rifle that can shoot in 3-round bursts. |
Bag of Marbles | 1 | 0 | Novelty | Causes zombies that step on the marbles to slip. |
Barstool | 5 | 2 | Melee | Push attack and a heavy, ground-slam attack. |
Baseball Bat | 30 | 3 | Melee | 2 swing attacks and a heavy, swing attack. |
Basketball | 15 | 2 | Ranged | Thrown weapon that bounces at other nearby zombies. |
Bass Guitar | 30 | 3 | Melee | 3 swing attacks and a heavy, ground attack. |
Battery | 25 | 2 | Melee | 2 swing attacks and a heavy, push attack. |
Battleaxe | 40 | 4 | Melee | Slicing weapon with 3 swing attacks, a heavy, spinning attack and a jump attack. |
Beach Ball | 30 | 0 | Novelty | Thrown weapon that bounces at other nearby zombies. |
Bench | 20 | 3 | Melee | Has a big push attack that can clear out a large group of zombies in front of you. When it breaks it spawns a 2x4. |
Bingo Ball Cage | 10 | 2 | Melee | Has a swing attack and a heavy, throw attack. |
Blast Frequency Gun | 50 | 0 | Firearm | Special weapon engineered to be very effective versus gas zombies. |
Bow and Arrow | 30 | 2 | Ranged | Projectile weapon; the arrows will stick into zombies. |
Bowie Knife | 35 | 2 | Melee | Fast, slashing weapon with a brutal heavy attack. |
Bowling Ball | 15 | 3 | Melee | Swing attack that can cause a zombie’s head to explode when hit just right. In ranged mode you can charge up a unique bowling attack. The longer you charge, the more power in the throw. |
Box of Nails | 20 | 1 | Ranged | It’s possible for the nails to impale a zombie for a moment, causing it to suffer more damage. |
Boxing Gloves | 25 | 1 | Melee | 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode. |
Brick | 10 | 3 | Melee | Swing attack and a heavy, throw attack. |
Broadsword | 40 | 4 | Melee | Slicing weapon with 3 swings a heavy, overhead attack and a jump attack. |
Broom Handle | 20 | 3 | Melee | Thrust weapon with 2 thrust attacks and a heavy, push attack. |
Bucket | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Bull Skull | 40 | 3 | Melee | Worn on Chuck’s head. Has a headbutt attack and a heavy, charging attack. |
Cactus Plant | 8 | 2 | Melee | 2 swing attacks. |
Cardboard Box | 5 | 1 | Melee | 2 swing attacks; break it open to try to find something useful. |
Cardboard Cutout | 10 | 1 | Novelty | Basic swing attack. |
Cash Register | 10 | 3 | Melee | 3 swing attacks; break it open for some cash. |
Casino Chips | 30 | 1 | Novelty | Tosses a handful of chips per throw. |
Cement Saw | 40 | 4 | Melee | Mechanical weapon with 2 thrust attacks. |
Centurion Bust | 20 | 3 | Melee | 2 swing attacks. |
Chain Saw | 30 | 4 | Melee | Slicing weapon with 2 swing attacks and a heavy, spin attack. |
Chef Knife | 40 | 2 | Melee | Fast, slashing weapon with a unique and brutal heavy attack. |
Coffee Pot | 1 | 2 | Melee | Impact swing attack; causes coffee to splash on environment. |
Comedy Trophy | 20 | 2 | Melee | Impact swing attack. |
Computer Case | 15 | 2 | Melee | 3 attacks: 2 swings then a push attack. |
Construction Hat | 7 | 1 | Melee | Impact swing attack. |
Cooking Oil | 6 | 1 | Melee | Impact swing attack. When it’s broken, the oil on the floor will cause zombies to slip. |
Cooking Pot | 15 | 2 | Melee | 2 swing attacks. |
Croupier Stick | 5 | 1 | Melee | Impact swing attack and a unique and brutal heavy attack. |
Crowbar | 30 | 3 | Melee | Impact swing attack. |
Cushioned Tall Chair | 5 | 3 | Melee | Melee weapon with a push attack and a heavy, ground-slam attack. |
Dolly | 30 | 2 | Melee | Pushable weapon that has a swing attack if picked up. |
Donkey Lamp | 10 | 1 | Melee | Impact swing attack. |
Drill Motor | 40 | 3 | Melee | 2 swing attacks and a heavy, push attack. |
Drink Cart | 40 | 2 | Melee | Pushable weapon that can be found with wine and beer on it. It has a swing attack if picked up. |
Drum | 10 | 1 | Melee | 2 swing attacks and a heavy attack that slams the drum onto a zombie’s head, blinding it. |
Dumbbell | 20 | 3 | Melee | Impact swing attack. |
Dynamite | 10 | 5 | Explosive | Explosive weapon that can be stuck in a zombie’s mouth. |
Electric Guitar | 30 | 3 | Melee | 3 swing attacks and a heavy, spin attack. |
Fancy Bench | 20 | 2 | Melee | Has a big push attack that can clear out a large group of zombies in front of you. |
Fancy Painting | 2 | 0 | Novelty | Slam this over a zombie to pin its hands at its side, preventing it from attacking you. |
Fancy Small Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Fancy Tall Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Fire Axe | 35 | 3 | Melee | Limb-slicing weapon with 2 swings and a heavy, overhead-chop attack. |
Fire Extinguisher | 20 | 0 | N/A | Spray zombies long enough to freeze them. You’ll gain some PP when they’re shattered. |
Firecrackers | 20 | 0 | N/A | Stackable weapon that acts as a lure. Can be thrown to areas where you want zombies to gather. |
Flashlight | 15 | 2 | Melee | Impact swing attack. The flashlight turns on while it’s being held |
Flower Pot | 1 | 1 | Melee | Impact swing attack. |
Foam Hand | 10 | 0 | Melee | Swing attack. |
Folding Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Football | 10 | 1 | Ranged | Thrown weapon that bounces at other nearby zombies. |
Fountain Firework | 10 | 0 | N/A | Slam into a zombie’s mouth; the glowing light and sparks lure nearby zombies. |
Funny Painting | 5 | 0 | Novelty | Slam over a zombie to pin its hands at its side, preventing it from attacking you. |
Garbage Bag | 10 | 1 | Melee | 2 swing attacks. Break it open to try to find something useful. |
Garbage Can | 20 | 3 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Gas Barrel | 20 | 3 | N/A | 2 swing attacks. Mission-specific weapon. |
Gas Can | 30 | 2 | N/A | Single swing attack. Mission-specific weapon. Can be shot to release green gas. |
Gasoline Canister | 10 | 4 | Explosive | Impact swing attack and a heavy attack that slams the gas can into a zombie’s mouth. Try shooting it afterward. |
Gems | 20 | 1 | Ranged | Tosses a handful of gems per throw. |
Generator | 30 | 3 | N/A | 2 swing attacks. Mission-specific weapon. |
Giant Die | 40 | 2 | Novelty | Swing attack and a heavy, throw attack. |
Giant Pink Chain Saw | 80 | 4 | Melee | 2 swing attacks followed by a pelvic thrust attack and a heavy, spinning attack. |
Giant Stuffed Bull | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Donkey | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Elephant | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Giant Stuffed Rabbit | 12 | 0 | Novelty | 2 swing attacks and a heavy, slam attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Gift Shop Lamp | 10 | 1 | Melee | Impact swing attack. |
Goblin Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Golf Club | 20 | 3 | Ranged | Projectile launching weapon. Unique charging attack when in ranged mode, increasing the damage and throw force. |
Grenade | 10 | 5 | Explosive | Thrown explosive. |
Gumball Machine | 15 | 2 | Melee | 3 swing attacks. When it breaks, the gumballs will cause zombies to slip if they step on them. |
Handbag | 7 | 1 | Melee | Simple swing attack. |
Handgun | 30 | 2 | Firearm | Basic hand gun. |
Hanger | 5 | 1 | Melee | Slam into a zombie’s mouth. |
Highback Oak Chair | 5 | 3 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Hockey Stick | 30 | 2 | Melee | 2 swing attacks with a heavy, cross-check attack. |
Hunk of Meat | 10 | 0 | Novelty | A lure weapon that can be slammed in a zombie’s mouth. |
Indoor Garbage Can | 20 | 2 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Katana Sword | 40 | 4 | Melee | 4 slicing swing attacks and a jump attack. |
Keg | 20 | 2 | Melee | Simple swing attack. If shot it will spin around spewing beer, which zombies can slip on. |
Ketchup | 3 | 0 | N/A | Spray a zombie to color it red. |
Keyboard | 10 | 1 | Melee | Impact swing attack. |
Lamp | 3 | 1 | Melee | Impact swing attack. |
Lance | 30 | 3 | Melee | 2 thrust attacks and a heavy impact that tosses zombies over Chuck’s shoulder. |
Large Barrel | 10 | 2 | Melee | Swing attack and a heavy attack that slams the barrel over the top of a zombie, incapacitating it. |
Large Fern Tree | 6 | 1 | Melee | Swing attack. |
Large Planter | 6 | 2 | Melee | Swing attack. |
Large Potted Plant | 6 | 1 | Melee | Swing attack. |
Large Vase | 15 | 2 | Melee | 2 swing attacks. |
Large Wrench | 25 | 4 | Melee | Impact attack animation with a unique heavy attack. |
Lawn Dart | 10 | 2 | Ranged | Thrown weapon that aims for a zombie’s head. |
Lawn Mower | 80 | 2 | Melee | Pushable weapon that knocks zombies over and grinds them up. |
LCD Monitor | 10 | 1 | Melee | 2 swing attacks. |
Lead Pipe | 20 | 3 | Melee | Impact swing attack and a heavy, impact swing attack. |
Leaf Blower | 0 | N/A | Blows a zombie back lightly, keeping it at bay. It’s inevitable; they will get you. | |
Leaf Rake | 25 | 1 | Melee | 2 swing attacks. |
Liberty Torch | 25 | 2 | Novelty | 2 swing attacks. |
Lizard Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
LMG | 200 | 4 | Firearm | Heavy machine gun. |
Long Stick | 5 | 2 | Melee | 2 thrust attacks and a heavy, throw attack. |
Machete | 35 | 2 | Melee | Fast, limb-slicing swing attacks. |
Magician Sword | 35 | 3 | Melee | Fast, limb-slicing swing attacks. |
Mailbox | 30 | 3 | Melee | 3 swing attacks. |
Mannequin Female | 15 | 2 | Melee | 2 swing attacks. Breaks apart into multiple parts that are also weapons. |
Mannequin Male | 15 | 2 | Melee | 2 swing attacks. Breaks apart into multiple parts that are also weapons. |
Massager | 15 | 1 | Novelty | Impact swing attack. |
Mayonnaise | 3 | 0 | N/A | Spray a zombie to color it white. |
Meat Cleaver | 30 | 2 | Melee | Fast, slashing swing attacks. |
Medicine Ball | 25 | 2 | Melee | 2 swing attacks. |
Merc Assault Rifle | 30 | 4 | Firearm | High rate of fire with powerful shots. |
Metal Barricade | 40 | 3 | Melee | 2 swing attacks with a heavy, charging push attack. |
Metal Baseball Bat | 40 | 3 | Ranged | Projectile weapon that hits baseballs. |
Metal Garbage Can | 20 | 2 | Melee | 3 swing attacks. Break it open to try to find something useful. |
Mic Stand | 20 | 2 | Melee | Thrust attack and a heavy, push attack. |
Military Case | 20 | 2 | Melee | 2 swing attacks. |
Mining Pick | 30 | 3 | Melee | 2 swing attacks. |
MMA Gloves | 20 | 1 | Melee | 4 swing attacks and 2 heavy, swing attacks. Blocks attacks in ranged mode. |
Money Case | 15 | 2 | N/A | 2 swing attacks. Breaks apart and rewards money. Mission-only weapon. |
Moosehead | 40 | 4 | Melee | 2 head-swinging attacks with a heavy, charging attack. |
Motor Oil | 15 | 1 | Melee | Impact swing attack. Breaking the bottle will cause an oil slick on the ground that can cause zombies to slip. |
Music Discs | 10 | 1 | Ranged | Tosses 1 disc per attack. |
Mustard | 3 | 0 | N/A | Spray a zombie to color it yellow. |
Newspaper Box | 25 | 3 | Melee | 2 swing attacks and a heavy, ground attack. |
Nightstick | 20 | 3 | Melee | Impact swing attack. |
Novelty Beer Mug | 20 | 2 | Novelty | Push attack and a heavy, ground-slam attack. |
Novelty Cell Phone | 10 | 2 | Novelty | 2 swing attacks and a heavy, spin attack. |
Novelty Liquor Bottle | 10 | 2 | Novelty | 2 swing attacks and a heavy, ground attack. When the item breaks it creates liquid on the ground that can cause zombies to slip. |
Novelty Perfume Bottle | 10 | 2 | Novelty | Swing attack. |
Novelty Poker Chip | 2 | Novelty | 2 swing attacks. | |
Padded Blue Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Paddle | 25 | 1 | Melee | 2 swing attacks with a heavy, cross-check attack. |
Paint Can | 5 | 2 | Melee | Impact swing attack; when it breaks it splashes green on zombies and the environment. |
Painting | 5 | 0 | Novelty | Slam over a zombie to pin its hands at its side, preventing it from attacking you. |
Pallet | 15 | 2 | Melee | 2 swing attacks. When it breaks apart it spawns a 2x4. |
Pan | 15 | 2 | Melee | Impact swing attack. Can be heated up on a stove to add a heavy, burning-face attack. |
Parasol | 30 | 2 | Melee | Thrust attack with a heavy, running-charge attack. |
Patio Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Patio Table | 30 | 2 | Melee | 2 swing attacks with a heavy, charge push attack. |
Peace Art | 6 | 1 | N/A | Impact swing attack. |
Pitchfork | 30 | 2 | Melee | 2 thrust attacks and a heavy impact attack that tosses zombies over Chuck’s shoulder. |
Plastic Bin | 15 | 2 | Melee | Swing attack and a heavy, ground-slam attack. |
Plastic Garbage Can | 15 | 2 | Melee | Swing attack. Break it open to try to find something useful. |
Plates | 20 | 1 | Ranged | Tosses 1 plate per attack. |
Playing Cards | 30 | 0 | Novelty | Tosses a handful of cards per throw. |
Plywood | 15 | 3 | Melee | 4 swing attacks. |
Power Drill | 50 | 2 | Melee | 4 stabbing attacks. |
Propane Tank | 25 | 5 | Explosive | Explosive weapon that has 2 swing attacks. |
Protestor Sign | 15 | 1 | Melee | Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back. |
Push Broom | 15 | 1 | Melee | Thrust attack with a heavy, cross-check attack. When it breaks it spawns the broom handle. |
Pylon | 30 | 0 | Novelty | Put on a zombie’s head to blind it. |
Queen | 10 | 5 | N/A | Smash to instantly kill all nearby zombies. |
Robot Bear | 18 | 0 | Novelty | 2 swing attacks and a heavy slam onto zombie attack. The slam attack puts the stuffed animal over the top of the targeted zombie, blinding it. |
Rocket Fireworks | 5 | 0 | Explosive | Slam-in-mouth attack and a heavy, lob throw attack in which Chuck tosses the firework rockets out in front of himself. |
Rocket Launcher | 50 | 4 | N/A | Mechanical explosive projectile-launching weapon. The rockets will also stick into zombies if they hit. Boss reward version (Reed). |
Rotating Display | 30 | 2 | Melee | 3 swing attacks. |
Roulette Wheel | 20 | 3 | Melee | Slam attack. |
Round Potted Plant | 10 | 2 | Melee | 2 swing attacks. |
Sandwich Board | 15 | 2 | Melee | 2 swing attacks. |
Saw Blade | 10 | 4 | Ranged | Thrown, slicing weapon that can go through multiple zombies as Chuck improves his Throw stat. |
Scissors | 3 | 1 | Melee | Slam into a zombie’s eyes to blind it. |
Servbot Mask | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Serving Tray | 30 | 1 | Melee | Impact swing attack. |
Shampoo | 1 | 1 | N/A | Thrown weapon attack. When it breaks it leaves shampoo on the ground that causes zombies to slip. |
Shopping Boxes | 10 | 1 | Melee | 2 swing attacks. Break it open to try to find something useful. |
Shopping Valuables | 30 | 1 | N/A | 2 swing attacks. Mission-specific weapon. |
Shotgun | 20 | Firearm | Powerful, close-range gun. | |
Shower Head | 8 | 2 | Melee | Slam into a zombie’s head to cause it to bleed to death. |
Six Shooter | 60 | 4 | Firearm | Powerful handgun with a special heavy, hip-shooting attack. Boss weapon (Seymour). |
Skateboard | 4 | 1 | N/A | Get on it to take a ride. Get the Skateboarding magazine to ollie. |
Sledge Hammer | 35 | 4 | Melee | 2 swing attacks and a heavy, ground-slam attack. |
Small Fern Tree | 10 | 1 | Melee | 2 swing attacks. |
Small Painting | 5 | 0 | Novelty | Slam over a zombie’s head. |
Small Potted Plant | 2 | 1 | Melee | Impact swing attack. |
Small Suitcase | 10 | 2 | Melee | 2 swing attacks. |
Small Vase | 1 | 3 | Melee | Impact swing attack. |
Sniper Rifle | 20 | 5 | Firearm | Extremely powerful gun that can pierce multiple targets with each shot. In ranged mode, the scope can zoom in and out. |
Soccer Ball | 20 | 1 | Ranged | Kick at nearby zombies. Bounces at other nearby zombies. |
Speaker | 15 | 2 | Melee | 2 swing attacks. |
Spear | 35 | 3 | Melee | 2 thrust attacks and a heavy, throw attack. |
Spool of Wire | 40 | 2 | N/A | 2 swing attacks. Mission-specific weapon. |
Spot Light | 10 | 2 | Melee | Impact swing attack. |
Spray Paint | 10 | 0 | N/A | Spray attack that colors zombies the color of the spray paint. |
Square Sign | 15 | 2 | Melee | 4 swing attacks. |
Stand | 30 | 3 | Melee | 3 swing attacks and a heavy, ground attack. |
Steel Shelving | 30 | 2 | Melee | 2 swing attacks and a heavy, charging push attack. |
Step Ladder | 20 | 2 | Melee | 3 swing attacks and a heavy, ground attack. |
Stick Pony | 10 | 1 | Novelty | Thrust attack with a heavy, impale attack. The weapon can be impaled into a zombie’s front or back. |
Stone Statue | 30 | 2 | Melee | 3 swing attacks. |
Stool | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Suitcase | 10 | 2 | Melee | 2 swing attacks. |
Swordfish | 25 | 3 | Melee | 2 thrust attacks with a heavy, impale attack. |
Table Lamp | 5 | 1 | Melee | Impact swing attack. |
Tennis Racquet | 40 | 1 | Ranged | Projectile weapon that hits tennis balls at zombies. The balls will bounce toward other nearby zombies as well. |
Tiki Mask | 15 | 2 | Novelty | 2 swing attacks. |
Tiki Torch | 15 | 2 | Melee | Thrust attack weapon with a heavy, swiping attack that lights zombies on fire. |
Tire | 20 | 0 | Novelty | Put on a zombie’s head to blind it. |
Tomahawk | 35 | 2 | Melee | Fast, limb-slicing swing attacks. |
Toy Helicopter | 25 | 2 | Novelty | 2 swing attacks and a heavy, launch attack that causes the helicopter to hover in place, luring nearby zombies. |
Toy Spitball Gun | 20 | 0 | Novelty | Toy gun that shoots harmless plastic balls. |
Training Sword | 20 | 2 | Melee | 4 swing attacks. Blocks attacks in ranged mode. |
Treasure Chest | 10 | 3 | Novelty | 2 swing attacks. |
Utility Cart | 60 | 2 | Melee | Pushable weapon that has no swing attack if picked up, as it’s too awkward to swing. A push broom may be attached. |
Vacuum Cleaner | 20 | 2 | Melee | 2 thrust attacks and a heavy, cross-check attack. |
Velvet Bar | 15 | 2 | Melee | 2 thrust attacks and a heavy, cross-check attack. |
Vinyl Records | 10 | 0 | Ranged | Tosses 1 vinyl record per attack. |
Wacky Hammer | 20 | 0 | Novelty | Impact swing attack. |
Water Bottle | 15 | 1 | N/A | Impact swing attack. Spawned by water coolers when they break. |
Water Cooler | 15 | 2 | Melee | 3 swing attacks. The water bottle breaks off after a few attacks, becoming a weapon. |
Water Gun | 30 | 0 | Novelty | Novelty gun that shoots harmless water. |
Wheelchair | 40 | 2 | Melee | Pushable weapon that has a swing attack if picked up. Zombies can be knocked into the chair if you hit them from behind. Dump them out afterward by pressing the Jump button. |
Whipped Cream | 30 | 0 | Novelty | Spray weapon that colors zombies white. The weapon can be sprayed on the ground to create a splotch that causes zombies to slip. |
Yellow Tall Chair | 5 | 2 | Melee | Melee weapon with 1 push attack and a heavy, ground-slam attack. |
Zombie Mask | 20 | 0 | Novelty | Put it on a zombie’s head to blind it. |
Notable Techniques
Other
Standard Tactics: Frank will typically pick up anything he sees around him and use it as a weapon, along with hand to hand combat. If equipped with a weapon already, his innate instinct is to use them. | Attack the enemy physically or consume them.
Weaknesses: Originally Frank had to take Zombrex every 24 hours after being infected in Dead Rising. However, he no longer needs to by Dead Rising 4. His weapons have limited durability, ammunition, or power supply. Can sometimes act cocky. The Exo suit can be damaged faster on its fuel tank. | Frank's mindset will revert back to a standard zombie in a few hours.
Note: Despite footage from Dead Rising 2 being used for Combo Weapons, Frank is able to create them in the Case West DLC. Some scenes may use Off The Record, as despite being non-canon, it's a what-if scenario that should hold some truth in terms of certain aspects.
References
- ↑ Dead Rising: Road to Fortune, Issue #4
Battle Records
None.