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User:Elizhaa/MGQP Jobs: Difference between revisions

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Elizhaa
Elizhaa (talk | contribs) (Undo revision 67571 by Elizhaa (talk))
 
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Power list: [[Weapon Mastery]], [[Healing]], [[Martial Arts]], [[Stealth Mastery]], [[Magic]], [[Sound Manipulation]], [[Necromancy]], [[Summoning]], ''[[Animal Manipulation]]'', [[Social Influencing]] (With talk skills and signing skill), [[Creation]] (Has the ability to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills) [[Resistance]] to [[Poison Manipulation]]
==Job Power list==
Power list: [[Absolute Zero]], [[Accelerated Development]] (Training and Battle: Physical Stats, Abilities), [[Non-Physical Interaction]] (Can interact with other angels and damage ghosts), [[Weapon Mastery]] (Of Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, and Great Swords), [[Transformation]] (Can transform into various power-up such as Hero of Justice. Can stop numerous of these transformations), [[Healing]], [[Martial Arts]], [[Chi Manipulation]], [[Energy Manipulation]], [[Stealth Mastery]], [[Magic]], [[Sound Manipulation]], [[Necromancy]], [[Summoning]], [[Animal Manipulation]] (Manipulation of mythical creatures), [[Social Influencing]] (With many Talk, Signing, and Dancing abilities, he can dramatically change his opponents mindsets from his conversions to the level where many would be willing to join his party despite trying to fight him earlier in battle), [[Creation]] (Has the abilities to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), [[Pressure Points]], [[Elemental Manipulation]] ([[Fire Manipulation]], [[Hellfire Manipulation]], [[Ice Manipulation]], [[Electricity Manipulation]], [[Air Manipulation]], [[Water Manipulation]], [[Holy Manipulation]], [[Light Manipulation]], [[Darkness Manipulation]]), [[Sleep Manipulation]], [[Poison Manipulation]], [[Statistics Amplification]] (Can increase his or his ally’s statistics for the length of a battle; can passively get stronger at lower health), [[Statistics Reduction]] (Can removed his opponent's statistics increases), [[Status Effect Inducement]] (Can inflict various status effect such as blind and [[Paralysis Inducement|paralysis]]), [[Time Manipulation]] (Can slow, speed up, [[Time Stop|stop time]]; can warp space-time, and can age people until they fossilize), [[Teleportation]], [[Spatial Manipulation]] (Can twists spacetime to drop a comet on a foe; can break spacetime with skills like Darkness Seal Formation to slay foe), [[Aura]], [[Absorption]] (Can absorb the target's health, magic, and energy with With many abilities and skills such as Drain Strike, Mana Drain Strike, Spellblade Drain, Lancet among others. Can absorb elemental damages with abilities like Armor of Truth; with abilities like White Sun, can absorb all physical damages), [[Mind Manipulation]], [[Death Manipulation]], [[Vibration Manipulation]] (With attacks such as Super Vibro Blade)[[Petrification]] (With Godfather skill and Godlen needle reversal), [[Resurrection]] (Can resurrect others. Can also resurrect self with abilities like Second Coming), [[Gravity Manipulation]], [[Explosion Manipulation]] (With Makinas; Can force nuclear reactions to occur and cause nuclear explosions), [[Void Manipulation]] (With skills like Page 99999 of Chaos, he conjure the chaos and brings the end to life with a grimoire page. Chaos erase beings from existence), [[Self-Destruction]] (With abilities and skills like Saint's Self-Destruction), [[Life Manipulation]] (With Drain Skrike: Normal attack heals the user for 50% the damage done to opponent), [[Soul Manipulation]] (Via ascension and many holy skills, can send one’s soul to Heaven), [[Size Manipulation]] (Can cause opponents to become extremly small), [[Durability Negation]] (Have many skills that ignore durability like Cursed God Slash), [[Attack Reflection]] and [[Forcefield Creation]] (From skills like those from Spellsword, Spear Skills, and others. Attack reflection with skills like Carbuncle that can reflect magical attacks. He can reflect magic on his own), [[Damage Reduction]] (With skills and abilities like Great defense. Can passive reduce damage taken at lower health. Has skills and abilities that reduce reduce damage), [[Biological Manipulation]] (Can affect biology of opponents from many skills and abilities. Can also turn opponent into Zombie from many skills and abilities), [[Transmutation]] (Can transform matter into objects through alchemy), [[Vibration Manipulation]] (with Vibro Blade), [[Radiation Manipulation]] (With skills like Super-Heating Radiation), [[Weapon Creation]] (Can Created with Golden Alchemist's abilities), [[Illusion Creation]] (With Doppelganger), [[Plasma Manipulation]] (Gigavolt mage and master scholar skill: Promestein downgrade), [[Resistance Negation]] (Can weaken target's resistance), [[Berserk Mode]], improve [[Spatial Manipulation]] (With attacks like Ice Age which can freezes space itself), [[Invulnerability]] (Can temporarily become invincible with some skills and abilities that nullifies all form of damages; can become completely invincible with gem equipments)
----
[[Resistance]] to [[Absolute Zero]], [[Size Manipulation]], [[Poison Manipulation]], [[Sound Manipulation]], [[Sound Manipulation]], [[Corrosion Inducement]], [[Power Nullification]], [[Earth Manipulation]], [[Fire Manipulation]], [[Electricity Manipulation]], [[Ice Manipulation]]. [[Petrification]], [[Time Manipulation]], [[Status Effect Inducement]] (Can resist various status effect such as blind, stuns, and [[Paralysis Inducement|paralysis]]), [[Sleep Manipulation]], [[Mind Manipulation]] (Resists the confusion and trance status effect. Unaffected by [[Tamamo (Monster Girl Quest!)|Tamamo]]'s country-wide charm aura), [[Death Manipulation]], [[Statistics Reduction]], [[Soul Manipulation]] (Immune to the ascension status effect), [[Void Manipulation]] (Can resist Monster Lord's Cruelty, the passive void manipulation of other Apoptosis and the attack Necrosis), [[BFR]] (Resists Rezone, a skill that warps the opponent through space in order to kill them), [[Transmutation]] (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis), [[Radiation Manipulation]] (Can survive skills like Super-Heating Radiation with no negative long-term effects)
----
Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, Great Swords,
 
Equipment: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields, Robes, and Magic Hats
----
=Gems Powers=
With Gems: [[Invulnerability]], Passive [[Absorption]] and [[Attack Reflection]], [[Instinctive Reaction]], [[Probability Manipulation]] (With Critical Perfection and Critical Perfection Gem)
 
Gems:
*Gem: Perfect SP Regen: [Gem] Regenerate 100% of Max SP per turn.
*Gem: Quintuple SP Charge: [Gem] Quintuples SP gain when guarding or attacking.
*Gem: Ultimate Medicine: [Gem] User's healing items restore 400% more HP/MP/SP when used in combat.
*Gem: Ultimate Metabolism: [Gem] Healing items/effects used on you restore 400% more HP/MP/SP.
*Gem: Perfect MP Regen: [Gem] Regenerate 100% of Max MP per turn.
*Gem: Perfect HP Regen: [Gem] Regenerate 100% of Max HP per turn.
*Gem: Nullify All Status: [Gem] Become immune to all status effects.
*Gem: Nullify All Instant Death: [Gem] Become immune to Instant Death, Ascension, and Climax.
*Gem: Nullify Debuff: [Gem] Become immune to attempts to debuff stats.
*Gem: Nullify Elemental: [Gem] Nullify all incoming elemental damage except Holy and Dark.
*Gem: Absorb Elemental: [Gem] Absorb all incoming elemental damage except Holy and Dark.
*Gem: Reflect Elemental: [Gem] Reflect all incoming elemental damage except Holy and Dark.
*Gem: Nullify Dark: [Gem] Nullify Dark damage taken.
*Gem: Absorb Dark: [Gem] Absorb Dark damage taken.
*Gem: Reflect Dark: [Gem] Reflect incoming Dark damage.
*Gem: Nullify Holy: [Gem] Nullify Holy damage taken.
*Gem: Absorb Holy: [Gem] Absorb Holy damage taken.
*Gem: Reflect Holy: [Gem] Reflect incoming Holy damage.
*Gem: Nullify Pleasure: [Gem] Nullify Pleasure damage taken.
*Gem: Absorb Pleasure: [Gem] Absorb Pleasure damage taken.
*Gem: Reflect Pleasure: [Gem] Reflect incoming Pleasure damage.
*Gem: Nullify Physical: [Gem] Nullify Pleasure damage taken.
*Gem: Absorb Physical: [Gem] Absorb Pleasure damage taken.
*Gem: Reflect Physical: [Gem] Reflect incoming Pleasure damage.
*Gem: Ultra Endure: [Gem] While above 10% HP, survive a fatal blow with 1 HP once per battle.
*Gem: Perfect Magic Reflect: [Gem] Reflect all magic attacks.
*Gem: Untouchable: [Gem] Avoid all physical and magical attacks.
*Gem: Peerless Magic Evasion: [Gem] Avoid all magical attacks.
*Gem: Peerless Physical Evasion: [Gem] Avoid all physical attacks.
*Gem: Full Counter: [Gem] Always counter physical attacks.
*Gem: Full Magic Counter: [Gem] Always counter magical attacks.
*Gem: Absolute Omni-Counter: [Gem] Always counter all attacks.
*Gem: Critical Perfection: [Gem] Always execute critical hits.
*Gem: Perfect Hits: [Gem] Attacks always hit.
*Gem: Guard Defense *10: [Gem] Take 1/20 damage while defending instead of 1/2.


Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas
=Items=
Herb: Medicinal herb that recovers 50 HP.
High-Quality Herb: Medicinal herb that recovers 300 HP.
Ultimate Herb: Medicinal herb that recovers 5000 HP.
Miracle Drug: Miraculous medicine that recovers 30 MP.
Elven Miracle Drug: Miraculous medicine that recovers 100 MP.
Divine Miracle Drug: Miraculous medicine that recovers 500 MP.
Boost Drink: Drink that recovers half of one's max SP.
Elixir: Magical elixir that fully recovers HP and MP.
Last Elixir: Magical elixir that fully recovers the entire party's HP and MP.
Phoenix Tail: Phoenix feather that revives a fallen ally at 20% HP.
Yggdrasil Leaf: Sacred leaf that revives a fallen ally.


=Jobs=
==Part 1 Jobs==
==Part 1 Jobs==
===Warrior===
===Warrior===
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===Martial Artist===
===Martial Artist===
Learned Skills and Abilities
*Leg Sweep: sweep a foe's legs and disrupt their stance.
*lvl 2: Leg Sweep - Unarmed Skill (Physical 72% Att+Agi), Target: Foe, Effect: +20% Hit, Stun (50%), +1000 Speed
*Flying Knee Kick: Jum and strike with your knee, dealing large damage to Harpy foes.
*lvl 4: Flying Knee Kick - Unarmed Skill (Physical 156% Att+Agi), Target: Foe, Effect: +20% Hit, Harpy Killer, +1000 Speed
*Roundhouse: Perform a spinning leap and kick as you turn.
*lvl 5: Counter +10% - Combat Ability
*Focused Mind: Focus your mind, +25% Attack/Agility and +50% Crit Up.
*lvl 6: Roundhouse - Unarmed Skill (Physical 144% Att+Agi), Target: All Foes, Effect: +20% Hit
*Steel Body: Stiffen your body, gain +50% Defense, and halves physical damage for 4 turns
*lvl 7: Focused Mind - Special Skill, Target: User, Effect: Att+Agi/Crit Up (+25%/+50%) for 4 turns
*Pressure Point: Strike an enemy's vital point, can bring instant death.
*lvl 7: Steel Body - Special Skill, Target: User, Effect: +50% Defense, Halves Physical Damage for 4 turns
*Fist Thrust: A strong jab, simple, but very powerful.
*lvl 8: Pressure Point - Unarmed Skill (Physical 120% Att+Agi), Target: Foe, Effect: +20% HIt, Death (50%)
*lvl 9: Crit Rate +10% - Combat Ability
*lvl 10 Fist Thrust - Unarmed Skill (Physical 216% Att+Agi), Target: Foe, Effect: +20% Hit, +


===Magician===
===Magician===
Learned Skills and Abilities
*Fire: Novice fire magic that burns a foe to cinders.
*lvl 2: Fire - Black Magic (Fire 320% Mag), Target: Foe
*Blizzard: Novice ice magic that freezes a foe solid.
*lvl 2: Blizzard - Black Magic (Ice 320% Mag), Target: Foe
*Thunder: Novice lightning magic that drops a blot to a foe.
*lvl 2: Thunder - Black Magic (Lightning 320% Mag), Target: Foe
*Poison: Magic that poisons foes. It targets all foes.
*lvl 3: Magic +10% - Magic Ability
*Blind: Magic that blinds foes. It targets all foes.
*lvl 4: Poison - Black Magic, Target: All Foes, Effect: Poison (75%)
*Resist Silence: Nullify attempts to inflict Silence 50% of the time.
*lvl 5: MP +10% - Magic Ability
*Mega Fire: Fire magic that burns foes to cinders. It targets all foes.
*lvl 6: Blind - Black Magic, Target: All Foes, Effect: Blind (75%)
*Mega Blizzard: Ice magic that freezes a foe solid. It targets all foes.
*lvl 7: Resist Silence - Defense Ability
*Mega Thunder: Lightning magic that drops a blot to foes. It targets all foes.
*lvl 8: Mega Fire - Black Magic (Fire 400% Mag), Target: All Foes
*Silence: Magic that silences foes. It targets all foes.
*lvl 8: Mega Blizzard - Black Magic (Ice 400% Mag), Target: All Foes
*Magic Charge: Focus your magic, +150% Magic/Willpower and +200% Hit following turn.
*lvl 8: Mega Thunder - Black Magic (Lightning 400% Mag), Target: All Foes
*lvl 9: Silence - Black Magic, Target: All Foes, Effect: Silence (75%)
*lvl 10: Magic Charge - Special Skill, Target: User, Effect: +150% Magic, +200% Hit following turn


===Priest===
===Priest===
Learned Skills and Abilities
*Heal: Recover an ally's physical strength.
*lvl 2: Heal - White Magic (Magical 150% Will), Target: Ally, Effect: HP Recovery
*Enhance Magic: Boost an ally's magic by +50% Magic for 6 turns.
*lvl 3: Willpower +10% - Defense Ability
*Enhance Mind: half magic damage an ally takes and boost their willpower by +50% Magic for 6 turns.
*lvl 4: Enhance Magic - White Magic, Target: Ally, Effect: +50% Magic for 5 turns
*Cure: Cleanse an ally of common status effects.
*lvl 4: Enhance Mind - White Magic, Target: Ally, Effect: +50% Willpower, Halves Magical Damage for 5 turns
*Raise: Resurrect a defeated ally at 50% HP.
*lvl 5: Cure - White Magic, Target: Ally, Effect: Cure Status
*Mass Heal: Recover the physical strength of oneself and allies.
*lvl 6: Raise - White Magic, Target: Ally, Effect: Revive (50% HP)
*Enhance Technique: Boost an ally's dexterity by +50% Magic for 5 turns.
*lvl 7: Mass Heal - White Magic, (Magical 150% Will), Target: All Allies. Effect: HP Recovery
*Enhance Attack: Boost an ally's attack by +50% Magic for 6 turns.
*lvl 8: Enhance Technique - White Magic, Target: Ally, Effect: +50% Dexterity for 5 turns
*Enhance Guard: Halves physical damage an ally takes and their defense by 50% for 6 turns.
*lvl 9: Enhance Attack - White Magic, Target: Ally, Effect: +50% Attack for 5 turns
*Dispel: Remove positive effects from a foe.
*lvl 9: Enhance Guard - White Magic, Target: Ally, Effect: +50% Defense, Halves Physical Damage for 5 turns
*lvl 10: Dispel - White Magic, Target: Foe, Effect: Dispel


===Hunter===
===Hunter===
Experts with the bow and arrow, Hunters have extremely high accuracy and also learn elemental skills. Hunters live up to their name by learning skills especially effective against certain races. Their damage dealing is excellent, but their defense is less than a Warrior's.
*Rapid Fire: Shoot two arrows at once at a foe.
 
*Beast Killer: Hunter attack that deals large damages to Beast.
*Weapons: Daggers, Sickles, Bows, Whips, Boomerangs
*Mental Concentration: Sharpen your mind, +150% Dexterity, and +200% Hit for the following turn.
*Skills: Sickles, Bows, Whips, Throwing
*Land-Dweller Killer: Hunter attack that deals large damage to Beasts.
*Passive: Forest Strength, Slayer Boost
*Fire Arrow: Shoot a flaming arrow at a foe.
 
*Ice Arrow: Shoot a frozen arrow at a foe.
Learned Skills and Abilities
*Lightning Arrow: Shoot an electrified arrow at a foe.
*lvl 2: Rapid Fire - Bow Skill (Physical 96%*2 Att+Dex), Target: Foe, Effect: +50% Hit, +
*Recruit Rate +150%: Sets the party's chance to recruit enemy monsters to 150% of normal.
*lvl 3: Hit Rate +5% - Combat Ability
*Chaos Arrow: Blindly fire arrows at foes. It targets 4 random does.
*lvl 3: Dexterity +10% - Job Ability
*lvl 4: Beast Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Beast Killer
*lvl 5: Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
*lvl 6: Land-Dweller Killer - Bow Skill (Physical 156% Att+Dex), Target: Foe, Effect: +50% Hit, Land-Dweller Killer
*lvl 7: Beast Slayer - Combat Ability
*lvl 7: Land-Dweller Slayer - Combat Ability
*lvl 8: Fire Arrow - Bow Skill (Fire 120% Att+Dex), Target: Foe, Effect: +50% Hit
*lvl 8: Ice Arrow - Bow Skill (Ice 120% Att+Dex), Target: Foe, Effect: +50% Hit
*lvl 8: Lightning Arrow - Bow Skill (Lightning 120% Att+Dex), Target: Foe, Effect: +50% Hit
*lvl 9: Recruit Rate +50% - Special Ability
*lvl 10: Chaos Arrow - Bow Skill (Physical 84% Att+Dex), Target: 4 Random Foes, Effect: +50% Hit


===Thief===
===Thief===
Thieves make their living by taking from others, including stealing items from enemies and opening treasure chests. Other than agility, their stats are very low. Despite being poor at combat, they learn many skills useful in an adventure.
*Steal: Steal an item from a foe.
 
*Knife Throw: Throw a knife at a foe.
*Weapons: Daggers, Sickles, Whips, Boomerangs
*Escape: Escape from normal battles 100% of the time
*Skills: Daggers, Throwing, Thievery
*Steal rate +150%: Stealing has a 150% success rate.
*Passive: Steal Rate 150%, Preemptive Strike Up, Nullify Ambush
*Nullify Ambush: Nullify ambushes from foes.
 
*Rapid Knife Throw: Throw multiple knives at a foe in rapid succession.
Learned Skills and Abilities
*lvl 2: Steal - Thievery Skill, Target: Foe, Effect: Steal Item
*lvl 3: Agility +10% - Job Ability
*lvl 4: Knife Throw - Dagger Skill, (Physical 144% Att+Dex) Target: Foe, Effect: +20% Hit, +
*lvl 5: Evasion +10% - Defense Ability
*lvl 6: Lockpick I - Special Ability (Can Unlock Blue Chests)
*lvl 7: Escape - Thievery Skill, Target: All Allies, Effect: Flee Normal Battles 100% of the time, +2000 Speed
*lvl 8: Steal rate +50% - Special Ability
*lvl 9: Equip: Dagger - Combat Ability
*lvl 9: Nullify Ambush - Special Ability
*lvl 10: Rapid Knife Throw - Dagger Skill, (Physical 96%*3 Att+Dex), Target: Foe, Effect: +20% Hit, +


===Guard===
===Guard===
Prerequisites: Enlistment Permit
*Armor Break: Special attacks that lower a foe's defense by 90% for 6 rounds.
 
*Mind Break: Special attacks that lower a foe's willpower by 90% for 6 rounds.
Protects towns and castles. The average Guard. Learns skills to weaken and disable enemies. Average stats for a fighter-type, but bad with magic and not able to equip many types of weapons or armor.
*Secure Hold: Tie a foe up with rope, restricting their movements.
 
*Speed Break: Special attacks that lower a foe's agility down by 34% for 6 turns.
*Weapons: Daggers, Swords, Rapiers, Spears, Boomerangs
*Technique Break: Special attacks that lower a foe's dexterity down by 25% for 5 turns.
*Skills: Swords, Spears
*Magic Break: Special attacks that lower a foe's magic down by 34% for 6 turns.
*Passive: City Boost, Equip Armor, Helmets and Shields
*Power Break: Special attacks that lower a foe's attack down by 25% for 5 turns.
 
*Request Reinforcements: Call for reinforcements that attack for 3 rounds.
Learned Skills and Abilities
*lvl 2: Armor Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Defense Down by 90% for 6 turns
*lvl 3: SP +10% - Job Ability
*lvl 4: Mind Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Willpower Down by 90% for 6 turns
*lvl 5: Secure Hold - Special Skill, Target: Foe, Effect: Bind (75%)
*lvl 6: Speed Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Agility Down by 25% for 5 turns
*lvl 6: Technique Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Dexterity Down by 25% for 5 turns
*lvl 7: Magic Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Magic Down by 25% for 5 turns
*lvl 8: Equip: Shield - Defense Ability
*lvl 9: Power Break - Special Skill (Physical 300% Att), Target: Foe, Effect: +15% Hit, Attack Down by 25% for 5 turns
*lvl 10: Request Reinforcements - Special Skill (Physical 160% Att), Target: 3 Random Foes, Effect: 120%, Reinforcements attack for 3 turns


===Merchant===
===Merchant===
Prerequisites: Business Permit
*Buy Herb: Buy a herb and use it immediately. Effect: 50 HP Recovery
 
*Buy Antidote Grass: By an antidote grass and use it immediately.
Traveling Salesman enthusiastic about business. Increases the amount of gold acquired after battles. Not suited for combat, but nonetheless hearty and tenacious. Can purchase items in combat and use them immediately.
*Buy Eyedrops: Buy some eyedrops and use them immediately. Effect: Cure Blind.
 
*Buy Full Moon Grass: Buy a Full Moon Grass and use it immediately. Effect: Cure Paralysis.
*Weapons: Daggers, Sickles, Boomerangs, Abacuses
*Throw Gold: Throw gold at foes to inflict damage. Target: All Foes.
*Skills: Throwing, Mercantile, EX-Item
*Rescue Request: Pay gold to escape from a dungeon.
*Passive: Gold Acquisition 150%, Medicine Lore I
*Buy Phoenix Tail: By a Phoenix Tail and use it immediately. Effect: Revive (20% HP).
 
*Medicine Lore I: User's healing items restored 50% more HP/MP/SP when used in combat.
Learned Skills and Abilities
*Wagon: Pay gold to travel to previously visited locations in a fashion to teleportation.
*lvl 2: Buy Herb - Mercantile, Target: Ally, Effect: 50 HP Recovery
*Buy Echo Grass: Buy an Echo Grass and use it immediately. Effect: Cure Silence
*lvl 3: Buy Antidote Grass - Mercantile, Target: Ally, Effect: Cure Poison
*Buy Restorative: Buy a Restorative and use it immediately. Effect: Cure Sleep/Confusion.
*lvl 3: Buy Eyedrops - Mercantile, Target: Ally, Effect: Cure Blind
*Life Insurance: Party gains gold on the user's death.
*lvl 3: Buy Full Moon Grass - Mercantile, Target: Ally, Effect: Cure Paralysis
*Buy Miracle Drug: Buy a Miracle Drug and use it immediately. Effect: 30 MP Recovery.
*lvl 3: HP +10% - Combat Ability
*Product Delivery: By a random item. Effect: Item Acquisition
*lvl 4: Throw Gold - Mercantile (Coin Toss UserLevel*100), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 5: Rescue Request - Mercantile, Target: Party, Effect: Dungeon Escape
*lvl 6: Buy Phoenix Tail - Mercantile, Target: Ally, Effect: Revive (20% HP)
*lvl 6: Medicine Lore I - Special Ability
*lvl 7: Wagon - Mercantile, Target: All Allies, Effect: Field Movement (Travel to previously visited locations.)
*lvl 8: Buy Echo Grass - Mercantile, Target: Ally, Effect: Cure Silence
*lvl 8: Buy Restorative - Mercantile, Target: Ally, Effect: Cure Sleep/Confusion
*lvl 8: Life Insurance - Job Ability
*lvl 9: Acquired Gold +50% - Special Ability
*lvl 9: Product Delivery - Mercantile, Target: User, Effect: Item Acquisition
*lvl 10: Buy Miracle Drug - Mercantile, Target: Ally, Effect: 30 MP Recovery


===Fortune Teller===
===Fortune Teller===
Prerequisites: Fortune Teller Permit
*Tarot of Fate: Draw a random card, producing a variety of effects.
 
*Card Throw: Throw a card at a foe.
A soothsaying expert of mysterious forces. Uses tarot cards that bring out random effects. Physical stats are sub-par but magic skills are passable. Besides tarot cards, many luck-based skills can be learned.
*Lucky Star: Target: Random Ally or Foe, Effect: All Stats/Eva/Mag Eva/Hit/Crit +50% for 6 turns.
 
*Last Oracle: The user gives the party an item on death.
*Weapons: Daggers, Staves, Rods, Cards
*Gift from Heaven: Effect: Item Acquisition (Acquire a random item.)
*Skills: Oracle
*Oracle of the Goddess: Effect: Random (Divine message from the goddess, creating a random skill.)
*Passive: Item Acquisition 150%, Slots Chance 200%
 
Learned Skills and Abilities
*lvl 2: Tarot of Fate - Oracle Skill, Effect: Random (Draw a random card, producing a variety of effects.)
*lvl 3: Dexterity +10% - Job ability
*lvl 4: Card Throw - Oracle Skill (Physical 260% Dex), Target: Foe, Effect: 120%, +
*lvl 5: Willpower +10% - Defense Ability
*lvl 6: Lucky Star - Oracle Skill, Target: Random Ally or Foe, Effect: All Stats/Eva/Mag Eva/Hit/Crit +50% for 6 turns
*lvl 7: Last Oracle - Job Ability
*lvl 8: Gift from Heaven - Oracle Skill, Effect: Item Acquisition (Acquire a random item.)
*lvl 9: Item Drop +50% - Special Ability
*lvl 10: Oracle of the Goddess - Oracle Skill, Effect: Random (Divine message from the goddess, creating a random skill.)


===Gadabout===
===Gadabout===
A useless job, Gadabouts are inclined to goof off during battle. Not only are they poor in combat, they often interfere with other party members too. Learns singing and dancing skills, which may be useful in more advanced jobs...
*Dance Invitation: Distract a foe by inviting them to dance.
 
*Lucky Song: Double battle experience for allies with a song of happiness.
*Weapons: Fans, Whips, Boomerangs, Sex Toys
*Skills: Oracle, Dancing, Singing
*Passive: 50% Chance to play around instead of following orders
 
Learned Skills and Abilities
*lvl 2: Encounter Half - Special Ability
*lvl 2: Encounter Double - Special Ability
*lvl 3: Evasion +10% - Defense Ability
*lvl 4: Puff Puff - Special Skill, Target: Foe, Effect: Character Dependent (Bury enemy's face between breasts.)
*lvl 5: Magic Evasion +10% - Defense Ability
*lvl 6: Dance Invitation - Dancing Skill, Target: Foe, Effect: Stun (75%), +800 Speed
*lvl 7: Playfulness - Special Ability
*lvl 8: Lucky Song - Singing Skill, Target: All Allies, Effect: 200% XP/Job XP, +800 Speed
*lvl 9: Encounter Quintuple - Special Ability
*lvl 10 Shameless Theft - Special Skill, Target: Foe, Effect: Steal Panties


===Scholar===
===Scholar===
Prerequisites: Diploma
*Combustive Reaction: A fire reaction that can damage many enemies at once.
 
*Freezing Reaction: An ice reaction that can damage many enemies at once.
Ambitious student on the pursuit of truth. Utilizes a new form of magic to fend off enemies. This type of magic uses SP as opposed to MP, making it a versatile skillset useful in future jobs.
*Electric Reaction: An electric reaction that can damage many enemies at once.
 
*Resist Bio 75%: Reduce Bio damage taken to 75% of normal.
*Weapons: Rods, Scalpels, Grimoires, Guns
*Resist Sonic 75%: Reduce Sonic damage taken to 50% of normal.
*Skills: Magic Science, Alchemy, Grimoire
*Elemental Protection: Temporarily protects the user from fire, ice and lightning attacks.
*Passive: None
*SP Conversion: Takes a bit of the mana of the user to convert it into SP.
 
*Chemical Protection: Temporarily protects the user from most status effects.
Learned Skills and Abilities
*Conversion: Takes a bit of the SP of the user to convert it into MP.
*lvl 2: Combustive Reaction - Magic Science (Fire 400% Mag+Dex), Target: All Foes
*lvl 3: Freezing Reaction - Magic Science (Ice 400% Mag+Dex), Target: All Foes
*lvl 4: Electric Reaction - Magic Science (Lightning 400% Mag+Dex), Target: All Foes
*lvl 5: Resist Bio 75% - Defense Ability
*lvl 6: Resist Sonic 75% - Defense Ability
*lvl 7: Elemental Protection - Magic Science, Target: User, Effect: Null Fire/Ice/Lightning for 4 turns
*lvl 8: SP Conversion - Magic Science, Target: User, Effect: 25% SP Recovery
*lvl 9: Chemical Protection - Magic Science, Target: User, Effect: Null Common Status Effects for 10 turns
*lvl 10: MP Conversion - Magic Science, Target: User, Effect: 20 MP Recovery


===Engineer===
===Engineer===
*Weapons: Daggers, Clubs, Gun
*Auto Crossbow: Makina crossbow with a rapid-fire mechanism.
*Skills: Machines
*Bio Blast: Makina that sprays poison gas on foes.
*Passive: None
*Blast Voice: Makina that produces a destructive sound wave.
 
*Dual Cannon: Large cannon that fires an armor-piercing shell.
Learned Skills and Abilities
*Ocean Anchor: Makina that fires an anchor that destroys ocean monster monsters.
*lvl 2: Auto Crossbow - Makina Skill (400% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def
*Stinger: Makina that fires a surface to air missile that destroys flying monsters.
*lvl 3: Dexterity +10% - Job Ability
*Flamethrower: Makina that spews fire on foes.
*lvl 4: Bio Blast - Makina Skill (Bio 340% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Poison (50%)
*Electric Flux Emitter: Makina that radiates electricity on foes.
*lvl 5: Blast Voice - Makina Skill (Sonic 340% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Confusion (50%)
*lvl 6: Dual Cannon - Makina Skill (Physical 480% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def
*lvl 7: Ocean Anchor - Makina Skill (400% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def, Mermaid/Sea-Dweller Killer
*lvl 8: Stinger - Makina Skill (400% Dex), Target: Foe, Effect: Auto-Hit, Ignore Def, Harpy Killer
*lvl 9: Flamethrower - Makina Skill (Fire 480% Dex), Target: All Foes, Effect: Auto-Hit, Ignored Def, Burn (25%)
*lvl 10: Electric Flux Emitter - Makina Skill (Lightning 480% Dex), Target: All Foes, Effect: Auto-Hit, Ignore Def, Shock (25%)


===Spiritualist===
===Spiritualist===
Prerequisites: Magical Book of Secrets
*Biting Annie: Summon and control hungry zombie Biting Annie.
 
*Possessive Diana: Summon and control Possessive Diana.
Novice necromancer who seeks mastery of the three arts. Learns a few fledgling skills of each school and armed with high magic stats. As a basic intro to the Summoning arts, this job must be mastered in order to settle into a true profession.
*Slicing Elise: Summon and control wind-up doll Slicing Elise.
 
*Dual Slice: Slice a foe twice with a scythe.
*Weapons: Scythes, Rods, Whips, Grimoires
*Mental Concentration: Sharpen your mind, +150% Dexterity, +200% Hit following turn
*Skills: Scythes, Summoning
*Drain Strike: Normal attack heals the user for 50% the damage done.
*Passive: Equip Robes and Magic Hats


Learned Skills and Abilities
*lvl 2: Biting Annie - Summoning Skill (Magical 288% Mag+Dex), Target: Foe, Effect: 120%
*lvl 3: Possessive Diana - Summoning Skill (Magical 400% Mag), Target: Foe
*lvl 4: Slicing Elise - Summoning Skill (Physical 240% Dex), Target: 3 Random Foes, Effect: 120%
*lvl 5: Attack +10% - Combat Ability
*lvl 6: Dual Slice - Scythe Skill (Physical 200%*2 ^ of Att,Mag), Target: Foe, Effect: +15% Hit, +
*lvl 7: Magic +10% - Magic Ability
*lvl 8: Mental Concentration - Special Skill, Target: User, Effect: +150% Dexterity, +200% Hit following turn
*lvl 9: Drain Strike - Combat Ability
*lvl 10: Skill Use: Summoning - Magic Ability
sex
===Informant===
===Informant===
Prerequisites: Informant Papers
*Talk: Invite a foe to a friendly chat.
 
*Provoke: Provoke a foe, lowering their affinity a little.
Words become weapons in this unorthodox job. Distract the enemy with stories and idle gossip. Despite sub-par efforts in both forms of combat, this class is invaluable for gathering more allies.
*Interesting Story: Distract foes by telling them an interesting story.
 
*Erotic Story: Arouse foes with an erotic story.
*Weapons: Daggers, Rapiers, Boomerangs, Guns
*Twin Shot: Throw a boomerang so it hits a foe twice.
*Skills: Throwing, Talk
*Scary Story: Paralyze foes with fear with a scary story.
*Passive: None
*Lame Pun: chill foe with a horrible joke.
 
*Praise: Praise a foe, increasing their affinity a little,
Learned Skills and Abilities
*lvl 2: Talk - Talk Skill, Target: Foe, Effect: Talk, +2000 Speed
*lvl 3: Willpower +10% - Defense Ability
*lvl 4: Provoke - Talk Skill, Target: Foe, Effect: Affinity -10, +2000 Speed
*lvl 5: Interesting Story - Talk Skill, Target: All Foes, Effect: Stun (75%)
*lvl 6: Erotic Story - Talk Skill, Target: All Foes, Effect: Horny (75%)
*lvl 7: Twin Shot - Throwing Skill (120%*2 Att+Dex), Target: Foe, Effect: +15% Hit
*lvl 8: Scary Story - Talk Skill, Target: All Foes, Effect: Paralysis (75%)
*lvl 9: Lame Pun - Talk Skill, Target: All Foes, Effect: Silence (75%), Freeze (50%)
*lvl 10: Praise - Talk Skill, Target: Foe, Effect: Affinity +5, +2000 Speed


===Cook===
===Cook===
Prerequisites: Chef's License
*Fried Egg: The user cooks a fried egg, dealing basic damage.
 
*Rice Ball: The user cooks a rice ball, dealing fire damage.
Devoted foodie in pursuit of unique recipes. Skilled hands and a passionate heart craft splendid meals in the heat of battle, buffing allies and smiting foes. Completed dishes are stored in the inventory.
*Sandwich: Make a sandwich, freezing a foe.
 
*Vegetable Stir Fry: The user cooks a sandwich, dealing ice damage.
*Weapons: Daggers, Scythes, Kitchen Knives
*Metabolism Up: Healing items/effects used on you restore 100% more HP/MP/SP.
*Skills: Daggers, Cooking
*Hamburger Steak: The user cooks some hamburger steak, augmenting the crit rate of all allies.
*Passive: None
*Broiled Fish: The user cooks a broiled fish, augmenting the hit rate of all allies.
 
*Miso Soup: The user cooks a miso soup, augmenting the evasion rate of all allies.
Learned Skills and Abilities
*Kitty Rice: The user cooks a bowl of kitty rice, augmenting the magic evasion rate of all allies.
*lvl 2: Fried Egg - Cooking Skill (320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
*Hamburger: The user cooks a hamburger, healing an ally.
*lvl 2: Rice Ball - Cooking Skill (Fire 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
*Hot Dog: The user cooks a hot dog, augmenting the attack of an ally.
*lvl 2: Sandwich - Cooking Skill (Ice 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
*Salad: The user cooks a salad, augmenting the defense of an ally.
*lvl 2: Vegetable Stir Fry - Cooking Skill (Lightning 320% Dex), Target: Foe, Effect: Auto-Hit, No Crit
*Fruit Salad: The user cooks a fruit salad, augmenting the speed of an ally.
*lvl 3 Metabolism Up - Special Ability
*Resist Digestion: Nullify attempts to inflict Digestion 50% of the time.
*lvl 4: Hamburger Steak - Cooking Skill, Target: Ally, Effect: +50% Crit for 4 turns
*Curry and Rice: The user cooks some curry and rice, augmenting the magical strength of an ally.
*lvl 4: Broiled Fish - Cooking Skill, Target: Ally, Effect: +200% Hit Rate for 6 turns.
*Pizza: The user cooks a pizza, augmenting the magical defense of an ally.
*lvl 4: Miso Soup - Cooking Skill, Target: Ally, Effect: +50% Evasion for 4 turns.
*Cream Stew: The user cooks a cream stew, augmenting the dexterity of an ally.
*lvl 4: Kitty Rice - Cooking Skill, Target: Ally, Effect: +50% Magic Evasion for 4 turns
*Spaghetti: The user cooks some spaghetti, augmenting the build-up of fighting spirit of an ally.
*lvl 5: Hamburger - Cooking Skill (100% Dex), Target: Ally, Effect: HP Recovery
*Sashimi: The user cooks some sashimi, granting an ally regeneration.
*lvl 5: Hot Dog - Cooking Skill, Target: Ally, Effect: +50% Attack for 5 turns
*Yakitori: Cook some yakitori, grants SP regen to allies for 10 rounds.
*lvl 5: Salad - Cooking Skill, Target: Ally, Effect: +50% Defense, Halves Physical Damage for 6 turns.
*Soba: The user cooks some soba, granting an ally fighting spirit regeneration.
*lvl 5: Fruit Salad - Cooking Skill, Target: Ally, Effect: +50% Agility for 5 turns
*Ingredient Collection: The user steals some cooking ingredients from the enemy.
*lvl 6: Resist Digestion - Defense Ability
*Croquette: The user cooks a croquette, dealing basic damage to all enemies.
*lvl 7: Curry and Rice - Cooking Skill, Target: Ally, Effect: +50% Magic for 5 turns
*Tempura: The user cooks some tempura, dealing fire damage to all enemies.
*lvl 7: Pizza - Cooking Skill, Target: Ally, Effect: +50% Willpower, Halves Magical Damage for 6 turns
*Omurice: The user cooks some omurice, dealing ice damage to all enemies.
*lvl 7: Cream Stew - Cooking Skill, Target: Ally, Effect: +50% Dexterity for 5 turns.
*Tomato Soup: The user cooks a tomato soup, dealing electricity damage to all enemies.
*lvl 7: Spaghetti - Cooking Skill, Target: Ally, Effect: Double SP Charge for 5 turns
*lvl 8: Sashimi - Cooking Skill, Target: All Allies, Effect: 10% HP Regen for 10 turns
*lvl 8: Yakitori - Cooking Skill, Target: All Allies, Effect: 10% SP Regen for 10 turns
*lvl 8: Soba - Cooking Skill, Target: All Allies, Effect: 2% MP Regen for 10 turns
*lvl 9: Ingredient Collection - Cooking Skill, Target: Foe, Effect: Steal Food
*lvl 10: Croquette - Cooking Skill (320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 10: Tempura - Cooking Skill (Fire 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 10: Omurice - Cooking Skill (Ice 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 10: Tomato Soup - Cooking Skill (Lightning 320% Dex), Target: All Foes, Effect: Auto-Hit, No Crit


===Nurse===
===Nurse===
Prerequisites: Medical License
*First Aid: Heal an ally with first aid.
 
*Scalpel Throw: Throw a scalpel at a foe.
Assistant doctor armed with basic first aid. Mend wounds, inoculate against status ailments, and improve general health with skills based on SP. Speed and dexterity are decent, but sub-par for the front lines.
*Emergency Recovery: Fully heal an ally with expert surgical skills.
 
*Play Doctor: Give pleasure to a foe with sexy palpation.
*Weapons: Staves, Scalpels
*Metabolic Activation: Activate the user and allies' metabolism, granting HP regen for 10 rounds.
*Skills: Daggers, Medicine
*Magical Activation: Activate the user and allies' magical energy, granting MP regen for 10 rounds.
*Passive: None
*Forced Urination: Promote incontinence with expert manipulation.
 
*Group Therapy: Heal allies with first aid.
Learned Skills and Abilities
*Doping: Boost an ally's max HP by 50% for 5 rounds.
*lvl 2: First Aid - Medicine (300% Dex), Target: Ally, Effect: HP Recovery
*lvl 3: Scalpel Throw - Medicine (156% Att+Dex), Target: Foe, Effect: 120% Hit, +
*lvl 4: Emergency Recovery - Medicine, Target: Ally, Effect: Cure Status
*lvl 5: Play Doctor - Medicine (Pleasure 320% Dex), Target: Foe, Effect: 120% Hit, Horny (75%), No Crit
*lvl 6: Metabolic Activation - Medicine, Target: All Allies, Effect: 10% HP Regen for 10 turns
*lvl 6: Magical Activation - Medicine, Target: All Allies, Effect: 2% MP Regen for 10 turns
*lvl 7: Equip: Scalpel - Job Ability
*lvl 8: Forced Urination - Medicine (Pleasure 380% Dex), Target: Foe, Effect: 120% Hit, Incontinence (50%), No Crit
*lvl 9: Group Therapy - Medicine (300% Dex), Target: All Allies, Effect: HP Recovery
*lvl 10: Doping - Medicine, Target: Ally, Effect: +50% HP for the rest of the battle


===Maid===
===Maid===
Prerequisites: Maid Permit
*Serve Tea: Heal an ally and restore their energy with special tea.
 
*Ecstasy Massage: Lead a foe to ecstasy with a sweet massage.
Dutifully performs household tasks with utmost care. Improves housekeeping skills for combat to support allies and cripples enemies. Uses special skills to eliminate pesky bugs and weeds.
*Resist earth 50%: Reduce Earth damage taken to 75% of normal.
 
*Insecticide Spray: Lead a foe to incontinence with a sweet massage.
*Weapons: Fans, Whips, Plates, Sex Toys
*Maid's Pruning: Prune branches, destroying plants. More effective in plant monsters.
*Skills: Whips, Service
*Duster Dance: Swing a duster around and blind a foe with a dust cloud.
*Passive: None
*Kitchen Garden Harvest: Harvest ingredients from a kitchen garden. Target: User. Effect: Acquire Food
 
Learned Skills and Abilities
*lvl 2: Serve Tea - Service Skill (50% Dex), Target: Ally, Effect: HP Recover, 25% SP Recovery, +800 Speed
*lvl 3: Ecstasy Massage - Service Skill (Pleasure 260% Dex), Target: Foe, Effect: 120% Hit, Trance (75%), No Crit, +800 Speed
*lvl 4: Resist earth 50% - Defense Ability
*lvl 5: Insecticide Spray - Service Skill (300% Dex), Target: All Foes, Effect: 120% Hit, Insect Killer, No Crit, +800 Speed
*lvl 6: Maid's Pruning - Service Skill (300% Dex), Target: All Foes, Effect: 120% Hit, Plant Killer, No Crit, +800 Speed
*lvl 7: Duster Dance - Service Skill (300% Dex), Target: Foe, Effect: 120% Hit, Blind (75%), No Crit
*lvl 8: Insect Slayer - Combat Ability
*lvl 9: Plant Slayer - Combat Ability
*lvl 10: Kitchen Garden Harvest - Service Skill, Target: User, Effect: Acquire Food, +800 Speed


===Noble===
===Noble===
Prerequisites: Noble's Family Tree
*Charge Ray: Magnificent strike in the shape of a V.
 
*Dancing Saber: Thrust multiple times with elegant footwork.
Members of the nobility who appear on the battlefield to fulfill the obligations that accompany their high-born status. Use rapiers and rapier skills along with skills to increase EXP and recover HP automatically. Good in combat with overall high stats.
*Splash Fleuret: Skillful thrusts that use elegant footwork to strike all foes at once. Effect:Recover 1 SP,+20% Hit
 
*HP Regen 5%: Regenerate 5% of Max HP per turn.
*Weapons: Daggers, Rapiers, Bows
*Noblesse Oblige: For 4 rounds, only Rapier skills may be used, but they will execute twice.
*Skills: Daggers, Rapiers, Ruling
*Experience +150%: Gain 150% XP.
*Passive: HP Regen 5%
*V Slash: Magnificent strike in the shape of a V. Effect: Recover 1 SP,+20% Hit. Effect:Recover 1 SP,Noblesse Oblige,SP Regen
 
Learned Skills and Abilities
*lvl 2: Charge Ray - Rapier Skill (156% Att+Agi), Target: Foe, Effect: +20% Hit, +
*lvl 3: Magic Reflection +10% - Defense Ability
*lvl 4: Dancing Saber - Rapier Skill (96% Att+Agi), Target: 3 Random Foes, Effect: +20¨Hit, +
*lvl 5: Equip: Rapier - Combat Ability
*lvl 5: Skill Use: Rapier - Combat Ability
*lvl 6: Splash Fleuret - Rapier Skill (144% Att+Agi), Target: All Foes, Effect: +20% Hit, +
*lvl 7: HP Regen 5% - Special Ability
*lvl 8: Noblesse Oblige - Rapier Skill, Target: User, Effect: Noblesse Oblige (For 4 turns only Rapier skills can be used but will execute twice.)
*lvl 9: Experience +50% - Special Ability
*lvl 10: V Slash - Rapier Skill (156%*2 Att+Agi), Target: Foe, +20% Hit, Effect: +


===Apprentice Hero===
===Apprentice Hero===
A hero-in-training who has not received the blessing of the Goddess. Aims to be a true hero; wields a sword but without experience. Average stats; poor at magic. Has personal swords skills and divine protection.
*Flail Wildy: Throw your weapon at random, incredibly inaccurate.
 
*Edging: Lose 80% of your current HP to gain +50% Crit for 4 rounds.
*Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Boomerangs
*Slave to Pleasure: Gain +50% XP, but take +100% Pleasure damage.
*Skills: Daggers, Swords, Heroism
*Flaming Decapitation: Add the power of flame to an attack of the user's own creation.
*Passive: Equip Armor, Helmets and Shields
*Goddess' Protection: Once per battle, revive at 20% HP when defeated.
 
*SP Regen 5%: Regenerate 5% of Max SP per turn.
Learned Skills and Abilities
*Burn! Spinning Decapitation: Imbue flame in your weapon and spin like a cyclone.
*lvl 2: Flail Wildy - Heroism Skill (120% Att), Target: 4 Random Foes, Effect: -45% Hit, No Crit
*lvl 3: SP +10% - Job Ability
*lvl 4: Slime Slayer - Combat Ability
*lvl 5: Edging - Special Skill, Target: User, Effect: Lose 80% current HP, +50% Crit for 4 turns
*lvl 6: Slave to Pleasure - Special Ability
*lvl 7: Flaming Decapitation - Heroism Skill (Fire 440% Att), Target: Foe, Effect: 120% Hit
*lvl 8: Goddess' Protection - Defense Ability
*lvl 9: SP Regen 5% - Special Ability
*lvl 10: Burn! Spinning Decapitation - Heroism Skill (Fire 440% Att), Target: All Foes, Effect: 120% Hit
----
'''Intermediate Jobs''' are the second tier of jobs available in ''[[Monster Girl Quest: Paradox]]''. They are for when you've found the [[Paradox/Basic Jobs|Basic Job]] you like and you want to get stronger. Most of these unlock [[Paradox/Advanced Jobs|Advanced Jobs]], but some unlock additional Intermediate Jobs.


===Swordsman===
===Swordsman===
*Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Axes, Scythes
*Cyclone Blade: Slash unleashes a violent gale!
*Skills: Dagger, Sword, Rapier
*Dead Crash: Slash with all your might in an attempt to instantly slay a foe.
*Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, and Heavy Shields
*Focused Spirit: Focus your energy, +200% Attack for the following turn.
 
*Moonlight Blade: A rapid slash that reflects light like the moon.
Learned Skills and Abilities
*Cursed God Slash: A slash that ignores the foe's defense, but has a 50% chance to miss.
* lvl 2: Cyclone Blade - Sword Skill (Wind 320% Att), Target: All Foes
*Cross Slash: Slash a foe twice in the shape of a cross.
* lvl 3: HP +20% - Combat Ability
* lvl 4: Dead Crash - Sword Skill (Physical 360% Att), Target: Foe, Effect: Death (50%), +
* lvl 5: Focused Spirit - Special Skill, Target: User, Effect: Att Up (Triples attack for following turn.)
* lvl 6: Moonlight Blade - Sword Skill (Physical 440% Att), Target: Foe
* lvl 7: Equip: Sword - Combat Ability
* lvl 8: Cursed God Slash - Sword Skill (Physical 940% Att), Target: Foe, Effect: Ignore Def (ignores def, but 50% chance to miss.)
* lvl 9: Sword Booster 15% - Combat Ability
* lvl 10: Cross Slash - Sword Skill (Physical 280%*2 Att), Target: Foe, Effect: +


===Temple Knight===
===Temple Knight===
*Weapons: Daggers, Rapiers, Spears, Heavy Spears
*Holy Spear Guard: Raise a holy spear to heaven to form a barrier. Halve physical damage taken and boost Defense by 50% for 6 rounds.
*Skills: Rapier, Spear, White Magic, Holy
*Holy Shift: Thrust a spear imbued with holy power at a foe.
*Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, and Heavy Shields
*Holy Spear Prayer: Raise a holy spear to heaven, restoring an ally's HP.
 
*Great Defense: Double the damage reduction rate of defense
Learned Skills and Abilities
*Spiral Fire: bathe a spear in flame and thrust several times at a foe.
* Lvl 2: Undead Slayer - Spear Skill (Physical 228% Att+Agi), Target: Foe Effect: Zombie/Ghost Killer
* Lvl 3: Defense +20% - Defense Ability
* Lvl 4: Holy Spear Guard - Spear Skill, Target: All Allies, Effect: Def Up (Halves physical damage taken for 3 turns)
* Lvl 5: Holy Shift - Spear Skill (Holy 264% Att+Agi), Target: Foe
* Lvl 6: Zombie Slayer - Combat Ability
* Lvl 7: Ghost Slayer - Combat Ability
* Lvl 8: Holy Spear Prayer - Spear Skill (Magical 150% Will), Target: Ally, Effect: HP Recovery
* Lvl 9: Great Defense - Defense Ability
* Lvl 10: Spiral Fire - Spear Skill (Fire 144%*3 Att+Agi), Target: Foe


===Spellsword===
===Spellsword===
*Weapons: Daggers, Swords, Rapiers
*Spellblade Fire: Add fire damage to your attacks and deal +50% fire damage for 10 rounds.
*Skills: Dagger, Sword, Black Magic, Spellblade
*Spellblade Blizzard: Add ice damage to your attacks and deal +50% ice damage for 10 rounds.
*Abilities: Equip Armor, Helmets and Shields
*Spellblade Thunder: Add lightning damage to your attacks and deal +50% lightning damage for 10 rounds.
 
*Critical Auto Barrier: When falling below 20% HP, halve magical damage taken for 4 rounds.
Learned Skills and Abilities
*Fire Slash: A sword slash imbued with fire magic.
* lvl 2: Spellblade Fire - Magic Swords, Target: User, Effect: Fire Strike (for 10 turns)
*Ice Slash: A sword slash imbued with ice magic.
* lvl 2: Spellblade Blizzard - Magic Swords, Target: User, Effect: Ice Strike (for 10 turns)
*Lightning Slash: A sword slash imbued with lightning magic.
* lvl 2: Spellblade Thunder - Magic Swords, Target: User, Effect: Lightning Strike (for 10 turns)
*Spellblade Poison: For 10 rounds, your normal attack gains a 75% chance to poison foes.
* lvl 3: Auto Barrier - Defense Ability
*Spellblade Blind: For 10 rounds, your normal attack gains a 75% chance to blind foes.
* lvl 4: Fire Slash - Sword Skill (Fire 380% Att), Target: Foe, Effect: +
*Spellblade Silence: For 10 rounds, your normal attack gains a 75% chance to silence foes.
* lvl 5: Ice Slash - Sword Skill (Ice 380% Att), Target: Foe, Effect: +
*Magic Barrier: Surround allies with a barrier that halves magical damage taken for 4 rounds.
* lvl 6: Lightning Slash - Sword Skill (Lightning 380% Att), Target: Foe, Effect: +
*Spellblade Drain: For 10 rounds, your normal attack heals you for 50% of damage dealt.
* lvl 7: Spellblade Poison - Magic Swords, Target: User, Effect: Poison Strike 75%
*Vacuum Slash: A slash so fast it leaves behind a vacuum.
* lvl 7: Spellblade Blind - Magic Swords, Target: User, Effect: Blind Strike 75%
* lvl 7: Spellblade Silence - Magic Swords, Target: User, Effect: Silence Strike 75%
* lvl 8: Magic Barrier - Magic Swords, Target: All Allies, Effect: Mag Def Up (for 3 turns)
* lvl 9: Spellblade Drain - Magic Swords, Target: User, Effect: Drain Strike 50% (for 10 turns)
* lvl 10: Vacuum Slash - Sword Skill (Wind 680% Att), Target: Foe, Effect: +


===Dragon Knight===
===Dragon Knight===
*Weapons: Rapiers, Spears, Heavy Spears
*High Jump: When any type of Spear is equipped, deal +15% damage with normal attacks, Spear skills, and Multiweapon skills.
*Skills: Rapier, Spear
*Bird Drop: Leap into the air and knock flying creatures from the sky.
*Abilities: Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*Lancet: Drain a foe's HP and SP with a spear thrust.
 
*Fire Spear: Stab a foe from overhead with a flaming spear.
Learned Skills and Abilities
*Highwind: Strike a foe with a vacuum spear.
* lvl 2: High Jump - Spear Skill (Physical 228% Att+Agi), Target: Foe, Effect: +
*Impact Spear: Leap into the air and land with a shockwave, damaging foes.
* lvl 3: Bird Drop - Spear Skill (Physical 192% Att+Agi), Target; Foe, Effect: Harpy Killer
*Wyvern Dance: Jump and strike 3 times before landing.
* lvl 4: Lancet - Spear Skill (Physical 120% Att+Agi), Target: Foe, Effect: HP/SP Drain 25%
* lvl 5: Harpy Slayer - Combat Ability
* lvl 6: Fire Spear - Spear Skill (Fire 228% Att+Agi), Target: Foe
* lvl 7: Highwind - Spear Skill (Wind 228% Att+Agi), Target: Foe
* lvl 8: Impact Spear - Spear Skill (Physical 228% Att+Agi), Target: All Foes
* lvl 9: Spear Booster 15% - Combat Ability
* lvl 10: Wyvern Dance - Spear Skill (Physical 144% Att+Agi), Target: 3 Random Foes, Effect: +


===Power Fighter===
===Power Fighter===
*Weapons: Great Swords, Axes, Clubs, Flails
*Club Strike: Crush a foe with the weight of your club.
*Skills: Axe, Club, Flail
*Snake Spiral: Swing a flail around like a serpent's tail and strike foes.
*Abilities: Endure, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*''Focused Spirit: Focus your energy, +200% Attack for the following turn.''
 
*Endure: Once per battle, if above 30% HP, survive a lethal blow with 1 HP.
Learned Skills and Abilities
*Wild Club: Strike a foe multiple times with rapid club blows.
* lvl 2: Club Strike - Club Skill (Physical 480% Att), Target: Foe
*Chain Drive: Swing a flail along the ground, mowing down foes.
* lvl 3: Snake Spiral - Flail Skill (Physical 380% Att), Target: All Foes
* lvl 4: Equip: Club - Combat Ability
* lvl 5: Equip: Flail - Combat Ability
* lvl 6: Endure - Defense Ability (Once per battle, if above 30% HP, survive a lethal blow with 1 HP.)
* lvl 7: Club Booster 15% - Combat Ability
* lvl 8: Flail Booster 15% - Combat Ability
* lvl 9: Wild Club - Club Skill (Physical 240%*3 Att), Target: Foe
* lvl 10: Chain Drive - Flail Skill (Physical 240% Att), Target: 3 Random Foes


===Overpowering Fist===
===Overpowering Fist===
*Weapons: Fists, Clubs
*Chakra: Focus your mind, restoring half of your own HP.
*Skills: Unarmed
*Rakshasa Palm: Strike a foe with energy concentrated in your palm.
*Abilities: Counter 50%, Equip Gi
*Explosive Fist: Rapidly punch foes multiple times.
 
*Revival: Use chakra points to resurrect an ally.
Learned Skills and Abilities
*Electric Kick: Strike a foe with a kick imbued with lightning.
* lvl 2: Chakra - Unarmed Skill, Target: User, Effect: 50% HP Recovery
* lvl 3: Agility +20% - Job Ability
* lvl 4: Rakshasa Palm - Unarmed Skill (Physical 240% Att+Agi), Target: Foe
* lvl 5: Counter +30% - Combat Ability
* lvl 6: Explosive Fist - Unarmed Skill (Physical 108% Att+Agi), Target: 4 Random Foes
* lvl 7: Crit Rate +30% - Combat Ability
* lvl 8: Revival - Unarmed Skill, Target: Ally, Effect: Revive (20% HP)
* lvl 9: Fist Booster 15% - Combat Ability
* lvl 10: Electric Kick - Unarmed Skill (Lightning 264% Att+Agi), Target: Foe


===Magus Fist===
===Magus Fist===
*Weapons: Fists, Clubs
*Flame Dance Fist: Add fire damage to your normal attacks and deal +50% fire damage for 4 rounds.
*Skills: Unarmed, Black Magic
*Ice Rebellion Fist: Add ice damage to your normal attacks and deal +50% ice damage for 4 rounds.
*Abilities: Magic Counter 25%, Equip Gi
*Inner Focused Mind: Focus your mind, +50% to Attack/Agility and +100% Crit Rate for 4 rounds.
 
*Thunder God Fist: Add lightning damage to your normal attacks and deal +50% lightning damage for 4 rounds.
Learned Skills and Abilities
*Mana Strike: Imbue your attack with mana to boost damage.
* lvl 2: Flame Dance Fist - Unarmed Skill (Fire 264% Att+Agi), Target: Foe, Effect: Fire Fist, +
*Tri Element Fist: Add Fire/Ice/Lightning damage to your normal attacks and deal +50% Fire/Ice/Lightning damage for 4 rounds.
* lvl 3: Magic Counter +30% - Combat Ability
*Inner Chakra: Focus your mind, restoring some of your MP.
* lvl 4: Ice Rebellion Fist - Unarmed Skill (Ice 264% Att+Agi), Target: Foe, Effect: Ice Fist, +
*Four Spirits Fist: Add Fire/Wind/Earth/Water damage to your normal attacks and deal +50% Fire/Wind/Earth/Water damage for 4 rounds.
* lvl 5: Inner Focused Mind - Special Skill, Target: User, Effect: Att/Agi/Crit Up (for 3 turns)
* lvl 6: Thunder God Fist - Unarmed Skill (Lightning 264% Att+Agi), Target: Foe, Effect: Lightning Fist, +
* lvl 7: Mana Strike - Combat Ability (Physical 150% [Mag]+100% [Att]), Target: Foe
* lvl 8: Tri Element Fist - Unarmed Skill, Target: User, Effect: Fire/Ice/Lightning Fist
* lvl 9: Inner Chakra - Unarmed Skill, Target: User, Effect: 20% MP Recovery
* lvl 10: Four Spirits Fist - Unarmed Skill, Target: User, Effect: Fire/Wind/Earth/Water Fist, +25% Fire/Wind/Earth/Water Damage.


===Paladin===
===Paladin===
*Weapons: Daggers, Fists, Clubs, Staves
*Saint's Prayer: Pray and heal allies.
*Skills: Unarmed, White Magic, Holy
*Deva's Palm: Focus a holy aura into your palm, destroying a foe from within.
*Abilities: Equip Gi
*Saint's Protection: Pray and grant a protective barrier to allies. Halve physical and magical damage taken, and boost Defense and Willpower by 50% for 4 rounds.
 
*Resist Zombie: Nullify attempts to inflict Zombie 50% of the time.
Learned Skills and Abilities
*Saint's Recovery: Pray and cure most possible status ailments from allies.
* Lvl 2: Saint's Prayer - Holy (Magical 300% Will), Target: All Allies, Effect: HP Recovery
*Resist Ascension: Nullify attempts to inflict Ascension 50% of the time.
* Lvl 3: Willpower +20% - Defense Ability
*Saint's Self-Destruction: Trade your life for the power to annihilate foes.
* Lvl 4: Deva's Palm - Unarmed Skill (Holy 264% Att+Agi), Target: Foe
*Grand Cross: Form a cross with holy power to destroy evil that has a 10% chance to send the opponent's soul to heaven.
* Lvl 5: Saint's Protection - Holy, Target: All Allies, Effect: Def/Mag Def Up (Halve dmg taken for the next 3 turns)
* Lvl 6: Resist Zombie - Defense Ability
* Lvl 7: Saint's Recovery - Holy, Target: All Allies, Effect: Cure Status
* Lvl 8: Resist Ascension - Defense Ability
* Lvl 9: Saint's Self-Destruction - Holy (Physical 500% Current HP), Target: All Foes
* Lvl 10: Grand Cross - Holy (Holy 1000% Will), Target: All Foes


===Battle Master===
===Battle Master===
*Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Fists, Axes, Clubs, Scythes, Flails
*Mixed Arts: Strike a foe with weapon attacks and martial arts skills simultaneously.
*Skills: Daggers, Swords, Multiweapon, Unarmed
*Resist Blind: Nullify attempts to inflict Blind 50% of the time.
*Abilities: Counter 25%, HP Regen 5%, Great Defense, Dual-Wield, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*Armed Storm: A storm of blades that strikes multiple times.
 
*Second Shift: Sharpen your spirit, causing your normal attack to strike 4 random foes for 3 turns.
Learned Skills and Abilities
*Wide Smash: Use multiple weapons to strike all foes at once.
* lvl 2: Mixed Arts - Multiweapon (Physical 400%*2 Att), Target: Foe, Effect: +
*Resist Burn: Nullify attempts to inflict Burn 50% of the time.
* lvl 2: Attack +20% - Combat Ability
*Resist Freeze: Nullify attempts to inflict Freeze 50% of the time.
* lvl 3: Defense +20% - Defense Ability
*Resist Shock: Nullify attempts to inflict Shock 50% of the time.
* lvl 3: Resist Blind - Defense Ability
*Double Attack: Normal attack executes 2 times.
* lvl 4: Armed Storm - Multiweapon (Physical 240% Att), Target: 4 Random Foes, Effect: +
*Crazy Time: Martial arts and weapon strikes combine in an incredible attack.
* lvl 5: Counter Damage +10% - Combat Ability
* lvl 6: Second Shift - Multiweapon, Target: User, Effect: Chaotic Attack
* lvl 7: Wide Smash - Multiweapon (Physical 660% Att), Target: All Foes, Effect: +
* lvl 8: Resist Burn - Defense Ability
* lvl 8: Resist Freeze - Defense Ability
* lvl 8: Resist Shock - Defense Ability
* lvl 9: Double Attack - Combat Ability
* lvl 10: Crazy Time - Multiweapon (Physical 200% Att), Target: 6 Random Foes, Effect: +


===Black Mage===
===Black Mage===
*Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
*Drain: Magic that drains a foe's HP to restore your own.
*Skills: Black Magic
*Nullify Silence: Become immune to Silence.
*Abilities: Resist Fire, Ice and Lightning 50%, Equip Robes and Magic Hats
*Blaze: Advanced fire magic that engulfs a foe in the fires of hell.
 
*Frost: Advanced ice magic that freezes a foe with intense cold.
Learned Skills and Abilities
*Spark: Advanced lightning magic that pours thunderbolts on a foe.
* lvl 2: Drain - Black Magic (Magical 300% Mag), Target: Foe, Effect: HP Drain 50%
*Confuse: Magic that confuses foes.
* lvl 3: Magic +20% - Magic Ability
*Sleep: Magic that puts foes to sleep.
* lvl 4: Nullify Silence - Defense Ability
*Paralyze: Magic that paralyzes foes.
* lvl 5: Blaze - Black Magic (Fire 600% Mag), Target: Foe
*Death: Magic that instantly kills a foe.
* lvl 5: Frost - Black Magic (Ice 600% Mag), Target: Foe
*Madrain: Magic that drains a foe's MP to restore your own.
* lvl 5: Spark - Black Magic (Lightning 600% Mag), Target: Foe
* lvl 6: Confuse - Black Magic, Target: All Foes, Effect: Confusion (75%)
* lvl 7: Sleep - Black Magic, Target: All Foes, Effect: Sleep (75%)
* lvl 8: Paralyze - Black Magic, Target: All Foes, Effect: Paralysis (75%)
* lvl 9: Death - Black Magic, Target: Foe, Effect: Death (75%)
* lvl 10: Madrain - Black Magic (Magical 20% Mag), Target: Foe, Effect: MP Drain 100%


===Time Mage===
===Time Mage===
*Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
*Slow: Magic that slows time down for a foe.
*Skills: Time Magic
*Warp: Magic that warps you to previously visited locations.
*Abilities: Nullify Slow and Stop, Equip Robes and Magic Hats
*Teleport: Magic that warps you to the entrance of a dungeon.
 
*Quick: Magic that speeds time up for an ally.
Learned Skills and Abilities
*Stop: Magic that stops time for a foe.
* lvl 2: Slow - Time Magic, Target: Foe, Effect: Slow (75%)
*Resist Slow: Nullify attempts to inflict Slow 50% of the time.
* lvl 3: Warp - Time Magic, Target: Party, Effect: Field Teleport
*Gravity: Magic that crushes a foe with gravity.
* lvl 4: Teleport - Time Magic, Target: Party, Effect: Dungeon Escape
*Fossil: Magic that ages a foe until they are fossilized.
* lvl 5: Quick - Time Magic, Target: Ally, Effect: Quick
*Resist Stop: Nullify attempts to inflict Stop 50% of the time.
* lvl 6: Stop - Time Magic, Target: Foe, Effect: Stop (75%)
*Comet: Magic that twists spacetime to drop a comet on a foe.
* lvl 7: Resist Slow - Defense Ability
* lvl 8: Gravity - Time Magic (Magical 50% Current HP) Target: Foe
* lvl 9: Fossil - Time Magic, Target: Foe, Effect: Petrify (75%)
* lvl 9: Resist Stop - Defense Ability
* lvl 10: Comet - Time Magic ([Eternity?] 660% Mag), Target: Foe


===Summoner===
===Summoner===
*Weapons: Daggers, Rapiers, Scythes, Rods, Grimoires
*Goblin: Summon a Goblin to attack a foe.
*Skills: Summoning
*Lamia: Summon a Lamia to lash foes with a tail strike.
*Abilities: Equip Robes and Magic Hats
*Carbuncle: Summon a Carbuncle that grants allies magic reflection for 3 rounds.
 
*Scylla: Summon a Scylla to bind foes with tentacles.
Learned Skills and Abilities
*Lakshmi: Summon Lakshmi to fully heal allies.
* lvl 2: Goblin - Summoning (Magical 480% Mag), Target: Foe
*Dragon: Summon a Dragon to breathe fire on foes.
* lvl 3: MP +20% - Magic Ability
*Phoenix: Summon a Phoenix to burn foes and revive fallen allies.
* lvl 4: Lamia - Summoning (Magical 660% Mag), Target: All Foes, Effect: Stun (75%)
* lvl 5: Carbuncle - Summoning, Target: All Allies, Effect: Magic Reflection
* lvl 6: Scylla - Summoning (Magical 660% Mag), Target: All Foes, Effect: Bind (75%)
* lvl 7: Lakshmi - Summoning, Target: All Allies, Effect: 100% HP Recovery
* lvl 8: Dragon - Summoning (Fire 1000% Mag), Target: All Foes
* lvl 9: Rod Booster - Magic Ability
* lvl 10: Phoenix - Summoning (Fire 660% Mag), Target: All Foes, Effect: Revive (20% HP)


===White Mage===
===White Mage===
*Weapons: Clubs, Whips, Staves, Grimoires
*Mega Heal: Greatly recover an ally's physical strength.
*Skills: White Magic
*Mass Cure: Cleanse allies of common status effects.
*Abilities: Equip Robes and Magic Hats
*Mass Enhance Guard: Boost allies' Attack by 50% for 6 turns.
 
*Mass Enhance Mind: Halve magical damage allies take and boost their Willpower by 50% for 6 rounds.
Learned Skills and Abilities
*Holy Arrow: Holy magic that fires a sacred arrow at a foe dealing holy damage and has 10% chance to send the foes'soul to heaven.
* Lvl 2: Mega Heal - White Magic (Magical 300% Will), Target: Ally, Effect: HP Recovery
*Heaven: Holy spell that sends a foe to heaven.
* Lvl 3: Willpower +20% - Defense Ability
*Mass Heal: Recover the physical strength of allies.
* Lvl 4: Mass Cure - White Magic, Target: All Allies, Effect: Cure Status
*Mega Raise: Resurrect a defeated ally at full health.
* Lvl 5: Mass Enhance Guard - White Magic, Target: All Allies, Effect: Def Up (Halves Physical Dmg for 4 turns)
* Lvl 5: Mass Enhance Mind - White Magic, Target: All Allies, Effect: Mag Def Up (Halves Magical Dmg for 4 turns)
* Lvl 6: Holy Arrow - White Magic (Holy 500% ^ of Mag, Will), Target: Foe
* Lvl 7: Heaven - White Magic, Effect: Ascension (75%)
* Lvl 8: Staff Booster 15% - Magic Ability
* Lvl 9: Mass Heal - White Magic (Magical 150% Will), Target: All Allies, Effect: HP Recovery
* Lvl 10: Mega Raise - White Magic, Target: Ally, Effect: Revive (100% HP)


===Sage===
===Sage===
*Weapons: Daggers, Rapiers, Magic Swords, Clubs, Scythes, Whips, Staves, Rods, Fans, Grimoires
*Fire Tempest: Magic that unleashes a tornado of flame.
*Skills: White Magic, Black Magic
*Magic Curtain: Recover MP equal to 10% of damage taken.
*Abilities: Resist Fire, Ice and Lightning 50%, MP Cost 75%, Equip Robes and Magic Hats
*Blizzard Storm: Magic that unleashes a tornado of ice.
 
*Cross Heal: Causes White Magic to use Magic in place of Willpower.
Learned Skills and Abilities
*Thunder Hurricane: Magic that unleashes a tornado of lightning.
* lvl 2: Fire Booster 15% - Magic Ability
*MP Cost 75% All skills have 3/4 MP cost.
* lvl 2: Ice Booster 15% - Magic Ability
*Heal Typhoon Magic that unleashes a tornado of healing.
* lvl 2: Lightning Booster 15% - Magic Ability
*MP Regen 1% Regenerate 1% of Max MP per turn.
* lvl 3: Fire Tempest - Black Magic (Fire 280% Mag), Target: 4 Random Foes
* lvl 4: Magic Curtain - White Magic, Target: Ally, Effect: Damage > MP Conversion
* lvl 5: Blizzard Storm - Black Magic (Ice 280% Mag), Target: 4 Random Foes
* lvl 6: Cross Heal - Magic Ability
* lvl 6: Equip: Hat - Defense Ability
* lvl 7: Thunder Hurricane - Black Magic (Lightning 280% Mag), Target: 4 Random Foes
* lvl 8: MP Cost 75% - Magic Ability
* lvl 9: Heal Typhoon - Black Magic (Magical 200% Mag), Target: 4 Random Allies
* lvl 10: MP Regen 1% - Special Ability


===Bowmaster===
===Bowmaster===
*Weapons: Daggers, Sickles, Bows, Whips, Boomerangs
*Splash Arrow: Shoot a flurry of arrows at a foe.
*Skills: Sickles, Bows, Whips, Throwing
*Insect Hunt: Hunter skill that deals large damage to Insects.
*Abilities: Forest Boost, Slayer Boost
*Forest Strength: +20% to all stats while in the forest.
 
*Flower Hunt: Hunter skill that deals large damage to Plants-like lifeforms.
Learned Skills and Abilities
*Arrow Rain: Fire a volley of arrows overhead, raining them down on foes.
* lvl 2: Splash Arrow - Bow Skill (Physical 96%*4 Att+Dex), Target: Foe
* lvl 3: Hit Rate +10% - Combat Ability
* lvl 4: Equip: Bow - Combat Ability
* lvl 5: Insect Hunt - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Insect Killer
* lvl 6: Forest Strength - Special Ability
* lvl 7: Flower Hunt - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Plant Killer
* lvl 8: Insect Slayer - Combat Ability
* lvl 8: Plant Slayer - Combat Ability
* lvl 9: Bow Booster 15% - Combat Ability
* lvl 10: Arrow Rain - Bow Skill (Physical 228% Att+Dex), Target: All Foes


===Gunner===
===Gunner===
*Weapons: Guns
*Double Tap: Fire two bullets at one foe in rapid succession.
*Skills: Gun
*Spray & Pray: Empty a gun's clip by firing bullets at foes.
*Abilities: Slayer Boost 100%, Crit +15%
*Bird Shot: Fire special ammo that is effective against Harpies.
 
*Succubus Slayer Bullet: Fire special ammo that is highly effective against Succubi.
Learned Skills and Abilities
*Concentrated Fire: Focus heavy gunfire on a foe.
* lvl 2: Double Tap - Gun Skill (Physical 180%*2 Dex), Target: Foe, Effect: +
*Recovery Bullet: Fire a bullet imbued with healing magic at an ally.
* lvl 3: Dexterity +20% - Job Ability
*Shotgun: Fire a spread shot at a foe with enough force to stagger them.
* lvl 4: Spray & Pray - Gun Skill (Physical 320% Dex), Target: All Foes, Effect: +
*Ricochet: Ricochet a bullet off a wall, increasing its power.
* lvl 5: Bird Shot - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Harpy Killer
* lvl 5: Succubus Slayer Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Succubus Killer
* lvl 6: Concentrated Fire - Gun Skill (Physical 160%*4 Dex), Target: Foe, Effect: +
* lvl 7: Recovery Bullet - Gun Skill (Physical 300% Dex), Target: Ally, Effect: HP Recovery
* lvl 8: Shotgun - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Stun (75%)
* lvl 9: Gun Booster 15% - Combat Ability
* lvl 10: Ricochet - Gun Skill (Physical 460% Dex), Target: Foe, Effect: +


===Monster Tamer===
===Monster Tamer===
*Weapons: Daggers, Scythes, Whips, Boomerangs
*Numbing Strike: A whip strike that numbs the body.
*Skills: Scythes, Whips
*Soothe: Calm foes down using taming skills, stopping them from acting.
*Abilities: Recruit Rate 150%, Slayer Boost
*Binding Whip: Coil a whip around foes, binding them.
 
*Confusing Whip: Whip foes in the head, confusing them.
Learned Skills and Abilities
*Loving Whip: A whip technique that enchants enemies with a love
* lvl 2: Numbing Strike - Whip Skill (Physical 228% Att+Dex), Target: Foe, Effect: Paralysis (75%), +
*Monster Servant: Call a monster with your whip to attack for you.
* lvl 3: Soothe - Special Skill, Target: All Foes, Effect: Stun
*Recruit Rate +200%: Sets the party's chance to recruit enemy monsters to 200% of normal.
* lvl 4: Binding Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Bind (75%), +
*Snake Tail: Strike foes with a whip-like a snake's tail.
* lvl 5: Confusing Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Confusion (75%), +
* lvl 6: Loving Whip - Whip Skill (Physical 192% Att+Dex), Target: All Foes, Effect: Seduction (75%), +
* lvl 7: Monster Servant - Whip Skill, Effect: Random (Call a monster with your whip to attack for you.)
* lvl 8: Whip Booster 15% - Combat Ability
* lvl 9: Recruit Rate +100% - Special Ability
* lvl 10: Snake Tail - Whip Skill (Physical 264% Att+Dex), Target: All Foes, Effect: Paralysis (25%), +


===Master Thief===
===Master Thief===
*Weapons: Daggers, Scythes, Whips, Boomerangs
*Mug: Normal attack also attempts to steal an item.
*Skills: Daggers, Throwing, Thievery
*Preemptive Strike Up: Increase chance of getting a preemptive strike on foes.
*Abilities: Steal Rate 200%, Nullify Ambush, Preemptive Strike Up
*Trick Knife: Slash a foe with flowing strikes.
 
*Steal HP: Steal a foe's HP to replenish your own.
Learned Skills and Abilities
*Lockpick II: Can unlock blue and green chests.
* lvl 2: Mug - Thievery Skill (Normal Attack) Target: Foe, Effect: Steal
*Assassin Throw: Aim at a foe's vital points, life-ending technique used by assassins.
* lvl 3: Evasion +20% - Defense Ability
*Steal Rate +200%: Stealing has a 200% success rate.
* lvl 3: Preemptive Strike Up - Special Ability
* lvl 4: Trick Knife - Daggers Skill (Physical 228% Att+Dex) Target: Foe, Effect: +
* lvl 5: Skill Use: Dagger - Combat Ability
* lvl 6: Steal HP - Thievery Skill (Physical 400% Dex) Target: Foe, Effect: HP Drain 100%
* lvl 7: Lockpick II - Special Ability
* lvl 8: Assassin Throw - Daggers Skill (Physical 192% Att+Dex) Target: Foe, Effect: Death (50%), +
* lvl 9: Dagger Booster 15% - Combat Ability
* lvl 10: Steal Rate +100% - Special Ability


===Royal Guard===
===Royal Guard===
*Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Boomerangs
*Armor Impact: Special attack that lowers foes' Defense by 90% for 6 rounds.
*Skills: Daggers, Swords, Rapiers, Spears
*Mind Impact: Special attack that lowers foes' Willpower by 90% for 6 rounds.
*Abilities: Town Strength, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*Speed Impact: Special attack that lowers foes' Agility by 34% for 6 turns.
 
*Town Strength: +20% to all stats while in a town.
Learned Skills and Abilities
*Technique Impact: Special attack that lowers foes' Dexterity by 25% for 5 turns.
* lvl 2: Armor Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Def Down (for 6 turns)
*Magic Impact: Special attack that lowers foes' Magic by 34% for 6 turns.
* lvl 3: SP +20% - Job Ability
*Power Impact: Special attack that lowers foes' Attack by 34% for 6 turns.
* lvl 4: Mind Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Will Down (for 6 turns)
* lvl 5: Speed Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Agi Down (for 5 turns)
* lvl 6: Town Strength - Special Ability
* lvl 7: Technique Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Dex Down (for 5 turns)
* lvl 8: Magic Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Mag Down (for 5 turns)
* lvl 9: Equip: Helm - Defense Ability
* lvl 10: Power Impact - Special Skill (Physical 440% Att), Target: All Foes, Effect: Att Down (for 5 turns)


===Hero of Justice===
===Hero of Justice===
*Weapons: Fists
*Transform: Transform into a Hero of Justice for 4 rounds, gain +50% to all stats and gain access to Justice skills.
*Skills: Unarmed, Justice
*Burning Justice Punch: A punch of justice imbued with fire.
*Abilities: Strength in Solitude, Unyielding Fighting Spirit
*Resist Debuff: Nullify attempts to debuff stats 50% of the time.
 
*Freezing Justice Punch: A punch of justice imbued with ice.
Learned Skills and Abilities
*Strength in Solitude: +25% to all stats for each missing or defeated party members.
* lvl 2: Transform - Special Skill, Target: User, Effect: Transform (for 5 turns)
*Shocking Justice Punch: A punch of justice imbued with lightning.
* lvl 3: Burning Justice Punch - Justice Skill (Fire 660% Att), Target: Foe
*Hero Guts: Restore your own health with the power of justice.
* lvl 4: Resist Debuff - Defense Ability
*Unyielding Fighting Spirit: +50% to all stats while below 20% HP.
* lvl 5: Freezing Justice Punch - Justice Skill (Ice 300%*3 Att), Target: Foe
*Hero Dance: Unleash a flurry of strikes imbued with justice.
* lvl 6: Strength in Solitude - Combat Ability
* lvl 7: Shocking Justice Punch - Justice Skill (Lightning 660% Att), Target: Foe
* lvl 8: Hero Guts - Justice Skill (Magical 300% Will), Target: User, Effect: HP Recovery
* lvl 9: Unyielding Fighting Spirit - Combat Ability
* lvl 10: Hero Dance - Justice Skill (Physical 280%*4 Att), Target: Foe
 


===Black Marketeer===
===Black Marketeer===
*Weapons: Daggers, Scythes, Boomerangs, Abacuses
*Buy High-Quality Herb: Buy a High-Quality Herb and use it immediately. Target: Ally or the user. Effect:300 HP Recovery
*Skills: Throwing, Mercantile, EX-Item
*Super Throw Gold: Throw lots of gold at foes to inflict damage.
*Abilities: Gold Acquisition 200%, Medicine Lore I
*Buy Lucky Mallet: Buy a Lucky Mallet and use it immediately.
 
*Buy Holy Water: Buy some Holy Water and use it immediately. Effect: Cure Zombie.
Learned Skills and Abilities
*Buy Gold Needle: Buy a Gold Needle and use it immediately.
* lvl 2: Buy High-Quality Herb - Mercantile, Target: Ally, Effect: 300 HP Recovery
*Bribe: Pay a foe to let you escape from normal battles.
* lvl 3: HP +20% - Combat Ability
*Buy Boost Drink: Buy a Boost Drink and use it immediately.
* lvl 4: Super Throw Gold - Mercantile (Coin Toss UserLevel*300), Target: All Foes
*Buy De-Love Potion: Buy a De-Love Potion and use it immediately. Effect: Cure Slimed/Horny/Trance/Seduction
* lvl 4: Buy Lucky Mallet - Mercantile, Target: Ally, Effect: Cure Mini
*Individual Life Insurance: When you are defeated in battle, the party gains gold.
* lvl 4: Buy Holy Water - Mercantile, Target: Ally, Effect: Cure Zombie
*Buy Elven Miracle Drug: Buy an Elven Miracle Drug and use it immediately.
* lvl 4: Buy Gold Needle - Mercantile, Target: Ally, Effect: Cure Petrify
*Black Market Product Delivery: Buy a random item.
* lvl 5: Equip: Abacus - Job Ability
*Buy Elixir: Buy an Elixir and use it immediately.
* lvl 6: Bribe - Mercantile, Target: Foe, Effect: Flee Battle
* lvl 6: Buy Boost Drink - Mercantile, Target: Ally, Effect: 50% SP Recovery
* lvl 6: Buy De-Love Potion - Mercantile, Target: Ally, Effect: Cure Slimed/Horny/Trance/Seduction
* lvl 7: Abacus Booster 15% - Job Ability
* lvl 8: Individual Life Insurance - Mercantile, Target: User, Effect: Gain (30*Level) Gold on Death
* lvl 8: Buy Elven Miracle Drug - Mercantile, Target: Ally, Effect: 100 MP Recovery
* lvl 9: Acquired Gold +100% - Special Ability
* lvl 10: Black Market Product Delivery - Mercantile, Target: User, Effect: Item Acquisition
* lvl 10: Buy Elixir - Mercantile, Target: Ally, Effect: 100% HP/MP Recovery


===Item User===
===Item User===
*Weapons: Daggers, Boomerangs, Abacuses
*Distribution: Herb: Distribute a Herb's effect among allies.
*Skills: Throwing, Mercantile, EX-Item
*Dilution: Herb: Dilute a Herb, granting 10% HP regen to allies for 10 rounds.
*Abilities: Medicine Lore II
*Distribution: Antidote Grass: Distribute an Antidote Grass' effect among allies.
 
*Distribution: Eyedrops: Distribute some Eyedrops' effects among allies.
Learned Skills and Abilities
*Distribution: Full Moon Grass: Distribute a Full Moon Grass' effect among allies.
* lvl 2: Distribution: Herb - EX-Item, Target: All Allies, Effect: HP Recovery
*Prevention: Antidote Grass: Use an Antidote Grass to grant allies immunity to Poison for 10 rounds.
* lvl 2: Dilution: Herb - EX-Item, Target: All Allies, Effect: 10% HP Regen
*Prevention: Eyedrops: Use some Eyedrops to grant allies immunity to Blind for 10 rounds.
* lvl 3: Distribution: Antidote Grass - EX-Item, Target: All Allies, Effect: Cure Poison
*Prevention: Full Moon Grass: Use a Full Moon Grass to grant allies immunity to Paralysis for 10 rounds.
* lvl 3: Distribution: Eyedrops - EX-Item, Target: All Allies, Effect: Cure Blind
*Reversal: Antidote Grass: Reverse the effects of an Antidote Grass to Poison foes.
* lvl 3: Distribution: Full Moon Grass - EX-Item, Target: All Allies, Effect: Cure Paralysis
*Reversal: Eyedrops: Reverse the effects of some Eyedrops to Blind foes.
* lvl 3: Prevention: Antidote Grass - EX-Item, Target: All Allies, Effect: Poison Immunity (for 10 turns)
*Reversal: Full Moon Grass: Reverse the effects of an Full Moon Grass to Paralyze foes.
* lvl 3: Prevention: Eyedrops - EX-Item, Target: All Allies, Effect: Blind Immunity (for 10 turns)
*Spiral Edge: Throw a boomerang that slices through the wind to attack foes.
* lvl 3: Prevention: Full Moon Grass - EX-Item, Target: All Allies, Effect: Paralysis Immunity (for 10 turns)
*Distribution: Boost Drink: Effect: 50% SP Recovery. Distribute a Boost Drink's effect among allies.
* lvl 3: Reversal: Antidote Grass - EX-Item, Target: All Foes, Effect: Poison (75%)
*Dilution: Boost Drink: Dilute a Boost Drink, granting 20% SP regen to allies for 10 rounds.
* lvl 3: Reversal: Eyedrops - EX-Item, Target: All Foes, Effect: Blind (75%)
*Distribution: Echo Grass: Distribute an Echo Grass' effect among allies.
* lvl 3: Reversal: Full Moon Grass - EX-Item, Target: All Foes, Effect: Paralysis (75%)
*Distribution: Restorative: Effect: Cure Sleep/Confusion. Distribute a Restorative's effect among allies.
* lvl 4: Spiral Edge - Throwing Skill (Physical 190% Att+Dex), Target: All Foes
*Prevention: Echo Grass: Use an Echo Grass to grant allies immunity to Silence for 10 rounds.
* lvl 4: Distribution: Boost Drink - EX-Item, Target: All Allies, Effect: 50% SP Recovery
*Prevention: Restorative: Use a Restorative to grant allies immunity to Sleep and Confusion for 10 rounds.
* lvl 4: Dilution: Boost Drink - EX-Item, Target: All Allies, Effect: 20% SP Regen
*Reversal: Echo Grass: Reverse the effects of an Echo Grass to Silence foes.
* lvl 5: Distribution: Echo Grass - EX-Item, Target: All Allies, Effect: Cure Silence
*Reversal: Restorative: Effect: Cure Sleep/Confusion. Distribute a Restorative's effect among allies.
* lvl 5: Distribution: Restorative - EX-Item, Target: All Allies, Effect: Cure Sleep/Confusion
*Distribution: High-Quality Herb: Distribute a High-Quality Herb's effect among allies.
* lvl 5: Prevention: Echo Grass - EX-Item, Target: All Allies, Effect: Silence Immunity (for 10 turns)
*Dilution: High-Quality Herb: Dilute a High-Quality Herb, granting 20% HP regen to allies for 10 rounds.
* lvl 5: Prevention: Restorative - EX-Item, Target: All Allies, Effect: Sleep/Confusion Immunity (for 10 turns)
*Distribution: Lucky Mallet: Effect: Cure Mini. Distribute a Lucky Mallet's effect among allies.
* lvl 5: Reversal: Echo Grass - EX-Item, Target: All Foes, Effect: Silence (75%)
*Distribution: Holy Water: Effect: Cure Zombie. Distribute some Holy Water's effect among allies.
* lvl 5: Reversal: Restorative - EX-Item, Target: All Foes, Effect: Sleep/Confusion (75%)
*Distribution: Gold Needle: Effect: Cure Petrify. Distribute a Gold Needle's effect among allies.
* lvl 6: Distribution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 300 HP Recovery
*Prevention: Lucky Mallet: Effect: Mini Immunity (for 10 turns). Use a Lucky Mallet to grant allies immunity to Mini for 10 rounds.
* lvl 6: Dilution: High-Quality Herb - EX-Item, Target: All Allies, Effect: 20% HP Regen
*Prevention: Effect: Zombie Immunity (for 10 turns). Use some Holy Water to grant allies immunity to Zombie for 10 rounds.
* lvl 7: Distribution: Lucky Mallet - EX-Item, Target: All Allies, Effect: Cure Mini
*Prevention: Gold Needle: Effect: Petrify Immunity (for 10 turns). Use a Gold Needle to grant allies immunity to Petrify for 10 rounds.
* lvl 7: Distribution: Holy Water - EX-Item, Target: All Allies, Effect: Cure Zombie
*Reversal: Lucky Mallet: Reverse the effects of a Lucky Mallet to shrink foes.
* lvl 7: Distribution: Gold Needle - EX-Item, Target: All Allies, Effect: Cure Petrify
*Reversal: Holy Water: Reverse the effects of some Holy Water to Zombify foes.
* lvl 7: Prevention: Lucky Mallet - EX-Item, Target: All Allies, Effect: Mini Immunity (for 10 turns)
*Reversal: Gold Needle: Reverse the effects of a Gold Needle to Petrify foes.
* lvl 7: Prevention: Holy Water - EX-Item, Target: All Allies, Effect: Zombie Immunity (for 10 turns)
*Distribution: Phoenix Tail: Target: All Allies, Effect: Revive (20% HP). Distribute a Phoenix Tail's effect among allies.
* lvl 7: Prevention: Gold Needle - EX-Item, Target: All Allies, Effect: Petrify Immunity (for 10 turns)
*Prevention: Phoenix Tail: Effect: Death/Ascension Immunity. Use a Phoenix Tail to grant allies immunity to instant defeat for 10 rounds.
* lvl 7: Reversal: Lucky Mallet - EX-Item, Target: All Foes, Effect: Mini (75%)
*Reversal: Phoenix Tail: Reverse the effects of a Phoenix Tail to send foes to heaven.
* lvl 7: Reversal: Holy Water - EX-Item, Target: All Foes, Effect: Zombie (75%)
*Distribution: Miracle Drug: Distribute a Miracle Drug's effect among allies.
* lvl 7: Reversal: Gold Needle - EX-Item, Target: All Foes, Effect: Petrify (75%)
*Dilution: Miracle Drug: Dilute a Miracle Drug, granting 2% MP regen to allies for 10 rounds.
* lvl 8: Distribution: Phoenix Tail - EX-Item, Target: All Allies, Effect: Revive (20% HP)
*Medicine Lore II: User's healing items restore 100% more HP/MP/SP when used in combat.
* lvl 8: Prevention: Phoenix Tail - EX-Item, Target: All Allies, Effect: Death/Ascension/Climax Immunity (for 10 turns)
*Endless Use: Fire Stone: Target: All Foes. Effect: Burn (10%). Activate a Fire Stone without consuming it.
* lvl 8: Reversal: Phoenix Tail - EX-Item, Target: All Foes, Effect: Ascension (75%)
*Endless Use: Ice Stone: Target: All Foes. Effect: Freeze(10%). Activate an Ice Stone without consuming it.
* lvl 9: Distribution: Miracle Drug - EX-Item, Target: All Allies, Effect: 30 MP Recovery
*Endless Use: Thunder Stone: Target: All Foes. Effect: Shock(10%). Activate a Thunder Stone without consuming it.
* lvl 9: Dilution: Miracle Drug - EX-Item, Target: All Allies, Effect: 2% MP Regen
* lvl 9: Medicine Lore II - Special ability
* lvl 10: Endless Use: Fire Stone - EX-Item (Fire 300% Dex), Target: All Foes
* lvl 10: Endless Use: Ice Stone - EX-Item (Ice 300% Dex), Target: All Foes
* lvl 10: Endless Use: Thunder Stone - EX-Item (Lightning 300% Dex), Target: All Foes


===Adventurer===
===Adventurer===
*Weapons: Daggers, Ninja Swords, Scythes, Bows, Boomerangs
*Deep Breathing: Calm your mind, regenerating 10% HP/SP for 6 rounds.
*Skills: Daggers, Throwing, Thievery, EX-Item
*Desert Strength: +20% to all stats while in the desert.
*Abilities: Resist Fire, Ice, Lightning, Wind, Earth and Water 75%, Environmental Damage 50%, Desert Strength, Cave Strength
*Cave Strength: +20% to all stats while in a cave.
 
*Shooting Star: Throw a boomerang with the force of a shooting star.
Learned Skills and Abilities
*Self Treatment: Give yourself first aid to cure common statuses.
* lvl 2: Deep Breathing - Special Skill, Target: User, Effect: 10% HP/SP Regen (for 6 turns)
*Resist Instant Death: Nullify attempts to inflict Instant Death 50% of the time.
* lvl 3: Desert Strength - Special Ability (+20% to all stats while in the desert.)
*Environmental Damage 50%: Halves damage taken while moving in poison swamps and barriers.
* lvl 3: Cave Strength - Special Ability (+20% to all stats while in a cave.)
*Post-Battle Rest: Regenerate 10% Max HP and 2% Max MP after each battle.
* lvl 4: Shooting Star - Throwing (Physical 840% Att+Dex), Target: Foe, Effect: +
*Geyser: Spray a foe with a blast of water.
* lvl 5: Equip: Boomerang - Combat Ability (Allows users to equip Boomerangs.)
* lvl 6: Self Treatment - Special Skill, Target: User, Effect: Cure Status
* lvl 7: Resist Instant Death - Defense Ability (Nullify attempts to inflict Instant Death 50% of the time.)
* lvl 7: Environmental Damage 50% - Special Ability (Halves damage taken while moving in poison swamps/barriers.)
* lvl 8: Post-Battle Rest - Special Ability (Regen 10% max HP and 2% max MP after each battle.)
* lvl 9: Boomerang Booster 15% - Combat Ability (With a Boomerang equipped, deal +15% damage with normal attacks and throwing skills.)
* lvl 10: Geyser - Special Skill (Water 1000% Dex), Target: Foe, Effect: +


===Gambler===
===Gambler===
*Weapons: Daggers, Staves, Rods, Cards
*Slots: Create a random effect based on the results of the slots.
*Skills: Oracle
*Vanishing Card: Throw a card at a foe with sleight of hand.
*Abilities: Item Drop 200%, Slots Chance 300%
*Coin Toss: Flip a coin, causing either the user or a foe to die (Bypasses Death resistance on user).
 
*Last Slot: User gives the party a high-quality item on death.
Learned Skills and Abilities
*Item Slots: Acquire a random item.
* lvl 2: Slots - Oracle Skill, Effect: Random
*Lucky Hunter: Double all XP, Job XP, and gold gained for the current battle.
* lvl 3: Dexterity +20% - Job Ability (Increase Dex by 20%.)
* lvl 4: Vanishing Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
* lvl 5: Equip: Card - Job Ability (Allows user to equip Cards.)
* lvl 6: Coin Toss - Oracle Skill, Target: User or Random Foe, Effect: Death (100%)
* lvl 7: Last Slot - Job Ability (User gives the party a high-quality item on death.)
* lvl 8: Item Slots - Oracle Skill, Effect: Item Acquisition
* lvl 9: Item Drop +100% - Special Ability (Increase item drop rate of enemies by 100%.)
* lvl 10: Lucky Hunter - Oracle Skill, Target: User, Effect: 200% XP/Job XP/Gold


===Card Battler===
===Card Battler===
*Weapons: Daggers, Staves, Rods, Cards
*Draw Attack Draw: Draw a random attack card from a deck. Effect: Random.
*Skills: Oracle
*Slash Card: Cut a foe with the edge of a card.
*Abilities: None
*Heal Draw: Oracle Skill, Effect: Random
 
*Resist Stun: Nullify attempts to inflict Stun 50% of the time.
Learned Skills and Abilities
*Draw Support Draw: Draw a random heal card from a deck. Effect: Random.
* lvl 2: Attack Draw - Oracle Skill, Effect: Random
*Dual Soul: User can only use Oracle skills, but they execute twice.
* lvl 3: Willpower +20% - Defense Ability
* lvl 4: Slash Card - Oracle Skill (Physical 380% Dex), Target: Foe, Effect: +
* lvl 5: Heal Draw - Oracle Skill, Effect: Random
* lvl 6: Resist Stun - Defense Ability
* lvl 8: Support Draw - Oracle Skill, Effect: Random
* lvl 9: Card Booster 15% - Job Ability
* lvl 10: Dual Soul - Job Ability


===Dancer===
===Dancer===
*Weapons: Daggers, Rapiers, Whips, Fans
*Strange Dance: Absorb a foe's mana with a special magical dance.
*Skills: Fans, Dancing
*Encouraging Dance: Boost Attack and Agility by 50% for 6 turns with a dance that encourages allies.
*Abilities: None
*Sexy Dance: Arouse foes with a sexy dance.
 
*Vacuum Fan: Attack with a vacuum formed by waving a fan.
Learned Skills and Abilities
*Curse Dance: Inflict many status effects with a malevolent dance. Target: All Foes. Effect: Poison/Blind/Silence
* lvl 2: Strange Dance - Dancing (Physical/Magical 10% Mag+Dex), Target: Foe, Effect: MP Drain 100%
*Death Dance: Remove positive effects from foes with a magic dispelling dance.
* lvl 2: Encouraging Dance - Dancing, Target: All Allies, Effect: Att/Agi Up (for 3 turns)
* lvl 3: Evasion +20% - Defense Ability
* lvl 4: Sexy Dance - Dancing, Target: All Foes, Effect: Horny/Trance (75%)
* lvl 5: Appeal - Special Ability
* lvl 6: Vacuum Fan - Fan Skill (Wind 228% Dex+Agi), Target: Foe, Effect: +
* lvl 7: Equip: Fan - Combat Ability
* lvl 8: Curse Dance - Dancing, Target: All Foes, Effect: Poison/Blind/Silence (75%)
* lvl 9: Fan Booster 15% - Combat Ability
* lvl 10: Death Dance - Dancing, Target: All Foes, Effect: Death (75%)


===Minstrel===
===Minstrel===
*Weapons: Boomerangs, Harps
*Song of Life: Grant the user and allies HP regen for 10 rounds with an invigorating song.
*Skills: Singing
*Song of Defense: Boost the user's and allies' Defense/Willpower by 50% and halve all damage taken for 6 rounds with a calming song.
*Abilities: None
*Hide: Become targeted half as often by foes.
 
*Song of Energy: Grant the user and allies SP regen for 10 rounds with an energizing song.
Learned Skills and Abilities
*Song of Offense: Boost Attack and Magic of the user and allies by 50% for 6 rounds with a militant song.
* lvl 2: Song of Life - Singing, Target: All Allies, Effect: 10% HP Regen (for 10 turns)
*Song of Magic: Grant the user and allies MP regen for 10 rounds with an empowering song.
* lvl 3: Magic Evasion +20% - Defense Ability
* lvl 4: Song of Defense - Singing, Target: All Allies, Effect: Def/Mag Def Up (for 3 turns)
* lvl 5: Hide - Special Ability
* lvl 6: Song of Energy - Singing, Target: All Allies, Effect: 10% SP Regen (for 10 turns)
* lvl 7: Equip: Harp - Job Ability
* lvl 8: Song of Offense - Singing, Target: All Allies, Effect: Att/Mag Up (for 3 turns)
* lvl 9: Harp Booster 15% - Job Ability
* lvl 10: Song of Magic - Singing, Target: All Allies, Effect: 2% MP Regen (for 10 turns)
 
===Prostitute===
Learned Skills and Abilities
* lvl 2: Hand Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Horny (50%)
* lvl 3: Resist Horny - Defense Ability
* lvl 4: Blow Job - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Slimed (50%)
* lvl 5: Resist Trance - Defense Ability
* lvl 6: Paizuri - Sexcraft (Pleasure 580% Dex), Target: Foe, Effect: Trance (50%)
* lvl 7: Horny Strike 10% - Job Ability
* lvl 8: Trance Strike 10% - Job Ability
* lvl 9: Sexy Toy Booster 15% - Job Ability
* lvl 10: Cowgirl - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (50%)


===Superstar===
===Superstar===
*Weapons: Daggers, Rapiers, Whips, Harps, Fans
*Sexy Beam: Fire a beam a foe while striking a sexy pose. Effect: Seduction
*Skills: Fans, Dancing, Singing
*Resist Seduction: Nullify attempts to inflict Seduction 50% of the time.
*Abilities: Seduction Strike 20%
*Hustle Dance: Heal allies with adance filled with vitality.
 
*Sparkle: Charm foes with an idol's light. Effect: Stun/Seduction (75%)
Learned Skills and Abilities
*Seduction Strike 10%: Normal attack inflicts Seduction 10% of the time.
* lvl 2: Sexy Beam - Special Skill (Physical 580% Dex), Target: Foe, Effect: Seduction (75%)
*Stage Time: For 4 rounds, can only use Sing and Dance skills, but you act twice per turn. Effect: Stage Time, 30% SP Regen
* lvl 3: Resist Seduction - Defense Ability
*Pink Typhoon: Create a storm of sex appeal to make foes fall in love with you.
* lvl 4: Dance Success Up - Special Ability
* lvl 5: Hustle Dance - Dancing (Physical 150% Dex), Target: All Allies, Effect: HP Recovery
* lvl 6: Song Success Up - Special Ability
* lvl 7: Sparkle - Singing, Target: All Foes, Effect: Stun/Seduction (75%)
* lvl 8: Seduction Strike 25% - Job Ability
* lvl 9: Stage Time - Special Skill, Target: User, Effect: Stage Time (for 4 turns)
* lvl 10: Pink Typhoon - Special Skill (Physical 580% Dex), Target: All Foes, Effect: Seduction (50%)
 
===Battle Fucker===
Learned Skills and Abilities
* lvl 2: Goldfinger - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Incontinence (50%)
* lvl 3: Resist Climax - Defense Ability
* lvl 3: Resist Incontinence - Defense Ability
* lvl 4: Entangling Pleasure - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Bind (75%)
* lvl 5: Incontinence Strike 25% - Job Ability
* lvl 6: Rapid Groin Kick - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Paralysis (75%)
* lvl 7: Resist Pleasure 75% - Defense Ability
* lvl 8: Defense Against Pleasure - Sexcraft, Target: User, Effect: Resist Pleasure 50%
* lvl 10: Finisher Grind - Sexcraft (Pleasure 1000% Dex), Target: Foe, Effect: Bind/Climax (50%)


===Magical Scholar===
===Magical Scholar===
*Weapons: Rod, Scalpels, Grimoires, Guns
*Super-Heating Radiation: Create super-heating radiation with the power of science.
*Skills: Magic Science, Alchemy, Grimoire
*Phase Transition: Cause a phase transition with the power of science. Effect: Freeze.
*Abilities: None
*Vacuum Discharge: Cause a vacuum discharge with the power of science. Effect: Shock.
 
*Resist Sonic 50%: Reduce Sonic damage taken to 50% of normal.
Learned Skills and Abilities
*Resist Bio 50%: Reduce Bio damage taken to 50% of normal.
* lvl 2: Super-Heating Radiation - Magic Science (Fire 600% ^ of Mag, Dex), Target: All Foes
*Super SP Conversion: Convert MP into a large amount of SP.
* lvl 3: Phase Transition - Magic Science (Ice 600% ^ of Mag, Dex), Target: All Foes
*Super MP Conversion: Convert SP into a large amount of MP.
* lvl 4: Vacuum Discharge - Magic Science (Lightning 600% ^ of Mag, Dex), Target: All Foes
*Design Break: Destroy monsters created through gene manipulation.
* lvl 5: Resist Sonic 50% - Defense Ability
*Silent Spring: Target: All Foes, Effect: Poison/Blind/Silence (50%). Unleash chemical weapons on foes.
* lvl 5: Resist Bio 50% - Defense Ability
* lvl 6: Chimera Slayer - Combat Ability
* lvl 7: Super SP Conversion - Magic Science, Target: User, Effect: 50% SP Recovery
* lvl 8: Super MP Conversion - Magic Science, Target: User, Effect: 50 MP Recovery
* lvl 9: Design Break - Magic Science (Physical 660% ^ of Mag, Dex), Target: Foe, Effect: Chimera Killer
* lvl 10: Silent Spring - Magic Science (Bio 700% ^ of Mag, Dex), Target: All Foes, Effect: Poison/Blind/Silence (50%)
 
===Alchemist (Part 1)===
*Weapons: Daggers, Staves, Rods, Grimoires
*Skills: Magic Science, Alchemy, Grimoire
*Abilities: None
 
Learned Skills and Abilities
* lvl 2: Create: Herb - Alchemy, Target: Ally, Effect: 30 HP Recovery
* lvl 2: Create: Fire Stone - Alchemy (Fire 300% Dex), Target: All Foes
* lvl 2: Create: Ice Stone - Alchemy (Ice 300% Dex), Target: All Foes
* lvl 2: Create: Thunder Stone - Alchemy (Lightning 300% Dex), Target: All Foes
* lvl 3: Create: Phoenix Tail - Alchemy, Target: Ally, Effect: Revive (20% HP)
* lvl 3: Create: Antidote Grass - Alchemy, Target: Ally, Effect: Cure Poison
* lvl 3: Create: Eyedrops - Alchemy, Target: Ally, Effect: Cure Blind
* lvl 3: Create: Full Moon Grass - Alchemy, Target: Ally, Effect: Cure Paralysis
* lvl 4: Create: Miracle Drug - Alchemy, Target: Ally, Effect: 30 MP Recovery
* lvl 4: Create: Echo Grass - Alchemy, Target: Ally, Effect: Cure Silence
* lvl 4: Create: Restorative - Alchemy, Target: Ally, Effect: Cure Sleep/Confusion
* lvl 4: Create: Lucky Mallet - Alchemy, Target: Ally, Effect: Cure Mini
* lvl 5: Create: High-Quality Herb - Alchemy, Target: Ally, Effect: 300 HP Recovery
* lvl 5: Create: Boost Drink - Alchemy, Target: Ally, Effect: 50% SP Recovery
* lvl 5: Create: Red Fire Stone - Alchemy (Fire 600% Dex), Target: All Foes
* lvl 5: Create: Blue Ice Stone - Alchemy (Ice 600% Dex), Target: All Foes
* lvl 5: Create: Yellow Thunder Stone - Alchemy (Lightning 600% Dex), Target: All Foes
* lvl 6: Create: Elven Miracle Drug - Alchemy, Target: Ally, Effect: 100 MP Recovery
* lvl 6: Create: Holy Water - Alchemy, Target: Ally, Effect: Cure Zombie
* lvl 6: Create: Gold Needle - Alchemy, Target: Ally, Effect: Cure Petrify
* lvl 6: Create: De-Love Potion - Alchemy, Target: Ally, Effect: Cure Horny/Trance/Seduction/Incontinence
* lvl 7: Create: Ultimate Herb - Alchemy, Target: Ally, Effect: 5000 HP Recovery
* lvl 7: Create: Burst Drink - Alchemy, Target: Ally, Effect: 100% SP Recovery
* lvl 7: Create: Panacea - Alchemy, Target: Ally, Effect: Cure Status
* lvl 8: Create: Divine Miracle Drug - Alchemy, Target: Ally, Effect: 500 MP Recovery
* lvl 8: Create: Yggdrasil Leaf - Alchemy, Target: Ally, Effect: Revive (100% HP)
* lvl 9: Create: Elixir - Alchemy, Target: Ally, Effect: 100% HP/MP Recovery
* lvl 9: Create: Blazing Red Fire Stone - Alchemy (Fire 900% Dex), Target: All Foes
* lvl 9: Create: Frigid Blue Ice Stone - Alchemy (Ice 900% Dex), Target: All Foes
* lvl 9: Create: Electric Yellow Thunder Stone - Alchemy (Lightning 900% Dex), Target: All Foes
* lvl 10: Create: Last Elixir - Alchemy, Target: All Allies, Effect: 100% HP/MP Recovery


===Magical Librarian===
===Magical Librarian===
Prerequisites: Scholar
*Page 4 of Fire: Conjure the fires of hell with a grimoire page.
 
*Page 8 of Ice: Conjure freezing ice with a grimoire page.
Scholar and researcher of magical books. By sacrificing a page of the grimoire, a phenomenon occurs at no extra cost. Besides the basic elements, the pages contain spells for every occasion ... if you have enough to spare.
*Page 16 of Thunder: Summon lightning with a grimoire page.
 
*Magic Converter: User gains +50% Magic/Willpower, but -50% Attack/Defense.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Page 12 of Paralysis: Paralyze foes with a grimoire page.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Page 777 of Healing: Heal allies with a grimoire page.
|-
*Page 24 of Obedience: Seduce foes with a grimoire page.
!HP
|<span style="color: red; ">85%</span>
!MP
|<span style="color: green; ">110%</span>
!SP
|<span style="color: red; ">80%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: green; ">120%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: red; ">95%</span>
!Dexterity
|<span style="color: green; ">105%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|20
!Job Ability
|30
! rowspan="2" | Special Ability
| rowspan="2" | 35
|-
!Magic Ability
|40
!Defense Ability
|20
|}
*Weapons: Staves, Rods, Grimoires
*Skills: Magic Science, Alchemy, Grimoire
*Abilities: None
 
Learned Skills and Abilities
* lvl 2: Page 4 of Fire - Grimoire (Fire 580% Mag), Target: All Foes
* lvl 3: Page 8 of Ice - Grimoire (Ice 580% Mag), Target: All Foes
* lvl 4: Page 16 of Thunder - Grimoire (Lightning 580% Mag), Target: All Foes
* lvl 5: Magic Converter - Magic Ability
* lvl 6: Page 12 of Paralysis - Grimoire, Target: All Foes, Effect: Paralysis (75%)
* lvl 7: Equip: Grimoire - Magic Ability
* lvl 8: Page 777 of Healing - Grimoire (Magical 300% Will), Target: All Allies, Effect: HP Recovery
* lvl 9: Grimoire Booster 15% - Magic Ability
* lvl 10: Page 24 of Obedience - Grimoire, Target: All Foes, Effect: Seduction (75%)


===Machinist===
===Machinist===
Prerequisites: Engineer
*Gatling Gun: Makina that fires countless bullets with multiple rotating gun barrels.
 
*Vibro Blade: Makin blade that increases cutting strength by vibrating at a high frequency.
Advanced engineer skilled with higher-grade tech, wielding their destructive power in the heat of battle. Some machines are designed to explicitly mow down certain types of enemies, while others are aligned towards self-defense.
*Kalina Ann Range: Makina (Physical 580% Dex), Target: All Foes, Effect: Ghost Killer
 
*Trial Punisher: Heavy firearm that launches gatling crosses that destroys Vampires.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Electromagnetic Armor: Defensive makina that creates an electromagnetic defense wall.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Drill: Makina that pierces a foe like a rapidly rotating spear.
|-
!HP
|<span style="color: green; ">115%</span>
!MP
|<span style="color: red; ">85%</span>
!SP
|<span style="color: green; ">120%</span>
|-
!Attack
|<span style="color: green; ">105%</span>
!Defense
|<span style="color: green; ">115%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: red; ">90%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|30
!Job Ability
|35
! rowspan="2" | Special Ability
| rowspan="2" | 30
|-
!Magic Ability
|20
!Defense Ability
|30
|}
*Weapons: Daggers, Clubs, Guns
*Skills: Machines
*Abilities: None
 
Learned Skills and Abilities
* lvl 2: Gatling Gun - Makina (Physical 580% Dex), Target: All Foes
* lvl 3: Dexterity +20% - Job Ability
* lvl 4: Vibro Blade - Makina (Physical 300%*3 Dex), Target: Foe
* lvl 5: Kalina Ann Range - Makina (Physical 580% Dex), Target: All Foes, Effect: Ghost Killer
* lvl 6: Doll Slayer - Combat Ability
* lvl 7: Trial Punisher - Makina (Physical 580% Dex), Target: All Foes, Effect: Vampire Killer
* lvl 8: Electromagnetic Armor - Makina, Target: User, Effect: Nullify 2 Hits
* lvl 9: Makina Booster 15% - Job Ability
* lvl 10: Drill - Makina (Physical 760% Dex), Target: Foe, Effect: Ignore Def


===Necromancer===
===Necromancer===
Prerequisites: Spiritualist
*Amazon Jane: Target: Foe, Effect: Poison. Control toxic zombie Amazon Jane.
 
*Resist Poison: Nullify attempts to inflict Poison 50% of the time.
Unique summoner that turns corpses into minions fueled by life. Countless experiments with many bodies indirectly allows for he dubious use of Medicine skills as well. Juggle syringes and impromptu grave-robbing effectively for complete reliability.
*Necro Sherri: Control burning zombie Necro Sherri.
 
*Zombie Reaping: Effect: Zombie Killer. Slice in a wide arc to destroy zombies.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Vicarious Clara: Target: User, Effect: 2 Layer Deflector/Nullify 2 Hits. Control guarding zombie Vicarious Clara.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Dry Elizabeth: Summoning who does Pleasure damage to a foe
|-
!HP
|<span style="color: green; ">110%</span>
!MP
|<span style="color: green; ">105%</span>
!SP
|<span style="color: green; ">105%</span>
|-
!Attack
|<span style="color: black; ">100%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: green; ">115%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: green; ">115%</span>
!Dexterity
|<span style="color: green; ">115%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|25
!Job Ability
|40
! rowspan="2" | Special Ability
| rowspan="2" | 35
|-
!Magic Ability
|30
!Defense Ability
|35
|}
*Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
*Skills: Scythes, Summoning, Medicine, Corpse
*Abilities: Equip Robes and Magic Hats
 
Learned Skills and Abilities
* lvl 2: Amazon Jane - Summoning (Bio 330% Mag+Dex), Target: Foe, Effect: Poison (50%)
* lvl 3: Resist Poison - Defense Ability
* lvl 4: Necro Sherri - Summoning (Fire 290% Mag+Dex), Target: All Foes
* lvl 5: Zombie Slayer - Combat Ability
* lvl 6: Zombie Reaping - Scythe Skill (Physical 380% ^ of Att,Mag), Target: All Foes, Effect: Zombie Killer, +
* lvl 7: Equip: Scythe - Combat Ability
* lvl 8: Vicarious Clara - Summoning, Target: User, Effect: 2 Layer Deflector
* lvl 9: Scythe Booster 15% - Combat Ability
* lvl 10: Dry Elizabeth - Summoning (Pleasure 380% Mag+Dex), Target: Foe
<gallery>
ct_syoukan_z02.png|Amazon Jane
ct_syoukan_z03.png|Necro Sherri
ct_syoukan_z05.png|Vicarious Clara
ct_syoukan_z04.png|Dry Elizabeth
</gallery>


===Medium===
===Medium===
*Weapons: Scythes, Staves, Rods, Grimoires
*Bloody Mary: Control vicious ghost Bloody Mary. Target: 3 Random Foes
*Skills: Scythes, Black Magic, Summoning, Corpse
*Resist Paralysis: Nullify attempts to inflict Paralysis 50% of the time.
*Abilities: Equip Robes and Magic Hats
*Spirit Mage Ellie: Effect: Freeze. Target: All Foes. Control frigid ghost Spirit Mage Ellie.
 
*Darkness Seal Formation: Rip apart dimensions with a magic scythe that slays ghosts.
Learned Skills and Abilities
*Ghost Priest Maria: Control compassionate ghost Ghost Priest Maria. Effect: HP Recovery
* lvl 2: Bloody Mary - Summoning (Magical 340% Mag), Target: 3 Random Foes
* lvl 3: Resist Paralysis - Defense Ability
* lvl 4: Spirit Mage Ellie - Summoning (Ice 580% Mag), Target: All Foes
* lvl 5: Ghost Slayer - Combat Ability
* lvl 6: Darkness Seal Formation - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Ghost Killer, +
* lvl 7: Equip: Scythe - Combat Ability
* lvl 8: Ghost Priest Maria - Summoning (Magical 300% Will), Target: Ally, Effect: HP Recovery
* lvl 9: Scythe Booster 15% - Combat Ability
* lvl 10: Horny Anna - Summoning (Pleasure 660% Mag), Target: Foe


===Puppeteer===
===Puppeteer===
Prerequisites: Spiritualist
*Poltergeist Doll: Call out the Karakuri doll "Shoushin doll". Target: 3 Random Foes
 
*Resist Petrify: Nullify attempts to inflict Petrify 50% of the time.
Unique summoner that controls dolls built from scratch with great care. Controlling the dolls take neither magic nor life but very high concentration to perform well. Ergo, Machines serve as a viable backup.
*Shout Marta: Control wind-up doll Shout Maria. Target: All Foes, Effect: Confusion (50%)
*Weapons: Scythes, Rods, Grimoires, Guns
*Feint Zapper: Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +
*Skills: Scythes, Summoning, Machines, Artificial
*Love Marta: Control wind-up doll Love Marta.. Summoning (Pleasure 660% Dex), Target: Foe
*Abilities: Equip Robes and Magic Hats
*Saint Maiden: Control wind-up doll Saint Maiden. Target: Foe, Effect: Bind (75%)
 
Learned Skills and Abilities
* lvl 2: Poltergeist Doll - Summoning (Physical 300% Dex), Target: 3 Random Foes
* lvl 3: Resist Petrify - Defense Ability
* lvl 4: Shout Marta - Summoning (Sonic 580% Dex), Target: All Foes, Effect: Confusion (50%)
* lvl 5: Doll Slayer - Combat Ability
* lvl 6: Feint Zapper - Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +
* lvl 7: Equip: Scythe - Combat Ability
* lvl 8: Love Marta - Summoning (Pleasure 660% Dex), Target: Foe
* lvl 9: Scythe Booster 15% - Combat Ability
* lvl 10: Saint Maiden - Summoning (Physical 760% Dex), Target: Foe, Effect: Bind (75%)


===Smooth Talker===
===Smooth Talker===
*Weapons: Daggers, Rapiers, Boomerangs, Guns
*Threaten: Threaten a foe into fleeing, only works during normal battles.
*Skills: Throwing, Talk
*Beg for Money: Beg for gold from a foe, lowering affinity.
*Abilities: None
*Beg for Items: Beg for an item from a foe, lowering affinity.
 
*Ally Invitation: Invite foes to become allies, tripling recruit rate for this battle.
Learned Skills and Abilities
*Will: Upon death, user boosts stats of all other allies by 50% and halves their damage taken for 5 turns.
* lvl 2: Threaten - Talk Skill, Target: Foe, Effect: Flee Battle, Affinity -3
*Wind Throw: Throw a wind-infused boomerang to attack foes.
* lvl 3: Willpower +20% - Defense Ability
*Return: Persuade foes to flee, only works during normal battles.
* lvl 4: Beg for Money - Talk Skill, Target: Foe, Effect: Acquire Gold, Affinity -5
*Word Bomb: Create an explosion with the power of language.
* lvl 5: Beg for Items - Talk Skill, Target: Foe, Effect: Acquire Item, Affinity -10
* lvl 6: Ally Invitation - Talk Skill, Target: All Foes, Effect: Recruit Rate Up
* lvl 7: Will - Job Ability
* lvl 8: Wind Throw - Throwing (Wind 190% Att+Dex), Target: All Foes
* lvl 9: Return - Talk Skill, Target: All Foes, Effect: Flee Battle, Affinity -3
* lvl 10: Word Bomb - Talk Skill (Sonic 1000% Dex), Target: All Foes


===Three Star Chef===
===Three Star Chef===
*Weapons: Daggers, Scythes, Kitchen Knives
*Gratin: Cook some gratin, shocking a foe.
*Skills: Daggers, Cooking
*Paella: Cook some paella, freezing a foe.
*Abilities: None
*Shrimp Chili: Cook shrimp chili, burning a foe.
 
*Super Metabolism: Healing items/effects used on you restore 200% more HP/MP/SP.
Learned Skills and Abiliites
*Takoyaki: Cook some takoyaki, slicing a foe with wind blades.
* lvl 2: Gratin - Cooking (Lightning 380% Dex), Target: Foe
*Taiyaki: Cook some taiyaki, drenching a foe and doing water damage.
* lvl 2: Paella - Cooking (Ice 380% Dex), Target: Foe
*Okonomiyaki: Cook some okonomiyaki, crushing a foe with earth.
* lvl 2: Shrimp Chili - Cooking (Fire 380% Dex), Target: Foe
*Nullify Digestion: Become immune to Digestion.
* lvl 3: Super Metabolism - Special Ability
*Anpan: Cook some anpan, healing the user and allies.
* lvl 4: Takoyaki - Cooking (Wind 380% Dex), Target: Foe
*Chocolate Coronet: Make some chocolate coronets, boosts the user's and allies' Dexterity by 50% for 6 turns.
* lvl 4: Taiyaki - Cooking (Water 380% Dex), Target: Foe
*Melon Bun: Make some melon buns, boosts the user's and allies' Magic by 50% for 6 turns.
* lvl 4: Okonomiyaki - Cooking (Earth 380% Dex), Target: Foe
*Curry Bun: Make some curry buns, boosts the user's and allies' Attack by 50% for 6 turns.
* lvl 5: Nullify Digestion - Defense Ability
*Croquette Bun: Make some croquette buns, doubles the user's and allies' SP gain from attacking for 6 rounds.
* lvl 6: Anpan - Cooking (Physical 100% Dex), Target: All Allies, Effect: HP Recovery
*Steamed Meat Bun: Make some steamed meat buns, burning all foes.
* lvl 6: Chocolate Coronet - Cooking, Target: All Allies, Effect: Dex Up (for 3 turns)
*Steamed Bun: Make some steamed buns, freezing all foes.
* lvl 6: Melon Bun - Cooking, Target: All Allies, Effect: Mag Up (for 3 turns)
*Pizza Bun: Make some pizza buns, shocking all foes with electricity.
* lvl 6: Curry Bun - Cooking, Target: All Allies, Effect: Att Up (for 3 turns)
*Beef Bowl: Cook a beef bowl, damaging all foes.
* lvl 6: Croquette Bun - Cooking, Target: All Allies, Effect: Double SP Charge (for 5 turns)
*Fried Rice: Cook some fried rice, slicing all foes with wind blades.
* lvl 7: Equip: Kitchen Knife - Job Ability
*Nabe: Cook some nabe, crushing all foes with earth.
* lvl 8: Meat Bun - Cooking (Fire 440% Dex), Target: All Foes
*Oden: Cook some oden, drenching all foes and doing water damage.
* lvl 8: Steamed Bun - Cooking (Ice 440% Dex), Target: All Foes
* lvl 8: Pizza Bun - Cooking (Lightning 440% Dex), Target: All Foes
* lvl 9: Kitchen Knife Booster 15% - Job Ability
* lvl 10: Beef Bowl - Cooking (Physical 440% Dex), Target: All Foes
* lvl 10: Fried Rice - Cooking (Wind 440% Dex), Target: All Foes
* lvl 10: Nabe - Cooking (Earth 440% Dex), Target: All Foes
* lvl 10: Oden - Cooking (Water 440% Dex), Target: All Foes


===Doctor===
===Doctor===
*Weapons: Staves, Scalpels
*Emergency Surgery: Cleanse standard status effects from an ally.
*Skills: Daggers, Medicine
*Dissection: Dissect a foe mid-combat.
*Abilities: None
*Revival: Revives an ally with expert medical skill.
 
*Inner Metabolic Activation: Greatly activate allies' metabolism, granting HP regen for 10 rounds.
Learned Skills and Abilities
*Inner Magical Activation: Greatly activate allies' magical energy, granting MP regen for 10 rounds.
* lvl 2: Emergency Surgery - Medicine, Target: Ally, Effect: 100% HP Recovery
*Antibiotic Injection: Inject an ally with an antibiotic, preventing common status effects for 10 rounds.
* lvl 3: Dissection - Medicine (Physical 228% Att+Dex), Target: Foe, Effect: +
*Shock Resistance Injection: Inject an ally or the user with medicine that prevents instant defeat effects for 10 rounds. Effect: Nullify Death/Ascension/Climax
* lvl 5: Revival - Medicine, Target: Ally, Effect: Revive (20% HP)
*Doping All: Boost an ally's max HP by 50% for 5 rounds.
* lvl 6: Inner Metabolic Activation - Medicine, Target: All Allies, Effect: 20% HP Regen (for 10 turns)
* lvl 6: Inner Magical Activation - Medicine, Target: All Allies, Effect: 4% MP Regen (for 10 turns)
* lvl 7: Antibiotic Injection - Medicine, Target: Ally, Effect: Nullify Status Effects (for 10 turns)
* lvl 8: Shock Resistance Injection - Medicine, Target: Ally, Effect: Nullify Death/Ascension/Climax
* lvl 9: Scalpel Booster 15% - Job Ability
* lvl 10: Doping All - Medicine, Target: All Allies, Effect: Max HP Up


===Master Maid===
===Master Maid===
*Weapons: Fans, Whips, Plates, Sex Toys
* Special Herbal Tea: Heal an ally and restore their energy with herbal tea.
*Skills: Whips, Service
* Nullify Earth: Nullify Earth damage taken.
*Abilities: None
* Resist Slimed: Nullify attempts to inflict Slimed 50% of the time.
 
*Swift Cleaning: Damage foes by quickly cleans the enemy with a moist cloth. Effect: Slimed (75%)
Learned Skills and Abilities
*Job XP +150%: Gain 150% Job XP.
* lvl 2: Special Herbal Tea - Service (Physical 100% Dex), Target: Ally Effect: HP/50% SP Recovery
* lvl 3: Incontinence Massage - Service (Pleasure 380% Dex), Target: Foe, Effect: Incontinence (50%)
* lvl 4: Nullify Earth - Defense Ability
* lvl 5: Maid's Milking - Service (Pleasure 440% Dex), Target: Foe, Effect: Gives Milk
* lvl 6: Resist Slimed - Defense Ability
* lvl 7: Swift Cleaning - Service (Physical 380% Dex), Target: All Foes, Effect: Slimed (75%)
* lvl 8: Equip: Plate - Job Ability
* lvl 9: Plate Booster 15% - Job Ability
* lvl 10: Job XP +50% - Special Ability


===King===
===King===
*Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Heavy Spears, Bows
*Sun Slice: Slash with a blade bathed in flame.
*Skills: Daggers, Swords, Rapiers, Ruling
*Nullify Critical: Evade all critical attacks.
*Abilities: HP Regen 10%, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*King's Authority: Halve all damage taken and boost all stats by 50% for 4 turns with a king's power.
 
*Divine Kingship: Regen 30% HP, 8% MP, and 30% SP for 6 rounds with divine grace.
Learned Skills and Abilities
*HP Regen 10%: Regenerate 10% of Max HP per turn.
* lvl 2: Sun Slice - Ruling (Fire 660% Att), Target: Foe
*King's Army: Call the armies of a king to assault foes.
* lvl 3: Nullify Critical - Defense Ability
*Experience +200%: Gain 200% XP.
* lvl 4: King's Authority - Ruling, Target: User, Effect: All Stats Up
*Royal Life Sword: Blade of roaring flames filled with a ruler's beliefs.
* lvl 5: Rapier Booster 15% - Combat Ability
* lvl 6: Divine Kingship - Ruling, Target: User, Effect: 30%/8%/30% HP/MP/SP Regen (for 6 turns)
* lvl 7: HP Regen 10% - Special Ability
* lvl 8: King's Army - Ruling (Physical 260% Att), Target: 4 Random Foes
* lvl 9: Experience +100% - Special Ability
* lvl 10: Royal Life Sword - Ruling (Fire 760% Att), Target: All Foes, Effect: +


===Pope===
===Pope===
*Weapons: Daggers, Magic Swords, Clubs, Staves, Grimoires
*Healing Grace: Heal and invigorate allies with a Pope's prayer.
*Skills: White Magic, Holy, Ruling
*Magic Reflection +30%: Increase Magic Reflect rate by 30%.
*Abilities: Magic Reflect 30%, Resist Holy 75%, Equip Robes and Magic Hats
*Second Coming: Through sincere prayer, gain the ability to revive yourself when defeated.
 
*13th Law: Iron Hammer: Destroy wickedness with holy energy.
Learned Skills and Abilities
*Holy Martyr: On death, the user fully heals and revives all party members.
* lvl 2: Healing Grace - Ruling (Magical 150% Will), Target: All Allies, Effect: HP, 25% SP Recovery
*Experience +200%: Gain 200% XP.
* lvl 3: Magic Reflection +30% - Defense Ability
*Rotary Sermon: Preach to foes and make them ascend to heaven.
* lvl 4: Second Coming - Ruling, Target: User, Effect: Auto Revive (100% HP)
* lvl 5: Heal Booster 15% - Magic Ability
* lvl 6: 13th Law: Iron Hammer - Ruling (Holy 660% Mag), Target: All Foes
* lvl 7: Holy Booster 15% - Magic Ability
* lvl 8: Holy Martyr - Job Ability
* lvl 9: Experience +100% - Special Ability
* lvl 10: Rotary Sermon - Ruling, Target: All Foes, Effect: Ascension (100%)


===Hero===
===Hero===
*Weapons: Daggers, Swords, Knight Swords, Rapiers, Spears, Axes, Clubs, Scythes, Boomerangs
*Demon Slicer: Hero's skill that destroys Yoma and Vampires.
*Skills: Daggers, Swords, Heroism
*Undead Slicer: Hero's skill that destroys Zombies and Ghosts.
*Abilities: SP Regen 10%, Equip Armor, Heavy Armor, Helmets, Heavy Helmets, Shields and Heavy Shields
*Rising Heavenly Inferno Slash: Imbue flame in your weapon and strike with all your strength.
*Miracle of the Goddess Once per battle, revive at 50% HP when defeated.
*SP Regen 10%: Regenerate 10% of Max SP per turn.
*Red Lotus Heavenly Cyclone: Hero's skill to spin around and destroy foes with roaring flames.
*Red Lotus Flame Dance: Hero's skill that strikes four times with a weapon wreathed in the fire of hell.


Learned Skills and Abilities
==Part 2 Jobs==
* lvl 2: Demon Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Yoma/Vampire Killer, +
* lvl 2: Undead Slicer - Heroism (Physical 500% Att), Target: Foe, Effect: Zombie/Ghost Killer, +
* lvl 4: Yoma Slayer - Combat Ability
* lvl 4: Succubus Slayer - Combat Ability
* lvl 4: Vampire Slayer - Combat Ability
* lvl 5: Rising Heavenly Inferno Slash - Heroism (Fire 660% Att), Target: Foe
* lvl 6: Miracle of the Goddess - Defense Ability
* lvl 7: SP Regen 10% - Special Ability
* lvl 8: Red Lotus Heavenly Cyclone - Heroism (Fire 600% Att), Target: All Foes
* lvl 9: Physical Booster 15% - Combat Ability
* lvl 10: Red Lotus Flame Dance - Heroism (Fire 280% Att), Target: 4 Random Foes
 
==Special Part 1 Skill/Race - Luka==
==Part 2 Jobs/==
===Samurai===
===Samurai===
*Weapons: Katana
*Swordslap: A sword technique that damage and stuns the enemy
*Armors: None
*Bedroplet cut (肉斬骨断): A secret technique that throws away the defense and improves attack and dexterity.
*Skills: Katana
*Three Step Decapitation: A technique to deliver three consecutive strikes.
*Passive: Crit + 20%, Eva + 15%
*Critical Auto Guard: When dropping below 20% HP, halve physical damage taken for 4 rounds
 
*Iainuki: Once the sword is put in the sheath, stroke it with a single stroke
Learned Skills and Abilities
*Clear Mind: A secret skill that does not accept attribute damage during the three turns due to its strong mental strength. Effect: Null All Elements (For 3 Turns)
*lvl 2: Swordslap - Katana Skill (Physical 156% Att+Dex), Target: Foe, Effect: Paralysis (75%)
*Fang: The essential sword technique of killing using a spring of a strong body.
*lvl 3: ??? - Katana Skill, Target: User, Effect: Attack/Dexterity Up, Defense Down
*Iai:Flame: A sword technique that cuts the enemy with flames.
*lvl 4: Three Step Decapitation - Katana Skill (Physical 144%*3 Att+Dex), Target: Foe
*lvl 5: Critical Auto Guard - Defense Ability (When dropping below 20% HP, halve physical damage taken for 4 rounds)
*lvl 6: Iainuki - Katana Skill (264% Att+Dex), Target: All Foes
*lvl 7: Clear Mind - Katana Skill, Target: User, Effect: Null All Elements (For ? Turns)
*lvl 8: Fang - Katana Skill (Physical 408% Att+Dex), Target: Foe
*lvl 9: Kanata Booster 15% - Combat Ability
*lvl 10: Iai:Flame - Katana Skill - (Fire 564% Att+Dex), Target: Foe, Effect: Burn (75%)


===Savage Warrior===
===Savage Warrior===
*Weapons: Great Swords, Axes, Clubs, Flails
* Volcano Axe: An axe strike with the force of a volcano.
*Skills: Axe, Club, Flail
* Berserker: Drive yourself berserk until battle ends, gain +50% Attack and regen 30% SP per turn, but become uncontrollable.
*Abilities: Berserk, SP Regen 30%, Double SP Charge, Equip Armor, Helmets and Shields
* Hurricane Swing: Form a vacuum wave with a powerful axe swing.
 
* Berserker: Become Berserk in battle, but boost Attack by 50% and regenerate 30% SP per turn.
Learned Skills and Abilities
* Double SP Charge: Doubles SP gain when guarding or attacking.
* lvl 2: Volcano Axe - Axe Skill (Fire 440% Att), Target: Foe
* Berserker Rush: Rush foes like a berserker, swinging an axe randomly.
* lvl 3: Attack +20% - Combat Ability
* lvl 4: Berserker - Special Skill, Target: User, Effect: Berserk (+50% Att, 30% SP Regen, go berserk until end of battle.)
* lvl 5: Equip: Axe - Combat Ability
* lvl 6: Hurricane Swing - Axe Skill (Wind 380% Att), Target: All Foes
* lvl 7: Berserker - Special Ability
* lvl 8: Double SP Charge - Special Ability
* lvl 9: Axe Booster 15% - Combat Ability
* lvl 10: Berserker Rush - Axe Skill (Physical 240% Att), Target: 3 Random Foes


===Tao Swordsman===
===Tao Swordsman===
*Weapons: Daggers, Swords, Scythes, Rods, Fans
*Wind Soul Slash: Imbue a blade with Taoist energy, slashing with the power of wind.
*Skills: Dagger, Sword, Taoism
*Earth Soul Slash: Imbue a blade with Taoist energy, slashing with the power of earth.
*Abilities: Magic Counter 25%, Resist Wind, Earth and Water 50%, Equip Armor, Helmets, and Shields
*Water Soul Slash: Imbue a blade with Taoist energy, slashing with the power of water.
 
*Bird Stance: Taoist stance that regenerates 10% SP and boosts evasion by 30% for 6 rounds.
Learned Skills and Abilities
*Drain Soul Slash: Imbue a blade with Taoist energy, causing your strike to drain a foe's energy.
* lvl 2: Wind Soul Slash - Sword Skill (Wind 440% Att), Target: Foe, Effect: Wind Weak (50%), +
*Death Slash: Imbue a blade with Taoist energy, causing your strike to inflict instant death.
* lvl 3: Earth Soul Slash - Sword Skill (Earth 440% Att), Target: Foe, Effect: Earth Weak (50%), +
* lvl 4: Water Soul Slash - Sword Skill (Water 440% Att), Target: Foe, Effect: Water Weak (50%), +
* lvl 5: Wind Booster 15% - Magic Ability
* lvl 6: Bird Stance - Taoism, Target: User, Effect: 10% SP Regen, Evasion +30% (for 7 turns)
* lvl 7: Earth Booster 15% - Magic Ability
* lvl 8: Drain Soul Slash - Sword Skill (Physical 440% Att), Target: Foe, Effect: HP Drain 50%, +
* lvl 9: Water Booster 15% - Magic Ability
* lvl 10: Death Slash - Sword Skill (Physical 500% Att), Target: Foe, Effect: Death (50%), +


===Taoist===
===Taoist===
Learned Skills and Abilities
*Blinding Wind Talisman: Use a talisman to damage foes and make them take 50% more Wind damage for 4 rounds. Effect: Blind (75%), Wind Weak(100%),100% Hit.
* lvl 2: Blinding Wind Talisman - Taoism (Wind 500% Mag), Target: All Foes, Effect: Blind (75%)
*Silent Earth Talisman: Use a talisman to damage foes and make them take 50% more Earth damage for 4 rounds. Effect: Silence(75%), Earth Weak(100%),100% Hit.
* lvl 3: Silent Earth Talisman - Taoism (Earth 500% Mag), Target: All Foes, Effect: Silence (75%)
*Toxic Water Talisman: Use a talisman to damage foes and make them take 50% more Water damage for 4 rounds. Effect: Poison(75%), Water Weak(100%),100% Hit.
* lvl 4: Toxic Water Talisman - Taoism (Water 500% Mag), Target: All Foes, Effect: Poison (75%)
*Resist Wind 75%: Reduce Wind damage taken to 75% of normal.
* lvl 5: Resist Wind 75% - Defense Ability
*Spirit Stance: Taoist stance that regenerates 2% MP and boosts evasion by 30% for 6 rounds.
* lvl 6: Demi-Human Slayer - Combat Ability
*Resist Water 75%: Reduce Water damage taken to 75% of normal.
* lvl 8: Spirit Stance - Taoism, Target: User, Effect: 2% MP Regen/Evasion +30% (for 7 turns)
*Draining Light Talisman: Use a talisman to damage foes and make them take 50% more Holy damage for 4 rounds. Effect:HP Drain 50%, Ascension(10%),Holy Weak (100%), Auto-Hit.
* lvl 9: Resist Water 75% - Defense Ability
* lvl 10: Draining Light Talisman - Taoism (Holy 540% Mag), Target: All Foes, Effect: HP Drain 50%


===Magical Girl===
===Magical Girl===
*Weapons: Daggers, Magic Swords, Scythes, Staves, Rods, Bows, Grimoires, Guns
*Magical Change: Transform into a Magical Girl for 4 rounds, gain +50% to all stats and gain access to Justice skills.
*Armors: Robe, Magic Hat
*Magical Star: Defeat evil with the magic of stars
*Skills: White Magic, Black Magic
*Resist Fire 75%: Reduce Fire damage taken to 75% of normal.
*Passive: Regen MP 1%
*Magical Heal: Immaculate prayer brings healing.
 
*Resist Ice 75%: Reduce Ice damage taken to 75% of normal.
Learned Skills and Abilities
*Magical Aura: Defeat evils with the wave of life.
*lvl 2: Magical Change - Special Skill, Target: User, Effect: Transform (For 5 Turns)
*Resist Lightning 75%: Reduce Lightning damage taken to 75% of normal.
*lvl 3: Magical Star - Justice Skill (No Element 660% Mag), Target: Foe
*MP Regen 2%: Regenerate 2% of Max MP per turn.
*lvl 4: Resist Fire 75% - Defense Ability
*Law of Cycles: The sense of the torus leads to the rebirth of the deed that the effect of Auto Resurrection where the user is endowed with divine rebirth after death.
*lvl 5: Magical Heal - Justice Skill (150% Will), Target: All Allies, Effect: HP Recovery
*lvl 6: Resist Ice 75% - Defense Ability
*lvl 7: Magical Aura -Justice Skill (No Element 660% Mag), Target: All Foes
*lvl 8: Resist Lightning 75% - Defense Ability
*lvl 9: MP Regen 2% - Special Ability
*lvl 10: Law of Cycles - Justice Skill, Target: User, Effect: Auto Revive


===Ninja===
===Ninja===
*Weapons: Daggers, Ninja Swords, Scythes
*Fire Veil: Call forth flames to incinerate foes.
*Skills: Ninjutsu
*Doppleganger: Create an illusory doppelganger to make foes miss more often. Gives +50% Eva for 4 rounds.
*Abilities: Dual-Wield, Equip Gi
*Water Veil: Call forth a wave of water to drown foes.
 
*Resist Wind 50%: Reduce Wind damage taken to 50% of normal.
Learned Skills and Abilities
*Smoke Screen: Create a smoke screen to escape from normal battles 100% of the time.
* lvl 2: Fire Veil - Ninjutsu (Fire 290% Att+Dex), Target: All Foes
*Lightning Veil: Call forth an electric current to shock foes.
* lvl 4: Doppleganger - Ninjutsu, Target: User, Effect: Evasion +50%
* lvl 5: Water Veil - Ninjutsu (Water 290% Att+Dex), Target: All Foes
* lvl 6: Resist Wind 50% - Defense Ability
* lvl 7: Smoke Screen - Ninjutsu, Target: All Allies, Effect: Flee Battle
* lvl 8: Equip: Ninja Sword - Combat Ability
* lvl 9: Ninja Sword Booster 15% - Combat Ability
* lvl 10: Lightning Veil - Ninjutsu (Lightning 290% Att+Dex), Target: All Foes


===Pirate===
===Pirate===
*Weapons: Dagger, Sword, Great Sword, Axe, Club, Flail, Gun
*Hack and Slash: A pirate technique that sharply cuts enemies with a blade
*Armors: None
*Resist Water 50%: Reduce Water damage taken to 50% of normal.
*Skills: Sword, Gun, Pirate
*Resist Sleep: Nullify attempts to inflict Sleep 50% of the time.
*Passive: Crit + 10%,SP Cost 75&, Sea Strength
*Mermaid Hunt: Highly effective attack on mermaids created by pirates
 
*Sea Strength: +20% to all stats while in the ocean.
Learned Skills and Abilities
*Mug: Steal items at the same time you attack.
*lvl 2: Hack and Slash - Piracy (Physical 300% *3 ^ of Att,Dex,Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
*Support Bombardment: Requests shelling from a pirate ship and shells fall for 3 turns
*lvl 3: Resist Water 50% - Defense Skill
*Calm Fist: A pirate-specific martial art that tears enemies with the blade of the wind
*lvl 3: Resist Sleep - Defense Skill
*SP Cost 75%: All skills have 3/4 SP cost.
*lvl 4: Mermaid Hunt - Piracy (Physical 580% ^ of Att,Dex,Agi), Target: Foe, Effect: Mermaid Killer, Physical Counter 50%, 120% Hit
*Bloodbath: A pirate technique that knocks down enemies with merciless assault.
*lvl 5: Mermaid Slayer - Combat Ability
*lvl 5: Sea Strength - Special Ability
*lvl 6: Mug - Piracy (Physical 480% ^ of Att,Dex,Agi), Target: Foe, Effect: Steal, Physical Counter 50%, 120% Hit
*lvl 7: Support Bombardment - Piracy Skill (260% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: Burn (10%), Support Bombardment, 120% Hit
*lvl 8: Calm Fist - Piracy (Wind 660% ^ of Att,Dex,Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
*lvl 9: SP Cost 75% - Job Ability
*lvl 10: Bloodbath - Piracy (Physical 300% ^ of Att,Dex,Agi), Target: 3 Random Foes, Effect: Physical Counter 50%, 120% Hit


===Marine===
===Marine===
*Weapons: Daggers, Swords, Spears, Heavy Spears, Great Swords, Bows, Guns
*Splitting Waterfall: The sword technique that the marines have mastered, cutting the waterfall
*Skills: Swords, Guns, Pirate
*Resist Water 50%: Reduce Water damage taken to 50% of normal.
*Abilities: Start Battles with more SP, Ocean Strength
*Resist Confusion: Nullify attempts to inflict Confusion 50% of the time.
 
*Ocean Slayer: Highly effective attack on marine life created by pirates
Learned Skills and Abilities
*Sea Strength: +20% to all stats while in the ocean.
*lvl 2: Splitting Waterfall - Piracy Skill (Water 580% ^ of Att, Dex, aAgi), Target: Foe, Effect Physical Counter 50%, 120% hit
*Armada Bombardment: Shells drop from Navy's invincible fleet, lasting 5 turns
*lvl 3: Resist Water 50% - Defense ability, Resist Confusion - Defense Ability
*Aqua Rend: A marine sword skill that directs the enemy to blade rain.
*lvl 4: Ocean Slayer - Piracy Skill (580% ^ of Att, Dex, Agi), target: Foe, Sea-Dweller Killer, Physical Counter 50%, 120% Hit
*Battle Start SP Up: Start battles with 75% Max SP instead of 50%.
*lvl 5: Sea Strength - Special Ability
*Marine Dance: A marine sword skill that directs the enemy to blade rain
*lvl 6: Sea-Dweller Slayer - Combat Ability
*lvl 7: Support Bombardment - Piracy Skill (260% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: Burn (10%), Support Bombardment, 120% Hit 
*lvl 8: Aqua Rend - Piracy Skill (Water 660% ^ of Att, Dex, Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
*lvl 9: Battle Start SP Up - Special Ability
*lvl 10: Marine Dance - Pirate Skill (260%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: Physical Counter 50%, 120% Hit
 
 
Advanced Jobs
'''Advanced Jobs''' are the third tier of jobs available in ''[[Monster Girl Quest: Paradox]]''. As of Part 2, they are the strongest jobs available. While some [[Paradox/Intermediate Jobs|Intermediate Jobs]] have more versatility, Advanced Jobs come with the most ability points and often grant "Skill Use" abilities to more than make up for it.


===Swordmaster===
===Swordmaster===
*Weapons: Daggers, Swords, Knight Swords, Great Swords, Rapiers, Spears, Axes, Scythes
*World Wrecking Decapitation: Desperate attack that puts the power of darkness into the blade to kill an enemy
*Skills: Dagger, Sword, Rapier, Spellblade
*Darkness: Infuse darkness into your normal attack, dealing massive damage, but losing some HP.
*Abilities: Dark Strike, Equip Heavy Armor, Dual-Wield
*Dark Strike: Normal attack also deals Dark damage.
 
*Spellblade Dark: Add dark damage to your attacks and deal +50% dark damage for 10 rounds.
Learned Skills and Abilities
*Magic Shadow Meteor Slash (魔影流星斬): A attack of darkness that destroys enemies with a shooting storm like a meteor.
*lvl 3: World Wrecking Decapitation - Sword Skill (Dark 940% Att), Target: Foe, Effect: +
*Demon Sword Snowstorm: A attack that cuts through enemies in the falling snow that deal ice damage and can freeze a foe
*lvl 3: Equip: Great Sword - Combat Ability
*lvl 4: Darkness - Combat Ability
*lvl 5: Dark Strike - Combat Ability
*lvl 6: Spellblade Dark - Spellblade, Target: User, Effect: Dark Strike (for 10 turns)
*lvl 7: Skill use: Sword - Combat Ability
*lvl 8: - Sword Skill (Dark 200% Att), Target: 5 Random Foes, Effect: +
*lvl 9: Sword Booster +30% - Combat Ability
*lvl 10: - Sword Skill (Ice 940% Att), Target: Foe, Effect +


===Holy Knight===
===Holy Knight===
*Weapons: Daggers, Rapiers, Spears, Heavy Spears
*Requiem Lance: A spear technique to eliminate the uncleanness and send the dark monster back to hell; it super effective against monsters like vampires, zombies, and ghosts.
*Skills: Rapier, Spear, White Magic, Holy
*Holy Spear Charge: Raise a holy spear to inspire and increase the attack power of all allies and self.
*Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery
*Sun Conquista: A holy spear technique that deals three consecutive attacks that has a chance to send the opponent's soul to heaven.
 
*Miraculous Holy Spear: Pray with a miracle spear in the sky and restore the HP of all allies
Learned Skills and Abilities
*Ultimate Defense: Increases the damage reduction rate of defense by 4 times.
*lvl 3: Requiem Lance - Spear Skill (Physical 264% Att+Agi), Target: All Foes, Effect: HP/SP Drain + Zombie/Ghost Killer
*Sun Rebellion: The sacred secret that destroys evil by holding the power of wickedness in the spear that has a chance to send the opponent's soul to heaven.
*lvl 3: Defense +30% - Defense Ability
*lvl 4: Holy Spear Charge - Spear Skill, Target: All Allies, Effect: Att up
*lvl 5: Succubus Slayer - Combat Ability
*lvl 6: Sun Conquista - Spear Skill (Holy 144% Att+Agi), Target: 3 Random Foes
*lvl 7: Vampire Slayer - Combat Ability
*lvl 8: Miraculous Holy Spear - Spear Skill, Target: All Allies, Effect: HP Recovery
*lvl 9: Ultimate Defense - Defense Ability
*lvl 10: Sun Rebellion - Spear Skill (Holy 576% Att+Agi), Target: Foe
*lvl 10: Spear Mastery - Special Ability


===Master Swordcerer===
===Master Swordcerer===
Prerequisites: Warrior God's Soul, Spellsword
*Spellblade Wind: Add wind damage to your attacks and deal +50% wind damage for 10 rounds.
 
*Spellblade Earth: Add earth damage to your attacks and deal +50% earth damage for 10 rounds.
The ultimate Spellsword who takes swordsmanship and magical might to the highest level, possessing the power to destroy any enemy before them. The Master Swordceror possesses a wide variety of skills incluidng Black Magic, a talent for wielding Magic Swords, and the ability to strike entire groups of foes at once.
*Spellblade Water: Add water damage to your attacks and deal +50% water damage for 10 rounds.
 
*Flame Slash: Slash all foes with a blade infused with fire magic.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Ice Slash: A sword slash imbued with ice magic that has a chance to freeze a foe.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Thunder Slash: A sword slash imbued with lightning magic.
|-
*Spellblade Paralysis: For 10 rounds, your normal attack gains a 100% chance to paralyze foes.
!HP
*Spellblade Confusion: For 10 rounds, your normal attack gains a 100% chance to confuse foes.
|<span style="color: green; ">120%</span>
*Spellblade Sleep: For 10 rounds, your normal attack gains a 100% chance to lull foes to sleep.
!MP
*Magic Reflect: Surround allies with a barrier that reflects magic for 3 rounds.
|<span style="color: green; ">115%</span>
*Attack Magi: Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Attack in place of Magic.
!SP
*Spellblade Death: For 10 rounds, your normal attack gains a 100% chance to slay foes.
|<span style="color: green; ">110%</span>
*Giga Slash: The technique of destruction that puts the magical powers of the fire, ice, lightning attributes into the blade to attack foes.
|-
!Attack
|<span style="color: green; ">120%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: green; ">125%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: red; ">95%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|60
!Defense Ability
|40
|}
 
*Weapons: Daggers, Swords, Rapiers, Magic Swords
*Skills: Dagger, Sword, Black Magic, Spellblade
*Abilities: Equip Armor, Sword Mastery
 
Learned Skills and Abilities
*lvl 3: Spellblade Wind - Spellblade, Target: User, Effect: Wind Strike (for 10 turns)
*lvl 3: Spellblade Earth - Spellblade, Target: User, Effect: Earth Strike (for 10 turns)
*lvl 3: Spellblade Water - Spellblade, Target: User, Effect: Water Strike (for 10 turns)
*lvl 3: Equip: Magic Sword - Combat Ability
*lvl 3: Skill Use: Spellblade - Magic Ability
*lvl 4: Flame Slash - Sword Skill (Fire 440% Att), Target: All Foes, Effect: Burn (25%), +15% Hit,+
*lvl 5: Ice Slash - Sword Skill (Ice 440% Att), Target: All Foes, Effect: Freeze (10%), +15% Hit, +
*lvl 6: Thunder Slash - Sword Skill (Lightning 440% Att), Target: All Foes, Effect: Shock (10%), +15% Hit, +
*lvl 7: Spellblade Paralysis - Spellblade, Target: User, Effect: Paralysis Strike
*lvl 7: Spellblade Confusion - Spellblade, Target: User, Effect: Confusion Strike
*lvl 7: Spellblade Sleep - Spellblade, Target: User, Effect: Sleep Strike
*lvl 8: Magic Reflect - Spellblade, Target: All Allies, Effect: Magic Reflection (3 turns)
*lvl 8: Attack Magi - Magic Ability
*lvl 9: Spellblade Death - Spellblade, Target: User, Effect: Death Strike
*lvl 10: Giga Slash - Sword Skill (Fire/Ice/Lightning 680% Att), Target: Foe, Effect: +15% Hit, +
*lvl 10: Sword Mastery - Special Ability


===Holy Lancer===
===Holy Lancer===
Prerequisites: Swift God's Soul, Dragon Knight
*Lightning Spear: Penetrate the enemy from above with a spear accompanied by thunder
 
*Illusion Lance: Divine Profundity that sends the spear point dancing wildly and destroys the darkness which deal holy damage!
Lancers who shine with Heaven's light as they hunt the wicked, slaying enemies with exceptional power and speed. The holy lancer wields an extremely powerful skill that consumes both MP an SP. Among all, the holy lancer is the bane of demon-class monsters.
*Aqua Lance: Quickly pierce the enemy with a spear filled with the power of water dealing water damage,
 
*Empty Spear: Causes Spear skills to use Agility in place of Attack.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Holy Landing: The profundity that soars high into the heavens and descends a holy spear towards the earth dealing holy damage to foes and has a chance of sending their souls to heaven!
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Godly Dragon Spear: A skill that absorbs the enemy's HP and MP, SP with a spear with holy magic!
|-
*Holy Spear Dance: Attack with 4 consecutive thrusts with holy wave motion that has a chance of sending their souls to heaven.
!HP
|<span style="color: green; ">125%</span>
!MP
|<span style="color: red; ">85%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: red; ">90%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: red; ">90%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|40
!Defense Ability
|55
|}
 
*Weapons: Rapiers, Spears, Heavy Spears
*Skills: Rapier, Spear
*Abilities: Equip Heavy Armor, Spear Mastery, Rapier Mastery
 
Learned Skills and Abilities
*lvl 3: Lightning Spear - Spear Skill (Lightning 228% Att+Agi), Target: Foe
*lvl 3: Illusion Lance - Spear Skill (Holy 564% Att+Agi), Target: Foe, Effect: +
*lvl 4: Aqua Lance - Spear Skill (Water 228% Att+Agi), Target: Foe
*lvl 5: Equip: Spear - Combat Ability
*lvl 5: Empty Spear - Combat Ability
*lvl 6: Holy Landing - Spear Skill (Holy 408% Att+Agi), Target All Foes
*lvl 7: Skill Use: Spear - Combat Ability
*lvl 8: Godly Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect: HP/MP/SP drain
*lvl 9: Spear Booster 30% - Combat Ability
*lvl 10: Holy Spear Dance - Spear Skill (Holy 144% Att+Agi), Target: 4 Random Foes
*lvl 10: Spear Mastery - Special Ability


===Dark Dragon Knight===
===Dark Dragon Knight===
Prerequisites: Swift God's Soul, Dragon Knight
*Nightmare Lance: 4 consecutive thrusts with a wave of darkness that has a chance to kill foes.
 
*Ice Shattering Lance: A spear with ice will pierce the enemy from overhead and has a chance to freeze foes.
A dragoon who mastered the Spear Arts and uses the power of Darkness. Pouring all of their power into their attacks, the dark dragon knight wields powerful spear and dark skills. The Darkness inherent in their spears makes them a fatal threat for opponents with no Darkness resistance. The more life force they offer, the more destructive power dark dragon knights wield.
*Raging Quake Spear: A spear with the power of the earth to cut the enemy in two
 
*Forceful Spear: Causes Spear skills to use Attack in place of Agility.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Darkness Drive: A technique that runs through the sky and draws a dark magic circle, involving all the enemies in the wave of destruction that has a chance to kill foes.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Wicked Dragon Spear: Absorbs the enemy's HP and SP, killing them instantly at the same time with a dark spear move!
|-
*Dark Spear Dance: 4 consecutive thrusts with a wave of darkness that has a chance to kill foes.
!HP
|<span style="color: green; ">125%</span>
!MP
|<span style="color: red; ">85%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: red; ">90%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: red; ">90%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|40
!Defense Ability
|55
|}
 
*Weapons: Rapiers, Spears, Heavy Spears
*Skills: Rapiers, Spears
*Abilities: Equip Heavy Armor, Dual-Wield
 
Learned Skills and Abilities
*lvl 3: Ice Shattering Lance - Spear Skill (Ice 228% Att+Agi), Target: Foe
*lvl 3: Nightmare Lance - Spear Skill (Dark 564% Att+Agi), Target: Foe, Effect: +
*lvl 4: Raging Quake Spear - Spear Skill (Earth 228% Att+Agi), Target: Foe
*lvl 5: Equip: Spear - Combat Ability
*lvl 5: Forceful Spear - Combat Ability
*lvl 6: Darkness Drive - Spear Skill (Dark 408% Att+Agi), Target: All Foes
*lvl 7: Skill Use: Spear - Combat ability
*lvl 8: Wicked Dragon Spear - Spear Skill (Physical 192% Att+Agi), Target: Foe, Effect:
*lvl 9: Spear Booster 30% - Combat Ability
*lvl 10: Dark Spear Dance - Spear Skill (Dark 144% Att+Agi), Target: 4 Random Foes


===Samurai Saint===
===Samurai Saint===
Prerequisites: Warrior God's Soul, Samurai
*Iai: Thunder: A sword technique to slash an enemy in an iaido with lightning.
 
*Spirit Slaying Sword: A sword technique that strikes down a wandering soul with an unblemished white blade dealing extra damage to ghosts
A Samurai who walks a pure path, slaying darkness with holy powers. Wielding a katana blessed with holy energy, the Samurai Saint merilessly destroys evil spirits. For the price of MP and SP, the Samurai Saint can unleash a powerful Holy Katana skill. Besides powerful sword and katana skills, it is possible to master the ability 'Serene Mind'.
*Honed Katana: Causes Katana skills to use Dexterity in place of Attack.
 
*Shrinkage and flame flash (縮地・焔閃): Send out a divine slash and wipe out the enemy with a fiery sword flash!
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Serene Mind: Entrust your mind to water's flow, +200% Hit & +50% Eva/Mag Eva for 4 rounds.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Kyoka Suigetsu: The special magic of the Myeikagami-no-Sui, which can scatter the lives of enemies with flowers that deal holy damage and that has 10% chance to send the foes' soul to heaven.
|-
*the Holy Blade of the Seven Stars (聖刃七星天): A special magic that creates countless sword flashes with holy flashes that has 10% chance to send the foes'soul to heaven.
!HP
|<span style="color: green; ">120%</span>
!MP
|<span style="color: red; ">80%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: red; ">90%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: red; ">90%</span>
!Agility
|<span style="color: green; ">115%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 45
|-
!Magic Ability
|40
!Defense Ability
|45
|}
 
*Weapons: Katanas
*Skills: Katana
*Abilities: Katana Mastery
 
Learned Skills and Abilities
*lvl 3: Iai: Thunder - Katana Skill (Lightning 564% Att+Dex), Target Foe, Effect: +
*lvl 3: Equip: Katana - Combat Ability
*lvl 4: Spirit Slaying Sword - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Ghost Slayer
*lvl 5: Skill Use: Katana - Combat Ability
*lvl 5: Honed Katana - Combat Ability
*lvl 6: - Katana Skill (Fire 408% Att+Dex), Target: All Foes, Effect: +
*lvl 7: Serene Mind - Special Ability (+200% Hit, +50% Mag/Eva for 4 truns)
*lvl 8: Kyoka Suigetsu - Katana Skill (Holy 564% Att+Dex), Target: Foe, Effect: +
*lvl 9: Katana Booster +30% - Combat Ability
*lvl 10: - Katana Skill (Holy 84% Att+Dex), Target: 7 Random Foes, Effect: +


===Dark Samurai===
===Dark Samurai===
Prerequisites: Warrior God's Soul, Samurai
*Iai: Blizzard: A sword technique to slash an enemy in an icy attack that also can freeze foes.
 
*Iainuki: An iaido technique in which the sword is sheathed and stroked to death with a single blow that is highly effective against demi-humans.
A Samurai who defied the law of the gods and walks the path of darkness. The Dark Samurai wields Katana skills that can stop an enemy's breath, killing them instantly. However, the use of this skill comes at a cost of the user's life force. Through this job, one can learn the most powerful sword skills, making them a master of the battlefield.
*Forceful Katana: Causes Katana skills to use Attack in place of Dexterity.
 
*Magic-ice funeral knife (魔氷葬送刃): With a sharp blade accompanied by ice, a slash that bury the enemy in no time that also can freeze foes.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Kiri sute gomen (切り捨て御免): The blade is cursed with an immortal curse, and for a little while, normal attacks are accompanied by an instant death effect.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Particle Destroying Flash (微塵滅閃: The magic of darkness that cuts through the enemy in all directions with the blade of the Grudge that has 10% chance to induce death to foes.
|-
*Sakura Flower Genmai (桜花幻舞): A dark Iai in quick succession that has 10% chance to induce death to foes.
!HP
|<span style="color: green; ">120%</span>
!MP
|<span style="color: red; ">80%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: red; ">90%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: red; ">90%</span>
!Agility
|<span style="color: green; ">115%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 45
|-
!Magic Ability
|40
!Defense Ability
|45
|}
 
*Weapons: Katanas
*Skills: Katana
*Abilities: Dual-Wield
 
Learned Skills and Abilities
*lvl 3: Iai: Blizzard - Katana Skill (Ice 564% Att+Dex), Targer: Foe, Effect: +
*lvl 3: Equip: Katana - Combat Ability
*lvl 4: - Katana Skill (Physical 264% Att+Dex), Target: Foe, Effect: Demi-Human Slayer
*lvl 5: Skill Use: Katana - Combat Ability
*lvl 5: Forceful Katana - Combat Ability
*lvl 6: Serene Demon Sword - Katana Skill (Ice 408% Att+Dex), Target: All Foes, Effect: +
*lvl 7: - Katana Skill, Target: User, Effect: Death Strike
*lvl 8: - Katana Skill (Dark 564% Att+Dex), Target: Foe, Effect: +
*lvl 9: Katana Booster 30% - Combat Ability
*lvl 10: - Katana Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +


===Giga Fighter===
===Giga Fighter===
Prerequisites: Savage God's Soul, Power Fighter
*Wild Full Swing: Swinging the cudgel with stiffness, it spins and attacks all foes.
 
*Critical Arc: Swinging the iron ball with brute force, it cleaves all foes.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Full Power: Focus all your might, +300% Attack for the following turn.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Super Endure: Once per battle, if above 20% HP, survive a lethal blow with 1 HP.
|-
*Cosmic Blast: A technique which is said to destroy the stars of the galaxy.
!HP
*Uroboros: An iron ball that concentrates a barrage of blows on a single enemy.
|<span style="color: green; ">135%</span>
!MP
|<span style="color: red; ">80%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">135%</span>
!Defense
|<span style="color: green; ">120%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: red; ">85%</span>
!Dexterity
|<span style="color: red; ">80%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|40
! rowspan="2" | Special Ability
| rowspan="2" | 40
|-
!Magic Ability
|40
!Defense Ability
|70
|}
 
*Weapons: Great Swords, Axes, Clubs, Flails
*Skills: Axe, Club, Flail
*Abilities: Super Endure, Equip Heavy Armor, Power Mastery
 
Learned Skills and Abilities
*lvl 3: Wild Full Swing - Club Skill (Physical 680% Att), Target: All Foes
*lvl 3: Critical Arc - Flail Skill (Physical 680% Att), Target: All Foes
*lvl 3: Attack +30% - Combat Ability
*lvl 4: Skill Use: Club - Combat Ability
*lvl 5: Full Power - Special Skill, Target: User, Effect: Att Up (Quadruple attack for following turn.)
*lvl 5: Skill Use: Flail - Combat Ability
*lvl 6: Super Endure - Defense Ability
*lvl 7: Club Booster 30% - Combat Ability
*lvl 8: Flail Booster 30% - Combat Ability
*lvl 9: Cosmic Blast - Club Skill (Physical 940% Att), Target: Foe, Effect: +
*lvl 10: Uroboros - Flail Skill (Physical 940% Att), Target: Foe, Effect: +
*lvl 10: Club Mastery - Special Ability
*lvl 10: Flail Mastery - Special Ability


===Berserker===
===Berserker===
Prerequisites: Savage God's Soul, Savage Warrior
*Earth Rumbling Decapitation: The power of the earth resides in the axe and is used for striking with all its might.
 
*High Berseker: Rampage while in battle; increasing Attack by 100%, acting twice, and regenerating 50% SP per round, but become uncontrollable.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Deadly Hawk: A technique that throws the axe like a boomerang over and over again to all foes.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Hi-Berseker: Rampage while in battle; increasing Attack by 100%, acting twice, and regenerating 50% SP per round, but become uncontrollable.
|-
*Triple SP Charge: Triples SP gain when guarding or attacking.
!HP
*Octo Diabolo: A technique that takes the fighting spirit to the limit and slams a barrage of axes into a crowd of enemies.
|<span style="color: green; ">140%</span>
!MP
|<span style="color: red; ">75%</span>
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">140%</span>
!Defense
|<span style="color: green; ">120%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: red; ">95%</span>
!Dexterity
|<span style="color: red; ">80%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|40
! rowspan="2" | Special Ability
| rowspan="2" | 40
|-
!Magic Ability
|40
!Defense Ability
|55
|}
 
*Weapons: Great Swords, Axes, Clubs, Flails
*Skills: Axe, Club, Flail
*Abilities: Berserker, SP Gain X2, Equip Armor, Power Mastery
 
Learned Skills and Abilities
*lvl 3: 2-4 - Axe Skill (Earth 940% Att), Target: Foe, Effect: +
*lvl 3: Attack +30% - Combat Ability
*lvl 4: High Berseker - Special Skill
*lvl 5: Skill Use: Axe - Combat Ability
*lvl 6: Deadly Hawk - Axe Skill (Physical 680% Att), Target: All Foes
*lvl 7: Hi-Berseker - Special Skill
*lvl 8: Triple SP Charge - Special Ability
*lvl 9: Axe Booster 30% - Combat Ability
*lvl 10: Octo Diabolo - Axe Skill (Physical 120% Att), Target: 8 Random Foes, Effect: +
*lvl 10: Axe Mastery - Special Ability


===Kuji-In Sword God===
===Kuji-In Sword God===
Prerequisites: Warrior God's Soul, Tao Swordsman
*Byakko Slash: Imbue a blade with Taoist energy, slashing foes with the power of the White Tiger of wind and that make foes 50 % weaker to wind damage.
 
*Technical Sword: Causes Sword skills to use Dexterity in place of Attack.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Genbu Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Black Tortoise of earth and that make foes 50 % weaker to earth damage.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Seiryuu Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Blue Dragon of water and that make foes 50 % weaker to water damage.
|-
*Dragon Stance: Taoist stance that regenerates 20% SP and boosts evasion by 50% for 6 rounds.
!HP
*Suzaku Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Red Phoenix of fire and that make foes 50 % weaker to fire damage.
|<span style="color: green; ">110%</span>
!MP
|<span style="color: green; ">115%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: green; ">125%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: green; ">105%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|55
!Defense Ability
|
40
|}
 
*Weapons: Daggers, Swords, Magic Swords, Katanas, Scythes, Rods, Fans,
*Skills: Dagger, Sword, Taoism
*Abilities: Magic Counter 50%, Equip Armor, Sword Mastery
 
Learned Skills and Abilities
*lvl 3: Byakko Slash - Sword Skill (Wind 680% Att), Target: All Foes, Effect: Wind Weak (50%), +15% Hit +
*lvl 3: Technical Sword - Combat Ability
*lvl 3: Wind Booster 30% - Magic Ability
*lvl 4: Genbu Slash - Sword Skill (Earth 680% Att), Target: All Foes, Effect: Earth Weak (50%), +15% Hit +
*lvl 5: Earth Booster 30% - Magic Ability
*lvl 6: Seiryuu Slash - Sword Skill (Water 680% Att), Target: All Foes, Effect: Water Weak (50%), +15% Hit +
*lvl 7: Water Booster 30% - Magic Ability
*lvl 8: Equip: Magic Sword - Magic Ability
*lvl 9: Dragon Stance - Taoism, Target: User, Effect: 20% SP Regen, Eva +50% (6 turns)
*lvl 9: Helmet Mastery - Special Ability
*lvl 10: Suzaku Slash - Sword Skill (Fire 680% Att), Target: All Foes, Effect: Fire Weak (50%), +15% Hit +
*lvl 10: Sword Mastery - Special Ability


===Saint Fist===
===Saint Fist===
Prerequisites: Fist God's Soul, Overpowering Fist
*Light Rending Fist: Accompanied by a holy aura, it unleashes a barrage of fists on all enemies that has 10% chance to send the foes' soul to heaven.
 
*Quad Heaven Palm: Concentrate the sacred aura on your fists and deliver 4 consecutive shots that has 10% chance to send the foes' soul to heaven.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Dancing Fist: Causes Unarmed skills to use Agility in place of Attack.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Diffuse Chakra: A healing technique that diffuses healing chi and heals the entire ally
|-
*Spirit Palm: Concentrate energy in your palm and thrust it at your foe.
!HP
*Knockout Palm: Quietly take a stance and unleash a counterattack from the bottom of the palm against the enemy's attack.
|<span style="color: green; ">120%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">120%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">105%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|45
!Defense Ability
|45
|}
 
*Weapons: Fists, Clubs
*Skills: Unarmed
*Abilities: Counter 75%, Equip Gi, Fist Mastery
 
Learned Skills and Abilities
*lvl 3: Light Rendint Fist - Unarmed Skill (Holy 408% Att+Agi), Target: All Foes, Effect: +20% Hit
*lvl 3: Agility +30% - Job Ability
*lvl 4: Equip: Fist - Combat Ability
*lvl 5: Quad Heaven Palm - Unarmed skill (Holy 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
*lvl 6: Counter +50% - Combat Ability
*lvl 6: Dancing Fist - Combat Ability
*lvl 7: Diffuse Chakra - Unarmed Skill, Target: All Allies, Effect: HP Recovery
*lvl 8: Skill Use: Unarmed - Comba Ability
*lvl 9: Spirit Palm - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: 20% Hit, +
*lvl 9: Fist Booster 30% - Combat Ability
*lvl 10: - Unarmed Skill (Physical A Dex), Target: Foe, Effect: Counter Attack
*lvl 10: Fist Mastery - Special Ability


===Dark Fist===
===Dark Fist===
Prerequisites: Fist God's Soul, Overpowering Fist
*Dark Onslaught Fist: Accompanied by a dark aura, it unleashes a barrage of fists on all enemies that has 10% chance to cause death.
 
*Four Strike Star Destruction: Accompanied by a dark aura, it unleashes a barrage of fists on all enemies that has 10% chance to cause death.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Heavy Fist: Causes Unarmed skills to use Attack in place of Agility.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Darkness: Effect:Self Damage(2%),Death(10%).
|-
Infuse darkness into your normal attack, dealing massive damage, but losing some HP.
!HP
*Spirit Palm: Concentrate energy in your palm and thrust it at your foe.
|<span style="color: green; ">120%</span>
*Shun Goku Satsu: A dark aura is used to unleashes a wild attack to bury enemies.
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">120%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">105%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|45
!Defense Ability
|45
|}
 
*Weapons: Fists, Clubs
*Skills: Unarmed
*Abilities: Counter 75%, Equip Gi, Dual-Wield
 
Learned Skills and Abilities
*lvl 3: Dark Ripping Fist - Unarmed Skill (Dark 408% Att+Agi), Target: All Foes, Effect: +20% Hit
*lvl 3: Equip: Gi - Defense Ability
*lvl 4: Equip: Fist - Combat Ability
*lvl 5: Four Strike Star Destruction - Unarmed Skill (Dark 144% Att+Agi), Target: 4 Random Foes, Effect: +20% Hit, +
*lvl 6: Crit Rate 50% - Combat Ability
*lvl 6: Heavy Fist - Combat Ability
*lvl 7: Darkness - Combat Ability
*lvl 8: Skill Use: Unarmed - Combat Ability
*lvl 9: Fist Booster 30% - Combat Ability
*lvl 10: Shun Goku Satsu - Unarmed Skill (Physical 564% Att+Agi), Target: Foe, Effect: +20% Hit, +


===Force Monk===
===Force Monk===
Prerequisites: Fist God's Soul, Magus Fist
*Vacuum Wave Palm: Add wind damage to your normal attacks and deal +50% wind damage for 4 rounds.
 
*Magic Counter 50%: Set magic counter rate to 50%.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Backwater (裏背水): Sacrifice 90% of your current HP to recover all of your SP.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Earth Diamond Fist: Add earth damage to your normal attacks and deal +50% earth damage for 4 rounds.
|-
*Mana Drain Strike: Normal attack targeting foe's mind that damages and drains MP.
!HP
*Dual Energy Fist: Add Holy and Dark damage to your normal attacks and deal +50% Holy and Dark damage for 4 rounds.
|<span style="color: green; ">110%</span>
*Wave Crash Kick: Add water damage to your normal attacks and deal +50% water damage for 4 rounds.
!MP
*Resuscitation (裏蘇生): A secret revitalization technique to revive allies while heal them.
|<span style="color: black; ">100%</span>
*Rapid Magi: Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Agility in place of Magic.
!SP
*Element Finish: A backstory that strikes a single enemy with 6 attributes (Fire/Ice/Lightning/Water/Earth/Wind) of magic.
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">120%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: green; ">120%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">125%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|55
!Defense Ability
|40
|}
 
*Weapons: Fists, Clubs
*Skills: Unarmed, Black Magic
*Abilities: Magic Counter 50%, Equip Gi, Fist Mastery
 
Learned Skills and Abilities
*lvl 3: Vacuum Wave Palm - Unarmed Skill (Wind 408% Att+Agi), Target: Foe, Effect: Wind Fist, +20% Hit, +
*lvl 3: Magic Counter 50% - Combat Ability
*lvl 4: - Special Skill, Target: User, Effect: SP Full Recovery
*lvl 5: Earth Diamond Fist - Unarmed Skill (Earth 408% Att+Agit), Target: Foe, Effect: Earth Fist, +20% Hit, +
*lvl 6: Mana Drain Strike - Combat Ability
*lvl 7: - Unarmed Skill, Target: User, Effect: Dual Energy Fist
*lvl 8: Wave Crash Kick - Unarmed Skill (Water 408% Att+Agi), Target: Foe, Effect: Water Fist, +20% Hit, +
*lvl 9: - Unarmed Skill, Target: Ally, Effect: Revive (100% HP)
*lvl 9: Rapid Magi - Magic Ability
*lvl 10: Element Finish - Unarmed Skill (Fire/Ice/Lightning/Water/Earth/Wind 96*6 Att+Agi), Target: Foe, Effect: +20% Hit, +
*lvl 10: Fist Mastery - Special Ability


===God Hand===
===God Hand===
Prerequisites: Fist God's Soul, Paladin
*Saint's Grand PrayerA healing technique that heals all allies by saint's prayer. Effect: 100% HP Recovery
 
*Desperate Strike: Normal attack that deals +50% damage, but makes you take double damage for the remainder of the round.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Zombie: Become immune to Zombie.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*God's Fist: Attack's of hitting an enemy with holy power that has a chance to send the opponent's soul to heaven.
|-
*Saint's Miracle: Techniques that bring miracles and revive allies
!HP
*Nullify Ascension: Become immune to Ascension.
|<span style="color: green; ">120%</span>
*Saint's Martyrdom: Technique to recover and resurrect all allies in exchange for their own sacrifice
!MP
*Golden Hammer: The secret of turning the anger of heaven into a fist and giving a hammer that has a 10% chance to send the opponent's soul to heaven.
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">120%</span>
!Defense
|<span style="color: green; ">130%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: green; ">135%</span>
!Agility
|<span style="color: green; ">125%</span>
!Dexterity
|<span style="color: green; ">105%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|45
!Defense Ability
|70
|}
 
*Weapons: Daggers, Fists, Clubs, Staves
*Skills: Unarmed, White Magic, Holy
*Abilities: Equip Gi, Fist Mastery
 
Learned Skills and Abilities
*lvl 3: Saint's Grand Prayer - Holy Skill, Target: Al Allies, Effect: 100% HP Recovery
*lvl 3: Willpower +30% - Defense Ability
*lvl 4: Desperate Strike - Combat Ability
*lvl 5: Nullify Zombie - Defense Ability
*lvl 6: God's Fist - Unarmed Skill (Holy 408% Att+Agi), Target: Foe, Effect: +20% Hit
*lvl 7: Saint's Miracle - Holy Skill, Target, Ally, Effect: Revive
*lvl 8: Nullify Ascension - Defense Ability
*lvl 9: Saint's Martyrdom - Holy Skill, Target: All Allies, Effect: 100% HP Recovery, Revive (100% HP)
*lvl 10: Golden Hammer - Holy Skill (Holy 1400% ^ of Att, Will), Target: All Foes
*lvl 10: Fist Mastery - Special Ability


===Inferno Mage===
===Inferno Mage===
Prerequisites: Magic God's Soul, Black Mage
*Omega Blaze: Top class fire magic that engulfs foes in a whirlpool of the fires of hell.
 
*Fire Strike: Normal attack also deals Fire damage.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Burn: Become immune to Burn.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Nullify Fire: Nullify Fire damage taken.
|-
*Prominence: Ultimate fire magic that destroys foes in a conflagration from hell.
!HP
|<span style="color: red; ">90%</span>
!MP
|<span style="color: green; ">130%</span>
!SP
|<span style="color: red; ">90%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: green; ">130%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|70
!Defense Ability
|45
|}
 
*Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
*Skills: Black Magic, Dark
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Omega Blaze - Black Magic (Fire 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 3: Magic +30% - Magic Ability
*lvl 4: Fire Strike - Combat Ability
*lvl 5: Nullify Burn - Defense Ability
*lvl 6: Nullify Fire - Defense Ability
*lvl 7: Equip: Rod - Magic Ability
*lvl 8: Skill Use: Black Magic - Magic Ability
*lvl 9: Fire booster 30% - Magic Ability
*lvl 10: Prominence - Black Magic (Fire 1400% Mag), Target: All Foes, Effect: 100% Hit, +
*lvl 10: Rod Mastery - Special Ability


===Arctic Mage===
===Arctic Mage===
Prerequisites: Magic God's Soul, Black Mage
*Sigma Frost: Top class ice magic that freezes foes with intense cold.
 
*Ice Strike: Normal attack also deals Ice damage.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Freeze: Become immune to Freeze.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Nullify Ice: Nullify Ice damage taken.
|-
*Ice Age: Ultimate ice magic that freezes space itself.
!HP
|<span style="color: red; ">90%</span>
!MP
|<span style="color: green; ">130%</span>
!SP
|<span style="color: red; ">90%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: green; ">130%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|70
!Defense Ability
|45
|}
 
*Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
*Skills: Black Magic, Dark
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Sigma Frost - Black Magic (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 3: Magic +30% - Magic Ability
*lvl 4: Ice Strike - Combat Ability
*lvl 5: Nullify Freeze - Defense Ability
*lvl 6: Nullify Ice - Defense Ability
*lvl 7: Equip: Rod - Magic Ability
*lvl 8: Skill Use: Black Magic- Magic Ability
*lvl 9: Ice Booster 30% - Magic Ability
*lvl 10: Ice Age - Black Magic (Ice 1400% Mag), Target: All Foes, Effect: 100% Hit, +
*lvl 10: Rod Mastery - Special Ability


===Gigavolt Mage===
===Gigavolt Mage===
Prerequisites: Magic God's Soul, Black Mage
*Lambda Spark: Top class lightning magic that pours thunderbolts on foes.
 
*Lightning Strike: Normal attack also deals Lightning damage.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Shock: Become immune to Shock.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Nullify Lightning: Nullify Lightning damage taken.
|-
*Plasma Storm: Ultimate lightning magic that fills the area with lightning.
!HP
|<span style="color: red; ">90%</span>
!MP
|<span style="color: green; ">130%</span>
!SP
|<span style="color: red; ">90%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: green; ">130%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|70
!Defense Ability
|45
|}
 
*Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
*Skills: Black Magic, Dark
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Lambda Spark - Black Magic (Lightning 1000% Mag), Target: All foes, Effect: 100% Hit
*lvl 3: Magic +30% - Magic Ability
*lvl 4: Lightning Strike - Combat Ability
*lvl 5: Nullify Shock - Defense Ability
*lvl 6: Nullify Lightning - Defense Ability
*lvl 7: Equip: Rod - Magic Ability
*lvl 8: Skill Use: Black Magic - Magic Ability
*lvl 9: Lightning Booster 30% - Magic Ability
*lvl 10: Plasma Storm - Black Magic (Lightning 1400% Mag), Target: All Foes, Effect: 100% Hit, +
*lvl 10: Rod Mastery - Special Ability


===Spacetime Mage===
===Spacetime Mage===
Prerequisites: Magic God's Soul, Time Mage
*Mass Slow: Magic that slows time down for foes.
 
*Mass Quick: Effect: Quick
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
Magic that speeds time up for allies.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Mass Stop: Magic that stops time for foes.
|-
*Rezone: Magic that relocates a foe through space, killing them instantly.
!HP
*Nullify Slow: Become immune to Slow.
|<span style="color: black; ">100%</span>
*Mass Gravity: Magic that crushes foes with gravity.
!MP
*Nullify Stop: Become immune to Stop.
|<span style="color: green; ">125%</span>
*Meteor: Magic to distort space-time and summon giant meteorites
!SP
|<span style="color: red; ">90%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: green; ">125%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">120%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|60
!Defense Ability
|45
|}
 
*Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
*Skills: Time Magic
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 2: Mass Slow - Time Magic, Target: All Foes, Effect: Slow (75%)
*lvl 3: Mass Quick - Time Magic, Target: All Allies, Effect: Quick
*lvl 4: Mass Stop - Time Magic, Target: All Foes, Effect: Stop (75%)
*lvl 5: Rezone - Time Magic, Target: Foe, Effect: Death (75%)
*lvl 6: Nullify Slow - Defense Ability
*lvl 7: Mass Gravity - Time Magic, Power: 75% Current HP, Target: All Foes
*lvl 8: Skill Use: Time Magic - Magic Ability
*lvl 9: Nullify Stop - Defense Ability
*lvl 10: Meteor - Time Magic Power: (Galactic 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 10: Rod Mastery - Special Ability


===Spirit Summoner===
===Spirit Summoner===
Prerequisites: Magic God's Soul, Summoner
*Sylph: Summon Sylph to damage foes; +50% Agi/Eva/Mag Eva, gain Windstrike, deal +50% Wind damage, & absorb Wind damage for 4 rounds.
 
*Gnome: Summon Gnome to damage foes; +50% Def/Crit, Null Bind, gain Earthstrike, deal +50% Earth damage, & absorb Earth damage taken for 4 rounds.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Undine: Summon Undine to damage foes; +50% Dex/Will/Eva/Mag Eva/Crit, gain Waterstrike, deal +50% Water damage, & absorb Water damage taken for 4 rounds.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Salamander: Summon Salamander to damage foes; +50% Atk/SP Regen, gain Firestrike, deal +50% Fire damage, & absorb Fire damage for 4 rounds.
|-
*Reaper: Summoning magic that calls Reaper to cause death damage to foes.
!HP
*Divine Dragon: Summoning magic calling the dragon that deals holy damage that has a 10% chance to sends foes'soul to heaven.
|<span style="color: red; ">85%</span>
!MP
|<span style="color: green; ">135%</span>
!SP
|<span style="color: red; ">80%</span>
|-
!Attack
|<span style="color: red; ">90%</span>
!Defense
|<span style="color: red; ">90%</span>
!Magic
|<span style="color: green; ">135%</span>
|-
!Willpower
|<span style="color: green; ">130%</span>
!Agility
|<span style="color: green; ">115%</span>
!Dexterity
|<span style="color: green; ">120%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 70
|-
!Magic Ability
|70
!Defense Ability
|40
|}
 
*Weapons: Daggers, Rapiers, Magic Swords, Scythes, Rods, Grimoires
*Skills: Summoning
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Sylph - Summoning (Wind 1200% ^Mag, Agi); Target: All Foes, Effect: Sylph (self)
*lvl 3: Gnome- Summoning (Earth 1200% ^Mag, Agi); Target: All Foes, Effect: Gnome (self)
*lvl 4: MP +30% - Magic Ability
*lvl 5: Undine - Summoning (Water 1200% ^Mag, Agi); Target: All Foes, Effect: Undine (self)
*lvl 6: Salamander - Summoning (Fire 1200% ^Mag, Agi); Target: All Foes, Effect: Salamander (self)
*lvl 7: Skill Use: Summoning - Magic Ability
*lvl 8: Reaper - Summoning (Dark 1400% Mag), Target: All Foes, Effect: Death (75%)
*lvl 9: Rod Booster 30% - Magic Ability
*lvl 10: Divine Dragon - Summoning (Holy 1800% Mag), Target: All Foes, Effect: Ascension (10%)
*lvl 10: Rod Mastery - Special Ability


===Cosmic Taoist===
===Cosmic Taoist===
Prerequisites: Magic God's Soul, Taoist
*Confounding Fire Talisman: Use a talisman to damage, confuse foes and make them take 50% more Fire damage for 4 rounds.
 
*Nullify Wind: Nullify Wind damage taken.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Dreaming Ice Talisman: Use a talisman to damage, freeze foes and make them take 50% more Ice damage for 4 rounds.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Nullify Earth: Nullify Earth damage taken.
|-
*Paralyzing Lightning Talisman: Use a talisman to damage, paralyze foes and make them take 50% more Lightning damage for 4 rounds.
!HP
*Nullify Water: Nullify Water damage taken.
|<span style="color: green; ">110%</span>
*Greedy Darkness Talisman: Use a talisman to cause death damage to a foe and make them take 50% more Dark damage for 4 rounds.
!MP
*Divine Stance: Taoist stance that regenerates 4% MP and boosts evasion by 50% for 6 rounds.
|<span style="color: green; ">125%</span>
*Taoism Exorcist Formation: Enter a Taoist stance, countering any magic attacks that strike you for 1 round.
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: green; ">110%</span>
!Defense
|<span style="color: green; ">110%</span>
!Magic
|<span style="color: green; ">125%</span>
|-
!Willpower
|<span style="color: green; ">125%</span>
!Agility
|<span style="color: green; ">115%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|45
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|60
!Defense Ability
|40
|}
 
*Weapons: Daggers, Scythes, Magic Swords, Rods, Fans
*Skills: Taoism
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Confounding Fire Talisman - Taoism (Fire 1000% ^Mag,Dex), Target: All Foes, Effect: Confusion (75%), Fire Weak (100%), 100% Hit
*lvl 3: Nullify Wind - Defense Ability
*lvl 4: Dreaming Ice Talisman - Taoism (Ice 1000% ^Mag,Dex), Target: All Foes, Effect: Sleep (75%), Ice Weak (100%), 100% Hit
*lvl 5: Nullify Eartg - Defense Ability
*lvl 6: Paralyzing Lightning Talisman - Taoism (Lightning 1000% ^Mag,Dex), Target: All Foes, Effect: Paralysis (75%), Lightning Weak (100%), 100% Hit
*lvl 7: Nullify Water - Defense Ability
*lvl 8: Greedy Darkness Talisman - Taoism (Dark 1400% ^Mag,Dex), Target: Foe, Effect: Death (75%), Dark Weak (100%), 100% Hit
*lvl 8: Divine Stance - Taoism, Target: User, Effect: Divine Stance (4% MP Regen, Evasion 50% for 6 turns)
*lvl 9: Skill Use: Taoism - Magic Ability
*lvl 10: Taoism Exorcist Formation - Taoism (Physical 1000% ^Mag, Dex), Target: User, Effect: Taoist Exorcist Formation, Magic Counter
*lvl 10: Rod Mastery - Special Ability


===Holy Mage===
===Holy Mage===
Prerequisites: Magic God's Soul, White Mage
*Mass Enhance Magic: Boost allies' Magic by 50% for 6 turns.
 
*Mass Enhance Technique: Boost allies' Dexterity by 50% for 6 turns.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Mass Enhance Attack: Boost allies' Attack by 50% for 6 turns.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Nirvana: The magic that makes countless holy arrows rain down from the heavens that has a 10% chance to send foes soul to heaven.
|-
*Mass Mega Raise: Resurrect all defeated allies at full health.
!HP
|<span style="color: black; ">100%</span>
!MP
|<span style="color: green; ">120%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: black; ">100%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: green; ">120%</span>
|-
!Willpower
|<span style="color: green; ">130%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: green; ">115%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|45
!Job Ability
|45
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|60
!Defense Ability
|55
|}
 
*Weapons: Clubs, Whips, Staves, Grimoires
*Skills: White Magic, Holy
*Abilities: Equip Magic Hats, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Mass Enhance Magic - White Magic, Target: All Allies, Effect: Magic Up (50%, 3 turns)
*lvl 3: Willpower +30% - Defense Ability
*lvl 4: Mass Enhance Technique - White Magic, Target: All Allies, Effect: Dexterity Up (50%, 3 turns)
*lvl 5: Equip: Staff - Magic Ability
*lvl 6: Mass Enhance Attack - White Magic, Target: All Allies, Effect: Attack Up (50%, 3 turns)
*lvl 7: Skill Use: White Magic - Magic Ability
*lvl 8: Nirvana - White Magic (Holy 1000% ^ of Mag,Will), Target: All Foes, Effect: 100% Hit, +
*lvl 9: Staff Booster 30% - Magic Ability
*lvl 10: Mass Mega Raise - White Magic, Target: All Allies, Effect: Revive (100% HP)
*lvl 10: Staff Mastery - Special Ability
 
===Cosmic Magus===
Prerequisites: *Job Change Item Unavailable till Part 3*, Black Mage, Time Mage, Summoner, White Mage, Sage
 
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
! colspan="6" style="text-align:center;" | Attribute Modifiers
|-
!HP
|<span style="color: red; ">95%</span>
!MP
|<span style="color: green; ">135%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: red; ">95%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: green; ">135%</span>
|-
!Willpower
|<span style="color: green; ">130%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|45
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 70
|-
!Magic Ability
|70
!Defense Ability
|45
|}
 
*Weapons: Dagger, Rapier, Magic Sword, Club, Scythe, WHip, Staff, Rod, Fan, Grimoir, Robe, Magic Hat
*Skills: White Magic, Black Magic, Time Magic, Summoning, Holy, Dark, Taoism
*Abilities: MP Cost 50%, Magic Mastery
 
Learned Skills and Abilities
*lvl 3: Mass Death - Black Magic, Target: All Foes, Effect: Death (75%)
*lvl 3: Magic +40% - Magic Ability
*lvl 4: Mass Heaven - White Magic, Target: All Foes, Effect: Ascension (75%)
*lvl 5: Willpower +40% - Defense Ability
*lvl 6: Magic Wall - White Magic, Target: Ally, Effect: Magic Wall ( Regenerate 100% of the dame they take as MP for 10 rounds)
*lvl 7: Technical Magi - Magic Ability
*lvl 7: Equip: Robe - Defense Ability
*lvl 8: Mass Omni - White Magic, Target: All Allies, Effect: All Stats Up
*lvl 9: MP Cost 50% - Magic Ability
*lvl 10: Overload - Black Magic, Power: , Target: All Foes


===Holy Archer===
===Holy Archer===
Prerequisites: Hunter God's Soul, Bowmaster
*Lamia Buster: The hunter's blow that does a lot of damage to Lamia.
 
*Scylla Buster: The hunter's blow that deals massive damage to Scylla.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Super Forest Strength: +40% to all stats while in the forest.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Meteor Arrows: The secret of putting the power of holiness and sending arrows flying wildly like a meteor that has 10% chance to send foes soul to heaven.
|-
!HP
|<span style="color: green; ">110%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: black; ">100%</span>
|-
!Willpower
|<span style="color: green; ">105%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 70
|-
!Magic Ability
|45
!Defense Ability
|45
|}
 
*Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
*Skills: Scythe, Bow, Whip, Throwing
*Abilities: Super Forest Booster, Slayer Booster, Bow Mastery
 
Learned Skills and Abilities
*lvl 3: Lamia Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Lamia Killer
*lvl 3: Hit Rate +20% - Combat Ability
*lvl 4: Skill Use: Bow - Combat Ability
*lvl 5: Scylla Buster - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Scylla Killer
*lvl 6: Super Forest Strength - Special Ability
*lvl 7: Lamia Slayer - Combat Ability
*lvl 8: Scylla Slayer - Combat Ability
*lvl 9: Bow Booster 30% - Combat Ability
*lvl 10: Meteor Arrows - Bow Skill (Holy 96% Att+Dex), Target: 6 Random Foes, Effect: +
*lvl 10: Bow Mastery - Special Ability


===Shadow Hunter===
===Shadow Hunter===
Prerequisites: Hunter God's Soul, Bowmaster
*Elf Hunting: The hunter's blow that deals massive damage to the elves.
 
*Fairy Hunting: The hunter's blow that deals massive damage to the fairies.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Super Forest Strength: +40% to all stats while in the forest.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Sanka Ranya (散華乱矢): A mystic who shoots wildly with arrows filled with the power of darkness that has 10% chance to cause death.
|-
!HP
|<span style="color: green; ">110%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">105%</span>
!Magic
|<span style="color: black; ">100%</span>
|-
!Willpower
|<span style="color: green; ">105%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 70
|-
!Magic Ability
|45
!Defense Ability
|45
|}
 
*Weapons: Daggers, Scythes, Bows, Whips, Boomerangs
*Skills: Scythe, Bow, Whip, Throwing
*Abilities: Super Forest Booster, Slayer Booster, Bow Mastery
 
Learned Skills and Abilities
*lvl 3: Elf Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Elf Killer
*lvl 3: Hit Rate +20% - Combat Ability
*lvl 4: Skill Use: Bow - Combat Ability
*lvl 5: Fairy Hunting - Bow Skill (Physical 228% Att+Dex), Target: Foe, Effect: Fairy Killer
*lvl 6: Super Forest Strength - Special Ability
*lvl 7: Elf Slayer - Combat Ability
*lvl 8: Fairy Slayer - Combat Ability
*lvl 9: Bow Booster 30% - Combat Ability
*lvl 10: - Bow Skill (Dark 96% Att+Dex), Target: 6 Random Foes, Effect: +
*lvl 10: Bow Mastery - Special Ability


===God's Eye===
===God's Eye===
Prerequisites: Hunter God's Soul, Gunner
*Saint Rose: A gun technique that fires a sacred bullet and creates a flowery explosion that has 10% chance to send foes soul to heaven.
 
*Dancing Flare: A firearm that shoots a barrage of flaming bullets throughout the enemies.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Silver Bullet: A gun technique that fires a bullet that is effective against vampires and yoma.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Exorcism Bullet: A gun technique that fires a bullet that is effective against the undead like ghosts and zombies.
|-
*Recovery Gattling: It's a barrage of bullets loaded with the power of recovery.
!HP
*Holy Desperado: Fire holy bullets wildly into a crowd of enemies that has a 10% chance to send foes soul to heaven.
|<span style="color: black; ">100%</span>
!MP
|<span style="color: red; ">90%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: red; ">95%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">120%</span>
!Dexterity
|<span style="color: green; ">135%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|45
!Defense Ability
|40
|}
 
*Weapons: Guns
*Skills: Gun
*Abilities: Slayer Booster, Gun Mastery
 
Learned Skills and Abilities
*lvl 3: Saint Rose - Gun Skill (Holy 940% Dex), Target: Foe, Effect: +
*lvl 3: Dexterity +30% - Job Ability
*lvl 4: Dancing Flare - Gun Skill (Fire 680% Dex), Target: All Foes
*lvl 5: Equip: Gun - Combat Ability
*lvl 6: Silver Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Yoma/Vampire Killer
*lvl 6: Exorcism Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Ghost/Zombie Killer
*lvl 7: Skill Use: Gun - Combat Ability
*lvl 8: Recovery Gattling - Gun Skill, Target: 8 Random Allies, Effect: HP Recovery
*lvl 9: Gun Booster 30% - Combat Ability
*lvl 10: Holy Desperado - Gun Skill (Holy 240% Dex), Target: 4 Random Foes, Effect: +
*lvl 10: Gun Mastery - Special Ability


===Devil's Eye===
===Devil's Eye===
Prerequisites: Hunter God's Soul, Gunner
*Black Dahlia: A firearm technique that fires a dark bullet and creates a flower-like explosion that has a 10% chance to cause death.
 
*Megiddo Burst: Firearms that shoot a barrage of ice bullets foes that 10% chance to freeze them.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Toxic Spiral Bullet: A firearm technique that fires bullets that are effective against biological monsters like Land-Dweller and Sea-Dweller.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Mythbuster: A gun technique that fires a bullet at a phantom beast that is super effective against mermaid, kitsune, and dragon.
|-
*Yin-Yang: A gun technique in which a cursed bullet is fired at the target that 25% chance to cause petrification and cause death.
!HP
*Shadow Desperado: Dark bullets shoot wildly into a crowd of enemies that has 10% chance to inflict death.
|<span style="color: black; ">100%</span>
!MP
|<span style="color: red; ">90%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: red; ">95%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: green; ">120%</span>
!Dexterity
|<span style="color: green; ">135%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|45
!Defense Ability
|40
|}
 
*Weapons: Guns
*Skills: Gun
*Abilities: Slayer Booster, Dual-Wield
 
Learned Skills and Abilities
*lvl 3: Black Dahlia - Gun Skill (Dark 940% Dex), Target: Foe, Effect: +
*lvl 3: Dexterity +30% - Job Ability
*lvl 4: Megiddo Burst - Gun Skill (Ice 680% Dex), Target: All Foes
*lvl 5: Equip: Gun - Combat Ability
*lvl 6: Toxic Spiral Bullet - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Land-Dweller/Sea-Dweller Killer
*lvl 6: Mythbuster - Gun Skill (Physical 380% Dex), Target: Foe, Effect: Mermaid/Kitsune/Dragon Killer
*lvl 7: Skill Use: Gun - Combat Ability
*lvl 8: Yin-Yang - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Petrify (25%)/Death (25%)
*lvl 9: Gun Booster 30% - Combat Ability
*lvl 10: Shadow Desperado - Gun Skill (Dark 240% Dex), Target: 4 Random Foes, Effect: +
*lvl 10: Gun Mastery - Special Ability


===Dragon Tamer===
===Dragon Tamer===
Prerequisites: Hunter God's Soul, Monster Tamer
*Dragon Tail: A whipping technique that strikes the entire enemy with the force of a dragon's tail.
 
*Holy Servant: Wielding the whip and summoning the holy beast to attack
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Recruit Rate +300%: Sets the party's chance to recruit enemy monsters to 300% of normal.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Serpent Dance: The whip's barrage profundity that fuses strength and suppleness and rages through a crowd of enemies.
|-
!HP
|<span style="color: green; ">120%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">110%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: green; ">125%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|45
!Defense Ability
|55
|}
 
*Weapons: Daggers, Scythes, Whips, Boomerangs
*Skills: Scythes, Whips
*Abilities: Companion Join Rate X2, Slayer Booster, Whip Mastery
 
Learned Skills and Abilities
*lvl 3: Dragon Slayer - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Dragon Killer/Paralysis (25%)
*lvl 3: Equip: Whip - Combat Ability
*lvl 4: Dragon Slayer - Combat Ability
*lvl 5: Dragon Tail - Whip Skill (Power: A) Translation Pending
*lvl 6: Skill Use: Whip - Combat Ability
*lvl 7: Holy Servant - Whip Skill, Effect: Random
*lvl 8: Whip Booster 30% - Combat Ability
*lvl 9: Recruit Rate +200% - Special Ability
*lvl 10: Serpent Dance - Whip Skill (Power: S) Translation Pending
*lvl 10: Whip Mastery - Special Ability


===Devil Summoner===
===Devil Summoner===
Prerequisites: Hunter God's Soul, Monster Tamer
*Devil Buster: Devil Summoner's unique whip technique that deals heavy damage to yoma and has a 25% chance to cause paralysis.
 
*Jet Black Snake: A whipping technique that strikes the entire enemy with an aura of darkness that has a 10% chance to cause death and a 25% chance to cause paralysis.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Devil Servant: Used a whip to summon demons to attack.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Recruit Rate +300%: Sets the party's chance to recruit enemy monsters to 300% of normal.
|-
*Dark Spiral Whip: Putting a dark aura into his whip, he strikes the enemy in a spiral orbit which has a chance to inflict death and paralysis.
!HP
|<span style="color: green; ">120%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">125%</span>
!Defense
|<span style="color: green; ">110%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: green; ">110%</span>
!Agility
|<span style="color: green; ">125%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|45
!Defense Ability
|55
|}
 
*Weapons: Daggers, Scythes, Whips, Boomerangs
*Skills: Scythes, Whips
*Abilities: Companion Join Rate X2, Slayer Booster, Dual-Wield
 
Learned Skills and Abilities
*lvl 3: Devil Buster - Whip Skill (Physical 228% Att+Dex), Target: All Foes, Effect: Yoma Killer/Paralysis (25%)
*lvl 3: Equip: Whip - Combat Ability
*lvl 4: Yoma Slayer - Combat Ability
*lvl 5: Jet Black Snake - Whip Skill (Dark 408% Att+Dex), Target: All Foes, Effect: Paralysis (25%)
*lvl 6: Skill Use: Whip - Combat Ability
*lvl 7: Devil Servant - Whip Skill, Effect: Random
*lvl 8: Whip Booster 30% - Combat Ability
*lvl 9: Recruit Rate +200% - Special Ability
*lvl 10: Dark Spiral Whip - Whip SKill (Dark 564% Att+Dex), Target: Foe, Effect: Paralysis (25%)


===Trickster===
===Trickster===
Prerequisites: Swift God's Soul, Master Thief
*Assassin Dance: Attack the foe's vital points with dancing movements.
 
*Infinite Knives: Throw countless knives at a foe.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Technical Knife: Causes Dagger skills to use Dexterity in place of Attack.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Steal MP: Steal a foe's MP to replenish your own.
|-
*Steal SP: Steal a foe's SP to replenish your own.
!HP
*Bandit's Proof: A blow that engraves the thief's extreme skills on the enemy which lowers all the statistics of the foe.
|<span style="color: black; ">100%</span>
!MP
|<span style="color: red; ">95%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: red; ">95%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: red; ">95%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|55
!Job Ability
|55
! rowspan="2" | Special Ability
| rowspan="2" | 70
|-
!Magic Ability
|55
!Defense Ability
|55
|}
 
*Weapons: Daggers, Scythes, Whips, Boomerangs
*Skills: Dagger, Throwing, Thievery
*Abilities: Treasure Hunt 3, Negate Surprise Attacks, Pre-Emptive Attack Up, Dagger Mastery
 
Learned Skills and Abilities
*lvl 3: Assassin Dance - Dagger Skill (Physical 120% Att+Dex), Target: 3 Random Foes, Effect: Death (50%), +20% Hit
*lvl 3: Evasion +30% - Defense Ability
*lvl 4: Infinite Knives - Dagger Skill (Physical 408% Att+Dex), Target: Foe, Effect: +20% Hit
*lvl 5: Technical Knife - Combat Ability
*lvl 5: Skill use: Thievery - Job Ability
*lvl 6: Steal MP - Thievery (Power 20% Dex), Target: Foe, Effect: MP Drain 100%, 100% Hit, No Crit
*lvl 6: Steal SP - Thievery, Target: Foe, Effect: SP Drain (25%)
*lvl 7: Lockpick III - Special Ability
*lvl 8: Steal Rate +200% - Special Ability
*lvl 9: Dagger Booster 30% - Combat Ability
*lvl 10: Bandit's Proof - Thievery (Power: 700% ^Dex, Agi), Target: Foe, Effect: 100%, +
*lvl 10: Dagger Mastery - Special Ability


===Master Shinobi===
===Master Shinobi===
Prerequisites: Swift God's Soul, Ninja
*Scattering Cherry Blossoms: A ninja technique that pierces the vital points of the enemy and disperses lives.
 
*Wind Strike: Normal attack also deals Wind damage.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Quadruple Bluster Storm: Ninjutsu unlocks the power of nature and causes a blast of wind to damage foes and has a 10% chance to burn foes.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Shinobi Secret technique・ Disturbed Spiral Killing (忍奥義・乱れ螺旋殺): A secret technique where one runs around the enemies and unleash a slashing attack.
|-
*Nullify Wind: Nullify Wind damage taken.
!HP
|<span style="color: black; ">100%</span>
!MP
|<span style="color: red; ">90%</span>
!SP
|<span style="color: black; ">100%</span>
|-
!Attack
|<span style="color: green; ">120%</span>
!Defense
|<span style="color: red; ">95%</span>
!Magic
|<span style="color: red; ">90%</span>
|-
!Willpower
|<span style="color: red; ">95%</span>
!Agility
|<span style="color: green; ">130%</span>
!Dexterity
|<span style="color: green; ">130%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 45
|-
!Magic Ability
|40
!Defense Ability
|40
|}
 
*Weapons: Daggers, Ninja Katanas, Scythes
*Skills: Ninjutsu
*Abilities: Dual-Wield, Equip Gi
 
Learned Skills and Abilities
*lvl 3: Scattering Cherry Blossoms - Ninjutsu (Physical 700% ^Att, Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
*lvl 3: Agility +30% - Job Ability
*lvl 4: Wind Strike - Combat Ability
*lvl 5: - Ninjutsu (Physical 102% ^Att, Dex), Target: 6 Random Foes, Effect: 120% Hit, +
*lvl 6: Nullify Wind - Defense Ability
*lvl 7: Skill Use: Ninjutsu - Job Ability
*lvl 8: Dual-Wield - Combat Ability
*lvl 9: Ninja Sword Booster 30% - Combat Ability
*lvl 10: - Ninjutsu (Fire/Earth/Wind/Water 500% ^Att, Dex), Target: All Foes, Effect: 120% Hit, +
*lvl 10: Ninja Sword Mastery - Special Ability


===Erotic Kunoichi===
===Erotic Kunoichi===
Prerequisites: Lewd God's Soul, Ninja
*Pleasure Strike: Normal attack also deals Pleasure damage.
 
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
! colspan="6" style="text-align:center;" | Attribute Modifiers
|-
!HP
|<span style="color: green; ">110%</span>
!MP
|<span style="color: red; ">80%</span>
!SP
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: green; ">110%</span>
!Defense
|<span style="color: black; ">100%</span>
!Magic
|<span style="color: red; ">80%</span>
|-
!Willpower
|<span style="color: red; ">80%</span>
!Agility
|<span style="color: red; ">95%</span>
!Dexterity
|<span style="color: red; ">80%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|60
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 45
|-
!Magic Ability
|40
!Defense Ability
|40
|}
 
*Weapons: Daggers, Ninja Katanas, Scythes, Sex Toys
*Skills: Ninjutsu, Sexcraft
*Abilities: Dual-Wield, Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Common Attacks Inflict Incontinence 5%, Equip Gi
 
Learned Skills and Abilities
*lvl 2: Ero Art:Demonic Spider - Ninjutsu (Pleasure 240% ^ of Att, Dex), Target:6 Random Foes, Effect: Horny (50%), 120% Hit, +
*lvl 3: Pleasure Strike - Combat Ability
*lvl 4: Ero Art:Night Snake - Ninjutsu (Pleasure 340%*3 ^ of Att, Dex), Target: Foe, Effect: Slime (50%), 120% Hit, +
*lvl 5: Nullify Seduction - Defense Ability
*lvl 6: Ero Art:Milking Paradise - Ninjutsu (Pleasure 1000% ^ of Att, Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, +
*lvl 7: Sexcraft Success Up - Special Ability
*lvl 8: Ero Art:Foot Dance - Ninjutsu (Pleasure 300% ^ of Att, Dex), Target: 3 Random Foes, Effect: 120% Hit, +
*lvl 9: Seduction Strike 20% - Job Ability
*lvl 10: Ultimate Skill:Pussy Exhaustion - Ninjutsu (Pleasure 1400% ^ of Att, Dex), Target: Foe, Effect: Climax (50%), Bind (75%), HP Drain (50%), 120% Hit, +
*lvl 10: Ninja Sword Mastery - Special Ability


===Pirate King===
===Pirate King===
Prerequisites: Proof of the Pirate King, Pirate
*Oceanic Decapitation: A pirate's sword technique that cuts off enemies like a rushing wave
 
*Nullify Water: Nullify Water damage taken.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Sleep: Become immune to Sleep.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Water Strike: Normal attack also deals Water damage.
|-
*Super Sea Strength: +40% to all stats while in the ocean.
!HP
*Kaiser Fleet: Cannonballs drop from a fleet led by the Pirate King for 5 turns
|<span style="color: green; ">140%</span>
*Quinzing water (四連凪刃): The war-wrestling of the Marine Corps that generates water shocks in four consecutive succession
!MP
*SP Cost 50%: All skills have 1/2 SP cost.
|<span style="color: red; ">90%</span>
*Eight-legged jump (八艘跳び): An attack of the Pirate King who jumps on the ship to shoot foes
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">135%</span>
!Defense
|<span style="color: green; ">130%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: red; ">95%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|70
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|40
!Defense Ability
|60
|}


*Weapons: Daggers, Swords, Great Swords, Axes, Clubs, Flails, Guns
*Skills: Sword, Gun, Pirate
*Abilities: SP Cost 50%, Super Sea Strength, Dual-Wield
Learned Skills and Abilities
*lvl 2: Oceanic Decapitation - Pirating Skill (Physical 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
*lvl 3: Nullify Water - Defense Ability
*lvl 3: Nullify Sleep - Defense Ability
*lvl 4: Water Strike - Combat Ability
*lvl 5: Super Sea Strength - Special Ability
*lvl 6: Skill Use: Pirate - Job Ability
*lvl 7: Kaiser Fleet - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
*lvl 8: 四連凪刃 - Pirating Skill (Wind 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
*lvl 9: SP Cost 50% - Job Ability
*lvl 10: 八艘跳び - Pirating Skill (Physical 180%*8 ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
*lvl 10: Sword Mastery - Special Ability


===Admiral===
===Admiral===
Prerequisites: Proof of the Pirate King, Marine
*Aqua Dash: The brilliant sword technique of a naval admirer waving the blade while running on the water surface dealing water damage
 
*Nullify Water: Nullify Water damage taken.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Nullify Confusion: Become immune to Confusion.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Water Strike: Normal attack also deals Water damage.
|-
*Super Sea Strength: +40% to all stats while in the ocean.
!HP
*Armada Bombardment: Shells drop from Navy's invincible fleet, lasting 5 turns
|<span style="color: green; ">140%</span>
*Eight jumps (四鳴水破): The technique of the King of Piracy who jumped on board as if it were to dance and struck in succession
!MP
*Battle Start SP MAX: Start battles with 100% Max SP instead of 50%.
|<span style="color: red; ">90%</span>
*Admiral Wild Dance: The technique of the naval general, which combines hard strength with the sharpness of the blade and stare the enemy
!SP
|<span style="color: green; ">130%</span>
|-
!Attack
|<span style="color: green; ">135%</span>
!Defense
|<span style="color: green; ">130%</span>
!Magic
|<span style="color: red; ">95%</span>
|-
!Willpower
|<span style="color: green; ">120%</span>
!Agility
|<span style="color: green; ">110%</span>
!Dexterity
|<span style="color: red; ">95%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|70
!Job Ability
|70
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|40
!Defense Ability
|60
|}
 
*Weapons: Daggers, Swords, Great Swords, Spears, Heavy Spears, Bows, Guns
*Skills: Sword, Gun, Pirate
*Abilities: Battle Start SP MAX, Super Sea Strength, Sword Mastery, Gun Mastery
 
Learned Skills and Abilities
*lvl 2: Aqua Dash - Pirating Skill (Water 1000% ^ of Att, Dex, Agi), Target: All Foes, Effect: 120% Hit, +
*lvl 3: Nullify Water - Defense Ability
*lvl 3: Nullify Confusion - Defense Ability
*lvl 4: Water Strike - Combat Ability
*lvl 5: Super Sea Strength - Special Ability
*lvl 6: Skill Use: Pirate - Job Ability
*lvl 7: Armada Bombardment - Pirating Skill (Fire 360% ^ of Att, Dex, Agi), Target: 4 Random Foes, Effect: 120% Hit
*lvl 8: 四鳴水破 - Pirating Skill (Water 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
*lvl 9: Battle Start SP MAX - Special Ability
*lvl 10: Admiral Wild Dance - Pirating Skill (Physical 360%*4 ^ of Att, Dex, Agi), Target: Foe, Effect: 120% Hit, +
*lvl 10: Sword Mastery - Special Ability


===Invisible hand of God===
===Invisible hand of God===
Prerequisites: Underworld License, Black Marketeer
*Buy Ultimate Herb: Buy an Ultimate Herb and use it immediately. Target: Ally or user, Effect: 5000 HP Recovery
 
*Buy Burst Drink: Buy a Burst Drink and use it immediately. Target: Ally or user Effect: 100% SP Recovery
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Final Throw Gold: Throw money at the enemies and deal damage.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Buy Panacea: Buy a Panacea and use it immediately. Target: Ally or User, Effect: Cure Status
|-
*Scatter Bribe: Bribe our enemies and get them to leave in peace. Target: All Foes, Effect: Flee Battle
!HP
*Buy Yggdrasil Leaf: Buy a Yggdrasil Leaf and use it immediately. Target: Ally, Effect: Revive (100% HP)
|<span style="color: green; ">130%</span>
*Buy Divine Miracle Drug: Buy a Divine Miracle Drug and use it immediately. Target: Ally or user, Effect: 500 MP Recovery
!MP
*Group Life Insurance: Target: User, Effect: Gain Gold on Death
|<span style="color: red; ">90%</span>
*Ultimate Delivery: Buy a random item.
!SP
*Buy Last Elixir: Buy a Last Elixir and use it immediately. Target: All Allies and the user, Effect: 100% HP/MP Recovery
|<span style="color: green; ">110%</span>
|-
!Attack
|<span style="color: red; ">95%</span>
!Defense
|<span style="color: green; ">120%</span>
!Magic
|<span style="color: red; ">90%</span>
|-
!Willpower
|<span style="color: black; ">100%</span>
!Agility
|<span style="color: black; ">100%</span>
!Dexterity
|<span style="color: green; ">125%</span>
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 55
|-
!Magic Ability
|40
!Defense Ability
|55
|}
 
*Weapons: Daggers, Scythes, Boomerangs, Abaci
*Skills: Throwing, Mercantile, EX-Item
*Abilities: Gold Rate X3, Medicine Lore 1, Abacus Mastery
 
Learned Skills and Abilities
*lvl 2: Buy Ultimate Herb - Mercantile, Target: Ally, Effect: 5000 HP Recovery
*lvl 3: Buy Burst Drink - Mercantile, Target: Ally, Effect: 100% SP Recovery
*lvl 3: HP +20% - Combat Ability
*lvl 4: Final Throw Gold - Mercantile (Coin Toss UserLevel*1000), Target: All Foes
*lvl 5: Buy Panacea - Mercantile, Target: Ally, Effect: Cure Status
*lvl 5: Skill Use: Mercantile - Job Ability
*lvl 6: Scatter Bribe - Mercantile, Target: All Foes, Effect: Flee Battle
*lvl 7: Buy Yggdrasil Leaf - Mercantile, Target: Ally, Effect: Revive (100% HP)
*lvl 7: Abacus Booster 30% - Job Ability
*lvl 8: Buy Divine Miracle Drug - Mercantile, Target: Ally, Effect: 500 MP Recovery
*lvl 8: Group Life Insurance - Mercantile, Target: User, Effect: Gain Gold on Death
*lvl 9: Ultimate Delivery - Mercantile, Target: User, Effect: Item Acquisition
*lvl 9: Gold Drop +200% - Special Ability
*lvl 10: Buy Last Elixir - Mercantile, Target: All Allies, Effect: 100% HP/MP Recovery
*lvl 10: Abacus Mastery - Special Ability


===Item Master===
===Item Master===
Prerequisites: Underworld License, Item User
*Endless Use: Wind Stone: Activate a Wind Stone without consuming it while dealing wind damage to all foes.
 
*Endless Use: Earth Stone: Activate a Wind Stone without consuming it while dealing earth damage to all foes.
{| class="article-table" style="width: 500px; height: 200px; background-color:#d1def8;" cellspacing="1" cellpadding="1" border="1"
*Endless Use: Water Stone: Activate a Wind Stone without consuming it while dealing water damage to all foes.
! colspan="6" style="text-align:center;" | Attribute Modifiers
*Stargazer: A throwing technique that throws boomerangs with the power of the stars at the enemy
|-
*Distribution:De-Love Potion: Use a Gold Needle to grant user and allies immunity to Horny, Trance, and Seduction for 10 rounds.
!HP
*Reversal:De-Love Potion: Reverse the effects of a De-Love Potion to Seduce foes. Target: All Foes, Effect: Horny/Trance/Seduction (75%)
|<span style="color: green; ">120%</span>
*Distribution: Elven Miracle Drug: Distribute an Elven Miracle Drug's effect among the user and allies. Effect: 100 MP Recovery
!MP
*Dilution: Elven Miracle Drug: Dilute an Elven Miracle Drug, granting 4% MP regen to user and allies for 10 rounds.
|<span style="color: green; ">110%</span>
*Distribution: Burst Drink: Distribute a Burst Drink's effect among users and allies. Effect: 100% SP Recovery
!SP
*Dilution: Burst Drink: Dilute a Burst Drink, granting 30% SP regen to user and allies for 10 rounds. Effect:SP Regen.
|<span style="color: green; ">110%</span>
*Endless Use: Holy Stone: Activate a Wind Stone without consuming it while dealing holy damage to all foes and a 25% chance of sending their soul to heaven.
|-
*Endless Use: Dark Stone: Activate a Wind Stone without consuming it while dealing dark damage to all foes and a 25% chance of cause instant death.
!Attack
*Distribution: Ultimate Herb: Distribute an Ultimate Herb's effect among the user and allies. Effect:5000 HP Recovery
|<span style="color: red; ">95%</span>
*Dilution: Ultimate Herb: Dilute an Ultimate Herb, granting 30% HP regen to the user and allies for 10 rounds.
!Defense
*Distribution: Panacea: Distribute a Panacea's effect among the user and allies. Effect: Cure Status
|<span style="color: green; ">110%</span>
*Prevention: Panacea: Use a Panacea to grant the user and allies immunity to all status for 10 rounds.
!Magic
*Reversal: Panacea: Reverse the effects of a Panacea to disrupt foes. Target:All Foes Effect:Random Status(75%) such a poison, blind, silence, confusion, sleep, and paralysis.
|<span style="color: green; ">110%</span>
*Distribution: Yggdrasil Leaf: Distribute a Yggdrasil Leaf's effect among allies. Revive (100% HP)
|-
*Prevention: Yggdrasil Leaf: Use a Yggdrasil Leaf to grant the user and allies the auto-revive status to grant resurrection. Target: All Allies, Effect: Auto-Revive (100%)
!Willpower
*Distribution: Divine Miracle Drug: Distribute a Divine Miracle Drug's effect among the user and allies. Effect: 500 MP Recovery
|<span style="color: green; ">110%</span>
*Dilution: Dilute an Elven Miracle Drug, granting 8% MP regen to the user and allies for 10 rounds.
!Agility
*Distribution: Distribute an Elixir's effect among users and allies. Effect: 100% HP/MP Recovery
|<span style="color: green; ">125%</span>
*Dilution: Elixir: Dilute a Last Elixir, granting 30% HP, MP, and SP to the user and all allies for 4 rounds.
!Dexterity
*Medicine Lore III: User's healing items restore 200% more HP/MP/SP when used in combat.
|<span style="color: green; ">130%</span>
*Dilution: Last Elixir: Dilute a Last Elixir, granting 100% HP, MP, and SP to the user and all allies for 4 rounds.
|-
! colspan="6" style="text-align:center;" | Ability Points
|-
!Combat Ability
|40
!Job Ability
|60
! rowspan="2" | Special Ability
| rowspan="2" | 60
|-
!Magic Ability
|40
!Defense Ability
|45
|}
 
*Weapons: Daggers, Boomerangs, Abaci
*Skills: Throwing, Mercantile, EX-Item
*Abilities: Gold rate X3, Medicine Lore 3, Boomerang Mastery
 
Learned Skills and Abilities
*lvl 2: Endless Use: Wind Stone - EX-Item (Wind 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
*lvl 2: Endless Use: Earth Stone - EX-Item (Earth 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
*lvl 2: Endless Use: Water Stone - EX-Item (Water 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
*lvl 3: Stargazer - Throwing Skill (Physical 408% Att+Dex), Target: All Foes, Effect: +15% Hit, +
*lvl 3: Distribution:De-Love Potion - EX-Item, Target: All Allies, Effect: Cure Horny/Trance/Seduction
*lvl 3: Prevention:De-Love Potion - EX-Item, Target: All Allies, Effect: Horny/Trance/Seduction Immunity (for 10 turns)
*lvl 3: Reversal:De-Love Potion - EX-Item, Target: All Foes, Effect: Horny/Trance/Seduction (75%)
*lvl 4: Distribution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 100 MP Recovery
*lvl 4: Dilution: Elven Miracle Drug - EX-Item, Target: All Allies, Effect: 4% MP Regen
*lvl 5: Distribution: Burst Drink - EX-Item, Target: All Allies, Effect: 100% SP Recovery
*lvl 5: Dilution: Burst Drink - EX-Item, Target: All Allies, Effect: 30% SP Regen
*lvl 5: Endless Use: Holy Stone - EX-Item (Holy 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
*lvl 5: Endless Use: Dark Stone - EX-Item (Dark 300% Dex), Target: All Foes, Effect: 100% Hit, No Crit
*lvl 5: Skill Use: EX-Item - Job Ability
*lvl 6: Distribution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 5000 HP Recovery
*lvl 6: Dilution: Ultimate Herb - EX-Item, Target: All Allies, Effect: 30% HP Regen
*lvl 6: Distribution: Panacea - EX-Item, Target: All Allies, Effect: Cure Status
*lvl 6: Prevention: Panacea - EX-Item, Target: All Allies, Effect: Status Immunity
*lvl 6: Reversal: Panacea - EX-Item, Target: All Foes, Effect: Random Status (75%)
*lvl 7: Distribution: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Revive (100% HP)
*lvl 7: Prevention: Yggdrasil Leaf - EX-Item, Target: All Allies, Effect: Auto-Revive (100%)
*lvl 8: Distribution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 500 MP Recovery
*lvl 8: Dilution: Divine Miracle Drug - EX-Item, Target: All Allies, Effect: 8% MP Regen
*lvl 9: Distribution: Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP Recovery
*lvl 9: Dilution: Elixir - EX-Item, Target: All Allies, Effect: HP/MP/SP Regen (30%/8%/30%)
*lvl 9: Medicine Lore III - Special Ability
*lvl 10: Dilution: Last Elixir - EX-Item, Target: All Allies, Effect: 100% HP/MP/SP Regen
*lvl 10: Boomerang Mastery - Special Ability


===Ranger===
===Ranger===
*Weapons: Daggers, Ninja Katanas, Scythes, Bows, Boomerangs
*Tactical Breathing: Practice intensive breath control, regenerating 30% HP/SP for 6 rounds.
*Skills: Dagger, Throwing, Thievery, Ninjutsu, Pirate, EX-Item
*Super Desert Strength: +40% to all stats while in the desert.
*Abilities: Negate Environmental Damage, Super Desert Strength, Super Cave Strength, Boomerang Mastery
*Super Cave Strength: +40% to all stats while in a cave.
 
*Aqua Splash: A mystery attack that attacks the entire enemy with the water flow released from the earth
Learned Skills and Abilities
*Preventive Self Treatment: Give yourself first aid to prevent common statuses. Effect:Status Immunity.
*lvl 2: Tactical Breathing - Special Skill, Target: User, Effect: 30% HP/SP Regen (for 6 turns)
*Nullify Instant Death: Become immune to Instant Death.
*lvl 3: Super Desert Strength - Special Ability
*Nullify Environmental Damage: Nullifies damage taken while moving in poison swamps and barriers.
*lvl 3: Super Cave Strength - Special Ability
*Post-Battle Great Rest: Regenerate 20% Max HP and 4% Max MP after each battle.
*lvl 4: Aqua Splash - Special Skill, (Water 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit, +
*Cosmic Throw: Throwing technique that throws boomerang many times like a meteor
*lvl 5: Skill Use: Boomerang - Combat Ability
*lvl 6: Preventive Self Treatment - Special Skill, Target: User, Effect: Status Immunity
*lvl 7: Nullify Instant Death - Defense Ability
*lvl 7: Nullify Environmental Damage - Special Ability
*lvl 8: Post-Battle Great Rest - Special Ability
*lvl 9: Boomerang Booster 30% - Combat Ability
*lvl 9: Clothes Mastery - Special Ability
*lvl 10: Cosmic Throw - Throwing Skill, (Physical 144% Att+Dex), Target: 4 Random Foes, Effect: +15% Hit, +
*lvl 10: Boomerang Mastery - Special Ability


===Dark Gambler===
===Dark Gambler===
*Weapons: Daggers, Staves, Rods, Cards
*Poker: Random tricks with different effects depending on the role of poker
*Skills: Oracle
*Jackpot: A gambler blow with random and drastic power
*Abilities: Item Drop X3, Card Mastery
*Death Roulette: Spin roulette to kill one enemy or friend immediately
 
*Last Chance: User gives the party a rare item on death.
Learned Skills and Abilities
*Dark Item Slots: Acquire a random item.
*lvl 2: Poker - Oracle Skill, Effect: Random
*Punishment Game: Attack that can deal deadly damage to all enemies or allies.
*lvl 3: Dexterity +20% - Job Ability
*lvl 4: Jackpot - Oracle Skill, (??% Dex), Target: Foe, Effect: Auto-Hit
*lvl 5: Skill Use: Oracle - Job Ability
*lvl 6: Death Roulette - Oracle Skill, Target: Ally or Foe, Effect: Death (100%)
*lvl 7: Last Chance - Job Ability
*lvl 8: Dark Item Slots - Oracle Skill, Effect: Item Acquisition
*lvl 9: Item Drop +200% - Special Ability
*lvl 10: Punishment Game - Oracle Skill, (??%), Target: All Foes or All Allies, Effect: Auto-Hit
*lvl 10: Card Mastery - Special Ability


===Card Summoner===
===Card Summoner===
*Weapons: Daggers, Staves, Rods, Cards
*Low Draw: random skill to draw an low summoning card from the deck
*Skills: Oracle
*Million Card: A technique use your cards to damage enemies
*Abilities: Card Mastery
*Randomizer: Causes random state of abnormalities to the enemy. Effect: Random chance: Poison/Blind/Silence(50%),Confusion/Sleep/Paralysis(25%)
 
*Nullify Stun: Become immune to Stun.
Learned Skills and Abilities
*High Draw: Random skill to draw an advanced summoning card from the deck
*lvl 2: Low Draw - Oracle Skill, Effect: Random
*Berserker Soul: Can only use Oracle skills, but you act five times per turn.
*lvl 3: Willpower +30% - Defense Ability
*lvl 4: Million Card - Oracle Skill (Physical 200% Dex), Target: 4 Random Foes, Effect: 120% Hit, +
*lvl 5: Randomizer - Oracle Skill, Effect: Random
*lvl 6: Nullify Stun - Defense Ability
*lvl 7: Skill Use: Oracle - Job Ability
*lvl 8: High Draw - Oracle Skill, Effect: Random
*lvl 9: Card Booster 30% - Job Ability
*lvl 10: Berserker Soul - Oracle Skill, Target: User, Effect: Continuous Turns (act five times, but locked to Oracle skills)
*lvl 10: Card Mastery - Special Skill


===Godfather===
===Godfather===
*Weapons: Daggers, Fists, Guns
*Retribution: A gun technique whose power increases as the user's physical strength decreases
*Skills: Gun, Mercantile, Fist
*Honor: Gun techniques that have more power when there are more uncombatable allies
*Abilities: Counter 50%, Dual-Wield
*Punishment: A merciless technique that shoots allies and drives them to death
 
*Vengeance Strike: Deal 50% more damage for each incapacitated ally.
Learned Skills and Abilities
*Assassination: Shoot bullets at the enemy's vital point and kill immediately
*lvl 2: Retribution - Gun Skill (Physical ??% Dex), Target: Foe, Effect: +50% Hit, +
*Enforcement: Gun technique that kills allies immediately.
*lvl 3: No Encounters - Special Ability
*Evil Flower (悪の華): Gun technique which power increase as the user is damaged and allies defeated
*lvl 4: Honor - Gun Skill (Physical ??% Dex), Target: Foe, Effect: +50% Hit, +
*lvl 5: Punishment - Gun Skill (Physical ??% Dex), Target: Ally, Effect: +50% Hit, +
*lvl 6: Vengeance Strike - Combat Ability
*lvl 7: Assassination - Gun Skill (Physical 440% Dex), Target: Foe, Effect: Death (75%), +50% Hit, +
*lvl 8: Enforcement - Gun Skill, Target: Ally, Effect: Death
*lvl 9: Normal Attack Booster - Combat Ability
*lvl 10: Evil Flower - Gun Skill, (Physical ??% Dex), Target: All Foes, Effect: +50% Hit, +


===War Miko===
===War Miko===
*Weapons: Daggers, Rapiers, Whips, Fans
*Sword Dance: Dance with a sword and make countless slashes
*Skills: Fans, Dancing
*Falling Leaves Dance: An fan attack that makes enemies fall asleep.
*Abilities: Fan Mastery
*Sacrifice Dance: Heal and revive all allies with a dance that sacrifices the user.
 
*Thunder God Dance: Bringing God's lightning to bring his enemies to justice
Learned Skills and Abilities
*lvl 2: Sword Dance - Dancing (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit, +
*lvl 3: Evasion +30% - Defense Ability
*lvl 4: Skill Use: Fan - Combat Ability
*lvl 5: Super Appeal - Special Ability
*lvl 6: Falling Leaves Dance - Fan Skill (Physical 408% Dex+Agi), Target: Foe, Effect: Sleep (75%), +500 Speed, +20% Hit, +
*lvl 7: Skill Use: Dancing - Job Ability
*lvl 8: Sacrifice Dance - Dancing, Target: All Allies, Effect: 100% HP Recovery/Revive(100% HP),+800 Speed
*lvl 9: Fan Booster 30% - Combat Ability
*lvl 10: Thunder God Dance - Dancing (Lightning 680% Dex), Target: All Foes, Effect: +800 Speed, 100% Hit
*lvl 10: Fan Mastery - Special Ability


===Divine Songstress===
===Divine Songstress===
*Weapons: Boomerangs, Harps
*Cicada Song: A song that creates hollow doubles to boost allies' Evasion by 50% for 4 rounds.
*Skills: Singing
*Love Song: Drown foes in bliss with a sweet melody.
*Abilities: Harp Mastery
*Super Hide: Become targeted 1/5 as often by foes.
*Requiem: Damage the undead with requiem for the dead
*Hero's Song: A heroic song that boosts the user and all allies' stats by 50% and halves all damage taken for 4 rounds.
*Spirit Song: Revive allies with a song dedicated to the spirit.


Learned Skills and Abilities
===Some Jobs===
*lvl 2: Cicada Song - Singing, Target: All Allies, Effect: Evasion Up, +800 Speed (for 4 turns)
*Nullify Horny: Become immune to Horny.
*lvl 3: Magic Evasion +30% - Defense Ability
*Nullify Trance: Become immune to Trance.
*lvl 4: Love Song - Singing, Target: All Foes, Effect: Trance (75%) ,+800 Speed
*Trance Strike 20%: Normal attack inflicts Trance 10% of the time.
*lvl 5: Super Hide - Special Ability
*Resist Horny: Nullify attempts to inflict Horny 50% of the time.
*lvl 6: Requiem - Singing (Magical 380% Dex), Target: All Foes, Effect: Zombie/Ghost Killer
*Resist Trance: Nullify attempts to inflict Trance 50% of the time.
*lvl 7: Skill Use: Singing - Job Ability
*Horny Strike 20%: Normal attack inflicts Horny 20% of the time.
*lvl 8: Hero's Song - Singing, Target: All Allies, Effect: All Stats Up, +800 Speed (for 3 turns)
*Trance Strike 10%: Normal attack inflicts Trance 10% of the time.
*lvl 9: Harp Booster 30% - Combat Ability
*Resist Climax: Nullify attempts to inflict Climax 50% of the time.
*lvl 10: Spirit Song - Singing, Target: All Allies, Effect: Revive (20%)
*Resist Incontinence: Nullify attempts to inflict Incontinence 50% of the time.
*lvl 10: Harp Mastery - Special Ability
*Incontinence Strike 20%: Normal attack inflicts Incontinence 20% of the time.
 
===Saintly Prostitute===
*Weapons: Whips, Sex Toys
*Skills: Sexcraft
*Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Incontinence 5%, Sex Toy Mastery
 
Learned Skills and Abilities
*lvl 2: Ecstasy Fingering - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Trance (50%), 120% Hit, No Crit
*lvl 3: Equip: Sex Toy - Job Ability
*lvl 4: Blissful Oral - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
*lvl 5: Nullify Horny - Defense Ability
*lvl 6: Heaven's Kiss - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Ascension (50%), 120% Hit, No Crit
*lvl 7: Horny Strike 20% - Job Ability
*lvl 8: Affectionate Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
*lvl 9: Sex Toy Booster 30% - Job Ability
*lvl 10: Heavenly Kamasutra - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
*lvl 10: Sex Toy Mastery - Special Ability
 
===Devilish Prostitute===
*Weapons: Whips, Sex Toys
*Skills: Sexcraft
*Abilities: Common Attacks Inflict Sensitivity 5%, Common Attacks Inflict Ecstasy 5%, Common Attacks Inflict Temptation 5%, Sex Toy Mastery
 
Learned Skills and Abilities
*lvl 2: Ascending Fingerbang - Sexcraft (Pleasure 660% Dex), Target: Foe, Effect: Horny/Climax (50%), 120% Hit, No Crit
*lvl 3: Skill Use: Sexcraft - Job Ability
*lvl 4: Semen Sucking Mouth - Sexcraft (Pleasure 260% Dex), Target: 4 Random Foes, Effect: Slimed (50%), 120% Hit, No Crit
*lvl 5: Nullify Trance - Defense Ability
*lvl 6: Kiss of Death - Sexcraft (Pleasure 200% Dex), Target: 3 Random Foes, Effect: Horny (75%), Death (50%), 120% Hit, No Crit
*lvl 7: Trance Strike 20% - Job Ability
*lvl 8: Nightmare Paizuri - Sexcraft (Pleasure 1000% Dex), Target: All Foes, Effect: Trance (50%), 120% Hit, No Crit
*lvl 9: Sex Toy Booster 30% - Job Ability
*lvl 10: Courtesan's Fantasy - Sexcraft (Pleasure 1400% Dex), Target: Foe, Effect: Bind (50%), 120% Hit, No Crit
*lvl 10: Sex Toy Mastery - Special Ability


===Master Scholar===
===Master Scholar===
*Weapons: Rod, Scalpels, Grimoires, Guns
*Implosion: A skill that creates an implosion within the enemy.
*Skills: Magic Science, Alchemy, Grimoire
*Nullify Bio: Nullify Bio damage taken.
*Abilities: Magic Mastery
*Nullify Sonic: Nullify Sonic damage taken.
 
*ID Destruction: Defeat special genetically modified demons
Learned Skills and Abilities
*Absolute Zero: A skill that casts absolute zero on the opponent.
*lvl 2: Implosion - Magic Science (Fire 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
*Complete SP Conversion: Completely restore the user’s SP at the cost of MP.
*lvl 3: Nullify Bio - Defense Ability
*Plasma: A skill that casts plasma at the opponent.
*lvl 3: Nullify Sonic - Defense Ability
*Ultra MP Conversion: Restores a large amount of MP at the cost of SP.
*lvl 4: ID Destruction - Magic Science (Physical 660% ^ of Mag, Dex), Target: All Foes, Effect: Chimera Killer, Effect: 100% Hit
*Nuclear: A nuclear explosion is created within the opponents’ body. This attack uses the Nuclear element, which bypasses all attempts at reflection and absorption, alongside ignoring all resistances and immunity to attacks.
*lvl 5: Absolute Zero - Magic Science (Ice 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
*lvl 6: Skill Use: Magic Science - Magic Ability
*lvl 7: Complete SP Conversion - Magic Science, Target: User, Effect: 100% SP Recovery
*lvl 8: Plasma - Magic Science (Lightning 1000% ^ of Mag, Dex), Target: All Foes, Effect: 100% Hit
*lvl 9: Ultra MP Conversion - Magic Science, Target: User, Effect: 300 MP Recovery
*lvl 10: Nuclear - Magic Science (Fire/Nuclear 1400% ^ of Mag, Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit


===Golden Alchemist===
===Golden Alchemist===
*Weapons: Daggers, Staves, Rods, Grimoires
*Armor of Truth: Create sets of Armor of Truth, absorbing all elements except Holy, Dark, Pleasure, Bio, and Sonic for 4 rounds.
*Skills: Magic Science, Alchemy, Grimoire
*Giant Mask: Create Giant Masks, doubling the user and allies' Max HP for 5 rounds.
*Abilities: Magic Mastery
*Athena Bracelet: Create Athena Bracelets, allowing the user and allies to execute weapon-based skills twice for 4 rounds.
 
*Alice Soul: Create Alice Souls, allowing the user and allies to cast magic-based skills twice for 4 rounds.
Learned Skills and Abilities
*Final Elixir: Create a Final Elixir and use it immediately. Target: User and all allies. Effect:100% HP/MP/SP Recovery
*lvl 2: Create: Enhancer - Alchemy, Target: Ally, Effect: Equip 「Enhancer」
*Full Aegis: Create a Full Aegis, reflecting Physical and Pleasure damage for 4 rounds for the user and allies.
*lvl 3: Create: Mjolnir - Alchemy, Target: Ally, Effect: Equip 「Mjolnir」
Oort Cloud: Create an Oort Cloud, increasing Chaos resistance by 50% for 4 rounds for the user and allies.
*lvl 4: Create: Ahriman Rod - Alchemy, Target: Ally, Effect: Equip 「Ahriman Rod」
Homuculus Roar: Create a Homunculus Roar, allowing for the user and all allies to act twice for 4 rounds.
*lvl 5: Create: Artemis Bow - Alchemy, Target: Ally, Effect: Equip 「Artemis Bow」
*Excalibur: Transmutted Excalibur out of nothing and equipped it at the same time as it fires a holy blow that damage all enemies and has a 10% chance to send the foes' soul to heaven.
*lvl 6: Create: King of Hearts - Alchemy, Target: Ally, Effect: Equip 「King of Hearts」
*lvl 7: Create: Forbidden Whip - Alchemy, Target: Ally, Effect: Equip 「Forbidden Whip」
*lvl 8: Create: Odinblade - Alchemy, Target: Ally, Effect: Equip 「Odinblade」
*lvl 9: Create: Gungnir - Alchemy, Target: Ally, Effect: Equip 「Gungnir」
*lvl 9: Skill Use: Alchemy - Magic Ability
*lvl 10: Create: Excalibur - Alchemy, Target: Ally, Effect: Equip 「Excalibur」
*lvl 10: Grimoire Mastery - Special Ability


===Library Lord===
===Library Lord===
*Weapons: Staves, Rods, Grimoires,
*Page 32 of Wind: Generate a vacuum blade with the power of a magic book
*Skills: Magic Science, Alchemy, Grimoire
*Page 1001 of Divine Protection: Boost all allies' stats by 50% and halve all damage taken for 6 rounds with a grimoire page.
*Abilities: Magic Mastery
*Page 64 of Earth: Generate falling rocks with the power of a magic book
 
*Page 128 of Water: Generate a water hammer with the power of a magic book
Learned Skills and Abilities
*Magic Reflector: +100% to Magic Reflection rate, but take +100% damage from physical sources.
*lvl 2: Page 32 of Wind - Grimoire (Wind 1000% Mag), Target: All Foes, Effect: 100% Hit
*Page 888 of Miracle: Heal the whole ally with the power of a magic book
*lvl 3: Page 1001 of Divine Protection - Grimoire, Target: All Allies, Effect: All Stats Up (for 3 turns)
*Page 99999 of Chaos: Conjure the chaos and brings the end to life with a grimoire page.
*lvl 4: Page 64 of Earth - Grimoire (Earth 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 5: Skill Use: Grimoire - Magic Ability
*lvl 6: Page 128 of Water - Grimoire (Water 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 7: Magic Reflector - Magic Ability
*lvl 8: Page 888 of Miracle - Grimoire, Target: All Allies, Effect: 100% HP Recovery
*lvl 9: Grimoire Booster 30% - Magic Ability
*lvl 10: Page 99999 of Chaos - Grimoire (Dark/Demise 1000% Mag), Target: All Foes, Effect: Auto-Hit
*lvl 10: Grimoire Mastery - Special Ability


===Makina Master===
===Makina Master===
*Weapons: Daggers, Clubs, Guns
*Super Vibro Blade: Makina, where the blades generate super-vibration and cut any material.
*Skills: Makina
*MLRS: Powerful anti-military makina firing twin rockets dealing burning damage.
*Abilities: Gun Mastery
*Hyperion: A strategic makina that fires photon bullets and destroys all targets.
 
*Weak Matter: Special Makina that weakens all attributes. Effect: All Element Weakening.
Learned Skills and Abilites
*Eldridge: A warship of a different civilization that fires a bombardment that crosses dimensions
*lvl 2: Deluxe Vibro Blade - Makina (Physical 1000% Dex), Target: Foe, Effect: Death (75%), Ignore Def, Auto-Hit
*Ragnarok: Ultimate destruction makina that was used in the struggle of the gods dealing fire and nuclear damage.
*lvl 3: Dexterity +30% - Job Ability
*lvl 4: MLRS - Makina (Fire 1000% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
*lvl 5: Skill Use: Makina - Job Ability
*lvl 6: Hyperion - Makina (Physical 1400% Dex), Target: Foe, Effect: Ignore Def, Auto-Hit
*lvl 7: Weak Matter - Makina, Target: Foe, Effect: All Element Weakening
*lvl 8: Eldridge - Makina (Physical 180% Dex), Target: 8 Random Foes, Effect: Ignore Def, Auto-Hit
*lvl 9: Makina Booster 30% - Job Ability
*lvl 10: Ragnarok - Makina (Fire/Nuclear 1800% Dex), Target: All Foes, Effect: Ignore Def, Auto-Hit
*lvl 10: Gun Mastery - Special Ability


===Necromaster===
===Necromaster===
*Weapons: Scythes, Rods, Whips, Scalpels, Grimoires
* Rotting Knight Alexia: Call the cavalry zombie "The Knight Alexia" who deal Poison damage.
*Skills: Scythe, Summoning, Medicine, Corpse
*Nullify Poison: Become immune to Poison.
*Abilities: Equip Magic Hats, Magic Mastery
*Deathly Gorgeous Princess Reina: Call the cavalry zombie Glorious Necro Princess Reina"
 
*Bio Strike: Normal attack also deals Bio damage, and has a chance to inflict Poison.
Learned Skills and Abilities
*Darkness Flash: Attack with a Scythe deal intense damage to undead enemies like Zombie with the blade of God
*lvl 2: Rotting Knight Alexia - Summoning (Bio 840% Mag+Dex), Target: Foe, Effect: Poison (50%), 120% Hit
*Queen Necrodia: Call the cavalry zombie "Queen Necrodia" who deal poison damage.
*lvl 3: Nullify Poison - Defense Ability
*Zombie Horde: Call the cavalry zombie Eliminaire.
*lvl 4: Deathly Gorgeous Princess Reina - Summoning (Pleasure 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
*lvl 5: Bio Strike - Combat Ability
*lvl 6: Darkness Flash - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Zombie Killer, +15% Hit, +
*lvl 7: Skill Use: Scythe - Combat Ability
*lvl 8: Queen Necrodia - Summoning (Bio 600% Mag+Dex), Target: All Foes, Effect: 120% Hit
*lvl 9: Scythe Booster 30% - Combat Ability
*lvl 10: Zombie Horde - Summoning (Physical 216% Mag+Dex), Target: 4 Random Foes, Effect: 120% Hit
*lvl 10: Scythe Mastery - Special Ability


===Master Shaman===
===Master Shaman===
*Weapons: Scythes, Staves, Rods, Grimoires
*Gozen Tomoe, Female Warrior Samurai Tomoe, Lady Tomoe: Call the ghost "Tomoe Gozen" who deals magic damage.
*Skills: Scythe, Black Magic, Summoning, Corpse
*Nullify Paralysis: Become immune to Paralysis.
*Abilities: Equip Magic Hats, Magic Mastery
*Great Mage Gregoria: Call the cavalry ghost "Great Mage Gregoria". Summoning (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
 
*Contract of Darkness: Skills that sacrifice health have 1/2 HP cost.
Learned Skills and Abilities
*Darkness Scatter: A ruthless scythe that cuts enemies with a blade of darkness and disperses them
*lvl 2: Gozen Tomoe, Female Warrior Samurai Tomoe, Lady Tomoe - Summoning (Magical 1400% Mag), Target: Foe, Effect: 100% Hit
*lvl 3: Nullify Paralysis - Defense Ability
*lvl 4: Great Mage Gregoria - Summoning (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
*lvl 5: Contract of Darkness - Special Ability
*lvl 6: Darkness Scatter - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Ghost Killer, +15% Hit, +
*lvl 7: Skill Use: Scythe - Combat Ability
*lvl 8: Tranquil Whore Margery - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: 100% Hit
*lvl 9: Scythe Booster 30% - Combat Ability
*lvl 10: Sucking Princess Hilda - Summoning (Pleasure 1400% Mag), Target: Foe, Effect: HP Drain (50%), 100% Hit
*lvl 10: Scythe Mastery - Special Ability


===Puppet Master===
===Puppet Master===
*Weapons: Scythes, Rods, Grimoires, Guns
*Beck the Beast: Call out the doll "Beck the Beast"
*Skills: Scythe, Summoning, Makina, Artificial
*Nullify Petrify: Become immune to Petrify.
*Abilities: Equip Magic Hats, Magic Mastery
*Giant Sera: Call out the doll "Giant Sara"
 
*Sonic Strike: Normal attack also deals Sonic damage, and has a chance to inflict Confusion.
Learned Skills and Abilities
*Puppet Reaper: Skill that masters the mechanism and dismantles inorganic beings like dolls.
*lvl 2: Beck the Beast - Summoning (Physical 1400% Dex), Target: Foe, Effect: 120% Hit
*Decisive Weapon Agni: Call out the doll "Kagureki Weapon Agni" who deal fire damage
*lvl 3: Nullify Petrify - Defense Ability
*lvl 4: Giant Sera - Summoning (Physical 1000% Dex), Target: All Foes, Effect: 120% Hit
*lvl 5: Sonic Strike - Combat Ability
*lvl 6: Puppet Reaper - Scythe Skill (Physical 940% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +15% Hit, +
*lvl 7: Skill Use: Scythe - Combat Ability
*lvl 8: Decisive Battle-Type Weapon Agni - Summoning (Fire 360% Dex), Target: 4 Random Foes, Effect: 120% Hit
*lvl 9: Scythe Booster 30% - Combat Ability
*lvl 10: Sex Doll Princess - Summoning (Pleasure 1400% Dex), Target: Foe, Effect: 120% Hit
*lvl 10: Scythe Mastery - Special Ability


===God of Speech===
===God of Speech===
*Weapons: Daggers, Rapiers, Boomerangs, Guns
*Major Provocation: Curse enemies and greatly reduce friendship.
*Skills: Throwing, Talk
*Epic Tale: Release the potential of the user and all allies with the power of words. Target: All Allies, Effect: All Stats Up (for 3 turns)
*Abilities: Boomerang Mastery
*Jinx: Spread a curse on all enemies with the power of words. Effect: Death
 
*Lip Service Master: User can only use Talk skills, but they have 1/2 SP cost. Also gives +30% Eva/Mag Eva.
Learned Skills and Abilities
*Burning Edge: Throwing technique that burns out all enemies with boomerang with burning fire
*lvl 2: Major Provocation - Talk Skill, Target: Foe, Effect: Affinity -40, +2000 Speed
*Celebrate (祝詞): Heal the user and all allies with the power of words
*lvl 3: Willpower +30% - Defense Ability
*Great Praise: Praise the enemy and greatly increase friendship
*lvl 4: Epic Tale - Talk Skill, Target: All Allies, Effect: All Stats Up (for 3 turns)
*lvl 5: Jinx - Talk Skill, Target: All Foes, Effect: Death (75%)
*lvl 6: Lip Service Master - Job Ability
*lvl 7: Burning Edge - Throwing (Fire 408% Att+Dex), Target: All Foes, +15% Hit
*lvl 8: Skill Use: Talk - Job Ability
*lvl 9: Celebrate - Talk Skill (300% Dex), Target: All Allies, Effect: HP Recovery
*lvl 10: Great Praise - Talk Skill, Target: Foe, Effect: Affinity +25, +2000 Speed
*lvl 10: Boomerang Mastery - Special Ability


===Flavor Emperor===
===Flavor Emperor===
*Weapons: Daggers, Scythes, Kitchen Knives
*Sushi: Make some sushi, boosts the user and all allies' Defense by 50% and halves physical damage taken for 6 rounds.
*Skills: Dagger, Cooking
*Mapo Tofu: Cook some mapo tofu, boosts the user and all allies' Attack by 50% for 6 rounds.
*Abilities: Kitchen Knife Mastery
*Deep Fried Tofu: Cook some deep fried tofu, boosts the user and all allies' Willpower by 50% and halves magical damage taken for 6 rounds.
 
*Roast Chicken: Cook some roast chicken, boosts the user and all allies' Magic by 50% for 6 rounds.
Learned Skills and Abilities
*Ultimate Metabolism: Healing items/effects used on you restore 400% more HP/MP/SP.
*lvl 2: Sushi - Cooking, Target: All Allies, Effect: Defense Up (for 4 turns)
*Yakisoba Bread: Cook some yakisoba bread, boosts the user and all allies' Agility by 50% for 6 rounds.
*lvl 2: Mapo Tofu - Cooking, Target: All Allies, Effect: Attack Up (for 3 turns)
*Meat Bun: Cook some meat buns, boosts the user and all allies' Dexterity by 50% for 6 rounds.
*lvl 2: Deep Fried Tofu - Cooking, Target: All Allies, Effect: Willpower Up (for 4 turns)
*Egg Bagel Sandwich: Make an egg bagel sandwich, recovering the user or an ally's MP by 5%.
*lvl 2: Roast Chicken - Cooking, Target: All Allies, Effect: Magic Up (for 3 turns)
*Salmon Bagel Sandwich: Make a salmon bagel sandwich, recovering the user or an ally's SP by 30%.
*lvl 3: Ultimate Metabolism - Special Ability
*Chef Capriciousness: Randomly cook and have a cooking effect.
*lvl 4: Yakisoba Bread - Cooking, Target: All Allies, Effect: Agility Up (for 3 turns)
*Crab Omelet: Cook some crab omelets, burning foes.
*lvl 4: Meat Bun - Cooking, Target: All Allies, Effect: Dexterity Up (for 3 turns)
*Ice Cream: Make some ice cream, freezing all foes with the ice attribute.
*lvl 4: Egg Bagel Sandwich - Cooking, Target: Ally, Effect: 5% MP Recovery
*Pudding: Make some pudding, shocking all foes with electricity.
*lvl 4: Salmon Bagel Sandwich - Cooking, Target: Ally, Effect: 30% SP Recovery
*Parfait: Make some parfait, restoring the user and all allies' HP.
*lvl 5: 気まぐれシェフのお任せ料理 - Cooking, Effect: Random
*Kids Meal: Make a children's lunch and demonstrate the culinary effect that give the user or an ally the Auto-Revive effect.
*lvl 6: Crab Omelet - Cooking (Fire 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*Steak: Cook some steak, slicing all foes with wind blades.
*lvl 6: Ice Cream - Cooking (Ice 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*Deluxe Rice Ball: Make some deluxe rice balls, drenching all foes and doing water damage.
*lvl 6: Pudding - Cooking (Lightning 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*Deluxe Sushi: Make some deluxe sushi, crushing all foes with earth damage.
*lvl 6: Parfait - Cooking (300% Dex), Target: All Allies, Effect: HP Recovery
*Sukiyaki: Cook some broiled eel, recovering all of the user's or an ally's SP.
*lvl 7: Skill Use: Cooking - Job Ability
*Broiled Eel: Cook some broiled eel, recovering all of the user's or an ally's SP.
*lvl 8: Kids Meal - Cooking, Target: Ally, Effect: Auto-Revive
*Gian Stew: Make a gyroscope stew and get a cooking effect that causes dark damage to all foes and has a 10% chance to kill all foes.
*lvl 8: Steak - Cooking (Wind 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*Wedding Cake: Make a wedding cake and have a culinary effect that causes holy damage to all foes and has a 10% chance to send their soul to heaven.
*lvl 8: Deluxe Rice Ball - Cooking (Earth 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 8: Deluxe Sushi - Cooking (Water 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 9: Sukiyaki - Cooking, Target: Ally, Effect: 10% MP Recovery
*lvl 9: Broiled Eel - Cooking, Target: Ally, Effect: 100% SP Recovery
*lvl 9: Kitchen Knife Booster 30% - Job Ability
*lvl 10: Gian Stew - Cooking (Dark 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 10: Wedding Cake - Cooking (Holy 680% Dex), Target: All Foes, Effect: Auto-Hit, No Crit
*lvl 10: Kitchen Knife Mastery - Special Ability


===Godly Doctor===
===Godly Doctor===
*Weapons: Staves, Scalpels
*Group Surgery: Medical technology that greatly recovers the HP of friends by full-scale treatment. Effect: 100% HP Recovery
*Skills: Dagger, Medicine
*Tafel Anatomy: Fatal medical action that kills the enemy alone
*Abilities: Scalpel Mastery
*Re-Revival Treatment: Use medical expertise to cause an ally to revive automatically if they are defeated. Effect: Auto-Revive
 
*Extracellular Metabolic Activation: Medicine, Target: All Allies, Effect: 30% HP Regen (for 10 turns)
Learned Skills and Abilities
*Extracellular Magical Activation: Hugely activate allies' metabolism, granting HP regen for 10 rounds. Effect:30% HP Regen
*lvl 2: Group Surgery - Medicine, Target: All Allies, Effect: 100% HP Recovery
*Mass Antibiotic Injection: Inject allies with an antibiotic, preventing common status effects for 10 rounds. Effect: Nullify Status Effects (for 10 turns)
*lvl 3: Tafel Anatomy - Medicine (Physical 408% Att+Dex), Target: Foe, Effect: Death (75%), 120% Hit, +
*Mass Shock Resistance Injection: Inject allies with medicine that prevents instant defeat effects for 10 rounds. Effect: Nullify Death/Ascension/Climax
*lvl 4: Re-Revival Treatment - Medicine, Target: Ally, Effect: Auto-Revive (100% HP)
*Mass Revival: Revives all allies with expert medical skill. Effect: Revive (20% HP)
*lvl 5: Skill Use: Medicine - Job Ability
*lvl 6: Extracellular Metabolic Activation - Medicine, Target: All Allies, Effect: 30% HP Regen (for 10 turns)
*lvl 6: Extracellular Magical Activation - Medicine, Target: All Allies, Effect: 8% MP Regen (for 10 turns)
*lvl 7: Mass Antibiotic Injection - Medicine, Target: All Allies, Effect: Nullify Status Effects (for 10 turns)
*lvl 8: Mass Shock Resistance Injection - Medicine, Target: All Allies, Effect: Nullify Death/Ascension/Climax
*lvl 9: Scalpel Booster 30% - Job Ability
*lvl 10: Mass Revival - Medicine, Target: All Allies, Effect: Revive (20% HP)
*lvl 10: Scalpel Mastery - Special Ability


===Grandmaster Maid===
===Grandmaster Maid===
*Weapons: Fans, Whips, Plates, Sex Toys
*Forbidden Herbal Tea: Restore strength and energy with forbidden herbal teas. Effect:HP Recovery,75% SP Recovery
*Skills: Whips, Service
*Earth Strike: Normal attack also deals Earth damage.
*Abilities: Plate Mastery
*Nullify Slimed: Become immune to Slimed.
 
*Thousand Blossom Plate Toss: Damage foes by throwing countless dishes in a row
Learned Skills and Abilities
*lvl 2: Forbidden Herbal Tea - Service (200% Dex), Target: Ally, Effect: HP/75% SP Recovery, +800 Speed
*lvl 3: Ascension Massage - Service (Pleasure 680% Dex), Target: Foe, Effect: Climax (75%), +800 Speed, 120% Hit
*lvl 4: Earth Strike - Combat Ability
*lvl 5: Forced Urination - Service (Pleasure 680% Dex), Target: Foe, Effect: Incontinence (50), +800 Speed, 120% Hit
*lvl 6: Nullify Slimed - Defense Ability
*lvl 7: Thousand Blossom Plate Toss - Service (Physical 200% Dex), Target: 4 Random Foes, Effect: +800 Speed, 120% Hit
*lvl 8: Skill Use: Service - Job Ability
*lvl 9: Plate Booster 30% - Job Ability
*lvl 10: Job XP +100% - Special Ability
*lvl 10: Plate Mastery - Special Ability
 
===Alchemist (Part 2)===
*Weapons: Daggers, Staves, Rods, Grimoires
*Armors: None
*Skills: Magic Science, Alchemy, Grimoire
*Passive: Turn End Reagent, Auto Collect 50%
 
Learned Skills and Abilities
* lvl 2: Potion - Alchemy, Target: Ally, Effect: 50% HP Recovery
* lvl 2: Hero's Victory Cry - Alchemy, Target: All Allies, Effect: All Stats Up
* lvl 2: Crash Drum - Alchemy Target: All Allies, Effect: 100% Crit Chance + 200% Accuracy 6 Turns
* lvl 2: Planet Light - Alchemy Target: All Allies, Effect: 500% XP/Job XP/Gold
* lvl 3: Yggdrasil Branch - Alchemy, Target: All Allies, Effect: Revive (100% HP)
* lvl 3: Fire Sword - Alchemy, Target: All Allies, Effect: Imbue Fire
* lvl 3: Ice Sword - Alchemy, Target: All Allies, Effect: Imbue Ice
* lvl 3: Earth Sword - Alchemy, Target: All Allies, Effect: Imbue Earth
* lvl 4: Ether - Alchemy, Target: Ally, Effect: 33% MP Recovery
* lvl 4: Lightning Sword - Alchemy, Target: All Allies, Effect: Imbue Lightning
* lvl 4: Wind Sword - Alchemy, Target: All Allies, Effect: Imbue Wind
* lvl 4: Water Sword - Alchemy, Target: All Allies, Effect: Imbue Water
* lvl 5: Grand Potion - Alchemy, Target: Ally, Effect: 100% HP Recovery
* lvl 5: Boost - Alchemy, Target: Ally, Effect: 100% SP Recovery
* lvl 5: Guardian Angel Helmet - Alchemy, Target: All Allies, Effect: Death/Ascension/Climax Immunity 10 Turns
* lvl 5: White Sun - Alchemy Target: All Allies, Effect: Physical Absorb 4 Turns
* lvl 5: ??? - Alchemy (No Element 2400% Dex), Target: All Foes, Doll/Chimera Killer, Auto Hit, No Crit
* lvl 6: Grand Ether - Alchemy, Target: Ally, Effect: 100% MP Recovery
* lvl 6: Holy Sword - Alchemy, Target: All Allies, Effect: Imbue Holy
* lvl 6: Dark Sword - Alchemy, Target: All Allies, Effect: Imbue Dark
* lvl 6: Gale Shoes - Alchemy, Target: All Allies, Effect: Evade + 75%
* lvl 7: Last Potion - Alchemy, Target: All Allies, Effect: 100% HP Recovery
* lvl 7: Last Boost - Alchemy, Target: Ally, Effect: 100% SP Recovery
* lvl 7: Wonder Ruby - Alchemy, Target: All Allies, Effect: Magic Evade + 75%
* lvl 8: Last Ether - Alchemy, Target: All Allies, Effect: 100% MP Recovery
* lvl 8: Phoenix Soul - Alchemy, Target: All Allies, Effect: Auto Revive
* lvl 9: Almighty Shower - Alchemy, Target: All Allies, Effect: Cure All Status
* lvl 9: Security Dress - Alchemy, Target: All Allies, Effect: Status Immunity 10 Turns
* lvl 9: Smiling Moon - Alchemy Target: All Allies, Effect: Pleasure Absorb 4 Turns
* lvl 9: ??? - Special Ability
* lvl 10: Shine Aura - Alchemy, Target: All Allies, Effect: 30% HP/SP + 8% MP regen for 10 Turns
 


==Special Part 2 Skill/Race - Luka==
===Alchemist===
Angel
*Potion: Create a Potion and restore HP. Target: Ally, Effect: 50% HP Recovery
Homuclus
*Hero's Victory Cry: Unleash a triumphant shout, increasing all allies' stats by +50% and halves all damage taken for 4 rounds.
Vampire
*Crash Drum: Create a Crash Drum, increasing allies' critical rate by +100% and hit rate by +200% for 6 rounds.
*Planet Light: Create a Planet Light, quantifying all XP, Job XP, and gold gained for the current battle.
*Yggdrasil Branch: Create a Yggdrasil Branch, reviving all allies. Target: All Allies, Effect: Revive (100% HP)
*Fire Sword: Infuse allies with the power of fire, add fire damage to their attacks, absorb fire, and deal +50% fire damage for 10 rounds.
*Ice Sword: Infuse allies with the power of ice, add ice damage to their attacks, absorb ice, and deal +50% ice damage for 10 rounds.
*Earth Sword: Infuse allies with the power of the earth, add Earth damage to their attacks, absorb Earth, and deal +50% Earth damage for 10 rounds.
*Ether: Create an Ether and restore MP. Effect: 33% MP Recovery
*Lightning Sword: Infuse allies with the power of lightning, add lightning damage to their attacks, absorb lightning, and deal +50% lightning damage for 10 rounds.
*Wind Sword: Infuse allies with the power of Wind, add Wind damage to their attacks, absorb Wind, and deal +50% Wind damage for 10 rounds.
*Water Sword: Infuse allies with the power of Water, add Water damage to their attacks, absorb Water, and deal +50% Water damage for 10 rounds.
*Grand Potion: Create a Grand Potion and restore HP. Target: Ally, Effect: 100% HP Recovery
*Boost: Create a Boost and restore SP completely.
*Guardian Angel Helmet: Create Guardian Angel Helmets, blocking instant defeat effects for 10 rounds. Effect: Death/Ascension/Climax Immunity 10 Turns
*White Sun: Create a White Sun, absorbing all physical damage taken for 4 rounds.
*Collapse of the Creator: The mystery of alchemy that has an overwhelming effect only on the Inorganic lifeforms.
*Grand Ether: Create a Grand Ether and restore MP., Target: Ally, Effect: 100% MP Recovery
*Holy Sword: Infuse allies with the power of Holy, add Holy damage to their attacks, absorb Holy, and deal +50% Holy damage for 10 rounds.
*Dark Sword: Infuse allies with the power of darkness, add Dark damage to their attacks, absorb Dark, and deal +50% Dark damage for 10 rounds.
*Gale Shoes: Create pairs of Gale Shoes, boosting allies' Evasion by +75% for 4 rounds.
*Last Potion: Create a Last Potion and restore HP., Effect: 100% HP Recovery
*Last Boost: Create a Last Boost and restore SP.
*Wonder Ruby: Create a Wonder Ruby, boosting allies' Magic Evasion by +75% for 4 rounds.
*Last Ether: Create the Last Ether and restore MP.
*Phoenix Soul: Create a Phoenix Soul, empowering allies with a second life. Effect: Auto Revive
*Almighty Shower: Create an Almighty Shower and wash away all status ailments.
*Security Dress: Create Security Dresses, preventing status ailments for 10 rounds.
*Smiling Moon: Create a Smiling Moon, absorbing all pleasure damage taken for 4 rounds.
*Automatically get alchemy materials (錬金素材自動ゲット): You may get alchemy material during battle
*Shine Aura: Create a Shine Aura, regenerating HP/MP/SP for 10 rounds.

Latest revision as of 02:50, 18 August 2020

Job Power list

Power list: Absolute Zero, Accelerated Development (Training and Battle: Physical Stats, Abilities), Non-Physical Interaction (Can interact with other angels and damage ghosts), Weapon Mastery (Of Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, and Great Swords), Transformation (Can transform into various power-up such as Hero of Justice. Can stop numerous of these transformations), Healing, Martial Arts, Chi Manipulation, Energy Manipulation, Stealth Mastery, Magic, Sound Manipulation, Necromancy, Summoning, Animal Manipulation (Manipulation of mythical creatures), Social Influencing (With many Talk, Signing, and Dancing abilities, he can dramatically change his opponents mindsets from his conversions to the level where many would be willing to join his party despite trying to fight him earlier in battle), Creation (Has the abilities to create items out of thin air by refining objects into mysterious alchemical tools. Items such attack items can be made on the fly with alchemy skills), Pressure Points, Elemental Manipulation (Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Electricity Manipulation, Air Manipulation, Water Manipulation, Holy Manipulation, Light Manipulation, Darkness Manipulation), Sleep Manipulation, Poison Manipulation, Statistics Amplification (Can increase his or his ally’s statistics for the length of a battle; can passively get stronger at lower health), Statistics Reduction (Can removed his opponent's statistics increases), Status Effect Inducement (Can inflict various status effect such as blind and paralysis), Time Manipulation (Can slow, speed up, stop time; can warp space-time, and can age people until they fossilize), Teleportation, Spatial Manipulation (Can twists spacetime to drop a comet on a foe; can break spacetime with skills like Darkness Seal Formation to slay foe), Aura, Absorption (Can absorb the target's health, magic, and energy with With many abilities and skills such as Drain Strike, Mana Drain Strike, Spellblade Drain, Lancet among others. Can absorb elemental damages with abilities like Armor of Truth; with abilities like White Sun, can absorb all physical damages), Mind Manipulation, Death Manipulation, Vibration Manipulation (With attacks such as Super Vibro Blade)Petrification (With Godfather skill and Godlen needle reversal), Resurrection (Can resurrect others. Can also resurrect self with abilities like Second Coming), Gravity Manipulation, Explosion Manipulation (With Makinas; Can force nuclear reactions to occur and cause nuclear explosions), Void Manipulation (With skills like Page 99999 of Chaos, he conjure the chaos and brings the end to life with a grimoire page. Chaos erase beings from existence), Self-Destruction (With abilities and skills like Saint's Self-Destruction), Life Manipulation (With Drain Skrike: Normal attack heals the user for 50% the damage done to opponent), Soul Manipulation (Via ascension and many holy skills, can send one’s soul to Heaven), Size Manipulation (Can cause opponents to become extremly small), Durability Negation (Have many skills that ignore durability like Cursed God Slash), Attack Reflection and Forcefield Creation (From skills like those from Spellsword, Spear Skills, and others. Attack reflection with skills like Carbuncle that can reflect magical attacks. He can reflect magic on his own), Damage Reduction (With skills and abilities like Great defense. Can passive reduce damage taken at lower health. Has skills and abilities that reduce reduce damage), Biological Manipulation (Can affect biology of opponents from many skills and abilities. Can also turn opponent into Zombie from many skills and abilities), Transmutation (Can transform matter into objects through alchemy), Vibration Manipulation (with Vibro Blade), Radiation Manipulation (With skills like Super-Heating Radiation), Weapon Creation (Can Created with Golden Alchemist's abilities), Illusion Creation (With Doppelganger), Plasma Manipulation (Gigavolt mage and master scholar skill: Promestein downgrade), Resistance Negation (Can weaken target's resistance), Berserk Mode, improve Spatial Manipulation (With attacks like Ice Age which can freezes space itself), Invulnerability (Can temporarily become invincible with some skills and abilities that nullifies all form of damages; can become completely invincible with gem equipments)


Resistance to Absolute Zero, Size Manipulation, Poison Manipulation, Sound Manipulation, Sound Manipulation, Corrosion Inducement, Power Nullification, Earth Manipulation, Fire Manipulation, Electricity Manipulation, Ice Manipulation. Petrification, Time Manipulation, Status Effect Inducement (Can resist various status effect such as blind, stuns, and paralysis), Sleep Manipulation, Mind Manipulation (Resists the confusion and trance status effect. Unaffected by Tamamo's country-wide charm aura), Death Manipulation, Statistics Reduction, Soul Manipulation (Immune to the ascension status effect), Void Manipulation (Can resist Monster Lord's Cruelty, the passive void manipulation of other Apoptosis and the attack Necrosis), BFR (Resists Rezone, a skill that warps the opponent through space in order to kill them), Transmutation (Can survive long-time exposure to Chaos and Apoptosis, which would normally transform beings into Apoptosis), Radiation Manipulation (Can survive skills like Super-Heating Radiation with no negative long-term effects)


Weapons: Daggers, Swords, Rapiers, Spears, Axes, Clubs, Scythes, Flails, Rods, Grimoires, Staves, Whips, Gun, Rapiers, Fans, Plates, Abacuses, Ninja Katanas, Sickles, Bows, Whips, Boomerangs, Shield, Cards, Kitchen Knives, Knight Swords, Magic Swords, Fists, Great Swords,

Equipment: Armor, Heavy Armor, Helmets, Heavy Helmets, Shields, Heavy Shields, Robes, and Magic Hats


Gems Powers

With Gems: Invulnerability, Passive Absorption and Attack Reflection, Instinctive Reaction, Probability Manipulation (With Critical Perfection and Critical Perfection Gem)

Gems:

  • Gem: Perfect SP Regen: [Gem] Regenerate 100% of Max SP per turn.
  • Gem: Quintuple SP Charge: [Gem] Quintuples SP gain when guarding or attacking.
  • Gem: Ultimate Medicine: [Gem] User's healing items restore 400% more HP/MP/SP when used in combat.
  • Gem: Ultimate Metabolism: [Gem] Healing items/effects used on you restore 400% more HP/MP/SP.
  • Gem: Perfect MP Regen: [Gem] Regenerate 100% of Max MP per turn.
  • Gem: Perfect HP Regen: [Gem] Regenerate 100% of Max HP per turn.
  • Gem: Nullify All Status: [Gem] Become immune to all status effects.
  • Gem: Nullify All Instant Death: [Gem] Become immune to Instant Death, Ascension, and Climax.
  • Gem: Nullify Debuff: [Gem] Become immune to attempts to debuff stats.
  • Gem: Nullify Elemental: [Gem] Nullify all incoming elemental damage except Holy and Dark.
  • Gem: Absorb Elemental: [Gem] Absorb all incoming elemental damage except Holy and Dark.
  • Gem: Reflect Elemental: [Gem] Reflect all incoming elemental damage except Holy and Dark.
  • Gem: Nullify Dark: [Gem] Nullify Dark damage taken.
  • Gem: Absorb Dark: [Gem] Absorb Dark damage taken.
  • Gem: Reflect Dark: [Gem] Reflect incoming Dark damage.
  • Gem: Nullify Holy: [Gem] Nullify Holy damage taken.
  • Gem: Absorb Holy: [Gem] Absorb Holy damage taken.
  • Gem: Reflect Holy: [Gem] Reflect incoming Holy damage.
  • Gem: Nullify Pleasure: [Gem] Nullify Pleasure damage taken.
  • Gem: Absorb Pleasure: [Gem] Absorb Pleasure damage taken.
  • Gem: Reflect Pleasure: [Gem] Reflect incoming Pleasure damage.
  • Gem: Nullify Physical: [Gem] Nullify Pleasure damage taken.
  • Gem: Absorb Physical: [Gem] Absorb Pleasure damage taken.
  • Gem: Reflect Physical: [Gem] Reflect incoming Pleasure damage.
  • Gem: Ultra Endure: [Gem] While above 10% HP, survive a fatal blow with 1 HP once per battle.
  • Gem: Perfect Magic Reflect: [Gem] Reflect all magic attacks.
  • Gem: Untouchable: [Gem] Avoid all physical and magical attacks.
  • Gem: Peerless Magic Evasion: [Gem] Avoid all magical attacks.
  • Gem: Peerless Physical Evasion: [Gem] Avoid all physical attacks.
  • Gem: Full Counter: [Gem] Always counter physical attacks.
  • Gem: Full Magic Counter: [Gem] Always counter magical attacks.
  • Gem: Absolute Omni-Counter: [Gem] Always counter all attacks.
  • Gem: Critical Perfection: [Gem] Always execute critical hits.
  • Gem: Perfect Hits: [Gem] Attacks always hit.
  • Gem: Guard Defense *10: [Gem] Take 1/20 damage while defending instead of 1/2.

Items

Herb: Medicinal herb that recovers 50 HP. High-Quality Herb: Medicinal herb that recovers 300 HP. Ultimate Herb: Medicinal herb that recovers 5000 HP. Miracle Drug: Miraculous medicine that recovers 30 MP. Elven Miracle Drug: Miraculous medicine that recovers 100 MP. Divine Miracle Drug: Miraculous medicine that recovers 500 MP. Boost Drink: Drink that recovers half of one's max SP. Elixir: Magical elixir that fully recovers HP and MP. Last Elixir: Magical elixir that fully recovers the entire party's HP and MP. Phoenix Tail: Phoenix feather that revives a fallen ally at 20% HP. Yggdrasil Leaf: Sacred leaf that revives a fallen ally.

Jobs

Part 1 Jobs

Warrior

  • Double Slash: Slash a foe twice in a single attack
  • Gale Thrust: Thurst a blade into a foe with the seed of a gale that has a wind attribute
  • Power Charge: Focus your power, +100% Attack following turn
  • Shockwave Blade: Unleash a shockwave at a foe with spinning slashes
  • Double-Edged Cut: A powerful attack that also sacrifices 1/3 of the user's max health.
  • Falcon Slash: Slash a foe twice in a single attack.

Martial Artist

  • Leg Sweep: sweep a foe's legs and disrupt their stance.
  • Flying Knee Kick: Jum and strike with your knee, dealing large damage to Harpy foes.
  • Roundhouse: Perform a spinning leap and kick as you turn.
  • Focused Mind: Focus your mind, +25% Attack/Agility and +50% Crit Up.
  • Steel Body: Stiffen your body, gain +50% Defense, and halves physical damage for 4 turns
  • Pressure Point: Strike an enemy's vital point, can bring instant death.
  • Fist Thrust: A strong jab, simple, but very powerful.

Magician

  • Fire: Novice fire magic that burns a foe to cinders.
  • Blizzard: Novice ice magic that freezes a foe solid.
  • Thunder: Novice lightning magic that drops a blot to a foe.
  • Poison: Magic that poisons foes. It targets all foes.
  • Blind: Magic that blinds foes. It targets all foes.
  • Resist Silence: Nullify attempts to inflict Silence 50% of the time.
  • Mega Fire: Fire magic that burns foes to cinders. It targets all foes.
  • Mega Blizzard: Ice magic that freezes a foe solid. It targets all foes.
  • Mega Thunder: Lightning magic that drops a blot to foes. It targets all foes.
  • Silence: Magic that silences foes. It targets all foes.
  • Magic Charge: Focus your magic, +150% Magic/Willpower and +200% Hit following turn.

Priest

  • Heal: Recover an ally's physical strength.
  • Enhance Magic: Boost an ally's magic by +50% Magic for 6 turns.
  • Enhance Mind: half magic damage an ally takes and boost their willpower by +50% Magic for 6 turns.
  • Cure: Cleanse an ally of common status effects.
  • Raise: Resurrect a defeated ally at 50% HP.
  • Mass Heal: Recover the physical strength of oneself and allies.
  • Enhance Technique: Boost an ally's dexterity by +50% Magic for 5 turns.
  • Enhance Attack: Boost an ally's attack by +50% Magic for 6 turns.
  • Enhance Guard: Halves physical damage an ally takes and their defense by 50% for 6 turns.
  • Dispel: Remove positive effects from a foe.

Hunter

  • Rapid Fire: Shoot two arrows at once at a foe.
  • Beast Killer: Hunter attack that deals large damages to Beast.
  • Mental Concentration: Sharpen your mind, +150% Dexterity, and +200% Hit for the following turn.
  • Land-Dweller Killer: Hunter attack that deals large damage to Beasts.
  • Fire Arrow: Shoot a flaming arrow at a foe.
  • Ice Arrow: Shoot a frozen arrow at a foe.
  • Lightning Arrow: Shoot an electrified arrow at a foe.
  • Recruit Rate +150%: Sets the party's chance to recruit enemy monsters to 150% of normal.
  • Chaos Arrow: Blindly fire arrows at foes. It targets 4 random does.

Thief

  • Steal: Steal an item from a foe.
  • Knife Throw: Throw a knife at a foe.
  • Escape: Escape from normal battles 100% of the time
  • Steal rate +150%: Stealing has a 150% success rate.
  • Nullify Ambush: Nullify ambushes from foes.
  • Rapid Knife Throw: Throw multiple knives at a foe in rapid succession.

Guard

  • Armor Break: Special attacks that lower a foe's defense by 90% for 6 rounds.
  • Mind Break: Special attacks that lower a foe's willpower by 90% for 6 rounds.
  • Secure Hold: Tie a foe up with rope, restricting their movements.
  • Speed Break: Special attacks that lower a foe's agility down by 34% for 6 turns.
  • Technique Break: Special attacks that lower a foe's dexterity down by 25% for 5 turns.
  • Magic Break: Special attacks that lower a foe's magic down by 34% for 6 turns.
  • Power Break: Special attacks that lower a foe's attack down by 25% for 5 turns.
  • Request Reinforcements: Call for reinforcements that attack for 3 rounds.

Merchant

  • Buy Herb: Buy a herb and use it immediately. Effect: 50 HP Recovery
  • Buy Antidote Grass: By an antidote grass and use it immediately.
  • Buy Eyedrops: Buy some eyedrops and use them immediately. Effect: Cure Blind.
  • Buy Full Moon Grass: Buy a Full Moon Grass and use it immediately. Effect: Cure Paralysis.
  • Throw Gold: Throw gold at foes to inflict damage. Target: All Foes.
  • Rescue Request: Pay gold to escape from a dungeon.
  • Buy Phoenix Tail: By a Phoenix Tail and use it immediately. Effect: Revive (20% HP).
  • Medicine Lore I: User's healing items restored 50% more HP/MP/SP when used in combat.
  • Wagon: Pay gold to travel to previously visited locations in a fashion to teleportation.
  • Buy Echo Grass: Buy an Echo Grass and use it immediately. Effect: Cure Silence
  • Buy Restorative: Buy a Restorative and use it immediately. Effect: Cure Sleep/Confusion.
  • Life Insurance: Party gains gold on the user's death.
  • Buy Miracle Drug: Buy a Miracle Drug and use it immediately. Effect: 30 MP Recovery.
  • Product Delivery: By a random item. Effect: Item Acquisition

Fortune Teller

  • Tarot of Fate: Draw a random card, producing a variety of effects.
  • Card Throw: Throw a card at a foe.
  • Lucky Star: Target: Random Ally or Foe, Effect: All Stats/Eva/Mag Eva/Hit/Crit +50% for 6 turns.
  • Last Oracle: The user gives the party an item on death.
  • Gift from Heaven: Effect: Item Acquisition (Acquire a random item.)
  • Oracle of the Goddess: Effect: Random (Divine message from the goddess, creating a random skill.)

Gadabout

  • Dance Invitation: Distract a foe by inviting them to dance.
  • Lucky Song: Double battle experience for allies with a song of happiness.

Scholar

  • Combustive Reaction: A fire reaction that can damage many enemies at once.
  • Freezing Reaction: An ice reaction that can damage many enemies at once.
  • Electric Reaction: An electric reaction that can damage many enemies at once.
  • Resist Bio 75%: Reduce Bio damage taken to 75% of normal.
  • Resist Sonic 75%: Reduce Sonic damage taken to 50% of normal.
  • Elemental Protection: Temporarily protects the user from fire, ice and lightning attacks.
  • SP Conversion: Takes a bit of the mana of the user to convert it into SP.
  • Chemical Protection: Temporarily protects the user from most status effects.
  • Conversion: Takes a bit of the SP of the user to convert it into MP.

Engineer

  • Auto Crossbow: Makina crossbow with a rapid-fire mechanism.
  • Bio Blast: Makina that sprays poison gas on foes.
  • Blast Voice: Makina that produces a destructive sound wave.
  • Dual Cannon: Large cannon that fires an armor-piercing shell.
  • Ocean Anchor: Makina that fires an anchor that destroys ocean monster monsters.
  • Stinger: Makina that fires a surface to air missile that destroys flying monsters.
  • Flamethrower: Makina that spews fire on foes.
  • Electric Flux Emitter: Makina that radiates electricity on foes.

Spiritualist

  • Biting Annie: Summon and control hungry zombie Biting Annie.
  • Possessive Diana: Summon and control Possessive Diana.
  • Slicing Elise: Summon and control wind-up doll Slicing Elise.
  • Dual Slice: Slice a foe twice with a scythe.
  • Mental Concentration: Sharpen your mind, +150% Dexterity, +200% Hit following turn
  • Drain Strike: Normal attack heals the user for 50% the damage done.

Informant

  • Talk: Invite a foe to a friendly chat.
  • Provoke: Provoke a foe, lowering their affinity a little.
  • Interesting Story: Distract foes by telling them an interesting story.
  • Erotic Story: Arouse foes with an erotic story.
  • Twin Shot: Throw a boomerang so it hits a foe twice.
  • Scary Story: Paralyze foes with fear with a scary story.
  • Lame Pun: chill foe with a horrible joke.
  • Praise: Praise a foe, increasing their affinity a little,

Cook

  • Fried Egg: The user cooks a fried egg, dealing basic damage.
  • Rice Ball: The user cooks a rice ball, dealing fire damage.
  • Sandwich: Make a sandwich, freezing a foe.
  • Vegetable Stir Fry: The user cooks a sandwich, dealing ice damage.
  • Metabolism Up: Healing items/effects used on you restore 100% more HP/MP/SP.
  • Hamburger Steak: The user cooks some hamburger steak, augmenting the crit rate of all allies.
  • Broiled Fish: The user cooks a broiled fish, augmenting the hit rate of all allies.
  • Miso Soup: The user cooks a miso soup, augmenting the evasion rate of all allies.
  • Kitty Rice: The user cooks a bowl of kitty rice, augmenting the magic evasion rate of all allies.
  • Hamburger: The user cooks a hamburger, healing an ally.
  • Hot Dog: The user cooks a hot dog, augmenting the attack of an ally.
  • Salad: The user cooks a salad, augmenting the defense of an ally.
  • Fruit Salad: The user cooks a fruit salad, augmenting the speed of an ally.
  • Resist Digestion: Nullify attempts to inflict Digestion 50% of the time.
  • Curry and Rice: The user cooks some curry and rice, augmenting the magical strength of an ally.
  • Pizza: The user cooks a pizza, augmenting the magical defense of an ally.
  • Cream Stew: The user cooks a cream stew, augmenting the dexterity of an ally.
  • Spaghetti: The user cooks some spaghetti, augmenting the build-up of fighting spirit of an ally.
  • Sashimi: The user cooks some sashimi, granting an ally regeneration.
  • Yakitori: Cook some yakitori, grants SP regen to allies for 10 rounds.
  • Soba: The user cooks some soba, granting an ally fighting spirit regeneration.
  • Ingredient Collection: The user steals some cooking ingredients from the enemy.
  • Croquette: The user cooks a croquette, dealing basic damage to all enemies.
  • Tempura: The user cooks some tempura, dealing fire damage to all enemies.
  • Omurice: The user cooks some omurice, dealing ice damage to all enemies.
  • Tomato Soup: The user cooks a tomato soup, dealing electricity damage to all enemies.

Nurse

  • First Aid: Heal an ally with first aid.
  • Scalpel Throw: Throw a scalpel at a foe.
  • Emergency Recovery: Fully heal an ally with expert surgical skills.
  • Play Doctor: Give pleasure to a foe with sexy palpation.
  • Metabolic Activation: Activate the user and allies' metabolism, granting HP regen for 10 rounds.
  • Magical Activation: Activate the user and allies' magical energy, granting MP regen for 10 rounds.
  • Forced Urination: Promote incontinence with expert manipulation.
  • Group Therapy: Heal allies with first aid.
  • Doping: Boost an ally's max HP by 50% for 5 rounds.

Maid

  • Serve Tea: Heal an ally and restore their energy with special tea.
  • Ecstasy Massage: Lead a foe to ecstasy with a sweet massage.
  • Resist earth 50%: Reduce Earth damage taken to 75% of normal.
  • Insecticide Spray: Lead a foe to incontinence with a sweet massage.
  • Maid's Pruning: Prune branches, destroying plants. More effective in plant monsters.
  • Duster Dance: Swing a duster around and blind a foe with a dust cloud.
  • Kitchen Garden Harvest: Harvest ingredients from a kitchen garden. Target: User. Effect: Acquire Food

Noble

  • Charge Ray: Magnificent strike in the shape of a V.
  • Dancing Saber: Thrust multiple times with elegant footwork.
  • Splash Fleuret: Skillful thrusts that use elegant footwork to strike all foes at once. Effect:Recover 1 SP,+20% Hit
  • HP Regen 5%: Regenerate 5% of Max HP per turn.
  • Noblesse Oblige: For 4 rounds, only Rapier skills may be used, but they will execute twice.
  • Experience +150%: Gain 150% XP.
  • V Slash: Magnificent strike in the shape of a V. Effect: Recover 1 SP,+20% Hit. Effect:Recover 1 SP,Noblesse Oblige,SP Regen

Apprentice Hero

  • Flail Wildy: Throw your weapon at random, incredibly inaccurate.
  • Edging: Lose 80% of your current HP to gain +50% Crit for 4 rounds.
  • Slave to Pleasure: Gain +50% XP, but take +100% Pleasure damage.
  • Flaming Decapitation: Add the power of flame to an attack of the user's own creation.
  • Goddess' Protection: Once per battle, revive at 20% HP when defeated.
  • SP Regen 5%: Regenerate 5% of Max SP per turn.
  • Burn! Spinning Decapitation: Imbue flame in your weapon and spin like a cyclone.

Swordsman

  • Cyclone Blade: Slash unleashes a violent gale!
  • Dead Crash: Slash with all your might in an attempt to instantly slay a foe.
  • Focused Spirit: Focus your energy, +200% Attack for the following turn.
  • Moonlight Blade: A rapid slash that reflects light like the moon.
  • Cursed God Slash: A slash that ignores the foe's defense, but has a 50% chance to miss.
  • Cross Slash: Slash a foe twice in the shape of a cross.

Temple Knight

  • Holy Spear Guard: Raise a holy spear to heaven to form a barrier. Halve physical damage taken and boost Defense by 50% for 6 rounds.
  • Holy Shift: Thrust a spear imbued with holy power at a foe.
  • Holy Spear Prayer: Raise a holy spear to heaven, restoring an ally's HP.
  • Great Defense: Double the damage reduction rate of defense
  • Spiral Fire: bathe a spear in flame and thrust several times at a foe.

Spellsword

  • Spellblade Fire: Add fire damage to your attacks and deal +50% fire damage for 10 rounds.
  • Spellblade Blizzard: Add ice damage to your attacks and deal +50% ice damage for 10 rounds.
  • Spellblade Thunder: Add lightning damage to your attacks and deal +50% lightning damage for 10 rounds.
  • Critical Auto Barrier: When falling below 20% HP, halve magical damage taken for 4 rounds.
  • Fire Slash: A sword slash imbued with fire magic.
  • Ice Slash: A sword slash imbued with ice magic.
  • Lightning Slash: A sword slash imbued with lightning magic.
  • Spellblade Poison: For 10 rounds, your normal attack gains a 75% chance to poison foes.
  • Spellblade Blind: For 10 rounds, your normal attack gains a 75% chance to blind foes.
  • Spellblade Silence: For 10 rounds, your normal attack gains a 75% chance to silence foes.
  • Magic Barrier: Surround allies with a barrier that halves magical damage taken for 4 rounds.
  • Spellblade Drain: For 10 rounds, your normal attack heals you for 50% of damage dealt.
  • Vacuum Slash: A slash so fast it leaves behind a vacuum.

Dragon Knight

  • High Jump: When any type of Spear is equipped, deal +15% damage with normal attacks, Spear skills, and Multiweapon skills.
  • Bird Drop: Leap into the air and knock flying creatures from the sky.
  • Lancet: Drain a foe's HP and SP with a spear thrust.
  • Fire Spear: Stab a foe from overhead with a flaming spear.
  • Highwind: Strike a foe with a vacuum spear.
  • Impact Spear: Leap into the air and land with a shockwave, damaging foes.
  • Wyvern Dance: Jump and strike 3 times before landing.

Power Fighter

  • Club Strike: Crush a foe with the weight of your club.
  • Snake Spiral: Swing a flail around like a serpent's tail and strike foes.
  • Focused Spirit: Focus your energy, +200% Attack for the following turn.
  • Endure: Once per battle, if above 30% HP, survive a lethal blow with 1 HP.
  • Wild Club: Strike a foe multiple times with rapid club blows.
  • Chain Drive: Swing a flail along the ground, mowing down foes.

Overpowering Fist

  • Chakra: Focus your mind, restoring half of your own HP.
  • Rakshasa Palm: Strike a foe with energy concentrated in your palm.
  • Explosive Fist: Rapidly punch foes multiple times.
  • Revival: Use chakra points to resurrect an ally.
  • Electric Kick: Strike a foe with a kick imbued with lightning.

Magus Fist

  • Flame Dance Fist: Add fire damage to your normal attacks and deal +50% fire damage for 4 rounds.
  • Ice Rebellion Fist: Add ice damage to your normal attacks and deal +50% ice damage for 4 rounds.
  • Inner Focused Mind: Focus your mind, +50% to Attack/Agility and +100% Crit Rate for 4 rounds.
  • Thunder God Fist: Add lightning damage to your normal attacks and deal +50% lightning damage for 4 rounds.
  • Mana Strike: Imbue your attack with mana to boost damage.
  • Tri Element Fist: Add Fire/Ice/Lightning damage to your normal attacks and deal +50% Fire/Ice/Lightning damage for 4 rounds.
  • Inner Chakra: Focus your mind, restoring some of your MP.
  • Four Spirits Fist: Add Fire/Wind/Earth/Water damage to your normal attacks and deal +50% Fire/Wind/Earth/Water damage for 4 rounds.

Paladin

  • Saint's Prayer: Pray and heal allies.
  • Deva's Palm: Focus a holy aura into your palm, destroying a foe from within.
  • Saint's Protection: Pray and grant a protective barrier to allies. Halve physical and magical damage taken, and boost Defense and Willpower by 50% for 4 rounds.
  • Resist Zombie: Nullify attempts to inflict Zombie 50% of the time.
  • Saint's Recovery: Pray and cure most possible status ailments from allies.
  • Resist Ascension: Nullify attempts to inflict Ascension 50% of the time.
  • Saint's Self-Destruction: Trade your life for the power to annihilate foes.
  • Grand Cross: Form a cross with holy power to destroy evil that has a 10% chance to send the opponent's soul to heaven.

Battle Master

  • Mixed Arts: Strike a foe with weapon attacks and martial arts skills simultaneously.
  • Resist Blind: Nullify attempts to inflict Blind 50% of the time.
  • Armed Storm: A storm of blades that strikes multiple times.
  • Second Shift: Sharpen your spirit, causing your normal attack to strike 4 random foes for 3 turns.
  • Wide Smash: Use multiple weapons to strike all foes at once.
  • Resist Burn: Nullify attempts to inflict Burn 50% of the time.
  • Resist Freeze: Nullify attempts to inflict Freeze 50% of the time.
  • Resist Shock: Nullify attempts to inflict Shock 50% of the time.
  • Double Attack: Normal attack executes 2 times.
  • Crazy Time: Martial arts and weapon strikes combine in an incredible attack.

Black Mage

  • Drain: Magic that drains a foe's HP to restore your own.
  • Nullify Silence: Become immune to Silence.
  • Blaze: Advanced fire magic that engulfs a foe in the fires of hell.
  • Frost: Advanced ice magic that freezes a foe with intense cold.
  • Spark: Advanced lightning magic that pours thunderbolts on a foe.
  • Confuse: Magic that confuses foes.
  • Sleep: Magic that puts foes to sleep.
  • Paralyze: Magic that paralyzes foes.
  • Death: Magic that instantly kills a foe.
  • Madrain: Magic that drains a foe's MP to restore your own.

Time Mage

  • Slow: Magic that slows time down for a foe.
  • Warp: Magic that warps you to previously visited locations.
  • Teleport: Magic that warps you to the entrance of a dungeon.
  • Quick: Magic that speeds time up for an ally.
  • Stop: Magic that stops time for a foe.
  • Resist Slow: Nullify attempts to inflict Slow 50% of the time.
  • Gravity: Magic that crushes a foe with gravity.
  • Fossil: Magic that ages a foe until they are fossilized.
  • Resist Stop: Nullify attempts to inflict Stop 50% of the time.
  • Comet: Magic that twists spacetime to drop a comet on a foe.

Summoner

  • Goblin: Summon a Goblin to attack a foe.
  • Lamia: Summon a Lamia to lash foes with a tail strike.
  • Carbuncle: Summon a Carbuncle that grants allies magic reflection for 3 rounds.
  • Scylla: Summon a Scylla to bind foes with tentacles.
  • Lakshmi: Summon Lakshmi to fully heal allies.
  • Dragon: Summon a Dragon to breathe fire on foes.
  • Phoenix: Summon a Phoenix to burn foes and revive fallen allies.

White Mage

  • Mega Heal: Greatly recover an ally's physical strength.
  • Mass Cure: Cleanse allies of common status effects.
  • Mass Enhance Guard: Boost allies' Attack by 50% for 6 turns.
  • Mass Enhance Mind: Halve magical damage allies take and boost their Willpower by 50% for 6 rounds.
  • Holy Arrow: Holy magic that fires a sacred arrow at a foe dealing holy damage and has 10% chance to send the foes'soul to heaven.
  • Heaven: Holy spell that sends a foe to heaven.
  • Mass Heal: Recover the physical strength of allies.
  • Mega Raise: Resurrect a defeated ally at full health.

Sage

  • Fire Tempest: Magic that unleashes a tornado of flame.
  • Magic Curtain: Recover MP equal to 10% of damage taken.
  • Blizzard Storm: Magic that unleashes a tornado of ice.
  • Cross Heal: Causes White Magic to use Magic in place of Willpower.
  • Thunder Hurricane: Magic that unleashes a tornado of lightning.
  • MP Cost 75% All skills have 3/4 MP cost.
  • Heal Typhoon Magic that unleashes a tornado of healing.
  • MP Regen 1% Regenerate 1% of Max MP per turn.

Bowmaster

  • Splash Arrow: Shoot a flurry of arrows at a foe.
  • Insect Hunt: Hunter skill that deals large damage to Insects.
  • Forest Strength: +20% to all stats while in the forest.
  • Flower Hunt: Hunter skill that deals large damage to Plants-like lifeforms.
  • Arrow Rain: Fire a volley of arrows overhead, raining them down on foes.

Gunner

  • Double Tap: Fire two bullets at one foe in rapid succession.
  • Spray & Pray: Empty a gun's clip by firing bullets at foes.
  • Bird Shot: Fire special ammo that is effective against Harpies.
  • Succubus Slayer Bullet: Fire special ammo that is highly effective against Succubi.
  • Concentrated Fire: Focus heavy gunfire on a foe.
  • Recovery Bullet: Fire a bullet imbued with healing magic at an ally.
  • Shotgun: Fire a spread shot at a foe with enough force to stagger them.
  • Ricochet: Ricochet a bullet off a wall, increasing its power.

Monster Tamer

  • Numbing Strike: A whip strike that numbs the body.
  • Soothe: Calm foes down using taming skills, stopping them from acting.
  • Binding Whip: Coil a whip around foes, binding them.
  • Confusing Whip: Whip foes in the head, confusing them.
  • Loving Whip: A whip technique that enchants enemies with a love
  • Monster Servant: Call a monster with your whip to attack for you.
  • Recruit Rate +200%: Sets the party's chance to recruit enemy monsters to 200% of normal.
  • Snake Tail: Strike foes with a whip-like a snake's tail.

Master Thief

  • Mug: Normal attack also attempts to steal an item.
  • Preemptive Strike Up: Increase chance of getting a preemptive strike on foes.
  • Trick Knife: Slash a foe with flowing strikes.
  • Steal HP: Steal a foe's HP to replenish your own.
  • Lockpick II: Can unlock blue and green chests.
  • Assassin Throw: Aim at a foe's vital points, life-ending technique used by assassins.
  • Steal Rate +200%: Stealing has a 200% success rate.

Royal Guard

  • Armor Impact: Special attack that lowers foes' Defense by 90% for 6 rounds.
  • Mind Impact: Special attack that lowers foes' Willpower by 90% for 6 rounds.
  • Speed Impact: Special attack that lowers foes' Agility by 34% for 6 turns.
  • Town Strength: +20% to all stats while in a town.
  • Technique Impact: Special attack that lowers foes' Dexterity by 25% for 5 turns.
  • Magic Impact: Special attack that lowers foes' Magic by 34% for 6 turns.
  • Power Impact: Special attack that lowers foes' Attack by 34% for 6 turns.

Hero of Justice

  • Transform: Transform into a Hero of Justice for 4 rounds, gain +50% to all stats and gain access to Justice skills.
  • Burning Justice Punch: A punch of justice imbued with fire.
  • Resist Debuff: Nullify attempts to debuff stats 50% of the time.
  • Freezing Justice Punch: A punch of justice imbued with ice.
  • Strength in Solitude: +25% to all stats for each missing or defeated party members.
  • Shocking Justice Punch: A punch of justice imbued with lightning.
  • Hero Guts: Restore your own health with the power of justice.
  • Unyielding Fighting Spirit: +50% to all stats while below 20% HP.
  • Hero Dance: Unleash a flurry of strikes imbued with justice.

Black Marketeer

  • Buy High-Quality Herb: Buy a High-Quality Herb and use it immediately. Target: Ally or the user. Effect:300 HP Recovery
  • Super Throw Gold: Throw lots of gold at foes to inflict damage.
  • Buy Lucky Mallet: Buy a Lucky Mallet and use it immediately.
  • Buy Holy Water: Buy some Holy Water and use it immediately. Effect: Cure Zombie.
  • Buy Gold Needle: Buy a Gold Needle and use it immediately.
  • Bribe: Pay a foe to let you escape from normal battles.
  • Buy Boost Drink: Buy a Boost Drink and use it immediately.
  • Buy De-Love Potion: Buy a De-Love Potion and use it immediately. Effect: Cure Slimed/Horny/Trance/Seduction
  • Individual Life Insurance: When you are defeated in battle, the party gains gold.
  • Buy Elven Miracle Drug: Buy an Elven Miracle Drug and use it immediately.
  • Black Market Product Delivery: Buy a random item.
  • Buy Elixir: Buy an Elixir and use it immediately.

Item User

  • Distribution: Herb: Distribute a Herb's effect among allies.
  • Dilution: Herb: Dilute a Herb, granting 10% HP regen to allies for 10 rounds.
  • Distribution: Antidote Grass: Distribute an Antidote Grass' effect among allies.
  • Distribution: Eyedrops: Distribute some Eyedrops' effects among allies.
  • Distribution: Full Moon Grass: Distribute a Full Moon Grass' effect among allies.
  • Prevention: Antidote Grass: Use an Antidote Grass to grant allies immunity to Poison for 10 rounds.
  • Prevention: Eyedrops: Use some Eyedrops to grant allies immunity to Blind for 10 rounds.
  • Prevention: Full Moon Grass: Use a Full Moon Grass to grant allies immunity to Paralysis for 10 rounds.
  • Reversal: Antidote Grass: Reverse the effects of an Antidote Grass to Poison foes.
  • Reversal: Eyedrops: Reverse the effects of some Eyedrops to Blind foes.
  • Reversal: Full Moon Grass: Reverse the effects of an Full Moon Grass to Paralyze foes.
  • Spiral Edge: Throw a boomerang that slices through the wind to attack foes.
  • Distribution: Boost Drink: Effect: 50% SP Recovery. Distribute a Boost Drink's effect among allies.
  • Dilution: Boost Drink: Dilute a Boost Drink, granting 20% SP regen to allies for 10 rounds.
  • Distribution: Echo Grass: Distribute an Echo Grass' effect among allies.
  • Distribution: Restorative: Effect: Cure Sleep/Confusion. Distribute a Restorative's effect among allies.
  • Prevention: Echo Grass: Use an Echo Grass to grant allies immunity to Silence for 10 rounds.
  • Prevention: Restorative: Use a Restorative to grant allies immunity to Sleep and Confusion for 10 rounds.
  • Reversal: Echo Grass: Reverse the effects of an Echo Grass to Silence foes.
  • Reversal: Restorative: Effect: Cure Sleep/Confusion. Distribute a Restorative's effect among allies.
  • Distribution: High-Quality Herb: Distribute a High-Quality Herb's effect among allies.
  • Dilution: High-Quality Herb: Dilute a High-Quality Herb, granting 20% HP regen to allies for 10 rounds.
  • Distribution: Lucky Mallet: Effect: Cure Mini. Distribute a Lucky Mallet's effect among allies.
  • Distribution: Holy Water: Effect: Cure Zombie. Distribute some Holy Water's effect among allies.
  • Distribution: Gold Needle: Effect: Cure Petrify. Distribute a Gold Needle's effect among allies.
  • Prevention: Lucky Mallet: Effect: Mini Immunity (for 10 turns). Use a Lucky Mallet to grant allies immunity to Mini for 10 rounds.
  • Prevention: Effect: Zombie Immunity (for 10 turns). Use some Holy Water to grant allies immunity to Zombie for 10 rounds.
  • Prevention: Gold Needle: Effect: Petrify Immunity (for 10 turns). Use a Gold Needle to grant allies immunity to Petrify for 10 rounds.
  • Reversal: Lucky Mallet: Reverse the effects of a Lucky Mallet to shrink foes.
  • Reversal: Holy Water: Reverse the effects of some Holy Water to Zombify foes.
  • Reversal: Gold Needle: Reverse the effects of a Gold Needle to Petrify foes.
  • Distribution: Phoenix Tail: Target: All Allies, Effect: Revive (20% HP). Distribute a Phoenix Tail's effect among allies.
  • Prevention: Phoenix Tail: Effect: Death/Ascension Immunity. Use a Phoenix Tail to grant allies immunity to instant defeat for 10 rounds.
  • Reversal: Phoenix Tail: Reverse the effects of a Phoenix Tail to send foes to heaven.
  • Distribution: Miracle Drug: Distribute a Miracle Drug's effect among allies.
  • Dilution: Miracle Drug: Dilute a Miracle Drug, granting 2% MP regen to allies for 10 rounds.
  • Medicine Lore II: User's healing items restore 100% more HP/MP/SP when used in combat.
  • Endless Use: Fire Stone: Target: All Foes. Effect: Burn (10%). Activate a Fire Stone without consuming it.
  • Endless Use: Ice Stone: Target: All Foes. Effect: Freeze(10%). Activate an Ice Stone without consuming it.
  • Endless Use: Thunder Stone: Target: All Foes. Effect: Shock(10%). Activate a Thunder Stone without consuming it.

Adventurer

  • Deep Breathing: Calm your mind, regenerating 10% HP/SP for 6 rounds.
  • Desert Strength: +20% to all stats while in the desert.
  • Cave Strength: +20% to all stats while in a cave.
  • Shooting Star: Throw a boomerang with the force of a shooting star.
  • Self Treatment: Give yourself first aid to cure common statuses.
  • Resist Instant Death: Nullify attempts to inflict Instant Death 50% of the time.
  • Environmental Damage 50%: Halves damage taken while moving in poison swamps and barriers.
  • Post-Battle Rest: Regenerate 10% Max HP and 2% Max MP after each battle.
  • Geyser: Spray a foe with a blast of water.

Gambler

  • Slots: Create a random effect based on the results of the slots.
  • Vanishing Card: Throw a card at a foe with sleight of hand.
  • Coin Toss: Flip a coin, causing either the user or a foe to die (Bypasses Death resistance on user).
  • Last Slot: User gives the party a high-quality item on death.
  • Item Slots: Acquire a random item.
  • Lucky Hunter: Double all XP, Job XP, and gold gained for the current battle.

Card Battler

  • Draw Attack Draw: Draw a random attack card from a deck. Effect: Random.
  • Slash Card: Cut a foe with the edge of a card.
  • Heal Draw: Oracle Skill, Effect: Random
  • Resist Stun: Nullify attempts to inflict Stun 50% of the time.
  • Draw Support Draw: Draw a random heal card from a deck. Effect: Random.
  • Dual Soul: User can only use Oracle skills, but they execute twice.

Dancer

  • Strange Dance: Absorb a foe's mana with a special magical dance.
  • Encouraging Dance: Boost Attack and Agility by 50% for 6 turns with a dance that encourages allies.
  • Sexy Dance: Arouse foes with a sexy dance.
  • Vacuum Fan: Attack with a vacuum formed by waving a fan.
  • Curse Dance: Inflict many status effects with a malevolent dance. Target: All Foes. Effect: Poison/Blind/Silence
  • Death Dance: Remove positive effects from foes with a magic dispelling dance.

Minstrel

  • Song of Life: Grant the user and allies HP regen for 10 rounds with an invigorating song.
  • Song of Defense: Boost the user's and allies' Defense/Willpower by 50% and halve all damage taken for 6 rounds with a calming song.
  • Hide: Become targeted half as often by foes.
  • Song of Energy: Grant the user and allies SP regen for 10 rounds with an energizing song.
  • Song of Offense: Boost Attack and Magic of the user and allies by 50% for 6 rounds with a militant song.
  • Song of Magic: Grant the user and allies MP regen for 10 rounds with an empowering song.

Superstar

  • Sexy Beam: Fire a beam a foe while striking a sexy pose. Effect: Seduction
  • Resist Seduction: Nullify attempts to inflict Seduction 50% of the time.
  • Hustle Dance: Heal allies with adance filled with vitality.
  • Sparkle: Charm foes with an idol's light. Effect: Stun/Seduction (75%)
  • Seduction Strike 10%: Normal attack inflicts Seduction 10% of the time.
  • Stage Time: For 4 rounds, can only use Sing and Dance skills, but you act twice per turn. Effect: Stage Time, 30% SP Regen
  • Pink Typhoon: Create a storm of sex appeal to make foes fall in love with you.

Magical Scholar

  • Super-Heating Radiation: Create super-heating radiation with the power of science.
  • Phase Transition: Cause a phase transition with the power of science. Effect: Freeze.
  • Vacuum Discharge: Cause a vacuum discharge with the power of science. Effect: Shock.
  • Resist Sonic 50%: Reduce Sonic damage taken to 50% of normal.
  • Resist Bio 50%: Reduce Bio damage taken to 50% of normal.
  • Super SP Conversion: Convert MP into a large amount of SP.
  • Super MP Conversion: Convert SP into a large amount of MP.
  • Design Break: Destroy monsters created through gene manipulation.
  • Silent Spring: Target: All Foes, Effect: Poison/Blind/Silence (50%). Unleash chemical weapons on foes.

Magical Librarian

  • Page 4 of Fire: Conjure the fires of hell with a grimoire page.
  • Page 8 of Ice: Conjure freezing ice with a grimoire page.
  • Page 16 of Thunder: Summon lightning with a grimoire page.
  • Magic Converter: User gains +50% Magic/Willpower, but -50% Attack/Defense.
  • Page 12 of Paralysis: Paralyze foes with a grimoire page.
  • Page 777 of Healing: Heal allies with a grimoire page.
  • Page 24 of Obedience: Seduce foes with a grimoire page.

Machinist

  • Gatling Gun: Makina that fires countless bullets with multiple rotating gun barrels.
  • Vibro Blade: Makin blade that increases cutting strength by vibrating at a high frequency.
  • Kalina Ann Range: Makina (Physical 580% Dex), Target: All Foes, Effect: Ghost Killer
  • Trial Punisher: Heavy firearm that launches gatling crosses that destroys Vampires.
  • Electromagnetic Armor: Defensive makina that creates an electromagnetic defense wall.
  • Drill: Makina that pierces a foe like a rapidly rotating spear.

Necromancer

  • Amazon Jane: Target: Foe, Effect: Poison. Control toxic zombie Amazon Jane.
  • Resist Poison: Nullify attempts to inflict Poison 50% of the time.
  • Necro Sherri: Control burning zombie Necro Sherri.
  • Zombie Reaping: Effect: Zombie Killer. Slice in a wide arc to destroy zombies.
  • Vicarious Clara: Target: User, Effect: 2 Layer Deflector/Nullify 2 Hits. Control guarding zombie Vicarious Clara.
  • Dry Elizabeth: Summoning who does Pleasure damage to a foe

Medium

  • Bloody Mary: Control vicious ghost Bloody Mary. Target: 3 Random Foes
  • Resist Paralysis: Nullify attempts to inflict Paralysis 50% of the time.
  • Spirit Mage Ellie: Effect: Freeze. Target: All Foes. Control frigid ghost Spirit Mage Ellie.
  • Darkness Seal Formation: Rip apart dimensions with a magic scythe that slays ghosts.
  • Ghost Priest Maria: Control compassionate ghost Ghost Priest Maria. Effect: HP Recovery

Puppeteer

  • Poltergeist Doll: Call out the Karakuri doll "Shoushin doll". Target: 3 Random Foes
  • Resist Petrify: Nullify attempts to inflict Petrify 50% of the time.
  • Shout Marta: Control wind-up doll Shout Maria. Target: All Foes, Effect: Confusion (50%)
  • Feint Zapper: Scythe Skill (Physical 440% ^ of Att,Mag), Target: Foe, Effect: Doll Killer, +
  • Love Marta: Control wind-up doll Love Marta.. Summoning (Pleasure 660% Dex), Target: Foe
  • Saint Maiden: Control wind-up doll Saint Maiden. Target: Foe, Effect: Bind (75%)

Smooth Talker

  • Threaten: Threaten a foe into fleeing, only works during normal battles.
  • Beg for Money: Beg for gold from a foe, lowering affinity.
  • Beg for Items: Beg for an item from a foe, lowering affinity.
  • Ally Invitation: Invite foes to become allies, tripling recruit rate for this battle.
  • Will: Upon death, user boosts stats of all other allies by 50% and halves their damage taken for 5 turns.
  • Wind Throw: Throw a wind-infused boomerang to attack foes.
  • Return: Persuade foes to flee, only works during normal battles.
  • Word Bomb: Create an explosion with the power of language.

Three Star Chef

  • Gratin: Cook some gratin, shocking a foe.
  • Paella: Cook some paella, freezing a foe.
  • Shrimp Chili: Cook shrimp chili, burning a foe.
  • Super Metabolism: Healing items/effects used on you restore 200% more HP/MP/SP.
  • Takoyaki: Cook some takoyaki, slicing a foe with wind blades.
  • Taiyaki: Cook some taiyaki, drenching a foe and doing water damage.
  • Okonomiyaki: Cook some okonomiyaki, crushing a foe with earth.
  • Nullify Digestion: Become immune to Digestion.
  • Anpan: Cook some anpan, healing the user and allies.
  • Chocolate Coronet: Make some chocolate coronets, boosts the user's and allies' Dexterity by 50% for 6 turns.
  • Melon Bun: Make some melon buns, boosts the user's and allies' Magic by 50% for 6 turns.
  • Curry Bun: Make some curry buns, boosts the user's and allies' Attack by 50% for 6 turns.
  • Croquette Bun: Make some croquette buns, doubles the user's and allies' SP gain from attacking for 6 rounds.
  • Steamed Meat Bun: Make some steamed meat buns, burning all foes.
  • Steamed Bun: Make some steamed buns, freezing all foes.
  • Pizza Bun: Make some pizza buns, shocking all foes with electricity.
  • Beef Bowl: Cook a beef bowl, damaging all foes.
  • Fried Rice: Cook some fried rice, slicing all foes with wind blades.
  • Nabe: Cook some nabe, crushing all foes with earth.
  • Oden: Cook some oden, drenching all foes and doing water damage.

Doctor

  • Emergency Surgery: Cleanse standard status effects from an ally.
  • Dissection: Dissect a foe mid-combat.
  • Revival: Revives an ally with expert medical skill.
  • Inner Metabolic Activation: Greatly activate allies' metabolism, granting HP regen for 10 rounds.
  • Inner Magical Activation: Greatly activate allies' magical energy, granting MP regen for 10 rounds.
  • Antibiotic Injection: Inject an ally with an antibiotic, preventing common status effects for 10 rounds.
  • Shock Resistance Injection: Inject an ally or the user with medicine that prevents instant defeat effects for 10 rounds. Effect: Nullify Death/Ascension/Climax
  • Doping All: Boost an ally's max HP by 50% for 5 rounds.

Master Maid

  • Special Herbal Tea: Heal an ally and restore their energy with herbal tea.
  • Nullify Earth: Nullify Earth damage taken.
  • Resist Slimed: Nullify attempts to inflict Slimed 50% of the time.
  • Swift Cleaning: Damage foes by quickly cleans the enemy with a moist cloth. Effect: Slimed (75%)
  • Job XP +150%: Gain 150% Job XP.

King

  • Sun Slice: Slash with a blade bathed in flame.
  • Nullify Critical: Evade all critical attacks.
  • King's Authority: Halve all damage taken and boost all stats by 50% for 4 turns with a king's power.
  • Divine Kingship: Regen 30% HP, 8% MP, and 30% SP for 6 rounds with divine grace.
  • HP Regen 10%: Regenerate 10% of Max HP per turn.
  • King's Army: Call the armies of a king to assault foes.
  • Experience +200%: Gain 200% XP.
  • Royal Life Sword: Blade of roaring flames filled with a ruler's beliefs.

Pope

  • Healing Grace: Heal and invigorate allies with a Pope's prayer.
  • Magic Reflection +30%: Increase Magic Reflect rate by 30%.
  • Second Coming: Through sincere prayer, gain the ability to revive yourself when defeated.
  • 13th Law: Iron Hammer: Destroy wickedness with holy energy.
  • Holy Martyr: On death, the user fully heals and revives all party members.
  • Experience +200%: Gain 200% XP.
  • Rotary Sermon: Preach to foes and make them ascend to heaven.

Hero

  • Demon Slicer: Hero's skill that destroys Yoma and Vampires.
  • Undead Slicer: Hero's skill that destroys Zombies and Ghosts.
  • Rising Heavenly Inferno Slash: Imbue flame in your weapon and strike with all your strength.
  • Miracle of the Goddess Once per battle, revive at 50% HP when defeated.
  • SP Regen 10%: Regenerate 10% of Max SP per turn.
  • Red Lotus Heavenly Cyclone: Hero's skill to spin around and destroy foes with roaring flames.
  • Red Lotus Flame Dance: Hero's skill that strikes four times with a weapon wreathed in the fire of hell.

Part 2 Jobs

Samurai

  • Swordslap: A sword technique that damage and stuns the enemy
  • Bedroplet cut (肉斬骨断): A secret technique that throws away the defense and improves attack and dexterity.
  • Three Step Decapitation: A technique to deliver three consecutive strikes.
  • Critical Auto Guard: When dropping below 20% HP, halve physical damage taken for 4 rounds
  • Iainuki: Once the sword is put in the sheath, stroke it with a single stroke
  • Clear Mind: A secret skill that does not accept attribute damage during the three turns due to its strong mental strength. Effect: Null All Elements (For 3 Turns)
  • Fang: The essential sword technique of killing using a spring of a strong body.
  • Iai:Flame: A sword technique that cuts the enemy with flames.

Savage Warrior

  • Volcano Axe: An axe strike with the force of a volcano.
  • Berserker: Drive yourself berserk until battle ends, gain +50% Attack and regen 30% SP per turn, but become uncontrollable.
  • Hurricane Swing: Form a vacuum wave with a powerful axe swing.
  • Berserker: Become Berserk in battle, but boost Attack by 50% and regenerate 30% SP per turn.
  • Double SP Charge: Doubles SP gain when guarding or attacking.
  • Berserker Rush: Rush foes like a berserker, swinging an axe randomly.

Tao Swordsman

  • Wind Soul Slash: Imbue a blade with Taoist energy, slashing with the power of wind.
  • Earth Soul Slash: Imbue a blade with Taoist energy, slashing with the power of earth.
  • Water Soul Slash: Imbue a blade with Taoist energy, slashing with the power of water.
  • Bird Stance: Taoist stance that regenerates 10% SP and boosts evasion by 30% for 6 rounds.
  • Drain Soul Slash: Imbue a blade with Taoist energy, causing your strike to drain a foe's energy.
  • Death Slash: Imbue a blade with Taoist energy, causing your strike to inflict instant death.

Taoist

  • Blinding Wind Talisman: Use a talisman to damage foes and make them take 50% more Wind damage for 4 rounds. Effect: Blind (75%), Wind Weak(100%),100% Hit.
  • Silent Earth Talisman: Use a talisman to damage foes and make them take 50% more Earth damage for 4 rounds. Effect: Silence(75%), Earth Weak(100%),100% Hit.
  • Toxic Water Talisman: Use a talisman to damage foes and make them take 50% more Water damage for 4 rounds. Effect: Poison(75%), Water Weak(100%),100% Hit.
  • Resist Wind 75%: Reduce Wind damage taken to 75% of normal.
  • Spirit Stance: Taoist stance that regenerates 2% MP and boosts evasion by 30% for 6 rounds.
  • Resist Water 75%: Reduce Water damage taken to 75% of normal.
  • Draining Light Talisman: Use a talisman to damage foes and make them take 50% more Holy damage for 4 rounds. Effect:HP Drain 50%, Ascension(10%),Holy Weak (100%), Auto-Hit.

Magical Girl

  • Magical Change: Transform into a Magical Girl for 4 rounds, gain +50% to all stats and gain access to Justice skills.
  • Magical Star: Defeat evil with the magic of stars
  • Resist Fire 75%: Reduce Fire damage taken to 75% of normal.
  • Magical Heal: Immaculate prayer brings healing.
  • Resist Ice 75%: Reduce Ice damage taken to 75% of normal.
  • Magical Aura: Defeat evils with the wave of life.
  • Resist Lightning 75%: Reduce Lightning damage taken to 75% of normal.
  • MP Regen 2%: Regenerate 2% of Max MP per turn.
  • Law of Cycles: The sense of the torus leads to the rebirth of the deed that the effect of Auto Resurrection where the user is endowed with divine rebirth after death.

Ninja

  • Fire Veil: Call forth flames to incinerate foes.
  • Doppleganger: Create an illusory doppelganger to make foes miss more often. Gives +50% Eva for 4 rounds.
  • Water Veil: Call forth a wave of water to drown foes.
  • Resist Wind 50%: Reduce Wind damage taken to 50% of normal.
  • Smoke Screen: Create a smoke screen to escape from normal battles 100% of the time.
  • Lightning Veil: Call forth an electric current to shock foes.

Pirate

  • Hack and Slash: A pirate technique that sharply cuts enemies with a blade
  • Resist Water 50%: Reduce Water damage taken to 50% of normal.
  • Resist Sleep: Nullify attempts to inflict Sleep 50% of the time.
  • Mermaid Hunt: Highly effective attack on mermaids created by pirates
  • Sea Strength: +20% to all stats while in the ocean.
  • Mug: Steal items at the same time you attack.
  • Support Bombardment: Requests shelling from a pirate ship and shells fall for 3 turns
  • Calm Fist: A pirate-specific martial art that tears enemies with the blade of the wind
  • SP Cost 75%: All skills have 3/4 SP cost.
  • Bloodbath: A pirate technique that knocks down enemies with merciless assault.

Marine

  • Splitting Waterfall: The sword technique that the marines have mastered, cutting the waterfall
  • Resist Water 50%: Reduce Water damage taken to 50% of normal.
  • Resist Confusion: Nullify attempts to inflict Confusion 50% of the time.
  • Ocean Slayer: Highly effective attack on marine life created by pirates
  • Sea Strength: +20% to all stats while in the ocean.
  • Armada Bombardment: Shells drop from Navy's invincible fleet, lasting 5 turns
  • Aqua Rend: A marine sword skill that directs the enemy to blade rain.
  • Battle Start SP Up: Start battles with 75% Max SP instead of 50%.
  • Marine Dance: A marine sword skill that directs the enemy to blade rain

Swordmaster

  • World Wrecking Decapitation: Desperate attack that puts the power of darkness into the blade to kill an enemy
  • Darkness: Infuse darkness into your normal attack, dealing massive damage, but losing some HP.
  • Dark Strike: Normal attack also deals Dark damage.
  • Spellblade Dark: Add dark damage to your attacks and deal +50% dark damage for 10 rounds.
  • Magic Shadow Meteor Slash (魔影流星斬): A attack of darkness that destroys enemies with a shooting storm like a meteor.
  • Demon Sword Snowstorm: A attack that cuts through enemies in the falling snow that deal ice damage and can freeze a foe

Holy Knight

  • Requiem Lance: A spear technique to eliminate the uncleanness and send the dark monster back to hell; it super effective against monsters like vampires, zombies, and ghosts.
  • Holy Spear Charge: Raise a holy spear to inspire and increase the attack power of all allies and self.
  • Sun Conquista: A holy spear technique that deals three consecutive attacks that has a chance to send the opponent's soul to heaven.
  • Miraculous Holy Spear: Pray with a miracle spear in the sky and restore the HP of all allies
  • Ultimate Defense: Increases the damage reduction rate of defense by 4 times.
  • Sun Rebellion: The sacred secret that destroys evil by holding the power of wickedness in the spear that has a chance to send the opponent's soul to heaven.

Master Swordcerer

  • Spellblade Wind: Add wind damage to your attacks and deal +50% wind damage for 10 rounds.
  • Spellblade Earth: Add earth damage to your attacks and deal +50% earth damage for 10 rounds.
  • Spellblade Water: Add water damage to your attacks and deal +50% water damage for 10 rounds.
  • Flame Slash: Slash all foes with a blade infused with fire magic.
  • Ice Slash: A sword slash imbued with ice magic that has a chance to freeze a foe.
  • Thunder Slash: A sword slash imbued with lightning magic.
  • Spellblade Paralysis: For 10 rounds, your normal attack gains a 100% chance to paralyze foes.
  • Spellblade Confusion: For 10 rounds, your normal attack gains a 100% chance to confuse foes.
  • Spellblade Sleep: For 10 rounds, your normal attack gains a 100% chance to lull foes to sleep.
  • Magic Reflect: Surround allies with a barrier that reflects magic for 3 rounds.
  • Attack Magi: Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Attack in place of Magic.
  • Spellblade Death: For 10 rounds, your normal attack gains a 100% chance to slay foes.
  • Giga Slash: The technique of destruction that puts the magical powers of the fire, ice, lightning attributes into the blade to attack foes.

Holy Lancer

  • Lightning Spear: Penetrate the enemy from above with a spear accompanied by thunder
  • Illusion Lance: Divine Profundity that sends the spear point dancing wildly and destroys the darkness which deal holy damage!
  • Aqua Lance: Quickly pierce the enemy with a spear filled with the power of water dealing water damage,
  • Empty Spear: Causes Spear skills to use Agility in place of Attack.
  • Holy Landing: The profundity that soars high into the heavens and descends a holy spear towards the earth dealing holy damage to foes and has a chance of sending their souls to heaven!
  • Godly Dragon Spear: A skill that absorbs the enemy's HP and MP, SP with a spear with holy magic!
  • Holy Spear Dance: Attack with 4 consecutive thrusts with holy wave motion that has a chance of sending their souls to heaven.

Dark Dragon Knight

  • Nightmare Lance: 4 consecutive thrusts with a wave of darkness that has a chance to kill foes.
  • Ice Shattering Lance: A spear with ice will pierce the enemy from overhead and has a chance to freeze foes.
  • Raging Quake Spear: A spear with the power of the earth to cut the enemy in two
  • Forceful Spear: Causes Spear skills to use Attack in place of Agility.
  • Darkness Drive: A technique that runs through the sky and draws a dark magic circle, involving all the enemies in the wave of destruction that has a chance to kill foes.
  • Wicked Dragon Spear: Absorbs the enemy's HP and SP, killing them instantly at the same time with a dark spear move!
  • Dark Spear Dance: 4 consecutive thrusts with a wave of darkness that has a chance to kill foes.

Samurai Saint

  • Iai: Thunder: A sword technique to slash an enemy in an iaido with lightning.
  • Spirit Slaying Sword: A sword technique that strikes down a wandering soul with an unblemished white blade dealing extra damage to ghosts
  • Honed Katana: Causes Katana skills to use Dexterity in place of Attack.
  • Shrinkage and flame flash (縮地・焔閃): Send out a divine slash and wipe out the enemy with a fiery sword flash!
  • Serene Mind: Entrust your mind to water's flow, +200% Hit & +50% Eva/Mag Eva for 4 rounds.
  • Kyoka Suigetsu: The special magic of the Myeikagami-no-Sui, which can scatter the lives of enemies with flowers that deal holy damage and that has 10% chance to send the foes' soul to heaven.
  • the Holy Blade of the Seven Stars (聖刃七星天): A special magic that creates countless sword flashes with holy flashes that has 10% chance to send the foes'soul to heaven.

Dark Samurai

  • Iai: Blizzard: A sword technique to slash an enemy in an icy attack that also can freeze foes.
  • Iainuki: An iaido technique in which the sword is sheathed and stroked to death with a single blow that is highly effective against demi-humans.
  • Forceful Katana: Causes Katana skills to use Attack in place of Dexterity.
  • Magic-ice funeral knife (魔氷葬送刃): With a sharp blade accompanied by ice, a slash that bury the enemy in no time that also can freeze foes.
  • Kiri sute gomen (切り捨て御免): The blade is cursed with an immortal curse, and for a little while, normal attacks are accompanied by an instant death effect.
  • Particle Destroying Flash (微塵滅閃: The magic of darkness that cuts through the enemy in all directions with the blade of the Grudge that has 10% chance to induce death to foes.
  • Sakura Flower Genmai (桜花幻舞): A dark Iai in quick succession that has 10% chance to induce death to foes.

Giga Fighter

  • Wild Full Swing: Swinging the cudgel with stiffness, it spins and attacks all foes.
  • Critical Arc: Swinging the iron ball with brute force, it cleaves all foes.
  • Full Power: Focus all your might, +300% Attack for the following turn.
  • Super Endure: Once per battle, if above 20% HP, survive a lethal blow with 1 HP.
  • Cosmic Blast: A technique which is said to destroy the stars of the galaxy.
  • Uroboros: An iron ball that concentrates a barrage of blows on a single enemy.

Berserker

  • Earth Rumbling Decapitation: The power of the earth resides in the axe and is used for striking with all its might.
  • High Berseker: Rampage while in battle; increasing Attack by 100%, acting twice, and regenerating 50% SP per round, but become uncontrollable.
  • Deadly Hawk: A technique that throws the axe like a boomerang over and over again to all foes.
  • Hi-Berseker: Rampage while in battle; increasing Attack by 100%, acting twice, and regenerating 50% SP per round, but become uncontrollable.
  • Triple SP Charge: Triples SP gain when guarding or attacking.
  • Octo Diabolo: A technique that takes the fighting spirit to the limit and slams a barrage of axes into a crowd of enemies.

Kuji-In Sword God

  • Byakko Slash: Imbue a blade with Taoist energy, slashing foes with the power of the White Tiger of wind and that make foes 50 % weaker to wind damage.
  • Technical Sword: Causes Sword skills to use Dexterity in place of Attack.
  • Genbu Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Black Tortoise of earth and that make foes 50 % weaker to earth damage.
  • Seiryuu Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Blue Dragon of water and that make foes 50 % weaker to water damage.
  • Dragon Stance: Taoist stance that regenerates 20% SP and boosts evasion by 50% for 6 rounds.
  • Suzaku Slash: Imbue a blade with Taoist energy, slashing foes with the power of the Red Phoenix of fire and that make foes 50 % weaker to fire damage.

Saint Fist

  • Light Rending Fist: Accompanied by a holy aura, it unleashes a barrage of fists on all enemies that has 10% chance to send the foes' soul to heaven.
  • Quad Heaven Palm: Concentrate the sacred aura on your fists and deliver 4 consecutive shots that has 10% chance to send the foes' soul to heaven.
  • Dancing Fist: Causes Unarmed skills to use Agility in place of Attack.
  • Diffuse Chakra: A healing technique that diffuses healing chi and heals the entire ally
  • Spirit Palm: Concentrate energy in your palm and thrust it at your foe.
  • Knockout Palm: Quietly take a stance and unleash a counterattack from the bottom of the palm against the enemy's attack.

Dark Fist

  • Dark Onslaught Fist: Accompanied by a dark aura, it unleashes a barrage of fists on all enemies that has 10% chance to cause death.
  • Four Strike Star Destruction: Accompanied by a dark aura, it unleashes a barrage of fists on all enemies that has 10% chance to cause death.
  • Heavy Fist: Causes Unarmed skills to use Attack in place of Agility.
  • Darkness: Effect:Self Damage(2%),Death(10%).

Infuse darkness into your normal attack, dealing massive damage, but losing some HP.

  • Spirit Palm: Concentrate energy in your palm and thrust it at your foe.
  • Shun Goku Satsu: A dark aura is used to unleashes a wild attack to bury enemies.

Force Monk

  • Vacuum Wave Palm: Add wind damage to your normal attacks and deal +50% wind damage for 4 rounds.
  • Magic Counter 50%: Set magic counter rate to 50%.
  • Backwater (裏背水): Sacrifice 90% of your current HP to recover all of your SP.
  • Earth Diamond Fist: Add earth damage to your normal attacks and deal +50% earth damage for 4 rounds.
  • Mana Drain Strike: Normal attack targeting foe's mind that damages and drains MP.
  • Dual Energy Fist: Add Holy and Dark damage to your normal attacks and deal +50% Holy and Dark damage for 4 rounds.
  • Wave Crash Kick: Add water damage to your normal attacks and deal +50% water damage for 4 rounds.
  • Resuscitation (裏蘇生): A secret revitalization technique to revive allies while heal them.
  • Rapid Magi: Causes Black Magic, Time Magic, Summoning skills, and Demon Arts skills to use Agility in place of Magic.
  • Element Finish: A backstory that strikes a single enemy with 6 attributes (Fire/Ice/Lightning/Water/Earth/Wind) of magic.

God Hand

  • Saint's Grand PrayerA healing technique that heals all allies by saint's prayer. Effect: 100% HP Recovery
  • Desperate Strike: Normal attack that deals +50% damage, but makes you take double damage for the remainder of the round.
  • Nullify Zombie: Become immune to Zombie.
  • God's Fist: Attack's of hitting an enemy with holy power that has a chance to send the opponent's soul to heaven.
  • Saint's Miracle: Techniques that bring miracles and revive allies
  • Nullify Ascension: Become immune to Ascension.
  • Saint's Martyrdom: Technique to recover and resurrect all allies in exchange for their own sacrifice
  • Golden Hammer: The secret of turning the anger of heaven into a fist and giving a hammer that has a 10% chance to send the opponent's soul to heaven.

Inferno Mage

  • Omega Blaze: Top class fire magic that engulfs foes in a whirlpool of the fires of hell.
  • Fire Strike: Normal attack also deals Fire damage.
  • Nullify Burn: Become immune to Burn.
  • Nullify Fire: Nullify Fire damage taken.
  • Prominence: Ultimate fire magic that destroys foes in a conflagration from hell.

Arctic Mage

  • Sigma Frost: Top class ice magic that freezes foes with intense cold.
  • Ice Strike: Normal attack also deals Ice damage.
  • Nullify Freeze: Become immune to Freeze.
  • Nullify Ice: Nullify Ice damage taken.
  • Ice Age: Ultimate ice magic that freezes space itself.

Gigavolt Mage

  • Lambda Spark: Top class lightning magic that pours thunderbolts on foes.
  • Lightning Strike: Normal attack also deals Lightning damage.
  • Nullify Shock: Become immune to Shock.
  • Nullify Lightning: Nullify Lightning damage taken.
  • Plasma Storm: Ultimate lightning magic that fills the area with lightning.

Spacetime Mage

  • Mass Slow: Magic that slows time down for foes.
  • Mass Quick: Effect: Quick

Magic that speeds time up for allies.

  • Mass Stop: Magic that stops time for foes.
  • Rezone: Magic that relocates a foe through space, killing them instantly.
  • Nullify Slow: Become immune to Slow.
  • Mass Gravity: Magic that crushes foes with gravity.
  • Nullify Stop: Become immune to Stop.
  • Meteor: Magic to distort space-time and summon giant meteorites

Spirit Summoner

  • Sylph: Summon Sylph to damage foes; +50% Agi/Eva/Mag Eva, gain Windstrike, deal +50% Wind damage, & absorb Wind damage for 4 rounds.
  • Gnome: Summon Gnome to damage foes; +50% Def/Crit, Null Bind, gain Earthstrike, deal +50% Earth damage, & absorb Earth damage taken for 4 rounds.
  • Undine: Summon Undine to damage foes; +50% Dex/Will/Eva/Mag Eva/Crit, gain Waterstrike, deal +50% Water damage, & absorb Water damage taken for 4 rounds.
  • Salamander: Summon Salamander to damage foes; +50% Atk/SP Regen, gain Firestrike, deal +50% Fire damage, & absorb Fire damage for 4 rounds.
  • Reaper: Summoning magic that calls Reaper to cause death damage to foes.
  • Divine Dragon: Summoning magic calling the dragon that deals holy damage that has a 10% chance to sends foes'soul to heaven.

Cosmic Taoist

  • Confounding Fire Talisman: Use a talisman to damage, confuse foes and make them take 50% more Fire damage for 4 rounds.
  • Nullify Wind: Nullify Wind damage taken.
  • Dreaming Ice Talisman: Use a talisman to damage, freeze foes and make them take 50% more Ice damage for 4 rounds.
  • Nullify Earth: Nullify Earth damage taken.
  • Paralyzing Lightning Talisman: Use a talisman to damage, paralyze foes and make them take 50% more Lightning damage for 4 rounds.
  • Nullify Water: Nullify Water damage taken.
  • Greedy Darkness Talisman: Use a talisman to cause death damage to a foe and make them take 50% more Dark damage for 4 rounds.
  • Divine Stance: Taoist stance that regenerates 4% MP and boosts evasion by 50% for 6 rounds.
  • Taoism Exorcist Formation: Enter a Taoist stance, countering any magic attacks that strike you for 1 round.

Holy Mage

  • Mass Enhance Magic: Boost allies' Magic by 50% for 6 turns.
  • Mass Enhance Technique: Boost allies' Dexterity by 50% for 6 turns.
  • Mass Enhance Attack: Boost allies' Attack by 50% for 6 turns.
  • Nirvana: The magic that makes countless holy arrows rain down from the heavens that has a 10% chance to send foes soul to heaven.
  • Mass Mega Raise: Resurrect all defeated allies at full health.

Holy Archer

  • Lamia Buster: The hunter's blow that does a lot of damage to Lamia.
  • Scylla Buster: The hunter's blow that deals massive damage to Scylla.
  • Super Forest Strength: +40% to all stats while in the forest.
  • Meteor Arrows: The secret of putting the power of holiness and sending arrows flying wildly like a meteor that has 10% chance to send foes soul to heaven.

Shadow Hunter

  • Elf Hunting: The hunter's blow that deals massive damage to the elves.
  • Fairy Hunting: The hunter's blow that deals massive damage to the fairies.
  • Super Forest Strength: +40% to all stats while in the forest.
  • Sanka Ranya (散華乱矢): A mystic who shoots wildly with arrows filled with the power of darkness that has 10% chance to cause death.

God's Eye

  • Saint Rose: A gun technique that fires a sacred bullet and creates a flowery explosion that has 10% chance to send foes soul to heaven.
  • Dancing Flare: A firearm that shoots a barrage of flaming bullets throughout the enemies.
  • Silver Bullet: A gun technique that fires a bullet that is effective against vampires and yoma.
  • Exorcism Bullet: A gun technique that fires a bullet that is effective against the undead like ghosts and zombies.
  • Recovery Gattling: It's a barrage of bullets loaded with the power of recovery.
  • Holy Desperado: Fire holy bullets wildly into a crowd of enemies that has a 10% chance to send foes soul to heaven.

Devil's Eye

  • Black Dahlia: A firearm technique that fires a dark bullet and creates a flower-like explosion that has a 10% chance to cause death.
  • Megiddo Burst: Firearms that shoot a barrage of ice bullets foes that 10% chance to freeze them.
  • Toxic Spiral Bullet: A firearm technique that fires bullets that are effective against biological monsters like Land-Dweller and Sea-Dweller.
  • Mythbuster: A gun technique that fires a bullet at a phantom beast that is super effective against mermaid, kitsune, and dragon.
  • Yin-Yang: A gun technique in which a cursed bullet is fired at the target that 25% chance to cause petrification and cause death.
  • Shadow Desperado: Dark bullets shoot wildly into a crowd of enemies that has 10% chance to inflict death.

Dragon Tamer

  • Dragon Tail: A whipping technique that strikes the entire enemy with the force of a dragon's tail.
  • Holy Servant: Wielding the whip and summoning the holy beast to attack
  • Recruit Rate +300%: Sets the party's chance to recruit enemy monsters to 300% of normal.
  • Serpent Dance: The whip's barrage profundity that fuses strength and suppleness and rages through a crowd of enemies.

Devil Summoner

  • Devil Buster: Devil Summoner's unique whip technique that deals heavy damage to yoma and has a 25% chance to cause paralysis.
  • Jet Black Snake: A whipping technique that strikes the entire enemy with an aura of darkness that has a 10% chance to cause death and a 25% chance to cause paralysis.
  • Devil Servant: Used a whip to summon demons to attack.
  • Recruit Rate +300%: Sets the party's chance to recruit enemy monsters to 300% of normal.
  • Dark Spiral Whip: Putting a dark aura into his whip, he strikes the enemy in a spiral orbit which has a chance to inflict death and paralysis.

Trickster

  • Assassin Dance: Attack the foe's vital points with dancing movements.
  • Infinite Knives: Throw countless knives at a foe.
  • Technical Knife: Causes Dagger skills to use Dexterity in place of Attack.
  • Steal MP: Steal a foe's MP to replenish your own.
  • Steal SP: Steal a foe's SP to replenish your own.
  • Bandit's Proof: A blow that engraves the thief's extreme skills on the enemy which lowers all the statistics of the foe.

Master Shinobi

  • Scattering Cherry Blossoms: A ninja technique that pierces the vital points of the enemy and disperses lives.
  • Wind Strike: Normal attack also deals Wind damage.
  • Quadruple Bluster Storm: Ninjutsu unlocks the power of nature and causes a blast of wind to damage foes and has a 10% chance to burn foes.
  • Shinobi Secret technique・ Disturbed Spiral Killing (忍奥義・乱れ螺旋殺): A secret technique where one runs around the enemies and unleash a slashing attack.
  • Nullify Wind: Nullify Wind damage taken.

Erotic Kunoichi

  • Pleasure Strike: Normal attack also deals Pleasure damage.

Pirate King

  • Oceanic Decapitation: A pirate's sword technique that cuts off enemies like a rushing wave
  • Nullify Water: Nullify Water damage taken.
  • Nullify Sleep: Become immune to Sleep.
  • Water Strike: Normal attack also deals Water damage.
  • Super Sea Strength: +40% to all stats while in the ocean.
  • Kaiser Fleet: Cannonballs drop from a fleet led by the Pirate King for 5 turns
  • Quinzing water (四連凪刃): The war-wrestling of the Marine Corps that generates water shocks in four consecutive succession
  • SP Cost 50%: All skills have 1/2 SP cost.
  • Eight-legged jump (八艘跳び): An attack of the Pirate King who jumps on the ship to shoot foes


Admiral

  • Aqua Dash: The brilliant sword technique of a naval admirer waving the blade while running on the water surface dealing water damage
  • Nullify Water: Nullify Water damage taken.
  • Nullify Confusion: Become immune to Confusion.
  • Water Strike: Normal attack also deals Water damage.
  • Super Sea Strength: +40% to all stats while in the ocean.
  • Armada Bombardment: Shells drop from Navy's invincible fleet, lasting 5 turns
  • Eight jumps (四鳴水破): The technique of the King of Piracy who jumped on board as if it were to dance and struck in succession
  • Battle Start SP MAX: Start battles with 100% Max SP instead of 50%.
  • Admiral Wild Dance: The technique of the naval general, which combines hard strength with the sharpness of the blade and stare the enemy

Invisible hand of God

  • Buy Ultimate Herb: Buy an Ultimate Herb and use it immediately. Target: Ally or user, Effect: 5000 HP Recovery
  • Buy Burst Drink: Buy a Burst Drink and use it immediately. Target: Ally or user Effect: 100% SP Recovery
  • Final Throw Gold: Throw money at the enemies and deal damage.
  • Buy Panacea: Buy a Panacea and use it immediately. Target: Ally or User, Effect: Cure Status
  • Scatter Bribe: Bribe our enemies and get them to leave in peace. Target: All Foes, Effect: Flee Battle
  • Buy Yggdrasil Leaf: Buy a Yggdrasil Leaf and use it immediately. Target: Ally, Effect: Revive (100% HP)
  • Buy Divine Miracle Drug: Buy a Divine Miracle Drug and use it immediately. Target: Ally or user, Effect: 500 MP Recovery
  • Group Life Insurance: Target: User, Effect: Gain Gold on Death
  • Ultimate Delivery: Buy a random item.
  • Buy Last Elixir: Buy a Last Elixir and use it immediately. Target: All Allies and the user, Effect: 100% HP/MP Recovery

Item Master

  • Endless Use: Wind Stone: Activate a Wind Stone without consuming it while dealing wind damage to all foes.
  • Endless Use: Earth Stone: Activate a Wind Stone without consuming it while dealing earth damage to all foes.
  • Endless Use: Water Stone: Activate a Wind Stone without consuming it while dealing water damage to all foes.
  • Stargazer: A throwing technique that throws boomerangs with the power of the stars at the enemy
  • Distribution:De-Love Potion: Use a Gold Needle to grant user and allies immunity to Horny, Trance, and Seduction for 10 rounds.
  • Reversal:De-Love Potion: Reverse the effects of a De-Love Potion to Seduce foes. Target: All Foes, Effect: Horny/Trance/Seduction (75%)
  • Distribution: Elven Miracle Drug: Distribute an Elven Miracle Drug's effect among the user and allies. Effect: 100 MP Recovery
  • Dilution: Elven Miracle Drug: Dilute an Elven Miracle Drug, granting 4% MP regen to user and allies for 10 rounds.
  • Distribution: Burst Drink: Distribute a Burst Drink's effect among users and allies. Effect: 100% SP Recovery
  • Dilution: Burst Drink: Dilute a Burst Drink, granting 30% SP regen to user and allies for 10 rounds. Effect:SP Regen.
  • Endless Use: Holy Stone: Activate a Wind Stone without consuming it while dealing holy damage to all foes and a 25% chance of sending their soul to heaven.
  • Endless Use: Dark Stone: Activate a Wind Stone without consuming it while dealing dark damage to all foes and a 25% chance of cause instant death.
  • Distribution: Ultimate Herb: Distribute an Ultimate Herb's effect among the user and allies. Effect:5000 HP Recovery
  • Dilution: Ultimate Herb: Dilute an Ultimate Herb, granting 30% HP regen to the user and allies for 10 rounds.
  • Distribution: Panacea: Distribute a Panacea's effect among the user and allies. Effect: Cure Status
  • Prevention: Panacea: Use a Panacea to grant the user and allies immunity to all status for 10 rounds.
  • Reversal: Panacea: Reverse the effects of a Panacea to disrupt foes. Target:All Foes Effect:Random Status(75%) such a poison, blind, silence, confusion, sleep, and paralysis.
  • Distribution: Yggdrasil Leaf: Distribute a Yggdrasil Leaf's effect among allies. Revive (100% HP)
  • Prevention: Yggdrasil Leaf: Use a Yggdrasil Leaf to grant the user and allies the auto-revive status to grant resurrection. Target: All Allies, Effect: Auto-Revive (100%)
  • Distribution: Divine Miracle Drug: Distribute a Divine Miracle Drug's effect among the user and allies. Effect: 500 MP Recovery
  • Dilution: Dilute an Elven Miracle Drug, granting 8% MP regen to the user and allies for 10 rounds.
  • Distribution: Distribute an Elixir's effect among users and allies. Effect: 100% HP/MP Recovery
  • Dilution: Elixir: Dilute a Last Elixir, granting 30% HP, MP, and SP to the user and all allies for 4 rounds.
  • Medicine Lore III: User's healing items restore 200% more HP/MP/SP when used in combat.
  • Dilution: Last Elixir: Dilute a Last Elixir, granting 100% HP, MP, and SP to the user and all allies for 4 rounds.

Ranger

  • Tactical Breathing: Practice intensive breath control, regenerating 30% HP/SP for 6 rounds.
  • Super Desert Strength: +40% to all stats while in the desert.
  • Super Cave Strength: +40% to all stats while in a cave.
  • Aqua Splash: A mystery attack that attacks the entire enemy with the water flow released from the earth
  • Preventive Self Treatment: Give yourself first aid to prevent common statuses. Effect:Status Immunity.
  • Nullify Instant Death: Become immune to Instant Death.
  • Nullify Environmental Damage: Nullifies damage taken while moving in poison swamps and barriers.
  • Post-Battle Great Rest: Regenerate 20% Max HP and 4% Max MP after each battle.
  • Cosmic Throw: Throwing technique that throws boomerang many times like a meteor

Dark Gambler

  • Poker: Random tricks with different effects depending on the role of poker
  • Jackpot: A gambler blow with random and drastic power
  • Death Roulette: Spin roulette to kill one enemy or friend immediately
  • Last Chance: User gives the party a rare item on death.
  • Dark Item Slots: Acquire a random item.
  • Punishment Game: Attack that can deal deadly damage to all enemies or allies.

Card Summoner

  • Low Draw: random skill to draw an low summoning card from the deck
  • Million Card: A technique use your cards to damage enemies
  • Randomizer: Causes random state of abnormalities to the enemy. Effect: Random chance: Poison/Blind/Silence(50%),Confusion/Sleep/Paralysis(25%)
  • Nullify Stun: Become immune to Stun.
  • High Draw: Random skill to draw an advanced summoning card from the deck
  • Berserker Soul: Can only use Oracle skills, but you act five times per turn.

Godfather

  • Retribution: A gun technique whose power increases as the user's physical strength decreases
  • Honor: Gun techniques that have more power when there are more uncombatable allies
  • Punishment: A merciless technique that shoots allies and drives them to death
  • Vengeance Strike: Deal 50% more damage for each incapacitated ally.
  • Assassination: Shoot bullets at the enemy's vital point and kill immediately
  • Enforcement: Gun technique that kills allies immediately.
  • Evil Flower (悪の華): Gun technique which power increase as the user is damaged and allies defeated

War Miko

  • Sword Dance: Dance with a sword and make countless slashes
  • Falling Leaves Dance: An fan attack that makes enemies fall asleep.
  • Sacrifice Dance: Heal and revive all allies with a dance that sacrifices the user.
  • Thunder God Dance: Bringing God's lightning to bring his enemies to justice

Divine Songstress

  • Cicada Song: A song that creates hollow doubles to boost allies' Evasion by 50% for 4 rounds.
  • Love Song: Drown foes in bliss with a sweet melody.
  • Super Hide: Become targeted 1/5 as often by foes.
  • Requiem: Damage the undead with requiem for the dead
  • Hero's Song: A heroic song that boosts the user and all allies' stats by 50% and halves all damage taken for 4 rounds.
  • Spirit Song: Revive allies with a song dedicated to the spirit.

Some Jobs

  • Nullify Horny: Become immune to Horny.
  • Nullify Trance: Become immune to Trance.
  • Trance Strike 20%: Normal attack inflicts Trance 10% of the time.
  • Resist Horny: Nullify attempts to inflict Horny 50% of the time.
  • Resist Trance: Nullify attempts to inflict Trance 50% of the time.
  • Horny Strike 20%: Normal attack inflicts Horny 20% of the time.
  • Trance Strike 10%: Normal attack inflicts Trance 10% of the time.
  • Resist Climax: Nullify attempts to inflict Climax 50% of the time.
  • Resist Incontinence: Nullify attempts to inflict Incontinence 50% of the time.
  • Incontinence Strike 20%: Normal attack inflicts Incontinence 20% of the time.

Master Scholar

  • Implosion: A skill that creates an implosion within the enemy.
  • Nullify Bio: Nullify Bio damage taken.
  • Nullify Sonic: Nullify Sonic damage taken.
  • ID Destruction: Defeat special genetically modified demons
  • Absolute Zero: A skill that casts absolute zero on the opponent.
  • Complete SP Conversion: Completely restore the user’s SP at the cost of MP.
  • Plasma: A skill that casts plasma at the opponent.
  • Ultra MP Conversion: Restores a large amount of MP at the cost of SP.
  • Nuclear: A nuclear explosion is created within the opponents’ body. This attack uses the Nuclear element, which bypasses all attempts at reflection and absorption, alongside ignoring all resistances and immunity to attacks.

Golden Alchemist

  • Armor of Truth: Create sets of Armor of Truth, absorbing all elements except Holy, Dark, Pleasure, Bio, and Sonic for 4 rounds.
  • Giant Mask: Create Giant Masks, doubling the user and allies' Max HP for 5 rounds.
  • Athena Bracelet: Create Athena Bracelets, allowing the user and allies to execute weapon-based skills twice for 4 rounds.
  • Alice Soul: Create Alice Souls, allowing the user and allies to cast magic-based skills twice for 4 rounds.
  • Final Elixir: Create a Final Elixir and use it immediately. Target: User and all allies. Effect:100% HP/MP/SP Recovery
  • Full Aegis: Create a Full Aegis, reflecting Physical and Pleasure damage for 4 rounds for the user and allies.

Oort Cloud: Create an Oort Cloud, increasing Chaos resistance by 50% for 4 rounds for the user and allies. Homuculus Roar: Create a Homunculus Roar, allowing for the user and all allies to act twice for 4 rounds.

  • Excalibur: Transmutted Excalibur out of nothing and equipped it at the same time as it fires a holy blow that damage all enemies and has a 10% chance to send the foes' soul to heaven.

Library Lord

  • Page 32 of Wind: Generate a vacuum blade with the power of a magic book
  • Page 1001 of Divine Protection: Boost all allies' stats by 50% and halve all damage taken for 6 rounds with a grimoire page.
  • Page 64 of Earth: Generate falling rocks with the power of a magic book
  • Page 128 of Water: Generate a water hammer with the power of a magic book
  • Magic Reflector: +100% to Magic Reflection rate, but take +100% damage from physical sources.
  • Page 888 of Miracle: Heal the whole ally with the power of a magic book
  • Page 99999 of Chaos: Conjure the chaos and brings the end to life with a grimoire page.

Makina Master

  • Super Vibro Blade: Makina, where the blades generate super-vibration and cut any material.
  • MLRS: Powerful anti-military makina firing twin rockets dealing burning damage.
  • Hyperion: A strategic makina that fires photon bullets and destroys all targets.
  • Weak Matter: Special Makina that weakens all attributes. Effect: All Element Weakening.
  • Eldridge: A warship of a different civilization that fires a bombardment that crosses dimensions
  • Ragnarok: Ultimate destruction makina that was used in the struggle of the gods dealing fire and nuclear damage.

Necromaster

  • Rotting Knight Alexia: Call the cavalry zombie "The Knight Alexia" who deal Poison damage.
  • Nullify Poison: Become immune to Poison.
  • Deathly Gorgeous Princess Reina: Call the cavalry zombie Glorious Necro Princess Reina"
  • Bio Strike: Normal attack also deals Bio damage, and has a chance to inflict Poison.
  • Darkness Flash: Attack with a Scythe deal intense damage to undead enemies like Zombie with the blade of God
  • Queen Necrodia: Call the cavalry zombie "Queen Necrodia" who deal poison damage.
  • Zombie Horde: Call the cavalry zombie Eliminaire.

Master Shaman

  • Gozen Tomoe, Female Warrior Samurai Tomoe, Lady Tomoe: Call the ghost "Tomoe Gozen" who deals magic damage.
  • Nullify Paralysis: Become immune to Paralysis.
  • Great Mage Gregoria: Call the cavalry ghost "Great Mage Gregoria". Summoning (Ice 1000% Mag), Target: All Foes, Effect: 100% Hit
  • Contract of Darkness: Skills that sacrifice health have 1/2 HP cost.
  • Darkness Scatter: A ruthless scythe that cuts enemies with a blade of darkness and disperses them

Puppet Master

  • Beck the Beast: Call out the doll "Beck the Beast"
  • Nullify Petrify: Become immune to Petrify.
  • Giant Sera: Call out the doll "Giant Sara"
  • Sonic Strike: Normal attack also deals Sonic damage, and has a chance to inflict Confusion.
  • Puppet Reaper: Skill that masters the mechanism and dismantles inorganic beings like dolls.
  • Decisive Weapon Agni: Call out the doll "Kagureki Weapon Agni" who deal fire damage

God of Speech

  • Major Provocation: Curse enemies and greatly reduce friendship.
  • Epic Tale: Release the potential of the user and all allies with the power of words. Target: All Allies, Effect: All Stats Up (for 3 turns)
  • Jinx: Spread a curse on all enemies with the power of words. Effect: Death
  • Lip Service Master: User can only use Talk skills, but they have 1/2 SP cost. Also gives +30% Eva/Mag Eva.
  • Burning Edge: Throwing technique that burns out all enemies with boomerang with burning fire
  • Celebrate (祝詞): Heal the user and all allies with the power of words
  • Great Praise: Praise the enemy and greatly increase friendship

Flavor Emperor

  • Sushi: Make some sushi, boosts the user and all allies' Defense by 50% and halves physical damage taken for 6 rounds.
  • Mapo Tofu: Cook some mapo tofu, boosts the user and all allies' Attack by 50% for 6 rounds.
  • Deep Fried Tofu: Cook some deep fried tofu, boosts the user and all allies' Willpower by 50% and halves magical damage taken for 6 rounds.
  • Roast Chicken: Cook some roast chicken, boosts the user and all allies' Magic by 50% for 6 rounds.
  • Ultimate Metabolism: Healing items/effects used on you restore 400% more HP/MP/SP.
  • Yakisoba Bread: Cook some yakisoba bread, boosts the user and all allies' Agility by 50% for 6 rounds.
  • Meat Bun: Cook some meat buns, boosts the user and all allies' Dexterity by 50% for 6 rounds.
  • Egg Bagel Sandwich: Make an egg bagel sandwich, recovering the user or an ally's MP by 5%.
  • Salmon Bagel Sandwich: Make a salmon bagel sandwich, recovering the user or an ally's SP by 30%.
  • Chef Capriciousness: Randomly cook and have a cooking effect.
  • Crab Omelet: Cook some crab omelets, burning foes.
  • Ice Cream: Make some ice cream, freezing all foes with the ice attribute.
  • Pudding: Make some pudding, shocking all foes with electricity.
  • Parfait: Make some parfait, restoring the user and all allies' HP.
  • Kids Meal: Make a children's lunch and demonstrate the culinary effect that give the user or an ally the Auto-Revive effect.
  • Steak: Cook some steak, slicing all foes with wind blades.
  • Deluxe Rice Ball: Make some deluxe rice balls, drenching all foes and doing water damage.
  • Deluxe Sushi: Make some deluxe sushi, crushing all foes with earth damage.
  • Sukiyaki: Cook some broiled eel, recovering all of the user's or an ally's SP.
  • Broiled Eel: Cook some broiled eel, recovering all of the user's or an ally's SP.
  • Gian Stew: Make a gyroscope stew and get a cooking effect that causes dark damage to all foes and has a 10% chance to kill all foes.
  • Wedding Cake: Make a wedding cake and have a culinary effect that causes holy damage to all foes and has a 10% chance to send their soul to heaven.

Godly Doctor

  • Group Surgery: Medical technology that greatly recovers the HP of friends by full-scale treatment. Effect: 100% HP Recovery
  • Tafel Anatomy: Fatal medical action that kills the enemy alone
  • Re-Revival Treatment: Use medical expertise to cause an ally to revive automatically if they are defeated. Effect: Auto-Revive
  • Extracellular Metabolic Activation: Medicine, Target: All Allies, Effect: 30% HP Regen (for 10 turns)
  • Extracellular Magical Activation: Hugely activate allies' metabolism, granting HP regen for 10 rounds. Effect:30% HP Regen
  • Mass Antibiotic Injection: Inject allies with an antibiotic, preventing common status effects for 10 rounds. Effect: Nullify Status Effects (for 10 turns)
  • Mass Shock Resistance Injection: Inject allies with medicine that prevents instant defeat effects for 10 rounds. Effect: Nullify Death/Ascension/Climax
  • Mass Revival: Revives all allies with expert medical skill. Effect: Revive (20% HP)

Grandmaster Maid

  • Forbidden Herbal Tea: Restore strength and energy with forbidden herbal teas. Effect:HP Recovery,75% SP Recovery
  • Earth Strike: Normal attack also deals Earth damage.
  • Nullify Slimed: Become immune to Slimed.
  • Thousand Blossom Plate Toss: Damage foes by throwing countless dishes in a row

Alchemist

  • Potion: Create a Potion and restore HP. Target: Ally, Effect: 50% HP Recovery
  • Hero's Victory Cry: Unleash a triumphant shout, increasing all allies' stats by +50% and halves all damage taken for 4 rounds.
  • Crash Drum: Create a Crash Drum, increasing allies' critical rate by +100% and hit rate by +200% for 6 rounds.
  • Planet Light: Create a Planet Light, quantifying all XP, Job XP, and gold gained for the current battle.
  • Yggdrasil Branch: Create a Yggdrasil Branch, reviving all allies. Target: All Allies, Effect: Revive (100% HP)
  • Fire Sword: Infuse allies with the power of fire, add fire damage to their attacks, absorb fire, and deal +50% fire damage for 10 rounds.
  • Ice Sword: Infuse allies with the power of ice, add ice damage to their attacks, absorb ice, and deal +50% ice damage for 10 rounds.
  • Earth Sword: Infuse allies with the power of the earth, add Earth damage to their attacks, absorb Earth, and deal +50% Earth damage for 10 rounds.
  • Ether: Create an Ether and restore MP. Effect: 33% MP Recovery
  • Lightning Sword: Infuse allies with the power of lightning, add lightning damage to their attacks, absorb lightning, and deal +50% lightning damage for 10 rounds.
  • Wind Sword: Infuse allies with the power of Wind, add Wind damage to their attacks, absorb Wind, and deal +50% Wind damage for 10 rounds.
  • Water Sword: Infuse allies with the power of Water, add Water damage to their attacks, absorb Water, and deal +50% Water damage for 10 rounds.
  • Grand Potion: Create a Grand Potion and restore HP. Target: Ally, Effect: 100% HP Recovery
  • Boost: Create a Boost and restore SP completely.
  • Guardian Angel Helmet: Create Guardian Angel Helmets, blocking instant defeat effects for 10 rounds. Effect: Death/Ascension/Climax Immunity 10 Turns
  • White Sun: Create a White Sun, absorbing all physical damage taken for 4 rounds.
  • Collapse of the Creator: The mystery of alchemy that has an overwhelming effect only on the Inorganic lifeforms.
  • Grand Ether: Create a Grand Ether and restore MP., Target: Ally, Effect: 100% MP Recovery
  • Holy Sword: Infuse allies with the power of Holy, add Holy damage to their attacks, absorb Holy, and deal +50% Holy damage for 10 rounds.
  • Dark Sword: Infuse allies with the power of darkness, add Dark damage to their attacks, absorb Dark, and deal +50% Dark damage for 10 rounds.
  • Gale Shoes: Create pairs of Gale Shoes, boosting allies' Evasion by +75% for 4 rounds.
  • Last Potion: Create a Last Potion and restore HP., Effect: 100% HP Recovery
  • Last Boost: Create a Last Boost and restore SP.
  • Wonder Ruby: Create a Wonder Ruby, boosting allies' Magic Evasion by +75% for 4 rounds.
  • Last Ether: Create the Last Ether and restore MP.
  • Phoenix Soul: Create a Phoenix Soul, empowering allies with a second life. Effect: Auto Revive
  • Almighty Shower: Create an Almighty Shower and wash away all status ailments.
  • Security Dress: Create Security Dresses, preventing status ailments for 10 rounds.
  • Smiling Moon: Create a Smiling Moon, absorbing all pleasure damage taken for 4 rounds.
  • Automatically get alchemy materials (錬金素材自動ゲット): You may get alchemy material during battle
  • Shine Aura: Create a Shine Aura, regenerating HP/MP/SP for 10 rounds.