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Preytor: Difference between revisions

From The Codex
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==Codex Statistics==
==Codex Statistics==
'''[[Grade]]:''' '''S'''
'''[[Tiering System|Tier]]:''' '''High 8-C''', '''Higher''' with Special Attack
'''[[Tiering System|Tier]]:''' '''High 8-C''', '''Higher''' with Special Attack



Latest revision as of 13:58, 6 December 2024

"Preytor is our huge mutant mantis", says Dylan Jobe, the producer of the game at Incog. "The one element that separates Preytor from the rest of the monsters is her jump/flight ability. Although she isn't the best flyer in the game, she still can get around the level better than most monsters. Preytor's hand-to-hand style is very fast with an arsenal of blade strikes and slashes."
~ Official U.S. Playstation Magazine #64 1/03

Background

Preytor was once an ordinary praying mantis that had mutated due to exposure to the alien fuel by a scientist researching the effects of the fuel on normal animals. Preytor grew to a monstrous size and proceeded to devour the scientist and join the war of the monsters. Armed with piercing appendages and an ability to regurgitate a parasitic lifeform, this flying monstrosity feeds on destruction.

General Information

Name: Preytor

Origin: War of the Monsters

First Appearance: War of the Monsters

Latest Appearance: War of the Monsters

Company: Incog Inc. Entertainment, Sony Computer Entertainment

Creator: Dylan Jobe, Kellan Hatch

Sex: Female

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Metro City in The Creeping Chaos

Story Role: Monster, Fighter

Classification: Mutant Praying Mantis

Species: Praying Mantis

State of Being: Regular

Physiology: Mutant Physiology

Occupation: None

Enemies: Congar, Togera, Robo-47, Kineticlops, Agamo, Magmo, Ultra V, Zorgulon

Status: Alive in her ending, Deceased otherwise (Killed by the Monster the player selected)

Date of Death: In The Creeping Chaos

Alignment: Chaotic Evil (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[1], and wish to destroy one another[2])

Threat Level: Global Threat (All of the monsters desire to claim the world as their own, extinguishing all life on earth[3])

Codex Statistics

Grade: S

Tier: High 8-C, Higher with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Buster) (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[4]), Higher with Special Attack (Special attacks do far more damage then a monsters regular attack[5])

Durability: Large Building level

Striking Strength: Large Building Class (Buster)

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send each other flying)

Travel Speed: Superhuman (Through sheer size, Preytor should be able to move at these speeds), Higher with Flight (Preytor can outfly attack helicopters)

Attack Speed: Superhuman

Reaction Speed: Superhuman

Stamina: High (Preytor can fight in multiple fights and can keep fighting at full capacity even if heavily damage)

Range: Tens of Meters through sheer size

Intelligence: High Animalistic Intelligence (Despite being animals, the monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[6]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[7])

Knowledge: High Animalistic level


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[8], and wish to destroy one another[9]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[10]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[11]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[12] the toxic vapors of the aliens spaceships[13])


Pick Up Equipment

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Notable Techniques

  • Parasite: Preytor's long Range attack is a homing parasite that reaches a long distance and does low damage.
  • Long Flight: H-H-H
  • High Blade: L-L-H-H
  • Shoulder Stab: L-L-L-L
  • Upper Slice: L-H-L-H
  • Lightning Claw: L-L-L-L-L
  • Speedy Stab: H-L-H-L-H-L-H-H-L
  • Thorax Double Juggle: H-H-H-UH-DL-DL
  • CLAW DANCE: L-L-L-L-H-H-L-L-H
  • SHINING CLAW: L-L-L-L-H-L-H-H-L

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Preytor will fly around and physically attack her opponent along with regurgitate a parasitic lifeform to assist her

Weaknesses: Nothing notable.

Trivia

  • Preytor is a nod to the Universal film The Deadly Mantis (1957) and the Toho films Son of Godzilla (1967) and All Monsters Attack (1969), both of which feature a giant mantis, known as Kamacuras, who would also re-appear in Godzilla: Final Wars in 2004.
  • Preytor's red ant skin from Stage 3 is a nod to the 1954 WB film Them!.
  • Preytor appears as a pre-boss threat, the giant ants, in Stage 3 at Rosdale Canyon, and then with Mecha-Congar in Stage 4 at Metro City.
  • The name of the Metro City poster, The Creeping Chaos, may be a reference to H.P. Lovecraft's Nyarlathotep, the crawling chaos.
  • Preytor's third skin might be based on the giant praying mantis robot from the DuckTales TV show.
  • Preytor's roars are the same as the Xenomorph screech from the Alien movies.
  • If the infinitely respawning Kineticlops in the Atomic Island level are excluded, Preytor has the most appearances out of any monster in Adventure mode, having 9 versions of her that appear and must be defeated.
  • Preytor may have been inspired by the Giant Praying Mantis from the Goosebumps series, which first appeared in A Shocker On Shock Street.

Battle Records

This battle record is with the Togera Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO
  • Cerebulon - Fight
    • Conditions: None.
    • Location: Capitol

None.

None.

References

  1. War of the Monsters Game Manual page 14
  2. War of the Monsters Adventure Mode
  3. War of the Monsters Adventure Game Manual pages 2-3
  4. War of the Monsters Game Manual Pages 2-3
  5. War of the Monsters Preytor Special Attacks
  6. War of the Monsters Game Manual Page 9
  7. War of the Monsters Game Manual Page 11
  8. War of the Monsters Game Manual page 14
  9. War of the Monsters Adventure Mode
  10. War of the Monsters Game Manual Page 14
  11. War of the Monsters Game Manual Page 11
  12. War of the Monsters intro
  13. War of the Monsters Game Manual Pages 2-3
  14. War of the Monsters Game Manual Page 14
  15. War of the Monsters Game Manual Page 13
  16. War of the Monsters Game Manual Page 14
  17. War of the Monsters Game Manual Page 13
  18. War of the Monsters Game Manual Page 13