|
|
Line 7,664: |
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| [[Category:Staff Users]] | | [[Category:Staff Users]] |
| [[Category:Tier 3]] | | [[Category:Tier 3]] |
| [[Category:Tier 3-A]] | | [[Category:3-A]] |
| [[Category:Superhumans]] | | [[Category:Superhumans]] |
| [[Category:Small Sized Characters]] | | [[Category:Small Sized Characters]] |
Revision as of 02:04, 27 September 2021
“
|
Long, long ago, in a faraway realm, there was a beautiful, peaceful land called the Dream Kingdom. One surprising day, Hornhead went on a rampage across the Seaside. And so it came to pass that Team Kirby set off on an adventure to restore peace to the kingdom..
|
„
|
Background
Team Kirby is a group in the Kirby series, debuting in the Kirby: Planet Robobot sub-game Team Kirby Clash. Team Kirby is a team of four Kirbys; Kirby, Yellow Kirby, Blue Kirby and Green Kirby. There are four playable roles in Team Kirby; Sword Hero, Hammer Lord, Beam Mage and Doctor Healmore. Members of Team Kirby may switch roles between quests and face bosses in any combination of the four roles. In Team Kirby Clash, Team Kirby Clash Deluxe, and Super Kirby Clash, Team Kirby starts out with only two members. After completing a certain number of quests, two additional teammates join Team Kirby after "hearing of your exploits."
In both games, Team Kirby fights bosses and gains experience depending on each member's performance. If they gain enough experience, they may all level up. The highest possible level to achieve in Team Kirby Clash is Level 10, while in Team Kirby Clash Deluxe the highest possible level is Level 50. In Super Kirby Clash, Level 100 is the maximum level.
Powers and Stats
Tier: 3-A | 3-A
Name: Team Kirby which consist of: Kirby, Blue Kirby, Green Kirby, and Yellow Kirby
Origin: Team Kirby Clash
Sex: Unknown
Age: Unknown
Classification: Kirby Species, Heroes
Attack Potency: Universe level (Can fight Landia amplified with the Master Crown. The Master Crown gave Magolor Soul the power to warp the entire fabric of Another Dimension, a parallel universe that serves as a space between other dimensions) | Universe level (Can fight Galacta Knight and an amplified Galacta Knight known as Aeon Hero, Galacta Knight’s base self can one-shot Parallel Nightmare)
Dimensionality: 3-D
Travel Speed: Peak Human | Peak Human
Combat Speed: Massively FTL+ (Can tag Landia who should be easily comparable in speed to main universe Kirby) | Massively FTL+
Reaction Speed: Massively FTL+ | Massively FTL+
Lifting Strength: Possibly Stellar (Since they can fight Return to Dream Land level threats the Kirby of this universe should also presumably have the same lifting strength as the Kirby of the main universe) | Possibly Stellar
Striking Strength: Universe Class | Universe Class
Durability: Universe level | Universe level
Stamina: Superhuman (Noted to have fought “as no one ever had to restore peace to the Dream Kingdom. Fought Parallel Nightmare and Galacta Knight back to back, to the point of their tears running dry and them feeling near defeat)
Range: Below Standard Melee Range, higher with Sword and Hammer, a couple of meters with thrown Flasks from Doctor Healmore, Several Meteors with energy beams from Beam Mage, Interstellar with stone tablets (Summons a meteor from outerspace), Complex Universal with Time Stop
Powers and Abilities:
Superhuman Physical Characteristics, Small Size (Type 0. Should be the same height as regular Kirby who is canonically 20 centimeters long), Self-Sustenance (Type 1. Can breathe in space), Flight (Can puff himself up to fly for a short period of time), Accelerated Development (Leveling; Physical Stats. The Kirby's grow stronger the more they level up through battles), Immortality (Type 3), Regeneration (Mid. Can regenerate from being flattened), Resurrection (Via the revival spell, can revive dead allies), Healing (If Kirby eats a piece of food he can share it with another Kirby to heal them), Transformation & Intangibility (Can transform into intangible stars), Resistance to Poison Manipulation (Isn't poisoned by attacks from Venom Kracko, can touch the Miasmoros without being poisoned), Bone Manipulation (Like the main universe Kirby, Team Kirby should lack bones, making them invertebrates)Weapon Mastery (A master swordsman that can use a wide arrange of sword abilities), Forcefield Creation (When guarding, he can make a large forcefield), Energy Projection (Can charge up his sword and unleash an energy projectile), Statistics Amplification (With Gale Blade DX, a sword imbued with the power of the wind, boosts charge speed. With Crimson Blade DX, increases attack power. With Gale Helm DX, it boosts charge speed. With Unicorn Horn Helm DX, shortens revival time. With Crimson Helm DX, shields the wearer and grants this helm significant protective powers. With White-Hawk Sword DX, raises charge speed. With Abyssium Blade DX, raises various abilities. With White Hawk Helm DX, raises charge speed), Healing & Aura (With Unicorn Blade DX, a sword with healing powers, it's aura shortens revival time), Accelerated Development (Other; Battle Skills. With the Golden Blade DX, boosts battle skills. With the Golden Helm DX, boosts battle skills), Darkness Manipulation & Dark Matter Manipulation (With the Dark Matter Blade DX, a blade with dark matter), Blessed (With Platinum Hero Sword DX, a sword imbued with heavenly power. With Platinum Hero Helm DX, a helm imbued with heavenly power), Light Manipulation (With Susian Bolt Blade DX, it forms a blade of light using technology from beyond Team Kirby's dimension), Limited Supernatural Luck (With Wonder Sword DX, boost chance of getting fragments. With Wonder Helm DX, boost chance of getting fragments), Fire Manipulation (With Blazure Helm DX, a helmet engulfed in blue fire, the quiet flickering flames surround and protect the wearer without burning)Weapon Mastery (Extremely skilled at using his hammer), Fire Manipulation (While charging their hammer it can catch on fire), Statistics Amplification (With Beast Hammer DX, a powerful hammer swathed in the pelt of a wild beast, which helps boost charge speed. With Cyclops Mace DX, boosts both charge speed and Team Meteor strength. With Boost Helmet DX, the silky fur on the rim boosts charge speed. With Dino King Helmet DX, enhances recovery power. With Cyclops Helmet DX, the single unblinking blue eye boosts both the helmet's charge speed and Team Meteor power. With White-Tiger Hammer DX, it raises both attack power and revival speed. With D-Mind Hammer Revenge DX, its strength is amplified by the power of warped black mirrors. With Lapis Helmet DX, boosts the power of the Team Meteor attack. With White-Tiger Helmet DX, raises revival speed), Accelerated Development (Other; Battle Skills. With Golden Hammer DX, a hammer that boosts battle skills. With Golden Warlord Helmet DX, it boosts battle skills), Limited Supernatural Luck & Possible Summoning (With Lucky Mallet DX, a symbol of good fortune that's rumored to summon treasure. With Wonder Hammer DX, increases chance of earning fragments. With Wonder Helmet DX, boosts chance at getting fragments), Blessed (With Platinum Lord Hammer DX, a legendary hammer imbued with heavenly power. With Platinum Lord Helmet DX, a helm imbued with heavenly power), Possible Attack Reflection (With Platinum Lord Helmet DX, its horns are said to repel any attack), Plant Manipulation (With Cherry-Blossom Hammer DX, this weapon overflows with natural power that causes flowers to blossom with each swing)Healing (Can charge their flask to shoot out healing concoctions to heal allies. The Golden Flask DX was once used to heal a hero of the kingdom from long ago. The Physicians Flask has healing powers. With Lapis Hood DX, a hood imbued with the strange power of a blue jewel, a healing item that raises recovery), Electricity Manipulation (Can release electrical orbs out of his flask with science lab), Fire Manipulation (Can release a pillar of fire out of his flask with science lab), Water Manipulation (Can release a pillar of water out of his flask with science lab), Holy Manipulation & Statistics Amplification (With Holy Flask DX, a flask filled with holy water that shortens the time needed to cast the revival spell. With Tidal Flask DX, boosts healing powers. With Diviner's Flask DX, enhances revival speed. With Chuchu Flask DX, a flask that calls to mind a mysterious girl, the power that it holds heightens a number of abilities. With Holy Cap DX, wearing this gear enhances revival speed. With Tidal Cap DX, its mysterious effects boost recovery power. With Diviner's Cap DX, it comes with a magical talisman that enhances revival speed. With Physician's Flask, boosts attack. With Lapis Flask DX, a powerful healing weapon that raises one's recovery. With Wonder Flask DX, raises various abilities. With Physician's Hat, it's red glasses boosts defense. With Lapis Hood DX, a hood imbued with the strange power of a blue jewel, a healing item that raises recovery), Blessed (With Tidal Flask DX, the flask is filled with blessed, life-giving water. With Platinum Doctor Flask DX, it is imbued with holy power. With Platinum Doctor Miter DX, it is imbued with holy power), Accelerated Development (Other; Battle Skill. With the Golden Flask DX, boosts battle skill. With Golden Cap DX, boost battle skill), Poison Manipulation (With Mad Scientist's Flask, a flask filled with a poisonous brew), Purification (With Platinum Doctor Flask DX, it contains a panacea that can heal any injury), Possible Empathic Manipulation (With Heartthrob Flask DX, this flask if full of liquid that can supposedly make anyone fall in love with anyone else. With Heartthrob goggles, glasses that overflow with love, when worn, they'll make Kirby want to make lots of friends, powered by the heart on top of his head)Magic & Energy Projection (Shoots out a magical energy beam), Time Stop & BFR (After hitting enough time beams, Kirby and the enemies are sent to a realm where time is stopped. With Platinum Mage Staff DX, its magic can halt time's flow for any foe), Time Manipulation & Possible Time Travel (With Chronos Hat and Staff, a magic staff and hat the grants the user control of time. Supposedly the wielder can travel through space-time at will), Statistics Amplification (With Mage's Staff DX, the stone on the staff enhances magic power. With Wizard's Staff DX, helps boost recovery power. With Celestial Staff DX, the power of the stars helps boost team meteor power. With Wizard's Hood DX, protective magics are sewn into the fabric of this hood, enhancing recovery power. With Rose Hat DX, the very power of nature is woven into the hat given a subtle but pleasant aroma that enhances healing power. With Celestial Hat DX, the twinkling stars on the hat boost Team Meteor power. With Magician's Staff DX, the large red jewel boosts the user's magical power. With Lapis Staff DX, raises both attack power and charge speed. With White-Rabbit Staff, raises various abilities. With Lapis Hat DX, boosts charge speed. With Wonder Hat DX, gains heightened magical power), Healing (With Rose Staff DX, this staff is imbued with healing power), Accelerated Development (Other; Battle Skill. With Golden Staff DX, boosts battle skill. With Golden Headdress DX, the glittering gold boosts battle skills), Blessed (With Platinum Mage Staff DX, it is imbued with heavenly power. With Platinum Mage Coronet DX, it is imbued with heavenly power), Invulnerability (Type 1. With Platinum Mage Coronet DX, an unbreakable defense charm is cast upon it's central jewel) Resurrection & Healing (With Gem Apples, if Kirby has 3 gem apples he can use them to fully revive himself and his team to full health), Statistics Amplification (With EXP Orbs, can double Kirby's EXP gain. With Potion boosts both stamina and attack. With Champion's Codex, upgrades stamina for Sword Hero, attack for Hammer Lord, recovery for Doctor Healmore, and upgrades all stats for Beam Mage), Limited Supernatural Luck (With Champion's Codex, multiplies the amount of corresponding Fragments earned from quests), Summoning (When all Kirby's get a power tablet, they can summon a meteor to crash onto the area)
Standard Equipment:
This dropdown contains the standard equipment of Team Kirby, due to it's length it was made collapsable.
|
Armor:
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Stamina
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Helm
|
1
|
A helm for beginning swordsmen. Don't expect it to offer much protection.
|
0
|
0
|
0
|
0
|
0
|
+4
|
+0
|
+0
|
+0
|
+0
|
+0
|
+4
|
Beginner's Helm DX
|
1
|
100
|
100
|
100
|
84
|
+227
|
+0
|
+0
|
+0
|
+0
|
+0
|
+227
|
Beginner's Helm SDX
|
|
|
|
|
|
+437
|
+10
|
+30
|
+20
|
+40
|
+2
|
+539
|
|
Swordsman's Helm
|
2
|
A swordsman with a bit of experience can wear this helm. The red plume symbolizes determination.
|
0
|
2
|
1
|
0
|
2
|
+18
|
+0
|
+0
|
+0
|
+0
|
+0
|
+18
|
Swordsman's Helm DX
|
1
|
118
|
109
|
118
|
90
|
+242
|
+0
|
+0
|
+0
|
+0
|
+2
|
+244
|
Swordsman's Helm SDX
|
|
|
|
|
|
+443
|
+10
|
+40
|
+20
|
+40
|
+4
|
+557
|
|
Knight Helm
|
3
|
A helm wielded only by one of the worthy. The vivid red color is very popular with dedicated warriors.
|
0
|
6
|
3
|
0
|
4
|
+31
|
+0
|
+0
|
+0
|
+20
|
+0
|
+51
|
Knight Helm DX
|
1
|
126
|
117
|
137
|
95
|
+262
|
+0
|
+0
|
+0
|
+40
|
+2
|
+304
|
Knight Helm SDX
|
3
|
203
|
215
|
202
|
140
|
+460
|
+30
|
+30
|
+20
|
+60
|
+4
|
+604
|
|
Lapis Helm
|
4
|
A swordsman's helm imbued with the strange power of a blue jewel. Its azure shimmer is extraordinarily beautiful.
|
0
|
11
|
6
|
8
|
10
|
+50
|
+0
|
+0
|
+0
|
+20
|
+0
|
+70
|
Lapis Helm DX
|
1
|
143
|
130
|
135
|
99
|
+293
|
+0
|
+0
|
+0
|
+40
|
+2
|
+335
|
Lapis Helm SDX
|
|
|
|
|
|
+479
|
+10
|
+30
|
+20
|
+60
|
+4
|
+603
|
|
Gale Helm
|
The wings on this helm symbolize speeding winds. It boosts charge speed.
|
0
|
22
|
13
|
13
|
14
|
+55
|
+10
|
+10
|
+0
|
+20
|
+0
|
+95
|
Gale Helm DX
|
1
|
137
|
152
|
137
|
100
|
+300
|
+30
|
+20
|
+0
|
+40
|
+0
|
+390
|
Gale Helm SDX
|
3
|
|
|
|
148
|
+486
|
+40
|
+50
|
+20
|
+60
|
+2
|
+658
|
|
Unicorn Helm
|
5
|
Bearing the appearance of a holy beast, this horned helm boosts charge speed and Team Meteor.
|
0
|
24
|
18
|
35
|
22
|
+63
|
+0
|
+10
|
+0
|
+20
|
+0
|
+93
|
Unicorn Helm DX
|
2
|
160
|
144
|
138
|
102
|
+318
|
+40
|
+40
|
+10
|
+40
|
+4
|
+452
|
Unicorn Helm SDX
|
|
|
|
|
|
+492
|
+54
|
+70
|
+30
|
+60
|
+6
|
+712
|
|
White-Hawk Helm
|
A helm decorated with the feathers of a white hawk. Raises charge speed.
|
0
|
28
|
42
|
30
|
26
|
+68
|
+15
|
+10
|
+0
|
+20
|
+0
|
+113
|
White-Hawk Helm DX
|
2
|
153
|
164
|
143
|
104
|
+320
|
+30
|
+30
|
+10
|
+40
|
+4
|
+434
|
White-Hawk Helm SDX
|
|
|
|
|
|
+530
|
+43
|
+60
|
+30
|
+40
|
+6
|
+709
|
|
Wonder Helm
|
6
|
The Unicorn Helm gets even fancier! Boosts your chance of getting fragments, and it's cute, to boot!
|
0
|
40
|
40
|
40
|
32
|
+76
|
+0
|
+0
|
+0
|
+0
|
+3
|
+79
|
Wonder Helm DX
|
2
|
164
|
164
|
164
|
106
|
+330
|
+15
|
+0
|
+10
|
+0
|
+4
|
+359
|
Wonder Helm SDX
|
|
|
|
|
|
+540
|
+37
|
+40
|
+30
|
+40
|
+6
|
+693
|
|
Crimson Helm
|
Here resides the red hot fighting spirit, frozen in flame, shielding the wearer and granting this helm significant protective powers.
|
0
|
60
|
42
|
42
|
35
|
+82
|
+0
|
+0
|
+0
|
+20
|
+0
|
+102
|
Crimson Helm DX
|
2
|
178
|
161
|
161
|
108
|
+332
|
+0
|
+10
|
+0
|
+40
|
+0
|
+382
|
Crimson Helm SDX
|
|
|
|
|
|
+541
|
+10
|
+50
|
+20
|
+48
|
+2
|
+671
|
|
Golden Helm
|
7
|
A relic worn by a hero of the kingdom long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+89
|
+20
|
+20
|
+0
|
+0
|
+5
|
+134
|
Golden Helm DX
|
3
|
180
|
180
|
180
|
114
|
+338
|
+60
|
+60
|
+0
|
+0
|
+5
|
+463
|
Golden Helm SDX
|
5
|
333
|
333
|
333
|
170
|
+548
|
+76
|
+90
|
+20
|
+40
|
+7
|
+781
|
|
Blazure Helm
|
A helmet engulfed in blue fire. Oddly, the quiet flickering flames surround and protect the wearer without burning.
|
0
|
88
|
45
|
45
|
44
|
+96
|
+0
|
+0
|
+0
|
+20
|
+0
|
+116
|
Blazure Helm DX
|
3
|
168
|
168
|
234
|
120
|
+346
|
+0
|
+0
|
+0
|
+20
|
+3
|
+369
|
Blazure Helm SDX
|
5
|
|
|
|
172
|
+556
|
+10
|
+30
|
+20
|
+60
|
+5
|
+681
|
|
Fish Helm
|
8
|
A fish that hides inside another creature inspired this helm. Wait... Could this actually be a real fish?
|
0
|
47
|
54
|
99
|
52
|
+119
|
+0
|
+30
|
+0
|
+20
|
+0
|
+169
|
Fish Helm DX
|
3
|
191
|
242
|
173
|
128
|
+348
|
+20
|
+90
|
+0
|
+60
|
+0
|
+518
|
Fish Helm SDX
|
|
|
|
|
|
+570
|
+32
|
+120
|
+0
|
+60
|
+0
|
+782
|
|
Regal-Tang Hat
|
A hat shaped like a fish. You don't sea something like that every ray, but you'll soon give it your eel of approval.
|
0
|
40
|
99
|
61
|
52
|
+124
|
+40
|
+0
|
+20
|
+0
|
+3
|
+187
|
Regal-Tang Hat DX
|
3
|
225
|
186
|
195
|
128
|
+353
|
+0
|
+0
|
+30
|
+0
|
+5
|
+388
|
Regal-Tang Hat SDX
|
6
|
393
|
359
|
408
|
177
|
+575
|
+10
|
+30
|
+50
|
+40
|
+9
|
+714
|
|
Abyssium Helm
|
9
|
A helm made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+136
|
+50
|
+30
|
+0
|
+0
|
+7
|
+223
|
Abyssium Helm DX
|
4
|
210
|
210
|
210
|
132
|
+373
|
+75
|
+90
|
+0
|
+0
|
+7
|
+545
|
Abyssium Helm SDX
|
|
|
|
|
|
+583
|
+90
|
+120
|
+20
|
+40
|
+9
|
+862
|
|
Dark Matter Gear
|
10
|
Armor that borrows its appearance from the dark swordsman with a single eye. It is said that what looks like hair is actually part of its body.
|
0
|
76
|
88
|
96
|
66
|
+174
|
+0
|
+10
|
+5
|
+40
|
+0
|
+229
|
Dark Matter Gear DX
|
4
|
244
|
244
|
178
|
138
|
+388
|
+0
|
+30
|
+5
|
+60
|
+3
|
+486
|
Dark Matter Gear SDX
|
|
|
|
|
|
+598
|
+20
|
+60
|
+25
|
+80
|
+5
|
+788
|
|
Landion Helm
|
11
|
A helm embodying the strength of the four-headed dragon, Landia, protector of ancient treasures.
|
0
|
96
|
74
|
120
|
72
|
+190
|
+20
|
+30
|
+10
|
+40
|
+4
|
+294
|
Landion Helm DX
|
4
|
224
|
198
|
268
|
142
|
+412
|
+60
|
+90
|
+15
|
+60
|
+5
|
+642
|
Landion Helm SDX
|
|
|
|
|
|
+613
|
+76
|
+120
|
+35
|
+60
|
+7
|
+911
|
|
Parallel Landion Helm
|
12
|
A helm honoring the Landia of another world. Power radiates from this ominous crown.
|
0
|
66
|
122
|
122
|
82
|
+207
|
+0
|
+40
|
+5
|
+40
|
+0
|
+292
|
Parallel Landion Helm DX
|
4
|
206
|
252
|
252
|
150
|
+423
|
+0
|
+120
|
+7
|
+40
|
+0
|
+590
|
Parallel Landion Helm SDX
|
7
|
490
|
525
|
525
|
200
|
+624
|
+10
|
+150
|
+27
|
+80
|
+2
|
+893
|
|
Platinum Hero Helm
|
13
|
This legendary armor is purported to possess divine powers. Nothing can so much as scratch its platinum surface.
|
1
|
110
|
110
|
110
|
90
|
+228
|
+30
|
+20
|
+15
|
+20
|
+2
|
+315
|
Platinum Hero Helm DX
|
4
|
245
|
245
|
245
|
160
|
+432
|
+90
|
+70
|
+22
|
+20
|
+6
|
+640
|
Platinum Hero Helm SDX
|
|
|
|
|
|
+634
|
+100
|
+100
|
+50
|
+60
|
+9
|
+953
|
|
Morpho Doomhelm
|
14
|
Defensive gear inspired by "the knight of doom." This helmet appeared in response to the screams of the most powerful warrior in the galaxy.
|
1
|
91
|
123
|
123
|
99
|
+242
|
+35
|
+10
|
+30
|
+20
|
+0
|
+337
|
Morpho Doomhelm DX
|
4
|
270
|
222
|
270
|
162
|
+446
|
+105
|
+40
|
+44
|
+40
|
+5
|
+680
|
Morpho Doomhelm SDX
|
8
|
567
|
600
|
600
|
215
|
+647
|
+120
|
+70
|
+64
|
+80
|
+8
|
+989
|
|
Starlight Helm
|
15
|
This phantasmal piece of gear appears when the world is in trouble, a beacon of hope lightning up a dark night. The strongest helm in the world.
|
1
|
117
|
117
|
117
|
108
|
+265
|
+30
|
+20
|
+15
|
+40
|
+5
|
+375
|
Starlight Helm DX
|
5
|
277
|
277
|
277
|
188
|
+469
|
+90
|
+90
|
+22
|
+60
|
+8
|
+739
|
Starlight Helm SDX
|
10
|
640
|
640
|
640
|
222
|
+670
|
+109
|
+120
|
+42
|
+108
|
+10
|
+1059
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Stamina
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Helmet
|
1
|
A helmet given to rookie warriors. It's not the most reliable.
|
0
|
0
|
0
|
0
|
0
|
+6
|
+0
|
+0
|
+0
|
+0
|
+0
|
+6
|
Beginner's Helmet DX
|
1
|
100
|
100
|
100
|
84
|
+251
|
+0
|
+0
|
+0
|
+0
|
+0
|
+251
|
Beginner's Helmet SDX
|
|
|
|
|
|
+449
|
+10
|
+30
|
+20
|
+40
|
+2
|
+551
|
|
Warrior's Helmet
|
2
|
A warrior with a bit of experience can wear this helmet. There's nothing special about it, but it's good enough.
|
0
|
2
|
1
|
0
|
2
|
+21
|
+0
|
+0
|
+0
|
+0
|
+0
|
+21
|
Warrior's Helmet DX
|
1
|
118
|
109
|
118
|
90
|
+275
|
+0
|
+0
|
+0
|
+0
|
+2
|
+277
|
Warrior's Helmet SDX
|
|
|
|
|
|
+461
|
+10
|
+40
|
+20
|
+40
|
+4
|
+575
|
|
Brave Helmet
|
3
|
This helmet is beloved of hammer users throughout the kingdom. The dual horns and forehead gem are symbols of courage and resolve.
|
0
|
6
|
3
|
0
|
4
|
+36
|
+0
|
+0
|
+0
|
+0
|
+0
|
+36
|
Brave Helmet DX
|
1
|
126
|
117
|
137
|
95
|
+302
|
+0
|
+0
|
+0
|
+0
|
+2
|
+304
|
Brave Helmet SDX
|
|
|
|
|
|
+488
|
+30
|
+30
|
+20
|
+40
|
+4
|
+612
|
|
Lapis Helmet
|
4
|
A helmet imbued with the strange power of a blue jewel. It boosts the power of your Team Meteor attacks.
|
0
|
11
|
6
|
8
|
10
|
+64
|
+10
|
+10
|
+0
|
+0
|
+0
|
+84
|
Lapis Helmet DX
|
1
|
143
|
130
|
135
|
99
|
+330
|
+30
|
+30
|
+0
|
+0
|
+2
|
+392
|
Lapis Helmet SDX
|
|
|
|
|
|
+522
|
+40
|
+60
|
+20
|
+40
|
+4
|
+686
|
|
Beast Helmet
|
The silky fur on the rim of this helmet isn't just nice to touch—it also boost Team Meteor.
|
0
|
22
|
13
|
13
|
14
|
+69
|
+0
|
+30
|
+0
|
+0
|
+0
|
+99
|
Beast Helmet DX
|
1
|
137
|
152
|
137
|
100
|
+341
|
+10
|
+30
|
+0
|
+40
|
+0
|
+421
|
Beast Helmet SDX
|
3
|
233
|
240
|
222
|
148
|
+527
|
+21
|
+60
|
+20
|
+60
|
+2
|
+690
|
|
Dino King Helmet
|
5
|
Crafted from the bones of creatures that lived long ago, this helmet boosts charge speed.
|
0
|
24
|
18
|
35
|
22
|
+80
|
+0
|
+10
|
+0
|
+20
|
+0
|
+110
|
Dino King Helmet DX
|
2
|
160
|
144
|
138
|
102
|
+360
|
+0
|
+40
|
+0
|
+40
|
+4
|
+444
|
Dino King Helmet SDX
|
4
|
262
|
246
|
249
|
155
|
+546
|
+10
|
+70
|
+20
|
+40
|
+6
|
+692
|
|
White-Tiger Helmet
|
A helmet containing the power of a white tiger. In addition to protecting your head, it also raises revival speed.
|
0
|
28
|
42
|
30
|
26
|
+88
|
+10
|
+0
|
+10
|
+0
|
+0
|
+108
|
White-Tiger Helmet DX
|
2
|
153
|
164
|
143
|
104
|
+367
|
+30
|
+0
|
+15
|
+0
|
+6
|
+418
|
White-Tiger Helmet SDX
|
|
|
|
|
|
+565
|
+43
|
+30
|
+35
|
+40
|
+8
|
+721
|
|
Wonder Helmet
|
6
|
A wondrously colorful helmet embedded with rainbow-colored stones. Boosts your chance of getting fragments.
|
0
|
40
|
40
|
40
|
32
|
+97
|
+0
|
+0
|
+0
|
+0
|
+3
|
+100
|
Wonder Helmet DX
|
2
|
164
|
164
|
164
|
106
|
+373
|
+0
|
+0
|
+0
|
+0
|
+4
|
+377
|
Wonder Helmet SDX
|
|
|
|
|
|
+583
|
+20
|
+40
|
+20
|
+40
|
+6
|
+709
|
|
Cyclops Helmet
|
The single unblinking blue eye boosts this helmet's charge speed.
|
0
|
60
|
42
|
42
|
35
|
+98
|
+0
|
+0
|
+0
|
+20
|
+0
|
+118
|
Cyclops Helmet DX
|
2
|
178
|
161
|
161
|
108
|
+385
|
+0
|
+0
|
+0
|
+48
|
+0
|
+433
|
Cyclops Helmet SDX
|
|
|
|
|
|
+595
|
+10
|
+40
|
+20
|
+48
|
+2
|
+715
|
|
Golden Warlord Helmet
|
7
|
A golden relic crafted for a valiant warrior. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+100
|
+20
|
+20
|
+0
|
+0
|
+5
|
+145
|
Golden Warlord Helmet DX
|
3
|
180
|
180
|
180
|
114
|
+392
|
+60
|
+60
|
+0
|
+0
|
+5
|
+517
|
Golden Warlord Helmet SDX
|
5
|
333
|
333
|
333
|
170
|
+602
|
+76
|
+90
|
+20
|
+40
|
+7
|
+835
|
|
Gazer Helmet
|
A helmet designed to look like a baleful eye glowing with magical power. Hatred radiates from it in waves.
|
0
|
88
|
45
|
45
|
44
|
+119
|
+0
|
+0
|
+0
|
+20
|
+0
|
+139
|
Gazer Helmet DX
|
3
|
168
|
168
|
234
|
120
|
+402
|
+0
|
+0
|
+0
|
+20
|
+3
|
+425
|
Gazer Helmet SDX
|
5
|
|
|
|
172
|
+612
|
+10
|
+30
|
+20
|
+60
|
+5
|
+737
|
|
Lucky Hood
|
8
|
Smile wide when wearing this hood of good fortune. Don't forget the mustache.
|
0
|
47
|
54
|
99
|
52
|
+151
|
+0
|
+40
|
+0
|
+20
|
+5
|
+216
|
Lucky Hood DX
|
3
|
191
|
242
|
173
|
128
|
+419
|
+20
|
+120
|
+0
|
+60
|
+5
|
+624
|
Lucky Hood SDX
|
|
|
|
|
|
+641
|
+32
|
+150
|
+0
|
+60
|
+5
|
+888
|
|
Cherry-Blossom Cap
|
A lovely cap like a flower in full bloom. Comes with a coordinating white 'stache!
|
0
|
40
|
99
|
61
|
52
|
+156
|
+40
|
+0
|
+20
|
+0
|
+9
|
+225
|
Cherry-Blossom Cap DX
|
3
|
225
|
186
|
195
|
128
|
+424
|
+0
|
+0
|
+30
|
+0
|
+12
|
+446
|
Cherry-Blossom Cap SDX
|
|
|
|
|
|
+646
|
+10
|
+30
|
+50
|
+40
|
+20
|
+796
|
|
Abyssium Helmet
|
9
|
A helmet made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+168
|
+50
|
+30
|
+0
|
+0
|
+7
|
+255
|
Abyssium Helmet DX
|
4
|
210
|
210
|
210
|
132
|
+431
|
+75
|
+90
|
+0
|
+0
|
+7
|
+603
|
Abyssium Helmet SDX
|
|
|
|
|
|
+653
|
+90
|
+120
|
+20
|
+40
|
+9
|
+932
|
|
Wham Bam Mask
|
10
|
A mask bearing the likeness of Wham Bam Rock. It's a lot smaller than the real thing, but it's still pretty scary.
|
0
|
76
|
88
|
96
|
66
|
+192
|
+0
|
+30
|
+0
|
+20
|
+3
|
+245
|
Wham Bam Mask DX
|
4
|
244
|
244
|
178
|
138
|
+450
|
+0
|
+90
|
+0
|
+40
|
+5
|
+585
|
Wham Bam Mask SDX
|
|
|
|
|
|
+666
|
+20
|
+120
|
+20
|
+80
|
+7
|
+913
|
|
Dark Mind Helmet
|
11
|
Armor that once belonged to one who schemed to rule the Mirror World. It is said his soul shattered at the flash of a blade.
|
0
|
96
|
74
|
120
|
72
|
+209
|
+20
|
+40
|
+10
|
+20
|
+0
|
+299
|
Dark Mind Helmet DX
|
4
|
224
|
198
|
268
|
142
|
+460
|
+60
|
+90
|
+15
|
+40
|
+2
|
+667
|
Dark Mind Helmet SDX
|
|
|
|
|
|
+668
|
+76
|
+120
|
+35
|
+80
|
+4
|
+983
|
|
D-Mind Helmet Revenge
|
12
|
Armor belonging to the dark king who plunged the world into fear. Its dark power boils with rage, seeking revenge.
|
0
|
66
|
122
|
122
|
82
|
+230
|
+0
|
+50
|
+0
|
+40
|
+4
|
+324
|
D-Mind Helmet Revenge DX
|
4
|
206
|
252
|
252
|
150
|
+469
|
+0
|
+120
|
+0
|
+40
|
+4
|
+633
|
D-Mind Helmet Revenge SDX
|
|
|
|
|
|
+670
|
+10
|
+150
|
+20
|
+80
|
+6
|
+936
|
|
Platinum Lord Helmet
|
13
|
This legendary armor is purported to possess divine powers. Supposedly its large platinum horn can repel any attack.
|
1
|
110
|
110
|
110
|
90
|
+253
|
+30
|
+20
|
+15
|
+20
|
+2
|
+340
|
Platinum Lord Helmet DX
|
4
|
245
|
245
|
245
|
160
|
+496
|
+90
|
+70
|
+22
|
+20
|
+6
|
+704
|
Platinum Lord Helmet SDX
|
|
|
|
|
|
+697
|
+100
|
+100
|
+50
|
+60
|
+9
|
+1016
|
|
Masked Dedede Mask 2.0
|
14
|
A helmet that resembles a mask worn by a great king consumed by revenge. People say that this cursed king would wear this mask when things got serious.
|
1
|
91
|
123
|
123
|
99
|
+270
|
+0
|
+50
|
+0
|
+40
|
+0
|
+360
|
Masked Dedede Mask 2.0 DX
|
4
|
270
|
222
|
270
|
162
|
+515
|
+0
|
+120
|
+0
|
+60
|
+6
|
+701
|
Masked Dedede Mask 2.0 SDX
|
8
|
567
|
600
|
600
|
215
|
+716
|
+10
|
+150
|
+20
|
+100
|
+9
|
+1005
|
|
Starlight Headdress
|
15
|
This phantasmal piece of gear appears when the world is in trouble, a beacon of hope lightning up a dark night. The strongest headdress in this world.
|
1
|
117
|
117
|
117
|
108
|
+293
|
+30
|
+20
|
+15
|
+40
|
+5
|
+403
|
Starlight Headdress DX
|
5
|
277
|
277
|
277
|
188
|
+542
|
+90
|
+90
|
+22
|
+60
|
+8
|
+812
|
Starlight Headdress SDX
|
10
|
640
|
640
|
640
|
222
|
+743
|
+109
|
+120
|
+42
|
+108
|
+10
|
+1132
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Stamina
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Cap
|
1
|
Fledgling scholars start out with this cap. There's nothing special about it at all.
|
0
|
0
|
0
|
0
|
0
|
+3
|
+0
|
+0
|
+0
|
+0
|
+0
|
+3
|
Beginner's Cap DX
|
1
|
100
|
100
|
100
|
84
|
+199
|
+0
|
+0
|
+0
|
+0
|
+0
|
+199
|
Beginner's Cap SDX
|
|
|
|
|
|
+414
|
+10
|
+30
|
+20
|
+40
|
+2
|
+516
|
|
Scholar's Cap
|
2
|
A scholar with a bit of experience can wear this cap. The veil symbolizes a basic mastery of the healing arts.
|
0
|
2
|
1
|
0
|
2
|
+15
|
+0
|
+0
|
+0
|
+0
|
+0
|
+15
|
Scholar's Cap DX
|
1
|
118
|
109
|
118
|
90
|
+220
|
+0
|
+0
|
+0
|
+0
|
+2
|
+222
|
Scholar's Cap SDX
|
|
|
|
|
|
+420
|
+10
|
+40
|
+20
|
+40
|
+4
|
+534
|
|
Physician Cap
|
3
|
A cap worn by the kindest scholar in the kingdom. The red glasses are a charming accent (and also boost defense).
|
0
|
6
|
3
|
0
|
4
|
+29
|
+0
|
+0
|
+5
|
+0
|
+0
|
+34
|
Physician Cap DX
|
1
|
126
|
117
|
137
|
95
|
+238
|
+0
|
+0
|
+7
|
+0
|
+2
|
+247
|
Physician Cap SDX
|
|
|
|
|
|
+430
|
+30
|
+30
|
+30
|
+40
|
+4
|
+564
|
|
Lapis Hood
|
4
|
A hood imbued with the strange power of a blue jewel. A healing item that raises your recovery.
|
0
|
11
|
6
|
8
|
10
|
+44
|
+15
|
+0
|
+0
|
+0
|
+0
|
+59
|
Lapis Hood DX
|
1
|
143
|
130
|
135
|
99
|
+266
|
+45
|
+0
|
+0
|
+0
|
+2
|
+313
|
Lapis Hood SDX
|
|
|
|
|
|
+458
|
+50
|
+30
|
+20
|
+40
|
+4
|
+602
|
|
Holy Cap
|
Small, round glasses accompany this holy healer's hat. Wearing this gear enhances revival speed.
|
0
|
22
|
13
|
13
|
14
|
+49
|
+10
|
+10
|
+15
|
+0
|
+0
|
+84
|
Holy Cap DX
|
1
|
137
|
152
|
137
|
100
|
+278
|
+20
|
+30
|
+20
|
+0
|
+0
|
+348
|
Holy Cap SDX
|
3
|
|
|
|
148
|
+464
|
+32
|
+60
|
+40
|
+40
|
+2
|
+638
|
|
Tidal Cap
|
5
|
Ancient seawater swirls inside this cap. Its mysterious effects boost recovery power.
|
0
|
24
|
18
|
35
|
22
|
+56
|
+10
|
+20
|
+20
|
+0
|
+0
|
+106
|
Tidal Cap DX
|
2
|
160
|
144
|
138
|
102
|
+296
|
+30
|
+60
|
+30
|
+0
|
+4
|
+420
|
Tidal Cap SDX
|
|
|
|
|
|
+470
|
+43
|
+90
|
+50
|
+40
|
+6
|
+699
|
|
White-Owl Hood
|
A hood models after a snowy owl. The owl face both coordinates with the flask and sets it apart.
|
0
|
28
|
42
|
30
|
26
|
+68
|
+15
|
+0
|
+15
|
+20
|
+0
|
+118
|
White-Owl Hood DX
|
2
|
153
|
164
|
143
|
104
|
+314
|
+50
|
+0
|
+22
|
+40
|
+6
|
+432
|
White-Owl Hood SDX
|
|
|
|
|
|
+488
|
+65
|
+30
|
+43
|
+80
|
+8
|
+714
|
|
Wonder Cap
|
6
|
A cap woven from a rare thread with a rainbow-colored glow. Comes with brightly colored glasses too!
|
0
|
40
|
40
|
40
|
32
|
+74
|
+20
|
+10
|
+10
|
+0
|
+3
|
+117
|
Wonder Cap DX
|
2
|
164
|
164
|
164
|
106
|
+326
|
+60
|
+30
|
+15
|
+0
|
+4
|
+435
|
Wonder Cap SDX
|
5
|
290
|
290
|
290
|
163
|
+512
|
+70
|
+70
|
+35
|
+40
|
+6
|
+733
|
|
Diviner's Cap
|
This cap for a shaman from a faraway land comes complete with a magical talisman that enhances revival speed.
|
0
|
60
|
42
|
42
|
35
|
+78
|
+0
|
+10
|
+20
|
+20
|
+0
|
+128
|
Diviner's Cap DX
|
2
|
178
|
161
|
161
|
108
|
+334
|
+0
|
+30
|
+25
|
+40
|
+0
|
+429
|
Diviner's Cap SDX
|
|
|
|
|
|
+526
|
+10
|
+70
|
+45
|
+40
|
+2
|
+693
|
|
Golden Cap
|
7
|
A cap that once belonged to a scholar who showed people the true path long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+86
|
+20
|
+20
|
+0
|
+0
|
+5
|
+131
|
Golden Cap DX
|
3
|
180
|
180
|
180
|
114
|
+341
|
+60
|
+20
|
+5
|
+0
|
+5
|
+431
|
Golden Cap SDX
|
5
|
333
|
333
|
333
|
170
|
+551
|
+76
|
+50
|
+25
|
+40
|
+7
|
+749
|
|
Healer's Hood
|
A beautiful hood with a magically inscribed grass design and a coordinating gold-rimmed monocle.
|
0
|
88
|
45
|
45
|
44
|
+96
|
+0
|
+0
|
+0
|
+20
|
+0
|
+116
|
Healer's Hood DX
|
3
|
168
|
168
|
234
|
120
|
+348
|
+0
|
+20
|
+5
|
+20
|
+3
|
+396
|
Healer's Hood SDX
|
5
|
|
|
|
172
|
+558
|
+10
|
+50
|
+25
|
+60
|
+5
|
+708
|
|
Mad-Scientist Braincase
|
8
|
Don't worry—the brain inside is merely a toy. Even so, it makes the wearer look like a brilliant scientist!
|
0
|
47
|
54
|
99
|
52
|
+114
|
+0
|
+20
|
+0
|
+20
|
+0
|
+154
|
Mad-Scientist Braincase DX
|
3
|
191
|
242
|
173
|
128
|
+362
|
+30
|
+70
|
+0
|
+60
|
+0
|
+522
|
Mad-Scientist Braincase SDX
|
6
|
333
|
383
|
364
|
177
|
+584
|
+43
|
+100
|
+0
|
+60
|
+0
|
+787
|
|
Heartthrob Goggles
|
Glasses that overflow with love. When worn, they'll make you want to make lots of friends. Powered not by the heart in your chest but the heart on top of your head.
|
0
|
40
|
99
|
61
|
52
|
+119
|
+65
|
+0
|
+20
|
+0
|
+3
|
+207
|
Heartthrob Goggles DX
|
3
|
225
|
186
|
195
|
128
|
+367
|
+0
|
+0
|
+30
|
+0
|
+5
|
+402
|
Heartthrob Goggles SDX
|
|
|
|
|
|
+589
|
+10
|
+30
|
+50
|
+40
|
+9
|
+728
|
|
Abyssium Cap
|
9
|
A cap made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+125
|
+50
|
+30
|
+0
|
+0
|
+7
|
+212
|
Abyssium Cap DX
|
4
|
210
|
210
|
210
|
132
|
+376
|
+75
|
+90
|
+10
|
+0
|
+7
|
+558
|
Abyssium Cap SDX
|
|
|
|
|
|
+598
|
+90
|
+120
|
+30
|
+40
|
+9
|
+887
|
|
Chuchu Cap
|
10
|
Modeled on a stalwart companion from another adventure. If it seems to move on its own, that's just a trick of the light.
|
0
|
76
|
88
|
96
|
66
|
+150
|
+20
|
+10
|
+20
|
+0
|
+2
|
+202
|
Chuchu Cap DX
|
4
|
244
|
244
|
178
|
138
|
+398
|
+75
|
+30
|
+27
|
+0
|
+2
|
+532
|
Chuchu Cap SDX
|
|
|
|
|
|
+608
|
+90
|
+60
|
+47
|
+40
|
+4
|
+849
|
|
Hataranza
|
11
|
It's appearance echoes a notable silver-haired henchman. The glasses add a touch of intellectualism.
|
0
|
96
|
74
|
120
|
72
|
+163
|
+30
|
+30
|
+10
|
+40
|
+0
|
+273
|
Hataranza DX
|
4
|
224
|
198
|
268
|
142
|
+398
|
+90
|
+80
|
+15
|
+40
|
+2
|
+625
|
Hataranza SDX
|
|
|
|
|
|
+610
|
+100
|
+110
|
+35
|
+80
|
+4
|
+939
|
|
Dark Hataranza
|
12
|
A dark cap shaped by the darkness of a particular wizard. Looks a bit like a former owner.
|
0
|
66
|
122
|
122
|
82
|
+178
|
+0
|
+40
|
+0
|
+20
|
+5
|
+242
|
Dark Hataranza DX
|
4
|
206
|
252
|
252
|
150
|
+409
|
+0
|
+110
|
+0
|
+40
|
+6
|
+565
|
Dark Hataranza SDX
|
7
|
490
|
525
|
525
|
200
|
+614
|
+10
|
+140
|
+20
|
+80
|
+8
|
+872
|
|
Platinum Doctor Miter
|
13
|
This legendary armor is purported to possess divine powers. Supposedly this draped veil imbues the wearer with the grace to dodge any attack.
|
1
|
110
|
110
|
110
|
90
|
+196
|
+40
|
+20
|
+20
|
+20
|
+2
|
+298
|
Platinum Doctor Miter DX
|
4
|
245
|
245
|
245
|
160
|
+430
|
+100
|
+70
|
+27
|
+20
|
+6
|
+653
|
Platinum Doctor Miter SDX
|
|
|
|
|
|
+631
|
+111
|
+100
|
+55
|
+60
|
+9
|
+966
|
|
Sectonia Mask
|
14
|
A lovely mask associated with a ravishing queen. Supposedly resembles an associate of hers from before she attained her great beauty.
|
1
|
91
|
123
|
123
|
99
|
+213
|
+40
|
+30
|
+0
|
+0
|
+7
|
+290
|
Sectonia Mask DX
|
4
|
270
|
222
|
270
|
162
|
+450
|
+100
|
+80
|
+0
|
+0
|
+8
|
+638
|
Sectonia Mask SDX
|
8
|
567
|
600
|
600
|
215
|
+651
|
+120
|
+110
|
+20
|
+40
|
+11
|
+952
|
|
Starlight Doctor Veil
|
15
|
This phantasmal piece of gear appears when the world is in trouble, a beacon of hope lightning up a dark night. The strongest veil in this world.
|
1
|
117
|
117
|
117
|
108
|
+230
|
+40
|
+20
|
+20
|
+40
|
+5
|
+355
|
Starlight Doctor Veil DX
|
5
|
277
|
277
|
277
|
188
|
+460
|
+100
|
+90
|
+27
|
+60
|
+8
|
+745
|
Starlight Doctor Veil SDX
|
10
|
640
|
640
|
640
|
222
|
+670
|
+120
|
+120
|
+47
|
+108
|
+10
|
+1075
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Stamina
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Hat
|
1
|
A hat suited to mages who are just starting out. It couldn't be more basic.
|
0
|
0
|
0
|
0
|
0
|
+3
|
+0
|
+0
|
+0
|
+0
|
+0
|
+3
|
Beginner's Hat DX
|
1
|
100
|
100
|
100
|
84
|
+175
|
+0
|
+0
|
+0
|
+0
|
+0
|
+175
|
Beginner's Hat SDX
|
|
|
|
|
|
+384
|
+10
|
+30
|
+20
|
+40
|
+2
|
+486
|
|
Mage's Hat
|
2
|
A mage with a bit of experience can wear this hat. It was crafted with long journeys in mind.
|
0
|
2
|
1
|
0
|
2
|
+11
|
+0
|
+0
|
+0
|
+0
|
+0
|
+11
|
Mage's Hat DX
|
1
|
118
|
109
|
118
|
90
|
+197
|
+0
|
+0
|
+0
|
+0
|
+2
|
+199
|
Mage's Hat SDX
|
|
|
|
|
|
+390
|
+10
|
+40
|
+20
|
+40
|
+4
|
+504
|
|
Magician Hood
|
3
|
A hood made popular by the wizards retained by the palace. The blue silk fabric is delightful to the touch. So soft!
|
0
|
6
|
3
|
0
|
4
|
+25
|
+0
|
+10
|
+0
|
+0
|
+0
|
+35
|
Magician Hood DX
|
1
|
126
|
117
|
137
|
95
|
+220
|
+30
|
+0
|
+0
|
+0
|
+2
|
+252
|
Magician Hood SDX
|
|
|
|
|
|
+406
|
+60
|
+30
|
+20
|
+40
|
+4
|
+560
|
|
Lapis Hat
|
4
|
A hat imbued with the strange power of a blue jewel. Boosts charge speed.
|
0
|
11
|
6
|
8
|
10
|
+35
|
+0
|
+0
|
+0
|
+20
|
+0
|
+55
|
Lapis Hat DX
|
1
|
143
|
130
|
135
|
99
|
+245
|
+0
|
+0
|
+0
|
+40
|
+2
|
+297
|
Lapis Hat SDX
|
|
|
|
|
|
+431
|
+10
|
+30
|
+20
|
+60
|
+4
|
+555
|
|
Wizard's Hood
|
Potent magics are sewn into the fabric of this hood, which itself is made of the highest quality thread.
|
0
|
22
|
13
|
13
|
14
|
+40
|
+0
|
+10
|
+5
|
+0
|
+0
|
+55
|
Wizard's Hood DX
|
1
|
137
|
152
|
137
|
100
|
+252
|
+0
|
+0
|
+7
|
+40
|
+0
|
+299
|
Wizard's Hood SDX
|
3
|
|
|
|
148
|
+438
|
+10
|
+30
|
+30
|
+60
|
+2
|
+570
|
|
Rose Hat
|
5
|
The very power of nature is woven into this hat, which gives off a subtle but pleasant aroma that enhances healing power.
|
0
|
24
|
18
|
35
|
22
|
+48
|
+20
|
+0
|
+10
|
+0
|
+0
|
+78
|
Rose Hat DX
|
2
|
160
|
144
|
138
|
102
|
+271
|
+70
|
+0
|
+14
|
+0
|
+0
|
+355
|
Rose Hat SDX
|
4
|
262
|
246
|
249
|
155
|
+445
|
+87
|
+30
|
+35
|
+40
|
+2
|
+639
|
|
White-Rabbit Hood
|
A magic hood modeled after a white rabbit. Wouldn't it be cool to pull a rabbit that looks like a hat out of it?
|
0
|
28
|
42
|
30
|
26
|
+53
|
+10
|
+10
|
+10
|
+0
|
+0
|
+83
|
White-Rabbit Hood DX
|
2
|
153
|
164
|
143
|
104
|
+266
|
+40
|
+40
|
+14
|
+20
|
+3
|
+383
|
White-Rabbit Hood SDX
|
|
|
|
|
|
+460
|
+54
|
+70
|
+35
|
+40
|
+5
|
+664
|
|
Wonder Hat
|
6
|
A hat decorated with a rare rainbow-colored rose (plus heightened magical power!) Very fancy.
|
0
|
40
|
40
|
40
|
32
|
+62
|
+0
|
+10
|
+10
|
+0
|
+3
|
+85
|
Wonder Hat DX
|
2
|
164
|
164
|
164
|
106
|
+300
|
+10
|
+30
|
+14
|
+0
|
+6
|
+360
|
Wonder Hat SDX
|
|
|
|
|
|
+486
|
+21
|
+70
|
+34
|
+40
|
+8
|
+659
|
|
Celestial Hat
|
A hat that sparkles like the night sky. The twinkling stars boost Team Meteor.
|
0
|
60
|
42
|
42
|
35
|
+72
|
+0
|
+10
|
+0
|
+20
|
+0
|
+102
|
Celestial Hat DX
|
2
|
178
|
161
|
161
|
108
|
+314
|
+0
|
+50
|
+0
|
+40
|
+0
|
+404
|
Celestial Hat SDX
|
|
|
|
|
|
+506
|
+10
|
+90
|
+20
|
+40
|
+2
|
+668
|
|
Golden Headdress
|
7
|
A relic that once belonged to a mage long, long ago. The glittering gold boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+79
|
+20
|
+20
|
+0
|
+0
|
+5
|
+124
|
Golden Headdress DX
|
3
|
180
|
180
|
180
|
114
|
+326
|
+60
|
+60
|
+0
|
+0
|
+5
|
+451
|
Golden Headdress SDX
|
5
|
333
|
333
|
333
|
170
|
+536
|
+76
|
+90
|
+20
|
+40
|
+7
|
+769
|
|
Chronos Hat
|
A magic hat that grants the user control of time. Supposedly the wielder can travel through space-time at will.
|
0
|
88
|
45
|
45
|
44
|
+88
|
+0
|
+0
|
+0
|
+20
|
+0
|
+108
|
Chronos Hat DX
|
3
|
168
|
168
|
234
|
120
|
+334
|
+0
|
+0
|
+0
|
+20
|
+3
|
+357
|
Chronos Hat SDX
|
5
|
|
|
|
172
|
+544
|
+10
|
+30
|
+20
|
+60
|
+5
|
+669
|
|
Magical Girl Coiffure
|
8
|
The hairstyle of an ordinary girl who wages a secret battle. A sparkle here, a splash of pink there, and we're ready to go. Cute!
|
0
|
47
|
54
|
99
|
52
|
+94
|
+0
|
+30
|
+0
|
+20
|
+0
|
+144
|
Magical Girl Coiffure DX
|
3
|
191
|
242
|
173
|
128
|
+341
|
+20
|
+90
|
+0
|
+60
|
+0
|
+511
|
Magical Girl Coiffure SDX
|
|
|
|
|
|
+563
|
+32
|
+120
|
+0
|
+60
|
+0
|
+775
|
|
Princess Wig
|
A magic wig perfect for someone who is full of courage and compassion... Someone who is always smiling... Someone like you! The sparking tiara is so lovely!
|
0
|
40
|
99
|
61
|
52
|
+99
|
+40
|
+0
|
+20
|
+0
|
+3
|
+162
|
Princess Wig DX
|
3
|
225
|
186
|
195
|
128
|
+346
|
+0
|
+0
|
+30
|
+0
|
+5
|
+381
|
Princess Wig SDX
|
6
|
393
|
359
|
408
|
177
|
+567
|
+10
|
+30
|
+50
|
+40
|
+9
|
+736
|
|
Abyssium Hat
|
9
|
A hat made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+119
|
+50
|
+30
|
+0
|
+0
|
+7
|
+206
|
Abyssium Hat DX
|
4
|
210
|
210
|
210
|
132
|
+356
|
+75
|
+90
|
+0
|
+0
|
+7
|
+528
|
Abyssium Hat SDX
|
|
|
|
|
|
+578
|
+90
|
+120
|
+20
|
+40
|
+9
|
+857
|
|
Drawcian Garb
|
10
|
Getup inspired by an unknown painting. The witch who wore it is said to have transformed the world itself into a work of art.
|
0
|
76
|
88
|
96
|
66
|
+132
|
+0
|
+20
|
+0
|
+20
|
+3
|
+175
|
Drawcian Garb DX
|
4
|
244
|
244
|
178
|
138
|
+372
|
+0
|
+60
|
+0
|
+40
|
+3
|
+475
|
Drawcian Garb SDX
|
|
|
|
|
|
+582
|
+20
|
+90
|
+20
|
+40
|
+5
|
+757
|
|
Magoloran Garb
|
11
|
The guise of a traveler from another world. Whoever wears it might be tempted to fib with their mouth covered like that.
|
0
|
96
|
74
|
120
|
72
|
+144
|
+0
|
+30
|
+10
|
+20
|
+5
|
+209
|
Magoloran Garb DX
|
4
|
244
|
198
|
268
|
142
|
+375
|
+0
|
+80
|
+15
|
+40
|
+5
|
+515
|
Magoloran Garb SDX
|
|
|
|
|
|
+584
|
+10
|
+110
|
+35
|
+48
|
+7
|
+794
|
|
Shopkeeper Magoloran Garb
|
12
|
This commemorative har seems to incline the wearer toward kindness and honest (well... maybe not TOTAL honesty...).
|
0
|
66
|
122
|
122
|
82
|
+159
|
+0
|
+40
|
+0
|
+20
|
+0
|
+219
|
Shopkeeper Magoloran Garb DX
|
4
|
206
|
252
|
252
|
150
|
+380
|
+0
|
+110
|
+0
|
+60
|
+0
|
+550
|
Shopkeeper Magoloran Garb SDX
|
7
|
490
|
525
|
525
|
200
|
+589
|
+10
|
+140
|
+20
|
+60
|
+2
|
+821
|
|
Platinum Mage Coronet
|
13
|
This legendary armor is purported to possess divine powers. Supposedly its powerful defensive magic comes from the enchanted stone on the forehead.
|
1
|
110
|
110
|
110
|
90
|
+173
|
+30
|
+20
|
+15
|
+0
|
+2
|
+240
|
Platinum Mage Coronet DX
|
4
|
245
|
245
|
245
|
160
|
+404
|
+90
|
+70
|
+22
|
+0
|
+6
|
+592
|
Platinum Mage Coronet SDX
|
|
|
|
|
|
+605
|
+100
|
+100
|
+50
|
+40
|
+9
|
+904
|
|
Marx's Hat
|
14
|
A magic hat lovingly dedicated to the ultimate jester. It was inspired by the clown who wished on a star to make it his own.
|
1
|
91
|
123
|
123
|
99
|
+196
|
+0
|
+30
|
+20
|
+0
|
+5
|
+251
|
Marx's Hat DX
|
4
|
270
|
222
|
270
|
162
|
+430
|
+0
|
+80
|
+29
|
+0
|
+8
|
+547
|
Marx's Hat SDX
|
8
|
567
|
600
|
600
|
215
|
+631
|
+10
|
+110
|
+49
|
+40
|
+10
|
+850
|
|
Starlight Hat
|
15
|
This phantasmal piece of gear appears when the world is in trouble, a beacon of hope lighting up a dark night. The strongest hat in this world.
|
1
|
117
|
117
|
117
|
108
|
+207
|
+30
|
+20
|
+15
|
+40
|
+5
|
+317
|
Starlight Hat DX
|
5
|
277
|
277
|
277
|
188
|
+443
|
+90
|
+90
|
+22
|
+60
|
+8
|
+713
|
Starlight Hat SDX
|
10
|
640
|
640
|
640
|
222
|
+644
|
+109
|
+120
|
+42
|
+100
|
+10
|
+1025
|
Weapons:
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Attack
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Blade
|
1
|
A practice sword for beginning swordsmen, it's designed so that you can even grasp its edge without being hurt.
|
0
|
0
|
0
|
0
|
0
|
+4
|
+0
|
+0
|
+0
|
+0
|
+0
|
+4
|
Beginner's Blade DX
|
1
|
100
|
100
|
100
|
84
|
+150
|
+0
|
+0
|
+0
|
+0
|
+0
|
+150
|
Beginner's Blade SDX
|
3
|
195
|
195
|
195
|
128
|
+338
|
+10
|
+30
|
+20
|
+40
|
+2
|
+440
|
|
Swordsman's Blade
|
2
|
A swordsman with a bit of experience can wield this blade. It's an average sword and easy to handle.
|
0
|
1
|
2
|
0
|
2
|
+10
|
+0
|
+0
|
+0
|
+0
|
+0
|
+10
|
Swordsman's Blade DX
|
1
|
109
|
118
|
118
|
90
|
+162
|
+0
|
+0
|
+0
|
+0
|
+2
|
+164
|
Swordsman's Blade SDX
|
3
|
200
|
216
|
191
|
134
|
+367
|
+10
|
+40
|
+20
|
+40
|
+4
|
+481
|
|
Knight Sword
|
3
|
A sword that can be wielded only by one of the worthy. If you can use it, you're already ahead of the curve!
|
0
|
0
|
5
|
4
|
4
|
+18
|
+0
|
+0
|
+0
|
+20
|
+0
|
+38
|
Knight Sword DX
|
1
|
126
|
137
|
117
|
95
|
+188
|
+0
|
+0
|
+0
|
+40
|
+2
|
+230
|
Knight Sword SDX
|
3
|
203
|
202
|
215
|
140
|
+397
|
+30
|
+30
|
+20
|
+60
|
+4
|
+541
|
|
Lapis Sword
|
4
|
A double-edged sword imbued with the strange power of a blue jewel. Its blade shimmers beautifully.
|
0
|
8
|
6
|
11
|
10
|
+28
|
+0
|
+0
|
+0
|
+20
|
+0
|
+48
|
Lapis Sword DX
|
1
|
130
|
143
|
135
|
99
|
+203
|
+0
|
+0
|
+0
|
+40
|
+2
|
+245
|
Lapis Sword SDX
|
3
|
230
|
202
|
223
|
144
|
+409
|
+10
|
+30
|
+20
|
+60
|
+4
|
+533
|
|
Gale Blade
|
A sword imbued with the power of wind. Light as a feather, it boosts charge speed.
|
0
|
13
|
13
|
22
|
14
|
+32
|
+10
|
+10
|
+0
|
+20
|
+0
|
+72
|
Gale Blade DX
|
1
|
137
|
137
|
152
|
100
|
+215
|
+30
|
+20
|
+0
|
+40
|
+0
|
+305
|
Gale Blade SDX
|
3
|
222
|
240
|
233
|
148
|
+419
|
+40
|
+50
|
+20
|
+60
|
+2
|
+591
|
|
Unicorn Blade
|
5
|
A sword with powers derived from the horn of a holy beast. Boosts Team Meteor and charge speed.
|
0
|
18
|
35
|
24
|
22
|
+43
|
+0
|
+10
|
+0
|
+20
|
+0
|
+73
|
Unicorn Blade DX
|
2
|
138
|
160
|
144
|
102
|
+223
|
+40
|
+40
|
+10
|
+40
|
+4
|
+357
|
Unicorn Blade SDX
|
4
|
246
|
262
|
249
|
155
|
+444
|
+54
|
+70
|
+30
|
+60
|
+6
|
+664
|
|
White-Hawk Sword
|
A blade that speeds through the air like a white hawk. Raises charge speed.
|
0
|
30
|
28
|
42
|
26
|
+49
|
+15
|
+10
|
+0
|
+20
|
+0
|
+94
|
White-Hawk Sword DX
|
2
|
153
|
143
|
164
|
104
|
+231
|
+30
|
+30
|
+10
|
+40
|
+4
|
+345
|
White-Hawk Sword SDX
|
4
|
273
|
266
|
278
|
158
|
+464
|
+43
|
+60
|
+30
|
+40
|
+6
|
+643
|
|
Wonder Sword
|
6
|
A colorfully upgraded version of the Unicorn Blade. Boosts your chances of getting fragments, and it's cute, to boot!
|
0
|
40
|
40
|
40
|
32
|
+55
|
+0
|
+0
|
+0
|
+0
|
+3
|
+58
|
Wonder Sword DX
|
2
|
164
|
164
|
164
|
106
|
+241
|
+15
|
+0
|
+10
|
+0
|
+4
|
+270
|
Wonder Sword SDX
|
5
|
290
|
290
|
290
|
163
|
+478
|
+37
|
+40
|
+30
|
+40
|
+6
|
+631
|
|
Crimson Blade
|
A sword burning with fighting spirit. Its red-hot blade sizzles with attack power.
|
0
|
60
|
42
|
42
|
35
|
+61
|
+0
|
+0
|
+0
|
+20
|
+0
|
+81
|
Crimson Blade DX
|
2
|
178
|
161
|
161
|
108
|
+251
|
+0
|
+10
|
+0
|
+40
|
+0
|
+301
|
Crimson Blade SDX
|
5
|
326
|
292
|
292
|
166
|
+500
|
+10
|
+50
|
+20
|
+48
|
+2
|
+630
|
|
Golden Blade
|
7
|
A blade wielded by a hero of the kingdom long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+67
|
+20
|
+20
|
+0
|
+0
|
+5
|
+112
|
Golden Blade DX
|
3
|
180
|
180
|
180
|
114
|
+263
|
+60
|
+60
|
+0
|
+0
|
+5
|
+388
|
Golden Blade SDX
|
5
|
333
|
333
|
333
|
170
|
+515
|
+76
|
+90
|
+20
|
+40
|
+7
|
+748
|
|
Blazure Sword
|
A blade modeled after the blue flame spewed from a legendary dragon.
|
0
|
45
|
45
|
88
|
44
|
+73
|
+0
|
+0
|
+0
|
+20
|
+0
|
+93
|
Blazure Sword DX
|
3
|
168
|
168
|
234
|
120
|
+267
|
+0
|
+0
|
+0
|
+20
|
+3
|
+290
|
Blazure Sword SDX
|
5
|
344
|
344
|
350
|
172
|
+521
|
+10
|
+30
|
+20
|
+60
|
+5
|
+646
|
|
Sea Saw
|
8
|
This lively blade will jump and wriggle. Keep a firm grip and wield it carefully.
|
0
|
47
|
99
|
54
|
52
|
+81
|
+0
|
+30
|
+0
|
+20
|
+0
|
+131
|
Sea Saw DX
|
3
|
173
|
242
|
191
|
128
|
+290
|
+20
|
+90
|
+0
|
+60
|
+0
|
+460
|
Sea Saw SDX
|
6
|
364
|
383
|
333
|
177
|
+543
|
+32
|
+120
|
+0
|
+60
|
+0
|
+755
|
|
Shark Saw
|
A saw with sharp "teeth" that chew through yes. Even sharper than the Sea Saw, it's a fearsome weapon.
|
0
|
99
|
40
|
61
|
52
|
+85
|
+40
|
+0
|
+20
|
+0
|
+3
|
+148
|
Shark Saw DX
|
3
|
225
|
195
|
186
|
128
|
+294
|
+0
|
+0
|
+30
|
+0
|
+5
|
+329
|
Shark Saw SDX
|
6
|
408
|
393
|
359
|
177
|
+547
|
+10
|
+30
|
+50
|
+40
|
+9
|
+686
|
|
Abyssium Blade
|
9
|
A blade made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+95
|
+50
|
+30
|
+0
|
+0
|
+7
|
+182
|
Abyssium Blade DX
|
4
|
210
|
210
|
210
|
132
|
+304
|
+75
|
+90
|
+0
|
+0
|
+7
|
+476
|
Abyssium Blade SDX
|
6
|
420
|
420
|
420
|
183
|
+581
|
+90
|
+120
|
+20
|
+40
|
+9
|
+860
|
|
Dark Matter Blade
|
10
|
A blade said to be wielded by a dark swordsman who, lurking in shadow, plots to shroud the world in darkness.
|
0
|
96
|
88
|
76
|
66
|
+108
|
+0
|
+10
|
+5
|
+40
|
+0
|
+163
|
Dark Matter Blade DX
|
4
|
244
|
244
|
178
|
138
|
+324
|
+0
|
+30
|
+5
|
+60
|
+3
|
+422
|
Dark Matter Blade SDX
|
7
|
460
|
460
|
433
|
190
|
+604
|
+20
|
+60
|
+25
|
+80
|
+5
|
+794
|
|
Landion
|
11
|
The hilt of this sword takes the shape of the courageous four-headed dragon, Landia, the good-natured Guardian Angel.
|
0
|
120
|
74
|
96
|
72
|
+126
|
+20
|
+30
|
+10
|
+40
|
+4
|
+230
|
Landion DX
|
4
|
268
|
198
|
224
|
142
|
+340
|
+60
|
+90
|
+15
|
+60
|
+5
|
+570
|
Landion SDX
|
7
|
505
|
471
|
484
|
195
|
+648
|
+76
|
+120
|
+35
|
+60
|
+7
|
+946
|
|
Parallel Landion
|
12
|
Contains the power of Landia, a visitor from another world. It would be dangerous if it fell into the wrong hands.
|
0
|
122
|
122
|
66
|
82
|
+146
|
+0
|
+40
|
+5
|
+40
|
+0
|
+231
|
Parallel Landion DX
|
4
|
252
|
252
|
206
|
150
|
+359
|
+0
|
+120
|
+7
|
+40
|
+0
|
+526
|
Parallel Landion SDX
|
7
|
525
|
525
|
490
|
200
|
+679
|
+10
|
+150
|
+27
|
+80
|
+2
|
+948
|
|
Platinum Hero Sword
|
13
|
This legendary weapon supposedly possesses divine powers. There is nothing that its great plainum blade cannot cut.
|
1
|
110
|
110
|
110
|
90
|
+168
|
+30
|
+20
|
+15
|
+20
|
+2
|
+255
|
Platinum Hero Sword DX
|
4
|
245
|
245
|
245
|
160
|
+373
|
+90
|
+70
|
+22
|
+20
|
+6
|
+581
|
Platinum Hero Sword SDX
|
8
|
545
|
545
|
545
|
208
|
+709
|
+100
|
+100
|
+50
|
+60
|
+9
|
+1028
|
|
Morpho Doomblade
|
14
|
A sword that resembles a butterfly of paradise. Legend says it strikes a bright flash.
|
1
|
123
|
91
|
123
|
99
|
+182
|
+35
|
+10
|
+30
|
+20
|
+0
|
+277
|
Morpho Doomblade DX
|
4
|
270
|
222
|
270
|
162
|
+385
|
+105
|
+40
|
+44
|
+40
|
+5
|
+619
|
Morpho Doomblade SDX
|
8
|
600
|
567
|
600
|
215
|
+750
|
+120
|
+70
|
+64
|
+80
|
+8
|
+1092
|
|
Starlight Sword
|
15
|
This phantasmal weapon is the inheritance of true heroes of the kingdom. Said to appear in times of crisis, it is the strongest sword in this world.
|
1
|
117
|
117
|
117
|
108
|
+207
|
+30
|
+20
|
+15
|
+40
|
+5
|
+317
|
Starlight Sword DX
|
5
|
277
|
277
|
277
|
188
|
+395
|
+90
|
+90
|
+22
|
+60
|
+8
|
+635
|
Starlight Sword SDX
|
10
|
640
|
640
|
640
|
222
|
+800
|
+109
|
+120
|
+42
|
+108
|
+10
|
+1189
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Attack
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Mallet
|
1
|
A hammer given to rookie warriors. It's easy for anybody to handle—even a beginner.
|
0
|
0
|
0
|
0
|
0
|
+6
|
+0
|
+0
|
+0
|
+0
|
+0
|
+6
|
Beginner's Mallet DX
|
1
|
100
|
100
|
100
|
84
|
+164
|
+0
|
+0
|
+0
|
+0
|
+0
|
+164
|
Beginner's Mallet SDX
|
|
|
|
|
|
+353
|
+10
|
+30
|
+20
|
+40
|
+2
|
+455
|
|
Warrior's Hammer
|
2
|
A warrior with a bit of experience can wield this hammer. Those who have come to grips with it are coming into their own.
|
0
|
1
|
2
|
0
|
2
|
+18
|
+0
|
+0
|
+0
|
+0
|
+0
|
+18
|
Warrior's Hammer DX
|
1
|
109
|
118
|
118
|
90
|
+182
|
+0
|
+0
|
+0
|
+0
|
+2
|
+184
|
Warrior's Hammer SDX
|
|
|
|
|
|
+383
|
+10
|
+40
|
+20
|
+40
|
+4
|
+497
|
|
Brave Hammer
|
3
|
A storied weapon loved by hammer aficionados throughout the kingdom. Despite its lightweight construction, it lands heavy attacks.
|
0
|
0
|
5
|
4
|
4
|
+24
|
+0
|
+0
|
+0
|
+0
|
+0
|
+24
|
Brave Hammer DX
|
1
|
126
|
137
|
117
|
95
|
+205
|
+0
|
+0
|
+0
|
+0
|
+2
|
+207
|
Brave Hammer SDX
|
|
|
|
|
|
+415
|
+30
|
+30
|
+20
|
+40
|
+4
|
+539
|
|
Lapis Hammer
|
4
|
A hammer imbued with the strange power of a blue jewel. Overflowing with energy, its attacks land with incredible force
|
0
|
8
|
6
|
11
|
10
|
+41
|
+10
|
+10
|
+0
|
+0
|
+0
|
+61
|
Lapis Hammer DX
|
1
|
130
|
143
|
135
|
99
|
+223
|
+30
|
+30
|
+0
|
+0
|
+2
|
+285
|
Lapis Hammer SDX
|
|
|
|
|
|
+430
|
+40
|
+60
|
+20
|
+40
|
+4
|
+594
|
|
Beast Hammer
|
A savagely powerful hammer swathed in the pelt of a wild beast. Boosts Team Meteor.
|
0
|
13
|
13
|
22
|
14
|
+47
|
+0
|
+30
|
+0
|
+0
|
+0
|
+77
|
Beast Hammer DX
|
1
|
137
|
137
|
152
|
100
|
+235
|
+10
|
+30
|
+0
|
+40
|
+0
|
+315
|
Beast Hammer SDX
|
3
|
222
|
240
|
233
|
148
|
+440
|
+21
|
+60
|
+20
|
+60
|
+2
|
+603
|
|
Dino King Hammer
|
5
|
Created using the bone of a creature that lived long ago, this hammer boosts charge speed.
|
0
|
18
|
35
|
24
|
22
|
+59
|
+0
|
+10
|
+0
|
+20
|
+0
|
+89
|
Dino King Hammer DX
|
2
|
138
|
160
|
144
|
102
|
+255
|
+0
|
+40
|
+0
|
+40
|
+4
|
+339
|
Dino King Hammer SDX
|
|
|
|
|
|
+468
|
+10
|
+70
|
+20
|
+40
|
+6
|
+614
|
|
White-Tiger Hammer
|
A hammer infused with the power of a white tiger. It not only raises attack power, but revival speed as well.
|
0
|
30
|
28
|
42
|
26
|
+67
|
+10
|
+0
|
+10
|
+0
|
+0
|
+87
|
White-Tiger Hammer DX
|
2
|
153
|
143
|
164
|
104
|
+265
|
+30
|
+0
|
+15
|
+0
|
+6
|
316
|
White-Tiger Hammer SDX
|
|
|
|
|
|
+486
|
+43
|
+30
|
+35
|
+40
|
+8
|
+642
|
|
Wonder Hammer
|
6
|
An extraordinary hammer made of rainbow-colored stone. It increases your chance of earning fragments.
|
0
|
40
|
40
|
40
|
32
|
+71
|
+0
|
+0
|
+0
|
+0
|
+3
|
+74
|
Wonder Hammer DX
|
2
|
164
|
164
|
164
|
106
|
+280
|
+0
|
+0
|
+0
|
+0
|
+4
|
+284
|
Wonder Hammer SDX
|
|
|
|
|
|
+502
|
+20
|
+40
|
+20
|
+40
|
+6
|
+628
|
|
Cyclops Mace
|
A mace decorated with a jewel that shines blue like a single eye. Raises charge speed.
|
0
|
60
|
42
|
42
|
35
|
+77
|
+0
|
+0
|
+0
|
+20
|
+0
|
+99
|
Cyclops Mace DX
|
2
|
178
|
161
|
161
|
108
|
+290
|
+0
|
+0
|
+0
|
+48
|
+0
|
+338
|
Cyclops Mace SDX
|
5
|
326
|
292
|
292
|
166
|
+527
|
+10
|
+40
|
+20
|
+48
|
+2
|
+647
|
|
Golden Hammer
|
7
|
A hammer wielded by a hero of the kingdom long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+83
|
+20
|
+20
|
+0
|
+0
|
+5
|
+128
|
Golden Hammer DX
|
3
|
180
|
180
|
180
|
114
|
+302
|
+60
|
+60
|
+0
|
+0
|
+5
|
+427
|
Golden Hammer SDX
|
5
|
333
|
333
|
333
|
170
|
+535
|
+76
|
+90
|
+20
|
+40
|
+7
|
+768
|
|
Gazer Mace
|
A mace modeled after a magical eye. It can freeze enemies with a single glare. ...Well, not really. But that sure would be cool, wouldn't it?!
|
0
|
45
|
45
|
88
|
44
|
+89
|
+0
|
+0
|
+0
|
+20
|
+0
|
+109
|
Gazer Mace DX
|
3
|
168
|
168
|
234
|
120
|
+308
|
+0
|
+0
|
+0
|
+20
|
+3
|
+321
|
Gazer Mace SDX
|
5
|
344
|
344
|
350
|
172
|
+541
|
+10
|
+30
|
+20
|
+60
|
+5
|
+666
|
|
Lucky Mallet
|
8
|
A symbol of good fortune, it's rumored to summon treasure. You'll earn more fragments if you wield it in battle.
|
0
|
47
|
99
|
54
|
52
|
+99
|
+0
|
+40
|
+0
|
+20
|
+5
|
+164
|
Lucky Mallet DX
|
3
|
173
|
242
|
191
|
128
|
+328
|
+20
|
+120
|
+0
|
+60
|
+5
|
+433
|
Lucky Mallet SDX
|
6
|
364
|
383
|
333
|
177
|
+563
|
+32
|
+150
|
+0
|
+60
|
+5
|
+810
|
|
Cherry-Blossom Hammer
|
A lovely hammer like a flower in full bloom. This weapon overflows with natural power that causes flowers to blossom with each swing.
|
0
|
99
|
40
|
61
|
52
|
+103
|
+40
|
+0
|
+20
|
+0
|
+9
|
+172
|
Cherry-Blossom Hammer DX
|
3
|
225
|
195
|
186
|
128
|
+332
|
+0
|
+0
|
+30
|
+0
|
+12
|
+374
|
Cherry-Blossom Hammer SDX
|
|
|
|
|
|
+567
|
+10
|
+30
|
+50
|
+40
|
+20
|
+717
|
|
Abyssium Hammer
|
9
|
A hammer made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+113
|
+50
|
+30
|
+0
|
+0
|
+7
|
+200
|
Abyssium Hammer DX
|
4
|
210
|
210
|
210
|
132
|
+336
|
+75
|
+90
|
+0
|
+0
|
+7
|
+508
|
Abyssium Hammer SDX
|
|
|
|
|
|
+606
|
+90
|
+120
|
+20
|
+40
|
+9
|
+881
|
|
Wham Bammer
|
10
|
Could this be the fist of a monster that hides deep underground? Harness the power of its right hook!
|
0
|
96
|
88
|
76
|
66
|
+125
|
+0
|
+30
|
+0
|
+20
|
+3
|
+178
|
Wham Bammer DX
|
4
|
244
|
244
|
178
|
138
|
+348
|
+0
|
+90
|
+0
|
+40
|
+5
|
+483
|
Wham Bammer SDX
|
7
|
460
|
460
|
433
|
190
|
+628
|
+20
|
+120
|
+20
|
+80
|
+7
|
+875
|
|
Dark Mind Hammer
|
11
|
The hammer of an evil soul from the Mirror World. The legend of the four heroes who saved that gold framed realm is told even now.
|
0
|
120
|
74
|
96
|
72
|
+142
|
+20
|
+40
|
+10
|
+20
|
+0
|
+232
|
Dark Mind Hammer DX
|
4
|
268
|
198
|
224
|
142
|
+359
|
+60
|
+90
|
+15
|
+40
|
+2
|
+566
|
Dark Mind Hammer SDX
|
|
|
|
|
|
+673
|
+76
|
+120
|
+35
|
+80
|
+4
|
+988
|
|
D-Mind Hammer Revenge
|
12
|
All the dread of this world is said to be trapped in this cursed hammer of a dark king. Its strength is amplified by the power of warped black mirrors.
|
0
|
122
|
122
|
66
|
82
|
+160
|
+0
|
+50
|
+0
|
+40
|
+4
|
+254
|
D-Mind Hammer Revenge DX
|
4
|
252
|
252
|
206
|
150
|
373
|
0
|
120
|
0
|
40
|
4
|
537
|
D-Mind Hammer Revenge SDX
|
7
|
525
|
525
|
490
|
200
|
+709
|
+10
|
+150
|
+20
|
+80
|
+6
|
+975
|
|
Platinum Lord Hammer
|
13
|
This legendary weapon is purported to possess divine powers. Supposedly a single swing of its platinum head once cracked the earth itself.
|
1
|
110
|
110
|
110
|
90
|
+178
|
+30
|
+20
|
+15
|
+20
|
+2
|
+265
|
Platinum Lord Hammer DX
|
4
|
245
|
245
|
245
|
160
|
+391
|
+90
|
+70
|
+22
|
+20
|
+6
|
+599
|
Platinum Lord Hammer SDX
|
|
|
|
|
|
+750
|
+100
|
+100
|
+50
|
+60
|
+9
|
+1069
|
|
Masked Dedede Hammer 2.0
|
14
|
Rumors claim that this mechanized hammer was swung by the king himself. They say he chose it to defeat a fated rival.
|
1
|
123
|
91
|
123
|
99
|
+199
|
+0
|
+50
|
+0
|
+40
|
+0
|
+289
|
Masked Dedede Hammer 2.0 DX
|
4
|
270
|
222
|
270
|
162
|
+405
|
+0
|
+120
|
+0
|
+60
|
+6
|
+591
|
Masked Dedede Hammer 2.0 SDX
|
8
|
600
|
567
|
600
|
215
|
+790
|
+10
|
+150
|
+20
|
+100
|
+9
|
+1079
|
|
Starlight Hammer
|
15
|
This phantasmal weapon is the inheritance of true heroes of the kingdom. Said to appear in times of crisis, it is the strongest hammer in this world.
|
1
|
117
|
117
|
117
|
108
|
+223
|
+30
|
+20
|
+15
|
+40
|
+5
|
+333
|
Starlight Hammer DX
|
5
|
277
|
277
|
277
|
188
|
+421
|
+90
|
+90
|
+22
|
+60
|
+8
|
+691
|
Starlight Hammer SDX
|
10
|
640
|
640
|
640
|
222
|
+855
|
+109
|
+120
|
+42
|
+108
|
+10
|
+1244
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Attack
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Flask
|
1
|
An ordinary flask given to scholars as they begin their studies.
|
0
|
0
|
0
|
0
|
0
|
+2
|
+0
|
+0
|
+0
|
+0
|
+0
|
+2
|
Beginner's Flask DX
|
1
|
100
|
100
|
100
|
84
|
+134
|
+0
|
+0
|
+0
|
+0
|
+0
|
+134
|
Beginner's Flask SDX
|
|
|
|
|
|
+308
|
+10
|
+30
|
+20
|
+40
|
+2
|
+410
|
|
Scholar's Flask
|
2
|
A scholar with a bit of experience can wield this flask. It's popular, lightweight, and durable.
|
0
|
1
|
2
|
0
|
2
|
+8
|
+0
|
+0
|
+0
|
+0
|
+0
|
+8
|
Scholar's Flask DX
|
1
|
109
|
118
|
118
|
90
|
+146
|
+0
|
+0
|
+0
|
+0
|
+2
|
+148
|
Scholar's Flask SDX
|
|
|
|
|
|
+334
|
+10
|
+40
|
+20
|
+40
|
+4
|
+448
|
|
Physician's Flask
|
3
|
A flask of potions used by a kindly scholar in the kingdom. Has healing powers, but also boosts attack.
|
0
|
0
|
5
|
4
|
4
|
+16
|
+0
|
+0
|
+5
|
+0
|
+0
|
+21
|
Physician's Flask DX
|
1
|
126
|
137
|
117
|
95
|
+168
|
+0
|
+0
|
+7
|
+0
|
+2
|
+175
|
Physician's Flask SDX
|
|
|
|
|
|
+365
|
+30
|
+30
|
+30
|
+40
|
+4
|
+499
|
|
Lapis Flask
|
4
|
A flask imbued with the strange power of a blue jewel. It's a powerful healing weapon that raises your recovery.
|
0
|
8
|
6
|
11
|
10
|
+24
|
+15
|
+0
|
+0
|
+0
|
+0
|
+39
|
Lapis Flask DX
|
1
|
130
|
143
|
135
|
99
|
+184
|
+45
|
+0
|
+0
|
+0
|
+2
|
+231
|
Lapis Flask SDX
|
|
|
|
|
|
+377
|
+50
|
+30
|
+20
|
+40
|
+4
|
+521
|
|
Holy Flask
|
A flask filled with holy water. It shortens the time needed to cast the revival spell.
|
0
|
13
|
13
|
22
|
14
|
+28
|
+10
|
+10
|
+15
|
+0
|
+0
|
+63
|
Holy Flask DX
|
1
|
137
|
137
|
152
|
100
|
+201
|
+20
|
+30
|
+20
|
+0
|
+0
|
+271
|
Holy Flask SDX
|
3
|
222
|
240
|
233
|
148
|
+385
|
+32
|
+60
|
+40
|
+40
|
+2
|
+559
|
|
Tidal Flask
|
5
|
This flask is brimming with blessed, life-giving water drawn from the ocean depths and boosts healing power.
|
0
|
18
|
35
|
24
|
22
|
+38
|
+10
|
+20
|
+20
|
+0
|
+0
|
+88
|
Tidal Flask DX
|
2
|
138
|
160
|
144
|
102
|
+207
|
+30
|
+60
|
+30
|
+0
|
+4
|
+331
|
Tidal Flask SDX
|
4
|
246
|
262
|
249
|
155
|
+411
|
+43
|
+90
|
+50
|
+40
|
+6
|
+640
|
|
White-Owl Flask
|
A flask imbued with the wisdom of an owl. If you look closely, you can see a snowy owl's face on it.
|
0
|
30
|
28
|
42
|
26
|
+43
|
+15
|
+0
|
+15
|
+20
|
+0
|
+93
|
White-Owl Flask DX
|
2
|
153
|
143
|
164
|
104
|
+219
|
+50
|
+0
|
+22
|
+40
|
+6
|
+327
|
White-Owl Flask SDX
|
|
|
|
|
|
+430
|
+65
|
+30
|
+43
|
+80
|
+8
|
+656
|
|
Wonder Flask
|
6
|
A flask made of a rare glass that shines in rainbow colors. Raises various abilities
|
0
|
40
|
40
|
40
|
32
|
+49
|
+20
|
+10
|
+10
|
+0
|
+3
|
+92
|
Wonder Flask DX
|
2
|
164
|
164
|
164
|
106
|
+223
|
+60
|
+30
|
+15
|
+0
|
+4
|
+332
|
Wonder Flask SDX
|
5
|
290
|
290
|
290
|
163
|
+446
|
+70
|
+70
|
+35
|
+40
|
+6
|
+667
|
|
Diviner's Flask
|
A flask used by shamans from a faraway land. It enhances revival speed.
|
0
|
60
|
42
|
42
|
35
|
+53
|
+0
|
+10
|
+20
|
+20
|
+0
|
+103
|
Diviner's Flask DX
|
2
|
178
|
161
|
161
|
108
|
+237
|
+0
|
+30
|
+25
|
+40
|
+0
|
+332
|
Diviner's Flask SDX
|
|
|
|
|
|
+466
|
+10
|
+70
|
+45
|
+40
|
+2
|
+633
|
|
Golden Flask
|
7
|
A flask once used to heal a hero of a kingdom from long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+59
|
+20
|
+20
|
+0
|
+0
|
+5
|
+104
|
Golden Flask DX
|
3
|
180
|
180
|
180
|
114
|
+243
|
+60
|
+20
|
+5
|
+0
|
+5
|
+333
|
Golden Flask SDX
|
5
|
333
|
333
|
333
|
170
|
+472
|
+76
|
+50
|
+25
|
+40
|
+7
|
+670
|
|
Healer's Flask
|
This rectangular glass bottle overflows with an unknown green power from the forest.
|
0
|
45
|
45
|
88
|
44
|
+65
|
+0
|
+0
|
+0
|
+20
|
+0
|
+85
|
Healer's Flask DX
|
3
|
168
|
168
|
234
|
120
|
+253
|
+0
|
+20
|
+5
|
+20
|
+3
|
+301
|
Healer's Flask SDX
|
5
|
344
|
344
|
350
|
172
|
+480
|
+10
|
+50
|
+25
|
+60
|
+5
|
+630
|
|
Mad-Scientist Flask
|
8
|
A flask filled with a dangerous brew. Rumor has it that a notorious company manufactured this item.
|
0
|
47
|
99
|
54
|
52
|
+73
|
+0
|
+20
|
+0
|
+20
|
+0
|
+113
|
Mad-Scientist Flask DX
|
3
|
173
|
242
|
191
|
128
|
+265
|
+30
|
+70
|
+0
|
+60
|
+0
|
+425
|
Mad-Scientist Flask SDX
|
|
|
|
|
|
+502
|
+43
|
+100
|
+0
|
+60
|
+0
|
+705
|
|
Heartthrob Flask
|
This flask if full of liquid that can supposedly make anyone fall in love with anyone else. Maybe it can help you make lots of friends?
|
0
|
99
|
40
|
61
|
52
|
+77
|
+65
|
+0
|
+20
|
+0
|
+3
|
+165
|
Heartthrob Flask DX
|
3
|
225
|
195
|
186
|
128
|
+269
|
+0
|
+0
|
+30
|
+0
|
+5
|
+304
|
Heartthrob Flask SDX
|
|
|
|
|
|
+506
|
+10
|
+30
|
+50
|
+40
|
+9
|
+645
|
|
Abyssium Flask
|
9
|
A flask made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+89
|
+50
|
+30
|
+0
|
+0
|
+7
|
+176
|
Abyssium Flask DX
|
4
|
210
|
210
|
210
|
132
|
+280
|
+75
|
+90
|
+10
|
+0
|
+7
|
+462
|
Abyssium Flask SDX
|
|
|
|
|
|
+539
|
+90
|
+120
|
+30
|
+40
|
+9
|
+828
|
|
Chuchu Flask
|
10
|
A flask that calls to mind a mysterious girl. The power of love that it holds heightens a number of abilities.
|
0
|
96
|
88
|
76
|
66
|
+99
|
+20
|
+10
|
+20
|
+0
|
+2
|
+151
|
Chuchu Flask DX
|
4
|
244
|
244
|
178
|
138
|
+296
|
+75
|
+30
|
+27
|
+0
|
+2
|
+430
|
Chuchu Flask SDX
|
7
|
460
|
460
|
433
|
190
|
+575
|
+90
|
+60
|
+47
|
+40
|
+4
|
+816
|
|
Taranza Flask
|
11
|
A flask that resembles the puppetee magician. It is said that his feelings never touched the queen he served.
|
0
|
120
|
74
|
96
|
72
|
+115
|
+30
|
+30
|
+10
|
+40
|
+0
|
+225
|
Taranza Flask DX
|
4
|
268
|
198
|
224
|
142
|
+310
|
+90
|
+80
|
+15
|
+40
|
+2
|
+537
|
Taranza Flask SDX
|
7
|
505
|
471
|
484
|
195
|
+606
|
+100
|
+110
|
+35
|
+80
|
+4
|
+935
|
|
Dark Taranza Flask
|
12
|
This flask is made to resemble a puppet magician who was born from a black mirror. Creepy!
|
0
|
122
|
122
|
66
|
82
|
+130
|
+0
|
+40
|
+0
|
+20
|
+5
|
+195
|
Dark Taranza Flask DX
|
4
|
252
|
252
|
206
|
150
|
+324
|
+0
|
+110
|
+0
|
+40
|
+6
|
+480
|
Dark Taranza Flask SDX
|
7
|
525
|
525
|
490
|
200
|
+628
|
+10
|
+140
|
+20
|
+80
|
+8
|
+886
|
|
Platinum Doctor Flask
|
13
|
This legendary weapon is purported to possess divine powers. Supposedly the potion inside can heal any disease or injury.
|
1
|
110
|
110
|
110
|
90
|
+148
|
+40
|
+20
|
+20
|
+20
|
+2
|
+250
|
Platinum Doctor Flask DX
|
4
|
245
|
245
|
245
|
160
|
+332
|
+100
|
+70
|
+27
|
+20
|
+6
|
+555
|
Platinum Doctor Flask SDX
|
|
|
|
|
|
+673
|
+111
|
+100
|
+55
|
+60
|
+9
|
+1008
|
|
Sectonia Flask
|
14
|
A glass modeled after the queen who once ruled the people of the sky. Her obsession with her own beauty was magnified by a certain mirror to a tragic end.
|
1
|
123
|
91
|
123
|
99
|
+166
|
+40
|
+30
|
+0
|
+0
|
+7
|
+273
|
Sectonia Flask DX
|
4
|
270
|
222
|
270
|
162
|
+342
|
+100
|
+80
|
+0
|
+0
|
+8
|
+530
|
Sectonia Flask SDX
|
8
|
600
|
567
|
600
|
215
|
+709
|
+120
|
+110
|
+20
|
+40
|
+11
|
+1010
|
|
Starlight Doctor Flask
|
15
|
This phantasmal weapon is the inheritance of true heroes of the kingdom. Said to appear in times of crisis, it is the strongest flask in this world.
|
1
|
117
|
117
|
117
|
108
|
+190
|
+40
|
+20
|
+20
|
+40
|
+5
|
+315
|
Starlight Doctor Flask DX
|
5
|
277
|
277
|
277
|
188
|
+353
|
+100
|
+90
|
+27
|
+60
|
+8
|
+638
|
Starlight Doctor Flask SDX
|
10
|
640
|
640
|
640
|
222
|
+758
|
+120
|
+120
|
+47
|
+108
|
+10
|
+1163
|
Image
|
Name
|
Rarity
|
Description
|
|
|
|
|
|
Attack
|
Recovery
|
Team Meteor
|
Revival Speed
|
Charge Speed
|
Material Gain
|
Stat total
|
|
Beginner's Staff
|
1
|
A staff for mages who are just starting out. It's simple in design and crafted from wood.
|
0
|
0
|
0
|
0
|
0
|
+2
|
+0
|
+0
|
+0
|
+0
|
+0
|
+2
|
Beginner's Staff DX
|
1
|
100
|
100
|
100
|
84
|
+122
|
+0
|
+0
|
+0
|
+0
|
+0
|
+122
|
Beginner's Staff SDX
|
|
|
|
|
|
+253
|
+10
|
+30
|
+20
|
+40
|
+2
|
+355
|
|
Mage's Staff
|
2
|
A mage with a bit of experience can wield this staff. The stone embedded in it enhances magical power.
|
0
|
1
|
2
|
0
|
2
|
+6
|
+0
|
+0
|
+0
|
+0
|
+0
|
+6
|
Mage's Staff DX
|
1
|
109
|
118
|
118
|
90
|
+134
|
+0
|
+0
|
+0
|
+0
|
+2
|
+136
|
Mage's Staff SDX
|
|
|
|
|
|
+284
|
+10
|
+40
|
+20
|
+40
|
+4
|
+398
|
|
Magician Staff
|
3
|
A staff wielded by a wizard who worked in the royal palace. The large red jewel boosts the user's magical power.
|
0
|
0
|
5
|
4
|
4
|
+12
|
+10
|
+0
|
+0
|
+0
|
+0
|
+22
|
Magician Staff DX
|
1
|
126
|
137
|
117
|
95
|
+154
|
+30
|
+0
|
+0
|
+0
|
+2
|
+186
|
Magician Staff SDX
|
|
|
|
|
|
+308
|
+60
|
+30
|
+20
|
+40
|
+4
|
+462
|
|
Lapis Staff
|
4
|
A staff imbued with the strange power of a blue jewel. Raises not just attack power but charge speed as well.
|
0
|
8
|
6
|
11
|
10
|
+18
|
+0
|
+0
|
+0
|
+20
|
+0
|
+38
|
Lapis Staff DX
|
1
|
130
|
143
|
135
|
99
|
+174
|
+0
|
+0
|
+0
|
+40
|
+2
|
+216
|
Lapis Staff SDX
|
|
|
|
|
|
+322
|
+10
|
+30
|
+20
|
+60
|
+4
|
+446
|
|
Wizard's Staff
|
The magical jewel adorning this staff was chosen for the quality of the stone and the enchantment therein.
|
0
|
13
|
13
|
22
|
14
|
+20
|
+0
|
+10
|
+5
|
+0
|
+0
|
+35
|
Wizard's Staff DX
|
1
|
137
|
137
|
152
|
100
|
+182
|
+0
|
+0
|
+7
|
+40
|
+0
|
+229
|
Wizard's Staff SDX
|
3
|
222
|
240
|
233
|
148
|
+326
|
+10
|
+30
|
+30
|
+60
|
+2
|
+458
|
|
Rose Staff
|
5
|
Modeled on the rose that blooms eternally, this staff is imbued with healing power.
|
0
|
18
|
35
|
24
|
22
|
+26
|
+20
|
+0
|
+10
|
+0
|
+0
|
+56
|
Rose Staff DX
|
2
|
138
|
160
|
144
|
102
|
+190
|
+70
|
+0
|
+14
|
+0
|
+0
|
+274
|
Rose Staff SDX
|
|
|
|
|
|
+353
|
+87
|
+30
|
+35
|
+40
|
+2
|
+547
|
|
White-Rabbit Staff
|
A magic staff created in the image of a white rabbit. Raises various abilities.
|
0
|
30
|
28
|
42
|
26
|
+30
|
+10
|
+10
|
+10
|
+0
|
+0
|
+60
|
White-Rabbit Staff DX
|
2
|
153
|
143
|
164
|
104
|
+194
|
+40
|
+40
|
+14
|
+20
|
+3
|
+311
|
White-Rabbit Staff SDX
|
|
|
|
|
|
+367
|
+54
|
+70
|
+35
|
+40
|
+5
|
+571
|
|
Wonder Staff
|
6
|
A powerful magical staff whose tip is decorated with a rare rainbow rose. Mighty colorful!
|
0
|
40
|
40
|
40
|
32
|
+34
|
+0
|
+10
|
+10
|
+0
|
+3
|
+57
|
Wonder Staff DX
|
2
|
164
|
164
|
164
|
106
|
+201
|
+10
|
+30
|
+14
|
+0
|
+6
|
261
|
Wonder Staff SDX
|
|
|
|
|
|
+387
|
+21
|
+70
|
+34
|
+40
|
+8
|
+560
|
|
Celestial Staff
|
A rod reverberating with the deep mysteries of space. The power of the stars boosts Team Meteor.
|
0
|
60
|
42
|
42
|
35
|
+38
|
+0
|
+10
|
+0
|
+20
|
+0
|
+68
|
Celestial Staff DX
|
2
|
178
|
161
|
161
|
108
|
+221
|
+0
|
+50
|
+0
|
+40
|
+0
|
+331
|
Celestial Staff SDX
|
5
|
326
|
292
|
292
|
166
|
+399
|
+10
|
+90
|
+20
|
+40
|
+2
|
+561
|
|
Golden Staff
|
7
|
A staff brimming with the magical energy of a hero of the kingdom from long, long ago. It boosts battle skills.
|
0
|
55
|
55
|
55
|
40
|
+45
|
+20
|
+20
|
+0
|
+0
|
+5
|
+90
|
Golden Staff DX
|
3
|
180
|
180
|
180
|
114
|
+219
|
+60
|
+60
|
+0
|
+0
|
+5
|
+344
|
Golden Staff SDX
|
5
|
333
|
333
|
333
|
170
|
+401
|
+76
|
+90
|
+20
|
+40
|
+7
|
+634
|
|
Chronos Staff
|
A magic staff the grants the user control of time. Supposedly the wielder can travel through space-time at will.
|
0
|
45
|
45
|
88
|
44
|
+51
|
+0
|
+0
|
+0
|
+20
|
+0
|
+71
|
Chronos Staff DX
|
3
|
168
|
168
|
234
|
120
|
+225
|
+0
|
+0
|
+0
|
+20
|
+3
|
+248
|
Chronos Staff SDX
|
5
|
344
|
344
|
350
|
172
|
+411
|
+10
|
+30
|
+20
|
+60
|
+5
|
+536
|
|
Magical Girl Staff
|
8
|
Magical girls show their stuff when wielding a staff like this. Spin and sparkle!
|
0
|
47
|
99
|
54
|
52
|
+59
|
+0
|
+30
|
+0
|
+20
|
+0
|
+109
|
Magicial Girl Staff DX
|
3
|
173
|
242
|
191
|
128
|
+229
|
+20
|
+90
|
+0
|
+60
|
+0
|
+399
|
Magical Girl Staff SDX
|
|
|
|
|
|
+432
|
+32
|
+120
|
+0
|
+60
|
+0
|
+644
|
|
Princess Staff
|
A simply splendid staff that's perfect for a powerful princess. The delightful diamond is the cheerful cherry on top!
|
0
|
99
|
40
|
61
|
52
|
+63
|
+40
|
+0
|
+20
|
+0
|
+3
|
+126
|
Princess Staff DX
|
3
|
225
|
195
|
186
|
128
|
+233
|
+0
|
+0
|
+30
|
+0
|
+5
|
+268
|
Princess Staff SDX
|
|
|
|
|
|
+436
|
+10
|
+30
|
+50
|
+40
|
+9
|
+575
|
|
Abyssium Staff
|
9
|
A staff made of a rare metal found at the bottom of the deepest seas. Raises various abilities.
|
0
|
77
|
77
|
77
|
56
|
+75
|
+50
|
+30
|
+0
|
+0
|
+7
|
+162
|
Abyssium Staff DX
|
4
|
210
|
210
|
210
|
132
|
+235
|
+75
|
+90
|
+0
|
+0
|
+7
|
+400
|
Abyssium Staff SDX
|
|
|
|
|
|
+466
|
+90
|
+120
|
+20
|
+40
|
+9
|
+745
|
|
Drawcian Magic Staff
|
10
|
Modeled on the magical paintbrush of the witch of the canvas. The rainbow it draws forms a path for heroic journeys.
|
0
|
96
|
88
|
76
|
66
|
+89
|
+0
|
+20
|
+0
|
+20
|
+3
|
+132
|
Drawcian Magic Staff DX
|
4
|
244
|
244
|
178
|
138
|
+243
|
+0
|
+60
|
+0
|
+40
|
+3
|
+346
|
Drawcian Magic Staff SDX
|
7
|
460
|
460
|
433
|
190
|
+504
|
+20
|
+90
|
+20
|
+40
|
+5
|
+679
|
|
Magoloran Magic Staff
|
11
|
This staff takes the form of the traveler from far away, Magolor. Is he still out there somewhere, journeying on his ship?
|
0
|
120
|
74
|
96
|
72
|
+97
|
+0
|
+30
|
+10
|
+20
|
+5
|
+162
|
Magoloran Magic Staff DX
|
4
|
268
|
198
|
224
|
142
|
+251
|
+0
|
+80
|
+15
|
+40
|
+5
|
+391
|
Magoloran Magic Staff SDX
|
7
|
505
|
471
|
484
|
195
|
+531
|
+10
|
+110
|
+35
|
+48
|
+7
|
+741
|
|
Shopkeeper Magoloran Staff
|
12
|
A commemorative item made by the Shoppe to increase sales, but secretly a magical artifact with hidden powers.
|
0
|
122
|
122
|
66
|
82
|
+111
|
+0
|
+40
|
+0
|
+20
|
+0
|
+171
|
Shopkeeper Magoloran Staff DX
|
4
|
252
|
252
|
206
|
150
|
+269
|
+0
|
+110
|
+0
|
+60
|
+0
|
+439
|
Shopkeeper Magoloran Staff SDX
|
7
|
525
|
525
|
490
|
200
|
+555
|
+10
|
+140
|
+20
|
+60
|
+2
|
+787
|
|
Platinum Mage Staff
|
13
|
This legendary weapon is purported to possess divine powers. Supposedly its magic power can stop time for any foe.
|
1
|
110
|
110
|
110
|
90
|
+128
|
+30
|
+20
|
+15
|
+0
|
+2
|
+195
|
Platinum Mage Staff DX
|
4
|
245
|
245
|
245
|
160
|
+288
|
+90
|
+70
|
+22
|
+0
|
+6
|
+476
|
Platinum Mage Staff SDX
|
|
|
|
|
|
+598
|
+100
|
+100
|
+50
|
+40
|
+9
|
+897
|
|
Marx's Staff
|
14
|
A staff inspired by the clown who tried to steal a star for himself. Carrying this might put you in the mood for mischief. (Heeheehee!)
|
1
|
123
|
91
|
123
|
99
|
+146
|
+0
|
+30
|
+20
|
+0
|
+5
|
+201
|
Marx's Staff DX
|
4
|
270
|
222
|
270
|
162
|
+296
|
+0
|
+80
|
+29
|
+0
|
+8
|
+413
|
Marx's Staff SDX
|
8
|
600
|
567
|
600
|
215
|
+628
|
+10
|
+110
|
+49
|
+40
|
+10
|
+847
|
|
Starlight Rod
|
15
|
This phantasmal weapon is the inheritance of true heroes of the kingdom. Said to appear in times of crisis, it is the strongest staff in this world.
|
1
|
117
|
117
|
117
|
108
|
+166
|
+30
|
+20
|
+15
|
+40
|
+5
|
+276
|
Starlight Rod DX
|
5
|
277
|
277
|
277
|
188
|
+310
|
+90
|
+90
|
+22
|
+60
|
+8
|
+580
|
Starlight Rod SDX
|
10
|
640
|
640
|
640
|
222
|
+677
|
+109
|
+120
|
+42
|
+100
|
+10
|
+1058
|
|
- Gem Apples: Gem Apples have a variety of purposes:
- Buying weapons and armor
- Buying Support Items
- Unlocking Ordeals and Tough Quests
- Restoring vigor
- Adding extra time to a Quest after time's up
- Reviving all heroes
- Hiring Wandering Adventurers for a second time within a day.
- EXP Orbs: EXP Orbs are used to double Kirby's EXP gain from quests.
Optional Equipment:
- Champion's Codex: The Champion's Codex can be purchased for Gem Apples at the Shoppe. Unlike Potions and EXP Orbs, the effects of the Codexes are permanent. There are six volumes for each Champion's Codex:
- The Rare Fragment Codex increases the chances of Rare Fragments appearing during quests.
- The Adventurer-Gift Codex increases the amount of gifts obtained upon ringing the Adventurer Bell.
- The Star Quest Codex improves the rewards obtained from Star Chests that appear in Star Quests.
- The Sword Hero Codex upgrades stamina when using Sword Hero.
- The Hammer Lord Codex upgrades attack when using Hammer Lord.
- The Doctor Healmore Codex upgrades recovery when using Doctor Healmore.
- The Beam Mage Codex upgrades all stats when using Beam Mage.
- Stamina Potion: Potion that boosts stamina during a battle.
- Attack Potion: Potion that boosts attack during a battle.
Intelligence: Extraordinary Genius (Could fight and defeat Aeon Knight with being noted that defeating the "Strongest Warrior in the Galaxy" now made Kirby the strongest warrior in the galaxy. Doctor Healmore with science lab can quickly make concoctions of elemental varieties in the middle of battle. Noted to be skilled warriors by Badana Waddle Dee)
Standard Tactics: Team Kirby are wild cards, normally the standard tactics is assumed to be what the CPU does with each role. Sword Hero will try to get in close with the opponent and dish many sword slashes and charge his spin attack for a devastating blow. Hammer Lord will keep his hammer charged to hit a devastating blow. Doctor Healmore will use their concoctions to make healing pools for the Team, and Beam Mage will attack from long ranged to try and hit multiple time beams to time stop the opponent. They will also attempt to use the tablets to summon forth a meteor. If a Kirby goes down one of them will immediately go to revive them and if they are all down they will use the gem apples to revive themselves. Along with boosting optional equipment.
Weaknesses: Nothing notable.
Notable Attacks/Techniques:
Move
|
Controls
|
Description
|
Notes
|
Overhead Slash
|
B/Y/1
|
Kirby slashes forwards with his sword.
|
This attack was known as Chop. Kirby swings automatically.
|
Sword Beam
|
B/Y/1 with full health
|
Kirby slashes and a blade of energy comes out to damage enemies.
|
This attack was known as Chop & beam.
|
|
Multisword Attack
|
B/Y/1 after Overhead Slash
B B B
|
Kirby attacks with lightning-fast sword slashes that are nearly impossible to see.
|
This attack occurs after Uppercut and Kirby rapidly stabs with a lot of horizontal range. This attack was known as the Multi-sword attack. Kirby is invincible while flashing.
|
Cleave
|
B/Y/1 after Multisword Attack
|
Kirby ends his rapid slashing with one final swing.
|
This attack was only named in Kirby Battle Royale and Kirby's Dream Collection: Special Edition as Final Stroke ; it is otherwise considered part of Multisword Attack.
|
Drill Stab
|
Dash + B/Y/1
↓ + A/B
|
Kirby dashes forwards with his sword extended.
|
This attack was known as the Sword stab. This attack was known as the Lunging Stab.
|
Sword Spin
|
Dash + B/Y/1 in midair
B/Y/1 in midair
|
Kirby rolls with his sword extended.
|
|
Chop and Thrust
|
B/Y/1 in midair
|
Kirby thrusts the sword at the enemy, doing damage and pushing Kirby back.
|
This attack was known as Chop, creating ambiguity with the grounded move of the same name.
If Kirby holds out his sword for a prolonged period of time before striking an enemy, the sword will go through the enemy and Kirby will not be pushed back.
|
Hat Thrust
|
Chop and Thrust, and then ↓ + B/Y in midair
|
Kirby holds his sword downwards and can bounce off the enemy this way. Similar to the Down Thrust in Kirby Super Star/Kirby Super Star Ultra, but Kirby does not retract his sword after hitting the enemy.
|
This attack debuted in Kirby: Triple Deluxe.
|
Down Thrust
|
↓ + B/Y/1 in midair
|
Kirby thrusts his sword downwards below himself.
|
In the original, this attack was known as the Down air stab. Down Thrust works near identically to Chop and Thrust, sharing the same ending animation and slightly more damage with a slightly smaller hitbox. Hat Thrust effectively replaces this move in the following games.
Down Thrust is executed identically to Meta Knight's; he drops straight down at a higher speed and is not pushed back by enemies after attacking.
|
Upward Slash
|
↑ + B/Y/1
|
Kirby slashes with his sword upwards, damaging enemies above him.
|
This attack debuted in Kirby's Return to Dream Land.
|
Sword Dive
|
↓ + B/Y/1 while rising during Upward Slash
|
Kirby slams down on top of foes as if using Final Cutter.
|
This attack debuted in Kirby's Return to Dream Land. This move was most likely added as an "optional" move because Cutter's arsenal once again included Final Cutter.
|
Final Cutter
|
↑ + B (cannot be used in midair)
|
Kirby jumps in the air and does a flip, then he falls, sword outstretched throughout the move; landing produces a projectile that moves along the ground. This move comes from Cutter, but the first two slashes are removed.
|
|
Spin Slash
|
Press and hold B/Y/1, and then release
|
Kirby spins many times with his sword extended.
|
This attack debuted in Kirby's Return to Dream Land.
|
Twister Slash
|
Press and hold B/Y, and then release + ↑
|
Kirby jumps while spinning many times with his sword extended.
|
This attack debuted in Kirby: Triple Deluxe.
|
Sky Energy Sword
|
Press and hold ↑, and then B/Y
|
Kirby raises his sword over his head to charge it with energy. He then performs a Crescent Shot upon using Overhead Slash or Chop and Thrust.
|
This attack debuted in Kirby: Triple Deluxe. Due to how Kirby Star Allies uses weapon raising to obtain elemental attributes, this move is absent from this game.
|
Move
|
Controls
|
Description
|
Element
|
|
|
|
Hammer
|
B
|
Kirby swings his hammer downward; the backswing can also hit behind him.
|
None
|
Hammer Flip
|
↑ + release B
|
↑ + hold B, then release
|
Kirby sets his hammer on fire before swinging it upward. Kirby holds the hammer above his head when charging, and the downward swing of the flip covers the area behind him as well. Kirby can slowly walk while charging.
|
Sizzle
|
Hammer Swing
|
Dash + B
|
Kirby swings his hammer around horizontally. Kirby has control over how much he moves while swinging his hammer around. Kirby is invincible during this move.
|
None
|
Giant Swing
|
B in midair
|
Kirby swings his hammer vertically 360° around him in midair.
|
None
|
Ultra-Giant Swing
|
Dash + B in midair
|
Kirby swings his hammer vertically 720° around him in midair.
|
None
|
Hammer Twirl
|
↓ + B
|
Kirby twirls his hammer beneath him. Kirby is invincible during this move.
|
None
|
Move
|
Controls
|
Description
|
Element
|
Bouncing Jewel
|
Press and release B
|
Kirby throws a diamond-shaped jewel in front of him that bounces three times on the ground before being destroyed. Bouncing is random, and can be normal, high, or low.
|
None
|
Healing Area
|
Press and hold B, and then release
|
Kirby charges up and splashes healing liquid in front of him. The longer the move is charged, the greater the healing potential, with a full charge resulting in a full heal.
|
None
|
Science Lab
|
↓ + hold B extra long, and then release
|
Kirby gathers lab tools and creates a one of four possible compounds: one that unleashes a pillar of fire, one that freezes the air above, one that sends out three sparks of electricity, and one that can be drank to heal Kirby. What Kirby gets from the Science Lab is random, but they are color coded with their effects: red is fire, blue is ice, yellow is Flash Spark, and green is Remedy; Remedy can only be made if Kirby is not at full health. If the player releases B before Kirby is finished creating the compound, a small explosion occurs, which does damage and briefly stuns Kirby. Kirby is invincible when prepping and using the compound, but he is vulnerable when holding it.
|
Sizzle, Blizzard, or Zap
|
Research Vault
|
A/Guard during Science Lab
|
Kirby holds onto the compound for later use. It also causes Kirby to glow the same color as the element that he is holding. If Kirby takes damage before using the compound, Kirby will lose it.
|
Sizzle, Blizzard, or Zap
|
Spray Medicine
|
↑ + B
|
Kirby sprays rainbow-colored liquid above him.
|
Splash
|
Bandage Spin
|
Dash + release B in midair
|
Kirby spins around while surrounded by long bandages.
|
None
|
Jewelry Shop
|
Dash + hold B in midair
|
Kirby shoots three diamond-shaped jewels from a bottle.
|
None
|
Book Bash
|
Dash + B
|
Kirby dashes forward and damages enemies in front of him with his book. This move stops if it makes contact with the boss. Kirby is invincible during this move.
|
None
|
Move
|
Controls
|
Description
|
Element
|
|
|
|
Beam Whip
|
Press and release B
|
B
|
Kirby swings an electric whip in front of him. It starts around 90° above the horizon and ends a little below the horizon.
|
Zap
|
Time Beam
|
Press and hold B, and then release
|
Kirby fires an energy blast straight forward, and is pushed back a bit due to recoil. This blast, if it connects with the boss, will fill up a meter represented by a clock. At charge level 1, it fills by 5%. At charge level 2, it fills by 10%. At charge level 3, it fills by 30%. In Team Kirby Clash Deluxe and Super Kirby Clash, Time Beam's time stop effect is 50% more effective on aerial bosses, but the charge level 3 was reduced to 25% and Time Beam's effectiveness decays after each successful time stop; after the first time stop, it decays by 10% (e.g. level 3 fills the meter by 22.5% instead of 25%).
|
None
|
Cycle Beam
|
Dash + B
|
Kirby creates a focused, rotating blast. Kirby is invincible during this move.
|
Zap
|
Beam Blast
|
Dash + B in midair
|
While in the air, Kirby shoots many small energy bolts diagonally, in front of him and downward. This move gives Kirby an upward boost, and can be used up to three times from a single jump on level ground.
|
Zap
|
Key: Team Kirby Clash | Super Kirby Clash
Battle Records
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions (Link For Mobile Users):