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Charlie (Pikmin): Difference between revisions

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'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Speed|Travel Speed]]:''' At least '''Subsonic''', likely '''Supersonic''' (Scales to Olimar and Louie who [https://youtu.be/PGxJfTzJ2ys?t=0m26s maneuver and keep pace with the gunfire from] [[Man at Legs (Pikmin)|Man at Legs]]), '''High Hypersonic''' launching speeds (Can scale to Pikmin, [https://youtu.be/233Z0WhDrak?t=2m03s who can launch each other above the clouds in seconds]), '''FTL+''' with S.S Drake (The S.S Drake can travel [https://youtu.be/1-bi6y5qpZk?t=1m20s 279,000 light years in seconds] and beyond "super light speed")
'''[[Speed|Travel Speed]]:''' At least '''Superhuman''', likely '''Supersonic''' (Scales to Olimar and Louie who [https://youtu.be/PGxJfTzJ2ys?t=0m26s maneuver and keep pace with the gunfire from] [[Man at Legs (Pikmin)|Man at Legs]]), '''High Hypersonic''' launching speeds (Can scale to Pikmin, [https://youtu.be/233Z0WhDrak?t=2m03s who can launch each other above the clouds in seconds]), '''FTL+''' with S.S Drake (The S.S Drake can travel [https://youtu.be/1-bi6y5qpZk?t=1m20s 279,000 light years in seconds] and beyond "super light speed")


'''[[Speed|Combat Speed]]:''' '''Supersonic''' (Should be superior to lesser enemies and can fight Louie)
'''[[Speed|Combat Speed]]:''' '''Supersonic''' (Should be superior to lesser enemies and can fight Louie)

Revision as of 14:54, 1 December 2021

Ugh... What happened?

And where am I? Oh, right. PNF-404!

"This is Charlie speaking. Do you copy? I repeat, this is Charlie, your Captain. Come in!

......

No one's responding.

I seem to have come out unscathed, but I'm not sure about the rest of my crew.

For now, my immediate concern is to locate my two other crew members.''

~ Charlie's first words on PNF-404

Background

Captain Charlie (キャプテン・チャーリー), also commonly referred to as Charlie (チャーリー) is one of three Koppai explorers in Pikmin 3 sent to PNF-404 in search of food for their dying planet. However, upon entering the planet's atmosphere, the crew was sent into freefall, separating the team of explorers in the process. Although Charlie was the last member to be found, he was the first to discover Yellow Pikmin and found info regarding the whereabouts of the cosmic drive key, leading to the search for Captain Olimar.

Through various attempts at finding Olimar in the second half of Pikmin 3's story, including the introduction of Louie to the story, they eventually find and save Olimar from the mysterious lifeform, and escape from the planet with enough food to save koppai.

Powers and Stats

Tier: At least 10-C

Name: Charlie

Origin: Pikmin

Sex: Male

Age: Unknown

Classification: Alien

Attack Potency: At least Below Average Human level (Can harm those who can harm him. Has punched fully grown Bulbords to death. Should naturally be superior to other captains given his combat training)

Dimensionality: 3-D

Travel Speed: At least Superhuman, likely Supersonic (Scales to Olimar and Louie who maneuver and keep pace with the gunfire from Man at Legs), High Hypersonic launching speeds (Can scale to Pikmin, who can launch each other above the clouds in seconds), FTL+ with S.S Drake (The S.S Drake can travel 279,000 light years in seconds and beyond "super light speed")

Combat Speed: Supersonic (Should be superior to lesser enemies and can fight Louie)

Reaction Speed: At least Supersonic (Can fight off enemy Pikmin, and scales to other captains)

Lifting Strength: At least Below Average (Can lift roughly 350 grams and effortlessly throw Rock Pikmin)

Striking Strength: At least Below Average Human Class

Durability: At least Below Average Human level (Charlie survived a fall from orbit and is naturally bulkier than his crew), higher with Metal Suit Z (The Metal Suit Z is a direct upgrade from Charlie's original suit and reduces all forms of damage)


Stamina: High (Should be superior to Olimar and Louie)

Range: Below Average Melee Range physically (Can only punch a few centimeters far), at least Standard Melee Range with Pikmin (Can throw pikmin long distances), Hundreds of Meters with whistles (As Charlie's whistles are sound-based, they should naturally travel around 340 meters), Universal+ with S.S Drake (The Chronos Reactor can warp the space-time continuum), Low Multiversal with Information Analysis, and Purple Pikmin's Shockwave Generation

Powers and Abilities:

Superhuman Physical Characteristics, Small Size (Type 2. Charlie is only 1.9 centimeters tall), Acrobatics, Martial Arts (Was a ranger in his early years and has implied to have learned several martial arts), Human Achievements (Is an engineer, astronaut, and survivalist), Stealth Mastery (Due to their small size, captains like Charlie can easily hide in small areas), Sound Manipulation, Empathic Manipulation, Purification, and Limited Mind Manipulation (With his whistle, Charlie can remove status effects within the environment and Pikmin such as fire, water, paralysis, electricity, poison, and Dweevil Acids. The Pluckaphone inspires Pikmin to pluck themselves. He can temporarily stun enemies with the whistle and can control Pikmin, and even other captains, with his whistle), Self-Sustenance (Type 1. His space suit allows him to breath in space and on toxic planet), Regeneration (Mid. Can survive and regenerate after being flattened), Teleportation (Will be brought back to his ship after being incapacitated regardless of where he is), Immortality (Type 3 & 6. Can survive being squashed and regenerate from it), Petrification, Durability Negation, and Power Nullification with Ultra-bitter spray (Can completely petrify large enemies into solid stone making them weaker to damage. Pikmin hit by the spray will he deflowered and burrowed into the ground), Statistics Amplification and Rage Power (With the Ultra-spicy spray. When used, this spray increases the physical stats of Pikmin and makes them agitated), Information Analysis (Captains can scan lifeforms when close enough and have a map of their current location which also shows all organisms both dead and alive), Light Manipulation (Emits a small radius of light), Summoning (Can summon Pikmin from the onion), Resistance to Disease Manipulation and Poison Manipulation (His suit should naturally protects him from toxins and diseases), Fragrance Manipulation (His helmet and space suit protect him from the planet's gases, preventing him from smelling), Extreme Heats and Extreme Colds (Can survive in underground dungeons and earth's biomes like the tundra and desert), Time Stop and Magnetism Manipulation (Scales to Olimar, who is unaffected by the magnetic field which stops time in the underground dungeons), Fire Manipulation (The Scorch Gaurd protects the wearer from fire-based hazards), Electricity Manipulation and Paralysis Inducement (Unaffected by electricity with the Anti-Electrifier), Acid Manipulation (Is resistant to Dweevil Acids. Survived in the Vehemoth Phosbat's stomach for several days), Fungus Manipulation, Transmutation, and Corruption (Is completely resistant to Puffstool spores, which transform Pikmin into mushroom pikmin, corrupting them in the process), Sound Manipulation and Empathic Manipulation (The Antenna Beetle's whistle-like sound, similar to the captain's whistle, has no effect on Charlie), Fear Manipulation, Mind Manipulation and Madness Manipulation (Type 3; Scales to Olimar and Louie who resisted the Waterwraith's abilities that make one fearful and insane upon sight)
Healing (Hearts are collectible fruits that heal Charlie. They can be carried by Pikmin outside and during combat), Life Manipulation and Plant Manipulation (Can create more Pikmin to assist him), Invisibility and Non-Corporeal (Can become transparent like a ghost), BFR (Type 1. Can warp the position of the opponent to a random location with the Warp ability), One Hit Kill (Enemy Annihilator instantly kills any enemies in view), and Lightning Manipulation, Paralysis Inducement, and possible Resistance Negation (Can summon bolts of lightning which paralysis opponents with Lightning which possibly bypass the Anti-Electrifier's immunity), Summoning and Explosion Manipulation (Can summon boulders to land on opponents, various enemies around the foe, and several bombs)

All previous powers. Spaceflight, Inorganic Physiology, Information Analysis and Cosmic Awareness (Can scan anomalies such as the Waterwraith and was able to deduce and sense that its physical form was present in a separate dimension), Dimensional Storage, Radiation Manipulation (The Radiation Canopy can transform and nullify space radiation), Electricity Generation (Can generate electricty with the Positron Generator), Limited Purification (Can filter out toxins to prevent pollution with the Anti-Dioxin Filter), Gravity Manipulation (The Gravity Jumper can manipulate gravity, allowing for easier takeoff and reentry on various planets), Possible Gluon Manipulation (The Gluon Drive is implied to metaphysically bind gluons to travel through space), Regeneration (Mid. The Repair-Type Bolt can repair anything in the ship, including the engine), Reality Warping and Transmutation (The Chronos Reactor can warp space-time and transmutate it into pure energy), Resistance to Cosmic Radiations, Space-Time Manipulation, and Reality Warping (Should be unaffected by its own weaponry which warps all of space and time)

Standard Equipment: Pikmin, Whistle, Space Suit, Sprays, and S.S Drake

Intelligence: Extraordinary Genius (Was a space ranger in his early years and is the official squad captain of the S.S Drake voyage. Has implied an extended knowledge on martial arts and can lead an entire squad of pikmin and is regarded as a legend on Koppai and its greatest hero)

Weaknesses: Must wear a spacesuit while on unknown planets. Although he is trained in combat and can fair well against PNF-404's wildlife, he is still fairly reliant on the Pikmin and would rather his own life be taken over theirs lives in a dire situation.

Notable Attacks/Techniques:

Pikmin Throw: Charlie throws his Pikmin at nearby foes for them to latch on and attack the enemy with their stems. This includes:

Red Pikmin: Immune to and can manipulate fire, along with doing more damage than a regular Pikmin.

Yellow Pikmin: Immune to and can absorb electricity, along with being lighter than other Pikmin.

Blue Pikmin: Immune to and can manipulate water, along with intake/breathe water as fish would.

White Pikmin: Immune to and can induce toxins and acid, along with having enhanced senses.

Purple Pikmin: Has the physical power of 10 Pikmin and can send vibrations through the ground that paralysis nearby foes.

Rock Pikmin: Pikmin with a solid rock-like body that are crush resistant and can shatter brittle surfaces like glass or crystal

Winged Pikmin: Pikmin with the ability to fly. They can carry Olimar to new heights and avoid grounded obstacles

Battle Records

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions (Link For Mobile Users):

Discussion threads involving Charlie (Pikmin)