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Ray the Flying Squirrel: Difference between revisions
From The Codex
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'''Classification:''' Flying Squirrel | '''Classification:''' Flying Squirrel | ||
'''[[Status]]:''' '''Alive''' | |||
'''[[Alignment]]:''' '''Chaotic Good''' (Ray joins up with [[Sonic the Hedgehog (Classic)|Sonic]] in defeating Dr. Eggman) | |||
'''[[Dimensionality]]:''' '''3-D''' | '''[[Dimensionality]]:''' '''3-D''' |
Revision as of 19:15, 5 May 2022
Background
Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.
Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.
Statistics
Key: Base | Super Ray
Tier: At least 7-C | 5-B
Name: Ray the Flying Squirrel
Origin: Sonic the Hedgehog
Sex: Male
Age: Around 15 years old
Classification: Flying Squirrel
Status: Alive
Alignment: Chaotic Good (Ray joins up with Sonic in defeating Dr. Eggman)
Dimensionality: 3-D
Attack Potency: At least Town level (Is comparable to Sonic, who alongside Tails and Knuckles, destroyed a base) | Planet level (Comparable to Classic Super Sonic, who is empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)
Durability: At least Town level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill
Striking Strength: At least Town Class | Planet Class
Lifting Strength: Class 10 (Comparable to Classic Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)
Travel Speed: At least Relativistic+ (Comparable to Classic Sonic, and thus also main timeline Sonic, who can move somewhat relative to lasers) | FTL+ (Comparable to Classic Super Sonic)
Combat Speed: FTL | FTL+
Reaction Speed: FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | FTL+
Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Psuedo-Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)
Range: Standard Melee, Cross-Universal with Chaos abilities
Intelligence: Gifted (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)
Powers and Abilities
Added Invulnerability, Energy Boost, Statistics Amplification, Healing, and Energy Absorption (They can restore your energy for your abilities and Super/Hyper form. They allow one to survive lethal attacks from far stronger foes)
All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (His Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)
Standard Equipment
Rings, Chaos Emeralds (Can have one or two on hand at times)
Optional Equipment
Item Boxes
Other
Weaknesses: None notable.
Battle Records
None
None
None
Discussions (Link For Mobile Users):
Discussion threads involving Ray the Flying Squirrel |