“ | Finally, after all my trials, everything is as it ought to be. No fish, chickens, or musicians to bother me! My boots are clean of troupple spit, and I've rid my kingdom of every blasted Joustus card! Best of all, my castle is a gleaming shrine of golden opulence. A worthy monument to my grandeur! At long last, I can settle into my throne, and bask in my own perfection. Now I'll be King... forever! |
„ |
~ King Knight after becoming king |
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User:MrWarnerTheGreat/Sandbox: Difference between revisions
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|Rat Bombardier | |[[File:Heirloom-Rat Bomb.png|center|200px]]<br>Rat Bombardier | ||
|Toss an exploding rat that can be redirected with a press of the magic button. | |Toss an exploding rat that can be redirected with a press of the magic button. | ||
|2 Merit Medals | |2 Merit Medals |
Revision as of 07:06, 2 September 2022
“ | Oh, but you're mistaken. The Enchantress saw me for my fabulously regal self, and now all bow before me! | „ |
~ King Knight to Shovel Knight |
“ | King Knight isn’t a king, he is a king-themed knight. But that doesn’t stop him from making decrees! As the lord defender of Pridemoor Keep, he commands a formidable army of minions. Experienced with repelling invaders who dare try topple his malevolent monarchy, King Knight is a master of single combat. And because he’s dressed to the nines at almost all times, he’s always ready for a brutal coronation! | „ |
~ King Knight's official bio |
Background
King Knight is one of eight Knights of the Order of No Quarter who serves the Enchantress. He rules over Pridemoor Keep.
Similarly, to the other playable campaigns for Plague Knight and Specter Knight, as of December 10th of 2019, King Knight has a "playable boss campaign" starring as the main protagonist called King of Cards.
This dropdown contains the synopsis of King Knight's story. Read at your own risk as you may be spoiled otherwise! |
---|
RelationshipsMomKing Knight's mom is very caring and spoiling to King Knight. She constantly treats her son like a child, calling him her "pumpkin-pauldron prince" and so on. Although he acts like he dislikes the attention, deep down he seeks her approval, which he lost at the end of King of Cards in exchange of the Pridemoor Keep's throne. King PridemoorWhen King Pridemoor first reached King Knight, he was very welcoming and nice to him. When King Knight discovered his mother was in love with him, his attitude towards Pridemoor quickly changed to hate. Specter KnightSpecter Knight has a hatred towards King Knight due to him being a "fool" and "a child, in the guise of a monarch". Every dialogue exchange between them has King Knight taunting on Specter Knight, calling him names such as "loyal lapdog" or "mangy beggar", showing their rivalry and antipathy for each other. The EnchantressAt first, the Enchantress thought King Knight was a fool and a loser, but when he reached her, the Enchantress admitted that she underestimated him and attempted to persuade him that he was true king, and he didn't need any "jesters". When King Knight defeated the Enchantress and then The Grand Triumvirate, she offered him to become a true king in exchange for the lives of his "friends", labeling him as a Crown Jewel of the Order With No Quarter. StrategyBoss BattleAs one of the first members of The Order the player can face, King Knight is a fairly simple boss. He moves slowly and in a flashy prideful manner befitting of his personality. His main method of attack is to hop around the stage before executing a paralyzing stomp (if the player is on the ground, they will be stunned for a short time). Should the player fall prey to his attack, King Knight will slowly walk over to them and then strike with his scepter. King Knight also uses a slashing charge which makes him quickly move in a straight line through the screen. After depleting approximately half his health, he will move into a corner and two horns will launch confetti into the air. While this is a good time to deal damage to him, the confetti will inflict damage to the player as it falls slowly to the ground. In Specter of TormentKing Knight's stomp will change the floor levels so that the ground is no longer flat with some of the flooring being replaced with pits. He may also move in the air with help of Propeller Rats, leaving him briefly vulnerable, but also moving away from Specter Knight's reach. His confetti is replaced with playing cards that can be Dash Slashed, each moving in a direction indicated by a corresponding arrow beside each card. He usually uses the Propeller Rats when the player knocks him into a pit he created, but he will also drop cards below him at both sides while hanging onto the rats. As a playable characterSimilarly, to Plague Knight in Plague of Shadows and Specter Knight in Specter of Torment, King Knight receives a new sprite set in King of Cards that makes him slightly smaller (almost the same size of Shovel Knight) and with unique animations for walking, jumping, climbing, among others. King Knight can attack by dashing toward enemies with a move called the Shoulder Bash, which he can execute also while airborne. Hitting an enemy, a rough wall, or any object this way will send him into a twirl in which he can bounce off enemies and destroy dirt blocks like the Shovel Drop. Should he bounce off enemies or other objects, he can use his Shoulder Bash again, allowing the player to infinitely keep King Knight airborne as long he can continue to bounce off obstacles; most of King of Cards platform sections revolve around this mechanic. His life meter is in the form of red hearts. He can also pick up hearts when damaging enemies, which recover health. He uses his own form of Relics, called Heirlooms. King Knight's magic, called Vigor, is numerical as opposed to a meter. He can also find and later buy special items called Decrees, which temporarily summons special minions to aid King Knight. Much like the other playable characters, King Knight can also buy different armors that improves his abilities, as well purchase upgrades for his Shoulder Bash. |
Powers and Stats
Tier: High 8-C
Name: King Knight, Queen Knight (Body Swap), Monarch Knight (Gender Neutral Body Swap)
Origin: Shovel Knight
Sex: Male (Canon), Female (Body Swap)
Age: Unknown
Classification: King of cards, Knight of the Order of No Quarter
Status: Alive
Alignment: Chaotic Evil (King Knight seeks his own royal castle to look down upon the world. He planned to achieve this through winning the Joustus Card tournament and becoming the King of cards. Throughout his journey, he garnered a team to fight alo9ngside his cause, despite secretly disliking them all apart from his mother. Thus, when the oppurtunity came to become a true ruler, he betrayed all of his allies in exchange for the throne of Pridemoor, pledging his loyalty to the Enchantress)
Dimensionality: 3-D
Attack Potency: Large Building level (Fought Specter Knight twice, who previously defeated Black Knight, who can break the ground, giving these results. Specter Knight can also cat cannon balls. Can harm Shovel Knight)
Durability: Large Building level (Is durable enough to drive his body through solid rock)
Striking Strength: Large Building Class
Lifting Strength: At least Class K (Could effortlessly carry Mr.Hat while he was lifting his store off the ground. Should be stronger than even Tinker Knight, who can carry the entire Order of No Quarter with one arm)
Travel Speed: At least Supersonic (Faster than cannonballs and can run across large bodies of water)
Combat Speed: Massively Hypersonic
Reaction Speed: Massively Hypersonic (Dodged lightning from Phantom Striker and can keep up with Specter Knight)
Stamina: High (Partook in the Joustus Card Tournament and challenged all three kings in battle)
Range: Standard melee Range physically, Extended Melee range with melee Heirlooms, Ten of Meters with ranged Heirlooms, Hundreds of Meters with Shockwave Generation (Can alter the entire throne room's structure with his ground pounds)
Intelligence: At least Gifted (Is highly skilled in Joustus, beating several players regarded as the best in their local area, and bested King Pridemoor in combat, who describes himself as quite the warrior in his youth. Defeated the Trouple King, who should be just as skilled as King Pridemoor. Has fought Specter Knight several times and regularly kept up with him in combat. Has trained an army of rats to be loyal to himself)
Powers and Abilities
Standard Equipment
- Heirlooms:
Name | Function | Cost | Vigor |
---|---|---|---|
Dueling Glove |
Slap opponents with a swift strike by pressing the magic button. | 6 Merit Medals | 2 on the first hit, 1 on the next two |
Rat Bombardier |
Toss an exploding rat that can be redirected with a press of the magic button. | 2 Merit Medals | 8 |
Scepter of Swiftness | Ready up then slash forward with the scepter in a straight line; can be done over water! | 9 Merit Medals | 8 |
Scorching Saber | Rise up with a fiery cyclone then crash down with a fiery slam! | 9 Merit Medals | 14 |
Horns of Heralding | Blow horns that launch deadly confetti all over the screen! | 5000 Gold | 20 |
Gyro Boots | Spin like a top and climb up walls; re-press the magic button when the tornado turns gray to reset the timer. | 10 Merit Medals | 5 per spin |
Turn Coat | Hold the magic button to shield yourself and release blasts of energy when you release the button; blasts are fueled by damage. | 6 Merit Medals | 6 |
Propeller Blitzsteed | Toss a lance that moves forward until it goes offscreen or hits a wall. | 6 Merit Medals | 4 |
Bubble Frog | Use a frog to envelop yourself in a bubble, allowing you to float for a short time. | 7 Merit Medals | 10 |
Healing Hammer | Smash down with this hammer to pound Hearts out of your opponent! | 6 Merit Medals | 5 |
Optional Equipment
- Armors:
- Pocket Dungeon Relics:
Name | Base Cost | Description |
---|---|---|
Swift Dagger | 10000 | First strikes do +1 damage. |
Fenix Feather | 10000 | This feather will destroy everything and restore your Health if you fall in battle. But only once! |
Nimbus Balloon | 8000 | Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards. |
Mentor Manual | 8000 | If you know the way, you can get out of the Dungeon faster! |
Fury Horns | 10000 | After you score a fatal blow with a Chain, your next hit will pack a furious wallop! |
Meal Ticket | 6000 | +2 Health. |
Premium Meal Ticket | 8000 | +3 Health. |
Fizzle Wand | 6000 | This broken Flare Wand leaves a damaging trail wherever you walk. |
Snoutin' Charm | 6000 | Find Gems in Blocks. |
Divine Liquid | 8000 | +1 damage to Undead. 10+ Chains recover all health. |
Potion Napkin | 8000 | Does not Chain Potions, letting them being drink singularly. |
Single Glove | 8000 | +1 damage to single foes. |
Diamond Dust | 8000 | +1 Item damage and their Durability. |
Third Amulet | 8000 | +1 damage every 3rd hit on the same foe. |
Gem Beet | 6000 | Slows down Gem Meter depletion and slain foes grants more Gem Meter. |
Dynamallet | 6000 | Your next Chain explodes. Recharges when opening chests. |
Desperation Talon | 6000 | Fatal blows recover 2HP at low health. |
Power Pail | 10000 | +1 damage at max Gem Meter. |
Five String | 10000 | +1 damage every fifth hit. |
Too Big Bomb | 10000 | Bigger Bomb explosions. |
Gem Chain | 8000 | More Gems from Chains. |
Shockproof Socks | 6000 | Resist electric damage. +1 damage every 10 steps. |
Obsidian Drill | 6000 | Deal extra damage to all blocks. |
Chronos Glass | 6000 | Freezes time on room enter or when board is nearly full. |
Gold Leaf Clover | 8000 | Find rarer Items. |
Bomb Seed Bag | 6000 | Find more Bombs + bomb resistance (this includes Ratsploders blast. |
Toad Totem | 10000 | Attacks poison foes. |
Other
Standard Tactics: King Knight will use his signature shoulder bash techniques to set up spin attacks, whilst also using various Heirlooms to support him in combat.
Weaknesses: King Knight's Heirlooms are limited by Vigor, which can be actively restored by the Vestments of Vigor armor.
Battle Records
None.
None.
None.
Discussions (Link For Mobile Users):
Discussion threads involving MrWarnerTheGreat/Sandbox |
“ | As this world's champion, you will experience communications from the world to help protect your mission. | „ |
~ The official Terraria lore |
Background
The Terrarian is the unnamed protagonist of Terraria. As a last resort to stop the lingering shadows of impending doom and the spread of the evil biomes, the Terrarian was chosen and summoned by the world itself to bring balance to the universe. Along their journey, the Terrarian meets several powerful allies who guide them to purifying the world of good and evil and saving Terraria from a slumbering eldrich horror, along with several other powerful entities who guard the planet's hidden secrets.
Statistics
Tier: At least 9-A, possibly High 8-C, Higher with buffs | 8-B, 8-A with buffs | 7-B, Higher with buffs | At least 7-B, Higher with buffs | 7-A, possibly 6-C, Higher with buffs
Name: None.
Origin: Terraria
Sex: Unknown, either male or female depending on the player's choice.
Classification: Terrarian, The World's Champion
Status: Alive
Alignment: True Neutral (The Terrarian's purpose for being summoned was to bring balance between good and evil. They only truly accomplish what is best for their purpose, whether that's killing harmless animals that stand in their path, or appeasing the travelers who join them on their journey. The Terrarian wishes to exterminate both the Corruption and the Crimson despite being designed to keep life balanced)
Dimensionality: 3-D
Attack Potency: At least Room level (Can easily chop and destroy large trees with their starting equipment), possibly Large Building level (Can damage enemies and monsters who are capable of surviving the bomb explosion), Higher with buffs (Potions such as the Rage Potion and Wrath Potion increase the Terrarian's attack power by a fixed percentage) | City-Block level+ (Can fight and defeat the King Slime who can survive direct explosives impact which yield this much power), Multi-City Block level with buffs | City level (Can fight and defeat the Eye of Cthluhu who can ram at speeds yielding this much energy), Higher with buffs | At least City level (Defeated the Brain of Cthluhu, a far more complex and dangerous organ than the Eye of Cthluhu), Higher with buffs | Mountain level+, possibly Island level (Killed the Wall of Flesh who can ram at speeds yielding this much energy), Higher with buffs
Durability: At least Room level (Can survive attacks from slimes with no armor), possibly Large Building level (Can barely survive the explosion of a standard bomb with armor), Higher with buffs (Potions such as Iron Skin Potion and Endurance Potion increase the defense of the Terrarian by a fixed number) | City Block level (Can survive rammings from the King Slime), Multi-City Block level+ with buffs | City level (Can survive rammings from a second phase Eye of Cthluhu which yields this much power), Higher with buffs | At least City level (Can endure attacks from the Eater of Worlds who is vastly superior to the Eye of Cthluhu), Higher with buffs | Mountain level, possibly Island level (Can survive all of the Wall of Flesh's attacks even when it's at its strongest), Higher with buffs
Striking Strength: At least Room Class, possibly Large Building Class, Higher with buffs | City Block Class, Multi-City Block Class with buffs | City Class, Higher with buffs | At least City Class, possibly Higher, Higher with buffs | Mountain Class, possibly Island Class, Higher with buffs
Lifting Strength: At least Class K (Can wear a full set of Gold Armor and can carry several solid gold blocks at once in their hand), possibly Extra Temporal (Can hold and use both the Bottomless Water Bucket and Bottomless Lava Bucket which both contain an endless supply of their respective materials) | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal | At least Class K, possibly Extra-Temporal
Travel Speed: At least Massively Hypersonic (Can travel at speeds capable of reaching space in a few seconds), Higher with buffs (The Swiftness Potion increases the Terrarian's speed by a fixed percentage) | At least Massively Hypersonic (Faster than before. Can keep up with King Slime), Higher with buffs | At least Massively Hypersonic (Faster than before. Can keep up with a second phase Eye of Cthluhu), Higher with buffs | At least Massively Hypersonic (Can keep up with ans dodge the Queen Bee's attacks in combat), Higher with buffs | At least Massively Hypersonic (Can keep up with the Wall of Flesh at its fastest), Higher with buffs
Combat Speed: At least FTL, likely Massively FTL (Scale to their weaponry such as the Space Gun and the Grey Zapinator which fires lasers. Can telekinetically summon and control fallen stars) | At least FTL, likely Massively FTL (Is imbued with fallen stars which are the power of the cosmos that fall from the heavens) | At least FTL, likely Massively FTL | At least FTL, likely Massively FTL | At least FTL, likely Massively FTL
Reaction Speed: At least FTL, likely Massively FTL (Can somewhat maneuver around fallen stars close range) | At least FTL, likely Massively FTL (Can dodge attacks from the King Slime and escape the Dungeon Guardian) | At least FTL, likely Massively FTL (Can dodge attacks from the second phase Eye of Cthluhu) | At least FTL, likely Massively FTL (Can outmanuaver the Queen Bee) | At least FTL, likely Massively FTL (Can dodge the Wall of Flesh's lasers)
Stamina Superhuman (Can operate several days and nights straight with little to no sleep, fighting dangerous hostile monsters who stalk the Terrarian. Can travel to the depths of the Underworld without tiring)
Range: Extended Melee physically, Higher with large melee weapons, Hundreds of Meters with bows and weaker arrows, Thousands of Kilometers with stronger projectile weaponry, Universal with world blessings, Low Multiverse with Corruption and Purification
Intelligence: At least Extraordinary Genius (Despite only just being recently summoned by the world, the Terrarian has mastery over dozens of different and unique weapons, including items that wouldn't normally be combat applicable. Is a master craftsman, forger, architect, and engineer capable of building a binary-to-decimal calculator and entire teleportation networks. Studies the foes they fight and documents their origins and behaviors based on just a few encounters. Managed to outwit and ultimately best the Brain of Cthluhu, who is described as a mastermind), likely Supergenius (Should be comparable to the Mechanic who was kidnapped and forced to rebuild the mechanical organs of Cthluhu. These organs include the twins, who are infused and powered by souls of sight, which are the essence of omniscient watchers. Like Wilson, the Terrarian is burdened with the knowledge of the Constant and even can directly enter it. Said knowledge allowed Wilson to build a dimensional portal between the Constant and his world long before modern technology could even assist him. Built a new portal with spare parts from the Constant)
Tier: Low 6-B, possibly High 6-B, Higher with buffs | High 6-B, possibly Higher, Higher with buffs | 4-A to 3-A, Higher with buffs | At least 4-A to 3-A, possibly 2-C, Higher with buffs | Possibly 2-C, Higher with buffs
Name: None.
Origin: Terraria
Sex: Unknown, either male or female depending on the player's choice.
Classification: Terrarian, The World's Champion
Status: Alive
Alignment: True Neutral (Their goals and ambitions remain the same with the added objective to purge the Hallow, a biome with a similar morality against good and evil)
Dimensionality: 3-D
Attack Potency: Small Country level (Scales above the Destroyer who causes the world to shake with its movement which can be felt [ from the clouds]. Such a demonstration of power would require destructive potency of these scales)