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Flash Man: Difference between revisions

From The Codex
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GiverBot (talk | contribs) (→‎[[Hax|Powers and Abilities]]: clean up, replaced: '''Rage Power''' & limited '''Invulnerability''' (Type 1[https://youtu.be/-ihC5Am1u8g?t=115 When Robot Masters] [https://youtu.be/XiKejz9CoZc?t=330 are damaged] [https://youtu.be/XiKejz9CoZc?t=521 to about] [https://youtu.be/XiKejz9CoZc?t=691 half their] [https://youtu.be/XiKejz9CoZc?t=218 health], [https://youtu.be/-ihC5Am1u8g?t=115 they become invulnerable for a few seconds] and [https://youtu.be/-ihC5Am1u8g?t=115 perform more p...)
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GiverBot
GiverBot (talk | contribs) (→‎Statistics: clean up, replaced: '''5-B''' → '''5-B''', '''Higher''' with Rage Power, Duo, who was at this level) → Duo, who was at this level), '''Higher''' with '''Rage Power''' ([https://youtu.be/-ihC5Am1u8g?t=115 When Robot Masters] [https://youtu.be/XiKejz9CoZc?t=330 are damaged] [https://youtu.be/XiKejz9C...)
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==Statistics==
==Statistics==
'''[[Tiering System|Tier]]:''' '''5-B'''
'''[[Tiering System|Tier]]:''' '''5-B''', '''Higher''' with [[Rage Power]]


'''Name:''' Flash Man, DWN-014
'''Name:''' Flash Man, DWN-014
Line 25: Line 25:
'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''


'''[[Attack Potency]]:''' '''Planet level+''' ([https://youtu.be/ux54vfHumxg?t=145 Can harm] [[Mega Man]] [https://youtu.be/R5NDLZlI35o who was able to fight on par with beings such as] [[Duo (Mega Man)|Duo]], [[User blog:AutumnZX64/Duo & Evil Robot Dispersing Jupiter Clouds|who was at this level]])
'''[[Attack Potency]]:''' '''Planet level+''' ([https://youtu.be/ux54vfHumxg?t=145 Can harm] [[Mega Man]] [https://youtu.be/R5NDLZlI35o who was able to fight on par with beings such as] [[Duo (Mega Man)|Duo]], [[User blog:AutumnZX64/Duo & Evil Robot Dispersing Jupiter Clouds|who was at this level]]), '''Higher''' with '''[[Rage Power]]''' ([https://youtu.be/-ihC5Am1u8g?t=115 When Robot Masters] [https://youtu.be/XiKejz9CoZc?t=330 are damaged] [https://youtu.be/XiKejz9CoZc?t=521 to about] [https://youtu.be/XiKejz9CoZc?t=691 half their] [https://youtu.be/XiKejz9CoZc?t=218 health], [https://youtu.be/-ihC5Am1u8g?t=115 they become invulnerable for a few seconds] and [https://youtu.be/-ihC5Am1u8g?t=115 perform more powerful attacks])


'''[[Durability]]:''' '''Planet level+''' ([https://youtu.be/ux54vfHumxg?t=145 Can take hits from] [[Mega Man]])
'''[[Durability]]:''' '''Planet level+''' ([https://youtu.be/ux54vfHumxg?t=145 Can take hits from] [[Mega Man]])

Revision as of 16:22, 9 February 2023

Even the clever Rockman can't stand up to my Time Stopper. Sorry, but it ends here, Rockman!
~ Flash Man
Mega Man 2 - Flash Man Stage

Background

Flash Man (フラッシュマン Furasshuman) is one of the 8 Robot Masters built by Dr. Wily and is fought by Mega Man in Mega Man 2. His special weapon is able to stop time itself for short periods of time. However, his normal bullet attacks aren't that strong. Flash Man also uses his power for mischief outside of combat. He is also considered a Masterpiece by Dr. Wily since he can fully stop time while Dr. Light's Time Man can only slow down time.

Statistics

Tier: 5-B, Higher with Rage Power

Name: Flash Man, DWN-014

Origin: Mega Man 2

Sex: Male

Age: Unknown

Classification: Robot Master

Status: Alive, Deceased in the X Series (Takes place many years in the future where all the prior classic series characters are long gone)

Alignment: Lawful Evil (A robot created specifically for combat by Dr. Wily and for his revenge against Mega Man)

Dimensionality: 3-D

Attack Potency: Planet level+ (Can harm Mega Man who was able to fight on par with beings such as Duo, who was at this level), Higher with Rage Power (When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks)

Durability: Planet level+ (Can take hits from Mega Man)

Striking Strength: Planet Class+

Lifting Strength: Class G (The Robot Masters are normally made to be on par or superior to Mega Man, who was able to hold up Dr. Wily's fortress at end of Mega Man 5, with Robot Masters such as Guts Man being superior in strength and Robot Masters such as Splash Woman having comparable feats such as lifting entire ships from the ocean)

Travel Speed: FTL (Can move this fast compared to Mega Man, who can outrun black holes from robot masters such as Saturn and Galaxy Man), Far Higher with Teleporters (Robot Masters teleporters should scale to Mega Man and Proto Man’s teleportation, where they are able to travel planets and solar systems in a short time frame[1], reaching this levels of speed)

Combat Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Reaction Speed: Massively FTL (Can keep up with Mega Man, who can keep up with Duo in combat who uses attacks that involve his travel speed, where Duo is capable of traveling through galaxies while doing his job and likely travels across the universe doing his job to destroy the Evil Energy)

Stamina: Essentially Limitless due to being a robot

Range: Standard Melee Range, Hundreds of Meters with attacks, Interplanetary with Teleporters (All robot masters naturally display teleportation through teleporters interplanetary distances[2]), Universal with Time Stop

Intelligence: Gifted (Can keep up with Mega Man in combat)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Types 1, 2, & 3; All Robot Masters can breathe in space just fine, with an entire game revolving around traveling through space[3] and as robots do not require food, sleep or sustenance), Inorganic Physiology (Type 2. Robot Masters are highly developed robots in the fields of robotics. Robot Masters have a "conciousness" though it is different from the standard humans conciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[4]), Rage Power & limited Invulnerability (Type 1; When Robot Masters are damaged to about half their health, they become invulnerable for a few seconds and perform more powerful attacks), Psuedo-Teleportation, Transformation, Light Manipulation & Intangibility (Type 3 [Transformation], Phasing/Elemental; All robot masters naturally display teleportation through teleporters interplanetary distances[5], they do this through transforming into a beam of light, they can use this in the middle of combat to turn intangible and phase through attacks), Immortality (Type 3; Through robots and reploids ability to regenerate back their body and data. Type 6; Robot Masters can survive wounds such as being cut in half, with ones such as Proto Man calling it merely "a flesh wound", being able to come back just fine after teleporting away to be repaired. Type 8; All robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Regeneration (Mid through Cartoon Physics; Can regenerate from being crushed by Mad Grinder. Should scale to all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up. Mid-Godly through their data; In Mega Man Xtreme, Sigma was trying to reproduce the past data of several mavericks in the mother computer to bring havoc to the world's peace and the only way the past data of previously defeated Mavericks from X1 and X2 could be stopped is if X goes inside as his data form. Inside the Mother Computer, X defeats Vile's data form along with the data forms of a bunch of mavericks he has previously defeated. However, despite defeating their data form, their data is still are able to come back for the rematches at the end of the game along with Vile being back in the hard mode's post game story. Despite destroying Vile's data twice, he was still able to come back and better then ever in Mega Man X8. In Mega Man ZX, Omega's soul data along with flashes of the past battle in Zero 3 are trapped in area O and even after defeat, he can come back without limit even after obtaining Model OX which contains his soul data. With data further being explored through here), Resurrection (Robots that are fought and defeated are able to be brought back as long as they still have their data, with this also extending to reploids being able to come back for rematches. With data further being explored through here), Information Manipulation (Can directly interact with, harm, and destroy a robots data, which all robots "true existences" rely on their data, thus as long as their data is stored they can be remade or come back if their data is specifically "SAVED". With data further being explored through here), Energy Projection (Shown here), Time Stop (With Time Stopper), Teleportation (Shown here),

Resistance to Extreme Heats, Extreme Colds, & Weather Manipulation (Robot Masters are made to withstand extreme terrains and weather conditions), Mind Manipulation and Soul Manipulation (Despite how active Robot Masters are they do not actually possess the feeling to think, feel, and make decisions of their own as this level of technology wasn't realized until the reploids of the X era. Along with Reploids having something closer to a human soul then any robot Robot Master has. Robot Masters have a "conciousness" though it is different from the standard humans conciousness as it's at the level of a "cognitive circuit" embedded inside each one of them[6]), Cosmic Radiations (All Robot Masters can breathe and survive in space just fine, with an entire game revolving around traveling through space[7]), Electricity Manipulation (Robot Masters are able to tank and survive attacks from electricity based Robot Masters attacks, even those with a weakness can survive hits from it), Heat Manipulation & Fire Manipulation (Robot Masters are able to tank and survive attacks from heat and fire based Robot Masters attacks, even those with a weakness can survive hits from it and survive the intense heats), Magma Manipulation (Robot Masters are able to tank and survive attacks from magma based Robot Masters attacks, even those with a weakness can survive hits from it), Ice Manipulation & Absolute Zero (Robot Masters are able to tank and survive attacks from ice based Robot Masters attacks, even those with a weakness can survive hits from it, even with ice as cold as absolute zero), Gravity Manipulation (Robot Masters are able to tank and survive attacks from gravity based Robot Masters attacks, even those with a weakness can survive hits from it), Black Holes (Robot Masters are able to tank and survive attacks from black hole based Robot Masters attacks, even those with a weakness can survive hits from it), Petrification (Robot Masters are able to tank and survive attacks from petrification based Robot Masters attacks, even those with a weakness can survive hits from it, with the petrification being potent enough to effect black holes), Acid Manipulation & Corrosion Inducement (Robot Masters are able to tank and survive attacks from acid & corrosive based Robot Masters attacks, even those with a weakness can survive hits from it), Time Stop (All Robots Masters in Mega Man 2 have built in devices making them immune to time stop, however Quick Man's has an error and hurts him instead), Air Manipulation (Completely immune to the air shooter)


Standard Equipment

Nothing notable.


Notable Techniques

  • Time Stopper: Time Stopper is Flash Man's Special Weapon, which has the ability to stop time for a limited time.

Other

Standard Tactics: Flash Man chases his opponent to ram into them, and can stop time to shoot energy projections while the opponent cannot move

Weaknesses: Metal Blade, Ice Slasher and Crash Bomber. If his data is corrupted, he will be incapable of coming back.

Trivia

  • Flash Man was the only Mega Man 2 Robot Master not to be in Captain N: The Game Master. He was also the only Robot Master from Mega Man 2 other than Bubble Man to not make an appearance in the Mega Man animated series.
  • Flash Man is the third Robot Master to have only one hand. His predecessor was Air Man, who also appeared in the same game.
  • Ironically, while the Quick Boomerang deals no damage to Flash Man whatsoever in the games (Mega Man 2 and Mega Man: Dr. Wily's Revenge), Quick Man defeats him no less than twice with it in comic book adaptations of the series (Mega Man Megamix and Archie Comics' Mega Man).
  • Despite the top of his helmet being yellow in his artwork, in his mugshot it's white due to system limitations.
  • Oil Man's mugshot from the DOS Mega Man 3 is an edited version of Flash Man's mugshot.
  • If the player turns around just as the shutter to Flash Man's room opens up, the player can enter the room backwards due to the slippery floor.
  • One reason that Flash Man likes cameras and photography may be in how he can use his power to get a perfect still capture. Another reason may be due to how cameras flash as they take pictures—very much like how he does when he stops time.
  • His quote in his Mega Man & Bass CD data may be a reference to the 1960s song of the same name by The Supremes.
  • Flash Man's theme resembles Metallica's "Seek & Destroy".
  • M. Bison's theme, "Irreconcilably," in the Street Fighter EX series has a 14-15 second portion of Flash Man's theme which plays almost 36 seconds into the theme.
  • Pro wrestler Kenny Omega has a signature move called Flash Man's Time Stopper.
  • His theme song has been compared to the "Town Mission 4" song from Sonic the Hedgehog (2006) due to the two songs having similar tunes.

References

  1. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  2. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  3. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  4. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  5. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!
  6. Q. Do robots like those made by Dr. Wily or Dr. Cossack have self-awareness, and can they talk? And do they run on solar energy like Rockman does?
    A. I take it you’d like to know if Wily and Cossack’s robots possess “sentience”? Naturally, they each have a “consciousness”, although the level of every “cognitive circuit” embedded inside each one of them varies, producing as many different “personality” types as found in people… Just like you or I, they can speak, and have emotional responses like shyness, or anger, just as we do.
    Regarding their energy systems, many of them do utilize “solar energy” in some way.
  7. PEACE HAS COME TO THE WORLD.
    Dr. Wily has reformed, and he and Dr. Right have joined forces, working together to develop a giant peace-keeping robot named “GAMMA”.
    “GAMMA”…… It was the life-long dream of Dr. Right, a giant robot to protect and serve world peace.
    Their research almost complete, all that remained was to combine 8 energy elements that were scattered about the uncharted planets, and bestow them to “GAMMA”…
    –However, each planet met with an unexpected incident. The robots who were mining the energy elements suddenly began going berserk!! Upon learning of this from Dr. Right, “ROCKMAN” immediately set out on a path for the uncharted planets–a new battle was about to begin!!

Explanations

Explanation of data in the Mega Man series.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving Flash Man