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The Batter: Difference between revisions
From The Codex
GiverBot (talk | contribs) (clean up and re-categorisation per CFD, replaced: ===Powers and Abilities=== → ==Powers and Abilities==, ===Standard Equipment=== → ==Standard Equipment==, ===Notable Techniques=== → ==Notable Techniques==, ===Other=== → ==Other==, ==Statistics== → ==Codex Statistics==) m |
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If [[The Puppeteer (OFF)|The Player]] chooses to align with the Judge in the game's final battle, the Batter spontaneously takes on a much more disturbing appearance. He is now seen as a depraved, crocodilian creature with soulless white eyes, a mouth filled with serrated teeth and a pair of enormous claws. It is confirmed by Mortis Ghost that this is not a different form of the Batter, but simply a different perspective of him since at that point in the game the player would perceive him as the enemy. | If [[The Puppeteer (OFF)|The Player]] chooses to align with the Judge in the game's final battle, the Batter spontaneously takes on a much more disturbing appearance. He is now seen as a depraved, crocodilian creature with soulless white eyes, a mouth filled with serrated teeth and a pair of enormous claws. It is confirmed by Mortis Ghost that this is not a different form of the Batter, but simply a different perspective of him since at that point in the game the player would perceive him as the enemy. | ||
==Statistics== | ==Codex Statistics== | ||
'''Key:''' '''Pre-Zone 3''' | '''Post-Zone 3''' | '''Key:''' '''Pre-Zone 3''' | '''Post-Zone 3''' | ||
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'''[[Intelligence]]:''' '''Genius''' (Batter was someone who could apparently solve all of the puzzles in the game easily but chose to have The Player figure it out themselves. These puzzles include puzzles that require one to read the Read Me [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=961 or find hidden numbers and meanings behind various locations]. [https://youtu.be/jPF1eU56uuI?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2133 This also include puzzles like finding the entrance to Dedan’s office, which according to a Elsen has never been found]. The Batter is also capable of telling when he’s fighting a losing battle and will immediately adapt by finding the opponent’s weakness and using it against them in order to defeat them as he did to Enoch. [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=595 The Judge notes Batter’s mastery of battle borders on brilliancy]) | '''[[Intelligence]]:''' '''Genius''' (Batter was someone who could apparently solve all of the puzzles in the game easily but chose to have The Player figure it out themselves. These puzzles include puzzles that require one to read the Read Me [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=961 or find hidden numbers and meanings behind various locations]. [https://youtu.be/jPF1eU56uuI?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=2133 This also include puzzles like finding the entrance to Dedan’s office, which according to a Elsen has never been found]. The Batter is also capable of telling when he’s fighting a losing battle and will immediately adapt by finding the opponent’s weakness and using it against them in order to defeat them as he did to Enoch. [https://youtu.be/V7Ffqurdrv0?list=PL-3x_VeAzDzeIsLUQ6DSSq7EucMnuR9sy&t=595 The Judge notes Batter’s mastery of battle borders on brilliancy]) | ||
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==[[Hax|Powers and Abilities]]== | |||
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|-|Innate Abilities/Items= | |-|Innate Abilities/Items= | ||
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==[[Standard Equipment]]== | |||
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|-|Batter= | |-|Batter= | ||
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==Notable Techniques== | |||
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|-|Batter= | |-|Batter= | ||
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==Other== | |||
'''Standard Tactics:''' The Batter will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences. The Batter’s main goal is to purify so he’ll likely lead with that too. | '''Standard Tactics:''' The Batter will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences. The Batter’s main goal is to purify so he’ll likely lead with that too. | ||
Revision as of 17:25, 13 November 2023
"Mature Content" | |
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these. |
“ | That’s what I did. This cradle is the home of my father. The guardians have fallen. You are Queen of a kingdom that no longer exists. You’ve never been here to do such a thing. Your role was to take care of him, and you have failed your task. And because of you, I must now complete my sacred mission. Lost in preparing the birthday party, you forgot who it was for. …Queen of the flies, it is time for you to join your disciples. Nothing went right, we must forget it all and dream sweet dreams now. However, his shows fear. | „ |
~ The Batter to the Queen before and after the battle |
Background
The Batter is the main protagonist of OFF. When starting the game, The Player is assigned to the Batter and told that he has a special mission to fulfill. The Batter is aware that the Player is controlling him and that he has a purpose, but is relatively uninformed about the nature of the Zones and the world he is in. The Batter fights with different types of baseball bats and utilizes competences that are usually named after baseball terms. He acts as the savior of the world. Embarked on a holy mission, he plans to fulfill this task with the help of his puppeteer who controls his movements. In many ways, the Batter's relationship with the Player resembles that of a solemn religious crusader whose every deed, action and decision is justifiable purely on behalf of his Higher Power.
If The Player chooses to align with the Judge in the game's final battle, the Batter spontaneously takes on a much more disturbing appearance. He is now seen as a depraved, crocodilian creature with soulless white eyes, a mouth filled with serrated teeth and a pair of enormous claws. It is confirmed by Mortis Ghost that this is not a different form of the Batter, but simply a different perspective of him since at that point in the game the player would perceive him as the enemy.
Codex Statistics
Key: Pre-Zone 3 | Post-Zone 3
Tier: 6-C | At least 4-C, likely Far Higher
Name: The Batter, Le Batteur (Original French name)
Origin: OFF
Sex: Male
Age: Unknown
Classification: Inhuman, Creation of Hugo, Savior, Physical Embodiment of the Concept of Purity, Puppet of The Puppeteer
Species: Unknown
Occupation: None
Status: Deceased in The Judge's ending (Is killed by The Judge), Unknown in the Regular Ending (The fate of The Batter is not revealed)
Alignment: Lawful Evil (The Batter's core goal is to purify the world through turning the Switch OFF causing all life to fade into nothingness, he is one of absolute justice, viewing all situations in true black and white with no grey)
Dimensionality: 3-D
Attack Potency: Island level (Can fight and defeat both of the Zone Guardians Japhet and Dedan, who created their zones which are described as islets and draw “infinite power from the sun”. Defeated a weakened Enoch) | At least Star level (Could defeat The Queen in battle, who created the world of OFF, which contains a sun), likely Far Higher (The Room, which is also a creation of The Queen has multiple pocket dimensions)
Durability: Island level | At least Star level, likely Far Higher
Striking Strength: Island Class | At least Star Class, likely Far Higher
Lifting Strength: Unknown | Unknown
Travel Speed: Speed of Light (Stated to be able to travel in the nothingness at the speed of light)
Combat Speed: Extra-Temporal
Reaction Speed: Extra-Temporal (Can naturally move in the nothingness, a void outside of space and time)
Stamina: Superhuman (Traveled through all four zones and The Room all the while fighting countless Spectres and Zone Guardians with no real breaks in between)
Range: Standard Melee Range, Extended Melee Range with Bat, Higher with Competences, Kilometers with Purification (Can purify entire zones, which are islets), possibly Stellar with Purification (If he purified the entirety of the Room he would have also affected the sun)
Intelligence: Genius (Batter was someone who could apparently solve all of the puzzles in the game easily but chose to have The Player figure it out themselves. These puzzles include puzzles that require one to read the Read Me or find hidden numbers and meanings behind various locations. This also include puzzles like finding the entrance to Dedan’s office, which according to a Elsen has never been found. The Batter is also capable of telling when he’s fighting a losing battle and will immediately adapt by finding the opponent’s weakness and using it against them in order to defeat them as he did to Enoch. The Judge notes Batter’s mastery of battle borders on brilliancy)
Powers and Abilities
Resistance to Mind Manipulation, Madness Manipulation, & Empathic Manipulation (With the Thursday equipment, has a 30% resistance to the furious and madness status effect), Metaphysics Manipulation (Soul Manipulation; Can take attacks from Dedan, and Spectres who all attack the soul), Spatial Manipulation (Can take attacks under the plastic element), Nothingness Manipulation, Conceptual Manipulation, Linguistic Manipulation, Information Manipulation, Text Manipulation, & Purification (Can travel in the nothingness, a non-existent realm outside of space-time, can travel in the purified zones, which are zones that are conceptually erased), Possession (The Batter at times will refuse to go to areas or do actions, overriding the Player’s control over him), Metal Manipulation (Can take attacks from the metal attribute. Can walk around in a purified zone where metal no longer exists, which it was stated without metal there would be no way to walk without sinking into the ground), Organic Manipulation (Can take attacks from the meat attribute), Earth Manipulation (With Wednesday, he prevents terrain damage), Power Nullification, Sense Manipulation, & Poison Manipulation (With Friday, gets a 50% resistance to the mute status effect. With Secret day prevents poison, blindness, and muted status effects)
Omega: Purification (Type 3; Can cure the status ailments: blind, mute, poison, sleep, fury, madness, and palsy with “Inverse Perspective”, “Overdone Perspective”, and “Frontal Perspective”), Durability Negation (With “Photographic Blur”, does an attack that ignores the enemies defense), Resurrection (With “Multiple Perspective”, it revives a dead party member), Statistics Reduction (With “Radial Blur”, decreases defense, and “Gaussian Blur”, decreases competence)
Epsilon: Statistics Amplification (With “Classic Drama” increases attack, “Baroque Drama” increases defense, “Experienced Drama” increases esprit, and “Unrevokable Drama” increases agility)Standard Equipment
*Harold Bat: Batter’s beginning bat which has a hit probability of 90. It increases offense by 5.
- Masashi Bat: Batter’s second bat which has a hit probability of 90. It increases offense by 9.
- Emmanuel Bat: Batter’s third bat which has a hit probability of 90. It increases offense by 12.
- Michael Bat: Batter’s fourth bat which has a hit probability of 95. It increases offense by 15.
- Yoshihiro Bat: Batter’s fifth bat which has a hit probability of 90. It increases offense by 20.
- Lewis Bat: Batter’s sixth bat which has a hit probability of 90. It increases offense by 26.
- Katsuhiro Bat: Batter’s seventh bat which has a hit probability of 90. It has a critical bonus of 9, and increases offense by 32. It also adds the plastic attribute to all attacks.
- Ashley Bat: Batter’s ultimate weapon which has a hit probability of 100. It has a critical bonus of 100, and increases offense by 21, however it allows Batter to hit twice in one turn. The bat also completely ignores enemy evasion.
*Nicolas Tunic: It raises defense by 4.
*Audacious Symbol: Add-On’s beginning symbol which has a hit probability of 90. It increases offense by 3.
*Radius Epidermis: It raises defense by 4.
*Aura of Justice: It raises defense by 3.
*Colour of Wrath: It raises defense by 2.
*Monday: Equipment that protects Batter from critical hits, essentially preventing critical hits from occurring.
*Luck ticket: Recovers a moderate amount of HP (100 HP).
*Taurus-orb: Increases Batter and co.’s max HP by 50.
Notable Techniques
*Wide Angle: Analyzes the enemies' characteristics.
- Save First Base: Heals an ally.
- Run with Courage: Deals Metal damage.
- Furious Homerun: Special attack with low impact.
- Save Second Base: Heals an ally, restoring a lot of health.
- Run with Grace: Deals Plastic damage.
- Special Homerun: Special Attack with average impact.
- Save Third Base: Heals an ally, restoring all health.
- Run with Dementia: Deals Smoke damage.
- Magic Homerun: Special attack with considerable impact.
- Save Fourth Base: Revives and heals an ally.
- Run with Belief: Deals Meat damage.
- Save Secret Base: Heals the entire party.
- Ultimate Homerun: Special attack with incredible impact.
*Saturated String: Special attack with low impact.
*Inverse Perspective: Cures Blind and Mute.
*Classic Drama: Increases an allies offense.
Other
Standard Tactics: The Batter will attack with whatever the Player chooses for him, if he’s not under the control of The Player he will undergo his own strategies which normally revolves around standard attacks and uses competences. The Batter’s main goal is to purify so he’ll likely lead with that too.
Weaknesses: He cannot purify a Zone if an entity's life force is flowing through/powering it.
Note: A lot of OFF’s explanations and concepts are very limited and require many different interpretations, thus making it difficult to completely ascertain what certain elements mean, thus using what one can piece together in game along with Mortis’ statements, we have supplied the following profile.
Battle Records
- Key: 6-C versions.
- Conditions: None.
- Location: SBA
- Restrictions: None.
*Hat Kid (A Hat in Time) - Thread
*The Knight (Hollow Knight) - Thread
Discussions (Link For Mobile Users):
Discussion threads involving The Batter |