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Latest revision as of 05:06, 7 January 2024

I am the courage that fights for beliefs, Fortitude Creed
~ Model Z

Background

Model Z (モデルZ Moderu Zetto), the Red Mega Man, is a Biometal from the Mega Man ZX series. It is the Biomatch to Girouette and contains the essence of Zero.

This dropdown contains the synopsis of X’s story. Read at your own risk as you may be spoiled otherwise!

Note: Credit to Mega Man Knowledge Base

Characteristics

Model Z is a black and red Biometal shaped after a hexagon. It is fairly similar to Model X, though the front resembles Zero's helmet from the Mega Man Zero series. The chin has a long white ridge running across the Biometal's lower half.

When merged with its Biomatch, Girouette, Model Z outfits the host with primarily red armor similar to Model X; however, it lacks a helmet, instead covering the user's eyes with an angular visor. The Chosen One is equipped with the Z-Saber, specializing in close range. Attacks used by Girouette in this form are based on Zero's attacks, including a jump slash, a dash slash, a charged slash, a wide range attack, and an unique "Z" shaped move. Model Z is never shown to have any type of Buster, excluding Model ZX, which may be due to Model X's influence or gameplay design.

Model Z retains Zero's personality traits. Like in the past, he never loses his composure even in dire situations and is also willing to put himself at risk for the sake of those he trusts. He seems to have a good relationship with Girouette, who calls Model Z his partner. Model Z later comments that Giro is a good man.

History

Background

After Serpent betrayed the Guardians and seized Model W, the first commander of the Guardians created Model Z along with five other Biometals to fight the threat. Made from the soul of a legendary hero and the data gathered from Model W, the Biometal was given one of six passwords required to unlock the seal to the Model W core before the memories following his creation were erased.

Model Z eventually came into possession of Girouette, a Guardian who received orders from the first commander to protect the victims of Maverick raids before her disappearance. However, her successor Prairie was unable to understand this command until Model Z performed Megamerge with Giro, revealing the fact that only the survivors could be chosen by the Biometals.

His password is Fortitude Creed, which means: "Brotherhood of Bravery," and represents his iron will and dedication to those he cares for.

Mega Man ZX

When Model X is discovered by a Guardian unit, Giro, now living as owner of his own transporter company is commissioned by Prairie to deliver the Biometal. Accompanied by either Vent or Aile, Girouette is separated from his protégé by a Maverick attack as they head to the rendezvous point. Giro is able to repel the Mavericks as Mega Man Model Z, and eventually reunites with Vent/Aile, who became Model X's Chosen One.

During a Maverick attack on Area D, both Giro and Model Z fall to the influence of Serpent, who forces them to fight Vent/Aile. As Giro struggles to fight the influence, he suffers a lethal blow from Serpent, only surviving due to Model Z serving as life support. However, the passwords of Model X and Model Z are stolen by Prometheus and Pandora, leaving Giro and Vent/Aile at the mercy of the Mavericks. Model Z is convinced by Giro to cancel the transformation and protect Vent/Aile instead. Giro passes away, but Model Z is able to save Vent/Aile's life by performing a Double Megamerge with Model X, turning Vent/Aile into Mega Man Model ZX.

Model Z's power proves instrumental in Vent/Aile's fight against Serpent's forces, assisting in Vent/Aile's recovery of the Biometals Model H, Model F, Model L and Model P from Serpent's Pseudoroids. It also aids in the unlocking the seal to the Model W core, but Serpent takes the Model W and immediately starts Maverick attacks across the country to feed the core. The Model X Chosen One takes the fight to Slither Inc.'s head office, only to find out that the Blue Mega Man's hatred for Serpent was the final key to Model W's awakening. However, Model Z and the other Biometals, encourage his Chosen One to not give up and fight with bravery. Motivated by the words of all the Biometals, Vent/Aile defeats Serpent and is removed from the collapsing building by the Biometals. In the end, Model Z shares some final advice to Vent/Aile, telling the Model X Chosen One to face his/her destiny and carve a new future.

Mega Man ZX Advent

Four years and eight months later, only Model X and Model Z remain with Vent/Aile as the other four Biometals were stolen by Prometheus and Pandora, who gave them to evil Biomatches. However, they only discover what happened to the Biometals when the fact is revealed by either Grey or Ashe, the new Mega Man Model A after clearing up a misunderstanding over a local Model W fragment. During the battle, Model Z also warns Vent/Aile (depending on who the player is playing as) that Model A was emitting data (referring to the ciphers being unlocked). Model Z explains that they were following the stolen Biometals, which is how they found Grey/Ashe and the Model W. When Master Albert finishes the creation of Ouroboros, Vent/Aile joins forces with the Model A Chosen One to stop Albert, but Vent/Aile stops to fight Aeolus, Atlas, Thetis and Siarnaq while Grey/Ashe faces Albert.

After Albert is defeated and Ouroboros starts to collapse, Model Z spontaneously separates from Vent/Aile and Model X to hold back the other Mega Men while the Model X Chosen One rescues Grey/Ashe. Promising that he won't die that day, Model Z tells the four Chosen Ones that he knows their own Biometals more than they do, causing the four to be suddenly immobilized shortly before the explosion of Ouroboros. Although it is later revealed that the four Mega Men survived the event, Model Z's fate remains unknown.

Statistics

Tier: Unknown, 2-C while Megamerged with Vent or Aile

Name: Model Z

Origin: Mega Man ZX

Sex: Male

Age: Hundreds of years old

Classification: Biometal

Dimensionality: 3-D

Attack Potency: Unknown, Complex Universe level while Megamerged with Aile or Vent (When a Biometal Megamerges, they grant the user their abilities and power from their past selves. They can also fight and defeat Omega)

Durability: Unknown, Complex Universe level while Megamerged with Aile or Vent (Can take hits from Omega)

Striking Strength: Unknown, Complex Universe Class while Megamerged with Aile or Vent

Lifting Strength: Unknown, At Least Class T while Megamerged with Aile or Vent

Travel Speed: Unknown, At Least Massively FTL while Megamerged with Aile or Vent

Combat Speed: Unknown, At Least Massively FTL while Megamerged with Aile or Vent

Reaction Speed: Unknown, At Least Massively FTL while Megamerged with Aile or Vent

Stamina: Limitless

Range: Inapplicable, Standard Melee Range to Hundreds of Meters depending on the weapon used while Megamerged

Intelligence: Extraordinary Genius (Zero is a fierce Maverick Hunter and experienced leader who does not hesitate to take action, and easily became an S-Class Maverick Hunter. He has centuries of combat experience and is able to stay on par with X who is constantly stated to have unlimited potential and to constantly get stronger. Along with X and Axl, he is able to put down Sigma time and time again no matter what happens. In the bad ending of Mega Man X6, he was able to fight and defeat the Nightmare clone of himself. Even after losing his memory upon his awakening in Mega Man Zero, Zero is able to quickly relearn all his skills from over a century ago and even new things in merely a few years.)


Powers and Abilities

Superhuman Physical Characteristics, Inorganic Physiology (Zero is a robot), Self-Sustenance (All Types. Can function underwater and in space), Weapon Mastery (Zero is able to use dozens of different weapons skillfully and to his advantage), Martial Arts (Zero is skilled with techniques such as the Shoryuken and physical combat with his K Knuckle), Vehicular Mastery (Is shown to be extremely good of controlling vehicles such as Ride Chasers, Ride Armors, and even spaceships throughout the series), Acrobatics (Zero can skillfully platform across several hazards in different environments casually), Natural Weaponry and Body Control (Can turn his arm into his Z-Buster or a rope hook), Self-Destruction (Zero can self-destruct himself as a last ditch effort to help X defeat Vile as shown here), Damage Transferal (Zero can transfer damage taken into energy for attacks such as Rakuhouha, C-Flasher, and Rekkoha), Homing Attack (With Lock On, Zero can automatically homing attack his opponents with any attack), Non-Physical Interaction (Should scale to X who can harm the Sigma Virus who is data), Enhanced Senses (Can fight, navigate, and platform in purely dark areas), Limited Physics Manipulation (Can jump again in midair with Kuuenbu), Afterimage Creation (Creates afterimages by dashing), Limited Flight (Can dash in midair with Hienkyaku), Flight and Aura (in Zero's Awakened State specifically, Zero gains a red aura and can fly as shown here), Healing (With Sub Tanks), Restoration (With Weapon Tanks, Zero can restore weapon energy), Forcefield and Invulnerability Negation (Zero's Z-Saber three hit combo can negate Forcefields, he can also negate Burn Rooster's invulnerability with the same attack), Weapon Creation, Power Mimicry and Power Absorption (Is able to gain the abilities of Mavericks that he defeats and absorbs their DNA data to replicate their abilities in the form of techniques), Accelerated Development (Is consistently on par with X throughout the series so should naturally scale to the following feats of X: Was regarded as far stronger than Zero in X1 while he was weaker in the beginning of the game. Was also able to defeat Vile by the end of the game while he lost in the beginning. Is able to consistently defeat Sigma who stated that each defeat makes him stronger. Can defeat Sigma's Ultimate Body in X3 which he stated is far stronger than his past forms. Is stated to learn quickly from experiences in battles. X in Xtreme was easily able to easily defeat Vile in his mech in a rematch after Sigma started reproducing the fighting data of the past (Mega Man X1 in this context). Is stated to have limitless and unlimited potential multiple times. Is described as limitless by Gate. Can defeat High Max by the end of X6 and at the beginning of the game X couldn't even damage him. Sigma also mentions that X has gotten stronger and that the stronger he gets, the more he wants to destroy him. Is stated to get stronger the more he fights), Extrasensory Perception (Can sense and see the Sigma Virus which cannot be be seen or analyzed like normal data. Can see and detect the Nightmare Phenomenon like X which can't be seen or detected with normal data or information analysis. Can also see the Mother Elf who is a Cyber-Elf), Immersion (Can enter and leave the Mother Computer in Mega Man Xtreme), Possession (Reploid Souls can go back to their hollow bodies after being separated, however they cannot return if their body is destroyed), Regeneration (Mid. Should scale far above Mega Man, and all the other Robot Masters who all regenerate after being flattened in Mega Man Powered Up), Information Analysis (With Alia's transmissions, Alia analyses enemies and terrains to give Zero extra information to help him on his mission as shown here, here, and here. He can also get information about areas or bosses from Layer and Pallete as well), Soul Manipulation and Regeneration Negation (Low Godly. Zero can collect and capture the souls of beings he defeats. By collecting a soul, he can prevent a Nightmare Virus from regenerating from just its soul), Surface Scaling (Shown here), Transformation, Flight, Intangibility, and Pseudo-Teleportation (Can transform into a beam of light and teleport to specific locations. Zero should scale to Mega Man's intangibility in this state. He also can transform into his Black Zero Armor), Transmutation (Can transmute reploids into beams of light so they teleport to safety as shown here), Absorption (Zero is able to absorb Power Capsules he finds to restore his Health or to fill up his Sub Tanks like X), Dimensional Storage (Can collect and hold up to 4 Sub-Tanks like X), Dimensional Travel (Can leave the space that Sigma created in X7), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs) Energy Projection (With Z-Buster and Z-Saber, Rakuhouha, C-Flasher, Yammar Option, Rekkoha, Hieijin, Hadangeki), Homing Attack (Hieijin can home in on opponents), Enhanced Surface Scaling (Hyoroga allows Zero to jump higher to cling to the ceiling and then drop icicles or dash on the ceiling), Afterimage Creation (With W-Shredder), Weapon Creation (With Yammar Option), Vibration Manipulation (With Earth Gaizer, with Sentuizan, Zero does an airborne version of Shippuuga and shakes the screen upon impact of the ground. With T-Breaker Juukazan), Electricity Manipulation (With Raijingeki, E-Blade. With Raijinshou, Zero does an upwards slash creating an electric tornado. With Raikousen, Tri-Thunder, Lightning), Teleportation (With Raikousen), Statistics Amplification (Tenkuuha turns Zero's Z-Saber purple and makes it stronger than before), Curtain Fire (With Rakuhouha, C-Flasher, Rekkoha), Fire Manipulation (With Ryuenjin, Quake Blazer, Shoenzan, Enkoujin, Fire Wave. With Bakuenjin, Zero punches the ground and creates a big fiery explosion), Water Manipulation (With Ensuizan, Zero performs a water elemental slash. With Suiretsusen, Zero performs a water elemental forward thrust. With Fish Fang), Time Stop (With Dark Hold), Metal Manipulation and Creation (With Rakukojin, Zero turns his Z-Saber into a steel blade and creates bouncing anchors that also explode upon impact), Explosion Manipulation (With Quake Blazer, Rakukojin, Bakuenjin), Earth Manipulation, and Aura (With C-Slash, Zero does an Earth elemental slash that creates a yellow crescent aura), Air Manipulation (With W-Shredder. With Raijinshou, Zero does an upwards slash creating an electric tornado), Darkness Manipulation and Limited Flight (With Rasetsusen, Zero does a dark element rolling slash in the air that also roll in the air for a bit), Plant Manipulation (With Youdantotsu, Zero does a plant elemental attack) Duplication (With Twin Dream), Light Manipulation (With Twin Dream, Zankourin, Souenbu, Tenshouha), Absolute Zero and Ice Manipulation (Scales above Classic Era ice attacks which are consistently absolute zero. With Hyouretsuzan, F-Splasher, Hyoroga, Hyouryuushou), Forcefield Creation and Attack Reflection (With Guard Shell. With Gokumonken, Zero can create forcefields, counter attacks, and reflect projectiles. Can reflect attacks with Rekkyoudan along with creating forcefields with B-Fans), Electricity Manipulation and Paralysis Inducement Negation (With Kuuenzan), Energy Projection Negation (With Tenkuuha, Zero's Z-Saber can now cut through and negate enemy energy projections), Forcefield and Invulnerability Negation (Rakuhouha is able to ignores Storm Eagle's natural forcefield to attack him normally, With Juuhazan, Zero does a heavy slash that can negate forcefields. Youdantotsu can also negate forcefields. He can also negate Burn Rooster's invulnerability with his forcefield negating attacks), Plasma Manipulation Negation (It also can negate powerful plasma like C-Shot). In his Awakened State, Zero can also do the following: Energy Projection (With Shingetsurin, Shin Messenkou, Ittouryoudan), Curtain Fire (With Shin Messenkou), Invulnerability (With Ittouryoudan), Homing Attack (With Shingetsurin)
Reactive Power Level, Zero was able to relearn his X-Era weapon abilities through skills and X-Skills as shown here), Weapon Mastery (Zero, already having centuries of experience with weapons, now has new weapons such as the Triple Rod, Shield Boomerang, Chain Rod, Recoil Rod, and Zero Knuckle. He is able to easily defeat bosses using said weapons skillfully as shown here), Energy Projection (With Laser Shot, Kougenjin, Refect Laser, Zaneidan, Soul Launcher), Absolute Zero and Ice Manipulation (With Triple Shot, Rakuretsuzan, Zaneidan, Blizzard Arrow, Orbit Shield, Ice Javelin, Hyougetsujin), Electricity Manipulation and Paralysis Inducement (With Spark Shot, Sengatotsu, V-Shot, Rakusaiga, Shield Sweep, Buraitotsu, Tractor Shot), Fire Manipulation (With Tenshouzan, Blast Shot, Burst Shot, Tenretsujin, Soul Launcher, Shield Sweep, Orbit Shield, Shouenga, Burning Shot), Explosion Manipulation (With Blast Shot, Burst Shot, Burning Shot), Life Absorption (With Energy Chain), Absorption (With Tractor Shot, Zero can absorb energy projections to make it stronger), Vibration Manipulation (With Tsuibangeki), Attack Reflection (With Shield Boomerang), Transmutation (Filter Shield can transmute attacks into E-Crystals), Limited Time Stop (With Time Stopper), Resistance to Extreme Freezing (Is unaffected by being at multiple locations that are cold and frozen up), Extreme Heat (Is unaffected by being in areas such as this), Weather Manipulation (Should scale to X who is unaffected by the rapidly changing weather conditions of Wire Sponge's stage), Limited Resistance to Physics Manipulation (Is not affected by underwater physics and moves the same as he does on land), Transmutation (Can break out of X's Crystal Hunter which can crystalize enemies), Fire Manipulation (Can take attacks from several heat based Mavericks and isn't harmed outside of normal damage), Gravity Manipulation and BFR (Should scale to X who Is unaffected by Gravity Beedle's Gravity Well which can also BFR), Time Stop (Is unaffected by X's Dark Hold), Acid Manipulation and Corrosion Inducement (Can withstand being in Acid Rain for long periods of time), Corruption, Mind Manipulation, Madness Manipulation, Biological Manipulation, Possession, and Hacking (Is able to resist the Sigma virus and when infected, it even grants him Statistics Amplification and Invulnerability. The Sigma Virus normally being able to turn reploids into Mavericks. Can navigate area polluted by the Sigma Virus without harm. Zero is unaffected by locations infected with the Nightmare Phenomenon which was stated to rewrite Reploid DNA and erase their thoughts. Zero isn't possessed by the Nightmare Virus which can possess and corrupt you), Soul Manipulation (Zero is unaffected by the Erasure Incident in Mega Man Xtreme 2), Ice Manipulation and Absolute Zero (Can take ice attacks from Mavericks that should scale far above Cold Man and Mega Man), Cosmic Radiations (Zero, X, and Axl have gone to space and fought normally multiple times), Petrification and Magnetism Manipulation (Scales above Mega Man), Paralysis Inducement (Can break free from Web Spider's Lighting Webs), Astral Projection, Reality Warping, Time Travel, and Temporal BFR (Was unaffected by Omega's self destruction. His explosion after the final battle with Zero created a rift between reality and Cyberspace and made his soul go 200 years into the future and is now stuck there. During his fight in Mega Man ZX, there are distortions of the original location of his fight with Zero)


Standard Equipment

Is a standard equipment of Aile and Vent


Notable Techniques

Megamerge: Biometals use the M.E.G.A. System (Meta-Encapsulated Granule Awareness), and can Megamerge with a Chosen One. In a Megamerge, the Biometal becomes the user's living armor, and gives its user all of the past power and abilities of whom it is based upon.


Other

Standard Tactics: Model Z Megamerges.

Weaknesses: Model Z cannot fight unless Megamerged.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving AutumnZX64/Model Z