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Dracula's Castle: Difference between revisions
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Revision as of 23:46, 30 October 2024
"Mature Content" | |
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Background
Dracula's Castle, also known as Demon Castle or Castlevania, is Count Dracula's lair and symbol of his magic. It houses an army of his supernatural minions, and tends to collapse when Dracula is defeated. Yet, it is able to restore itself and reappears intact in later games, even the ones where Dracula has not yet revived himself.
The castle’s exact location is impossible to pinpoint since it’s an entity of chaos, able to appear in various places whenever it reemerges. Most often, though, it has shown up in Europe, specifically in Transylvania.
If one considers the events in the original 1897 novel and historical locations linked to Vlad III Drăculea, the castle in the series may have once been situated in Transylvania or northern Wallachia, near Poenari Castle, one of Vlad's known residences.
Nevertheless, as a supernatural structure linked to Dracula's powers, the castle does not exist as a typical physical landmark but rather as a spiritual realm layered over another dimension. This explains why, after Dracula’s death, the castle usually collapses without a trace, aside from a rare exception in the late 1600s when only part of it fell.
The castle’s appearance changes frequently:
- In the original *Castlevania*, it is atop a mountain.
- In *Symphony of the Night*, it is by a lake.
- In *Curse of Darkness*, it is near an ocean (possibly the Black Sea).
Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.
Some speculate that the castle once belonged to Walter Bernhard, whose stronghold shared features with Dracula’s. If true, Castlevania may date to the 11th century. However, the *Lament of Innocence* story leaves it unclear whether Dracula ever returned to Walter’s original castle, and the Japanese guide for *Castlevania: The Adventure* suggests Dracula built his own castle near Transylvania.
After Dracula’s defeat in 1999, his castle was sealed within a solar eclipse. It nearly returned in 2035, only to be resealed when Soma Cruz rejected his destiny to become Dracula. In 2036, a cult created a replica of the castle to summon a new Dark Lord, but it collapsed when their plans failed. The castle briefly returned through a new Dark Lord but was quickly sealed away by Arikado to prevent its reappearance.
General Information
Name: Castlevania[1] (The castle has been directly called this in some games such as Order of Shadows[2])
Origin: Castlevania
First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)
Latest Appearance: Castlevania: Grimoire of Souls
Company: Konami
Creator: Hitoshi Akamatsu, Koji Igarashi
Sex: None
Sexuality: None
Pronouns: It
Age: Over thousands of years old
Homeworld: Earth
Address: Unknown
Story Role: Exploration Area for the Hero, Home for Demons
Classification: Creature of Chaos[3], Castle of Hell[4]
Species: Living Castle
State of Being: Regular
Physiology: Castle Physiology
In-Universe Creator: Dark Lords, most notable Dracula
Wielders: Walter Bernard (Formerly), Richter Belmont, Dracula, Maxim Kischine, Graham Jones
Size: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[5])
Weight: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[6])
Environment: Varies on area in castle
Resources: Endless amount of resources due to the infinite magic[7], along with an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[8]
Status: Other (The Castle has been sealed within a Solar Eclipse by the year 1999, prior it would fall when Dracula dies and come back when a new Dark Lord comes)
Date of Seal: 1999
Alignment: Chaotic Evil (The castle is a creature of Chaos[9], creating an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[10])
Threat Level: Global Threat (Creates an infinite supply of zombies and monsters drawn by the Castle's magic[11], all used by it's Dark Lord to rule the world)
Codex Statistics
Cardinality: Finite
Dimensionality: 3+1-D
Range: Varies through sheer size (The castle is a creature of Chaos, where with each rebirth it takes a new form[12]), up to Multi-Universal (The castle is directly steered by Mathias' power[13], which exist on top of another dimension[14]. The castle is directly steered by Dracula's power[15]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[16]. The castle can make glyphs that teleport one outside of the castle by standing over it[17]. A lot of these creatures are summoned from Hell[18]. The castle has magic energies that seal the gateway to hell[19])
Stamina: Limitless (The Castle has an infinte supply of zombies drawn by the castles magic[20])
Intelligence: Unknown Intelligence
Knowledge: Unknown level
Effects
Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[53]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[54]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[55]. With time in Castlevania being so potent that not even eternity can withstand time[56], along with even artificial life being subject to the laws of time[57]. Some creatures of chaos are immune to time stop, normally being boss level creatures[58]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[59], with fate being a truth wound by time[60])
Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[136]. Noted that the stop watch has no effect on moving platforms in the castle[137]. Christopher stopping time on an elevator does not stop the elevator from moving[138], machinery still moves along[139], and floating objects still float[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142])
Notable Features
Inhabitants
An infinite supply of zombies and monsters drawn by the Castle's magic[143], Olrox, Death, Medusa, The Creature,
Areas
Rooms and features
The Castle's interior constantly shifts between games due to being a creature of chaos, some of the rooms include:
- Entrance
- Bridges
- Castle Keep
- Ceremonial Room
- Chapel
- Clock Tower
- Courtyard
- Guest Rooms
- Great Stairway
- Halls
- Kitchen and Storage Area
- Mansion/Villa
- Marble Corridor
- Outer Wall
- Throne Room
- Top Floor
- Towers
Recreation
- Arena
- Ballroom
- Garden
- Library
- Theater
Research
- Laboratory
Underground
- Armory
- Catacomb
- Caves
- Dungeon
- Waterway
Objects
- Fountains
- Hallways
- Waterfalls
- Ferries
- Stairs
Other
Issues: The Castle collapses if its Dark Lord dies.
Trivia
- The word "Castlevania" was created by Emil Heidkamp, Konami of America's senior vice president at the time, who believed the game's Japanese name was translated as "Dracula's Satanic Castle", and therefore he chose to change it out of potential religious sensibilities[144].
- In the first game, only the keep portion of the castle collapses, while later games had the entire castle collapsing. This was because it was originally intended that the keep area (more specifically the clock tower gears) acted as Dracula's metaphorical heart and could only remain standing as long as Dracula himself remained alive[145].
- Several real life castles have served as inspiration in Dracula's design over the games[146]:
- Neuschwanstein Castle: On the cover of Perfect Selection Dracula album and for Symphony of the Night's intro cutscene. It also appears on an early Pack-In poster of the first Castlevania.
- Alcázar of Segovia: On pages 2-3[147] of the Akumajō Dracula (X68000) instruction booklet, and on page 8[148] of the Symphony of the Night instruction booklet.
- Bran Castle: In the background of the Rondo of Blood cover and the American Dracula X cover.
- Mont-Saint-Michel: On the American Symphony of the Night cover and for the design of Castlevania (N64).
- In real life, Poenari Castle was Vlad Ţepeş' most prominent outposts. Poenari was chosen for its strategic location: built high atop a precipice to gauge properly the lands of southern Romania all around, with a bottlenecked path in and out of its domain, making it hard to infiltrate, and large enough to accommodate a small army, making it difficult to siege. Long after his reign, Poenari Castle is reported to have hauntings and unusual phenomena within its grounds by visitors. While based upon more lavish and grandiose real world castles, Castlevania itself appears to take its geographical and even strategic aspects from Poenari, from its seaside/lakeside position, elevation upon natural mountains and structures, and to be used as a fortification for an army.
- The castle is referred to as "Dracula's Tower" in an American commercial for Super Castlevania IV.
- Aside from the Demon Castle that frequently acted as the setting of the series, Soma Cruz in Aria of Sorrow twice alluded to a castle that Count Dracula owned in Europe[149][150], which was presumably referring to either Bran Castle, Poenari Castle, Hunyad Castle, or Mount Izvorul Câlimanului from the novel.
- The stage Big Battle from Contra: Hard Corps (also from Konami), when seen from the outside, bears a resemblance to Dracula's Castle, with the ending of the stage emulating the classic 'castle crumbling while the hero stares at a distance' ending from Castlevania titles. The interior also bears a long walkway upward to the base's center.
- The Dark Castle from the Boktai series (also by Konami) is probably a reference to Dracula's Castle. It is a castle that can travel in space by the combined powers of the Count and Carmilla (themselves also being Castlevania references), along with other enemies.
- The castle itself bears some resemblance to the Reverse Castle from Castlevania: Symphony of the Night, mainly from the cutscene where it is introduced.
-
Big Battle base from Contra: Hard Corps.
-
Dark Castle from Boktai.
References
- ↑ Casltevania: Lament of Innocence
- ↑ Castlevania: Order of Shadows
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania 64
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
- ↑ Castlevania: Symphony of the Night
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Beastiary No. 21
- ↑ Castlevania: Order of Ecclesia
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
- ↑ Super Castlevania IV Stage B-1
- ↑ Castlevania: Circle of the Moon
- ↑ Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
A spectacled vampire hunter confirmed this as his duty.
In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
“The timing is bad, church person.”
Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
-----I am …… I ought to be a vampire hunter." - ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
- ↑ Castlevania: Curse of Darkness Manga Volume 1
- ↑ Castlevania II: Simon's Quest Night Transition
- ↑ Castlevania II: Simon's Quest Online Game Manual Page 4
- ↑ Castlevania: Lament of Innocence Beastiary No. 058
- ↑ Castlevania: Lament of Innocence Beastiary No. 059
- ↑ Castlevania: Curse of Darkness Beastiary No. 009
- ↑ Castlevania: Curse of Darkness Beastiary No. 005
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Symphony of the Night
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it.
Several hundred years have passed with battles with the [dark lord] Dracula.
When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed. - ↑ Castlevania: Lament of Innocence Beastiary No. 064
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Grimoire of Souls Prologue
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Prologue Stage 4
- ↑ Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Soul Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania: Grimoire of Souls Chapter 7 Death's Reign
- ↑ Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
- ↑ Castlevania: Grimoire of Souls Chapter 2 A City of Fog
- ↑ Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
- ↑ Castlevania III: Dracula's Quest
- ↑ Castlevania: Curse of Darkness
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
- ↑ Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
- ↑ Castlevania: Judgement Aeon Hyper Attack on Death
- ↑ Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Lament of Innocence Beastiary No. 003
- ↑ Castlevania: Lament of Innocence Beastiary No. 004
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Symphony of the Night Beastiary No. 40
- ↑ Castlevania: Curse of Darkness
- ↑ Castlevania: Curse of Darkness Save Room Chair
- ↑ Castlevania: Symphony of the Night Beastiary No. 16
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Curse of Darkness Beastiary No. 014
- ↑ Castlevania: Curse of Darkness Beastiary No. 025
- ↑ Castlevania: Portrait of Ruin Beastiary No. 10
- ↑ Castlevania: Lament of Innocence Beastiary No. 029
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Lament of Innocence Beastiary No. 046
- ↑ Castlevania: Portrait of Ruin Beastiary No. 133
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Super Castlevania IV
- ↑ Super Castlevania IV
- ↑ Castlevania Chronicles
- ↑ Castlevania: Lament of Innocence Dark Palace Of Waterfalls
- ↑ Castlevania III: Dracula's Curse Doppelganger Boss Fight
- ↑ Castlevania: Curse of Darkness Chair Room
- ↑ Castlevania: Legacy of Darkness Tower of Sorcery
- ↑ Castlevania: The Adventure ReBirth
- ↑ Super Castlevania IV
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
- ↑ Castlevania: Curse of Darkness Beastiary No. 002 Executioner
- ↑ Castlevana Curse of Darkness Beastiary No. 002
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Portrait of Ruin
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Circle of the Moon
- ↑ Castlevania: Order of Ecclesia Beastiary No. 061
- ↑ Castlevania: Portrait of Ruin Beastiary No. 131
- ↑ Castlevania: Lament of Innocence Beastiary No. 051
- ↑ Castlevania: Curse of Darkness Beastiary No. 008
- ↑ Castlevania 64
- ↑ Castlevania III: Dracula's Curse Castle Dungeon
- ↑ Castlevania: Symphony of the Night Beastiary No. 44
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air.
Even though it is still far away, their bodies seemed to squeal [run away].
There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children." - ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
And her body was telling her [do not go] as her leg muscles were petrified like stone." - ↑ Castlevania: Bloodlines Stage 6-2 First Room
- ↑ Castlevania: Bloodlines Stage 6-3 First Room
- ↑ Castlevania: Grimoire of Souls
- ↑ Castlevania 64
- ↑ Castlevania Chronicles
- ↑ Castlevania Chronicles
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
That really is no doubt an obsession.
The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
“Only…… protect…… you……-----“
When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
However-----
Fate did not allow it.
For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul." - ↑ Haunted Castle Revisited Dominus Collection
- ↑ Super Castlevania IV
- ↑ Haunted Castle Revisited Dominus Collection
- ↑ Castlevania: Grimoire of Souls Prologue level
- ↑ Castlevania Chronicles
- ↑ Haunted Castle Arcade Stage 03
- ↑ Castlevania: Harmony of Dissonance
- ↑ Castlevania: Order of Ecclesia
- ↑ Castelvania: Lament of Innocence
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania: Symphony of the Night Beastiary No. 21
- ↑ Castlevania: Symphony of the Night Underground Caverns
- ↑ Castlevania III: Dracula's Curse
- ↑ Super Castlevania IV
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Aria of Sorrow Prologue
- ↑ Castlevania: Harmony of Dissonance Ending
- ↑ Castlevania: Lament of Innocence
- ↑ Castlevania III: Dracula's Curse
- ↑ Castlevania: Curse of Darkness Beastiary No. 115
- ↑ Super Castlevania IV Stage 8-1
- ↑ History of Castlevania - Crescent of the Moon Pages 12-13
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: The Adventure ReBirth
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Carmilla
- ↑ Castlevania: Judgement Aeon's Hyper Attack on Golem
- ↑ Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
- ↑ Console Wars: Sega, Nintendo and a Battle that Defined a Generation by Blake J. Harris.
- ↑ Castlevania – Developer Commentary at Shmuplations.
- ↑ Real life castles article at the Castlevania Dungeon
- ↑ Akumajō Dracula (X68000) instruction booklet
- ↑ Castlevania: Symphony of the Night instruction booklet
- ↑ Castlevania: Aria of Sorrow
Genya Arikado: "We're in Dracula's Castle."
Soma Cruz: "Huh? Dracula's Castle? Are you telling me we are in Europe?" - ↑ Castlevania: Aria of Sorrow
Soma Cruz: "Is it true that this is Dracula's castle?"
Graham Jones: "It most certainly is."
Soma Cruz: "But, isn't Dracula's castle in Europe somewhere?"