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Alucard (Castlevania)

From The Codex
(Redirected from Genya Arikado)
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.
Articles About Alucard
Main Timeline Alucard - Kid Dracula
Non-Canon Netflix Castlevania - Lords of Shadow

I'm surprised you beat me. I've been waiting for you. I need you to help me destroy Dracula. I'm glad to hear that. Let's get him. I am Alucard.
~ Alucard to Trevor Belmont after Trevor defeats him

The only thing necessary for evil to triumph is for good men to do nothing.
~ Alucard to Richter Belmont in Symphony of the Night

White garlands? ... I should have said yes when you offered to teach me how to make them...
~ Alucard to Maria Renard

Soma... I never wanted it to end this way... But I can't allow you to wreck havoc anymore.
~ Alucard to Soma Cruz during the Dark Lord Soma route

This time, I will not hesitate. This time, the son will surpass the father!
~ Alucard to Dracula in Castlevania Judgment
This place is not for such as you.
~ Alucard to Time Reaper
The dhampir son of Dracula who once fought and defeated his father so that his mother's soul might find peace. Alucard can wield a variety of Dark Magic by collecting the right scrolls.
~ Alucard's description in Harmony of Despair
No matter how many times I have to defeat him, I will still stand on the human side. I will once again face the Cycle of Fate.
~ Alucard's official profile tagline

Sonia! I didn't think it was true, but its you! Listen to me, Sonia, this is no place for someone like you. This problem concerns only me and my father. I've come to fight the lord of this castle. I cannot let my father, Count Dracula, to get away with this. I must do this for my mother and the world she dearly loved. Please understand. I am the only one who can make amends for the sins commited by my father and there is no reason for you to get involved in this battle. Sonia, I could not bear to lose you. Now turn back! ... All right, Sonia, then show me this strength you belive so strongly in, for I too want believe. Let us test this strength on me. Prepare yourself!
~ Alucard to Sonia Belmont before the fight
Ooww! I had no idea you had become this strong. It looks like this time I learned a lesson. No, Sonia. You have made me believe in your strength. Do not trouble yourself about it, Sonia. Now I must sleep. I fear I shall not meet you again. Farewell my beloved, my beautiful vampire slayer.
~ Alucard to Sonia Belmont after the fight

Background

Adrian Fahrenheit Țepeș, better known as Alucard, is the dhampir son of Dracula. While he debuted as a supporting character in Castlevania III: Dracula's Curse, Alucard became widely known as the main protagonist of Castlevania: Symphony of the Night.

As the product of an unnatural union between Dracula and a human woman named Lisa, Adrian possesses extraordinary powers, destined to surpass human limitations but not quite rival his father. Raised under Dracula's influence, Adrian was trained in the dark arts and shaped into a warrior expected to fight for evil.

Adrian's human side, however, often conflicted with his father's teachings. At the time of Lisa's execution—mistakenly condemned as a witch—she implored Adrian not to seek revenge against humanity, emphasizing the struggles of their mortal lives. Her final words had a profound impact, leading Adrian to question his father's vendetta. After enduring his father's tyranny for as long as he could, Adrian broke away from Dracula's forces and vanished.

Fearing his father's wrath against humanity, Adrian vowed to oppose him. Taking on the name "Alucard"—Dracula spelled backward—he signified his opposition to his father’s ideals. Alucard began targeting Dracula's armies to disrupt his plans and challenge his ideology.

Alucard is a skilled swordsman, favoring one-handed blades in combat. He is also proficient in dark magic and possesses shapeshifting abilities, allowing him to transform into a bat, a wolf, or mist.

This dropdown contains the synopsis of Alucard’s story. Read at your own risk as you may be spoiled otherwise!

Castlevania III: Dracula's Curse
In 1476, during Trevor C. Belmont's quest to defeat Count Dracula, who had manipulated his own son into serving evil, Alucard awaited an encounter with the vampire hunter. Testing the hero's resolve and strength, Alucard challenged Trevor to a duel. Surprised by Trevor's prowess when he was defeated, Alucard acknowledged his skill and requested to join him on his mission.

After aiding in Dracula's destruction, Alucard was left with feelings of guilt for having participated in the act of patricide, despite his noble intentions. To cope with his inner turmoil, he chose to enter a deep slumber, sealing away his powers and isolating himself from the world.

Castlevania: Symphony of the Night
In 1797, Alucard was forced to awaken from his long slumber due to the unexpected absence of a Belmont to protect humanity. Sensing a growing evil, he set out to investigate and infiltrated Castlevania, where he discovered that Richter Belmont had fallen under the influence of darkness and was controlling the castle.

With the aid of Richter's relative, Maria Renard, Alucard uncovered the truth: the dark priest Shaft had enslaved Richter's mind as part of a scheme to resurrect Dracula. After freeing Richter from Shaft's control, Alucard ventured into an inverted version of Castlevania, which was populated by even more formidable foes. There, he confronted and defeated Shaft, putting an end to his immediate threat.

However, Shaft's resurrection ritual had already succeeded, and Alucard faced his father in battle once more. In their confrontation, Alucard reminded Dracula of Lisa's final words: that humanity should be left in peace and that she would always love him. This revelation caused Dracula to briefly show a spark of humanity before Alucard ultimately defeated him and returned him to the grave.

Following Dracula's defeat, Alucard intended to return to his slumber. However, Maria, who had grown deeply attached to him, resolved to persuade him to remain in the world of the living.

Castlevania: Nocturne of Recollection
One year after Alucard defeated Dracula, an incubus named Magnus sought to lure him back to the side of evil. Despite Magnus' attempts, Alucard resisted his manipulation and instead joined forces with Maria Renard, Richter Belmont, and two vampire hunters, Cyril and Alexis, to oppose Magnus' schemes.

During their conflict, Magnus revealed to Maria Alucard's dark past, including his consumption of human blood and the turning of his former servant, Lyudmil, into a vampire. When confronted by Maria about these claims, Alucard did not deny them, leaving the truth of his actions ambiguous. Magnus exploited Lyudmil's loyalty to Alucard and manipulated him into confronting his former master in battle.

Castlevania: Moonlight Rhapsody
Nearly a century after his second confrontation with Dracula, Alucard joined forces with a group of hunters to face his father once again. United by their shared goal, they worked together to put an end to Dracula's reign of terror for a third time.

Castlevania Judgment
Galamoth devises a scheme to send the Time Reaper from 10,000 years in the future into the past to eliminate his rival, Dracula, and alter the course of history. A man named Aeon uncovers this plot and assembles champions from various eras into a dimensional rift to find a chosen one capable of defeating the Time Reaper. Alucard is among these warriors.

The version of Alucard drawn into the rift originates from a period following the events of Castlevania: Symphony of the Night. At this time, he is focused on discovering a way to permanently destroy Dracula. After being pulled into the time rift, Alucard's resolve is to confront and defeat his father at the peak of his power.

Castlevania: Aria of Sorrow
In 2035, a man named Genya Arikado and his associate, Yoko Belnades, a Catholic Church agent, began frequenting the Hakuba Shrine in Japan. Mina, the shrine caretaker's daughter, observed their visits with curiosity but remained friendly to them. Genya, an enigmatic and cold individual with an inhumanly attractive appearance, was affiliated with a mysterious organization linked to national security. Both he and Yoko were well aware of the events surrounding Dracula's castle being sealed within a solar eclipse by a group of vampire hunters, as well as the prophecy foretelling that someone would arrive in the castle in 2035 to inherit Dracula's powers.

It is eventually revealed that Genya Arikado is, in fact, Alucard in disguise. This revelation is hinted at during a conversation between Soma and Yoko in the Study, although Yoko avoids explicitly mentioning his true identity. Julius Belmont was also present in the castle, but his amnesia and advanced age limited his involvement in direct confrontations.

Alucard was aware that the seal holding Dracula’s power was weakening. He feared that if someone with malevolent intentions, such as Graham Jones, were to claim that power, it could lead to his father’s rebirth. To prevent this, Alucard devised a plan. He sought the person destined to inherit the Dark Lord’s powers and ensured that individual would be summoned to the castle on the day of the solar eclipse. This person was Soma Cruz.

Alucard guided Soma in understanding his unique ability to absorb the souls of enemies, encouraging him to use this power to collect the essence of the castle's energy. Alucard believed that a self-aware absorber could use the gathered power to access the Chaotic Realm, a dimension where the broken seal remained. Only someone with Dracula's essence could enter this realm and destroy its source, thereby stabilizing the seal.

After defeating Graham Jones, Soma realized he was the reincarnation of Dracula. Alucard instructed him to sever the flow of Chaos and suppress Dracula’s spirit before it could completely consume him. Soma succeeded in resealing the castle within the eclipse, saving his friends, and preventing Dracula’s resurrection for the foreseeable future.

Castlevania: Dawn of Sorrow
Alucard makes his first appearance as Genya Arikado to Soma Cruz in 2036 during their encounter at the Hakuba Shrine, where he intervenes to protect Soma from Celia Fortner, the leader of a cult devoted to resurrecting the Dark Lord. When Celia summons monsters to attack Soma, Arikado throws him a knife, allowing Soma to defeat the creatures and absorb their souls. Soma is puzzled by the return of his "power of dominance," to which Arikado explains that Soma always possessed this power but had no need for it after leaving Dracula's castle. After their discussion, Arikado urges Soma to stay uninvolved, claiming that he and his associates will handle Celia.

Their paths cross again in the Demon Guest House, where Arikado berates Soma for ignoring his warning and involving himself in the cult's schemes. However, acknowledging that Soma has already entered the castle, Arikado reluctantly agrees to his continued involvement. Soma informs him about Celia's plan to replace Soma with one of the Dark Lord's candidates, Dmitrii Blinov and Dario Bossi. Arikado promises to investigate further and gives Soma a letter from Mina containing a talisman to protect him from evil energies before departing to track Celia.

Later, in the Cursed Clock Tower, Arikado arrives alongside Julius Belmont, only to encounter Celia, who reveals that she has fused a flame demon with Dario's soul, greatly amplifying his powers. After Celia teleports away, Arikado instructs Julius to pursue Dario while he focuses on finding Celia.

A pivotal moment occurs in the Garden of Madness when Celia deceives Soma by slaying a Doppelganger disguised as Mina. The ruse nearly causes Soma to succumb to his dark nature and transform into the Dark Lord. However, Soma's talisman protects him, breaking the transformation. Celia's plan is further thwarted when the Doppelganger absorbs a black soul from Soma, transforming into Dmitrii, who had previously been presumed dead. Dmitrii reveals that he has copied Soma's power of dominance, making it the key to his ascension as the Dark Lord. Dmitrii also uncovers Arikado’s identity as Alucard, though he keeps this revelation ambiguous. Dmitrii and Celia flee to The Abyss, the source of the castle's dark energy.

To access The Abyss, Arikado enlists Julius Belmont to shatter the barrier separating it from the rest of the castle. Despite Julius's reluctance, as breaking the barrier will deplete his strength, he complies, enabling Arikado to continue his pursuit of Dmitrii and Celia.

In the final confrontation within The Abyss, Arikado confronts Dmitrii, only to find himself powerless due to Dmitrii's manipulation of Celia's sacrifice, which reversed his powers. Dmitrii's flawed dominance leads to his downfall, as the dark energy overwhelms him and merges into the monstrous Menace, Soma's final opponent.

After Soma's victory, as others celebrate his triumph, Alucard remains introspective. He muses that if the world requires a Dark Lord, one will eventually emerge, even if it is not Soma.

Castlevania: Grimoire of Souls
Alucard initially appears as Genya Arikado, who is requested by the Elgos member Lucy Westenra to assist in containing a growing darkness that was spreading through the grimoires and bleeding into reality. However, when attempting to access the grimoires, it becomes apparent that the past events at the Order had prevented them from directly inserting a real-world person into the grimoires' pages. In response, Arikado assumes his true identity as Alucard, allowing him to access the texts and correct the damage caused by the dark forces.

Enlisting the help of heroes throughout the grimoires Alucard and Lucy work to prevent Dracula's resurrection in modern day.

Personality

  • Suffering and Bitterness: Alucard appears to be a cool, reserved individual with a strong determination. However, this persona hides the deep suffering he endures because of his blood curse, forcing him to roam the world forever fighting. His curse was born from the tragic death of his mother, Lisa, at the hands of humans, which has led him to develop a profound bitterness toward mankind. Alucard feels isolated, and this bitterness shapes much of his actions, fueling his determination to defeat Dracula at any cost.
  • Pessimism and Strategic Thinking: Alucard’s pessimistic outlook on life stems from the burden of his immortality and the pain of his past. He always plans for every eventuality, leaving nothing to chance. This meticulous nature reflects his resolve to destroy Dracula, regardless of the personal cost. Alucard's pessimism is often seen in his cold demeanor and the detached way in which he approaches situations, as he has little faith in humanity or the world around him.
  • Isolation and Emotional Distance: Due to his vampiric nature, Alucard distances himself from others. He exiles himself in eternal sleep, choosing to remain dormant until his awakening in Symphony of the Night. His isolation is also a way of protecting others, as he feels his curse makes it impossible for him to form genuine human connections. Despite this, Alucard occasionally displays a sense of responsibility, taking on the role of a reluctant ally, particularly when circumstances force him into action, such as during Dracula's Curse.
  • Sense of Responsibility and Indifference to Others: In Symphony of the Night, Alucard feels an overwhelming responsibility to confront and destroy Dracula, regardless of the consequences. His focus on defeating his father supersedes any concern for Richter’s possession or the well-being of others, as he remains indifferent to the plight of those around him. Alucard’s cold farewell to Richter and Maria at the end of Symphony of the Night shows his detached nature, as he chooses to pursue his own mission rather than foster connections with them.
  • Vulnerability and Emotional Response: While Alucard forges few human attachments, there are moments where his emotions break through. Notably, when the Succubus impersonates his mother, Lisa, Alucard’s emotions flare, revealing how deeply he still feels the loss of her. This emotional vulnerability contrasts with his otherwise stoic nature and highlights the internal conflict he experiences. His determination to defeat Dracula is also a reflection of his unresolved grief and need for closure.
  • Reluctant Confrontation with His Father: Alucard’s cold indifference toward his father contrasts with the emotional weight of their final battle. He does not hesitate to fight Dracula again, despite the deep emotional turmoil that the confrontation brings. The battle culminates in Dracula’s words echoing the sentiments once spoken by Lisa, Alucard’s mother, showing that the conflict is not just between father and son, but also tied to Alucard’s own unresolved pain.

General Information

Name: Alucard[1]

Other Names: Adrian F. Tepes[2], Genya Arikado[3]

Origin: Castlevania III: Dracula's Curse

First Appearance: Castlevania III: Dracula's Curse

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Actor

  • Japanese Voice Actor: Ryōtarō Okiayu (Castlevania: Symphony of the Night, Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair), Mamoru Miyano (Castlevania Judgment)
  • English Voice Actor: Robert Belgrade (Castlevania: Symphony of the Night), Yuri Lowenthal (Castlevania: Symphony of the Night, Castlevania Judgment, & Castlevania: Harmony of Despair)

Sex: Male

Sexuality: Heterosexual

Pronouns: He/Him

Age: 18 years old physiologically (Listed as such in Castlevania; Judgement[4]), Unknown in actual age

Homeworld: Earth

Residence: Unknown

Story Role: Hero

Classification: Dhampir, Son of Dracula, One of the Three Legendary Warriors, Child of the Night[5]

Species: Dhampir

State of Being: Regular

Physiology: Dhampir Physiology

In-Universe Creator: God[6]

Occupation: Member of Top-Secret Japanese Government Agency, National Intelligence[7]

Affiliations: Dracula (Formerly; As Dracula was his father), Lisa Tepes (Alucard's mother, and the reason why he protects the world[8]), Belmont Clan, Trevor Belmont (Aided Trevor in defeating Dracula[9], views Trevor as a genuine friend), Sypha Belnades, Grant Danasty, Maria Renard, Richter Belmont, Soma Cruz

Enemies: Dracula (Fights against Dracula in the name of his mother and to stop him from troubling her soul[10]), Death (As Alucard refuses to join Dracula, he is enemies with Death[11]), Magnus

Height: 185 cm[12]

Weight: Unknown

Status: Alive

Alignment: Neutral Good (Aided Trevor in defeating Dracula[13], despite Dracula being his own father, he would not allow him to spread such evil in the name of his mother[14]. Alucard refuses to die, willing to live for eternity to as him dying as a human will have him lose his human side and fully transform into a vampire, becoming a second Dracula, something he does not wish on the world[15]. Alucard's belief is that the only thing necessary for evil to triumph, is for good men to do nothing[16]. After seeing the immense lack of confidence and self-doubt Lucy had, Simon and Alucard went to talk with her alone and try to help her through everything[17])

Protection Level: Global Protector (Aided Trevor in defeating Dracula[18], where in Castlevania III: Dracula's Curse, Dracula plans to take over all of Europe[19], proceeded to amass an army to kill hundreds of soldiers to take over Europe, plagued the beautiful land located in the Southern Part of Romania into darkness by having devils attack it, planned to spread his evil grip to the rest of Europe[20]. Swears in his mothers name that he will never allow Alcuard to rule the world[21])

Codex Statistics

Key: 1400s | 1700s | 2000s

Key Information

  • 1400s: Covers the 1400s era of Alucard, which includes Castlevania III: Dracula's Curse. Alucard was actually weaker then Dracula during this time[22].
  • 1700s: Covers the 1700s era of Alucard, which includes Castlevania: Symphony of the Night and Castlevania: Nocturne of Recollection.
  • 2000s: Covers the 2000s era of Alucard, which includes Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow, Castlevania: Requiem of the Divine Abyss, and Castlevania: Grimoire of Souls.

Grade: S | S | S

Tier: 7-C | At least 7-C | At least 7-C, Higher with Full Power

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Fought against Trevor Belmont[23], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[24]. Aided in the defeat of 1400s Dracula[25], Dracula also serves as the absolute evil, the opposite to God[26], where for God to be perfectly good, there must be a being of perfect darkness[27], being the entity opposite to God[28], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[29]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[30]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[31]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[32]) | At least Town level (Potency) (Alucard can harm enemies that can take hits from neutron bomb[33], that have a yield range of 1-10 kilotons of TNT. Alucard is noted during this time to be stronger than the mightiest hunter[34], can fight and in the bad ending, kill Richter Belmont[35], fought and defeated 1700s Dracula all on his own[36]), Far Higher with Sheer Will | At least Town level (Potency) (By the point of the 2000s, Alucard was strong enough to where he could wring 2000s Death's scrawn neck in his Genya Arikado form[37]), Higher with Full Power (Alucard's Genya Arikado form is a form he uses to suppress his powers[38], going back into his true self is him transforming to "draw out my full power"[39]. In this form he fought and defeated Dark Lord Soma in the non-canon bad ending[40]), Far Higher with Sheer Will

Durability: Town level, Far Higher with Sheer Will | At least Town level, Far Higher with Sheer Will | At least Town level, Higher with Full Power, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Far Higher with Sheer Will | At least Town Class (Potency), Higher with Full Power, Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Fought against Trevor Belmont[41], where it was noted in Castlevania Judgment that Alucard spared Trevor his full strength[42], where the Belmonts are known as the most powerful and renowned vampire hunters within the world of Castlevania[43], during and before Trevor's time[44], the Belmont's were feared because of their immense power[45], which should make them superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[46] where logs can weigh around 15 to 5 tons[47] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[48]. Vampires are considered far larger threats than standard creature of the night monsters[49]), Far Higher with Sheer Will | At least Class 10, Far Higher with Sheer Will | At least Class 10, Higher with Full Power, Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[50]). At most Faster Than Light at top speeds (Vampires can move so fast that[51] the light itself cannot keep up with them, leaving an afterimage behind[52], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[53]), Far Higher with Sheer Will | Superhuman regularly. At most Faster Than Light at top speeds | Superhuman regularly. At most Faster Than Light at top speeds, Far Higher with Sheer Will |Superhuman regularly. At most Faster Than Light at top speeds (Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[54]. Even while his abilities were weaker in the Grimoire he could still move so fast that his light afterimages were left behind[55]), Higher with Full Power, Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag 1400s Dracula, who serves as the absolute evil, the opposite to God[56], where for God to be perfectly good, there must be a being of perfect darkness[57], being the entity opposite to God[58], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[59] and the White Demon, who can move at the speed of light at short distances[60]), Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Far Higher with Sheer Will | At most Faster Than Light, Higher with Full Power, Far Higher with Sheer Will

Key Information: This key is covering Alucard from Castlevania Legends, a game originally apart of the timeline that was later removed. Due to it originally being apart of the timeline and even alternate timeline "non-canon" games sharing the same spirit and lore[61], abilities are all cross-shared.

Grade: S

Tier: 7-C, Far Higher with Sheer Will

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Town level (Potency) (Can fight against and harm Sonia Belmont, where it was implied that Alucard held back[62]. Sonia can fight and defeat Legends Timeline Dracula[63], Dracula also serves as the absolute evil, the opposite to God[64], where for God to be perfectly good, there must be a being of perfect darkness[65], being the entity opposite to God[66], with such power making him far superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[67]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[68]. Can fight The Creature who can cause the entire room to shake and make parts of the ceiling fall down[69]), Far Higher with Sheer Will (Simon claims that the Belmonts and Morrises did not defeat Dracula because of the Vampire Killer, with the reason behind heroes' capacity to fight against evil lying not in their physical strength but the noble desire to drive away evil and usher in all that is good, the desire to protect the world for all of humanity, with the courage to fight to protect others being the true essence of a hero and a Belmont's strength, with this even applying for other heroes such as Shanoa, Maria, Charlotte, and even Arikado[70])

Durability: Town level, Far Higher with Sheer Will

Striking Strength: Town Class (Potency), Far Higher with Sheer Will

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[71], which should make him superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[72] where logs can weigh around 15 to 5 tons[73] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[74]. Vampires are considered far larger threats than standard creature of the night monsters[75]), Far Higher with Sheer Will

Travel Speed: Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[76]). At most Faster Than Light at top speeds (Vampires can move so fast that[77] the light itself cannot keep up with them, leaving an afterimage behind[78], along with Belmonts such as Juste Belmont, moving so fast that the light afterimage behind him cannot keep up[79]), Far Higher with Sheer Will

Attack Speed: At most Faster Than Light (Can tag Sonia Belmont, who can tag Legends Dracula, who serves as the absolute evil, the opposite to God[80], where for God to be perfectly good, there must be a being of perfect darkness[81], being the entity opposite to God[82], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[83] and the White Demon, who can move at the speed of light at short distances[84]), Far Higher with Sheer Will

Reaction Speed: At most Faster Than Light, Far Higher with Sheer Will

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[85])

Range: Standard Melee, Extended Melee with Weapons, Up to Multi-Universal with Magic (Alucard's magic affects and can control the entirety of Dracula's Castle[86], which exist on top of another dimension[87]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[88]. The castle can make glyphs that teleport one outside of the castle by standing over it[89]. A lot of these creatures are summoned from Hell[90]. The castle has magic energies that seal the gateway to hell[91])

Intelligence: Supergenius Intelligence (Alucard is a master of magic, where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[92]. Able to utilize sub-weapons that possess great attack and power which in Castlevania requires one to have a high intelligence to be able to do[93])

Knowledge: Grandmaster level (Can fight and defeat Dracula, where he was a genius tactician as Mathias, who they called "Cronqvist the Wise"[94]. Alucard is noted to be able to adeptly use the abilities and items he's inscribed and equipped[95])


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[96], one of Dracula's bats easily destroyed a stone ground block[97]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[98]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[99]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[100]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[101]. With their souls being completely free from time[102]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[103]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[104]), Empowerment (Creatures of the night are empowered by the night[105], becoming stronger when it's night time[106]), Evolution (Creatures of chaos can inherit evil natures[107] awakening into stronger enemies with new abilities and less weaknesses[108]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[109]. This has also been shown with slain heads reviving as an angry wraith[110]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos[111], where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[112], with this state being referred to as a "regeneration cycle"[113]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[114]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[115]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[116]. With the real world and world of grimoires being one and the same[117], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[118]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[119]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[120]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[121], or Charlotte fading from existence due to them messing with the history of the Grimoires[122], Maria starting to fade because Richter's history is being rewritten[123], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[124]. The text alterations also make the monsters stronger[125]. With the real world and world of grimoires being one and the same[126], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[127]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[128]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[129]. The Chaos of the Grimoire destabilized the magic of the others[130]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[131]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[132]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[133], with their souls being completely free from time[134]. With time in Castlevania being so potent that not even eternity can withstand time[135], along with even artificial life being subject to the laws of time[136]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[137]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[138], with their souls being completely free from time[139], with fate being a truth wound by time[140])

Is a Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[141]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[142]), Disguise Mastery (Vampires will sometimes disguise themselves[143] as villages in order to get near one[144]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[145], with Mathias noting he has eternal life[146]. Aeon notes that vampires exist for eternity[147]. Walter is noted to be a vampire that has eternal life[148]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[149]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[150]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[151]. With their souls being completely free from time[152]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[153]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[154], defying God's decree[155]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[156]), Surface Scaling (Vampires can stand on ceilings[157]), Flight (Vampires can either naturally levitate grow wings to fly[158], turn into a bat[159], or into mist[160]), Immersion (Vampires can infuse magic into paintings to increase their power[161]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[162]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[163]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[164]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[165]. Vampires can disguise themselves as huamns[166]), Teleportation (Vampires possess the ability to teleport freely[167]. Even non-threatening vampires such as Rosa, fade out from view[168]), Power Suppression (Vampires can submerge their own vampiric powers if needed[169]), Life-Force Absorption (Vampires can consume one's lifeforce[170], allowing them to heal themselves through biting into a victim[171]), Vampirification (Vampires can turn others into vampires[172], Walter turned Rinaldo's daughter into a vampire[173]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[174]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[175]), Animal Manipulation (Bats serve under the control of vampires[176], being freely spawnned by any vampire[177]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[178]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[179]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[180]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[181]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[182]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[183], or Charlotte fading from existence due to them messing with the history of the Grimoires[184], Maria starting to fade because Richter's history is being rewritten[185], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[186]. The text alterations also make the monsters stronger[187]. With the real world and world of grimoires being one and the same[188], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[189]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[190]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[191]. The Chaos of the Grimoire destabilized the magic of the others[192]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[193]), Biological Manipulation (Vampires biological functions are no longer required for them[194]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[195], with their souls being completely free from time[196]. With time in Castlevania being so potent that not even eternity can withstand time[197], along with even artificial life being subject to the laws of time[198]), Death Manipulation ("Death" loses all meaning for Vampires, as they[199] defy God's decree that life should be limited, and exist for eternity[200]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[201]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[202], with their souls being completely free from time[203], with fate being a truth wound by time[204]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[205])

Social Influencing (Beauty; Mina notes that Alucard's face is too beautiful, commenting that "He's almost perfect"[210]), Martial Arts (With different fists type weapons Alucard can utilize his bare fists in combat[211], the iron fist is owned by a karate master which Alucard uses in combat[212]), Weapon Mastery (Sword Mastery; Alucard can utilize swords in combat, including special swords[213], such as the Rune Sword which can fly from Alucard's hand to attack enemies[214]. Alucard can utilize different types of swords[215], double swords[216], and short swords in combat[217]. Club Mastery; Alucard can utilize various different clubs in combat[218]. Axe Mastery; Alucard is able to use the axe, throwing it an arch to hit airborne enemies with, he throws it fast enough for it to have afterimages[219]. Knife Mastery; Can throw knives at high speeds[220]. Boomerang Mastery; With the Cross, can throw it like a boomerang, with the weapon always coming back to Alucard[221]. Shield Mastery; Alucard can utilize shields not only for defense but for a different variety of different magical options such as summnign enemies, increasing his defense, giving him protection to status ailments, etcetera[222]), Enhanced Senses (Alucard could tell from Richter's scent that he was a Belmont[223]), Body Control & Flight (Can grow out wings to fly around and attack with[224]), Transformation (Shapeshifting; Appears before Trevor as a flock of backs before turning into a form that looks similar to Dracula[225]. Alucard can naturally transform into a bat[226]. Alucard can transform into the form of a mist to pass through objects[227]), Acrobatics & Multiple Jumps (Alucard is able to double jump[228]), Extrasensory Perception (Alucard felt a strange presence from Aeon[229]. Alucard is able to sense a great amount of of magic in the monsters soul[230]. Can see the Bitterfly, a mutated insect, visible only to magicians[231]. Sensed a strong surge of magical power[232]), Flight (Can transform into a bat to fly[233]), Non-Standard Interaction (Elemental Interaction; Can interact with creatures of the night made of fire[234]. Metaphysical Interaction; Can harm and kill spirits and ghost[235]), Energy Absorption (Alucard can get hearts out of objects and enemies, where hearts are a measure oe one's stored energy, thus one is absorbing energy when gaining hearts[236]), Soul Absorption (Alucard through defeating enemies can absorb their soul[237], which he can use to upgrade his equipment[238]), Fire Manipulation (Can shoot fireballs out of his cape[239]), Energy Projection (Can shoot out energy projectiles from his cape[240]), Restoration (Passive; Alucard's magic will gradually restore overtime[241]), Summoning (With Summon Spirit, Alucard summons a fierce spirit that attacks all enemies[242]. With Tetra Spirit, summons four spirits that attack all enemies[243]. With Sword Brothers, Alucard summons the sword brothers within his sword familiar[244]), Suppression (Alucard's powers can slown down the flow of evil going into Soma[245]), Invulnerability (Metaphysical Invulnerability; Alucard occasionally turns into his full vampire form when petrified where he is invulnerable to all attacks[246]), Teleportation & Hellfire Manipulation (With Hellfire, the same as Dracula's signature attack, Alucard telpeorts and then shoots out three fireballs, charing it longer lets Alucard shoot out two chaos balls of hellfire, Alucard is also invulnerable while using the technique[247]), Healing & Blood Manipulation (With Dark Metamorphosis, Alucard awakens his vampire nature and heals from any drop of blood[248]), Glyph Manipulation (Alucard can conjure glyphs while in the middle of a combo, using it to boost himself at fast speeds towards the opponent[249]), Forcefield Manipulation (Alucard even in his weakned Genya Arikado form, can make a protective barrier around[250] Mina so no monsters try to harm her[251]), Explosion Manipulation (Causes his enemy to explode after hitting them with his hyperattack[252]), Poison Manipulation (With Gas Cloud, Alucard turns into a poisonous cloud[253]), Soul Manipulation (With Soul Steal, Alucard steals the souls from his enemies, healing him[254]. Even in his weakened Genya Arikado form, Alucard is capable of using soul steal[255]), Text Manipulation & Plot Manipulation (Through gathering enough magical power, one can rewrite what the Grimoire has inscribed on them to gain their abilities and powers back[256]).



Resistance to Petrification (Can take hits from Medusa heads[257], who can turn one into stone upon contacting them[258]. Can break out of being petrified[259]), Attack Reflection (Can harm Dracula[260], where Dracula's mere rib bone reflects all projectiles back[261]), 'Fear Manipulation (Can hold the Rib of Vlad[262], where Dracula's mere rib bone is enough to make[263] an ordinary hero feel like a spineless coward[264]), Radiation Manipulation & Heat Manipulation (Alucard can shoot off the neutron bomb[265], an enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation, without feeling any of the effects), Dream Manipulation (Broke free from the Succubus' spell where she took Alucard to the dream world putting him in a nightmare of reliving his mother's murder[266]), Fate Manipulation & Death Manipulation (Can take hits from Death and his scythes[267], who is noted to govern the fate of death[268], being noted to have the power to govern the end of all living things[269], and can use his scythes to kill abstractions such as distance and sound[270]), Holy Manipulation (Alucard can resist the rosario which instantly kills creatures of the night[271])
Resistance to His Abilities (Alucard can fight his doppelganger who has all of his abilities and weaknesses, where his doppelganger can resist his abilities)
Resistance to Dracula's Castle abilities (Alucard is able to enter[272] Dracula's Castle without any adverse effects done to him[273]). The Castle Abilities Include: Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[274], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[275]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[276]), Possession (The castle possesses objects with its magic, such as a ouija table[277]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[278]. The Castle has doors sealed off without solving puzzles[279]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[280]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[281], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[282]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[283]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[284]. The castle increases one's dark desires, allowing Dracula to easily control them[285]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[286]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[287]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[288]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[289]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[290]), Curse Manipulation (The Curse status that spirits inflict[291] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[292]), Life Manipulation (The castle can bring inanimate statues to life to attack[293]. Can cause the glass murals to come to life and attack[294]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[295]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[296]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[297], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[298] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[299], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[300], or Charlotte fading from existence due to them messing with the history of the Grimoires[301], Maria starting to fade because Richter's history is being rewritten[302], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[303]. The text alterations also make the monsters stronger[304]. With the real world and world of grimoires being one and the same[305], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[306]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[307]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[308], which alter grimoires, which do not adhere to the laws of reality[309]), Power Modification (The vital souls are noted to be apart of the Castle's power[310], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[311]. The Chaos of the Grimoire destabilized the magic of the others[312])
Alucard's magic affects and can control the entirety of Dracula's Castle[313], along with this, Magnus noted that Alucard's magic is the same power as Lord Dracula's[314], which would give him the abilities of Dracula's magic and that of the Castle, as the castle is directly steered by Dracula's power[315], this gives him:
As Mathias absorbed Walter's soul to become Dracula[316], he has:

Escape Prevention (Upon entering the forest Leon, Rinaldo noted that Walter made it so Leon could not leave[317]), Darkness Manipulation (Due to the Ebony Stone[318], his demonic power allows him to make it eternally night in the forest under his control[319]), Energy Absorption (Walter can get hearts out of objects and enemies, where hearts are a measure of one's stored energy, thus one is absorbing energy when gaining hearts[320]), Domination (Walter has demons under his control[321]), Sealing (Walter sealed away the Forgotten One due to an enormous uncontrollable power it had[322]), Blessed (Noted that Walter is beloved by the eternal night[323]), Teleportation (Teleported Sara to his side[324]), Electricity Manipulation (Walter uses electricity to appear before Leon[325]), Telekinesis (Telekinetically returned Sara to Leon[326]), Sleep Manipulation (Walter can put one to sleep[327]), Invulnerability (Metaphysical Invulnerability) & Forcefield Manipulation (Passive; Walter is completely immune to attacks from Leon[328]), Light Manipulation & Teleportation (Can create pillars of light that he teleports around[329]), Energy Projection (Can shoot out energy projectiles[330]), Homing Attack (Walter can shoot out energy projectiles that home in on the target[331]), Explosion Manipulation (Can shoot out orbs that explode on impact[332]. With Demonic Megiddo, can release a massive blast of energy that explodes outwards[333]), Transformation (Transformative Arsenal; When using Demonic Megiddo, Water transforms into his stronger demon form[334]), Fire Manipulation (Conjures multiple pillars of fire underneath the target[335])

Superhuman Physical Characteristics (Noted that Dracula's strength exceeds even that of a werewolf[336]), Human Achievements (When disguising himself as Malus, he could masterfully play the violin[337]), Weapon Mastery (Bow & Arrow Mastery; Dracula in his Malus form wields a bow and arrow that he can shoot deftly[338]), Animal Taming (Dracula can tame bicorns[339]), Intimidation (Put fear into Isaac who felt he spoke out of line from just a glance[340]. Dracula is noted to be the most terrifying creature in existence[341]), Large Size in some of his true forms (Supersized; Appeared this large when unleashing his true form against Reinhardt Schneider/Carrie Fernandez[342]), Aura (Dracula merely pushing out his aura was enough to make Richter and Maria flinch[343]. Dracula's evil aura is far greater then the fake Dracula he sent to fight Reinhardt and Carrie[344]. Dark Lord Soma has a thick darkness and suffocating evil due to having Dracula's aura[345]. Dracula has a natural aura of Darkness around him[346]), Immortality (Ageless; Mathias through absorbing Walter's soul denied God's decree of limited life and lives for eternity[347]. Life and Death Immunity; Death serves Dracula with unfailing loyalty[348], where Death is noted to govern the fate of death[349], being noted to have the power to govern the end of all living things[350], and can use his scythes to kill abstractions such as distance and sound[351]. Death decides who lives and who dies[352]), Reincarnation (Non-Cycle, Memory Remembrance; Despite being[353] killed for good by[354] Julius Belmont, Dracula's soul reincarnated into Soma Cruz[355]), Regeneration (At least Low-Godly normally; Freely burned away his body to fly out with his soul to create a new form[356]. Can regenerate from just his blood[357]. Regenerated back a new body from just his head[358]. His Wraith Spawn while heavily weakened regenerated from his entire body being destroyed[359]. Mid-Godly with Regeneration Cycle; Dracula has a regeneration cycle that allows him to come back as long as chaos exist within humans[360], only being ended by sealing his castle within a solar eclipse[361]), Reliance (On Humanity's Evil; Dracula will keep coming back to life due to the evil minds of human beings[362]. It is noted that Dracula's resurrection is not fueled by his own magic but through the lust for power, jealousy of others, belief in evil, the human emotions that fuel his resurrection[363]), Supernatural Resilience (Can live as just a head, using his head to form an amalgamation of five demonic faces with an exposed brain[364]), Supernatural Luck (Dracula's mere eye grants one a boost of luck[365]), Extrasensory Perception (Dracula's eyeball can see invisible objects[366]. Dracula's eyeball can see something that has been cursed away from sight. Dracula could sense the connection between Annette and the Belmont family[367]. Can see the Bitterfly, a mutated insect, visible only to magicians[368]. Soma Cruz upon awakening to becoming Dracula could sense where Alucard was[369]), Transformation (Shapeshifting; Dracula can transform into different manners of beast and alike, during his fight with Simon Belmont he turned into a large white creature[370]. Appeared before Simon Belmont as a flock of bats[371]. Mathias can transform into a bat[372]. Can transform into a werewolf[373]. Dracula used what remained of his magical powers to transform his body into mist after Christopher defeated him[374]. Can turn into a beast that moves so fast it catches on fire[375]. Body Morphing; Can morph his body to sprouted wings, allowing him to fly with that, asides from his occassional levitation[376]. Has done this against Richter/Maria to unleash his full power[377]), Flight (Dracula can fly in a manner of different ways he can either call upon the Power of Darkness[378], giving him a form with massive wings[379], transform into a bat[380], naturally levitate[381]), Afterimage Creation (Moves so fast he leaves afterimages behind[382]), Intangibility (Phasing; Upon appearing in his fight against Simon Belmont, his head phased through the floor and then the rest of his body appeared[383]), Empowerment (Made a pact with an Evil God, allowing him to call upon its power to help him[384]), Resurrection (Self-Resurrection; It is noted by the Elgos, a group that fully documents all of history within the Grimoires, that Dracula normally can only be resurrected once every 100 years without the influence of human emotions causing irregularities[385]. Through this end he can gather the magic needed to revive through negative human emotions[386]. Repeated Resurrection, Resurrection of the Deceased; Through absorbing human blood, even on his corpse, he can come back to life[387]. The battle between Desmond Belmont and Rohan Krause was enough to revive Dracula[388]. Dracula has also shown to be able to resurrect from merely a single drop of blood hitting his body[389]. Resurrection of Multiple Targets, Resurrection of the Deceased; Dracula revived dark gods with his powers[390]), Reality Warping (Passive; Merely through transforming Dracula warped the very background of his castle[391]. Caused the entire background to become warped ad distorted[392]. Against John Morris/Eric Lecarde, completely warped the background once entering his true form[393]), Teleportation & Light Manipulation (In his fight against Simon Belmont, he freely teleported around in his first form[394]. Brings down pillars of light that he uses to teleport around[395]. Causes a beam of light to appear that he can teleport around with[396]. Dracula's death causes the light beam to come across the entire castle and teleport it away[397]. He can use his light pillar teleportation technique as a means to trick his opponent by creating several, with him only appearing out of one[398]. Teleported to Shaft after sensing a connection Anette had with the Belmont family[399]), Duplication (Can create four giant heads of his to attack with[400]. Dracula can make a figment of his magic that is a re-enactment of memories stored within his powers[401]), Empowerment (Dracula can[402] call upon[403] the Power of[404] Darkness to gain[405] a new form that[406] greatly upgrades all of his statistics[407]), Weapon Creation & Weapon Control (Dracula can create knives that he can freely control to throw at Simon[408]), Non-Standard Interaction (Dark Matter Interaction; Dracula has objects such as dark matter in his castle meaning he can interact with them, which barely interacts with ordinary matter[409]), Possession (Can put his soul within a painting and bring it to life to use as an attack[410]. Dracula can possess Devil Forgemasters to bring himself back to life, such as when he possessed Isaac to resurrect himself[411]. Dracula's remains created a second spirit within Maxim that possessed him[412] leaving Maxim's body and possessing Dracula's remains[413] spawning way to Dracula's Wraith[414]. Merely absorbing Dracula's magic corrupts one and turns them into another Dracula[415]), Statistics Amplification (Dracula's strength increases each time he revives[416]. Every 100 years[417] Dracula gets[418] stronger and stronger[419]. Noted by Richter to get stronger every reincarnation[420]), Statistics Boost (The more Dracula's hatred increases, the more the power of Chaos empowers him[421]), Statistics Reduction (It's noted that every 100 years[422] the forces of Good mysteriously become weak and the forces of Evil gain a foothold into the world[423]. One that wears Dracula's clothes will have their luck reduced[424], however it is noted by Simon that Dracula grows stronger ecah time he revives), Telekinesis (Was telekinetically lifting Simon's wife into the air with the affect breaking once he died[425]. Could telekinetically lift the blocks around in his boss fight[426]), Battlefield Removal (Forced Teleportation; Can teleport other targets, such as teleporting Simon's wife to his arms[427]. Forcibly teleported him and Reinhardt Schneider/Carrie Fernandez to a different realm when unleashing his true form[428]. Forcibly teleported him and Cornell upon transforming into his true form[429]. Application Based; Upon transforming he caused him and Richter/Maria to be put into a new realm[430]), Breath Attack (Can shoot out attacks and projectiles from his mouth[431]. Can shoot fireballs out of his breath[432]. Can shoot fire out of his mouth[433]. Shoots out gylphs from his mouth[434]. Shot a giant energy ball from his mouth in his true form[435]), Energy Projection (Can shoot out eye lasers[436]. Can shoot energy beams out of his eyes and hands[437]. Can shoot energy projectiles out into 4 directions diagonally[438]. Created energy orbs around him that he can shoot outwards to attack[439]. Can shoot energy projectiles from the sky that split and attack anything on the ground[440]. Can shoot out energy projectiles that split into 3 projectiles that attack in the air[441]. Can shoot out three energy projectiles that expand[442]. Can shoot out a laser attack that travels across the ground and expand outwards[443]), Curtain Fire (Directional; Creates an energy ball that fires multiple small energy bullets in a 360 degree area[444]. Multi-Directional; Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[445]), Homing Attack (Can shoot out several energy projectiles that home in on the target[446]), Shockwave Generation (Upon resurrecting, unleashed a massive shockwave that pushed all of the cult members back[447]. Unleashed a massive shockwave in his true form[448]), Power Bestowal (Dracula’s Nail grants the ability to break things one otherwise couldn’t[449], along with increase one's strength[450]. Dracula's mere fang can increase one's defenses[451]. Dracula's presence greatly powers the creatures of the night, making them stronger as time goes on[452]. Noted that Dracula can grant humans immortality, with The Order attempting to resurrect Dracula in order to receive greater power and eternal life[453]. Even while sealed and deceased, Dracula's darkness alone covered Barlowe, having his strength return to him and giving him the power to destroy his seal[454]), Fusionism (Dracula was able to fuse the abilities of a bat with those a human[455], in an alternate timeline), Creation (Dracula's evil and magic is the reason why devil forging exists, which has one create a devil[456]. Through merely the use of his remains and using Maxim's will a castle similar to Castlevania was created[457]), Corruption (Dracula used his last bit of magic to turn Soleil Belmont into a terrible demon[458]), Attack Reflection (Passive; Dracula's mere rib bone reflects all projectiles back[459]), Nullification (Passive {For all of them}, Curse Nullification; Dracula's mere eye has the power to negate curses[460]. Petrification Nullification; His mere heart has the power to negate petrification[461]. Poison Negation; His mere rib has the power to negate poison[462]. Sealing Nullification; The power of Dominus can completely rid seals[463]. Easily broke a seal placed by the man-beast on a creature[464]), Transmutation (Noted by Dracula that if Hector has betrayed him he would use his magic to transform him into an especially hideous demon where he shall crawl on the ground and drink sewage as a hideous monster[465]), Summoning (Dracula can summon enemies to fight for him[466]. Maxim corrupted by the spirit of Dracula's remains was able to summon a boss to fight Juste[467]), Invisibility (Dracula possesses a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[468]), Immersion (It is either through Death's help or Dracula's magic that Soma is able to enter the grimoires, [469], which Lucy notes to be impossible with her being the only one able to send people into grimoires[470]), Absorption (Dracula can absorb any darkness based attack[471]), Lifeforce Absorption (Dracula can bite his enemies and drain their lifeforce to heal himself[472]), Soul Absorption (Dracula is able to absorb Death's soul, and by proxy the soul of others[473]), Power Mimicry (One of the Dark Lord candidates that inherit his dark powers[474], Dmitri Blinov, can perfectly copy techniques after just being hit by them[475], copied the Power of Dominance from Soma Cruz through touching his soul and copying his ability[476]), Information Analysis (One of the Dark Lord candidates that inherit his dark powers[477], Dmitri Blinov, who scanned the the memories of Soma's past lives[478]), Subjective Reality (Noted by Maxim that the Castle was forged from the fabric of his mind, bringing what was in Maxim's mind into reality[479]), Erasure (Metaphysical Erasure; Dracula's magic can overpower and erase one's will and spirit, with Albus only surviving due to gaining the blood of the Belmont clan[480]), Regeneration Negation (Atemporal), Immortality Negation (Life and Death Immunity), & Irreversible Damage (Through Dracula absorbing Death's soul Death was also destroyed along with Dracula[481], even though Death appearing in the books is through nothing more than him possessing his image written in the text[482], where he can reform himself endlessly and no damage actually mattered to him[483]), Hellfire Manipulation (Dracula's fire attacks are all hellfire, as even Desmond using fire attacks channeled from him are describe as such[484]. Can shoot out 3 fire projectiles at once from his cape[485]. Can shoot out green fireballs everytime he jumps[486]. Can create two pillars of fire to trap a target and then hit them with a pillar of fire in the middle, sometimes being impossible to dodge depending on the position the person in[487]. Can shoot out large fireballs from his cape[488]. Causes pillars of pinkish fire to rise up[489]. Can create an entire tornado of hellfire[490]. Can burn his body to the point of nothing remaining but his soul[491]. Caused all of the candles in the background to light up and blind the entire room before he appeared[492]. Can set fire enemies that track onto a target[493]. Can conjure fire from glyphs that drop down and spread outwards[494]. One of the Dark Lord candidates that inherit his dark powers[495], Dario Bossi, has the ability to create fires, being implicated in countless inexplicable fires[496], and burned an entire room[497]. Along with this Dario can use fire to teleport[498]), Holy Manipulation (Can use Demonic Megiddo[499], which contains holy power[500]), Crystal Manipulation (Can cause various crystals to come out of the ground to attack his foes[501]), Vacuum Manipulation (Can create a strong vacuum to pull one in so he can bite them[502]), Matter Manipulation & Metaphysics Manipulation (Dracula's evil and magic is the reason why devil forging exists[503], with the mere remnants of his magic being so strong Hector can use them to create an Innocent Devil[504]. Devil Forging has one to giving it a shape and soul, giving it a shell and applying stable power to the shell so the mass of energy without conscious can be transformed into a living devil[505]), Blood Manipulation (Can spit out blood as an attack[506]. Can create spheres of blood from his attacks[507]. Causes an entire blood rain to fall, with over hundreds of droplets, where if even one hits, it will deal damage[508]), Soul Manipulation (Dracula can use soul steal, to steal one's soul, absorbing their entire existence within him[509]. Can disconnect his soul from his body[510]. God is unable to help the souls of those terminated by Dracula's hand[511]), Animal Manipulation (Can shoot bats out of his mouth[512]. Can shoot out three bats to attack[513]. Sends out bats to attack for him[514]), Mind Manipulation (Dracula put Soleil Belmont under his vampire spell[515]. The suppressed desires of Maxim Kischine caused another spirit to be created due to him holding the remains of Dracula[516]. Dracula's remains alone are enough to consume their mind, even being noted by Barlowe that dominus devours the mind[517]. Not even the sacred blood of the Belmont Clan was enough to keep Albus from subcumming to the effects of the Dominus[518]), Memory Manipulation (Accepting the Dominus interferes with one's memories and emotions[519]. Dominus was the source that took Shanoa's memories[520]. Dracula's magic showed Hector visions of his past with a form of his child self trying to convince him to become a devil and promising to be friends if he does so[521]), Empathic Manipulation (Accepting the Dominus interferes with one's memories and emotions, stripping Shanoa of all of her emotions to the point that she could not shed a tear for Albus despite everything he did for her[522]), Fear Manipulation (Dracula's mere rib bone is enough to make[523] an ordinary hero feel like a spineless coward[524]), Death Manipulation (Metaphysical; One attempting to use the Dominus will cost them their life, Shanoa using it nearly killed her only being saved by Albus taking her place and having his soul fade away[525]), Weather Manipulation & Electricity Manipulation (Caused dark clouds to appear and came from a bolt of lightning[526]. Cause massive electricity around the area before appearing[527]. Causes multiple lightning bolts to rain down as he appears[528]. Sent down electricity attacks against Desmond[529]. Sent out a massive electricity wave[530]. Creates massive electricity orbs from his gylphs[531]. Summoned electricity from his hand that went across a small area[532]. Electricity formed around him while he transformed into his adult state[533]. Easily pushed Cornell back with the electricity field around him[534]), Curse Manipulation (Dracula placed a curse on[535] Simon after Simon defeated him, one that could only be undone[536] by finding the five body parts of Dracula, resurrecting him and then defeating him[537], though if Simon takes too long he will die from the curse regardless of killing Dracula[538]. The Curse also weakened Simon to where he was starting off with a leather whip, which is a weaker form the whip takes for inexperienced users[539]. After being defeated by Trevor and his friends, Dracula left a demonic curse that enshrouded all of Europe in misery and torment[540], this curse keeps festering even if Dracula dies, where Hector needed to put all of his life-force and energy into dispelling the curse, greatly tiring him to the point that he was ready to die in the collapse of the Castle if Julia did not come rescue him[541]. Along with this, even with the curse being removed, the curse was far too deep within people, making its mark hard to leave them, with some characters having it where only death could erase the curse[542]), Disease Manipulation (The demonic curse caused a hideous plague and dire famine[543]), Morality Manipulation (The demonic curse had people's hearts turn black and murderous, where the weak were slain without pity[544]. The curse gave Hector an immense thirst for vegeance, attempting to make him kill Isaac so that he could possess his body[545]. Dracula can cloud one's senses in darkness, having the evil eat away at their souls[546]), Madness Manipulation (Barlowe was driven made by the power of Dominus, making him willing to give his life to resurrect Dracula[547]. Those that had evil eat away at their souls were driven to madness, having them make a pact with the devil[548]. Brauner using Dracula's power was noted by Charlotte that just the sight of him could drive an ordinary person mad[549]), Glyph Manipulation (Conjures gylphs across the ground that create explosions[550]. The gylphs also summon enemies to attack[551]), Explosion Manipulation (Creates massive explosions from his glyphs[552]. Can shoot out explosive projectiles from his lower mouth[553]), Bone Manipulation (Throws out bones to attack with in his true form during his fight against John Morris/Eric Lecarde[554]), Water Manipulation (Creates giant water bubbles that attack the target[555]), Hell Manipulation (Passive; Dracula's existence is the reason why evil around the land is called, with him being defeated, the evil vanishes[556]), Time Manipulation (Passive; Dracula's existence and magic was destabilizing the flow of time[557]. Shanoa with the dominus is using a power of Dracula's[558], where Aeon notes that power is governed by time[559]. With time in Castlevania being so potent that not even eternity can withstand time[560], along with even artificial life being subject to the laws of time[561]), Text Manipulation & Plot Manipulation (Passive; Vital Souls are all just a part of Dracula's powers[562], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[563] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[564], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[565], or Charlotte fading from existence due to them messing with the history of the Grimoires[566], Maria starting to fade because Richter's history is being rewritten[567], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[568]. The text alterations also make the monsters stronger[569]. With the real world and world of grimoires being one and the same[570], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[571]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[572]), Law Manipulation (Vital Souls are all just a part of Dracula's powers[573], which alter grimoires, which do not adhere to the laws of reality[574]), Power Modification (Vital Souls are all just a part of Dracula's powers[575], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[576]. The Chaos of the Grimoire destabilized the magic of the others[577]).

Resistance to Extreme Heats (Unaffected by moving so fast he catches on fire[578]), Extrasensory Perception (Dark Lords are incapable of being sensed by the likes of Death[579]), Attack Reflection (His reincarnation can attack and harm Graham Jones, where he's absorbed the power of the castle, and inherited Dracula's powers[580], where Dracula's mere rib bone reflects all projectiles back[581]), Darkness Manipulation & Hell Manipulation (Dracula has a natural resistance to the darkness element[582]. Dracula's mere ribs protects from the powers of wickedness[583]), Holy Fire Manipulation (Can take holy water hitting him, with it only momentarily having him cry out in pain, before emerging just fine[584]), Curse Manipulation (Dracula's mere heart clears curses[585]), Time Manipulation (Noted that the stop watch has no effect on moving platforms in the castle and most bosses[586]. With time in Castlevania being so potent that not even eternity can withstand time[587], along with even artificial life being subject to the laws of time[588]), Sealing (Dracula's power allowed Soma to easily repel away a multi-layered seal called aurora a multilayered rectangular barrier ritual that was supposed to isolate Soma and then remove Dracula's powers from him[589]. Even while greatly weakened, when the Aurora was used on Dracula, he greatly resisted it, requiring two master magicians to affect him[590]. Dracula's power is so great that very few magical items can truly hold his magic within a seal, requiring the usage of an entire library worth of grimoires in order to truly seal away just his magic alone[591]. The only reason Brauner was able to seal away Dracula was due to him not reviving completely otherwise his seals would be easily broken by Dracula's power[592]), Fire Manipulation (Dracula is naturally strongly resistant to fire based attacks[593]), Electricity Manipulation (Dracula is naturally strongly resistant to thunder based attacks[594]), Poison Manipulation (Dracula is naturally immune to poison based attacks[595]), Spatial Manipulation (Brauner using Dracula's power spatially segregated Dracula from the castle[596]), Power Modification, Information Manipulation, Text Manipulation & Plot Manipulation (Dracula's magic and powers have no limits posed on it from the grimoires where heroes summoned from the catalogue are unable to stray too far from its contents and have limited actions they can do having summoned heroes have their powers greatly limited from their true strength[597]), Fate Manipulation & Death Manipulation (Death serves Dracula with unfailing loyalty[598], where Death is noted to govern the fate of death[599], being noted to have the power to govern the end of all living things[600], and can use his scythes to kill abstractions such as distance and sound[601]. Death decides who lives and who dies[602]), Immortality Negation (The Vampire Killer is unable to strip Dracula of his immortality whereas the Vampire Killer can render immortal skeleton death gods like Death, mortal, having him bleed from attacks, giving him mortality as shown when Death dies to his own scythe cutting off his head and having blood spurt out, something not possible as a skeleton[603], and can kill Death to the point that he requires Mathias to survive in order for him to rise from the dead[604])
Magic (The castle pulses with dark magical power[605]. The castle uses magic to do things like re-animate corpses[606], along with skeletons[607]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[608], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[609]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[610]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[611], with these chairs being acknowledged in rooms in the castle with a description[612]), Possession (The castle possesses objects with its magic, such as a ouija table[613]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[614]), Mind Bestowal (The castle can bestow a mind through its magic[615]), Soul Bestowal (The castle can bestow a soul through its magic[616]. Imbued the Mud Man with a tormented soul[617]), Power Bestowal (The castle grants enemies to attack under the power of magic[618]. The magic of Dracula's power that empowers the owl enemy[619]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[620]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[621]. The Castle has doors sealed off without solving puzzles[622]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[623]), Telekinesis (The Castle can lift parts of levels apart[624]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[625]), Immersion (Can bring paintings to life and have them attack[626]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[627]. The Castle can also do this without mirror worlds[628], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[629]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[630]. The castle has objects that fade in and out while trying to platform on them[631]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[632], and invisible platforms[633]), Necromancy (The castle can raise the dead to attack whoever enters a room[634]. The castle reanimates human bones as monsters by its evil magic[635]. The Castle created the Executioner from numerous dead bodies[636]), Fusionism (The Castle can create an abomination made from numerous dead bodies[637]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[638], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[639]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[640]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[641]. The castle increases one's dark desires, allowing Dracula to easily control them[642]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[643]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[644]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[645]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[646]. The Castle has areas where its blood can form new enemies[647]), Acid Manipulation (The castle has areas of acid rain falling[648]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[649]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[650]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[651]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[652]), Poison Manipulation (The very waters of the castle are poisonous, killing one in an instant if they fall into it[653]), Gravity Manipulation (The castle has rooms with reverse gravity[654]), Curse Manipulation (The Curse status that spirits inflict[655] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[656]), Life Manipulation (The castle can bring inanimate statues to life to attack[657]. Can cause the glass murals to come to life and attack[658]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[659]), Plant Manipulation (The castle can cause even the trees to attack[660]. The castle can cause the plants and leaves to form a wraith[661]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[662]. Evil energy can create barriers blocking one until they defeat all enemies[663]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[664]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[665]. Brought a wandering merchant in through swallowing him into a dense fog[666]. The castle has magic energies that seal the gateway to hell[667]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[668]. The castle can make glyphs that teleport one outside of the castle by standing over it[669]. A lot of these creatures are summoned from Hell[670]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[671]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[672]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[673]. The Castle made it, where the stairway Soma was walking up with Mina, went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[674]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[675]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[676]. Can conjure thunderstorms around itself that can summon enemies during it's flashes of lightning[677]. Can summon enemies through the lightning bolts it makes[678]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[679]), Text Manipulation & Plot Manipulation (The vital souls are noted to be apart of the Castle's power[680], where is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[681] where creatures of the night's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[682], along with their vital souls causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[683], or Charlotte fading from existence due to them messing with the history of the Grimoires[684], Maria starting to fade because Richter's history is being rewritten[685], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[686]. The text alterations also make the monsters stronger[687]. With the real world and world of grimoires being one and the same[688], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[689]. Death was going to use Dracula's magic to rewrite Dracula's defeat to Trevor making it where Dracula defeats Trevor Belmont instead where Dracula would go on living in the rewritten grimoire with each grimoire being its own world and the grimoires influence extends into reality[690]), Law Manipulation (The vital souls are noted to be apart of the Castle's power[691], which alter grimoires, which do not adhere to the laws of reality[692]), Power Modification (The vital souls are noted to be apart of the Castle's power[693], which the vital souls cause alterations of the Grimoire that can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[694]. The Chaos of the Grimoire destabilized the magic of the others[695]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[696]. Noted that the stop watch has no effect on moving platforms in the castle[697]. Christopher stopping time on an elevator does not stop the elevator from moving[698], machinery still moves along[699], and floating objects still float[700]. With time in Castlevania being so potent that not even eternity can withstand time[701], along with even artificial life being subject to the laws of time[702])

Penetration Damage (Bladed Penetration; With Vorpal Blade, slices cleanly through enemies[717]), Curtain Fire (Multi-Directional; With Heaven Sword, attacks the enemy with a myriad of different swords[718]. Rapid Fire; With Crissaegrim, countless blades dice the enemy[719]), Blessed (With Fist of Tulkas, blessed by Tulkas the Valar[720]), Summoning & Empowerment (With Leather Shield, summons a cow that greatly boosts Alucard's defenses[721]. WIth Iron Shield, summons a wariror who throws two swords ahead of Alucard[722]. With Knight Shield, summons a stallion that raises defenses[723]. With Shaman Shield, summons a magical creature that raises intelligence[724]. With Axe Lord Shield, summons an axe lord who will attack any enemy ahead of Alucard[725]. With Sword of Dawn, summons dawn warriors[726]), Anti-Type Weaponry (With Were Bane, effective against were beasts[727]), Transmutation (With Jewel Sword, transforms enemies into jewels[728]), Petrification (With the Stone Sword, can petrify enemies[729]), Supernatural Protection (With Herald Shield, summons a female familiar that gives protection from fire and thunder[730]. With Goddess Shield, summons a Goddess who gives protection from dark attacks[731]), Statistics Boost (With Badelaire, power increases with game play[732]. With Gurthang, gets stronger with more blood on it[733]), Energy Projection (With Skull Shield, summons a group of skulls that fires a bolt across the screen[734]) & Homing Attack (With Gorgon Shield, causes a gorgon to appear that fires rays ahead of Alucard that home in on the target[735]), Fusionism & Power Modification (With Alucard Shield, summons all other shields and fuses them into the Alucard shield, turning it into a soul stealing weapon, hitting enemies with the shield will replish Alucard's health and hearts[736]), Holy Manipulation (With Holy Sword, a cross hilt sword that's especially strong against undead beings[737]. With Holy Rod, anoited rod[738]), Hell Manipulation (With Mormegil, a black sword that's unholy, being especially strong against holy beings[739]. With Tyrfing, a cursed dark sword[740]), Fire Manipulation (With Fire Shield, summons three flaming serpents who fly across the screen, damaging all enemies[741]. With Firebrand, fire sword of Oberon[742]. With Marsil, powerful sword of flames[743]. With Flamberge, flame-edged sword[744]), Ice Manipulation (With Icebrand, ice sword of Mim[745]), Electricity Manipulation (With Thunderbrand, lightning sword of Indra[746]), Poison Manipulation (With Terminus Est, a poisoned executioner's sword[747]), Darkness Manipulation (With Dark Shield, summons a dark skull that does damage to all enemies on screen through covering the entire area in darkness[748]), Soul Manipulation (With the Mourneblade, feeds upon enemy's souls, healing Alucard with every hit[749]).



Resistance to Fire Manipulation & Electricity Manipulation (With Herald Shield, summons a female familiar that gives protection from fire and thunder[750]), Hell Manipulation & Darkness Manipulation (With Goddess Shield, summons a Goddess who gives protection from dark attacks[751])

Healing (With Healing Mail, restores health while walking[752]), Transformation (Transformative Arsenal; With Axe Lord Armor, wearer becomes an Axe Knight[753]), Statistics Boost (With Brilliant Mail, increases sub-weapon strength[754]. With Fury Plate, defense goes up when damage is taken[755]. With Mojo Mail, increases magic attack power[756]. With Walk Armor, defense increases with map coverage[757]).



Resistance to Petrification (With Mirror Cuirass, polished to resist stoning[758]), Holy Manipulation (With Holy Mail, strong against holy attacks[759]), Hell Manipulation (With Dark Armor, impervious to evil attacks[760]), Fire Manipulation (With Fire Mail, strong against fire-based attacks[761]), Ice Manipulation (With Ice Mail, strong against ice-based attacks[762]) & Lightning Manipulation (With Alucard Mail, resists fire, lightning and ice[763]. With Lightning Mail, strong against lightning-based attacks[764])

Intimidation (With Dragon Helm, frightens enemies, lowering their defense[765]), Healing (With Beryl Circlet, heals health by lightning damage[766]. With Cat-Eye Circlet, big health restore by cat damage[767]. With Gold Circlet, restores health by holy damage[768]. With Opal Circlet, restores health by ice damage[769]. With Ruby Circlet, restores health by fire damage[770]. With Topaz Circlet, restores health by poison damage[771]), Statistics Boost (With Silver Crown, increases intelligence[772]), True Sight (With the Holy Glasses, Alucard can see beyond magical curses[773], along with illusions[774], allowing him to see Shaft's orb and destroy it to see Shaft's spirit is possessing Richter[775]).

Resistance to Curse Manipulation (With Coral Circlet, grants immunity to curses[776])
Empowerment (With Moonstone, improves status after sunset[777]. With Sunstone, improves status after sunrise[778]), Restoration (With Mystic Pendant, increases mind point restoration rate[779]), Power Modification (With Ankh of Life, improves heal item power[780]. With Bloodstone, improves blood-healing ability[781]. With Heart Brooch, reduces heart consumption[782]), Supernatural Luck (With Lapus Lazuli, jewel which brings luck[783]. With Ring of Arcana, increases rare item appearance[784]), Duplication (With Duplicator, duplicates items[785]), Absorption (With Talisman, may absorb damage taken[786]), Statistics Boost (With Ring of Ares, confers strength of 24 men[787]. With Ring of Feanor, increases overall strength[788]. With Covenant Stone, gemstone buckle, increases strength[789]. With Gauntlet, increases attack[790]. With Staurolite, strengthens power of cross[791]), Holy Manipulation (With Ring of Pales, ring with holy powers[792])
Acrobatics (With Gravity Boots, wearer can jump high[799]), Multiple Jumps (With Leap Stone, wearer can do double jump[800]), Aquatic Breathing (With Holy Symbol, protection while underwater[801]), Summoning (With Merman Statue, summons the oarsman[802]), Item Bestowal (With the Cube of Zoe, causes items to materialize[803]), Information Analysis (With Spirit Orb, shows enemy damage[804]. With Fairie Scroll, displays enemy's name[805]), Attack Reflection (With the Rib of Vlad[806], where Dracula's mere rib bone reflects all projectiles back[807]), Supernatural Luck (With Eye of Vlad, grants one a boost of luck[808]. With the Ring of Vlad[809], where Dracula's ring increases the luck of those who wear it[810]), Nullification (Sealing Nullification; With Jewel of Open, can open locked blue doors[811]. Curse Nullification; With Heart of Vlad, avoids curse[812]. Petrification Nullification; The Heart of Vlad also has the power to negate petrification[813])
Summoning (With the Faerie Card, summons the "Faerie" familiar[814]. With the Sprite Card, summons the "Pixie" familiar[815]. With the Ghost Card, summons the "Ghost" familiar[816]. With the Bat Card, summons the "Bat" familiar[817]. With Demon Card, summons the "Devil" familiar[818]. With Tengu Card, summons the mini god "Tengu" familiar[819]. With Sword Card, summons the "Sword" familiar[820]) All these familiars give the following abilities:
Faerie/Pixie
Flight (Has wings that allow it to fly naturally[821]), Extrasensory Perception (The Faerie or Pixie can point out entrances to hidden Rooms and give Alucard advice on getting through difficult areas of the castle[822]), Healing (The Faerie or Pixie heals Alucard from the damage he takes[823]), Resurrection (Resurrection on Singular Targets, Resurrection of the Deceased; The Faerie or Pixie will revive Alucard if he at all dies during battle or traversal[824]), Nullification (If turned to stone, the Faerie or Pixie will use a gigantic hammer to break Alucard out of it without any harm to his actual body[825])

Ghost
Flight (Can levitate naturally due to only being a floating head[826]), Incorporeality (As a ghost, naturally an incorporeal creature[827]), Soul Manipulation (The Ghost will take an enemies health and give the health to Alucard, the effect is notably similar to Soul Steal[828])

Bat
Flight (As a bat, a naturally flies[829]), Animal Manipulation (Through Alucard himself turning into a bat with his bat familiar, he causes more bats to appear to attack with him[830]), Breath Attack & Fire Manipulation (The bats can shoot out fireballs[831])

Devil/Tengu
Flight (Has wings that allow it to fly around naturally[832]), Weapon Mastery (Spear Mastery; Deftly uses its spear figthing alongside Alucard in combat[833]), Energy Manipulation (Can turn his weapon into a large energy weapon to stab his opponents with[834]), Elemental Manipulation, Fire Manipulation, Ice Manipulation & Electricity Manipulation (As the Demon familiar levels up, they will be equipped with fire, ice, thunder, and lightning spears[835])

Sword

Aura (Has a natural blue aura around itself[836]), Flight (Is a floating sword that naturally flies around attacking enemies[837]), Penetration Damage (Bladed Penetration; As a sword, naturally pierces and stabs through enemies[838]), Energy Manipulation (Shoots out a massive energy wave that hits all enemies on screen[839])

Purification (With Antivenom, cures poisoning[843]. With Uncurse, removes curse[844]), Statistics Boost (With Attack Potion, temporarily raises attack[845]. With Luck Potion, temporarily raises luck[846]. With Potion, raises some health[847]. With Shield Potion, temporarily raises defense[848]. With Smart Potion, temporarily raises intelligence[849]. With Strength Potion, temporarily raises strength[850]), Healing (With Elixir restores all health[851]. With High Potion, restores about half health[852]), Restoration (With Manna Prism, restores all mind points[853]. With Heart Refresh, restores 500 hearts[854]), Damage Inducement (With Bat Pentagram, damages all enemies on screen[855]. With Pentagram, damages all enemies on screen[856]. With the Power of Sire, damages all enemies on screen[857]), Explosion Manipulation (With Dynamite, causes a powerful explosive[858]), Radiation Manipulation (With Neutron Bomb, damages all enemies[859], these are enhanced radiation weapons, being a low-yield thermonuclear weapon designed to maximize lethal neutron radiation), Fire Manipulation (With Fire Boomerang, throws a flaming boomerang[860]. With Flame Star, flaming throwing star[861]. With TNT, creates pillar of flame[862]).



Resistance to Petrification (With Resist Stone, resistance to stone[863]), Hell Manipulation & Darkness Manipulation (With Resist Dark, resistance to darkness[864]), Fire Manipulation (With Resist Fire, resistance to fire[865]), Holy Manipulation (With Resist Holy, resistance to holy[866]), Ice Manipulation (With Resist Ice, resistance to ice[867]), Electricity Manipulation (With Resist Thunder, resistance to thunder[868])


Equipment

Swords
Sword Description Stats Found Drop
Alucard Sword Mother's family heirloom ATK +42 Cave
Alucart Sword Resembles family sword ATK +2 Marble Gallery
Badelaire Power increases with game play ??? Forbidden Library
Bastard Sword Standard sword ATK +20 Reverse Keep Spectral Sword
Bekatowa Plain easy-to-use war sword ATK +14 Clock Tower Sword Lord
Broadsword Simple mercenary's sword ATK +12 Olrox's Quarters Spectral Sword
Crissaegrim Countless blades dice enemy ATK +35 Schmoo
Cutlass Sword of the English Navy ATK +7 Royal Chapel Sword Lord, Corner Guard, Owl Knight
Damascus Sword Fine sword honed to razor-edge ATK +17 Librarian ($4000) Corner Guard
Dark Blade Sword forged by elves ATK +35, DEF +2 Reverse Caverns
Falchion Norman curved sword ATK +10 Castle Keep
Firebrand Fire sword of Oberon ATK +25 Librarian ($10000) Lossoth
Gladius Sword of ancient Rome ATK +3 Outer Wall
Gram The sword named Gram ATK +30 Reverse Colosseum
Gurthang Gets stronger when bloodied ??? Spectral Sword (Lv 36)
Harper The sword named Harper ATK +28 Librarian ($12000)
Holy Sword Cross hilt -- strong vs. undead ATK +26 Colosseum Vandal Sword
Hunter Sword Ivory handled hunting sword ATK +20 Blade
Icebrand Ice sword of Mim ATK +25 Catacombs, Librarian ($10000) Fishead
Luminus Sword forged by elves ATK +26 Reverse Clock Tower
Mablung Sword Spirit sword-improves DEF ATK +29, DEF +2 Spectral Sword (Lv 36)
Marsil Powerful sword of flames ATK +33 Fire Demon
Mormegil Black sword -- strong vs. holy ATK +25 Catacombs
Mourneblade Feeds upon enemy's souls (restore HP) ATK +36, DEF +1 Azaghal
Saber Light cavalry sword ATK +9 Librarian ($1500) Armor Lord, Magic Tome
Scimitar Single edged curved sword ATK +5 Underground Caverns Skull Lord
Sword Familiar Sentient sword familiar ??? Olrox's Quarters
Sword of Hador House of Hador heirloom ATK +24 Death Wing's Lairs
Talwar Curved Indian sword ATK +22 Anti-Chapel
Terminus Est Poisoned executioner's sword ATK +32 Nova Skeleton
Thunderbrand Lightning sword of Indra ATK +25 Librarian ($10000)
Tyrfing Cursed dark sword ATK -30 Castle Keep
Vorpal Blade Slices cleanly through enemies ATK +25 Archer

Double Swords

Double Sword Description Stats Found Drop
Claymore Scotch two-handed sword ATK +26 Underground Caverns Valhalla Knight
Estoc German thrust sword ATK +39 Olrox's Quarters Valhalla Knight
Flamberge Flame-edged sword ATK +31 Cloaked Knight
Great Sword Greatsword of Aubec ATK +35 Guardian
Katana Unsigned katana ATK +32 Necromancy Laboratory Tombstone
Masamune Legendary masamune katana ATK +68, DEF -30 Black Panther
Muramasa Bloodthirsty sword ATK ???, DEF -4 Vandal Sword, Scarecrow
Namakura Poorly made sword ATK -5 Blade Soldier
Nunchaku Strikes enemy twice ATK +10 Underground Caverns
Obsidian Sword Two-handed obsidian sword ATK +1 Lesser Demon
Osafune Katana Osafune-made katana ATK +50 Reverse Caverns
Red Rust Rusty-red sword ATK -2 Bone Scimitar
Sword of Dawn Summons Dawn Warriors ATK +27 Reverse Keep
Takemitsu Bamboo sword ATK +1 Long Library Fleaman, Spectral Sword
Yasutsuna Yasutsuna-made katana ATK +60 Werewolf
Zwei Hander German two-handed sword ATK +38 Blue Venus Weed

Short Swords

Short Sword Description Stats Found Drop
Basilard Basic short sword ATK +1 Alchemy Lab Bloody Zombie
Combat Knife Flat combat knife ATK +24 Abandoned Mine Gurkha
Holbein Dagger Swift upper diagonal attack ATK +6 Lesser Demon
Jewel Sword Transforms enemies into jewels ATK +15 Entrance Discus Lord
Rapier Long bladed sword ATK +7 Dhuron, Armor Lord
Short Sword Common short sword ATK +2 Bone Scimitar
Shotel Abyssinian curved sword ATK +20 Reverse Outer Wall Blade Master
Stone Sword May petrify enemies ATK +1 Gorgon
Were Bane Effective against were beasts ATK +18 Hunting Girl

Clubs

Club Description Stats Found Drop
Holy Rod Anointed rod ATK +12 Long Library
Mace Iron cudgel ATK +9 Librarian ($2000)
Moon Rod Rod with lunar markings ATK +17 Reverse Clock Tower
Morningstar Spiked iron club ATK +11 Royal Chapel Flail Guard
Shield Rod Extra effective with shield (view spells) ATK +11, DEF +2 Colosseum
Star Flail Flail with spiked balls ATK +15 Clock Tower

Fist

Fist Weapon Description Stats Found Drop
Blue Knuckles Knuckles for uppercut-use ATK +8 Toad
Fist of Tulkas Blessed by Tulkas the Valar ATK +38, DEF +5 Lion
Iron Fist Owned by Karate master ATK +26 Werewolf
Jewel Knuckles Jewel reinforced knuckles ATK +21 Outer Wall Rock Knight
Knuckle Duster Iron studded brass knuckles ATK +1 Underground Caverns Frog
Armor Description Stats Found Drop
Alucard Mail Resists fire, lightning, ice DEF +20 Death Wing's Lair
Alucart Mail Resists fire, lightning, ice? DEF +2 Marble Gallery
Axe Lord Armor Wearer becomes an Axe Knight DEF +15, ATK +2 Long Library, Royal Chapel Bone Pillar
Brilliant Mail Increases sub-weapon strength DEF +12, INT +1 Sniper of Goth
Bronze Cuirass Bronze cuirass DEF +3 Long Library Axe Knight
Cloth Tunic Simple cloth tunic DEF +1 Zombie, Bloody Zombie
Dark Armor Impervious to evil attacks DEF +8 Malachi
Diamond Plate Diamond breastplate DEF +15 Librarian ($12000)
Dracula Tunic Embroidered nobleman's tunic DEF +14, ATK +3, STR +1, CON +1, INT +1 Long Library
Fire Mail Strong vs. fire-based attacks DEF +4 Castle Keep Gremlin, Hellfire Beast
Fury Plate DEF goes up when damage taken DEF +13, ATK +1 Reverse Colosseum Minotaur
God's Garb Strongest of all armor DEF +26, CON +2 Guardian
Gold Plate Gold breastplate DEF +8 Clock Tower Blade, Gurkha, Hammer Knight
Healing Mail Restores HP while walking DEF +4 Clock Tower
Hide Cuirass Tanned leather cuirass DEF +2 Alchemy Lab Dhuron
Holy Mail Strong vs. holy attacks DEF +11 Entrance
Ice Mail Strong vs. ice-based attacks DEF +8 Clock Tower Frozen Shade
Iron Cuirass Iron cuirass DEF +4 Librarian ($1500) Flea Armor, Spear Guard
Lightning Mail Strong vs. Lightning attacks DEF +8 Reverse Keep Hellfire Beast
Mirror Cuirass Polished to resist stoning DEF +3 Outer Wall
Mojo Mail Increases magic attack power DEF +15 Tin Man
Platinum Mail Platinum breastplate DEF +10 Castle Keep Rock Knight
Silver Plate Silver breastplate DEF +6 Royal Chapel
Spike Breaker Spike-breaking armor DEF +12 Catacombs
Steel Cuirass Steel cuirass DEF +5 Librarian ($4000)
Walk Armor DEF increases with map coverage INT -1 Catacombs
Cloak Description Stats Found Drop
Blood Cloak Converts damage to hearts DEF +6, CON +4, LCK -1 Colosseum
Cloth Cape Well-made but shabby looking CON +1 Alchemy Lab
Crystal Cloak Enchanted semi-invisible cape DEF +2, CON +6 Underground Cavern
Elven Cloak Perfect for forest camouflage DEF +2, CON +5 Librarian ($3000)
Joseph's Cloak Select color DEF +4, CON +9 Librarian ($30000)
Reverse Cloak Dual colored reversible cape DEF +1, CON +3 Librarian ($2000)
Royal Cloak Gorgeous blue cape DEF +3, CON +8 Reverse Keep
Twilight Cloak Black cape for vampires DEF +4, CON +10 Anti-Chapel
Shield Description Stats Found Drop
Alucard Shield Strong vs. all attacks DEF +5 Reverse Caverns
Alucart Shield Resembles family shield DEF +1 Marble Gallery
Axe Lord Shield Favorite shield of Axe Lords DEF +3 Axe Knight
Dark Shield Unholy dark shield DEF +3, ATK +10 Malachi
Fire Shield Shield with fire properties DEF +4 Fire Demon
Goddess Shield Engraved with goddess image DEF +4 Necromancy Laboratory
Herald Shield Shield with heart crest DEF +4 Underground Cavern
Iron Shield Hard iron shield DEF +2 Librarian ($3980) Winged Guard
Knight Shield Armored Knight's shield DEF +2 Colosseum Spectral Sword, Slinger
Leather Shield Leather shield - low DEF DEF +1 Alchemy Lab, Librarian ($400) Slinger, Stone Rose
Medusa Shield Gorgon headed shield DEF +1, ATK +13 Medusa Head
Shaman Shield Shield used in magic ritual DEF +4 Clock Tower
Skull Shield Shield with Knight's crest DEF +4 Bone Ark, Yorick, Skull Lord
Head Gear Description Stats Found Drop
Ballroom Mask Mask used at a ball DEF +2 Catacombs Bone Pillar
Bandanna Protects sensitive head parts DEF +2, INT +1 Underground Caverns
Beryl Circlet Heals HP by lightning damage INT +10 Reverse Entrance
Cat-Eye Circlet Big HP restore by cat damage INT +8 Catacombs
Circlet Circlet INT +5 Librarian ($4000) Marionette
Coral Circlet Immune to curses INT +7 Venus Weed
Dragon Helm Frightens enemy, lowers DEF DEF +3, ATK +4, STR +4 Reverse Clock Tower
Felt Hat Felt hat DEF +1, INT +1 Phantom Skull
Goggles Comfortable eye protection DEF +1, INT +4 Royal Chapel
Gold Circlet Restores HP by holy damage INT +6 Salem Witch
Holy Glasses Sees beyond magical curses DEF +1, INT +5 Marble Gallery (Maria)
Leather Hat Tanned leather hat DEF +2 Librarian ($1000)
Opal Circlet Restores HP by ice damage INT +10 Frozen Half
Ruby Circlet Restores HP by fire damage INT +10 Floating Catacombs
Silver Crown Increases intelligence INT +12 Librarian ($12000)
Steel Helm Standard adventurer's helm DEF +3, INT +1 Clock Tower
Stone Mask Ancient ceremonial stone mask DEF +2, INT +4 Long Library Ghost Dancer
Sunglasses Cool looking sunglasses DEF +1, INT +1 Alchemy Lab
Topaz Circlet Restores HP by poison damage INT +10 Long Library
Velvet Hat Velvet hat DEF +1, INT +2 Librarian ($400)
Wizard Hat Wide-brimmed for protection DEF +5, ATK +1, STR +1, CON +1, INT +7 Salome
Accessory Description Stats Found Drop
Ankh of Life Improves heal item power None Royal Chapel
Aquamarine Fairly Valuable ring [salable] None Death Wing's Lair, Reverse Chapel, Reverse Colosseum Black Crow, Killer Fish, Jewel Sword
Bloodstone Improves blood-healing ability None Catacombs
Covenant Stone Gemstone buckle STR+15 ATK +15, STR +15 Azaghal
Diamond Highly valuable ring [salable] None Anti-Chapel, Reverse Caverns, Reverse Clock Tower, Floating Catacombs
Duplicator Duplicates [use] items DEF -24, INT -10, CON -10, LCK -10 Librarian ($500000)
Garnet Valuable ring [salable] None Outer Wall, Olrox's Quarters, Reverse Keep, Reverse Outer Wall, Reverse Mine Wereskeleton
Gauntlet ATK+5 ATK +5 Librarian ($8000) Paranthropus, Lion
Gold Ring Inscription "Wear...Clock..." None Underground Cavern
Heart Broach Reduces heart consumption None Dodo Bird
King's Stone Gemstone buckle STR+10 STR +10, ATK +10 Imp
Lapus Lazuli Jewel which brings luck LCK +20 Orobourous
Medal DEF+1 ATK+1 DEF +1, ATK +1 Librarian ($3000) Owl Knight
Moonstone Improves status after sunset DEF +2, ATK +5, STR +5, CON +5, INT +5, LCK +5 Underground Cavern
Mystic Pendant Increases MP restoration rate DEF +1, ATK +1 Royal Chapel Bitterfly
Nauglamir Dwarfen necklace DEF+15 DEF +15 Cave Troll
Necklace of J DEF+5 DEF +5 Floating Catacombs Floating Half
Onyx Valuable ring [salable] None Long Library, Underground Caverns, Olrox's Quarters Jewel Sword
Opal Valuable ring [salable] None Long Library, Reverse Caverns, Reverse Entrance, Forbidden Library, Death Wing's Lair
Ring of Arcana Increases rare item appearance None Long Library, Necromancy Laboratory
Ring of Ares Confers strength of 24 men DEF -24, ATK +24, STR +24, CON +10 Abandoned Mine
Ring of Feanor Increases overall strength DEF +4, ATK +8, STR +7, CON +7, INT +7, LCK +2 Karasuman
Ring of Pales Ring with holy powers ATK +1, STR +1, CON +1, INT +1, LCK +1 Librarian ($4000)
Ring of Varda Golden ring to rule over all DEF +14, ATK +40, STR +30, CON +10 , INT +20, LCK +5 Paranthropus (after clearing game)
Secret Boots Discreetly increases height None Underground Cavern
Silver Ring Inscription "...in... Tower" None Royal Chapel
Staurolite Strengthens power of cross None Floating Catacombs
Sunstone Improves status after sunrise DEF +2, ATK +5, STR +5, CON +5, INT +5, LCK +5 Reverse Clock Tower
Talisman May absorb damage taken None Reverse Entrance Bone Musket
Turquoise Fairly Valuable ring [salable] None Forbidden Library, Castle Keep Fire Warg, Paranthropus, Yorick, Jewel Sword
Zircon Sparkling ring [salable] None Underground Cavern, Royal Chapel, Outer Wall, Reverse Keep, Reverse Caverns, Anti-Chapel, Reverse Entrance, Reverse Colosseum Merman, Blue Raven, Jewel Sword
Potions and Medicine
Item Description Found Drop
Antivenom Cures poisoning Librarian ($200), Long Library, Underground Caverns, Black Marble Gallery, Reverse Entrance Bone Pillar, Corpseweed, Ghost
Hammer Unpetrify (Fairy use only) Librarian ($200), Marble Gallery, Reverse Outer Wall, Reverse Entrance Gorgon, Hammer
Attack Potion Temporarily raises ATT Marble Gallery, Floating Catacomb
Elixir Restore all HP Librarian ($8000), Underground Caverns, Reverse Caverns, Floating Catacombs
Heart Refresh Restores 500 hearts Black Marble Gallery, Death Wing's Lair Archer, Venus Weed, Blue Venus Weed
High Potion Restores about half HP Librarian ($2000), Reverse Keep, Reverse Outer Wall, Death Wing's Lair, Necromancy Laboratory, Reverse Entrance Flea Armor
Life Apple Heals (Fairy use only) Entrance, Marble Gallery, Reverse Clock Tower, Cave Harpy
Luck Potion Temporarily raises LCK Olrox's Quarters, Reverse Outer Wall, Death Wing's Lair Imp, Bitterfly
Manna Prism Restores all MP Librarian ($4000), Olrox's Quarters, Anti-Chapel, Death Wing's Lair, Necromancy Laboratory, Reverse Caverns Ectoplasm, Salome
Potion Raises some HP Librarian ($800), Alchemy Laboratory, Marble Gallery, Long Library, Royal Chapel, Black Marble Gallery, Reverse Caverns Bat, Corpseweed
Resist Dark Resistance to darkness Castle Keep, Necromancy Laboratory, Black Marble Gallery Phantom Skull, Karasuman
Resist Fire Resistance to fire Olrox's Quarters, Reverse Keep, Forbidden Library, Black Marble Gallery, Floating Catacombs Gremlin
Resist Holy Resistance to holy Castle Keep, Black Marble Gallery
Resist Ice Resistance to ice Underground Caverns, Reverse Keep, Forbidden Library Fishead
Resist Stone Resistance to stone Castle Keep, Reverse Keep, Forbidden Library Medusa Head
Resist Thunder Resistance to thunder Alchemy Laboratory, Reverse Keep, Black Marble Gallery, Floating Catacombs
Shield Potion Temporarily raises DEF Reverse Outer Wall, Death Wing's Lair, Floating Catacombs Skeleton
Smart Potion Temporarily raises INT Reverse Clock Tower Marionette
Str Potion Temporarily raises STR Royal Chapel, Reverse Clock Tower Wereskeleton
Uncurse Removes curse Librarian ($200), Long Library (Infinite), Forbidden Library (Infinite) Ectoplasm

Food

Food Description Stats Found Drop
Apple Crunchy delicious apple HP +9 Harpy
Banana Best when nearly rotten HP +7 Skeleton Ape
Barley Tea Cool barley tea HP +15 Abandoned Mine Ouija Table
Cheese Delicious cheese HP +18 Olrox's Quarters Fleaman
Cheesecake With chocolate chips HP +14 Hunting Girl
Chinese Bun Vegetable steamed bun HP +10 Meal Ticket
Curry Rice Cooked with coconut milk HP +28 Meal Ticket
Dim Sum Set 3 Dim Sum dishes HP +30 Reverse Outer Wall
Frankfurter Local favorite HP +19 Long Library, Castle Keep Flying Zombie
Grape Juice Sparkling juice HP +20 Royal Chapel (Confession Room)
Grapes Juicy seedless grapes HP +5 Thornweed
Green Tea Japanese green tea HP +10 Cave, Colosseum Tombstone, Dark Octopus
Gyros Plate With fries HP +29 Meal Ticket
Ham and Eggs Increases cholesterol HP +22 Bone Halberd, Flea Rider
Hamburger 100% US Grade A HP +20 Meal Ticket
Ice Cream 3-layer ice cream HP +15 Frozen Shade
Lunch A Lunch set A HP +25 Tin Man
Lunch B Lunch set B HP +26 Meal Ticket
Miso Soup Japanese miso soup HP +20 Grave Keeper
Morning Set Eggs, toast, and coffee HP +24 Ouija Table
Natou Smelly fermented soybean HP +32 Grave Keeper
Omelette Western omelette HP +23 Meal Ticket
Orange Japanese tangerine HP +6 Meal Ticket
Parfait With whipped cream HP +16 Meal Ticket
Pineapple Tart southern fruit HP +8 Meal Ticket
Peanuts Difficult to eat HP +50 Abandoned Mine (x4), Reverse Caverns (infinite)
Pizza New York style! HP +21 Toad, Frog
Pork Bun Chinese Pork bun HP +17 Catacombs Blue Raven
Pot Roast Castlevania pot roast HP +50 Entrance, Outer Wall, Clock Tower, Castle Keep, Reverse Clock Tower, Reverse Caverns
Pudding A la mode HP +17 Meal Ticket
Ramen Chinese ramen noodles HP +50 Schmoo
Red Bean Bun Chinese red bean bun HP +12 Floating Catacombs Black Crow
Shiitake Japanese Mushroom HP +30 Underground Caverns (x4), Abandoned Mine (x2), Cave (x2), Reverse Caverns (x4)
Sirloin Sirloin steak HP +100 Castle Keep Minotaur, Lossoth
Shortcake Strawberry shortcake HP +11 Salem Witch
Spaghetti Spaghetti Carbonera HP +27 Meal Ticket
Strawberry Ripe red strawberry HP +10 Thornweed
Sushi Tori, ebi, tamago HP +100 Killer Fish, Dark Octopus
Tart Strawberry tart HP +12 Diplocephalus
Toadstool Poisonous mushroom Poison Reverse Caverns, Underground Caverns (x2)
Turkey Roast turkey HP +80 Entrance, Abandoned Mine, Castle Keep (x2)
Meal Ticket Mystery food ticket ??? Underground Caverns (x4), Black Marble Gallery, Reverse Caverns (x5) Black Panther, Stone Rose

Attack Items

Item Description Stats Found Drop
Bat Pentagram Damages all enemies ATK +69 Reverse Caverns Ctulhu
Boomerang Anti-aerial weapon ATK +30 Librarian ($500), Royal Chapel, Anti-Chapel Skelerang
Buffalo Star Razor sharp throwing star ATK +61 Librarian ($8000), Reverse Colosseum, Floating Catacombs Ghost Dancer
Bwaka Knife Bwaka throwing knife ATK +30 Librarian ($400), Clock Tower, Reverse Clock Tower, Anti-Chapel Spectral Sword (Poltergeist)
Chakram Sikh steel throwing ring ATK +15 Discus Lord
Cross Shuriken Powerful throwing star ATK +41 Librarian ($5000), Catacombs (x2) Blade Master
Dynamite Powerful! Be careful... ATK +100 Bomb Knight
Fire Boomerang Flaming boomerang ATK +50 Librarian ($1000), Anti-Chapel, Reverse Entrance Skelerang
Flame Star Flaming throwing star ATK +100 Jack O' Bones
Heaven Sword Enchanted throwing sword ATK +21, DEF -2 Cloaked Knight
Iron Ball Plate Lord's iron ball ATK +31 Olrox's Quarters, Reverse Keep, Black Marble Gallery Plate Lord, Yorrick (Skull), Bone Pillar (Spiked Ball)
Javelin Throwing spear ATK +50 Librarian ($800), Anti-Chapel Spear Guard, Winged Guard, Bone Halberd, Scarecrow, Spectral Sword (Spear)
Karma Coin Coin with 2 effects ATK +50 Underground Caverns, Catacombs (x2), Reverse Clock Tower, Floating Catacombs (x2) Fire Warg, Orobourous
Magic Missile Shoots magic arrow ATK +30 Librarian ($300), Royal Chapel, Clock Tower, Reverse Clock Tower, Anti-Chapel, Floating Catacombs Bone Musket, Bone Archer, Sniper of Goth
Monster Vial 1 Summons Merman ally ATK +40 Merman
Monster Vial 2 Summons Bat ally ATK +25 Bat
Monster Vial 3 Summons Skeleton ally ATK +30 Catacombs (x4) Skeleton, Bone Ark, Yorrick, Nova Skeleton
Neutron Bomb Damages all enemies ATK +30 Forbidden Library Plate Lord, Cave Troll
Pentagram Damages all enemies ATK +50 Clock Tower, Underground Caverns Ctulhu, Diplocephalus, Spellbook
Power of Sire Damages all enemies ATK +40 Abandoned Mine, Cave (x2)
Rune Sword Flying Rune-inscribed sword ATK +50, DEF -4 Dodo Bird
Shuriken Japanese throwing star ATK +50 Librarian ($2400), Royal Chapel, Clock Tower, Anti-Chapel, Reverse Clock Tower, Death Wing's Lair Flying Zombie, Jack O' Bones
TNT Creates pillar of flame ATK +60 Clock Tower, Royal Chapel, Reverse Clock Tower, Anti-Chapel Ape Skeleton, Bomb Knight
Relic Description Found
Soul of Bat Transform into a Bat Long Library
Fire of Bat Shoot Fireballs as Bat Clock Tower
Echo of Bat Use radar as Bat Olrox's Quarters
Force of Echo Attack with radar waves Reverse Caverns
Soul of Wolf Transform into a Wolf Long Library
Power of Wolf Run swiftly as Wolf Entrance
Skill of Wolf Special move as Wolf Alchemy Laboratory
Form of Mist Transform into Mist Colosseum
Power of Mist Extends Mist transform time Castle Keep
Gas Cloud Transform into poisonous cloud Floating Catacombs
Cube of Zoe Causes items to materialize Entrance
Spirit Orb Shows enemy damage Marble Gallery
Gravity Boots Wearer can jump high Marble Gallery
Leap Stone Wearer can do double jump Castle Keep
Holy Symbol Protection while underwater Underground Caverns
Fairie Scroll Displays enemy's name Long Library
Jewel of Open Can open locked blue doors Librarian ($500)
Merman Statue Summons the oarsman Underground Caverns
Bat Card Summons "Bat" familiar Alchemy Laboratory
Ghost Card Summons "Ghost" familiar Castle Keep
Faerie Card Summons "Faerie" familiar Long Library
Demon Card Summons "Demon" familiar Abandoned Mine
Sword Card Summons "Sword" familiar Olrox's Quarters
Heart of Vlad Avoid Curse Anti-Chapel
Tooth of Vlad STR +10 Reverse Outer Wall
Rib of Vlad CON +10 Death Wing's Lair
Ring of Vlad INT +10 Reverse Clock Tower
Eye of Vlad LCK +10 Cave

Bat

The Bat Familiar will attack enemies, and as Alucard levels up the Bat’s attack will become stronger. Also when Alucard morphs into a Bat, another Bat will show up after you level up, and eventually Alucard will have several Bats following him around when he morphs. The Bat Familiars will also shoot a fireball when the Alucard morphed bat shoots one.

To obtain the Bat Familiar you need the Bat Card, located in the Alchemy Laboratory.

Demon

The Demon Familiar pushes buttons in walls that Alucard cannot reach, which will open up new areas in the Abandoned Mine and Cave. As you level up the Demon will be equipped with Fire, Ice, Thunder, and Lightning Spears.

To obtain the Demon Familiar you need the Demon Card, located in the Abandoned Mine.

Faerie

The primary use of the Faerie Familiar is for healing, but she also points out entrances to hidden rooms, and gives Alucard advice on getting through certain difficult areas of the castle. She will help Alucard when poisoned or turned to stone.

To obtain the Faerie Familiar you need the Faerie Card, located in the Long Library.

Ghost

The Ghost Familiar will aggravate and hold back enemies, and will help out more when leveling up. After it gets stronger it has the ability to Soul Steal, and also can drain enemies HP and give the HP to Alucard.

To obtain the Ghost Familiar you need the Ghost Card, located in the Castle Keep.

Sword

The strongest of the group, the Sword Familiar can provide powerful attacks but is rather slow at first. When reaching level 50 it can be used as a weapon.

To obtain the Sword Familiar you need the Sword Card, located in Olrox’s Quarters.


Notable Techniques


  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[869] regenerate[870], from any kind[871] of damage due to it absorbing blood[872].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.


Regular Spells

Dark Metamorphosis

Enemies who bleed will restore your HP when attacked. Takes 10 MP to use.

Hell Fire

Dracula's 3 fire ball attack. Takes 15 MP to use.

Soul Steal

Steals the souls of enemies you encounter. Can also destroy fake walls. Takes 50 MP to use.

Summon Spirit

A misty spirit moves around the screen attacking all enemies. Takes 5 MP to use.

Sword Brothers

Summons another sword for a powerful attack. Takes 30 MP to use.

Tetra Spirit

4 spirits instead of 1. Takes 20 MP to use.

Rod Spells

Alucard Shield

Calls forth the power of all shields while imbuing the Alucard Shield with a unique soul-stealing ability. When enemies are struck with the shield, it absorbs their essence, replenishing both life and hearts.

Axe Lord Shield

Summons an Axe Lord to assist Alucard in combat. The summoned warrior strides ahead of Alucard, seeking out the nearest enemy and launching powerful attacks upon contact.

Dark Shield

Summons a dark skull imbued with destructive energy that moves through the battlefield, inflicting damage to all enemies it encounters along its path.

Fire Shield

Summons three flaming serpents that soar across the screen, unleashing fiery energy as they travel and striking any enemies in their path.

Goddess Shield

Summons a Goddess to provide protection from dark attacks, shielding Alucard from the harmful effects of dark-based forces.

Herald Shield

Summons a female entity who grants protection from both fire and thunder, reducing the damage from these elements.

Iron Shield

Summons a warrior who throws two swords ahead of Alucard, striking enemies in their path with powerful attacks.

Knight Shield

Summons a stallion that boosts defense, enhancing Alucard's resilience against enemy attacks.

Leather Shield

Summons a cow that increases defense, providing Alucard with enhanced protection against damage.

Medusa Shield

Causes a gorgon to appear, firing destructive rays ahead of Alucard, damaging any enemies in its path.

Shaman Shield

Summons a magical creature that boosts intelligence, enhancing Alucard's magical abilities and effectiveness.

Skull Shield

Summons a group of skulls that launch a bolt across the screen, damaging any enemies it hits.

Neutral Combo

B + B + B + B + B

Alucard begins his combo with a fast horizontal sword swipe from left to right, then quickly follows with an upward diagonal swing to the left. He then performs another horizontal strike to the right, then jumps into the air while swinging his sword upward in a vertical motion. The combo ends with a swift downward slash aimed at the enemy below.

Directional Combo

Left Stick + B + B + B

Alucard swings his sword in a wide, sweeping motion from one side to the other, making sure to cover a large area. He then leaps high into the air and swings his sword upward, delivering a powerful strike that knocks any enemy in the way. As he descends, he swings his sword in a wide overhead arc, delivering a final blow to any enemies below him as he lands.

Jumping Attack

Jump + B

While leaping through the air, Alucard swings his sword in a graceful upward arc. He begins the motion from behind his body, moving it forward and upward, before finishing the strike above him. This allows Alucard to strike enemies both in front of him and overhead.

Dodge

Summon Spirit

A + B

Alucard summons a dark, purplish-black spirit from his hand, which arcs gracefully upward toward his target. The spirit seeks out any nearby enemies, striking them with its ethereal force.

Tetra Spirit

Charge A + B

Alucard plants his hand firmly on the ground and shouts either "Devour them!" or "Take this!" He calls forth four spirits from the earth that stay close to the ground, awaiting to lock onto a nearby enemy. Once locked on, the spirits rush toward the target, dealing damage as they go. If Alucard is airborne during the casting, the spirits appear in front of him, hovering until they detect a nearby enemy, at which point they will move toward the target.

Wing Smash

Left Stick + A + B

With a commanding shout of "No escape!", Alucard sprouts bat wings and swiftly glides forward. During this high-speed glide, he swings his sword powerfully, knocking any enemy in his path to the ground with a single, devastating strike.

Dark Lightning

Right Trigger + A + B

While suspended in the air, Alucard summons dark lightning that strikes downward from his position. The dark lightning arcs toward the enemy’s location on the ground, dealing massive electrical damage upon impact.

Summon Sword Familiar

A + B

Alucard summons a magic circle beneath a nearby target, from which a sword familiar emerges. The familiar rises from below, attacking its target with swift sword strikes from beneath, dealing significant damage as it continues its assault.

Form of Mist

Alucard transforms his body into mist, becoming intangible. As mist, he is able to glide in the direction the analog pad is facing. If the analog pad is left neutral, Alucard will move toward the opposite side of his opponent, allowing him to quickly reposition or pass through obstacles.

Infernal Blade

X

Alucard cries out "Now!" and performs a powerful Wing Smash, sending his opponent soaring. If the strike lands successfully, Alucard transports the enemy to another dimension. He plants his sword into the ground, igniting it in flames. His wings grow massive as he charges at the opponent, striking them with his fiery sword, sending them flying upward. As Alucard backflips in the air, he launches himself from a magical circle and charges downward with another fierce attack. With a final, powerful strike, he declares, "It's over!" and his opponent is engulfed in flames. As Alucard lands, he says "Burn away!" as the opponent is consumed by fire.


Other

Standard Tactics: Alucard has notably utilized various weapons in combat that best suit the situation along with notably using Soul Steal against multiple targets at once, even in his suppressed Genya Arikado form. Along with this Alucard has a variety of different items, attack items, sub-weapons, and magic he uses that best suit the situation.

Weaknesses

Note

Trivia

  • The name "Alucard" is "Dracula" spelled backward, which is likely an analogy for being Dracula's rebel son.
  • The name "Alucard" originates from the 1943 Universal horror film Son of Dracula. In the film, Count Alucard initially poses as Dracula's son, although it is later revealed to be Dracula himself. Despite later employments of the name being used to avoid notice, in this film, every character he meets immediately deduces the connection, but still believe his claim of being Dracula's son.
  • Țepeș is not actually a surname, but rather an epithet meaning "impaler" (as in "Vlad the Impaler"). Nonetheless, it is treated as Alucard's surname.
  • Originally, in the Japanese version of Castlevania III: Dracula's Curse, Alucard was a vampire, due to his father selling his soul to the Devil in order to gain more power.[895] However, this was later retconned with Symphony of the Night's addition of Lisa to the storyline, making Alucard into a dhampir from birth.
  • In the Japanese version of Symphony of the Night, when telling his father what Lisa's last words were, Alucard states them in a manner indicating he was holding back tears from recalling them.
  • According to Koji Igarashi, Alucard can use holy sub-weapons without harm because Lisa was a descendant of a "holy bloodline".
  • According to Tōru Hagihara, Alucard was supposed to have an "alignment system" in Symphony of the Night. Using the sub-weapons a lot would have given him a holy alignment, and using magic a lot would have given him a dark alignment.
  • Alucard's quote in the American version of Symphony of the Night, "The only thing necessary for evil to triumph is for good men to do nothing", comes from the Irish philosopher Edmund Burke.
  • In Dawn of Sorrow, when playing as Alucard in Julius Mode, he does not project his reflection on mirrors as the other characters do. This is in reference to the legend that says that vampires don't reflect their image on mirrors. However, some sources state that dhampirs, unlike vampires, indeed cast their reflection on mirrors and other reflective surfaces.
    • This is particularly the case in the animated series. In the "Shadow Battles" episode, when Alucard contemplates skulls of vampires behind a showcase, his reflection can be seen.
  • Alucard's voice actor in the Japanese version of Castlevania: Symphony of the Night, Ryōtarō Okiayu, also voiced Trevor Belmont in the animated series.
  • Although Sephiroth facing Dracula in his Classic Mode path in Super Smash Bros. Ultimate was overall a reference to their respective status as final bosses in their games, it ironically enough also resembles how Alucard faced off against Dracula in both Castlevania III: Dracula's Curse and Symphony of the Night.
  • "有角" literally means "having horns", possibly clues in to Alucard's dark heritage. "幻", which may refer to "mirage" or "illusion", could mean that this identity is just a facade. Also, "Arikado" is a pun that sounds like Alucard through Japanese pronunciation (Arukādo).
  • In the opening of Castlevania: Aria of Sorrow, Arikado can be seen destroying multiple enemies with a magical attack. This is presumably Alucard's Soul Steal spell.
  • While under this persona, Arikado's hair is black. This is most likely the work of his magic power, as when playing Julius Mode in Castlevania: Dawn of Sorrow, which takes place soon after Soma embraces the role of Dark Lord, Alucard is encountered with his usual blond/platinum hair.
  • Genya Arikado is alluded to in Alucard's ending in Castlevania Judgment.
  • Based on his first meeting with her in Grimoire of Souls, Genya Arikado had not even been aware of Charlotte Aulin's existence until Lucy Westenra summoned her.
  • Castlevania Legends takes place in an alternate universe, different to the main Castlevania timeline.

Battle Records

42 - 1 - 0



  • Gaibon & Slogra - Fight[902]
    • Conditions: None.
    • Location: Alchemy Laboratory
  • Doppelganger - Fight[903]
    • Conditions: None.
    • Location: Outer Wall
  • Scylla - Fight[904]
    • Conditions: None.
    • Location: Underground Cavern
  • Hippogryph - Fight[905]
    • Conditions: None.
    • Location: Royal Chapel
  • Minotaur & Werewolf - Fight[906]
    • Conditions: None.
    • Location: Colosseum
  • Lesser Demon - Fight[907]
    • Conditions: None.
    • Location: Long Library
  • Malphas - Fight[908]
    • Conditions: None.
    • Location: Clock Tower
  • Maria Renard - Fight[909]
    • Conditions: Maria was testing Alucard to see if he was willing to fight Richter.
    • Location: Marble Gallery
  • Olrox - Fight[911]
    • Conditions: None.
    • Location: Olrox's Quarters
  • Cerberus - Fight[912]
    • Conditions: None.
    • Location: Abandoned Mine
  • Legion - Fight[913]
    • Conditions: None.
    • Location: Catacombs
  • Succubus - Fight[914]
    • Conditions: None.
    • Location: Nightmare
  • Fake Trevor, Fake Grant, & Fake Sypha - Fight[919]
    • Conditions: None.
    • Location: Colosseum
  • Beelzebub - Fight[920]
    • Conditions: None.
    • Location: Necromancy Laboratory
  • Doppelganger - Fight[921]
    • Conditions: Match was a rematch.
    • Location: Reverse Underground Cavern

  • Shanoa - Fight[927]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Simon Belmont - Fight[928]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Carmilla - Fight[929]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Eric Lecarde - Fight[930]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Death - Fight[931]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Maria Renard - Fight[932]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Golem - Fight[933]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Dracula - Fight[934]
    • Conditions: None.
    • Location: Time Rift
    • Note: Fights against characters in the time rift are technically not the actual characters but one's desires being made within the time rift, such as why some characters like Dracula kill others in their story mode but the characters is alive and defeats Time Reaper in their own story mode, never meeting Dracula.
  • Aeon - Fight[935]
    • Conditions: Match was a rematch.
    • Location: Time Rift

  • Dark Lord Soma - Fight[937]
    • Conditions: Julius, Alucard, & Yoko Belnades all fought together against Dark Lord Soma.
    • Location: The Abyss
    • Note: This fight only occurs if the bad ending is reached in the main Dawn of Sorrow game and is thus not canonical as future sequel events do not cover it.

None.

References

  1. Castlevania III: Dracula's Curse Credits
  2. Castlevania III: Dracula's Curse Credits
  3. Castleania: Grimoire of Souls
  4. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  5. Castlevania Judgment Carmilla Story Mode
  6. Castlevania Lament of Innocence
  7. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  8. Castlevania: Symphony of the Night Final Boss
  9. Castlevania III: Dracula's Curse Alucard Boss Fight
  10. Castlevania: Symphony of the Night Final Boss
  11. Castlevania: Symphony of the Night Alucard Prologue Stage
  12. BradyGames Order of Ecclesia Official Strategy Guide p. 142.
  13. Castlevania III: Dracula's Curse Alucard Boss Fight
  14. Castlevania: Symphony of the Night Final Boss
  15. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  16. Castlevania: Symphony of the Night Good Ending
  17. Castlevania: Chapter 6 Accursed Cranium
  18. Castlevania III: Dracula's Curse Alucard Boss Fight
  19. Akumajou Densetsu Famicon Intro English Patch
  20. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  21. Castlevania: Symphony of the Night Final Boss
  22. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  23. Castlevania III: Dracula's Curse
  24. Castlevania III: Dracula's Curse
  25. Castlevania III: Dracula's Curse
  26. Castlevania: Aria of Sorrow Ending
  27. Castlevania: Dawn of Sorrow Dark Lord Candidates
  28. Castlevania: Dawn of Sorrow Ending
  29. Castlevania Judgement: True Story Mode, Golem
  30. Castlevania Judgment Golem Ultimate Attack
  31. Castlevania III: Dracula's Curse
  32. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  33. Castlevnaia: Symphony of the Night
  34. Castlevania: Symphony of the Night Shaft Boss
  35. Castlevania: Symphony of the Night Richter Boss Fight Bad Ending
  36. Castlevania Symphony of the Night Final Boss
  37. Castlevania: Grimoire of Souls Prologue
  38. Castlevania: Dawn of Sorrow Bad Ending
  39. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  40. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  41. Castlevania III: Dracula's Curse
  42. Castlevania III: Dracula's Curse
  43. History of Castlevania - Crescent of the Moon Pages 40-41
  44. History of Castlevania - Crescent of the Moon Pages 40-41
  45. Akumajou Densetsu Famicon Intro English Patch
  46. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  47. Estimating Weight of Logs and Standing Timber Page 2
  48. Castlevania: Curse of Darkness
  49. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  50. Castlevania: The Dracula X Chronicles Intro
  51. Castlevania: Symphony of the Night
  52. Castlevania Grimoire of Souls Prologue Stage 1
  53. Castlevania Harmony of Dissonance
  54. Castlevania: Grimoire of Souls Intro level
  55. Castlevania Grimoire of Souls Prologue Stage 1
  56. Castlevania: Aria of Sorrow Ending
  57. Castlevania: Dawn of Sorrow Dark Lord Candidates
  58. Castlevania: Dawn of Sorrow Ending
  59. Castlevania Aria of Sorrows
  60. Castlevania Grimoire of Souls Enemy Compendium Showcase
  61. History of Castlevania - Crescent of the Moon Pages 34 - 37
  62. Castlevania Legends Alucard Boss
  63. Castlevania Legends Dracula Boss Fight
  64. Castlevania: Aria of Sorrow Ending
  65. Castlevania: Dawn of Sorrow Dark Lord Candidates
  66. Castlevania: Dawn of Sorrow Ending
  67. Castlevania Judgement: True Story Mode, Golem
  68. Castlevania Judgment Golem Ultimate Attack
  69. Castlevania III: Dracula's Curse
  70. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  71. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  72. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  73. Estimating Weight of Logs and Standing Timber Page 2
  74. Castlevania: Curse of Darkness
  75. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  76. Castlevania: The Dracula X Chronicles Intro
  77. Castlevania: Symphony of the Night
  78. Castlevania Grimoire of Souls Prologue Stage 1
  79. Castlevania Harmony of Dissonance
  80. Castlevania: Aria of Sorrow Ending
  81. Castlevania: Dawn of Sorrow Dark Lord Candidates
  82. Castlevania: Dawn of Sorrow Ending
  83. Castlevania Aria of Sorrows
  84. Castlevania Grimoire of Souls Enemy Compendium Showcase
  85. Castlevania: Lament of Innocence
  86. Castlevania: Aria of Sorrow Graham Boss
  87. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  88. Castelvania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania: Symphony of the Night Bestiary No. 21
  91. Castlevania: Order of Ecclesia
  92. Castlevania: Portrait of Ruin
  93. Castlevania: Lament of Innocence Game Manual Page 10
  94. Lament of Innocence Perfect Guidebook
  95. Castlevania: Grimoire of Souls Prologue Stage 2
  96. Super Castlevania IV Stage B-1
  97. Castlevania: Circle of the Moon
  98. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  99. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  100. Haunted Castle Revisited Dominus Collection
  101. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  102. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  103. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  104. Castlevania: Curse of Darkness Manga Volume 1
  105. Castlevania II: Simon's Quest Night Transition
  106. Castlevania II: Simon's Quest Online Game Manual Page 4
  107. Castlevania: Lament of Innocence Bestiary No. 058
  108. Castlevania: Lament of Innocence Bestiary No. 059
  109. Castlevania: Curse of Darkness Bestiary No. 009
  110. Castlevania: Curse of Darkness Bestiary No. 005
  111. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  112. Castlevania: Symphony of the Night
  113. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  114. Castlevania: Lament of Innocence Bestiary No. 064
  115. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  116. Castlevania: Grimoire of Souls Prologue
  117. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  118. Castlevania: Portrait of Ruin
  119. Castlevania: Grimoire of Souls Prologue Stage 4
  120. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  121. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  122. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  123. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  124. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  125. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  126. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  127. Castlevania: Portrait of Ruin
  128. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  129. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  130. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  131. Castlevania III: Dracula's Quest
  132. Castlevania: Curse of Darkness Absolute Zero Ring Description
  133. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  134. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  135. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  136. Castlevania Judgment Aeon's Hyper Attack on Golem
  137. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  138. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  139. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  140. Castlevania Judgment Aeon Hyper Attack on Death
  141. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  142. Castlevania: Legacy of Darkness Game Manual Page 35
  143. Castlevania: Legacy of Darkness Game Manual Page 35
  144. Castlevania 64
  145. Castlevania: Lament of Innocence
  146. Castlevania: Lament of Innocence
  147. Castlevania Judgment Aeon Hyper Attack on Alucard
  148. Lament of Innocent Perfect Guidebook
  149. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  150. Castlevania: Lament of Innocence
  151. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  152. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  153. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  154. Castlevania: Curse of Darkness Manga Volume 1
  155. Castlevania: Lament of Innocence
  156. Castlevania 64
  157. Castlevania 64
  158. Castlevania 64 Vampire Boss
  159. Castlevania: The Dracula X Chronicles Intro
  160. Castlevania 64 Vampire Boss
  161. Castlevania: Portrait of Ruin
  162. Castlevania: Lament of Innocence
  163. Castlevania: Lament of Innocence
  164. Castlevania: Lament of Innocence
  165. Castlevania: The Dracula X Chronicles Intro
  166. Castlevania 64
  167. Castlevania: Portrait of Ruin
  168. Castlevania 64 Flower Garden Cutscene
  169. Castlevania: Symphony of the Night
  170. Castlevania: Order of Shadows
  171. Castlevania 64
  172. Castlevania: Lament of Innocence Bestiary No. 078
  173. Castlevania: Lament of Innocence
  174. Castlevania: Lament of Innocence Bestiary No. 064
  175. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  176. Castlevania: Lament of Innocence Bestiary No. 002
  177. Castlevania 64 Vampire Boss
  178. Castlevania: Curse of Darkness
  179. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  180. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  181. Castlevania: Grimoire of Souls Prologue Stage 4
  182. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  183. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  184. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  185. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  186. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  187. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  188. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  189. Castlevania: Portrait of Ruin
  190. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  191. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  192. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  193. Castlevania: Lament of Innocence
  194. Castlevania: Lament of Innocence
  195. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  196. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  197. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  198. Castlevania Judgment Aeon's Hyper Attack on Golem
  199. Castlevania: The Dracula X Chronicles Stage 1
  200. Castlevania: Lament of Innocence
  201. Castlevania: Lament of Innocence
  202. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  203. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  204. Castlevania Judgment Aeon Hyper Attack on Death
  205. Castlevania: Lament of Innocence
  206. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  207. Konami of Europe's Camilla Fernandez profile
  208. Castlevania: Portrait of Ruin
  209. Castlevania: Grimoire of Souls Prologue Stage 1
  210. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  211. Castlevnaia: Symphony of the Night Fist
  212. Castlevnaia: Symphony of the Night Iron Fist Description
  213. Castlevnaia: Symphony of the Night
  214. Castlevnaia: Symphony of the Night Runesword
  215. Castlevnaia: Symphony of the Night Swords
  216. Castlevnaia: Symphony of the Night Double Swords
  217. Castlevnaia: Symphony of the Night Short Swords
  218. Castlevnaia: Symphony of the Night Clubs
  219. Castlevania: Symphony of the Night
  220. Castlevania: Symphony of the Night
  221. Castlevania: Symphony of the Night
  222. Castlevania: Symphony of the Night
  223. Castlevania: Symphony of the Night
  224. Castlevania Judgment Alucard Hyper Attack
  225. Castlevania III: Dracula's Curse Alucard Boss Fight
  226. Castlevania: Symphony of the Night
  227. Castlevania: Symphony of the Night
  228. Castlevania: Grimoire of Souls Intro level
  229. Castlevania: Alucard True Story Intro
  230. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  231. Castlevania: Symphony of the Night Bestiary No. 106
  232. Castlevania: Dawn of Sorrow
  233. Castlevania III: Dracula's Curse
  234. Castlevania III: Dracula's Curse
  235. Castlevania III: Dracula's Curse
  236. Castlevania: Lament of Innocence Game Manual Page 10
  237. Castlevania Grimoire of Souls Prologue Stage 1
  238. Castlevania Grimoire of Souls Prologue Stage 3
  239. Castlevania III: Dracula's Curse Alucard Boss Fight
  240. Castlevania III: Dracula's Curse
  241. Castlevania: Grimoire of Souls Prologue Stage 2
  242. Castlevania: Symphony of the Night Summon Spirit
  243. Castlevania: Symphony of the Night Tetra Spirit
  244. Castlevania: Symphony of the Night Sword Brothers
  245. Castlevania: Aria of Sorrow Graham Boss
  246. Castlevania: Symphony of the Night
  247. Castlevania: Symphony of the Night Hellfire
  248. Castlevania: Symphony of the Night Dark Metamorphosis
  249. Castlevania Judgment Alucard Hyper Attack
  250. Castlevania: Aria of Sorrow Prologue
  251. Castlevania: Aria of Sorrow Mina and Arikado Backstory
  252. Castlevania Judgment Alucard Hyper Attack
  253. Castlevania: Symphony of the Night
  254. Castlevania: Symphony of the Night Soul Steal
  255. Castlevania: Aria of Sorrow Prologue
  256. Castlevania: Grimoire of Souls Prologue Stage 1
  257. Castlevania III: Dracula's Curse
  258. Castlevania Harmony of Despair
  259. Castlevania: Symphony of the Night Clock Tower
  260. Castlevania: Symphony of the Night Final Boss
  261. Castlevania II: Simon's Quest
  262. Castlevania: Symphony of the Night Rib of Vlad Description
  263. Castlevania II: Simon's Quest
  264. Castlevania II: Simon's Quest Game Manual Page 9
  265. Castlevania: Symphony of the Night Neutron Item Description
  266. Castlevania: Symphony of the Night Succubus Boss
  267. Castlevania III: Dracula's Curse
  268. Castlevania Judgement Aeon's Hyper Attack Sequences
  269. Castlevania Judgment Aeon's Hyper Attack on Death
  270. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  271. Castlevania III: Dracula's Curse
  272. Castlevania III: Draucla's Curse Stage 8-01
  273. Castlevania: Symphony of the Night Alucard Entrance
  274. Castlevania: Harmony of Dissonance
  275. Castlevania: Harmony of Dissonance
  276. Castlevania: Symphony of the Night Bestiary No. 40
  277. Castlevania: Symphony of the Night Bestiary No. 16
  278. Castlevania: Portrait of Ruin Bestiary No. 133
  279. Castlevania: Lament of Innocence
  280. Castlevania 64
  281. Castlevania: Portrait of Ruin
  282. Castlevania: Portrait of Ruin
  283. Castlevania: Harmony of Dissonance
  284. Castlevania: Circle of the Moon
  285. Castlevania: Circle of the Moon
  286. Castlevania: Order of Ecclesia Bestiary No. 061
  287. Castlevania: Portrait of Ruin Bestiary No. 131
  288. Castlevania: Symphony of the Night Bestiary No. 44
  289. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  290. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  291. Castlevania: Grimoire of Souls
  292. Castlevania 64
  293. Castlevania Chronicles
  294. Castlevania Chronicles
  295. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  296. Castlevania: Curse of Darkness Bestiary No. 115
  297. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  298. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  299. Castlevania: Grimoire of Souls Prologue Stage 4
  300. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  301. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  302. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  303. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  304. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  305. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  306. Castlevania: Portrait of Ruin
  307. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  308. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  309. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  310. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  311. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  312. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  313. Castlevania: Aria of Sorrow Graham Boss
  314. Castlevania: Nocturne of Recollection
  315. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  316. Castlevania: Lament of Innocence Final Boss
  317. Castlevania: Lament of Innocence
  318. Lament of Innocence Perfect Guidebook
  319. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  320. Castlevania: Lament of Innocence Game Manual Page 10
  321. Castlevania: Lament of Innocence Bestiary No. 057
  322. Castlevania: Lament of Innocence Bestiary No. 079
  323. Castlevania: Lament of Innocence Bestiary No. 080
  324. Castlevania: Lament of Innocence
  325. Castlevania: Lament of Innocence
  326. Castlevania: Lament of Innocence
  327. Castlevania: Lament Innocence
  328. Castlevania: Lament of Innocence
  329. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  330. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  331. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  332. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  333. Castlevania: Lament of Innocence Pagoda of the Misty Moon
  334. Castlevania: Lament of Innocence
  335. Castlevania: Lament of Innocence
  336. Castlevania: Legacy of Darkness
  337. Castlevania 64 Intro
  338. Castlevania 64: True Final Boss
  339. Castlevania: 64 True Final Boss
  340. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  341. Castlevania: The Arcade Dracula Boss Fight
  342. Castlevania 64: True Final Boss
  343. Castlevania: The Dracula X Chronicles Final Boss
  344. Castlevania 64 True Final Boss
  345. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  346. Castlevania: The Dracula X Chronicles
  347. Castlevania: Lament of Innocence
  348. Castlevania Judgment
  349. Castlevania Judgment Aeon's Hyper Attack Sequences
  350. Castlevania Judgment Aeon's Hyper Attack on Death
  351. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  352. Castlevania Judgment Death True Story Mode
  353. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  354. Castlevania: Aria of Sorrow
  355. Castlevania: Dawn of Sorrow Prologue
  356. Haunted Castle Revisited Dominus Collection
  357. Castlevania Chronicles
  358. Castlevania III: Dracula's Curse Dracula Boss
  359. Castlevania: Harmony of Dissonance Final Boss
  360. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  361. Castlevania: Aria of Sorrow
  362. Vampire Killer MSX
  363. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  364. Castlevania III: Dracula's Curse Dracula Boss
  365. Castlevania: Symphony of the Night Eye of Vlad
  366. Castlevania II: Simon's Quest
  367. Castlevania: The Dracula X Chronicles
  368. Castlevania: Symphony of the Night Bestiary No. 106
  369. Castlevania: Aria of Sorrow Graham Boss
  370. Castlevania NES
  371. Haunted Castle Revisited Dominus Collection
  372. Castlevania: Lament of Innocence
  373. Castlevania: The Arcade Dracula Boss
  374. Castlevania II: Belmont's Revenge Game Manual Page 4
  375. Castlevania: The Dracula X Chronicles Final Boss
  376. Castlevania: The Arcade Dracula Boss
  377. Castlevania: The Dracula X Chronicles Final Boss
  378. Castlevania: Curse of Darkness Final Boss
  379. Castlevania: Symphony of the Night Final Boss
  380. Castlevania: Lament of Innocence
  381. Castlevania: Bloodlines Final Boss
  382. Castlevania III: Dracula's Curse
  383. Castlevania NES
  384. Castlevania III: Dracula's Curse Dracula Boss
  385. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  386. Castlevania: Grimoire of Souls Chapter 4 That Which Writhes
  387. Castlevania Chronicles Game Manual Page 4
  388. Castlevania: Order of Shadows
  389. Castlevania: The Dracula X Chronicles Intro
  390. Castlevania III: Dracula's Curse
  391. Castlevania: The Dracula X Chronicles Final Boss
  392. Castlevania: Symphony of the Night Final Boss
  393. Castlevania: Bloodlines Final Boss
  394. Castlevania NES
  395. Super Castlevania IV Stage B-4
  396. Castlevania Chronicles
  397. Castlevania: The Adventure Rebirth
  398. Castlevania 64 True Final Boss
  399. Castlevania: The Dracula X Chronicles
  400. Haunted Castle Revisited Final Boss
  401. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  402. Castlevania: Curse of Darkness Final Boss
  403. Castlevania Chronicles Final Boss
  404. Castlevania III: Dracula's Curse Final Boss
  405. Castlevania: Adventure Rebirth
  406. Castlevania: Dracula X Chronicles
  407. Castlevania 64 Final Boss
  408. Haunted Castle Revisited Dominus Collection
  409. Castlevania: Curse of Darkness
  410. Vampire Hunter MSX
  411. Castlevania: Curse of Darkness Isaac Second Boss Fight
  412. Castlevania: Harmony of Dissonance
  413. Castlevania: Harmony of Dissonance Dracula Wraith Boss
  414. Castlevania: Harmony of Dissonance
  415. Castlevania: Order of Ecclesia
  416. Castlevania: Grimoire of Souls Crystal Drop Stage 5
  417. Super Castlevania IV Game Manual Pages 4-5
  418. Castlevania Chronicles Game Manual Page 4
  419. Super Castlevania IV
  420. Castlevania: Grimoire of Souls Chapter 5 Dark Laughter
  421. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  422. Super Castlevania IV Game Manual Pages 4-5
  423. Super Castlevania IV Intro
  424. Castlevania: Curse of Darkness
  425. Haunted Castle Revisited Dominus Collection
  426. Castlevania III: Dracula's Curse Dracula Boss
  427. Haunted Castle Revisited Dominus Collection
  428. Castlevania 64 True Final Boss
  429. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  430. Castlevania: The Dracula X Chronicles Final Boss
  431. Haunted Castle Revisited Dominus Collection
  432. Castlevania: The Dracula X Chronicles Final Boss
  433. Castlevania: The Adventure ReBirth
  434. Castlevania: The Adventure ReBirth
  435. Castlevania 64 True Final Boss
  436. Haunted Castle Revisited Dominus Collection
  437. Castlevania III: Dracula's Curse Dracula Boss
  438. Castlevania: The Adventure
  439. Castlevania II: Belmont's Revenge
  440. Castlevania Chronicles
  441. Super Castlevania IV Stage B-4
  442. Castlevania: Curse of Darkness Final Boss
  443. Castlevania: Curse of Darkness Final Boss
  444. Super Castlevania IV Stage B-4
  445. Castlevania: The Dracula X Chronicles Final Boss
  446. Castlevania: Curse of Darkness Final Boss
  447. Castlevania: The Dracula X Chronicles Intro
  448. Castlevania 64 True Final Boss
  449. Castlevania II: Simon's Quest
  450. Castlevania: Harmony of Dissonance Nail of Vlad Description
  451. Castlevania: Harmony of Dissonance Fang of Vlad Description
  452. Castlevania: Order of Shadows
  453. Castlevania: Order of Shadows
  454. Castlevania: Order of Ecclesia
  455. Castlevania: Legends Page 12
  456. Castlevania: Curse of Darkness
  457. Castlevania: Harmony of Dissonance
  458. Castlevania II: Belmont's Revenge Game Manual Page 5
  459. Castlevania II: Simon's Quest
  460. Castlevania: Harmony of Dissonance Eye of Vlad Description
  461. Castlevania: Harmony of Dissonance Heart of Vlad Description
  462. Castlevania: Harmony of Dissonance Rib of Vlad Description
  463. Castlevania: Order of Ecclesia
  464. Castlevania: Legacy of Darkness
  465. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  466. Castlevania: The Arcade Dracula Boss
  467. Castlevania: Harmony of Dissonance
  468. Castlevania: Lament of Innocence Bestiary No. 064
  469. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  470. Castlevania: Grimoire of Souls Proglogue/Chapter 1 Dracul's Castle
  471. Castlevania: Symphony of the Night Bestiary No. 147
  472. Castlevania: Curse of Darkness Final Boss
  473. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  474. Castlevania: Dawn of Sorrow Dark Lord Candidates
  475. Castlevania: Dawn of Sorrow Dmitri Blinov and Malphas Boss
  476. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  477. Castlevania: Dawn of Sorrow Dark Lord Candidates
  478. Castlevania: Dawn of Sorrow Dark Lord "Rebirth"
  479. Castlevania: Harmony of Dissonance
  480. Castlevania: Order of Ecclesia
  481. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  482. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  483. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  484. Castlevania: Order of Shadows
  485. Castlevania NES
  486. Castlevania: The Adventure ReBirth
  487. Castlevania III: Dracula's Curse Dracula Boss
  488. Castlevania: Order of Shadows
  489. Haunted Castle Revisited Dominus Collection
  490. Castlevania: Curse of Darkness Final Boss
  491. Haunted Castle Revisited Dominus Collection
  492. Castlevania Chronicles
  493. Super Castlevania IV
  494. Castlevania: The Adventure ReBirth
  495. Castlevania: Dawn of Sorrow Dark Lord Candidates
  496. Castlevania: Dawn of Sorrow
  497. Castlevania: Dawn of Sorrow Dario Boss
  498. Castlevania: Dawn of Sorrow Dario Boss
  499. Castlevania Judgment Dracula Ultimate Attack
  500. Castlevania: Lament of Innocence
  501. Castlevania: Curse of Darkness Final Boss
  502. Castlevania: Legacy of Darkness Dracula Boss
  503. Castlevania: Curse of Darkness
  504. Castlevania: Curse of Darkness Page 14
  505. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  506. Castlevania III: Dracula's Curse Dracula Boss
  507. Castlevania: Curse of Darkness Final Boss
  508. Castlevania: The Dracula X Chronicles Final Boss
  509. Castlevania: Portrait of Ruin Final Boss
  510. Haunted Castle Revisited Dominus Collection
  511. Castlevania: The Arcade Dracula Boss Fight
  512. Haunted Castle Revisited Dominus Collection
  513. Castlevania: The Adventure
  514. Castlevania: Bloodlines Final Boss
  515. History of Castlevania - Crescent of the Moon Pages 22-23
  516. Castlevania: Harmony of Dissonance
  517. Castlevania: Order of Ecclesia
  518. Castlevania: Order of Ecclesia
  519. Castlevania: Order of Ecclesia
  520. Castlevania: Order of Ecclesia
  521. Castlevania: Curse of Darkness Volume 2 Chapter 3
  522. Castlevania: Order of Ecclesia
  523. Castlevania II: Simon's Quest
  524. Castlevania II: Simon's Quest Game Manual Page 9
  525. Castlevania: Order of Ecclesia
  526. Haunted Castle Revisited Dominus Collection
  527. Super Castlevania IV Stage B-4
  528. Super Castlevania IV Stage B-4
  529. Castlevania: Order of Shadows
  530. Castlevania: Curse of Darkness Final Boss
  531. Castlevania: The Adventure ReBirth
  532. Castlevania: Legacy of Darkness Dracula Boss Fight
  533. Castlevania 64 True Final Boss
  534. Castlevania: Legacy of Darkness Dracula Ultimate Boss
  535. Castlevania II: Simon's Quest Game Manual Page 4
  536. Castlevania Judgment True Story Simon Belmont Ending
  537. History of Castlevania - Crescent of the Moon Pages 14-15
  538. Castlevania II: Simon's Quest
  539. Castlvania: Order of Shadows
  540. Castlevania: Curse of Darkness Intro
  541. Castlevania: Curse of Darkness Final Boss
  542. Castlevania: Curse of Darkness Ending
  543. Castlevania: Curse of Darkness Intro
  544. Castlevania: Curse of Darkness Intro
  545. Castlevania: Curse of Darkness Isaac Second Fight
  546. Castlevania: The Dracula X Chronicles Intro
  547. Castlevania: Order of Ecclesia
  548. Castlevania: The Dracula X Chronicles Intro
  549. Castlevania: Portrait of Ruin
  550. Castlevania: The Adventure ReBirth
  551. Castlevania: The Adventure ReBirth
  552. Castlevania: The Adventure ReBirth
  553. Castlevania: Bloodlines Final Boss
  554. Castlevania: Bloodlines Final Boss
  555. Castlevania: The Adventure ReBirth
  556. Akumajou Densetsu Famicon Ending
  557. Castlevania: Curse of Darkness Ending
  558. Castlevania: Order of Ecclesia
  559. Castlevania Judgment Aeon's Hyper Attack on Shanoa
  560. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  561. Castlevania Judgment Aeon's Hyper Attack on Golem
  562. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  563. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  564. Castlevania: Grimoire of Souls Prologue Stage 4
  565. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  566. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  567. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  568. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  569. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  570. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  571. Castlevania: Portrait of Ruin
  572. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  573. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  574. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  575. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  576. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  577. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  578. Castlevania: The Dracula X Chronicles Final Boss
  579. Castlevania: Portrait of Ruin
  580. Castlevania: Aria of Sorrow
  581. Castlevania II: Simon's Quest
  582. Castlevania: Curse of Darkness Bestiary No. 159
  583. Castlevania II: Simon's Quest
  584. Castlevania 64 True Final Boss
  585. Castlevania II: Simon's Quest
  586. History of Castlevania - Crescent of the Moon Pages 12-13
  587. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  588. Castlevania Judgment Aeon's Hyper Attack on Golem
  589. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  590. Castlevania: Grimoire of Souls Chapter 10 Final Boss
  591. Castlevania: Grimoire of Souls Chapter 8 Demonic Visions
  592. Castlevania: Portrait of Ruin
  593. Castlevania: Symphony of the Night Bestiary No. 147
  594. Castlevania: Symphony of the Night Bestiary No. 147
  595. Castlevania: Symphony of the Night Bestiary No. 147
  596. Castlevania: Portrait of Ruin
  597. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  598. Castlevania Judgment
  599. Castlevania Judgment Aeon's Hyper Attack Sequences
  600. Castlevania Judgment Aeon's Hyper Attack on Death
  601. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  602. Castlevania Judgment Death True Story Mode
  603. Castlevania: Rondo of Blood Death Boss
  604. Castlevania: Lament of Innocence Ending
  605. Castlevania: Portrait of Ruin
  606. Castlevania: Lament of Innocence Bestiary No. 003
  607. Castlevania: Lament of Innocence Bestiary No. 004
  608. Castlevania: Harmony of Dissonance
  609. Castlevania: Harmony of Dissonance
  610. Castlevania: Symphony of the Night Bestiary No. 40
  611. Castlevania: Curse of Darkness
  612. Castlevania: Curse of Darkness Save Room Chair
  613. Castlevania: Symphony of the Night Bestiary No. 16
  614. Castlevania: Portrait of Ruin
  615. Castlevania: Curse of Darkness Bestiary No. 014
  616. Castlevania: Curse of Darkness Bestiary No. 025
  617. Castlevania: Portrait of Ruin Bestiary No. 10
  618. Castlevania: Lament of Innocence Bestiary No. 029
  619. Castlevania: Order of Ecclesia Bestiary No. 061
  620. Castlevania: Lament of Innocence Bestiary No. 046
  621. Castlevania: Portrait of Ruin Bestiary No. 133
  622. Castlevania: Lament of Innocence
  623. Castlevania 64
  624. Castlevania Chronicles
  625. Super Castlevania IV
  626. Super Castlevania IV
  627. Castlevania Chronicles
  628. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  629. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  630. Castlevania: Curse of Darkness Chair Room
  631. Castlevania: Legacy of Darkness Tower of Sorcery
  632. Castlevania: The Adventure ReBirth
  633. Super Castlevania IV
  634. Castelvania: Lament of Innocence
  635. Castlevania: Curse of Darkness Bestiary No. 001 Skeleton
  636. Castlevania: Curse of Darkness Bestiary No. 002 Executioner
  637. Castlevania Curse of Darkness Bestiary No. 002
  638. Castlevania: Portrait of Ruin
  639. Castlevania: Portrait of Ruin
  640. Castlevania: Harmony of Dissonance
  641. Castlevania: Circle of the Moon
  642. Castlevania: Circle of the Moon
  643. Castlevania: Order of Ecclesia Bestiary No. 061
  644. Castlevania: Portrait of Ruin Bestiary No. 131
  645. Castlevania: Lament of Innocence Bestiary No. 051
  646. Castlevania: Curse of Darkness Bestiary No. 008
  647. Castlevania 64
  648. Castlevania III: Dracula's Curse Castle Dungeon
  649. Castlevania: Symphony of the Night Bestiary No. 44
  650. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  651. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  652. Castlevania: Bloodlines Stage 6-2 First Room
  653. Castlevania: Legacy of Darkness Carrie Mode Undergound Waterway Entrance Cutscene
  654. Castlevania: Bloodlines Stage 6-3 First Room
  655. Castlevania: Grimoire of Souls
  656. Castlevania 64
  657. Castlevania Chronicles
  658. Castlevania Chronicles
  659. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  660. Haunted Castle Revisited Dominus Collection
  661. Super Castlevania IV
  662. Haunted Castle Revisited Dominus Collection
  663. Castlevania: Grimoire of Souls Prologue level
  664. Castlevania Chronicles
  665. Haunted Castle Arcade Stage 03
  666. Castlevania: Harmony of Dissonance
  667. Castlevania: Order of Ecclesia
  668. Castelvania: Lament of Innocence
  669. Castlevania: Lament of Innocence
  670. Castlevania: Symphony of the Night Bestiary No. 21
  671. Castlevania: Symphony of the Night Underground Caverns
  672. Castlevania III: Dracula's Curse
  673. Super Castlevania IV
  674. Castlevania: Aria of Sorrow Prologue
  675. Castlevania: Aria of Sorrow Prologue
  676. Castlevania: Harmony of Dissonance Ending
  677. Castlevania: Lament of Innocence
  678. Castlevania III: Dracula's Curse
  679. Castlevania: Curse of Darkness Bestiary No. 115
  680. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  681. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  682. Castlevania: Grimoire of Souls Prologue Stage 4
  683. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  684. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  685. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  686. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  687. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  688. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  689. Castlevania: Portrait of Ruin
  690. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  691. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  692. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  693. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  694. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  695. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  696. Super Castlevania IV Stage 8-1
  697. History of Castlevania - Crescent of the Moon Pages 12-13
  698. Castlevania: The Adventure ReBirth
  699. Castlevania: The Adventure ReBirth
  700. Castlevania: The Adventure ReBirth
  701. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  702. Castlevania Judgment Aeon's Hyper Attack on Golem
  703. Castlevania III: Dracula's Curse
  704. Castlevania III: Dracula's Curse
  705. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  706. Castlevania Judgment Aeon's Hyper Attack on Golem
  707. Castlevania: Symphony of the Night
  708. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  709. Castlevania Judgment Aeon's Hyper Attack on Golem
  710. Castlevania: Symphony of the Night
  711. Castlevania II: Simon's Quest Page 11
  712. Castlevania II: Simon's Quest
  713. Castlevania: Symphony of the Night
  714. Castlevania: Symphony of the Night
  715. Castlevania: Symphony of the Night
  716. Castlevania: Symphony of the Night
  717. Castlevania: Symphony of the Night Vorpal Blade Description
  718. Castlevania: Symphony of the Night Heaven Sword
  719. Castlevania: Symphony of the Night Crissaegrim
  720. Castlevania: Symphony of the Night Fist of Tulkas Description
  721. Castlevnaia: Symphony of the Night Leather Shield Rod Spell
  722. Castlevnaia: Symphony of the Night Iron Shield Rod Spell
  723. Castlevnaia: Symphony of the Night Knight Shield Rod Spell
  724. Castlevnaia: Symphony of the Night Shaman Shield Rod Spell
  725. Castlevnaia: Symphony of the Night Axe Lord Shield Rod Spell
  726. Castlevnaia: Symphony of the Night Sword of Dawn Description
  727. Castlevnaia: Symphony of the Night Were Bane Description
  728. Castlevnaia: Symphony of the Night Jewel Sword Description
  729. Castlevnaia: Symphony of the Night Stone Sword Description
  730. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  731. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  732. Castlevnaia: Symphony of the Night Badelaire Description
  733. Castlevnaia: Symphony of the Night Gurthang Description
  734. Castlevnaia: Symphony of the Night Skull Shield Rod Spell
  735. Castlevnaia: Symphony of the Night Gorgon Shield Rod Spell
  736. Castlevnaia: Symphony of the Night Alucard Shield Rod Spell
  737. Castlevnaia: Symphony of the Night Holy Sword Description
  738. Castlevnaia: Symphony of the Night Holy Rod Description
  739. Castlevnaia: Symphony of the Night Mormegil Description
  740. Castlevnaia: Symphony of the Night Tyrfing Description
  741. Castlevnaia: Symphony of the Night Fire Shield Rod Spell
  742. Castlevnaia: Symphony of the Night Firebrand Description
  743. Castlevnaia: Symphony of the Night Marsil Description
  744. Castlevnaia: Symphony of the Night Flamberge Description
  745. Castlevnaia: Symphony of the Night Icebrand
  746. Castlevnaia: Symphony of the Night Thunderbrand
  747. Castlevnaia: Symphony of the Night Terminus Est
  748. Castlevnaia: Symphony of the Night Dark Shield Rod Spell
  749. Castlevnaia: Symphony of the Night Mourneblade
  750. Castlevnaia: Symphony of the Night Herald Shield Rod Spell
  751. Castlevnaia: Symphony of the Night Goddess Shield Rod Spell
  752. Castlevania: Symphony of the Night Healing Mail Description
  753. Castlevania: Symphony of the Night Axe Lord Armor Description
  754. Castlevania: Symphony of the Night Brilliant Mail Description
  755. Castlevania: Symphony of the Night Fury Plate Description
  756. Castlevania: Symphony of the Night Mojo Mail Description
  757. Castlevania: Symphony of the Night Walk Armor Description
  758. Castlevania: Symphony of the Night Mirror Cuirass Description
  759. Castlevania: Symphony of the Night Holy Mail Description
  760. Castlevania: Symphony of the Night Dark Armor Description
  761. Castlevania: Symphony of the Night Fire Mail Description
  762. Castlevania: Symphony of the Night Ice Mail Description
  763. Castlevania: Symphony of the Night Alucard Mail Description
  764. Castlevania: Symphony of the Night Lightning Mail Description
  765. Castlevania: Symphony of the Night Dragon Helm Description
  766. Castlevania: Symphony of the Night Beryl Circlet Description
  767. Castlevania: Symphony of the Night Cat-Eye Circlet Description
  768. Castlevania: Symphony of the Night Gold Circlet Description
  769. Castlevania: Symphony of the Night Opal Circlet Description
  770. Castlevania: Symphony of the Night Ruby Circlet Description
  771. Castlevania: Symphony of the Night Topaz Circlet Description
  772. Castlevania: Symphony of the Night Silver Crown Description
  773. Castlevania: Symphony of the Night Holy Glasses Description
  774. Castlevania: Symphony of the Night Maria Renard Boss Fight
  775. Castlevania: Symphony of the Night Richter Belmont Boss Fight with Holy Glasses
  776. Castlevania: Symphony of the Night Coral Circlet Description
  777. Castlevania: Symphony of the Night Moonstone Description
  778. Castlevania: Symphony of the Night Sunstone Description
  779. Castlevania: Symphony of the Night Mystic Pendant Description
  780. Castlevania: Symphony of the Night Ankh of Life Description
  781. Castlevania: Symphony of the Night Bloodstone Description
  782. Castlevania: Symphony of the Night Heart Brooch Description
  783. Castlevania: Symphony of the Night Lapus Lazuli Description
  784. Castlevania: Symphony of the Night Ring of Arcana Description
  785. Castlevania: Symphony of the Night Duplicator Description
  786. Castlevania: Symphony of the Night Talisman Description
  787. Castlevania: Symphony of the Night Ring of Ares Description
  788. Castlevania: Symphony of the Night Ring of Feanor Description
  789. Castlevania: Symphony of the Night Covenant Stone Description
  790. Castlevania: Symphony of the Night Gauntlet Description
  791. Castlevania: Symphony of the Night Staurolite Description
  792. Castlevania: Symphony of the Night Ring of Pales Description
  793. Castlevania: Symphony of the Night Elven Cloak Description
  794. Castlevania: Symphony of the Night Blood Cloak Description
  795. Castlevania: Symphony of the Night Crystal Cloak Description
  796. Castlevania: Symphony of the Night Alucard Shield Description
  797. Castlevania: Symphony of the Night Dark Shield Description
  798. Castlevania: Symphony of the Night Fire Shield Description
  799. Castlevania: Symphony of the Night Gravity Boots Description
  800. Castlevania: Symphony of the Night Leap Stone Description
  801. Castlevania: Symphony of the Night Holy Symbol Description
  802. Castlevania: Symphony of the Night Merman Statue Description
  803. Castlevania: Symphony of the Night Cube of Zoe Description
  804. Castlevania: Symphony of the Night Spirit Orb Description
  805. Castlevania: Symphony of the Night Fairie Scroll Description
  806. Castlevania: Symphony of the Night Rib of Vlad Description
  807. Castlevania II: Simon's Quest
  808. Castlevania: Symphony of the Night Eye of Vlad Description
  809. Castlevania: Symphony of the Night Ring of Vlad Description
  810. Castlevania: Harmony of Dissonance Vlad's Ring Description
  811. Castlevania: Symphony of the Night Jewel of Open Description
  812. Castlevania: Symphony of the Night Heart of Vlad Description
  813. Castlevania: Harmony of Dissonance Heart of Vlad Description
  814. Castlevania: Symphony of the Night Faerie Card Description
  815. Castlevania: Symphony of the Night Sprite Card Description
  816. Castlevania: Symphony of the Night Ghost Card Description
  817. Castlevania: Symphony of the Night Bat Card Description
  818. Castlevania: Symphony of the Night Demon Card Description
  819. Castlevania: Symphony of the Night Tengu Card Description
  820. Castlevania: Symphony of the Night Sword Card Description
  821. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  822. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  823. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  824. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  825. Castlevania: Symphony of the Night Pixie or Faerie Familiar
  826. Castlevania: Symphony of the Night Ghost Familiar
  827. Castlevania: Symphony of the Night Ghost Familiar
  828. Castlevania: Symphony of the Night Ghost Familiar
  829. Castlevania: Symphony of the Night Bat Familiar
  830. Castlevania: Symphony of the Night Bat Familiar
  831. Castlevania: Symphony of the Night Bat Familiar
  832. Castlevania: Symphony of the Night Devil & Tengu Familiar
  833. Castlevania: Symphony of the Night Devil & Tengu Familiar
  834. Castlevania: Symphony of the Night Devil & Tengu Familiar
  835. Castlevania: Symphony of the Night Devil & Tengu Familiar
  836. Castlevania: Symphony of the Night Sword Familiar
  837. Castlevania: Symphony of the Night Sword Familiar
  838. Castlevania: Symphony of the Night Sword Familiar
  839. Castlevania: Symphony of the Night Sword Familiar
  840. Castlevania III: Dracula's Curse
  841. Castlevania III: Dracula's Curse
  842. Castlevania III: Dracula's Curse
  843. Castlevania: Symphony of the Night Antivenom Item Description
  844. Castlevania: Symphony of the Night Uncurse Item Description
  845. Castlevania: Symphony of the Night Attack Potion Item Description
  846. Castlevania: Symphony of the Night Luck Potion Item Description
  847. Castlevania: Symphony of the Night Potion Item Description
  848. Castlevania: Symphony of the Night Shield Potion Item Description
  849. Castlevania: Symphony of the Night Shield Potion Item Description
  850. Castlevania: Symphony of the Night Shield Strength Item Description
  851. Castlevania: Symphony of the Night Elixir Item Description
  852. Castlevania: Symphony of the Night High Potion Item Description
  853. Castlevania: Symphony of the Night Manna Prism Item Description
  854. Castlevania: Symphony of the Night Heart Refresh Item Description
  855. Castlevania: Symphony of the Night Bat Pentagram Item Description
  856. Castlevania: Symphony of the Night Pentagram Item Description
  857. Castlevania: Symphony of the Night Power of Sire Item Description
  858. Castlevania: Symphony of the Night Dynamite Item Description
  859. Castlevania: Symphony of the Night Neutron Item Description
  860. Castlevania: Symphony of the Night Fire Boomerang Item Description
  861. Castlevania: Symphony of the Night Flame Star Item Description
  862. Castlevania: Symphony of the Night TNT Item Description
  863. Castlevania: Symphony of the Night Heart Resist Stone Description
  864. Castlevania: Symphony of the Night Heart Resist Dark Description
  865. Castlevania: Symphony of the Night Heart Resist Fire Description
  866. Castlevania: Symphony of the Night Heart Resist Holy Description
  867. Castlevania: Symphony of the Night Heart Resist Ice Description
  868. Castlevania: Symphony of the Night Heart Resist Thunder Description
  869. Castlevania: Symphony of the Night Bestiary No. 2
  870. Castlevania: Lament of Innocence Bestiary No. 017
  871. Castlevania: Curse of Darkness Bestiary No. 8
  872. Castlevania: Portrait of Ruin Bestiary No. 29
  873. Castlevania II: Simon's Quest Day Transition
  874. Castlevania II: Simon's Quest Day Game Manual Page 11
  875. Castlevania II: Simon's Quest
  876. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  877. Super Castlevania IV Stage B-4
  878. Castlevania III: Dracula's Curse Alucard Ending
  879. Castlevania 64 Rose Encounter
  880. Castlevania II: Simon's Quest
  881. Castlevania: Lament of Innocence
  882. Castlevania: Harmony of Dissonance
  883. Castlevania 64
  884. Castlevania: Grimoire of Souls Prologue Stage 1
  885. Castlevania: Grimoire of Souls Chapter IX A Vessel for the Lord
  886. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  887. Castlevania: Circle of the Moon
  888. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  889. Castlevania 64 Charlie Vincent Boss
  890. Castlevania 64 Rose Encounter
  891. Castlevania 64 Carrie Bad Ending
  892. Castlevania III: Dracula's Curse Alucard Ending
  893. Castlevania: Dawn of Sorrow Bad Ending
  894. Castlevania: Dawn of Sorrow Julius Mode Meeting Alucard Cutscene
  895. Akumajō Densetsu instruction booklet: ドラキュラ公は自らの力を絶大なものにするため、その身を悪魔に売り渡すまでになっていたが、それだけでは満足せず、自分の息子にまで悪魔との契約を行うよう強要したのである。"Dracula sold his own soul to the Devil in order to increase his power, but he was not satisfied by that alone and forced his son into the contract."
  896. Castlevania III: Dracula's Curse
  897. Castlevania III: Dracula's Curse
  898. Castlevania III: Dracula's Curse
  899. Castlevania III: Dracula's Curse
  900. Castlevania III: Dracula's Curse
  901. Castlevania III: Dracula's Curse
  902. Castlevania: Symphony of the Night
  903. Castlevania: Symphony of the Night
  904. Castlevania: Symphony of the Night
  905. Castlevania: Symphony of the Night
  906. Castlevania: Symphony of the Night
  907. Castlevania: Symphony of the Night
  908. Castlevania: Symphony of the Night
  909. Castlevania: Symphony of the Night
  910. Castlevania: Symphony of the Night
  911. Castlevania: Symphony of the Night
  912. Castlevania: Symphony of the Night
  913. Castlevania: Symphony of the Night
  914. Castlevania: Symphony of the Night
  915. Castlevania: Symphony of the Night
  916. Castlevania: Symphony of the Night
  917. Castlevania: Symphony of the Night
  918. Castlevania: Symphony of the Night
  919. Castlevania: Symphony of the Night
  920. Castlevania: Symphony of the Night
  921. Castlevania: Symphony of the Night
  922. Castlevania: Symphony of the Night
  923. Castlevania: Symphony of the Night
  924. Castlevania: Symphony of the Night
  925. Castlevania: Symphony of the Night
  926. Castlevania Judgment Alucard True Story Mode
  927. Castlevania Judgment Alucard True Story Mode
  928. Castlevania Judgment Alucard True Story Mode
  929. Castlevania Judgment Alucard True Story Mode
  930. Castlevania Judgment Alucard True Story Mode
  931. Castlevania Judgment Alucard True Story Mode
  932. Castlevania Judgment Alucard True Story Mode
  933. Castlevania Judgment Alucard True Story Mode
  934. Castlevania Judgment Alucard True Story Mode
  935. Castlevania Judgment Alucard True Story Mode
  936. Castlevania Judgment Alucard True Story Mode
  937. Castlevania: Dawn of Sorrow Julius Mode Final Boss
  938. Castlevania III: Dracula's Curse
  939. Castlevania III: Dracula's Curse