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Belmont Bloodline: Difference between revisions

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*'''[[Aura]]:''' [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>.
*'''[[Aura]]:''' [https://youtu.be/9RcJ8I-N03w?list=PL1C82000EC86F279F&t=291 Belmonts release a glow of aura around them]<ref>Castlevania: Curse of Darkness Trevor Boss Fight</ref>, [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=107 that envelops their body]<ref>Castlevania: Harmony of Dissonance</ref>.
*'''[[Enhanced Senses]]:''' [https://youtu.be/QnzImu67Drc?list=PL11BE8D61AA911467&t=117 Belmonts such as Trevor could sense the power of a Belmont within Simon and also could tell he did not seem to grasp the fundamentals of combat in ''Judgment''<nowiki>'</nowiki>s time rift]<ref>Castlevania Judgment Tutorial</ref>.


*'''[[Extrasensory Perception]]:''' [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>.
*'''[[Extrasensory Perception]]:''' [https://youtu.be/zQCdoO9R8LA?list=PLt_CkvTtLBxyfrgaUJIM4chOatYDtKQPi&t=611 Belmonts can feel others being in an area, such as Simon Belmont being able to feel Trevor Belmont is in the time rift]<ref>Castlevania Judgment Simon Belmont Story Mode</ref>. [https://youtu.be/Ym3U60y9FME?list=PLA7CF8E257AE3FBAB&t=333 Leon could sense and feel that Joachim Armster was a vampire]<ref>Castlevania: Lament of Innocence Dark Palace of Waterfalls</ref>. [https://youtu.be/oh-JYgEximA?list=PLA7CF8E257AE3FBAB&t=31 Leon could sense the rage from a Vampire Killer]<ref>Castlevania: Lament of Innocence</ref>. [https://drive.google.com/drive/folders/1rWcWopeT320G0E2apSVwNrj4NaRHL8og?usp=sharing Trevor could sense a bad omen approaching]<ref>Castlevania: Curse of Darkness Volume 2 Chapter 3</ref>. [https://drive.google.com/drive/folders/1Bwo_W33BN-JLtD0rKjulT8sgANofxggE?usp=sharing Christopher Belmont felt a "chill" upon Dracula's return]<ref>Castlevania: The Belmont Legacy #2</ref>. [https://youtu.be/Jq15N0VKrVk?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=253 Belmonts such as Juste could sense Death's overwhelming power]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/cKjb7kFVLe0?list=PL8DUvS8kOVSp3g4WHb5GmHIpEwdXr5w_N&t=1147 Belmonts such as Juste could sense the aura of the two different layers of the castles]<ref>Castlevania: Harmony of Dissonance</ref>. [https://youtu.be/PTUS4D1CnwU?t=555 Belmonts can see beings like the Bitterfly, a mutated insect, visible only to magicians]<ref>Castlevania: Symphony of the Night Bestiary No. 106</ref>. [https://youtu.be/MVvTErAm2HY?t=4318 Julius could sense the dark powers within Soma Cruz]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=8076 Julius could sense Dracula's powers at work within Graham], [https://youtu.be/MVvTErAm2HY?t=8088 though could tell from sensing Graham that he very likely was not Dracula]<ref>Castlevania: Aria of Sorrow</ref>. [https://youtu.be/MVvTErAm2HY?t=11357 Julius when fighting Soma could feel the evil spirit within Soma but also Soma's good spirit]<ref>Castlevania: Aria of Sorrow Julius Boss</ref>.  [https://drive.google.com/file/d/1hqoucrsfKgkgSmQC8FDaH_yaL1KMShGv/view?usp=sharing Belmonts have the ability to sense the presence of beings physical and spiritual that cannot be seen by ordinary humans]<ref>Castlevania Legends Game Manual Page 12</ref>.

Revision as of 09:05, 7 December 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Finally, I have my answer: My power is more than just this whip.
~ Simon Belmont

I will show you the might of House Belmont.
~ Simon Belmont

You took it easy on me... The strength of a Belmont... No... The strength of a vampire hunter is greater than this.
~ Soma Cruz to Julius Belmont

Introduction

The Belmont Clan is a Clan of Vampire Hunters, who are featured at the forefront of the Castlevania series. Beginning with Leon Belmont in 1072, the Belmont lineage has existed for nearly one thousand years, with their sole purpose being to slay Count Dracula after each one of his resurrections.

When Leon Belmont first met the alchemist, Rinaldo Gandolfi, he was blessed with the ability to harness magical power. It was through this event that the Belmont Clan developed abilities unseen in any other family, as the ability to harness magic became an inborn power of all Belmonts after Leon.

Upon their 15th or 16th birthdays, the members of the Belmont Clan go through a ceremony that denotes their transition into adulthood; this ceremony blesses them with extremely powerful sacred powers, which further sets them apart from other families. As such, the magic passed through their family tree, and the sacred power bestowed upon them, lead to each of the Belmonts possessing the same abilities/resistances.

The physiology of the Belmonts is constantly referenced in the series as being a generalized thing, further confirming that all Belmonts are born with the same abilities. During the events of Castlevania Judgment, Simon Belmont constantly refers to the powers of the Belmont family, as well as confirming that his abilities spawn from more than just the legendary Belmont whip.

Uses

Resistances

The Castle Abilities Include:

This dropdown contains the abilities of Dracula's Castle

Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[103], such as room with a blue sky that is reflecting up and downwards and having the clouds rotate at a fast speed[104]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[105]), Possession (The castle possesses objects with its magic, such as a ouija table[106]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[107]. The Castle has doors sealed off without solving puzzles[108]. This can extend to walls being sealed off where explosions will not affect it until the seal is gone[109]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[110], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[111]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[112]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[113]. The castle increases one's dark desires, allowing Dracula to easily control them[114]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[115]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[116]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[117]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[118]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[119]), Curse Manipulation (The Curse status that spirits inflict[120] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[121]), Life Manipulation (The castle can bring inanimate statues to life to attack[122]. Can cause the glass murals to come to life and attack[123]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[124]), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[125])

References

  1. History of Castlevania - Crescent of the Moon Pages 40-41
  2. History of Castlevania - Crescent of the Moon Pages 40-41
  3. Akumajou Densetsu Famicon Intro English Patch
  4. Castlevania: The Dracula X Chronicles Intro
  5. Castlevania: Dracula X Final Boss
  6. Castlevania: Dawn of Sorrow Meeting Yoko & Julius
  7. Castlevania: Lament of Innocence Game Manual Page 10
  8. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  9. Castlevania: The Belmont's Legacy Issue 1
  10. Castlevania: Grimoire of Souls Chapter 10 Dracula's Curse
  11. Castlevania: Lament of Innocence Game Manual Page 10
  12. Castlevania: Grimoire of Souls Chapter 6: Accursed Cranium
  13. Castlevania: Grimoire of Souls Chapter 8: Demonic Visions
  14. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  15. Castlevania: Curse of Darkness Trevor Boss Fight
  16. Castlevania: Harmony of Dissonance
  17. Castlevania Judgment Tutorial
  18. Castlevania Judgment Simon Belmont Story Mode
  19. Castlevania: Lament of Innocence Dark Palace of Waterfalls
  20. Castlevania: Lament of Innocence
  21. Castlevania: Curse of Darkness Volume 2 Chapter 3
  22. Castlevania: The Belmont Legacy #2
  23. Castlevania: Harmony of Dissonance
  24. Castlevania: Harmony of Dissonance
  25. Castlevania: Symphony of the Night Bestiary No. 106
  26. Castlevania: Aria of Sorrow
  27. Castlevania: Aria of Sorrow
  28. Castlevania: Aria of Sorrow Julius Boss
  29. Castlevania Legends Game Manual Page 12
  30. Castlevania: The Belmont Legacy #1
  31. Castlevania: Lament of Innocence
  32. Castlevania: Lament of Innocence Page 10
  33. Castlevania: Aria of Sorrow
  34. Castlevania: Harmony of Dissonance Game Manual Page 22
  35. Castlevania: Lament of Innocent
  36. Castlevania: Harmony of Dissonance
  37. Castlevania: Curse of Darkness Trevor Second Boss Fight
  38. Castlevania: Curse of Darkness Infinite Corridor
  39. Castlevania: Lament of Innocence
  40. Castlevania: Lament of Innocence Garden Forgotten By Time
  41. Castlevania Judgment Simon Belmont Ultimate Attack
  42. Castlevania Judgment Trevor Belmont Ultimate Attack
  43. Castlevania: Lament of Innocence Game Manual Page 10
  44. Castlevania: Legends Game Manual Page 8
  45. Castlevania: Lament of Innocence
  46. Castlevania: Grimoire of Souls Crystal Drop, That Which Writhes Stage 1-5
  47. Castlevania Legends Game Manual Page 9
  48. Castlevania: Dawn of Sorrow
  49. Castlevania Chronicles
  50. Castlevania: Lament of Innocence
  51. Castlevania: Lament of Innocence
  52. Castlevania: The Dracula X Chronicles Stage 1
  53. Castlevania: Lament of Innocence
  54. Castlevania: Lament of Innocence Bestiary No. 031
  55. Castlevania: Lament of Innocence
  56. Castlevania: Lament of Innocence Bestiary No. 010
  57. Castlevania 64
  58. Castlevania: Lament of Innocence Bestiary No. 016
  59. Castlevania: Lament of Innocence Game Manual Page 10
  60. Castlevania: Lament of Innocence Game Manual Page 11
  61. Castlevania: Lament of Innocence
  62. Castlevania NES Final Boss
  63. Castlevania III: Dracual's Curse Final Boss
  64. Castlevania: Dracula X Final Boss
  65. Castlevania 64 Final Boss
  66. Castlevania Adventure Rebirth Final Boss
  67. Castlevania: Bloodlines Final Boss
  68. Castlevania II: Simon's Quest
  69. Castlevania: Order of Shadows
  70. Super Castlevania IV
  71. Castlevania III: Dracula's Curse
  72. Castlevania Harmony of Despair
  73. Castlevania: Order of Shadows
  74. Castlevania Chronicles
  75. Castlevania: Lament of Innocence
  76. Castlevania: Order of Ecclesia
  77. Castlevania: Curse of Darkness Trevor Boss Fight
  78. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  79. Castlevania Judgment Aeon's Hyper Attack on Golem
  80. Castlevania: Lament of Innocence
  81. Castlevania: Lament of Innocence Bestiary No. 030
  82. Castlevania II: Simon's Quest
  83. Castlevania II: Simon's Quest Game Manual Page 9
  84. Castlevania: Curse of Darkness Bestiary No. 112
  85. Castlevania: Lament of Innocence
  86. Castlevania: Lament of Innocence Bestiary No. 040
  87. Castlevania: Curse of Darkness Bestiary No. 065
  88. Castlevania Nocturne of Recollection
  89. Castlevania: Lament of Innocence
  90. Castlevania: Lament of Innocence Bestiary No. 076
  91. Castlevania: Lament Innocence
  92. Castlevania III: Dracula's Curse Death Boss
  93. Castlevania Death Boss
  94. Castlevania: Rondo of Blood Death Boss
  95. Castlevania: Harmony of Dissonance Death Boss
  96. Castlevania 64 Death Boss
  97. Castlevania Judgment Aeon's Hyper Attack Sequences
  98. Castlevania Judgment Aeon's Hyper Attack on Death
  99. Akumajo Dracula: Kabuchi no Tsuisoukyoku Novel “I had said it before. I do not intend to bind the world with chaos.”
    “…… If so, why did you take power away from the crack in the eclipse’s seal? If you just intend to imitate like a monkey, isn’t your own power enough?”
    Those were the emotionless words of Death.
    In response, Olrox laughed his bold answer.
    “As I’ve said, I would equally gain control over the human world and the source of Dracula’s power, chaos. I do not intend to obey someone else’s mind aside from my own. That includes you who were born out of chaos.”
    “……”
    “You should be glad though to know yourself. Just by stealing power, my shameful monotonous time is over…… Even before Alucard appeared, just because I showed up and declared war on him.”
    Olrox’s voice was mixed with a tinge of thin delight. He respectfully bowed to Death who completely killed his emotions.
    “I would end the reincarnation cycle of this demon castle. I who understood and was spun out of the stains of chaos, swear to rob that power with my hands. Now, yield.”
    With Death’s reply, an explosive murderous intent rose.
    Two bronze colored scythes much larger than usual appeared; it advanced to the space in between the two men with an intention to cut off Olrox’s head.
    Kill the distance-----
    Kill the sound-----
    Just, faster, soon, die.
    It can be seen that the blades have certainly caught Olrox’s neck, but----- that is only an after image and the vampire is already at Death’s back.
    “……die.”
    That was said by the enemy who called on his servants.
    From the surrounding space, a group of purple bats rose, passed by Olrox’s arm with the speed of a bullet, attacking Death. However, Death did not show any gesture of avoiding them. He simply faced Olrox and sprayed out numerous scythes.
    The bats and scythes cancelled each other out and the entire dance hall sparkled with blood."
  100. Castlevania Judgment Death True Story Mode
  101. Castlevania 64 Renon Boss
  102. Castlevania 64 Carrie Fernandez Bad Ending
  103. Castlevania: Harmony of Dissonance
  104. Castlevania: Harmony of Dissonance
  105. Castlevania: Symphony of the Night Bestiary No. 40
  106. Castlevania: Symphony of the Night Bestiary No. 16
  107. Castlevania: Portrait of Ruin Bestiary No. 133
  108. Castlevania: Lament of Innocence
  109. Castlevania 64
  110. Castlevania: Portrait of Ruin
  111. Castlevania: Portrait of Ruin
  112. Castlevania: Harmony of Dissonance
  113. Castlevania: Circle of the Moon
  114. Castlevania: Circle of the Moon
  115. Castlevania: Order of Ecclesia Bestiary No. 061
  116. Castlevania: Portrait of Ruin Bestiary No. 131
  117. Castlevania: Symphony of the Night Bestiary No. 44
  118. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  119. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  120. Castlevania: Grimoire of Souls
  121. Castlevania 64
  122. Castlevania Chronicles
  123. Castlevania Chronicles
  124. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  125. Castlevania: Curse of Darkness Bestiary No. 115