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Camilla Fernandez

From The Codex
"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


She was a Fernandez too, a warrior who came to fight the dark lord. We took her alive, and made her a vampire. [...] She had great spirit and struggled mightily against the curse. But now she is wholly a vampire, desperate for blood. Ha, what joy! Two cousins fighting to the death!
~ Actrise about Camilla Fernandez
One of Actrise's brood and Carrie's own Stepmother, Camilla only appears briefly during Carrie's journey, tormenting and taunting her to return to her family roots and become a witch herself. Camilla can summon in spirits by a simple smile (she calls it her " death grin"), and physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal. Recently vampiric, she strikes with force against her will, as she would never intentionally harm her family.
~ Camilla's description on the official European website for Castlevania 64

Background

Camilla Fernandez, also known as the "Fernandez Warrior," serves as a boss character in Castlevania (N64) and Castlevania: Legacy of Darkness. She is a member of the Fernandez family and the cousin of Carrie Fernandez. During her attempt to confront Dracula and his minions, Camilla was captured and turned into a vampire, falling victim to the very evil she sought to defeat.

Captured by Dracula's forces, Camilla Fernandez is vampirized, losing her humanity and becoming a servant of darkness. Her transformation leads her to face Carrie Fernandez and other protagonists as a powerful boss. Despite her new vampiric nature, traces of her former self may linger, adding a layer of tragedy to her role as an antagonist. Camilla demonstrates a strong connection to the Fernandez bloodline, which has a history of combating Dracula and the forces of evil.

In her boss encounters, Camilla uses her vampiric abilities to attack Carrie Fernandez. While specific details of her attacks vary between the two games, her fights are characterized by their intensity and connection to the narrative. Her ultimate defeat symbolizes not only a victory over Dracula's forces but also a poignant end to a once-heroic member of the Fernandez clan.

This dropdown contains the synopsis of Camilla Fernandez’s story. Read at your own risk as you may be spoiled otherwise!

Camilla Fernandez, Carrie's cousin, was taken captive during her assault on Dracula's Castle. The wicked witch Actrise turned Camilla into a vampire, employing her as an obstacle in Carrie's quest. Unable to find a cure for her vampirism, Carrie had no choice but to destroy her turned cousin. Despite any emotional attachments, Carrie remained resolute, offering a brief prayer for Camilla's soul before continuing her mission.

It remains unclear whether Camilla’s role was intended to emotionally destabilize Carrie or if Actrise chose her because of their similar powers. However, considering Dracula's minions' tendency to exploit their victims' emotions, particularly when compared to Reinhardt's battle with Rosa, it is more likely that emotional manipulation was the goal.

General Information

Name: Camilla Fernandez

Other Names: Carrie's Cousin, Fernandez Warrior[1]

Origin: Castlevania 64

First Appearance: Castlevania 64

Company: Konami

Creator: Ebisu Etsunobu

Sex: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Corrupted Hero, Fallen Hero, Controlled Villain

Classification: Witch, Member of the Fernandez/Belnades Clan, Child of the Night

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter (Formerly)

Affiliations: Actrise, Dracula

Enemies: Carrie Fernandez

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Carrie Fernandez to send her soul to heaven with her mother[3])

Date of Death: 1852

Alignment: Lawful Evil (Corrupted and turned into a vampire that serves Dracula[4])

Threat Level: Global Threat (Turned into a vampire that serves Dracula[5], where Dracula intended to cause a global war during the events of Castlevania 64[6], planned to wrap the world in darkness and crush all to his will[7])

Codex Statistics

Grade: A

Tier: At least 7-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Carrie notes that she sensed a power to match her own, along with Camilla being able to harm Carrie[8], where Carrie notes herself that she has the power to subdue Dracula[9], with Actrise noting that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[10], which would make her superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[11]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[12])

Durability: At least Town level (Can take hits from Carrie Fernandez[13])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than standard creature of the night monsters[14], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[15] where logs can weigh around 15 to 5 tons[16] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[17])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[18]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[19] and the White Demon, who can move at the speed of light at short distances[20]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[21]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[22])

Attack Speed: At most Faster Than Light (Can tag Carrie Fernandez[23], who can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[24], where for God to be perfectly good, there must be a being of perfect darkness[25], being the entity opposite to God[26], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[27] and the White Demon, who can move at the speed of light at short distances[28])

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[29])

Range: Standard Melee Range. At least Tens of Meters with attacks (Can shoot out three energy projectiles that home in on the target across an entire room[30]). Cross-Planar existence (Camilla lives in the Astral plane, and her earthly body is completely ethereal[31])

Intelligence: Supergenius Intelligence (Carrie notes that she sensed a power to match her own utilizing powerful magic in the fight[32], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[33])

Knowledge: At least Master level


Powers and Techniques

Is a Creature of the Night, which gives:

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[34], one of Dracula's bats easily destroyed a stone ground block[35]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[36]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[37]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[38]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[39]. With their souls being completely free from time[40]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[41]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[42]), Empowerment (Creatures of the night are empowered by the night[43], becoming stronger when it's night time[44]), Evolution (Creatures of chaos can inherit evil natures[45] awakening into stronger enemies with new abilities and less weaknesses[46]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[47]. This has also been shown with slain heads reviving as an angry wraith[48]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [49] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[50], with this state being referred to as a "regeneration cycle"[51]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[52]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[53]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[54]. With the real world and world of grimoires being one and the same[55]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[56]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[57]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[58], or Charlotte fading from existence due to them messing with the history of the Grimoires[59], Maria starting to fade because Richter's history is being rewritten[60], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[61]. The text alterations also make the monsters stronger[62]. With the real world and world of grimoires being one and the same[63]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[64]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[65]. The Chaos of the Grimoire destabilized the magic of the others[66]).

Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[67]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[68]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[69], with their souls being completely free from time[70]. With time in Castlevania being so potent that not even eternity can withstand time[71], along with even artificial life being subject to the laws of time[72]. Some creatures of chaos are immune to time stop, normally being boss-level creatures[73]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[74], with their souls being completely free from time[75], with fate being a truth wound by time[76])

Is a[77] Vampire, which gives:

Superhuman Physical Characteristics (Vampires are considered far larger threats than standard creature of the night monsters[78]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[79]), Disguise Mastery (Vampires will sometimes disguise themselves[80] as villages in order to get near one[81]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[82], with Mathias noting he has eternal life[83]. Aeon notes that vampires exist for eternity[84]. Walter is noted to be a vampire that has eternal life[85]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[86]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[87]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[88]. With their souls being completely free from time[89]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[90]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[91], defying God's decree[92]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[93]), Surface Scaling (Vampires can stand on ceilings[94]), Flight (Vampires can either naturally levitate grow wings to fly[95], turn into a bat[96], or into mist[97]), Immersion (Vampires can infuse magic into paintings to increase their power[98]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[99]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[100]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[101]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[102]. Vampires can disguise themselves as huamns[103]), Teleportation (Vampires possess the ability to teleport freely[104]. Even non-threatening vampires such as Rosa, fade out from view[105]), Power Suppression (Vampires can submerge their own vampiric powers if needed[106]), Life-Force Absorption (Vampires can consume one's lifeforce[107], allowing them to heal themselves through biting into a victim[108]), Vampirification (Vampires can turn others into vampires[109], Walter turned Rinaldo's daughter into a vampire[110]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[111]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[112]), Animal Manipulation (Bats serve under the control of vampires[113], being freely spawnned by any vampire[114]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[115]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[116]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[117]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[118]), Biological Manipulation (Vampires biological functions are no longer required for them[119]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[120], with their souls being completely free from time[121]. With time in Castlevania being so potent that not even eternity can withstand time[122], along with even artificial life being subject to the laws of time[123]),Death Manipulation: "Death" loses all meaning for Vampires, as they[124] defy God's decree that life should be limited, and exist for eternity[125]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[126]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[127], with their souls being completely free from time[128], with fate being a truth wound by time[129]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[130])


Equipment

  • Staff: Camilla uses a staff, similar to Sypha's Belnades Staff, likely to use her magic with.

Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and reatures of the night, an example of this being Red Skeletons who endlessly[142] regenerate[143], from any kind[144] of damage due to it absorbing blood[145].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanely strong, even ofr the average creature of the night, being noted to be stronger then even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds to even approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Camilla floats around, shooting out three magical energy projectiles that home in on the target.

Weaknesses

Note

Trivia

  • The character design for Camilla Fernandez was originally meant to be used as a wreck of Sypha Belnades. This idea was abandoned during development of the game[161] ,but the music track used during her introductory cinematic is still referred to as "Sypha" on the game's official soundtrack release.
  • The name "Camilla" is also used to call the vampire Carmilla in some versions.
  • Even though her name is never mentioned in the game, she is still called Camilla Fernandez on the official European site of Castlevania 64.
    • Interestingly on the site, they call her Carrie's step-mother, while English localization calls her Carrie's cousin. The japanese name for her is simply just "Fernandez Warrior" thus her direct relation to Carrie is left amibigious.

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss Fight
  2. Castlevania Lament of Innocence
  3. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  4. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  5. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  6. Castlevania 64 Renon Boss
  7. Castlevania 64 True Final Boss
  8. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  9. Castlevania: Legacy of Darkness Actrise Boss
  10. Castlevania: Legacy of Darkness Carrie Mode
  11. Castlevania Judgement: True Story Mode, Golem
  12. Castlevania Judgment Golem Ultimate Attack
  13. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  14. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  15. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  16. Estimating Weight of Logs and Standing Timber Page 2
  17. Castlevania: Curse of Darkness
  18. Castlevania: The Dracula X Chronicles Intro
  19. Castlevania Aria of Sorrows
  20. Castlevania Grimoire of Souls Enemy Compendium Showcase
  21. Castlevania: Symphony of the Night
  22. Castlevania: Grimoire of Souls Prologue level
  23. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  24. Castlevania: Aria of Sorrow Ending
  25. Castlevania: Dawn of Sorrow Dark Lord Candidates
  26. Castlevania: Dawn of Sorrow Ending
  27. Castlevania Aria of Sorrows
  28. Castlevania Grimoire of Souls Enemy Compendium Showcase
  29. Castlevania: Lament of Innocence
  30. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  31. Konami of Europe's Camilla Fernandez profile
  32. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  33. Castlevania: Portrait of Ruin
  34. Super Castlevania IV Stage B-1
  35. Castlevania: Circle of the Moon
  36. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  37. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  38. Haunted Castle Revisited Dominus Collection
  39. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  40. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  41. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  42. Castlevania: Curse of Darkness Manga Volume 1
  43. Castlevania II: Simon's Quest Night Transition
  44. Castlevania II: Simon's Quest Online Game Manual Page 4
  45. Castlevania: Lament of Innocence Bestiary No. 058
  46. Castlevania: Lament of Innocence Bestiary No. 059
  47. Castlevania: Curse of Darkness Bestiary No. 009
  48. Castlevania: Curse of Darkness Bestiary No. 005
  49. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  50. Castlevania: Symphony of the Night
  51. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  52. Castlevania: Lament of Innocence Bestiary No. 064
  53. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  54. Castlevania: Grimoire of Souls Prologue
  55. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  56. Castlevania: Grimoire of Souls Prologue Stage 4
  57. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  58. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  59. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  60. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  61. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  62. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  63. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  64. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  65. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  66. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  67. Castlevania III: Dracula's Quest
  68. Castlevania: Curse of Darkness Absolute Zero Ring Description
  69. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  70. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  71. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  72. Castlevania Judgment Aeon's Hyper Attack on Golem
  73. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  74. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  75. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  76. Castlevania Judgment Aeon Hyper Attack on Death
  77. Castlevania: Legacy of Darkness Carrie Camill Fernandez Fight Fight
  78. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  79. Castlevania: Legacy of Darkness Game Manual Page 35
  80. Castlevania: Legacy of Darkness Game Manual Page 35
  81. Castlevania 64
  82. Castlevania: Lament of Innocence
  83. Castlevania: Lament of Innocence
  84. Castlevania Judgment Aeon Hyper Attack on Alucard
  85. Lament of Innocent Perfect Guidebook
  86. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  87. Castlevania: Lament of Innocence
  88. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  89. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  90. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  91. Castlevania: Curse of Darkness Manga Volume 1
  92. Castlevania: Lament of Innocence
  93. Castlevania 64
  94. Castlevania 64
  95. Castlevania 64 Vampire Boss
  96. Castlevania: The Dracula X Chronicles Intro
  97. Castlevania 64 Vampire Boss
  98. Castlevania: Portrait of Ruin
  99. Castlevania: Lament of Innocence
  100. Castlevania: Lament of Innocence
  101. Castlevania: Lament of Innocence
  102. Castlevania: The Dracula X Chronicles Intro
  103. Castlevania 64
  104. Castlevania: Portrait of Ruin
  105. Castlevania 64 Flower Garden Cutscene
  106. Castlevania: Symphony of the Night
  107. Castlevania: Order of Shadows
  108. Castlevania 64
  109. Castlevania: Lament of Innocence Bestiary No. 078
  110. Castlevania: Lament of Innocence
  111. Castlevania: Lament of Innocence Bestiary No. 064
  112. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  113. Castlevania: Lament of Innocence Bestiary No. 002
  114. Castlevania 64 Vampire Boss
  115. Castlevania: Curse of Darkness
  116. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  117. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  118. Castlevania: Lament of Innocence
  119. Castlevania: Lament of Innocence
  120. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  121. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  122. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  123. Castlevania Judgment Aeon's Hyper Attack on Golem
  124. Castlevania: The Dracula X Chronicles Stage 1
  125. Castlevania: Lament of Innocence
  126. Castlevania: Lament of Innocence
  127. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  128. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  129. Castlevania Judgment Aeon Hyper Attack on Death
  130. Castlevania: Lament of Innocence
  131. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  132. Konami of Europe's Camilla Fernandez profile
  133. Castlevania: Portrait of Ruin
  134. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  135. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  136. Konami of Europe's Camilla Fernandez profile
  137. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  138. Castlevania: Lament of Innocent
  139. Konami of Europe's Camilla Fernandez profile
  140. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  141. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  142. Castlevania: Symphony of the Night Bestiary No. 2
  143. Castlevania: Lament of Innocence Bestiary No. 017
  144. Castlevania: Curse of Darkness Bestiary No. 8
  145. Castlevania: Portrait of Ruin Bestiary No. 29
  146. Castlevania II: Simon's Quest Day Transition
  147. Castlevania II: Simon's Quest Day Game Manual Page 11
  148. Castlevania II: Simon's Quest
  149. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  150. Super Castlevania IV Stage B-4
  151. Castlevania III: Dracula's Curse Alucard Ending
  152. Castlevania 64 Rose Encounter
  153. Castlevania II: Simon's Quest
  154. Castlevania: Lament of Innocence
  155. Castlevania: Harmony of Dissonance
  156. Castlevania 64
  157. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  158. Castlevania: Circle of the Moon
  159. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  160. Castlevania 64 Charlie Vincent Boss
  161. Shinkigensha Akumajō Dracula Mokushiroku Official Guide, page 131.
  162. Castlevania: Legacy of Darkness