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Camilla Fernandez

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Castlevania/Camilla Fernandez
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"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


She was a Fernandez too, a warrior who came to fight the dark lord. We took her alive, and made her a vampire. [...] She had great spirit and struggled mightily against the curse. But now she is wholly a vampire, desperate for blood. Ha, what joy! Two cousins fighting to the death!
~ Actrise about Camilla Fernandez
One of Actrise's brood and Carrie's own Stepmother, Camilla only appears briefly during Carrie's journey, tormenting and taunting her to return to her family roots and become a witch herself. Camilla can summon in spirits by a simple smile (she calls it her " death grin"), and physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal. Recently vampiric, she strikes with force against her will, as she would never intentionally harm her family.
~ Camilla's description on the official European website for Castlevania (N64)

Background

Camilla Fernandez, also known as the "Fernandez Warrior," serves as a boss character in Castlevania (N64) and Castlevania: Legacy of Darkness. She is a member of the Fernandez family and the cousin of Carrie Fernandez. During her attempt to confront Dracula and his minions, Camilla was captured and turned into a vampire, falling victim to the very evil she sought to defeat.

Captured by Dracula's forces, Camilla Fernandez is vampirized, losing her humanity and becoming a servant of darkness. Her transformation leads her to face Carrie Fernandez and other protagonists as a powerful boss. Despite her new vampiric nature, traces of her former self may linger, adding a layer of tragedy to her role as an antagonist. Camilla demonstrates a strong connection to the Fernandez bloodline, which has a history of combating Dracula and the forces of evil.

In her boss encounters, Camilla uses her vampiric abilities to attack Carrie Fernandez. While specific details of her attacks vary between the two games, her fights are characterized by their intensity and connection to the narrative. Her ultimate defeat symbolizes not only a victory over Dracula's forces but also a poignant end to a once-heroic member of the Fernandez clan.

This dropdown contains the synopsis of Camilla Fernandez’s story. Read at your own risk as you may be spoiled otherwise!

Camilla Fernandez, Carrie's cousin, was taken captive during her assault on Dracula's Castle. The wicked witch Actrise turned Camilla into a vampire, employing her as an obstacle in Carrie's quest. Unable to find a cure for her vampirism, Carrie had no choice but to destroy her turned cousin. Despite any emotional attachments, Carrie remained resolute, offering a brief prayer for Camilla's soul before continuing her mission.

It remains unclear whether Camilla’s role was intended to emotionally destabilize Carrie or if Actrise chose her because of their similar powers. However, considering Dracula's minions' tendency to exploit their victims' emotions, particularly when compared to Reinhardt's battle with Rosa, it is more likely that emotional manipulation was the goal.

General Information

Name: Camilla Fernandez

Other Names: Carrie's Cousin, Fernandez Warrior[1]

Origin: Castlevania (N64)

First Appearance: Castlevania (N64)

Company: Konami

Creator: Ebisu Etsunobu

Gender: Female

Sexuality: Heterosexual

Pronouns: She/Her

Age: Unknown

Time Period: 1852

Timeline: Main Timeline

Homeworld: Earth

Residence: Dracula's Castle

Story Role: Corrupted Hero, Fallen Hero, Controlled Villain

Legacy: Unknown Legacy

Influence: Unknown Influence

Language: English

Classification: Witch, Member of the Fernandez/Belnades Clan, Child of the Night

Species: Human (Formerly), Vampire

State of Being: Regular

Physiology: Humanoid Physiology (Formerly), Vampire Physiology

In-Universe Creator: God[2]

Occupation: Vampire Hunter (Formerly)

Affiliations: Actrise, Dracula

Enemies: Carrie Fernandez

Height: Unknown

Weight: Unknown

Status: Deceased (Killed by Carrie Fernandez to send her soul to heaven with her mother[3])

Date of Death: 1852

Alignment: Lawful Evil (Corrupted and turned into a vampire that serves Dracula[4])

Threat Level: Global Threat (Turned into a vampire that serves Dracula[5], where Dracula intended to cause a global war during the events of Castlevania (N64)[6], planned to wrap the world in darkness and crush all to his will[7])

Codex Statistics

Grade: A

Tier: At least 7-C

Cardinality: Finite

Power Source: Chaos (All monsters and creatures are Creatures of Chaos[8], where they are empowered by Chaos, always rebirthing from Chaos with each rebirth, the creatures takes a new form[9])

Dimensionality: 3-D

Attack Potency: At least Town level (Potency) (Carrie notes that she sensed a power to match her own, along with Camilla being able to harm Carrie[10], where Carrie notes herself that she has the power to subdue Dracula[11], with Actrise noting that Carrie has such power, it is almost terrifying despite her being only a child, she is a true Fernandez[12], which would make her superior to Golem from Castlevania Judgement, as he died to a random unknown hunter after his return from the time rift[13]. Golem with his ultimate can shoot out a mouth blast that vaporizes everything it touches as far as the eye can see getting these results[14]. Can harm and fight against enemies stronger than characters who can take hits from neutron bomb[15], that have a yield range of 1-10 kilotons of TNT)

Durability: At least Town level (Can take hits from Carrie Fernandez[16])

Striking Strength: At least Town Class (Potency)

Lifting Strength: At least Class 10 (Vampires are considered far larger threats than the standard creature of the night monsters[17], which should make her superior to Hector's Battle-Type innocent devils who can move entire tree logs that are blocking roads out of the way[18] where logs can weigh around 15 to 5 tons[19] and Hector's battle-type innocent devils can lift open large iron doors that "no man could force open"[20])

Travel Speed: At least Superhuman regularly (Vampires can assume the shape of a wolf, a bat or fog[21]). At most Faster Than Light at top speed (Vampires are loved by the night, beyond even the typical Creature of the Night, making her faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[22] and the White Demon, who can move at the speed of light at short distances[23]. Vampires can move so fast that the light itself cannot keep up with them, leaving an afterimage behind[24]. Alucard in his suppressed Genya Arikado form can still move so fast that an afterimage made of light is behind him[25])

Attack Speed: At most Faster Than Light (Can tag Carrie Fernandez[26], who can tag 1800s Dracula, who serves as the absolute evil, the opposite to God[27], where for God to be perfectly good, there must be a being of perfect darkness[28], being the entity opposite to God[29], making him faster then enemies such as the Sky Fish who moves so fast that it appears as a beam of light and is only slowed down when time is stopped[30] and the White Demon, who can move at the speed of light at short distances[31])

Reaction Speed: At most Faster Than Light

Stamina: Limitless (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[32])

Range: Standard Melee. At least Tens of Meters with attacks (Can shoot out three energy projectiles that home in on the target across an entire room[33]). Cross-Planar existence (Camilla lives in the Astral plane, and her earthly body is completely ethereal[34])

Intelligence: Supergenius Intelligence (Carrie notes that she sensed a power to match her own utilizing powerful magic in the fight[35], where magic requires one to have a deep understanding of Quantum Physics to utilize it to its fullest, requiring understandings of theories such as "Curse Amplification"[36])

Knowledge: At least Master level


Powers and Techniques

Is a Creature of the Night, which gives:



Is a[83] Vampire, which gives: Superhuman Physical Characteristics (Vampires are considered far larger threats than the standard creature of the night monsters[84]), Stealth Mastery (Vampires are able to attack stealthily in search of human blood[85]), Disguise Mastery (Vampires will sometimes disguise themselves[86] as villages in order to get near one[87]), Immortality (Ageless; Vampires defy God's decree that life should be limited, and exist for eternity[88], with Mathias noting he has eternal life[89]. Aeon notes that vampires exist for eternity[90]. Walter is noted to be a vampire that has eternal life[91]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[92]. Immortal Metaphysical Aspect; Vampires will someday come back to life despite them being killed due to being immortal[93]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[94], along with ignoring the very passage of time[95]. With their souls being completely free from time[96]. The biggest hindrance to humans when attempting to accomplish something is their limited lifespans, a limitation that cannot be overcome, however, dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[97]), Free Will (Vampires do not follow the hand of God and instead choose of their own free will[98], defying God's decree[99]), Enhanced Senses (Vampires can smell that Reinhardt Schneider and Carrie Fernandez smell different from the usual adventurer[100]), Surface Scaling (Vampires can stand on ceilings[101]), Flight (Vampires can either naturally levitate grow wings to fly[102], turn into a bat[103], or into mist[104]), Immersion (Vampires can infuse magic into paintings to increase their power[105]), Empowerment (Vampires are loved by the night, making them so powerful that vampires like Walter Bernhard never been defeated before Leon Belmont gained the vampire killer[106]. Noted by Leon that the night should help Joachim Armster as well due to him being a vampire, with the only reason it doesn't is due to Walter holding the ebony stone[107]), Resurrection (Even if one somehow manages to kill a vampire, they will someday come back to life despite them being killed due to being immortal[108]), Transformation (Shapeshifting; Vampires can assume the shape of a wolf, a bat or fog[109]. Vampires can disguise themselves as huamns[110]), Teleportation (Vampires possess the ability to teleport freely[111]. Even non-threatening vampires such as Rosa, fade out from view[112]), Power Suppression (Vampires can submerge their own vampiric powers if needed[113]), Life-Force Absorption (Vampires can consume one's lifeforce[114], allowing them to heal themselves through biting into a victim[115]), Vampirification (Vampires can turn others into vampires[116], Walter turned Rinaldo's daughter into a vampire[117]), Invisibility (Vampires possess natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[118]), Time Manipulation (1-T, Passive; All immortal beings disrupt the flow of time according to Aeon[119]), Animal Manipulation (Bats serve under the control of vampires[120], being freely spawnned by any vampire[121]), Cloth Manipulation (A vampire's blood can transform clothes, such as Hector combining a vampire's blood with a prince's clothes to get Dracula's clothes[122]), Electricity Manipulation (Vampires can sometimes have electricity form around them as they transform[123]), Soul Manipulation (The candles in Castlevania are people's souls that were taken by Death or by vampires[124]), Text Manipulation & Plot Manipulation (Passive; Vampire's dark powers allowed them to rewrite the Grimoires to strengthen their dark powers greatly[125]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[126]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[127], or Charlotte fading from existence due to them messing with the history of the Grimoires[128], Maria starting to fade because Richter's history is being rewritten[129], where if the contents of the book change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[130]. The text alterations also make the monsters stronger[131]. With the real world and world of grimoires being considered the same or "equal"[132], compared to the like of Brauner's painting worlds that are quantum multi-layered spaces requiring understandings of theories such as "Curse Amplification"[133]), Law Manipulation (Vampires can alter grimoires, which do not adhere to the laws of reality[134]), Power Modification (Vampire's alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[135]. The Chaos of the Grimoire destabilized the magic of the others[136]).

Resistance to Temperatures (Vampires bodies turn cold, with them feeling no heat[137]), Biological Manipulation (Vampires biological functions are no longer required for them[138]), Time Manipulation (1-T; All immortal beings disrupt the flow of time according to Aeon[139], with their souls being completely free from time[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142]), Death Manipulation ("Death" loses all meaning for Vampires, as they[143] defy God's decree that life should be limited, and exist for eternity[144]. Where even if one "kills" a vampire they will simply just come back as they are not bound to death[145]), Fate Manipulation (Temporal Fate; All immortal beings disrupt the flow of time according to Aeon[146], with their souls being completely free from time[147], with fate being a truth wound by time[148]), Law Manipulation (Vampires defy God's decree that life should be limited, and exist for eternity[149])


Sheer Will (Camilla had great spirit and struggled mightily against the curse before she became a vampire[158]), Flight (Camilla is naturally levitating and can move around while levitating during the fight[159]), Intangibility & Extra-Planar Existence (Physical attacks are difficult to land as Camilla lives in the Astral plane, and her earthly body is completely ethereal[160]), Magic & Principle Manipulation (Carrie notes that she sensed a power to match her own utilizing powerful magic in the fight[161], where magic comes from alchemy, a field that experiments with the principles of God's creation of the world[162]), Summoning (Camilla can summon in spirits by a simple smile[163]), Energy Projection & Homing Attack (Can shoot out three energy projectiles that home in on the target[164]).

Resistance to Corruption (Camilla had great spirit and struggled mightily against the curse before she became a vampire[165])


Equipment

  • Staff: Camilla uses a staff, similar to Sypha's Belnades Staff, likely to use her magic with.

Notable Techniques

  • Blood Draining: Vampires can bite and drink the blood of their victims. Blood acts as a source of energy and life for vampires and creatures of the night, an example of this being Red Skeletons who endlessly[166] regenerate[167], from any kind[168] of damage due to it absorbing blood[169].
  • Transformation: Vampires are able to turn into bats, wolves, fog, and other sorts of creatures as they please.
  • Super Strength: Vampires are incredibly superhumanly strong, even for the average creature of the night, being noted to be stronger than even Werewolves.
  • Super Speed: Vampires can move incredibly fast, to where all of them leave behind light projections due to how fast they're moving, while they can control their speeds even to approach speeds such as sound. They are normally beyond even other creatures in the castle such as the White Demon who moves at the speed of light at top speed.

Other

Standard Tactics: Camilla floats around, shooting out three magical energy projectiles that home in on the target.

Weaknesses

Note

Explanation

Usage of games like Castlevania Legends & Castlevania: Circle of the Moon

Castlevania Legends

The game was originally meant to be a prequel to all the other games in the Castlevania series, this can be seen with Sonia's boss fight against Dracula serving as the first time Dracula ever encountered a Belmont along with the ending of the game saying "this story marks the beginning of the Belmont family legend that has been passed on through many ages". Along with this, Sonia shared a relationship with Alucard, heavily implying that her child is between her and Alucard. The existence of Lament of Innocence already greatly messes with this. The game manual even mentions that Sonia was the first of the Belmont family to leave her name to posterity as a vampire hunter[191]. Despite Leon Belmont being the one to start the legend of the Belmont Hunters being vampire hunters. Along with this, Trevor is canonically the first Belmont to defeat Dracula. Iga has gone out of his way to note too that Castlevania Legends was intentionally redacted from the timeline so that it doesn't conflict with the timing used in other titles.

Castlevania: Circle of the Moon

Although it was in the original 2006 timeline, it was removed by Iga from the timeline, along with Castlevania (N64), Legacy of Darkness, and Legends.

Why abilities from them are still usable for main timeline

These games were at one point officially a part of the original timeline before ultimately being removed, making them hypotheticals that could be done. This is further supported by an interview in the History of Castlevania - Crescent of the Moon book, where executive producer of Castlevania Netflix Adi Shankar noted that even the "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[192]. While one could argue his statement shouldn't be used, it comes from a book titled, "History of Castlevania - Crescent of the Moon", where it wouldn't make much sense if his statement was wrong and there was no correction over it. The book even has asterisks to give further context, yet they never claim him wrong. Along with this, it's consistent with the fact that most of the Castlevania games that are "non-canon" now were originally a part of the timeline. Thus this statement is usable. Thus abilities and the likes from these games can carry over to the main timeline games.

Trivia

  • The character design for Camilla Fernandez was originally meant to be used as a wreck of Sypha Belnades. This idea was abandoned during development of the game[193] ,but the music track used during her introductory cinematic is still referred to as "Sypha" on the game's official soundtrack release.
  • The name "Camilla" is also used to call the vampire Carmilla in some versions.
  • Even though her name is never mentioned in the game, she is still called Camilla Fernandez on the official European site of Castlevania (N64).
    • Interestingly on the site, they call her Carrie's step-mother, while English localization calls her Carrie's cousin. The japanese name for her is simply just "Fernandez Warrior" thus her direct relation to Carrie is left amibigious.

Misconceptions

"Gaiden" means "Non-Canon" or "Alternate Timeline"

This stems from the belief that when Iga or a producer calls a Castlevania game a "Gaiden" it is therefore non-canon or an alternate timeline and can be dismissed. This, however, is not the case.

The term "Gaiden" merely just means a side story, spin-off, or a separate tale. The term "Gaiden" does not determine the canonicity of a work, it just lets you know if the game is a spin-off/side-story or if it's a main story. Take, for instance, the Kingdom Hearts series. Kingdom Hearts: Chain of Memories would be considered a gaiden, as it's a side-story and spin-off title that isn't a mainline numbered title, however, it is in all manners canon and important to play to understand Kingdom Hearts II.

The same can be applied to Castlevania itself, Castlevania Symphony of the Night is a gaiden game. Yet it is very obviously canon and pretty important to play to understand more of Alucard's backstory. The idea of a Gaiden game for the Castlevania series itself would be any game not dealing with one of Dracula's main 100-year-resurrections, which in this case, even Castlevania 2: Simon's Quest is in a way a gaiden, despite being completely canon.

This is all to say that Gaiden does not at all mean "non-canon" or "alternate timeline" and should never be treated as such, the term itself has nothing to do with the canonicity of a product.

IGA Statements Quoted by a Fan

Any statements Iga has made about Judgment that don't come from this IGN interview or a sourced and reputable article are not usable. This is, of course, referring to the popular statements used when discussing Judgment's Canoncity about a fan asking IGA about the game's Canoncity on Facebook, here are some of them below:

Fan: You mentioned Legend of Cornell was an alternate continuity. However, Cornell appears in Castlevania Judgment, which I believe is not an alternate continuity. How does that work? is he from a different universe than the other characters? It is not really explained in the game itself so I was hoping you could give some clarification on the issue.
IGA: Judgment is a work that surpasses space and time and brings them together.
Fan: I get it. So, is the explanation I suggested in the previous reply possibly correct?
IGA: I don't think it's exactly correct. Judgment is a work born of thinking it would be fun to remove all the hedges and bring characters that appeared throughout the series together. I think that you need to view it as an event from another world which does not consider things like timelines or parallel dimensions at all.

Now these seem like pretty clear-cut statements until you start to try to find where these come from.

They come from both a timeline archive discussion on the Castlevania Wiki back on January 15th, 2012 and from a forum post from the same user as the wiki article.

There is no way to find anything sourced or verifiably proven that this person spoke to Iga. Trying to look up the person didn't get any real results either.

Some other issues fall under the inconsistencies within these Iga talks, the person claims that Iga confirmed that Order of Shadows and the Arcade are non-canon because they were intended from the very beginning to be such, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, this would be a weird thing to do if he intended it to be non-canon from the very beginning.

He also claims that Iga said Super Castlevania IV was an alternate continuity, when the wiki also notes Iga saying that the games are all legitimate and the same scenario of defeating Dracula, however this quote is also unsourced, they just claim Iga says this with no link or anything.

There is another one not related to the user who spoke to Iga, but a user on reddit who claimed that a magazine claimed that Castlevania: Circle of the Moon was stated to be in a "different time axis". Attempting to get it translated got no wording that said anything like that, with it not even mentioning anything about canon, timeline, time axis, or any other wording of the sort in a machine-translated attempt. Do note however that this is a machine translation so it could potentially be that it is there, but until a reputable and verifiable translator can confirm or deny this translation, the jury is out with it and it will not be used for the canoncity of Circle of the Moon.

Thus all of these quotes are merely hearsay until shown or proven otherwise.

Remakes/Remasters Being Non-Canon

This comes from an Iga quote that says:

"IGA: FC版とX68000版ですが、X68000版はFC版をベースにアレンジを加えたものになっています。ゲームのアレンジは、その時に応じて、色々と施されるものですので、正直どちらも正統であると思ってよいのではないかと思っています。結論として、ドラキュラと戦い勝つというシナリオで、中間部分の切り抜きが違うと考えてもよいのではないかと考えています。スーパーファミコン版も違いますし…。どうしてもと考えるのであれば、FC版を尊重すべきかと考えます。
Translation: Regarding the Famicom version and the X68000 version, the X68000 version is an arrangement based on the Famicom version. The arrangement of a game is the kind of thing where you add a lot of different things as needed, so honestly speaking, it think they both should be considered legitimate. In conclusion, I think they should be considered as the same scenario of fighting to defeat Dracula, just with a different middle part. The Super Famicom version is different as well... If you simply must have a clear answer, the Famicom version must be given deference."

Now the quote itself doesn't state remakes or remasters are non-canon despite what people believe. It's moreso a quote of Iga stating that all of them are the same scenario, just with differences. However, an interesting point is that Iga says the NES version should be given "deference", as in to defer to the NES version.

Of course, though, this has the same issue as the Judgment quotes, everyone claims Iga said this, but there is no source of him saying this. In fact, in Castlevania Chronicles, there's a reward interview you receive from Iga himself where he talks about the game, Iga pretty much explains how the game came to be and never says anything about the game not being canon or to defer to the original[194], if anything he treats this as just an updated version of the original. Interestingly to note too, the original he's talking about is not Castlevania on NES but instead, he's talking about the computer version of Castlevania[195], though it borrows a lot of elements from Castlevania NES.

Overall due to the quote itself having no source, it is unusable. The way we will treat remakes, remasters, or ports here however is that they are all equally canon unless stated otherwise. Most of these tell the same story with the only real differences being extra background information added, such as Haunted Castle having it be Dracula stole Simon's wife, though the same overall story still applies even here. Iga himself has already expressed that the original Castlevania's story is pretty simple[196] and Simon having a wife does not affect anything in the overall narrative. Super Castlevania IV notes that Simon is a vampire, though this was due to a novel writer making him a vampire in their novel. The novel was originally supposed to be an adaptation of Super Castlevania IV but was then dropped and made its own thing. Super Castlevania IV itself is still canon, but the subplot of Simon being a vampire is not. The most recent timeline even acknowledges it as canon[197].

Iga Only Allows Stuff He Works on To Be Canon

There is a weirdly believed idea in the fandom that Iga only considers works he worked on canon, however, an officially sourced interview has the lead game designer of Order of Shadows state that Iga was actively involved with ensuring the game was consistent with the current canon, along with this Iga did not work on a lot of Castlevania games considered canon, such as the NES trilogy and the Gameboy games. In fact, he has only made 12 Castlevania games, out of the 30 Castlevania games in total, and most of them from the older console eras are still a part of the canon. Thus Iga does not only allow stuff he works on to be canon.

Iga is a Producer of Castlevania: Circle of the Moon

A Nintendo Power magazine calls Iga the producer of Circle of the Moon, with Iga talking like he worked on the game in that interview. However Iga can be found nowhere in the credits of the game. Making this Nintendo Power issue questionable as to if they were talking to Iga or if the game was mixed up. Though we have direct in-game proof that Iga was not a producer of Circle of the Moon.

Elements and Statements can be used from Lords of Shadows for the main continuity

This argument comes from Adi Shankar saying that even "non-canon" games are parallel timelines in the overall multiverse, sharing the same spirit and lore[198]. However, the Lord of Shadow games are directly noted in an interview with the lead developer, that the game has nothing to do with the canon, sharing none of the lore or original stuff for the characters. This directly conflicts with Adi Shankar's statement and it was very likely he was not even thinking of Lords of Shadows when making this statement but moreso games like Castlevania Legends. On top of this, Adi Shankar has no actual position within Konami, and being an executive producer for the Castlevania anime, thus he does not have any true say in terms of how Castlevania canon works and can only be used at most as a supporting piece of evidence.

Codex Statistics Questions

Q: Shouldn't the characters be around Tier 2 for defeating the Time Reaper who would've destroyed the very fabric of time[199], attempted to destroy the specific era of time[200], cause all beings everywhere to disappear, forever[201] and that the age was on the verge of collapse[202]?

A: We actually never get a direct outright method of Time Reaper's plan for doing this, from what Aeon mentions to Golem, if the Time Rift is not erased, all beings everywhere will disappear, forever[203], implying that it's the Time Rift causing this, this is further backed up by the fact that in Time Reaper's boss fight, there is a vortex in the background consuming everything[204], meaning this is an overtime feat that scales to no one physically.

Q: Shouldn't they get tier 2 for Dracula's influence destabilizing the flow of time[205]?

A: This is a potent ability but has nothing to do with Attack Potency, there is no quantification for "destabilizing the flow of time", along with this, even if it was taken as physically, then it would be overtime as the effects are not noticeable throughout most of Curse of Darkness. Thus this is merely potent Time Manipulation.

Q: Shouldn't Dracula and by proxy anyone that scales to him get tier 2 for him being able to sustain his castle?

A: This goes under our Stabilization Feats standards, which treats sustaining feats are non-combat applicable Attack Potency normally, though in Dracula's case the Castle is speficially powered by the existence of a Dark Lord, and doesn't necessarily need their strength to rise. In the Castlevania novel, the castle rose without a Dark Lord as an example. Along with this, no one scales to the collapse of the castle, in Curse of Darkness Hector would've died to the collapse of the castle if[206] Julia didn't come save him, and Isaac died within the castle[207]. In other cases the Castle does not collapse[208], but instead slowly fades away[209]. At the end of Dawn of Sorrow Soma Cruz and Genya Arikado (aka Alucard) must escape the collapsing abyss.

Q: Shouldn't Castlevania characters that scale to Death have Infinite speed due to Death being able to kill distance itself with his attacks?

A: Killing distance to attack is not a speed feat, it's a method of Spatial Manipulation by circumventing and ignoring distance, while one can say the attack spawns on you instantly, this is not really something quantifiable. Along with this, it would only scale to characters comparable to Death during post-Dawn of Sorrow, as Soma notes Death is far faster than he remembered from his fight with him in Dawn of Sorrow[210].

Battle Records

0 - 1 - 0

None.

None.

References

  1. Castlevania: Legacy of Darkness Carrie Mode Actrise Boss Fight
  2. Castlevania Lament of Innocence
  3. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  4. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  5. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  6. Castlevania (N64) Renon Boss
  7. Castlevania (N64) True Final Boss
  8. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  9. Castlevania: Symphony of the Night
  10. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  11. Castlevania: Legacy of Darkness Actrise Boss
  12. Castlevania: Legacy of Darkness Carrie Mode
  13. Castlevania Judgement: True Story Mode, Golem
  14. Castlevania Judgment Golem Ultimate Attack
  15. Castlevania: Symphony of the Night
  16. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  17. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  18. Castlevania: Curse of Darkness Manga Volume 2 Chapter 4 "Redemption"
  19. Estimating Weight of Logs and Standing Timber Page 2
  20. Castlevania: Curse of Darkness
  21. Castlevania: The Dracula X Chronicles Intro
  22. Castlevania Aria of Sorrows
  23. Castlevania Grimoire of Souls Enemy Compendium Showcase
  24. Castlevania: Symphony of the Night
  25. Castlevania: Grimoire of Souls Prologue level
  26. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  27. Castlevania: Aria of Sorrow Ending
  28. Castlevania: Dawn of Sorrow Dark Lord Candidates
  29. Castlevania: Dawn of Sorrow Ending
  30. Castlevania Aria of Sorrows
  31. Castlevania Grimoire of Souls Enemy Compendium Showcase
  32. Castlevania: Lament of Innocence
  33. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  34. Konami of Europe's Camilla Fernandez profile
  35. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  36. Castlevania: Portrait of Ruin
  37. Super Castlevania IV Stage B-1
  38. Castlevania: Circle of the Moon
  39. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  40. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  41. Haunted Castle Revisited Dominus Collection
  42. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  43. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  44. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  45. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  46. Castlevania: Curse of Darkness Manga Volume 1
  47. Castlevania II: Simon's Quest Night Transition
  48. Castlevania II: Simon's Quest Online Game Manual Page 4
  49. Castlevania: Lament of Innocence Bestiary No. 058
  50. Castlevania: Lament of Innocence Bestiary No. 059
  51. Castlevania: Curse of Darkness Bestiary No. 009
  52. Castlevania: Curse of Darkness Bestiary No. 005
  53. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  54. Castlevania: Symphony of the Night
  55. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  56. Castlevania: Lament of Innocence Bestiary No. 064
  57. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  58. Castlevania: Grimoire of Souls Prologue
  59. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  60. Castlevania: Portrait of Ruin
  61. Castlevania: Grimoire of Souls Prologue Stage 4
  62. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  63. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  64. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  65. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  66. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  67. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  68. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  69. Castlevania: Portrait of Ruin
  70. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  71. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  72. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  73. Castlevania III: Dracula's Quest
  74. Castlevania: Curse of Darkness Absolute Zero Ring Description
  75. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  76. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  77. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  78. Castlevania Judgment Aeon's Hyper Attack on Golem
  79. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  80. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  81. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  82. Castlevania Judgment Aeon Hyper Attack on Death
  83. Castlevania: Legacy of Darkness Carrie Camill Fernandez Fight Fight
  84. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  85. Castlevania: Legacy of Darkness Game Manual Page 35
  86. Castlevania: Legacy of Darkness Game Manual Page 35
  87. Castlevania (N64)
  88. Castlevania: Lament of Innocence
  89. Castlevania: Lament of Innocence
  90. Castlevania Judgment Aeon Hyper Attack on Alucard
  91. Lament of Innocent Perfect Guidebook
  92. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  93. Castlevania: Lament of Innocence
  94. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  95. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Golem
  96. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  97. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  98. Castlevania: Curse of Darkness Manga Volume 1
  99. Castlevania: Lament of Innocence
  100. Castlevania (N64)
  101. Castlevania (N64)
  102. Castlevania (N64) Vampire Boss
  103. Castlevania: The Dracula X Chronicles Intro
  104. Castlevania (N64) Vampire Boss
  105. Castlevania: Portrait of Ruin
  106. Castlevania: Lament of Innocence
  107. Castlevania: Lament of Innocence
  108. Castlevania: Lament of Innocence
  109. Castlevania: The Dracula X Chronicles Intro
  110. Castlevania (N64)
  111. Castlevania: Portrait of Ruin
  112. Castlevania (N64) Flower Garden Cutscene
  113. Castlevania: Symphony of the Night
  114. Castlevania: Order of Shadows
  115. Castlevania (N64)
  116. Castlevania: Lament of Innocence Bestiary No. 078
  117. Castlevania: Lament of Innocence
  118. Castlevania: Lament of Innocence Bestiary No. 064
  119. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  120. Castlevania: Lament of Innocence Bestiary No. 002
  121. Castlevania (N64) Vampire Boss
  122. Castlevania: Curse of Darkness
  123. Castlevania: Legacy of Darkness Master Oldrey Cutscene
  124. WN: Last question. Why does Dracula keep putting meat inside the walls of his castle?

    KI: You should ask, why do they eat it! I've thought about this stuff.
    I've actually thought about the candles. The candles are people's souls that were taken by Death or by the vampires. In Japan there are candles that represent life. So, when you release the souls from the candles by whipping them, they give you a "thank you" present. Thank-you hearts, or thank-you holy water.
    The meat, I have no idea.
  125. Castlevania: Grimoire of Souls Prologue Stage 4
  126. Castlevania: Grimoire of Souls Chapter 1 Dracula's Castle
  127. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  128. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  129. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  130. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  131. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  132. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  133. Castlevania: Portrait of Ruin
  134. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  135. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  136. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  137. Castlevania: Lament of Innocence
  138. Castlevania: Lament of Innocence
  139. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  140. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  141. Castlevania Judgment Aeon's Hyper Attack on Carmilla
  142. Castlevania Judgment Aeon's Hyper Attack on Golem
  143. Castlevania: The Dracula X Chronicles Stage 1
  144. Castlevania: Lament of Innocence
  145. Castlevania: Lament of Innocence
  146. Castlevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  147. Castlevania Judgment True Story Mode, Alucard: Aeon vs. Alucard Lose Cutscene
  148. Castlevania Judgment Aeon Hyper Attack on Death
  149. Castlevania: Lament of Innocence
  150. Castlevania: Portrait of Ruin
  151. Castlevania: Lament of Innocent
  152. Castlevania: Curse of Darkness Manga Volume 1 Chapter 1
  153. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  154. Konami of Europe's Camilla Fernandez profile
  155. Castlevania: Portrait of Ruin
  156. Castlevania: Grimoire of Souls Prologue Stage 1
  157. Castlevania: Dawn of Sorrow Yoko's Shop
  158. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  159. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  160. Konami of Europe's Camilla Fernandez profile
  161. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  162. Castlevania: Lament of Innocent
  163. Konami of Europe's Camilla Fernandez profile
  164. Castlevania: Legacy of Darkness Carrie Mode Camilla Fernandez Boss
  165. Castlevania: Legacy of Darkness Camilla Fernandez Boss Fight
  166. Castlevania: Symphony of the Night Bestiary No. 2
  167. Castlevania: Lament of Innocence Bestiary No. 017
  168. Castlevania: Curse of Darkness Bestiary No. 8
  169. Castlevania: Portrait of Ruin Bestiary No. 29
  170. Castlevania II: Simon's Quest Day Transition
  171. Castlevania II: Simon's Quest Day Game Manual Page 11
  172. Castlevania II: Simon's Quest
  173. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  174. Super Castlevania IV Stage B-4
  175. Castlevania III: Dracula's Curse Alucard Ending
  176. Castlevania (N64) Rose Encounter
  177. Castlevania II: Simon's Quest
  178. Castlevania: Lament of Innocence
  179. Castlevania: Harmony of Dissonance
  180. Castlevania (N64)
  181. Castlevania: Nocturne of Recollection Chapter 3: Hunter
  182. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  183. Castlevania: Circle of the Moon
  184. Castlevania: Grimoire of Souls Enemy Compendium Holy Knight
  185. Castlevania (N64) Charlie Vincent Boss
  186. Castlevania: Portrait of Ruin Holy Mail Description
  187. Castlevania Aria of Sorrows
  188. Castlevania (N64) Rose Encounter
  189. Castlevania (N64) Carrie Bad Ending
  190. Castlevania III: Dracula's Curse Alucard Ending
  191. Castlevania Legends Game Manual Pages 2 & 12
  192. History of Castlevania - Crescent of the Moon Pages 34 - 37
  193. Shinkigensha Akumajō Dracula Mokushiroku Official Guide, page 131.
  194. Castlevania Chronicles
  195. Castlevania Chronicles
  196. Castlevania Chronicles
  197. Castlevania Anniversary Collection Bonus Book Pages 29-30
  198. History of Castlevania - Crescent of the Moon Pages 34 - 37
  199. Castlevania Judgment Aeon True Story Mode Intro
  200. Castlevania Judgment Sypha Belnades True Story Mode
  201. Castlevania Judgment Golem True Story Mode
  202. Castlevania Judgment Death True Story Mode
  203. Castlevania Judgment Golem True Story Mode
  204. Castlevania Judgment Aeon True Story Mode Intro
  205. Castlevania: Curse of Darkness Ending
  206. Castlevania: Curse of Darkness Ending
  207. Castlevania: Curse of Darkness Ending
  208. Castlevania: Symphony of the Night Ending
  209. Castlevania: The Adventure Rebirth Ending
  210. Akumajo Dracula: Kabuchi no Tsuisoukyoku "This ominous vortex of magic was similar to what he felt in the [demon castle]. Among all the magic Soma knows, this particular type of sophisticated [power] belonged to-----
    “……I know I am being rude……”
    Faster than he can remember, that husky voice rang in front of Soma-----
    From the shadow of the forest, a large shadow emerged.
    “……tch!”
  211. Castlevania: Legacy of Darkness