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User:TheMelancholy/Sandbox: Difference between revisions

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[[Superhuman Physical Characteristics]], [[Martial Arts|H2H Combat Proficiency]], [[Weapon Mastery]], [[Stealth Mastery]] (They can use [https://www.destinypedia.com/A_Kell_Rising alien weapons] upon finding them. Guardians are trained in next-generation military-grade weaponized combat and stealth adapted to alien races, superintelligent A.I. and ancient heavily militarized empires built on war), [[Vehicular Mastery]] (They can use [https://www.destinypedia.com/The_Warmind futuristic] and phttps://www.destinypedia.com/A_Kell_Rising alien vehicles] in combat upon finding them), [[Light Manipulation]], [[Summoning|Channeling]], [[Magic]] (A majority of their abilities use Light, [https://www.ishtar-collective.net/cards/guardian-abilities which they channel the energy] of for their powers. Mighty enough Guardians can [https://www.ishtar-collective.net/cards/motes-of-light will motes of Light into existence]), [[Energy Projection]] (To use a majority of their powers [https://www.ishtar-collective.net/cards/guardian-abilities they project the energies of Light]), [[Non-Physical Interaction]] (All their weapons and abilities can affect Ascendants), [[Dimensional Storage]] (Their inventory [https://www.youtube.com/watch?v=ziPGMA6t0EA&index=1&list=PLCQoo01aGorM7TQUTajT5nHpZuFYlQ1vC is canonical]), [[Summoning]] (They can summon [https://youtu.be/LzUPB1ob-0g?t=747 their Ghost], and [https://youtu.be/LzUPB1ob-0g?t=747 their vehicles] with a [https://www.destinypedia.com/A_Stranger%27s_Call proper link]), [[Teleportation]] (They can [https://www.destinypedia.com/Exclusion_Zone_(mission) warp out of their ship]), [[Accelerated Development]] (In the Crucible, they can [https://www.ishtar-collective.net/cards/crucible-events test their Light] to refine it and push it to its limit. They [https://www.ishtar-collective.net/cards/ghost-fragment-abilities grow their Light,] each Class [https://www.ishtar-collective.net/cards/guardian-abilities growing it in different ways]), [[Transmutation]] (They can use Light to [https://www.ishtar-collective.net/cards/glimmer transmute glimmer into nearly anything]), [[Power Bestowal]] ([https://www.ishtar-collective.net/cards/heavy-slug-thrower Some] [https://www.ishtar-collective.net/cards/slug-rifle weapons] inherit the powers of universal forces just by being in Guardian parlance), [[Purification]] (A Guardian [https://www.ishtar-collective.net/cards/ghost-fragment-vex-5#warminds put a hole in the Vault of Glass for Light to bathe in] and mitigate those who sought to stop the Light. The Vault of Glass contains [https://www.ishtar-collective.net/cards/atheon-times-conflux causal pathways and every axis of the space-time bulk]), [[Resurrection]] (Guardians can [https://www.ishtar-collective.net/cards/skirmish resurrect other Guardians]), [[Weapon Creation]] (Via crafting), [[Enhanced Senses]] (Guardians with strong enough Light can hear the [https://www.ishtar-collective.net/cards/ghost-fragment-hive-4 screams between universes in the Ascendant Realm]), [[Singular Existence]] (Guardians [https://www.ishtar-collective.net/cards/osiris cannot be simulated] in other timelines by the Vex)
[[Superhuman Physical Characteristics]], [[Martial Arts|H2H Combat Proficiency]], [[Weapon Mastery]], [[Stealth Mastery]] (They can use [https://www.destinypedia.com/A_Kell_Rising alien weapons] upon finding them. Guardians are trained in next-generation military-grade weaponized combat and stealth adapted to alien races, superintelligent A.I. and ancient heavily militarized empires built on war), [[Vehicular Mastery]] (They can use [https://www.destinypedia.com/The_Warmind futuristic] and [https://www.destinypedia.com/A_Kell_Rising alien vehicles] in combat upon finding them), [[Light Manipulation]], [[Summoning|Channeling]], [[Magic]], [[Energy Manipulation]] (A majority of their abilities use Light, [https://www.ishtar-collective.net/cards/guardian-abilities channeling Light as energy] for their powers. Mighty enough Guardians can [https://www.ishtar-collective.net/cards/motes-of-light will motes of Light into existence]), [[Energy Projection]] (To use a majority of their powers [https://www.ishtar-collective.net/cards/guardian-abilities they project the energies of Light]), [[Non-Physical Interaction]] (All their weapons and abilities can affect Ascendants), [[Dimensional Storage]] (Their inventory [https://www.youtube.com/watch?v=ziPGMA6t0EA&index=1&list=PLCQoo01aGorM7TQUTajT5nHpZuFYlQ1vC is canonical]), [[Summoning]] (They can summon [https://youtu.be/LzUPB1ob-0g?t=747 their Ghost], and [https://youtu.be/LzUPB1ob-0g?t=747 their vehicles] with a [https://www.destinypedia.com/A_Stranger%27s_Call proper link]), [[Teleportation]] (They can [https://www.destinypedia.com/Exclusion_Zone_(mission) warp out of their ship]), [[Accelerated Development]] (In the Crucible, they can [https://www.ishtar-collective.net/cards/crucible-events test their Light] to refine it and push it to its limit. They [https://www.ishtar-collective.net/cards/ghost-fragment-abilities grow their Light,] each Class [https://www.ishtar-collective.net/cards/guardian-abilities growing it in different ways]), [[Transmutation]] (They can use Light to [https://www.ishtar-collective.net/cards/glimmer transmute glimmer into nearly anything]), [[Power Bestowal]] ([https://www.ishtar-collective.net/cards/heavy-slug-thrower Some] [https://www.ishtar-collective.net/cards/slug-rifle weapons] inherit the powers of universal forces just by being in Guardian parlance), [[Purification]] (A Guardian [https://www.ishtar-collective.net/cards/ghost-fragment-vex-5#warminds put a hole in the Vault of Glass for Light to bathe in] and mitigate those who sought to stop the Light. The Vault of Glass contains [https://www.ishtar-collective.net/cards/atheon-times-conflux causal pathways and every axis of the space-time bulk]), [[Resurrection]] (Guardians can [https://www.ishtar-collective.net/cards/skirmish resurrect other Guardians]), [[Weapon Creation]] (Via crafting), [[Enhanced Senses]] (Guardians with strong enough Light can hear the [https://www.ishtar-collective.net/cards/ghost-fragment-hive-4 screams between universes in the Ascendant Realm]), [[Singular Existence]] (Guardians [https://www.ishtar-collective.net/cards/osiris cannot be simulated] in other timelines by the Vex)


|-|Resistances=
|-|Resistances=

Revision as of 17:20, 27 May 2022

the guardian


They called him Crota's End. The Hivebane. Kingslayer. The Young Wolf. Hero of the Red War. The man who avenged Cayde-6. He had a hundred titles I cannot recall. And he died doing what he does best. Defending the Last City of humanity. Ages ago, he saved my life. And then inspired me to save myself. I am glad that he did. Because, Traveler help us, he is gone. And there is no one to save us now. On the day we met, I decided I would follow his example. I'm still trying...
All who find what we've left here-- please leave it be. Unless... unless you're still out there somewhere. You performed miracles before. In which case, take it. And come back to us. And we'll kill what killed you. Or die trying.
~ Saint-14


Background

The Guardian is a protector of the Last City and a new-generation Iron Lord, who has participated in numerous legendary battles to retake humanity's past from various malevolent forces.

Despite their lack of memory, the Guardian, at the request of the Speaker, joined the fight against the foes of the City. In their exploits they met a mysterious stranger who put them on the path to stop the Vex, eventually resulting in an alliance with the Reef - something that would later prove invaluable to quelling the Wolf Rebellion. At the call of Eris Morn, they helped end the resurgence of Crota's forces and slew the God-Prince personally, attracting the wrath of his father but also putting an end to him as well. Later, during the SIVA Crisis, they helped Lord Saladin stop a techno-plague ravaging Earth from gaining sentience and were responsible for the deaths of various threats left over from the Taken War.

At the start of Destiny 2, the Guardian returned to the Last City only to immediately face its invasion by the Red Legion. After confronting Dominus Ghaul, however, the Guardian was severely crippled due to being stripped of the Light and forced to retreat in defeat. After much sacrifice and determination, the Guardians succeeded in liberating their home, driving the Red Legion away, and awaken the Traveler from its centuries of slumber, restoring their Light and destroying Ghaul forever. Despite this momentous victory, various figures of the Red Legion would attempt to carry on the Red War, either for their own purposes or to finish what Ghaul had started in destroying the Guardians. Despite these new foes, the Guardians maintained their strength and determination, while also contending with major threats besides the Red Legion.

(Courtesy of Destinypedia)

Statistics

Tier:

Name: The Guardian, Captain, Godslayer, The Slayer of Oryx, Cursebreaker, Descendant, Iron Lord, Young Wolf, Hivebane, Kingslayer, Chosen One, Shadow of Earth, Rivensbane, Hero of the Red War

Origin: Destiny

Sex: Male or Female (player choice)

Age: Unknown

Classification: Human, Exo, or Awoken (player choice) Guardian, Ascendant

Status: Alive

Alignment: Neutral Good

Dimensionality: 3-D

Attack Potency:

Durability:

Striking Strength:

Lifting Strength:

Travel Speed:

Combat Speed:

Reaction Speed:

Stamina:

Range:

Intelligence: something idk (Upon just becoming a Guardian, they could compete with otherworldly military lieutenants in combat. They can use alien weapons and vehicles in combat upon finding them. Comparable to thanatonauts, who die and resurrect to study the effects of death. This eventually lets them make tears in death's veil. Guardians perform the maintenance on their ships capable of spaceflight and transdimensional travel. Guardians are capable of tinkering and crafting technology capable of reality-altering effects, and they often use Ascendant Shards as materials, which are burning fragments of the universal fundament. They can also weave objects from the fundamental forces of the universe)


Powers and Abilities

Superhuman Physical Characteristics, H2H Combat Proficiency, Weapon Mastery, Stealth Mastery (They can use alien weapons upon finding them. Guardians are trained in next-generation military-grade weaponized combat and stealth adapted to alien races, superintelligent A.I. and ancient heavily militarized empires built on war), Vehicular Mastery (They can use futuristic and alien vehicles in combat upon finding them), Light Manipulation, Channeling, Magic, Energy Manipulation (A majority of their abilities use Light, channeling Light as energy for their powers. Mighty enough Guardians can will motes of Light into existence), Energy Projection (To use a majority of their powers they project the energies of Light), Non-Physical Interaction (All their weapons and abilities can affect Ascendants), Dimensional Storage (Their inventory is canonical), Summoning (They can summon their Ghost, and their vehicles with a proper link), Teleportation (They can warp out of their ship), Accelerated Development (In the Crucible, they can test their Light to refine it and push it to its limit. They grow their Light, each Class growing it in different ways), Transmutation (They can use Light to transmute glimmer into nearly anything), Power Bestowal (Some weapons inherit the powers of universal forces just by being in Guardian parlance), Purification (A Guardian put a hole in the Vault of Glass for Light to bathe in and mitigate those who sought to stop the Light. The Vault of Glass contains causal pathways and every axis of the space-time bulk), Resurrection (Guardians can resurrect other Guardians), Weapon Creation (Via crafting), Enhanced Senses (Guardians with strong enough Light can hear the screams between universes in the Ascendant Realm), Singular Existence (Guardians cannot be simulated in other timelines by the Vex)
Resistance to Universal Force Manipulation (Unaffected by Arc, Solar and Void), Electricity Manipulation (Unaffected by Arc), Matter Manipulation (Unaffected by Arc), Fire Manipulation (Unaffected by Solar), Quantum Manipulation (Unaffected by Solar), Vacuum Manipulation (Unaffected by Void), Extreme Temperatures (They're unaffected by the cold of space and the heat of the sun), Radiation (They're unaffected by the radioactive vacuum of space), Gravity Manipulation (They can traverse other planets and moons with no noticeable effect, and Guardians can train to better perform in environments with different gravity), Trauma (Guardians are often opposed to gruesome war. They kill each other to practice for combat in the Crucible. They can break others' arms and open their throats in an instant, and use other living beings to stave others' chests in through repeated blows)

General Titan:

Striker Subclass: Added Universal Force Manipulation (The Subclass makes use of Arc abilities), Electricity Manipulation (With Lightning Grenade and Pulse Grenade. With Fist of Havoc they leap forward and smash the ground, sending thunderbolt shock through the air), Sense Manipulation (With Flashbang Grenade they temporarily disorient and blind enemies. This functions on enemies with no sense of vision as well), Explosion Manipulation (With Pulse Grenade)

Defender Subclass: Added Universal Force Manipulation (The Subclass makes use of [1] Void abilities), Magnetism Manipulation (With Magnetic Grenade. It magnetically attaches to enemies and explodes twice in attempts to break armor), Forcefield Creation, Reality Warping (With Ward of Dawn they create a protective forcefield by opening a pocket in the universe), Reality Warping (Those armed with the Void can tear reality asunder), Explosion Manipulation (With Suppressor Grenade), Power Nullification (The Suppressor Grenade prevents enemies from using abilities for a short time), Resistance to Law Manipulation, Space-Time Manipulation (Those who've stared into the Void are not bound by the laws of space and time)

Sunbreaker Subclass: Added Universal Force Manipulation (The Subclass makes use of [2] Solar abilities), Fire Manipulation (With Fusion Grenade, Solar Grenade and Incendiary Grenade), Damage Boost (The Fusion Grenade inflicts additional damage if attached to an enemy), Status Effect Inducement (With Incendiary Grenade they can set enemies on fire), Explosion Manipulation (With Tripmine Grenade), Homing Attack (With Swarm Grenade)

Sentinel Subclass: Added Universal Force Manipulation (The Subclass makes use of [3] Void abilities), Matter Manipulation, Homing Attack (With Axion Bolt they manifest a bolt of axions through Void Light which fork on impact to seek out enemies), Magnetism Manipulation (With Magnetic Grenade. It magnetically attaches to enemies and explodes twice in attempts to break armor), Explosion Manipulation (With Scatter Grenade and Suppressor Grenade), Reality Warping (Those armed with the Void can tear reality asunder), Power Nullification (The Suppressor Grenade prevents enemies from using abilities for a short time), Resistance to Law Manipulation, Space-Time Manipulation (Those who've stared into the Void are not bound by the laws of space and time), the Vortex Grenade creates a vortex continually damaging enemies trapped inside

Behemoth Subclass:

General Hunter:

Gunslinger Subclass: Added Universal Force Manipulation (The Subclass makes use of [4] Solar abilities), Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair), Fire Manipulation (With Fusion Grenade, Incendiary Grenade and Solar Grenade. With Golden Gun they fire off rounds of sunfire), Damage Boost (The Fusion Grenade inflicts additional damage if attached to an enemy), Weapon Creation (With Golden Gun), Empowerment (The Golden Gun technique was unlocked in Shin Malphur through his anger), Status Effect Inducement (With Incendiary Grenade they can set enemies on fire), Explosion Manipulation (With Tripmine Grenade), Homing Attack (With Swarm Grenade), with Golden Gun they imbue their bullets with Light

Bladedancer Subclass: Added Universal Force Manipulation (The Subclass makes use of Arc abilities), Statistics Amplification (With Arc Blade they coat their armor with Arc Light and hasten their movements), Instinctive Reaction (With Arc Blade they fight while lost in a trance), Electricity Manipulation (With Arc Blade they discharge annihilating current on contact, with Arcbolt Grenade they chain bolts of lightning to nearby enemies), Spatial Manipulation, Teleportation (With Blink they rip a hole in space to teleport), Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair), Damage Boost (The Flux Grenade inflicts additional damage if attached to an enemy), Homing Attack (The Skip Grenade splits into seeking projectiles)

Nightstalker Subclass: Added Universal Force Manipulation (The Subclass makes use of [5] Void abilities), Matter Manipulation, Homing Attack (With Axion Bolt they manifest a bolt of axions through Void Light which fork on impact to seek out enemies), Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair), Magnetism Manipulation (With Magnetic Grenade. It magnetically attaches to enemies and explodes twice in attempts to break armor), Explosion Manipulation (With Scatter Grenade and Suppressor Grenade), Reality Warping (Those armed with the Void can tear reality asunder), Power Nullification (The Suppressor Grenade prevents enemies from using abilities for a short time), Resistance to Law Manipulation, Space-Time Manipulation (Those who've stared into the Void are not bound by the laws of space and time), the Vortex Grenade creates a vortex continually damaging enemies trapped inside, they have no fear

Arcstrider Subclass: Added Universal Force Manipulation (The Subclass makes use of Arc abilities), Electricity Manipulation (With Lightning Grenade and Arcbolt Grenade they chain bolts of lightning to nearby enemies, with Flux Grenade blasts), Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair), Damage Boost (The Flux Grenade inflicts additional damage if attached to an enemy), Homing Attack (The Skip Grenade splits into seeking projectiles)

Revenant Subclass: Added Momentum Manipulation (With Double Jump they bend momentum to perform another jump midair)

General Warlock: Added Reality Warping (Even novice Warlocks can shear reality with a mere gesture. They can use the secrets of Light to shatter reality), Matter Manipulation (Warlocks can reshuffle particles for alchemic purposes), some Warlocks have no shadows

Voidwalker Subclass: Added Universal Force Manipulation (The Subclass makes use of [6] Void abilities), Matter Manipulation, Homing Attack (With Axion Bolt they manifest a bolt of axions through Void Light which fork on impact to seek out enemies), Spatial Manipulation, Teleportation (With Blink they rip a hole in space to teleport), Gravity Manipulation (With Glide they break the bonds of gravity to move through the air), Magnetism Manipulation (With Magnetic Grenade. It magnetically attaches to enemies and explodes twice in attempts to break armor), Energy Manipulation, Fire Manipulation (With Nova Bomb they lob a bolt of energy with the power of a collapsing star. It scours the battlefield with ethereal fire), Explosion Manipulation (With Scatter Grenade and Suppressor Grenade), Reality Warping (Those armed with the Void can tear reality asunder), Power Nullification (The Suppressor Grenade prevents enemies from using abilities for a short time), Resistance to Law Manipulation, Space-Time Manipulation (Those who've stared into the Void are not bound by the laws of space and time), the Vortex Grenade creates a vortex continually damaging enemies trapped inside

Sunsinger Subclass: Added Universal Force Manipulation (The Subclass makes use of [7] Solar abilities), Fire Manipulation (With Fusion Grenade and Solar Grenade), Damage Boost (The Fusion Grenade inflicts additional damage if attached to an enemy), Gravity Manipulation (With Glide they break the bonds of gravity to move through the air), Invulnerability (With Radiance they become impervious to physical harm, as they threaten to shrug off the bonds of the material), Power Bestowal (With Radiance they elevate the powers of other Guardians), Resurrection, Regeneration (With Radiance if they are somehow killed, even if they have been completely destroyed on an Ascendant level they can come back to life, plucking themselves out of nonexistence), Resistance to Consumption (With Radiance they can revive in Darkness Zones, which are supposed to consume your Light when you die)

Stormcaller Subclass: Added Universal Force Manipulation (The Subclass makes use of Arc abilities), Electricity Manipulation (With Lightning Grenade and Pulse Grenade. With Arcbolt Grenade they chain bolts of lightning to nearby enemies), Gravity Manipulation (With Glide they break the bonds of gravity to move through the air), Explosion Manipulation (With Pulse Grenade), they can pull down the sky on enemies

Dawnblade Subclass: Added Universal Force Manipulation (The Subclass makes use of [8] Solar abilities), Fire Manipulation (With Fusion Grenade, Solar Grenade and Incendiary Grenade), Damage Boost (The Fusion Grenade inflicts additional damage if attached to an enemy), Gravity Manipulation (With Glide they break the bonds of gravity to move through the air), Status Effect Inducement (With Incendiary Grenade they can set enemies on fire), Explosion Manipulation (With Tripmine Grenade), Homing Attack (With Swarm Grenade)

Shadebinder Subclass:

Added Gravity Manipulation (With Glide they break the bonds of gravity to move through the air)

Added Universal Force Manipulation (Many of their weapons make use of Arc, Solar and Void), Energy Manipulation (Fusion Rifles are energy-based), Heat Manipulation (The Hard Light] fires superheated rounds with exotic capabilities), Fire Manipulation (With Dragon's Breath), Explosion Manipulation (The Heavy Slug Thrower fires microrockets. The Projection Rifle fires explosive salvos intended to disorient, incapacitate and destroy, each projectile coordinated for maximum damage. The Truth warheads calculate their intent upon firing to fulfill it best. The Slug Rifle fires warheads with flesh-shredding shrapnel and armor-piercing penetrators), Sword Logic (Via the Sword of Crota, and Bad Juju), Consumption (The Sword of Crota consumes Light), Duplication (The Invective has a self-replicating magazine so it never has to reload), Light Manipulation, Camouflage (The Patience and Time bends light on their armor's micromaterials to camouflage them), Data Manipulation (The Projection Rifle feeds data to its salvos, coordinating them for maximum effect of disorienting, incapacitating and destroying. The Super Good Advice projectiles report their trajectories to the weapon so that missed shots are called back to the magazine. The Fate of All Fools gathers data when shooting to find the perfect target spot for the final shot), Space-Time Manipulation (The Vex Mythoclast binds space and time into a causal loop), Causality Manipulation (The Vex Mythoclast binds space and time into a causal loop), Durability Negation (The Slug Rifle fires warheads equipped with armor-piercing penetrators), Matter Manipulation (The Antimuon ESc fires muon antiparticles), the Patience and Time automatically tracks targets while aiming down the sights, the Pocket Infinity draws its energy from the Vex Gate Network



Standard Equipment


Notable Techniques


Other

Standard Tactics:

Weaknesses:

Battle Records

None.

None.

None.

{{Discussions}} |}