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==Background==
==Background==
'''Sora''' is the main protagonist of the Kingdom Hearts series and is a playable character for most of the games.
'''Sora''' is the main protagonist of the Kingdom Hearts Dark Seeker Saga series and is a playable character for most of the games. After his home world was consumed by darkness, sora, and his friends [[Riku]] and [[Kairi]], were separated from each other and sent to different worlds. Luckily for Sora, he was chosen by the Keyblade and was considered its master, which he used to seal the keyholes of various worlds to protect them from the darkness consuming them.
 
He lives on the Destiny Islands with his best friends Riku and Kairi, and all three of them dream of venturing from Destiny Islands to find out what lies beyond. His home was consumed by darkness, sending him on a journey to many worlds across the Realm of Light. An upbeat youth, he travels with his new friends Goofy and Donald Duck in search of his missing friends and uses his newly acquired weapon, the Keyblade, to put an end to the threats that destroyed his world.
 
Sora is the original persona of his own Heartless and Roxas, the source of Xion's memories, the bearer of Ventus's heart, and the physical template of Vanitas.


==Statistics==
==Statistics==
'''Key:''' '''Without Keyblade & Magic''' | '''With Keyblade & Magic'''
'''Key:''' '''Pre-Keyblade''' | '''Pre-Monstro Escape''' | '''Pre-Hollow Bastion''' | '''End of the World''' | '''Trinity Limit Sora'''


'''[[Tiering System|Tier]]:''' At least '''9-B''' | '''7-A'''  
'''[[Tiering System|Tier]]:''' '''10-B''', '''9-C''' with sword | '''9-B''', '''Higher''' with Special Abilities | '''9-A''', '''Higher''' with Special Abilities | '''High 8-C''', '''Higher''' with Special Abilities | '''8-B''', '''Higher''' with Special Abilities


'''Name:''' Sora
'''Name:''' Sora
Line 120: Line 116:
'''Sex:''' Male
'''Sex:''' Male


'''Age:''' 14 at the beginning, currently 15
'''Age:''' 14 at the beginning


'''Classification:''' Human
'''Classification:''' Human, Keyblade Wielder, Warrior of Light
 
'''[[Status]]:''' '''Alive''' up until defeating Riku at Hollow Bastion, momentarily '''Deceased''' upon releasing his heart ([https://youtu.be/fvPSl5S6RZI Sacrificed his heart to set Kairi's free], turning him into a [https://youtu.be/fvPSl5S6RZI?t=214 heartless] into Kairi [https://youtu.be/fvPSl5S6RZI?t=332 brought him back to the light])
 
'''[[Alignment]]:''' '''Chaotic Good''' (Though his main goal throughout Kingdom Hearts is to find Riku and Kairi, he has shown to be one with good intentions and tries his best to be a real hero. Has gone out of his way to save several people and even [https://youtu.be/fvPSl5S6RZI sacrificed his own life to safe Kairi's])


'''[[Dimensionality]]:''' '''3-D'''
'''[[Dimensionality]]:''' '''3-D'''
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----
----
===Notable Techniques===
===Notable Techniques===
<tabber widths="400">
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-|Keyblade Techniques=
|-style="{{style|kh1|a}}"
 
!style="width:25%"|Ability
*'''Ars Arcanum:''' One of his most powerful attacks, Sora charges the Keyblade with energy before unleashing a powerful flurry of up to thirteen strikes. He opens with '''Arcanum''', stunning the target in preparation for '''Bash''', two sets of five blows that are quickly chained into each other. He finishes the target with '''Finis''', two overhead swings that knock the target away. Sora is virtually invincible while executing this technique, nullifying the enemy's ability to counter-attack.
!style="width:5%"|AP Cost
 
!style="width:40%"|Description
*'''Double Slash:''' Sora does a quick slide, pulling himself near the enemy and damaging them.
!style="width:30%"|Obtained
 
|-
*'''Explosion:''' Sora can make several magical spheres that surround him and explode.
|{{nihongo|'''[[EXP Zero]]'''{{KHHD}}|EXPゼロ|<br>EXP Zero}}
 
|0
*'''Guard Break:''' Sora hops backward a short distance before delivering a powerful lunging strike that smashes through most forcefields and bypasses resistance to physical or magical attacks.
|Entire party gains no EXP.
 
|'''Sora:''' Default (Proud Mode only)
*'''Hurricane Blast:''' An aerial finisher in which Sora spins rapidly to repeatedly attack his foe, releasing bursts of light all the while.
|-
 
|{{nihongo|'''[[Dodge Roll]]'''|ドッジロール|<br>Dojji Rōru}}
*'''Lethal Frame:''' Sora stops time around an enemy and slashes them several times before restarting the flow of time, destroying foes with the damage he accumulated while time was stopped. This ability's time-stopping mechanic is even more powerful than the normal Stop spell, working on foes who have displayed resistance to Time Manipulation.
|1
 
|Dive and roll to evade attack by pressing the [[File:Button Square.png]] button while moving.
*'''Ragnarok:''' Alternatively called '''Infinity'''. After finishing an aerial combo, Sora can charge energy in his Keyblade to unleash a powerful fusillade of energy projectiles, the number, and power of which is directly proportional to the amount of time he spends charging.
|'''Sora:''' Defeat the [[Guard Armor]] at the [[Third District]]
 
|-
*'''Ripple Drive:''' A powerful finisher attacks that envelop Sora's surroundings with a pink lattice that deals damage proportional to Sora's MP to all foes nearby.
|{{nihongo|'''[[Guard]]'''|リフレクトガード|<br>Rifurekuto Gādo|lit. "Reflect Guard"}}
 
|2
*'''Stun Impact:''' Sora quickly gathers energy and then emits it from himself at all directions, forming a sphere that stuns foes caught in it.
|Guard against an enemy attack by pressing the [[File:Button Square.png]] button.
 
|'''Sora:''' LV 36<ref name="Sword">Choose the [[Dream Sword]] at the Dive to the Heart.</ref> / LV 9<ref name="Shield">Choose the [[Dream Shield]] at the Dive to the Heart.</ref> / LV 24<ref name="Rod">Choose the [[Dream Rod]] at the [[Dive to the Heart]].</ref>{{KH}}<br>'''Sora:''' LV 24<ref name="Sword"/> / LV 15<ref name="Shield"/> / LV 33<ref name="Rod"/>{{FM}}
*'''Sonic Blade/Rave:''' Sora unleashes seven powerful thrust attacks at the enemy, with the final attack being more powerful and damaging.
|-
 
|{{nihongo|'''[[Counterattack]]'''|カウンター|<br>Kauntā|lit. "Counter"}}
*'''Strike Raid:''' Also translated as '''Strike Judgement''' in KHII. Sora throws his Keyblade at the enemy four times, with a fifth and final throw being more powerful to the point of sending the target flying into the air.
|2
 
|Strike back after parrying an enemy blow. Successful counterattacks restore MP.
*'''Upper Slash:''' While assaulting his foe on the ground, Sora hits them with a powerful upward swing, leaving them open to aerial combos.
|'''Sora:''' LV 24<ref name="Sword"/> / LV 18<ref name="Rod"/> / LV 21<ref name="Shield"/>{{KH}}<br>'''Sora:''' LV 15<ref name="Sword"/> / LV 45<ref name="Shield"/> / LV 57<ref name="Rod"/>{{FM}}
 
|-
*'''Vicinity Break:''' Unleashes a powerful spinning attack when surrounded.
|{{nihongo|'''[[Combo Master]]'''|コンボマスター|<br>Konbo Masutā}}{{KHHD}}
 
|3
*'''Zantetsuken:''' A combo finisher that has Sora bring back his blade before dashing past his foes for an impossibly fast strike, dealing massive damage to all unfortunate to be caught in the line of fire. He can also use this as a counterattack to catch a foe who has been staggered from having their attack blocked.
|Deliver combo attacks even if attacks do not land.
 
|'''Sora:''' LV 50<ref name="Sword"/> / LV 54<ref name="Shield"/> / LV 55<ref name="Rod"/>{{KHHD}}{{fact}}
*'''Salvation:''' Sora charges his Keyblade for a moment with light magic and then quickly releases it around himself, forming a wave of light and large light pillars coming from crystals also made from it. This move also heals Sora while performed.
|-
 
|{{nihongo|'''[[Combo Plus]]'''|コンボプラス|<br>Konbo Purasu}}
*'''Break Time:''' Sora tosses his Keyblade upwards on the air, then starts spinning on the air alongside three blue orbs above him that emit blue light at him, after a few moments Sora will strike a slick pose, which will either have the same effect as Curaga, restore stamina or fully recharge link gauges for his own Dream Eaters. This move leaves Sora vulnerable for a noticeable amount of time, however, leading into it not being used much (If at all) against foes comparable to him in power or higher unless Sora has enough free time for it.
|1
 
|Extends ground combo attack by one step. Equip more to extend it further.
*'''Shadowbreaker:''' Sora spins on the air swirling his Keyblade while it is being enhanced by darkness, then once more but with light instead.
|'''Sora:''' LV 9<ref name="Sword"/> / LV 42<ref name="Shield"/> / LV 66<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 72<ref name="Sword"/> / LV 75<ref name="Shield"/> / LV 78<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 84{{KH}}<br>'''Sora:''' LV 96{{KH}}<br>'''Sora:''' LV 21<ref name="Sword"/> / LV 63<ref name="Shield"/> / LV 87<ref name="Rod"/>{{FM}}<br>'''Sora:''' LV 66<ref name="Sword"/> / LV 87<ref name="Shield"/> / LV 93<ref name="Rod"/>{{FM}}<br>'''Sora:''' LV 93<ref name="Sword"/> / LV 96<ref name="Shield"/> / LV 99<ref name="Rod"/>{{FM}}<br>'''Sora:''' Complete the [[Phil Cup]] alone{{FM}}
 
|-
*'''Icebreaker:''' Sora spins on the air swirling his Keyblade while it is enhanced by ice, then once more but with fire instead.
|{{nihongo|'''[[Air Combo Plus]]'''|エアコンボプラス|<br>Ea Konbo Purasu}}
 
|1
|-|Magic=
|Extends aerial combo attack by one step. Equip more to extend it further.
 
|'''Sora:''' LV 27<ref name="Sword"/> / LV 57<ref name="Shield"/> / LV 60<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 75<ref name="Sword"/> / LV 78<ref name="Shield"/> / LV 75<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 72<ref name="Sword"/> / LV 93<ref name="Shield"/> / LV 24<ref name="Rod"/>{{FM}}<br>'''Sora:''' LV 96<ref name="Sword"/> / LV 99<ref name="Shield"/> / LV 45<ref name="Rod"/>{{FM}}
*'''Aeroga:''' Sora can conjure a barrier of wind currents around himself, halving any damage he receives while this is active. Aeroga also inflicts damage to anyone that gets near Sora while it's active, acting as not only a defensive barrier but an offensive one as well. He can also use this to instead create a wind vortex that blows away his enemies while dealing damage in the process, also creating a small gust of wind for him to bounce on for Flowmotion techniques.
|-
 
|{{nihongo|'''[[Critical Plus]]'''|クリティカルアップ|<br>Kuritikaru Appu|lit. "Critical Up"}}
*'''Tornado:''' Sora creates a tornado, which he telekinetically aims to grab opponents with it for a while until it vanishes.
|3{{KH}}<br>2{{FM}}
 
|Increases odds of dealing critical damage. Equip more to boost effect.
*'''Balloonga:''' A spell introduced in Dream Drop Distance. Sora summons a large balloon that when it bursts on contact with a target, releases more balloons for additional damage. The large balloon has a high chance of stunning the foe, with the smaller ones having a less but still has a chance to stun the target.
|'''Sora:''' LV 48<ref name="Sword"/> / LV 51<ref name="Shield"/> / LV 21<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 78<ref name="Sword"/> / LV 69<ref name="Shield"/> / LV 69<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 90{{KH}}<br>'''Sora:''' LV 84<ref name="Sword"/> / LV 48<ref name="Shield"/> / LV 96<ref name="Rod"/>{{FM}}<br>'''Sora:''' LV 99<ref name="Sword"/> / LV 75<ref name="Shield"/> / LV 100<ref name="Rod"/>{{FM}}<br>'''Sora:''' Complete the [[Hercules Cup]] alone{{FM}}<br>'''Tarzan:''' Default<br>'''Aladdin:''' Default<br>'''Peter Pan:''' Default<br>'''Beast:''' Default
 
|-
*'''Blizzaga:''' A powerful ice spell that fires a shard of ice that pierces foes, fragmenting like shrapnel and dealing several ticks of damage to foes it passes through.
|{{nihongo|'''[[Slapshot]]'''|スラップショット|<br>Surappushotto}}{{FM}}
 
|1
*'''Ice Barrage:''' Sora creates a large sharp chunk of ice right below an opponent.
|Rapidly strike enemies ahead of you. Occasionally deals critical damage.
 
|'''Sora:''' LV 12<ref name="Sword"/> / LV 6<ref name="Shield"/> / LV 69<ref name="Rod"/>{{FM}}
*'''Deep Freeze:''' Sora chills the air nearby him to freeze opponents that get too close to him.
|-
 
|{{nihongo|'''[[Sliding Dash]]'''|スライドダッシュ|<br>Suraido Dasshu|lit. "Slide Dash"}}{{FM}}
*'''Curaga:''' A healing spell that brings Sora and nearby allies back to full health, reviving them if they had recently fallen to enemy attacks.
|1
 
|Rush and strike a distant enemy.
*'''Firaga:''' Sora shoots out a ball of fire that sets his enemies ablaze. Alternatively, this becomes a rotating ring of fire centered around him that incinerates nearby enemies.
|'''Sora:''' LV 6<ref name="Sword"/> / LV 39<ref name="Shield"/> / LV 51<ref name="Rod"/>{{FM}}
 
|-
*'''Firaga Burst:''' Sora creates a big flaming orb above himself, which will then emit homing balls of fire to the opponents downwards.
|{{nihongo|'''{{c|Vortex|ability}}'''|ヴォルテックス|<br>Vorutekkusu}}
 
|1
*'''Mega Flare:''' Sore fires a large ball of fire that does an extremely wide explosion when it lands.
|Close the distance to nearby enemies with this powerful spinning attack.
 
|'''Sora:''' LV 12<ref name="Sword"/> / LV 45<ref name="Shield"/> / LV 57<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 57<ref name="Sword"/> / LV 78<ref name="Shield"/> / LV 84<ref name="Rod"/>{{FM}}
*'''Graviga:''' Sora manipulates gravity to either lift enemies into the air and leaving them vulnerable or to crash flying enemies into the ground where they can be more easily dealt with. Also, some variations of the spell deal damage based on how much of the opponent's health is remaining, dealing more damage to topped off foes than weakened foes.
|-
 
|{{nihongo|'''[[Aerial Sweep]]'''|エリアルスイープ|<br>Eriaru Suīpu}}
*'''Zero Graviga:''' Sora creates a zero-gravity field that sends enemies drifting in the air where they lose health the longer they remain in it, and may also be confused when Sora takes advantage of their vulnerability to strike them, forcing them to spin far more in the air.
|2
 
|Leap at an airborne enemy and strike a mighty blow.
*'''Magnega:''' Sora creates a vortex of magnetic force that draws in his enemies and deals continuous damage in the process. Trapped in a tight group, Sora is free to attack foes who are restrained in this manner.
|'''Sora:''' LV 30<ref name="Sword"/> / LV 60<ref name="Shield"/> / LV 27<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 60<ref name="Sword"/> / LV 84<ref name="Shield"/> / LV 36<ref name="Rod"/>{{FM}}
 
|-
*'''Reflega:''' Sora creates a powerful defensive barrier around him that completely nullifies incoming attacks. If it successfully blocks an attack, the barrier unleashes a spray of light as it disperses it, dealing damage to all foes nearby. Sora can repeatedly use this spell in the face of extremely fast or powerful blows to protect himself, but doing so drains his magic, which can leave him unable to use spells for a while.
|{{nihongo|'''[[Blitz]]'''|ファイナルブレイク|<br>Fainaru Bureiku|lit. "Final Break"}}
 
|3{{KH}}<br>2{{FM}}
*'''Stopga:''' Sora stops time around his foes, rendering them incapable of action and leaving him to attack them as much as he pleases within the duration of the spell. Currently only available to Sora in '''KH1, Chain of Memories, and Dream Drop Distance.'''
|Strike enemies ahead of you with a powerful finishing combo.
 
|'''Sora:''' LV 18<ref name="Sword"/> / LV 33<ref name="Shield"/> / LV 63<ref name="Rod"/>{{KH}}<br>'''Sora:''' LV 33<ref name="Sword"/> / LV 60<ref name="Shield"/> / LV 78<ref name="Rod"/>{{FM}}
*'''Thundaga:''' Sora calls down lightning bolts from the sky to strike his foes.
|-
 
|{{nihongo|'''[[Hurricane Blast]]'''|ハリケーンピリオド|<br>Harikēn Piriodo|lit. "Hurricane Period"}}{{FM}}
*'''Warp:''' A spell that allows Sora to generate a spatial anomaly that sucks enemies in and erases them from existence.
|2
 
|From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below.
*'''Waterga:''' Summons a barrier of Water around Sora before either exploding or shoots out as a ball of water that homes in on the target. Its initial form as a barrier also allows it to repel projectile attacks away from Sora.
|'''Sora:''' LV 27<ref name="Sword"/> / LV 51<ref name="Shield"/> / LV 18<ref name="Rod"/>{{FM}}
 
|-
*'''Sparkga:''' Sora summons three-light crystals above himself, which then quickly spin forming three rings of rainbow-colored light that damages opponents.
|{{nihongo|'''[[Ripple Drive]]'''|リップルドライヴ|<br>Rippuru Doraivu}}{{FM}}
 
|3
*'''Faith:''' Similar to Salvation, Sora summons six pillars of light around himself, which then quickly spin outwards to damage opponents. This move also heals Sora while performed.
|Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value.
 
|'''Sora:''' LV 39<ref name="Sword"/> / LV 69<ref name="Shield"/> / LV 12<ref name="Rod"/>{{FM}}
*'''Sleepga:''' Sora emits a mist from the top of his Keyblade as a swift wave around him, those caught in it besides Sora fall sleep.
|-
 
|{{nihongo|'''[[Stun Impact]]'''|スタンインパクト|<br>Sutan Inpakuto}}{{FM}}
*'''Mini:''' Sora emits a shockwave from his Keyblade, those caught in it are reduced to sizes small enough for Sora being able to damage them by just walking over them.
|2
 
|Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious.
*'''Blackout:''' Sora emits a shockwave from his Keyblade, those caught in it are rendered blind for a while.
|'''Sora:''' LV 51<ref name="Sword"/> / LV 18<ref name="Shield"/> / LV 6<ref name="Rod"/>{{FM}}
 
|-
*'''Time Bomb:''' Sora uses magic to put a timer on the opponent, after a few seconds it will each 0, making them explode.
|{{nihongo|'''[[Gravity Break]]'''|グラビティブレイク|<br>Gurabiti Bureiku}}{{FM}}
 
|2
*'''Bind:''' Sora emits a shockwave from his Keyblade, those caught in it are stunned, rendering them unable to move from the place they currently are for a while, they can still do attacks from there, however.
|Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP.
 
|'''Sora:''' Complete the [[Hercules Cup]] time trial
*'''Confuse:''' Sora emits a shockwave from his Keyblade, those caught in it are confused for a moment, turning into attacking their own allies (If any, otherwise just attacking without aiming properly) instead of Sora.
|-
 
|{{nihongo|'''[[Zantetsuken]]'''|ザンテツケン|<br>Zantetsuken}}{{FM}}
*'''Poison:''' Sora emits a shockwave from his Keyblade, those caught in it are poisoned, eventually losing health from it.
|2
 
|Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy.
*'''Vanish:''' Sora emits light from his Keyblade to himself, which then turns him very transparent to the point he is not easy to be seen.
|'''Sora:''' Defeat the [[Kurt Zisa]]
 
|-
*'''Fire Raid:''' Sora throws his Keyblade while it is fire-enhanced.
|{{nihongo|'''[[Rocket]]'''|グーフィーロケット|<br>Gūfī Roketto|lit. "Goofy Rocket"}}
 
|1
*'''Blizzard Raid:''' Sora throws his Keyblade while it is ice-enhanced.
|Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.]
 
|'''Goofy:''' LV 9
*'''Thunder Raid:''' Sora throws his Keyblade while it is electricity-enhanced.
|-
 
|{{nihongo|'''[[Goofy Charge|Charge]]'''|グーフィーアタック|<br>Gūfī Atakku|lit. "Goofy Attack"}}
*'''Gravity Raid:''' Sora throws his Keyblade, those hit by it also get Graviga summoned on them.
|2{{KH}}<br>1{{FM}}
 
|Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.]
*'''Stop Raid:''' Sora throws his Keyblade, those hit by it get their own time stopped.
|'''Goofy:''' LV 15
 
|-
*'''Judgment:''' Sora throws his Keyblade similarly to Strike Raid once, but the Keyblade will constantly aim to the target(s) for a while.
|{{nihongo|'''[[Goofy Tornado|Tornado]]'''|グーフィートルネド|<br>Gūfī Torunedo|lit. "Goofy Tornado"}}
 
|2
*'''Reflect Raid:''' Sora throws his Keyblade, with each thing it hits, the Keyblade will duplicate into three, which can also do the same and so on, after a moment they will just vanish and the Keyblade goes back to Sora.
|Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.]
 
|'''Goofy:''' LV 21
*'''Firaga Break:''' Sora summons an explosion of flames in front of him.
|-
 
|{{nihongo|'''[[MP Gift]]'''|MPギフト|<br>MP Gifuto}}
*'''Aqua Splash:''' Sora fires a stream of melted ice to attack.
|3
 
|Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP.]
*'''Shock Impact:''' Sora emits a wave of energy, those caught in it are damaged and may also get their time stopped.
|'''Goofy:''' LV 30{{KH}}<br>'''Goofy:''' LV 42{{FM}}
 
|-
*'''Quake:''' Sora hits the floor with his Keyblade, forming a shockwave and an earthquake.
|{{nihongo|'''[[Evolution]]'''|エボリューション|<br>Eboryūshon}}{{FM}}
 
|3
*'''Terror:''' Sora summons a ball of darkness that haunts opponents, striking them in fear, this move works on Heartless, which are devoid of a mind.
|Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.]
 
|'''Goofy:''' LV 30{{FM}}
*'''Synchro:''' Sora turns the health of other opponents the same as the one of the specifically selected targets.
|-
 
|{{nihongo|'''[[Raging Boar]]'''|ストーミングボア|<br>Sutōmingu Boa|lit. "Storming Boar"}}
*'''Teleport:''' Sora can instantly teleport behind an opponent.
|2
 
|Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.]
*'''Raging Storm:''' Sora surrounds himself with three pillars of fire.
|'''Tarzan:''' Default
 
|-
'''Grand Magic'''
|{{nihongo|'''[[Asp's Bite]]'''|レイジングアスプ|<br>Reijingu Asupu|lit. "Raging Asp"}}
 
|2
'''(KH3D, KHIII)'''
|Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.]
 
|'''Tarzan:''' Default
Special stronger variations of certain spells, instead of ending with "-ga", they end with "-za" or "-ja" in name, unlike other magic spells, they can't be used constantly.
|-
 
|{{nihongo|'''[[Healing Herb]]'''|大自然のいやし|<br>Daishizen no Iyashi|lit. "Nature's Healing"}}
*'''Firaza:''' Sora fires a ball of fire, it does a wide explosion of flames on impact, similarly to Mega Flare.
|3
 
|Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.]
*'''Blizzaza:''' Sora fires a chunk of ice, which on impact, it will expand with noticeably longer spikes than what Blizzaga would, also freezing the target hit by the main chunk.
|'''Tarzan:''' Default
 
|-
*'''Thundaza:''' Sora summons electrical pillars around himself, after that they will crash into each other, forming a wide electrical explosion.
|{{nihongo|'''[[Wind Armor]]'''|大気の守り|<br>Taiki no Mamori|lit. "Atmospheric Defense"}}
 
|3
*'''Aeroza:''' A stronger variation of the offensive Aeroga, Sora summons on the current location of a target a wide whirlwind with three tornados around its epicenter.
|Protect yourself with a cloak of air. [Defense skill. Cost: 1 MP.]
 
|'''Tarzan:''' Default
*'''Waterza:''' Sora fires a large ball of water that on impact does a wide explosion of water.
|-
 
|{{nihongo|'''{{c|Crescent|ability}}'''|クレセントムーン|<br>Kuresento Mūn|lit. "Crescent Moon"}}
*'''Curaza:''' An even stronger variation of Curaga, holds an even wider range and heals the user and allies back to peak (Cuisine-only).
|2
 
|Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.]
*'''Zero Graviza:''' An even stronger variation of Zero Graviga, at which Sora creates an anti-gravitational orb above himself that pulls drifting foes towards it for continual damage, similarly to Magnega, unlike other Grand Magic spells, Sora's use of this spell started in KH3D.
|'''Aladdin:''' Default
 
|-
|-|Summons=
|{{nihongo|'''[[Sandstorm]]'''|ストームリーパー|<br>Sutōmu Rīpā|lit. "Storm Reaper"}}
 
|2
'''[http://www.khwiki.com/Summon (KHI, Chain of Memories, KHII, KHIII)]'''
|Strike at enemies while charging through them. [Special attack. Cost: 1 MP.]
 
|'''Aladdin:''' Default
When in need of extra help in a fight, Sora can call upon friends he made from other worlds to lend him a hand. These range from classic Disney characters like Simba, Genie, and Dumbo, to even Square Enix properties like Cloud Strife.
|-
 
|{{nihongo|'''[[Applause!]]'''|アプローズプリーズ|<br>Apurōzu Purīzu|lit. "Applause, Please"}}
*'''Ariel:''' Dives through the ground and up into the air while damaging enemies.
|1
 
|Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.]
*'''Bambi:''' Bambi bounces around the field and drops mana orbs that Sora can gather to refill his "mana gauge". It can also drop a special item for Sora after he defeats a certain number of enemies on the field.
|'''Jack Skellington:''' Default
 
|-
*'''Chicken Little:''' Can heal Sora, whistle to stun enemies and bring them closer to Sora similar to the Magnet spell, and throw baseballs at enemies to damage them.
|{{nihongo|'''[[Blazing Fury]]'''|怒りに燃える火炎|Ikari no Moeru Kaen|lit. "Flame Burning in Anger"}}
 
|2
*'''Cloud Strife:''' Performs a series of powerful slashes at the enemy.
|Blast enemies with scorching fire. [Special attack. Cost: Little MP.]
 
|'''Jack Skellington:''' Default
*'''Dumbo:''' Rides atop Dumbo and flies around the field, shooting jets of water from its trunk that can push back and damage the enemy.
|-
 
|{{nihongo|'''[[Icy Terror]]'''|恐怖に凍てつく吹雪|Kyōfu ni Itetsuku Fubuki|lit. "Blizzard Frozen with Fear"}}
*'''Genie:''' Summons Genie to shoot a multitude of magic beams at the enemy with various effects (such as hitting them with Thunder, Gravity, and Time effects. Could also use two or three spells of this at a time), or transform into his own Drive Forms and use his own versions of Sora's attacks from his Limit Form.
|2
 
|Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: Little MP.]
*'''Meow Wow:''' Bounces around the field while Sora rides atop, and finishes with a burst that releases all other Dream Eaters to drop onto enemies.
|'''Jack Skellington:''' Default
 
|-
*'''Mushu:''' Spits fireballs at the enemy from a distance while atop Sora's head.
|{{nihongo|'''[[Bolts of Sorrow]]'''|悲しみにふるえる雷|Kanashimi ni Furueru Kaminari|lit. "Thunder Trembling in Grief"}}
 
|3
*'''Peter Pan w/ Tinker Bell:''' For Peter Pan, he attacks enemies along with Sora while flying. With Tinker Bell, she continuously heals Sora and his allies in combat and can revive him back to full health should he fall in battle.
|Call lightning down to shock enemies. [Special attack. Cost: 1 MP.]
 
|'''Jack Skellington:''' Default
*'''Simba:''' Produces a powerful, damaging roar within a certain range from him and Sora. He can also be summoned while covered in flames, and attacks with a leap and roar with said flames.
|-
 
|{{nihongo|'''[[Ghostly Scream]]'''|自らにつぶされし魂|Mizukara ni Tsubusa Reshi Tamashī|lit. "Soul Crushed by Oneself"}}
*'''Stitch:''' Is able to shoot any incoming projectiles that may harm Sora as well as shooting enemies with his blaster, able to heal Sora or refill his MP gauge by licking the "screen" (somehow), and stun enemies with his ukelele. He can also move around the field to create forcefields that Sora can use to shock enemies with bolts of electricity.
|3
 
|Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.]
*'''Wreck-It Ralph:''' Can tackle foes and create blocks with lights on them that stuns any enemies caught in them.
|'''Jack Skellington:''' Default
 
|-
*'''Pegasus:''' Unlike other summons, Pegasus is summoned in the Ultimate Finish move of the Hero's Origin Formchange, at which Sora's Keyblade (Which was turned into a shield beforehand) transforms into a chariot pulled by Pegasus himself, allowing Sora to roam around in the air while riding it, striking opponents with Thunder magic for a while.
|{{nihongo|'''[[Spiral Wave]]'''|スパイラルウェイブ|<br>Supairaru Weibu}}
 
|1
|-|Link System=
|Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.]
 
|'''Ariel:''' Default
'''[http://www.khwiki.com/Link_System (KH3D)]'''
|-
 
|{{nihongo|'''[[Thunder Potion]]'''|サンダーポーション|<br>Sandā Pōshon}}
Sora can join one of his Dream Eaters to do a special technique ('''Link Attacks'''):
|3
 
|Use potions packed with Thunder power. [Special attack. Cost: 1 MP.]
*'''Meow Wounce:''' Sora rides on either Meow Wow, Flowbermeow, Meowjesty, or Catanuki to constantly slam on opponents, creating shockwaves of light.
|'''Ariel:''' Default
 
|-
*'''Roll Call:''' Sora runs on top of a ball-shaped variant form of Cera Terror, Drill Sye, Escarglow, or Tama Sheep to roll on opponents.
|{{nihongo|'''[[Cure Potion]]'''|キュアポーション|<br>Kyua Pōshon}}
 
|3
*'''Whirling Bronco:''' Sora rides a Cyber Yog or Yoggy Ram to ram and spin on opponents to attack, the spin being electric-based if used with a Cyber Yog, or fire-based instead if on a Yoggy Ram.
|Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.]
 
|'''Ariel:''' Default
*'''Fly-By Knight:''' Sora grabs onto an Eaglider, Halbird, Komory Bat or Peepsta Hoo to ram on opponents on the air, also creating light shockwaves as it ends.
|-
 
|{{nihongo|'''[[Aero Potion]]'''|エアロポーション|<br>Earo Pōshon}}
*'''Hammer Throw:''' Sora grabs Pricklemane from the tail and swings it around to attack.
|3
 
|Use potions packed with Aero power. [Defense skill. Cost: 1 MP.]
*'''Flame Thrower:''' Sora tosses a Hebby Ripp or Sudo Neku while it is on a wheel shape with its own body, spinning around and dealing fire attacks.
|'''Ariel:''' Default
 
|-
*'''Decussation:''' Sora and Chef Kyroo, Lord Kyroo, Sir Kyroo or Ryu Dragon team up together to do quicks slashes at the opponents, moving so fast they leave afterimages while doing it, the finishing blow also being fire-enhanced if performed with Ryu Dragon.
|{{nihongo|'''[[Hummingbird]]'''|スラストラッシュ|<br>Surasuto Rasshu|lit. "Thrust Rush"}}
 
|2
*'''Poison Dash:''' Toximander forms a wide poisonous floating bubble that Sora rides on top, moving it around to absorb enemies in it, after a while or when Sora desires it will explode, doing damage to those caught in it and nearby.
|Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.]
 
|'''Peter Pan:''' Default
*'''Water Blaster:''' Sora grabs Fin Fatale or Fishbone to aim from it a stream of water at opponents.
|-
 
|{{nihongo|'''[[Time-Out]]'''|ストップモーション|<br>Sutoppu Mōshon|lit. "Stop-Motion"}}
*'''Bubble Blaster:''' Sora grabs Tatsu Steed to aim from it bubbles to attack, this move also has a chance of trapping a foe in a bubble, which will then shortly after the burst, doing even more damage.
|4
 
|Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.]
*'''Paw Groove:''' Sora and Necho Cat or Frootz Cat dance, creating sound shockwaves around themselves to attack.
|'''Peter Pan:''' Default
 
|-
*'''Equestrian Raid:''' Sora rides on Electricorn, Pegaslick, or Thunderaffe, charging at opponents, also being electrically enhanced if used with Electricorn.
|{{nihongo|'''{{c|Storm's Eye|ability}}'''|ウインドフィールド|<br>Uindo Fīrudo|lit. "Wind Field"}}
 
|3
*'''Swing Fling:''' Kooma Panda, Ursa Circus, Majik Lapin, or Me Me Bonny grab Sora from his feet, then swing him around to attack while Sora holds his Keyblade outwards.
|Wrap yourself in a protective whirlwind. [Defense skill. Cost: 2 MP.]
 
|'''Peter Pan:''' Default
*'''Belly Raid:''' Sora rides on top of Iceguin Ace, charging at opponents while leaving a trail of ice.
|-
 
|{{nihongo|'''[[Ferocious Lunge]]'''|フェロシアスランジ|<br>Feroshiasu Ranji}}
*'''Target Shot:''' Sora grabs and aims with Kab Kannon or KO Kabuto to fire bullets at enemies.
|2
 
|Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.]
*'''Trap Shot:''' Similar to Target Shot, Sora grabs and aims Staggerceps to fire bullets at enemies, unlike the previous one, the fewer bullets are fired per second, but if one lands on a target, it will become bound for a moment, turning unable to move from its current place, allowing Sora to then aim more easily.
|'''Beast:''' Default
 
|-
*'''Cure Sun:''' Sora and Wheeflower cast an orb on the air nearby them, completely healing Sora and allies back to his peak, eliminating negative status effects and also granting the ability to recover health if some are lost later by enhancing regenerative capabilities for a while.
|{{nihongo|'''[[Furious Bellow]]'''|フュリアスベロウ|<br>Fyuriasu Berou}}
 
|3
*'''Vacuum Ghost:''' Sora grabs Ghostabocky or Jestabocky to aim with its enemies for the Dream Eater to absorb with its mouth, after that it will bite what it was absorbed then spit it out, dealing dark-based damage to them.
|Knock out surrounding enemies with a raging bellow. [Special attack. Cost: 1 MP.]
 
|'''Beast:''' Default
*'''Berserker Bronco:''' Sora rides on top of Zoolephant or Beatalike to stamp on enemies.
|}
 
*'''Lucky Dice:''' Sora and Juggle Pup or R&R Seal toss a dice, depending on the results the following things can happen:
 
**'''Sora's Die:''' If the result is Sora, the result will backfire on Sora and allies, if-else, it will target the opponents.
**'''Dream Eater's Die:''' Six different things can happen depending on the face, the Dices may cast Firaga and Time Bomb, Blizzaga and freeze the ones cast to, cast Thundaga and bind the inflicted ones, cast Stop (A weaker and more basic variation of Stopga), cast Confuse or cast a Megalixir (which completely heals and refill magic back to his peak, while also removing any active negative status effects).
 
*'''Fire Blaster:''' Similar to Bubble Blaster, Sora grabs Tatsu Blaze to aim from it fire bubbles to attack, this move also has a chance of trapping a foe in a bubble, which will then shortly after the burst, doing even more damage.
 
*'''Poison Rain:''' Sora and Woeflower summon a poisonous rain, the rain will cause on all opponents the same effects as the Mini, Poison, Confuse or Slow spells for a while, while also losing a noticeable amount of health from the rain itself.
 
*'''Flame Raid:''' Sora rides on top of Tyranto Rex and rams on their opponents while also Tyranto Rex fires a breath of fire.
 
*'''Ice Raid:''' Similar to Flame Ride, Sora rides on top of Skelterwild and rams on their opponents while also Skeleterwild fires a breath of ice.
 
*'''Tail Groove:''' Exactly the same as Paw Groove, but with Ducky Goose or Drak Quack instead.
 
*'''Aura Raid:''' Sora rides on top of Aura Lion or Keeba Tiger to fire aura clones that are fire-enhanced of the Dream Eater to attack, Aura Lion can create up to three aura clones at once, while Keeba Tiger only one at a time, however, if another one is made, the first one vanishes, if it's used once more to call another one after reaching the limit, the aura clones vanish shortly after striking an opponent.
 
*'''Unwind:''' Sora jumps into Tubguin Ace's tub and [https://youtu.be/duPmriH4Wp0 starts spinning together with the tub itself to attack by ramming at opponents].
 
 
'''Dual Attacks:'''
Sora can work alongside two of his Dream Eaters at once to do alongside himself an even stronger special move, the move itself depends on which attributes of the respective participant Dream Eaters are used:
 
*'''Whomperstomp:''' Meow Wow, Flowbermeow, Meowjesty or Catanuki suck in the other ally Dream Eater into their mouth, after which the Dream Eater will grow to very large sizes, after which a far stronger variation of Meow Wounce is performed, creating even bigger light shockwaves and light pillars with each bounce.
 
*'''Comet:''' Sora and two Dream Eaters ride and summon a large fire-enhanced meteor to crash on the opponents
 
*'''Unison Rush:''' Sora glides alongside two Dream Eaters that try to follow his speed behind, then turning into a flying drill of beams that charges on the opponents as much as possible.
 
*'''Prism Light:''' Sora and two Dream Eaters charge a prism with light by firing beams of such at it, after that it will explode, firing homing rainbow-colored beams to attack in all directions.
 
*'''Trinity Limit:''' Unlike the other original variation with Donald and Goofy, Sora and two Dream Eaters charge an orb with light between them, then Sora slashes it, unleashing a wide wave of light magic to all directions to attack.
 
*'''Ragnarok:''' Unlike the original variation with Sora by himself, Sora and two Dream Eaters summon a glyph below themselves, after which they will start spinning towards each other while doing so they will become covered in light and fire homing beams of light at all directions.
 
|-|Limits and Team Attacks=
 
'''[http://www.khwiki.com/Limit (KHII,] [https://www.khwiki.com/Situation_Command#Team_Attacks KHIII)]'''
 
Powerful combination attacks Sora can use when working alongside his friends, they deal immense damage and are extremely helpful in a pinch, but they can only be performed with others, and even then only after enough time is spent in combat. Some noteworthy limits include:
*'''Trinity Limit:''' A Limit used alongside Donald and Goofy, in which they release two orbs of light that enter Sora's Keyblade. After a series of somersaults, flips, and leaps, Sora then plunges his Keyblade into the ground, engulfing his surroundings in purifying light, dealing massive damage to all foes nearby. In Kingdom Hearts ll, this limit has two forms: One with Sora, Donald, and Goofy. And one with Sora by himself.
**'''Team Version:''' The team version is where Sora, Donald, and Goofy are present. Here they can perform three attacks:
***'''​Major Drive:''' Sora and Donald support Goofy into using his shield to fire a large amount of Drive Orbs to the opponents at once.
***'''Ultima:''' Sora and Goofy support Donald in summoning a barrage of firework explosions around themselves.
***'''Break:''' Donald and Goofy support Sora slashing opponents on the air together.
****'''Trinity Light:''' After the trio has done their attacks, they then stand in a triangle formation and all raise their weapons in the air where they summon a surge of powerful energy that attracts and damages noticeably the opponents caught in it.
**'''Solo Version:''' The solo version of the limit is where Sora performs the break attack by himself, dealing 10 hits with the first 9 building up to the 10th and final attack that deals higher damage.
*'''Eternal Session:''' A Limit used alongside [[Riku]]. The attack begins with '''Session''', in which Sora and Riku perform a rapid flurry of Keyblade strikes. Afterward, they then stab foes as part of the '''Last Saber''' attack and blast them with dark orbs as part of the '''Dark Cannon''' attack. In the next phase of the attack, they turn their backs to one another and attack with '''Master Hearts''', coating their Keyblades in energy while rapidly slashing at anyone nearby and '''XIII Blades''', summoning thirteen magic swords around them while spinning around like buzzsaws, tearing apart their enemies while remaining on the move. Finally, they end the attack with '''All's End''', tossing their Keyblades on either side of their foes which proceed to release a barrage of Light Energy and Dark Energy blasts, dealing massive damage in the process.
*'''Fantasia:''' Donald floats on the air, creating firework explosions (Comet), helping Sora stunning opponents, after a while, Donald will finish it using Comet Rain, which involves a barrage of fireworks explosions across a wide space around him.
*'''Flare Force:''' Donald rides Sora's back, at which he constantly summons homing firework rockets to the opponents, which explode on impact, after a while, Donald finishes it with Megaduck Flare, firing constantly homing rockets to the opponents, leaving them stunned enough for Sora to help by attacking them. Alternatively, Donald can teleport to the side of Sora to then summon quickly homing rockets to the opponents.
*'''Donald Meteor:''' Alongside Donald summons a barrage of meteors to attack.
*'''Tornado Fusion:''' Sora and Goofy spin around together, dealing damage to enemies on their path.
*'''Teamwork:''' Sora and Goofy throw their weapons together, turning into a pair of light-bladed saws in the process, at the end of it, Sora lifts Goofy and then Goofy goes flying, charging to the opponents on his path, which he can also aim.
*'''Goofy Bombardier:''' Sora and Goofy jump upwards together, then Sora grabs Goofy and throws him downwards, creating an explosion on impact.
*'''Trinity Guard:''' Sora and Donald support Goofy in striking opponents with his fire-enhanced shield by charging at opponents.
*'''Howling Moon:''' Sora and Beast do shockwaves together, finishing with a howl that creates pillars of light around themselves.
*'''Overdrive:''' Sora and Auron slash at opponents on the air, finishing with each other using their own swords together to create a wide tornado.
*'''Dragonblaze:''' Sora, Mulan, and Mushu charge at opponents with fire, finishing with Mushu firing balls of fire that land on the opponents, creating a burst of fire.
*'''Trick Fantasy:''' Sora and Aladdin slash at opponents together in quick combinations, finishing with them jumping from each other on the air to slash even more the opponents.
*'''Applause, Applause:''' Sora and Jack Skellington spin together in a dancing fashion, sending energy balls alongside ghosts and bats to attack, finishing with powerful ghosts and bats surround the duo, as Jack sends Sora flying into the air, releasing sparklers when he lands.
*'''Treasure Isle:''' Jack Sparrow summons a chest which Sora opens, of which a magnetic white orb comes out, pulling in enemies for Sora and Jack to easily hit, finishing with Jack inserting a bomb in the chest as Sora closes it, closing opponents within the explosion for a noticeable amount of damage.
*'''Never Fear:''' An alternate team attack alongside Jack Sparrow, which allows Sora and Jack to slash opponents by spinning while floating on the air, finishing with Jack dropping upwards a lot of bombs, which both strike outwards to hit as many opponents as possible with their explosions.
*'''King's Pride:''' Sora (In Pride Lands form, a lion) and Simba spin together to attack enemies and charge on the air towards them, finishing with both of them doing a roar that also extends light pillars around them.
*'''Complete Compilement:''' Sora and Tron summon a disk platform with keyboards which they ride, doing system commands to summon blocks to attack or electric shockwaves, finishing by summoning a homing variant of the blocks, spinning violently at targets for a while.
*'''Neverland:''' Sora and Peter Pan slash together at enemies while remembering their past adventures.
*'''Ohana!:''' Sora [[Breaking the Fourth Wall|breaks the fourth wall]] by entering the in-game HUD alongside Stitch to strike opponents from there.
*'''FPS Mode:''' Sora and Chicken Little toss balls and firecrackers at the opponents.
*'''Sonic Rave''', '''Strike Judgement''', '''Final Arcana''', '''Infinity''': Thanks to Genie's Drive Forms copying the limits of Sora's Limit Form, together they can do variations from the original moves together, constantly using bursts of magic to attack.
*'''Heroic Swing:''' Hercules grabs Sora from his feet and spins, creating a vortex of air while Sora also slashes opponents on their path, finishing by Hercules tossing Sora upwards, after which Sora does an explosion after landing just like Goofy Bombardier.
*'''Rocket Ruckus:''' Sora, Woody, and Buzz ride a rocket, which they use to charge constantly on the opponents, finishing by letting it go crash and explode on an opponent after jumping off from it.
*'''Tangled Twist:''' Sora, Donald, and Goofy are grabbed by Rapunzel's hair, which she alongside Flynn use to then toss them upwards, each one of them (Sora, Donald, and Goofy) creating an explosion on impact.
*'''Scream Strike:''' Sora, Donald, and Goofy team up with Sulley and Mike to do a wide roar that damages enemies, then Sora grabs Mike and throws him, sending him spinning to dash on opponents.
*'''Mighty Avalanche:''' Sora rides Marshmallow, letting him claw at opponents and summon sharp ice from the floor to attack.
*'''Interceptor Wing:''' Sora rides Baymax, striking enemies by either Sora using his Keyblade to fire magic projectiles or going close combat with Baymax, finishing with Baymax charging at the opponents quickly 3 times.
 
|-|Drive Forms=
 
'''[http://www.khwiki.com/Drive_Form (KHII)]'''
 
Sora's clothes can channel the power of his heart and amp his powers and abilities in different ways. The Drive forms also bring his health and mana back up to 100%, which can save him in certain critical times.
 
*'''Valor Form:''' A form that represents Sora's strength and courage, turning his clothes red and black upon activation. This form seals his ability to use magic but gives him an extra Keyblade to fight with and drastically increases his power and speed, effectively doubling the amount of damage he can deal in close combat. Consumes three of Sora's Drive bars.
 
*'''Wisdom Form:''' A form that represents Sora's skill with magic, turning his clothes blue and black. This form lowers his physical strength but drastically increases the power of his magic in addition to allowing him to fire energy blasts and glide along the floor at high speeds. It also consumes three of Sora's Drive bars.
 
*'''Master Form:''' A form that represents Sora's prowess in both physical and magical combat, turning his clothes yellow and black. This form combines the strengths of both Valor and Wisdom Form, allowing him to dual wield Keyblades, increasing his strength and speed, while also increasing the power of his magic. Consumes four of Sora's Drive bars.
 
*'''Final Form:''' Sora's ultimate Drive Form, representing Sora's completion after fully merging with [[Roxas]], turning his clothes white and black. His powers dramatically increase in every regard, allowing him to telekinetically control two Keyblades at once, drastically increasing his strength, speed, and magical prowess, and even allowing him to fly. Also, his Keyblades will automatically seek out and attack foes who approach Sora, allowing him to remain on the offensive as he dodges his foe's attacks. Consumes five whole Drive bars.
 
*'''Anti Form:''' A Drive Form that allows Sora to access augmented powers of his Heartless transformation. He loses his Keyblade and is cloaked in darkness while in this form. His attacks are feral and extremely quick, but somewhat weaker than normal. However, his Keyblade, magic, and items are sealed while using this form. He generally does not enter this form willingly and usually does so by accident while attempting to activate another Drive Form.
 
*'''Limit Form:''' A Drive Form that gives Sora access to the abilities that he lost during his time in Castle Oblivion, allowing him to access powerful attacks like Ars Arcanum and Ragnarok at will. It also uses neither of the team members and consumes four of Sora's Drive Bars.
 
While Sora in-game needs Donald and/or Goofy to access any Drive Form but Limit Form, this is a game mechanic for multiple reasons, among them Sora being able to stay in one during a cutscene with Donald and Goofy still being around, but most notably the first cutscene when they are introduced, Goofy is still around even after Sora uses Valor Form (Which Goofy is needed for per the Game Mechanics themselves).
 
 
|-|Formchanges=
 
'''[http://www.khwiki.com/Formchange (KHIII)]'''
 
An ability Sora has gained that allows him to change form and/or his Keyblade depending on its Keychain. Each form Sora takes emphasizes the abilities associated with it, as well as granting him new ways to combat his enemies through the forms his Keyblade changes into by charging his Keyblade by landing attacks on opponents.
 
*'''Second Form''': A form that allows Sora to utilize abilities he previously used in his previous adventures (KHI and KHII, similarly to the past Limit Form), and transforms his clothing to that of his Kingdom Hearts II outfit. All formchanges of this sort enhance magic recovery, Treasure Magnet and the amount of items enemies may drop when defeated.
 
**'''Formchanges of this family:''' Second Form (Kingdom Key Keychain, enhances Treasure Magnet), Second Form S (Starlight Keychain, enhances Magic recovery), Second Form M (Midnight Blue Keychain, enhances Blizzard magic), Second Form P (Phantom Green Keychain, enhances Thunder magic), and Second Form D (Dawn Till Dusk Keychain, enhances Fire magic).
**It's to be noted that beyond passive abilities, only Second Form S is actually different in the moveset in the third potential Ultimate Finisher (First two being Stun Impact then Sonic Blade), holding Ancient Light (Which involves Sora creating five columns of crisscrossing light around himself, after reaching him, they fuse into an attractional orb of a similar fashion to Zero Graviza (but wider) to strike the opponents with Keyblades that go into the epicenter (Which Sora absorbs)), instead of Ars Arcanum.
 
**'''Shotlocks:''' King of Hearts (All of the above but Starlight, fires a burst of homing magical projectiles), Ragnarok (All of the above but Starlight. fires homing streams of light), Blades of the Round (Starlight-only, fires homing spinning blades of light), Union Ragnarok (Starlight-only, exactly like Ragnarok, but the streams are blue instead of white)
 
*'''Guardian Form''': Emphasizes Sora's defensive abilities and techniques. It changes his outfit to that of a yellow color. All Formchanges of this sort enhances the Defender ability (Which allows getting noticeably less damage when low on health) and the ability to perform a forcefield around Sora when guarding for defensive purposes.
 
**'''Formchanges of this family:'''
 
***'''Counter Shield''' (Hero's Origin Keychain, grants/enhances the Defender ability): Allows Sora to turn his Keyblade into a shield, which can also be used offensively, the Ultimate Finisher involves Sora transforming his shield into a chariot pulled by Pegasus himself, allowing Sora to roam around in the air while riding it, striking opponents with Thunder magic for a while.
 
****'''Shotlocks:''' Drain Shock (Sora steals health from the foes by forcing them with magic to drop homing healing beams to Sora, also restoring some of his own health in the process), Atomic Deluge (Summons a meteor which Sora blocks with the shield, creating a lot of sparks that damage surrounding foes).
 
***'''Hunny Blasters''', '''Hunny Launcher''' (Hunny Spout Keychain, enhances the ability to gather food from the surroundings): Allows Sora to turn his Keyblade into twin arrow guns and assail enemies with homing honey projectiles (Hunny Blasters), then into a cannon to fire honey orbs at enemies, the Ultimate Finisher involves Sora firing a big bee made of honey from his cannon (Hunny Launcher-only), which then explodes into a lot of honey on impact.
 
****'''Shotlocks:''' Hunny Burst (Fires a burst of homing honey projectiles), Hunny Drizzle (Sora jumps above the opponent(s) and then fires hunny to them while spinning downwards, Hunny Blasters-only), Sweet Surprise (Launches a giant glob of honey that splits into many smaller homing honey projectiles).
 
***'''Boom Hammer''', '''Clock Drill''' (Classic Tone Keychain, enhances Magic recovery): Allows Sora to turn his Keyblade into a rocket-enhanced hammer (Boom Hammer), then into a drill (Clock Drill), the Ultimate Finisher involves Sora summoning a clock on the ground and inserts the drill into it, spinning the clock hands to 12:00 and then damaging any enemies caught in the clock.
 
****'''Shotlocks:''' Phantom Rush (Sora creates avatars that charge at targets repeatedly), Noise Flux (Sora warps around and flies at targets repeatedly by piercing them with his drill, constantly crossing portals).
 
*'''Strike Form''': Emphasizes Sora's physical techniques. Changes his outfit to a red color, similar to his Valor Drive Form. All formchanges of this sort allow Sora to immediately use the Combo Finisher after a single attack or more.
 
**'''Formchanges of this family:'''
 
***'''Hyper Hammer''', '''Drill Punch''' (Favorite Deputy, enhances the number of items an enemy may drop when defeated): Very similarly to Boom Hammer (Regarding Hyper Hammer), Classic Drill (Regarding Drill Punch) and even its Shotlocks (Ghost Horde to Phantom Rush and Drill Dive to Noise Flux), in usability, it makes itself different for focusing more on offensive tactics as it's far faster when attacking, but in exchange, Sora lasts noticeably longer to be able to cancel to defend himself, the Ultimate Finisher involves Sora turning the drill into a claw, of which a whip extends, grabbing a foe to then constantly slam it on the floor.
 
***'''Agile Claws''', '''Twin Yo-Yos''' (Happy Gear Keychain, enhances the power of the first use of Magic after a recharge and the quality of Drive Orbs dropped by opponents when defeated(If any)): Turns the Keyblade into a pair of claws that attach to his arms (Agile Claws), then into Yo-Yos with saw properties (Twin Yo-Yos), the Ultimate Finisher involves Sora expanding his Yo-Yos to rotate onto each other, creating a vortex of air that sucks then shreds the opponents caught by it.
 
****'''Shotlocks:''' Snakebite (Fires a burst of homing snake-like projectiles made of plasma), Warp Trick (Summons a bunch of portals around the opponents, which then spawns beams to attack them).
 
***'''Highwind''', '''Storm Flag''' (Wheel of Fate Keychain, enhances Water magic): Sora turns his Keyblade into a lance (Highwind), then into a long flag (Storm Flag), attacking opponents with slashes of light and air. The Ultimate Finisher involves Sora piercing the floor with his flag, then tentacles appear around him, attacking all opponents nearby.
 
****'''Shotlocks:''' Blade Storm (Fires a series of homing spinning wind blades toward targets), Flag Rampage (Sora does a lot of slashes with the Keyblade in Storm Flag form, slashing targets repeatedly with blades of wind in the process).
 
*'''Element Form''': Emphasizes Sora's magical abilities and long-range techniques. Changes his outfit to a blue color, similar to his Wisdom Drive Form. All formchanges of this sort enhance magic recovery and the power of magic spells.
 
**'''Formchanges of this family:'''
 
***'''Double Arrowguns''', '''Magic Launcher''' (Shooting Star Keychain, enhances Treasure Magnet by a very noticeable degree): Being the closest Formchange to the past Wisdom Form and very similar to Hunny Blasters (Regarding Double Arrowguns), Hunny Launcher (Regarding Magic Launcher) and even its shotlocks (Meteor Shower to Hunny Burst, Diving Barrage to Hunny Drizzle and Cluster Cannonade to Sweet Surprise), in usability it makes itself different for focusing more on abusing magic techniques, exchanging the potential of reducing the opponents' speed with honey for faster and attacks that have better homing properties, the Ultimate Finisher involves Sora using his cannon to fire a big orb of magic, which on impact does a wide explosion.
 
***'''Mirage Staff''' (Ever After Keychain, enhances Aero magic and the ability to automatically become invulnerable while casting Cure magic): Turns the Keyblade into a staff, which is used to attack using light magic, Sora can also create up to 4 light-based replicas of himself when dodging to then fire alongside them bursts of light magic at targets, which also charge the Formchange gauge quickly, allowing Sora to get access to other Formchanges quickly by switching Keychain, the Ultimate Finisher involves Sora summoning a long castle right below himself, which rotates upwards as it's being made, after which Sora, alongside two light-based replicas of himself, emit light magic from the top, emitting beams of light magic that rotate around Sora's surroundings.
 
****'''Shotlocks:''' Shimmering Drops (Just like the first shotlock of the Hero's Origin Keychain, Sora forces the opponents to drop health beams to himself, also healing him in the process), Spectral Rays (Sora creates light reflectors around himself, which then constantly redirect light beams that then bounce into the direction of the opponents, also holding homing properties).
 
*'''Blitz Form''': Emphasizes Sora's speed and movement. He changes his outfit to a green color. All formchanges of this sort grant Sora the ability to recover health and magic by walking or running and allow him to recover magic faster when it runs out.
 
**'''Formchanges of this family:'''
 
***'''Frying Pan''' (Grand Chef Keychain, enhances the cooking ability and grants the ability to potentially recover health while casting any magic spell, in proportion to the magic spent): Very similar to the Counter Shield Formchange, in usability it focuses less in defensive and more into offensive, but balanced between physical attacks and magic, attacking with fire-based moves instead of electric-based ones, its Ultimate Finisher involves Sora turning his shield into a big frying pan, which he then slams on the floor while it is covered in flames.
 
****'''Shotlocks:''' Steam Spiral (Fires homing fireworks to opponents), Fruit Crusher (Summons a bunch of big fruits that fall on Sora's shield, which then are shredded to fall on surrounding opponents to damage them (Similarly to Atomic Deluge).
 
***'''Nano Arms''' (Nano Gear Keychain, grants resistance to becoming stunned): Sora's Keyblade turns briefly into a rocket which he rides, does two rotations on the air with it, and then it transforms back into a sword of a different shape from the base form. Unlike other Formchanges, it constantly transforms into different things for Sora to attack with, a bladed Yo-Yo form to get close to the opponent by Sora pulling the string to pull himself to it (which can also be two instead to just slash in a rotational motion around Sora while being in the air), a hammer to slam on the ground that also creates a shockwave when landing, a drill to pierce enemies on the air and as the combo finisher a homing rocket punch that explodes on impact, Sora also gets claws on his arms to attack while dodging and can make a forcefield while blocking attacks, the Ultimate Finisher involves Sora summoning and entering a portal, of which a bunch more appear, together forming a spherical form, constantly expanding and retracting from them piercing black block-like streams, after that, another portal appears where Sora comes back.
 
****'''Shotlocks:''' Cubic Stream (Sends homing black block-like streams), Zone Connector (Quickly creates portals around an opponent, which then emit black block-like sticks that quickly expand to pierce the targets.
 
***'''Blizzard Claws''', '''Blizzard Blades''' (Crystal Snow Keychain, grants resistance to being frozen and enhances Blizzard magic): Blizzard Claws is very similar to the Agile Claws Formchange, but with the attacks enhanced by ice magic, Blizzard Blades, however, turns Sora's claws into blades on his hands and feet, which allows him to do very quick slashes enhanced by ice magic to the opponents. The Ultimate Finisher involves Sora tapping with one of his foots the floor, creating from there a big sharp structure of ice, which Sora quickly climbs and shatters, damaging all opponents nearby.
 
****'''Shotlocks:''' Diamond Dust (Sora fires homing spinning blades of ice to opponents), Frozen Crescents (Slashes at targets repeatedly with blades of ice).
 
*'''Rage Form''': A dark form Sora takes up that shrouds his entire being in darkness. It is reminiscent of that of his Anti Drive form but is activated when Sora is under a state of rampage fueled by anger. Unlike Anti-form, this form allows Sora to retain the use of his Keyblade. Additionally, Sora can also increase the force behind his attacks through an ability called "Riskcharge", though this causes damage to his being in turn, the Ultimate Finisher involves Sora covering his surroundings of darkness, after which he creates three orbs of darkness and spins alongside them, firing beams of magic at the opponents. Unlike other forms, this form has no Shotlock and also disables his use of conventional magic techniques and summoning while in use, and after being used it can't be canceled until it wears off or the Ultimate Finisher is used.
 
*'''Ultimate Form''': A special form Sora can take with the Ultima Weapon Keychain. Reminiscent of his Final Form, Sora can overwhelm his opponents with constant attacks of fast and powerful swipes of countless blades enhanced by the light that also possesses great range, in its Ultimate Finisher, Sora quickly summons a circle-shaped glyph above himself, which then constantly emits giant light-enhanced blades which Sora reflects from himself to hit all his surroundings, after which large pillars of light come from the borders of the glyph, quickly rotating and doing damage to all opponents on a very wide area until they vanish.
 
**'''Shotlock:''' Infinity Circle (Unlike other Shotlocks, Sora has to keep an eye on his target for a brief moment to use it (As it has no second shotlock available when not charged), after which Sora summons glyphs around himself after doing a quick jump then stands still on the air, then charges magical energy onto himself and fires it from his chest, devastating the surrounding area with an extremely wide wave of light magic).
 
|-|Cards=
 
'''[http://www.khwiki.com/Battle_card (Chain of Memories)]'''
 
Sora has unique cards obtained from the past opponents he has fought, granting the following abilities to him that are useful outside the mechanics of Castle Oblivion, all of which only work for a few moments and are activated automatically at the start of a fight unless stated otherwise:
 
*'''Large Body:''' Allows Sora to passively deflect conventional frontal attacks without taking damage.
 
*'''Fat Bandit:''' Allows Sora to deal more damage to opponents attacked from behind in the first moments of a fight.
 
*'''Bandit:''' Turns the first attack performed in a fight more powerful.
 
*'''Red Nocturne:''' Turns the power of Fire-based abilities more powerful.
 
*'''Blue Rhapsody:''' Turns the power of Ice-based abilities more powerful.
 
*'''Yellow Opera:''' Turns the power of Lightning-based abilities more powerful.
 
*'''Green Requiem:''' Enhances healing.
 
*'''Air Pirate:''' Prevents [[Power Nullification]] on the usage of items and also grants [[Invulnerability]] while using such.
 
*'''Gargoyle:''' Casts Vanish on Sora right at the start of the fight, turning him very transparent to the point he is not easy to be seen.
 
*'''Search Ghost:''' Sora will heal from each successful attack by draining the health of the opponent.
 
*'''Creeper Plant:''' Prevents [[Power Nullification]] on the usage of healing spells and also grants [[Invulnerability]] while performing such, similarly to Air Pirate.
 
*'''Neoshadow:''' Causes the opponents of Sora to eventually lose health without Sora having to do anything as if they were poisoned.
 
*'''Darkball:''' Prevents Sora from being victim of [[Information Analysis]].
 
*'''Jafar:''' Prevents [[Power Nullification]] on the usage of physical attacks and also grants [[Invulnerability]] while performing such, similarly to Air Pirate.
 
*'''Ursula:''' Halves damage taken from up to 5 magical attacks.
 
*'''Oogie Boogie:''' Allows Sora to passively recover health, also allowing for his Second Chance and Once More abilities working far more effectively if needed.
 
*'''Parasite Cage:''' Allows Sora to nullify a single attack, has to be manually used and can only be used once, fails if the target didn't perform an attack yet, to begin with.
 
*'''Darkside:''' Allows Sora to copy permanently a passive ability/skill of the target, fails if the target hasn't used one yet, to begin with, this card can only be used once.
 
The following cards have to be manually activated to take effect and can't be stacked (If Sora tries to use another one manually, the new one will replace the past one's effects). Just like other cards, their effects aren't permanent (With the only exception of Darkside's):
 
*'''Ansem:''' Enhances resistance to [[Information Analysis]] and also enhances resistance to [[Ice Manipulation]], [[Fire Manipulation]], and [[Electricity Manipulation]].
 
*'''Xemnas:''' Allows Sora to quickly protect himself with his Keyblade while being comboed after the second consecutive hit landed on him.
 
*'''Xigbar:''' Enhances the power of ranged attacks and resistance to ice, electrical, fire, and physical attacks.
 
*'''Xaldin:''' Casts Aero on Sora, covering him in a whirlwind of air that increases durability and harms opponents that get too close, the spell vanishes after Sora takes three hits.
 
*'''Vexen:''' Grants an extreme resistance to ice, a weakness to fire, and automatically revives Sora back from being defeated should that happen, the last-mentioned effect only works once.
 
*'''Lexaeus:''' Greatly enhances the power of a combo finisher, also granting an extreme resistance to ice and enhances resistance to physical attacks, but also grants a weakness to magical attacks, can be used after being activated up to 50 times.
 
*'''Zexion:''' All of Sora's attacks may confuse the opponent, turning the inflicted ones with this status to attack their own allies (If any), otherwise just trying to attack without aiming properly for a while, also enhancing resistance to fire, ice, electric and magical attacks, can be used after being activated up to 50 attacks.
 
*'''Saïx:''' Enhances the power of chained attacks (combos), while also enhancing resistances to fire, ice, electric and magical attacks, which can be used after being activated up to 20 attacks.
 
*'''Axel''': Prevents flinching from damage (unless the attack received is ice or water-based), also grants an extreme resistance to fire, can be used after being activated up to 10 times.
 
*'''Demyx:''' Drastically boosts the power of [[Ice Manipulation]] and [[Water Manipulation]], also granting an extreme resistance to such and enhancing magical and electric resistances.
 
*'''Luxord:''' Allows Sora to [[Power Nullification|nullify]] the move an opponent is doing by using any move that involves cards (See Keyblade Techniques, Magic, and Summons), can be used after being activated up to 15 times.
 
*'''Marluxia:''' Allows Sora to use a special technique twice in a row without having to use even more cards for such (Can be used up to three times), also enhances resistance to fire, ice, electric and magical attacks but also grants a weakness to physical attacks.
 
*'''Larxene:''' Increases Sora's movement speed and grants an extreme resistance to [[Electricity Manipulation]], but also a weakness to magical attacks.
 
*'''[[Roxas]]:''' Doubles the power of all of Sora's offensive moves, can be used after being activated on up to 20 attacks.
 
*'''Riku Replica:''' Allows Sora to reload back on his deck cards lost by using sleights.
 
'''Special Cards:'''
 
*'''Gold Card:''' Allows Sora to restore Premium Cards (special variations of regular cards that take less space on deck in exchange for normally only being usable once) back on his deck after use.
 
*'''Platinum Card:''' Passively [[Power Nullification|nullifies]] opposing attacks, effectively rendering Sora [[Invulnerability|invulnerable]] while it lasts (Works up to 20 attacks).
 
It's to be noted that physical, special, and other cards Sora can use to perform actions in a fight have been skipped here to avoid redundancy (See the Keyblade Techniques, Magic, and Summons sections of this page for more details on those instead).
 
 
|-|Flowmotion=
 
'''[http://www.khwiki.com/Flowmotion (KH3D, KHIII)]'''
 
While exploring the Sleeping Worlds, Sora gained the ability to utilize Flowmotion to freely use the environment to his advantage, allowing him to easily leap off walls, grind rails, leap to great heights, and move in other unconventional ways in order to catch their foes off guard and dodge attacks, all while being covered in a pink (blue in KHIII) aura.
 
*'''Wall Kick:''' The most basic technique to perform other Flowmotion moves, Sora can jump from walls to travel faster, he can also aim directly to a target to fly to it quickly.
 
*'''Shock Dive:''' Sora goes down to the floor and emits from his Keyblade a wide shockwave.
 
*'''Kick Dive:''' While performing a Wall Kick, Sora can perform this move, rotating constantly on the air to then finish it off by drilling downwards (KH3D) or just a simple dual fast Keyblade attack (KHIII).
 
*'''Buzz Saw:''' Sora spins around his opponent, the aura he emits restrains the opponent while being done, after which Sora can either fly out to do another Flowmotion technique, send the restrained opponent flying if it's too big (Blow-off), or perform a spinning attack that harms all surrounding opponents (Including the restrained one).
 
*'''Wheel Rush:''' Sora jumps from a cylindrical large vertical thing he has held to, then either pierce the opponent with his Keyblade (KH3D) or performs a spinning attack very similarly to Buzz Saw (KHIII).
 
*'''Sliding Dive:''' While sliding with Flowmotion, Sora can teleport from there to then quickly slash an opponent from behind.
 
|-|Attraction Flow=
 
'''[https://www.khwiki.com/Attractions (KHIII)]'''
 
A technique that allows Sora to summon with his Keyblade attractions as the name implies, which has the following variations:
 
*'''Pirate Ship:''' Sora summons a big Pirate Ship. While it won't move from where it was originally summoned, it can still rotate to tackle stuff in its path, while also constantly shooting homing [[Water Manipulation|water]] to its opponents.
*'''Mad Tea Cups: '''Sora summons teacups of his own size (One for himself, and two more for Donald and Goofy, three in total), which are then used to constantly tackle enemies on their path, finishing with the trie rotating onto each other, creating a lot of sparkles in the process to damage as many enemies as possible.
*'''Blaster Blaze:''' Sora summons a mecha which he, Donald and Goofy (If available) enter quickly, then is used to shoot [[Energy Manipulation|blasts of energy]] at the opponents.
*'''Splash Run:''' Sora summons a round boat alongside Donald and Goofy (If available), which is used to ram on opponents as much as possible, leaving a trail of water that stays right where it has passed. At the end of it, it goes back until when it started, leaving a big splash that damages opponents.
*'''Magic Carousel:''' Sora summons a carousel, which he, Donald, and Goofy (If available) ride along, constantly leaving sound waves around itself to catch opponents to then leave them helpless telekinetically by forcing them being hit constantly by even more sound waves.
*'''Big Magic Mountain:''' Sora summons a flying roller coaster, which he, Donald and Goofy (If available) ride along, shooting blasts of light to anything on their path constantly, with the finishing move being an even wider explosion of light magic.
 
|-|Passive Abilities=
 
Sora can also equip a variety of passive abilities to increase his overall fighting capabilities and provide additional protection during combat.
*'''Bind Block:''' Sora is protected from abilities that would root him in place, such as the Bind spell.
 
*'''Blindness Block:''' Sora is protected from abilities that would take away his ability to see, such as the Blind spell.
 
*'''Blizzard Screen:''' Sora has increased resistance against ice-based attacks.
 
*'''Confusion Block:''' Sora is protected from abilities that would render him delirious and confused, such as the Confuse spell.
 
*'''Damage Syphon:''' Sora can refill his Link Gauges as he takes damage, allowing him to use more special attacks with his Spirit allies.
 
*'''Dark Screen:''' Sora has increased resistance against dark-based attacks.
 
*'''Defender:''' Sora's defense increases as he becomes more and more injured.
 
*'''Fire Screen:''' Sora has increased resistance against fire-based attacks.
 
*'''Leaf Bracer:''' Sora is protected from all sources of damage ([[Invulnerability]]) while he's using one of the restorative Cure spells, such as Cure, Cura, and Curaga.
 
*'''Light Screen:''' Sora has increased resistance against light-based attacks.
 
*'''Mini Block:''' Sora is protected from abilities that would forcibly shrink him against his consent, such as the Mini spell.
 
*'''MP Rage:''' A portion of the damage Sora takes will be converted into MP, allowing him to cast more magic.
 
*'''Once More:''' Sora cannot be killed by a combo for as long as he was not already on his last legs before taking an attack, instead of being left critically injured but still able to fight and defend himself.
 
*'''Poison Block:''' Sora is protected from abilities that would poison him like the Poison spell.
 
*'''Second Chance:''' Sora will survive any attack that would otherwise kill him unless he is already on the verge of death before taking the attack.
 
*'''Scan:''' Sora can gauge the overall remaining fighting strength and health of his opponents.
 
*'''Sleep Block:''' Sora is protected from abilities that would put him to sleep against his consent, such as the Sleep spell.
 
*'''Slow Block:''' Sora is protected from time-slowing abilities such as the Slow spell.
 
*'''Stop Block:''' Sora is protected from the effects of time-freezing abilities like the Stop spell.
 
*'''Thunder Screen:''' Sora has increased resistance against electricity-based attacks.
 
*'''Waking Dream:''' Sora's Spirits will be able to survive attacks that would otherwise kill them for as long as they are not already on the verge of death.
 
*'''Water Screen:''' Sora has increased resistance against water-based attacks.
 
|-|Other Abilities=
 
*'''Superglide:''' Sora can glide in the air at high speeds.
 
*'''Mobile Action:''' Sora can perform spells and use items while moving, useful for defensive tactics.
 
*'''Dodge Roll:''' Sora can perform a special somersault that allows him to dodge attacks while being performed Sora has a degree of invulnerability.
 
**'''Slide Roll:''' A stronger variation of Dodge Roll, which also allows Sora to emit sparkles around himself to harm enemies on his way.
 
*'''Air Slide:''' Sora can dash on the air while also harming opponents on the way, useful for dodging while on the air, Sora can also go to a wall while performing this technique to perform Flowmotion techniques, Sora can use Air Slide up to 3 times consecutively.
 
*'''Sliding Sidewinder:''' Sora can cancel an Air Slide to perform a spinning attack.
 
*'''Aerial Recovery:''' If Sora is sent flying from an opposing attack taken, Sora can cancel momentum with this technique to avoid vulnerability.
 
*'''Payback Strike:''' After an Aerial Recovery, Sora can do a flurry of physical blows to attack his target.
 
*'''Block:''' Sora puts his Keyblade in front of himself to block attacks.
 
*'''Counter Slash:''' If Sora manages to block a physical attack, Sora can do a quick slash.
 
*'''Counter Impact:''' If surrounded after managing to block a physical attack, Sora does a spinning attack
 
*'''Counter Kick:''' If Sora manages to block a physical attack on the air, Sora goes to the target with a kick while being covered in magic that covers all of his body in drilling beams of light.
 
**While in-game only one of the three Counter abilities can be equipped at once, that's Game Mechanics.
 
***'''Final Blow:''' After performing one of the Counter moves, Sora can teleport back to the target that has been sent flying to keep comboing it.
 
***'''Risk Dodge:''' Should Sora's Block be broken; Sora can immediately dodge instead and perform a single Strike Raid to the opponent.
 
*'''Doubleflight:''' Sora can jump in the air.
 
*'''Aerial Dodge:''' Sora can do a spinning jump on the air that reflects projectiles, or alternatively perform a variation of Air Dash that leaves him with fewer vulnerability thanks to it lasting less time in exchange of potential distance to travel, which also reflects projectiles too.
 
*'''Top Condition:''' Sora starts every fight with health at peak (Cuisine-only).
</tabber>
----
----
===Other===
===Other===
'''Weaknesses:''' Can sometimes be too trusting, not skilled in unarmed combat (unless in Anti Form), though this is mitigated by his ability to summon his Keyblade back. If he doesn't have friends to amp him he grows weaker.
'''Note 1:''' For a more detailed list of Sora's abilities, see [http://www.khwiki.com/Abilities_(KH) here], [http://www.khwiki.com/Sleight here], [http://www.khwiki.com/Abilities_(KHII) here] and [http://www.khwiki.com/Deck_Command_(KH3D) here].


'''Note 2:''' Chain of memories abilities are not combat applicable as [https://youtu.be/X8rJI4EQHe8?t=665 they only work under the laws of Castle Oblivion] and not outside of it.


==Battle Records==
==Battle Records==

Revision as of 03:48, 21 January 2023


They can take your world. They can take your heart. Cut you loose from all you know. But if it's your fate... then every step forward will always be a step closer to home
~ Sora

My friends are my power.
~ Sora after pushing the boulder


Background

Sora is the main protagonist of the Kingdom Hearts Dark Seeker Saga series and is a playable character for most of the games. After his home world was consumed by darkness, sora, and his friends Riku and Kairi, were separated from each other and sent to different worlds. Luckily for Sora, he was chosen by the Keyblade and was considered its master, which he used to seal the keyholes of various worlds to protect them from the darkness consuming them.

Statistics

Key: Pre-Keyblade | Pre-Monstro Escape | Pre-Hollow Bastion | End of the World | Trinity Limit Sora

Tier: 10-B, 9-C with sword | 9-B, Higher with Special Abilities | 9-A, Higher with Special Abilities | High 8-C, Higher with Special Abilities | 8-B, Higher with Special Abilities

Name: Sora

Origin: Kingdom Hearts

Sex: Male

Age: 14 at the beginning

Classification: Human, Keyblade Wielder, Warrior of Light

Status: Alive up until defeating Riku at Hollow Bastion, momentarily Deceased upon releasing his heart (Sacrificed his heart to set Kairi's free, turning him into a heartless into Kairi brought him back to the light)

Alignment: Chaotic Good (Though his main goal throughout Kingdom Hearts is to find Riku and Kairi, he has shown to be one with good intentions and tries his best to be a real hero. Has gone out of his way to save several people and even sacrificed his own life to safe Kairi's)

Dimensionality: 3-D

Attack Potency: At least Wall level (Can throw crates hard enough to break them apart casually) | Mountain level+ (Can fight those who can harm him, his keyblade is considered comparable to the Trident in which Ursula with the trident had control over the seas to the point that she was warping all of it, with even Flounder noting the seas feel calm now due to Ursula's death)

Durability: At least Wall level | Mountain level+ (Could survive the collapse of Sköll's dimension, can tank Ursula's lightning)

Striking Strength: At least Wall Class | Mountain Class+

Lifting Strength: Peak Human (Can easily lift crates above his head and throw them) | Class M (Overpowered a gigantic beast made of solid stone while in his weaker lion form)

Travel Speed: Peak Human | Superhuman (Can keep up with party members like Simba and fight against Sabor), FTL with warp space (Can move fast enough to reach lasers before they cross a room)

Combat Speed: Peak Human | Massively Hypersonic, likely Relativistic, FTL Attack Speed (His beam can reach the moon in a second)

Reaction Speed: Peak Human | Massively Hypersonic (Can react consistently to lightning), likely Relativistic (Can dodge lasers, which was calculated at this)

Stamina: Very High (Fought 1000 heartless, and consistently has to fight heartless across every world he goes through rarely tiring from it)

Range: Standard Melee Range physically, Extended Melee Range with Keyblade, higher with Keyblade transformations, Planetary with Magic, Unknown with abilities like “Trinity Limit” (Can home in on enemies no matter how far he is. As long as he's aware of them it seems he can reach them, the distance of this, however, is unknown), Low Multiversal via Keyblade (Can travel to the Realms Between)

Intelligence: Possibly Genius combat-wise (Was capable of using tons of Keyblade abilities and magic spells while being completely self-taught, comparable in combat to full-on Keyblade masters. Can instantly learn moves from organization members from merely seeing them)


Powers and Abilities

Superhuman Physical Characteristics, Weapon Mastery (Skilled with the Keyblade), Sheer Will (Sora created Roxas, a nobody which requires a strong heart and will), Light Manipulation (Can use several light-based attacks as a warrior of light), Self-Sustenance (Type 1. Can breathe in space and underwater), Time Manipulation (Via stop spells), Flight (As shown in several boss fights]), Energy Manipulation, Elemental Manipulation (With Fire, Ice, Lightning, Wind, variations), Gravity Manipulation (With gravity spells), Summoning (Via the many summons he’s obtained), Magic, Telekinesis, Healing (With cure spells), Resurrection (Can resurrect himself with Tinker Bell, and willing himself back with the power of his friends) Possible Immortality (Type 8, Reliant on Kairi, implied that the light itself will keep his concept existing even when someone attempts to erase it)
Superhuman Physical Characteristics, Weapon Mastery (Keyblade Master-level fighter), Self-Sustenance (Type 1. Can breathe in space and underwater), Sheer Will (Sora created Roxas, a nobody which requires a strong heart and will), Time Manipulation & Resistance Negation (Via various stop spells including lethal frame which can affect people completely unaffected by regular stop spells), Flight (Via glide), Energy Manipulation, Elemental Manipulation (With Fire, Ice, Lightning, Wind, variations), Gravity Manipulation (Via gravity cards and Wight Knight card alters gravity to boost jumping abilities), Resurrection (With Vexen Card, Revives Sora automatically when his health reaches 0. However, only a small amount of health is restored), Summoning (Summons Donald, Goofy, Cloud, etc. with cards), Magic, Existence Erasure (Type 2. Warp erases targets from existence), Telekinesis, Healing (With cure spells, and White Mushroom Card, Restores some health every time Sora use a friend card), Invisibility (Via Gargoyle Card, makes Sora invisible and reduces Sora's chances of being hit), Life Absorption (Via Search Ghost Card, absorbs enemy HP when striking with attack cards), Passive Life Draining & Poison Manipulation (Via Neoshadow Card, Causes enemies' health to gradually drop), Statistics Amplification (With Shadow Card, Soldier Card, Fat Bandit Card, Bandit Card, Red Nocturne Card, Blue Rhapsody Card, Yellow Opera Card, Green Requiem Card, Wizard Card, Crescendo Card, Guard Armor Card, Hades Card, Maleficent-Dragon Card, Card Soldiers Card, Xigbar Card, Lexaeus Card, Saix Card, Demyx Card, Larxene Card, and Roxas Card), Statistics Reduction (Via Defender Card, Trickmaster Card, and Ursula Card), Power Mimicry (Via Darkside Card, copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play), Mind Manipulation (With Zexion Card, Causes attacks to confuse enemy at a certain rate), Possible Immortality (Type 8, Reliant on Kairi, implied that the light itself will keep his concept existing even when someone attempts to erase it. Though he likely lost this due to Namine messing with his memories), Power Nullification (Cards allow to nullify the technique of the opponent from being performed, and bypasses resistances with Luxord's card & Parasite Cage Card)
Superhuman Physical Characteristics, Weapon Mastery (Keyblade Master-level fighter), Sheer Will (Sora created Roxas, a nobody which requires a strong heart and will), Light Manipulation (Can use several light-based attacks as a warrior of light), Self-Sustenance (Type 1. Can breathe in space and underwater), Surface Scaling, Flight (As shown in several fights), Energy Manipulation, Elemental Manipulation (With Fire, Ice, Lightning, Wind, variations), Electromagnetic Manipulation (With magnet spells), Summoning (Shown here), Magic, Teleportation & Spatial Manipulation (Can warp through space when redirecting Xigbar’s shots), Telekinesis, Healing (With cure spells), Forcefield Creation & Attack Reflection (With reflect), Statistics Amplification (Has a number of transformations to use that increase his stats in a variety of ways), Power Mimicry (Could copy Xigbar or the Sniper Nobodies, raised his own "Power Level" to be above Lexaeus' during their fight, used the "learn" command to mimic Xaldin), Resurrection (Can resurrect himself with Tinker Bell), Possible Immortality (Type 8, Reliant on Kairi, implied that the light itself will keep his concept existing even when someone attempts to erase it), Damage Boost (Can restore his own mana by taking damage), Power Nullification (Undid Larxene's duplication, circumvented Xaldin's wind barrier, rose the doom counter against Marluxia and broke out of Zexion's pocket dimension), Darkness Manipulation and possible Rage Empowerment (Can call upon the darkness in his heart to enter Anti Form which use dark based attacks), Homing Attack (With trinity limit)
Superhuman Physical Characteristics, Weapon Mastery (Keyblade Master-level fighter), Sheer Will (Sora created Roxas, a nobody which requires a strong heart and will), Light Manipulation (Can use several light-based attacks as a warrior of light), Self-Sustenance (Type 1. Can breathe in space and underwater), Surface Scaling, Time Manipulation (Via various time related spells), Flight (Via glide), Energy Manipulation, Elemental Manipulation (With Fire, Ice, Lightning, Wind, variations), Gravity Manipulation (Via gravity spells), Summoning (Can summmon dream eaters. Can summon his keyblade back to him if someone attempts to disarm him), Magic, Telekinesis, Poison Manipulation(With poison block, and poison spells), Healing (With cure spells), Possible Immortality (Type 8, Reliant on Kairi, implied that the light itself will keep his concept existing even when someone attempts to erase it), Status Effect Inducement (Capable of inducing fear in his enemies, scramble their motor controls, blind them, put them to sleep, and shrink them down to miniscule sizes), Aura (With Flowmotion Sora puts his body in a purple aura that grants him easier mobility on traversing his surroundings in a variety of ways), Damage Boost (Can restore his own mana by taking damage)
Superhuman Physical Characteristics, Weapon Mastery (Keyblade Master-level fighter), Sheer Will (Sora created Roxas, a nobody which requires a strong heart and will), Light Manipulation (Can use several light-based attacks as a warrior of light), Self-Sustenance (Type 1. Can breathe in space and underwater), Surface Scaling, Nanotechnology (Via Nano Gear Keyblade), Flight (Flew during the Xehanort boss fight), Energy Manipulation, Elemental Manipulation (With Fire, Ice, Water, Lightning, and Wind, variations), Summoning (Via summons. Can summon his Keyblade back to him if someone attempts to disarm him), Magic, Telekinesis, Healing (With cure spells), Statistics Amplification (Has a number of transformations to use that increase his stats in a variety of ways), Resurrection (Can resurrect himself with Kupo Coin, and willing himself back with the power of his friends), Possible Immortality (Type 8, Reliant on Kairi, implied that the light itself will keep his concept existing even when someone attempts to erase it), Aura (With Flowmotion Sora puts his body in a blue aura that grants him easier mobility on traversing his surroundings in a variety of ways), Damage Boost (Can restore his own mana by taking damage), to enter rage form which uses dark based attacks. Can temporarily sacrifice his heart to attack opponents and boost his attack)

Has the Keyblade which grants him: Power Bestowal (Should scale to other Keyblade users who can pass the power of their Keyblades onto others), Resurrection (Has the power to "bring back those that have been lost or no longer exist" with the power of waking. However it's arguably non-combat applicable), Causality Manipulation (Non-combat applicable. Rewrote the deaths of the Keyblade wielders and completed negated the prophecy of darkness prevailing and light expiring), Essence Manipulation (Should scale to Xehanort who damaged Kairi's heart which is one's essence), Possession & Fusionism (Keyblade wielders can insert their heart into others to live indefinitely, fusing with them), Sealing (The Keyblade can seal things by locking the Keyhole of it, which includes pathways to other places), Curse Removal

OHK (Is able to hold on in a fight after taking massive damage or being comboed via Second Chance and Once More), Ice Manipulation, Fire Manipulation, Light Manipulation, Darkness Manipulation, Electricity Manipulation, Time Manipulation (Unaffected by Xehanort’s stopza, a magic that affects Young Xehanort who transcends time and space), Sleep Manipulation, Poison Manipulation, Size Manipulation, Mind Manipulation, and Transmutation (Capable of reverting to his normal form after being turned into a card/die when fighting Luxord or the Gambler Nobodies), Data Manipulation (Stated by Ansem the Wise that the heart could not be contained by data)

Standard Equipment

Keyblade


Notable Techniques

Ability AP Cost Description Obtained
EXP ZeroTemplate:KHHD (EXPゼロ
EXP Zero
?)
0 Entire party gains no EXP. Sora: Default (Proud Mode only)
Dodge Roll (ドッジロール
Dojji Rōru
?)
1 Dive and roll to evade attack by pressing the button while moving. Sora: Defeat the Guard Armor at the Third District
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Guard against an enemy attack by pressing the button. Sora: LV 36[1] / LV 9[2] / LV 24[3]Template:KH
Sora: LV 24[1] / LV 15[2] / LV 33[3]Template:FM
Counterattack (カウンター
Kauntā
?, lit. "Counter")
2 Strike back after parrying an enemy blow. Successful counterattacks restore MP. Sora: LV 24[1] / LV 18[3] / LV 21[2]Template:KH
Sora: LV 15[1] / LV 45[2] / LV 57[3]Template:FM
Combo Master (コンボマスター
Konbo Masutā
?)
Template:KHHD
3 Deliver combo attacks even if attacks do not land. Sora: LV 50[1] / LV 54[2] / LV 55[3]Template:KHHDTemplate:Fact
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Extends ground combo attack by one step. Equip more to extend it further. Sora: LV 9[1] / LV 42[2] / LV 66[3]Template:KH
Sora: LV 72[1] / LV 75[2] / LV 78[3]Template:KH
Sora: LV 84Template:KH
Sora: LV 96Template:KH
Sora: LV 21[1] / LV 63[2] / LV 87[3]Template:FM
Sora: LV 66[1] / LV 87[2] / LV 93[3]Template:FM
Sora: LV 93[1] / LV 96[2] / LV 99[3]Template:FM
Sora: Complete the Phil Cup aloneTemplate:FM
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Extends aerial combo attack by one step. Equip more to extend it further. Sora: LV 27[1] / LV 57[2] / LV 60[3]Template:KH
Sora: LV 75[1] / LV 78[2] / LV 75[3]Template:KH
Sora: LV 72[1] / LV 93[2] / LV 24[3]Template:FM
Sora: LV 96[1] / LV 99[2] / LV 45[3]Template:FM
Critical Plus (クリティカルアップ
Kuritikaru Appu
?, lit. "Critical Up")
3Template:KH
2Template:FM
Increases odds of dealing critical damage. Equip more to boost effect. Sora: LV 48[1] / LV 51[2] / LV 21[3]Template:KH
Sora: LV 78[1] / LV 69[2] / LV 69[3]Template:KH
Sora: LV 90Template:KH
Sora: LV 84[1] / LV 48[2] / LV 96[3]Template:FM
Sora: LV 99[1] / LV 75[2] / LV 100[3]Template:FM
Sora: Complete the Hercules Cup aloneTemplate:FM
Tarzan: Default
Aladdin: Default
Peter Pan: Default
Beast: Default
Slapshot (スラップショット
Surappushotto
?)
Template:FM
1 Rapidly strike enemies ahead of you. Occasionally deals critical damage. Sora: LV 12[1] / LV 6[2] / LV 69[3]Template:FM
Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
Template:FM
1 Rush and strike a distant enemy. Sora: LV 6[1] / LV 39[2] / LV 51[3]Template:FM
Template:C (ヴォルテックス
Vorutekkusu
?)
1 Close the distance to nearby enemies with this powerful spinning attack. Sora: LV 12[1] / LV 45[2] / LV 57[3]Template:KH
Sora: LV 57[1] / LV 78[2] / LV 84[3]Template:FM
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Leap at an airborne enemy and strike a mighty blow. Sora: LV 30[1] / LV 60[2] / LV 27[3]Template:KH
Sora: LV 60[1] / LV 84[2] / LV 36[3]Template:FM
Blitz (ファイナルブレイク
Fainaru Bureiku
?, lit. "Final Break")
3Template:KH
2Template:FM
Strike enemies ahead of you with a powerful finishing combo. Sora: LV 18[1] / LV 33[2] / LV 63[3]Template:KH
Sora: LV 33[1] / LV 60[2] / LV 78[3]Template:FM
Hurricane Blast (ハリケーンピリオド
Harikēn Piriodo
?, lit. "Hurricane Period")
Template:FM
2 From an aerial combo, unleash an extremely powerful finishing combo attack to the enemy below. Sora: LV 27[1] / LV 51[2] / LV 18[3]Template:FM
Ripple Drive (リップルドライヴ
Rippuru Doraivu
?)
Template:FM
3 Unleash a powerful finishing combo attack upon surrounding enemies. Attack power is relative to max MP value. Sora: LV 39[1] / LV 69[2] / LV 12[3]Template:FM
Stun Impact (スタンインパクト
Sutan Inpakuto
?)
Template:FM
2 Has a 30% chance of unleashing a finishing combo attack that renders surrounding enemies unconscious. Sora: LV 51[1] / LV 18[2] / LV 6[3]Template:FM
Gravity Break (グラビティブレイク
Gurabiti Bureiku
?)
Template:FM
2 Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. Sora: Complete the Hercules Cup time trial
Zantetsuken (ザンテツケン
Zantetsuken
?)
Template:FM
2 Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. Sora: Defeat the Kurt Zisa
Rocket (グーフィーロケット
Gūfī Roketto
?, lit. "Goofy Rocket")
1 Leap at an airborne enemy and attack with shield. [Special attack. Cost: 1 MP.] Goofy: LV 9
Charge (グーフィーアタック
Gūfī Atakku
?, lit. "Goofy Attack")
2Template:KH
1Template:FM
Charge and knock out an enemy with shield. [Special attack. Cost: 1 MP.] Goofy: LV 15
Tornado (グーフィートルネド
Gūfī Torunedo
?, lit. "Goofy Tornado")
2 Whirl after an enemy, using shield to attack. [Special attack. Cost: 1 MP.] Goofy: LV 21
MP Gift (MPギフト
MP Gifuto
?)
3 Give up MP to give 3 MP to a friend. [Support skill. Cost: 1 MP.] Goofy: LV 30Template:KH
Goofy: LV 42Template:FM
Evolution (エボリューション
Eboryūshon
?)
Template:FM
3 Give up MP to give 30 HP to entire party. [Support skill. Cost: 3 MP.] Goofy: LV 30Template:FM
Raging Boar (ストーミングボア
Sutōmingu Boa
?, lit. "Storming Boar")
2 Thrash surrounding enemies with spear, blowing them out of the way. [Special attack. Cost: 1 MP.] Tarzan: Default
Asp's Bite (レイジングアスプ
Reijingu Asupu
?, lit. "Raging Asp")
2 Knock out an enemy with a powerful blow. [Special attack. Cost: 1 MP.] Tarzan: Default
Healing Herb (大自然のいやし
Daishizen no Iyashi
?, lit. "Nature's Healing")
3 Recharge HP with an energizing herb. [Defense skill. Cost: 1 MP.] Tarzan: Default
Wind Armor (大気の守り
Taiki no Mamori
?, lit. "Atmospheric Defense")
3 Protect yourself with a cloak of air. [Defense skill. Cost: 1 MP.] Tarzan: Default
Template:C (クレセントムーン
Kuresento Mūn
?, lit. "Crescent Moon")
2 Jump straight up to attack enemies overhead. [Special attack. Cost: 1 MP.] Aladdin: Default
Sandstorm (ストームリーパー
Sutōmu Rīpā
?, lit. "Storm Reaper")
2 Strike at enemies while charging through them. [Special attack. Cost: 1 MP.] Aladdin: Default
Applause! (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
1 Upstage foes with this dramatic, long-range sliding attack. [Special attack. Cost: 1 MP.] Jack Skellington: Default
Blazing Fury (怒りに燃える火炎 Ikari no Moeru Kaen?, lit. "Flame Burning in Anger") 2 Blast enemies with scorching fire. [Special attack. Cost: Little MP.] Jack Skellington: Default
Icy Terror (恐怖に凍てつく吹雪 Kyōfu ni Itetsuku Fubuki?, lit. "Blizzard Frozen with Fear") 2 Freeze enemies with a bone-chilling blizzard. [Special attack. Cost: Little MP.] Jack Skellington: Default
Bolts of Sorrow (悲しみにふるえる雷 Kanashimi ni Furueru Kaminari?, lit. "Thunder Trembling in Grief") 3 Call lightning down to shock enemies. [Special attack. Cost: 1 MP.] Jack Skellington: Default
Ghostly Scream (自らにつぶされし魂 Mizukara ni Tsubusa Reshi Tamashī?, lit. "Soul Crushed by Oneself") 3 Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.] Jack Skellington: Default
Spiral Wave (スパイラルウェイブ
Supairaru Weibu
?)
1 Charge at a target with a spinning attack. [Special attack. Cost: 1 MP.] Ariel: Default
Thunder Potion (サンダーポーション
Sandā Pōshon
?)
3 Use potions packed with Thunder power. [Special attack. Cost: 1 MP.] Ariel: Default
Cure Potion (キュアポーション
Kyua Pōshon
?)
3 Use potions packed with Cure effect. [Defense skill. Cost: 1 MP.] Ariel: Default
Aero Potion (エアロポーション
Earo Pōshon
?)
3 Use potions packed with Aero power. [Defense skill. Cost: 1 MP.] Ariel: Default
Hummingbird (スラストラッシュ
Surasuto Rasshu
?, lit. "Thrust Rush")
2 Dart in to rain countless blows upon the enemy. [Special attack. Cost: 1 MP.] Peter Pan: Default
Time-Out (ストップモーション
Sutoppu Mōshon
?, lit. "Stop-Motion")
4 Freeze time for enemies, halting their movement. [Special attack. Cost: 2 MP.] Peter Pan: Default
Template:C (ウインドフィールド
Uindo Fīrudo
?, lit. "Wind Field")
3 Wrap yourself in a protective whirlwind. [Defense skill. Cost: 2 MP.] Peter Pan: Default
Ferocious Lunge (フェロシアスランジ
Feroshiasu Ranji
?)
2 Lunge at an enemy from a distance. [Special attack. Cost: 1 MP.] Beast: Default
Furious Bellow (フュリアスベロウ
Fyuriasu Berou
?)
3 Knock out surrounding enemies with a raging bellow. [Special attack. Cost: 1 MP.] Beast: Default

Other

Battle Records

None.

None.