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Dracula's Castle: Difference between revisions

From The Codex
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The castle’s appearance changes frequently:
The castle’s appearance changes frequently:
* In the original *Castlevania*, it is atop a mountain.
* In the original ''Castlevania'', it is atop a mountain.
* In *Symphony of the Night*, it is by a lake.
* In ''Symphony of the Night'', it is by a lake.
* In *Curse of Darkness*, it is near an ocean (possibly the Black Sea).
* In ''Curse of Darkness'', it is near an ocean (possibly the Black Sea).


Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.
Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.

Revision as of 14:34, 1 November 2024

"Mature Content"
This character or verse has mature themes and concepts, thus those of young age are ill-advised to look through these.


Walter's Castle from Lament of Innocnece.

Dracula's Castle from Kid Dracula.

Background

Dracula's Castle, also known as Demon Castle or Castlevania, is Count Dracula's lair and symbol of his magic. It houses an army of his supernatural minions, and tends to collapse when Dracula is defeated. Yet, it is able to restore itself and reappears intact in later games, even the ones where Dracula has not yet revived himself.

The castle’s exact location is impossible to pinpoint since it’s an entity of chaos, able to appear in various places whenever it reemerges. Most often, though, it has shown up in Europe, specifically in Transylvania.

If one considers the events in the original 1897 novel and historical locations linked to Vlad III Drăculea, the castle in the series may have once been situated in Transylvania or northern Wallachia, near Poenari Castle, one of Vlad's known residences.

Nevertheless, as a supernatural structure linked to Dracula's powers, the castle does not exist as a typical physical landmark but rather as a spiritual realm layered over another dimension. This explains why, after Dracula’s death, the castle usually collapses without a trace, aside from a rare exception in the late 1600s when only part of it fell.

The castle’s appearance changes frequently:

  • In the original Castlevania, it is atop a mountain.
  • In Symphony of the Night, it is by a lake.
  • In Curse of Darkness, it is near an ocean (possibly the Black Sea).

Characters like Maria Renard and Alucard note that it’s different each time, with Alucard suggesting it’s “a creature of chaos,” hinting at its shifting, unstable nature.

Some speculate that the castle once belonged to Walter Bernhard, whose stronghold shared features with Dracula’s. If true, Castlevania may date to the 11th century. However, the *Lament of Innocence* story leaves it unclear whether Dracula ever returned to Walter’s original castle, and the Japanese guide for *Castlevania: The Adventure* suggests Dracula built his own castle near Transylvania.

After Dracula’s defeat in 1999, his castle was sealed within a solar eclipse. It nearly returned in 2035, only to be resealed when Soma Cruz rejected his destiny to become Dracula. In 2036, a cult created a replica of the castle to summon a new Dark Lord, but it collapsed when their plans failed. The castle briefly returned through a new Dark Lord but was quickly sealed away by Arikado to prevent its reappearance.

General Information

Name: Castlevania[1] (The castle has been directly called this in some games such as Order of Shadows[2])

Origin: Castlevania

First Appearance: Castlevania NES (Game release wise it's first appearance), Castlevania: Lament of Innocence (Chronologically its first appearance)

Latest Appearance: Castlevania: Grimoire of Souls

Company: Konami

Creator: Hitoshi Akamatsu, Koji Igarashi

Sex: None

Sexuality: None

Pronouns: It

Age: Over thousands of years old

Homeworld: Earth

Address: Unknown

Story Role: Exploration Area for the Hero, Home for Demons

Classification: Creature of Chaos[3], Castle of Hell[4]

Species: Living Castle

State of Being: Regular

Physiology: Castle Physiology

In-Universe Creator: Dark Lords, most notable Dracula

Wielders: Walter Bernhard (Formerly), Richter Belmont, Dracula, Maxim Kischine, Graham Jones

Size: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[5])

Weight: Varies (The castle is a creature of Chaos, where with each rebirth it takes a new form[6])

Environment: Varies on area in castle

Resources: Endless amount of resources due to the infinite magic[7], along with an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[8]

Status: Other (The Castle has been sealed within a Solar Eclipse by the year 1999, prior it would fall when Dracula dies and come back when a new Dark Lord comes)

Date of Seal: 1999

Alignment: Chaotic Evil (The castle is a creature of Chaos[9], creating an infinite supply of monsters and drawing it with their magic, spreading chaos across the world[10])

Threat Level: Global Threat (Creates an infinite supply of zombies and monsters drawn by the Castle's magic[11], all used by it's Dark Lord to rule the world)


Codex Statistics

Cardinality: Finite

Dimensionality: 3+1-D

Range: Varies through sheer size (The castle is a creature of Chaos, where with each rebirth it takes a new form[12]), up to Multi-Universal (The castle is directly steered by Mathias' power[13], which exist on top of another dimension[14]. The castle is directly steered by Dracula's power[15]. The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[16]. The castle can make glyphs that teleport one outside of the castle by standing over it[17]. A lot of these creatures are summoned from Hell[18]. The castle has magic energies that seal the gateway to hell[19])

Stamina: Limitless (The Castle has an infinte supply of zombies drawn by the castles magic[20])

Intelligence: Unknown Intelligence

Knowledge: Unknown level


Effects

Superhuman Physical Characteristics (Even the smallest creatures of the night can destroy a bridge[21], one of Dracula's bats easily destroyed a stone ground block[22]), Intimidation (Creatures of the nights appearances can cause one to have their body's cells cry out in terror[23]), Immortality (Ageless; The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[24]. Immortal Metaphysical Aspect; Creatures of the Night can continue to exist even as a spirit and use their spirit form to form bodies out of inanimate material around them[25]), Acausality (Causality Immunity; All immortal beings disrupt the flow of time according to Aeon[26]. The biggest hindrance to humans when attempting to accomplish something being their limited lifespans, a limitation that cannot be overcome, however dwellers of the darkness do not apply to the laws of the human world, ignoring such limitations[27]), Free Will (Creatures of the Night do not follow the hand of God and instead choose of their own free will[28]), Empowerment (Creatures of the night are empowered by the night[29], becoming stronger when it's night time[30]), Evolution (Creatures of chaos can inherit evil natures[31] awakening into stronger enemies with new abilities and less weaknesses[32]), Resurrection (Self-Resurrection; Creatures of chaos can be brought back to life from the power of hate[33]. This has also been shown with slain heads reviving as an angry wraith[34]), Regeneration (Mid-Godly overtime; Even the castle from Castlevania is a Creature of Chaos, [35] where they are always rebirth from Chaos with each rebirth, the creatures takes a new form[36], with this state being referred to as a "regeneration cycle"[37]), Invisibility (Creatures of Chaos possess a natural aura of darkness, which makes one unable to see those with an aura of darkness by the naked eye[38]), Time Manipulation (Passive; All immortal beings disrupt the flow of time according to Aeon[39]), Darkness Manipulation & Subjective Reality (Creatures of chaos very existence causes dark powers to flow beyond the control of the Elgos' grimoires, due to them collecting documented information on Dracula and his castle. Causing their power to materialize in the real world in the form of monsters[40]. With the real world and world of grimoires being one and the same[41]), Text Manipulation & Plot Manipulation (Passive; Creatures of the night's dark powers allowed them to rewrite the Grimoires to greatly strengthen their dark powers[42]. It is noted by Lucy that the "vital soul" of a monster is the cause of the grimoire chaos[43]. Their vital souls are causing the grimoires contents to be overwritten changing history to things such as Jonathan Morris is now at a disadvantage in battle[44], or Charlotte fading from existence due to them messing with the history of the Grimoires[45], Maria starting to fade because Richter's history is being rewritten[46], where if the books contents change the creatures magic will keep growing and eventually overflow into reality, causing the grimoire to fall into chaos and even more monsters materializing into the real world[47]. The text alterations also make the monsters stronger[48]. With the real world and world of grimoires being one and the same[49]), Law Manipulation (Creatures of Chaos can alter grimoires, which do not adhere to the laws of reality[50]), Power Modification (Creatures of the night alterations of the Grimoire can greatly limit the powers of those far stronger than them, such as Jonathan Morris' power being limited due to the alterations[51]. The Chaos of the Grimoire destabilized the magic of the others[52]).



Resistance to Ice Manipulation & Absolute Zero (All enemies in Castlevania III: Dracula's curse can eventually break out of being frozen from Sypha's ice magic[53]. Along with this to protect against ice attacks in series, one normally wears rings that help them resist against absolute zero[54]), Time Manipulation (All immortal beings disrupt the flow of time according to Aeon[55]. With time in Castlevania being so potent that not even eternity can withstand time[56], along with even artificial life being subject to the laws of time[57]. Some creatures of chaos are immune to time stop, normally being boss level creatures[58]), Fate Manipulation (All immortal beings disrupt the flow of time according to Aeon[59], with fate being a truth wound by time[60])

The castle is directly steered by Dracula's power[61], and has these effects: Magic (The castle pulses with dark magical power[62]. The castle uses magic to do things like re-animate corpses[63], along with skeletons[64]), Reality Warping (The Castle does not work on standard logic, where changing rooms can have one view a completely different background[65], such as room with a blue sky that is reflecting up and downwards and having the cloud srotate at a fast speed[66]), Transmutation (Beings that come near are subject to the castle's influence, such as a local barnyard owl which was mutated just from flying near it[67]), Save and Load (The castles magic has rooms where one can sit on a chair and is enveloped in the angelic wings of light, allowing them to save their progress[68], with these chairs being acknowledged in rooms in the castle with a description[69]), Possession (The castle possesses objects with its magic, such as a ouija table[70]), Bestowal (The castle enables one to keep their mind after dying, becoming a ghost[71]), Mind Bestowal (The castle can bestow a mind through its magic[72]), Soul Bestowal (The castle can bestow a soul through its magic[73]. Imbued the Mud Man with a tormented soul[74]), Power Bestowal (The castle grants enemies to attack under the power of magic[75]. The magic of Dracula's power that empowers the owl enemy[76]), Resurrection (Resurrection of Multiple Targets; The castle uses magic to return creatures of chaos back to life[77]), Sealing (Dracula's magic captured Aguni, a primitive god of fire[78]. The Castle has doors sealed off without solving puzzles[79]. This can extend to walls being sealed off where explosions will not effect it until the seal is gone[80]), Telekinesis (The Castle can lift parts of levels apart[81]. The castle has blocks that float and levitate up and downards to crush opponents or send them into spikes[82]), Immersion (Can bring paintings to life and have them attack[83]), Mimicry (Physiology Mimicry; The castle contains mirror worlds where perfect clones of oneself can fight[84]. The Castle can also do this without mirror worlds[85], where they make a perfect copy that have all of their moves and sub-weapons, and can freely switch to a different person to copy their abilities[86]), Teleportation (The castle has access to the teleporter seat, the seat of a device that allows instant movement across Valachia[87]. The castle has objects that fade in and out while trying to platform on them[88]), Invisibility (Parts of Dracula's castle are invisible such as invisible stairs[89], and invisible platforms[90]), Necromancy (The castle can raise the dead to attack whoever enters a room[91]. The castle reanimates human bones as monsters by its evil magic[92]. The Castle created the Executioner from numerous dead bodies[93]), Fusionism (The Castle can create an abomination made from numerous dead bodies[94]), Mind Manipulation (Everything that enters the castle is under the control by the power of Dracula's castle[95], the ghost of Eric Lecarde needed to cast a magic barrier to bind himself so he could be free from the control of the castle[96]. The Castle corrupts the minds of those who enter it, such as making Maxim Kischine feel strange ever since coming to it[97]. It also corrupted the mind of Hugh turning him against Nathan with Nathan noting he's being controlled by Dracula[98]. The castle increases one's dark desires, allowing Dracula to easily control them[99]. The magic of Dracula's power that empowers the owl enemy also spurs it to violence[100]), Madness Manipulation (The Castle warped Gergoth, a once-gentle beast and drove it mad[101]), Elemental Manipulation & Chaos Manipulation (The castle infuses some enemies with chaos, giving it all elemental properties[102]), Blood Manipulation (The casle imbues blood all over a skeleton, making them always return to life no matter what damage is done to them[103]. The Castle has areas where its blood can form new enemies[104]), Acid Manipulation (The castle has areas of acid rain falling[105]), Size Manipulation (Magically enlarged a toad through the use of demonic baptism[106]), Fear Manipulation (Even while far away, Curtis and Michelle felt malicious intent from the castle where their bodies seemed to squeal "run away"[107]. Michelle even being at the entrance to the castle had her body telling her to not go in and her leg muscles being petrified like stone[108]), Perception Manipulation (The Castle is able to warp the users perceptions, making a room where it is split into three parts that do not operate under standard spatiality and directionality[109]), Gravity Manipulation (The castle has rooms with reverse gravity[110]), Curse Manipulation (The Curse status that spirits inflict[111] comes from them absorbing the magic power around the castle. The Castle cursed a human to turn into a lizard man[112]), Life Manipulation (The castle can bring inanimate statues to life to attack[113]. Can cause the glass murals to come to life and attack[114]), Soul Manipulation (Those that die in the castle become one of the floating spirits that wander the halls of the castle for eternity[115]), Plant Manipulation (The castle can cause even the trees to attack[116]. The castle can cause the plants and leaves to form a wraith[117]), Forcefield Manipulation (The castle set up a barrier seal outside of it to make people unable to enter[118]. Evil energy can create barriers blocking one until they defeat all enemies[119]), Fire Manipulation (Can cause fire across an entire room just from causing a chandelier with candles to fall, setting everything, even people on fire[120]), Portal Manipulation & Battlefield Removal (Application Based; The castle can create portals that send one to another dimension, where time is stopped[121]. Brought a wandering merchant in through swallowing him into a dense fog[122]. The castle has magic energies that seal the gateway to hell[123]), Summoning & Glyph Creation (The Castle can summon creatures of chaos to spawn and attack whoever enters a room through enemies spawning from glyphs[124]. The castle can make glyphs that teleport one outside of the castle by standing over it[125]. A lot of these creatures are summoned from Hell[126]), Water Manipulation (The Casles Waters seem to be very hazardous, as it instantly kills enemies upon touching them[127]), Spatial Manipulation (The castle can shift the room to make it where Trevor needs to escape upwards that will instantly kill him if it reaches him[128]. The castle can make blocks disappear and re-appear, making it difficult for one to traverse around the castle[129]. The Castle made it where the stairway Soma was walking up with Mina went longer hen usual, trying to keep Soma from going to the Shrine and instead bringing him to the castle[130]), Sense Manipulation (Caused Soma's senses to dim even entering the chaotic darkness near the Castle[131]), Weather Manipulation & Electricity Manipulation (The Castle is the reason for a massive cloud that covered the entire sky[132]. Can conjure thunderstorms around itself that can summon enemies during its flashes of lightning[133]. Can summon enemies through the lightning bolts it makes[134]), Dark Matter Manipulation (The castle contains dark matter within it that beings can use for weapon creation), Abstract Manipulation & Hell Manipulation (The castle can create a core of evil made from hatred, envy, anger and other dark emotions[135]).

Resistance to Time Stop (Areas in the Castle are unaffected by time being stopped, and blocks and objects will still fall[136]. Noted that the stop watch has no effect on moving platforms in the castle[137]. Christopher stopping time on an elevator does not stop the elevator from moving[138], machinery still moves along[139], and floating objects still float[140]. With time in Castlevania being so potent that not even eternity can withstand time[141], along with even artificial life being subject to the laws of time[142])

Notable Features

Inhabitants

An infinite supply of zombies and monsters drawn by the Castle's magic[143], Olrox, Death, Medusa, The Creature,

Areas

Rooms and features

The Castle's interior constantly shifts between games due to being a creature of chaos, some of the rooms include:

  • Entrance
  • Bridges
  • Castle Keep
  • Ceremonial Room
  • Chapel
  • Clock Tower
  • Courtyard
  • Guest Rooms
  • Great Stairway
  • Halls
  • Kitchen and Storage Area
  • Mansion/Villa
  • Marble Corridor
  • Outer Wall
  • Throne Room
  • Top Floor
  • Towers

Recreation

  • Arena
  • Ballroom
  • Garden
  • Library
  • Theater

Research

  • Laboratory

Underground

  • Armory
  • Catacomb
  • Caves
  • Dungeon
  • Waterway

Objects

  • Fountains
  • Hallways
  • Waterfalls
  • Ferries
  • Stairs

Other

Issues

Trivia

  • The word "Castlevania" was created by Emil Heidkamp, Konami of America's senior vice president at the time, who believed the game's Japanese name was translated as "Dracula's Satanic Castle", and therefore he chose to change it out of potential religious sensibilities[148].
  • In the first game, only the keep portion of the castle collapses, while later games had the entire castle collapsing. This was because it was originally intended that the keep area (more specifically the clock tower gears) acted as Dracula's metaphorical heart and could only remain standing as long as Dracula himself remained alive[149].
  • Several real life castles have served as inspiration in Dracula's design over the games[150]:
  • In real life, Poenari Castle was Vlad Ţepeş' most prominent outposts. Poenari was chosen for its strategic location: built high atop a precipice to gauge properly the lands of southern Romania all around, with a bottlenecked path in and out of its domain, making it hard to infiltrate, and large enough to accommodate a small army, making it difficult to siege. Long after his reign, Poenari Castle is reported to have hauntings and unusual phenomena within its grounds by visitors. While based upon more lavish and grandiose real world castles, Castlevania itself appears to take its geographical and even strategic aspects from Poenari, from its seaside/lakeside position, elevation upon natural mountains and structures, and to be used as a fortification for an army.
  • The castle is referred to as "Dracula's Tower" in an American commercial for Super Castlevania IV.
  • Aside from the Demon Castle that frequently acted as the setting of the series, Soma Cruz in Aria of Sorrow twice alluded to a castle that Count Dracula owned in Europe[153][154], which was presumably referring to either Bran Castle, Poenari Castle, Hunyad Castle, or Mount Izvorul Câlimanului from the novel.
  • The stage Big Battle from Contra: Hard Corps (also from Konami), when seen from the outside, bears a resemblance to Dracula's Castle, with the ending of the stage emulating the classic 'castle crumbling while the hero stares at a distance' ending from Castlevania titles. The interior also bears a long walkway upward to the base's center.
  • The Dark Castle from the Boktai series (also by Konami) is probably a reference to Dracula's Castle. It is a castle that can travel in space by the combined powers of the Count and Carmilla (themselves also being Castlevania references), along with other enemies.
    • The castle itself bears some resemblance to the Reverse Castle from Castlevania: Symphony of the Night, mainly from the cutscene where it is introduced.

References

  1. Casltevania: Lament of Innocence
  2. Castlevania: Order of Shadows
  3. Castlevania: Symphony of the Night
  4. Castlevania 64
  5. Castlevania: Symphony of the Night
  6. Castlevania: Symphony of the Night
  7. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Needless to say, there were dark priests who served Dracula and witches who were attracted by infinite magic. Then in recent years, there were stories about 2 religious groups that were planning for the resurrection of Dracula."
  8. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  9. Castlevania: Symphony of the Night
  10. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  11. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  12. Castlevania: Symphony of the Night
  13. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  14. Akumajo Dracula: Kabuchi no Tsuisoukyoku "It was said that there are areas in the castle where teleporters instantly allow you to return to the entrance even from the farthest side of the castle. It was then discovered that the castle exists on top of another dimension."
  15. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  16. Castelvania: Lament of Innocence
  17. Castlevania: Lament of Innocence
  18. Castlevania: Symphony of the Night Beastiary No. 21
  19. Castlevania: Order of Ecclesia
  20. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  21. Super Castlevania IV Stage B-1
  22. Castlevania: Circle of the Moon
  23. Akumajou Dracula: Kabuchi no Tsuisoukyoku "I had come to destroy evil.
    A spectacled vampire hunter confirmed this as his duty.
    In front of him is a [grotesque creature] whose dreadful power can be felt. The creature appears human but the instant he looked at it, all of his body’s cells cried out in terror.
    “The timing is bad, church person.”
    Whilst listening to the words said by the [grotesque creature], the young hunter kept on reminding himself.
    -----I am …… I ought to be a vampire hunter."
  24. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  25. Haunted Castle Revisited Dominus Collection
  26. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  27. Castlevania: Grimoire of Souls Chapter 9 Vessel for the Lord
  28. Castlevania: Curse of Darkness Manga Volume 1
  29. Castlevania II: Simon's Quest Night Transition
  30. Castlevania II: Simon's Quest Online Game Manual Page 4
  31. Castlevania: Lament of Innocence Beastiary No. 058
  32. Castlevania: Lament of Innocence Beastiary No. 059
  33. Castlevania: Curse of Darkness Beastiary No. 009
  34. Castlevania: Curse of Darkness Beastiary No. 005
  35. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  36. Castlevania: Symphony of the Night
  37. Akumajo Dracula: Kabuchi no Tsuisoukyoku "Ever since the Middle Ages, every 100 years, this legendary castle would rise together with its master Count Dracula ----- And whenever it happens, it is said that a clan of vampire hunters will seal it. Several hundred years have passed with battles with the [dark lord] Dracula.
    When suddenly, an end to it all has been foretold. 1999----- Thanks to the power of a clan in Japan, Dracula’s castle was sealed inside a [solar eclipse] to disappear forever.
    However, in this world, there is no such thing as forever. [They] had understood that Dracula’s regeneration cycle ought to have ended. Indeed, people have prepared for this but will it still exist? The castle is the symbol of the chaos within humans and as long as people exist, it will not be completely sealed.
  38. Castlevania: Lament of Innocence Beastiary No. 064
  39. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  40. Castlevania: Grimoire of Souls Prologue
  41. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  42. Castlevania: Grimoire of Souls Prologue Stage 4
  43. Casltevania: Grimoire of Souls Chapter 1 Dracula's Castle
  44. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  45. Castlevania: Grimoire of Soul Chapter 2 A City of Fog
  46. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  47. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  48. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  49. Castlevania: Grimoire of Souls Chapter 7 Death's Reign
  50. Castlevania: Grimoire of Souls Chapter 6 Accursed Cranium
  51. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  52. Castlevania: Grimoire of Souls Chapter 3 Ash Banquet
  53. Castlevania III: Dracula's Quest
  54. Castlevania: Curse of Darkness
  55. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  56. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  57. Castlevania: Judgement Aeon's Hyper Attack on Golem
  58. Castlevania: The Dracula X Chronicles Game Manual Pages 12-13
  59. Casltevania Judgment True Story Mode, Aeon: Aeon vs. Alucard
  60. Castlevania: Judgement Aeon Hyper Attack on Death
  61. Castlevania: Curse of Darkness Manga Volume 1 Chapter 2
  62. Castlevania: Portrait of Ruin
  63. Castlevania: Lament of Innocence Beastiary No. 003
  64. Castlevania: Lament of Innocence Beastiary No. 004
  65. Castlevania: Harmony of Dissonance
  66. Castlevania: Harmony of Dissonance
  67. Castlevania: Symphony of the Night Beastiary No. 40
  68. Castlevania: Curse of Darkness
  69. Castlevania: Curse of Darkness Save Room Chair
  70. Castlevania: Symphony of the Night Beastiary No. 16
  71. Castlevania: Portrait of Ruin
  72. Castlevania: Curse of Darkness Beastiary No. 014
  73. Castlevania: Curse of Darkness Beastiary No. 025
  74. Castlevania: Portrait of Ruin Beastiary No. 10
  75. Castlevania: Lament of Innocence Beastiary No. 029
  76. Castlevania: Order of Ecclesia Beastiary No. 061
  77. Castlevania: Lament of Innocence Beastiary No. 046
  78. Castlevania: Portrait of Ruin Beastiary No. 133
  79. Castlevania: Lament of Innocence
  80. Castlevania 64
  81. Castlevania Chronicles
  82. Super Castlevania IV
  83. Super Castlevania IV
  84. Castlevania Chronicles
  85. Castlevania: Lament of Innocence Dark Palace Of Waterfalls
  86. Castlevania III: Dracula's Curse Doppelganger Boss Fight
  87. Castlevania: Curse of Darkness Chair Room
  88. Castlevania: Legacy of Darkness Tower of Sorcery
  89. Castlevania: The Adventure ReBirth
  90. Super Castlevania IV
  91. Castelvania: Lament of Innocence
  92. Castlevania: Curse of Darkness Beastiary No. 001 Skeleton
  93. Castlevania: Curse of Darkness Beastiary No. 002 Executioner
  94. Castlevania Curse of Darkness Beastiary No. 002
  95. Castlevania: Portrait of Ruin
  96. Castlevania: Portrait of Ruin
  97. Castlevania: Harmony of Dissonance
  98. Castlevania: Circle of the Moon
  99. Castlevania: Circle of the Moon
  100. Castlevania: Order of Ecclesia Beastiary No. 061
  101. Castlevania: Portrait of Ruin Beastiary No. 131
  102. Castlevania: Lament of Innocence Beastiary No. 051
  103. Castlevania: Curse of Darkness Beastiary No. 008
  104. Castlevania 64
  105. Castlevania III: Dracula's Curse Castle Dungeon
  106. Castlevania: Symphony of the Night Beastiary No. 44
  107. Akumajo Dracula: Kabuchi no Tsuisoukyoku "From the time they stepped into the mountains, Curtis and Michelle felt malicious intent in the air. Even though it is still far away, their bodies seemed to squeal [run away].
    There was definitely no room for doubt. It is certain that the [castle] exists at the back of the mountains. The church’s greatest vampire hunter, Julius Belmont must be contacted. However, the conversation jumped into the matter of the disappearance of several village children."
  108. Akumajo Dracula: Kabuchi no Tsuisoukyoku "A drawbridge suspended from the main gate is seemingly welcoming Michelle’s arrival.
    And her body was telling her [do not go] as her leg muscles were petrified like stone."
  109. Castlevania: Bloodlines Stage 6-2 First Room
  110. Castlevania: Bloodlines Stage 6-3 First Room
  111. Castlevania: Grimoire of Souls
  112. Castlevania 64
  113. Castlevania Chronicles
  114. Castlevania Chronicles
  115. Akumajo Dracula: Kabuchi no Tsuisoukyoku "“Uh……aa……Mi……chelle……”
    That really is no doubt an obsession.
    The youth had more than 28 holes penetrating his limbs and body. His heart is already starting to fail and he is desperately trying to say something amidst the darkness.
    “Only…… protect…… you……-----“
    When he said those words he must say, the man’s soul already left his body-----becoming one of the floating spirits that wander the halls of the castle.
    However-----
    Fate did not allow it.
    For those people who are involved with the demon castle, even the loneliness of death seemed half hearted-----
    The man’s soul is pierced by a small scythe that flew in from somewhere. That scythe did not exist physically. It was a diabolic blade created by some magic and possessed a strong soul."
  116. Haunted Castle Revisited Dominus Collection
  117. Super Castlevania IV
  118. Haunted Castle Revisited Dominus Collection
  119. Castlevania: Grimoire of Souls Prologue level
  120. Castlevania Chronicles
  121. Haunted Castle Arcade Stage 03
  122. Castlevania: Harmony of Dissonance
  123. Castlevania: Order of Ecclesia
  124. Castelvania: Lament of Innocence
  125. Castlevania: Lament of Innocence
  126. Castlevania: Symphony of the Night Beastiary No. 21
  127. Castlevania: Symphony of the Night Underground Caverns
  128. Castlevania III: Dracula's Curse
  129. Super Castlevania IV
  130. Castlevania: Aria of Sorrow Prologue
  131. Castlevania: Aria of Sorrow Prologue
  132. Castlevania: Harmony of Dissonance Ending
  133. Castlevania: Lament of Innocence
  134. Castlevania III: Dracula's Curse
  135. Castlevania: Curse of Darkness Beastiary No. 115
  136. Super Castlevania IV Stage 8-1
  137. History of Castlevania - Crescent of the Moon Pages 12-13
  138. Castlevania: The Adventure ReBirth
  139. Castlevania: The Adventure ReBirth
  140. Castlevania: The Adventure ReBirth
  141. Castlevania: Judgement Aeon's Hyper Attack on Carmilla
  142. Castlevania: Judgement Aeon's Hyper Attack on Golem
  143. Akumajo Dracula: Kabuchi no Tsuisoukyoku "As a start, the castle has an infinite supply of zombies and drawn by the castle’s magic, numerous other monsters appeared, perhaps their existence is allowed by a part of the magic that governs the original Dracula’s castle."
  144. Castlevania II: Simon's Quest Day Transition
  145. Castlevania II: Simon's Quest Day Game Manual Page 11
  146. Castlevania II: Simon's Quest
  147. Castlevania: Grimoire of Souls Chapter 2 A City of Fog
  148. Console Wars: Sega, Nintendo and a Battle that Defined a Generation by Blake J. Harris.
  149. Castlevania – Developer Commentary at Shmuplations.
  150. Real life castles article at the Castlevania Dungeon
  151. Akumajō Dracula (X68000) instruction booklet
  152. Castlevania: Symphony of the Night instruction booklet
  153. Castlevania: Aria of Sorrow
    Genya Arikado: "We're in Dracula's Castle."
    Soma Cruz: "Huh? Dracula's Castle? Are you telling me we are in Europe?"
  154. Castlevania: Aria of Sorrow
    Soma Cruz: "Is it true that this is Dracula's castle?"
    Graham Jones: "It most certainly is."
    Soma Cruz: "But, isn't Dracula's castle in Europe somewhere?"