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User:Cerberusleuth/MtGstuff

From The Codex

New 'walker profiles

Gideon Jura

Powers and Stats

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Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Nissa Revane

Powers and Stats

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Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

All previous powers, Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself)

All previous powers, Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Chandra Nalaar

Powers and Stats

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Durability: (Does not feel pain from her own flames, able to facetank her own explosions)

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Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence: (Shown to be creative in terms of turning a enemy's weapon against them. Comes from a family of inventors

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Ajani Goldmane

Powers and Stats

Tier: At least 7-B | 7-B

Name:

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Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses: Torn between his leonin instincts and sense of justice.

Notable Attacks/Techniques:

Key:

Garruk Wildspeaker

The predator knows the true way of the world. Life is conflict. Only the strong survive.
Absolute power is the only true authority. Anything less is a lie told by the weak.
Your veil’s curse won’t stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide.
A sudden snap of twigs, a heavy tread. Vronos looked up, and saw the moon blotted out by a hulking figure.

Two sullen purple lights glowered from the monster's helm. It hefted its axe.

"I said you could not hide from me."

The axe whistled down. Vronos bowed his head.

The hunter cannot pity.

The curse is broken.

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

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Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Vivien Reid

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

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Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

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Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Domri Rade

Powers and Stats

Tier:

Name:

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Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Sarkhan Vol

Words are a waste of time. Destruction is a language everyone understands.
I am most myself when I am least human.
I am most myself when I am least human.
Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?
The voice calls me here, yet I see only bones. Is this more dragon trickery?
You once brought havoc to my home and ruined my mind. I’m here to return the favor, Bolas.

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency: (Is one of the most powerul warriors on Tarkir. Fought against beasts from Qal Sisma. Fodderized a group of Sultai and Mardu warriors. Views the Jund Tyrants as nothing more than beasts, incapable of teaching him and bringing out his full potential, who can tear apart the land my merely screaming)

Dimensionality:

Travel Speed:

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Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Ral Zarek

Powers and Stats

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Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Tibalt

I am an artist. Suffering is my brush, and your mind, my canvas. You can't rush genius
HA HA HA! I though by now you understood that not every obstacle can be eliminated with your puny flame, Pyromancer
Actually, I wanted a little more time with the honorable Consul Nalaar. But I suppose it is time to finally conclude our business together
How exquisite.

Powers and Stats

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Name:

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Travel Speed:

Combat Speed:

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Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Oko

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

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Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Samut

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

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Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Elspeth Tirel

When does a hero's journey begin? The moment you step outside the safety of your home, or when you realize the fight has just begun? Is it when you comprehend how small you are, compared to the vastness of what threatens to destroy you? When did you learn that the journey isn't a lonely road, that you didn't have to face the darkness alone? Lesser souls lose heart, and lay down their swords, but a champion risks everything for the greater good. Take comfort in this. True heroes never die. The sun rises, the sun sets, but we all have to cross the river someday... even her.
~ Erebos, God of the Dead

Powers and Stats

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Name:

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Lifting Strength:

Striking Strength:

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Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Calix

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Arlinn Kord

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Basri Ket

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Daretti

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

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Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

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Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Davriel Cane

Powers and Stats

Tier:

Name:

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Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Huatli

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)
Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Will Kenrith

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Rowan Kenrith

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Kasmina

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Kaya

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Kiora

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Koth

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Lukka

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Mu Yanling

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Narset

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Niko Aris

Powers and Stats

Tier:

Name:

Origin:

Sex: Non-Binary

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, they have resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Saheeli Rai

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Tamiyo

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Teyo Verada

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

The Wanderer

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Note: Before you ask, no, the Wanderer is not Emrakul

Key:

Tyvar Kell

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Vraska

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Dovin Baan

I see you’ve learned nothing, Chandra. You’d still put a match to something rather than understand it.
Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again.

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Estrid

Powers and Stats

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Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Wrenn

Powers and Stats

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Name:

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Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Empathic Manipulation and Rage Power (Red Magic is about rage and passion. Red mages can channel their wild emotions to raze a city), Electricity Manipulation, Magma Manipulation, and Fire Manipulation (When a red mage fights, lightning arcs across the blood-red sky, lava erupts from the earth, and flash fires consume the land. Red mages scorch their enemies with fireballs or call down electricity from the sky.), Earth Manipulation (Controls the earth around them), Summoning (Red mages can summon meteors. Can also summon dragons.), Energy Manipulation (Red mages channels mystical energy), Accelerated Development and Life Manipulation (Green magic consists of Growth and Life. Can accelerate the growth of the Jungle), Summoning (Can summon creatures that are immense in size), Size Manipulation, Power Bestowal and Animal Manipulation (Can enlarge animals), Regeneration (Unknown type: Their wounds close fast enough before blood can even spill. Can bestow this power to creatures), Plant Manipulation (Can use plants as weapons), Biological Manipulation (Causes everything around them to grow wildly), Reactive Power Level and Reactive Adaptation (Has sudden predatory instincts when a target is vulnerable. Described to be adaptive at their best), their summons have Abstract Existence (Type 4: Can summon elementals that are pure mana) and Large Size (Varies), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Ashiok

Powers and Stats

Tier:

Name:

Origin:

Sex: Unknown

Age:

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Combat Speed:

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Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Death Manipulation, Sheer Will, Darkness Manipulation, Fear Manipulation, and selective Immortality (Type 2: Black is the magic of Death, Fear, Darkness, Ambition, and Amortality. Examples of black spells are tendrils of corrupting shadow, command over the undead, and projection of crippling nightmares into the minds of enemies.), Necromancy (Black magic can resurrect the undead), Disease Manipulation and Life Absorption (Can summon the pestilence and drain the life of others), Curse Manipulation (Black spells can curse the victims in horrible ways), Morality Manipulation and Poison Manipulation (Black magic can warp the mind and poison the land), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, they have resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Grist

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, she has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key:

Venser

Powers and Stats

Tier:

Name:

Origin:

Sex:

Age:

Classification:

Attack Potency:

Dimensionality:

Travel Speed:

Combat Speed:

Reaction Speed:

Lifting Strength:

Striking Strength:

Durability:

Stamina:

Range:

Powers and Abilities:

Cosmic Awareness (Only planeswalkers can see the countless worlds beyond their own, seeing realities making mundane wizards cower in awe. Having knowledge of other planes and the Blind Eternities is something no one else could do), Fate Manipulation (Able to to "forge their destiny". Can "carve their face into history), Enhanced Senses and Extrasensory Perception (Able to seek out magical knowledge), Dimensional Travel (Planeswalkers are able to travel to different planes across the multiverse), Magic (Able to cast spells, superior to that of normal mages), Abstract Existence (Type 1) and Nonexistent Physiology (Type 3: Only applies to their sparks: The Planeswalker Spark (their soul) is a metaphysical property that is only studied by philosophy and not science, and the spark itself is tied the Blind Eternities and infused with its essence, along with being an infinitesimal small piece of the Blind Eternities itself. Sparks are described to be ineffable), Reactive Power Level (Planeswalkers grow more powerful and smart each time they travel to planes from the experiences they collect there), limited Reactive Adaptation (The Spark "ignites" upon a traumatic and/or life-threatening situation, although this only can really happen once in their life and can't happen again, unless this is undone and is still able to be reignited), Damage Reduction (Their spells can prevent far more damage than they can endure), Acausality (Type 4: Planeswalkers are unbound by the systems of the world or fate, Biological Manipulation and Longevity/Immortality (Type 1: Can cast spells for Self-Sustenance by eliminating biological needs, and some spells allow them to slow or halt their aging), Law Manipulation and Causality Manipulation (White is magic about Law, Order, and Structure, and is a symbol of Justice and Armor), Healing and Damage Reduction (White magic can heal and protect), Summoning and Social Influencing (When a white mage fights, they can summon soldiers and/or make soldiers charge into battle), Conceptual Manipulation and Death Manipulation (The wrath of a white mage can cleanse the world of all life), Light Manipulation (Can manipulate light), Empowerment and Statistics Amplification (Can amp one to fight hordes of enemies), Energy Projection (Can release waves of purifying energy), Social Influencing, Logic Manipulation, and Illusion Creation (Blue Magic consists of deceit, logic, and illusion), Water Manipulation, Air Manipulation, Weather Manipulation, Power Nullification, and Deconstruction (Blue Mages are able to create tidal waves, make wind whip out of stormy skies, and counter spells, causing them to vanish into nothing), Metal Manipulation and Technological Manipulation (Blue is also the magic of artifice), Time Manipulation and Nothingness Manipulation (Blue spells can consist of whirpools of æther and manipulation of time itself), Resistance to Mind Manipulation, Death Manipulation, Nothingness Manipulation, Reality Warping, Non-Physical Interaction, Deconstruction, Chaos Manipulation, Energy Projection, Existence Erasure, Corruption (Type 3), and Transmutation (As a planeswalker, he has resistance to the effects of the Blind Eternities)

Standard Equipment:

Intelligence:

Standard Tactics:

Weaknesses:

Notable Attacks/Techniques:

Key: