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Ray the Flying Squirrel

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Revision as of 19:10, 20 April 2022 by GiverOfThePeace (talk | contribs) (Changed protection level for "Ray the Flying Squirrel" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
Ray the Flying Squirrel
Main Continuity

Background

Ray the Flying Squirrel is a young squirrel and friend of both Sonic the Hedgehog and Mighty the Armadillo. Ray is a very young a naive character who has found himself being captured by Dr. Robotnik on several occasions, although he also serves as a valuable ally. After Sonic rescued Ray and Mighty from their imprisonment on Angel Island, Ray joined up with Sonic in hopes of defeating the doctor.

Eventually, Ray was drawn into the plot of the Phantom Ruby, in which he saw the gem create the Hard Boiled Heavies. Ray travelled through several zones, facing off against not only Robotnik but the Heavies as well. Along the way, the Chaos Emeralds were collected, which allowed for Ray to take on the transformation into Super Ray.

Statistics

Key: Base | Super Ray

Tier: At least 7-C | 5-B

Name: Ray the Flying Squirrel

Origin: Sonic the Hedgehog

Sex: Male

Age: Around 15 years old

Classification: Flying Squirrel

Dimensionality: 3-D

Attack Potency: At least Town level (Is comparable to Sonic, who alongside Tails and Knuckles, destroyed a base) | Planet level (Comparable to Classic Super Sonic, who is empowered by the seven chaos emeralds, which was directly stated by Dr. Gerald Robotnik himself to be capable of destroying the planet)

Durability: At least Town level, rings make him incredibly difficult to kill | Planet level, Invulnerability makes him difficult to kill

Striking Strength: At least Town Class | Planet Class

Lifting Strength: Class 10 (Comparable to Classic Sonic, and thus also main timeline Sonic, who can push boulders comparable to his size) | At least Class 10 (Powered by the Chaos Emeralds, the ultimate power of the universe, which would place them above the Hyper-Go-On energy that allows Violet Voids and Indigo Asteroids to support their own weight)

Travel Speed: At least Relativistic+ (Comparable to Classic Sonic, and thus also main timeline Sonic, who can move somewhat relative to lasers) | FTL+ (Comparable to Classic Super Sonic)

Combat Speed: FTL | FTL+

Reaction Speed: FTL (Comparable to Classic Sonic, and thus also main timeline Sonic, who can react to lasers from Eggrobos at close range and lasers from the Hotaru, which travel in straight lines and generate conventional light in the darkness) | FTL+

Stamina: Peak Human (Was able to travel across the world to fight Dr. Robotnik and the Hard Boiled Heavies, across several zones without any signs of fatigue) | Psuedo-Limitless (Ray can maintain his Super form and hyper form indefinitely so long as he has access to rings)

Range: Standard Melee, Cross-Universal with Chaos abilities

Intelligence: Gifted (Is comparable to Sonic, who has been able to thwart Dr. Eggman on multiple occasions. Ray himself has stopped Eggman as well as the Hard-Boiled Heavies, who are extremely potent in combat. Is regarded as similar to Mighty, who himself has been a fighter for several years)


Powers and Abilities

Superhuman Physical Characteristics, Self-Sustenance (Type 1. Can breathe in space), Limited Flight (Ray can glide through the air), Spin Dash, Acrobatics, Martial Arts, Regeneration (Mid; Regenerated from being flattened), Non-Physical Interaction and Soul Manipulation (Sonic's team can harm Hyudoros), Time Paradox Immunity (Type 0. Sonic characters can meet their future self without disappearing), Resistance to Heat Manipulation (Shown here), Ice Manipulation (Sonic's team can break free of ice when frozen), Poison Manipulation (Can go through Chemical Plant unharmed by its toxins)
Transformation (Via his Super and Hyper forms), Healing (Chaos Emeralds can heal you when you're knocked out. Shadow can use chaos control in order to heal himself), Empowerment (Chaos Energy is enriched and increased in ability by the heart and its emotions, along with positive/negative thoughts), Intangibility (Spatial. With chaos burst, Shadow himself uses this to hide in distorted space, when emerging from the distorted space, the user briefly creates a small white and purple bubble around himself that damages any opponents that makes contact with it, as well as launching them for multiple hits), Energy Manipulation & Electricity Manipulation (With Chaos Spear, a technique where the user channels raw chaos energy as a form of electricity into a spear-shaped energy construct and then fires it as an energy bolt, one can fire multiple bolts with it or charge it to shoot a larger more powerful energy bolt), Explosion Manipulation (With Chaos Blast, is an explosion of highly powerful chaos energy that damages all that is within 10-20 yards), Forcefield Creation & Damage Transferal (Can power one's guarding through the use of chaos control, creating a spherical field, which is signified by a purple pulse emerging from and moving around the user that can block any incoming attacks. Half of the received damage is transferred to the Ichikoro Gauge), Space-Time Manipulation (Chaos Emeralds can control time and space), Spatial Manipulation (Chaos Control can be used to distort space itself and can create an area of distorted space. Shadow can use chaos nightmare and chaos upper to grinds his fists to distort space, to attack and knock opponents away), Teleportation, Portal Creation, Time Slow, and Time Stop (Chaos Control is typically used for, the applciation of quickly dashing and warping through space to appear in areas instantly and stopping time), Limited Magnetism Manipulation (Chaos Emeralds attract each other), BFR and Sealing (Chaos Control can be used to send others into separate dimensions. Chaos Control can also be used to send someone into a distorted space momentarily), Resurrection (Non-Combat Applicable. Granted Elise's wish and brought Sonic back to life), Plant Manipulation (The Chaos Emeralds did this on their own)

All abilities of base form are greatly enhanced, Self-Sustenance (Type 3), Flight, Spaceflight, Invulnerability, Reality Warping, Aura (Can ram enemies with a boosting aura attack), Fire Manipulation, BFR (Warped away the Space Colony Ark and Final Hazard, which had the Chaos Emeralds), Mind Manipulation (By fighting Perfect Chaos he erased his urge to destroy. Could interact with and harm Solaris' conciousness), Holy Manipulation (This form is achieved through miracle), Light Manipulation (Super Sonic can absorb light to become an arrow of light), Forcefield Creation (Super Sonic can create a forcefield to constantly protect himself), Resistance to Space-Time Manipulation (His Mania version who can move in Egg Reverie Zone, which is a place where time itself keeps shifting to different points, back and forth through past, present and future)


Standard Equipment

Rings, Chaos Emeralds (Can have one or two on hand at times)

Optional Equipment

Item Boxes


Other

Weaknesses: None notable.

Battle Records

None

None

None

Discussions (Link For Mobile Users):

Discussion threads involving Ray the Flying Squirrel