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King Knight

From The Codex
Revision as of 19:28, 2 September 2022 by MrWarnerTheGreat (talk | contribs)
Finally, after all my trials, everything is as it ought to be. No fish, chickens, or musicians to bother me!
My boots are clean of troupple spit, and I've rid my kingdom of every blasted Joustus card!
Best of all, my castle is a gleaming shrine of golden opulence. A worthy monument to my grandeur!
At long last, I can settle into my throne, and bask in my own perfection.
Now I'll be King... forever!
~ King Knight after becoming king
Oh, but you're mistaken. The Enchantress saw me for my fabulously regal self, and now all bow before me!
~ King Knight to Shovel Knight
King Knight isn’t a king, he is a king-themed knight. But that doesn’t stop him from making decrees! As the lord defender of Pridemoor Keep, he commands a formidable army of minions. Experienced with repelling invaders who dare try topple his malevolent monarchy, King Knight is a master of single combat. And because he’s dressed to the nines at almost all times, he’s always ready for a brutal coronation!
~ King Knight's official bio

Background

King Knight is one of eight Knights of the Order of No Quarter who serves the Enchantress. He rules over Pridemoor Keep.

Similarly, to the other playable campaigns for Plague Knight and Specter Knight, as of December 10th of 2019, King Knight has a "playable boss campaign" starring as the main protagonist called King of Cards.

This dropdown contains the synopsis of King Knight's story. Read at your own risk as you may be spoiled otherwise!

Relationships

Mom

King Knight's mom is very caring and spoiling to King Knight. She constantly treats her son like a child, calling him her "pumpkin-pauldron prince" and so on. Although he acts like he dislikes the attention, deep down he seeks her approval, which he lost at the end of King of Cards in exchange of the Pridemoor Keep's throne.

King Pridemoor

When King Pridemoor first reached King Knight, he was very welcoming and nice to him. When King Knight discovered his mother was in love with him, his attitude towards Pridemoor quickly changed to hate.

Specter Knight

Specter Knight has a hatred towards King Knight due to him being a "fool" and "a child, in the guise of a monarch". Every dialogue exchange between them has King Knight taunting on Specter Knight, calling him names such as "loyal lapdog" or "mangy beggar", showing their rivalry and antipathy for each other.

The Enchantress

At first, the Enchantress thought King Knight was a fool and a loser, but when he reached her, the Enchantress admitted that she underestimated him and attempted to persuade him that he was true king, and he didn't need any "jesters". When King Knight defeated the Enchantress and then The Grand Triumvirate, she offered him to become a true king in exchange for the lives of his "friends", labeling him as a Crown Jewel of the Order With No Quarter.

Strategy

Boss Battle

As one of the first members of The Order the player can face, King Knight is a fairly simple boss. He moves slowly and in a flashy prideful manner befitting of his personality. His main method of attack is to hop around the stage before executing a paralyzing stomp (if the player is on the ground, they will be stunned for a short time). Should the player fall prey to his attack, King Knight will slowly walk over to them and then strike with his scepter.

King Knight also uses a slashing charge which makes him quickly move in a straight line through the screen. After depleting approximately half his health, he will move into a corner and two horns will launch confetti into the air. While this is a good time to deal damage to him, the confetti will inflict damage to the player as it falls slowly to the ground.

In Specter of Torment

King Knight's stomp will change the floor levels so that the ground is no longer flat with some of the flooring being replaced with pits. He may also move in the air with help of Propeller Rats, leaving him briefly vulnerable, but also moving away from Specter Knight's reach.

His confetti is replaced with playing cards that can be Dash Slashed, each moving in a direction indicated by a corresponding arrow beside each card. He usually uses the Propeller Rats when the player knocks him into a pit he created, but he will also drop cards below him at both sides while hanging onto the rats.

As a playable character

Similarly, to Plague Knight in Plague of Shadows and Specter Knight in Specter of Torment, King Knight receives a new sprite set in King of Cards that makes him slightly smaller (almost the same size of Shovel Knight) and with unique animations for walking, jumping, climbing, among others.

King Knight can attack by dashing toward enemies with a move called the Shoulder Bash, which he can execute also while airborne. Hitting an enemy, a rough wall, or any object this way will send him into a twirl in which he can bounce off enemies and destroy dirt blocks like the Shovel Drop. Should he bounce off enemies or other objects, he can use his Shoulder Bash again, allowing the player to infinitely keep King Knight airborne as long he can continue to bounce off obstacles; most of King of Cards platform sections revolve around this mechanic.

His life meter is in the form of red hearts. He can also pick up hearts when damaging enemies, which recover health. He uses his own form of Relics, called Heirlooms. King Knight's magic, called Vigor, is numerical as opposed to a meter. He can also find and later buy special items called Decrees, which temporarily summons special minions to aid King Knight.

Much like the other playable characters, King Knight can also buy different armors that improves his abilities, as well purchase upgrades for his Shoulder Bash.

Powers and Stats

Tier: High 8-C

Name: King Knight, Queen Knight (Body Swap), Monarch Knight (Gender Neutral Body Swap)

Origin: Shovel Knight

Sex: Male (Canon), Female (Body Swap)

Age: Unknown

Classification: King of cards, Knight of the Order of No Quarter

Status: Alive

Alignment: Chaotic Evil (King Knight seeks his own royal castle to look down upon the world. He planned to achieve this through winning the Joustus Card tournament and becoming the King of cards. Throughout his journey, he garnered a team to fight alo9ngside his cause, despite secretly disliking them all apart from his mother. Thus, when the oppurtunity came to become a true ruler, he betrayed all of his allies in exchange for the throne of Pridemoor, pledging his loyalty to the Enchantress)

Dimensionality: 3-D

Attack Potency: Large Building level (Fought Specter Knight twice, who previously defeated Black Knight, who can break the ground, giving these results. Specter Knight can also cut cannon balls. Can harm Shovel Knight)

Durability: Large Building level (Is durable enough to drive his body through solid rock)

Striking Strength: Large Building Class

Lifting Strength: At least Class K (Could effortlessly carry Mr.Hat while he was lifting his store off the ground. Should be stronger than even Tinker Knight, who can carry the entire Order of No Quarter with one arm)

Travel Speed: At least Supersonic (Faster than cannonballs and can run across large bodies of water)

Combat Speed: Massively Hypersonic

Reaction Speed: Massively Hypersonic (Dodged lightning from Phantom Striker and can keep up with Specter Knight)

Stamina: High (Partook in the Joustus Card Tournament and challenged all three kings in battle)

Range: Standard melee Range physically, Extended Melee range with melee Heirlooms, Ten of Meters with ranged Heirlooms, Hundreds of Meters with Shockwave Generation (Can alter the entire throne room's structure with his ground pounds)

Intelligence: At least Gifted (Is highly skilled in Joustus, beating several players regarded as the best in their local area, and bested King Pridemoor in combat, who describes himself as quite the warrior in his youth. Defeated the Troupple King, who should be just as skilled as King Pridemoor. Has fought Specter Knight several times and regularly kept up with him in combat. Has trained an army of rats to be loyal to himself)


Powers and Abilities

Superhuman Physical Characteristics, Limited Physics Manipulation and Pseudo Flight (Can perform the shoulder bash in mid-air, acting as a pseudo double jump. Furthermore, by shoulder bashing into a solid surface, King Knight can propel himself into the air to set up spin attacks, or even a second dash attack to keep himself airborne), Burrowing (Upon shoulder bashing into a solid surface, King Knight can spin into enemies or objects in order to attack, and can even burrow through the ground at high speeds), Paralysis Inducement (By ground pounding the ground, King Knight can stun his opponents, leaving them open to an attack), Summoning and Animal Manipulation (King Knight has trained an army of rats to his aid which he can call upon in various ways. Can summon a throne chair out of thin air), Flight (King Knight has small propeller rings that he can use to fly to different areas), Life Absorption and Healing (Through the Healing Tears upgrade, King Knight can cry on command and restore his health. Enemies King Knight strikes will occasionally drop hearts when taking damage), Treasure Magnetism and Absorption (With the Wealth Whirl upgrade, King Knight can pull treasure towards him whilst spinning), Fire Manipulation and Shockwave Generation (When landing on the ground, the Impact Sparks upgrade allows King Knight to fire damaging sparks in all directions. Can hit the ground with such force that it changes the landscape), Damage Boost and Electrical Aura (Blast Roll boosts the damage of King Knight's standard roll attack and gives him an electric-like aura that surrounds his body during the roll), Damage Transferal (When enemies or objects are nearby, King Knight can harm all of them at once). Resistance to Heat (Can walk in an underground full of lava and drill through molten rock. Can tank attacks from Specter Knight), Cold (Can walk around snowy and icy areas), Radiation Manipulation, Biological Manipulation, and Gravity Manipulation (Can survive in the vacuum of space. Can fight in the Event Horizon stage in Showdown)

Animal Manipulation and Explosion Manipulation (The Rat Bombardier summons a controllable rat that explodes on contact with an enemy), Statistics Amplification, Damage Boost, and Surface Scaling (The Scepter of Swiftness significantly boosts King Knight's speed and increases his base damage. The Gyro Boots boost King Knight's speed enough to scale walls), Fire Manipulation (The Scorching Saber is a heirloom sword engulfed in flames. The Decree of Destruction summons a friendly Griffoth to fire fireballs at opponents), Sound Manipulation, Curtain Fire, and Paper Manipulation (The Horns of Heradling summons several horns that fire confetti or Joustus Cards across the screen), Attack Absorption, Invulnerability, and Attack Reflection (King Knight's Turn Coat creates a small barrier around him, making him invulnerable to projectiles, and absorbs and reflects incoming attacks back at the sender), Water Manipulation and Flight (The Bubble Frog creates a small bubble around King Knight that keeps him afloat indefinitely so long as the bubble doesn't pop. The Decree of Soaring summons a friendly Birder to carry King Knight), Life Absorption and Healing (The Healing Hammer damages foes, forcing them to drop hearts that heal King Knight. The Decree of Rejuvenation summons a small Troupple to heal King Knight), Sealing (With Joustus Cards, King Knight can throw several cards at a target)
Statistics Amplification (The Lightweight Plate allows King Knight to sprint), Magic Absorption (The Vestments of Vigor causes enemies to drop vigor when struck), Shoulder Bash Boost, Power Modification, and Afterimage Creation (The Battery Brigandine, similarly to the Dynamo Mail, charges King Knight's next shoulder bash and allows him to dash in four directions, leaving afterimages behind in his trail), Summoning and Damage Reduction (The Rodent Regalia summons rats to aid King Knight out of harm's way, along with taking less damage from spikes, pits, and lava), Enhanced Acrobatics (The Resplendent Cape allows more acrobatic maneuvers from King Knight, such as spinning on his head). Resistance to Spikes, Lava, and One Hit KO (The Rat Regalia sacrifices some of King Knight health to prevent instant death from spikes and lava)
Statistics Amplification (The Berserker Bee doubles the amount of knockback inflicted), Explosion Manipulation (With Bombs), Sealing (The Joustus Card seals opponents inside), Flight (The Propeller Pack allows the user to fly), Time Manipulation (The Chronos Coin slows down time), Energy Projection (The Cube of Zorix and Remnant Spiral fires energy beams), Psuedo-Telekinesis (The Repeller pushes enemies away if close to the user), Transmutation (With the Fairy Wand, which turns enemies into fairies), Teleportation (With the Warping Glass, which swaps the placements of all enemies), Electricity Manipulation & Paralysis Inducement (With the Witherbolt, which fires thunderbolts and stuns an enemy), Invulnerability (With the Ichor of Fortitude, which makes the user invincible), Summoning (With the Egg, the user can hatch a Griffoth, Fairy, or Birder to attack), Vibration Manipulation (With Slamvil, an earthquake is caused to both damage enemies and stun them)
Healing (Potions and various foods heal its user. The Troupple Chalice heals the user overtime), Explosion Manipulation (With Bomb, Fire Bomb, Ice Bomb, Crystal Clear, and Bomb Cannon. Dynamallet blows up enemies hit by a chain attack), Fire Manipulation (With Fire Bombs, which explodes into fire. The Flame Axe burns enemies when hit. The Fizzle Wand leaves a trail of fire wherever the user walks), Ice Manipulation (With Ice Bomb, which freezes anyone hit by the explosion. The Ice Axe freezes enemies when hit), Statistics Amplification (Wood Blade, Steel Blade, and Hero Blade respectively increase the user's attack power. The Troupple Chalice, Meal Ticket, and Premium Meal Ticket increases the user's maximum health. The Single Glove deals extra damage to one enemy. Diamond Dust increases the user's item power and durability. Too Big Bomb increases the size of bomb explosions), Sound Manipulation (With the War Horn, which blasts a soundwave around the user), Time Stop (The Chronos Coin stops time. Chronos Glass freezes time at the start of battle), Durability Negation (The Wildcard defeats all foes that look alike), Electricity Manipulation (The Zap Wand shoots electricity), Smoke Manipulation (With Smoke Bomb, which explodes a field of smoke), Damage Boost (The Swift Dagger deals extra damage for the first hit. The Third Amulet deals extra damage for every third hit on the same enemy. Five String deals extra damage for every 5th hit done to the same enemy. The Power Pail increases damage once the gem meter is full. The Obsidian Drill deals extra damage to blocks), Resurrection & Summoning (The Fenix Feather revives its user upon death, while also summoning a phoenix to destroy everything), Flight (The Nimbus Balloon allows its user to float over hazards), Rage Power (The Fury Horns increase damage and enrage the user when on low health after preforming a chain attack), Holy Manipulation (Divine Liquid deals more damage to undead beings while also recovering full health if preforming a 10+ chain attack), Absorption (The Desperation Talon heals the user from attacking others when on low health), Pain Manipulation (Shockproof Socks deals damage for every 10 steps its user takes), Poison Manipulation (Toad Totem poisons enemies with any attack), Enhanced Senses (The Snoutin' Charm allows the user to find gems in blocks). Resistance to Electricity Manipulation (Shockproof Socks resist electric damage), Explosion Manipulation (Bomb Seed Bag grants bomb resistance)[1][2]


Standard Equipment

  • Heirlooms:
Name Function Cost Vigor

Dueling Glove
Slap opponents with a swift strike by pressing the magic button. 6 Merit Medals 2 - 1

Rat Bombardier
Toss an exploding rat that can be redirected with a press of the magic button. 2 Merit Medals 8

Scepter of Swiftness
Ready up then slash forward with the scepter in a straight line; can be done over water! 9 Merit Medals 8

Scorching Saber
Rise up with a fiery cyclone then crash down with a fiery slam! 9 Merit Medals 14

Horns of Heralding
Blow horns that launch deadly confetti all over the screen! 5000 Gold 20

Gyro Boots
Spin like a top and climb up walls; re-press the magic button when the tornado turns gray to reset the timer. 10 Merit Medals 5

Turn Coat
Hold the magic button to shield yourself and release blasts of energy when you release the button; blasts are fueled by damage. 6 Merit Medals 6

Propeller Blitzsteed
Toss a lance that moves forward until it goes offscreen or hits a wall. 6 Merit Medals 4

Bubble Frog
Use a frog to envelop yourself in a bubble, allowing you to float for a short time. 7 Merit Medals 10

Healing Hammer
Smash down with this hammer to pound Hearts out of your opponent! 6 Merit Medals 5

Optional Equipment

  • Armors:
Armor Image Cost Description
King's Costume N/A A cape fit for a king! Stitched lovingly by your mother.
Lightweight Plate 6500 Hold [Attack] while moving to run like the wind!
Vestments of Vigor 5000 Damage enemies to release vigor, allowing for more Heirloom usage!
Battery Brigandine 6500 Hold [Attack] to charge, then release to bash in any direction - even up and down!
Rodent Regalia 4500 Rats to the rescue! Survive pits and spikes, at the cost of some health. Drop less gold on death, too!
Resplendent Cape 9999 Display your decadence! Useful only to impress.
  • Pocket Dungeon Relics:
Name Base Cost Description
Swift Dagger 10000 First strikes do +1 damage.
Fenix Feather 10000 This feather will destroy everything and restore your Health if you fall in battle. But only once!
Nimbus Balloon 8000 Don't float away... Just kiddin'. With this balloon, you'll hover just high enough to avoid floor hazards.
Mentor Manual 8000 If you know the way, you can get out of the Dungeon faster!
Fury Horns 10000 After you score a fatal blow with a Chain, your next hit will pack a furious wallop!
Meal Ticket 6000 +2 Health.
Premium Meal Ticket 8000 +3 Health.
Fizzle Wand 6000 This broken Flare Wand leaves a damaging trail wherever you walk.
Snoutin' Charm 6000 Find Gems in Blocks.
Divine Liquid 8000 +1 damage to Undead. 10+ Chains recover all health.
Potion Napkin 8000 Does not Chain Potions, letting them being drink singularly.
Single Glove 8000 +1 damage to single foes.
Diamond Dust 8000 +1 Item damage and their Durability.
Third Amulet 8000 +1 damage every 3rd hit on the same foe.
Gem Beet 6000 Slows down Gem Meter depletion and slain foes grants more Gem Meter.
Dynamallet 6000 Your next Chain explodes. Recharges when opening chests.
Desperation Talon 6000 Fatal blows recover 2HP at low health.
Power Pail 10000 +1 damage at max Gem Meter.
Five String 10000 +1 damage every fifth hit.
Too Big Bomb 10000 Bigger Bomb explosions.
Gem Chain 8000 More Gems from Chains.
Shockproof Socks 6000 Resist electric damage. +1 damage every 10 steps.
Obsidian Drill 6000 Deal extra damage to all blocks.
Chronos Glass 6000 Freezes time on room enter or when board is nearly full.
Gold Leaf Clover 8000 Find rarer Items.
Bomb Seed Bag 6000 Find more Bombs + bomb resistance (this includes Ratsploders blast.
Toad Totem 10000 Attacks poison foes.

Other

Standard Tactics: King Knight will use his signature shoulder bash techniques to set up spin attacks, whilst also using various Heirlooms to support him in combat.

Weaknesses: King Knight's Heirlooms are limited by Vigor, which can be actively restored by the Vestments of Vigor armor.

Battle Records

None.

None.

None.

Discussions (Link For Mobile Users):

Discussion threads involving King Knight