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Congar

From The Codex

Background

Congar was originally a NASA chimpanzee orbiting earth in a capsule, which had collided with a foundering UFO, exposing him to the alien fuel. Instead of burning up in the atmosphere, the chimp immediately began to mutate and grow upon re-entry, crash landing in the remote countryside, and rising as the simian juggernaut known as Congar. Congar is a super-gorilla fuelled by anger, astronomical strength and insatiable revenge. Along with his extreme reach and destructive punches, his Sonic Roar is extremely damaging at close range.

General Information

Name: Congar

Origin: War of the Monsters

Sex: Male

Age: Unknown

Classification: Mutant Chimpanzee

Species: Chimpanzee

Occupation: NASA Chimpanzee (Formerly)[1]

Status: Alive in his ending, Deceased otherwise (Killed by the Monster the player selected)

Alignment: Chaotic Evil (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[2], and wish to destroy one another[3])

Codex Statistics

Tier: High 8-C, Higher with Special Attack

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Large Building level (Monsters can easily destroy large buildings along with destroying planes which would require this kind of strength, can harm the alien invaders who are immune to conventional weapons[4]), Higher with Special Attack (Special attacks do far more damage then a monsters regular attack[5])

Durability: Large Building level (Congar took no damage from a fall from space)

Striking Strength: Large Building Class

Lifting Strength: Class K (Comparable to Togera who can casually lift a tank and monsters can easily send each other flying)

Travel Speed: Superhuman

'Combat Speed: Superhuman, Transonic with Sonic Roar (Congar can perform sound based attacks)

Reaction Speed: Superhuman

Stamina: High (Congar can fight in multiple fights and can keep fighting at full capacity even if heavily damage)

Range: Tens of Meters through sheer size, Higher with Sonic roar

Intelligence: High Animalistic (Despite being animals, the monsters strategically decide what, where and how they will cause the most destruction, with them choosing their battleground for what monsters can and can't participate[6]. With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[7])


Powers and Techniques

Superhuman Physical Characteristics, Bloodlust (All of the monsters thrive on destruction around them, only wanting to crush buildings hurl cars[8], and wish to destroy one another[9]), Large Size (Building Sized; Monsters are nearly as tall as buildings in size), Surface Scaling (Monsters can scale buildings), Weapon Usage (Unique Weaponry; All monsters can use improvised Weapons), Supernatural Resilience (Monsters can survive getting stab in the chest, being able to pull the object out of their chest and use it in combat), Berserk Mode & Rage Power ((With enough stamina, monsters can enter a "monster rage", allowing them to move faster and do more damage[10]), Perfect Guard, Counter, & Status Effect Inducement (With the counter mechanic, monsters can stop an attack and stun their opponent by timing just as the opponent is about to attack[11]).



Resistance to Radiation Manipulation and Plasma Manipulation (Monsters can tank Togera's plasma-nuclear breath), Extreme Heat and Fire Manipulation (Monsters can recover quick from catching on fire. Monsters can fight within volcanoes just fine), Poison Manipulation (All monsters were formed from the[12] the toxic vapors of the aliens spaceships[13])


Pick Up Equipment

  • Green Sphere: Act as the health pickup items, the monsters use this when being gravely injured.
  • Blue Sphere: Act as the stamina pickup items, the monsters use this to restore their stamina and enter their "Monster rage" state.
  • Red Sphere: Act as a special move pick up item, the monsters pick this up in order to use their special move.
  • Cloaking Cube: A cloaking device made by aliens that allow the user to be temporarily invisible and prevents target lock.
  • Throwing Objects: Throwing objects vary greatly in what it can be in War of the Monsters. They can be of the following different classes:
    • Spears: Items that can pierce and stab an enemy, best for stunning them. These are the following spear types:
      • Radio Tower
      • Broken Pipes
      • Bars
    • Clubs: Items that can deal extra impact damage to monsters. These are the following club types:
      • Steel Bars
      • Parts on Buildings
    • Explosives: Items that explode upon being thrown at the enemy. These are the following explosive types:
      • Cars
      • Planes
      • Tanks
      • Boats
      • Helicopters
      • Propane Tanks
      • Planes
      • Rocks
      • Debris
      • Ventilation Systems
      • UFOs
      • Gas Trucks

Other

Standard Tactics: The monsters use the environment around them in combat along with using their melee attacks and special moves. Congar will physically attack his opponent and use his sonic roar.

Weaknesses: Nothing notable.

Trivia

  • Naturally, Congar's main source of inspiration came from the original RKO film King Kong (1933). As well as other "Giant Ape" films such as "KONGA" and "A*P*E".
  • Congar's Sonic Roar special attack could be inspired by Anguirus' Sonic Roar from the Godzilla Pipeworks/Atari video games and in Godzilla Raids Again briefly.
  • On the front cover of War of the Monsters Congar's ears are proportionate whereas, in game, his ears are further down his neck.
  • On the front cover of War of the Monsters, Congar's legs are notably disproportionate. On the cover his legs are longer (and his feet are longer), whereas, in game, they're both shorter. On the front cover Congar is actually taller than Ultra V (despite being the shortest monster in the game).
  • Unlike gameplay/CGI cutscenes, Congar's mugshot depicts his head with a "goatie beard" of sorts. This is unpresent during gameplay.
    • Additionally, in CGI cutscenes Congar has pupils. His eyes are simply red during gameplay.
  • Unlike genuine gorillas, Congar has many bald patches across his limbs as well as his face and body. Furthermore he has brown fur rather than black, reflecting that he's a chimpanzee rather than a gorilla.
  • One piece of Concept art shows that Congar was originally going to have a claw on each knuckle and torn skin, but was later removed. From assumption this was given to Togera.
  • Congar appears in Stage 1 at Midtown Park, then again in his third skin in Stage 4, partnering with Preytor at Metro City.
  • His third costume is most likely a reference to Mechani-Kong from the 1967 Toho film King Kong Escapes.
  • Congar in his third costume seems to be built from pieces of his first costume. This is likely because he was defeated in the first stage, returning as a cyborg later on in the fourth stage. This is similar to Mecha-King Ghidorah of the Godzilla series.
  • Congar's default costume is the only costume Congar has where the eyes don't glow.
  • Congar's 4th costume, Ice Congar, is likely a reference to Hydros, the ice titan from Disney's Hercules.
  • Congar's 4th costume looks much like a modified version of one of Agamo's earlier designs.
  • Despite Congar's 3rd costume, Mecha-Congar, is meant to be a reconstruction of Congar himself his hands are notably larger than before he was turned into a robot.
    • Additionally it is unknown how or why Congar was turned into a cyborg though not bisected/ only unconcious when defeated.
  • When Mecha-Congar is deployed to Metro City, his chest-beating and roar sound like a heavily-distorted heavy-metal guitar.
  • Congar has the Shortest Taunt in the game, making it very easy for him to enter the "Sparking" state after defeating an enemy.
  • Congar's appearance as the 1st enemy in Adventure mode, effectively making him the Tutorial fight, is likely a subtle hint that he is the intended character for New Players.

Battle Records

This battle record is with the Togera Adventure Mode in mind.
14-0-0


  • Congar - Fight
    • Conditions: None.
    • Location: Midtown Park
  • Togera - Fight
    • Conditions: None.
    • Location: Gambler's Gulch
  • Preytor minions - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Goliath Prime - Fight
    • Conditions: None.
    • Location: Rosdale Canyon
  • Raptros - Fight
    • Conditions: Two Raptros were teaming up.
    • Location: Century Airfield
  • Kineticlops - Fight
    • Conditions: Kineticlops kept spawnning from the factory, requiring the factory to be destroyed.
    • Location: Atomic Island
    • Note: The Kineticlops kept regenerating from the radiation factory, requiring the entire factory to be destroyed in order to kill them for good.
  • Vegon - Fight
    • Conditions: None
    • Location: Atomic Island (Destroyed)
  • Robo-47 - Fight
    • Conditions: Two Robo-47s were teaming up.
    • Location: Bay Town
  • Ultra V - Fight
    • Conditions: Two Ultra Vs were teaming up.
    • Location: Tsunopolis
  • Zorgulon - Fight
    • Conditions: Three Zorgulons were teaming up.
    • Location: UFO
  • Cerebulon - Fight
    • Conditions: None.
    • Location: Capitol

None.

None.

References

  1. War of the Monsters The Origin of Congar Cutscene
  2. War of the Monsters Game Manual page 14
  3. War of the Monsters Adventure Mode
  4. War of the Monsters Game Manual Pages 2-3
  5. War of the Monsters Congar Special Attacks
  6. War of the Monsters Game Manual Page 9
  7. War of the Monsters Game Manual Page 11
  8. War of the Monsters Game Manual page 14
  9. War of the Monsters Adventure Mode
  10. War of the Monsters Game Manual Page 14
  11. War of the Monsters Game Manual Page 11
  12. War of the Monsters intro
  13. War of the Monsters Game Manual Pages 2-3
  14. War of the Monsters Game Manual Page 14
  15. War of the Monsters Game Manual Page 13
  16. War of the Monsters Game Manual Page 14
  17. War of the Monsters Game Manual Page 13
  18. War of the Monsters Game Manual Page 13