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Slippy Toad (Reboot)

From The Codex
Articles About Slippy Toad
Continuities Original Continuity - Reboot Continuity - Zero Continuity - Keys of Destiny

Background

Slippy Toad is a childhood friend of Fox McCloud, and has been flying alongside him for several years. He serves as the inventor and mechanic of the team. The excitable amphibian member of the Star Fox Team, Slippy may seem like a hyper-doofus, but he has excellent mechanical know-how. Slippy specialized in engineering at the Cornerian Academy, and learned a lot from his father, Beltino Toad, who is Director of Engineering at Space Dynamics Co. Ltd. As a member of the Star Fox Team, Slippy has invented a wide variety of gadgets and vehicles. His inventions, from the Arwing, Landmaster, and Blue-Marine to the Reflector and Blaster, have helped the Star Fox Team prevail over the enemy, making Slippy a major contribution to the Star Fox team's success. Slippy's main role on the battlefield is providing a Shield Gauge to determinate the health of a boss, but only if he is present to do so.

This dropdown contains the synopsis of Slippy Toad’s story. Read at your own risk as you may be spoiled otherwise!

In his childhood, Slippy was schoolmates with Fox, and possibly Falco. As he was the son of Beltino, the Director of Engineering of Space Dynamics, Slippy learned a great many things from his father and the two worked together for Cornerian R&D to invent and construct many inventions for the Cornerian Defense Force, and Star Fox Team.

While Slippy was also classmates with Fox at the Cornerian Defense Force Academy and training to be a fighter pilot, Fox learned that his father, James McCloud, had been betrayed by Pigma Dengar, and presumably murdered by Andross. Fox then convinced Slippy to join up with him and Peppy to form a new Star Fox Team, as the team inventor and mechanic.

Slippy played a major role in the Lylat Wars as a new (and barely experienced) pilot of the Arwing. His main role was to give information about the area (in a similar way that Peppy does) and to analyze the shield strength of bosses. Slippy's inexperience and lack of talent while flying got him into trouble more often than any other team member, for which Falco taunted him mercilessly. When the first mission started on Corneria, Slippy's enthusiastic nature led to him breaking off and getting scolded by Peppy to get back in formation, only for a Granga Fighter to tail him. When passing the waterfall beyond the seas behind Corneria City, Slippy was able to spot Granga's Mech before the All-Range arena.

During dogfights between the rival Star Fox and Star Wolf teams on Fichina, Bolse and Venom, Slippy shared a rivalry with Andross's nephew Andrew Oikonny, although there was never been anything to suggest the two characters have a history, and there was little to no dialogue between them.

When Fox faced the malfunctioning Spyborg at the remains of the space base at Sector X, Slippy intentionally broke formation like he did on Corneria and ignored Peppy's demands as he attempted to take on the haywired robot by himself. Spyborg then managed to land a hit on Slippy's Arwing and send him flying off course. As per Fox's request for information, ROB was able to detect a distress signal coming from Titania.

Since Corneria's Defence Forces did not have a tank force of their own, Slippy and Beltino constructed a prototype Landmaster tank for whenever the situation called for ground based missions. Fox used the only prototype Landmaster as his vehicle of choice when searching for Slippy after he crash landed on Titania. Slippy was very grateful to Fox rescuing him from the Goras that Andross augmented. On Macbeth, Fox used the Landmaster to closely follow the Forever Train, giving Slippy the opportunity to ask Fox how the Landmster was treating him.

When the Star Fox Team aided the Cornerian Husky and Bulldog squadrons on Katina, Slippy expressed that because of the Invader IIs using camouflage paint to look like the Cornerian Fighters, it was hard to tell the good guys from the bad ones.

On Solar, Slippy proudly said the Arwings could take temperatures up to 9000 degrees, but that was not enough to keep the shields from dropping, as the heat coming from the surface was even higher. Slippy eventually found the sweltering heat to be too much for him.

For the mission under the Aquas Ocean, Slippy gave Fox tips about the experimental Blue-Marine, and expressed disgust at the pollution. He was congratulated by Peppy for his brilliance on being able to create the submarine for the occasion but also jokingly criticized for being useful for once, and Falco joined in by citing that he'd take the sky any day.

At Bolse he informs Fox that the fighters are shielded and again fights Andrew of Star Wolf. At Area 6 he helps fend off some fighters and gives information on the Gorgon's weakness. On Venom he tries to stay clear of the temple where Golemech is, but goes in. At Andross's palace, he fights Andrew again, and protests against Fox going in but to no avail. After Fox comes out they head to Corneria to be congratulated by General Pepper. They then head to the Great Fox and fly of into the sunset.

Slippy went to Titania's research base with the rest of the Star Fox team, save for Falco, who abruptly went AWOL. After witnessing Fox and Falco get into a dogfight that Fox narrowly lost, Slippy pointed out that he was more concerned about Falco's Arwing than Fox's since it maintained significant enough damage that it crashing in the Titania desert was pretty much a guarantee. After Fox explained his side of the story, Slippy was sent to Captain Shears's base to investigate anything about him, after the Star Fox team learned some facts (like Falco apparently siding with the Androssian rebels) that do not make any sense. Unfortunately, Captain Shears realized that Star Fox failed to stop the Hot Rodders (the group he claimed were Androssian rebels) so he dispatched the Goras to kidnap anyone who tried to come near the base. Slippy was competent at driving the Landmaster but was also uncomfortable with going to the base, as he has bad memories of the last time he was on Titania. Ironically, it was while reliving these bad memories that he ended up captured by the Goras and then being thrown into a cell by Shears' men. He was later saved by Fox and tried to halt Andross's revival, but only succeeded in quickening it thanks to Andross catching a glimpse of Fox and having his memories regained quickly in the process. Covered in slime from the laboratory equipment and Andross's breakout, Peppy mistook him for an alien parasite.

Due to Falco's departure, Slippy replaced him as Fox's "rival" regarding virtual training of the Arwing, although Fox was less than impressed since Slippy proved to be as incompetent in the training sessions as with the actual Arwing despite building the VR training in the first place. After ROB ended up breaking down during a briefing on what was occurring on Sauria, Slippy attempted to fix him up, eventually managing to do so successfully by the time the Great Fox arrived within close proximity to Sauria. After Fox and Peppy told Slippy to turn down the Jukebox, Slippy "complied" by throwing his wrench at the jukebox and turn it off altogether. Slippy also helped out in the Saurian Crisis. Instead of flying, he had stuck with giving Fox information and helpful hints about his surroundings. He also worked on a translation device for Dino, and gave his stab at translating the Queen Earthwalker's statements to Fox before it was completed. During the long 8 years between the Lylat Wars and the incident on Dinosaur Planet, Slippy withdrew from active flight duty so he could spend more time working on his developments, one such design was a SharpClaw disguise which enabled Fox to fool the Sharpclaw and access various areas. He also acted as Fox's "training rival" via a training simulator he had developed during that time, but his own imcompetence left Fox unimpressed. Upon learning of Sauria's impending destruction, he also attempted to fix up ROB after the latter briefly malfunctioned when giving data on what was going on, finishing his repairs by the time the Great Fox arrived at Sauria's proximity. When Andross was defeated again and Falco returned, Slippy happily recited: "The Star Fox Team is back together again.", showing his appreciation of Falco. Slippy also gladly accepted Krystal into the team as well.

Slippy played a role in the Aparoid Invasion similar to his role in the Lylat Wars. He was hinted as being less athletic than the rest of the team, such as when the team runs a long distance to board their Arwings, where Slippy slowly falls behind, and in the case where everybody jumps into their ships for launching, Slippy ends up falling head first into his ship.

Slippy and the rest of Star Fox participated in the battle against Andrew Oikonny's Rebellion over the planet Fortuna. Arriving just in time to save the Cornerian fleet from destruction, Slippy and the team got into their Arwings, and battled against Oikonnys fleet. Slippy got tailed easily, but was saved by Fox, and was teased by Falco who said "You haven't changed a bit Frog-boy". During the battle, Slippy was able to find Oikonny's stealth squadron via radar, giving Fox a heads up on the incoming enemy. They were eventually forced to go planet side, since Oikonny had made a hasty retreat there. At the battle, they reached Oikonny's base, but discovered they were waiting for them. Slippy was trailed, and once again rescued by Fox. They finally caught up to Oikonny, who transformed his ship to a weaker look-alike of Andross. Slippy was able to download his shields, and the team easily defeated him. Oikonny however, taunted them, before being shot down by an unknown assaliant. The shooter turned out to be a bug-like alien, that was proved hostile by its attempt at killing Krystal. After defeating it, Slippy spotted more of these creatures and warned Fox, but not before Fox got something from the dead Apariod that Peppy knew was important.

It was soon revealed to Slippy and the team that the creature was an "Aparoid" by General Pepper. It was then revealed to Slippy's chagrin that his father, Beltino Toad, was the research director. Beltino told them how 17 years ago, a sole Apariod destroyed a fleet, leaving few survivors. The thing Fox found, was revealed to Slippy and the team by Beltino as a Core Memory. General Pepper then told them that a distress signal is coming form the Katina outpost, but are unable to contact anyone, and tells them to find the distress signal. Fox tells Slippy and the rest to cover him from Arwings. At the battle, dozens of Aparoids were found, which later dropped Aparoid Hatchers. Slippy was tailed and rescued by Fox once again, who was currently piloting a Landmaster. Slippy wondered if there were survivors in the building. Finally, after killing the rest of the Aparoids, the Aparoid Ship appeared. Slippy panicked at its size, exclaiming that "It's huge!" He was able to download its shield, and they eventually defeated it. They discovered that it held a Core Memory, but suddenly, Pigma came out of nowhere and stole it, forcing the team to find him.

Slippy later learned based on intelligence that Pigma apparently stopped at the Sargasso Space Zone, with Slippy growing nervous due to it being the home of all sorts of criminals. Because the thugs learned that Star Fox was in the system when they hailed them, and the thugs lack of cooperation, Slippy accompanied Fox to take on the interior of the space station, and held off several of the enemy soldiers/mechs that swarmed the building while Fox took out the transportation modules, and up to Star Wolf's arrival.

Upon learning of Pigma being at Fichina due to intel from Star Wolf recruit Panther Caroso, Slippy alongside the rest of the Star Fox team arrived at Fichina, only to discover that Pigma and the Aparoids had deactivated the climate control center on the planet. Slippy gave support to Fox via the comm channel due to Fox being the only one capable of actually going down to the planet and taking out the shield generators and shutting down the blizzard. He then celebrated that the climate control center had been reactivated and the disappearance of the blizzard, although his satisfaction was short-lived when Fox was cornered by malfunctioning Sentry Bots. He, alongside Krystal, later participated in backing up Fox in taking out the Aparoids. He later did an analysis on the security droids because they had acted suspicious when attacking Fox, and discovered that they had become victims of Aparoidedation and were slaves to the hive mind. He then relayed his discovery to Fox and Falco, although Pigma then proceeded to confirm Slippy's confirmation before infecting the climate control center's core.

After Pigma escaped in the chaos of Fichina, they tracked him down to the asteroid field. Upon arrival, Slippy discovered the wreckage of a Wolfen, indicating that Star Wolf had been through this area ahead of Star Fox. Slippy also noticed some vessels chasing the Arwings and warned about rocket meteorites and closing meteors. He later ended up ambushed by some Aparoid ships at Pigma's base and was shocked at the Aparoidetized prototype mech from Fortuna. Afterwards, he fought Pigma alongside the other Star Fox members.

When Sauria and its inhabitants came under attack again, Star Fox arrived to end the disaster, in which Slippy controlled the skies of Sauria with Falco.

When Corneria was devastated by Aparoid attacks, Slippy continued to hold the same role as before. He like the others, was very reluctant to have to destroy General Pepper's Flagship to prevent Aparoid Infection from taking control.

Contacted again by his father Beltino, Slippy was the first to understand the possible Apoptosis weakness that could wipe the Aparoid Race out and that a self-destruct program might be the solution. Bombarded by Aparoid Swarms, Slippy fought against the invasion with the Star Fox and Star Wolf team and remaining Cornerian military.

Arriving at the Homeworld, Slippy held piloting position again with Falco. However, occasionally, he reported in telling Fox that he was unable to aid him in taking down the Aparoid hatchers due to the architecture of the base making sighting impossible, also complaining to the Aparoids for apparently never having heard of windows. He was able to make an immediate analysis on the impressive Anti-Laser Shield before Peppy made an impetuous suicide move to disable it. Though deeply heartbroken by the loss of Peppy and ROB, Slippy flew into the tunnels of the Homeworld with the rest of the team. Upon the encounter with the Aparoid Queen, Slippy dismissed the Queen's deceptive imitations of their fallen friends, allowing the team to carry out the Self-Destruct program. He provided the warning of the Queen's suppression towards the program as a dire counterattack, causing the true final battle to commence.

After the Queen's destruction with the rest of her kind, Star Fox managed to escape the exploding planet, taking both a tremendous victory and a heart crushing remembrance with them. Slippy was the first to discover that Peppy and ROB had miraculously survived their earlier sacrifice, albeit with only the bridge console remaining of the Great Fox, and ended up screaming in shock, initially causing the team concern before celebrating their survival. He also discovered that Fox knew, or at least anticipated that they would survive, causing him to call Fox a "sneaky dog."

General Information

Name: Slippy Toad

Origin: Star Fox

Sex: Male

Age: 18 in Star Fox 64 (Takes place 4 years before Farwell Beloved Falco), 22 in Farewell Beloved Falco (Stated here), 26 in Star Fox Adventures (Takes place 4 years after Farewell Beloved Falco), 27 in Star Fox Assault (One year has passed since Star Fox Adventures), Around 28 in Star Fox Command

Classification: Member of Team Star Fox, Genius Mechanic

Species: Frog

Occupation: Star Pilot, Mechanic

Status: Alive

Alignment: Neutral Good (Slippy is a member of team Star Fox, a group of fighters that will help the Cornerian Star System from any form of attacks and Falco has repeatedly stopped various different Tyrants who tried to control the galaxy, Lylat System, or universe)

Codex Statistics

Key: Star Fox 64 | Star Fox Assault | Star Fox Command

Tier: 9-B physically, 6-C in his Arwing | 9-B physically, Low 7-C with Ground Weapons. At least 6-C in his Arwing | 9-B physically, 6-C in his Arwing

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Wall level physically (Should be physically comparable to Fox), Island level in his Arwing (Arwings can shoot asteroids in two which is calculated at this level) | Wall level physically, City District level with Ground Weapons (Can take out the Aparoids units who can vaporize the offline Arwing which is this levels of energy). At least Island level in his Arwing (The Arwing has been refined and improved to have the strongest firepower in the Lylat System) | Wall level physically, Island level in his Arwing (Comparable to the Arwing II)

Durability: Wall level physically, Island level with Arwing’s shields | Wall level physically. At least Island level with Arwing’s shields | Wall level physically, Island level with Arwing's shields

Striking Strength: Wall Class | Wall Class | Wall Class

Lifting Strength: Class 5 (Should be physically comparable to Fox, who can lift giant stones which gives this result) | Class 5 | Class 5

Travel Speed: Athletic Human, up to Speed of Light in his Arwing with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe) | Athletic Human, Speed of Light in his Arwing with warp speed

Combat Speed: Supersonic | Supersonic | Supersonic

Reaction Speed: Supersonic (Can consistently dodge gun fire from other ships) | Supersonic | Supersonic (Can dodge hordes of enemy gun fire from the ground)

Stamina: Unknown

Range: Standard Melee Range, Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with Blaster fire (The lasers go far outward into space only stopping once colliding with an enemy)

Intelligence: Extraordinary Genius (Is a trained pilot that along with 3 other crew members took down Andross’ entire armada that were stationed all over the Lylat System with just 4 prototype arwing, Andross has planned said attack for years and is capable of easily making machinery that can teleport along with ships that match the Arwing’s power. Is the mechanical genius of the group that made the Blue-Marine, a submarine similar in power to the prototype Arwing, has superior Landmaster skills to Fox)


Powers and Techniques

Superhuman Physical Characteristics, Human Achievements (Naturally skilled space pilot, though he's below Fox), Vehicular Mastery (Master pilot, can effortlessly fly around the Arwing), Weapon Mastery (Equipped with a huge assortment of weapons such as the blaster, homing launcher, grenades, etcetera), Energy Projection (Can shoot a blast of energy, with regular blaster he can shoot energy beams), Homing Attack (With the homing launcher, shoots out a missile that homes in on the target), Invisibility & Stealth Mastery (With stealth suit, makes the user go invisible), Explosion Manipulation (With Grenades), Plasma Manipulation (With the plasma cannon, fires plasma beams), Preparation (Made the Blue-Marine out of spare parts and scrap metal), Information Analysis (Can analyze enemies to learn their health)
Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).


Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)
Can move underwater unhindered, Enhanced Senses (The Blue-Marine was designed to use sonar), Energy Manipulation (Can shoot out energy blast), Limited Attack Reflection (With barrel roll), Explosion Manipulation, Homing Attack, & Limited Light Manipulation (Can shoot a torpedo that shines a bright enough light to help Fox see in the darkness of the ocean, the torpedo also homes in on targets), Electromagnetism Manipulation & Forcefield Creation (Just like the Arwing by rolling it can generate an electromagnetic forcefield)

Equipment


  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Slippy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Barrier Sphere: The Barrier Sphere is an item in Star Fox: Assault which creates a shield around Slippy when activated, making him completely invulnerable to harm for a limited time.

  • Arwing: The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.
    • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
    • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
    • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
    • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Landmaster: The Landmaster tank was originally being developed by Space Dynamics Co., Ltd. as an armored exploration vehicle. However, when the Star Fox Team required a land based combat vehicle, it was converted by adding stronger battle armor and weapons systems. The only prototype is now part of the Star Fox Team's arsenal. Although primarily a ground based assault weapon, the Landmaster can also hover for a short time, and can roll from side to side to help it avoid land mines and enemy attacks. In Star Fox: Assault, the Landmaster's appearance improved greatly: The design looks more complex and the turret can now swivel in more directions which makes it more effective. It now has four all-terrain wheels instead of traditional tank treads, which decreases traction but increases mobility, and its barrel roll technique now creates a deflection shield around the vehicle. Unfortunately, it can no longer uses Nova Bombs, has a much slower rate of fire (though the projectiles are significantly more powerful), and has lighter armor. It also has been modified to be an anti-aircraft vehicle.
  • Blue-Marine: The mechanical genius of the Star Fox Team, Slippy Toad, kitbashed the Blue-Marine out of spare parts and scrap metal. Although originally intended as a recreational vehicle, it was pressed into service when the Star Fox Team was called to action on the water world of Aquas. Since some of its parts originally came from Arwings, the Blue-Marine shares some characteristics with the star fighter. For example, it has a similar laser cannon, and by rolling it can generate an electromagnetic force field. It is a testament to Slippy's engineering skill that the Blue-Marine could be made battle-worthy on such short notice. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.
    • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Notable Techniques


  • Blaster: Blaster is an advanced energy firing pistol that is kept often by Slippy, Similar to the Arwing's lasers, the blaster could charge. It had a semi-lock, not a full lock.
  • Machine Gun: Sprays a steady stream of bullets. Particularly useful against infantry.
  • Gatling Gun: The Gatling Gun is an uncommon, but even more powerful version of the Machine Gun each shot does more damage than the aforementioned weapon and can be used to defeat heavily-armored enemies, but the gun holds fewer rounds and is less accurate, making it a close-range weapon.
  • Homing Launcher: The Homing Launcher is a very useful and powerful default weapon that appears in "Assault". It has an auto-lock feature and homing capabilities.
  • Sniper Rifle: The Sniper Rifle is a powerful default weapon available in "Star Fox: Assault". It is a high precision weapon equipped with a double magniscope for zooming, and armed with long range laser bullets that kill most enemies in one precise shot.
  • Plasma Cannon: Standard issue weaponry for Cornerian heavy infantry. The Plasma Cannon is typically used against aerial targets. It has endless ammo.
  • Grenade: The Grenade is an explosive default weapon available in "Star Fox: Assault". This powerful projectile generates a blast radius of 12 feet. It is advised to remain a safe distance from this weapon when deployed.
  • Sensor Bomb: Sensor Bombs are proximity mine-type explosives that are available in "Star Fox: Assault". Place these bombs with the fire button then wait for something to pass close by and set them off. May also be detonated by arms fire.

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.
  • Torpedo: The Blue-Marine is armed with a Homing Torpedo launcher, able to fire an unlimited supply of "Light Bomb" underwater based projectiles that can be locked onto its target with the use of a Targeting Computer, in place of Charged Lasers. The submersible has one weakness, and this is the fact that its visual sensors were not designed to work in the darkness of great depths; it was instead designed to use sonar. Therefore, in order to see clearly in the murky abyss, the Blue-Marine must use "Light Bomb" torpedoes, of which it has an unlimited supply.

Other

Standard Tactics: While on ground Slippy will use various different weapons and deftly shoot with each one, along with calling for his Arwing. In an Arwing he will fire and fly around deftly trying to find the enemy’s weak spot.

Weaknesses: Can lose the twin lasers if too much damage is taken and can lose to the power shield if it collides with too many objects.

Note: This is Slippy Toad of Star Fox 64, Star Fox Adventures, and Assault. The previous games are before the continuity reboot, Command is both canon and has alternative timelines with Key of Destiny, and Zero is another continuity reboot.

Vehicles

For the vehicle profiles, click the following:

Articles About Slippy Toad's Vehicles
Vehicles Arwing

This dropdown contains a full run-down of all of the vehicles if one does not wish to go on the separate Vehicle profile.
Articles About Arwing
Continuities Original Continuity - Reboot Continuity - Zero Continuity - Star Fox Command

Background

The Arwing is the personal super-high performance combat spacecraft used by members of the Star Fox Team. Developed by Space Dynamics Co., Ltd., the Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers. By executing an aileron or barrel roll, the Arwing can also generate an electromagnetic shield which will deflect most optically based weapons, such as laser beams. The Arwings used by the Star Fox Team are much different from any production versions as they have been extensively modified with improved armor and advanced weapon systems, such as Hyper Laser Homing Bolts and Smart Bombs. Despite numerous revisions and redesigns over the course of the team's history, the many models of Arwings have maintained the balance of speed, power and performance that they are credited for. The Arwing starfighter is the primary battle vehicle of the Star Fox Team, and is almost the symbol of their team.

This dropdown contains the synopsis of Arwing’s history. Read at your own risk as you may be spoiled otherwise!

After the Lylat Wars began, General Pepper called the Star Fox team for immediate aid against the rising threat of Andross's Empire, motivating the Arwing starfighter to be used by Fox McCloud and his team of star pilots to save the Cornerian territories and the Lylat System from Andross's sudden attacks. The Arwing starfighter served as the main source of tactical service and backup support throughout the catastrophic war. The single-seated Arwing featured four advanced G-Diffusers engines as large blue structures atop and underneath each wing. A single-beam laser cannon (which could double as a Smart Bomb launcher) was located underneath the nose. Twin and Hyper laser upgrades instead utilized a pair of more powerful laser cannons between the wings, just below each G-Diffuser. The rear of the ship housed the engine exhaust, which would change color with the environment: red for in-atmosphere, and blue for space operations. According to Slippy, the Arwing was capable of surviving temperatures of up to 9000 degrees, which enabled the ship to operate in the sweltering conditions on Solar, but the shielding was slowly eaten up by the even higher heat from the deadly surface.

The only times Fox did not use his Arwing was when diving into the abyss of Aquas with the use of Slippy's experimental Blue-Marine attack sub, and driving the Landmaster prototype tank while searching for Slippy on Titania and following the Forever Train on Macbeth.

With the efforts of the newly reformed Star Fox team's small, quick squadron, Corneria and Lylat were freed from Andross and his army. Despite offers to enter the Cornerian military, Star Fox and their Arwings remained a strictly professional mercenaries-for-hire unit only. No one is sure what the Star Fox team did with the money from the Lylat Wars, although the prize money was likely used to repay the immense loan used for building James McCloud's Great Fox.

Due to the lack of funds in the possession of the Star Fox team during the Plight of Sauria, the Arwings owned by the Star Fox team were in serious disrepair, but able to get by. Even an ace pilot would have trouble keeping the ship together, due to the modifications made by Slippy; these included the stripping of the targeting computers in exchange for hard currency, as well as the bomb magazines restricted to only one at a time, and the charge ability was taken away, and laser power was poor. Although the navigational computer was still in working order, this model of the Arwing had the capacity of two crew members, one of which was the pilot (Fox), and under the belly of the ship was a small cargo holder in which small creatures such as Prince Tricky could stay in while the pilot flew the ship. the Arwing's engines suffered somewhat, making the ship harder to control, but that could be attributed to the fact that the nose had been elongated to allow for cargo space in which small creatures (Prince Tricky) could be transported in. Its able to use brakes and boost but last very shortly. The installation of retractable tripod landing gear was another asset, due to the fact that Arwings would have had to work independently from Great Fox for prolonged periods of time. To provide remote assistance ROB 64 would transmit Fuel Cells to power the Arwing, but these were commonly scattered about, leaving the team to search for them in unorthodox places. It was this stripped down, aging ship that was responsible for the final defeat of Andross.

General Information

Name: Arwing

Origin: Star Fox

Age: Unknown (Was in the prototype phase when Andross attacked the Lylat System)

Classification: Spaceship

Users: Fox McCloud, Falco Lombardi, Slippy Toad, Peppy Hare, Krystal, James McCloud (formerly), Pigma Dengar (formerly)

Terrain: Lylat System outer space, sometimes used in atmosphere

Codex Statistics

Key: Star Fox 64 | Star Fox Adventures | Star Fox Assault

Tier: 6-C | At least 6-C | At least 6-C

Cardinality: Finite

Dimensionality: 3-D

Attack Potency: Island level (Can shoot asteroids in two which is calculated at this level) | At least Island level (Could defeat an Andross amplified by the Krozoa spirits, where he professed so much power he was off to lifewipe the Lylat System) | At least Island level (The Arwing has been refined and improved to have the strongest firepower in the Lylat System)

Durability: Island level with shields (Can take attacks from other Arwings) | At least Island level with shields (Can take attacks from a Krazoa fused Andross) | At least Island level with shields

Speed: Unknown at cruise speed, Speed of Light with warp speed (Can travel to alternate sectors and planets in the lylat system in a short timeframe)

Stamina: Limitless

Range: Dozens of Meters with Nova Bomb (Can affect all enemies on the screen), Hundreds of Meters with lasers (The lasers go far outward into space only stopping once colliding with an enemy)


Powers and Techniques

Superhuman Physical Characteristics, Can move underwater unhindered, Flight & Spaceflight (The arwing is easily capable of space travel), Energy Manipulation (Can fire lasers), Homing Attack (The charged lasers have homing properties), Statistics Amplification (His rocket can accelerate temporarily with a speed boost), Explosion Manipulation (Can fire off smart bombs), Limited Attack Reflection & Electromagnetism Manipulation (By executing a barrel roll, the Arwing can also generate a electromagnetic shield which will deflect most optically based weapons, such as laser beams), Magnetism Manipulation (When rolling the Arwing creates a localized magnetic field which can be used to attract other objects), Velocity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers), Forcefield Creation (The Arwing's revolutionary G-diffuser system generates a force field that protects the ship from enemy fire and from the stresses of high speed aerobatics), Regeneration (Mid-Low. After a stage is complete the Arwing will automatically repair a broken wing), Extrasensory Perception (The Arwing is equipped with a holographic mapping system allowing it to switch between two external views and an in-cockpit view while in flight), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing), Plasma Manipulation (In Star Fox Command Slippy adds a plasma shot to the Arwing).
Resistance to Gravity Manipulation (The Arwing is equipped with the revolutionary G-Diffuser system, an anti-gravity device which allows the pilot to accelerate or decelerate instantaneously and perform a wide variety of high performance combat maneuvers)


Equipment

  • Weapon Systems: Advanced propulsion systems and spaceframe design give the Arwing superior atmospheric and space flight capabilities in combat. The Arwing's weaponry represents the cutting edge in Cornerian military technology, giving this formidable fighter the equivalent firepower of a front-line space cruiser.
  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Notable Techniques

  • Blaster: The Arwing's fires a single laser cannon, but once one or more Laser Upgrade is collected it’s power increases.
  • Twin Blaster: By collecting the Twin Blaster item, the arwing can fire two laser beam Blasters simultaneously, one from each wing. When one or both of its wings are destroyed, it will revert back to a single Blaster firing out of the ship's nose.
  • Smart Bomb: This will drop a bomb that damages all the enemies that are within range of the explosion.

Other

Weaknesses: Can lose the twin lasers if too much damage is taken.

Battle Records

None.

None.

None.