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Mera Salamin

From The Codex
Revision as of 00:04, 21 September 2024 by GiverOfThePeace (talk | contribs) (→‎Codex Statistics: clean up and re-categorisation per CFD)
What I'm most afraid of? You want to know what I'm most afraid of? I'm afraid of this. I'm afraid of a world where I spend the rest of my life like this: brittle and creaking and constantly on the verge of breaking. I'm afraid of a life where someone bumping up against me on the street means a trip to the hospital! I'm afraid that this is all there is! But now, I finally have an exit. I finally have a way to leave. You think you can keep me here? Then you better be ready to die trying.
~ Mera to Sylvester Ashling

Background

Mera Salamin is a main antagonist of the Museum Break arc in the Epithet Erased web-series.

She pretended to be an employee of the Sweet Jazz City Museum as a cover so she can steal the Arsene Amulet and negate the pain her own epithet causes her with another's. Her coworker, Indus, acts as her bodyguard/assistant.

General Information

Name: Mera Salamin, Lady Mera by Indus

Origin: Epithet Erased

Sex: Female

Age: 27

Classification: Inscribed, Epithet User

Species: Human

Occupation: Former Museum Worker (Cover-up)

Status: Alive

Alignment: Chaotic Neutral (Due to feeling a life of nothing but pain she orchestrated working in the Museum as a cover-up so she could steal the Arsene Amulet and get its power to steal others Epithets. Through this she can find one that has her no longer feel the pain she feels when using her powers. She is willing to do this no matter what it takes)

Codex Statistics

Tier: At least 9-C, Unknown with Dream Big

Dimensionality: 3-D

Attack Potency: At least Bone level (Can harm Giovanni, Sylvester, and one-shot his summoned sheep), Unknown with Dream Big (Stole Sylvester Ashling's powers which would give her dream big. Though it is unknown what Mera would summon with dream big), can bypass conventional durability with her Epithet

Durability: At least Bone level (Bullets in the verse only deal minor impact damage, tanked a hit from beefton and critical 13. Though the attacks break her bones in the process), lowers to Below Average Human level with Fragile (Her ability can make her weak enough to the point that someone can break her bones just by bumping into her)

Striking Strength: At least Bone Class

Lifting Strength: Regular Human

Travel Speed: Regular Human

Attack Speed: Supersonic

Reaction Speed: Supersonic (Can react to Giovanni Potage who can react to Percy who danced around bullets)

Stamina: Below Average (Has a stamina stat of 1 making her below Molly and Giovanni who are average, every action of hers puts her in immense pain)

Range: Standard Melee, Extended Melee Range with Crystal Spear, Tens of Meters with her abilities, Unknown with Nightmare Fuel

Intelligence: Genius Intelligence (Staged a plan to work as a museum worker and steal the arsene amulet, was capable of manipulating Sylvester Ashling to fight Molly Blyndeff and Giovanni Potage for her while she was looking for the amulet)


Powers and Techniques

Superhuman Physical Characteristics, Acrobatics (Shown talented skating abilities along with flips), Weapon Mastery (Can use an Crystal Spear in combat), Accelerated Development (Continuous use of one's epithet will cause it to grow stronger), Aura (All epithet users have an aura around them), Consumption (Type 1; Can eat screws and drink from pinecones to regain stamina and health), Telekinesis (By combining her Epithet with Indus', Mera breaks Indus' barrier into pieces and telekinetically launches them towards her targets), Durability Negation, Statistics Reduction, Power Absorption, & Damage Transferal (Can increase an object's frailty until it shatters. Absorbs stamina from other people, healing herself while also dealing equivalent damage.), Creation & Weapon Creation (Creates crystalline spikes and other structures from nothing. Mera attaches crystalline skates to her feet and swiftly skates across the ground while wielding a crystal spear to attack with.), Regeneration (High-Low. Characters regenerate after winning a battle. Giovannia could regenerate back his broken bones. Possibly Mid-Godly. Molly Blyndeff has an ability named "Hushabye" which dumbs down the opponent to nothing. She later got attacked by bears and when asked if she could erase the bears, she states that they would just come back after the fight. Since everyone instantly regenerates right after a fight in verse, the characters themselves should be able to come back from existence erasure), Immortality (Type 6; Mera's bones breaking were viewed as -1 damage. It is stated by word of god that everyone in Epithet Erased functions under JRPG mechanics so even attacks that are greatly above them and should kill them can't, for example being shot in the head will not kill them, they are even described as "extremely hard to kill"), Restoration (After battles characters injuries, statuses, etcetera are normally undone, including acts such as de-aging a character, being reverted), Pain Tolerance & Sheer Will (Characters in Epithet Erased are extremely hard to kill and can survive shots to the head along with taking attacks that break their bones without showing much harm from it. Every moment of Mera's life is in agony even merely bumping into her breaks a bone, this makes her more naturally numb to the feeling of pain as she's used to it, being capable of speaking and fighting with half of her bones being broken).


Resistance to Dream Manipulation & Subjective Reality (Mera is afraid of reality itself making Sylvester's Nightmare Fuel not effect her as much), Age Manipulation (After a battle is over, affects such as Zora Salazar's ability to de-age a character, were reverted)
Sleep Manipulation (His dust can put people to sleep), Summoning & Animal Manipulation (Sylvie summons a horde of Counting Sheep that can nibble enemies and put them to sleep by jumping into them. He can also use his sheep to form a fluffy shield to protect himself), Dream Manipulation & Subjective Reality (When his opponents are groggy enough, he can bring their subconscious fears and nightmares to life. Sylvie can put himself to sleep, bringing his own dreams to life, summoning Dr. Beefton around his sleeping body to protect and fight for him. Beefton is his own entity and Sylvie does not have full control in this state)

Equipment


  • Arsene Amulet (Has it from Episode 3-4): The Arsene Amulet is an ancient necklace that was imbued with the power for its user to steal epithets from others. It grants the user with the Epithet: Copycat. This is the epithet the amulet was imbued with, giving the amulet the ability to steal epithets from their users.

Notable Techniques

  • Fragile: Can increase an object's frailty until it shatters. This also affects her own body, leaving her in a constant state of agony.
    • Scattergun: By combining her Epithet with Indus', Mera breaks Indus' barrier into pieces and telekinetically launches them towards her targets.
    • Crystal Generation: Creates crystalline (most likely glass) spikes and other structures from nothing.
    • Watch Your Step: Mera attaches crystalline skates to her feet and swiftly skates across the ground while wielding a crystal spear to attack with.
    • Stamina Absorption: Absorbs stamina from other people, healing herself while also dealing equivalent damage.

Other

Weaknesses: Fragile weakens any object to their breaking point, this also affects her own body, leaving her in a constant state of agony.

Theme

Battle Records

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